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/cvs/deliantra/server/socket/lowlevel.C
Revision: 1.14
Committed: Thu Dec 14 01:21:58 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +10 -11 lines
Log Message:
moar rewrite

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 1992 Frank Tore Johansen
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com
21 */
22
23 /**
24 * \file
25 * Low-level socket-related functions.
26 *
27 * \date 2003-12-02
28 *
29 * Contains some base functions that both the client and server
30 * can use. As such, depending what we are being compiled for will
31 * determine what we can include. the client is designed have
32 * CFCLIENT defined as part of its compile flags.
33 */
34
35 using namespace std;
36
37 #include <global.h>
38 #include <newclient.h>
39 #include <sproto.h>
40 #include <cstdarg>
41
42 #ifdef __linux__
43 # include <sys/types.h>
44 # include <sys/socket.h>
45 # include <netinet/in.h>
46 # define TCP_HZ 1000 // sorry...
47 # include <netinet/tcp.h>
48 #endif
49
50 // use a really low timeout, as it doesn't cost any bandwidth, and you can
51 // easily die in 20 seconds...
52 #define SOCKET_TIMEOUT1 10
53 #define SOCKET_TIMEOUT2 20
54
55 void
56 Socket_Flush (NewSocket * ns)
57 {
58 #ifdef __linux__
59 // check time of last ack, and, if too old, kill connection
60 struct tcp_info tcpi;
61 socklen_t len = sizeof (tcpi);
62
63 if (!getsockopt (ns->fd, IPPROTO_TCP, TCP_INFO, &tcpi, &len) && len == sizeof (tcpi))
64 {
65 unsigned int diff = tcpi.tcpi_last_ack_recv - tcpi.tcpi_last_data_sent;
66
67 if (tcpi.tcpi_unacked && SOCKET_TIMEOUT1 * TCP_HZ < diff && diff < 0x80000000UL // ack delayed for 20s
68 && SOCKET_TIMEOUT2 * TCP_HZ < tcpi.tcpi_last_data_sent) // no data sent for 10s
69 {
70 LOG (llevDebug, "Connection on fd %d closed due to ack timeout (%u/%u/%u)\n", ns->fd,
71 (unsigned) tcpi.tcpi_last_ack_recv, (unsigned) tcpi.tcpi_last_data_sent, (unsigned) tcpi.tcpi_unacked);
72 ns->status = Ns_Dead;
73 }
74 }
75
76 int val;
77
78 val = 0; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
79 val = 1; setsockopt (ns->fd, IPPROTO_TCP, TCP_CORK, &val, sizeof (val));
80 #endif
81 }
82
83 /***********************************************************************
84 *
85 * packet functions/utilities
86 *
87 **********************************************************************/
88
89 packet &packet::operator <<(const data &v)
90 {
91 if (v.len)
92 {
93 memcpy (buf + len, v.ptr, v.len);
94 len += v.len;
95 }
96
97 return *this;
98 }
99
100 packet &packet::operator <<(const data8 &v)
101 {
102 unsigned int len = min (v.len, 0x00FF);
103 return *this << uint8 (len) << data (v.ptr, len);
104 }
105
106 packet &packet::operator <<(const data16 &v)
107 {
108 unsigned int len = min (v.len, 0xFFFF);
109 return *this << uint16 (len) << data (v.ptr, len);
110 }
111
112 packet &packet::operator <<(const char *v)
113 {
114 return *this << data (v, strlen (v ? v : 0));
115 }
116
117 void
118 packet::printf (const char *format, ...)
119 {
120 va_list ap;
121 va_start (ap, format);
122
123 len += vsnprintf ((char *)buf + len, MAXSOCKBUF, format, ap);
124
125 va_end (ap);
126 }
127
128 /******************************************************************************
129 *
130 * Start of read routines.
