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Revision: 1.147
Committed: Sat Dec 27 08:41:44 2008 UTC (15 years, 4 months ago) by root
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Branch: MAIN
Changes since 1.146: +1 -1 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.123 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.112 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.112 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.100 *
21 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.64 */
23 elmex 1.1
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     */
41    
42     #include <global.h>
43     #include <sproto.h>
44    
45     #include <living.h>
46     #include <commands.h>
47    
48     /* This block is basically taken from socket.c - I assume if it works there,
49     * it should work here.
50     */
51 pippijn 1.26 #include <sys/types.h>
52     #include <sys/time.h>
53     #include <sys/socket.h>
54     #include <netinet/in.h>
55     #include <netdb.h>
56 elmex 1.1
57 root 1.38 #include <unistd.h>
58     #include <sys/time.h>
59 elmex 1.1
60     #include "sounds.h"
61    
62     /**
63     * This table translates the attack numbers as used within the
64     * program to the value we use when sending STATS command to the
65     * client. If a value is -1, then we don't send that to the
66     * client.
67     */
68 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76     -1 /* Chaos */ , -1 /* Counterspell */ ,
77     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78     CS_STAT_RES_BLIND,
79     -1, /* Internal */
80     -1, /* life stealing */
81     -1 /* Disease - not fully done yet */
82 elmex 1.1 };
83    
84 root 1.2 static void
85 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
86 root 1.2 {
87 root 1.16 struct Map newmap;
88     int x, y, mx, my;
89 root 1.2
90 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91 root 1.2
92 root 1.16 /* If we are using the Map1aCmd, we may in fact send
93     * head information that is outside the viewable map.
94     * So set the mx,my to the max value we want to
95     * look for. Removed code to do so - it caused extra
96     * complexities for the client, and probably doesn't make
97     * that much difference in bandwidth.
98     */
99     mx = ns->mapx;
100     my = ns->mapy;
101 root 1.2
102 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
103 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 root 1.16 * if the destination x or y coordinate is outside the viewable
105     * area, we clear the values - otherwise, the old values
106     * are preserved, and the check_head thinks it needs to clear them.
107     */
108     for (x = 0; x < mx; x++)
109 root 1.143 for (y = 0; y < my; y++)
110     if (x >= ns->mapx || y >= ns->mapy)
111     /* clear cells outside the viewable area */
112     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
113     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
114     /* clear newly visible tiles within the viewable area */
115     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
116     else
117     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
118 root 1.2
119 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
120 root 1.2
121 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
122     * empty).
123     */
124     ns->sent_scroll = 1;
125 root 1.2 }
126    
127 root 1.7 static void
128     clear_map (player *pl)
129     {
130 root 1.119 pl->ns->mapinfo_queue_clear ();
131    
132 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 root 1.7
134 root 1.79 pl->ns->force_newmap = false;
135    
136 root 1.50 if (pl->ns->newmapcmd == 1)
137     pl->ns->send_packet ("newmap");
138 root 1.7
139 root 1.50 pl->ns->floorbox_reset ();
140 root 1.7 }
141    
142 root 1.131 static void
143     send_map_info (player *pl)
144     {
145     client &socket = *pl->ns;
146     object *ob = pl->observe;
147    
148     if (socket.mapinfocmd)
149     {
150     if (ob->map && ob->map->path[0])
151     {
152     int flags = 0;
153    
154     if (ob->map->tile_path[0]) flags |= 1;
155     if (ob->map->tile_path[1]) flags |= 2;
156     if (ob->map->tile_path[2]) flags |= 4;
157     if (ob->map->tile_path[3]) flags |= 8;
158    
159     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161     ob->map->width, ob->map->height, &ob->map->path);
162     }
163     else
164     socket.send_packet ("mapinfo current");
165     }
166     }
167    
168 root 1.66 /** check for map/region change and send new map data */
169 elmex 1.1 static void
170     check_map_change (player *pl)
171     {
172 root 1.50 client &socket = *pl->ns;
173 root 1.101 object *ob = pl->observe;
174 elmex 1.1
175 root 1.131 region *reg = ob->region ();
176     if (socket.current_region != reg)
177     {
178     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179     socket.current_region = reg;
180     }
181    
182 root 1.130 // first try to aovid a full newmap on tiled map scrolls
183 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
184 root 1.130 {
185     rv_vector rv;
186    
187     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188    
189     // manhattan distance is very handy here
190     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191     {
192     socket.current_map = ob->map;
193     socket.current_x = ob->x;
194     socket.current_y = ob->y;
195    
196     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197     socket.floorbox_reset ();
198 root 1.131 send_map_info (pl);
199 root 1.130 }
200     }
201    
202 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
203 root 1.79 {
204 root 1.7 clear_map (pl);
205 root 1.80 socket.current_map = ob->map;
206 root 1.131 send_map_info (pl);
207 elmex 1.1 }
208 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209     {
210 root 1.7 int dx = ob->x - socket.current_x;
211     int dy = ob->y - socket.current_y;
212    
213 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
214     socket.floorbox_reset ();
215 root 1.2 }
216    
217     socket.current_x = ob->x;
218     socket.current_y = ob->y;
219 elmex 1.1 }
220    
221 root 1.40 /**
222     * RequestInfo is sort of a meta command. There is some specific
223     * request of information, but we call other functions to provide
224     * that information.
225     */
226     void
227 root 1.114 RequestInfo (char *buf, int len, client *ns)
228 root 1.40 {
229 root 1.114 char *params;
230 root 1.40
231     /* find the first space, make it null, and update the
232     * params pointer.
