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Revision: 1.159
Committed: Sat Nov 7 18:30:06 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.158: +5 -5 lines
Log Message:
lots of cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.128 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.100 * Copyright (©) 2001,2007 Mark Wedel
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.156 static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72 root 1.16 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
106 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
107 root 1.16 * if the destination x or y coordinate is outside the viewable
108     * area, we clear the values - otherwise, the old values
109     * are preserved, and the check_head thinks it needs to clear them.
110     */
111     for (x = 0; x < mx; x++)
112 root 1.143 for (y = 0; y < my; y++)
113     if (x >= ns->mapx || y >= ns->mapy)
114     /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117     /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119     else
120     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.2
122 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
123 root 1.2
124 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
125     * empty).
126     */
127     ns->sent_scroll = 1;
128 root 1.2 }
129    
130 root 1.7 static void
131     clear_map (player *pl)
132     {
133 root 1.119 pl->ns->mapinfo_queue_clear ();
134    
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.131 static void
146     send_map_info (player *pl)
147     {
148     client &socket = *pl->ns;
149 root 1.154 object *ob = pl->viewpoint;
150 root 1.131
151     if (socket.mapinfocmd)
152     {
153     if (ob->map && ob->map->path[0])
154     {
155     int flags = 0;
156    
157     if (ob->map->tile_path[0]) flags |= 1;
158     if (ob->map->tile_path[1]) flags |= 2;
159     if (ob->map->tile_path[2]) flags |= 4;
160     if (ob->map->tile_path[3]) flags |= 8;
161    
162     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164     ob->map->width, ob->map->height, &ob->map->path);
165     }
166     else
167     socket.send_packet ("mapinfo current");
168     }
169     }
170    
171 root 1.66 /** check for map/region change and send new map data */
172 elmex 1.1 static void
173     check_map_change (player *pl)
174     {
175 root 1.50 client &socket = *pl->ns;
176 root 1.154 object *ob = pl->viewpoint;
177 elmex 1.1
178 root 1.131 region *reg = ob->region ();
179     if (socket.current_region != reg)
180     {
181     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182     socket.current_region = reg;
183     }
184    
185 root 1.130 // first try to aovid a full newmap on tiled map scrolls
186 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
187 root 1.130 {
188     rv_vector rv;
189    
190     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191    
192     // manhattan distance is very handy here
193     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194     {
195     socket.current_map = ob->map;
196     socket.current_x = ob->x;
197     socket.current_y = ob->y;
198    
199     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200     socket.floorbox_reset ();
201 root 1.131 send_map_info (pl);
202 root 1.130 }
203     }
204    
205 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
206 root 1.79 {
207 root 1.7 clear_map (pl);
208 root 1.80 socket.current_map = ob->map;
209 root 1.131 send_map_info (pl);
210 elmex 1.1 }
211 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
212     {
213 root 1.7 int dx = ob->x - socket.current_x;
214     int dy = ob->y - socket.current_y;
215    
216 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217     socket.floorbox_reset ();
218 root 1.2 }
219    
220     socket.current_x = ob->x;
221     socket.current_y = ob->y;
222 elmex 1.1 }
223    
224 root 1.40 /**
225 root 1.157 * This sends the skill number to name mapping. We ignore
226     * the params - we always send the same info no matter what.
227     */
228 root 1.158 static void
229 root 1.157 send_skill_info (client *ns, char *params)
230     {
231     packet sl;
232     sl << "replyinfo skill_info\n";
233    
234     for (int i = 1; i < NUM_SKILLS; i++)
235     sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236    
237     if (sl.length () > MAXSOCKBUF)
238     {
239     LOG (llevError, "Buffer overflow in send_skill_info!\n");
240     fatal (0);
241     }
242    
243     ns->send_packet (sl);
244     }
245    
246     /**
247     * This sends the spell path to name mapping. We ignore
248     * the params - we always send the same info no matter what.
249     */
250 root 1.158 static void
251 root 1.157 send_spell_paths (client * ns, char *params)
252     {
253     packet sl;
254    
255     sl << "replyinfo spell_paths\n";
256    
257     for (int i = 0; i < NRSPELLPATHS; i++)
258     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259    
260     if (sl.length () > MAXSOCKBUF)
261     {
262     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263     fatal (0);
264     }
265    
266     ns->send_packet (sl);
267     }
268    
269     /**
270 root 1.40 * RequestInfo is sort of a meta command. There is some specific
271     * request of information, but we call other functions to provide
272     * that information.
273     */
274     void
275 root 1.114 RequestInfo (char *buf, int len, client *ns)
276 root 1.40 {
277 root 1.114 char *params;
278 root 1.40
279     /* find the first space, make it null, and update the
280     * params pointer.
