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/cvs/deliantra/server/socket/request.C
Revision: 1.18
Committed: Thu Sep 14 19:08:41 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +9 -9 lines
Log Message:
remove rename command and implement lots of extra perl support

File Contents

# User Rev Content
1 root 1.16
2 elmex 1.1 /*
3     * static char *rcsid_init_c =
4 root 1.18 * "$Id: request.C,v 1.17 2006-09-12 19:20:09 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2001 Mark Wedel
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The author can be reached via e-mail to crossfire-devel@real-time.com
28     */
29    
30     /**
31     * \file
32     * Client handling.
33     *
34     * \date 2003-12-02
35     *
36     * This file implements all of the goo on the server side for handling
37     * clients. It's got a bunch of global variables for keeping track of
38     * each of the clients.
39     *
40     * Note: All functions that are used to process data from the client
41     * have the prototype of (char *data, int datalen, int client_num). This
42     * way, we can use one dispatch table.
43     *
44     * esrv_map_new starts updating the map
45     *
46     * esrv_map_setbelow allows filling in all of the faces for the map.
47     * if a face has not already been sent to the client, it is sent now.
48     *
49     * mapcellchanged, compactlayer, compactstack, perform the map compressing
50     * operations
51     *
52     * esrv_map_doneredraw finishes the map update, and ships across the
53     * map updates.
54     *
55     */
56    
57     #include <global.h>
58     #include <sproto.h>
59    
60     #include <newclient.h>
61     #include <newserver.h>
62     #include <living.h>
63     #include <commands.h>
64    
65     /* This block is basically taken from socket.c - I assume if it works there,
66     * it should work here.
67     */
68 root 1.16 #ifndef WIN32 /* ---win32 exclude unix headers */
69     # include <sys/types.h>
70     # include <sys/time.h>
71     # include <sys/socket.h>
72     # include <netinet/in.h>
73     # include <netdb.h>
74 elmex 1.1 #endif /* win32 */
75    
76     #ifdef HAVE_UNISTD_H
77 root 1.16 # include <unistd.h>
78 elmex 1.1 #endif
79    
80     #ifdef HAVE_SYS_TIME_H
81 root 1.16 # include <sys/time.h>
82 elmex 1.1 #endif
83    
84     #include "sounds.h"
85    
86     /**
87     * This table translates the attack numbers as used within the
88     * program to the value we use when sending STATS command to the
89     * client. If a value is -1, then we don't send that to the
90     * client.
91     */
92 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
93     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
94     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
95     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
96     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
97     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
99     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
100     -1 /* Chaos */ , -1 /* Counterspell */ ,
101     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
102     CS_STAT_RES_BLIND,
103     -1, /* Internal */
104     -1, /* life stealing */
105     -1 /* Disease - not fully done yet */
106 elmex 1.1 };
107    
108 root 1.2 static void
109 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
110 root 1.2 {
111 root 1.16 struct Map newmap;
112     int x, y, mx, my;
113 root 1.2
114 root 1.16 {
115     char buf[MAXSOCKBUF];
116 root 1.2
117 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
118     Write_String_To_Socket (ns, buf, strlen (buf));
119     }
120 root 1.2
121 root 1.16 /* If we are using the Map1aCmd, we may in fact send
122     * head information that is outside the viewable map.
123     * So set the mx,my to the max value we want to
124     * look for. Removed code to do so - it caused extra
125     * complexities for the client, and probably doesn't make
126     * that much difference in bandwidth.
127     */
128     mx = ns->mapx;
129     my = ns->mapy;
130 root 1.2
131 root 1.16 if (ns->mapmode == Map1aCmd)
132     {
133     mx += MAX_HEAD_OFFSET;
134     my += MAX_HEAD_OFFSET;
135 root 1.2 }
136    
137 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
138     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139     * if the destination x or y coordinate is outside the viewable
140     * area, we clear the values - otherwise, the old values
141     * are preserved, and the check_head thinks it needs to clear them.
142     */
143     for (x = 0; x < mx; x++)
144     {
145     for (y = 0; y < my; y++)
146     {
147     if (x >= ns->mapx || y >= ns->mapy)
148     {
149     /* clear cells outside the viewable area */
150     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
151 root 1.12 }
152 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
153     {
154     /* clear newly visible tiles within the viewable area */
155     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
156 root 1.12 }
157 root 1.16 else
158     {
159     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
160 root 1.12 }
161     }
162 root 1.2 }
163    
164 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
165 root 1.2
166 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
167     * empty).
168     */
169     ns->sent_scroll = 1;
170 root 1.2 }
171    
172 root 1.7 static void
173     clear_map (player *pl)
174     {
175 root 1.16 NewSocket & socket = pl->socket;
176 root 1.7
177     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
178    
179     if (socket.newmapcmd == 1)
180     Write_String_To_Socket (&socket, "newmap", 6);
181    
182 root 1.16 socket.update_look = 1;
183 root 1.7 socket.look_position = 0;
184     }
185    
186 elmex 1.1 /** check for map change and send new map data */
187     static void
188     check_map_change (player *pl)
189     {
190 root 1.16 NewSocket & socket = pl->socket;
191 root 1.2 object *ob = pl->ob;
192 root 1.16 char buf[MAX_BUF]; /* eauugggh */
193 elmex 1.1
194 root 1.2 if (socket.current_map != ob->map)
195     {
196     socket.current_map = ob->map;
197 elmex 1.1
198 root 1.7 clear_map (pl);
199 elmex 1.1
200 root 1.2 if (socket.mapinfocmd)
201 elmex 1.1 {
202 root 1.16 if (ob->map && ob->map->path[0])
203 root 1.2 {
204     int flags = 0;
205 elmex 1.1
206 root 1.16 if (ob->map->tile_path[0])
207     flags |= 1;
208     if (ob->map->tile_path[1])
209     flags |= 2;
210     if (ob->map->tile_path[2])
211     flags |= 4;
212     if (ob->map->tile_path[3])
213     flags |= 8;
214 root 1.2
215     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
216 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
217 root 1.2 }
218     else
219     snprintf (buf, MAX_BUF, "mapinfo current");
220 elmex 1.1
221 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
222 root 1.16 }
223 elmex 1.1 }
224 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
225     {
226 root 1.7 int dx = ob->x - socket.current_x;
227     int dy = ob->y - socket.current_y;
228    
229     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
230 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
231 root 1.7 else
232     {
233     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
234     socket.update_look = 1;
235     socket.look_position = 0;
236     }
237 root 1.2 }
238    
239     socket.current_x = ob->x;
240     socket.current_y = ob->y;
241 elmex 1.1 }
242    
243 root 1.16 void
244     ExtCmd (char *buf, int len, player *pl)
245 elmex 1.1 {
246 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
247 elmex 1.1 }
248    
249 root 1.16 void
250     MapInfoCmd (char *buf, int len, player *pl)
251 elmex 1.1 {
252     // <mapinfo tag spatial tile-path
253     // >mapinfo tag spatial flags x y w h hash
254 root 1.16
255 pippijn 1.15 char bigbuf[MAX_BUF], *token;
256 elmex 1.1
257     token = buf;
258     // copy token
259     if (!(buf = strchr (buf, ' ')))
260     return;
261    
262     *buf++ = 0;
263    
264     if (!strncmp (buf, "spatial ", 8))
265     {
266     buf += 8;
267    
268     // initial map and its origin
269     mapstruct *map = pl->ob->map;
270     sint16 dx, dy;
271     int mapx = pl->socket.mapx / 2 - pl->ob->x;
272     int mapy = pl->socket.mapy / 2 - pl->ob->y;
273 root 1.16 int max_distance = 8; // limit maximum path length to something generous
274 elmex 1.1
275     while (*buf && map && max_distance)
276     {
277     int dir = *buf++;
278    
279     switch (dir)
280     {
281 root 1.16 case '1':
282     dx = 0;
283     dy = -1;
284     map = get_map_from_coord (map, &dx, &dy);
285     map && (mapy -= map->height);
286     break;
287     case '2':
288     mapx += map->width;
289     dx = map->width;
290     dy = 0;
291     map = get_map_from_coord (map, &dx, &dy);
292     break;
293     case '3':
294     mapy += map->height;
295     dx = 0;
296     dy = map->height;
297     map = get_map_from_coord (map, &dx, &dy);
298     break;
299     case '4':
300     dx = -1;
301     dy = 0;
302     map = get_map_from_coord (map, &dx, &dy);
303     map && (mapx -= map->width);
304     break;
305 elmex 1.1 }
306    
307     --max_distance;
308     }
309    
310     if (!max_distance)
311     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
312 root 1.16 else if (map && map->path[0])
313 elmex 1.1 {
314     int flags = 0;
315    
316 root 1.16 if (map->tile_path[0])
317     flags |= 1;
318     if (map->tile_path[1])
319     flags |= 2;
320     if (map->tile_path[2])
321     flags |= 4;
322     if (map->tile_path[3])
323     flags |= 8;
324    
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
326 elmex 1.1 }
327     else
328     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
329     }
330     else
331     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
332 root 1.16
333 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
334     }
335    
336     /** This is the Setup cmd - easy first implementation */
337 root 1.16 void
338     SetUp (char *buf, int len, NewSocket * ns)
339 elmex 1.1 {
340 root 1.16 int s, slen;
341     char *cmd, *param, cmdback[HUGE_BUF];
342    
343     /* run through the cmds of setup
344     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
345     *
346     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
347     * The client then must sort this out
348     */
349    
350     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
351     strcpy (cmdback, "setup");
352     for (s = 0; s < len;)
353     {
354 elmex 1.1
355 root 1.16 cmd = &buf[s];
356 root 1.12
357 root 1.16 /* find the next space, and put a null there */
