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Revision: 1.130
Committed: Tue May 20 03:14:19 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.129: +19 -0 lines
Log Message:
newmap optimisation

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.119 pl->ns->mapinfo_queue_clear ();
135    
136 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 root 1.7
138 root 1.79 pl->ns->force_newmap = false;
139    
140 root 1.50 if (pl->ns->newmapcmd == 1)
141     pl->ns->send_packet ("newmap");
142 root 1.7
143 root 1.50 pl->ns->floorbox_reset ();
144 root 1.7 }
145    
146 root 1.66 /** check for map/region change and send new map data */
147 elmex 1.1 static void
148     check_map_change (player *pl)
149     {
150 root 1.50 client &socket = *pl->ns;
151 root 1.101 object *ob = pl->observe;
152 elmex 1.1
153 root 1.130 // first try to aovid a full newmap on tiled map scrolls
154     if (socket.current_map != ob->map)
155     {
156     rv_vector rv;
157    
158     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
159    
160     // manhattan distance is very handy here
161     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
162     {
163     socket.current_map = ob->map;
164     socket.current_x = ob->x;
165     socket.current_y = ob->y;
166    
167     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
168     socket.floorbox_reset ();
169     }
170     }
171    
172 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
173 root 1.79 {
174 root 1.7 clear_map (pl);
175 root 1.80 socket.current_map = ob->map;
176 elmex 1.1
177 root 1.2 if (socket.mapinfocmd)
178 elmex 1.1 {
179 root 1.16 if (ob->map && ob->map->path[0])
180 root 1.2 {
181     int flags = 0;
182 elmex 1.1
183 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
184     if (ob->map->tile_path[1]) flags |= 2;
185     if (ob->map->tile_path[2]) flags |= 4;
186     if (ob->map->tile_path[3]) flags |= 8;
187 root 1.2
188 root 1.101 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
189     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
190     ob->map->width, ob->map->height, &ob->map->path);
191 root 1.2 }
192     else
193 root 1.101 socket.send_packet ("mapinfo current");
194 root 1.16 }
195 elmex 1.1 }
196 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
197     {
198 root 1.7 int dx = ob->x - socket.current_x;
199     int dy = ob->y - socket.current_y;
200    
201     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
202 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
203 root 1.7 else
204     {
205     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
206 root 1.46 socket.floorbox_reset ();
207 root 1.7 }
208 root 1.2 }
209    
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212 root 1.66
213     region *reg = ob->region ();
214     if (socket.current_region != reg)
215     {
216 root 1.115 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
217 root 1.66 socket.current_region = reg;
218     }
219 elmex 1.1 }
220    
221 root 1.40 /**
222     * RequestInfo is sort of a meta command. There is some specific
223     * request of information, but we call other functions to provide
224     * that information.
225     */
226     void
227 root 1.114 RequestInfo (char *buf, int len, client *ns)
228 root 1.40 {
229 root 1.114 char *params;
230 root 1.40
231     /* find the first space, make it null, and update the
232     * params pointer.
233     */
234 root 1.114 for (params = buf; *params; params++)
235     if (*params == ' ')
236 root 1.40 {
237 root 1.114 *params++ = 0;
238 root 1.40 break;
239     }
240    
241     if (!strcmp (buf, "image_info"))
242     send_image_info (ns, params);
243     else if (!strcmp (buf, "image_sums"))
244     send_image_sums (ns, params);
245     else if (!strcmp (buf, "skill_info"))
246     send_skill_info (ns, params);
247     else if (!strcmp (buf, "spell_paths"))
248     send_spell_paths (ns, params);
249     else
250 root 1.114 {
251     // undo tokenisation above and send replyinfo with the request unchanged
252     if (*params)
253     *--params = ' ';
254    
255     ns->send_packet_printf ("replyinfo %s", buf);
256     }
257 root 1.40 }
258    
259 root 1.16 void
260     ExtCmd (char *buf, int len, player *pl)
261 elmex 1.1 {
262 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263 elmex 1.1 }
264    
265 root 1.16 void
266 root 1.45 ExtiCmd (char *buf, int len, client *ns)
267     {
268     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269     }
270    
271     void
272 root 1.119 client::mapinfo_queue_clear ()
273 elmex 1.1 {
274 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275     free (*i);
276 root 1.16
277 root 1.119 mapinfo_queue.clear ();
278     }
279 elmex 1.1
280 root 1.119 bool
281     client::mapinfo_try (char *buf)
282     {
283     char *token = buf;
284     buf += strlen (buf) + 9;
285 elmex 1.1
286 root 1.119 // initial map and its origin
287 root 1.122 maptile *map = pl->observe->map;
288     int mapx = pl->ns->mapx / 2 - pl->observe->x;
289     int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 root 1.119 int max_distance = 8; // limit maximum path length to something generous
291 elmex 1.1
292 root 1.119 while (*buf && map && max_distance)
293 elmex 1.1 {
294 root 1.119 int dir = *buf++ - '1';
295 elmex 1.1
296 root 1.119 if (dir >= 0 && dir <= 3)
297     {
298     if (!map->tile_path [dir])
299     map = 0;
300 root 1.120 else if (map->tile_available (dir, false))
301 root 1.119 {
302     maptile *neigh = map->tile_map [dir];
303 elmex 1.1
304 root 1.119 switch (dir)
305     {
306     case 0: mapy -= neigh->height; break;
307     case 2: mapy += map ->height; break;
308     case 3: mapx -= neigh->width ; break;
309     case 1: mapx += map ->width ; break;
310     }
311 elmex 1.1
312 root 1.119 map = neigh;
313     --max_distance;
314 elmex 1.1 }
315 root 1.119 else
316     return 0;
317     }
318     else
319     max_distance = 0;
320     }
321    
