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Revision: 1.145
Committed: Fri Dec 26 10:44:17 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.144: +1 -145 lines
Log Message:
extdnedMapInfos removal, mapextended removal

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 root 1.16 * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109 root 1.143 for (y = 0; y < my; y++)
110     if (x >= ns->mapx || y >= ns->mapy)
111     /* clear cells outside the viewable area */
112     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
113     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
114     /* clear newly visible tiles within the viewable area */
115     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
116     else
117     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
118 root 1.2
119 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
120 root 1.2
121 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
122     * empty).
123     */
124     ns->sent_scroll = 1;
125 root 1.2 }
126    
127 root 1.7 static void
128     clear_map (player *pl)
129     {
130 root 1.119 pl->ns->mapinfo_queue_clear ();
131    
132 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 root 1.7
134 root 1.79 pl->ns->force_newmap = false;
135    
136 root 1.50 if (pl->ns->newmapcmd == 1)
137     pl->ns->send_packet ("newmap");
138 root 1.7
139 root 1.50 pl->ns->floorbox_reset ();
140 root 1.7 }
141    
142 root 1.131 static void
143     send_map_info (player *pl)
144     {
145     client &socket = *pl->ns;
146     object *ob = pl->observe;
147    
148     if (socket.mapinfocmd)
149     {
150     if (ob->map && ob->map->path[0])
151     {
152     int flags = 0;
153    
154     if (ob->map->tile_path[0]) flags |= 1;
155     if (ob->map->tile_path[1]) flags |= 2;
156     if (ob->map->tile_path[2]) flags |= 4;
157     if (ob->map->tile_path[3]) flags |= 8;
158    
159     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161     ob->map->width, ob->map->height, &ob->map->path);
162     }
163     else
164     socket.send_packet ("mapinfo current");
165     }
166     }
167    
168 root 1.66 /** check for map/region change and send new map data */
169 elmex 1.1 static void
170     check_map_change (player *pl)
171     {
172 root 1.50 client &socket = *pl->ns;
173 root 1.101 object *ob = pl->observe;
174 elmex 1.1
175 root 1.131 region *reg = ob->region ();
176     if (socket.current_region != reg)
177     {
178     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179     socket.current_region = reg;
180     }
181    
182 root 1.130 // first try to aovid a full newmap on tiled map scrolls
183 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
184 root 1.130 {
185     rv_vector rv;
186    
187     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188    
189     // manhattan distance is very handy here
190     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191     {
192     socket.current_map = ob->map;
193     socket.current_x = ob->x;
194     socket.current_y = ob->y;
195    
196     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197     socket.floorbox_reset ();
198 root 1.131 send_map_info (pl);
199 root 1.130 }
200     }
201    
202 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
203 root 1.79 {
204 root 1.7 clear_map (pl);
205 root 1.80 socket.current_map = ob->map;
206 root 1.131 send_map_info (pl);
207 elmex 1.1 }
208 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209     {
210 root 1.7 int dx = ob->x - socket.current_x;
211     int dy = ob->y - socket.current_y;
212    
213     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
214 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
215 root 1.7 else
216     {
217     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
218 root 1.46 socket.floorbox_reset ();
219 root 1.7 }
220 root 1.2 }
221    
222     socket.current_x = ob->x;
223     socket.current_y = ob->y;
224 elmex 1.1 }
225    
226 root 1.40 /**
227     * RequestInfo is sort of a meta command. There is some specific
228     * request of information, but we call other functions to provide
229     * that information.
230     */
231     void
232 root 1.114 RequestInfo (char *buf, int len, client *ns)
233 root 1.40 {
234 root 1.114 char *params;
235 root 1.40
236     /* find the first space, make it null, and update the
237     * params pointer.
238     */
239 root 1.114 for (params = buf; *params; params++)
240     if (*params == ' ')
241 root 1.40 {
242 root 1.114 *params++ = 0;
243 root 1.40 break;
244     }
245    
246     if (!strcmp (buf, "image_info"))
247     send_image_info (ns, params);
248     else if (!strcmp (buf, "image_sums"))
249     send_image_sums (ns, params);
250     else if (!strcmp (buf, "skill_info"))
251     send_skill_info (ns, params);
252     else if (!strcmp (buf, "spell_paths"))
253     send_spell_paths (ns, params);
254     else
255 root 1.114 {
256     // undo tokenisation above and send replyinfo with the request unchanged
257     if (*params)
258     *--params = ' ';
259    
260     ns->send_packet_printf ("replyinfo %s", buf);
261     }
262 root 1.40 }
263    
264 root 1.16 void
265     ExtCmd (char *buf, int len, player *pl)
266 elmex 1.1 {
267 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
268 elmex 1.1 }
269    
270 root 1.16 void
271 root 1.45 ExtiCmd (char *buf, int len, client *ns)
272     {
273     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
274     }
275    
276     void
277 root 1.119 client::mapinfo_queue_clear ()
278 elmex 1.1 {
279 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
280     free (*i);
281 root 1.16
