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Revision: 1.125
Committed: Tue Apr 22 04:33:20 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.124: +18 -19 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.123 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.119 pl->ns->mapinfo_queue_clear ();
135    
136 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 root 1.7
138 root 1.79 pl->ns->force_newmap = false;
139    
140 root 1.50 if (pl->ns->newmapcmd == 1)
141     pl->ns->send_packet ("newmap");
142 root 1.7
143 root 1.50 pl->ns->floorbox_reset ();
144 root 1.7 }
145    
146 root 1.66 /** check for map/region change and send new map data */
147 elmex 1.1 static void
148     check_map_change (player *pl)
149     {
150 root 1.50 client &socket = *pl->ns;
151 root 1.101 object *ob = pl->observe;
152 elmex 1.1
153 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
154 root 1.79 {
155 root 1.7 clear_map (pl);
156 root 1.80 socket.current_map = ob->map;
157 elmex 1.1
158 root 1.2 if (socket.mapinfocmd)
159 elmex 1.1 {
160 root 1.16 if (ob->map && ob->map->path[0])
161 root 1.2 {
162     int flags = 0;
163 elmex 1.1
164 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
165     if (ob->map->tile_path[1]) flags |= 2;
166     if (ob->map->tile_path[2]) flags |= 4;
167     if (ob->map->tile_path[3]) flags |= 8;
168 root 1.2
169 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171     ob->map->width, ob->map->height, &ob->map->path);
172 root 1.2 }
173     else
174 root 1.101 socket.send_packet ("mapinfo current");
175 root 1.16 }
176 elmex 1.1 }
177 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178     {
179 root 1.7 int dx = ob->x - socket.current_x;
180     int dy = ob->y - socket.current_y;
181    
182     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 root 1.7 else
185     {
186     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 root 1.46 socket.floorbox_reset ();
188 root 1.7 }
189 root 1.2 }
190    
191     socket.current_x = ob->x;
192     socket.current_y = ob->y;
193 root 1.66
194     region *reg = ob->region ();
195     if (socket.current_region != reg)
196     {
197 root 1.115 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 root 1.66 socket.current_region = reg;
199     }
200 elmex 1.1 }
201    
202 root 1.40 /**
203     * RequestInfo is sort of a meta command. There is some specific
204     * request of information, but we call other functions to provide
205     * that information.
206     */
207     void
208 root 1.114 RequestInfo (char *buf, int len, client *ns)
209 root 1.40 {
210 root 1.114 char *params;
211 root 1.40
212     /* find the first space, make it null, and update the
213     * params pointer.
214     */
215 root 1.114 for (params = buf; *params; params++)
216     if (*params == ' ')
217 root 1.40 {
218 root 1.114 *params++ = 0;
219 root 1.40 break;
220     }
221    
222     if (!strcmp (buf, "image_info"))
223     send_image_info (ns, params);
224     else if (!strcmp (buf, "image_sums"))
225     send_image_sums (ns, params);
226     else if (!strcmp (buf, "skill_info"))
227     send_skill_info (ns, params);
228     else if (!strcmp (buf, "spell_paths"))
229     send_spell_paths (ns, params);
230     else
231 root 1.114 {
232     // undo tokenisation above and send replyinfo with the request unchanged
233     if (*params)
234     *--params = ' ';
235    
236     ns->send_packet_printf ("replyinfo %s", buf);
237     }
238 root 1.40 }
239    
240 root 1.16 void
241     ExtCmd (char *buf, int len, player *pl)
242 elmex 1.1 {
243 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
244 elmex 1.1 }
245    
246 root 1.16 void
247 root 1.45 ExtiCmd (char *buf, int len, client *ns)
248     {
249     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250     }
251    
252     void
253 root 1.119 client::mapinfo_queue_clear ()
254 elmex 1.1 {
255 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256     free (*i);
257 root 1.16
258 root 1.119 mapinfo_queue.clear ();
259     }
260 elmex 1.1
261 root 1.119 bool
262     client::mapinfo_try (char *buf)
263     {
264     char *token = buf;
265     buf += strlen (buf) + 9;
266 elmex 1.1
267 root 1.119 // initial map and its origin
268 root 1.122 maptile *map = pl->observe->map;
269     int mapx = pl->ns->mapx / 2 - pl->observe->x;
270     int mapy = pl->ns->mapy / 2 - pl->observe->y;
271 root 1.119 int max_distance = 8; // limit maximum path length to something generous
272 elmex 1.1
273 root 1.119 while (*buf && map && max_distance)
274 elmex 1.1 {
275 root 1.119 int dir = *buf++ - '1';
276 elmex 1.1
277 root 1.119 if (dir >= 0 && dir <= 3)
278     {
279     if (!map->tile_path [dir])
280     map = 0;
281 root 1.120 else if (map->tile_available (dir, false))
282 root 1.119 {
283     maptile *neigh = map->tile_map [dir];
284 elmex 1.1
285 root 1.119 switch (dir)
286     {
287     case 0: mapy -= neigh->height; break;
288     case 2: mapy += map ->height; break;
289     case 3: mapx -= neigh->width ; break;
290     case 1: mapx += map ->width ; break;
291     }
292 elmex 1.1
293 root 1.119 map = neigh;
294     --max_distance;
295 elmex 1.1 }
296 root 1.119 else
297     return 0;
298     }
299     else
300     max_distance = 0;
301     }
302    
303     if (!max_distance)
304     send_packet_printf ("mapinfo %s error", token);
305 root 1.120 else if (!map || !map->path)
306 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
307     else
308     {
309     int flags = 0;
310    
311     if (map->tile_path[0]) flags |= 1;
312     if (map->tile_path[1]) flags |= 2;
313     if (map->tile_path[2]) flags |= 4;
314     if (map->tile_path[3]) flags |= 8;
315    
316     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317     }
318    
319     return 1;
320     }
321 elmex 1.1
322 root 1.119 void
323     client::mapinfo_queue_run ()
324     {
325     if (mapinfo_queue.empty () || !pl)
326     return;
327    
328     for (int i = 0; i < mapinfo_queue.size (); ++i)
329     if (mapinfo_try (mapinfo_queue [i]))
330     {
331     free (mapinfo_queue [i]);
332     mapinfo_queue.erase (i);
333     }
334     else
335     ++i;
336     }
337    
338     void
339     MapInfoCmd (char *buf, int len, player *pl)
340     {
341     // <mapinfo tag spatial tile-path
342     // >mapinfo tag spatial flags x y w h hash
343    
344     char *token = buf;
345 elmex 1.1
346 root 1.119 if (!(buf = strchr (buf, ' ')))
347     return;
348 elmex 1.1
349 root 1.119 if (!strncmp (buf, " spatial ", 9))
350     {
351     char *copy = strdup (token);
352     copy [buf - token] = 0;
353 root 1.16
354 root 1.119 #if 0
355     // this makes only sense when we flush the buffer immediately
356     if (pl->ns->mapinfo_try (copy))
357     free (copy);
358 elmex 1.1 else
359 root 1.119 #endif
360     pl->ns->mapinfo_queue.push_back (copy);
361 elmex 1.1 }
362     else
363 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
364 elmex 1.1 }
365    
366 root 1.83 /** This is the Setup cmd */
367 root 1.16 void
368 root 1.41 SetUp (char *buf, int len, client * ns)
369 elmex 1.1 {
370 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
371 elmex 1.1 }
372    
373     /**
374     * The client has requested to be added to the game.