322     if (!max_distance)
323     send_packet_printf ("mapinfo %s error", token);
324 root 1.120 else if (!map || !map->path)
325 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
326     else
327     {
328     int flags = 0;
329    
330     if (map->tile_path[0]) flags |= 1;
331     if (map->tile_path[1]) flags |= 2;
332     if (map->tile_path[2]) flags |= 4;
333     if (map->tile_path[3]) flags |= 8;
334    
335     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336     }
337    
338     return 1;
339     }
340 elmex 1.1
341 root 1.119 void
342     client::mapinfo_queue_run ()
343     {
344     if (mapinfo_queue.empty () || !pl)
345     return;
346    
347     for (int i = 0; i < mapinfo_queue.size (); ++i)
348     if (mapinfo_try (mapinfo_queue [i]))
349     {
350     free (mapinfo_queue [i]);
351     mapinfo_queue.erase (i);
352     }
353     else
354     ++i;
355     }
356    
357     void
358     MapInfoCmd (char *buf, int len, player *pl)
359     {
360     // <mapinfo tag spatial tile-path
361     // >mapinfo tag spatial flags x y w h hash
362    
363     char *token = buf;
364 elmex 1.1
365 root 1.119 if (!(buf = strchr (buf, ' ')))
366     return;
367 elmex 1.1
368 root 1.119 if (!strncmp (buf, " spatial ", 9))
369     {
370     char *copy = strdup (token);
371     copy [buf - token] = 0;
372 root 1.16
373 root 1.119 #if 0
374     // this makes only sense when we flush the buffer immediately
375     if (pl->ns->mapinfo_try (copy))
376     free (copy);
377 elmex 1.1 else
378 root 1.119 #endif
379     pl->ns->mapinfo_queue.push_back (copy);
380 elmex 1.1 }
381     else
382 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
383 elmex 1.1 }
384    
385 root 1.83 /** This is the Setup cmd */
386 root 1.16 void
387 root 1.41 SetUp (char *buf, int len, client * ns)
388 elmex 1.1 {
389 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
390 elmex 1.1 }
391    
392     /**
393     * The client has requested to be added to the game.
394     * This is what takes care of it. We tell the client how things worked out.
395     * I am not sure if this file is the best place for this function. however,
396     * it either has to be here or init_sockets needs to be exported.
397     */
398 root 1.16 void
399 root 1.77 AddMeCmd (char *buf, int len, client *ns)
400 elmex 1.1 {
401 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402 elmex 1.1 }
403    
404     /** Reply to ExtendedInfos command */
405 root 1.16 void
406 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
407 root 1.16 {
408     char cmdback[MAX_BUF];
409     char command[50];
410     int info, nextinfo;
411    
412     cmdback[0] = '\0';
413     nextinfo = 0;
414 root 1.17
415 root 1.16 while (1)
416     {
417     /* 1. Extract an info */
418     info = nextinfo;
419 root 1.17
420 root 1.16 while ((info < len) && (buf[info] == ' '))
421     info++;
422 root 1.17
423 root 1.16 if (info >= len)
424     break;
425 root 1.17
426 root 1.16 nextinfo = info + 1;
427 root 1.17
428 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
429     nextinfo++;
430 root 1.17
431 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
432     continue;
433 root 1.17
434 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
435 root 1.17
436 root 1.16 /* 2. Interpret info */
437     if (!strcmp ("smooth", command))
438 root 1.17 /* Toggle smoothing */
439     ns->EMI_smooth = !ns->EMI_smooth;
440 root 1.16 else
441 root 1.17 /*bad value */;
442    
443 root 1.16 /*3. Next info */
444     }
445 root 1.17
446 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
447 root 1.17
448 root 1.16 if (ns->EMI_smooth)
449     {
450     strcat (cmdback, " ");
451     strcat (cmdback, "smoothing");
452     }
453 root 1.17
454 root 1.32 ns->send_packet (cmdback);
455 elmex 1.1 }
456 root 1.16
457 elmex 1.1 /*
458     #define MSG_TYPE_BOOK 1
459     #define MSG_TYPE_CARD 2
460     #define MSG_TYPE_PAPER 3
461     #define MSG_TYPE_SIGN 4
462     #define MSG_TYPE_MONUMENT 5
463     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
464 root 1.16
465 elmex 1.1 /** Reply to ExtendedInfos command */
466 root 1.16 void
467 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
468 root 1.16 {
469     char cmdback[MAX_BUF];
470     char temp[10];
471     char command[50];
472     int info, nextinfo, i, flag;
473    
474     cmdback[0] = '\0';
475 root 1.17
476 root 1.16 nextinfo = 0;
477     while (1)
478     {
479     /* 1. Extract an info */
480     info = nextinfo;
481 root 1.17
482 root 1.16 while ((info < len) && (buf[info] == ' '))
483     info++;
484 root 1.17
485 root 1.16 if (info >= len)
486     break;
487 root 1.17
488 root 1.16 nextinfo = info + 1;
489 root 1.17
490 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
491     nextinfo++;
492 root 1.17
493 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
494     continue;
495 root 1.17
496 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
497     command[nextinfo - info] = '\0';
498     /* 2. Interpret info */
499     i = sscanf (command, "%d", &flag);
500 root 1.17
501 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
502     ns->supported_readables |= (1 << flag);
503     /*3. Next info */
504     }
505 root 1.17
506 root 1.16 /* Send resulting state */
507     strcpy (cmdback, "ExtendedTextSet");
508 root 1.17
509 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
510     if (ns->supported_readables & (1 << i))
511     {
512     strcat (cmdback, " ");
513     snprintf (temp, sizeof (temp), "%d", i);
514     strcat (cmdback, temp);
515     }
516 root 1.17
517 root 1.32 ns->send_packet (cmdback);
518 elmex 1.1 }
519    
520     /**
521     * This handles the general commands from the client (ie, north, fire, cast,
522     * etc.)
523     */
524 root 1.16 void
525     PlayerCmd (char *buf, int len, player *pl)
526 elmex 1.1 {
527 root 1.16 /* Check if there is a count. In theory, a zero count could also be
528     * sent, so check for that also.
