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Revision: 1.106
Committed: Thu Jun 7 17:30:43 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.105: +6 -7 lines
Log Message:
display more stats/skills in observe

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.100 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.64 *
4 root 1.100 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.100 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.64 *
13 root 1.100 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.64 *
18 root 1.100 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.64 */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.101 object *ob = pl->observe;
151 elmex 1.1
152 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
153 root 1.79 {
154 root 1.7 clear_map (pl);
155 root 1.80 socket.current_map = ob->map;
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
164     if (ob->map->tile_path[1]) flags |= 2;
165     if (ob->map->tile_path[2]) flags |= 4;
166     if (ob->map->tile_path[3]) flags |= 8;
167 root 1.2
168 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170     ob->map->width, ob->map->height, &ob->map->path);
171 root 1.2 }
172     else
173 root 1.101 socket.send_packet ("mapinfo current");
174 root 1.16 }
175 elmex 1.1 }
176 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177     {
178 root 1.7 int dx = ob->x - socket.current_x;
179     int dy = ob->y - socket.current_y;
180    
181     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 root 1.7 else
184     {
185     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 root 1.46 socket.floorbox_reset ();
187 root 1.7 }
188 root 1.2 }
189    
190     socket.current_x = ob->x;
191     socket.current_y = ob->y;
192 root 1.66
193     region *reg = ob->region ();
194     if (socket.current_region != reg)
195     {
196     socket.current_region = reg;
197     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198     }
199 elmex 1.1 }
200    
201 root 1.40 /**
202     * RequestInfo is sort of a meta command. There is some specific
203     * request of information, but we call other functions to provide
204     * that information.
205     */
206     void
207 root 1.41 RequestInfo (char *buf, int len, client * ns)
208 root 1.40 {
209     char *params = NULL, *cp;
210    
211     /* No match */
212     char bigbuf[MAX_BUF];
213     int slen;
214    
215     /* Set up replyinfo before we modify any of the buffers - this is used
216     * if we don't find a match.
217     */
218     strcpy (bigbuf, "replyinfo ");
219     slen = strlen (bigbuf);
220     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221    
222     /* find the first space, make it null, and update the
223     * params pointer.
224     */
225     for (cp = buf; *cp != '\0'; cp++)
226     if (*cp == ' ')
227     {
228     *cp = '\0';
229     params = cp + 1;
230     break;
231     }
232    
233     if (!strcmp (buf, "image_info"))
234     send_image_info (ns, params);
235     else if (!strcmp (buf, "image_sums"))
236     send_image_sums (ns, params);
237     else if (!strcmp (buf, "skill_info"))
238     send_skill_info (ns, params);
239     else if (!strcmp (buf, "spell_paths"))
240     send_spell_paths (ns, params);
241     else
242     ns->send_packet (bigbuf, len);
243     }
244    
245 root 1.16 void
246     ExtCmd (char *buf, int len, player *pl)
247 elmex 1.1 {
248 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249 elmex 1.1 }
250    
251 root 1.16 void
252 root 1.45 ExtiCmd (char *buf, int len, client *ns)
253     {
254     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
255     }
256    
257     void
258 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
259 elmex 1.1 {
260     // <mapinfo tag spatial tile-path
261     // >mapinfo tag spatial flags x y w h hash
262 root 1.16
263 pippijn 1.15 char bigbuf[MAX_BUF], *token;
264 elmex 1.1
265     token = buf;
266     // copy token
267     if (!(buf = strchr (buf, ' ')))
268     return;
269    
270     *buf++ = 0;
271    
272     if (!strncmp (buf, "spatial ", 8))
273     {
274     buf += 8;
275    
276     // initial map and its origin
277 root 1.21 maptile *map = pl->ob->map;
278 elmex 1.1 sint16 dx, dy;
279 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
280     int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 root 1.16 int max_distance = 8; // limit maximum path length to something generous
282 elmex 1.1
283     while (*buf && map && max_distance)
284     {
285     int dir = *buf++;
286    
287     switch (dir)
288     {
289 root 1.58 case '1':
290     dx = 0;
291     dy = -1;
292     map = map->xy_find (dx, dy);
293     map && (mapy -= map->height);
294     break;
295     case '2':
296     mapx += map->width;
297     dx = map->width;
298     dy = 0;
299     map = map->xy_find (dx, dy);
300     break;
301     case '3':
302     mapy += map->height;
303     dx = 0;
304     dy = map->height;
305     map = map->xy_find (dx, dy);
306     break;
307     case '4':
308     dx = -1;
309     dy = 0;
310     map = map->xy_find (dx, dy);
311     map && (mapx -= map->width);
312     break;
313 elmex 1.1 }
314    
315     --max_distance;
316     }
317    
318     if (!max_distance)
319     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 root 1.16 else if (map && map->path[0])
321 elmex 1.1 {
322     int flags = 0;
323    
324 root 1.90 if (map->tile_path[0]) flags |= 1;
325     if (map->tile_path[1]) flags |= 2;
326     if (map->tile_path[2]) flags |= 4;
327     if (map->tile_path[3]) flags |= 8;
328 root 1.16
329 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 elmex 1.1 }
331     else
332     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
333     }
334     else
335     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
336 root 1.16
337 root 1.50 pl->ns->send_packet (bigbuf);
338 elmex 1.1 }
339    
340 root 1.83 /** This is the Setup cmd */
341 root 1.16 void
342 root 1.41 SetUp (char *buf, int len, client * ns)
343 elmex 1.1 {
344 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
345 elmex 1.1 }
346    
347     /**
348     * The client has requested to be added to the game.
349     * This is what takes care of it. We tell the client how things worked out.
350     * I am not sure if this file is the best place for this function. however,
351     * it either has to be here or init_sockets needs to be exported.
