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Revision: 1.183
Committed: Sat May 7 20:03:28 2011 UTC (13 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.182: +21 -14 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.64 *
4 root 1.179 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.64 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.64 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.64 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.100 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33     * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36     *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.172 static short atnr_cs_stat[NROFATTACKS] =
71     {
72     CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG,
74     CS_STAT_RES_FIRE,
75     CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD,
77     CS_STAT_RES_CONF,
78     CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN,
80     -1 /* weaponmagic */,
81     CS_STAT_RES_GHOSTHIT,
82     CS_STAT_RES_POISON,
83     CS_STAT_RES_SLOW,
84     CS_STAT_RES_PARA,
85     CS_STAT_TURN_UNDEAD,
86     CS_STAT_RES_FEAR,
87     -1 /* Cancellation */,
88     CS_STAT_RES_DEPLETE,
89     CS_STAT_RES_DEATH,
90     -1 /* Chaos */,
91     -1 /* Counterspell */,
92     -1 /* Godpower */,
93     CS_STAT_RES_HOLYWORD,
94 root 1.16 CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 root 1.2
108 root 1.16 /* If we are using the Map1aCmd, we may in fact send
109     * head information that is outside the viewable map.
110     * So set the mx,my to the max value we want to
111     * look for. Removed code to do so - it caused extra
112     * complexities for the client, and probably doesn't make
113     * that much difference in bandwidth.
114     */
115     mx = ns->mapx;
116     my = ns->mapy;
117 root 1.2
118 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
119 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 root 1.16 * if the destination x or y coordinate is outside the viewable
121     * area, we clear the values - otherwise, the old values
122     * are preserved, and the check_head thinks it needs to clear them.
123     */
124     for (x = 0; x < mx; x++)
125 root 1.143 for (y = 0; y < my; y++)
126     if (x >= ns->mapx || y >= ns->mapy)
127     /* clear cells outside the viewable area */
128     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130     /* clear newly visible tiles within the viewable area */
131     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132     else
133     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134 root 1.2
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.119 pl->ns->mapinfo_queue_clear ();
147    
148 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149 root 1.7
150 root 1.79 pl->ns->force_newmap = false;
151 root 1.177 pl->ns->send_packet ("newmap");
152 root 1.50 pl->ns->floorbox_reset ();
153 root 1.7 }
154    
155 root 1.131 static void
156     send_map_info (player *pl)
157     {
158     client &socket = *pl->ns;
159 root 1.154 object *ob = pl->viewpoint;
160 root 1.131
161     if (socket.mapinfocmd)
162     {
163 root 1.183 if (ob->map && ob->map->path)
164 root 1.131 {
165     int flags = 0;
166    
167 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
168     if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
169     if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
170     if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
171     if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 root 1.178 // these two are debatable
173 root 1.183 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174     if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
175 root 1.131
176     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178     ob->map->width, ob->map->height, &ob->map->path);
179     }
180     else
181     socket.send_packet ("mapinfo current");
182     }
183     }
184    
185 root 1.66 /** check for map/region change and send new map data */
186 elmex 1.1 static void
187     check_map_change (player *pl)
188     {
189 root 1.50 client &socket = *pl->ns;
190 root 1.154 object *ob = pl->viewpoint;
191 elmex 1.1
192 root 1.131 region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196     socket.current_region = reg;
197     }
198    
199 root 1.130 // first try to aovid a full newmap on tiled map scrolls
200 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
201 root 1.130 {
202     rv_vector rv;
203    
204     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205    
206     // manhattan distance is very handy here
207     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208     {
209     socket.current_map = ob->map;
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212    
213     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214     socket.floorbox_reset ();
215 root 1.131 send_map_info (pl);
216 root 1.130 }
217     }
218    
219 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
220 root 1.79 {
221 root 1.7 clear_map (pl);
222 root 1.80 socket.current_map = ob->map;
223 root 1.131 send_map_info (pl);
224 elmex 1.1 }
225 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226     {
227 root 1.7 int dx = ob->x - socket.current_x;
228     int dy = ob->y - socket.current_y;
229    
230 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231     socket.floorbox_reset ();
232 root 1.2 }
233    
234     socket.current_x = ob->x;
235     socket.current_y = ob->y;
236 elmex 1.1 }
237    
238 root 1.40 /**
239 root 1.157 * This sends the skill number to name mapping. We ignore
240     * the params - we always send the same info no matter what.