282 root 1.119 mapinfo_queue.clear ();
283     }
284 elmex 1.1
285 root 1.119 bool
286     client::mapinfo_try (char *buf)
287     {
288     char *token = buf;
289     buf += strlen (buf) + 9;
290 elmex 1.1
291 root 1.119 // initial map and its origin
292 root 1.122 maptile *map = pl->observe->map;
293     int mapx = pl->ns->mapx / 2 - pl->observe->x;
294     int mapy = pl->ns->mapy / 2 - pl->observe->y;
295 root 1.119 int max_distance = 8; // limit maximum path length to something generous
296 elmex 1.1
297 root 1.119 while (*buf && map && max_distance)
298 elmex 1.1 {
299 root 1.119 int dir = *buf++ - '1';
300 elmex 1.1
301 root 1.119 if (dir >= 0 && dir <= 3)
302     {
303     if (!map->tile_path [dir])
304     map = 0;
305 root 1.120 else if (map->tile_available (dir, false))
306 root 1.119 {
307     maptile *neigh = map->tile_map [dir];
308 elmex 1.1
309 root 1.119 switch (dir)
310     {
311     case 0: mapy -= neigh->height; break;
312     case 2: mapy += map ->height; break;
313     case 3: mapx -= neigh->width ; break;
314     case 1: mapx += map ->width ; break;
315     }
316 elmex 1.1
317 root 1.119 map = neigh;
318     --max_distance;
319 elmex 1.1 }
320 root 1.119 else
321     return 0;
322     }
323     else
324     max_distance = 0;
325     }
326    
327     if (!max_distance)
328     send_packet_printf ("mapinfo %s error", token);
329 root 1.120 else if (!map || !map->path)
330 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
331     else
332     {
333     int flags = 0;
334    
335     if (map->tile_path[0]) flags |= 1;
336     if (map->tile_path[1]) flags |= 2;
337     if (map->tile_path[2]) flags |= 4;
338     if (map->tile_path[3]) flags |= 8;
339    
340     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341     }
342    
343     return 1;
344     }
345 elmex 1.1
346 root 1.119 void
347     client::mapinfo_queue_run ()
348     {
349     if (mapinfo_queue.empty () || !pl)
350     return;
351    
352     for (int i = 0; i < mapinfo_queue.size (); ++i)
353     if (mapinfo_try (mapinfo_queue [i]))
354     {
355     free (mapinfo_queue [i]);
356     mapinfo_queue.erase (i);
357     }
358     else
359     ++i;
360     }
361    
362     void
363     MapInfoCmd (char *buf, int len, player *pl)
364     {
365     // <mapinfo tag spatial tile-path
366     // >mapinfo tag spatial flags x y w h hash
367    
368     char *token = buf;
369 elmex 1.1
370 root 1.119 if (!(buf = strchr (buf, ' ')))
371     return;
372 elmex 1.1
373 root 1.119 if (!strncmp (buf, " spatial ", 9))
374     {
375     char *copy = strdup (token);
376     copy [buf - token] = 0;
377 root 1.16
378 root 1.119 #if 0
379     // this makes only sense when we flush the buffer immediately
380     if (pl->ns->mapinfo_try (copy))
381     free (copy);
382 elmex 1.1 else
383 root 1.119 #endif
384     pl->ns->mapinfo_queue.push_back (copy);
385 elmex 1.1 }
386     else
387 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
388 elmex 1.1 }
389    
390 root 1.83 /** This is the Setup cmd */
391 root 1.16 void
392 root 1.41 SetUp (char *buf, int len, client * ns)
393 elmex 1.1 {
394 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
395 elmex 1.1 }
396    
397     /**
398     * The client has requested to be added to the game.
399     * This is what takes care of it. We tell the client how things worked out.
400     * I am not sure if this file is the best place for this function. however,
401     * it either has to be here or init_sockets needs to be exported.
402     */
403 root 1.16 void
404 root 1.77 AddMeCmd (char *buf, int len, client *ns)
405 elmex 1.1 {
406 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
407 elmex 1.1 }
408    
409     /*
410     #define MSG_TYPE_BOOK 1
411     #define MSG_TYPE_CARD 2
412     #define MSG_TYPE_PAPER 3
413     #define MSG_TYPE_SIGN 4
414     #define MSG_TYPE_MONUMENT 5
415     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
416 root 1.16
417 elmex 1.1 /** Reply to ExtendedInfos command */
418 root 1.16 void
419 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
420 root 1.16 {
421     char cmdback[MAX_BUF];
422     char temp[10];
423     char command[50];
424     int info, nextinfo, i, flag;
425    
426     cmdback[0] = '\0';
427 root 1.17
428 root 1.16 nextinfo = 0;
429     while (1)
430     {
431     /* 1. Extract an info */
432     info = nextinfo;
433 root 1.17
434 root 1.16 while ((info < len) && (buf[info] == ' '))
435     info++;
436 root 1.17
437 root 1.16 if (info >= len)
438     break;
439 root 1.17
440 root 1.16 nextinfo = info + 1;
441 root 1.17
442 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
443     nextinfo++;
444 root 1.17
445 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
446     continue;
447 root 1.17
448 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
449     command[nextinfo - info] = '\0';
450     /* 2. Interpret info */
451     i = sscanf (command, "%d", &flag);
452 root 1.17
453 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
454     ns->supported_readables |= (1 << flag);
455     /*3. Next info */
456     }
457 root 1.17
458 root 1.16 /* Send resulting state */
459     strcpy (cmdback, "ExtendedTextSet");
460 root 1.17
461 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
462     if (ns->supported_readables & (1 << i))
463     {
464     strcat (cmdback, " ");
465     snprintf (temp, sizeof (temp), "%d", i);
466     strcat (cmdback, temp);
467     }
468 root 1.17
469 root 1.32 ns->send_packet (cmdback);
470 elmex 1.1 }
471    
472     /**
473     * This handles the general commands from the client (ie, north, fire, cast,
474     * etc.)