281     */
282 root 1.114 for (params = buf; *params; params++)
283     if (*params == ' ')
284 root 1.40 {
285 root 1.114 *params++ = 0;
286 root 1.40 break;
287     }
288    
289 root 1.153 if (!strcmp (buf, "skill_info"))
290 root 1.40 send_skill_info (ns, params);
291     else if (!strcmp (buf, "spell_paths"))
292     send_spell_paths (ns, params);
293     else
294 root 1.114 {
295     // undo tokenisation above and send replyinfo with the request unchanged
296     if (*params)
297     *--params = ' ';
298    
299     ns->send_packet_printf ("replyinfo %s", buf);
300     }
301 root 1.40 }
302    
303 root 1.16 void
304     ExtCmd (char *buf, int len, player *pl)
305 elmex 1.1 {
306 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
307 elmex 1.1 }
308    
309 root 1.16 void
310 root 1.45 ExtiCmd (char *buf, int len, client *ns)
311     {
312     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313     }
314    
315 root 1.155 //-GPL
316    
317 root 1.45 void
318 root 1.119 client::mapinfo_queue_clear ()
319 elmex 1.1 {
320 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321     free (*i);
322 root 1.16
323 root 1.119 mapinfo_queue.clear ();
324     }
325 elmex 1.1
326 root 1.119 bool
327     client::mapinfo_try (char *buf)
328     {
329     char *token = buf;
330     buf += strlen (buf) + 9;
331 elmex 1.1
332 root 1.119 // initial map and its origin
333 root 1.154 maptile *map = pl->viewpoint->map;
334     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 root 1.119 int max_distance = 8; // limit maximum path length to something generous
337 elmex 1.1
338 root 1.119 while (*buf && map && max_distance)
339 elmex 1.1 {
340 root 1.119 int dir = *buf++ - '1';
341 elmex 1.1
342 root 1.119 if (dir >= 0 && dir <= 3)
343     {
344     if (!map->tile_path [dir])
345     map = 0;
346 root 1.120 else if (map->tile_available (dir, false))
347 root 1.119 {
348     maptile *neigh = map->tile_map [dir];
349 elmex 1.1
350 root 1.119 switch (dir)
351     {
352     case 0: mapy -= neigh->height; break;
353     case 2: mapy += map ->height; break;
354     case 3: mapx -= neigh->width ; break;
355     case 1: mapx += map ->width ; break;
356     }
357 elmex 1.1
358 root 1.119 map = neigh;
359     --max_distance;
360 elmex 1.1 }
361 root 1.119 else
362     return 0;
363     }
364     else
365     max_distance = 0;
366     }
367    
368     if (!max_distance)
369     send_packet_printf ("mapinfo %s error", token);
370 root 1.120 else if (!map || !map->path)
371 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
372     else
373     {
374     int flags = 0;
375    
376     if (map->tile_path[0]) flags |= 1;
377     if (map->tile_path[1]) flags |= 2;
378     if (map->tile_path[2]) flags |= 4;
379     if (map->tile_path[3]) flags |= 8;
380    
381     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382     }
383    
384     return 1;
385     }
386 elmex 1.1
387 root 1.119 void
388     client::mapinfo_queue_run ()
389     {
390     if (mapinfo_queue.empty () || !pl)
391     return;
392    
393     for (int i = 0; i < mapinfo_queue.size (); ++i)
394     if (mapinfo_try (mapinfo_queue [i]))
395     {
396     free (mapinfo_queue [i]);
397     mapinfo_queue.erase (i);
398     }
399     else
400     ++i;
401     }
402    
403     void
404     MapInfoCmd (char *buf, int len, player *pl)
405     {
406     // <mapinfo tag spatial tile-path
407     // >mapinfo tag spatial flags x y w h hash
408    
409     char *token = buf;
410 elmex 1.1
411 root 1.119 if (!(buf = strchr (buf, ' ')))
412     return;
413 elmex 1.1
414 root 1.119 if (!strncmp (buf, " spatial ", 9))
415     {
416     char *copy = strdup (token);
417     copy [buf - token] = 0;
418 root 1.16
419 root 1.119 #if 0
420     // this makes only sense when we flush the buffer immediately
421     if (pl->ns->mapinfo_try (copy))
422     free (copy);
423 elmex 1.1 else
424 root 1.119 #endif
425     pl->ns->mapinfo_queue.push_back (copy);
426 elmex 1.1 }
427     else
428 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
429 elmex 1.1 }
430    
431 root 1.83 /** This is the Setup cmd */
432 root 1.16 void
433 root 1.41 SetUp (char *buf, int len, client * ns)
434 elmex 1.1 {
435 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
436 elmex 1.1 }
437    
438     /**
439     * The client has requested to be added to the game.
440     * This is what takes care of it. We tell the client how things worked out.
441     * I am not sure if this file is the best place for this function. however,
442     * it either has to be here or init_sockets needs to be exported.
