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Revision: 1.113
Committed: Mon Jul 2 02:29:34 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.112: +1 -1 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.112 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.64 *
4 root 1.100 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.112 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 root 1.7
136 root 1.79 pl->ns->force_newmap = false;
137    
138 root 1.50 if (pl->ns->newmapcmd == 1)
139     pl->ns->send_packet ("newmap");
140 root 1.7
141 root 1.50 pl->ns->floorbox_reset ();
142 root 1.7 }
143    
144 root 1.66 /** check for map/region change and send new map data */
145 elmex 1.1 static void
146     check_map_change (player *pl)
147     {
148 root 1.50 client &socket = *pl->ns;
149 root 1.101 object *ob = pl->observe;
150 elmex 1.1
151 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
152 root 1.79 {
153 root 1.7 clear_map (pl);
154 root 1.80 socket.current_map = ob->map;
155 elmex 1.1
156 root 1.2 if (socket.mapinfocmd)
157 elmex 1.1 {
158 root 1.16 if (ob->map && ob->map->path[0])
159 root 1.2 {
160     int flags = 0;
161 elmex 1.1
162 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
163     if (ob->map->tile_path[1]) flags |= 2;
164     if (ob->map->tile_path[2]) flags |= 4;
165     if (ob->map->tile_path[3]) flags |= 8;
166 root 1.2
167 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169     ob->map->width, ob->map->height, &ob->map->path);
170 root 1.2 }
171     else
172 root 1.101 socket.send_packet ("mapinfo current");
173 root 1.16 }
174 elmex 1.1 }
175 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176     {
177 root 1.7 int dx = ob->x - socket.current_x;
178     int dy = ob->y - socket.current_y;
179    
180     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 root 1.7 else
183     {
184     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
185 root 1.46 socket.floorbox_reset ();
186 root 1.7 }
187 root 1.2 }
188    
189     socket.current_x = ob->x;
190     socket.current_y = ob->y;
191 root 1.66
192     region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195     socket.current_region = reg;
196     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
197     }
198 elmex 1.1 }
199    
200 root 1.40 /**
201     * RequestInfo is sort of a meta command. There is some specific
202     * request of information, but we call other functions to provide
203     * that information.
204     */
205     void
206 root 1.41 RequestInfo (char *buf, int len, client * ns)
207 root 1.40 {
208     char *params = NULL, *cp;
209    
210     /* No match */
211     char bigbuf[MAX_BUF];
212     int slen;
213    
214     /* Set up replyinfo before we modify any of the buffers - this is used
215     * if we don't find a match.
216     */
217     strcpy (bigbuf, "replyinfo ");
218     slen = strlen (bigbuf);
219     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
220    
221     /* find the first space, make it null, and update the
222     * params pointer.
223     */
224     for (cp = buf; *cp != '\0'; cp++)
225     if (*cp == ' ')
226     {
227     *cp = '\0';
228     params = cp + 1;
229     break;
230     }
231    
232     if (!strcmp (buf, "image_info"))
233     send_image_info (ns, params);
234     else if (!strcmp (buf, "image_sums"))
235     send_image_sums (ns, params);
236     else if (!strcmp (buf, "skill_info"))
237     send_skill_info (ns, params);
238     else if (!strcmp (buf, "spell_paths"))
239     send_spell_paths (ns, params);
240     else
241     ns->send_packet (bigbuf, len);
242     }
243    
244 root 1.16 void
245     ExtCmd (char *buf, int len, player *pl)
246 elmex 1.1 {
247 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
248 elmex 1.1 }
249    
250 root 1.16 void
251 root 1.45 ExtiCmd (char *buf, int len, client *ns)
252     {
253     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
254     }
255    
256     void
257 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
258 elmex 1.1 {
259     // <mapinfo tag spatial tile-path
260     // >mapinfo tag spatial flags x y w h hash
261 root 1.16
262 pippijn 1.15 char bigbuf[MAX_BUF], *token;
263 elmex 1.1
264     token = buf;
265     // copy token
266     if (!(buf = strchr (buf, ' ')))
267     return;
268    
269     *buf++ = 0;
270    
271     if (!strncmp (buf, "spatial ", 8))
272     {
273     buf += 8;
274    
275     // initial map and its origin
276 root 1.21 maptile *map = pl->ob->map;
277 elmex 1.1 sint16 dx, dy;
278 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
279     int mapy = pl->ns->mapy / 2 - pl->ob->y;
280 root 1.16 int max_distance = 8; // limit maximum path length to something generous
281 elmex 1.1
282     while (*buf && map && max_distance)
283     {
284     int dir = *buf++;
285    
286     switch (dir)
287     {
288 root 1.58 case '1':
289     dx = 0;
290     dy = -1;
291     map = map->xy_find (dx, dy);
292     map && (mapy -= map->height);
293     break;
294     case '2':
295     mapx += map->width;
296     dx = map->width;
297     dy = 0;
298     map = map->xy_find (dx, dy);
299     break;
300     case '3':
301     mapy += map->height;
302     dx = 0;
303     dy = map->height;
304     map = map->xy_find (dx, dy);
305     break;
306     case '4':
307     dx = -1;
308     dy = 0;
309     map = map->xy_find (dx, dy);
310     map && (mapx -= map->width);
311     break;
312 elmex 1.1 }
313    
314     --max_distance;
315     }
316    
317     if (!max_distance)
318     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
319 root 1.16 else if (map && map->path[0])
320 elmex 1.1 {
321     int flags = 0;
322    
323 root 1.90 if (map->tile_path[0]) flags |= 1;
324     if (map->tile_path[1]) flags |= 2;
325     if (map->tile_path[2]) flags |= 4;
326     if (map->tile_path[3]) flags |= 8;
327 root 1.16
328 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
329 elmex 1.1 }
330     else
331     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
332     }
333     else
334     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
335 root 1.16
336 root 1.50 pl->ns->send_packet (bigbuf);
337 elmex 1.1 }
338    
339 root 1.83 /** This is the Setup cmd */
340 root 1.16 void
341 root 1.41 SetUp (char *buf, int len, client * ns)
342 elmex 1.1 {
343 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
344 elmex 1.1 }
345    
346     /**
347     * The client has requested to be added to the game.