475     */
476 root 1.16 void
477     PlayerCmd (char *buf, int len, player *pl)
478 elmex 1.1 {
479 root 1.16 /* Check if there is a count. In theory, a zero count could also be
480     * sent, so check for that also.
481     */
482     if (atoi (buf) || buf[0] == '0')
483     {
484     pl->count = atoi ((char *) buf);
485 root 1.44
486 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
487     if (!buf)
488 root 1.44 return;
489    
490 root 1.16 buf++;
491 elmex 1.1 }
492 root 1.44
493 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
494 root 1.44
495 root 1.16 /* Perhaps something better should be done with a left over count.
496     * Cleaning up the input should probably be done first - all actions
497     * for the command that issued the count should be done before any other
498     * commands.
499     */
500     pl->count = 0;
501 elmex 1.1 }
502    
503     /**
504     * This handles the general commands from the client (ie, north, fire, cast,
505     * etc.). It is a lot like PlayerCmd above, but is called with the
506     * 'ncom' method which gives more information back to the client so it
507     * can throttle.
508     */
509 root 1.16 void
510 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
511 elmex 1.1 {
512 root 1.44 if (len <= 6)
513 root 1.16 {
514 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
515 root 1.16 return;
516     }
517    
518 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
519     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
520 root 1.30
521 root 1.16 /* -1 is special - no repeat, but don't update */
522     if (repeat != -1)
523 root 1.28 pl->count = repeat;
524    
525 root 1.44 buf += 6; //len -= 6;
526 root 1.16
527 root 1.44 execute_newserver_command (pl->ob, buf);
528 root 1.28
529 root 1.16 /* Perhaps something better should be done with a left over count.
530     * Cleaning up the input should probably be done first - all actions
531     * for the command that issued the count should be done before any other
532     * commands.
533     */
534     pl->count = 0;
535    
536 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
537 root 1.65 int time = fabs (pl->ob->speed) < 0.001
538 root 1.44 ? time = MAX_TIME * 100
539 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
540 root 1.27
541 root 1.28 /* Send confirmation of command execution now */
542 root 1.47 packet sl ("comc");
543     sl << uint16 (cmdid) << uint32 (time);
544 root 1.50 pl->ns->send_packet (sl);
545 elmex 1.1 }
546    
547     /** This is a reply to a previous query. */
548 root 1.16 void
549 root 1.49 ReplyCmd (char *buf, int len, client *ns)
550 elmex 1.1 {
551 root 1.50 if (ns->state == ST_CUSTOM)
552     {
553     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
554     return;
555     }
556    
557 root 1.49 if (!ns->pl)
558     return; //TODO: depends on the exact reply we are after
559     //TODO: but right now, we always have a ns->pl
560    
561     player *pl = ns->pl;
562    
563 root 1.16 /* This is to synthesize how the data would be stored if it
564 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
565 root 1.16 * once all the X11 code is removed from the server.
566     *
567     * We pass 13 to many of the functions because this way they
568     * think it was the carriage return that was entered, and the
569     * function then does not try to do additional input.
570     */
571     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
572    
573     /* this avoids any hacking here */
574    
575 root 1.50 switch (ns->state)
576 root 1.16 {
577 root 1.44 case ST_PLAYING:
578     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
579     break;
580    
581     case ST_GET_PARTY_PASSWORD: /* Get password for party */
582     receive_party_password (pl->ob, 13);
583     break;
584 elmex 1.1
585 root 1.44 default:
586 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
587 elmex 1.1 }
588     }
589    
590     /**
591     * Client tells its version. If there is a mismatch, we close the
592     * socket. In real life, all we should care about is the client having
593     * something older than the server. If we assume the client will be
594     * backwards compatible, having it be a later version should not be a
595     * problem.
596     */
597 root 1.16 void
598 root 1.41 VersionCmd (char *buf, int len, client * ns)
599 elmex 1.1 {
600 root 1.16 if (!buf)
601     {
602     LOG (llevError, "CS: received corrupted version command\n");
603     return;
604 elmex 1.1 }
605    
606 root 1.16 ns->cs_version = atoi (buf);
607     ns->sc_version = ns->cs_version;
608 root 1.44
609     LOG (llevDebug, "connection from client <%s>\n", buf);
610    
611     //TODO: should log here just for statistics
612    
613     //if (VERSION_CS != ns->cs_version)
614     // unchecked;
615    
616     char *cp = strchr (buf + 1, ' ');
617 root 1.16 if (!cp)
618     return;
619 root 1.44
620 root 1.16 ns->sc_version = atoi (cp);
621 root 1.44
622     //if (VERSION_SC != ns->sc_version)
623     // unchecked;
624    
625 root 1.16 cp = strchr (cp + 1, ' ');
626 root 1.44
627 root 1.16 if (cp)
628     {
629 root 1.89 ns->version = cp + 1;
630 root 1.16
631 root 1.29 if (ns->sc_version < 1026)
632 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
633 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
634 elmex 1.1 }
635     }
636    
637     /** sound related functions. */
638 root 1.16 void
639 root 1.41 SetSound (char *buf, int len, client * ns)
640 elmex 1.1 {
641 root 1.16 ns->sound = atoi (buf);
642 elmex 1.1 }
643    
644     /** client wants the map resent */
645 root 1.16 void
646     MapRedrawCmd (char *buf, int len, player *pl)
647 elmex 1.1 {
648     /* This function is currently disabled; just clearing the map state results in
649     * display errors. It should clear the cache and send a newmap command.