443     */
444 root 1.16 void
445 root 1.77 AddMeCmd (char *buf, int len, client *ns)
446 elmex 1.1 {
447 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
448 elmex 1.1 }
449    
450 root 1.155 //+GPL
451    
452 elmex 1.1 /*
453     #define MSG_TYPE_BOOK 1
454     #define MSG_TYPE_CARD 2
455     #define MSG_TYPE_PAPER 3
456     #define MSG_TYPE_SIGN 4
457     #define MSG_TYPE_MONUMENT 5
458     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
459 root 1.16
460 elmex 1.1 /** Reply to ExtendedInfos command */
461 root 1.16 void
462 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
463 root 1.16 {
464     char cmdback[MAX_BUF];
465     char temp[10];
466     char command[50];
467     int info, nextinfo, i, flag;
468    
469     cmdback[0] = '\0';
470 root 1.17
471 root 1.16 nextinfo = 0;
472     while (1)
473     {
474     /* 1. Extract an info */
475     info = nextinfo;
476 root 1.17
477 root 1.152 while ((info < len) && (buf [info] == ' '))
478 root 1.16 info++;
479 root 1.17
480 root 1.16 if (info >= len)
481     break;
482 root 1.17
483 root 1.16 nextinfo = info + 1;
484 root 1.17
485 root 1.152 while ((nextinfo < len) && (buf [nextinfo] != ' '))
486 root 1.16 nextinfo++;
487 root 1.17
488 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
489     continue;
490 root 1.17
491 root 1.152 memcpy (command, buf + info, nextinfo - info);
492     command [nextinfo - info] = 0;
493    
494 root 1.16 /* 2. Interpret info */
495     i = sscanf (command, "%d", &flag);
496 root 1.17
497 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
498     ns->supported_readables |= (1 << flag);
499     /*3. Next info */
500     }
501 root 1.17
502 root 1.16 /* Send resulting state */
503     strcpy (cmdback, "ExtendedTextSet");
504 root 1.17
505 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
506     if (ns->supported_readables & (1 << i))
507     {
508     strcat (cmdback, " ");
509     snprintf (temp, sizeof (temp), "%d", i);
510     strcat (cmdback, temp);
511     }
512 root 1.17
513 root 1.32 ns->send_packet (cmdback);
514 elmex 1.1 }
515    
516     /**
517     * This handles the general commands from the client (ie, north, fire, cast,
518     * etc.)
519     */
520 root 1.16 void
521     PlayerCmd (char *buf, int len, player *pl)
522 elmex 1.1 {
523 root 1.16 /* Check if there is a count. In theory, a zero count could also be
524     * sent, so check for that also.
525     */
526     if (atoi (buf) || buf[0] == '0')
527     {
528     pl->count = atoi ((char *) buf);
529 root 1.44
530 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
531     if (!buf)
532 root 1.44 return;
533    
534 root 1.16 buf++;
535 elmex 1.1 }
536 root 1.44
537 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
538 root 1.44
539 root 1.16 /* Perhaps something better should be done with a left over count.
540     * Cleaning up the input should probably be done first - all actions
541     * for the command that issued the count should be done before any other
542     * commands.
543     */
544     pl->count = 0;
545 elmex 1.1 }
546    
547     /**
548     * This handles the general commands from the client (ie, north, fire, cast,
549     * etc.). It is a lot like PlayerCmd above, but is called with the
550     * 'ncom' method which gives more information back to the client so it
551     * can throttle.
552     */
553 root 1.16 void
554 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
555 elmex 1.1 {
556 root 1.44 if (len <= 6)
557 root 1.16 {
558 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
559 root 1.16 return;
560     }
561    
562 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
563     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
564 root 1.30
565 root 1.16 /* -1 is special - no repeat, but don't update */
566     if (repeat != -1)
567 root 1.28 pl->count = repeat;
568    
569 root 1.44 buf += 6; //len -= 6;
570 root 1.16
571 root 1.44 execute_newserver_command (pl->ob, buf);
572 root 1.28
573 root 1.16 /* Perhaps something better should be done with a left over count.
574     * Cleaning up the input should probably be done first - all actions
575     * for the command that issued the count should be done before any other
576     * commands.
577     */
578     pl->count = 0;
579    
580 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 root 1.159 int time = pl->ob->has_active_speed ()
582     ? (int) (MAX_TIME / fabs (pl->ob->speed))
583     : MAX_TIME * 100;
584 root 1.27
585 root 1.28 /* Send confirmation of command execution now */
586 root 1.47 packet sl ("comc");
587     sl << uint16 (cmdid) << uint32 (time);
588 root 1.50 pl->ns->send_packet (sl);
589 elmex 1.1 }
590    
591     /** This is a reply to a previous query. */
592 root 1.16 void
593 root 1.49 ReplyCmd (char *buf, int len, client *ns)
594 elmex 1.1 {
595 root 1.50 if (ns->state == ST_CUSTOM)
596     {
597     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
598     return;
599     }
600    
601 root 1.49 if (!ns->pl)
602     return; //TODO: depends on the exact reply we are after
603     //TODO: but right now, we always have a ns->pl
604    
605     player *pl = ns->pl;
606    
607 root 1.16 /* This is to synthesize how the data would be stored if it
608 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
609 root 1.16 * once all the X11 code is removed from the server.
610     *
611     * We pass 13 to many of the functions because this way they
612     * think it was the carriage return that was entered, and the
613     * function then does not try to do additional input.
614     */
615     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
616    
617     /* this avoids any hacking here */
618    
619 root 1.50 switch (ns->state)
620 root 1.16 {
621 root 1.44 case ST_PLAYING:
622     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
623     break;
624    
625     case ST_GET_PARTY_PASSWORD: /* Get password for party */
626     receive_party_password (pl->ob, 13);
627     break;
628 elmex 1.1
629 root 1.44 default:
630 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 elmex 1.1 }
632     }
633    
634     /**
635     * Client tells its version. If there is a mismatch, we close the
636     * socket. In real life, all we should care about is the client having
637     * something older than the server. If we assume the client will be
638     * backwards compatible, having it be a later version should not be a
639     * problem.