348     * This is what takes care of it. We tell the client how things worked out.
349     * I am not sure if this file is the best place for this function. however,
350     * it either has to be here or init_sockets needs to be exported.
351     */
352 root 1.16 void
353 root 1.77 AddMeCmd (char *buf, int len, client *ns)
354 elmex 1.1 {
355 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
356 elmex 1.1 }
357    
358     /** Reply to ExtendedInfos command */
359 root 1.16 void
360 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
361 root 1.16 {
362     char cmdback[MAX_BUF];
363     char command[50];
364     int info, nextinfo;
365    
366     cmdback[0] = '\0';
367     nextinfo = 0;
368 root 1.17
369 root 1.16 while (1)
370     {
371     /* 1. Extract an info */
372     info = nextinfo;
373 root 1.17
374 root 1.16 while ((info < len) && (buf[info] == ' '))
375     info++;
376 root 1.17
377 root 1.16 if (info >= len)
378     break;
379 root 1.17
380 root 1.16 nextinfo = info + 1;
381 root 1.17
382 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
383     nextinfo++;
384 root 1.17
385 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
386     continue;
387 root 1.17
388 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
389 root 1.17
390 root 1.16 /* 2. Interpret info */
391     if (!strcmp ("smooth", command))
392 root 1.17 /* Toggle smoothing */
393     ns->EMI_smooth = !ns->EMI_smooth;
394 root 1.16 else
395 root 1.17 /*bad value */;
396    
397 root 1.16 /*3. Next info */
398     }
399 root 1.17
400 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
401 root 1.17
402 root 1.16 if (ns->EMI_smooth)
403     {
404     strcat (cmdback, " ");
405     strcat (cmdback, "smoothing");
406     }
407 root 1.17
408 root 1.32 ns->send_packet (cmdback);
409 elmex 1.1 }
410 root 1.16
411 elmex 1.1 /*
412     #define MSG_TYPE_BOOK 1
413     #define MSG_TYPE_CARD 2
414     #define MSG_TYPE_PAPER 3
415     #define MSG_TYPE_SIGN 4
416     #define MSG_TYPE_MONUMENT 5
417     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
418 root 1.16
419 elmex 1.1 /** Reply to ExtendedInfos command */
420 root 1.16 void
421 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
422 root 1.16 {
423     char cmdback[MAX_BUF];
424     char temp[10];
425     char command[50];
426     int info, nextinfo, i, flag;
427    
428     cmdback[0] = '\0';
429 root 1.17
430 root 1.16 nextinfo = 0;
431     while (1)
432     {
433     /* 1. Extract an info */
434     info = nextinfo;
435 root 1.17
436 root 1.16 while ((info < len) && (buf[info] == ' '))
437     info++;
438 root 1.17
439 root 1.16 if (info >= len)
440     break;
441 root 1.17
442 root 1.16 nextinfo = info + 1;
443 root 1.17
444 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
445     nextinfo++;
446 root 1.17
447 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
448     continue;
449 root 1.17
450 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
451     command[nextinfo - info] = '\0';
452     /* 2. Interpret info */
453     i = sscanf (command, "%d", &flag);
454 root 1.17
455 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
456     ns->supported_readables |= (1 << flag);
457     /*3. Next info */
458     }
459 root 1.17
460 root 1.16 /* Send resulting state */
461     strcpy (cmdback, "ExtendedTextSet");
462 root 1.17
463 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
464     if (ns->supported_readables & (1 << i))
465     {
466     strcat (cmdback, " ");
467     snprintf (temp, sizeof (temp), "%d", i);
468     strcat (cmdback, temp);
469     }
470 root 1.17
471 root 1.32 ns->send_packet (cmdback);
472 elmex 1.1 }
473    
474     /**
475     * This handles the general commands from the client (ie, north, fire, cast,
476     * etc.)
477     */
478 root 1.16 void
479     PlayerCmd (char *buf, int len, player *pl)
480 elmex 1.1 {
481 root 1.16 /* Check if there is a count. In theory, a zero count could also be
482     * sent, so check for that also.
483     */
484     if (atoi (buf) || buf[0] == '0')
485     {
486     pl->count = atoi ((char *) buf);
487 root 1.44
488 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
489     if (!buf)
490 root 1.44 return;
491    
492 root 1.16 buf++;
493 elmex 1.1 }
494 root 1.44
495 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
496 root 1.44
497 root 1.16 /* Perhaps something better should be done with a left over count.
498     * Cleaning up the input should probably be done first - all actions
499     * for the command that issued the count should be done before any other
500     * commands.
501     */
502     pl->count = 0;
503 elmex 1.1 }
504    
505     /**
506     * This handles the general commands from the client (ie, north, fire, cast,
507     * etc.). It is a lot like PlayerCmd above, but is called with the
508     * 'ncom' method which gives more information back to the client so it
509     * can throttle.
510     */
511 root 1.16 void
512 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
513 elmex 1.1 {
514 root 1.44 if (len <= 6)
515 root 1.16 {
516 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
517 root 1.16 return;
518     }
519    
520 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
521     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
522 root 1.30
523 root 1.16 /* -1 is special - no repeat, but don't update */
524     if (repeat != -1)
525 root 1.28 pl->count = repeat;
526    
527 root 1.44 buf += 6; //len -= 6;
528 root 1.16
529 root 1.44 execute_newserver_command (pl->ob, buf);
530 root 1.28
531 root 1.16 /* Perhaps something better should be done with a left over count.