352     */
353 root 1.16 void
354 root 1.77 AddMeCmd (char *buf, int len, client *ns)
355 elmex 1.1 {
356 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357 elmex 1.1 }
358    
359     /** Reply to ExtendedInfos command */
360 root 1.16 void
361 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
362 root 1.16 {
363     char cmdback[MAX_BUF];
364     char command[50];
365     int info, nextinfo;
366    
367     cmdback[0] = '\0';
368     nextinfo = 0;
369 root 1.17
370 root 1.16 while (1)
371     {
372     /* 1. Extract an info */
373     info = nextinfo;
374 root 1.17
375 root 1.16 while ((info < len) && (buf[info] == ' '))
376     info++;
377 root 1.17
378 root 1.16 if (info >= len)
379     break;
380 root 1.17
381 root 1.16 nextinfo = info + 1;
382 root 1.17
383 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384     nextinfo++;
385 root 1.17
386 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
387     continue;
388 root 1.17
389 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
390 root 1.17
391 root 1.16 /* 2. Interpret info */
392     if (!strcmp ("smooth", command))
393 root 1.17 /* Toggle smoothing */
394     ns->EMI_smooth = !ns->EMI_smooth;
395 root 1.16 else
396 root 1.17 /*bad value */;
397    
398 root 1.16 /*3. Next info */
399     }
400 root 1.17
401 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
402 root 1.17
403 root 1.16 if (ns->EMI_smooth)
404     {
405     strcat (cmdback, " ");
406     strcat (cmdback, "smoothing");
407     }
408 root 1.17
409 root 1.32 ns->send_packet (cmdback);
410 elmex 1.1 }
411 root 1.16
412 elmex 1.1 /*
413     #define MSG_TYPE_BOOK 1
414     #define MSG_TYPE_CARD 2
415     #define MSG_TYPE_PAPER 3
416     #define MSG_TYPE_SIGN 4
417     #define MSG_TYPE_MONUMENT 5
418     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
419 root 1.16
420 elmex 1.1 /** Reply to ExtendedInfos command */
421 root 1.16 void
422 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
423 root 1.16 {
424     char cmdback[MAX_BUF];
425     char temp[10];
426     char command[50];
427     int info, nextinfo, i, flag;
428    
429     cmdback[0] = '\0';
430 root 1.17
431 root 1.16 nextinfo = 0;
432     while (1)
433     {
434     /* 1. Extract an info */
435     info = nextinfo;
436 root 1.17
437 root 1.16 while ((info < len) && (buf[info] == ' '))
438     info++;
439 root 1.17
440 root 1.16 if (info >= len)
441     break;
442 root 1.17
443 root 1.16 nextinfo = info + 1;
444 root 1.17
445 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
446     nextinfo++;
447 root 1.17
448 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
449     continue;
450 root 1.17
451 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
452     command[nextinfo - info] = '\0';
453     /* 2. Interpret info */
454     i = sscanf (command, "%d", &flag);
455 root 1.17
456 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457     ns->supported_readables |= (1 << flag);
458     /*3. Next info */
459     }
460 root 1.17
461 root 1.16 /* Send resulting state */
462     strcpy (cmdback, "ExtendedTextSet");
463 root 1.17
464 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
465     if (ns->supported_readables & (1 << i))
466     {
467     strcat (cmdback, " ");
468     snprintf (temp, sizeof (temp), "%d", i);
469     strcat (cmdback, temp);
470     }
471 root 1.17
472 root 1.32 ns->send_packet (cmdback);
473 elmex 1.1 }
474    
475     /**
476 root 1.77 * client requested an image. send it rate-limited
477     * before flushing.
478     */
479     void
480     AskFaceCmd (char *buf, int len, client *ns)
481     {
482     ns->askface.push_back (atoi (buf));
483     }
484    
485     /**
486 root 1.68 * Tells client the picture it has to use
487     * to smooth a picture number given as argument.
488     */
489 root 1.16 void
490 root 1.44 AskSmooth (char *buf, int len, client *ns)
491 root 1.16 {
492 root 1.74 ns->send_face (atoi (buf));
493 root 1.84 ns->flush_fx ();
494 elmex 1.1 }
495    
496     /**
497     * This handles the general commands from the client (ie, north, fire, cast,
498     * etc.)
499     */
500 root 1.16 void
501     PlayerCmd (char *buf, int len, player *pl)
502 elmex 1.1 {
503 root 1.16 /* Check if there is a count. In theory, a zero count could also be
504     * sent, so check for that also.
505     */
506     if (atoi (buf) || buf[0] == '0')
507     {
508     pl->count = atoi ((char *) buf);
509 root 1.44
510 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
511     if (!buf)
512 root 1.44 return;
513    
514 root 1.16 buf++;
515 elmex 1.1 }
516 root 1.44
517 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
518 root 1.44
519 root 1.16 /* Perhaps something better should be done with a left over count.
520     * Cleaning up the input should probably be done first - all actions
521     * for the command that issued the count should be done before any other
522     * commands.
523     */
524     pl->count = 0;
525 elmex 1.1 }
526    
527     /**
528     * This handles the general commands from the client (ie, north, fire, cast,
529     * etc.). It is a lot like PlayerCmd above, but is called with the
530     * 'ncom' method which gives more information back to the client so it
531     * can throttle.
532     */
533 root 1.16 void
534 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
535 elmex 1.1 {
536 root 1.44 if (len <= 6)
537 root 1.16 {
538     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
539     return;
540     }
541    
542 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
543     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
544 root 1.30
545 root 1.16 /* -1 is special - no repeat, but don't update */
546     if (repeat != -1)
547 root 1.28 pl->count = repeat;
548    
549 root 1.44 buf += 6; //len -= 6;
550 root 1.16
551 root 1.44 execute_newserver_command (pl->ob, buf);
552 root 1.28
553 root 1.16 /* Perhaps something better should be done with a left over count.