241     */
242 root 1.158 static void
243 root 1.157 send_skill_info (client *ns, char *params)
244     {
245     packet sl;
246     sl << "replyinfo skill_info\n";
247    
248 root 1.172 for (int i = 0; i < skillvec.size (); ++i)
249     sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250 root 1.157
251     if (sl.length () > MAXSOCKBUF)
252 root 1.176 cleanup ("buffer overflow in send_skill_info!");
253 root 1.157
254     ns->send_packet (sl);
255     }
256    
257     /**
258     * This sends the spell path to name mapping. We ignore
259     * the params - we always send the same info no matter what.
260     */
261 root 1.158 static void
262 root 1.157 send_spell_paths (client * ns, char *params)
263     {
264     packet sl;
265    
266     sl << "replyinfo spell_paths\n";
267    
268     for (int i = 0; i < NRSPELLPATHS; i++)
269     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270    
271     if (sl.length () > MAXSOCKBUF)
272 root 1.176 cleanup ("buffer overflow in send_spell_paths!");
273 root 1.157
274     ns->send_packet (sl);
275     }
276    
277     /**
278 root 1.40 * RequestInfo is sort of a meta command. There is some specific
279     * request of information, but we call other functions to provide
280     * that information.
281     */
282     void
283 root 1.114 RequestInfo (char *buf, int len, client *ns)
284 root 1.40 {
285 root 1.114 char *params;
286 root 1.40
287     /* find the first space, make it null, and update the
288     * params pointer.
289     */
290 root 1.114 for (params = buf; *params; params++)
291     if (*params == ' ')
292 root 1.40 {
293 root 1.114 *params++ = 0;
294 root 1.40 break;
295     }
296    
297 root 1.153 if (!strcmp (buf, "skill_info"))
298 root 1.40 send_skill_info (ns, params);
299     else if (!strcmp (buf, "spell_paths"))
300     send_spell_paths (ns, params);
301     else
302 root 1.114 {
303     // undo tokenisation above and send replyinfo with the request unchanged
304     if (*params)
305     *--params = ' ';
306    
307     ns->send_packet_printf ("replyinfo %s", buf);
308     }
309 root 1.40 }
310    
311 root 1.16 void
312     ExtCmd (char *buf, int len, player *pl)
313 elmex 1.1 {
314 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
315 elmex 1.1 }
316    
317 root 1.16 void
318 root 1.45 ExtiCmd (char *buf, int len, client *ns)
319     {
320     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
321     }
322    
323 root 1.155 //-GPL
324    
325 root 1.45 void
326 root 1.119 client::mapinfo_queue_clear ()
327 elmex 1.1 {
328 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
329     free (*i);
330 root 1.16
331 root 1.119 mapinfo_queue.clear ();
332     }
333 elmex 1.1
334 root 1.119 bool
335     client::mapinfo_try (char *buf)
336     {
337     char *token = buf;
338     buf += strlen (buf) + 9;
339 elmex 1.1
340 root 1.119 // initial map and its origin
341 root 1.154 maptile *map = pl->viewpoint->map;
342     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
343     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
344 root 1.119 int max_distance = 8; // limit maximum path length to something generous
345 elmex 1.1
346 root 1.119 while (*buf && map && max_distance)
347 elmex 1.1 {
348 root 1.119 int dir = *buf++ - '1';
349 elmex 1.1
350 root 1.183 // due to historical glitches, the mapinfo index and tile index differs
351     static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352    
353 root 1.178 // maybe we should only allow the four flat directions
354 root 1.183 if (dir >= 0 && dir < array_length (dirmap))
355 root 1.119 {
356 root 1.183 dir = dirmap [dir];
357    
358 root 1.119 if (!map->tile_path [dir])
359     map = 0;
360 root 1.120 else if (map->tile_available (dir, false))
361 root 1.119 {
362     maptile *neigh = map->tile_map [dir];
363 elmex 1.1
364 root 1.119 switch (dir)
365     {