358     for (; buf[s] && buf[s] != ' '; s++);
359     buf[s++] = 0;
360     while (buf[s] == ' ')
361     s++;
362    
363     if (s >= len)
364     break;
365    
366     param = &buf[s];
367 root 1.12
368 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
369     buf[s++] = 0;
370     while (buf[s] == ' ')
371     s++;
372    
373     slen = strlen (cmdback);
374     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
375     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
376     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377 root 1.12
378 root 1.16 if (!strcmp (cmd, "sound"))
379     {
380     ns->sound = atoi (param);
381     safe_strcat (cmdback, param, &slen, HUGE_BUF);
382     }
383     else if (!strcmp (cmd, "exp64"))
384     {
385     ns->exp64 = atoi (param);
386     safe_strcat (cmdback, param, &slen, HUGE_BUF);
387     }
388     else if (!strcmp (cmd, "spellmon"))
389     {
390     ns->monitor_spells = atoi (param);
391     safe_strcat (cmdback, param, &slen, HUGE_BUF);
392     }
393     else if (!strcmp (cmd, "darkness"))
394     {
395     ns->darkness = atoi (param);
396     safe_strcat (cmdback, param, &slen, HUGE_BUF);
397     }
398     else if (!strcmp (cmd, "map1cmd"))
399     {
400     if (atoi (param))
401     ns->mapmode = Map1Cmd;
402     /* if beyond this size, need to use map1cmd no matter what */
403     if (ns->mapx > 11 || ns->mapy > 11)
404     ns->mapmode = Map1Cmd;
405     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
406     }
407     else if (!strcmp (cmd, "map1acmd"))
408     {
409     if (atoi (param))
410     ns->mapmode = Map1aCmd;
411     /* if beyond this size, need to use map1acmd no matter what */
412     if (ns->mapx > 11 || ns->mapy > 11)
413     ns->mapmode = Map1aCmd;
414     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
415     }
416     else if (!strcmp (cmd, "newmapcmd"))
417     {
418     ns->newmapcmd = atoi (param);
419     safe_strcat (cmdback, param, &slen, HUGE_BUF);
420 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
421     // ns->plugincmd = atoi(param);
422 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
423     }
424     else if (!strcmp (cmd, "mapinfocmd"))
425     {
426     ns->mapinfocmd = atoi (param);
427     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
428     }
429     else if (!strcmp (cmd, "extcmd"))
430     {
431     ns->extcmd = atoi (param);
432     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
433     }
434     else if (!strcmp (cmd, "extmap"))
435     {
436     ns->extmap = atoi (param);
437     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
438     }
439     else if (!strcmp (cmd, "facecache"))
440     {
441     ns->facecache = atoi (param);
442     safe_strcat (cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "faceset"))
445     {
446     char tmpbuf[20];
447     int q = atoi (param);
448    
449     if (is_valid_faceset (q))
450     ns->faceset = q;
451     sprintf (tmpbuf, "%d", ns->faceset);
452     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
453     /* if the client is using faceset, it knows about image2 command */
454     ns->image2 = 1;
455     }
456     else if (!strcmp (cmd, "itemcmd"))
457     {
458     /* Version of the item protocol command to use. Currently,
459     * only supported versions are 1 and 2. Using a numeric
460     * value will make it very easy to extend this in the future.
461     */
462     char tmpbuf[20];
463     int q = atoi (param);
464    
465     if (q < 1 || q > 2)
466     {
467     strcpy (tmpbuf, "FALSE");
468     }
469     else
470     {
471     ns->itemcmd = q;
472     sprintf (tmpbuf, "%d", ns->itemcmd);
473     }
474     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475     }
476     else if (!strcmp (cmd, "mapsize"))
477     {
478     int x, y = 0;
479     char tmpbuf[MAX_BUF], *cp;
480    
481     x = atoi (param);
482     for (cp = param; *cp != 0; cp++)
483     if (*cp == 'x' || *cp == 'X')
484     {
485     y = atoi (cp + 1);
486     break;
487     }
488     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
489     {
490     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
491     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492     }
493     else
494     {
495     ns->mapx = x;
496     ns->mapy = y;
497     /* better to send back what we are really using and not the
498     * param as given to us in case it gets parsed differently.
499     */
500     sprintf (tmpbuf, "%dx%d", x, y);
501     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
502     /* If beyond this size and still using orig map command, need to
503     * go to map1cmd.
504     */
505     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
506     ns->mapmode = Map1Cmd;
507     }
508     }
509     else if (!strcmp (cmd, "extendedMapInfos"))
510     {
511     /* Added by tchize
512     * prepare to use the mapextended command
513     */
514     char tmpbuf[20];
515    
516     ns->ext_mapinfos = (atoi (param));
517     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
518     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519     }
520     else if (!strcmp (cmd, "extendedTextInfos"))
521     {
522     /* Added by tchize
523     * prepare to use the extended text commands
524     * Client toggle this to non zero to get exttext
525     */
526     char tmpbuf[20];
527    
528     ns->has_readable_type = (atoi (param));
529     sprintf (tmpbuf, "%d", ns->has_readable_type);
530     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
531     }
532     else
533     {
534     /* Didn't get a setup command we understood -
535     * report a failure to the client.
536     */
537     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
538     }
539     } /* for processing all the setup commands */
540     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
541     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
542 elmex 1.1 }
543    
544     /**
545     * The client has requested to be added to the game.
546     * This is what takes care of it. We tell the client how things worked out.
547     * I am not sure if this file is the best place for this function. however,
548     * it either has to be here or init_sockets needs to be exported.
549     */
550 root 1.16 void
551     AddMeCmd (char *buf, int len, NewSocket * ns)
552 elmex 1.1 {
553 root 1.16 Settings oldsettings;
554    
555     oldsettings = settings;
556     if (ns->status != Ns_Add || add_player (ns))
557     {
558     Write_String_To_Socket (ns, "addme_failed", 12);
559     }
560     else
561     {
562     /* Basically, the add_player copies the socket structure into
563     * the player structure, so this one (which is from init_sockets)
564     * is not needed anymore. The write below should still work, as the
565     * stuff in ns is still relevant.
566     */
567     Write_String_To_Socket (ns, "addme_success", 13);
568     socket_info.nconns--;
569     ns->status = Ns_Avail;
570 elmex 1.1 }
571 root 1.16 settings = oldsettings;
572 elmex 1.1 }
573    
574     /** Reply to ExtendedInfos command */
575 root 1.16 void
576     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
577     {
578     char cmdback[MAX_BUF];
579     char command[50];
580     int info, nextinfo;
581    
582     cmdback[0] = '\0';
583     nextinfo = 0;
584 root 1.17
585 root 1.16 while (1)
586     {
587     /* 1. Extract an info */
588     info = nextinfo;
589 root 1.17
590 root 1.16 while ((info < len) && (buf[info] == ' '))
591     info++;
592 root 1.17
593 root 1.16 if (info >= len)
594     break;
595 root 1.17
596 root 1.16 nextinfo = info + 1;
597 root 1.17
598 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
599     nextinfo++;
600 root 1.17
601 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
602     continue;
603 root 1.17
604 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
605 root 1.17
606 root 1.16 /* 2. Interpret info */
607     if (!strcmp ("smooth", command))
608 root 1.17 /* Toggle smoothing */
609     ns->EMI_smooth = !ns->EMI_smooth;
610 root 1.16 else
611 root 1.17 /*bad value */;
612    
613 root 1.16 /*3. Next info */
614     }
615 root 1.17
616 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
617 root 1.17
618 root 1.16 if (ns->EMI_smooth)
619     {
620     strcat (cmdback, " ");
621     strcat (cmdback, "smoothing");
622     }
623 root 1.17
624 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
625 elmex 1.1 }
626 root 1.16
627 elmex 1.1 /*
628     #define MSG_TYPE_BOOK 1
629     #define MSG_TYPE_CARD 2
630     #define MSG_TYPE_PAPER 3
631     #define MSG_TYPE_SIGN 4
632     #define MSG_TYPE_MONUMENT 5
633     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 root 1.16
635 elmex 1.1 /** Reply to ExtendedInfos command */
636 root 1.16 void
637     ToggleExtendedText (char *buf, int len, NewSocket * ns)
638     {
639     char cmdback[MAX_BUF];
640     char temp[10];
641     char command[50];
642     int info, nextinfo, i, flag;
643    
644     cmdback[0] = '\0';
645 root 1.17
646 root 1.16 nextinfo = 0;
647     while (1)
648     {
649     /* 1. Extract an info */
650     info = nextinfo;
651 root 1.17
652 root 1.16 while ((info < len) && (buf[info] == ' '))
653     info++;
654 root 1.17
655 root 1.16 if (info >= len)
656     break;
657 root 1.17
658 root 1.16 nextinfo = info + 1;
659 root 1.17
660 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
661     nextinfo++;
662 root 1.17
663 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
664     continue;
665 root 1.17
666 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
667     command[nextinfo - info] = '\0';
668     /* 2. Interpret info */
669     i = sscanf (command, "%d", &flag);
670 root 1.17
671 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
672     ns->supported_readables |= (1 << flag);
673     /*3. Next info */
674     }
675 root 1.17
676 root 1.16 /* Send resulting state */
677     strcpy (cmdback, "ExtendedTextSet");
678 root 1.17
679 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
680     if (ns->supported_readables & (1 << i))
681     {
682     strcat (cmdback, " ");
683     snprintf (temp, sizeof (temp), "%d", i);
684     strcat (cmdback, temp);
685     }
686 root 1.17
687 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
688 elmex 1.1 }
689    
690     /**
691     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692     * Basically, it makes no sense to wait for the client to request a
693     * a piece of data from us that we know the client wants. So
694     * if we know the client wants it, might as well push it to the
695     * client.
