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Revision: 1.155
Committed: Thu Nov 5 16:03:07 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.154: +12 -0 lines
Log Message:
mark gpl sections, socket/

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
106 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
107 root 1.16 * if the destination x or y coordinate is outside the viewable
108     * area, we clear the values - otherwise, the old values
109     * are preserved, and the check_head thinks it needs to clear them.
110     */
111     for (x = 0; x < mx; x++)
112 root 1.143 for (y = 0; y < my; y++)
113     if (x >= ns->mapx || y >= ns->mapy)
114     /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117     /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119     else
120     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.2
122 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
123 root 1.2
124 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
125     * empty).
126     */
127     ns->sent_scroll = 1;
128 root 1.2 }
129    
130 root 1.7 static void
131     clear_map (player *pl)
132     {
133 root 1.119 pl->ns->mapinfo_queue_clear ();
134    
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.131 static void
146     send_map_info (player *pl)
147     {
148     client &socket = *pl->ns;
149 root 1.154 object *ob = pl->viewpoint;
150 root 1.131
151     if (socket.mapinfocmd)
152     {
153     if (ob->map && ob->map->path[0])
154     {
155     int flags = 0;
156    
157     if (ob->map->tile_path[0]) flags |= 1;
158     if (ob->map->tile_path[1]) flags |= 2;
159     if (ob->map->tile_path[2]) flags |= 4;
160     if (ob->map->tile_path[3]) flags |= 8;
161    
162     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164     ob->map->width, ob->map->height, &ob->map->path);
165     }
166     else
167     socket.send_packet ("mapinfo current");
168     }
169     }
170    
171 root 1.66 /** check for map/region change and send new map data */
172 elmex 1.1 static void
173     check_map_change (player *pl)
174     {
175 root 1.50 client &socket = *pl->ns;
176 root 1.154 object *ob = pl->viewpoint;
177 elmex 1.1
178 root 1.131 region *reg = ob->region ();
179     if (socket.current_region != reg)
180     {
181     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182     socket.current_region = reg;
183     }
184    
185 root 1.130 // first try to aovid a full newmap on tiled map scrolls
186 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
187 root 1.130 {
188     rv_vector rv;
189    
190     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191    
192     // manhattan distance is very handy here
193     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194     {
195     socket.current_map = ob->map;
196     socket.current_x = ob->x;
197     socket.current_y = ob->y;
198    
199     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200     socket.floorbox_reset ();
201 root 1.131 send_map_info (pl);
202 root 1.130 }
203     }
204    
205 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
206 root 1.79 {
207 root 1.7 clear_map (pl);
208 root 1.80 socket.current_map = ob->map;
209 root 1.131 send_map_info (pl);
210 elmex 1.1 }
211 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
212     {
213 root 1.7 int dx = ob->x - socket.current_x;
214     int dy = ob->y - socket.current_y;
215    
216 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217     socket.floorbox_reset ();
218 root 1.2 }
219    
220     socket.current_x = ob->x;
221     socket.current_y = ob->y;
222 elmex 1.1 }
223    
224 root 1.40 /**
225     * RequestInfo is sort of a meta command. There is some specific
226     * request of information, but we call other functions to provide
227     * that information.
228     */
229     void
230 root 1.114 RequestInfo (char *buf, int len, client *ns)
231 root 1.40 {
232 root 1.114 char *params;
233 root 1.40
234     /* find the first space, make it null, and update the
235     * params pointer.
236     */
237 root 1.114 for (params = buf; *params; params++)
238     if (*params == ' ')
239 root 1.40 {
240 root 1.114 *params++ = 0;
241 root 1.40 break;
242     }
243    
244 root 1.153 if (!strcmp (buf, "skill_info"))
245 root 1.40 send_skill_info (ns, params);
246     else if (!strcmp (buf, "spell_paths"))
247     send_spell_paths (ns, params);
248     else
249 root 1.114 {
250     // undo tokenisation above and send replyinfo with the request unchanged
251     if (*params)
252     *--params = ' ';
253    
254     ns->send_packet_printf ("replyinfo %s", buf);
255     }
256 root 1.40 }
257    
258 root 1.16 void
259     ExtCmd (char *buf, int len, player *pl)
260 elmex 1.1 {
261 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262 elmex 1.1 }
263    
264 root 1.16 void
265 root 1.45 ExtiCmd (char *buf, int len, client *ns)
266     {
267     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
268     }
269    
270 root 1.155 //-GPL
271    
272 root 1.45 void
273 root 1.119 client::mapinfo_queue_clear ()
274 elmex 1.1 {
275 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276     free (*i);
277 root 1.16
278 root 1.119 mapinfo_queue.clear ();
279     }
280 elmex 1.1
281 root 1.119 bool
282     client::mapinfo_try (char *buf)
283     {
284     char *token = buf;
285     buf += strlen (buf) + 9;
286 elmex 1.1
287 root 1.119 // initial map and its origin