529     */
530     if (atoi (buf) || buf[0] == '0')
531     {
532     pl->count = atoi ((char *) buf);
533 root 1.44
534 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
535     if (!buf)
536 root 1.44 return;
537    
538 root 1.16 buf++;
539 elmex 1.1 }
540 root 1.44
541 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
542 root 1.44
543 root 1.16 /* Perhaps something better should be done with a left over count.
544     * Cleaning up the input should probably be done first - all actions
545     * for the command that issued the count should be done before any other
546     * commands.
547     */
548     pl->count = 0;
549 elmex 1.1 }
550    
551     /**
552     * This handles the general commands from the client (ie, north, fire, cast,
553     * etc.). It is a lot like PlayerCmd above, but is called with the
554     * 'ncom' method which gives more information back to the client so it
555     * can throttle.
556     */
557 root 1.16 void
558 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
559 elmex 1.1 {
560 root 1.44 if (len <= 6)
561 root 1.16 {
562 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
563 root 1.16 return;
564     }
565    
566 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
567     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
568 root 1.30
569 root 1.16 /* -1 is special - no repeat, but don't update */
570     if (repeat != -1)
571 root 1.28 pl->count = repeat;
572    
573 root 1.44 buf += 6; //len -= 6;
574 root 1.16
575 root 1.44 execute_newserver_command (pl->ob, buf);
576 root 1.28
577 root 1.16 /* Perhaps something better should be done with a left over count.
578     * Cleaning up the input should probably be done first - all actions
579     * for the command that issued the count should be done before any other
580     * commands.
581     */
582     pl->count = 0;
583    
584 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
585 root 1.65 int time = fabs (pl->ob->speed) < 0.001
586 root 1.44 ? time = MAX_TIME * 100
587 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
588 root 1.27
589 root 1.28 /* Send confirmation of command execution now */
590 root 1.47 packet sl ("comc");
591     sl << uint16 (cmdid) << uint32 (time);
592 root 1.50 pl->ns->send_packet (sl);
593 elmex 1.1 }
594    
595     /** This is a reply to a previous query. */
596 root 1.16 void
597 root 1.49 ReplyCmd (char *buf, int len, client *ns)
598 elmex 1.1 {
599 root 1.50 if (ns->state == ST_CUSTOM)
600     {
601     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
602     return;
603     }
604    
605 root 1.49 if (!ns->pl)
606     return; //TODO: depends on the exact reply we are after
607     //TODO: but right now, we always have a ns->pl
608    
609     player *pl = ns->pl;
610    
611 root 1.16 /* This is to synthesize how the data would be stored if it
612 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
613 root 1.16 * once all the X11 code is removed from the server.
614     *
615     * We pass 13 to many of the functions because this way they
616     * think it was the carriage return that was entered, and the
617     * function then does not try to do additional input.
618     */
619     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
620    
621     /* this avoids any hacking here */
622    
623 root 1.50 switch (ns->state)
624 root 1.16 {
625 root 1.44 case ST_PLAYING:
626     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
627     break;
628    
629     case ST_GET_PARTY_PASSWORD: /* Get password for party */
630     receive_party_password (pl->ob, 13);
631     break;
632 elmex 1.1
633 root 1.44 default:
634 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
635 elmex 1.1 }
636     }
637    
638     /**
639     * Client tells its version. If there is a mismatch, we close the
640     * socket. In real life, all we should care about is the client having
641     * something older than the server. If we assume the client will be
642     * backwards compatible, having it be a later version should not be a
643     * problem.
644     */
645 root 1.16 void
646 root 1.41 VersionCmd (char *buf, int len, client * ns)
647 elmex 1.1 {
648 root 1.16 if (!buf)
649     {
650     LOG (llevError, "CS: received corrupted version command\n");
651     return;
652 elmex 1.1 }
653    
654 root 1.16 ns->cs_version = atoi (buf);
655     ns->sc_version = ns->cs_version;
656 root 1.44
657     LOG (llevDebug, "connection from client <%s>\n", buf);
658    
659     //TODO: should log here just for statistics
660    
661     //if (VERSION_CS != ns->cs_version)
662     // unchecked;
663    
664     char *cp = strchr (buf + 1, ' ');
665 root 1.16 if (!cp)
666     return;
667 root 1.44
668 root 1.16 ns->sc_version = atoi (cp);
669 root 1.44
670     //if (VERSION_SC != ns->sc_version)
671     // unchecked;
672    
673 root 1.16 cp = strchr (cp + 1, ' ');
674 root 1.44
675 root 1.16 if (cp)
676     {
677 root 1.89 ns->version = cp + 1;
678 root 1.16
679 root 1.29 if (ns->sc_version < 1026)
680 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
681 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
682 elmex 1.1 }
683     }
684    
685     /** sound related functions. */
686 root 1.16 void
687 root 1.41 SetSound (char *buf, int len, client * ns)
688 elmex 1.1 {
689 root 1.16 ns->sound = atoi (buf);
690 elmex 1.1 }
691    
692     /** client wants the map resent */
693 root 1.16 void
694     MapRedrawCmd (char *buf, int len, player *pl)
695 elmex 1.1 {
696     /* This function is currently disabled; just clearing the map state results in
697     * display errors. It should clear the cache and send a newmap command.
698     * Unfortunately this solution does not work because some client versions send
699     * a mapredraw command after receiving a newmap command.
700     */
701     }
702    
703     /**
704     * Moves an object (typically, container to inventory).
705     * syntax is: move (to) (tag) (nrof)
706     */
707 root 1.16 void
708     MoveCmd (char *buf, int len, player *pl)
709 elmex 1.1 {
710 root 1.129 int to, tag, nrof;
711 elmex 1.1
712 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
713 root 1.16 {
714 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
715     return;
716 elmex 1.1 }
717 root 1.44
718 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
719 elmex 1.1 }
720    
721     /******************************************************************************
722     *
723     * Start of commands the server sends to the client.