131 *
132 ******************************************************************************/
133
134 int
135 NewSocket::read_packet ()
136 {
137 for (;;)
138 {
139 if (inbuf_len >= 2)
140 {
141 unsigned int pkt_len = (inbuf [0] << 8) | inbuf [1];
142
143 if (inbuf_len >= 2 + pkt_len)
144 return pkt_len + 2;
145 }
146
147 int amount = sizeof (inbuf) - inbuf_len;
148
149 if (amount <= 0)
150 {
151 LOG (llevError, "packet too large");//TODO
152 return -1;
153 }
154
155 amount = read (fd, inbuf + inbuf_len, amount);
156
157 if (!amount)
158 {
159 status = Ns_Dead;
160 return -1;
161 }
162 else if (amount < 0)
163 {
164 if (errno != EAGAIN && errno != EINTR)
165 {
166 LOG (llevError, "read error: %s", strerror (errno));
167 return -1;
168 }
169
170 return 0;
171 }
172
173 inbuf_len += amount;
174
175 cst_tot.ibytes += amount;
176 cst_lst.ibytes += amount;
177 }
178 }
179
180 void
181 NewSocket::skip_packet (int len)
182 {
183 inbuf_len -= len;
184 memmove (inbuf, inbuf + len, inbuf_len);
185 }
186
187 /*******************************************************************************
188 *
189 * Start of write related routines.
190 *
191 ******************************************************************************/
192
193 /**
194 * Adds data to a socket buffer for whatever reason.
195 *
196 * ns is the socket we are adding the data to, buf is the start of the
197 * data, and len is the number of bytes to add.
198 */
199
200 static void
201 add_to_buffer (NewSocket *ns, char *buf, int len)
202 {
203 int avail, end;
204
205 if ((len + ns->outputbuffer.len) > SOCKETBUFSIZE)
206 {
207 LOG (llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
208 ns->status = Ns_Dead;
209 return;
210 }
211
212 /* data + end is where we start putting the new data. The last byte
213 * currently in use is actually data + end -1
214 */
215
216 end = ns->outputbuffer.start + ns->outputbuffer.len;
217 /* The buffer is already in a wrapped state, so adjust end */
218 if (end >= SOCKETBUFSIZE)
219 end -= SOCKETBUFSIZE;
220
221 avail = SOCKETBUFSIZE - end;
222
223 /* We can all fit it behind the current data without wrapping */
224 if (avail >= len)
225 memcpy (ns->outputbuffer.data + end, buf, len);
226 else
227 {
228 memcpy (ns->outputbuffer.data + end, buf, avail);
229 memcpy (ns->outputbuffer.data, buf + avail, len - avail);
230 }
231
232 ns->outputbuffer.len += len;
233 #if 0
234 LOG (llevDebug, "Added %d to output buffer, total length now %d, start=%d\n", len, ns->outputbuffer.len, ns->outputbuffer.start);
235 #endif
236 }
237
238 /**
239 * Writes data to socket.
240 *
241 * When the socket is clear to write, and we have backlogged data, this
242 * is called to write it out.
243 */
244 void
245 write_socket_buffer (NewSocket * ns)
246 {
247 int amt, max;
248
249 if (ns->outputbuffer.len == 0)
250 {
251 LOG (llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
252 return;
253 }
254
255 do
256 {
257 max = SOCKETBUFSIZE - ns->outputbuffer.start;
258 if (ns->outputbuffer.len < max)
259 max = ns->outputbuffer.len;
260
261 do
262 {
263 amt = write (ns->fd, ns->outputbuffer.data + ns->outputbuffer.start, max);
264 }
265 while ((amt < 0) && (errno == EINTR));
266
267 if (amt < 0)
268 { /* We got an error */
269
270 if (errno != EWOULDBLOCK)
271 {
272 LOG (llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror (errno));
273 ns->status = Ns_Dead;
274 return;
275 }
276 else
277 { /* EWOULDBLOCK */
278 /* can't write it, so store it away. */
279 ns->can_write = 0;
280 return;
281 }
282 }
283 ns->outputbuffer.start += amt;
284 /* wrap back to start of buffer */
285 if (ns->outputbuffer.start == SOCKETBUFSIZE)
286 ns->outputbuffer.start = 0;
287 ns->outputbuffer.len -= amt;
288 #ifdef CS_LOGSTATS
289 cst_tot.obytes += amt;
290 cst_lst.obytes += amt;
291 #endif
292 }
293 while (ns->outputbuffer.len > 0);
294 }
295
296 /**
297 * This writes data to the socket. - It is very low level -
298 * all we try and do is write out the data to the socket
299 * provided (ns). buf is the data to write, len is the number
300 * of bytes to write. IT doesn't return anything - rather, it
301 * updates the ns structure if we get an error.