288 root 1.154 maptile *map = pl->viewpoint->map;
289     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
290     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
291 root 1.119 int max_distance = 8; // limit maximum path length to something generous
292 elmex 1.1
293 root 1.119 while (*buf && map && max_distance)
294 elmex 1.1 {
295 root 1.119 int dir = *buf++ - '1';
296 elmex 1.1
297 root 1.119 if (dir >= 0 && dir <= 3)
298     {
299     if (!map->tile_path [dir])
300     map = 0;
301 root 1.120 else if (map->tile_available (dir, false))
302 root 1.119 {
303     maptile *neigh = map->tile_map [dir];
304 elmex 1.1
305 root 1.119 switch (dir)
306     {
307     case 0: mapy -= neigh->height; break;
308     case 2: mapy += map ->height; break;
309     case 3: mapx -= neigh->width ; break;
310     case 1: mapx += map ->width ; break;
311     }
312 elmex 1.1
313 root 1.119 map = neigh;
314     --max_distance;
315 elmex 1.1 }
316 root 1.119 else
317     return 0;
318     }
319     else
320     max_distance = 0;
321     }
322    
323     if (!max_distance)
324     send_packet_printf ("mapinfo %s error", token);
325 root 1.120 else if (!map || !map->path)
326 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
327     else
328     {
329     int flags = 0;
330    
331     if (map->tile_path[0]) flags |= 1;
332     if (map->tile_path[1]) flags |= 2;
333     if (map->tile_path[2]) flags |= 4;
334     if (map->tile_path[3]) flags |= 8;
335    
336     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337     }
338    
339     return 1;
340     }
341 elmex 1.1
342 root 1.119 void
343     client::mapinfo_queue_run ()
344     {
345     if (mapinfo_queue.empty () || !pl)
346     return;
347    
348     for (int i = 0; i < mapinfo_queue.size (); ++i)
349     if (mapinfo_try (mapinfo_queue [i]))
350     {
351     free (mapinfo_queue [i]);
352     mapinfo_queue.erase (i);
353     }
354     else
355     ++i;
356     }
357    
358     void
359     MapInfoCmd (char *buf, int len, player *pl)
360     {
361     // <mapinfo tag spatial tile-path
362     // >mapinfo tag spatial flags x y w h hash
363    
364     char *token = buf;
365 elmex 1.1
366 root 1.119 if (!(buf = strchr (buf, ' ')))
367     return;
368 elmex 1.1
369 root 1.119 if (!strncmp (buf, " spatial ", 9))
370     {
371     char *copy = strdup (token);
372     copy [buf - token] = 0;
373 root 1.16
374 root 1.119 #if 0
375     // this makes only sense when we flush the buffer immediately
376     if (pl->ns->mapinfo_try (copy))
377     free (copy);
378 elmex 1.1 else
379 root 1.119 #endif
380     pl->ns->mapinfo_queue.push_back (copy);
381 elmex 1.1 }
382     else
383 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
384 elmex 1.1 }
385    
386 root 1.83 /** This is the Setup cmd */
387 root 1.16 void
388 root 1.41 SetUp (char *buf, int len, client * ns)
389 elmex 1.1 {
390 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
391 elmex 1.1 }
392    
393     /**
394     * The client has requested to be added to the game.
395     * This is what takes care of it. We tell the client how things worked out.
396     * I am not sure if this file is the best place for this function. however,
397     * it either has to be here or init_sockets needs to be exported.
398     */
399 root 1.16 void
400 root 1.77 AddMeCmd (char *buf, int len, client *ns)
401 elmex 1.1 {
402 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403 elmex 1.1 }
404    
405 root 1.155 //+GPL
406    
407 elmex 1.1 /*
408     #define MSG_TYPE_BOOK 1
409     #define MSG_TYPE_CARD 2
410     #define MSG_TYPE_PAPER 3
411     #define MSG_TYPE_SIGN 4
412     #define MSG_TYPE_MONUMENT 5
413     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
414 root 1.16
415 elmex 1.1 /** Reply to ExtendedInfos command */
416 root 1.16 void
417 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
418 root 1.16 {
419     char cmdback[MAX_BUF];
420     char temp[10];
421     char command[50];
422     int info, nextinfo, i, flag;
423    
424     cmdback[0] = '\0';
425 root 1.17
426 root 1.16 nextinfo = 0;
427     while (1)
428     {
429     /* 1. Extract an info */
430     info = nextinfo;
431 root 1.17
432 root 1.152 while ((info < len) && (buf [info] == ' '))
433 root 1.16 info++;
434 root 1.17
435 root 1.16 if (info >= len)
436     break;
437 root 1.17
438 root 1.16 nextinfo = info + 1;
439 root 1.17
440 root 1.152 while ((nextinfo < len) && (buf [nextinfo] != ' '))
441 root 1.16 nextinfo++;
442 root 1.17
443 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
444     continue;
445 root 1.17
446 root 1.152 memcpy (command, buf + info, nextinfo - info);
447     command [nextinfo - info] = 0;
448    
449 root 1.16 /* 2. Interpret info */
450     i = sscanf (command, "%d", &flag);
451 root 1.17
452 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
453     ns->supported_readables |= (1 << flag);
454     /*3. Next info */
455     }
456 root 1.17
457 root 1.16 /* Send resulting state */
458     strcpy (cmdback, "ExtendedTextSet");
459 root 1.17
460 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
461     if (ns->supported_readables & (1 << i))
462     {
463     strcat (cmdback, " ");
464     snprintf (temp, sizeof (temp), "%d", i);
465     strcat (cmdback, temp);
466     }
467 root 1.17
468 root 1.32 ns->send_packet (cmdback);
469 elmex 1.1 }
470    
471     /**
472     * This handles the general commands from the client (ie, north, fire, cast,
473     * etc.)
