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Revision: 1.133
Committed: Sun Jul 13 11:57:25 2008 UTC (15 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.132: +2 -3 lines
Log Message:
always send player count

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104     * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109     {
110     for (y = 0; y < my; y++)
111     {
112     if (x >= ns->mapx || y >= ns->mapy)
113 root 1.25 /* clear cells outside the viewable area */
114     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 root 1.25 /* clear newly visible tiles within the viewable area */
117     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 root 1.16 else
119 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 root 1.12 }
121 root 1.2 }
122    
123 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 root 1.2
125 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
126     * empty).
127     */
128     ns->sent_scroll = 1;
129 root 1.2 }
130    
131 root 1.7 static void
132     clear_map (player *pl)
133     {
134 root 1.119 pl->ns->mapinfo_queue_clear ();
135    
136 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 root 1.7
138 root 1.79 pl->ns->force_newmap = false;
139    
140 root 1.50 if (pl->ns->newmapcmd == 1)
141     pl->ns->send_packet ("newmap");
142 root 1.7
143 root 1.50 pl->ns->floorbox_reset ();
144 root 1.7 }
145    
146 root 1.131 static void
147     send_map_info (player *pl)
148     {
149     client &socket = *pl->ns;
150     object *ob = pl->observe;
151    
152     if (socket.mapinfocmd)
153     {
154     if (ob->map && ob->map->path[0])
155     {
156     int flags = 0;
157    
158     if (ob->map->tile_path[0]) flags |= 1;
159     if (ob->map->tile_path[1]) flags |= 2;
160     if (ob->map->tile_path[2]) flags |= 4;
161     if (ob->map->tile_path[3]) flags |= 8;
162    
163     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165     ob->map->width, ob->map->height, &ob->map->path);
166     }
167     else
168     socket.send_packet ("mapinfo current");
169     }
170     }
171    
172 root 1.66 /** check for map/region change and send new map data */
173 elmex 1.1 static void
174     check_map_change (player *pl)
175     {
176 root 1.50 client &socket = *pl->ns;
177 root 1.101 object *ob = pl->observe;
178 elmex 1.1
179 root 1.131 region *reg = ob->region ();
180     if (socket.current_region != reg)
181     {
182     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183     socket.current_region = reg;
184     }
185    
186 root 1.130 // first try to aovid a full newmap on tiled map scrolls
187 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
188 root 1.130 {
189     rv_vector rv;
190    
191     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192    
193     // manhattan distance is very handy here
194     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195     {
196     socket.current_map = ob->map;
197     socket.current_x = ob->x;
198     socket.current_y = ob->y;
199    
200     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201     socket.floorbox_reset ();
202 root 1.131 send_map_info (pl);
203 root 1.130 }
204     }
205    
206 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
207 root 1.79 {
208 root 1.7 clear_map (pl);
209 root 1.80 socket.current_map = ob->map;
210 root 1.131 send_map_info (pl);
211 elmex 1.1 }
212 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213     {
214 root 1.7 int dx = ob->x - socket.current_x;
215     int dy = ob->y - socket.current_y;
216    
217     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 root 1.7 else
220     {
221     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 root 1.46 socket.floorbox_reset ();
223 root 1.7 }
224 root 1.2 }
225    
226     socket.current_x = ob->x;
227     socket.current_y = ob->y;
228 elmex 1.1 }
229    
230 root 1.40 /**
231     * RequestInfo is sort of a meta command. There is some specific
232     * request of information, but we call other functions to provide
233     * that information.
234     */
235     void
236 root 1.114 RequestInfo (char *buf, int len, client *ns)
237 root 1.40 {
238 root 1.114 char *params;
239 root 1.40
240     /* find the first space, make it null, and update the
241     * params pointer.
242     */
243 root 1.114 for (params = buf; *params; params++)
244     if (*params == ' ')
245 root 1.40 {
246 root 1.114 *params++ = 0;
247 root 1.40 break;
248     }
249    
250     if (!strcmp (buf, "image_info"))
251     send_image_info (ns, params);
252     else if (!strcmp (buf, "image_sums"))
253     send_image_sums (ns, params);
254     else if (!strcmp (buf, "skill_info"))
255     send_skill_info (ns, params);
256     else if (!strcmp (buf, "spell_paths"))
257     send_spell_paths (ns, params);
258     else
259 root 1.114 {
260     // undo tokenisation above and send replyinfo with the request unchanged
261     if (*params)
262     *--params = ' ';
263    
264     ns->send_packet_printf ("replyinfo %s", buf);
265     }
266 root 1.40 }
267    
268 root 1.16 void
269     ExtCmd (char *buf, int len, player *pl)
270 elmex 1.1 {
271 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
272 elmex 1.1 }
273    
274 root 1.16 void
275 root 1.45 ExtiCmd (char *buf, int len, client *ns)
276     {
277     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278     }
279    
280     void
281 root 1.119 client::mapinfo_queue_clear ()
282 elmex 1.1 {
283 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284     free (*i);
285 root 1.16
286 root 1.119 mapinfo_queue.clear ();
287     }
288 elmex 1.1
289 root 1.119 bool
290     client::mapinfo_try (char *buf)
291     {
292     char *token = buf;
293     buf += strlen (buf) + 9;
294 elmex 1.1
295 root 1.119 // initial map and its origin
296 root 1.122 maptile *map = pl->observe->map;
297     int mapx = pl->ns->mapx / 2 - pl->observe->x;
298     int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 root 1.119 int max_distance = 8; // limit maximum path length to something generous
300 elmex 1.1
301 root 1.119 while (*buf && map && max_distance)
302 elmex 1.1 {
303 root 1.119 int dir = *buf++ - '1';
304 elmex 1.1
305 root 1.119 if (dir >= 0 && dir <= 3)
306     {
307     if (!map->tile_path [dir])
308     map = 0;