640     */
641 root 1.16 void
642 root 1.41 VersionCmd (char *buf, int len, client * ns)
643 elmex 1.1 {
644 root 1.16 if (!buf)
645     {
646     LOG (llevError, "CS: received corrupted version command\n");
647     return;
648 elmex 1.1 }
649    
650 root 1.16 ns->cs_version = atoi (buf);
651     ns->sc_version = ns->cs_version;
652 root 1.44
653     LOG (llevDebug, "connection from client <%s>\n", buf);
654    
655     //TODO: should log here just for statistics
656    
657     //if (VERSION_CS != ns->cs_version)
658     // unchecked;
659    
660     char *cp = strchr (buf + 1, ' ');
661 root 1.16 if (!cp)
662     return;
663 root 1.44
664 root 1.16 ns->sc_version = atoi (cp);
665 root 1.44
666     //if (VERSION_SC != ns->sc_version)
667     // unchecked;
668    
669 root 1.16 cp = strchr (cp + 1, ' ');
670 root 1.44
671 root 1.16 if (cp)
672     {
673 root 1.89 ns->version = cp + 1;
674 root 1.16
675 root 1.29 if (ns->sc_version < 1026)
676 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 elmex 1.1 }
679     }
680    
681     /** sound related functions. */
682 root 1.16 void
683 root 1.41 SetSound (char *buf, int len, client * ns)
684 elmex 1.1 {
685 root 1.16 ns->sound = atoi (buf);
686 elmex 1.1 }
687    
688     /** client wants the map resent */
689 root 1.16 void
690     MapRedrawCmd (char *buf, int len, player *pl)
691 elmex 1.1 {
692     /* This function is currently disabled; just clearing the map state results in
693     * display errors. It should clear the cache and send a newmap command.
694     * Unfortunately this solution does not work because some client versions send
695     * a mapredraw command after receiving a newmap command.
696     */
697     }
698    
699     /**
700     * Moves an object (typically, container to inventory).
701     * syntax is: move (to) (tag) (nrof)
702     */
703 root 1.16 void
704     MoveCmd (char *buf, int len, player *pl)
705 elmex 1.1 {
706 root 1.129 int to, tag, nrof;
707 elmex 1.1
708 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
709 root 1.16 {
710 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
711     return;
712 elmex 1.1 }
713 root 1.44
714 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
715 elmex 1.1 }
716    
717     /******************************************************************************
718     *
719     * Start of commands the server sends to the client.
720     *
721     ******************************************************************************/
722    
723     /**
724     * Asks the client to query the user. This way, the client knows
725     * it needs to send something back (vs just printing out a message)
726     */
727 root 1.16 void
728 root 1.82 send_query (client *ns, uint8 flags, const char *text)
729 elmex 1.1 {
730 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
731 elmex 1.1 }
732    
733 root 1.91 /**
734     * Get player's current range attack in obuf.
735     */
736     static void
737 root 1.95 rangetostring (player *pl, char *obuf)
738 root 1.91 {
739 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740 root 1.91
741 root 1.93 if (pl->ranged_ob)
742 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 root 1.93
744     if (pl->combat_ob)
745 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746 root 1.91
747 root 1.104 #if 0
748 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
749     if (pl->ob->chosen_skill)
750     buf << " Skill*: " << pl->ob->chosen_skill->name;
751 root 1.104 #endif
752 root 1.99
753 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
754 root 1.91 if (pl->golem)
755 root 1.96 buf << " Golem*: " << pl->golem->name;
756 root 1.91
757 root 1.109 buf << '\0';
758 root 1.94 buf.linearise (obuf);
759 root 1.91 }
760    
761 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
762 root 1.12 Old = New; \
763 root 1.28 sl << uint8 (Type) << uint64 (New); \
764 root 1.12 }
765 elmex 1.1
766     #define AddIfInt(Old,New,Type) if (Old != New) {\
767 root 1.12 Old = New; \
768 root 1.28 sl << uint8 (Type) << uint32 (New); \
769 root 1.12 }
770 elmex 1.1
771     #define AddIfShort(Old,New,Type) if (Old != New) {\
772 root 1.12 Old = New; \
773 root 1.28 sl << uint8 (Type) << uint16 (New); \
774 root 1.12 }
775 elmex 1.1
776 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
777 root 1.12 Old = New; \
778 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
779 root 1.12 }
780 elmex 1.1
781     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
782 root 1.28 free(Old); Old = strdup (New);\
783     sl << uint8 (Type) << data8 (New); \
784 root 1.12 }
785 elmex 1.1
786     /**
787     * Sends a statistics update. We look at the old values,
788     * and only send what has changed. Stat mapping values are in newclient.h
789     * Since this gets sent a lot, this is actually one of the few binary
790     * commands for now.