375     * This is what takes care of it. We tell the client how things worked out.
376     * I am not sure if this file is the best place for this function. however,
377     * it either has to be here or init_sockets needs to be exported.
378     */
379 root 1.16 void
380 root 1.77 AddMeCmd (char *buf, int len, client *ns)
381 elmex 1.1 {
382 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383 elmex 1.1 }
384    
385     /** Reply to ExtendedInfos command */
386 root 1.16 void
387 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
388 root 1.16 {
389     char cmdback[MAX_BUF];
390     char command[50];
391     int info, nextinfo;
392    
393     cmdback[0] = '\0';
394     nextinfo = 0;
395 root 1.17
396 root 1.16 while (1)
397     {
398     /* 1. Extract an info */
399     info = nextinfo;
400 root 1.17
401 root 1.16 while ((info < len) && (buf[info] == ' '))
402     info++;
403 root 1.17
404 root 1.16 if (info >= len)
405     break;
406 root 1.17
407 root 1.16 nextinfo = info + 1;
408 root 1.17
409 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410     nextinfo++;
411 root 1.17
412 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
413     continue;
414 root 1.17
415 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
416 root 1.17
417 root 1.16 /* 2. Interpret info */
418     if (!strcmp ("smooth", command))
419 root 1.17 /* Toggle smoothing */
420     ns->EMI_smooth = !ns->EMI_smooth;
421 root 1.16 else
422 root 1.17 /*bad value */;
423    
424 root 1.16 /*3. Next info */
425     }
426 root 1.17
427 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
428 root 1.17
429 root 1.16 if (ns->EMI_smooth)
430     {
431     strcat (cmdback, " ");
432     strcat (cmdback, "smoothing");
433     }
434 root 1.17
435 root 1.32 ns->send_packet (cmdback);
436 elmex 1.1 }
437 root 1.16
438 elmex 1.1 /*
439     #define MSG_TYPE_BOOK 1
440     #define MSG_TYPE_CARD 2
441     #define MSG_TYPE_PAPER 3
442     #define MSG_TYPE_SIGN 4
443     #define MSG_TYPE_MONUMENT 5
444     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
445 root 1.16
446 elmex 1.1 /** Reply to ExtendedInfos command */
447 root 1.16 void
448 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
449 root 1.16 {
450     char cmdback[MAX_BUF];
451     char temp[10];
452     char command[50];
453     int info, nextinfo, i, flag;
454    
455     cmdback[0] = '\0';
456 root 1.17
457 root 1.16 nextinfo = 0;
458     while (1)
459     {
460     /* 1. Extract an info */
461     info = nextinfo;
462 root 1.17
463 root 1.16 while ((info < len) && (buf[info] == ' '))
464     info++;
465 root 1.17
466 root 1.16 if (info >= len)
467     break;
468 root 1.17
469 root 1.16 nextinfo = info + 1;
470 root 1.17
471 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
472     nextinfo++;
473 root 1.17
474 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
475     continue;
476 root 1.17
477 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
478     command[nextinfo - info] = '\0';
479     /* 2. Interpret info */
480     i = sscanf (command, "%d", &flag);
481 root 1.17
482 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
483     ns->supported_readables |= (1 << flag);
484     /*3. Next info */
485     }
486 root 1.17
487 root 1.16 /* Send resulting state */
488     strcpy (cmdback, "ExtendedTextSet");
489 root 1.17
490 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
491     if (ns->supported_readables & (1 << i))
492     {
493     strcat (cmdback, " ");
494     snprintf (temp, sizeof (temp), "%d", i);
495     strcat (cmdback, temp);
496     }
497 root 1.17
498 root 1.32 ns->send_packet (cmdback);
499 elmex 1.1 }
500    
501     /**
502     * This handles the general commands from the client (ie, north, fire, cast,
503     * etc.)
504     */
505 root 1.16 void
506     PlayerCmd (char *buf, int len, player *pl)
507 elmex 1.1 {
508 root 1.16 /* Check if there is a count. In theory, a zero count could also be
509     * sent, so check for that also.
510     */
511     if (atoi (buf) || buf[0] == '0')
512     {
513     pl->count = atoi ((char *) buf);
514 root 1.44
515 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
516     if (!buf)
517 root 1.44 return;
518    
519 root 1.16 buf++;
520 elmex 1.1 }
521 root 1.44
522 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
523 root 1.44
524 root 1.16 /* Perhaps something better should be done with a left over count.
525     * Cleaning up the input should probably be done first - all actions
526     * for the command that issued the count should be done before any other
527     * commands.