309 root 1.120 else if (map->tile_available (dir, false))
310 root 1.119 {
311     maptile *neigh = map->tile_map [dir];
312 elmex 1.1
313 root 1.119 switch (dir)
314     {
315     case 0: mapy -= neigh->height; break;
316     case 2: mapy += map ->height; break;
317     case 3: mapx -= neigh->width ; break;
318     case 1: mapx += map ->width ; break;
319     }
320 elmex 1.1
321 root 1.119 map = neigh;
322     --max_distance;
323 elmex 1.1 }
324 root 1.119 else
325     return 0;
326     }
327     else
328     max_distance = 0;
329     }
330    
331     if (!max_distance)
332     send_packet_printf ("mapinfo %s error", token);
333 root 1.120 else if (!map || !map->path)
334 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
335     else
336     {
337     int flags = 0;
338    
339     if (map->tile_path[0]) flags |= 1;
340     if (map->tile_path[1]) flags |= 2;
341     if (map->tile_path[2]) flags |= 4;
342     if (map->tile_path[3]) flags |= 8;
343    
344     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345     }
346    
347     return 1;
348     }
349 elmex 1.1
350 root 1.119 void
351     client::mapinfo_queue_run ()
352     {
353     if (mapinfo_queue.empty () || !pl)
354     return;
355    
356     for (int i = 0; i < mapinfo_queue.size (); ++i)
357     if (mapinfo_try (mapinfo_queue [i]))
358     {
359     free (mapinfo_queue [i]);
360     mapinfo_queue.erase (i);
361     }
362     else
363     ++i;
364     }
365    
366     void
367     MapInfoCmd (char *buf, int len, player *pl)
368     {
369     // <mapinfo tag spatial tile-path
370     // >mapinfo tag spatial flags x y w h hash
371    
372     char *token = buf;
373 elmex 1.1
374 root 1.119 if (!(buf = strchr (buf, ' ')))
375     return;
376 elmex 1.1
377 root 1.119 if (!strncmp (buf, " spatial ", 9))
378     {
379     char *copy = strdup (token);
380     copy [buf - token] = 0;
381 root 1.16
382 root 1.119 #if 0
383     // this makes only sense when we flush the buffer immediately
384     if (pl->ns->mapinfo_try (copy))
385     free (copy);
386 elmex 1.1 else
387 root 1.119 #endif
388     pl->ns->mapinfo_queue.push_back (copy);
389 elmex 1.1 }
390     else
391 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
392 elmex 1.1 }
393    
394 root 1.83 /** This is the Setup cmd */
395 root 1.16 void
396 root 1.41 SetUp (char *buf, int len, client * ns)
397 elmex 1.1 {
398 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
399 elmex 1.1 }
400    
401     /**
402     * The client has requested to be added to the game.
403     * This is what takes care of it. We tell the client how things worked out.
404     * I am not sure if this file is the best place for this function. however,
405     * it either has to be here or init_sockets needs to be exported.
406     */
407 root 1.16 void
408 root 1.77 AddMeCmd (char *buf, int len, client *ns)
409 elmex 1.1 {
410 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411 elmex 1.1 }
412    
413     /** Reply to ExtendedInfos command */
414 root 1.16 void
415 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
416 root 1.16 {
417     char cmdback[MAX_BUF];
418     char command[50];
419     int info, nextinfo;
420    
421     cmdback[0] = '\0';
422     nextinfo = 0;
423 root 1.17
424 root 1.16 while (1)
425     {
426     /* 1. Extract an info */
427     info = nextinfo;
428 root 1.17
429 root 1.16 while ((info < len) && (buf[info] == ' '))
430     info++;
431 root 1.17
432 root 1.16 if (info >= len)
433     break;
434 root 1.17
435 root 1.16 nextinfo = info + 1;
436 root 1.17
437 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438     nextinfo++;
439 root 1.17
440 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
441     continue;
442 root 1.17
443 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
444 root 1.17
445 root 1.16 /* 2. Interpret info */
446     if (!strcmp ("smooth", command))
447 root 1.17 /* Toggle smoothing */
448     ns->EMI_smooth = !ns->EMI_smooth;
449 root 1.16 else
450 root 1.17 /*bad value */;
451    
452 root 1.16 /*3. Next info */
453     }
454 root 1.17
455 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
456 root 1.17
457 root 1.16 if (ns->EMI_smooth)
458     {
459     strcat (cmdback, " ");
460     strcat (cmdback, "smoothing");
461     }
462 root 1.17
463 root 1.32 ns->send_packet (cmdback);
464 elmex 1.1 }
465 root 1.16
466 elmex 1.1 /*
467     #define MSG_TYPE_BOOK 1
468     #define MSG_TYPE_CARD 2
469     #define MSG_TYPE_PAPER 3
470     #define MSG_TYPE_SIGN 4
471     #define MSG_TYPE_MONUMENT 5
472     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
473 root 1.16
474 elmex 1.1 /** Reply to ExtendedInfos command */
475 root 1.16 void
476 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
477 root 1.16 {
478     char cmdback[MAX_BUF];
479     char temp[10];
480     char command[50];
481     int info, nextinfo, i, flag;
482    
483     cmdback[0] = '\0';
484 root 1.17
485 root 1.16 nextinfo = 0;
486     while (1)
487     {
488     /* 1. Extract an info */
489     info = nextinfo;
490 root 1.17
491 root 1.16 while ((info < len) && (buf[info] == ' '))
492     info++;
493 root 1.17
494 root 1.16 if (info >= len)
495     break;
496 root 1.17
497 root 1.16 nextinfo = info + 1;
498 root 1.17
499 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
500     nextinfo++;
501 root 1.17
502 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
503     continue;
504 root 1.17
505 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
506     command[nextinfo - info] = '\0';
507     /* 2. Interpret info */
508     i = sscanf (command, "%d", &flag);
509 root 1.17
510 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511     ns->supported_readables |= (1 << flag);
512     /*3. Next info */
513     }
514 root 1.17
515 root 1.16 /* Send resulting state */
516     strcpy (cmdback, "ExtendedTextSet");
517 root 1.17
518 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
519     if (ns->supported_readables & (1 << i))
520     {
521     strcat (cmdback, " ");
522     snprintf (temp, sizeof (temp), "%d", i);
523     strcat (cmdback, temp);
524     }
525 root 1.17
526 root 1.32 ns->send_packet (cmdback);
527 elmex 1.1 }
528    
529     /**
530     * This handles the general commands from the client (ie, north, fire, cast,
531     * etc.)