650     * Unfortunately this solution does not work because some client versions send
651     * a mapredraw command after receiving a newmap command.
652     */
653     }
654    
655     /**
656     * Moves an object (typically, container to inventory).
657     * syntax is: move (to) (tag) (nrof)
658     */
659 root 1.16 void
660     MoveCmd (char *buf, int len, player *pl)
661 elmex 1.1 {
662 root 1.129 int to, tag, nrof;
663 elmex 1.1
664 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
665 root 1.16 {
666 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
667     return;
668 elmex 1.1 }
669 root 1.44
670 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
671 elmex 1.1 }
672    
673     /******************************************************************************
674     *
675     * Start of commands the server sends to the client.
676     *
677     ******************************************************************************/
678    
679     /**
680     * Asks the client to query the user. This way, the client knows
681     * it needs to send something back (vs just printing out a message)
682     */
683 root 1.16 void
684 root 1.82 send_query (client *ns, uint8 flags, const char *text)
685 elmex 1.1 {
686 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
687 elmex 1.1 }
688    
689 root 1.91 /**
690     * Get player's current range attack in obuf.
691     */
692     static void
693 root 1.95 rangetostring (player *pl, char *obuf)
694 root 1.91 {
695     dynbuf_text buf;
696    
697 root 1.93 if (pl->ranged_ob)
698 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
699 root 1.93
700     if (pl->combat_ob)
701 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
702 root 1.91
703 root 1.104 #if 0
704 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
705     if (pl->ob->chosen_skill)
706     buf << " Skill*: " << pl->ob->chosen_skill->name;
707 root 1.104 #endif
708 root 1.99
709 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
710 root 1.91 if (pl->golem)
711 root 1.96 buf << " Golem*: " << pl->golem->name;
712 root 1.91
713 root 1.109 buf << '\0';
714 root 1.94 buf.linearise (obuf);
715 root 1.91 }
716    
717 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
718 root 1.12 Old = New; \
719 root 1.28 sl << uint8 (Type) << uint64 (New); \
720 root 1.12 }
721 elmex 1.1
722     #define AddIfInt(Old,New,Type) if (Old != New) {\
723 root 1.12 Old = New; \
724 root 1.28 sl << uint8 (Type) << uint32 (New); \
725 root 1.12 }
726 elmex 1.1
727     #define AddIfShort(Old,New,Type) if (Old != New) {\
728 root 1.12 Old = New; \
729 root 1.28 sl << uint8 (Type) << uint16 (New); \
730 root 1.12 }
731 elmex 1.1
732 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
733 root 1.12 Old = New; \
734 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
735 root 1.12 }
736 elmex 1.1
737     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
738 root 1.28 free(Old); Old = strdup (New);\
739     sl << uint8 (Type) << data8 (New); \
740 root 1.12 }
741 elmex 1.1
742     /**
743     * Sends a statistics update. We look at the old values,
744     * and only send what has changed. Stat mapping values are in newclient.h
745     * Since this gets sent a lot, this is actually one of the few binary
746     * commands for now.
747     */
748 root 1.16 void
749     esrv_update_stats (player *pl)
750 elmex 1.1 {
751 root 1.16 char buf[MAX_BUF];
752     uint16 flags;
753    
754 root 1.61 client *ns = pl->ns;
755     if (!ns)
756     return;
757    
758 root 1.101 object *ob = pl->observe;
759 root 1.61 if (!ob)
760 root 1.53 return;
761    
762 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
763    
764 root 1.47 packet sl ("stats");
765 elmex 1.1
766 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
767     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
768     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
769     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
770     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
771     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
772     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
773     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
774     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
775     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
776     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
777     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
778     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
779 root 1.22
780 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
781 root 1.138 if (object *skill = opl->last_skill_ob [s])
782 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
783     {
784     ns->last_skill_exp [s] = skill->stats.exp;
785    
786     /* Always send along the level if exp changes. This is only
787     * 1 extra byte, but keeps processing simpler.
788     */
789     sl << uint8 (s + CS_STAT_SKILLINFO)
790     << uint8 (skill->level)
791     << uint64 (skill->stats.exp);
792     }
793 root 1.28
794 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
795     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
796     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
797     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
798     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
799 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
800 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
801 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
802 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
803 root 1.22
804 root 1.16 flags = 0;
805 root 1.22
806 root 1.106 if (opl->fire_on)
807 root 1.16 flags |= SF_FIREON;
808 root 1.22
809 root 1.106 if (opl->run_on)
810 root 1.16 flags |= SF_RUNON;
811    
812 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
813 root 1.22
814 root 1.61 if (ns->sc_version < 1025)
815     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
816 root 1.16 else
817 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
818     {
819     /* Skip ones we won't send */
820     if (atnr_cs_stat[i] == -1)
821     continue;
822 root 1.16
823 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
824 root 1.44 }
825 root 1.22
826 root 1.50 if (pl->ns->monitor_spells)
827 root 1.16 {
828 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
829     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
830     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
831 root 1.16 }
832 root 1.22
833 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
834 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
835     set_title (ob, buf);
836     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
837 root 1.16
838     /* Only send it away if we have some actual data */
839 root 1.34 if (sl.length () > 6)
840 root 1.61 ns->send_packet (sl);
841 elmex 1.1 }
842    
843     /**
844     * Tells the client that here is a player it should start using.