474     */
475 root 1.16 void
476     PlayerCmd (char *buf, int len, player *pl)
477 elmex 1.1 {
478 root 1.16 /* Check if there is a count. In theory, a zero count could also be
479     * sent, so check for that also.
480     */
481     if (atoi (buf) || buf[0] == '0')
482     {
483     pl->count = atoi ((char *) buf);
484 root 1.44
485 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
486     if (!buf)
487 root 1.44 return;
488    
489 root 1.16 buf++;
490 elmex 1.1 }
491 root 1.44
492 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
493 root 1.44
494 root 1.16 /* Perhaps something better should be done with a left over count.
495     * Cleaning up the input should probably be done first - all actions
496     * for the command that issued the count should be done before any other
497     * commands.
498     */
499     pl->count = 0;
500 elmex 1.1 }
501    
502     /**
503     * This handles the general commands from the client (ie, north, fire, cast,
504     * etc.). It is a lot like PlayerCmd above, but is called with the
505     * 'ncom' method which gives more information back to the client so it
506     * can throttle.
507     */
508 root 1.16 void
509 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
510 elmex 1.1 {
511 root 1.44 if (len <= 6)
512 root 1.16 {
513 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
514 root 1.16 return;
515     }
516    
517 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
518     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
519 root 1.30
520 root 1.16 /* -1 is special - no repeat, but don't update */
521     if (repeat != -1)
522 root 1.28 pl->count = repeat;
523    
524 root 1.44 buf += 6; //len -= 6;
525 root 1.16
526 root 1.44 execute_newserver_command (pl->ob, buf);
527 root 1.28
528 root 1.16 /* Perhaps something better should be done with a left over count.
529     * Cleaning up the input should probably be done first - all actions
530     * for the command that issued the count should be done before any other
531     * commands.
532     */
533     pl->count = 0;
534    
535 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
536 root 1.65 int time = fabs (pl->ob->speed) < 0.001
537 root 1.44 ? time = MAX_TIME * 100
538 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
539 root 1.27
540 root 1.28 /* Send confirmation of command execution now */
541 root 1.47 packet sl ("comc");
542     sl << uint16 (cmdid) << uint32 (time);
543 root 1.50 pl->ns->send_packet (sl);
544 elmex 1.1 }
545    
546     /** This is a reply to a previous query. */
547 root 1.16 void
548 root 1.49 ReplyCmd (char *buf, int len, client *ns)
549 elmex 1.1 {
550 root 1.50 if (ns->state == ST_CUSTOM)
551     {
552     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
553     return;
554     }
555    
556 root 1.49 if (!ns->pl)
557     return; //TODO: depends on the exact reply we are after
558     //TODO: but right now, we always have a ns->pl
559    
560     player *pl = ns->pl;
561    
562 root 1.16 /* This is to synthesize how the data would be stored if it
563 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
564 root 1.16 * once all the X11 code is removed from the server.
565     *
566     * We pass 13 to many of the functions because this way they
567     * think it was the carriage return that was entered, and the
568     * function then does not try to do additional input.
569     */
570     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
571    
572     /* this avoids any hacking here */
573    
574 root 1.50 switch (ns->state)
575 root 1.16 {
576 root 1.44 case ST_PLAYING:
577     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
578     break;
579    
580     case ST_GET_PARTY_PASSWORD: /* Get password for party */
581     receive_party_password (pl->ob, 13);
582     break;
583 elmex 1.1
584 root 1.44 default:
585 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
586 elmex 1.1 }
587     }
588    
589     /**
590     * Client tells its version. If there is a mismatch, we close the
591     * socket. In real life, all we should care about is the client having
592     * something older than the server. If we assume the client will be
593     * backwards compatible, having it be a later version should not be a
594     * problem.
595     */
596 root 1.16 void
597 root 1.41 VersionCmd (char *buf, int len, client * ns)
598 elmex 1.1 {
599 root 1.16 if (!buf)
600     {
601     LOG (llevError, "CS: received corrupted version command\n");
602     return;
603 elmex 1.1 }
604    
605 root 1.16 ns->cs_version = atoi (buf);
606     ns->sc_version = ns->cs_version;
607 root 1.44
608     LOG (llevDebug, "connection from client <%s>\n", buf);
609    
610     //TODO: should log here just for statistics
611    
612     //if (VERSION_CS != ns->cs_version)
613     // unchecked;
614    
615     char *cp = strchr (buf + 1, ' ');
616 root 1.16 if (!cp)
617     return;
618 root 1.44
619 root 1.16 ns->sc_version = atoi (cp);
620 root 1.44
621     //if (VERSION_SC != ns->sc_version)
622     // unchecked;
623    
624 root 1.16 cp = strchr (cp + 1, ' ');
625 root 1.44
626 root 1.16 if (cp)
627     {
628 root 1.89 ns->version = cp + 1;
629 root 1.16
630 root 1.29 if (ns->sc_version < 1026)
631 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
632 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
633 elmex 1.1 }
634     }
635    
636     /** sound related functions. */
637 root 1.16 void
638 root 1.41 SetSound (char *buf, int len, client * ns)
639 elmex 1.1 {
640 root 1.16 ns->sound = atoi (buf);
641 elmex 1.1 }
642    
643     /** client wants the map resent */
644 root 1.16 void
645     MapRedrawCmd (char *buf, int len, player *pl)
646 elmex 1.1 {
647     /* This function is currently disabled; just clearing the map state results in
648     * display errors. It should clear the cache and send a newmap command.