528     */
529     pl->count = 0;
530 elmex 1.1 }
531    
532     /**
533     * This handles the general commands from the client (ie, north, fire, cast,
534     * etc.). It is a lot like PlayerCmd above, but is called with the
535     * 'ncom' method which gives more information back to the client so it
536     * can throttle.
537     */
538 root 1.16 void
539 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
540 elmex 1.1 {
541 root 1.44 if (len <= 6)
542 root 1.16 {
543 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
544 root 1.16 return;
545     }
546    
547 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
548     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
549 root 1.30
550 root 1.16 /* -1 is special - no repeat, but don't update */
551     if (repeat != -1)
552 root 1.28 pl->count = repeat;
553    
554 root 1.44 buf += 6; //len -= 6;
555 root 1.16
556 root 1.44 execute_newserver_command (pl->ob, buf);
557 root 1.28
558 root 1.16 /* Perhaps something better should be done with a left over count.
559     * Cleaning up the input should probably be done first - all actions
560     * for the command that issued the count should be done before any other
561     * commands.
562     */
563     pl->count = 0;
564    
565 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
566 root 1.65 int time = fabs (pl->ob->speed) < 0.001
567 root 1.44 ? time = MAX_TIME * 100
568 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
569 root 1.27
570 root 1.28 /* Send confirmation of command execution now */
571 root 1.47 packet sl ("comc");
572     sl << uint16 (cmdid) << uint32 (time);
573 root 1.50 pl->ns->send_packet (sl);
574 elmex 1.1 }
575    
576     /** This is a reply to a previous query. */
577 root 1.16 void
578 root 1.49 ReplyCmd (char *buf, int len, client *ns)
579 elmex 1.1 {
580 root 1.50 if (ns->state == ST_CUSTOM)
581     {
582     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
583     return;
584     }
585    
586 root 1.49 if (!ns->pl)
587     return; //TODO: depends on the exact reply we are after
588     //TODO: but right now, we always have a ns->pl
589    
590     player *pl = ns->pl;
591    
592 root 1.16 /* This is to synthesize how the data would be stored if it
593 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
594 root 1.16 * once all the X11 code is removed from the server.
595     *
596     * We pass 13 to many of the functions because this way they
597     * think it was the carriage return that was entered, and the
598     * function then does not try to do additional input.
599     */
600     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
601    
602     /* this avoids any hacking here */
603    
604 root 1.50 switch (ns->state)
605 root 1.16 {
606 root 1.44 case ST_PLAYING:
607     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
608     break;
609    
610     case ST_GET_PARTY_PASSWORD: /* Get password for party */
611     receive_party_password (pl->ob, 13);
612     break;
613 elmex 1.1
614 root 1.44 default:
615 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
616 elmex 1.1 }
617     }
618    
619     /**
620     * Client tells its version. If there is a mismatch, we close the
621     * socket. In real life, all we should care about is the client having
622     * something older than the server. If we assume the client will be
623     * backwards compatible, having it be a later version should not be a
624     * problem.
625     */
626 root 1.16 void
627 root 1.41 VersionCmd (char *buf, int len, client * ns)
628 elmex 1.1 {
629 root 1.16 if (!buf)
630     {
631     LOG (llevError, "CS: received corrupted version command\n");
632     return;
633 elmex 1.1 }
634    
635 root 1.16 ns->cs_version = atoi (buf);
636     ns->sc_version = ns->cs_version;
637 root 1.44
638     LOG (llevDebug, "connection from client <%s>\n", buf);
639    
640     //TODO: should log here just for statistics
641    
642     //if (VERSION_CS != ns->cs_version)
643     // unchecked;
644    
645     char *cp = strchr (buf + 1, ' ');
646 root 1.16 if (!cp)
647     return;
648 root 1.44
649 root 1.16 ns->sc_version = atoi (cp);
650 root 1.44
651     //if (VERSION_SC != ns->sc_version)
652     // unchecked;
653    
654 root 1.16 cp = strchr (cp + 1, ' ');
655 root 1.44
656 root 1.16 if (cp)
657     {
658 root 1.89 ns->version = cp + 1;
659 root 1.16
660 root 1.29 if (ns->sc_version < 1026)
661 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
662 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
663 elmex 1.1 }
664     }
665    
666     /** sound related functions. */
667 root 1.16 void
668 root 1.41 SetSound (char *buf, int len, client * ns)
669 elmex 1.1 {
670 root 1.16 ns->sound = atoi (buf);
671 elmex 1.1 }
672    
673     /** client wants the map resent */
674 root 1.16 void
675     MapRedrawCmd (char *buf, int len, player *pl)
676 elmex 1.1 {
677     /* This function is currently disabled; just clearing the map state results in
678     * display errors. It should clear the cache and send a newmap command.
679     * Unfortunately this solution does not work because some client versions send
680     * a mapredraw command after receiving a newmap command.
681     */
682     }
683    
684     /**
685     * Moves an object (typically, container to inventory).
686     * syntax is: move (to) (tag) (nrof)
687     */
688 root 1.16 void
689     MoveCmd (char *buf, int len, player *pl)
690 elmex 1.1 {
691 root 1.16 int vals[3], i;
692 elmex 1.1
693 root 1.16 /* A little funky here. We only cycle for 2 records, because
694 root 1.44 * we obviously are not going to find a space after the third
695     * record. Perhaps we should just replace this with a
696 root 1.16 * sscanf?
697     */
698     for (i = 0; i < 2; i++)
699     {
700     vals[i] = atoi (buf);
701 root 1.44
702 root 1.16 if (!(buf = strchr (buf, ' ')))
703     {
704     LOG (llevError, "Incomplete move command: %s\n", buf);
705     return;
706 root 1.12 }
707 root 1.44
708 root 1.16 buf++;
709 elmex 1.1 }
710 root 1.44
711 root 1.16 vals[2] = atoi (buf);
712 elmex 1.1
713     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715 elmex 1.1 }
716    
717     /******************************************************************************
718     *
719     * Start of commands the server sends to the client.