554     * Cleaning up the input should probably be done first - all actions
555     * for the command that issued the count should be done before any other
556     * commands.
557     */
558     pl->count = 0;
559    
560 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
561 root 1.65 int time = fabs (pl->ob->speed) < 0.001
562 root 1.44 ? time = MAX_TIME * 100
563 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
564 root 1.27
565 root 1.28 /* Send confirmation of command execution now */
566 root 1.47 packet sl ("comc");
567     sl << uint16 (cmdid) << uint32 (time);
568 root 1.50 pl->ns->send_packet (sl);
569 elmex 1.1 }
570    
571     /** This is a reply to a previous query. */
572 root 1.16 void
573 root 1.49 ReplyCmd (char *buf, int len, client *ns)
574 elmex 1.1 {
575 root 1.50 if (ns->state == ST_CUSTOM)
576     {
577     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
578     return;
579     }
580    
581 root 1.49 if (!ns->pl)
582     return; //TODO: depends on the exact reply we are after
583     //TODO: but right now, we always have a ns->pl
584    
585     player *pl = ns->pl;
586    
587 root 1.16 /* This is to synthesize how the data would be stored if it
588 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
589 root 1.16 * once all the X11 code is removed from the server.
590     *
591     * We pass 13 to many of the functions because this way they
592     * think it was the carriage return that was entered, and the
593     * function then does not try to do additional input.
594     */
595     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
596    
597     /* this avoids any hacking here */
598    
599 root 1.50 switch (ns->state)
600 root 1.16 {
601 root 1.44 case ST_PLAYING:
602     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
603     break;
604    
605     case ST_GET_PARTY_PASSWORD: /* Get password for party */
606     receive_party_password (pl->ob, 13);
607     break;
608 elmex 1.1
609 root 1.44 default:
610 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
611 elmex 1.1 }
612     }
613    
614     /**
615     * Client tells its version. If there is a mismatch, we close the
616     * socket. In real life, all we should care about is the client having
617     * something older than the server. If we assume the client will be
618     * backwards compatible, having it be a later version should not be a
619     * problem.
620     */
621 root 1.16 void
622 root 1.41 VersionCmd (char *buf, int len, client * ns)
623 elmex 1.1 {
624 root 1.16 if (!buf)
625     {
626     LOG (llevError, "CS: received corrupted version command\n");
627     return;
628 elmex 1.1 }
629    
630 root 1.16 ns->cs_version = atoi (buf);
631     ns->sc_version = ns->cs_version;
632 root 1.44
633     LOG (llevDebug, "connection from client <%s>\n", buf);
634    
635     //TODO: should log here just for statistics
636    
637     //if (VERSION_CS != ns->cs_version)
638     // unchecked;
639    
640     char *cp = strchr (buf + 1, ' ');
641 root 1.16 if (!cp)
642     return;
643 root 1.44
644 root 1.16 ns->sc_version = atoi (cp);
645 root 1.44
646     //if (VERSION_SC != ns->sc_version)
647     // unchecked;
648    
649 root 1.16 cp = strchr (cp + 1, ' ');
650 root 1.44
651 root 1.16 if (cp)
652     {
653 root 1.89 ns->version = cp + 1;
654 root 1.16
655 root 1.29 if (ns->sc_version < 1026)
656 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
657 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
658 elmex 1.1 }
659     }
660    
661     /** sound related functions. */
662 root 1.16 void
663 root 1.41 SetSound (char *buf, int len, client * ns)
664 elmex 1.1 {
665 root 1.16 ns->sound = atoi (buf);
666 elmex 1.1 }
667    
668     /** client wants the map resent */
669 root 1.16 void
670     MapRedrawCmd (char *buf, int len, player *pl)
671 elmex 1.1 {
672     /* This function is currently disabled; just clearing the map state results in
673     * display errors. It should clear the cache and send a newmap command.
674     * Unfortunately this solution does not work because some client versions send
675     * a mapredraw command after receiving a newmap command.
676     */
677     }
678    
679     /**
680     * Moves an object (typically, container to inventory).
681     * syntax is: move (to) (tag) (nrof)
682     */
683 root 1.16 void
684     MoveCmd (char *buf, int len, player *pl)
685 elmex 1.1 {
686 root 1.16 int vals[3], i;
687 elmex 1.1
688 root 1.16 /* A little funky here. We only cycle for 2 records, because
689 root 1.44 * we obviously are not going to find a space after the third
690     * record. Perhaps we should just replace this with a
691 root 1.16 * sscanf?
692     */
693     for (i = 0; i < 2; i++)
694     {
695     vals[i] = atoi (buf);
696 root 1.44
697 root 1.16 if (!(buf = strchr (buf, ' ')))
698     {
699     LOG (llevError, "Incomplete move command: %s\n", buf);
700     return;
701 root 1.12 }
702 root 1.44
703 root 1.16 buf++;
704 elmex 1.1 }
705 root 1.44
706 root 1.16 vals[2] = atoi (buf);
707 elmex 1.1
708     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710 elmex 1.1 }
711    
712     /******************************************************************************
713     *
714     * Start of commands the server sends to the client.
715     *
716     ******************************************************************************/
717    
718     /**
719     * Asks the client to query the user. This way, the client knows
720     * it needs to send something back (vs just printing out a message)
721     */
722 root 1.16 void
723 root 1.82 send_query (client *ns, uint8 flags, const char *text)
724 elmex 1.1 {
725 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726 elmex 1.1 }
727    
728 root 1.91 /**
729     * Get player's current range attack in obuf.