532     * Cleaning up the input should probably be done first - all actions
533     * for the command that issued the count should be done before any other
534     * commands.
535     */
536     pl->count = 0;
537    
538 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
539 root 1.65 int time = fabs (pl->ob->speed) < 0.001
540 root 1.44 ? time = MAX_TIME * 100
541 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
542 root 1.27
543 root 1.28 /* Send confirmation of command execution now */
544 root 1.47 packet sl ("comc");
545     sl << uint16 (cmdid) << uint32 (time);
546 root 1.50 pl->ns->send_packet (sl);
547 elmex 1.1 }
548    
549     /** This is a reply to a previous query. */
550 root 1.16 void
551 root 1.49 ReplyCmd (char *buf, int len, client *ns)
552 elmex 1.1 {
553 root 1.50 if (ns->state == ST_CUSTOM)
554     {
555     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
556     return;
557     }
558    
559 root 1.49 if (!ns->pl)
560     return; //TODO: depends on the exact reply we are after
561     //TODO: but right now, we always have a ns->pl
562    
563     player *pl = ns->pl;
564    
565 root 1.16 /* This is to synthesize how the data would be stored if it
566 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
567 root 1.16 * once all the X11 code is removed from the server.
568     *
569     * We pass 13 to many of the functions because this way they
570     * think it was the carriage return that was entered, and the
571     * function then does not try to do additional input.
572     */
573     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
574    
575     /* this avoids any hacking here */
576    
577 root 1.50 switch (ns->state)
578 root 1.16 {
579 root 1.44 case ST_PLAYING:
580     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
581     break;
582    
583     case ST_GET_PARTY_PASSWORD: /* Get password for party */
584     receive_party_password (pl->ob, 13);
585     break;
586 elmex 1.1
587 root 1.44 default:
588 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
589 elmex 1.1 }
590     }
591    
592     /**
593     * Client tells its version. If there is a mismatch, we close the
594     * socket. In real life, all we should care about is the client having
595     * something older than the server. If we assume the client will be
596     * backwards compatible, having it be a later version should not be a
597     * problem.
598     */
599 root 1.16 void
600 root 1.41 VersionCmd (char *buf, int len, client * ns)
601 elmex 1.1 {
602 root 1.16 if (!buf)
603     {
604     LOG (llevError, "CS: received corrupted version command\n");
605     return;
606 elmex 1.1 }
607    
608 root 1.16 ns->cs_version = atoi (buf);
609     ns->sc_version = ns->cs_version;
610 root 1.44
611     LOG (llevDebug, "connection from client <%s>\n", buf);
612    
613     //TODO: should log here just for statistics
614    
615     //if (VERSION_CS != ns->cs_version)
616     // unchecked;
617    
618     char *cp = strchr (buf + 1, ' ');
619 root 1.16 if (!cp)
620     return;
621 root 1.44
622 root 1.16 ns->sc_version = atoi (cp);
623 root 1.44
624     //if (VERSION_SC != ns->sc_version)
625     // unchecked;
626    
627 root 1.16 cp = strchr (cp + 1, ' ');
628 root 1.44
629 root 1.16 if (cp)
630     {
631 root 1.89 ns->version = cp + 1;
632 root 1.16
633 root 1.29 if (ns->sc_version < 1026)
634 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
635 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
636 elmex 1.1 }
637     }
638    
639     /** sound related functions. */
640 root 1.16 void
641 root 1.41 SetSound (char *buf, int len, client * ns)
642 elmex 1.1 {
643 root 1.16 ns->sound = atoi (buf);
644 elmex 1.1 }
645    
646     /** client wants the map resent */
647 root 1.16 void
648     MapRedrawCmd (char *buf, int len, player *pl)
649 elmex 1.1 {
650     /* This function is currently disabled; just clearing the map state results in
651     * display errors. It should clear the cache and send a newmap command.
652     * Unfortunately this solution does not work because some client versions send
653     * a mapredraw command after receiving a newmap command.
654     */
655     }
656    
657     /**
658     * Moves an object (typically, container to inventory).
659     * syntax is: move (to) (tag) (nrof)
660     */
661 root 1.16 void
662     MoveCmd (char *buf, int len, player *pl)
663 elmex 1.1 {
664 root 1.16 int vals[3], i;
665 elmex 1.1
666 root 1.16 /* A little funky here. We only cycle for 2 records, because
667 root 1.44 * we obviously are not going to find a space after the third
668     * record. Perhaps we should just replace this with a
669 root 1.16 * sscanf?
670     */
671     for (i = 0; i < 2; i++)
672     {
673     vals[i] = atoi (buf);
674 root 1.44
675 root 1.16 if (!(buf = strchr (buf, ' ')))
676     {
677     LOG (llevError, "Incomplete move command: %s\n", buf);
678     return;
679 root 1.12 }
680 root 1.44
681 root 1.16 buf++;
682 elmex 1.1 }
683 root 1.44
684 root 1.16 vals[2] = atoi (buf);
685 elmex 1.1
686     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
687 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
688 elmex 1.1 }
689    
690     /******************************************************************************
691     *
692     * Start of commands the server sends to the client.
693     *
694     ******************************************************************************/
695    
696     /**
697     * Asks the client to query the user. This way, the client knows
698     * it needs to send something back (vs just printing out a message)
699     */
700 root 1.16 void
701 root 1.82 send_query (client *ns, uint8 flags, const char *text)
702 elmex 1.1 {
703 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
704 elmex 1.1 }
705    
706 root 1.91 /**
707     * Get player's current range attack in obuf.