649     * Unfortunately this solution does not work because some client versions send
650     * a mapredraw command after receiving a newmap command.
651     */
652     }
653    
654     /**
655     * Moves an object (typically, container to inventory).
656     * syntax is: move (to) (tag) (nrof)
657     */
658 root 1.16 void
659     MoveCmd (char *buf, int len, player *pl)
660 elmex 1.1 {
661 root 1.129 int to, tag, nrof;
662 elmex 1.1
663 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
664 root 1.16 {
665 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
666     return;
667 elmex 1.1 }
668 root 1.44
669 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
670 elmex 1.1 }
671    
672     /******************************************************************************
673     *
674     * Start of commands the server sends to the client.
675     *
676     ******************************************************************************/
677    
678     /**
679     * Asks the client to query the user. This way, the client knows
680     * it needs to send something back (vs just printing out a message)
681     */
682 root 1.16 void
683 root 1.82 send_query (client *ns, uint8 flags, const char *text)
684 elmex 1.1 {
685 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
686 elmex 1.1 }
687    
688 root 1.91 /**
689     * Get player's current range attack in obuf.
690     */
691     static void
692 root 1.95 rangetostring (player *pl, char *obuf)
693 root 1.91 {
694 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
695 root 1.91
696 root 1.93 if (pl->ranged_ob)
697 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
698 root 1.93
699     if (pl->combat_ob)
700 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
701 root 1.91
702 root 1.104 #if 0
703 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
704     if (pl->ob->chosen_skill)
705     buf << " Skill*: " << pl->ob->chosen_skill->name;
706 root 1.104 #endif
707 root 1.99
708 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
709 root 1.91 if (pl->golem)
710 root 1.96 buf << " Golem*: " << pl->golem->name;
711 root 1.91
712 root 1.109 buf << '\0';
713 root 1.94 buf.linearise (obuf);
714 root 1.91 }
715    
716 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
717 root 1.12 Old = New; \
718 root 1.28 sl << uint8 (Type) << uint64 (New); \
719 root 1.12 }
720 elmex 1.1
721     #define AddIfInt(Old,New,Type) if (Old != New) {\
722 root 1.12 Old = New; \
723 root 1.28 sl << uint8 (Type) << uint32 (New); \
724 root 1.12 }
725 elmex 1.1
726     #define AddIfShort(Old,New,Type) if (Old != New) {\
727 root 1.12 Old = New; \
728 root 1.28 sl << uint8 (Type) << uint16 (New); \
729 root 1.12 }
730 elmex 1.1
731 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
732 root 1.12 Old = New; \
733 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
734 root 1.12 }
735 elmex 1.1
736     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
737 root 1.28 free(Old); Old = strdup (New);\
738     sl << uint8 (Type) << data8 (New); \
739 root 1.12 }
740 elmex 1.1
741     /**
742     * Sends a statistics update. We look at the old values,
743     * and only send what has changed. Stat mapping values are in newclient.h
744     * Since this gets sent a lot, this is actually one of the few binary
745     * commands for now.
746     */
747 root 1.16 void
748     esrv_update_stats (player *pl)
749 elmex 1.1 {
750 root 1.16 char buf[MAX_BUF];
751     uint16 flags;
752    
753 root 1.61 client *ns = pl->ns;
754     if (!ns)
755     return;
756    
757 root 1.101 object *ob = pl->observe;
758 root 1.61 if (!ob)
759 root 1.53 return;
760    
761 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
762    
763 root 1.47 packet sl ("stats");
764 elmex 1.1
765 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
766     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
767     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
768     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
769     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
770     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
771     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
772     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
773     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
774     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
775     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
776     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
777     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
778 root 1.22
779 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
780 root 1.138 if (object *skill = opl->last_skill_ob [s])
781 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
782     {
783     ns->last_skill_exp [s] = skill->stats.exp;
784    
785     /* Always send along the level if exp changes. This is only
786     * 1 extra byte, but keeps processing simpler.
787     */
788     sl << uint8 (s + CS_STAT_SKILLINFO)
789     << uint8 (skill->level)
790     << uint64 (skill->stats.exp);
791     }
792 root 1.28
793 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
794     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
795     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
796     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
797     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
798 root 1.98 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
799 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
800 root 1.98 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
801 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
802 root 1.22
803 root 1.16 flags = 0;
804 root 1.22
805 root 1.106 if (opl->fire_on)
806 root 1.16 flags |= SF_FIREON;
807 root 1.22
808 root 1.106 if (opl->run_on)
809 root 1.16 flags |= SF_RUNON;
810    
811 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
812 root 1.22
813 root 1.61 if (ns->sc_version < 1025)
814     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
815 root 1.16 else
816 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
817     {
818     /* Skip ones we won't send */
819     if (atnr_cs_stat[i] == -1)
820     continue;
821 root 1.16
822 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
823 root 1.44 }
824 root 1.22
825 root 1.50 if (pl->ns->monitor_spells)
826 root 1.16 {
827 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
828     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
829     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
830 root 1.16 }
831 root 1.22
832 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
833 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
834     set_title (ob, buf);
835     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
836 root 1.16
837     /* Only send it away if we have some actual data */
838 root 1.34 if (sl.length () > 6)
839 root 1.61 ns->send_packet (sl);
840 elmex 1.1 }
841    
842     /**
843     * Tells the client that here is a player it should start using.