791     */
792 root 1.16 void
793     esrv_update_stats (player *pl)
794 elmex 1.1 {
795 root 1.16 char buf[MAX_BUF];
796     uint16 flags;
797    
798 root 1.61 client *ns = pl->ns;
799     if (!ns)
800     return;
801    
802 root 1.101 object *ob = pl->observe;
803 root 1.61 if (!ob)
804 root 1.53 return;
805    
806 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
807    
808 root 1.47 packet sl ("stats");
809 elmex 1.1
810 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
811     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
812     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
813     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
814     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
815     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
816     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
817     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
818     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
819     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 root 1.22
824 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
825 root 1.138 if (object *skill = opl->last_skill_ob [s])
826 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
827     {
828     ns->last_skill_exp [s] = skill->stats.exp;
829    
830     /* Always send along the level if exp changes. This is only
831     * 1 extra byte, but keeps processing simpler.
832     */
833     sl << uint8 (s + CS_STAT_SKILLINFO)
834     << uint8 (skill->level)
835     << uint64 (skill->stats.exp);
836     }
837 root 1.28
838 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 root 1.22
848 root 1.16 flags = 0;
849 root 1.22
850 root 1.106 if (opl->fire_on)
851 root 1.16 flags |= SF_FIREON;
852 root 1.22
853 root 1.106 if (opl->run_on)
854 root 1.16 flags |= SF_RUNON;
855    
856 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 root 1.22
858 root 1.61 if (ns->sc_version < 1025)
859     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 root 1.16 else
861 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
862     {
863     /* Skip ones we won't send */
864     if (atnr_cs_stat[i] == -1)
865     continue;
866 root 1.16
867 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 root 1.44 }
869 root 1.22
870 root 1.50 if (pl->ns->monitor_spells)
871 root 1.16 {
872 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 root 1.16 }
876 root 1.22
877 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879     set_title (ob, buf);
880     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 root 1.16
882     /* Only send it away if we have some actual data */
883 root 1.34 if (sl.length () > 6)
884 root 1.61 ns->send_packet (sl);
885 elmex 1.1 }
886    
887     /**
888     * Tells the client that here is a player it should start using.
889     */
890 root 1.16 void
891 root 1.126 esrv_new_player (player *pl)
892 elmex 1.1 {
893 root 1.126 sint32 weight = pl->ob->client_weight ();
894    
895 root 1.47 packet sl ("player");
896 elmex 1.1
897 root 1.28 sl << uint32 (pl->ob->count)
898     << uint32 (weight)
899 root 1.69 << uint32 (pl->ob->face)
900 root 1.28 << data8 (pl->ob->name);
901 root 1.16
902 root 1.61 pl->ns->last_weight = weight;
903 root 1.50 pl->ns->send_packet (sl);
904 elmex 1.1 }
905    
906     /******************************************************************************
907     *
908     * Start of map related commands.
909     *
910     ******************************************************************************/
911    
912     /** Clears a map cell */
913 root 1.16 static void
914 root 1.70 map_clearcell (struct MapCell *cell, int count)
915 elmex 1.1 {
916 root 1.75 cell->faces[0] = 0;
917     cell->faces[1] = 0;
918     cell->faces[2] = 0;
919     cell->smooth[0] = 0;
920     cell->smooth[1] = 0;
921     cell->smooth[2] = 0;
922     cell->count = count;
923     cell->stat_hp = 0;
924     cell->flags = 0;
925     cell->player = 0;
926 elmex 1.1 }
927    
928     #define MAX_LAYERS 3
929    
930     /**
931     * Removes the need to replicate the same code for each layer.
932     * this returns true if this space is now in fact different than
933     * it was.
934     * sl is the socklist this data is going into.
935     * ns is the socket we are working on - all the info we care
936     * about is in this socket structure, so now need not pass the
937     * entire player object.
938     * layer is the layer to update, with 2 being the floor and 0 the
939     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
940     * take. Interesting to note that before this function, the map1 function
941     * numbers the spaces differently - I think this was a leftover from
942     * the map command, where the faces stack up. Sinces that is no longer
943     * the case, it seems to make more sense to have these layer values
944     * actually match.
945     */
946 root 1.16 static int
947 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
948 elmex 1.1 {
949 root 1.75 object *ob = ms.faces_obj [layer];
950 root 1.16
951     /* If there is no object for this space, or if the face for the object
952     * is the blank face, set the face number to zero.
953     * else if we have the stored head object for this space, that takes
954     * precedence over the other object for this space.
955     * otherwise, we do special head processing
956     */
957 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
958 root 1.16
959     /* We've gotten what face we want to use for the object. Now see if
960     * if it has changed since we last sent it to the client.
961     */
962 root 1.75 if (lastcell.faces[layer] != face_num)
963 root 1.16 {
964 root 1.75 lastcell.faces[layer] = face_num;
965 root 1.73
966 root 1.74 if (!ns.faces_sent[face_num])
967 root 1.73 if (ob)
968     ns.send_faces (ob);
969     else
970 root 1.116 ns.send_face (face_num, 10);
971 root 1.28
972     sl << uint16 (face_num);
973 root 1.16 return 1;
974 elmex 1.1 }
975 root 1.28
976 root 1.16 /* Nothing changed */
977     return 0;
978 elmex 1.1 }
979    
980 root 1.155 //-GPL
981    
982 root 1.62 // prefetch (and touch) all maps within a specific distancd
983     static void
984     prefetch_surrounding_maps (maptile *map, int distance)
985     {
986 root 1.147 map->touch ();
987 root 1.62
988     if (--distance)
989     for (int dir = 4; --dir; )
990     if (const shstr &path = map->tile_path [dir])
991     if (maptile *&neigh = map->tile_map [dir])
992     prefetch_surrounding_maps (neigh, distance);
993     else
994     neigh = maptile::find_async (path, map);
995     }
996    
997     // prefetch a generous area around the player
998     static void
999     prefetch_surrounding_maps (object *op)
1000     {
1001     prefetch_surrounding_maps (op->map, 3);
1002     }
1003    
1004 root 1.155 //+GPL
1005    
1006 elmex 1.1 /**
1007 root 1.101 * Draws client map.