532     */
533 root 1.16 void
534     PlayerCmd (char *buf, int len, player *pl)
535 elmex 1.1 {
536 root 1.16 /* Check if there is a count. In theory, a zero count could also be
537     * sent, so check for that also.
538     */
539     if (atoi (buf) || buf[0] == '0')
540     {
541     pl->count = atoi ((char *) buf);
542 root 1.44
543 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
544     if (!buf)
545 root 1.44 return;
546    
547 root 1.16 buf++;
548 elmex 1.1 }
549 root 1.44
550 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
551 root 1.44
552 root 1.16 /* Perhaps something better should be done with a left over count.
553     * Cleaning up the input should probably be done first - all actions
554     * for the command that issued the count should be done before any other
555     * commands.
556     */
557     pl->count = 0;
558 elmex 1.1 }
559    
560     /**
561     * This handles the general commands from the client (ie, north, fire, cast,
562     * etc.). It is a lot like PlayerCmd above, but is called with the
563     * 'ncom' method which gives more information back to the client so it
564     * can throttle.
565     */
566 root 1.16 void
567 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
568 elmex 1.1 {
569 root 1.44 if (len <= 6)
570 root 1.16 {
571 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
572 root 1.16 return;
573     }
574    
575 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
576     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
577 root 1.30
578 root 1.16 /* -1 is special - no repeat, but don't update */
579     if (repeat != -1)
580 root 1.28 pl->count = repeat;
581    
582 root 1.44 buf += 6; //len -= 6;
583 root 1.16
584 root 1.44 execute_newserver_command (pl->ob, buf);
585 root 1.28
586 root 1.16 /* Perhaps something better should be done with a left over count.
587     * Cleaning up the input should probably be done first - all actions
588     * for the command that issued the count should be done before any other
589     * commands.
590     */
591     pl->count = 0;
592    
593 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 root 1.65 int time = fabs (pl->ob->speed) < 0.001
595 root 1.44 ? time = MAX_TIME * 100
596 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
597 root 1.27
598 root 1.28 /* Send confirmation of command execution now */
599 root 1.47 packet sl ("comc");
600     sl << uint16 (cmdid) << uint32 (time);
601 root 1.50 pl->ns->send_packet (sl);
602 elmex 1.1 }
603    
604     /** This is a reply to a previous query. */
605 root 1.16 void
606 root 1.49 ReplyCmd (char *buf, int len, client *ns)
607 elmex 1.1 {
608 root 1.50 if (ns->state == ST_CUSTOM)
609     {
610     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
611     return;
612     }
613    
614 root 1.49 if (!ns->pl)
615     return; //TODO: depends on the exact reply we are after
616     //TODO: but right now, we always have a ns->pl
617    
618     player *pl = ns->pl;
619    
620 root 1.16 /* This is to synthesize how the data would be stored if it
621 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
622 root 1.16 * once all the X11 code is removed from the server.
623     *
624     * We pass 13 to many of the functions because this way they
625     * think it was the carriage return that was entered, and the
626     * function then does not try to do additional input.
627     */
628     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
629    
630     /* this avoids any hacking here */
631    
632 root 1.50 switch (ns->state)
633 root 1.16 {
634 root 1.44 case ST_PLAYING:
635     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
636     break;
637    
638     case ST_GET_PARTY_PASSWORD: /* Get password for party */
639     receive_party_password (pl->ob, 13);
640     break;
641 elmex 1.1
642 root 1.44 default:
643 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
644 elmex 1.1 }
645     }
646    
647     /**
648     * Client tells its version. If there is a mismatch, we close the
649     * socket. In real life, all we should care about is the client having
650     * something older than the server. If we assume the client will be
651     * backwards compatible, having it be a later version should not be a
652     * problem.
653     */
654 root 1.16 void
655 root 1.41 VersionCmd (char *buf, int len, client * ns)
656 elmex 1.1 {
657 root 1.16 if (!buf)
658     {
659     LOG (llevError, "CS: received corrupted version command\n");
660     return;
661 elmex 1.1 }
662    
663 root 1.16 ns->cs_version = atoi (buf);
664     ns->sc_version = ns->cs_version;
665 root 1.44
666     LOG (llevDebug, "connection from client <%s>\n", buf);
667    
668     //TODO: should log here just for statistics
669    
670     //if (VERSION_CS != ns->cs_version)
671     // unchecked;
672    
673     char *cp = strchr (buf + 1, ' ');
674 root 1.16 if (!cp)
675     return;
676 root 1.44
677 root 1.16 ns->sc_version = atoi (cp);
678 root 1.44
679     //if (VERSION_SC != ns->sc_version)
680     // unchecked;
681    
682 root 1.16 cp = strchr (cp + 1, ' ');
683 root 1.44
684 root 1.16 if (cp)
685     {
686 root 1.89 ns->version = cp + 1;
687 root 1.16
688 root 1.29 if (ns->sc_version < 1026)
689 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
690 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
691 elmex 1.1 }
692     }
693    
694     /** sound related functions. */
695 root 1.16 void
696 root 1.41 SetSound (char *buf, int len, client * ns)
697 elmex 1.1 {
698 root 1.16 ns->sound = atoi (buf);
699 elmex 1.1 }
700    
701     /** client wants the map resent */
702 root 1.16 void
703     MapRedrawCmd (char *buf, int len, player *pl)
704 elmex 1.1 {
705     /* This function is currently disabled; just clearing the map state results in
706     * display errors. It should clear the cache and send a newmap command.
707     * Unfortunately this solution does not work because some client versions send
708     * a mapredraw command after receiving a newmap command.
709     */
710     }
711    
712     /**
713     * Moves an object (typically, container to inventory).
714     * syntax is: move (to) (tag) (nrof)
715     */
716 root 1.16 void
717     MoveCmd (char *buf, int len, player *pl)
718 elmex 1.1 {
719 root 1.129 int to, tag, nrof;
720 elmex 1.1
721 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
722 root 1.16 {
723 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
724     return;
725 elmex 1.1 }
726 root 1.44
727 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
728 elmex 1.1 }
729    
730     /******************************************************************************
731     *
732     * Start of commands the server sends to the client.