844     */
845 root 1.16 void
846 root 1.126 esrv_new_player (player *pl)
847 elmex 1.1 {
848 root 1.126 sint32 weight = pl->ob->client_weight ();
849    
850 root 1.47 packet sl ("player");
851 elmex 1.1
852 root 1.28 sl << uint32 (pl->ob->count)
853     << uint32 (weight)
854 root 1.69 << uint32 (pl->ob->face)
855 root 1.28 << data8 (pl->ob->name);
856 root 1.16
857 root 1.61 pl->ns->last_weight = weight;
858 root 1.50 pl->ns->send_packet (sl);
859 elmex 1.1 }
860    
861     /******************************************************************************
862     *
863     * Start of map related commands.
864     *
865     ******************************************************************************/
866    
867     /** Clears a map cell */
868 root 1.16 static void
869 root 1.70 map_clearcell (struct MapCell *cell, int count)
870 elmex 1.1 {
871 root 1.75 cell->faces[0] = 0;
872     cell->faces[1] = 0;
873     cell->faces[2] = 0;
874     cell->smooth[0] = 0;
875     cell->smooth[1] = 0;
876     cell->smooth[2] = 0;
877     cell->count = count;
878     cell->stat_hp = 0;
879     cell->flags = 0;
880     cell->player = 0;
881 elmex 1.1 }
882    
883     #define MAX_LAYERS 3
884    
885     /**
886     * Removes the need to replicate the same code for each layer.
887     * this returns true if this space is now in fact different than
888     * it was.
889     * sl is the socklist this data is going into.
890     * ns is the socket we are working on - all the info we care
891     * about is in this socket structure, so now need not pass the
892     * entire player object.
893     * layer is the layer to update, with 2 being the floor and 0 the
894     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
895     * take. Interesting to note that before this function, the map1 function
896     * numbers the spaces differently - I think this was a leftover from
897     * the map command, where the faces stack up. Sinces that is no longer
898     * the case, it seems to make more sense to have these layer values
899     * actually match.
900     */
901 root 1.16 static int
902 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
903 elmex 1.1 {
904 root 1.75 object *ob = ms.faces_obj [layer];
905 root 1.16
906     /* If there is no object for this space, or if the face for the object
907     * is the blank face, set the face number to zero.
908     * else if we have the stored head object for this space, that takes
909     * precedence over the other object for this space.
910     * otherwise, we do special head processing
911     */
912 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
913 root 1.16
914     /* We've gotten what face we want to use for the object. Now see if
915     * if it has changed since we last sent it to the client.
916     */
917 root 1.75 if (lastcell.faces[layer] != face_num)
918 root 1.16 {
919 root 1.75 lastcell.faces[layer] = face_num;
920 root 1.73
921 root 1.74 if (!ns.faces_sent[face_num])
922 root 1.73 if (ob)
923     ns.send_faces (ob);
924     else
925 root 1.116 ns.send_face (face_num, 10);
926 root 1.28
927     sl << uint16 (face_num);
928 root 1.16 return 1;
929 elmex 1.1 }
930 root 1.28
931 root 1.16 /* Nothing changed */
932     return 0;
933 elmex 1.1 }
934    
935 root 1.155 //-GPL
936    
937 root 1.62 // prefetch (and touch) all maps within a specific distancd
938     static void
939     prefetch_surrounding_maps (maptile *map, int distance)
940     {
941 root 1.147 map->touch ();
942 root 1.62
943     if (--distance)
944     for (int dir = 4; --dir; )
945     if (const shstr &path = map->tile_path [dir])
946     if (maptile *&neigh = map->tile_map [dir])
947     prefetch_surrounding_maps (neigh, distance);
948     else
949     neigh = maptile::find_async (path, map);
950     }
951    
952     // prefetch a generous area around the player
953     static void
954     prefetch_surrounding_maps (object *op)
955     {
956     prefetch_surrounding_maps (op->map, 3);
957     }
958    
959 root 1.155 //+GPL
960    
961 elmex 1.1 /**
962 root 1.101 * Draws client map.
963 elmex 1.1 */
964 root 1.16 void
965 root 1.101 draw_client_map (player *pl)
966 elmex 1.1 {
967 root 1.154 object *ob = pl->viewpoint;
968     if (!pl->observe->active)
969 root 1.101 return;
970    
971     /* If player is just joining the game, he isn't here yet, so the map
972     * can get swapped out. If so, don't try to send them a map. All will
973     * be OK once they really log in.
974     */
975 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
976 root 1.101 return;
977    
978 root 1.141 int startlen, oldlen;
979 root 1.16
980 root 1.101 check_map_change (pl);
981     prefetch_surrounding_maps (pl->ob);
982 root 1.16
983 root 1.101 /* do LOS after calls to update_position */
984 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
985 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
986 root 1.101 {
987     pl->do_los = 0;
988 root 1.143 pl->update_los ();
989 root 1.101 }
990    
991     /**
992     * This function uses the new map1 protocol command to send the map
993     * to the client. It is necessary because the old map command supports
994     * a maximum map size of 15x15.