730     */
731     static void
732 root 1.95 rangetostring (player *pl, char *obuf)
733 root 1.91 {
734     dynbuf_text buf;
735    
736 root 1.93 if (pl->ranged_ob)
737 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738 root 1.93
739     if (pl->combat_ob)
740 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741 root 1.91
742 root 1.104 #if 0
743 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
744     if (pl->ob->chosen_skill)
745     buf << " Skill*: " << pl->ob->chosen_skill->name;
746 root 1.104 #endif
747 root 1.99
748 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
749 root 1.91 if (pl->golem)
750 root 1.96 buf << " Golem*: " << pl->golem->name;
751 root 1.91
752 root 1.94 buf.linearise (obuf);
753     obuf [buf.size ()] = 0;
754 root 1.91 }
755    
756 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
757 root 1.12 Old = New; \
758 root 1.28 sl << uint8 (Type) << uint64 (New); \
759 root 1.12 }
760 elmex 1.1
761     #define AddIfInt(Old,New,Type) if (Old != New) {\
762 root 1.12 Old = New; \
763 root 1.28 sl << uint8 (Type) << uint32 (New); \
764 root 1.12 }
765 elmex 1.1
766     #define AddIfShort(Old,New,Type) if (Old != New) {\
767 root 1.12 Old = New; \
768 root 1.28 sl << uint8 (Type) << uint16 (New); \
769 root 1.12 }
770 elmex 1.1
771 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
772 root 1.12 Old = New; \
773 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
774 root 1.12 }
775 elmex 1.1
776     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
777 root 1.28 free(Old); Old = strdup (New);\
778     sl << uint8 (Type) << data8 (New); \
779 root 1.12 }
780 elmex 1.1
781     /**
782     * Sends a statistics update. We look at the old values,
783     * and only send what has changed. Stat mapping values are in newclient.h
784     * Since this gets sent a lot, this is actually one of the few binary
785     * commands for now.
786     */
787 root 1.16 void
788     esrv_update_stats (player *pl)
789 elmex 1.1 {
790 root 1.16 char buf[MAX_BUF];
791     uint16 flags;
792    
793 root 1.61 client *ns = pl->ns;
794     if (!ns)
795     return;
796    
797 root 1.101 object *ob = pl->observe;
798 root 1.61 if (!ob)
799 root 1.53 return;
800    
801 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
802    
803 root 1.47 packet sl ("stats");
804 elmex 1.1
805 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
806     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
807     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
808     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
809     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
810     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
811     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
812     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
813     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
814     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
815     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
816     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
817     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
818 root 1.22
819 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
820 root 1.106 if (object *skill = opl->last_skill_ob[s])
821 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
822     {
823     ns->last_skill_exp [s] = skill->stats.exp;
824    
825     /* Always send along the level if exp changes. This is only
826     * 1 extra byte, but keeps processing simpler.
827     */
828     sl << uint8 (s + CS_STAT_SKILLINFO)
829     << uint8 (skill->level)
830     << uint64 (skill->stats.exp);
831     }
832 root 1.28
833 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
834     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
835     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
836     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
837     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
838 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
839 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
840 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
841 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
842 root 1.22
843 root 1.16 flags = 0;
844 root 1.22
845 root 1.106 if (opl->fire_on)
846 root 1.16 flags |= SF_FIREON;
847 root 1.22
848 root 1.106 if (opl->run_on)
849 root 1.16 flags |= SF_RUNON;
850    
851 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
852 root 1.22
853 root 1.61 if (ns->sc_version < 1025)
854     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
855 root 1.16 else
856 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
857     {
858     /* Skip ones we won't send */
859     if (atnr_cs_stat[i] == -1)
860     continue;
861 root 1.16
862 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
863 root 1.44 }
864 root 1.22
865 root 1.50 if (pl->ns->monitor_spells)
866 root 1.16 {
867 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
868     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
869     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
870 root 1.16 }
871 root 1.22
872 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
873 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
874     set_title (ob, buf);
875     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
876 root 1.16
877     /* Only send it away if we have some actual data */
878 root 1.34 if (sl.length () > 6)
879 root 1.61 ns->send_packet (sl);
880 elmex 1.1 }
881    
882     /**
883     * Tells the client that here is a player it should start using.
884     */
885 root 1.16 void
886     esrv_new_player (player *pl, uint32 weight)
887 elmex 1.1 {
888 root 1.47 packet sl ("player");
889 elmex 1.1
890 root 1.28 sl << uint32 (pl->ob->count)
891     << uint32 (weight)
892 root 1.69 << uint32 (pl->ob->face)
893 root 1.28 << data8 (pl->ob->name);
894 root 1.16
895 root 1.61 pl->ns->last_weight = weight;
896 root 1.50 pl->ns->send_packet (sl);
897 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
898 elmex 1.1 }
899    
900     /******************************************************************************
901     *
902     * Start of map related commands.
903     *
904     ******************************************************************************/
905    
906     /** Clears a map cell */
907 root 1.16 static void
908 root 1.70 map_clearcell (struct MapCell *cell, int count)
909 elmex 1.1 {
910 root 1.75 cell->faces[0] = 0;
911     cell->faces[1] = 0;
912     cell->faces[2] = 0;
913     cell->smooth[0] = 0;
914     cell->smooth[1] = 0;
915     cell->smooth[2] = 0;
916     cell->count = count;
917     cell->stat_hp = 0;
918     cell->flags = 0;
919     cell->player = 0;
920 elmex 1.1 }
921    
922     #define MAX_LAYERS 3
923    
924     /**
925     * Removes the need to replicate the same code for each layer.
926     * this returns true if this space is now in fact different than
927     * it was.
928     * sl is the socklist this data is going into.
929     * ns is the socket we are working on - all the info we care
930     * about is in this socket structure, so now need not pass the
931     * entire player object.