366     case 0: mapy -= neigh->height; break;
367     case 2: mapy += map ->height; break;
368     case 3: mapx -= neigh->width ; break;
369     case 1: mapx += map ->width ; break;
370     }
371 elmex 1.1
372 root 1.119 map = neigh;
373     --max_distance;
374 elmex 1.1 }
375 root 1.119 else
376     return 0;
377     }
378     else
379     max_distance = 0;
380     }
381    
382     if (!max_distance)
383     send_packet_printf ("mapinfo %s error", token);
384 root 1.120 else if (!map || !map->path)
385 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
386     else
387     {
388     int flags = 0;
389    
390 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
391     if (map->tile_path[TILE_NORTH]) flags |= 0x01;
392     if (map->tile_path[TILE_EAST ]) flags |= 0x02;
393     if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
394     if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 root 1.178 // these two are debatable
396 root 1.183 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397     if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
398 root 1.119
399     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400     }
401    
402     return 1;
403     }
404 elmex 1.1
405 root 1.119 void
406     client::mapinfo_queue_run ()
407     {
408     if (mapinfo_queue.empty () || !pl)
409     return;
410    
411     for (int i = 0; i < mapinfo_queue.size (); ++i)
412     if (mapinfo_try (mapinfo_queue [i]))
413     {
414     free (mapinfo_queue [i]);
415     mapinfo_queue.erase (i);
416     }
417     else
418     ++i;
419     }
420    
421     void
422     MapInfoCmd (char *buf, int len, player *pl)
423     {
424     // <mapinfo tag spatial tile-path
425     // >mapinfo tag spatial flags x y w h hash
426    
427     char *token = buf;
428 elmex 1.1
429 root 1.119 if (!(buf = strchr (buf, ' ')))
430     return;
431 elmex 1.1
432 root 1.119 if (!strncmp (buf, " spatial ", 9))
433     {
434     char *copy = strdup (token);
435     copy [buf - token] = 0;
436 root 1.16
437 root 1.119 #if 0
438     // this makes only sense when we flush the buffer immediately
439     if (pl->ns->mapinfo_try (copy))
440     free (copy);
441 elmex 1.1 else
442 root 1.119 #endif
443     pl->ns->mapinfo_queue.push_back (copy);
444 elmex 1.1 }
445     else
446 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
447 elmex 1.1 }
448    
449 root 1.83 /** This is the Setup cmd */
450 root 1.16 void
451 root 1.41 SetUp (char *buf, int len, client * ns)
452 elmex 1.1 {
453 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
454 elmex 1.1 }
455    
456     /**
457     * The client has requested to be added to the game.
458     * This is what takes care of it. We tell the client how things worked out.
459     * I am not sure if this file is the best place for this function. however,
460     * it either has to be here or init_sockets needs to be exported.
461     */
462 root 1.16 void
463 root 1.77 AddMeCmd (char *buf, int len, client *ns)
464 elmex 1.1 {
465 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
466 elmex 1.1 }
467    
468 root 1.155 //+GPL
469    
470 elmex 1.1 /**
471     * This handles the general commands from the client (ie, north, fire, cast,
472     * etc.)
473     */
474 root 1.16 void
475     PlayerCmd (char *buf, int len, player *pl)
476 elmex 1.1 {
477 root 1.16 /* Check if there is a count. In theory, a zero count could also be
478     * sent, so check for that also.
479     */
480     if (atoi (buf) || buf[0] == '0')
481     {
482     pl->count = atoi ((char *) buf);
483 root 1.44
484 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
485     if (!buf)
486 root 1.44 return;
487    
488 root 1.16 buf++;
489 elmex 1.1 }
490 root 1.44
491 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
492 root 1.44
493 root 1.16 /* Perhaps something better should be done with a left over count.