1008 elmex 1.1 */
1009 root 1.16 void
1010 root 1.101 draw_client_map (player *pl)
1011 elmex 1.1 {
1012 root 1.154 object *ob = pl->viewpoint;
1013     if (!pl->observe->active)
1014 root 1.101 return;
1015    
1016     /* If player is just joining the game, he isn't here yet, so the map
1017     * can get swapped out. If so, don't try to send them a map. All will
1018     * be OK once they really log in.
1019     */
1020 root 1.141 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1021 root 1.101 return;
1022    
1023 root 1.141 int startlen, oldlen;
1024 root 1.16
1025 root 1.101 check_map_change (pl);
1026     prefetch_surrounding_maps (pl->ob);
1027 root 1.16
1028 root 1.101 /* do LOS after calls to update_position */
1029 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
1030 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
1031 root 1.101 {
1032     pl->do_los = 0;
1033 root 1.143 pl->update_los ();
1034 root 1.101 }
1035    
1036     /**
1037     * This function uses the new map1 protocol command to send the map
1038     * to the client. It is necessary because the old map command supports
1039     * a maximum map size of 15x15.
1040     * This function is much simpler than the old one. This is because
1041     * the old function optimized to send as few face identifiers as possible,
1042     * at the expense of sending more coordinate location (coordinates were
1043     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1044     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1045     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1046     * and use the other 4 bits for other informatiion. For full documentation
1047     * of what we send, see the doc/Protocol file.
1048     * I will describe internally what we do:
1049     * the ns->lastmap shows how the map last looked when sent to the client.
1050     * in the lastmap structure, there is a cells array, which is set to the
1051     * maximum viewable size (As set in config.h).
1052     * in the cells, there are faces and a count value.
1053     * we use the count value to hold the darkness value. If -1, then this space
1054     * is not viewable.
1055     * we use faces[0] faces[1] faces[2] to hold what the three layers
1056     * look like.
1057     */
1058 root 1.58
1059 root 1.101 client &socket = *pl->ns;
1060 root 1.16
1061 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1062 root 1.28
1063 root 1.34 startlen = sl.length ();
1064 root 1.25
1065 root 1.141 int hx = socket.mapx / 2;
1066     int hy = socket.mapy / 2;
1067 root 1.76
1068 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1069     int ax = dx + hx;
1070     int ay = dy + hy;
1071    
1072 root 1.145 int mask = (ax << 10) | (ay << 4);
1073 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1074    
1075     /* If the coordinates are not valid, or it is too dark to see,
1076     * we tell the client as such
1077     */
1078     if (!m)
1079     {
1080     /* space is out of map. Update space and clear values
1081     * if this hasn't already been done. If the space is out
1082     * of the map, it shouldn't have a head.
1083     */
1084     if (lastcell.count != -1)
1085     {
1086     sl << uint16 (mask);
1087     map_clearcell (&lastcell, -1);
1088     }
1089    
1090     continue;
1091     }
1092    
1093     int d = pl->blocked_los_uc (dx, dy);
1094    
1095     if (d > 3)
1096     {
1097     /* This block deals with spaces that are not visible for whatever
1098     * reason. Still may need to send the head for this space.
1099     */
1100     if (lastcell.count != -1
1101     || lastcell.faces[0]
1102     || lastcell.faces[1]
1103     || lastcell.faces[2]
1104     || lastcell.stat_hp
1105     || lastcell.flags
1106     || lastcell.player)
1107     sl << uint16 (mask);
1108    
1109     /* properly clear a previously sent big face */
1110     map_clearcell (&lastcell, -1);
1111     }
1112     else
1113     {
1114     /* In this block, the space is visible.
1115     */
1116    
1117     /* Rather than try to figure out what everything that we might
1118     * need to send is, then form the packet after that,
1119     * we presume that we will in fact form a packet, and update
1120     * the bits by what we do actually send. If we send nothing,
1121     * we just back out sl.length () to the old value, and no harm
1122     * is done.
1123     * I think this is simpler than doing a bunch of checks to see
1124     * what if anything we need to send, setting the bits, then
1125     * doing those checks again to add the real data.