233     */
234 root 1.114 for (params = buf; *params; params++)
235     if (*params == ' ')
236 root 1.40 {
237 root 1.114 *params++ = 0;
238 root 1.40 break;
239     }
240    
241     if (!strcmp (buf, "image_info"))
242     send_image_info (ns, params);
243     else if (!strcmp (buf, "image_sums"))
244     send_image_sums (ns, params);
245     else if (!strcmp (buf, "skill_info"))
246     send_skill_info (ns, params);
247     else if (!strcmp (buf, "spell_paths"))
248     send_spell_paths (ns, params);
249     else
250 root 1.114 {
251     // undo tokenisation above and send replyinfo with the request unchanged
252     if (*params)
253     *--params = ' ';
254    
255     ns->send_packet_printf ("replyinfo %s", buf);
256     }
257 root 1.40 }
258    
259 root 1.16 void
260     ExtCmd (char *buf, int len, player *pl)
261 elmex 1.1 {
262 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
263 elmex 1.1 }
264    
265 root 1.16 void
266 root 1.45 ExtiCmd (char *buf, int len, client *ns)
267     {
268     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269     }
270    
271     void
272 root 1.119 client::mapinfo_queue_clear ()
273 elmex 1.1 {
274 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275     free (*i);
276 root 1.16
277 root 1.119 mapinfo_queue.clear ();
278     }
279 elmex 1.1
280 root 1.119 bool
281     client::mapinfo_try (char *buf)
282     {
283     char *token = buf;
284     buf += strlen (buf) + 9;
285 elmex 1.1
286 root 1.119 // initial map and its origin
287 root 1.122 maptile *map = pl->observe->map;
288     int mapx = pl->ns->mapx / 2 - pl->observe->x;
289     int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 root 1.119 int max_distance = 8; // limit maximum path length to something generous
291 elmex 1.1
292 root 1.119 while (*buf && map && max_distance)
293 elmex 1.1 {
294 root 1.119 int dir = *buf++ - '1';
295 elmex 1.1
296 root 1.119 if (dir >= 0 && dir <= 3)
297     {
298     if (!map->tile_path [dir])
299     map = 0;
300 root 1.120 else if (map->tile_available (dir, false))
301 root 1.119 {
302     maptile *neigh = map->tile_map [dir];
303 elmex 1.1
304 root 1.119 switch (dir)
305     {
306     case 0: mapy -= neigh->height; break;
307     case 2: mapy += map ->height; break;
308     case 3: mapx -= neigh->width ; break;
309     case 1: mapx += map ->width ; break;
310     }
311 elmex 1.1
312 root 1.119 map = neigh;
313     --max_distance;
314 elmex 1.1 }
315 root 1.119 else
316     return 0;
317     }
318     else
319     max_distance = 0;
320     }
321    
322     if (!max_distance)
323     send_packet_printf ("mapinfo %s error", token);
324 root 1.120 else if (!map || !map->path)
325 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
326     else
327     {
328     int flags = 0;
329    
330     if (map->tile_path[0]) flags |= 1;
331     if (map->tile_path[1]) flags |= 2;
332     if (map->tile_path[2]) flags |= 4;
333     if (map->tile_path[3]) flags |= 8;
334    
335     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336     }
337    
338     return 1;
339     }
340 elmex 1.1
341 root 1.119 void
342     client::mapinfo_queue_run ()
343     {
344     if (mapinfo_queue.empty () || !pl)
345     return;
346    
347     for (int i = 0; i < mapinfo_queue.size (); ++i)
348     if (mapinfo_try (mapinfo_queue [i]))
349     {
350     free (mapinfo_queue [i]);
351     mapinfo_queue.erase (i);
352     }
353     else
354     ++i;
355     }
356    
357     void
358     MapInfoCmd (char *buf, int len, player *pl)
359     {
360     // <mapinfo tag spatial tile-path
361     // >mapinfo tag spatial flags x y w h hash
362    
363     char *token = buf;
364 elmex 1.1
365 root 1.119 if (!(buf = strchr (buf, ' ')))
366     return;
367 elmex 1.1
368 root 1.119 if (!strncmp (buf, " spatial ", 9))
369     {
370     char *copy = strdup (token);
371     copy [buf - token] = 0;
372 root 1.16
373 root 1.119 #if 0
374     // this makes only sense when we flush the buffer immediately
375     if (pl->ns->mapinfo_try (copy))
376     free (copy);
377 elmex 1.1 else
378 root 1.119 #endif
379     pl->ns->mapinfo_queue.push_back (copy);
380 elmex 1.1 }
381     else
382 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
383 elmex 1.1 }
384    
385 root 1.83 /** This is the Setup cmd */
386 root 1.16 void
387 root 1.41 SetUp (char *buf, int len, client * ns)
388 elmex 1.1 {
389 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
390 elmex 1.1 }
391    
392     /**
393     * The client has requested to be added to the game.
394     * This is what takes care of it. We tell the client how things worked out.
395     * I am not sure if this file is the best place for this function. however,
396     * it either has to be here or init_sockets needs to be exported.