494     * Cleaning up the input should probably be done first - all actions
495     * for the command that issued the count should be done before any other
496     * commands.
497     */
498     pl->count = 0;
499 elmex 1.1 }
500    
501     /**
502     * This handles the general commands from the client (ie, north, fire, cast,
503     * etc.). It is a lot like PlayerCmd above, but is called with the
504     * 'ncom' method which gives more information back to the client so it
505     * can throttle.
506     */
507 root 1.16 void
508 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
509 elmex 1.1 {
510 root 1.44 if (len <= 6)
511 root 1.16 {
512 root 1.113 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
513 root 1.16 return;
514     }
515    
516 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
517     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
518 root 1.30
519 root 1.16 /* -1 is special - no repeat, but don't update */
520     if (repeat != -1)
521 root 1.28 pl->count = repeat;
522    
523 root 1.44 buf += 6; //len -= 6;
524 root 1.16
525 root 1.44 execute_newserver_command (pl->ob, buf);
526 root 1.28
527 root 1.16 /* Perhaps something better should be done with a left over count.
528     * Cleaning up the input should probably be done first - all actions
529     * for the command that issued the count should be done before any other
530     * commands.
531     */
532     pl->count = 0;
533    
534 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
535 root 1.159 int time = pl->ob->has_active_speed ()
536 root 1.161 ? (int) (MAX_TIME / pl->ob->speed)
537 root 1.159 : MAX_TIME * 100;
538 root 1.27
539 root 1.28 /* Send confirmation of command execution now */
540 root 1.47 packet sl ("comc");
541     sl << uint16 (cmdid) << uint32 (time);
542 root 1.50 pl->ns->send_packet (sl);
543 elmex 1.1 }
544    
545     /** This is a reply to a previous query. */
546 root 1.16 void
547 root 1.49 ReplyCmd (char *buf, int len, client *ns)
548 elmex 1.1 {
549 root 1.50 if (ns->state == ST_CUSTOM)
550     {
551     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
552     return;
553     }
554    
555 root 1.49 if (!ns->pl)
556     return; //TODO: depends on the exact reply we are after
557     //TODO: but right now, we always have a ns->pl
558    
559     player *pl = ns->pl;
560    
561 root 1.16 /* This is to synthesize how the data would be stored if it
562 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
563 root 1.16 * once all the X11 code is removed from the server.
564     *
565     * We pass 13 to many of the functions because this way they
566     * think it was the carriage return that was entered, and the
567     * function then does not try to do additional input.
568     */
569     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
570    
571     /* this avoids any hacking here */
572    
573 root 1.50 switch (ns->state)
574 root 1.16 {
575 root 1.44 case ST_PLAYING:
576     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
577     break;
578    
579     case ST_GET_PARTY_PASSWORD: /* Get password for party */
580     receive_party_password (pl->ob, 13);
581     break;
582 elmex 1.1
583 root 1.44 default:
584 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
585 elmex 1.1 }
586     }
587    
588     /**
589 root 1.169 * Client tells its version info.
590 elmex 1.1 */
591 root 1.16 void
592 root 1.169 VersionCmd (char *buf, int len, client *ns)
593 elmex 1.1 {
594 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
595 elmex 1.1 }
596    
597     /** sound related functions. */
598 root 1.16 void
599 root 1.41 SetSound (char *buf, int len, client * ns)
600 elmex 1.1 {
601 root 1.16 ns->sound = atoi (buf);
602 elmex 1.1 }
603    
604     /** client wants the map resent */
605 root 1.16 void
606     MapRedrawCmd (char *buf, int len, player *pl)
607 elmex 1.1 {
608     /* This function is currently disabled; just clearing the map state results in
609     * display errors. It should clear the cache and send a newmap command.
610     * Unfortunately this solution does not work because some client versions send
611     * a mapredraw command after receiving a newmap command.