720     *
721     ******************************************************************************/
722    
723     /**
724     * Asks the client to query the user. This way, the client knows
725     * it needs to send something back (vs just printing out a message)
726     */
727 root 1.16 void
728 root 1.82 send_query (client *ns, uint8 flags, const char *text)
729 elmex 1.1 {
730 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
731 elmex 1.1 }
732    
733 root 1.91 /**
734     * Get player's current range attack in obuf.
735     */
736     static void
737 root 1.95 rangetostring (player *pl, char *obuf)
738 root 1.91 {
739     dynbuf_text buf;
740    
741 root 1.93 if (pl->ranged_ob)
742 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 root 1.93
744     if (pl->combat_ob)
745 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746 root 1.91
747 root 1.104 #if 0
748 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
749     if (pl->ob->chosen_skill)
750     buf << " Skill*: " << pl->ob->chosen_skill->name;
751 root 1.104 #endif
752 root 1.99
753 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
754 root 1.91 if (pl->golem)
755 root 1.96 buf << " Golem*: " << pl->golem->name;
756 root 1.91
757 root 1.109 buf << '\0';
758 root 1.94 buf.linearise (obuf);
759 root 1.91 }
760    
761 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
762 root 1.12 Old = New; \
763 root 1.28 sl << uint8 (Type) << uint64 (New); \
764 root 1.12 }
765 elmex 1.1
766     #define AddIfInt(Old,New,Type) if (Old != New) {\
767 root 1.12 Old = New; \
768 root 1.28 sl << uint8 (Type) << uint32 (New); \
769 root 1.12 }
770 elmex 1.1
771     #define AddIfShort(Old,New,Type) if (Old != New) {\
772 root 1.12 Old = New; \
773 root 1.28 sl << uint8 (Type) << uint16 (New); \
774 root 1.12 }
775 elmex 1.1
776 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
777 root 1.12 Old = New; \
778 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
779 root 1.12 }
780 elmex 1.1
781     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
782 root 1.28 free(Old); Old = strdup (New);\
783     sl << uint8 (Type) << data8 (New); \
784 root 1.12 }
785 elmex 1.1
786     /**
787     * Sends a statistics update. We look at the old values,
788     * and only send what has changed. Stat mapping values are in newclient.h
789     * Since this gets sent a lot, this is actually one of the few binary
790     * commands for now.
791     */
792 root 1.16 void
793     esrv_update_stats (player *pl)
794 elmex 1.1 {
795 root 1.16 char buf[MAX_BUF];
796     uint16 flags;
797    
798 root 1.61 client *ns = pl->ns;
799     if (!ns)
800     return;
801    
802 root 1.101 object *ob = pl->observe;
803 root 1.61 if (!ob)
804 root 1.53 return;
805    
806 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
807    
808 root 1.47 packet sl ("stats");
809 elmex 1.1
810 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
811     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
812     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
813     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
814     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
815     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
816     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
817     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
818     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
819     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 root 1.22
824 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
825 root 1.106 if (object *skill = opl->last_skill_ob[s])
826 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
827     {
828     ns->last_skill_exp [s] = skill->stats.exp;
829    
830     /* Always send along the level if exp changes. This is only
831     * 1 extra byte, but keeps processing simpler.
832     */
833     sl << uint8 (s + CS_STAT_SKILLINFO)
834     << uint8 (skill->level)
835     << uint64 (skill->stats.exp);
836     }
837 root 1.28
838 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
844 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
846 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 root 1.22
848 root 1.16 flags = 0;
849 root 1.22
850 root 1.106 if (opl->fire_on)
851 root 1.16 flags |= SF_FIREON;
852 root 1.22
853 root 1.106 if (opl->run_on)
854 root 1.16 flags |= SF_RUNON;
855    
856 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 root 1.22
858 root 1.61 if (ns->sc_version < 1025)
859     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 root 1.16 else
861 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
862     {
863     /* Skip ones we won't send */
864     if (atnr_cs_stat[i] == -1)
865     continue;
866 root 1.16
867 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 root 1.44 }
869 root 1.22
870 root 1.50 if (pl->ns->monitor_spells)
871 root 1.16 {
872 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 root 1.16 }
876 root 1.22
877 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879     set_title (ob, buf);
880     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 root 1.16
882     /* Only send it away if we have some actual data */
883 root 1.34 if (sl.length () > 6)
884 root 1.61 ns->send_packet (sl);
885 elmex 1.1 }
886    
887     /**
888     * Tells the client that here is a player it should start using.
889     */
890 root 1.16 void
891     esrv_new_player (player *pl, uint32 weight)
892 elmex 1.1 {
893 root 1.47 packet sl ("player");
894 elmex 1.1
895 root 1.28 sl << uint32 (pl->ob->count)
896     << uint32 (weight)
897 root 1.69 << uint32 (pl->ob->face)
898 root 1.28 << data8 (pl->ob->name);
899 root 1.16
900 root 1.61 pl->ns->last_weight = weight;
901 root 1.50 pl->ns->send_packet (sl);
902 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
903 elmex 1.1 }
904    
905     /******************************************************************************
906     *
907     * Start of map related commands.
908     *
909     ******************************************************************************/
910    
911     /** Clears a map cell */
912 root 1.16 static void
913 root 1.70 map_clearcell (struct MapCell *cell, int count)
914 elmex 1.1 {
915 root 1.75 cell->faces[0] = 0;
916     cell->faces[1] = 0;
917     cell->faces[2] = 0;
918     cell->smooth[0] = 0;
919     cell->smooth[1] = 0;
920     cell->smooth[2] = 0;
921     cell->count = count;
922     cell->stat_hp = 0;
923     cell->flags = 0;
924     cell->player = 0;
925 elmex 1.1 }
926    
927     #define MAX_LAYERS 3
928    
929     /**
930     * Removes the need to replicate the same code for each layer.
931     * this returns true if this space is now in fact different than
932     * it was.