1126     */
1127     oldlen = sl.length ();
1128    
1129     sl << uint16 (mask);
1130    
1131     unsigned char dummy;
1132     unsigned char *last_ext = &dummy;
1133    
1134     /* Darkness changed */
1135 root 1.146 if (lastcell.count != d)
1136 root 1.144 {
1137     mask |= 0x8;
1138    
1139 root 1.148 *last_ext |= 0x80;
1140     last_ext = &sl[sl.length ()];
1141     sl << uint8 (d);
1142 root 1.144 }
1143    
1144     lastcell.count = d;
1145    
1146     mapspace &ms = m->at (nx, ny);
1147     ms.update ();
1148    
1149 root 1.148 // extmap handling
1150     uint8 stat_hp = 0;
1151     uint8 stat_width = 0;
1152     uint8 flags = 0;
1153     tag_t player = 0;
1154    
1155     // send hp information, if applicable
1156     if (object *op = ms.faces_obj [0])
1157     if (op->is_head () && !op->invisible)
1158     {
1159     if (op->stats.maxhp > op->stats.hp
1160     && op->stats.maxhp > 0
1161     && (op->type == PLAYER
1162     || op->type == DOOR // does not work, have maxhp 0
1163     || QUERY_FLAG (op, FLAG_MONSTER)
1164     || QUERY_FLAG (op, FLAG_ALIVE)
1165     || QUERY_FLAG (op, FLAG_GENERATOR)))
1166 root 1.16 {
1167 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 root 1.16 }
1170 root 1.12
1171 root 1.148 if (expect_false (op->has_dialogue ()))
1172     flags |= 1;
1173 root 1.144
1174 root 1.148 if (expect_false (op->type == PLAYER))
1175     player = op == ob ? pl->ob->count
1176     : op == pl->ob ? ob->count
1177     : op->count;
1178     }
1179 root 1.144
1180 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1181     {
1182     lastcell.stat_hp = stat_hp;
1183 root 1.144
1184 root 1.148 mask |= 0x8;
1185     *last_ext |= 0x80;
1186     last_ext = &sl[sl.length ()];
1187 root 1.144
1188 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1189 root 1.144
1190 root 1.148 if (stat_width > 1)
1191 root 1.144 {
1192     *last_ext |= 0x80;
1193     last_ext = &sl[sl.length ()];
1194    
1195 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1196 root 1.144 }
1197 root 1.148 }
1198    
1199     if (expect_false (lastcell.player != player))
1200     {
1201     lastcell.player = player;
1202    
1203     mask |= 0x8;
1204     *last_ext |= 0x80;
1205     last_ext = &sl[sl.length ()];
1206    
1207     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1208     }
1209 root 1.144
1210 root 1.148 if (expect_false (lastcell.flags != flags))
1211     {
1212     lastcell.flags = flags;
1213 root 1.144
1214 root 1.148 mask |= 0x8;
1215     *last_ext |= 0x80;
1216     last_ext = &sl[sl.length ()];
1217 root 1.144
1218 root 1.148 sl << uint8 (8) << uint8 (flags);
1219 root 1.144 }
1220    
1221 root 1.148 // faces
1222    
1223 root 1.144 /* Floor face */
1224     if (update_space (sl, socket, ms, lastcell, 2))
1225     mask |= 0x4;
1226    
1227     /* Middle face */
1228     if (update_space (sl, socket, ms, lastcell, 1))
1229     mask |= 0x2;
1230    
1231     if (expect_false (ob->invisible)
1232     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1233     && ms.player () == ob)
1234     {
1235     // force player to be visible to himself if invisible
1236     if (lastcell.faces[0] != ob->face)
1237     {
1238     lastcell.faces[0] = ob->face;
1239 root 1.25
1240 root 1.75 mask |= 0x1;
1241 root 1.144 sl << uint16 (ob->face);
1242 root 1.25
1243 root 1.144 socket.send_faces (ob);
1244     }
1245     }
1246     /* Top face */
1247     else if (update_space (sl, socket, ms, lastcell, 0))
1248     mask |= 0x1;
1249    
1250     /* Check to see if we are in fact sending anything for this
1251     * space by checking the mask. If so, update the mask.
1252     * if not, reset the len to that from before adding the mask
1253     * value, so we don't send those bits.
1254     */
1255     if (mask & 0xf)
1256     sl[oldlen + 1] = mask & 0xff;
1257     else
1258     sl.reset (oldlen);
1259     } /* else this is a viewable space */
1260     ordered_mapwalk_end
1261 root 1.16
1262 root 1.84 socket.flush_fx ();
1263    
1264 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1265 root 1.16 {
1266 root 1.37 socket.send_packet (sl);
1267 root 1.16 socket.sent_scroll = 0;
1268 elmex 1.1 }
1269     }
1270    
1271     /**
1272     * This looks for any spells the player may have that have changed their stats.