845     */
846 root 1.16 void
847 root 1.126 esrv_new_player (player *pl)
848 elmex 1.1 {
849 root 1.126 sint32 weight = pl->ob->client_weight ();
850    
851 root 1.47 packet sl ("player");
852 elmex 1.1
853 root 1.28 sl << uint32 (pl->ob->count)
854     << uint32 (weight)
855 root 1.69 << uint32 (pl->ob->face)
856 root 1.28 << data8 (pl->ob->name);
857 root 1.16
858 root 1.61 pl->ns->last_weight = weight;
859 root 1.50 pl->ns->send_packet (sl);
860 elmex 1.1 }
861    
862     /******************************************************************************
863     *
864     * Start of map related commands.
865     *
866     ******************************************************************************/
867    
868     /** Clears a map cell */
869 root 1.16 static void
870 root 1.70 map_clearcell (struct MapCell *cell, int count)
871 elmex 1.1 {
872 root 1.75 cell->faces[0] = 0;
873     cell->faces[1] = 0;
874     cell->faces[2] = 0;
875     cell->smooth[0] = 0;
876     cell->smooth[1] = 0;
877     cell->smooth[2] = 0;
878     cell->count = count;
879     cell->stat_hp = 0;
880     cell->flags = 0;
881     cell->player = 0;
882 elmex 1.1 }
883    
884     #define MAX_LAYERS 3
885    
886     /**
887     * Removes the need to replicate the same code for each layer.
888     * this returns true if this space is now in fact different than
889     * it was.
890     * sl is the socklist this data is going into.
891     * ns is the socket we are working on - all the info we care
892     * about is in this socket structure, so now need not pass the
893     * entire player object.
894     * layer is the layer to update, with 2 being the floor and 0 the
895     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
896     * take. Interesting to note that before this function, the map1 function
897     * numbers the spaces differently - I think this was a leftover from
898     * the map command, where the faces stack up. Sinces that is no longer
899     * the case, it seems to make more sense to have these layer values
900     * actually match.
901     */
902 root 1.16 static int
903 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
904 elmex 1.1 {
905 root 1.75 object *ob = ms.faces_obj [layer];
906 root 1.16
907     /* If there is no object for this space, or if the face for the object
908     * is the blank face, set the face number to zero.
909     * else if we have the stored head object for this space, that takes
910     * precedence over the other object for this space.
911     * otherwise, we do special head processing
912     */
913 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
914 root 1.16
915     /* We've gotten what face we want to use for the object. Now see if
916     * if it has changed since we last sent it to the client.
917     */
918 root 1.75 if (lastcell.faces[layer] != face_num)
919 root 1.16 {
920 root 1.75 lastcell.faces[layer] = face_num;
921 root 1.73
922 root 1.74 if (!ns.faces_sent[face_num])
923 root 1.73 if (ob)
924     ns.send_faces (ob);
925     else
926 root 1.116 ns.send_face (face_num, 10);
927 root 1.28
928     sl << uint16 (face_num);
929 root 1.16 return 1;
930 elmex 1.1 }
931 root 1.28
932 root 1.16 /* Nothing changed */
933     return 0;
934 elmex 1.1 }
935    
936 root 1.62 // prefetch (and touch) all maps within a specific distancd
937     static void
938     prefetch_surrounding_maps (maptile *map, int distance)
939     {
940     map->last_access = runtime;
941    
942     if (--distance)
943     for (int dir = 4; --dir; )
944     if (const shstr &path = map->tile_path [dir])
945     if (maptile *&neigh = map->tile_map [dir])
946     prefetch_surrounding_maps (neigh, distance);
947     else
948     neigh = maptile::find_async (path, map);
949     }
950    
951     // prefetch a generous area around the player
952     static void
953     prefetch_surrounding_maps (object *op)
954     {
955     prefetch_surrounding_maps (op->map, 3);
956     }
957    
958 elmex 1.1 /**
959 root 1.101 * Draws client map.
960 elmex 1.1 */
961 root 1.16 void
962 root 1.101 draw_client_map (player *pl)
963 elmex 1.1 {
964 root 1.101 object *ob = pl->observe;
965     if (!ob->active)
966     return;
967    
968     /* If player is just joining the game, he isn't here yet, so the map
969     * can get swapped out. If so, don't try to send them a map. All will
970     * be OK once they really log in.
971     */
972 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
973 root 1.101 return;
974    
975 root 1.141 int startlen, oldlen;
976 root 1.16
977 root 1.101 check_map_change (pl);
978     prefetch_surrounding_maps (pl->ob);
979 root 1.16
980 root 1.101 /* do LOS after calls to update_position */
981 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
982     if (pl->do_los || pl->observe != pl->ob)
983 root 1.101 {
984     pl->do_los = 0;
985 root 1.143 pl->update_los ();
986 root 1.101 }
987    
988     /**
989     * This function uses the new map1 protocol command to send the map
990     * to the client. It is necessary because the old map command supports
991     * a maximum map size of 15x15.
