ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/loop.C
Revision: 1.48
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.47: +11 -19 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.39 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002-2003 Mark Wedel & The Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Main client/server loops.
28     *
29     * \date 2003-12-02
30     *
31     * loop.c mainly deals with initialization and higher level socket
32 root 1.26 * maintanance (checking for lost connections and if data has arrived.)
33 elmex 1.1 */
34    
35 root 1.42 #define BG_SCRUB_RATE 4 // how often to send a face in the background
36 elmex 1.1
37     #include <global.h>
38 root 1.10 #include <sproto.h>
39     #include <sockproto.h>
40 elmex 1.1
41 pippijn 1.8 #include <sys/types.h>
42     #include <sys/time.h>
43     #include <sys/socket.h>
44     #include <netinet/in.h>
45     #include <netdb.h>
46 elmex 1.1
47 root 1.16 #include <unistd.h>
48     #include <arpa/inet.h>
49 elmex 1.1
50     #include <loader.h>
51    
52 root 1.20 #define MAX_QUEUE_DEPTH 500 //TODO
53 root 1.34 #define MAX_QUEUE_BACKLOG 3. //TODO
54 elmex 1.1
55 root 1.21 void
56     client::reset_state ()
57     {
58     if (!pl)
59     return;
60    
61     pl->run_on = 0;
62     pl->fire_on = 0;
63     }
64 elmex 1.1
65 root 1.20 void
66     client::queue_command (packet_type *handler, char *data, int datalen)
67 root 1.6 {
68 root 1.20 tstamp stamp = now ();
69 elmex 1.1
70 root 1.20 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
71 root 1.21 {
72     //TODO: just disconnect here?
73     reset_state ();
74     send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
75     }
76 root 1.20 else
77 root 1.24 {
78     cmd_queue.push_back (command ());
79     command &cmd = cmd_queue.back ();
80     cmd.stamp = stamp;
81     cmd.handler = handler;
82 root 1.25 cmd.data = salloc<char> (datalen + 1, data);
83 root 1.24 cmd.datalen = datalen;
84     }
85 root 1.20 }
86 elmex 1.1
87 root 1.20 bool
88     client::handle_command ()
89 elmex 1.1 {
90 root 1.48 if (!cmd_queue.empty ()
91     && state == ST_PLAYING
92     && pl->ob->speed_left > 0.f)
93 root 1.26 {
94     command &cmd = cmd_queue.front ();
95 root 1.6
96 root 1.26 if (cmd.stamp + MAX_QUEUE_BACKLOG < now ())
97     {
98 root 1.48 reset_state ();
99     send_packet_printf ("drawinfo %d ignoring delayed commands.", NDI_RED);
100 root 1.26 }
101     else
102 root 1.48 execute (cmd.handler, cmd.data, cmd.datalen);
103    
104     cmd_queue.pop_front ();
105     return true;
106 root 1.21 }
107 root 1.48 else
108     return false;
109 elmex 1.1 }
110    
111 root 1.6 void
112     flush_sockets (void)
113 elmex 1.1 {
114 root 1.19 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
115 root 1.31 (*i)->flush ();
116 elmex 1.1 }
117    
118     /**
119 root 1.10 * This checks the sockets for input, does the right thing.
120 elmex 1.1 *
121     * A bit of this code is grabbed out of socket.c
122     * There are 2 lists we need to look through - init_sockets is a list
123     *
124     */
125 root 1.6 void
126     doeric_server (void)
127 elmex 1.1 {
128     #ifdef CS_LOGSTATS
129 root 1.6 if ((time (NULL) - cst_lst.time_start) >= CS_LOGTIME)
130     write_cs_stats ();
131 elmex 1.1 #endif
132    
133 root 1.33 //TODO: should not be done here, either
134 pippijn 1.40 for (unsigned i = 0; i < clients.size (); ++i)
135 root 1.6 {
136 root 1.42 client *ns = clients [i];
137 elmex 1.1
138 root 1.42 ns->tick ();
139     ns->refcnt_chk ();
140     }
141     }
142    
143     void
144     client::tick ()
145     {
146     if (!pl || destroyed ())
147     return;
148 root 1.37
149 root 1.42 /* Update the players stats once per tick. More efficient than
150     * sending them whenever they change, and probably just as useful
151     */
152     esrv_update_stats (pl);
153 root 1.20
154 root 1.42 if (last_weight != -1 && last_weight != WEIGHT (pl->ob))
155     {
156     esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
157     if (last_weight != WEIGHT (pl->ob))
158     LOG (llevError, "esrv_update_item(UPD_WEIGHT) did not set player weight: is %lu, should be %lu\n",
159     (unsigned long) last_weight, WEIGHT (pl->ob));
160     }
161 root 1.6
162 root 1.42 draw_client_map (pl->ob);
163 root 1.20
164 root 1.42 if (update_look)
165     esrv_draw_look (pl->ob);
166 root 1.41
167 root 1.46 if (askface.empty () && !partial_face_ofs)
168 root 1.42 {
169 root 1.44 // regularly send a new face when queue is empty
170 root 1.43 if (bg_scrub && !--bg_scrub && enable_bg_scrub)
171 root 1.42 while (scrub_idx < faces.size () - 1)
172     {
173     ++scrub_idx;
174     if (!faces_sent [scrub_idx])
175     {
176     send_face (scrub_idx);
177 root 1.45 flush_fx ();
178    
179 root 1.42 bg_scrub = 1; // send up to one face per tick, unless an image was requested
180     break;
181     }
182     }
183 root 1.44
184     rate_avail = max_rate - outputbuffer_len ();
185 root 1.42 }
186     else
187 root 1.44 {
188     int ol = outputbuffer_len ();
189    
190     rate_avail = min (max_rate, rate_avail + max_rate);
191     rate_avail -= ol;
192    
193     int avail = rate_avail;
194 root 1.46
195 root 1.44 // if we can split images, transfer up to mss packets if possible
196 root 1.46 // but never more 768 bytes more.
197     if (fxix) avail += min (768, mss - (ol % mss));
198 root 1.44
199 root 1.46 bg_scrub = BG_SCRUB_RATE;
200    
201     while (avail > 0)
202 root 1.44 {
203 root 1.46 if (partial_face_ofs)
204     {
205     if (facedata *d = face_data (partial_face, faceset))
206     {
207     // 9 bytes is enough for fx_FFFOOO, 40 leaves some room
208     int chunk = min (min (avail - 40, MAXSOCKBUF - 9), partial_face_ofs);
209    
210     if (chunk <= 0)
211     break;
212    
213     partial_face_ofs -= chunk;
214    
215     packet sl ("ix");
216    
217     sl << ber32 (partial_face)
218     << ber32 (partial_face_ofs)
219     << data (d->data.data () + partial_face_ofs, chunk);
220    
221     send_packet (sl);
222     }
223     else
224     partial_face_ofs = 0;
225     }
226     else if (!askface.empty ())
227 root 1.45 {
228 root 1.46 // use a lifo to send most recently requested images
229     faceidx facenum = askface.back ();
230     askface.pop_back ();
231    
232     if (fxix)
233     {
234     if (facedata *d = face_data (facenum, faceset))
235     {
236     partial_face = facenum;
237     partial_face_ofs = d->data.size ();
238     }
239     }
240     else
241     send_image (facenum);
242 root 1.45 }
243     else
244 root 1.46 break;
245 root 1.44
246     int consumed = ol - outputbuffer_len ();
247     avail -= consumed;
248     rate_avail -= consumed;
249     }
250     }
251 elmex 1.1 }
252 root 1.43