708     */
709     static void
710 root 1.95 rangetostring (player *pl, char *obuf)
711 root 1.91 {
712     dynbuf_text buf;
713    
714 root 1.93 if (pl->ranged_ob)
715 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
716 root 1.93
717     if (pl->combat_ob)
718 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
719 root 1.91
720 root 1.104 #if 0
721 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
722     if (pl->ob->chosen_skill)
723     buf << " Skill*: " << pl->ob->chosen_skill->name;
724 root 1.104 #endif
725 root 1.99
726 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
727 root 1.91 if (pl->golem)
728 root 1.96 buf << " Golem*: " << pl->golem->name;
729 root 1.91
730 root 1.109 buf << '\0';
731 root 1.94 buf.linearise (obuf);
732 root 1.91 }
733    
734 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
735 root 1.12 Old = New; \
736 root 1.28 sl << uint8 (Type) << uint64 (New); \
737 root 1.12 }
738 elmex 1.1
739     #define AddIfInt(Old,New,Type) if (Old != New) {\
740 root 1.12 Old = New; \
741 root 1.28 sl << uint8 (Type) << uint32 (New); \
742 root 1.12 }
743 elmex 1.1
744     #define AddIfShort(Old,New,Type) if (Old != New) {\
745 root 1.12 Old = New; \
746 root 1.28 sl << uint8 (Type) << uint16 (New); \
747 root 1.12 }
748 elmex 1.1
749 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
750 root 1.12 Old = New; \
751 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
752 root 1.12 }
753 elmex 1.1
754     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
755 root 1.28 free(Old); Old = strdup (New);\
756     sl << uint8 (Type) << data8 (New); \
757 root 1.12 }
758 elmex 1.1
759     /**
760     * Sends a statistics update. We look at the old values,
761     * and only send what has changed. Stat mapping values are in newclient.h
762     * Since this gets sent a lot, this is actually one of the few binary
763     * commands for now.
764     */
765 root 1.16 void
766     esrv_update_stats (player *pl)
767 elmex 1.1 {
768 root 1.16 char buf[MAX_BUF];
769     uint16 flags;
770    
771 root 1.61 client *ns = pl->ns;
772     if (!ns)
773     return;
774    
775 root 1.101 object *ob = pl->observe;
776 root 1.61 if (!ob)
777 root 1.53 return;
778    
779 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
780    
781 root 1.47 packet sl ("stats");
782 elmex 1.1
783 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
784     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
785     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
786     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
787     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
788     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
789     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
790     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
791     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
792     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
793     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
794     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
795     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
796 root 1.22
797 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
798 root 1.106 if (object *skill = opl->last_skill_ob[s])
799 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
800     {
801     ns->last_skill_exp [s] = skill->stats.exp;
802    
803     /* Always send along the level if exp changes. This is only
804     * 1 extra byte, but keeps processing simpler.
805     */
806     sl << uint8 (s + CS_STAT_SKILLINFO)
807     << uint8 (skill->level)
808     << uint64 (skill->stats.exp);
809     }
810 root 1.28
811 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
812     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
813     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
814     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
815     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
816 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
817 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
818 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
819 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
820 root 1.22
821 root 1.16 flags = 0;
822 root 1.22
823 root 1.106 if (opl->fire_on)
824 root 1.16 flags |= SF_FIREON;
825 root 1.22
826 root 1.106 if (opl->run_on)
827 root 1.16 flags |= SF_RUNON;
828    
829 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
830 root 1.22
831 root 1.61 if (ns->sc_version < 1025)
832     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
833 root 1.16 else
834 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
835     {
836     /* Skip ones we won't send */
837     if (atnr_cs_stat[i] == -1)
838     continue;
839 root 1.16
840 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
841 root 1.44 }
842 root 1.22
843 root 1.50 if (pl->ns->monitor_spells)
844 root 1.16 {
845 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
846     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
847     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
848 root 1.16 }
849 root 1.22
850 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
851 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
852     set_title (ob, buf);
853     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
854 root 1.16
855     /* Only send it away if we have some actual data */
856 root 1.34 if (sl.length () > 6)
857 root 1.61 ns->send_packet (sl);
858 elmex 1.1 }
859    
860     /**
861     * Tells the client that here is a player it should start using.
862     */
863 root 1.16 void
864     esrv_new_player (player *pl, uint32 weight)
865 elmex 1.1 {
866 root 1.47 packet sl ("player");
867 elmex 1.1
868 root 1.28 sl << uint32 (pl->ob->count)
869     << uint32 (weight)
870 root 1.69 << uint32 (pl->ob->face)
871 root 1.28 << data8 (pl->ob->name);
872 root 1.16
873 root 1.61 pl->ns->last_weight = weight;
874 root 1.50 pl->ns->send_packet (sl);
875 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
876 elmex 1.1 }
877    
878     /******************************************************************************
879     *
880     * Start of map related commands.
881     *
882     ******************************************************************************/
883    
884     /** Clears a map cell */
885 root 1.16 static void
886 root 1.70 map_clearcell (struct MapCell *cell, int count)
887 elmex 1.1 {
888 root 1.75 cell->faces[0] = 0;
889     cell->faces[1] = 0;
890     cell->faces[2] = 0;
891     cell->smooth[0] = 0;
892     cell->smooth[1] = 0;
893     cell->smooth[2] = 0;
894     cell->count = count;
895     cell->stat_hp = 0;
896     cell->flags = 0;
897     cell->player = 0;
898 elmex 1.1 }
899    
900     #define MAX_LAYERS 3
901    
902     /**
903     * Removes the need to replicate the same code for each layer.
904     * this returns true if this space is now in fact different than
905     * it was.
906     * sl is the socklist this data is going into.
907     * ns is the socket we are working on - all the info we care
908     * about is in this socket structure, so now need not pass the
909     * entire player object.
910     * layer is the layer to update, with 2 being the floor and 0 the
911     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
912     * take. Interesting to note that before this function, the map1 function
913     * numbers the spaces differently - I think this was a leftover from
914     * the map command, where the faces stack up. Sinces that is no longer
915     * the case, it seems to make more sense to have these layer values
916     * actually match.