733     *
734     ******************************************************************************/
735    
736     /**
737     * Asks the client to query the user. This way, the client knows
738     * it needs to send something back (vs just printing out a message)
739     */
740 root 1.16 void
741 root 1.82 send_query (client *ns, uint8 flags, const char *text)
742 elmex 1.1 {
743 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
744 elmex 1.1 }
745    
746 root 1.91 /**
747     * Get player's current range attack in obuf.
748     */
749     static void
750 root 1.95 rangetostring (player *pl, char *obuf)
751 root 1.91 {
752     dynbuf_text buf;
753    
754 root 1.93 if (pl->ranged_ob)
755 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 root 1.93
757     if (pl->combat_ob)
758 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759 root 1.91
760 root 1.104 #if 0
761 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
762     if (pl->ob->chosen_skill)
763     buf << " Skill*: " << pl->ob->chosen_skill->name;
764 root 1.104 #endif
765 root 1.99
766 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
767 root 1.91 if (pl->golem)
768 root 1.96 buf << " Golem*: " << pl->golem->name;
769 root 1.91
770 root 1.109 buf << '\0';
771 root 1.94 buf.linearise (obuf);
772 root 1.91 }
773    
774 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
775 root 1.12 Old = New; \
776 root 1.28 sl << uint8 (Type) << uint64 (New); \
777 root 1.12 }
778 elmex 1.1
779     #define AddIfInt(Old,New,Type) if (Old != New) {\
780 root 1.12 Old = New; \
781 root 1.28 sl << uint8 (Type) << uint32 (New); \
782 root 1.12 }
783 elmex 1.1
784     #define AddIfShort(Old,New,Type) if (Old != New) {\
785 root 1.12 Old = New; \
786 root 1.28 sl << uint8 (Type) << uint16 (New); \
787 root 1.12 }
788 elmex 1.1
789 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
790 root 1.12 Old = New; \
791 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
792 root 1.12 }
793 elmex 1.1
794     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
795 root 1.28 free(Old); Old = strdup (New);\
796     sl << uint8 (Type) << data8 (New); \
797 root 1.12 }
798 elmex 1.1
799     /**
800     * Sends a statistics update. We look at the old values,
801     * and only send what has changed. Stat mapping values are in newclient.h
802     * Since this gets sent a lot, this is actually one of the few binary
803     * commands for now.
804     */
805 root 1.16 void
806     esrv_update_stats (player *pl)
807 elmex 1.1 {
808 root 1.16 char buf[MAX_BUF];
809     uint16 flags;
810    
811 root 1.61 client *ns = pl->ns;
812     if (!ns)
813     return;
814    
815 root 1.101 object *ob = pl->observe;
816 root 1.61 if (!ob)
817 root 1.53 return;
818    
819 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
820    
821 root 1.47 packet sl ("stats");
822 elmex 1.1
823 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
824     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
825     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
826     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
827     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
828     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
829     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
830     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
831     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
832     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
833     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 root 1.22
837 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
838 root 1.106 if (object *skill = opl->last_skill_ob[s])
839 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
840     {
841     ns->last_skill_exp [s] = skill->stats.exp;
842    
843     /* Always send along the level if exp changes. This is only
844     * 1 extra byte, but keeps processing simpler.
845     */
846     sl << uint8 (s + CS_STAT_SKILLINFO)
847     << uint8 (skill->level)
848     << uint64 (skill->stats.exp);
849     }
850 root 1.28
851 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
857 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
859 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 root 1.22
861 root 1.16 flags = 0;
862 root 1.22
863 root 1.106 if (opl->fire_on)
864 root 1.16 flags |= SF_FIREON;
865 root 1.22
866 root 1.106 if (opl->run_on)
867 root 1.16 flags |= SF_RUNON;
868    
869 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 root 1.22
871 root 1.61 if (ns->sc_version < 1025)
872     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 root 1.16 else
874 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
875     {
876     /* Skip ones we won't send */
877     if (atnr_cs_stat[i] == -1)
878     continue;
879 root 1.16
880 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 root 1.44 }
882 root 1.22
883 root 1.50 if (pl->ns->monitor_spells)
884 root 1.16 {
885 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
887     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
888 root 1.16 }
889 root 1.22
890 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
891 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
892     set_title (ob, buf);
893     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
894 root 1.16
895     /* Only send it away if we have some actual data */
896 root 1.34 if (sl.length () > 6)
897 root 1.61 ns->send_packet (sl);
898 elmex 1.1 }
899    
900     /**
901     * Tells the client that here is a player it should start using.
902     */
903 root 1.16 void
904 root 1.126 esrv_new_player (player *pl)
905 elmex 1.1 {
906 root 1.126 sint32 weight = pl->ob->client_weight ();
907    
908 root 1.47 packet sl ("player");
909 elmex 1.1
910 root 1.28 sl << uint32 (pl->ob->count)
911     << uint32 (weight)
912 root 1.69 << uint32 (pl->ob->face)
913 root 1.28 << data8 (pl->ob->name);
914 root 1.16
915 root 1.61 pl->ns->last_weight = weight;
916 root 1.50 pl->ns->send_packet (sl);
917 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
918 elmex 1.1 }
919    
920     /******************************************************************************
921     *
922     * Start of map related commands.
923     *
924     ******************************************************************************/
925    
926     /** Clears a map cell */
927 root 1.16 static void
928 root 1.70 map_clearcell (struct MapCell *cell, int count)
929 elmex 1.1 {
930 root 1.75 cell->faces[0] = 0;
931     cell->faces[1] = 0;
932     cell->faces[2] = 0;
933     cell->smooth[0] = 0;
934     cell->smooth[1] = 0;
935     cell->smooth[2] = 0;
936     cell->count = count;
937     cell->stat_hp = 0;
938     cell->flags = 0;
939     cell->player = 0;
940 elmex 1.1 }
941    
942     #define MAX_LAYERS 3
943    
944     /**
945     * Removes the need to replicate the same code for each layer.