932     * layer is the layer to update, with 2 being the floor and 0 the
933     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
934     * take. Interesting to note that before this function, the map1 function
935     * numbers the spaces differently - I think this was a leftover from
936     * the map command, where the faces stack up. Sinces that is no longer
937     * the case, it seems to make more sense to have these layer values
938     * actually match.
939     */
940 root 1.16 static int
941 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
942 elmex 1.1 {
943 root 1.75 object *ob = ms.faces_obj [layer];
944 root 1.16
945     /* If there is no object for this space, or if the face for the object
946     * is the blank face, set the face number to zero.
947     * else if we have the stored head object for this space, that takes
948     * precedence over the other object for this space.
949     * otherwise, we do special head processing
950     */
951 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
952 root 1.16
953     /* We've gotten what face we want to use for the object. Now see if
954     * if it has changed since we last sent it to the client.
955     */
956 root 1.75 if (lastcell.faces[layer] != face_num)
957 root 1.16 {
958 root 1.75 lastcell.faces[layer] = face_num;
959 root 1.73
960 root 1.74 if (!ns.faces_sent[face_num])
961 root 1.73 if (ob)
962     ns.send_faces (ob);
963     else
964     ns.send_face (face_num);
965 root 1.28
966     sl << uint16 (face_num);
967 root 1.16 return 1;
968 elmex 1.1 }
969 root 1.28
970 root 1.16 /* Nothing changed */
971     return 0;
972 elmex 1.1 }
973    
974     /**
975     * Returns the size of a data for a map square as returned by
976     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
977     * available.
978     */
979 root 1.16 int
980 root 1.41 getExtendedMapInfoSize (client * ns)
981 root 1.16 {
982     int result = 0;
983    
984     if (ns->ext_mapinfos)
985     {
986     if (ns->EMI_smooth)
987     result += 1; /*One byte for smoothlevel */
988 elmex 1.1 }
989 root 1.44
990 root 1.16 return result;
991 elmex 1.1 }
992 root 1.16
993 root 1.62 // prefetch (and touch) all maps within a specific distancd
994     static void
995     prefetch_surrounding_maps (maptile *map, int distance)
996     {
997     map->last_access = runtime;
998    
999     if (--distance)
1000     for (int dir = 4; --dir; )
1001     if (const shstr &path = map->tile_path [dir])
1002     if (maptile *&neigh = map->tile_map [dir])
1003     prefetch_surrounding_maps (neigh, distance);
1004     else
1005     neigh = maptile::find_async (path, map);
1006     }
1007    
1008     // prefetch a generous area around the player
1009     static void
1010     prefetch_surrounding_maps (object *op)
1011     {
1012     prefetch_surrounding_maps (op->map, 3);
1013     }
1014    
1015 elmex 1.1 /**
1016 root 1.101 * Draws client map.
1017 elmex 1.1 */
1018 root 1.16 void
1019 root 1.101 draw_client_map (player *pl)
1020 elmex 1.1 {
1021 root 1.101 object *ob = pl->observe;
1022     if (!ob->active)
1023     return;
1024    
1025     maptile *plmap = ob->map;
1026    
1027     /* If player is just joining the game, he isn't here yet, so the map
1028     * can get swapped out. If so, don't try to send them a map. All will
1029     * be OK once they really log in.
1030     */
1031     if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1032     return;
1033    
1034 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1035 root 1.16 sint16 nx, ny;
1036     int estartlen, eoldlen;
1037     uint8 eentrysize;
1038     uint16 ewhatstart, ewhatflag;
1039     uint8 extendedinfos;
1040 root 1.21 maptile *m;
1041 root 1.16
1042 root 1.101 check_map_change (pl);
1043     prefetch_surrounding_maps (pl->ob);
1044 root 1.16
1045 root 1.101 /* do LOS after calls to update_position */
1046 root 1.102 if (ob != pl->ob)
1047     clear_los (pl);
1048     else if (pl->do_los)
1049 root 1.101 {
1050     update_los (ob);
1051     pl->do_los = 0;
1052     }
1053    
1054     /**
1055     * This function uses the new map1 protocol command to send the map
1056     * to the client. It is necessary because the old map command supports
1057     * a maximum map size of 15x15.
1058     * This function is much simpler than the old one. This is because
1059     * the old function optimized to send as few face identifiers as possible,
1060     * at the expense of sending more coordinate location (coordinates were
1061     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1062     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1063     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1064     * and use the other 4 bits for other informatiion. For full documentation
1065     * of what we send, see the doc/Protocol file.
1066     * I will describe internally what we do:
1067     * the ns->lastmap shows how the map last looked when sent to the client.
1068     * in the lastmap structure, there is a cells array, which is set to the
1069     * maximum viewable size (As set in config.h).
1070     * in the cells, there are faces and a count value.
1071     * we use the count value to hold the darkness value. If -1, then this space
1072     * is not viewable.
1073     * we use faces[0] faces[1] faces[2] to hold what the three layers
1074     * look like.
1075     */
1076 root 1.58
1077 root 1.101 client &socket = *pl->ns;
1078 root 1.16
1079 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1080 root 1.33 packet esl;
1081 root 1.28
1082 root 1.34 startlen = sl.length ();
1083 root 1.25
1084 root 1.16 /*Extendedmapinfo structure initialisation */
1085     if (socket.ext_mapinfos)
1086     {
1087     extendedinfos = EMI_NOREDRAW;
1088 root 1.25
1089 root 1.16 if (socket.EMI_smooth)
1090     extendedinfos |= EMI_SMOOTH;
1091 root 1.25
1092 root 1.34 ewhatstart = esl.length ();
1093 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1094     could need to be taken away */
1095     eentrysize = getExtendedMapInfoSize (&socket);
1096 root 1.28 esl << "mapextended "
1097     << uint8 (extendedinfos)
1098     << uint8 (eentrysize);
1099 root 1.34
1100     estartlen = esl.length ();
1101 root 1.16 }
1102 root 1.25
1103 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1104     * locations.