917     */
918 root 1.16 static int
919 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
920 elmex 1.1 {
921 root 1.75 object *ob = ms.faces_obj [layer];
922 root 1.16
923     /* If there is no object for this space, or if the face for the object
924     * is the blank face, set the face number to zero.
925     * else if we have the stored head object for this space, that takes
926     * precedence over the other object for this space.
927     * otherwise, we do special head processing
928     */
929 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
930 root 1.16
931     /* We've gotten what face we want to use for the object. Now see if
932     * if it has changed since we last sent it to the client.
933     */
934 root 1.75 if (lastcell.faces[layer] != face_num)
935 root 1.16 {
936 root 1.75 lastcell.faces[layer] = face_num;
937 root 1.73
938 root 1.74 if (!ns.faces_sent[face_num])
939 root 1.73 if (ob)
940     ns.send_faces (ob);
941     else
942     ns.send_face (face_num);
943 root 1.28
944     sl << uint16 (face_num);
945 root 1.16 return 1;
946 elmex 1.1 }
947 root 1.28
948 root 1.16 /* Nothing changed */
949     return 0;
950 elmex 1.1 }
951    
952     /**
953     * Returns the size of a data for a map square as returned by
954     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
955     * available.
956     */
957 root 1.16 int
958 root 1.41 getExtendedMapInfoSize (client * ns)
959 root 1.16 {
960     int result = 0;
961    
962     if (ns->ext_mapinfos)
963     {
964     if (ns->EMI_smooth)
965     result += 1; /*One byte for smoothlevel */
966 elmex 1.1 }
967 root 1.44
968 root 1.16 return result;
969 elmex 1.1 }
970 root 1.16
971 root 1.62 // prefetch (and touch) all maps within a specific distancd
972     static void
973     prefetch_surrounding_maps (maptile *map, int distance)
974     {
975     map->last_access = runtime;
976    
977     if (--distance)
978     for (int dir = 4; --dir; )
979     if (const shstr &path = map->tile_path [dir])
980     if (maptile *&neigh = map->tile_map [dir])
981     prefetch_surrounding_maps (neigh, distance);
982     else
983     neigh = maptile::find_async (path, map);
984     }
985    
986     // prefetch a generous area around the player
987     static void
988     prefetch_surrounding_maps (object *op)
989     {
990     prefetch_surrounding_maps (op->map, 3);
991     }
992    
993 elmex 1.1 /**
994 root 1.101 * Draws client map.
995 elmex 1.1 */
996 root 1.16 void
997 root 1.101 draw_client_map (player *pl)
998 elmex 1.1 {
999 root 1.101 object *ob = pl->observe;
1000     if (!ob->active)
1001     return;
1002    
1003     maptile *plmap = ob->map;
1004    
1005     /* If player is just joining the game, he isn't here yet, so the map
1006     * can get swapped out. If so, don't try to send them a map. All will
1007     * be OK once they really log in.
1008     */
1009     if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010     return;
1011    
1012 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1013 root 1.16 int estartlen, eoldlen;
1014     uint8 eentrysize;
1015     uint16 ewhatstart, ewhatflag;
1016     uint8 extendedinfos;
1017    
1018 root 1.101 check_map_change (pl);
1019     prefetch_surrounding_maps (pl->ob);
1020 root 1.16
1021 root 1.101 /* do LOS after calls to update_position */
1022 root 1.102 if (ob != pl->ob)
1023     clear_los (pl);
1024     else if (pl->do_los)
1025 root 1.101 {
1026     update_los (ob);
1027     pl->do_los = 0;
1028     }
1029    
1030     /**
1031     * This function uses the new map1 protocol command to send the map
1032     * to the client. It is necessary because the old map command supports
1033     * a maximum map size of 15x15.
1034     * This function is much simpler than the old one. This is because
1035     * the old function optimized to send as few face identifiers as possible,
1036     * at the expense of sending more coordinate location (coordinates were
1037     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1038     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1039     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1040     * and use the other 4 bits for other informatiion. For full documentation
1041     * of what we send, see the doc/Protocol file.
1042     * I will describe internally what we do:
1043     * the ns->lastmap shows how the map last looked when sent to the client.
1044     * in the lastmap structure, there is a cells array, which is set to the
1045     * maximum viewable size (As set in config.h).
1046     * in the cells, there are faces and a count value.
1047     * we use the count value to hold the darkness value. If -1, then this space
1048     * is not viewable.
1049     * we use faces[0] faces[1] faces[2] to hold what the three layers
1050     * look like.
1051     */
1052 root 1.58
1053 root 1.101 client &socket = *pl->ns;
1054 root 1.16
1055 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1056 root 1.33 packet esl;
1057 root 1.28
1058 root 1.34 startlen = sl.length ();
1059 root 1.25
1060 root 1.16 /*Extendedmapinfo structure initialisation */
1061     if (socket.ext_mapinfos)
1062     {
1063     extendedinfos = EMI_NOREDRAW;
1064 root 1.25
1065 root 1.16 if (socket.EMI_smooth)
1066     extendedinfos |= EMI_SMOOTH;
1067 root 1.25
1068 root 1.34 ewhatstart = esl.length ();
1069 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1070     could need to be taken away */
1071     eentrysize = getExtendedMapInfoSize (&socket);
1072 root 1.28 esl << "mapextended "
1073     << uint8 (extendedinfos)
1074     << uint8 (eentrysize);
1075 root 1.34
1076     estartlen = esl.length ();
1077 root 1.16 }
1078 root 1.25
1079 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1080     * locations.
1081     */
1082     ay = 0;
1083    
1084     /* We could do this logic as conditionals in the if statement,
1085     * but that started to get a bit messy to look at.