397     */
398 root 1.16 void
399 root 1.77 AddMeCmd (char *buf, int len, client *ns)
400 elmex 1.1 {
401 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402 elmex 1.1 }
403    
404     /*
405     #define MSG_TYPE_BOOK 1
406     #define MSG_TYPE_CARD 2
407     #define MSG_TYPE_PAPER 3
408     #define MSG_TYPE_SIGN 4
409     #define MSG_TYPE_MONUMENT 5
410     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
411 root 1.16
412 elmex 1.1 /** Reply to ExtendedInfos command */
413 root 1.16 void
414 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
415 root 1.16 {
416     char cmdback[MAX_BUF];
417     char temp[10];
418     char command[50];
419     int info, nextinfo, i, flag;
420    
421     cmdback[0] = '\0';
422 root 1.17
423 root 1.16 nextinfo = 0;
424     while (1)
425     {
426     /* 1. Extract an info */
427     info = nextinfo;
428 root 1.17
429 root 1.16 while ((info < len) && (buf[info] == ' '))
430     info++;
431 root 1.17
432 root 1.16 if (info >= len)
433     break;
434 root 1.17
435 root 1.16 nextinfo = info + 1;
436 root 1.17
437 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438     nextinfo++;
439 root 1.17
440 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
441     continue;
442 root 1.17
443 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
444     command[nextinfo - info] = '\0';
445     /* 2. Interpret info */
446     i = sscanf (command, "%d", &flag);
447 root 1.17
448 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
449     ns->supported_readables |= (1 << flag);
450     /*3. Next info */
451     }
452 root 1.17
453 root 1.16 /* Send resulting state */
454     strcpy (cmdback, "ExtendedTextSet");
455 root 1.17
456 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
457     if (ns->supported_readables & (1 << i))
458     {
459     strcat (cmdback, " ");
460     snprintf (temp, sizeof (temp), "%d", i);
461     strcat (cmdback, temp);
462     }
463 root 1.17
464 root 1.32 ns->send_packet (cmdback);
465 elmex 1.1 }
466    
467     /**
468     * This handles the general commands from the client (ie, north, fire, cast,
469     * etc.)
470     */
471 root 1.16 void
472     PlayerCmd (char *buf, int len, player *pl)
473 elmex 1.1 {
474 root 1.16 /* Check if there is a count. In theory, a zero count could also be
475     * sent, so check for that also.
476     */
477     if (atoi (buf) || buf[0] == '0')
478     {
479     pl->count = atoi ((char *) buf);
480 root 1.44
481 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
482     if (!buf)
483 root 1.44 return;
484    
485 root 1.16 buf++;
486 elmex 1.1 }
487 root 1.44
488 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
489 root 1.44
490 root 1.16 /* Perhaps something better should be done with a left over count.
491     * Cleaning up the input should probably be done first - all actions
492     * for the command that issued the count should be done before any other
493     * commands.
494     */
495     pl->count = 0;
496 elmex 1.1 }
497    
498     /**
499     * This handles the general commands from the client (ie, north, fire, cast,
500     * etc.). It is a lot like PlayerCmd above, but is called with the
501     * 'ncom' method which gives more information back to the client so it
502     * can throttle.
503     */
504 root 1.16 void
505 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
506 elmex 1.1 {
507 root 1.44 if (len <= 6)
508 root 1.16 {
509 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
510 root 1.16 return;
511     }
512    
513 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
514     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
515 root 1.30
516 root 1.16 /* -1 is special - no repeat, but don't update */
517     if (repeat != -1)
518 root 1.28 pl->count = repeat;
519    
520 root 1.44 buf += 6; //len -= 6;
521 root 1.16
522 root 1.44 execute_newserver_command (pl->ob, buf);
523 root 1.28
524 root 1.16 /* Perhaps something better should be done with a left over count.
525     * Cleaning up the input should probably be done first - all actions
526     * for the command that issued the count should be done before any other
527     * commands.
528     */
529     pl->count = 0;
530    
531 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
532 root 1.65 int time = fabs (pl->ob->speed) < 0.001
533 root 1.44 ? time = MAX_TIME * 100
534 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
535 root 1.27
536 root 1.28 /* Send confirmation of command execution now */
537 root 1.47 packet sl ("comc");
538     sl << uint16 (cmdid) << uint32 (time);
539 root 1.50 pl->ns->send_packet (sl);
540 elmex 1.1 }
541    
542     /** This is a reply to a previous query. */
543 root 1.16 void
544 root 1.49 ReplyCmd (char *buf, int len, client *ns)
545 elmex 1.1 {
546 root 1.50 if (ns->state == ST_CUSTOM)
547     {
548     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
549     return;
550     }
551    
552 root 1.49 if (!ns->pl)
553     return; //TODO: depends on the exact reply we are after
554     //TODO: but right now, we always have a ns->pl
555    
556     player *pl = ns->pl;
557    
558 root 1.16 /* This is to synthesize how the data would be stored if it
559 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
560 root 1.16 * once all the X11 code is removed from the server.
561     *
562     * We pass 13 to many of the functions because this way they
563     * think it was the carriage return that was entered, and the
564     * function then does not try to do additional input.
565     */
566     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
567    
568     /* this avoids any hacking here */
569    
570 root 1.50 switch (ns->state)
571 root 1.16 {
572 root 1.44 case ST_PLAYING:
573     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
574     break;
575    
576     case ST_GET_PARTY_PASSWORD: /* Get password for party */
577     receive_party_password (pl->ob, 13);
578     break;
579 elmex 1.1
580 root 1.44 default:
581 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
582 elmex 1.1 }
583     }
584    
585     /**
586     * Client tells its version. If there is a mismatch, we close the
587     * socket. In real life, all we should care about is the client having
588     * something older than the server. If we assume the client will be
589     * backwards compatible, having it be a later version should not be a
590     * problem.