724     *
725     ******************************************************************************/
726    
727     /**
728     * Asks the client to query the user. This way, the client knows
729     * it needs to send something back (vs just printing out a message)
730     */
731 root 1.16 void
732 root 1.82 send_query (client *ns, uint8 flags, const char *text)
733 elmex 1.1 {
734 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
735 elmex 1.1 }
736    
737 root 1.91 /**
738     * Get player's current range attack in obuf.
739     */
740     static void
741 root 1.95 rangetostring (player *pl, char *obuf)
742 root 1.91 {
743     dynbuf_text buf;
744    
745 root 1.93 if (pl->ranged_ob)
746 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
747 root 1.93
748     if (pl->combat_ob)
749 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
750 root 1.91
751 root 1.104 #if 0
752 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
753     if (pl->ob->chosen_skill)
754     buf << " Skill*: " << pl->ob->chosen_skill->name;
755 root 1.104 #endif
756 root 1.99
757 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
758 root 1.91 if (pl->golem)
759 root 1.96 buf << " Golem*: " << pl->golem->name;
760 root 1.91
761 root 1.109 buf << '\0';
762 root 1.94 buf.linearise (obuf);
763 root 1.91 }
764    
765 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
766 root 1.12 Old = New; \
767 root 1.28 sl << uint8 (Type) << uint64 (New); \
768 root 1.12 }
769 elmex 1.1
770     #define AddIfInt(Old,New,Type) if (Old != New) {\
771 root 1.12 Old = New; \
772 root 1.28 sl << uint8 (Type) << uint32 (New); \
773 root 1.12 }
774 elmex 1.1
775     #define AddIfShort(Old,New,Type) if (Old != New) {\
776 root 1.12 Old = New; \
777 root 1.28 sl << uint8 (Type) << uint16 (New); \
778 root 1.12 }
779 elmex 1.1
780 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
781 root 1.12 Old = New; \
782 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
783 root 1.12 }
784 elmex 1.1
785     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
786 root 1.28 free(Old); Old = strdup (New);\
787     sl << uint8 (Type) << data8 (New); \
788 root 1.12 }
789 elmex 1.1
790     /**
791     * Sends a statistics update. We look at the old values,
792     * and only send what has changed. Stat mapping values are in newclient.h
793     * Since this gets sent a lot, this is actually one of the few binary
794     * commands for now.
795     */
796 root 1.16 void
797     esrv_update_stats (player *pl)
798 elmex 1.1 {
799 root 1.16 char buf[MAX_BUF];
800     uint16 flags;
801    
802 root 1.61 client *ns = pl->ns;
803     if (!ns)
804     return;
805    
806 root 1.101 object *ob = pl->observe;
807 root 1.61 if (!ob)
808 root 1.53 return;
809    
810 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
811    
812 root 1.47 packet sl ("stats");
813 elmex 1.1
814 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
815     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
816     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
817     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
818     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
819     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
820     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
821     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
822     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
823     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
824     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
825     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
826     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
827 root 1.22
828 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
829 root 1.106 if (object *skill = opl->last_skill_ob[s])
830 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
831     {
832     ns->last_skill_exp [s] = skill->stats.exp;
833    
834     /* Always send along the level if exp changes. This is only
835     * 1 extra byte, but keeps processing simpler.
836     */
837     sl << uint8 (s + CS_STAT_SKILLINFO)
838     << uint8 (skill->level)
839     << uint64 (skill->stats.exp);
840     }
841 root 1.28
842 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
843     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
844     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
845     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
846     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
847 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
848 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
849 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
850 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
851 root 1.22
852 root 1.16 flags = 0;
853 root 1.22
854 root 1.106 if (opl->fire_on)
855 root 1.16 flags |= SF_FIREON;
856 root 1.22
857 root 1.106 if (opl->run_on)
858 root 1.16 flags |= SF_RUNON;
859    
860 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
861 root 1.22
862 root 1.61 if (ns->sc_version < 1025)
863     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
864 root 1.16 else
865 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
866     {
867     /* Skip ones we won't send */
868     if (atnr_cs_stat[i] == -1)
869     continue;
870 root 1.16
871 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
872 root 1.44 }
873 root 1.22
874 root 1.50 if (pl->ns->monitor_spells)
875 root 1.16 {
876 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
877     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
878     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
879 root 1.16 }
880 root 1.22
881 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
882 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
883     set_title (ob, buf);
884     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
885 root 1.16
886     /* Only send it away if we have some actual data */
887 root 1.34 if (sl.length () > 6)
888 root 1.61 ns->send_packet (sl);
889 elmex 1.1 }
890    
891     /**
892     * Tells the client that here is a player it should start using.
893     */
894 root 1.16 void
895 root 1.126 esrv_new_player (player *pl)
896 elmex 1.1 {
897 root 1.126 sint32 weight = pl->ob->client_weight ();
898    
899 root 1.47 packet sl ("player");
900 elmex 1.1
901 root 1.28 sl << uint32 (pl->ob->count)
902     << uint32 (weight)
903 root 1.69 << uint32 (pl->ob->face)
904 root 1.28 << data8 (pl->ob->name);
905 root 1.16
906 root 1.61 pl->ns->last_weight = weight;
907 root 1.50 pl->ns->send_packet (sl);
908 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
909 elmex 1.1 }
910    
911     /******************************************************************************
912     *
913     * Start of map related commands.
914     *
915     ******************************************************************************/
916    
917     /** Clears a map cell */
918 root 1.16 static void
919 root 1.70 map_clearcell (struct MapCell *cell, int count)
920 elmex 1.1 {
921 root 1.75 cell->faces[0] = 0;
922     cell->faces[1] = 0;
923     cell->faces[2] = 0;
924     cell->smooth[0] = 0;
925     cell->smooth[1] = 0;
926     cell->smooth[2] = 0;
927     cell->count = count;
928     cell->stat_hp = 0;
929     cell->flags = 0;
930     cell->player = 0;
931 elmex 1.1 }
932    
933     #define MAX_LAYERS 3
934    
935     /**
936     * Removes the need to replicate the same code for each layer.
937     * this returns true if this space is now in fact different than
938     * it was.