696     */
697 root 1.16 static void
698     SendSmooth (NewSocket * ns, uint16 face)
699     {
700     uint16 smoothface;
701     unsigned char reply[MAX_BUF];
702     SockList sl;
703    
704     /* If we can't find a face, return and set it so we won't try to send this
705     * again.
706     */
707     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
708     {
709    
710     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
711     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
712     return;
713     }
714    
715     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
716     esrv_send_face (ns, smoothface, 0);
717    
718     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719    
720     sl.buf = reply;
721     strcpy ((char *) sl.buf, "smooth ");
722     sl.len = strlen ((char *) sl.buf);
723     SockList_AddShort (&sl, face);
724     SockList_AddShort (&sl, smoothface);
725     Send_With_Handling (ns, &sl);
726 elmex 1.1 }
727    
728     /**
729     * Tells client the picture it has to use
730     * to smooth a picture number given as argument.
731     */
732 root 1.16 void
733     AskSmooth (char *buf, int len, NewSocket * ns)
734     {
735     uint16 facenbr;
736 elmex 1.1
737 root 1.16 facenbr = atoi (buf);
738     SendSmooth (ns, facenbr);
739 elmex 1.1 }
740    
741    
742    
743    
744    
745     /**
746     * This handles the general commands from the client (ie, north, fire, cast,
747     * etc.)
748     */
749 root 1.16 void
750     PlayerCmd (char *buf, int len, player *pl)
751 elmex 1.1 {
752    
753 root 1.16 /* The following should never happen with a proper or honest client.
754     * Therefore, the error message doesn't have to be too clear - if
755     * someone is playing with a hacked/non working client, this gives them
756     * an idea of the problem, but they deserve what they get
757     */
758     if (pl->state != ST_PLAYING)
759     {
760     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
761     return;
762     }
763     /* Check if there is a count. In theory, a zero count could also be
764     * sent, so check for that also.
765     */
766     if (atoi (buf) || buf[0] == '0')
767     {
768     pl->count = atoi ((char *) buf);
769     buf = strchr (buf, ' '); /* advance beyond the numbers */
770     if (!buf)
771     {
772 elmex 1.1 #ifdef ESRV_DEBUG
773 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
774 elmex 1.1 #endif
775 root 1.16 return;
776 root 1.12 }
777 root 1.16 buf++;
778 elmex 1.1 }
779 root 1.16 /* This should not happen anymore. */
780     if (pl->ob->speed_left < -1.0)
781     {
782     LOG (llevError, "Player has negative time - shouldn't do command.\n");
783     }
784     /* In c_new.c */
785     execute_newserver_command (pl->ob, (char *) buf);
786     /* Perhaps something better should be done with a left over count.
787     * Cleaning up the input should probably be done first - all actions
788     * for the command that issued the count should be done before any other
789     * commands.
790     */
791 elmex 1.1
792 root 1.16 pl->count = 0;
793 elmex 1.1
794     }
795    
796    
797     /**
798     * This handles the general commands from the client (ie, north, fire, cast,
799     * etc.). It is a lot like PlayerCmd above, but is called with the
800     * 'ncom' method which gives more information back to the client so it
801     * can throttle.
802     */
803 root 1.16 void
804     NewPlayerCmd (uint8 * buf, int len, player *pl)
805 elmex 1.1 {
806 root 1.16 int time, repeat;
807     short packet;
808     unsigned char command[MAX_BUF];
809     SockList sl;
810    
811     if (len < 7)
812     {
813     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
814     return;
815     }
816    
817     packet = GetShort_String (buf);
818     repeat = GetInt_String (buf + 2);
819     /* -1 is special - no repeat, but don't update */
820     if (repeat != -1)
821     {
822     pl->count = repeat;
823     }
824     if ((len - 4) >= MAX_BUF)
825     len = MAX_BUF - 5;
826    
827     strncpy ((char *) command, (char *) buf + 6, len - 4);
828     command[len - 4] = '\0';
829    
830     /* The following should never happen with a proper or honest client.
831     * Therefore, the error message doesn't have to be too clear - if
832     * someone is playing with a hacked/non working client, this gives them
833     * an idea of the problem, but they deserve what they get
834     */
835     if (pl->state != ST_PLAYING)
836     {
837     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
838     return;
839     }
840    
841     /* This should not happen anymore. */
842     if (pl->ob->speed_left < -1.0)
843     {
844     LOG (llevError, "Player has negative time - shouldn't do command.\n");
845     }
846     /* In c_new.c */
847     execute_newserver_command (pl->ob, (char *) command);
848     /* Perhaps something better should be done with a left over count.
849     * Cleaning up the input should probably be done first - all actions
850     * for the command that issued the count should be done before any other
851     * commands.
852     */
853     pl->count = 0;
854    
855     /* Send confirmation of command execution now */
856     sl.buf = command;
857     strcpy ((char *) sl.buf, "comc ");
858     sl.len = 5;
859     SockList_AddShort (&sl, packet);
860     if (FABS (pl->ob->speed) < 0.001)
861     time = MAX_TIME * 100;
862     else
863     time = (int) (MAX_TIME / FABS (pl->ob->speed));
864     SockList_AddInt (&sl, time);
865     Send_With_Handling (&pl->socket, &sl);
866 elmex 1.1 }
867    
868    
869     /** This is a reply to a previous query. */
870 root 1.16 void
871     ReplyCmd (char *buf, int len, player *pl)
872 elmex 1.1 {
873 root 1.16 /* This is to synthesize how the data would be stored if it
874     * was normally entered. A bit of a hack, and should be cleaned up
875     * once all the X11 code is removed from the server.
876     *
877     * We pass 13 to many of the functions because this way they
878     * think it was the carriage return that was entered, and the
879     * function then does not try to do additional input.
880     */
881     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
882    
883     /* this avoids any hacking here */
884    
885     switch (pl->state)
886     {
887 root 1.12 case ST_PLAYING:
888 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
889     break;
890 root 1.12
891     case ST_PLAY_AGAIN:
892 root 1.16 /* We can check this for return value (2==quit). Maybe we
893     * should, and do something appropriate?
894     */
895     receive_play_again (pl->ob, buf[0]);
896     break;
897 elmex 1.1
898 root 1.12 case ST_ROLL_STAT:
899 root 1.16 key_roll_stat (pl->ob, buf[0]);
900     break;
901 root 1.12
902     case ST_CHANGE_CLASS:
903 elmex 1.1
904 root 1.16 key_change_class (pl->ob, buf[0]);
905     break;
906 elmex 1.1
907 root 1.12 case ST_CONFIRM_QUIT:
908 root 1.16 key_confirm_quit (pl->ob, buf[0]);
909     break;
910 root 1.12
911     case ST_CONFIGURE:
912 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
913     pl->state = ST_PLAYING;
914     break;
915 root 1.12
916     case ST_GET_NAME:
917 root 1.16 receive_player_name (pl->ob, 13);
918     break;
919 root 1.12
920     case ST_GET_PASSWORD:
921     case ST_CONFIRM_PASSWORD:
922 root 1.16 receive_player_password (pl->ob, 13);
923     break;
924 root 1.12
925 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
926     receive_party_password (pl->ob, 13);
927     break;
928 elmex 1.1
929 root 1.12 default:
930 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
931 elmex 1.1 }
932     }
933    
934     /**
935     * Client tells its version. If there is a mismatch, we close the
936     * socket. In real life, all we should care about is the client having
937     * something older than the server. If we assume the client will be
938     * backwards compatible, having it be a later version should not be a
939     * problem.
940     */
941 root 1.16 void
942     VersionCmd (char *buf, int len, NewSocket * ns)
943 elmex 1.1 {
944 root 1.16 char *cp;
945     char version_warning[256];
946    
947     if (!buf)
948     {
949     LOG (llevError, "CS: received corrupted version command\n");
950     return;
951 elmex 1.1 }
952    
953 root 1.16 ns->cs_version = atoi (buf);
954     ns->sc_version = ns->cs_version;
955     if (VERSION_CS != ns->cs_version)
956     {
957 elmex 1.1 #ifdef ESRV_DEBUG
958 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
959 elmex 1.1 #endif
960     }
961 root 1.16 cp = strchr (buf + 1, ' ');
962     if (!cp)
963     return;
964     ns->sc_version = atoi (cp);
965     if (VERSION_SC != ns->sc_version)
966     {
967 elmex 1.1 #ifdef ESRV_DEBUG
968 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
969 elmex 1.1 #endif
970     }
971 root 1.16 cp = strchr (cp + 1, ' ');
972     if (cp)
973     {
974     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
975    
976     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
977    
978     /* This is first implementation - i skip all beta DX clients with it
979     * Add later stuff here for other clients
980     */
981    
982     /* these are old dxclients */
983     /* Version 1024 added support for singular + plural name values -
984     * requiing this minimal value reduces complexity of that code, and it
985     * has been around for a long time.
986     */
987     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
988 root 1.12 {
989 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
990     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
991     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
992 root 1.12 }
993 elmex 1.1
994     }
995     }
996    
997     /** sound related functions. */
998 root 1.16
999     void
1000     SetSound (char *buf, int len, NewSocket * ns)
1001 elmex 1.1 {
1002 root 1.16 ns->sound = atoi (buf);
1003 elmex 1.1 }
1004    
1005     /** client wants the map resent */
1006    
1007 root 1.16 void
1008     MapRedrawCmd (char *buf, int len, player *pl)
1009 elmex 1.1 {
1010 root 1.16
1011 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
1012     * display errors. It should clear the cache and send a newmap command.
1013     * Unfortunately this solution does not work because some client versions send
1014     * a mapredraw command after receiving a newmap command.