992     * This function is much simpler than the old one. This is because
993     * the old function optimized to send as few face identifiers as possible,
994     * at the expense of sending more coordinate location (coordinates were
995     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
996     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
997     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
998     * and use the other 4 bits for other informatiion. For full documentation
999     * of what we send, see the doc/Protocol file.
1000     * I will describe internally what we do:
1001     * the ns->lastmap shows how the map last looked when sent to the client.
1002     * in the lastmap structure, there is a cells array, which is set to the
1003     * maximum viewable size (As set in config.h).
1004     * in the cells, there are faces and a count value.
1005     * we use the count value to hold the darkness value. If -1, then this space
1006     * is not viewable.
1007     * we use faces[0] faces[1] faces[2] to hold what the three layers
1008     * look like.
1009     */
1010 root 1.58
1011 root 1.101 client &socket = *pl->ns;
1012 root 1.16
1013 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1014 root 1.28
1015 root 1.34 startlen = sl.length ();
1016 root 1.25
1017 root 1.141 int hx = socket.mapx / 2;
1018     int hy = socket.mapy / 2;
1019 root 1.76
1020 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1021     int ax = dx + hx;
1022     int ay = dy + hy;
1023    
1024 root 1.145 int mask = (ax << 10) | (ay << 4);
1025 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1026    
1027     /* If the coordinates are not valid, or it is too dark to see,
1028     * we tell the client as such
1029     */
1030     if (!m)
1031     {
1032     /* space is out of map. Update space and clear values
1033     * if this hasn't already been done. If the space is out
1034     * of the map, it shouldn't have a head.
1035     */
1036     if (lastcell.count != -1)
1037     {
1038     sl << uint16 (mask);
1039     map_clearcell (&lastcell, -1);
1040     }
1041    
1042     continue;
1043     }
1044    
1045     int d = pl->blocked_los_uc (dx, dy);
1046    
1047     if (d > 3)
1048     {
1049     /* This block deals with spaces that are not visible for whatever
1050     * reason. Still may need to send the head for this space.
1051     */
1052     if (lastcell.count != -1
1053     || lastcell.faces[0]
1054     || lastcell.faces[1]
1055     || lastcell.faces[2]
1056     || lastcell.stat_hp
1057     || lastcell.flags
1058     || lastcell.player)
1059     sl << uint16 (mask);
1060    
1061     /* properly clear a previously sent big face */
1062     map_clearcell (&lastcell, -1);
1063     }
1064     else
1065     {
1066     /* In this block, the space is visible.
1067     */
1068    
1069     /* Rather than try to figure out what everything that we might
1070     * need to send is, then form the packet after that,
1071     * we presume that we will in fact form a packet, and update
1072     * the bits by what we do actually send. If we send nothing,
1073     * we just back out sl.length () to the old value, and no harm
1074     * is done.
1075     * I think this is simpler than doing a bunch of checks to see
1076     * what if anything we need to send, setting the bits, then
1077     * doing those checks again to add the real data.
1078     */
1079     oldlen = sl.length ();
1080    
1081     sl << uint16 (mask);
1082    
1083     unsigned char dummy;
1084     unsigned char *last_ext = &dummy;
1085    
1086     /* Darkness changed */
1087     if (lastcell.count != d && socket.darkness)
1088     {
1089     mask |= 0x8;
1090    
1091     if (socket.extmap)
1092     {
1093     *last_ext |= 0x80;
1094     last_ext = &sl[sl.length ()];
1095     sl << uint8 (d);
1096     }
1097     else
1098     sl << uint8 (255 - 64 * d);
1099     }
1100    
1101     lastcell.count = d;
1102    
1103     mapspace &ms = m->at (nx, ny);
1104     ms.update ();
1105    
1106     if (expect_true (socket.extmap))
1107     {
1108     uint8 stat_hp = 0;
1109     uint8 stat_width = 0;
1110     uint8 flags = 0;
1111     tag_t player = 0;
1112    
1113     // send hp information, if applicable
1114     if (object *op = ms.faces_obj [0])
1115     if (op->is_head () && !op->invisible)
1116 root 1.16 {
1117 root 1.144 if (op->stats.maxhp > op->stats.hp
1118     && op->stats.maxhp > 0
1119     && (op->type == PLAYER
1120     || op->type == DOOR // does not work, have maxhp 0
1121     || QUERY_FLAG (op, FLAG_MONSTER)
1122     || QUERY_FLAG (op, FLAG_ALIVE)
1123     || QUERY_FLAG (op, FLAG_GENERATOR)))
1124 root 1.16 {
1125 root 1.144 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1126     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1127 root 1.16 }
1128    