302 */
303 void
304 Write_To_Socket (NewSocket * ns, char *buf, int len)
305 {
306 int amt = 0;
307 char *pos = buf;
308
309 if (ns->status == Ns_Dead || !buf)
310 {
311 LOG (llevDebug, "Write_To_Socket called with dead socket\n");
312 return;
313 }
314
315 #ifndef __GNU__ /* This caused problems on Hurd */
316 if (!ns->can_write)
317 {
318 add_to_buffer (ns, buf, len);
319 return;
320 }
321 #endif
322 /* If we manage to write more than we wanted, take it as a bonus */
323 while (len > 0)
324 {
325
326 do
327 {
328 amt = write (ns->fd, pos, len);
329 }
330 while ((amt < 0) && (errno == EINTR));
331
332 if (amt < 0)
333 { /* We got an error */
334 if (errno != EWOULDBLOCK)
335 {
336 LOG (llevError, "New socket write failed WTS (%d: %s).\n", /* ---WIN32 */
337 errno, strerror (errno));
338 ns->status = Ns_Dead;
339 return;
340 }
341 else
342 { /* EWOULDBLOCK */
343 /* can't write it, so store it away. */
344 add_to_buffer (ns, pos, len);
345 ns->can_write = 0;
346 return;
347 }
348 }
349 /* amt gets set to 0 above in blocking code, so we do this as
350 * an else if to make sure we don't reprocess it.
351 */
352 else if (amt == 0)
353 {
354 LOG (llevError, "Write_To_Socket: No data written out.\n");
355 }
356 len -= amt;
357 pos += amt;
358 #ifdef CS_LOGSTATS
359 cst_tot.obytes += amt;
360 cst_lst.obytes += amt;
361 #endif
362 }
363 }
364
365 /**
366 * Takes a string of data, and writes it out to the socket. A very handy
367 * shortcut function.
368 */
369
370 void
371 NewSocket::send_packet (packet &sl)
372 {
373 Send_With_Handling (this, &sl);
374 }
375
376 void
377 NewSocket::send_packet (const char *buf, int len)
378 {
379 packet sl;
380
381 sl << data (buf, len);
382 send_packet (sl);
383 }
384
385 void
386 NewSocket::send_packet (const char *buf)
387 {
388 send_packet (buf, strlen (buf));
389 }
390
391 /**
392 * Calls Write_To_Socket to send data to the client.
393 *
394 * The only difference in this function is that we take a packet
395 *, and we prepend the length information.
396 */
397 void
398 Send_With_Handling (NewSocket *ns, packet *msg)
399 {
400 unsigned char sbuf[4];
401
402 if (ns->status == Ns_Dead || !msg)
403 return;
404
405 if (msg->len >= MAXSOCKBUF)
406 {
407 LOG (llevError, "Trying to send a buffer beyond properly size, len =%d\n", msg->len);
408 /* Almost certainly we've overflowed a buffer, so quite now to make
409 * it easier to debug.
410 */
411 abort ();
412 }
413 sbuf[0] = ((uint32) (msg->len) >> 8) & 0xFF;
414 sbuf[1] = ((uint32) (msg->len)) & 0xFF;
415 if (ns->status != Ns_Old)
416 Write_To_Socket (ns, (char *) sbuf, 2);
417 Write_To_Socket (ns, (char *) msg->buf, msg->len);
418 }
419
420 /******************************************************************************
421 *
422 * statistics logging functions.
423 *
424 ******************************************************************************/
425
426 #ifdef CS_LOGSTATS
427
428 /* cst_tot is for the life of the server, cst_last is for the last series of
429 * stats
430 */
431 CS_Stats cst_tot, cst_lst;
432
433 /**
434 * Writes out the gathered stats. We clear cst_lst.
435 */
436 void
437 write_cs_stats (void)
438 {
439 time_t now = time (NULL);
440
441 /* If no connections recently, don't both to log anything */
442 if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
443 return;
444
445 /* CSSTAT is put in so scripts can easily find the line */
446 LOG (llevInfo, "CSSTAT: %.16s tot %d %d %d %d inc %d %d %d %d\n",
447 ctime (&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
448 now - cst_tot.time_start, cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, now - cst_lst.time_start);
449 cst_lst.ibytes = 0;
450 cst_lst.obytes = 0;
451 cst_lst.max_conn = socket_info.nconns;
452 cst_lst.time_start = now;
453 }
454 #endif
455