1105     */
1106     ay = 0;
1107    
1108     /* We could do this logic as conditionals in the if statement,
1109     * but that started to get a bit messy to look at.
1110     */
1111 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1112     max_y = ob->y + (socket.mapy + 1) / 2;
1113 root 1.76
1114 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1115 root 1.16 {
1116     ax = 0;
1117 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1118 root 1.16 {
1119 root 1.72 int emask, mask;
1120 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1121    
1122 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1123 root 1.16
1124     /* If the coordinates are not valid, or it is too dark to see,
1125     * we tell the client as such
1126     */
1127     nx = x;
1128     ny = y;
1129 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1130 root 1.25
1131 root 1.16 if (!m)
1132     {
1133     /* space is out of map. Update space and clear values
1134     * if this hasn't already been done. If the space is out
1135     * of the map, it shouldn't have a head
1136     */
1137     if (lastcell.count != -1)
1138     {
1139 root 1.28 sl << uint16 (mask);
1140 root 1.70 map_clearcell (&lastcell, -1);
1141 root 1.12 }
1142 root 1.72
1143     continue;
1144 root 1.16 }
1145 root 1.72
1146     m->touch ();
1147    
1148 root 1.102 int d = pl->blocked_los[ax][ay];
1149 root 1.72
1150     if (d > 3)
1151 root 1.16 {
1152 root 1.56
1153 root 1.16 int need_send = 0, count;
1154    
1155     /* This block deals with spaces that are not visible for whatever
1156 root 1.71 * reason. Still may need to send the head for this space.
1157 root 1.16 */
1158 root 1.12
1159 root 1.34 oldlen = sl.length ();
1160 root 1.3
1161 root 1.28 sl << uint16 (mask);
1162 root 1.25
1163 root 1.16 if (lastcell.count != -1)
1164     need_send = 1;
1165 root 1.25
1166 root 1.16 count = -1;
1167 root 1.3
1168 root 1.70 /* properly clear a previously sent big face */
1169 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1170 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1171     need_send = 1;
1172 root 1.3
1173 root 1.70 map_clearcell (&lastcell, count);
1174 root 1.3
1175 root 1.16 if ((mask & 0xf) || need_send)
1176 root 1.37 sl[oldlen + 1] = mask & 0xff;
1177 root 1.16 else
1178 root 1.34 sl.reset (oldlen);
1179 root 1.16 }
1180     else
1181     {
1182 root 1.71 /* In this block, the space is visible.
1183 root 1.16 */
1184    
1185     /* Rather than try to figure out what everything that we might
1186     * need to send is, then form the packet after that,
1187     * we presume that we will in fact form a packet, and update
1188     * the bits by what we do actually send. If we send nothing,
1189 root 1.34 * we just back out sl.length () to the old value, and no harm
1190 root 1.16 * is done.
1191     * I think this is simpler than doing a bunch of checks to see
1192     * what if anything we need to send, setting the bits, then
1193     * doing those checks again to add the real data.
1194     */
1195 root 1.72 oldlen = sl.length ();
1196 root 1.34 eoldlen = esl.length ();
1197 root 1.72
1198 root 1.28 sl << uint16 (mask);
1199 root 1.16
1200     unsigned char dummy;
1201     unsigned char *last_ext = &dummy;
1202    
1203     /* Darkness changed */
1204     if (lastcell.count != d && socket.darkness)
1205     {
1206     mask |= 0x8;
1207    
1208     if (socket.extmap)
1209     {
1210     *last_ext |= 0x80;
1211 root 1.37 last_ext = &sl[sl.length ()];
1212 root 1.28 sl << uint8 (d);
1213 root 1.16 }
1214     else
1215 root 1.28 sl << uint8 (255 - 64 * d);
1216 root 1.16 }
1217 root 1.3
1218 root 1.16 lastcell.count = d;
1219 root 1.8
1220 root 1.75 mapspace &ms = m->at (nx, ny);
1221    
1222 root 1.16 if (socket.extmap)
1223     {
1224 root 1.86 uint8 stat_hp = 0;
1225 root 1.16 uint8 stat_width = 0;
1226 root 1.86 uint8 flags = 0;
1227     tag_t player = 0;
1228 root 1.16
1229     // send hp information, if applicable
1230 root 1.75 if (object *op = ms.faces_obj [0])
1231 root 1.16 {
1232     if (op->head || op->invisible)
1233     ; // do not show
1234     else if (op->type == PLAYER
1235     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1236     {
1237     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1238     {
1239     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1240 root 1.103 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1241 root 1.16 }
1242     }
1243 elmex 1.1
1244 root 1.24 if (op->msg && op->msg[0] == '@')
1245     flags |= 1;
1246    
1247 root 1.101 if (op->type == PLAYER && op != ob)
1248 root 1.16 player = op->count;
1249     }
1250 root 1.12
1251 root 1.16 if (lastcell.stat_hp != stat_hp)
1252     {
1253     lastcell.stat_hp = stat_hp;
1254    
1255     mask |= 0x8;
1256     *last_ext |= 0x80;
1257 root 1.37 last_ext = &sl[sl.length ()];
1258 root 1.27
1259     sl << uint8 (5) << uint8 (stat_hp);
1260 root 1.16
1261     if (stat_width > 1)
1262     {
1263     *last_ext |= 0x80;
1264 root 1.37 last_ext = &sl[sl.length ()];
1265 root 1.27
1266     sl << uint8 (6) << uint8 (stat_width);
1267 root 1.16 }
1268     }
1269 root 1.12
1270 root 1.20 if (lastcell.player != player)
1271 root 1.16 {
1272     lastcell.player = player;
1273    
1274     mask |= 0x8;
1275     *last_ext |= 0x80;
1276 root 1.37 last_ext = &sl[sl.length ()];
1277 root 1.27
1278 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1279 root 1.16 }
1280 root 1.24
1281     if (lastcell.flags != flags)
1282     {
1283     lastcell.flags = flags;
1284    
1285     mask |= 0x8;
1286     *last_ext |= 0x80;
1287 root 1.37 last_ext = &sl[sl.length ()];
1288 root 1.27
1289     sl << uint8 (8) << uint8 (flags);
1290 root 1.24 }
1291 root 1.16 }
1292 root 1.12
1293 root 1.16 /* Floor face */
1294 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1295 root 1.16 mask |= 0x4;
1296    
1297     /* Middle face */
1298 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1299 root 1.16 mask |= 0x2;
1300    
1301 root 1.101 if (ms.player () == ob
1302     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1303 root 1.16 {
1304 root 1.75 // force player to be visible to himself if invisible
1305 root 1.101 if (lastcell.faces[0] != ob->face)
1306 root 1.16 {
1307 root 1.101 lastcell.faces[0] = ob->face;
1308 root 1.75
1309 root 1.16 mask |= 0x1;
1310 root 1.101 sl << uint16 (ob->face);
1311 root 1.25
1312 root 1.101 socket.send_faces (ob);
1313 root 1.12 }
1314     }
1315 root 1.75 /* Top face */
1316     else if (update_space (sl, socket, ms, lastcell, 0))
1317     mask |= 0x1;
1318 root 1.25
1319 root 1.16 /* Check to see if we are in fact sending anything for this
1320     * space by checking the mask. If so, update the mask.