1086     */
1087 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1088     max_y = ob->y + (socket.mapy + 1) / 2;
1089 root 1.76
1090 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1091 root 1.16 {
1092 root 1.108 sint16 nx, ny;
1093     maptile *m = 0;
1094    
1095 root 1.16 ax = 0;
1096 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1097 root 1.16 {
1098 root 1.108 // check to see if we can simply go one right quickly
1099     ++nx;
1100     if (m && nx >= m->width)
1101     m = 0;
1102    
1103     if (!m)
1104     {
1105     nx = x; ny = y; m = plmap;
1106    
1107     if (!xy_normalise (m, nx, ny))
1108     m = 0;
1109     }
1110    
1111 root 1.72 int emask, mask;
1112 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1113    
1114 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1115 root 1.16
1116     /* If the coordinates are not valid, or it is too dark to see,
1117     * we tell the client as such
1118     */
1119     if (!m)
1120     {
1121     /* space is out of map. Update space and clear values
1122     * if this hasn't already been done. If the space is out
1123     * of the map, it shouldn't have a head
1124     */
1125     if (lastcell.count != -1)
1126     {
1127 root 1.28 sl << uint16 (mask);
1128 root 1.70 map_clearcell (&lastcell, -1);
1129 root 1.12 }
1130 root 1.72
1131     continue;
1132 root 1.16 }
1133 root 1.72
1134     m->touch ();
1135    
1136 root 1.102 int d = pl->blocked_los[ax][ay];
1137 root 1.72
1138     if (d > 3)
1139 root 1.16 {
1140 root 1.56
1141 root 1.16 int need_send = 0, count;
1142    
1143     /* This block deals with spaces that are not visible for whatever
1144 root 1.71 * reason. Still may need to send the head for this space.
1145 root 1.16 */
1146 root 1.12
1147 root 1.34 oldlen = sl.length ();
1148 root 1.3
1149 root 1.28 sl << uint16 (mask);
1150 root 1.25
1151 root 1.16 if (lastcell.count != -1)
1152     need_send = 1;
1153 root 1.25
1154 root 1.16 count = -1;
1155 root 1.3
1156 root 1.70 /* properly clear a previously sent big face */
1157 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1158 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1159     need_send = 1;
1160 root 1.3
1161 root 1.70 map_clearcell (&lastcell, count);
1162 root 1.3
1163 root 1.16 if ((mask & 0xf) || need_send)
1164 root 1.37 sl[oldlen + 1] = mask & 0xff;
1165 root 1.16 else
1166 root 1.34 sl.reset (oldlen);
1167 root 1.16 }
1168     else
1169     {
1170 root 1.71 /* In this block, the space is visible.
1171 root 1.16 */
1172    
1173     /* Rather than try to figure out what everything that we might
1174     * need to send is, then form the packet after that,
1175     * we presume that we will in fact form a packet, and update
1176     * the bits by what we do actually send. If we send nothing,
1177 root 1.34 * we just back out sl.length () to the old value, and no harm
1178 root 1.16 * is done.
1179     * I think this is simpler than doing a bunch of checks to see
1180     * what if anything we need to send, setting the bits, then
1181     * doing those checks again to add the real data.
1182     */
1183 root 1.72 oldlen = sl.length ();
1184 root 1.34 eoldlen = esl.length ();
1185 root 1.72
1186 root 1.28 sl << uint16 (mask);
1187 root 1.16
1188     unsigned char dummy;
1189     unsigned char *last_ext = &dummy;
1190    
1191     /* Darkness changed */
1192     if (lastcell.count != d && socket.darkness)
1193     {
1194     mask |= 0x8;
1195    
1196     if (socket.extmap)
1197     {
1198     *last_ext |= 0x80;
1199 root 1.37 last_ext = &sl[sl.length ()];
1200 root 1.28 sl << uint8 (d);
1201 root 1.16 }
1202     else
1203 root 1.28 sl << uint8 (255 - 64 * d);
1204 root 1.16 }
1205 root 1.3
1206 root 1.16 lastcell.count = d;
1207 root 1.8
1208 root 1.75 mapspace &ms = m->at (nx, ny);
1209 root 1.107 ms.update ();
1210 root 1.75
1211 root 1.16 if (socket.extmap)
1212     {
1213 root 1.86 uint8 stat_hp = 0;
1214 root 1.16 uint8 stat_width = 0;
1215 root 1.86 uint8 flags = 0;
1216     tag_t player = 0;
1217 root 1.16
1218     // send hp information, if applicable
1219 root 1.75 if (object *op = ms.faces_obj [0])
1220 root 1.16 {
1221     if (op->head || op->invisible)
1222     ; // do not show
1223     else if (op->type == PLAYER
1224     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1225     {
1226     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1227     {
1228     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1229 root 1.103 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1230 root 1.16 }
1231     }
1232 elmex 1.1
1233 root 1.24 if (op->msg && op->msg[0] == '@')
1234     flags |= 1;
1235    
1236 root 1.101 if (op->type == PLAYER && op != ob)
1237 root 1.16 player = op->count;
1238     }
1239 root 1.12
1240 root 1.16 if (lastcell.stat_hp != stat_hp)
1241     {
1242     lastcell.stat_hp = stat_hp;
1243    
1244     mask |= 0x8;
1245     *last_ext |= 0x80;
1246 root 1.37 last_ext = &sl[sl.length ()];
1247 root 1.27
1248     sl << uint8 (5) << uint8 (stat_hp);
1249 root 1.16
1250     if (stat_width > 1)
1251     {
1252     *last_ext |= 0x80;
1253 root 1.37 last_ext = &sl[sl.length ()];
1254 root 1.27
1255     sl << uint8 (6) << uint8 (stat_width);
1256 root 1.16 }
1257     }
1258 root 1.12
1259 root 1.20 if (lastcell.player != player)
1260 root 1.16 {
1261     lastcell.player = player;
1262    
1263     mask |= 0x8;
1264     *last_ext |= 0x80;
1265 root 1.37 last_ext = &sl[sl.length ()];
1266 root 1.27