591     */
592 root 1.16 void
593 root 1.41 VersionCmd (char *buf, int len, client * ns)
594 elmex 1.1 {
595 root 1.16 if (!buf)
596     {
597     LOG (llevError, "CS: received corrupted version command\n");
598     return;
599 elmex 1.1 }
600    
601 root 1.16 ns->cs_version = atoi (buf);
602     ns->sc_version = ns->cs_version;
603 root 1.44
604     LOG (llevDebug, "connection from client <%s>\n", buf);
605    
606     //TODO: should log here just for statistics
607    
608     //if (VERSION_CS != ns->cs_version)
609     // unchecked;
610    
611     char *cp = strchr (buf + 1, ' ');
612 root 1.16 if (!cp)
613     return;
614 root 1.44
615 root 1.16 ns->sc_version = atoi (cp);
616 root 1.44
617     //if (VERSION_SC != ns->sc_version)
618     // unchecked;
619    
620 root 1.16 cp = strchr (cp + 1, ' ');
621 root 1.44
622 root 1.16 if (cp)
623     {
624 root 1.89 ns->version = cp + 1;
625 root 1.16
626 root 1.29 if (ns->sc_version < 1026)
627 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
628 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
629 elmex 1.1 }
630     }
631    
632     /** sound related functions. */
633 root 1.16 void
634 root 1.41 SetSound (char *buf, int len, client * ns)
635 elmex 1.1 {
636 root 1.16 ns->sound = atoi (buf);
637 elmex 1.1 }
638    
639     /** client wants the map resent */
640 root 1.16 void
641     MapRedrawCmd (char *buf, int len, player *pl)
642 elmex 1.1 {
643     /* This function is currently disabled; just clearing the map state results in
644     * display errors. It should clear the cache and send a newmap command.
645     * Unfortunately this solution does not work because some client versions send
646     * a mapredraw command after receiving a newmap command.
647     */
648     }
649    
650     /**
651     * Moves an object (typically, container to inventory).
652     * syntax is: move (to) (tag) (nrof)
653     */
654 root 1.16 void
655     MoveCmd (char *buf, int len, player *pl)
656 elmex 1.1 {
657 root 1.129 int to, tag, nrof;
658 elmex 1.1
659 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
660 root 1.16 {
661 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
662     return;
663 elmex 1.1 }
664 root 1.44
665 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
666 elmex 1.1 }
667    
668     /******************************************************************************
669     *
670     * Start of commands the server sends to the client.
671     *
672     ******************************************************************************/
673    
674     /**
675     * Asks the client to query the user. This way, the client knows
676     * it needs to send something back (vs just printing out a message)
677     */
678 root 1.16 void
679 root 1.82 send_query (client *ns, uint8 flags, const char *text)
680 elmex 1.1 {
681 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
682 elmex 1.1 }
683    
684 root 1.91 /**
685     * Get player's current range attack in obuf.
686     */
687     static void
688 root 1.95 rangetostring (player *pl, char *obuf)
689 root 1.91 {
690     dynbuf_text buf;
691    
692 root 1.93 if (pl->ranged_ob)
693 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694 root 1.93
695     if (pl->combat_ob)
696 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
697 root 1.91
698 root 1.104 #if 0
699 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
700     if (pl->ob->chosen_skill)
701     buf << " Skill*: " << pl->ob->chosen_skill->name;
702 root 1.104 #endif
703 root 1.99
704 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
705 root 1.91 if (pl->golem)
706 root 1.96 buf << " Golem*: " << pl->golem->name;
707 root 1.91
708 root 1.109 buf << '\0';
709 root 1.94 buf.linearise (obuf);
710 root 1.91 }
711    
712 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
713 root 1.12 Old = New; \
714 root 1.28 sl << uint8 (Type) << uint64 (New); \
715 root 1.12 }
716 elmex 1.1
717     #define AddIfInt(Old,New,Type) if (Old != New) {\
718 root 1.12 Old = New; \
719 root 1.28 sl << uint8 (Type) << uint32 (New); \
720 root 1.12 }
721 elmex 1.1
722     #define AddIfShort(Old,New,Type) if (Old != New) {\
723 root 1.12 Old = New; \
724 root 1.28 sl << uint8 (Type) << uint16 (New); \
725 root 1.12 }
726 elmex 1.1
727 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
728 root 1.12 Old = New; \
729 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
730 root 1.12 }
731 elmex 1.1
732     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
733 root 1.28 free(Old); Old = strdup (New);\
734     sl << uint8 (Type) << data8 (New); \
735 root 1.12 }
736 elmex 1.1
737     /**
738     * Sends a statistics update. We look at the old values,
739     * and only send what has changed. Stat mapping values are in newclient.h
740     * Since this gets sent a lot, this is actually one of the few binary
741     * commands for now.
742     */
743 root 1.16 void
744     esrv_update_stats (player *pl)
745 elmex 1.1 {
746 root 1.16 char buf[MAX_BUF];
747     uint16 flags;
748    
749 root 1.61 client *ns = pl->ns;
750     if (!ns)
751     return;
752    
753 root 1.101 object *ob = pl->observe;
754 root 1.61 if (!ob)
755 root 1.53 return;
756    
757 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
758    
759 root 1.47 packet sl ("stats");
760 elmex 1.1
761 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
762     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
763     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
764     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
765     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
766     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
767     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
768     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
769     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
770     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
771     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
772     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
773     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
774 root 1.22
775 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
776 root 1.138 if (object *skill = opl->last_skill_ob [s])
777 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
778     {
779     ns->last_skill_exp [s] = skill->stats.exp;
780    
781     /* Always send along the level if exp changes. This is only
782     * 1 extra byte, but keeps processing simpler.