1015     */
1016     #if 0
1017 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1018     * clear the "cache"
1019     */
1020     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1021     draw_client_map (pl->ob);
1022 elmex 1.1 #endif
1023     }
1024    
1025     /**
1026     * Moves an object (typically, container to inventory).
1027     * syntax is: move (to) (tag) (nrof)
1028     */
1029 root 1.16 void
1030     MoveCmd (char *buf, int len, player *pl)
1031 elmex 1.1 {
1032 root 1.16 int vals[3], i;
1033 elmex 1.1
1034 root 1.16 /* A little funky here. We only cycle for 2 records, because
1035     * we obviously am not going to find a space after the third
1036     * record. Perhaps we should just replace this with a
1037     * sscanf?
1038     */
1039     for (i = 0; i < 2; i++)
1040     {
1041     vals[i] = atoi (buf);
1042     if (!(buf = strchr (buf, ' ')))
1043     {
1044     LOG (llevError, "Incomplete move command: %s\n", buf);
1045     return;
1046 root 1.12 }
1047 root 1.16 buf++;
1048 elmex 1.1 }
1049 root 1.16 vals[2] = atoi (buf);
1050 elmex 1.1
1051     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1052 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1053 elmex 1.1 }
1054    
1055    
1056    
1057     /******************************************************************************
1058     *
1059     * Start of commands the server sends to the client.
1060     *
1061     ******************************************************************************/
1062    
1063     /**
1064     * Asks the client to query the user. This way, the client knows
1065     * it needs to send something back (vs just printing out a message)
1066     */
1067 root 1.16 void
1068     send_query (NewSocket * ns, uint8 flags, char *text)
1069 elmex 1.1 {
1070 root 1.16 char buf[MAX_BUF];
1071 elmex 1.1
1072 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1073     Write_String_To_Socket (ns, buf, strlen (buf));
1074 elmex 1.1 }
1075    
1076     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1077 root 1.12 Old = New; \
1078     SockList_AddChar(&sl, Type); \
1079     SockList_AddInt64(&sl, New); \
1080     }
1081 elmex 1.1
1082     #define AddIfInt(Old,New,Type) if (Old != New) {\
1083 root 1.12 Old = New; \
1084     SockList_AddChar(&sl, Type); \
1085     SockList_AddInt(&sl, New); \
1086     }
1087 elmex 1.1
1088     #define AddIfShort(Old,New,Type) if (Old != New) {\
1089 root 1.12 Old = New; \
1090     SockList_AddChar(&sl, Type); \
1091     SockList_AddShort(&sl, New); \
1092     }
1093 elmex 1.1
1094     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1095 root 1.12 Old = New; \
1096     SockList_AddChar(&sl, Type); \
1097     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1098     }
1099 elmex 1.1
1100     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1101 root 1.12 if (Old) free(Old);\
1102     Old = strdup_local(New);\
1103     SockList_AddChar(&sl, Type); \
1104     SockList_AddChar(&sl, ( char )strlen(New)); \
1105     strcpy((char*)sl.buf + sl.len, New); \
1106     sl.len += strlen(New); \
1107     }
1108 elmex 1.1
1109     /**
1110     * Sends a statistics update. We look at the old values,
1111     * and only send what has changed. Stat mapping values are in newclient.h
1112     * Since this gets sent a lot, this is actually one of the few binary
1113     * commands for now.
1114     */
1115 root 1.16 void
1116     esrv_update_stats (player *pl)
1117 elmex 1.1 {
1118 root 1.16 SockList sl;
1119     char buf[MAX_BUF];
1120     uint16 flags;
1121    
1122     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1123     strcpy ((char *) sl.buf, "stats ");
1124     sl.len = strlen ((char *) sl.buf);
1125 elmex 1.1
1126 root 1.16 if (pl->ob != NULL)
1127     {
1128     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1129     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1130     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1131     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1132     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1133     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1134     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1135     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1136     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1137     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1138     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1139     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1140     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1141     }
1142     if (pl->socket.exp64)
1143     {
1144     uint8 s;
1145    
1146     for (s = 0; s < NUM_SKILLS; s++)
1147     {
1148     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1149     {
1150    
1151     /* Always send along the level if exp changes. This is only
1152     * 1 extra byte, but keeps processing simpler.
1153     */
1154     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1155     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1156     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1157     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1158     }
1159     }
1160     }
1161     if (pl->socket.exp64)
1162     {
1163     AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1164     }
1165     else
1166     {
1167     AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1168     }
1169     AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1170     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1171     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1172     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1173     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1174     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1175     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1176     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1177     flags = 0;
1178     if (pl->fire_on)
1179     flags |= SF_FIREON;
1180     if (pl->run_on)
1181     flags |= SF_RUNON;
1182    
1183     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1184     if (pl->socket.sc_version < 1025)
1185     {
1186     AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1187     }
1188     else
1189     {
1190     int i;
1191    
1192     for (i = 0; i < NROFATTACKS; i++)
1193     {
1194     /* Skip ones we won't send */
1195     if (atnr_cs_stat[i] == -1)
1196     continue;
1197     AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1198     }
1199     }
1200     if (pl->socket.monitor_spells)
1201     {
1202     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1203     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1204     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1205     }
1206     rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1207     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1208     set_title (pl->ob, buf);
1209     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1210    
1211     /* Only send it away if we have some actual data */
1212     if (sl.len > 6)
1213     {
1214 elmex 1.1 #ifdef ESRV_DEBUG
1215 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1216 elmex 1.1 #endif
1217 root 1.16 Send_With_Handling (&pl->socket, &sl);
1218 elmex 1.1 }
1219 root 1.16 free (sl.buf);
1220 elmex 1.1 }
1221    
1222    
1223     /**
1224     * Tells the client that here is a player it should start using.
1225     */
1226 root 1.16 void
1227     esrv_new_player (player *pl, uint32 weight)
1228 elmex 1.1 {
1229 root 1.16 SockList sl;
1230    
1231     pl->last_weight = weight;
1232 elmex 1.1
1233 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1234 elmex 1.1
1235 root 1.16 strcpy ((char *) sl.buf, "player ");
1236     sl.len = strlen ((char *) sl.buf);
1237     SockList_AddInt (&sl, pl->ob->count);
1238     SockList_AddInt (&sl, weight);
1239     SockList_AddInt (&sl, pl->ob->face->number);
1240 elmex 1.1
1241 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1242     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1243     sl.len += strlen (pl->ob->name);
1244    
1245     Send_With_Handling (&pl->socket, &sl);
1246     free (sl.buf);
1247     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1248 elmex 1.1 }
1249    
1250    
1251     /**
1252     * Need to send an animation sequence to the client.
1253     * We will send appropriate face commands to the client if we haven't
1254     * sent them the face yet (this can become quite costly in terms of
1255     * how much we are sending - on the other hand, this should only happen
1256     * when the player logs in and picks stuff up.
1257     */
1258 root 1.16 void
1259     esrv_send_animation (NewSocket * ns, short anim_num)
1260 elmex 1.1 {
1261 root 1.16 SockList sl;
1262     int i;
1263 elmex 1.1
1264 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1265     * are added in contigous order, so if the number is in the valid
1266     * range, it must be a valid animation.
1267     */
1268     if (anim_num < 0 || anim_num > num_animations)
1269     {
1270     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1271     return;
1272     }
1273    
1274     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1275     strcpy ((char *) sl.buf, "anim ");
1276     sl.len = 5;
1277     SockList_AddShort (&sl, anim_num);
1278     SockList_AddShort (&sl, 0); /* flags - not used right now */
1279     /* Build up the list of faces. Also, send any information (ie, the
1280     * the face itself) down to the client.
1281     */
1282     for (i = 0; i < animations[anim_num].num_animations; i++)
1283     {
1284     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1285     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1286     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1287     }
1288     Send_With_Handling (ns, &sl);
1289     free (sl.buf);
1290     ns->anims_sent[anim_num] = 1;
1291 elmex 1.1 }
1292    
1293    
1294     /******************************************************************************
1295     *
1296     * Start of map related commands.
1297     *
1298     ******************************************************************************/
1299    
1300     /**
1301     * This adds face_num to a map cell at x,y. If the client doesn't have
1302     * the face yet, we will also send it.
1303     */
1304 root 1.16 static void
1305     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1306 elmex 1.1 {
1307 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1308     {
1309     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1310     return;
1311     abort ();
1312 elmex 1.1 }
1313 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1314     newmap->cells[x][y].count++;
1315     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1316     esrv_send_face (ns, face_num, 0);
1317 elmex 1.1 }
1318    
1319 root 1.16 struct LayerCell
1320     {
1321 elmex 1.1 uint16 xy;
1322     short face;
1323     };
1324    
1325 root 1.16 struct MapLayer
1326     {
1327 elmex 1.1 int count;
1328     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1329     };
1330    
1331     /** Checkes if map cells have changed */
1332 root 1.16 static int
1333     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1334 elmex 1.1 {
1335     int k;
1336    
1337     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1338     return 1;
1339 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1340     {
1341     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1342     {
1343     return 1;
1344     }
1345 elmex 1.1 }
1346     return 0;
1347     }
1348    
1349     /**
1350     * Basically, what this does is pack the data into layers.
1351     * cnum is the client number, cur is the the buffer we put all of
1352     * this data into. we return the end of the data. layers is
1353     * how many layers of data we should back.
