ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/loop.C
Revision: 1.96
Committed: Sun Nov 11 04:29:11 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.95: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.70 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.93 *
4 root 1.92 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.93 *
6 root 1.82 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.93 *
11 root 1.55 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.93 *
16 root 1.82 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.93 *
20 root 1.70 * The authors can be reached via e-mail to <support@deliantra.net>
21 pippijn 1.39 */
22 elmex 1.1
23     /**
24     * \file
25     * Main client/server loops.
26     *
27     * \date 2003-12-02
28     *
29     * loop.c mainly deals with initialization and higher level socket
30 root 1.26 * maintanance (checking for lost connections and if data has arrived.)
31 elmex 1.1 */
32    
33     #include <global.h>
34 root 1.10 #include <sproto.h>
35     #include <sockproto.h>
36 elmex 1.1
37 pippijn 1.8 #include <sys/types.h>
38     #include <sys/time.h>
39     #include <sys/socket.h>
40     #include <netinet/in.h>
41     #include <netdb.h>
42 elmex 1.1
43 root 1.16 #include <unistd.h>
44     #include <arpa/inet.h>
45 elmex 1.1
46 root 1.51 #define BG_SCRUB_RATE 4 // how often to send a face in the background
47    
48 root 1.65 #define MAX_QUEUE_DEPTH 50
49 root 1.51 #define MAX_QUEUE_BACKLOG 3.
50 elmex 1.1
51 root 1.21 void
52     client::reset_state ()
53     {
54     if (!pl)
55     return;
56    
57     pl->run_on = 0;
58     pl->fire_on = 0;
59     }
60 elmex 1.1
61 root 1.20 void
62     client::queue_command (packet_type *handler, char *data, int datalen)
63 root 1.6 {
64 root 1.51 tstamp stamp = NOW;
65 elmex 1.1
66 root 1.20 if (cmd_queue.size () >= MAX_QUEUE_DEPTH)
67 root 1.21 {
68     reset_state ();
69     send_packet_printf ("drawinfo %d command queue overflow, ignoring.", NDI_RED);
70     }
71 root 1.20 else
72 root 1.24 {
73 root 1.71 cmd_queue.resize (cmd_queue.size () + 1);
74 root 1.24 command &cmd = cmd_queue.back ();
75     cmd.stamp = stamp;
76     cmd.handler = handler;
77 root 1.25 cmd.data = salloc<char> (datalen + 1, data);
78 root 1.24 cmd.datalen = datalen;
79     }
80 root 1.20 }
81 elmex 1.1
82 root 1.20 bool
83     client::handle_command ()
84 elmex 1.1 {
85 root 1.48 if (!cmd_queue.empty ()
86     && state == ST_PLAYING
87     && pl->ob->speed_left > 0.f)
88 root 1.26 {
89     command &cmd = cmd_queue.front ();
90 root 1.6
91 root 1.51 if (cmd.stamp + MAX_QUEUE_BACKLOG < NOW)
92 root 1.26 {
93 root 1.79 reset_state (); // the command might actually reset some movement state etc.
94    
95     if (pl)
96     pl->failmsg (
97     "Cannot keep up with your commands, ignoring them! "
98     "H<Your character cannot keep up with the instructions you give G<him|her>. "
99     "Try issuing commands slower, or, if G<he|she> is incapacitated (paralyzed and so on), "
100     "wait till your character can act again.\n\nIf G<he|she> is permanently stuck, then "
101     "try the B<suicide> command (or use B<chat> to ask somebody to B<invite> you out).>"
102     );
103 root 1.26 }
104     else
105 root 1.48 execute (cmd.handler, cmd.data, cmd.datalen);
106    
107 root 1.71 sfree<char> (cmd.data, cmd.datalen + 1);
108 root 1.48 cmd_queue.pop_front ();
109     return true;
110 root 1.21 }
111 root 1.48 else
112     return false;
113 elmex 1.1 }
114    
115 root 1.6 void
116 root 1.42 client::tick ()
117     {
118 root 1.94 if (destroyed ())
119 root 1.42 return;
120 root 1.37
121 root 1.94 if (pl)
122     {
123     pl->dirty = true;
124 root 1.75
125 root 1.94 /* Update the players stats once per tick. More efficient than
126     * sending them whenever they change, and probably just as useful
127     */
128     pl->need_updated_stats ();
129     esrv_update_stats (pl);
130 root 1.85
131 root 1.94 if (pl->ns->update_spells)
132     esrv_update_spells (pl);
133 root 1.20
134 root 1.94 sint32 weight = pl->ob->client_weight ();
135 root 1.74
136 root 1.94 if (last_weight != weight)
137     {
138     pl->ob->update_stats ();
139     esrv_update_item (UPD_WEIGHT, pl->ob, pl->ob);
140     }
141 root 1.6
142 root 1.94 draw_client_map (pl);
143 root 1.20
144 root 1.94 if (update_look)
145     esrv_draw_look (pl);
146 root 1.41
147 root 1.94 mapinfo_queue_run ();
148     }
149 root 1.69
150 root 1.66 #if HAVE_TCP_INFO