995     * This function is much simpler than the old one. This is because
996     * the old function optimized to send as few face identifiers as possible,
997     * at the expense of sending more coordinate location (coordinates were
998     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
999     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1000     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1001     * and use the other 4 bits for other informatiion. For full documentation
1002     * of what we send, see the doc/Protocol file.
1003     * I will describe internally what we do:
1004     * the ns->lastmap shows how the map last looked when sent to the client.
1005     * in the lastmap structure, there is a cells array, which is set to the
1006     * maximum viewable size (As set in config.h).
1007     * in the cells, there are faces and a count value.
1008     * we use the count value to hold the darkness value. If -1, then this space
1009     * is not viewable.
1010     * we use faces[0] faces[1] faces[2] to hold what the three layers
1011     * look like.
1012     */
1013 root 1.58
1014 root 1.101 client &socket = *pl->ns;
1015 root 1.16
1016 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1017 root 1.28
1018 root 1.34 startlen = sl.length ();
1019 root 1.25
1020 root 1.141 int hx = socket.mapx / 2;
1021     int hy = socket.mapy / 2;
1022 root 1.76
1023 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1024     int ax = dx + hx;
1025     int ay = dy + hy;
1026    
1027 root 1.145 int mask = (ax << 10) | (ay << 4);
1028 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1029    
1030     /* If the coordinates are not valid, or it is too dark to see,
1031     * we tell the client as such
1032     */
1033     if (!m)
1034     {
1035     /* space is out of map. Update space and clear values
1036     * if this hasn't already been done. If the space is out
1037     * of the map, it shouldn't have a head.
1038     */
1039     if (lastcell.count != -1)
1040     {
1041     sl << uint16 (mask);
1042     map_clearcell (&lastcell, -1);
1043     }
1044    
1045     continue;
1046     }
1047    
1048     int d = pl->blocked_los_uc (dx, dy);
1049    
1050     if (d > 3)
1051     {
1052     /* This block deals with spaces that are not visible for whatever
1053     * reason. Still may need to send the head for this space.
1054     */
1055     if (lastcell.count != -1
1056     || lastcell.faces[0]
1057     || lastcell.faces[1]
1058     || lastcell.faces[2]
1059     || lastcell.stat_hp
1060     || lastcell.flags
1061     || lastcell.player)
1062     sl << uint16 (mask);
1063    
1064     /* properly clear a previously sent big face */
1065     map_clearcell (&lastcell, -1);
1066     }
1067     else
1068     {
1069     /* In this block, the space is visible.
1070     */
1071    
1072     /* Rather than try to figure out what everything that we might
1073     * need to send is, then form the packet after that,
1074     * we presume that we will in fact form a packet, and update
1075     * the bits by what we do actually send. If we send nothing,
1076     * we just back out sl.length () to the old value, and no harm
1077     * is done.
1078     * I think this is simpler than doing a bunch of checks to see
1079     * what if anything we need to send, setting the bits, then
1080     * doing those checks again to add the real data.
1081     */
1082     oldlen = sl.length ();
1083    
1084     sl << uint16 (mask);
1085    
1086     unsigned char dummy;
1087     unsigned char *last_ext = &dummy;
1088    
1089     /* Darkness changed */
1090 root 1.146 if (lastcell.count != d)
1091 root 1.144 {
1092     mask |= 0x8;
1093    
1094 root 1.148 *last_ext |= 0x80;
1095     last_ext = &sl[sl.length ()];
1096     sl << uint8 (d);
1097 root 1.144 }
1098    
1099     lastcell.count = d;
1100    
1101     mapspace &ms = m->at (nx, ny);
1102     ms.update ();
1103    
1104 root 1.148 // extmap handling
1105     uint8 stat_hp = 0;
1106     uint8 stat_width = 0;
1107     uint8 flags = 0;
1108     tag_t player = 0;
1109    
1110     // send hp information, if applicable
1111     if (object *op = ms.faces_obj [0])
1112     if (op->is_head () && !op->invisible)
1113     {
1114     if (op->stats.maxhp > op->stats.hp
1115     && op->stats.maxhp > 0
1116     && (op->type == PLAYER
1117     || op->type == DOOR // does not work, have maxhp 0
1118     || QUERY_FLAG (op, FLAG_MONSTER)
1119     || QUERY_FLAG (op, FLAG_ALIVE)
1120     || QUERY_FLAG (op, FLAG_GENERATOR)))
1121 root 1.16 {
1122 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1123     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1124 root 1.16 }
1125 root 1.12
1126 root 1.148 if (expect_false (op->has_dialogue ()))
1127     flags |= 1;
1128 root 1.144
1129 root 1.148 if (expect_false (op->type == PLAYER))