1354 root 1.16 */
1355     static uint8 *
1356     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1357     {
1358     int x, y, k;
1359     int face;
1360     unsigned char *fcur;
1361     struct MapLayer layers[MAP_LAYERS];
1362    
1363     for (k = 0; k < MAP_LAYERS; k++)
1364     layers[k].count = 0;
1365     fcur = cur;
1366     for (x = 0; x < ns->mapx; x++)
1367     {
1368     for (y = 0; y < ns->mapy; y++)
1369     {
1370     if (!mapcellchanged (ns, x, y, newmap))
1371     continue;
1372     if (newmap->cells[x][y].count == 0)
1373     {
1374     *cur = x * ns->mapy + y; /* mark empty space */
1375     cur++;
1376     continue;
1377     }
1378     for (k = 0; k < newmap->cells[x][y].count; k++)
1379     {
1380     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1381     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1382     layers[k].count++;
1383 root 1.12 }
1384     }
1385 elmex 1.1 }
1386 root 1.16 /* If no data, return now. */
1387     if (fcur == cur && layers[0].count == 0)
1388     return cur;
1389     *cur = 255; /* mark end of explicitly cleared cells */
1390     cur++;
1391     /* First pack by layers. */
1392     for (k = 0; k < numlayers; k++)
1393     {
1394     if (layers[k].count == 0)
1395     break; /* once a layer is entirely empty, no layer below it can
1396     have anything in it either */
1397     /* Pack by entries in thie layer */
1398     for (x = 0; x < layers[k].count;)
1399     {
1400     fcur = cur;
1401     *cur = layers[k].lcells[x].face >> 8;
1402     cur++;
1403     *cur = layers[k].lcells[x].face & 0xFF;
1404     cur++;
1405     face = layers[k].lcells[x].face;
1406     /* Now, we back the redundant data into 1 byte xy pairings */
1407     for (y = x; y < layers[k].count; y++)
1408     {
1409     if (layers[k].lcells[y].face == face)
1410     {
1411     *cur = (uint8) layers[k].lcells[y].xy;
1412     cur++;
1413     layers[k].lcells[y].face = -1;
1414 root 1.12 }
1415     }
1416 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1417     /* forward over the now redundant data */
1418     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1419     x++;
1420 root 1.12 }
1421 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1422 elmex 1.1 }
1423 root 1.16 return cur;
1424 elmex 1.1 }
1425    
1426 root 1.16 static void
1427     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1428 elmex 1.1 {
1429 root 1.16 static long frames, bytes, tbytes, tframes;
1430     char *cur;
1431     SockList sl;
1432 elmex 1.1
1433    
1434 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1435     strcpy ((char *) sl.buf, "map ");
1436     sl.len = strlen ((char *) sl.buf);
1437 elmex 1.1
1438 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1439     sl.len = cur - (char *) sl.buf;
1440 elmex 1.1
1441     /* LOG(llevDebug, "Sending map command.\n");*/
1442    
1443 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1444     {
1445     /* All of this is just accounting stuff */
1446     if (tframes > 100)
1447 root 1.18 tframes = tbytes = 0;
1448    
1449 root 1.16 tframes++;
1450     frames++;
1451     tbytes += sl.len;
1452     bytes += sl.len;
1453     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1454     Send_With_Handling (ns, &sl);
1455     ns->sent_scroll = 0;
1456 elmex 1.1 }
1457 root 1.18
1458 root 1.16 free (sl.buf);
1459 elmex 1.1 }
1460    
1461    
1462     /** Clears a map cell */
1463 root 1.16 static void
1464     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1465 elmex 1.1 {
1466 root 1.16 cell->faces[0] = face0;
1467     cell->faces[1] = face1;
1468     cell->faces[2] = face2;
1469     cell->count = count;
1470     cell->stat_hp = 0;
1471     cell->player = 0;
1472 elmex 1.1 }
1473    
1474     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1475     #define MAX_LAYERS 3
1476    
1477     /* Using a global really isn't a good approach, but saves the over head of
1478     * allocating and deallocating such a block of data each time run through,
1479     * and saves the space of allocating this in the socket object when we only
1480     * need it for this cycle. If the serve is ever threaded, this needs to be
1481     * re-examined.
1482     */
1483    
1484 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1485 elmex 1.1
1486     /**
1487     * Returns true if any of the heads for this
1488     * space is set. Returns false if all are blank - this is used
1489     * for empty space checking.
1490     */
1491 root 1.16 static inline int
1492     have_head (int ax, int ay)
1493     {
1494 elmex 1.1
1495 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1496     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1497     return 1;
1498     return 0;
1499 elmex 1.1 }
1500    
1501     /**
1502     * check_head is a bit simplistic version of update_space below.
1503     * basically, it only checks the that the head on space ax,ay at layer
1504     * needs to get sent - if so, it adds the data, sending the head
1505     * if needed, and returning 1. If this no data needs to get
1506     * sent, it returns zero.
1507     */
1508 root 1.16 static int
1509     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1510 elmex 1.1 {
1511 root 1.16 short face_num;
1512 elmex 1.1
1513 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1514     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1515     else
1516     face_num = 0;
1517 elmex 1.1
1518 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1519     {
1520     SockList_AddShort (&sl, face_num);
1521     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1522     esrv_send_face (&ns, face_num, 0);
1523     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1524     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1525     return 1;
1526 elmex 1.1 }
1527    
1528 root 1.16 return 0; /* No change */
1529 elmex 1.1 }
1530    
1531     /**
1532     * Removes the need to replicate the same code for each layer.
1533     * this returns true if this space is now in fact different than
1534     * it was.
1535     * sl is the socklist this data is going into.
1536     * ns is the socket we are working on - all the info we care
1537     * about is in this socket structure, so now need not pass the
1538     * entire player object.
1539     * mx and my are map coordinate offsets for map mp
1540     * sx and sy are the offsets into the socket structure that
1541     * holds the old values.
1542     * layer is the layer to update, with 2 being the floor and 0 the
1543     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1544     * take. Interesting to note that before this function, the map1 function
1545     * numbers the spaces differently - I think this was a leftover from
1546     * the map command, where the faces stack up. Sinces that is no longer
1547     * the case, it seems to make more sense to have these layer values
1548     * actually match.
1549     */
1550    
1551 root 1.16 static int
1552     update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1553 elmex 1.1 {
1554 root 1.16 object *ob, *head;
1555     uint16 face_num;
1556     int bx, by, i;
1557    
1558     /* If there is a multipart object stored away, treat that as more important.
1559     * If not, then do the normal processing.
1560     */
1561    
1562     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1563    
1564     /* Check to see if this head is part of the set of objects
1565     * we would normally send for this space. If so, then
1566     * don't use the head value. We need to do the check
1567     * here and not when setting up the heads[] value for two reasons -
1568     * 1) the heads[] values will get used even if the space is not visible.
1569     * 2) its possible the head is not on the same map as a part, and I'd
1570     * rather not need to do the map translation overhead.
1571     * 3) We need to do some extra checking to make sure that we will
1572     * otherwise send the image as this layer, eg, either it matches
1573     * the head value, or is not multipart.
1574     */
1575     if (head && !head->more)
1576     {
1577     for (i = 0; i < MAP_LAYERS; i++)
1578     {
1579     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1580     if (!ob)
1581     continue;
1582    
1583     if (ob->head)
1584     ob = ob->head;
1585    
1586     if (ob == head)
1587     {
1588     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1589     head = NULL;
1590     break;
1591     }
1592     }
1593     }
1594    
1595     ob = head;
1596     if (!ob)
1597     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1598    
1599     /* If there is no object for this space, or if the face for the object
1600     * is the blank face, set the face number to zero.
1601     * else if we have the stored head object for this space, that takes
1602     * precedence over the other object for this space.
1603     * otherwise, we do special head processing
1604     */
1605     if (!ob || ob->face == blank_face)
1606     face_num = 0;
1607     else if (head)
1608     {
1609     /* if this is a head that had previously been stored */
1610     face_num = ob->face->number;
1611     }
1612     else
1613     {
1614     /* if the faces for the different parts of a multipart object
1615     * are the same, we only want to send the bottom right most
1616     * portion of the object. That info is in the tail_.. values
1617     * of the head. Note that for the head itself, ob->head will
1618     * be null, so we only do this block if we are working on
1619     * a tail piece.
1620     */
1621    
1622     /* tail_x and tail_y will only be set in the head object. If
1623     * this is the head object and these are set, we proceed
1624     * with logic to only send bottom right. Similarly, if
1625     * this is one of the more parts but the head has those values
1626     * set, we want to do the processing. There can be cases where
1627     * the head is not visible but one of its parts is, so we just
1628     * can always expect that ob->arch->tail_x will be true for all
1629     * object we may want to display.
1630     */
1631     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1632     {
1633    
1634     if (ob->head)
1635     head = ob->head;
1636     else
1637     head = ob;
1638    
1639     /* Basically figure out where the offset is from where we are right
1640     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1641     * piece is from the head, and the tail is where the tail is from the
1642     * head. Note that bx and by will equal sx and sy if we are already working
1643     * on the bottom right corner. If ob is the head, the clone values
1644     * will be zero, so the right thing will still happen.
1645     */
1646     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1647     by = sy + head->arch->tail_y - ob->arch->clone.y;
1648    
1649     /* I don't think this can ever happen, but better to check for it just
1650     * in case.
1651     */
1652     if (bx < sx || by < sy)
1653     {
1654     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1655     face_num = 0;
1656     }
1657     /* single part object, multipart object with non merged faces,
1658     * of multipart object already at lower right.
1659     */
1660     else if (bx == sx && by == sy)
1661     {
1662     face_num = ob->face->number;
1663    
1664     /* if this face matches one stored away, clear that one away.
1665     * this code relies on the fact that the map1 commands
1666     * goes from 2 down to 0.
1667     */
1668     for (i = 0; i < MAP_LAYERS; i++)
1669     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1670     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1671     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1672     }
1673     else
1674     {
1675     /* If this head is stored away, clear it - otherwise,
1676     * there can be cases where a object is on multiple layers -
1677     * we only want to send it once.