1129 root 1.144 if (expect_false (op->has_dialogue ()))
1130     flags |= 1;
1131 root 1.27
1132 root 1.144 if (expect_false (op->type == PLAYER))
1133     player = op == ob ? pl->ob->count
1134     : op == pl->ob ? ob->count
1135     : op->count;
1136 root 1.16 }
1137 root 1.12
1138 root 1.144 if (expect_false (lastcell.stat_hp != stat_hp))
1139     {
1140     lastcell.stat_hp = stat_hp;
1141    
1142     mask |= 0x8;
1143     *last_ext |= 0x80;
1144     last_ext = &sl[sl.length ()];
1145    
1146     sl << uint8 (5) << uint8 (stat_hp);
1147    
1148     if (stat_width > 1)
1149     {
1150     *last_ext |= 0x80;
1151     last_ext = &sl[sl.length ()];
1152    
1153     sl << uint8 (6) << uint8 (stat_width);
1154     }
1155     }
1156    
1157     if (expect_false (lastcell.player != player))
1158     {
1159     lastcell.player = player;
1160    
1161     mask |= 0x8;
1162     *last_ext |= 0x80;
1163     last_ext = &sl[sl.length ()];
1164    
1165     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1166     }
1167    
1168     if (expect_false (lastcell.flags != flags))
1169     {
1170     lastcell.flags = flags;
1171    
1172     mask |= 0x8;
1173     *last_ext |= 0x80;
1174     last_ext = &sl[sl.length ()];
1175    
1176     sl << uint8 (8) << uint8 (flags);
1177     }
1178     }
1179    
1180     /* Floor face */
1181     if (update_space (sl, socket, ms, lastcell, 2))
1182     mask |= 0x4;
1183    
1184     /* Middle face */
1185     if (update_space (sl, socket, ms, lastcell, 1))
1186     mask |= 0x2;
1187    
1188     if (expect_false (ob->invisible)
1189     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1190     && ms.player () == ob)
1191     {
1192     // force player to be visible to himself if invisible
1193     if (lastcell.faces[0] != ob->face)
1194     {
1195     lastcell.faces[0] = ob->face;
1196 root 1.25
1197 root 1.75 mask |= 0x1;
1198 root 1.144 sl << uint16 (ob->face);
1199 root 1.25
1200 root 1.144 socket.send_faces (ob);
1201     }
1202     }
1203     /* Top face */
1204     else if (update_space (sl, socket, ms, lastcell, 0))
1205     mask |= 0x1;
1206    
1207     /* Check to see if we are in fact sending anything for this
1208     * space by checking the mask. If so, update the mask.
1209     * if not, reset the len to that from before adding the mask
1210     * value, so we don't send those bits.
1211     */
1212     if (mask & 0xf)
1213     sl[oldlen + 1] = mask & 0xff;
1214     else
1215     sl.reset (oldlen);
1216     } /* else this is a viewable space */
1217     ordered_mapwalk_end
1218 root 1.16
1219 root 1.84 socket.flush_fx ();
1220    
1221 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1222 root 1.16 {
1223 root 1.37 socket.send_packet (sl);
1224 root 1.16 socket.sent_scroll = 0;
1225 elmex 1.1 }
1226     }
1227    
1228     /*****************************************************************************/
1229     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1230     /* a player. Of course, the client need to know the command to be able to */
1231     /* manage it ! */
1232     /*****************************************************************************/
1233 root 1.16 void
1234     send_plugin_custom_message (object *pl, char *buf)
1235 elmex 1.1 {
1236 root 1.50 pl->contr->ns->send_packet (buf);
1237 elmex 1.1 }
1238    
1239     /**
1240     * This sends the skill number to name mapping. We ignore
1241     * the params - we always send the same info no matter what.
1242     */
1243 root 1.16 void
1244 root 1.41 send_skill_info (client *ns, char *params)
1245 elmex 1.1 {
1246 root 1.33 packet sl;
1247 root 1.28 sl << "replyinfo skill_info\n";
1248    
1249     for (int i = 1; i < NUM_SKILLS; i++)
1250 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1251 elmex 1.1
1252 root 1.118 if (sl.length () > MAXSOCKBUF)
1253 root 1.16 {
1254     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1255     fatal (0);
1256 elmex 1.1 }
1257 root 1.28
1258 root 1.37 ns->send_packet (sl);
1259 elmex 1.1 }
1260    
1261     /**
1262     * This sends the spell path to name mapping. We ignore
1263     * the params - we always send the same info no matter what.
1264     */
1265 root 1.16 void
1266 root 1.41 send_spell_paths (client * ns, char *params)
1267 root 1.16 {
1268 root 1.33 packet sl;
1269 root 1.28
1270     sl << "replyinfo spell_paths\n";
1271    
1272     for (int i = 0; i < NRSPELLPATHS; i++)
1273 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1274 root 1.16
1275 root 1.118 if (sl.length () > MAXSOCKBUF)
1276 root 1.16 {
1277     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1278     fatal (0);
1279 elmex 1.1 }
1280 root 1.28
1281 root 1.37 ns->send_packet (sl);
1282 elmex 1.1 }
1283    
1284     /**
1285     * This looks for any spells the player may have that have changed their stats.