933     * sl is the socklist this data is going into.
934     * ns is the socket we are working on - all the info we care
935     * about is in this socket structure, so now need not pass the
936     * entire player object.
937     * layer is the layer to update, with 2 being the floor and 0 the
938     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
939     * take. Interesting to note that before this function, the map1 function
940     * numbers the spaces differently - I think this was a leftover from
941     * the map command, where the faces stack up. Sinces that is no longer
942     * the case, it seems to make more sense to have these layer values
943     * actually match.
944     */
945 root 1.16 static int
946 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
947 elmex 1.1 {
948 root 1.75 object *ob = ms.faces_obj [layer];
949 root 1.16
950     /* If there is no object for this space, or if the face for the object
951     * is the blank face, set the face number to zero.
952     * else if we have the stored head object for this space, that takes
953     * precedence over the other object for this space.
954     * otherwise, we do special head processing
955     */
956 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
957 root 1.16
958     /* We've gotten what face we want to use for the object. Now see if
959     * if it has changed since we last sent it to the client.
960     */
961 root 1.75 if (lastcell.faces[layer] != face_num)
962 root 1.16 {
963 root 1.75 lastcell.faces[layer] = face_num;
964 root 1.73
965 root 1.74 if (!ns.faces_sent[face_num])
966 root 1.73 if (ob)
967     ns.send_faces (ob);
968     else
969 root 1.116 ns.send_face (face_num, 10);
970 root 1.28
971     sl << uint16 (face_num);
972 root 1.16 return 1;
973 elmex 1.1 }
974 root 1.28
975 root 1.16 /* Nothing changed */
976     return 0;
977 elmex 1.1 }
978    
979     /**
980     * Returns the size of a data for a map square as returned by
981     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
982     * available.
983     */
984 root 1.16 int
985 root 1.41 getExtendedMapInfoSize (client * ns)
986 root 1.16 {
987     int result = 0;
988    
989     if (ns->ext_mapinfos)
990     {
991     if (ns->EMI_smooth)
992     result += 1; /*One byte for smoothlevel */
993 elmex 1.1 }
994 root 1.44
995 root 1.16 return result;
996 elmex 1.1 }
997 root 1.16
998 root 1.62 // prefetch (and touch) all maps within a specific distancd
999     static void
1000     prefetch_surrounding_maps (maptile *map, int distance)
1001     {
1002     map->last_access = runtime;
1003    
1004     if (--distance)
1005     for (int dir = 4; --dir; )
1006     if (const shstr &path = map->tile_path [dir])
1007     if (maptile *&neigh = map->tile_map [dir])
1008     prefetch_surrounding_maps (neigh, distance);
1009     else
1010     neigh = maptile::find_async (path, map);
1011     }
1012    
1013     // prefetch a generous area around the player
1014     static void
1015     prefetch_surrounding_maps (object *op)
1016     {
1017     prefetch_surrounding_maps (op->map, 3);
1018     }
1019    
1020 elmex 1.1 /**
1021 root 1.101 * Draws client map.
1022 elmex 1.1 */
1023 root 1.16 void
1024 root 1.101 draw_client_map (player *pl)
1025 elmex 1.1 {
1026 root 1.101 object *ob = pl->observe;
1027     if (!ob->active)
1028     return;
1029    
1030     maptile *plmap = ob->map;
1031    
1032     /* If player is just joining the game, he isn't here yet, so the map
1033     * can get swapped out. If so, don't try to send them a map. All will
1034     * be OK once they really log in.
1035     */
1036 root 1.124 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1037 root 1.101 return;
1038    
1039 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 root 1.16 int estartlen, eoldlen;
1041     uint8 eentrysize;
1042     uint16 ewhatstart, ewhatflag;
1043     uint8 extendedinfos;
1044    
1045 root 1.101 check_map_change (pl);
1046     prefetch_surrounding_maps (pl->ob);
1047 root 1.16
1048 root 1.101 /* do LOS after calls to update_position */
1049 root 1.102 if (ob != pl->ob)
1050     clear_los (pl);
1051     else if (pl->do_los)
1052 root 1.101 {
1053     update_los (ob);
1054     pl->do_los = 0;
1055     }
1056    
1057     /**
1058     * This function uses the new map1 protocol command to send the map
1059     * to the client. It is necessary because the old map command supports
1060     * a maximum map size of 15x15.
1061     * This function is much simpler than the old one. This is because
1062     * the old function optimized to send as few face identifiers as possible,
1063     * at the expense of sending more coordinate location (coordinates were
1064     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1065     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1066     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1067     * and use the other 4 bits for other informatiion. For full documentation
1068     * of what we send, see the doc/Protocol file.
1069     * I will describe internally what we do:
1070     * the ns->lastmap shows how the map last looked when sent to the client.
1071     * in the lastmap structure, there is a cells array, which is set to the
1072     * maximum viewable size (As set in config.h).
1073     * in the cells, there are faces and a count value.
1074     * we use the count value to hold the darkness value. If -1, then this space
1075     * is not viewable.
1076     * we use faces[0] faces[1] faces[2] to hold what the three layers
1077     * look like.
1078     */
1079 root 1.58
1080 root 1.101 client &socket = *pl->ns;
1081 root 1.16
1082 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1083 root 1.33 packet esl;
1084 root 1.28
1085 root 1.34 startlen = sl.length ();
1086 root 1.25
1087 root 1.16 /*Extendedmapinfo structure initialisation */
1088     if (socket.ext_mapinfos)
1089     {
1090     extendedinfos = EMI_NOREDRAW;
1091 root 1.25
1092 root 1.16 if (socket.EMI_smooth)
1093     extendedinfos |= EMI_SMOOTH;
1094 root 1.25
1095 root 1.34 ewhatstart = esl.length ();
1096 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1097     could need to be taken away */
1098     eentrysize = getExtendedMapInfoSize (&socket);
1099 root 1.28 esl << "mapextended "
1100     << uint8 (extendedinfos)
1101     << uint8 (eentrysize);
1102 root 1.34
1103     estartlen = esl.length ();
1104 root 1.16 }
1105 root 1.25
1106 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1107     * locations.