151     // check time of last ack, and, if too old, kill connection
152     socklen_t len = sizeof (tcpi);
153    
154     if (!getsockopt (fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
155     {
156     if (tcpi.tcpi_snd_mss)
157     mss = tcpi.tcpi_snd_mss;
158    
159     #if 0
160     fprintf (stderr, "uack %d ack %d lost %d ret %d fack %d sst %d cwnd %d mss %d pmtu %d advmss %d EXC %d\n",
161     tcpi.tcpi_unacked,
162     tcpi.tcpi_sacked,
163     tcpi.tcpi_lost,
164     tcpi.tcpi_retrans,
165     tcpi.tcpi_fackets,
166     tcpi.tcpi_snd_ssthresh, tcpi.tcpi_snd_cwnd, tcpi.tcpi_advmss, tcpi.tcpi_pmtu, tcpi.tcpi_advmss,
167    
168     tcpi.tcpi_snd_cwnd - (tcpi.tcpi_unacked - tcpi.tcpi_sacked));
169     #endif
170    
171 root 1.80 // fast-time-out a player by checking for missing acks
172 root 1.66 // do this only when player is active
173     if (pl && pl->active
174 root 1.81 && tcpi.tcpi_last_ack_recv > int (socket_timeout * 1000))
175 root 1.66 {
176     send_msg (NDI_RED | NDI_REPLY, "connection-timeout", "safety disconnect due to tcp/ip timeout (no packets received)");
177     write_outputbuffer ();
178    
179     LOG (llevDebug, "connection on fd %d closed due to ack timeout (%u/%u/%u)\n", fd,
180     (unsigned)tcpi.tcpi_last_ack_recv, (unsigned)tcpi.tcpi_last_data_sent, (unsigned)tcpi.tcpi_unacked);
181     destroy ();
182     }
183     }
184     #endif
185    
186 root 1.90 // limit budget surplus/deficit by one mss, add per-tick budget
187     rate_avail = min (rate_avail, mss) + max_rate;
188 root 1.66
189     int max_send = rate_avail;
190    
191     #if HAVE_TCP_INFO
192     // further restrict the available bandwidth by the excess bandwidth available
193 root 1.90 min_it (max_send, (tcpi.tcpi_snd_cwnd - tcpi.tcpi_unacked + tcpi.tcpi_sacked) * mss);
194 root 1.66 #endif
195    
196 root 1.78 // round to next-lowest mss
197     max_send -= max_send % mss;
198 root 1.66
199 root 1.65 if (ixface.empty ())
200     {
201     // regularly send a new face when queue is empty
202 root 1.78 if (bg_scrub && !--bg_scrub)
203 root 1.65 while (scrub_idx < faces.size () - 1)
204     {
205     ++scrub_idx;
206    
207     if (!faces_sent [scrub_idx])
208     if (faceinfo *f = face_info (scrub_idx))
209 root 1.67 if (f->type == FT_FACE || f->type == FT_SOUND) // only scrub faces and sounds for now
210 root 1.65 {
211     send_face (scrub_idx, -120);
212     flush_fx ();
213    
214 root 1.66 bg_scrub = 1; // send up to one fx per tick, unless an image was requested
215 root 1.65 break;
216     }
217     }
218     }
219     else
220     {
221 root 1.66 bg_scrub = BG_SCRUB_RATE;
222 root 1.65
223 root 1.66 for (;;)
224     {
225     int avail = max_send - outputbuffer_len ();
226 root 1.64
227 root 1.66 if (avail <= 0)
228     break;
229 root 1.65
230     ixsend &ix = ixface.back ();
231 root 1.44
232 root 1.95 // estimate the packet header overhead "ix " + idx + (new)ofs
233     int pktlen = 3 + ber32::encoded_size (ix.idx) + ber32::encoded_size (ix.ofs);
234     int chunk = min (avail - packet::hdrlen, MAXSOCKBUF) - pktlen;
235    
236     // only transfer something if the amount of data transferred
237     // has a healthy relation to the header overhead
238     if (chunk < 64)
239     break;
240 root 1.46
241 root 1.95 chunk = min (chunk, (int)ix.ofs);
242 root 1.46
243 root 1.95 ix.ofs -= chunk;
244 root 1.46
245 root 1.95 //fprintf (stderr, "i%dx %6d: %5d+%4d (%4d)\n", fxix, ix.idx,ix.ofs,chunk, ixface.size());//D
246 root 1.59
247 root 1.95 packet sl ("ix");
248 root 1.46
249 root 1.95 sl << ber32 (ix.idx)
250     << ber32 (ix.ofs)
251 root 1.96 << data (ix.data + ix.ofs, chunk);
252 root 1.46
253 root 1.95 send_packet (sl);
254 root 1.44
255 root 1.65 if (!ix.ofs)
256     {
257 root 1.96 ix_pop ();
258 root 1.56
259 root 1.65 if (ixface.empty ())
260     break;
261 root 1.54 }
262 root 1.44 }
263     }
264 root 1.66
265     rate_avail -= outputbuffer_len ();
266     }
267    
268     void
269 root 1.86 client::flush_sockets ()
270 root 1.66 {
271     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
272     (*i)->flush ();
273     }
274    
275     void
276 root 1.86 client::clock ()
277 root 1.66 {
278     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
279     (*i)->tick ();
280    
281     // give them all the same chances
282     flush_sockets ();
283    
284     //TODO: should not be done here, either
285     for (unsigned i = 0; i < clients.size (); ++i)
286     clients[i]->refcnt_chk ();
287 elmex 1.1 }
288 root 1.43