1273     * it then sends an updspell packet for each spell that has changed in this way
1274     */
1275 root 1.16 void
1276     esrv_update_spells (player *pl)
1277     {
1278 root 1.53 if (!pl->ns)
1279     return;
1280    
1281 root 1.50 if (!pl->ns->monitor_spells)
1282 root 1.16 return;
1283 root 1.28
1284     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1285 root 1.16 {
1286     if (spell->type == SPELL)
1287     {
1288 root 1.28 int flags = 0;
1289    
1290 root 1.16 /* check if we need to update it */
1291 elmex 1.132 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1292 root 1.16 {
1293 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1294 root 1.16 flags |= UPD_SP_MANA;
1295     }
1296 root 1.28
1297 elmex 1.132 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1298 root 1.16 {
1299 elmex 1.132 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1300 root 1.16 flags |= UPD_SP_GRACE;
1301     }
1302 root 1.28
1303 elmex 1.132 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1304 root 1.16 {
1305 elmex 1.132 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1306 root 1.16 flags |= UPD_SP_DAMAGE;
1307     }
1308 root 1.28
1309     if (flags)
1310 root 1.16 {
1311 root 1.33 packet sl;
1312 root 1.27
1313 root 1.28 sl << "updspell "
1314     << uint8 (flags)
1315     << uint32 (spell->count);
1316 root 1.27
1317 elmex 1.132 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1318     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1319     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1320 root 1.27
1321 root 1.50 pl->ns->send_packet (sl);
1322 root 1.12 }
1323     }
1324 elmex 1.1 }
1325     }
1326    
1327 root 1.16 void
1328     esrv_remove_spell (player *pl, object *spell)
1329     {
1330 root 1.50 if (!pl->ns->monitor_spells)
1331 root 1.16 return;
1332 root 1.28
1333 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1334     {
1335     LOG (llevError, "Invalid call to esrv_remove_spell");
1336     return;
1337     }
1338 root 1.27
1339 root 1.47 packet sl ("delspell");
1340 root 1.28
1341 root 1.47 sl << uint32 (spell->count);
1342 root 1.27
1343 root 1.50 pl->ns->send_packet (sl);
1344 elmex 1.1 }
1345    
1346     /* appends the spell *spell to the Socklist we will send the data to. */
1347 root 1.16 static void
1348 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1349 root 1.16 {
1350 pippijn 1.67 int i, skill = 0;
1351 root 1.16
1352     if (!(spell->name))
1353     {
1354     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1355     return;
1356     }
1357 root 1.27
1358 root 1.16 /* store costs and damage in the object struct, to compare to later */
1359 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1360     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1361     spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1362 elmex 1.1
1363 root 1.16 /* figure out which skill it uses, if it uses one */
1364     if (spell->skill)
1365 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1366     skill = tmp->subtype + CS_STAT_SKILLINFO;
1367 elmex 1.1
1368 root 1.69 // spells better have a face
1369     if (!spell->face)
1370     {
1371     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1372     spell->face = face_find ("burnout.x11", blank_face);
1373     }
1374    
1375 root 1.117 pl->ns->send_face (spell->face);
1376    
1377 root 1.27 /* send the current values */
1378     sl << uint32 (spell->count)
1379     << uint16 (spell->level)
1380     << uint16 (spell->casting_time)
1381 elmex 1.132 << uint16 (spell->cached_sp)
1382     << uint16 (spell->cached_grace)
1383     << uint16 (spell->cached_eat)
1384 root 1.27 << uint8 (skill)
1385     << uint32 (spell->path_attuned)
1386 root 1.69 << uint32 (spell->face)
1387 root 1.27 << data8 (spell->name)
1388     << data16 (spell->msg);
1389 elmex 1.1 }
1390    
1391     /**
1392     * This tells the client to add the spell *ob, if *ob is NULL, then add
1393     * all spells in the player's inventory.
1394     */
1395 root 1.16 void
1396     esrv_add_spells (player *pl, object *spell)
1397     {
1398     if (!pl)
1399     {
1400     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1401     return;
1402     }
1403 root 1.28
1404 root 1.50 if (!pl->ns->monitor_spells)
1405 root 1.16 return;
1406 root 1.28
1407 root 1.47 packet sl ("addspell");
1408 root 1.28
1409 root 1.16 if (!spell)
1410     {
1411 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1412 root 1.16 {
1413     /* were we to simply keep appending data here, we could exceed
1414     * MAXSOCKBUF if the player has enough spells to add, we know that
1415     * append_spells will always append 19 data bytes, plus 4 length
1416     * bytes and 3 strings (because that is the spec) so we need to
1417     * check that the length of those 3 strings, plus the 23 bytes,
1418     * won't take us over the length limit for the socket, if it does,
1419     * we need to send what we already have, and restart packet formation
1420     */
1421 root 1.117 if (spell->type != SPELL)
1422     continue;
1423    
1424 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1425     * to show add_spell is 26 bytes + 2 strings. However, the overun
1426     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1427     * like it will fix this
1428     */
1429 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1430 root 1.16 {
1431 root 1.117 pl->ns->flush_fx ();
1432 root 1.50 pl->ns->send_packet (sl);
1433 root 1.34
1434     sl.reset ();
1435     sl << "addspell ";
1436 root 1.16 }
1437 root 1.27
1438     append_spell (pl, sl, spell);
1439 root 1.16 }
1440     }
1441     else if (spell->type != SPELL)
1442     {
1443     LOG (llevError, "Asked to send a non-spell object as a spell");
1444     return;
1445     }
1446     else
1447 root 1.27 append_spell (pl, sl, spell);
1448    
1449 root 1.118 if (sl.length () > MAXSOCKBUF)
1450 root 1.16 {
1451     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1452     fatal (0);
1453     }
1454 root 1.27
1455 root 1.16 /* finally, we can send the packet */
1456 root 1.117 pl->ns->flush_fx ();
1457 root 1.50 pl->ns->send_packet (sl);
1458 elmex 1.1 }
1459 root 1.28
1460 root 1.155 //-GPL
1461