1108     */
1109     ay = 0;
1110    
1111     /* We could do this logic as conditionals in the if statement,
1112     * but that started to get a bit messy to look at.
1113     */
1114 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1115     max_y = ob->y + (socket.mapy + 1) / 2;
1116 root 1.76
1117 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1118 root 1.16 {
1119 root 1.108 sint16 nx, ny;
1120     maptile *m = 0;
1121    
1122 root 1.16 ax = 0;
1123 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1124 root 1.16 {
1125 root 1.108 // check to see if we can simply go one right quickly
1126     ++nx;
1127     if (m && nx >= m->width)
1128     m = 0;
1129    
1130     if (!m)
1131     {
1132     nx = x; ny = y; m = plmap;
1133    
1134 root 1.121 if (xy_normalise (m, nx, ny))
1135     m->touch ();
1136     else
1137 root 1.108 m = 0;
1138     }
1139    
1140 root 1.72 int emask, mask;
1141 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1142    
1143 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1144 root 1.16
1145     /* If the coordinates are not valid, or it is too dark to see,
1146     * we tell the client as such
1147     */
1148     if (!m)
1149     {
1150     /* space is out of map. Update space and clear values
1151     * if this hasn't already been done. If the space is out
1152     * of the map, it shouldn't have a head
1153     */
1154     if (lastcell.count != -1)
1155     {
1156 root 1.28 sl << uint16 (mask);
1157 root 1.70 map_clearcell (&lastcell, -1);
1158 root 1.12 }
1159 root 1.72
1160     continue;
1161 root 1.16 }
1162 root 1.72
1163 root 1.102 int d = pl->blocked_los[ax][ay];
1164 root 1.72
1165     if (d > 3)
1166 root 1.16 {
1167 root 1.56
1168 root 1.16 int need_send = 0, count;
1169    
1170     /* This block deals with spaces that are not visible for whatever
1171 root 1.71 * reason. Still may need to send the head for this space.
1172 root 1.16 */
1173 root 1.12
1174 root 1.34 oldlen = sl.length ();
1175 root 1.3
1176 root 1.28 sl << uint16 (mask);
1177 root 1.25
1178 root 1.16 if (lastcell.count != -1)
1179     need_send = 1;
1180 root 1.25
1181 root 1.16 count = -1;
1182 root 1.3
1183 root 1.70 /* properly clear a previously sent big face */
1184 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1185 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1186     need_send = 1;
1187 root 1.3
1188 root 1.70 map_clearcell (&lastcell, count);
1189 root 1.3
1190 root 1.16 if ((mask & 0xf) || need_send)
1191 root 1.37 sl[oldlen + 1] = mask & 0xff;
1192 root 1.16 else
1193 root 1.34 sl.reset (oldlen);
1194 root 1.16 }
1195     else
1196     {
1197 root 1.71 /* In this block, the space is visible.
1198 root 1.16 */
1199    
1200     /* Rather than try to figure out what everything that we might
1201     * need to send is, then form the packet after that,
1202     * we presume that we will in fact form a packet, and update
1203     * the bits by what we do actually send. If we send nothing,
1204 root 1.34 * we just back out sl.length () to the old value, and no harm
1205 root 1.16 * is done.
1206     * I think this is simpler than doing a bunch of checks to see
1207     * what if anything we need to send, setting the bits, then
1208     * doing those checks again to add the real data.
1209     */
1210 root 1.72 oldlen = sl.length ();
1211 root 1.34 eoldlen = esl.length ();
1212 root 1.72
1213 root 1.28 sl << uint16 (mask);
1214 root 1.16
1215     unsigned char dummy;
1216     unsigned char *last_ext = &dummy;
1217    
1218     /* Darkness changed */
1219     if (lastcell.count != d && socket.darkness)
1220     {
1221     mask |= 0x8;
1222    
1223     if (socket.extmap)
1224     {
1225     *last_ext |= 0x80;
1226 root 1.37 last_ext = &sl[sl.length ()];
1227 root 1.28 sl << uint8 (d);
1228 root 1.16 }
1229     else
1230 root 1.28 sl << uint8 (255 - 64 * d);
1231 root 1.16 }
1232 root 1.3
1233 root 1.16 lastcell.count = d;
1234 root 1.8
1235 root 1.75 mapspace &ms = m->at (nx, ny);
1236 root 1.107 ms.update ();
1237 root 1.75
1238 root 1.16 if (socket.extmap)
1239     {
1240 root 1.86 uint8 stat_hp = 0;
1241 root 1.16 uint8 stat_width = 0;
1242 root 1.86 uint8 flags = 0;
1243     tag_t player = 0;
1244 root 1.16
1245     // send hp information, if applicable
1246 root 1.75 if (object *op = ms.faces_obj [0])
1247 root 1.125 if (op->is_head () && !op->invisible)
1248     {
1249     if (op->stats.maxhp > op->stats.hp
1250     && op->stats.maxhp > 0
1251     && (op->type == PLAYER
1252     || op->type == DOOR // does not work, have maxhp 0
1253     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1254     {
1255     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1256     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1257     }
1258    
1259     if (op->msg && op->msg[0] == '@')
1260     flags |= 1;
1261    
1262     if (op->type == PLAYER && op != ob)
1263     player = op->count;
1264     }
1265 root 1.12
1266 root 1.16 if (lastcell.stat_hp != stat_hp)
1267     {
1268     lastcell.stat_hp = stat_hp;
1269    
1270     mask |= 0x8;
1271     *last_ext |= 0x80;
1272 root 1.37 last_ext = &sl[sl.length ()];
1273 root 1.27
1274     sl << uint8 (5) << uint8 (stat_hp);
1275 root 1.16
1276     if (stat_width > 1)
1277     {
1278     *last_ext |= 0x80;
1279 root 1.37 last_ext = &sl[sl.length ()];
1280 root 1.27
1281     sl << uint8 (6) << uint8 (stat_width);
1282 root 1.16 }
1283     }
1284 root 1.12
1285 root 1.20 if (lastcell.player != player)
1286 root 1.16 {
1287     lastcell.player = player;
1288    
1289     mask |= 0x8;