939     * sl is the socklist this data is going into.
940     * ns is the socket we are working on - all the info we care
941     * about is in this socket structure, so now need not pass the
942     * entire player object.
943     * layer is the layer to update, with 2 being the floor and 0 the
944     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
945     * take. Interesting to note that before this function, the map1 function
946     * numbers the spaces differently - I think this was a leftover from
947     * the map command, where the faces stack up. Sinces that is no longer
948     * the case, it seems to make more sense to have these layer values
949     * actually match.
950     */
951 root 1.16 static int
952 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
953 elmex 1.1 {
954 root 1.75 object *ob = ms.faces_obj [layer];
955 root 1.16
956     /* If there is no object for this space, or if the face for the object
957     * is the blank face, set the face number to zero.
958     * else if we have the stored head object for this space, that takes
959     * precedence over the other object for this space.
960     * otherwise, we do special head processing
961     */
962 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
963 root 1.16
964     /* We've gotten what face we want to use for the object. Now see if
965     * if it has changed since we last sent it to the client.
966     */
967 root 1.75 if (lastcell.faces[layer] != face_num)
968 root 1.16 {
969 root 1.75 lastcell.faces[layer] = face_num;
970 root 1.73
971 root 1.74 if (!ns.faces_sent[face_num])
972 root 1.73 if (ob)
973     ns.send_faces (ob);
974     else
975 root 1.116 ns.send_face (face_num, 10);
976 root 1.28
977     sl << uint16 (face_num);
978 root 1.16 return 1;
979 elmex 1.1 }
980 root 1.28
981 root 1.16 /* Nothing changed */
982     return 0;
983 elmex 1.1 }
984    
985     /**
986     * Returns the size of a data for a map square as returned by
987     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
988     * available.
989     */
990 root 1.16 int
991 root 1.41 getExtendedMapInfoSize (client * ns)
992 root 1.16 {
993     int result = 0;
994    
995     if (ns->ext_mapinfos)
996     {
997     if (ns->EMI_smooth)
998     result += 1; /*One byte for smoothlevel */
999 elmex 1.1 }
1000 root 1.44
1001 root 1.16 return result;
1002 elmex 1.1 }
1003 root 1.16
1004 root 1.62 // prefetch (and touch) all maps within a specific distancd
1005     static void
1006     prefetch_surrounding_maps (maptile *map, int distance)
1007     {
1008     map->last_access = runtime;
1009    
1010     if (--distance)
1011     for (int dir = 4; --dir; )
1012     if (const shstr &path = map->tile_path [dir])
1013     if (maptile *&neigh = map->tile_map [dir])
1014     prefetch_surrounding_maps (neigh, distance);
1015     else
1016     neigh = maptile::find_async (path, map);
1017     }
1018    
1019     // prefetch a generous area around the player
1020     static void
1021     prefetch_surrounding_maps (object *op)
1022     {
1023     prefetch_surrounding_maps (op->map, 3);
1024     }
1025    
1026 elmex 1.1 /**
1027 root 1.101 * Draws client map.
1028 elmex 1.1 */
1029 root 1.16 void
1030 root 1.101 draw_client_map (player *pl)
1031 elmex 1.1 {
1032 root 1.101 object *ob = pl->observe;
1033     if (!ob->active)
1034     return;
1035    
1036     maptile *plmap = ob->map;
1037    
1038     /* If player is just joining the game, he isn't here yet, so the map
1039     * can get swapped out. If so, don't try to send them a map. All will
1040     * be OK once they really log in.
1041     */
1042 root 1.124 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1043 root 1.101 return;
1044    
1045 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1046 root 1.16 int estartlen, eoldlen;
1047     uint8 eentrysize;
1048     uint16 ewhatstart, ewhatflag;
1049     uint8 extendedinfos;
1050    
1051 root 1.101 check_map_change (pl);
1052     prefetch_surrounding_maps (pl->ob);
1053 root 1.16
1054 root 1.101 /* do LOS after calls to update_position */
1055 root 1.102 if (ob != pl->ob)
1056     clear_los (pl);
1057     else if (pl->do_los)
1058 root 1.101 {
1059     update_los (ob);
1060     pl->do_los = 0;
1061     }
1062    
1063     /**
1064     * This function uses the new map1 protocol command to send the map
1065     * to the client. It is necessary because the old map command supports
1066     * a maximum map size of 15x15.
1067     * This function is much simpler than the old one. This is because
1068     * the old function optimized to send as few face identifiers as possible,
1069     * at the expense of sending more coordinate location (coordinates were
1070     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1071     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1072     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1073     * and use the other 4 bits for other informatiion. For full documentation
1074     * of what we send, see the doc/Protocol file.
1075     * I will describe internally what we do:
1076     * the ns->lastmap shows how the map last looked when sent to the client.
1077     * in the lastmap structure, there is a cells array, which is set to the
1078     * maximum viewable size (As set in config.h).
1079     * in the cells, there are faces and a count value.
1080     * we use the count value to hold the darkness value. If -1, then this space
1081     * is not viewable.
1082     * we use faces[0] faces[1] faces[2] to hold what the three layers
1083     * look like.
1084     */
1085 root 1.58
1086 root 1.101 client &socket = *pl->ns;
1087 root 1.16
1088 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1089 root 1.33 packet esl;
1090 root 1.28
1091 root 1.34 startlen = sl.length ();
1092 root 1.25
1093 root 1.16 /*Extendedmapinfo structure initialisation */
1094     if (socket.ext_mapinfos)
1095     {
1096     extendedinfos = EMI_NOREDRAW;
1097 root 1.25
1098 root 1.16 if (socket.EMI_smooth)
1099     extendedinfos |= EMI_SMOOTH;
1100 root 1.25
1101 root 1.34 ewhatstart = esl.length ();
1102 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1103     could need to be taken away */
1104     eentrysize = getExtendedMapInfoSize (&socket);
1105 root 1.28 esl << "mapextended "
1106     << uint8 (extendedinfos)
1107     << uint8 (eentrysize);
1108 root 1.34
1109     estartlen = esl.length ();
1110 root 1.16 }
1111 root 1.25
1112 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1113     * locations.