1678     */
1679     face_num = head->face->number;
1680     for (i = 0; i < MAP_LAYERS; i++)
1681     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1682     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1683     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1684    
1685     /* First, try to put the new head on the same layer. If that is used up,
1686     * then find another layer.
1687     */
1688     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1689     {
1690     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1691     }
1692     else
1693     for (i = 0; i < MAX_LAYERS; i++)
1694     {
1695 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1696 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1697     {
1698     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1699     }
1700     }
1701     face_num = 0; /* Don't send this object - we'll send the head later */
1702 root 1.12 }
1703 root 1.16 }
1704     else
1705     {
1706     /* In this case, we are already at the lower right or single part object,
1707     * so nothing special
1708     */
1709     face_num = ob->face->number;
1710    
1711     /* clear out any head entries that have the same face as this one */
1712     for (bx = 0; bx < layer; bx++)
1713     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1714     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1715     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1716     }
1717     } /* else not already head object or blank face */
1718    
1719     /* This is a real hack. Basically, if we have nothing to send for this layer,
1720     * but there is a head on the next layer, send that instead.
1721     * Without this, what happens is you can get the case where the player stands
1722     * on the same space as the head. However, if you have overlapping big objects
1723     * of the same type, what happens then is it doesn't think it needs to send
1724     * This tends to make stacking also work/look better.
1725     */
1726     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1727     {
1728     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1729     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1730     }
1731    
1732     /* Another hack - because of heads and whatnot, this face may match one
1733     * we already sent for a lower layer. In that case, don't send
1734     * this one.
1735     */
1736     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1737     {
1738     face_num = 0;
1739     }
1740    
1741     /* We've gotten what face we want to use for the object. Now see if
1742     * if it has changed since we last sent it to the client.
1743     */
1744     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1745     {
1746     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1747     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1748     esrv_send_face (ns, face_num, 0);
1749     SockList_AddShort (sl, face_num);
1750     return 1;
1751 elmex 1.1 }
1752 root 1.16 /* Nothing changed */
1753     return 0;
1754 elmex 1.1 }
1755    
1756     /**
1757     * This function is mainly a copy of update_space,
1758     * except it handles update of the smoothing updates,
1759     * not the face updates.
1760     * Removes the need to replicate the same code for each layer.
1761     * this returns true if this smooth is now in fact different
1762     * than it was.
1763     * sl is the socklist this data is going into.
1764     * ns is the socket we are working on - all the info we care
1765     * about is in this socket structure, so know need to pass the
1766     * entire player object.
1767     * mx and my are map coordinate offsets for map mp
1768     * sx and sy are the offsets into the socket structure that
1769     * holds the old values.
1770     * layer is the layer to update, with 2 being the floor and 0 the
1771     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1772     * take.
1773     */
1774    
1775 root 1.16 static inline int
1776     update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1777 elmex 1.1 {
1778 root 1.16 object *ob;
1779     int smoothlevel; /* old face_num; */
1780 elmex 1.1
1781 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782 elmex 1.1
1783 root 1.16 /* If there is no object for this space, or if the face for the object
1784     * is the blank face, set the smoothlevel to zero.
1785     */
1786     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1787     smoothlevel = 0;
1788     else
1789     {
1790     smoothlevel = ob->smoothlevel;
1791     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1792     SendSmooth (ns, ob->face->number);
1793     } /* else not already head object or blank face */
1794    
1795     /* We've gotten what face we want to use for the object. Now see if
1796     * if it has changed since we last sent it to the client.
1797     */
1798     if (smoothlevel > 255)
1799     smoothlevel = 255;
1800     else if (smoothlevel < 0)
1801     smoothlevel = 0;
1802     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1803     {
1804     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1805     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1806     return 1;
1807 elmex 1.1 }
1808 root 1.16 /* Nothing changed */
1809     return 0;
1810 elmex 1.1 }
1811    
1812     /**
1813     * Returns the size of a data for a map square as returned by
1814     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1815     * available.
1816     */
1817 root 1.16 int
1818     getExtendedMapInfoSize (NewSocket * ns)
1819     {
1820     int result = 0;
1821    
1822     if (ns->ext_mapinfos)
1823     {
1824     if (ns->EMI_smooth)
1825     result += 1; /*One byte for smoothlevel */
1826 elmex 1.1 }
1827 root 1.16 return result;
1828 elmex 1.1 }
1829 root 1.16
1830 elmex 1.1 /**
1831     * This function uses the new map1 protocol command to send the map
1832     * to the client. It is necessary because the old map command supports
1833     * a maximum map size of 15x15.
1834     * This function is much simpler than the old one. This is because
1835     * the old function optimized to send as few face identifiers as possible,
1836     * at the expense of sending more coordinate location (coordinates were
1837     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1838     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1839     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1840     * and use the other 4 bits for other informatiion. For full documentation
1841     * of what we send, see the doc/Protocol file.
1842     * I will describe internally what we do:
1843     * the socket->lastmap shows how the map last looked when sent to the client.
1844     * in the lastmap structure, there is a cells array, which is set to the
1845     * maximum viewable size (As set in config.h).
1846     * in the cells, there are faces and a count value.
1847     * we use the count value to hold the darkness value. If -1, then this space
1848     * is not viewable.
1849     * we use faces[0] faces[1] faces[2] to hold what the three layers
1850     * look like.
1851     */
1852 root 1.16 void
1853     draw_client_map1 (object *pl)
1854 elmex 1.1 {
1855 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1856     sint16 nx, ny;
1857     int estartlen, eoldlen;
1858     SockList sl;
1859     SockList esl; /*For extended Map info */
1860     uint16 mask, emask;
1861     uint8 eentrysize;
1862     uint16 ewhatstart, ewhatflag;
1863     uint8 extendedinfos;
1864     mapstruct *m;
1865    
1866     NewSocket & socket = pl->contr->socket;
1867    
1868     check_map_change (pl->contr);
1869    
1870     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1871     if (socket.mapmode == Map1Cmd)
1872     strcpy ((char *) sl.buf, "map1 ");
1873     else
1874     strcpy ((char *) sl.buf, "map1a ");
1875     sl.len = strlen ((char *) sl.buf);
1876     startlen = sl.len;
1877     /*Extendedmapinfo structure initialisation */
1878     if (socket.ext_mapinfos)
1879     {
1880     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1881     strcpy ((char *) esl.buf, "mapextended ");
1882     esl.len = strlen ((char *) esl.buf);
1883     extendedinfos = EMI_NOREDRAW;
1884     if (socket.EMI_smooth)
1885     extendedinfos |= EMI_SMOOTH;
1886     ewhatstart = esl.len;
1887     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1888     could need to be taken away */
1889     SockList_AddChar (&esl, extendedinfos);
1890     eentrysize = getExtendedMapInfoSize (&socket);
1891     SockList_AddChar (&esl, eentrysize);
1892     estartlen = esl.len;
1893     }
1894     else
1895     {
1896     /* suppress compiler warnings */
1897     ewhatstart = 0;
1898     ewhatflag = 0;
1899     estartlen = 0;
1900     }
1901     /* Init data to zero */
1902     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1903    
1904     /* x,y are the real map locations. ax, ay are viewport relative
1905     * locations.
1906     */
1907     ay = 0;
1908    
1909     /* We could do this logic as conditionals in the if statement,
1910     * but that started to get a bit messy to look at.
1911     */
1912     max_x = pl->x + (socket.mapx + 1) / 2;
1913     max_y = pl->y + (socket.mapy + 1) / 2;
1914     if (socket.mapmode == Map1aCmd)
1915     {
1916     max_x += MAX_HEAD_OFFSET;
1917     max_y += MAX_HEAD_OFFSET;
1918     }
1919 elmex 1.1
1920 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1921     {
1922     ax = 0;
1923     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1924     {
1925    
1926     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1927    
1928     /* If this space is out of the normal viewable area, we only check
1929     * the heads value ax or ay will only be greater than what
1930     * the client wants if using the map1a command - this is because
1931     * if the map1a command is not used, max_x and max_y will be
1932     * set to lower values.
1933     */
1934     if (ax >= socket.mapx || ay >= socket.mapy)
1935     {
1936     int i, got_one;
1937 root 1.12
1938 root 1.16 oldlen = sl.len;
1939 root 1.12
1940 root 1.16 SockList_AddShort (&sl, mask);
1941 root 1.12
1942 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1943     mask |= 0x4;
1944     if (check_head (sl, socket, ax, ay, 1))
1945     mask |= 0x2;
1946     if (check_head (sl, socket, ax, ay, 0))
1947     mask |= 0x1;
1948    
1949     /* If all we are doing is sending 0 (blank) faces, we don't
1950     * actually need to send that - just the coordinates
1951     * with no faces tells the client to blank out the
1952     * space.