1290     *last_ext |= 0x80;
1291 root 1.37 last_ext = &sl[sl.length ()];
1292 root 1.27
1293 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1294 root 1.16 }
1295 root 1.24
1296     if (lastcell.flags != flags)
1297     {
1298     lastcell.flags = flags;
1299    
1300     mask |= 0x8;
1301     *last_ext |= 0x80;
1302 root 1.37 last_ext = &sl[sl.length ()];
1303 root 1.27
1304     sl << uint8 (8) << uint8 (flags);
1305 root 1.24 }
1306 root 1.16 }
1307 root 1.12
1308 root 1.16 /* Floor face */
1309 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1310 root 1.16 mask |= 0x4;
1311    
1312     /* Middle face */
1313 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1314 root 1.16 mask |= 0x2;
1315    
1316 root 1.101 if (ms.player () == ob
1317     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1318 root 1.16 {
1319 root 1.75 // force player to be visible to himself if invisible
1320 root 1.101 if (lastcell.faces[0] != ob->face)
1321 root 1.16 {
1322 root 1.101 lastcell.faces[0] = ob->face;
1323 root 1.75
1324 root 1.16 mask |= 0x1;
1325 root 1.101 sl << uint16 (ob->face);
1326 root 1.25
1327 root 1.101 socket.send_faces (ob);
1328 root 1.12 }
1329     }
1330 root 1.75 /* Top face */
1331     else if (update_space (sl, socket, ms, lastcell, 0))
1332     mask |= 0x1;
1333 root 1.25
1334 root 1.16 /* Check to see if we are in fact sending anything for this
1335     * space by checking the mask. If so, update the mask.
1336     * if not, reset the len to that from before adding the mask
1337     * value, so we don't send those bits.
1338     */
1339     if (mask & 0xf)
1340 root 1.37 sl[oldlen + 1] = mask & 0xff;
1341 root 1.16 else
1342 root 1.34 sl.reset (oldlen);
1343 root 1.25
1344 root 1.75 if (socket.ext_mapinfos)
1345     esl << uint16 (emask);
1346    
1347     if (socket.EMI_smooth)
1348     {
1349     for (int layer = 2+1; layer--; )
1350     {
1351     object *ob = ms.faces_obj [layer];
1352    
1353     // If there is no object for this space, or if the face for the object
1354     // is the blank face, set the smoothlevel to zero.
1355     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1356    
1357     // We've gotten what face we want to use for the object. Now see if
1358     // if it has changed since we last sent it to the client.
1359     if (lastcell.smooth[layer] != smoothlevel)
1360     {
1361     lastcell.smooth[layer] = smoothlevel;
1362     esl << uint8 (smoothlevel);
1363     emask |= 1 << layer;
1364     }
1365     }
1366    
1367     if (emask & 0xf)
1368     esl[eoldlen + 1] = emask & 0xff;
1369     else
1370     esl.reset (eoldlen);
1371     }
1372 root 1.16 } /* else this is a viewable space */
1373     } /* for x loop */
1374     } /* for y loop */
1375    
1376 root 1.84 socket.flush_fx ();
1377    
1378 root 1.16 /* Verify that we in fact do need to send this */
1379     if (socket.ext_mapinfos)
1380     {
1381 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1382 root 1.16 {
1383     /* No map data will follow, so don't say the client
1384     * it doesn't need draw!
1385     */
1386 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1387 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1388 root 1.16 }
1389 root 1.18
1390 root 1.34 if (esl.length () > estartlen)
1391 root 1.37 socket.send_packet (esl);
1392 root 1.16 }
1393 root 1.18
1394 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1395 root 1.16 {
1396 root 1.37 socket.send_packet (sl);
1397 root 1.16 socket.sent_scroll = 0;
1398 elmex 1.1 }
1399     }
1400    
1401     /*****************************************************************************/
1402     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1403     /* a player. Of course, the client need to know the command to be able to */
1404     /* manage it ! */
1405     /*****************************************************************************/
1406 root 1.16 void
1407     send_plugin_custom_message (object *pl, char *buf)
1408 elmex 1.1 {
1409 root 1.50 pl->contr->ns->send_packet (buf);
1410 elmex 1.1 }
1411    
1412     /**
1413     * This sends the skill number to name mapping. We ignore
1414     * the params - we always send the same info no matter what.
1415     */
1416 root 1.16 void
1417 root 1.41 send_skill_info (client *ns, char *params)
1418 elmex 1.1 {
1419 root 1.33 packet sl;
1420 root 1.28 sl << "replyinfo skill_info\n";
1421    
1422     for (int i = 1; i < NUM_SKILLS; i++)
1423 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1424 elmex 1.1
1425 root 1.118 if (sl.length () > MAXSOCKBUF)
1426 root 1.16 {
1427     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1428     fatal (0);
1429 elmex 1.1 }
1430 root 1.28
1431 root 1.37 ns->send_packet (sl);
1432 elmex 1.1 }
1433    
1434     /**
1435     * This sends the spell path to name mapping. We ignore
1436     * the params - we always send the same info no matter what.
1437     */
1438 root 1.16 void
1439 root 1.41 send_spell_paths (client * ns, char *params)
1440 root 1.16 {
1441 root 1.33 packet sl;
1442 root 1.28
1443     sl << "replyinfo spell_paths\n";
1444    
1445     for (int i = 0; i < NRSPELLPATHS; i++)
1446 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1447 root 1.16
1448 root 1.118 if (sl.length () > MAXSOCKBUF)
1449 root 1.16 {
1450     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1451     fatal (0);
1452 elmex 1.1 }
1453 root 1.28
1454 root 1.37 ns->send_packet (sl);
1455 elmex 1.1 }
1456    
1457     /**
1458     * This looks for any spells the player may have that have changed their stats.