946     * this returns true if this space is now in fact different than
947     * it was.
948     * sl is the socklist this data is going into.
949     * ns is the socket we are working on - all the info we care
950     * about is in this socket structure, so now need not pass the
951     * entire player object.
952     * layer is the layer to update, with 2 being the floor and 0 the
953     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
954     * take. Interesting to note that before this function, the map1 function
955     * numbers the spaces differently - I think this was a leftover from
956     * the map command, where the faces stack up. Sinces that is no longer
957     * the case, it seems to make more sense to have these layer values
958     * actually match.
959     */
960 root 1.16 static int
961 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
962 elmex 1.1 {
963 root 1.75 object *ob = ms.faces_obj [layer];
964 root 1.16
965     /* If there is no object for this space, or if the face for the object
966     * is the blank face, set the face number to zero.
967     * else if we have the stored head object for this space, that takes
968     * precedence over the other object for this space.
969     * otherwise, we do special head processing
970     */
971 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
972 root 1.16
973     /* We've gotten what face we want to use for the object. Now see if
974     * if it has changed since we last sent it to the client.
975     */
976 root 1.75 if (lastcell.faces[layer] != face_num)
977 root 1.16 {
978 root 1.75 lastcell.faces[layer] = face_num;
979 root 1.73
980 root 1.74 if (!ns.faces_sent[face_num])
981 root 1.73 if (ob)
982     ns.send_faces (ob);
983     else
984 root 1.116 ns.send_face (face_num, 10);
985 root 1.28
986     sl << uint16 (face_num);
987 root 1.16 return 1;
988 elmex 1.1 }
989 root 1.28
990 root 1.16 /* Nothing changed */
991     return 0;
992 elmex 1.1 }
993    
994     /**
995     * Returns the size of a data for a map square as returned by
996     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
997     * available.
998     */
999 root 1.16 int
1000 root 1.41 getExtendedMapInfoSize (client * ns)
1001 root 1.16 {
1002     int result = 0;
1003    
1004     if (ns->ext_mapinfos)
1005     {
1006     if (ns->EMI_smooth)
1007     result += 1; /*One byte for smoothlevel */
1008 elmex 1.1 }
1009 root 1.44
1010 root 1.16 return result;
1011 elmex 1.1 }
1012 root 1.16
1013 root 1.62 // prefetch (and touch) all maps within a specific distancd
1014     static void
1015     prefetch_surrounding_maps (maptile *map, int distance)
1016     {
1017     map->last_access = runtime;
1018    
1019     if (--distance)
1020     for (int dir = 4; --dir; )
1021     if (const shstr &path = map->tile_path [dir])
1022     if (maptile *&neigh = map->tile_map [dir])
1023     prefetch_surrounding_maps (neigh, distance);
1024     else
1025     neigh = maptile::find_async (path, map);
1026     }
1027    
1028     // prefetch a generous area around the player
1029     static void
1030     prefetch_surrounding_maps (object *op)
1031     {
1032     prefetch_surrounding_maps (op->map, 3);
1033     }
1034    
1035 elmex 1.1 /**
1036 root 1.101 * Draws client map.
1037 elmex 1.1 */
1038 root 1.16 void
1039 root 1.101 draw_client_map (player *pl)
1040 elmex 1.1 {
1041 root 1.101 object *ob = pl->observe;
1042     if (!ob->active)
1043     return;
1044    
1045     maptile *plmap = ob->map;
1046    
1047     /* If player is just joining the game, he isn't here yet, so the map
1048     * can get swapped out. If so, don't try to send them a map. All will
1049     * be OK once they really log in.
1050     */
1051 root 1.124 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1052 root 1.101 return;
1053    
1054 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1055 root 1.16 int estartlen, eoldlen;
1056     uint8 eentrysize;
1057     uint16 ewhatstart, ewhatflag;
1058     uint8 extendedinfos;
1059    
1060 root 1.101 check_map_change (pl);
1061     prefetch_surrounding_maps (pl->ob);
1062 root 1.16
1063 root 1.101 /* do LOS after calls to update_position */
1064 root 1.102 if (ob != pl->ob)
1065     clear_los (pl);
1066     else if (pl->do_los)
1067 root 1.101 {
1068     update_los (ob);
1069     pl->do_los = 0;
1070     }
1071    
1072     /**
1073     * This function uses the new map1 protocol command to send the map
1074     * to the client. It is necessary because the old map command supports
1075     * a maximum map size of 15x15.
1076     * This function is much simpler than the old one. This is because
1077     * the old function optimized to send as few face identifiers as possible,
1078     * at the expense of sending more coordinate location (coordinates were
1079     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1080     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1081     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1082     * and use the other 4 bits for other informatiion. For full documentation
1083     * of what we send, see the doc/Protocol file.
1084     * I will describe internally what we do:
1085     * the ns->lastmap shows how the map last looked when sent to the client.
1086     * in the lastmap structure, there is a cells array, which is set to the
1087     * maximum viewable size (As set in config.h).
1088     * in the cells, there are faces and a count value.
1089     * we use the count value to hold the darkness value. If -1, then this space
1090     * is not viewable.
1091     * we use faces[0] faces[1] faces[2] to hold what the three layers
1092     * look like.
1093     */
1094 root 1.58
1095 root 1.101 client &socket = *pl->ns;
1096 root 1.16
1097 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1098 root 1.33 packet esl;
1099 root 1.28
1100 root 1.34 startlen = sl.length ();
1101 root 1.25
1102 root 1.16 /*Extendedmapinfo structure initialisation */
1103     if (socket.ext_mapinfos)
1104     {
1105     extendedinfos = EMI_NOREDRAW;
1106 root 1.25
1107 root 1.16 if (socket.EMI_smooth)
1108     extendedinfos |= EMI_SMOOTH;
1109 root 1.25
1110 root 1.34 ewhatstart = esl.length ();
1111 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1112     could need to be taken away */
1113     eentrysize = getExtendedMapInfoSize (&socket);
1114 root 1.28 esl << "mapextended "
1115     << uint8 (extendedinfos)
1116     << uint8 (eentrysize);
1117 root 1.34
1118     estartlen = esl.length ();
1119 root 1.16 }
1120 root 1.25
1121 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1122     * locations.