1321     * if not, reset the len to that from before adding the mask
1322     * value, so we don't send those bits.
1323     */
1324     if (mask & 0xf)
1325 root 1.37 sl[oldlen + 1] = mask & 0xff;
1326 root 1.16 else
1327 root 1.34 sl.reset (oldlen);
1328 root 1.25
1329 root 1.75 if (socket.ext_mapinfos)
1330     esl << uint16 (emask);
1331    
1332     if (socket.EMI_smooth)
1333     {
1334     for (int layer = 2+1; layer--; )
1335     {
1336     object *ob = ms.faces_obj [layer];
1337    
1338     // If there is no object for this space, or if the face for the object
1339     // is the blank face, set the smoothlevel to zero.
1340     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1341    
1342     // We've gotten what face we want to use for the object. Now see if
1343     // if it has changed since we last sent it to the client.
1344     if (lastcell.smooth[layer] != smoothlevel)
1345     {
1346     lastcell.smooth[layer] = smoothlevel;
1347     esl << uint8 (smoothlevel);
1348     emask |= 1 << layer;
1349     }
1350     }
1351    
1352     if (emask & 0xf)
1353     esl[eoldlen + 1] = emask & 0xff;
1354     else
1355     esl.reset (eoldlen);
1356     }
1357 root 1.16 } /* else this is a viewable space */
1358     } /* for x loop */
1359     } /* for y loop */
1360    
1361 root 1.84 socket.flush_fx ();
1362    
1363 root 1.16 /* Verify that we in fact do need to send this */
1364     if (socket.ext_mapinfos)
1365     {
1366 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1367 root 1.16 {
1368     /* No map data will follow, so don't say the client
1369     * it doesn't need draw!
1370     */
1371 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1372 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1373 root 1.16 }
1374 root 1.18
1375 root 1.34 if (esl.length () > estartlen)
1376 root 1.37 socket.send_packet (esl);
1377 root 1.16 }
1378 root 1.18
1379 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1380 root 1.16 {
1381 root 1.37 socket.send_packet (sl);
1382 root 1.16 socket.sent_scroll = 0;
1383 elmex 1.1 }
1384     }
1385    
1386     /*****************************************************************************/
1387     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1388     /* a player. Of course, the client need to know the command to be able to */
1389     /* manage it ! */
1390     /*****************************************************************************/
1391 root 1.16 void
1392     send_plugin_custom_message (object *pl, char *buf)
1393 elmex 1.1 {
1394 root 1.50 pl->contr->ns->send_packet (buf);
1395 elmex 1.1 }
1396    
1397     /**
1398     * This sends the skill number to name mapping. We ignore
1399     * the params - we always send the same info no matter what.
1400     */
1401 root 1.16 void
1402 root 1.41 send_skill_info (client *ns, char *params)
1403 elmex 1.1 {
1404 root 1.33 packet sl;
1405 root 1.28 sl << "replyinfo skill_info\n";
1406    
1407     for (int i = 1; i < NUM_SKILLS; i++)
1408 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1409 elmex 1.1
1410 root 1.34 if (sl.length () >= MAXSOCKBUF)
1411 root 1.16 {
1412     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1413     fatal (0);
1414 elmex 1.1 }
1415 root 1.28
1416 root 1.37 ns->send_packet (sl);
1417 elmex 1.1 }
1418    
1419     /**
1420     * This sends the spell path to name mapping. We ignore
1421     * the params - we always send the same info no matter what.
1422     */
1423 root 1.16 void
1424 root 1.41 send_spell_paths (client * ns, char *params)
1425 root 1.16 {
1426 root 1.33 packet sl;
1427 root 1.28
1428     sl << "replyinfo spell_paths\n";
1429    
1430     for (int i = 0; i < NRSPELLPATHS; i++)
1431 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1432 root 1.16
1433 root 1.34 if (sl.length () >= MAXSOCKBUF)
1434 root 1.16 {
1435     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1436     fatal (0);
1437 elmex 1.1 }
1438 root 1.28
1439 root 1.37 ns->send_packet (sl);
1440 elmex 1.1 }
1441    
1442     /**
1443     * This looks for any spells the player may have that have changed their stats.