1459     * it then sends an updspell packet for each spell that has changed in this way
1460     */
1461 root 1.16 void
1462     esrv_update_spells (player *pl)
1463     {
1464 root 1.53 if (!pl->ns)
1465     return;
1466    
1467 root 1.50 if (!pl->ns->monitor_spells)
1468 root 1.16 return;
1469 root 1.28
1470     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1471 root 1.16 {
1472     if (spell->type == SPELL)
1473     {
1474 root 1.28 int flags = 0;
1475    
1476 root 1.16 /* check if we need to update it */
1477     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1478     {
1479     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1480     flags |= UPD_SP_MANA;
1481     }
1482 root 1.28
1483 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1484     {
1485     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1486     flags |= UPD_SP_GRACE;
1487     }
1488 root 1.28
1489 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1490     {
1491     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1492     flags |= UPD_SP_DAMAGE;
1493     }
1494 root 1.28
1495     if (flags)
1496 root 1.16 {
1497 root 1.33 packet sl;
1498 root 1.27
1499 root 1.28 sl << "updspell "
1500     << uint8 (flags)
1501     << uint32 (spell->count);
1502 root 1.27
1503     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1504     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1505     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1506    
1507 root 1.50 pl->ns->send_packet (sl);
1508 root 1.12 }
1509     }
1510 elmex 1.1 }
1511     }
1512    
1513 root 1.16 void
1514     esrv_remove_spell (player *pl, object *spell)
1515     {
1516 root 1.50 if (!pl->ns->monitor_spells)
1517 root 1.16 return;
1518 root 1.28
1519 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1520     {
1521     LOG (llevError, "Invalid call to esrv_remove_spell");
1522     return;
1523     }
1524 root 1.27
1525 root 1.47 packet sl ("delspell");
1526 root 1.28
1527 root 1.47 sl << uint32 (spell->count);
1528 root 1.27
1529 root 1.50 pl->ns->send_packet (sl);
1530 elmex 1.1 }
1531    
1532     /* appends the spell *spell to the Socklist we will send the data to. */
1533 root 1.16 static void
1534 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1535 root 1.16 {
1536 pippijn 1.67 int i, skill = 0;
1537 root 1.16
1538     if (!(spell->name))
1539     {
1540     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1541     return;
1542     }
1543 root 1.27
1544 root 1.16 /* store costs and damage in the object struct, to compare to later */
1545 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1546 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1547 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1548 elmex 1.1
1549 root 1.16 /* figure out which skill it uses, if it uses one */
1550     if (spell->skill)
1551     {
1552     for (i = 1; i < NUM_SKILLS; i++)
1553     if (!strcmp (spell->skill, skill_names[i]))
1554     {
1555     skill = i + CS_STAT_SKILLINFO;
1556     break;
1557     }
1558 elmex 1.1 }
1559    
1560 root 1.69 // spells better have a face
1561     if (!spell->face)
1562     {
1563     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1564     spell->face = face_find ("burnout.x11", blank_face);
1565     }
1566    
1567 root 1.117 pl->ns->send_face (spell->face);
1568    
1569 root 1.27 /* send the current values */
1570     sl << uint32 (spell->count)
1571     << uint16 (spell->level)
1572     << uint16 (spell->casting_time)
1573     << uint16 (spell->last_sp)
1574     << uint16 (spell->last_grace)
1575     << uint16 (spell->last_eat)
1576     << uint8 (skill)
1577     << uint32 (spell->path_attuned)
1578 root 1.69 << uint32 (spell->face)
1579 root 1.27 << data8 (spell->name)
1580     << data16 (spell->msg);
1581 elmex 1.1 }
1582    
1583     /**
1584     * This tells the client to add the spell *ob, if *ob is NULL, then add
1585     * all spells in the player's inventory.
1586     */
1587 root 1.16 void
1588     esrv_add_spells (player *pl, object *spell)
1589     {
1590     if (!pl)
1591     {
1592     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1593     return;
1594     }
1595 root 1.28
1596 root 1.50 if (!pl->ns->monitor_spells)
1597 root 1.16 return;
1598 root 1.28
1599 root 1.47 packet sl ("addspell");
1600 root 1.28
1601 root 1.16 if (!spell)
1602     {
1603 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1604 root 1.16 {
1605     /* were we to simply keep appending data here, we could exceed
1606     * MAXSOCKBUF if the player has enough spells to add, we know that
1607     * append_spells will always append 19 data bytes, plus 4 length
1608     * bytes and 3 strings (because that is the spec) so we need to
1609     * check that the length of those 3 strings, plus the 23 bytes,
1610     * won't take us over the length limit for the socket, if it does,
1611     * we need to send what we already have, and restart packet formation
1612     */
1613 root 1.117 if (spell->type != SPELL)
1614     continue;
1615    
1616 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1617     * to show add_spell is 26 bytes + 2 strings. However, the overun
1618     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1619     * like it will fix this
1620     */
1621 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1622 root 1.16 {
1623 root 1.117 pl->ns->flush_fx ();
1624 root 1.50 pl->ns->send_packet (sl);
1625 root 1.34
1626     sl.reset ();
1627     sl << "addspell ";
1628 root 1.16 }
1629 root 1.27
1630     append_spell (pl, sl, spell);
1631 root 1.16 }
1632     }
1633     else if (spell->type != SPELL)
1634     {
1635     LOG (llevError, "Asked to send a non-spell object as a spell");
1636     return;
1637     }
1638     else
1639 root 1.27 append_spell (pl, sl, spell);
1640    
1641 root 1.118 if (sl.length () > MAXSOCKBUF)
1642 root 1.16 {
1643     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1644     fatal (0);
1645     }
1646 root 1.27
1647 root 1.16 /* finally, we can send the packet */
1648 root 1.117 pl->ns->flush_fx ();
1649 root 1.50 pl->ns->send_packet (sl);
1650 elmex 1.1 }
1651 root 1.28