1123     */
1124     ay = 0;
1125    
1126     /* We could do this logic as conditionals in the if statement,
1127     * but that started to get a bit messy to look at.
1128     */
1129 root 1.101 max_x = ob->x + (socket.mapx + 1) / 2;
1130     max_y = ob->y + (socket.mapy + 1) / 2;
1131 root 1.76
1132 root 1.101 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1133 root 1.16 {
1134 root 1.108 sint16 nx, ny;
1135     maptile *m = 0;
1136    
1137 root 1.16 ax = 0;
1138 root 1.101 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1139 root 1.16 {
1140 root 1.108 // check to see if we can simply go one right quickly
1141     ++nx;
1142     if (m && nx >= m->width)
1143     m = 0;
1144    
1145     if (!m)
1146     {
1147     nx = x; ny = y; m = plmap;
1148    
1149 root 1.121 if (xy_normalise (m, nx, ny))
1150     m->touch ();
1151     else
1152 root 1.108 m = 0;
1153     }
1154    
1155 root 1.72 int emask, mask;
1156 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1157    
1158 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1159 root 1.16
1160     /* If the coordinates are not valid, or it is too dark to see,
1161     * we tell the client as such
1162     */
1163     if (!m)
1164     {
1165     /* space is out of map. Update space and clear values
1166     * if this hasn't already been done. If the space is out
1167     * of the map, it shouldn't have a head
1168     */
1169     if (lastcell.count != -1)
1170     {
1171 root 1.28 sl << uint16 (mask);
1172 root 1.70 map_clearcell (&lastcell, -1);
1173 root 1.12 }
1174 root 1.72
1175     continue;
1176 root 1.16 }
1177 root 1.72
1178 root 1.102 int d = pl->blocked_los[ax][ay];
1179 root 1.72
1180     if (d > 3)
1181 root 1.16 {
1182     int need_send = 0, count;
1183    
1184     /* This block deals with spaces that are not visible for whatever
1185 root 1.71 * reason. Still may need to send the head for this space.
1186 root 1.16 */
1187 root 1.12
1188 root 1.34 oldlen = sl.length ();
1189 root 1.3
1190 root 1.28 sl << uint16 (mask);
1191 root 1.25
1192 root 1.16 if (lastcell.count != -1)
1193     need_send = 1;
1194 root 1.25
1195 root 1.16 count = -1;
1196 root 1.3
1197 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1198 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1199     need_send = 1;
1200 root 1.3
1201 root 1.133 /* properly clear a previously sent big face */
1202 root 1.70 map_clearcell (&lastcell, count);
1203 root 1.3
1204 root 1.16 if ((mask & 0xf) || need_send)
1205 root 1.37 sl[oldlen + 1] = mask & 0xff;
1206 root 1.16 else
1207 root 1.34 sl.reset (oldlen);
1208 root 1.16 }
1209     else
1210     {
1211 root 1.71 /* In this block, the space is visible.
1212 root 1.16 */
1213    
1214     /* Rather than try to figure out what everything that we might
1215     * need to send is, then form the packet after that,
1216     * we presume that we will in fact form a packet, and update
1217     * the bits by what we do actually send. If we send nothing,
1218 root 1.34 * we just back out sl.length () to the old value, and no harm
1219 root 1.16 * is done.
1220     * I think this is simpler than doing a bunch of checks to see
1221     * what if anything we need to send, setting the bits, then
1222     * doing those checks again to add the real data.
1223     */
1224 root 1.72 oldlen = sl.length ();
1225 root 1.34 eoldlen = esl.length ();
1226 root 1.72
1227 root 1.28 sl << uint16 (mask);
1228 root 1.16
1229     unsigned char dummy;
1230     unsigned char *last_ext = &dummy;
1231    
1232     /* Darkness changed */
1233     if (lastcell.count != d && socket.darkness)
1234     {
1235     mask |= 0x8;
1236    
1237     if (socket.extmap)
1238     {
1239     *last_ext |= 0x80;
1240 root 1.37 last_ext = &sl[sl.length ()];
1241 root 1.28 sl << uint8 (d);
1242 root 1.16 }
1243     else
1244 root 1.28 sl << uint8 (255 - 64 * d);
1245 root 1.16 }
1246 root 1.3
1247 root 1.16 lastcell.count = d;
1248 root 1.8
1249 root 1.75 mapspace &ms = m->at (nx, ny);
1250 root 1.107 ms.update ();
1251 root 1.75
1252 root 1.16 if (socket.extmap)
1253     {
1254 root 1.86 uint8 stat_hp = 0;
1255 root 1.16 uint8 stat_width = 0;
1256 root 1.86 uint8 flags = 0;
1257     tag_t player = 0;
1258 root 1.16
1259     // send hp information, if applicable
1260 root 1.75 if (object *op = ms.faces_obj [0])
1261 root 1.125 if (op->is_head () && !op->invisible)
1262     {
1263     if (op->stats.maxhp > op->stats.hp
1264     && op->stats.maxhp > 0
1265     && (op->type == PLAYER
1266     || op->type == DOOR // does not work, have maxhp 0
1267     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1268     {
1269     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1270     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1271     }
1272    
1273     if (op->msg && op->msg[0] == '@')
1274     flags |= 1;
1275    
1276 root 1.133 if (op->type == PLAYER)
1277 root 1.125 player = op->count;
1278     }
1279 root 1.12
1280 root 1.16 if (lastcell.stat_hp != stat_hp)
1281     {
1282     lastcell.stat_hp = stat_hp;
1283    
1284     mask |= 0x8;
1285     *last_ext |= 0x80;
1286 root 1.37 last_ext = &sl[sl.length ()];
1287 root 1.27
1288     sl << uint8 (5) << uint8 (stat_hp);
1289 root 1.16
1290     if (stat_width > 1)
1291     {
1292     *last_ext |= 0x80;
1293 root 1.37 last_ext = &sl[sl.length ()];
1294 root 1.27
1295     sl << uint8 (6) << uint8 (stat_width);
1296 root 1.16 }
1297     }
1298 root 1.12
1299 root 1.20 if (lastcell.player != player)
1300 root 1.16 {
1301     lastcell.player = player;
1302    
1303     mask |= 0x8;