1130     player = op == ob ? pl->ob->count
1131     : op == pl->ob ? ob->count
1132     : op->count;
1133     }
1134 root 1.144
1135 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1136     {
1137     lastcell.stat_hp = stat_hp;
1138 root 1.144
1139 root 1.148 mask |= 0x8;
1140     *last_ext |= 0x80;
1141     last_ext = &sl[sl.length ()];
1142 root 1.144
1143 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1144 root 1.144
1145 root 1.148 if (stat_width > 1)
1146 root 1.144 {
1147     *last_ext |= 0x80;
1148     last_ext = &sl[sl.length ()];
1149    
1150 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1151 root 1.144 }
1152 root 1.148 }
1153    
1154     if (expect_false (lastcell.player != player))
1155     {
1156     lastcell.player = player;
1157    
1158     mask |= 0x8;
1159     *last_ext |= 0x80;
1160     last_ext = &sl[sl.length ()];
1161    
1162     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1163     }
1164 root 1.144
1165 root 1.148 if (expect_false (lastcell.flags != flags))
1166     {
1167     lastcell.flags = flags;
1168 root 1.144
1169 root 1.148 mask |= 0x8;
1170     *last_ext |= 0x80;
1171     last_ext = &sl[sl.length ()];
1172 root 1.144
1173 root 1.148 sl << uint8 (8) << uint8 (flags);
1174 root 1.144 }
1175    
1176 root 1.148 // faces
1177    
1178 root 1.144 /* Floor face */
1179     if (update_space (sl, socket, ms, lastcell, 2))
1180     mask |= 0x4;
1181    
1182     /* Middle face */
1183     if (update_space (sl, socket, ms, lastcell, 1))
1184     mask |= 0x2;
1185    
1186     if (expect_false (ob->invisible)
1187     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1188     && ms.player () == ob)
1189     {
1190     // force player to be visible to himself if invisible
1191     if (lastcell.faces[0] != ob->face)
1192     {
1193     lastcell.faces[0] = ob->face;
1194 root 1.25
1195 root 1.75 mask |= 0x1;
1196 root 1.144 sl << uint16 (ob->face);
1197 root 1.25
1198 root 1.144 socket.send_faces (ob);
1199     }
1200     }
1201     /* Top face */
1202     else if (update_space (sl, socket, ms, lastcell, 0))
1203     mask |= 0x1;
1204    
1205     /* Check to see if we are in fact sending anything for this
1206     * space by checking the mask. If so, update the mask.
1207     * if not, reset the len to that from before adding the mask
1208     * value, so we don't send those bits.
1209     */
1210     if (mask & 0xf)
1211     sl[oldlen + 1] = mask & 0xff;
1212     else
1213     sl.reset (oldlen);
1214     } /* else this is a viewable space */
1215     ordered_mapwalk_end
1216 root 1.16
1217 root 1.84 socket.flush_fx ();
1218    
1219 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1220 root 1.16 {
1221 root 1.37 socket.send_packet (sl);
1222 root 1.16 socket.sent_scroll = 0;
1223 elmex 1.1 }
1224     }
1225    
1226     /*****************************************************************************/
1227     /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1228     /* a player. Of course, the client need to know the command to be able to */
1229     /* manage it ! */
1230     /*****************************************************************************/
1231 root 1.16 void
1232     send_plugin_custom_message (object *pl, char *buf)
1233 elmex 1.1 {
1234 root 1.50 pl->contr->ns->send_packet (buf);
1235 elmex 1.1 }
1236    
1237     /**
1238     * This sends the skill number to name mapping. We ignore
1239     * the params - we always send the same info no matter what.
1240     */
1241 root 1.16 void
1242 root 1.41 send_skill_info (client *ns, char *params)
1243 elmex 1.1 {
1244 root 1.33 packet sl;
1245 root 1.28 sl << "replyinfo skill_info\n";
1246    
1247     for (int i = 1; i < NUM_SKILLS; i++)
1248 root 1.139 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1249 elmex 1.1
1250 root 1.118 if (sl.length () > MAXSOCKBUF)
1251 root 1.16 {
1252     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1253     fatal (0);
1254 elmex 1.1 }
1255 root 1.28
1256 root 1.37 ns->send_packet (sl);
1257 elmex 1.1 }
1258    
1259     /**
1260     * This sends the spell path to name mapping. We ignore
1261     * the params - we always send the same info no matter what.
1262     */
1263 root 1.16 void
1264 root 1.41 send_spell_paths (client * ns, char *params)
1265 root 1.16 {
1266 root 1.33 packet sl;
1267 root 1.28
1268     sl << "replyinfo spell_paths\n";
1269    
1270     for (int i = 0; i < NRSPELLPATHS; i++)
1271 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1272 root 1.16
1273 root 1.118 if (sl.length () > MAXSOCKBUF)
1274 root 1.16 {
1275     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1276     fatal (0);
1277 elmex 1.1 }
1278 root 1.28
1279 root 1.37 ns->send_packet (sl);
1280 elmex 1.1 }
1281    
1282     /**
1283     * This looks for any spells the player may have that have changed their stats.