783     */
784     sl << uint8 (s + CS_STAT_SKILLINFO)
785     << uint8 (skill->level)
786     << uint64 (skill->stats.exp);
787     }
788 root 1.28
789 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
790     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
791     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
792     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
793     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
794 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
795 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
796 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
797 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
798 root 1.22
799 root 1.16 flags = 0;
800 root 1.22
801 root 1.106 if (opl->fire_on)
802 root 1.16 flags |= SF_FIREON;
803 root 1.22
804 root 1.106 if (opl->run_on)
805 root 1.16 flags |= SF_RUNON;
806    
807 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
808 root 1.22
809 root 1.61 if (ns->sc_version < 1025)
810     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
811 root 1.16 else
812 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
813     {
814     /* Skip ones we won't send */
815     if (atnr_cs_stat[i] == -1)
816     continue;
817 root 1.16
818 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
819 root 1.44 }
820 root 1.22
821 root 1.50 if (pl->ns->monitor_spells)
822 root 1.16 {
823 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
824     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
825     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
826 root 1.16 }
827 root 1.22
828 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
829 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
830     set_title (ob, buf);
831     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
832 root 1.16
833     /* Only send it away if we have some actual data */
834 root 1.34 if (sl.length () > 6)
835 root 1.61 ns->send_packet (sl);
836 elmex 1.1 }
837    
838     /**
839     * Tells the client that here is a player it should start using.
840     */
841 root 1.16 void
842 root 1.126 esrv_new_player (player *pl)
843 elmex 1.1 {
844 root 1.126 sint32 weight = pl->ob->client_weight ();
845    
846 root 1.47 packet sl ("player");
847 elmex 1.1
848 root 1.28 sl << uint32 (pl->ob->count)
849     << uint32 (weight)
850 root 1.69 << uint32 (pl->ob->face)
851 root 1.28 << data8 (pl->ob->name);
852 root 1.16
853 root 1.61 pl->ns->last_weight = weight;
854 root 1.50 pl->ns->send_packet (sl);
855 elmex 1.1 }
856    
857     /******************************************************************************
858     *
859     * Start of map related commands.
860     *
861     ******************************************************************************/
862    
863     /** Clears a map cell */
864 root 1.16 static void
865 root 1.70 map_clearcell (struct MapCell *cell, int count)
866 elmex 1.1 {
867 root 1.75 cell->faces[0] = 0;
868     cell->faces[1] = 0;
869     cell->faces[2] = 0;
870     cell->smooth[0] = 0;
871     cell->smooth[1] = 0;
872     cell->smooth[2] = 0;
873     cell->count = count;
874     cell->stat_hp = 0;
875     cell->flags = 0;
876     cell->player = 0;
877 elmex 1.1 }
878    
879     #define MAX_LAYERS 3
880    
881     /**
882     * Removes the need to replicate the same code for each layer.
883     * this returns true if this space is now in fact different than
884     * it was.
885     * sl is the socklist this data is going into.
886     * ns is the socket we are working on - all the info we care
887     * about is in this socket structure, so now need not pass the
888     * entire player object.
889     * layer is the layer to update, with 2 being the floor and 0 the
890     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
891     * take. Interesting to note that before this function, the map1 function
892     * numbers the spaces differently - I think this was a leftover from
893     * the map command, where the faces stack up. Sinces that is no longer
894     * the case, it seems to make more sense to have these layer values
895     * actually match.
896     */
897 root 1.16 static int
898 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
899 elmex 1.1 {
900 root 1.75 object *ob = ms.faces_obj [layer];
901 root 1.16
902     /* If there is no object for this space, or if the face for the object
903     * is the blank face, set the face number to zero.
904     * else if we have the stored head object for this space, that takes
905     * precedence over the other object for this space.
906     * otherwise, we do special head processing
907     */
908 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
909 root 1.16
910     /* We've gotten what face we want to use for the object. Now see if
911     * if it has changed since we last sent it to the client.
912     */
913 root 1.75 if (lastcell.faces[layer] != face_num)
914 root 1.16 {
915 root 1.75 lastcell.faces[layer] = face_num;
916 root 1.73
917 root 1.74 if (!ns.faces_sent[face_num])
918 root 1.73 if (ob)
919     ns.send_faces (ob);
920     else
921 root 1.116 ns.send_face (face_num, 10);
922 root 1.28
923     sl << uint16 (face_num);
924 root 1.16 return 1;
925 elmex 1.1 }
926 root 1.28
927 root 1.16 /* Nothing changed */
928     return 0;
929 elmex 1.1 }
930    
931 root 1.62 // prefetch (and touch) all maps within a specific distancd
932     static void
933     prefetch_surrounding_maps (maptile *map, int distance)
934     {
935 root 1.147 map->touch ();
936 root 1.62
937     if (--distance)
938     for (int dir = 4; --dir; )
939     if (const shstr &path = map->tile_path [dir])
940     if (maptile *&neigh = map->tile_map [dir])
941     prefetch_surrounding_maps (neigh, distance);
942     else
943     neigh = maptile::find_async (path, map);
944     }
945    
946     // prefetch a generous area around the player
947     static void
948     prefetch_surrounding_maps (object *op)
949     {
950     prefetch_surrounding_maps (op->map, 3);
951     }
952    
953 elmex 1.1 /**
954 root 1.101 * Draws client map.