1304     *last_ext |= 0x80;
1305 root 1.37 last_ext = &sl[sl.length ()];
1306 root 1.27
1307 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1308 root 1.16 }
1309 root 1.24
1310     if (lastcell.flags != flags)
1311     {
1312     lastcell.flags = flags;
1313    
1314     mask |= 0x8;
1315     *last_ext |= 0x80;
1316 root 1.37 last_ext = &sl[sl.length ()];
1317 root 1.27
1318     sl << uint8 (8) << uint8 (flags);
1319 root 1.24 }
1320 root 1.16 }
1321 root 1.12
1322 root 1.16 /* Floor face */
1323 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1324 root 1.16 mask |= 0x4;
1325    
1326     /* Middle face */
1327 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1328 root 1.16 mask |= 0x2;
1329    
1330 root 1.101 if (ms.player () == ob
1331     && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1332 root 1.16 {
1333 root 1.75 // force player to be visible to himself if invisible
1334 root 1.101 if (lastcell.faces[0] != ob->face)
1335 root 1.16 {
1336 root 1.101 lastcell.faces[0] = ob->face;
1337 root 1.75
1338 root 1.16 mask |= 0x1;
1339 root 1.101 sl << uint16 (ob->face);
1340 root 1.25
1341 root 1.101 socket.send_faces (ob);
1342 root 1.12 }
1343     }
1344 root 1.75 /* Top face */
1345     else if (update_space (sl, socket, ms, lastcell, 0))
1346     mask |= 0x1;
1347 root 1.25
1348 root 1.16 /* Check to see if we are in fact sending anything for this
1349     * space by checking the mask. If so, update the mask.
1350     * if not, reset the len to that from before adding the mask
1351     * value, so we don't send those bits.
1352     */
1353     if (mask & 0xf)
1354 root 1.37 sl[oldlen + 1] = mask & 0xff;
1355 root 1.16 else
1356 root 1.34 sl.reset (oldlen);
1357 root 1.25
1358 root 1.75 if (socket.ext_mapinfos)
1359     esl << uint16 (emask);
1360    
1361     if (socket.EMI_smooth)
1362     {
1363     for (int layer = 2+1; layer--; )
1364     {
1365     object *ob = ms.faces_obj [layer];
1366    
1367     // If there is no object for this space, or if the face for the object
1368     // is the blank face, set the smoothlevel to zero.
1369     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1370    
1371     // We've gotten what face we want to use for the object. Now see if
1372     // if it has changed since we last sent it to the client.
1373     if (lastcell.smooth[layer] != smoothlevel)
1374     {
1375     lastcell.smooth[layer] = smoothlevel;
1376     esl << uint8 (smoothlevel);
1377     emask |= 1 << layer;
1378     }
1379     }
1380    
1381     if (emask & 0xf)
1382     esl[eoldlen + 1] = emask & 0xff;
1383     else
1384     esl.reset (eoldlen);
1385     }
1386 root 1.16 } /* else this is a viewable space */
1387     } /* for x loop */
1388     } /* for y loop */
1389    
1390 root 1.84 socket.flush_fx ();
1391    
1392 root 1.16 /* Verify that we in fact do need to send this */
1393     if (socket.ext_mapinfos)
1394     {
1395 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1396 root 1.16 {
1397     /* No map data will follow, so don't say the client
1398     * it doesn't need draw!
1399     */
1400 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1401 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1402 root 1.16 }
1403 root 1.18
1404 root 1.34 if (esl.length () > estartlen)
1405 root 1.37 socket.send_packet (esl);
1406 root 1.16 }
1407 root 1.18
1408 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1409 root 1.16 {
1410 root 1.37 socket.send_packet (sl);
1411 root 1.16 socket.sent_scroll = 0;
1412 elmex 1.1 }
1413     }
1414    
1415     /*****************************************************************************/
1416     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1417     /* a player. Of course, the client need to know the command to be able to */
1418     /* manage it ! */
1419     /*****************************************************************************/
1420 root 1.16 void
1421     send_plugin_custom_message (object *pl, char *buf)
1422 elmex 1.1 {
1423 root 1.50 pl->contr->ns->send_packet (buf);
1424 elmex 1.1 }
1425    
1426     /**
1427     * This sends the skill number to name mapping. We ignore
1428     * the params - we always send the same info no matter what.
1429     */
1430 root 1.16 void
1431 root 1.41 send_skill_info (client *ns, char *params)
1432 elmex 1.1 {
1433 root 1.33 packet sl;
1434 root 1.28 sl << "replyinfo skill_info\n";
1435    
1436     for (int i = 1; i < NUM_SKILLS; i++)
1437 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1438 elmex 1.1
1439 root 1.118 if (sl.length () > MAXSOCKBUF)
1440 root 1.16 {
1441     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1442     fatal (0);
1443 elmex 1.1 }
1444 root 1.28
1445 root 1.37 ns->send_packet (sl);
1446 elmex 1.1 }
1447    
1448     /**
1449     * This sends the spell path to name mapping. We ignore
1450     * the params - we always send the same info no matter what.
1451     */
1452 root 1.16 void
1453 root 1.41 send_spell_paths (client * ns, char *params)
1454 root 1.16 {
1455 root 1.33 packet sl;
1456 root 1.28
1457     sl << "replyinfo spell_paths\n";
1458    
1459     for (int i = 0; i < NRSPELLPATHS; i++)
1460 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1461 root 1.16
1462 root 1.118 if (sl.length () > MAXSOCKBUF)
1463 root 1.16 {
1464     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1465     fatal (0);
1466 elmex 1.1 }
1467 root 1.28
1468 root 1.37 ns->send_packet (sl);
1469 elmex 1.1 }
1470    
1471     /**
1472     * This looks for any spells the player may have that have changed their stats.