1444     * it then sends an updspell packet for each spell that has changed in this way
1445     */
1446 root 1.16 void
1447     esrv_update_spells (player *pl)
1448     {
1449 root 1.53 if (!pl->ns)
1450     return;
1451    
1452 root 1.50 if (!pl->ns->monitor_spells)
1453 root 1.16 return;
1454 root 1.28
1455     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1456 root 1.16 {
1457     if (spell->type == SPELL)
1458     {
1459 root 1.28 int flags = 0;
1460    
1461 root 1.16 /* check if we need to update it */
1462     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1463     {
1464     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1465     flags |= UPD_SP_MANA;
1466     }
1467 root 1.28
1468 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1469     {
1470     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1471     flags |= UPD_SP_GRACE;
1472     }
1473 root 1.28
1474 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1475     {
1476     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1477     flags |= UPD_SP_DAMAGE;
1478     }
1479 root 1.28
1480     if (flags)
1481 root 1.16 {
1482 root 1.33 packet sl;
1483 root 1.27
1484 root 1.28 sl << "updspell "
1485     << uint8 (flags)
1486     << uint32 (spell->count);
1487 root 1.27
1488     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1489     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1490     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1491    
1492 root 1.50 pl->ns->send_packet (sl);
1493 root 1.12 }
1494     }
1495 elmex 1.1 }
1496     }
1497    
1498 root 1.16 void
1499     esrv_remove_spell (player *pl, object *spell)
1500     {
1501 root 1.50 if (!pl->ns->monitor_spells)
1502 root 1.16 return;
1503 root 1.28
1504 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1505     {
1506     LOG (llevError, "Invalid call to esrv_remove_spell");
1507     return;
1508     }
1509 root 1.27
1510 root 1.47 packet sl ("delspell");
1511 root 1.28
1512 root 1.47 sl << uint32 (spell->count);
1513 root 1.27
1514 root 1.50 pl->ns->send_packet (sl);
1515 elmex 1.1 }
1516    
1517     /* appends the spell *spell to the Socklist we will send the data to. */
1518 root 1.16 static void
1519 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1520 root 1.16 {
1521 pippijn 1.67 int i, skill = 0;
1522 root 1.16
1523     if (!(spell->name))
1524     {
1525     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1526     return;
1527     }
1528 root 1.27
1529 root 1.16 /* store costs and damage in the object struct, to compare to later */
1530 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1531 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1532 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1533 elmex 1.1
1534 root 1.16 /* figure out which skill it uses, if it uses one */
1535     if (spell->skill)
1536     {
1537     for (i = 1; i < NUM_SKILLS; i++)
1538     if (!strcmp (spell->skill, skill_names[i]))
1539     {
1540     skill = i + CS_STAT_SKILLINFO;
1541     break;
1542     }
1543 elmex 1.1 }
1544    
1545 root 1.69 // spells better have a face
1546     if (!spell->face)
1547     {
1548     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1549     spell->face = face_find ("burnout.x11", blank_face);
1550     }
1551    
1552 root 1.27 /* send the current values */
1553     sl << uint32 (spell->count)
1554     << uint16 (spell->level)
1555     << uint16 (spell->casting_time)
1556     << uint16 (spell->last_sp)
1557     << uint16 (spell->last_grace)
1558     << uint16 (spell->last_eat)
1559     << uint8 (skill)
1560     << uint32 (spell->path_attuned)
1561 root 1.69 << uint32 (spell->face)
1562 root 1.27 << data8 (spell->name)
1563     << data16 (spell->msg);
1564 elmex 1.1 }
1565    
1566     /**
1567     * This tells the client to add the spell *ob, if *ob is NULL, then add
1568     * all spells in the player's inventory.
1569     */
1570 root 1.16 void
1571     esrv_add_spells (player *pl, object *spell)
1572     {
1573     if (!pl)
1574     {
1575     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1576     return;
1577     }
1578 root 1.28
1579 root 1.50 if (!pl->ns->monitor_spells)
1580 root 1.16 return;
1581 root 1.28
1582 root 1.47 packet sl ("addspell");
1583 root 1.28
1584 root 1.16 if (!spell)
1585     {
1586 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1587 root 1.16 {
1588     /* were we to simply keep appending data here, we could exceed
1589     * MAXSOCKBUF if the player has enough spells to add, we know that
1590     * append_spells will always append 19 data bytes, plus 4 length
1591     * bytes and 3 strings (because that is the spec) so we need to
1592     * check that the length of those 3 strings, plus the 23 bytes,
1593     * won't take us over the length limit for the socket, if it does,
1594     * we need to send what we already have, and restart packet formation
1595     */
1596     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1597     * to show add_spell is 26 bytes + 2 strings. However, the overun
1598     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1599     * like it will fix this
1600     */
1601     if (spell->type != SPELL)
1602     continue;
1603 root 1.27
1604 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1605 root 1.16 {
1606 root 1.50 pl->ns->send_packet (sl);
1607 root 1.34
1608     sl.reset ();
1609     sl << "addspell ";
1610 root 1.16 }
1611 root 1.27
1612     append_spell (pl, sl, spell);
1613 root 1.16 }
1614     }
1615     else if (spell->type != SPELL)
1616     {
1617     LOG (llevError, "Asked to send a non-spell object as a spell");
1618     return;
1619     }
1620     else
1621 root 1.27 append_spell (pl, sl, spell);
1622    
1623 root 1.28 if (sl.length () >= MAXSOCKBUF)
1624 root 1.16 {
1625     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1626     fatal (0);
1627     }
1628 root 1.27
1629 root 1.16 /* finally, we can send the packet */
1630 root 1.50 pl->ns->send_packet (sl);
1631 elmex 1.1 }
1632 root 1.28