955 elmex 1.1 */
956 root 1.16 void
957 root 1.101 draw_client_map (player *pl)
958 elmex 1.1 {
959 root 1.101 object *ob = pl->observe;
960     if (!ob->active)
961     return;
962    
963     /* If player is just joining the game, he isn't here yet, so the map
964     * can get swapped out. If so, don't try to send them a map. All will
965     * be OK once they really log in.
966     */
967 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
968 root 1.101 return;
969    
970 root 1.141 int startlen, oldlen;
971 root 1.16
972 root 1.101 check_map_change (pl);
973     prefetch_surrounding_maps (pl->ob);
974 root 1.16
975 root 1.101 /* do LOS after calls to update_position */
976 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
977     if (pl->do_los || pl->observe != pl->ob)
978 root 1.101 {
979     pl->do_los = 0;
980 root 1.143 pl->update_los ();
981 root 1.101 }
982    
983     /**
984     * This function uses the new map1 protocol command to send the map
985     * to the client. It is necessary because the old map command supports
986     * a maximum map size of 15x15.
987     * This function is much simpler than the old one. This is because
988     * the old function optimized to send as few face identifiers as possible,
989     * at the expense of sending more coordinate location (coordinates were
990     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
991     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
992     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
993     * and use the other 4 bits for other informatiion. For full documentation
994     * of what we send, see the doc/Protocol file.
995     * I will describe internally what we do:
996     * the ns->lastmap shows how the map last looked when sent to the client.
997     * in the lastmap structure, there is a cells array, which is set to the
998     * maximum viewable size (As set in config.h).
999     * in the cells, there are faces and a count value.
1000     * we use the count value to hold the darkness value. If -1, then this space
1001     * is not viewable.
1002     * we use faces[0] faces[1] faces[2] to hold what the three layers
1003     * look like.
1004     */
1005 root 1.58
1006 root 1.101 client &socket = *pl->ns;
1007 root 1.16
1008 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1009 root 1.28
1010 root 1.34 startlen = sl.length ();
1011 root 1.25
1012 root 1.141 int hx = socket.mapx / 2;
1013     int hy = socket.mapy / 2;
1014 root 1.76
1015 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1016     int ax = dx + hx;
1017     int ay = dy + hy;
1018    
1019 root 1.145 int mask = (ax << 10) | (ay << 4);
1020 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1021    
1022     /* If the coordinates are not valid, or it is too dark to see,
1023     * we tell the client as such
1024     */
1025     if (!m)
1026     {
1027     /* space is out of map. Update space and clear values
1028     * if this hasn't already been done. If the space is out
1029     * of the map, it shouldn't have a head.
1030     */
1031     if (lastcell.count != -1)
1032     {
1033     sl << uint16 (mask);
1034     map_clearcell (&lastcell, -1);
1035     }
1036    
1037     continue;
1038     }
1039    
1040     int d = pl->blocked_los_uc (dx, dy);
1041    
1042     if (d > 3)
1043     {
1044     /* This block deals with spaces that are not visible for whatever
1045     * reason. Still may need to send the head for this space.
1046     */
1047     if (lastcell.count != -1
1048     || lastcell.faces[0]
1049     || lastcell.faces[1]
1050     || lastcell.faces[2]
1051     || lastcell.stat_hp
1052     || lastcell.flags
1053     || lastcell.player)
1054     sl << uint16 (mask);
1055    
1056     /* properly clear a previously sent big face */
1057     map_clearcell (&lastcell, -1);
1058     }
1059     else
1060     {
1061     /* In this block, the space is visible.
1062     */
1063    
1064     /* Rather than try to figure out what everything that we might
1065     * need to send is, then form the packet after that,
1066     * we presume that we will in fact form a packet, and update
1067     * the bits by what we do actually send. If we send nothing,
1068     * we just back out sl.length () to the old value, and no harm
1069     * is done.
1070     * I think this is simpler than doing a bunch of checks to see
1071     * what if anything we need to send, setting the bits, then
1072     * doing those checks again to add the real data.