1953     */
1954     got_one = 0;
1955     for (i = oldlen + 2; i < sl.len; i++)
1956     {
1957     if (sl.buf[i])
1958     got_one = 1;
1959 root 1.12 }
1960    
1961 root 1.16 if (got_one && (mask & 0xf))
1962     {
1963     sl.buf[oldlen + 1] = mask & 0xff;
1964     }
1965     else
1966     { /*either all faces blank, either no face at all */
1967     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1968     sl.len = oldlen + 2;
1969 root 1.3 else
1970 root 1.16 sl.len = oldlen;
1971 root 1.12 }
1972 root 1.16 /*What concerns extendinfos, nothing to be done for now
1973     * (perhaps effects layer later)
1974     */
1975     continue; /* don't do processing below */
1976     }
1977    
1978     MapCell & lastcell = socket.lastmap.cells[ax][ay];
1979    
1980     d = pl->contr->blocked_los[ax][ay];
1981    
1982     /* If the coordinates are not valid, or it is too dark to see,
1983     * we tell the client as such
1984     */
1985     nx = x;
1986     ny = y;
1987     m = get_map_from_coord (pl->map, &nx, &ny);
1988     if (!m)
1989     {
1990     /* space is out of map. Update space and clear values
1991     * if this hasn't already been done. If the space is out
1992     * of the map, it shouldn't have a head
1993     */
1994     if (lastcell.count != -1)
1995     {
1996     SockList_AddShort (&sl, mask);
1997     map_clearcell (&lastcell, 0, 0, 0, -1);
1998 root 1.12 }
1999 root 1.16 }
2000     else if (d > 3)
2001     {
2002     int need_send = 0, count;
2003    
2004     /* This block deals with spaces that are not visible for whatever
2005     * reason. Still may need to send the head for this space.
2006     */
2007 root 1.12
2008 root 1.16 oldlen = sl.len;
2009 root 1.3
2010 root 1.16 SockList_AddShort (&sl, mask);
2011     if (lastcell.count != -1)
2012     need_send = 1;
2013     count = -1;
2014 root 1.3
2015 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2016     {
2017     /* Now check to see if any heads need to be sent */
2018 root 1.3
2019 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2020     mask |= 0x4;
2021     if (check_head (sl, socket, ax, ay, 1))
2022     mask |= 0x2;
2023     if (check_head (sl, socket, ax, ay, 0))
2024     mask |= 0x1;
2025 root 1.3
2026 root 1.16 lastcell.count = count;
2027 root 1.8
2028 root 1.16 }
2029     else
2030     {
2031     struct MapCell *cell = &lastcell;
2032    
2033     /* properly clear a previously sent big face */
2034     if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2035     need_send = 1;
2036     map_clearcell (&lastcell, 0, 0, 0, count);
2037     }
2038 root 1.3
2039 root 1.16 if ((mask & 0xf) || need_send)
2040     {
2041     sl.buf[oldlen + 1] = mask & 0xff;
2042     }
2043     else
2044     {
2045     sl.len = oldlen;
2046     }
2047     }
2048     else
2049     {
2050     /* In this block, the space is visible or there are head objects
2051     * we need to send.
2052     */
2053    
2054     /* Rather than try to figure out what everything that we might
2055     * need to send is, then form the packet after that,
2056     * we presume that we will in fact form a packet, and update
2057     * the bits by what we do actually send. If we send nothing,
2058     * we just back out sl.len to the old value, and no harm
2059     * is done.
2060     * I think this is simpler than doing a bunch of checks to see
2061     * what if anything we need to send, setting the bits, then
2062     * doing those checks again to add the real data.
2063     */
2064     oldlen = sl.len;
2065     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2066     eoldlen = esl.len;
2067     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068     SockList_AddShort (&sl, mask);
2069    
2070     if (socket.ext_mapinfos)
2071     SockList_AddShort (&esl, emask);
2072    
2073     unsigned char dummy;
2074     unsigned char *last_ext = &dummy;
2075    
2076     /* Darkness changed */
2077     if (lastcell.count != d && socket.darkness)
2078     {
2079     mask |= 0x8;
2080    
2081     if (socket.extmap)
2082     {
2083     *last_ext |= 0x80;
2084     last_ext = sl.buf + sl.len;
2085     SockList_AddChar (&sl, d);
2086     }
2087     else
2088     SockList_AddChar (&sl, 255 - 64 * d);
2089     }
2090 root 1.3
2091 root 1.16 lastcell.count = d;
2092 root 1.8
2093 root 1.16 if (socket.extmap)
2094     {
2095     uint8 stat_hp = 0;
2096     uint8 stat_width = 0;
2097     tag_t player = 0;
2098    
2099     // send hp information, if applicable
2100     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2101     {
2102     if (op->head || op->invisible)
2103     ; // do not show
2104     else if (op->type == PLAYER
2105     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2106     {
2107     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2108     {
2109     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2110     stat_width = op->arch->tail_x;
2111     }
2112     }
2113 elmex 1.1
2114 root 1.16 if (op->type == PLAYER && op != pl)
2115     player = op->count;
2116     }
2117 root 1.12
2118 root 1.16 if (lastcell.stat_hp != stat_hp)
2119     {
2120     lastcell.stat_hp = stat_hp;
2121    
2122     mask |= 0x8;
2123     *last_ext |= 0x80;
2124     last_ext = sl.buf + sl.len;
2125     SockList_AddChar (&sl, 5);
2126     SockList_AddChar (&sl, stat_hp);
2127    
2128     if (stat_width > 1)
2129     {
2130     *last_ext |= 0x80;
2131     last_ext = sl.buf + sl.len;
2132     SockList_AddChar (&sl, 6);
2133     SockList_AddChar (&sl, stat_width);
2134     }
2135     }
2136 root 1.12
2137 root 1.16 if (lastcell.player !=player)
2138     {
2139     lastcell.player = player;
2140    
2141     mask |= 0x8;
2142     *last_ext |= 0x80;
2143     last_ext = sl.buf + sl.len;
2144     SockList_AddChar (&sl, 0x47);
2145     SockList_AddChar (&sl, 4);
2146     SockList_AddInt (&sl, player);
2147     }
2148     }
2149 root 1.12
2150 root 1.16 /* Floor face */
2151     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2152     mask |= 0x4;
2153    
2154     if (socket.EMI_smooth)
2155     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2156     emask |= 0x4;
2157    
2158     /* Middle face */
2159     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2160     mask |= 0x2;
2161    
2162     if (socket.EMI_smooth)
2163     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2164     emask |= 0x2;
2165    
2166     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2167     {
2168     if (lastcell.faces[0] != pl->face->number)
2169     {
2170     lastcell.faces[0] = pl->face->number;
2171     mask |= 0x1;
2172     if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2173     esrv_send_face (&socket, pl->face->number, 0);
2174     SockList_AddShort (&sl, pl->face->number);
2175 root 1.12 }
2176     }
2177 root 1.16 /* Top face */
2178     else
2179     {
2180     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2181     mask |= 0x1;
2182     if (socket.EMI_smooth)
2183     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2184     {
2185     emask |= 0x1;
2186     }
2187     }
2188     /* Check to see if we are in fact sending anything for this
2189     * space by checking the mask. If so, update the mask.
2190     * if not, reset the len to that from before adding the mask
2191     * value, so we don't send those bits.
2192     */
2193     if (mask & 0xf)
2194     {
2195     sl.buf[oldlen + 1] = mask & 0xff;
2196     }
2197     else
2198     {
2199     sl.len = oldlen;
2200 root 1.12 }
2201 root 1.16 if (emask & 0xf)
2202     {
2203     esl.buf[eoldlen + 1] = emask & 0xff;
2204 root 1.12 }
2205 root 1.16 else
2206     {
2207     esl.len = eoldlen;
2208 root 1.12 }
2209 root 1.16 } /* else this is a viewable space */
2210     } /* for x loop */
2211     } /* for y loop */
2212    
2213     /* Verify that we in fact do need to send this */
2214     if (socket.ext_mapinfos)
2215     {
2216     if (!(sl.len > startlen || socket.sent_scroll))
2217     {
2218     /* No map data will follow, so don't say the client
2219     * it doesn't need draw!
2220     */
2221     ewhatflag &= (~EMI_NOREDRAW);
2222     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2223     }
2224 root 1.18
2225 root 1.16 if (esl.len > estartlen)
2226 root 1.18 Send_With_Handling (&socket, &esl);
2227    
2228 root 1.16 free (esl.buf);
2229     }
2230 root 1.18
2231 root 1.16 if (sl.len > startlen || socket.sent_scroll)
2232     {
2233     Send_With_Handling (&socket, &sl);
2234     socket.sent_scroll = 0;
2235 elmex 1.1 }
2236 root 1.18
2237 root 1.16 free (sl.buf);
2238 elmex 1.1 }
2239    
2240     /**
2241     * Draws client map.
2242     */
2243 root 1.16 void
2244     draw_client_map (object *pl)
2245 elmex 1.1 {
2246 root 1.16 int i, j;
2247     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248     New_Face *face, *floor;
2249     New_Face *floor2;
2250     int d, mflags;
2251     struct Map newmap;
2252     mapstruct *m, *pm;
2253    
2254     if (pl->type != PLAYER)
2255     {
2256     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257     return;
2258     }
2259    
2260     pm = pl->map;
2261    
2262     /* If player is just joining the game, he isn't here yet, so the map
2263     * can get swapped out. If so, don't try to send them a map. All will
2264     * be OK once they really log in.
2265     */
2266     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267     return;
2268    
2269     memset (&newmap, 0, sizeof (struct Map));
2270    
2271     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2272     {
2273     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2274     {
2275     ax = i;
2276     ay = j;
2277     m = pm;
2278     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2279     if (mflags & P_OUT_OF_MAP)
2280     continue;
2281     if (mflags & P_NEED_UPDATE)
2282     update_position (m, ax, ay);
2283     /* If a map is visible to the player, we don't want to swap it out
2284     * just to reload it. This should really call something like
2285     * swap_map, but this is much more efficient and 'good enough'
2286     */
2287     if (mflags & P_NEW_MAP)
2288     m->timeout = 50;
2289     }
2290     }
2291     /* do LOS after calls to update_position */
2292     if (pl->contr->do_los)
2293     {
2294     update_los (pl);
2295     pl->contr->do_los = 0;
2296     }
2297    
2298     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299     {
2300     /* Big maps need a different drawing mechanism to work */
2301     draw_client_map1 (pl);
2302     return;
2303     }
2304    
2305     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306     {
2307     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308     }
2309    
2310     /* j and i are the y and x coordinates of the real map (which is
2311     * basically some number of spaces around the player)
2312     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313     * left corner) and are thus disconnected from the map values.