1286     * it then sends an updspell packet for each spell that has changed in this way
1287     */
1288 root 1.16 void
1289     esrv_update_spells (player *pl)
1290     {
1291 root 1.53 if (!pl->ns)
1292     return;
1293    
1294 root 1.50 if (!pl->ns->monitor_spells)
1295 root 1.16 return;
1296 root 1.28
1297     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1298 root 1.16 {
1299     if (spell->type == SPELL)
1300     {
1301 root 1.28 int flags = 0;
1302    
1303 root 1.16 /* check if we need to update it */
1304 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1305 root 1.16 {
1306 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1307 root 1.16 flags |= UPD_SP_MANA;
1308     }
1309 root 1.28
1310 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1311 root 1.16 {
1312 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1313 root 1.16 flags |= UPD_SP_GRACE;
1314     }
1315 root 1.28
1316 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1317 root 1.16 {
1318 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1319 root 1.16 flags |= UPD_SP_DAMAGE;
1320     }
1321 root 1.28
1322     if (flags)
1323 root 1.16 {
1324 root 1.33 packet sl;
1325 root 1.27
1326 root 1.28 sl << "updspell "
1327     << uint8 (flags)
1328     << uint32 (spell->count);
1329 root 1.27
1330 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1331     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1332     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1333 root 1.27
1334 root 1.50 pl->ns->send_packet (sl);
1335 root 1.12 }
1336     }
1337 elmex 1.1 }
1338     }
1339    
1340 root 1.16 void
1341     esrv_remove_spell (player *pl, object *spell)
1342     {
1343 root 1.50 if (!pl->ns->monitor_spells)
1344 root 1.16 return;
1345 root 1.28
1346 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1347     {
1348     LOG (llevError, "Invalid call to esrv_remove_spell");
1349     return;
1350     }
1351 root 1.27
1352 root 1.47 packet sl ("delspell");
1353 root 1.28
1354 root 1.47 sl << uint32 (spell->count);
1355 root 1.27
1356 root 1.50 pl->ns->send_packet (sl);
1357 elmex 1.1 }
1358    
1359     /* appends the spell *spell to the Socklist we will send the data to. */
1360 root 1.16 static void
1361 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1362 root 1.16 {
1363 pippijn 1.67 int i, skill = 0;
1364 root 1.16
1365     if (!(spell->name))
1366     {
1367     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1368     return;
1369     }
1370 root 1.27
1371 root 1.16 /* store costs and damage in the object struct, to compare to later */
1372 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1373     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1374     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1375 elmex 1.1
1376 root 1.16 /* figure out which skill it uses, if it uses one */
1377     if (spell->skill)
1378 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1379     skill = tmp->subtype + CS_STAT_SKILLINFO;
1380 elmex 1.1
1381 root 1.69 // spells better have a face
1382     if (!spell->face)
1383     {
1384     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1385     spell->face = face_find ("burnout.x11", blank_face);
1386     }
1387    
1388 root 1.117 pl->ns->send_face (spell->face);
1389    
1390 root 1.27 /* send the current values */
1391     sl << uint32 (spell->count)
1392     << uint16 (spell->level)
1393     << uint16 (spell->casting_time)
1394 elmex 1.132 << uint16 (spell->cached_sp)
1395     << uint16 (spell->cached_grace)
1396     << uint16 (spell->cached_eat)
1397 root 1.27 << uint8 (skill)
1398     << uint32 (spell->path_attuned)
1399 root 1.69 << uint32 (spell->face)
1400 root 1.27 << data8 (spell->name)
1401     << data16 (spell->msg);
1402 elmex 1.1 }
1403    
1404     /**
1405     * This tells the client to add the spell *ob, if *ob is NULL, then add
1406     * all spells in the player's inventory.
1407     */
1408 root 1.16 void
1409     esrv_add_spells (player *pl, object *spell)
1410     {
1411     if (!pl)
1412     {
1413     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1414     return;
1415     }
1416 root 1.28
1417 root 1.50 if (!pl->ns->monitor_spells)
1418 root 1.16 return;
1419 root 1.28
1420 root 1.47 packet sl ("addspell");
1421 root 1.28
1422 root 1.16 if (!spell)
1423     {
1424 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1425 root 1.16 {
1426     /* were we to simply keep appending data here, we could exceed
1427     * MAXSOCKBUF if the player has enough spells to add, we know that
1428     * append_spells will always append 19 data bytes, plus 4 length
1429     * bytes and 3 strings (because that is the spec) so we need to
1430     * check that the length of those 3 strings, plus the 23 bytes,
1431     * won't take us over the length limit for the socket, if it does,
1432     * we need to send what we already have, and restart packet formation
1433     */
1434 root 1.117 if (spell->type != SPELL)
1435     continue;
1436    
1437 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1438     * to show add_spell is 26 bytes + 2 strings. However, the overun
1439     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1440     * like it will fix this
1441     */
1442 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1443 root 1.16 {
1444 root 1.117 pl->ns->flush_fx ();
1445 root 1.50 pl->ns->send_packet (sl);
1446 root 1.34
1447     sl.reset ();
1448     sl << "addspell ";
1449 root 1.16 }
1450 root 1.27
1451     append_spell (pl, sl, spell);
1452 root 1.16 }
1453     }
1454     else if (spell->type != SPELL)
1455     {
1456     LOG (llevError, "Asked to send a non-spell object as a spell");
1457     return;
1458     }
1459     else
1460 root 1.27 append_spell (pl, sl, spell);
1461    
1462 root 1.118 if (sl.length () > MAXSOCKBUF)
1463 root 1.16 {
1464     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1465     fatal (0);
1466     }
1467 root 1.27
1468 root 1.16 /* finally, we can send the packet */
1469 root 1.117 pl->ns->flush_fx ();
1470 root 1.50 pl->ns->send_packet (sl);
1471 elmex 1.1 }
1472 root 1.28