1114     */
1115     ay = 0;
1116    
1117     /* We could do this logic as conditionals in the if statement,
1118     * but that started to get a bit messy to look at.
1119     */
1120 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1121     max_y = ob->y + (socket.mapy + 1) / 2;
1122 root 1.76
1123 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1124 root 1.16 {
1125 root 1.108 sint16 nx, ny;
1126     maptile *m = 0;
1127    
1128 root 1.16 ax = 0;
1129 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1130 root 1.16 {
1131 root 1.108 // check to see if we can simply go one right quickly
1132     ++nx;
1133     if (m && nx >= m->width)
1134     m = 0;
1135    
1136     if (!m)
1137     {
1138     nx = x; ny = y; m = plmap;
1139    
1140 root 1.121 if (xy_normalise (m, nx, ny))
1141     m->touch ();
1142     else
1143 root 1.108 m = 0;
1144     }
1145    
1146 root 1.72 int emask, mask;
1147 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1148    
1149 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1150 root 1.16
1151     /* If the coordinates are not valid, or it is too dark to see,
1152     * we tell the client as such
1153     */
1154     if (!m)
1155     {
1156     /* space is out of map. Update space and clear values
1157     * if this hasn't already been done. If the space is out
1158     * of the map, it shouldn't have a head
1159     */
1160     if (lastcell.count != -1)
1161     {
1162 root 1.28 sl << uint16 (mask);
1163 root 1.70 map_clearcell (&lastcell, -1);
1164 root 1.12 }
1165 root 1.72
1166     continue;
1167 root 1.16 }
1168 root 1.72
1169 root 1.102 int d = pl->blocked_los[ax][ay];
1170 root 1.72
1171     if (d > 3)
1172 root 1.16 {
1173 root 1.56
1174 root 1.16 int need_send = 0, count;
1175    
1176     /* This block deals with spaces that are not visible for whatever
1177 root 1.71 * reason. Still may need to send the head for this space.
1178 root 1.16 */
1179 root 1.12
1180 root 1.34 oldlen = sl.length ();
1181 root 1.3
1182 root 1.28 sl << uint16 (mask);
1183 root 1.25
1184 root 1.16 if (lastcell.count != -1)
1185     need_send = 1;
1186 root 1.25
1187 root 1.16 count = -1;
1188 root 1.3
1189 root 1.70 /* properly clear a previously sent big face */
1190 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1191 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1192     need_send = 1;
1193 root 1.3
1194 root 1.70 map_clearcell (&lastcell, count);
1195 root 1.3
1196 root 1.16 if ((mask & 0xf) || need_send)
1197 root 1.37 sl[oldlen + 1] = mask & 0xff;
1198 root 1.16 else
1199 root 1.34 sl.reset (oldlen);
1200 root 1.16 }
1201     else
1202     {
1203 root 1.71 /* In this block, the space is visible.
1204 root 1.16 */
1205    
1206     /* Rather than try to figure out what everything that we might
1207     * need to send is, then form the packet after that,
1208     * we presume that we will in fact form a packet, and update
1209     * the bits by what we do actually send. If we send nothing,
1210 root 1.34 * we just back out sl.length () to the old value, and no harm
1211 root 1.16 * is done.
1212     * I think this is simpler than doing a bunch of checks to see
1213     * what if anything we need to send, setting the bits, then
1214     * doing those checks again to add the real data.
1215     */
1216 root 1.72 oldlen = sl.length ();
1217 root 1.34 eoldlen = esl.length ();
1218 root 1.72
1219 root 1.28 sl << uint16 (mask);
1220 root 1.16
1221     unsigned char dummy;
1222     unsigned char *last_ext = &dummy;
1223    
1224     /* Darkness changed */
1225     if (lastcell.count != d && socket.darkness)
1226     {
1227     mask |= 0x8;
1228    
1229     if (socket.extmap)
1230     {
1231     *last_ext |= 0x80;
1232 root 1.37 last_ext = &sl[sl.length ()];
1233 root 1.28 sl << uint8 (d);
1234 root 1.16 }
1235     else
1236 root 1.28 sl << uint8 (255 - 64 * d);
1237 root 1.16 }
1238 root 1.3
1239 root 1.16 lastcell.count = d;
1240 root 1.8
1241 root 1.75 mapspace &ms = m->at (nx, ny);
1242 root 1.107 ms.update ();
1243 root 1.75
1244 root 1.16 if (socket.extmap)
1245     {
1246 root 1.86 uint8 stat_hp = 0;
1247 root 1.16 uint8 stat_width = 0;
1248 root 1.86 uint8 flags = 0;
1249     tag_t player = 0;
1250 root 1.16
1251     // send hp information, if applicable
1252 root 1.75 if (object *op = ms.faces_obj [0])
1253 root 1.125 if (op->is_head () && !op->invisible)
1254     {
1255     if (op->stats.maxhp > op->stats.hp
1256     && op->stats.maxhp > 0
1257     && (op->type == PLAYER
1258     || op->type == DOOR // does not work, have maxhp 0
1259     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1260     {
1261     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1262     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1263     }
1264    
1265     if (op->msg && op->msg[0] == '@')
1266     flags |= 1;
1267    
1268     if (op->type == PLAYER && op != ob)
1269     player = op->count;
1270     }
1271 root 1.12
1272 root 1.16 if (lastcell.stat_hp != stat_hp)
1273     {
1274     lastcell.stat_hp = stat_hp;
1275    
1276     mask |= 0x8;
1277     *last_ext |= 0x80;
1278 root 1.37 last_ext = &sl[sl.length ()];
1279 root 1.27
1280     sl << uint8 (5) << uint8 (stat_hp);
1281 root 1.16
1282     if (stat_width > 1)
1283     {
1284     *last_ext |= 0x80;
1285 root 1.37 last_ext = &sl[sl.length ()];
1286 root 1.27
1287     sl << uint8 (6) << uint8 (stat_width);
1288 root 1.16 }
1289     }
1290 root 1.12
1291 root 1.20 if (lastcell.player != player)
1292 root 1.16 {
1293     lastcell.player = player;
1294    
1295     mask |= 0x8;