612     */
613     }
614    
615     /**
616     * Moves an object (typically, container to inventory).
617     * syntax is: move (to) (tag) (nrof)
618     */
619 root 1.16 void
620     MoveCmd (char *buf, int len, player *pl)
621 elmex 1.1 {
622 root 1.129 int to, tag, nrof;
623 elmex 1.1
624 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
625 root 1.16 {
626 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
627     return;
628 elmex 1.1 }
629 root 1.44
630 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
631 elmex 1.1 }
632    
633     /******************************************************************************
634     *
635     * Start of commands the server sends to the client.
636     *
637     ******************************************************************************/
638    
639     /**
640     * Asks the client to query the user. This way, the client knows
641     * it needs to send something back (vs just printing out a message)
642     */
643 root 1.16 void
644 root 1.82 send_query (client *ns, uint8 flags, const char *text)
645 elmex 1.1 {
646 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
647 elmex 1.1 }
648    
649 root 1.91 /**
650     * Get player's current range attack in obuf.
651     */
652     static void
653 root 1.95 rangetostring (player *pl, char *obuf)
654 root 1.91 {
655 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656 root 1.91
657 root 1.167 #if 0
658     // print ranged/chosen_skill etc. objects every call
659     printf ("%s %s => %s (%s)\n",
660 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661     pl->combat_ob ? &pl->combat_ob->name : "-",
662     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664     );
665 root 1.167 #endif
666 root 1.166
667 root 1.93 if (pl->ranged_ob)
668 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
669 root 1.93
670     if (pl->combat_ob)
671 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
672 root 1.91
673 root 1.104 #if 0
674 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
675     if (pl->ob->chosen_skill)
676     buf << " Skill*: " << pl->ob->chosen_skill->name;
677 root 1.104 #endif
678 root 1.99
679 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
680 root 1.91 if (pl->golem)
681 root 1.96 buf << " Golem*: " << pl->golem->name;
682 root 1.91
683 root 1.109 buf << '\0';
684 root 1.94 buf.linearise (obuf);
685 root 1.91 }
686    
687 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
688 root 1.12 Old = New; \
689 root 1.28 sl << uint8 (Type) << uint64 (New); \
690 root 1.12 }
691 elmex 1.1
692     #define AddIfInt(Old,New,Type) if (Old != New) {\
693 root 1.12 Old = New; \
694 root 1.28 sl << uint8 (Type) << uint32 (New); \
695 root 1.12 }
696 elmex 1.1
697     #define AddIfShort(Old,New,Type) if (Old != New) {\
698 root 1.12 Old = New; \
699 root 1.28 sl << uint8 (Type) << uint16 (New); \
700 root 1.12 }
701 elmex 1.1
702 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
703 root 1.12 Old = New; \
704 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
705 root 1.12 }
706 elmex 1.1
707     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
708 root 1.28 free(Old); Old = strdup (New);\
709     sl << uint8 (Type) << data8 (New); \
710 root 1.12 }
711 elmex 1.1
712     /**
713     * Sends a statistics update. We look at the old values,
714     * and only send what has changed. Stat mapping values are in newclient.h
715     * Since this gets sent a lot, this is actually one of the few binary
716     * commands for now.
717     */
718 root 1.16 void
719     esrv_update_stats (player *pl)
720 elmex 1.1 {
721 root 1.61 client *ns = pl->ns;
722     if (!ns)
723     return;
724    
725 root 1.101 object *ob = pl->observe;
726 root 1.61 if (!ob)
727 root 1.53 return;
728    
729 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
730    
731 root 1.47 packet sl ("stats");
732 elmex 1.1
733 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
734     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
735     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
736     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
737     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
738     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
739     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
740     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
741     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
742     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
743     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
744     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
745     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
746 root 1.22
747 root 1.172 for (int s = 0; s < CS_NUM_SKILLS; s++)
748 root 1.138 if (object *skill = opl->last_skill_ob [s])
749 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
750     {
751     ns->last_skill_exp [s] = skill->stats.exp;
752    
753     /* Always send along the level if exp changes. This is only
754     * 1 extra byte, but keeps processing simpler.