1284     * it then sends an updspell packet for each spell that has changed in this way
1285     */
1286 root 1.16 void
1287     esrv_update_spells (player *pl)
1288     {
1289 root 1.53 if (!pl->ns)
1290     return;
1291    
1292 root 1.50 if (!pl->ns->monitor_spells)
1293 root 1.16 return;
1294 root 1.28
1295     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1296 root 1.16 {
1297     if (spell->type == SPELL)
1298     {
1299 root 1.28 int flags = 0;
1300    
1301 root 1.16 /* check if we need to update it */
1302 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1303 root 1.16 {
1304 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1305 root 1.16 flags |= UPD_SP_MANA;
1306     }
1307 root 1.28
1308 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1309 root 1.16 {
1310 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1311 root 1.16 flags |= UPD_SP_GRACE;
1312     }
1313 root 1.28
1314 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1315 root 1.16 {
1316 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1317 root 1.16 flags |= UPD_SP_DAMAGE;
1318     }
1319 root 1.28
1320     if (flags)
1321 root 1.16 {
1322 root 1.33 packet sl;
1323 root 1.27
1324 root 1.28 sl << "updspell "
1325     << uint8 (flags)
1326     << uint32 (spell->count);
1327 root 1.27
1328 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1329     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1330     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1331 root 1.27
1332 root 1.50 pl->ns->send_packet (sl);
1333 root 1.12 }
1334     }
1335 elmex 1.1 }
1336     }
1337    
1338 root 1.16 void
1339     esrv_remove_spell (player *pl, object *spell)
1340     {
1341 root 1.50 if (!pl->ns->monitor_spells)
1342 root 1.16 return;
1343 root 1.28
1344 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1345     {
1346     LOG (llevError, "Invalid call to esrv_remove_spell");
1347     return;
1348     }
1349 root 1.27
1350 root 1.47 packet sl ("delspell");
1351 root 1.28
1352 root 1.47 sl << uint32 (spell->count);
1353 root 1.27
1354 root 1.50 pl->ns->send_packet (sl);
1355 elmex 1.1 }
1356    
1357     /* appends the spell *spell to the Socklist we will send the data to. */
1358 root 1.16 static void
1359 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1360 root 1.16 {
1361 pippijn 1.67 int i, skill = 0;
1362 root 1.16
1363     if (!(spell->name))
1364     {
1365     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1366     return;
1367     }
1368 root 1.27
1369 root 1.16 /* store costs and damage in the object struct, to compare to later */
1370 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1371     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1372     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1373 elmex 1.1
1374 root 1.16 /* figure out which skill it uses, if it uses one */
1375     if (spell->skill)
1376 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1377     skill = tmp->subtype + CS_STAT_SKILLINFO;
1378 elmex 1.1
1379 root 1.69 // spells better have a face
1380     if (!spell->face)
1381     {
1382     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1383     spell->face = face_find ("burnout.x11", blank_face);
1384     }
1385    
1386 root 1.117 pl->ns->send_face (spell->face);
1387    
1388 root 1.27 /* send the current values */
1389     sl << uint32 (spell->count)
1390     << uint16 (spell->level)
1391     << uint16 (spell->casting_time)
1392 elmex 1.132 << uint16 (spell->cached_sp)
1393     << uint16 (spell->cached_grace)
1394     << uint16 (spell->cached_eat)
1395 root 1.27 << uint8 (skill)
1396     << uint32 (spell->path_attuned)
1397 root 1.69 << uint32 (spell->face)
1398 root 1.27 << data8 (spell->name)
1399     << data16 (spell->msg);
1400 elmex 1.1 }
1401    
1402     /**
1403     * This tells the client to add the spell *ob, if *ob is NULL, then add
1404     * all spells in the player's inventory.
1405     */
1406 root 1.16 void
1407     esrv_add_spells (player *pl, object *spell)
1408     {
1409     if (!pl)
1410     {
1411     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1412     return;
1413     }
1414 root 1.28
1415 root 1.50 if (!pl->ns->monitor_spells)
1416 root 1.16 return;
1417 root 1.28
1418 root 1.47 packet sl ("addspell");
1419 root 1.28
1420 root 1.16 if (!spell)
1421     {
1422 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1423 root 1.16 {
1424     /* were we to simply keep appending data here, we could exceed
1425     * MAXSOCKBUF if the player has enough spells to add, we know that
1426     * append_spells will always append 19 data bytes, plus 4 length
1427     * bytes and 3 strings (because that is the spec) so we need to
1428     * check that the length of those 3 strings, plus the 23 bytes,
1429     * won't take us over the length limit for the socket, if it does,
1430     * we need to send what we already have, and restart packet formation
1431     */
1432 root 1.117 if (spell->type != SPELL)
1433     continue;
1434    
1435 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1436     * to show add_spell is 26 bytes + 2 strings. However, the overun
1437     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1438     * like it will fix this
1439     */
1440 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1441 root 1.16 {
1442 root 1.117 pl->ns->flush_fx ();
1443 root 1.50 pl->ns->send_packet (sl);
1444 root 1.34
1445     sl.reset ();
1446     sl << "addspell ";
1447 root 1.16 }
1448 root 1.27
1449     append_spell (pl, sl, spell);
1450 root 1.16 }
1451     }
1452     else if (spell->type != SPELL)
1453     {
1454     LOG (llevError, "Asked to send a non-spell object as a spell");
1455     return;
1456     }
1457     else
1458 root 1.27 append_spell (pl, sl, spell);
1459    
1460 root 1.118 if (sl.length () > MAXSOCKBUF)
1461 root 1.16 {
1462     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1463     fatal (0);
1464     }
1465 root 1.27
1466 root 1.16 /* finally, we can send the packet */
1467 root 1.117 pl->ns->flush_fx ();
1468 root 1.50 pl->ns->send_packet (sl);
1469 elmex 1.1 }
1470 root 1.28
1471 root 1.155 //-GPL
1472