1296     *last_ext |= 0x80;
1297 root 1.37 last_ext = &sl[sl.length ()];
1298 root 1.27
1299 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1300 root 1.16 }
1301 root 1.24
1302     if (lastcell.flags != flags)
1303     {
1304     lastcell.flags = flags;
1305    
1306     mask |= 0x8;
1307     *last_ext |= 0x80;
1308 root 1.37 last_ext = &sl[sl.length ()];
1309 root 1.27
1310     sl << uint8 (8) << uint8 (flags);
1311 root 1.24 }
1312 root 1.16 }
1313 root 1.12
1314 root 1.16 /* Floor face */
1315 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1316 root 1.16 mask |= 0x4;
1317    
1318     /* Middle face */
1319 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1320 root 1.16 mask |= 0x2;
1321    
1322 root 1.101 if (ms.player () == ob
1323     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1324 root 1.16 {
1325 root 1.75 // force player to be visible to himself if invisible
1326 root 1.101 if (lastcell.faces[0] != ob->face)
1327 root 1.16 {
1328 root 1.101 lastcell.faces[0] = ob->face;
1329 root 1.75
1330 root 1.16 mask |= 0x1;
1331 root 1.101 sl << uint16 (ob->face);
1332 root 1.25
1333 root 1.101 socket.send_faces (ob);
1334 root 1.12 }
1335     }
1336 root 1.75 /* Top face */
1337     else if (update_space (sl, socket, ms, lastcell, 0))
1338     mask |= 0x1;
1339 root 1.25
1340 root 1.16 /* Check to see if we are in fact sending anything for this
1341     * space by checking the mask. If so, update the mask.
1342     * if not, reset the len to that from before adding the mask
1343     * value, so we don't send those bits.
1344     */
1345     if (mask & 0xf)
1346 root 1.37 sl[oldlen + 1] = mask & 0xff;
1347 root 1.16 else
1348 root 1.34 sl.reset (oldlen);
1349 root 1.25
1350 root 1.75 if (socket.ext_mapinfos)
1351     esl << uint16 (emask);
1352    
1353     if (socket.EMI_smooth)
1354     {
1355     for (int layer = 2+1; layer--; )
1356     {
1357     object *ob = ms.faces_obj [layer];
1358    
1359     // If there is no object for this space, or if the face for the object
1360     // is the blank face, set the smoothlevel to zero.
1361     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1362    
1363     // We've gotten what face we want to use for the object. Now see if
1364     // if it has changed since we last sent it to the client.
1365     if (lastcell.smooth[layer] != smoothlevel)
1366     {
1367     lastcell.smooth[layer] = smoothlevel;
1368     esl << uint8 (smoothlevel);
1369     emask |= 1 << layer;
1370     }
1371     }
1372    
1373     if (emask & 0xf)
1374     esl[eoldlen + 1] = emask & 0xff;
1375     else
1376     esl.reset (eoldlen);
1377     }
1378 root 1.16 } /* else this is a viewable space */
1379     } /* for x loop */
1380     } /* for y loop */
1381    
1382 root 1.84 socket.flush_fx ();
1383    
1384 root 1.16 /* Verify that we in fact do need to send this */
1385     if (socket.ext_mapinfos)
1386     {
1387 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1388 root 1.16 {
1389     /* No map data will follow, so don't say the client
1390     * it doesn't need draw!
1391     */
1392 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1393 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1394 root 1.16 }
1395 root 1.18
1396 root 1.34 if (esl.length () > estartlen)
1397 root 1.37 socket.send_packet (esl);
1398 root 1.16 }
1399 root 1.18
1400 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1401 root 1.16 {
1402 root 1.37 socket.send_packet (sl);
1403 root 1.16 socket.sent_scroll = 0;
1404 elmex 1.1 }
1405     }
1406    
1407     /*****************************************************************************/
1408     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1409     /* a player. Of course, the client need to know the command to be able to */
1410     /* manage it ! */
1411     /*****************************************************************************/
1412 root 1.16 void
1413     send_plugin_custom_message (object *pl, char *buf)
1414 elmex 1.1 {
1415 root 1.50 pl->contr->ns->send_packet (buf);
1416 elmex 1.1 }
1417    
1418     /**
1419     * This sends the skill number to name mapping. We ignore
1420     * the params - we always send the same info no matter what.
1421     */
1422 root 1.16 void
1423 root 1.41 send_skill_info (client *ns, char *params)
1424 elmex 1.1 {
1425 root 1.33 packet sl;
1426 root 1.28 sl << "replyinfo skill_info\n";
1427    
1428     for (int i = 1; i < NUM_SKILLS; i++)
1429 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1430 elmex 1.1
1431 root 1.118 if (sl.length () > MAXSOCKBUF)
1432 root 1.16 {
1433     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1434     fatal (0);
1435 elmex 1.1 }
1436 root 1.28
1437 root 1.37 ns->send_packet (sl);
1438 elmex 1.1 }
1439    
1440     /**
1441     * This sends the spell path to name mapping. We ignore
1442     * the params - we always send the same info no matter what.
1443     */
1444 root 1.16 void
1445 root 1.41 send_spell_paths (client * ns, char *params)
1446 root 1.16 {
1447 root 1.33 packet sl;
1448 root 1.28
1449     sl << "replyinfo spell_paths\n";
1450    
1451     for (int i = 0; i < NRSPELLPATHS; i++)
1452 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1453 root 1.16
1454 root 1.118 if (sl.length () > MAXSOCKBUF)
1455 root 1.16 {
1456     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1457     fatal (0);
1458 elmex 1.1 }
1459 root 1.28
1460 root 1.37 ns->send_packet (sl);
1461 elmex 1.1 }
1462    
1463     /**
1464     * This looks for any spells the player may have that have changed their stats.