1073     */
1074     oldlen = sl.length ();
1075    
1076     sl << uint16 (mask);
1077    
1078     unsigned char dummy;
1079     unsigned char *last_ext = &dummy;
1080    
1081     /* Darkness changed */
1082 root 1.146 if (lastcell.count != d)
1083 root 1.144 {
1084     mask |= 0x8;
1085    
1086     if (socket.extmap)
1087     {
1088     *last_ext |= 0x80;
1089     last_ext = &sl[sl.length ()];
1090     sl << uint8 (d);
1091     }
1092     else
1093     sl << uint8 (255 - 64 * d);
1094     }
1095    
1096     lastcell.count = d;
1097    
1098     mapspace &ms = m->at (nx, ny);
1099     ms.update ();
1100    
1101     if (expect_true (socket.extmap))
1102     {
1103     uint8 stat_hp = 0;
1104     uint8 stat_width = 0;
1105     uint8 flags = 0;
1106     tag_t player = 0;
1107    
1108     // send hp information, if applicable
1109     if (object *op = ms.faces_obj [0])
1110     if (op->is_head () && !op->invisible)
1111 root 1.16 {
1112 root 1.144 if (op->stats.maxhp > op->stats.hp
1113     && op->stats.maxhp > 0
1114     && (op->type == PLAYER
1115     || op->type == DOOR // does not work, have maxhp 0
1116     || QUERY_FLAG (op, FLAG_MONSTER)
1117     || QUERY_FLAG (op, FLAG_ALIVE)
1118     || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 root 1.16 {
1120 root 1.144 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 root 1.16 }
1123    
1124 root 1.144 if (expect_false (op->has_dialogue ()))
1125     flags |= 1;
1126 root 1.27
1127 root 1.144 if (expect_false (op->type == PLAYER))
1128     player = op == ob ? pl->ob->count
1129     : op == pl->ob ? ob->count
1130     : op->count;
1131 root 1.16 }
1132 root 1.12
1133 root 1.144 if (expect_false (lastcell.stat_hp != stat_hp))
1134     {
1135     lastcell.stat_hp = stat_hp;
1136    
1137     mask |= 0x8;
1138     *last_ext |= 0x80;
1139     last_ext = &sl[sl.length ()];
1140    
1141     sl << uint8 (5) << uint8 (stat_hp);
1142    
1143     if (stat_width > 1)
1144     {
1145     *last_ext |= 0x80;
1146     last_ext = &sl[sl.length ()];
1147    
1148     sl << uint8 (6) << uint8 (stat_width);
1149     }
1150     }
1151    
1152     if (expect_false (lastcell.player != player))
1153     {
1154     lastcell.player = player;
1155    
1156     mask |= 0x8;
1157     *last_ext |= 0x80;
1158     last_ext = &sl[sl.length ()];
1159    
1160     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161     }
1162    
1163     if (expect_false (lastcell.flags != flags))
1164     {
1165     lastcell.flags = flags;
1166    
1167     mask |= 0x8;
1168     *last_ext |= 0x80;
1169     last_ext = &sl[sl.length ()];
1170    
1171     sl << uint8 (8) << uint8 (flags);
1172     }
1173     }
1174    
1175     /* Floor face */
1176     if (update_space (sl, socket, ms, lastcell, 2))
1177     mask |= 0x4;
1178    
1179     /* Middle face */
1180     if (update_space (sl, socket, ms, lastcell, 1))
1181     mask |= 0x2;
1182    
1183     if (expect_false (ob->invisible)
1184     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185     && ms.player () == ob)
1186     {
1187     // force player to be visible to himself if invisible
1188     if (lastcell.faces[0] != ob->face)
1189     {
1190     lastcell.faces[0] = ob->face;
1191 root 1.25
1192 root 1.75 mask |= 0x1;
1193 root 1.144 sl << uint16 (ob->face);
1194 root 1.25
1195 root 1.144 socket.send_faces (ob);
1196     }
1197     }
1198     /* Top face */
1199     else if (update_space (sl, socket, ms, lastcell, 0))
1200     mask |= 0x1;
1201    
1202     /* Check to see if we are in fact sending anything for this
1203     * space by checking the mask. If so, update the mask.
1204     * if not, reset the len to that from before adding the mask
1205     * value, so we don't send those bits.
1206     */
1207     if (mask & 0xf)
1208     sl[oldlen + 1] = mask & 0xff;
1209     else
1210     sl.reset (oldlen);
1211     } /* else this is a viewable space */
1212     ordered_mapwalk_end
1213 root 1.16
1214 root 1.84 socket.flush_fx ();
1215    
1216 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1217 root 1.16 {
1218 root 1.37 socket.send_packet (sl);
1219 root 1.16 socket.sent_scroll = 0;
1220 elmex 1.1 }
1221     }
1222    
1223     /*****************************************************************************/
1224     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1225     /* a player. Of course, the client need to know the command to be able to */
1226     /* manage it ! */
1227     /*****************************************************************************/
1228 root 1.16 void
1229     send_plugin_custom_message (object *pl, char *buf)
1230 elmex 1.1 {
1231 root 1.50 pl->contr->ns->send_packet (buf);
1232 elmex 1.1 }
1233    
1234     /**
1235     * This sends the skill number to name mapping. We ignore
1236     * the params - we always send the same info no matter what.
1237     */
1238 root 1.16 void
1239 root 1.41 send_skill_info (client *ns, char *params)
1240 elmex 1.1 {
1241 root 1.33 packet sl;
1242 root 1.28 sl << "replyinfo skill_info\n";
1243    
1244     for (int i = 1; i < NUM_SKILLS; i++)
1245 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1246 elmex 1.1
1247 root 1.118 if (sl.length () > MAXSOCKBUF)
1248 root 1.16 {
1249     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1250     fatal (0);
1251 elmex 1.1 }
1252 root 1.28
1253 root 1.37 ns->send_packet (sl);
1254 elmex 1.1 }
1255    
1256     /**
1257     * This sends the spell path to name mapping. We ignore
1258     * the params - we always send the same info no matter what.
1259     */
1260 root 1.16 void
1261 root 1.41 send_spell_paths (client * ns, char *params)
1262 root 1.16 {
1263 root 1.33 packet sl;
1264 root 1.28
1265     sl << "replyinfo spell_paths\n";
1266    
1267     for (int i = 0; i < NRSPELLPATHS; i++)
1268 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1269 root 1.16
1270 root 1.118 if (sl.length () > MAXSOCKBUF)
1271 root 1.16 {
1272     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1273     fatal (0);
1274 elmex 1.1 }
1275 root 1.28
1276 root 1.37 ns->send_packet (sl);
1277 elmex 1.1 }
1278    
1279     /**
1280     * This looks for any spells the player may have that have changed their stats.