1267 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1268 root 1.16 }
1269 root 1.24
1270     if (lastcell.flags != flags)
1271     {
1272     lastcell.flags = flags;
1273    
1274     mask |= 0x8;
1275     *last_ext |= 0x80;
1276 root 1.37 last_ext = &sl[sl.length ()];
1277 root 1.27
1278     sl << uint8 (8) << uint8 (flags);
1279 root 1.24 }
1280 root 1.16 }
1281 root 1.12
1282 root 1.16 /* Floor face */
1283 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1284 root 1.16 mask |= 0x4;
1285    
1286     /* Middle face */
1287 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1288 root 1.16 mask |= 0x2;
1289    
1290 root 1.101 if (ms.player () == ob
1291     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1292 root 1.16 {
1293 root 1.75 // force player to be visible to himself if invisible
1294 root 1.101 if (lastcell.faces[0] != ob->face)
1295 root 1.16 {
1296 root 1.101 lastcell.faces[0] = ob->face;
1297 root 1.75
1298 root 1.16 mask |= 0x1;
1299 root 1.101 sl << uint16 (ob->face);
1300 root 1.25
1301 root 1.101 socket.send_faces (ob);
1302 root 1.12 }
1303     }
1304 root 1.75 /* Top face */
1305     else if (update_space (sl, socket, ms, lastcell, 0))
1306     mask |= 0x1;
1307 root 1.25
1308 root 1.16 /* Check to see if we are in fact sending anything for this
1309     * space by checking the mask. If so, update the mask.
1310     * if not, reset the len to that from before adding the mask
1311     * value, so we don't send those bits.
1312     */
1313     if (mask & 0xf)
1314 root 1.37 sl[oldlen + 1] = mask & 0xff;
1315 root 1.16 else
1316 root 1.34 sl.reset (oldlen);
1317 root 1.25
1318 root 1.75 if (socket.ext_mapinfos)
1319     esl << uint16 (emask);
1320    
1321     if (socket.EMI_smooth)
1322     {
1323     for (int layer = 2+1; layer--; )
1324     {
1325     object *ob = ms.faces_obj [layer];
1326    
1327     // If there is no object for this space, or if the face for the object
1328     // is the blank face, set the smoothlevel to zero.
1329     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1330    
1331     // We've gotten what face we want to use for the object. Now see if
1332     // if it has changed since we last sent it to the client.
1333     if (lastcell.smooth[layer] != smoothlevel)
1334     {
1335     lastcell.smooth[layer] = smoothlevel;
1336     esl << uint8 (smoothlevel);
1337     emask |= 1 << layer;
1338     }
1339     }
1340    
1341     if (emask & 0xf)
1342     esl[eoldlen + 1] = emask & 0xff;
1343     else
1344     esl.reset (eoldlen);
1345     }
1346 root 1.16 } /* else this is a viewable space */
1347     } /* for x loop */
1348     } /* for y loop */
1349    
1350 root 1.84 socket.flush_fx ();
1351    
1352 root 1.16 /* Verify that we in fact do need to send this */
1353     if (socket.ext_mapinfos)
1354     {
1355 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1356 root 1.16 {
1357     /* No map data will follow, so don't say the client
1358     * it doesn't need draw!
1359     */
1360 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1361 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1362 root 1.16 }
1363 root 1.18
1364 root 1.34 if (esl.length () > estartlen)
1365 root 1.37 socket.send_packet (esl);
1366 root 1.16 }
1367 root 1.18
1368 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1369 root 1.16 {
1370 root 1.37 socket.send_packet (sl);
1371 root 1.16 socket.sent_scroll = 0;
1372 elmex 1.1 }
1373     }
1374    
1375     /*****************************************************************************/
1376     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1377     /* a player. Of course, the client need to know the command to be able to */
1378     /* manage it ! */
1379     /*****************************************************************************/
1380 root 1.16 void
1381     send_plugin_custom_message (object *pl, char *buf)
1382 elmex 1.1 {
1383 root 1.50 pl->contr->ns->send_packet (buf);
1384 elmex 1.1 }
1385    
1386     /**
1387     * This sends the skill number to name mapping. We ignore
1388     * the params - we always send the same info no matter what.
1389     */
1390 root 1.16 void
1391 root 1.41 send_skill_info (client *ns, char *params)
1392 elmex 1.1 {
1393 root 1.33 packet sl;
1394 root 1.28 sl << "replyinfo skill_info\n";
1395    
1396     for (int i = 1; i < NUM_SKILLS; i++)
1397 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1398 elmex 1.1
1399 root 1.34 if (sl.length () >= MAXSOCKBUF)
1400 root 1.16 {
1401     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1402     fatal (0);
1403 elmex 1.1 }
1404 root 1.28
1405 root 1.37 ns->send_packet (sl);
1406 elmex 1.1 }
1407    
1408     /**
1409     * This sends the spell path to name mapping. We ignore
1410     * the params - we always send the same info no matter what.
1411     */
1412 root 1.16 void
1413 root 1.41 send_spell_paths (client * ns, char *params)
1414 root 1.16 {
1415 root 1.33 packet sl;
1416 root 1.28
1417     sl << "replyinfo spell_paths\n";
1418    
1419     for (int i = 0; i < NRSPELLPATHS; i++)
1420 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1421 root 1.16
1422 root 1.34 if (sl.length () >= MAXSOCKBUF)
1423 root 1.16 {
1424     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1425     fatal (0);
1426 elmex 1.1 }
1427 root 1.28
1428 root 1.37 ns->send_packet (sl);
1429 elmex 1.1 }
1430    
1431     /**
1432     * This looks for any spells the player may have that have changed their stats.