1465     * it then sends an updspell packet for each spell that has changed in this way
1466     */
1467 root 1.16 void
1468     esrv_update_spells (player *pl)
1469     {
1470 root 1.53 if (!pl->ns)
1471     return;
1472    
1473 root 1.50 if (!pl->ns->monitor_spells)
1474 root 1.16 return;
1475 root 1.28
1476     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1477 root 1.16 {
1478     if (spell->type == SPELL)
1479     {
1480 root 1.28 int flags = 0;
1481    
1482 root 1.16 /* check if we need to update it */
1483     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1484     {
1485     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1486     flags |= UPD_SP_MANA;
1487     }
1488 root 1.28
1489 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1490     {
1491     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1492     flags |= UPD_SP_GRACE;
1493     }
1494 root 1.28
1495 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1496     {
1497     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1498     flags |= UPD_SP_DAMAGE;
1499     }
1500 root 1.28
1501     if (flags)
1502 root 1.16 {
1503 root 1.33 packet sl;
1504 root 1.27
1505 root 1.28 sl << "updspell "
1506     << uint8 (flags)
1507     << uint32 (spell->count);
1508 root 1.27
1509     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1510     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1511     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1512    
1513 root 1.50 pl->ns->send_packet (sl);
1514 root 1.12 }
1515     }
1516 elmex 1.1 }
1517     }
1518    
1519 root 1.16 void
1520     esrv_remove_spell (player *pl, object *spell)
1521     {
1522 root 1.50 if (!pl->ns->monitor_spells)
1523 root 1.16 return;
1524 root 1.28
1525 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1526     {
1527     LOG (llevError, "Invalid call to esrv_remove_spell");
1528     return;
1529     }
1530 root 1.27
1531 root 1.47 packet sl ("delspell");
1532 root 1.28
1533 root 1.47 sl << uint32 (spell->count);
1534 root 1.27
1535 root 1.50 pl->ns->send_packet (sl);
1536 elmex 1.1 }
1537    
1538     /* appends the spell *spell to the Socklist we will send the data to. */
1539 root 1.16 static void
1540 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1541 root 1.16 {
1542 pippijn 1.67 int i, skill = 0;
1543 root 1.16
1544     if (!(spell->name))
1545     {
1546     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1547     return;
1548     }
1549 root 1.27
1550 root 1.16 /* store costs and damage in the object struct, to compare to later */
1551 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1552 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1553 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1554 elmex 1.1
1555 root 1.16 /* figure out which skill it uses, if it uses one */
1556     if (spell->skill)
1557     {
1558     for (i = 1; i < NUM_SKILLS; i++)
1559     if (!strcmp (spell->skill, skill_names[i]))
1560     {
1561     skill = i + CS_STAT_SKILLINFO;
1562     break;
1563     }
1564 elmex 1.1 }
1565    
1566 root 1.69 // spells better have a face
1567     if (!spell->face)
1568     {
1569     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1570     spell->face = face_find ("burnout.x11", blank_face);
1571     }
1572    
1573 root 1.117 pl->ns->send_face (spell->face);
1574    
1575 root 1.27 /* send the current values */
1576     sl << uint32 (spell->count)
1577     << uint16 (spell->level)
1578     << uint16 (spell->casting_time)
1579     << uint16 (spell->last_sp)
1580     << uint16 (spell->last_grace)
1581     << uint16 (spell->last_eat)
1582     << uint8 (skill)
1583     << uint32 (spell->path_attuned)
1584 root 1.69 << uint32 (spell->face)
1585 root 1.27 << data8 (spell->name)
1586     << data16 (spell->msg);
1587 elmex 1.1 }
1588    
1589     /**
1590     * This tells the client to add the spell *ob, if *ob is NULL, then add
1591     * all spells in the player's inventory.
1592     */
1593 root 1.16 void
1594     esrv_add_spells (player *pl, object *spell)
1595     {
1596     if (!pl)
1597     {
1598     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1599     return;
1600     }
1601 root 1.28
1602 root 1.50 if (!pl->ns->monitor_spells)
1603 root 1.16 return;
1604 root 1.28
1605 root 1.47 packet sl ("addspell");
1606 root 1.28
1607 root 1.16 if (!spell)
1608     {
1609 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1610 root 1.16 {
1611     /* were we to simply keep appending data here, we could exceed
1612     * MAXSOCKBUF if the player has enough spells to add, we know that
1613     * append_spells will always append 19 data bytes, plus 4 length
1614     * bytes and 3 strings (because that is the spec) so we need to
1615     * check that the length of those 3 strings, plus the 23 bytes,
1616     * won't take us over the length limit for the socket, if it does,
1617     * we need to send what we already have, and restart packet formation
1618     */
1619 root 1.117 if (spell->type != SPELL)
1620     continue;
1621    
1622 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1623     * to show add_spell is 26 bytes + 2 strings. However, the overun
1624     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1625     * like it will fix this
1626     */
1627 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1628 root 1.16 {
1629 root 1.117 pl->ns->flush_fx ();
1630 root 1.50 pl->ns->send_packet (sl);
1631 root 1.34
1632     sl.reset ();
1633     sl << "addspell ";
1634 root 1.16 }
1635 root 1.27
1636     append_spell (pl, sl, spell);
1637 root 1.16 }
1638     }
1639     else if (spell->type != SPELL)
1640     {
1641     LOG (llevError, "Asked to send a non-spell object as a spell");
1642     return;
1643     }
1644     else
1645 root 1.27 append_spell (pl, sl, spell);
1646    
1647 root 1.118 if (sl.length () > MAXSOCKBUF)
1648 root 1.16 {
1649     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1650     fatal (0);
1651     }
1652 root 1.27
1653 root 1.16 /* finally, we can send the packet */
1654 root 1.117 pl->ns->flush_fx ();
1655 root 1.50 pl->ns->send_packet (sl);
1656 elmex 1.1 }
1657 root 1.28