1281     * it then sends an updspell packet for each spell that has changed in this way
1282     */
1283 root 1.16 void
1284     esrv_update_spells (player *pl)
1285     {
1286 root 1.53 if (!pl->ns)
1287     return;
1288    
1289 root 1.50 if (!pl->ns->monitor_spells)
1290 root 1.16 return;
1291 root 1.28
1292     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1293 root 1.16 {
1294     if (spell->type == SPELL)
1295     {
1296 root 1.28 int flags = 0;
1297    
1298 root 1.16 /* check if we need to update it */
1299 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1300 root 1.16 {
1301 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1302 root 1.16 flags |= UPD_SP_MANA;
1303     }
1304 root 1.28
1305 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1306 root 1.16 {
1307 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1308 root 1.16 flags |= UPD_SP_GRACE;
1309     }
1310 root 1.28
1311 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1312 root 1.16 {
1313 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1314 root 1.16 flags |= UPD_SP_DAMAGE;
1315     }
1316 root 1.28
1317     if (flags)
1318 root 1.16 {
1319 root 1.33 packet sl;
1320 root 1.27
1321 root 1.28 sl << "updspell "
1322     << uint8 (flags)
1323     << uint32 (spell->count);
1324 root 1.27
1325 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1326     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1327     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1328 root 1.27
1329 root 1.50 pl->ns->send_packet (sl);
1330 root 1.12 }
1331     }
1332 elmex 1.1 }
1333     }
1334    
1335 root 1.16 void
1336     esrv_remove_spell (player *pl, object *spell)
1337     {
1338 root 1.50 if (!pl->ns->monitor_spells)
1339 root 1.16 return;
1340 root 1.28
1341 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1342     {
1343     LOG (llevError, "Invalid call to esrv_remove_spell");
1344     return;
1345     }
1346 root 1.27
1347 root 1.47 packet sl ("delspell");
1348 root 1.28
1349 root 1.47 sl << uint32 (spell->count);
1350 root 1.27
1351 root 1.50 pl->ns->send_packet (sl);
1352 elmex 1.1 }
1353    
1354     /* appends the spell *spell to the Socklist we will send the data to. */
1355 root 1.16 static void
1356 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1357 root 1.16 {
1358 pippijn 1.67 int i, skill = 0;
1359 root 1.16
1360     if (!(spell->name))
1361     {
1362     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1363     return;
1364     }
1365 root 1.27
1366 root 1.16 /* store costs and damage in the object struct, to compare to later */
1367 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1368     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1369     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1370 elmex 1.1
1371 root 1.16 /* figure out which skill it uses, if it uses one */
1372     if (spell->skill)
1373 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1374     skill = tmp->subtype + CS_STAT_SKILLINFO;
1375 elmex 1.1
1376 root 1.69 // spells better have a face
1377     if (!spell->face)
1378     {
1379     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1380     spell->face = face_find ("burnout.x11", blank_face);
1381     }
1382    
1383 root 1.117 pl->ns->send_face (spell->face);
1384    
1385 root 1.27 /* send the current values */
1386     sl << uint32 (spell->count)
1387     << uint16 (spell->level)
1388     << uint16 (spell->casting_time)
1389 elmex 1.132 << uint16 (spell->cached_sp)
1390     << uint16 (spell->cached_grace)
1391     << uint16 (spell->cached_eat)
1392 root 1.27 << uint8 (skill)
1393     << uint32 (spell->path_attuned)
1394 root 1.69 << uint32 (spell->face)
1395 root 1.27 << data8 (spell->name)
1396     << data16 (spell->msg);
1397 elmex 1.1 }
1398    
1399     /**
1400     * This tells the client to add the spell *ob, if *ob is NULL, then add
1401     * all spells in the player's inventory.
1402     */
1403 root 1.16 void
1404     esrv_add_spells (player *pl, object *spell)
1405     {
1406     if (!pl)
1407     {
1408     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1409     return;
1410     }
1411 root 1.28
1412 root 1.50 if (!pl->ns->monitor_spells)
1413 root 1.16 return;
1414 root 1.28
1415 root 1.47 packet sl ("addspell");
1416 root 1.28
1417 root 1.16 if (!spell)
1418     {
1419 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1420 root 1.16 {
1421     /* were we to simply keep appending data here, we could exceed
1422     * MAXSOCKBUF if the player has enough spells to add, we know that
1423     * append_spells will always append 19 data bytes, plus 4 length
1424     * bytes and 3 strings (because that is the spec) so we need to
1425     * check that the length of those 3 strings, plus the 23 bytes,
1426     * won't take us over the length limit for the socket, if it does,
1427     * we need to send what we already have, and restart packet formation
1428     */
1429 root 1.117 if (spell->type != SPELL)
1430     continue;
1431    
1432 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1433     * to show add_spell is 26 bytes + 2 strings. However, the overun
1434     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1435     * like it will fix this
1436     */
1437 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1438 root 1.16 {
1439 root 1.117 pl->ns->flush_fx ();
1440 root 1.50 pl->ns->send_packet (sl);
1441 root 1.34
1442     sl.reset ();
1443     sl << "addspell ";
1444 root 1.16 }
1445 root 1.27
1446     append_spell (pl, sl, spell);
1447 root 1.16 }
1448     }
1449     else if (spell->type != SPELL)
1450     {
1451     LOG (llevError, "Asked to send a non-spell object as a spell");
1452     return;
1453     }
1454     else
1455 root 1.27 append_spell (pl, sl, spell);
1456    
1457 root 1.118 if (sl.length () > MAXSOCKBUF)
1458 root 1.16 {
1459     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1460     fatal (0);
1461     }
1462 root 1.27
1463 root 1.16 /* finally, we can send the packet */
1464 root 1.117 pl->ns->flush_fx ();
1465 root 1.50 pl->ns->send_packet (sl);
1466 elmex 1.1 }
1467 root 1.28