1433     * it then sends an updspell packet for each spell that has changed in this way
1434     */
1435 root 1.16 void
1436     esrv_update_spells (player *pl)
1437     {
1438 root 1.53 if (!pl->ns)
1439     return;
1440    
1441 root 1.50 if (!pl->ns->monitor_spells)
1442 root 1.16 return;
1443 root 1.28
1444     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1445 root 1.16 {
1446     if (spell->type == SPELL)
1447     {
1448 root 1.28 int flags = 0;
1449    
1450 root 1.16 /* check if we need to update it */
1451     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1452     {
1453     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1454     flags |= UPD_SP_MANA;
1455     }
1456 root 1.28
1457 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1458     {
1459     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1460     flags |= UPD_SP_GRACE;
1461     }
1462 root 1.28
1463 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1464     {
1465     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1466     flags |= UPD_SP_DAMAGE;
1467     }
1468 root 1.28
1469     if (flags)
1470 root 1.16 {
1471 root 1.33 packet sl;
1472 root 1.27
1473 root 1.28 sl << "updspell "
1474     << uint8 (flags)
1475     << uint32 (spell->count);
1476 root 1.27
1477     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1478     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1479     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1480    
1481 root 1.50 pl->ns->send_packet (sl);
1482 root 1.12 }
1483     }
1484 elmex 1.1 }
1485     }
1486    
1487 root 1.16 void
1488     esrv_remove_spell (player *pl, object *spell)
1489     {
1490 root 1.50 if (!pl->ns->monitor_spells)
1491 root 1.16 return;
1492 root 1.28
1493 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1494     {
1495     LOG (llevError, "Invalid call to esrv_remove_spell");
1496     return;
1497     }
1498 root 1.27
1499 root 1.47 packet sl ("delspell");
1500 root 1.28
1501 root 1.47 sl << uint32 (spell->count);
1502 root 1.27
1503 root 1.50 pl->ns->send_packet (sl);
1504 elmex 1.1 }
1505    
1506     /* appends the spell *spell to the Socklist we will send the data to. */
1507 root 1.16 static void
1508 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1509 root 1.16 {
1510 pippijn 1.67 int i, skill = 0;
1511 root 1.16
1512     if (!(spell->name))
1513     {
1514     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1515     return;
1516     }
1517 root 1.27
1518 root 1.16 /* store costs and damage in the object struct, to compare to later */
1519 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1520 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1521 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1522 elmex 1.1
1523 root 1.16 /* figure out which skill it uses, if it uses one */
1524     if (spell->skill)
1525     {
1526     for (i = 1; i < NUM_SKILLS; i++)
1527     if (!strcmp (spell->skill, skill_names[i]))
1528     {
1529     skill = i + CS_STAT_SKILLINFO;
1530     break;
1531     }
1532 elmex 1.1 }
1533    
1534 root 1.69 // spells better have a face
1535     if (!spell->face)
1536     {
1537     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1538     spell->face = face_find ("burnout.x11", blank_face);
1539     }
1540    
1541 root 1.27 /* send the current values */
1542     sl << uint32 (spell->count)
1543     << uint16 (spell->level)
1544     << uint16 (spell->casting_time)
1545     << uint16 (spell->last_sp)
1546     << uint16 (spell->last_grace)
1547     << uint16 (spell->last_eat)
1548     << uint8 (skill)
1549     << uint32 (spell->path_attuned)
1550 root 1.69 << uint32 (spell->face)
1551 root 1.27 << data8 (spell->name)
1552     << data16 (spell->msg);
1553 elmex 1.1 }
1554    
1555     /**
1556     * This tells the client to add the spell *ob, if *ob is NULL, then add
1557     * all spells in the player's inventory.
1558     */
1559 root 1.16 void
1560     esrv_add_spells (player *pl, object *spell)
1561     {
1562     if (!pl)
1563     {
1564     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1565     return;
1566     }
1567 root 1.28
1568 root 1.50 if (!pl->ns->monitor_spells)
1569 root 1.16 return;
1570 root 1.28
1571 root 1.47 packet sl ("addspell");
1572 root 1.28
1573 root 1.16 if (!spell)
1574     {
1575 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1576 root 1.16 {
1577     /* were we to simply keep appending data here, we could exceed
1578     * MAXSOCKBUF if the player has enough spells to add, we know that
1579     * append_spells will always append 19 data bytes, plus 4 length
1580     * bytes and 3 strings (because that is the spec) so we need to
1581     * check that the length of those 3 strings, plus the 23 bytes,
1582     * won't take us over the length limit for the socket, if it does,
1583     * we need to send what we already have, and restart packet formation
1584     */
1585     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1586     * to show add_spell is 26 bytes + 2 strings. However, the overun
1587     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1588     * like it will fix this
1589     */
1590     if (spell->type != SPELL)
1591     continue;
1592 root 1.27
1593 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1594 root 1.16 {
1595 root 1.50 pl->ns->send_packet (sl);
1596 root 1.34
1597     sl.reset ();
1598     sl << "addspell ";
1599 root 1.16 }
1600 root 1.27
1601     append_spell (pl, sl, spell);
1602 root 1.16 }
1603     }
1604     else if (spell->type != SPELL)
1605     {
1606     LOG (llevError, "Asked to send a non-spell object as a spell");
1607     return;
1608     }
1609     else
1610 root 1.27 append_spell (pl, sl, spell);
1611    
1612 root 1.28 if (sl.length () >= MAXSOCKBUF)
1613 root 1.16 {
1614     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1615     fatal (0);
1616     }
1617 root 1.27
1618 root 1.16 /* finally, we can send the packet */
1619 root 1.50 pl->ns->send_packet (sl);
1620 elmex 1.1 }
1621 root 1.28