2314     * Subtract 1 from the max values so that we properly handle cases where
2315     * player has specified an even map. Otherwise, we try to send them too
2316     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318     * odd, this still works fine.
2319     */
2320     ay = 0;
2321     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322     {
2323     ax = 0;
2324     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325     {
2326    
2327     d = pl->contr->blocked_los[ax][ay];
2328     /* note the out_of_map and d>3 checks are both within the same
2329     * negation check.
2330     */
2331     nx = i;
2332     ny = j;
2333     m = get_map_from_coord (pm, &nx, &ny);
2334     if (m && d < 4)
2335     {
2336     face = GET_MAP_FACE (m, nx, ny, 0);
2337     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338     floor = GET_MAP_FACE (m, nx, ny, 2);
2339    
2340     /* If all is blank, send a blank face. */
2341     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342     {
2343     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344     }
2345     else
2346     { /* actually have something interesting */
2347 root 1.12 /* send the darkness mask, if any. */
2348 root 1.16 if (d && pl->contr->socket.darkness)
2349     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350    
2351     if (face && face != blank_face)
2352     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353     if (floor2 && floor2 != blank_face)
2354     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355     if (floor && floor != blank_face)
2356     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357     }
2358     } /* Is a valid space */
2359 root 1.12 }
2360 elmex 1.1 }
2361 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362 elmex 1.1
2363 root 1.16 check_map_change (pl->contr);
2364 elmex 1.1 }
2365    
2366    
2367     /*****************************************************************************/
2368 root 1.16
2369 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2370 root 1.16
2371 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2372 root 1.16
2373 elmex 1.1 /* manage it ! */
2374 root 1.16
2375 elmex 1.1 /*****************************************************************************/
2376 root 1.16 void
2377     send_plugin_custom_message (object *pl, char *buf)
2378 elmex 1.1 {
2379 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2380 elmex 1.1 }
2381    
2382     /**
2383     * This sends the skill number to name mapping. We ignore
2384     * the params - we always send the same info no matter what.
2385     */
2386 root 1.16 void
2387     send_skill_info (NewSocket * ns, char *params)
2388 elmex 1.1 {
2389 root 1.16 SockList sl;
2390     int i;
2391 elmex 1.1
2392 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394     for (i = 1; i < NUM_SKILLS; i++)
2395     {
2396     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397     }
2398     sl.len = strlen ((char *) sl.buf);
2399     if (sl.len >= MAXSOCKBUF)
2400     {
2401     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402     fatal (0);
2403 elmex 1.1 }
2404 root 1.16 Send_With_Handling (ns, &sl);
2405     free (sl.buf);
2406 elmex 1.1 }
2407    
2408     /**
2409     * This sends the spell path to name mapping. We ignore
2410     * the params - we always send the same info no matter what.
2411     */
2412 root 1.16 void
2413     send_spell_paths (NewSocket * ns, char *params)
2414     {
2415     SockList sl;
2416     int i;
2417    
2418     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2419     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2420     for (i = 0; i < NRSPELLPATHS; i++)
2421     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2422     sl.len = strlen ((char *) sl.buf);
2423     if (sl.len >= MAXSOCKBUF)
2424     {
2425     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426     fatal (0);
2427 elmex 1.1 }
2428 root 1.16 Send_With_Handling (ns, &sl);
2429     free (sl.buf);
2430 elmex 1.1 }
2431    
2432     /**
2433     * This looks for any spells the player may have that have changed their stats.
2434     * it then sends an updspell packet for each spell that has changed in this way
2435     */
2436 root 1.16 void
2437     esrv_update_spells (player *pl)
2438     {
2439     SockList sl;
2440     int flags = 0;
2441     object *spell;
2442    
2443     if (!pl->socket.monitor_spells)
2444     return;
2445     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2446     {
2447     if (spell->type == SPELL)
2448     {
2449     /* check if we need to update it */
2450     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451     {
2452     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453     flags |= UPD_SP_MANA;
2454     }
2455     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456     {
2457     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458     flags |= UPD_SP_GRACE;
2459     }
2460     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461     {
2462     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463     flags |= UPD_SP_DAMAGE;
2464     }
2465     if (flags != 0)
2466     {
2467     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2468     strcpy ((char *) sl.buf, "updspell ");
2469     sl.len = strlen ((char *) sl.buf);
2470     SockList_AddChar (&sl, flags);
2471     SockList_AddInt (&sl, spell->count);
2472     if (flags & UPD_SP_MANA)
2473     SockList_AddShort (&sl, spell->last_sp);
2474     if (flags & UPD_SP_GRACE)
2475     SockList_AddShort (&sl, spell->last_grace);
2476     if (flags & UPD_SP_DAMAGE)
2477     SockList_AddShort (&sl, spell->last_eat);
2478     flags = 0;
2479     Send_With_Handling (&pl->socket, &sl);
2480     free (sl.buf);
2481 root 1.12 }
2482     }
2483 elmex 1.1 }
2484     }
2485    
2486 root 1.16 void
2487     esrv_remove_spell (player *pl, object *spell)
2488     {
2489     SockList sl;
2490    
2491     if (!pl->socket.monitor_spells)
2492     return;
2493     if (!pl || !spell || spell->env != pl->ob)
2494     {
2495     LOG (llevError, "Invalid call to esrv_remove_spell");
2496     return;
2497     }
2498     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499     strcpy ((char *) sl.buf, "delspell ");
2500     sl.len = strlen ((char *) sl.buf);
2501     SockList_AddInt (&sl, spell->count);
2502     Send_With_Handling (&pl->socket, &sl);
2503     free (sl.buf);
2504 elmex 1.1 }
2505    
2506     /* appends the spell *spell to the Socklist we will send the data to. */
2507 root 1.16 static void
2508     append_spell (player *pl, SockList * sl, object *spell)
2509     {
2510     int len, i, skill = 0;
2511    
2512     if (!(spell->name))
2513     {
2514     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515     return;
2516     }
2517     SockList_AddInt (sl, spell->count);
2518     SockList_AddShort (sl, spell->level);
2519     SockList_AddShort (sl, spell->casting_time);
2520     /* store costs and damage in the object struct, to compare to later */
2521     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524     /* send the current values */
2525     SockList_AddShort (sl, spell->last_sp);
2526     SockList_AddShort (sl, spell->last_grace);
2527     SockList_AddShort (sl, spell->last_eat);
2528 elmex 1.1
2529 root 1.16 /* figure out which skill it uses, if it uses one */
2530     if (spell->skill)
2531     {
2532     for (i = 1; i < NUM_SKILLS; i++)
2533     if (!strcmp (spell->skill, skill_names[i]))
2534     {
2535     skill = i + CS_STAT_SKILLINFO;
2536     break;
2537     }
2538 elmex 1.1 }
2539 root 1.16 SockList_AddChar (sl, skill);
2540 elmex 1.1
2541 root 1.16 SockList_AddInt (sl, spell->path_attuned);
2542     SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543 elmex 1.1
2544 root 1.16 len = strlen (spell->name);
2545     SockList_AddChar (sl, (char) len);
2546     memcpy (sl->buf + sl->len, spell->name, len);
2547     sl->len += len;
2548    
2549     if (!spell->msg)
2550     {
2551     SockList_AddShort (sl, 0);
2552     }
2553     else
2554     {
2555     len = strlen (spell->msg);
2556     SockList_AddShort (sl, len);
2557     memcpy (sl->buf + sl->len, spell->msg, len);
2558     sl->len += len;
2559 elmex 1.1 }
2560     }
2561    
2562     /**
2563     * This tells the client to add the spell *ob, if *ob is NULL, then add
2564     * all spells in the player's inventory.
2565     */
2566 root 1.16 void
2567     esrv_add_spells (player *pl, object *spell)
2568     {
2569     SockList sl;
2570    
2571     if (!pl)
2572     {
2573     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574     return;
2575     }
2576     if (!pl->socket.monitor_spells)
2577     return;
2578     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2579     strcpy ((char *) sl.buf, "addspell ");
2580     sl.len = strlen ((char *) sl.buf);
2581     if (!spell)
2582     {
2583     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584     {
2585     /* were we to simply keep appending data here, we could exceed
2586     * MAXSOCKBUF if the player has enough spells to add, we know that
2587     * append_spells will always append 19 data bytes, plus 4 length
2588     * bytes and 3 strings (because that is the spec) so we need to
2589     * check that the length of those 3 strings, plus the 23 bytes,
2590     * won't take us over the length limit for the socket, if it does,
2591     * we need to send what we already have, and restart packet formation
2592     */
2593     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2594     * to show add_spell is 26 bytes + 2 strings. However, the overun
2595     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596     * like it will fix this
2597     */
2598     if (spell->type != SPELL)
2599     continue;
2600     if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601     {
2602     Send_With_Handling (&pl->socket, &sl);
2603     strcpy ((char *) sl.buf, "addspell ");
2604     sl.len = strlen ((char *) sl.buf);
2605     }
2606     append_spell (pl, &sl, spell);
2607     }
2608     }
2609     else if (spell->type != SPELL)
2610     {
2611     LOG (llevError, "Asked to send a non-spell object as a spell");
2612     return;
2613     }
2614     else
2615     append_spell (pl, &sl, spell);
2616     if (sl.len >= MAXSOCKBUF)
2617     {
2618     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619     fatal (0);
2620     }
2621     /* finally, we can send the packet */
2622     Send_With_Handling (&pl->socket, &sl);
2623     free (sl.buf);
2624 elmex 1.1 }