1473     * it then sends an updspell packet for each spell that has changed in this way
1474     */
1475 root 1.16 void
1476     esrv_update_spells (player *pl)
1477     {
1478 root 1.53 if (!pl->ns)
1479     return;
1480    
1481 root 1.50 if (!pl->ns->monitor_spells)
1482 root 1.16 return;
1483 root 1.28
1484     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1485 root 1.16 {
1486     if (spell->type == SPELL)
1487     {
1488 root 1.28 int flags = 0;
1489    
1490 root 1.16 /* check if we need to update it */
1491 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1492 root 1.16 {
1493 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1494 root 1.16 flags |= UPD_SP_MANA;
1495     }
1496 root 1.28
1497 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1498 root 1.16 {
1499 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1500 root 1.16 flags |= UPD_SP_GRACE;
1501     }
1502 root 1.28
1503 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1504 root 1.16 {
1505 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1506 root 1.16 flags |= UPD_SP_DAMAGE;
1507     }
1508 root 1.28
1509     if (flags)
1510 root 1.16 {
1511 root 1.33 packet sl;
1512 root 1.27
1513 root 1.28 sl << "updspell "
1514     << uint8 (flags)
1515     << uint32 (spell->count);
1516 root 1.27
1517 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1518     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1519     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1520 root 1.27
1521 root 1.50 pl->ns->send_packet (sl);
1522 root 1.12 }
1523     }
1524 elmex 1.1 }
1525     }
1526    
1527 root 1.16 void
1528     esrv_remove_spell (player *pl, object *spell)
1529     {
1530 root 1.50 if (!pl->ns->monitor_spells)
1531 root 1.16 return;
1532 root 1.28
1533 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1534     {
1535     LOG (llevError, "Invalid call to esrv_remove_spell");
1536     return;
1537     }
1538 root 1.27
1539 root 1.47 packet sl ("delspell");
1540 root 1.28
1541 root 1.47 sl << uint32 (spell->count);
1542 root 1.27
1543 root 1.50 pl->ns->send_packet (sl);
1544 elmex 1.1 }
1545    
1546     /* appends the spell *spell to the Socklist we will send the data to. */
1547 root 1.16 static void
1548 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1549 root 1.16 {
1550 pippijn 1.67 int i, skill = 0;
1551 root 1.16
1552     if (!(spell->name))
1553     {
1554     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1555     return;
1556     }
1557 root 1.27
1558 root 1.16 /* store costs and damage in the object struct, to compare to later */
1559 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1560     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1561     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1562 elmex 1.1
1563 root 1.16 /* figure out which skill it uses, if it uses one */
1564     if (spell->skill)
1565     {
1566     for (i = 1; i < NUM_SKILLS; i++)
1567     if (!strcmp (spell->skill, skill_names[i]))
1568     {
1569     skill = i + CS_STAT_SKILLINFO;
1570     break;
1571     }
1572 elmex 1.1 }
1573    
1574 root 1.69 // spells better have a face
1575     if (!spell->face)
1576     {
1577     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1578     spell->face = face_find ("burnout.x11", blank_face);
1579     }
1580    
1581 root 1.117 pl->ns->send_face (spell->face);
1582    
1583 root 1.27 /* send the current values */
1584     sl << uint32 (spell->count)
1585     << uint16 (spell->level)
1586     << uint16 (spell->casting_time)
1587 elmex 1.132 << uint16 (spell->cached_sp)
1588     << uint16 (spell->cached_grace)
1589     << uint16 (spell->cached_eat)
1590 root 1.27 << uint8 (skill)
1591     << uint32 (spell->path_attuned)
1592 root 1.69 << uint32 (spell->face)
1593 root 1.27 << data8 (spell->name)
1594     << data16 (spell->msg);
1595 elmex 1.1 }
1596    
1597     /**
1598     * This tells the client to add the spell *ob, if *ob is NULL, then add
1599     * all spells in the player's inventory.
1600     */
1601 root 1.16 void
1602     esrv_add_spells (player *pl, object *spell)
1603     {
1604     if (!pl)
1605     {
1606     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1607     return;
1608     }
1609 root 1.28
1610 root 1.50 if (!pl->ns->monitor_spells)
1611 root 1.16 return;
1612 root 1.28
1613 root 1.47 packet sl ("addspell");
1614 root 1.28
1615 root 1.16 if (!spell)
1616     {
1617 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1618 root 1.16 {
1619     /* were we to simply keep appending data here, we could exceed
1620     * MAXSOCKBUF if the player has enough spells to add, we know that
1621     * append_spells will always append 19 data bytes, plus 4 length
1622     * bytes and 3 strings (because that is the spec) so we need to
1623     * check that the length of those 3 strings, plus the 23 bytes,
1624     * won't take us over the length limit for the socket, if it does,
1625     * we need to send what we already have, and restart packet formation
1626     */
1627 root 1.117 if (spell->type != SPELL)
1628     continue;
1629    
1630 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1631     * to show add_spell is 26 bytes + 2 strings. However, the overun
1632     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1633     * like it will fix this
1634     */
1635 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1636 root 1.16 {
1637 root 1.117 pl->ns->flush_fx ();
1638 root 1.50 pl->ns->send_packet (sl);
1639 root 1.34
1640     sl.reset ();
1641     sl << "addspell ";
1642 root 1.16 }
1643 root 1.27
1644     append_spell (pl, sl, spell);
1645 root 1.16 }
1646     }
1647     else if (spell->type != SPELL)
1648     {
1649     LOG (llevError, "Asked to send a non-spell object as a spell");
1650     return;
1651     }
1652     else
1653 root 1.27 append_spell (pl, sl, spell);
1654    
1655 root 1.118 if (sl.length () > MAXSOCKBUF)
1656 root 1.16 {
1657     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1658     fatal (0);
1659     }
1660 root 1.27
1661 root 1.16 /* finally, we can send the packet */
1662 root 1.117 pl->ns->flush_fx ();
1663 root 1.50 pl->ns->send_packet (sl);
1664 elmex 1.1 }
1665 root 1.28