755     */
756 root 1.172 sl << uint8 (CS_STAT_SKILLINFO + s)
757 root 1.61 << uint8 (skill->level)
758     << uint64 (skill->stats.exp);
759     }
760 root 1.28
761 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
762     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
763     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
764     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
765     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
766 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
767 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
768 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
769 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
770 root 1.22
771 root 1.174 int flags = (opl->fire_on ? SF_FIREON : 0)
772     | (opl->run_on ? SF_RUNON : 0);
773 root 1.16
774 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
775 root 1.22
776 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
777 root 1.173 /* Skip ones we won't send */
778     if (atnr_cs_stat[i] >= 0)
779 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
780 root 1.22
781 root 1.50 if (pl->ns->monitor_spells)
782 root 1.16 {
783 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
784     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
785     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
786 root 1.16 }
787 root 1.22
788 root 1.174 char buf[MAX_BUF];
789 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
790 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
791     set_title (ob, buf);
792     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
793 root 1.16
794     /* Only send it away if we have some actual data */
795 root 1.34 if (sl.length () > 6)
796 root 1.61 ns->send_packet (sl);
797 elmex 1.1 }
798    
799     /**
800     * Tells the client that here is a player it should start using.
801     */
802 root 1.16 void
803 root 1.126 esrv_new_player (player *pl)
804 elmex 1.1 {
805 root 1.126 sint32 weight = pl->ob->client_weight ();
806    
807 root 1.47 packet sl ("player");
808 elmex 1.1
809 root 1.28 sl << uint32 (pl->ob->count)
810     << uint32 (weight)
811 root 1.69 << uint32 (pl->ob->face)
812 root 1.28 << data8 (pl->ob->name);
813 root 1.16
814 root 1.61 pl->ns->last_weight = weight;
815 root 1.50 pl->ns->send_packet (sl);
816 elmex 1.1 }
817    
818     /******************************************************************************
819     *
820     * Start of map related commands.
821     *
822     ******************************************************************************/
823    
824     /** Clears a map cell */
825 root 1.16 static void
826 root 1.70 map_clearcell (struct MapCell *cell, int count)
827 elmex 1.1 {
828 root 1.75 cell->faces[0] = 0;
829     cell->faces[1] = 0;
830     cell->faces[2] = 0;
831     cell->smooth[0] = 0;
832     cell->smooth[1] = 0;
833     cell->smooth[2] = 0;
834     cell->count = count;
835     cell->stat_hp = 0;
836     cell->flags = 0;
837     cell->player = 0;
838 elmex 1.1 }
839    
840     #define MAX_LAYERS 3
841    
842     /**
843     * Removes the need to replicate the same code for each layer.
844     * this returns true if this space is now in fact different than
845     * it was.
846     * sl is the socklist this data is going into.
847     * ns is the socket we are working on - all the info we care
848     * about is in this socket structure, so now need not pass the
849     * entire player object.
850     * layer is the layer to update, with 2 being the floor and 0 the
851     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
852     * take. Interesting to note that before this function, the map1 function
853     * numbers the spaces differently - I think this was a leftover from
854     * the map command, where the faces stack up. Sinces that is no longer
855     * the case, it seems to make more sense to have these layer values
856     * actually match.
857     */
858 root 1.16 static int
859 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
860 elmex 1.1 {
861 root 1.75 object *ob = ms.faces_obj [layer];
862 root 1.16
863     /* If there is no object for this space, or if the face for the object
864     * is the blank face, set the face number to zero.
865     * else if we have the stored head object for this space, that takes
866     * precedence over the other object for this space.
867     * otherwise, we do special head processing
868     */
869 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
870 root 1.16
871     /* We've gotten what face we want to use for the object. Now see if
872     * if it has changed since we last sent it to the client.
873     */
874 root 1.75 if (lastcell.faces[layer] != face_num)
875 root 1.16 {
876 root 1.75 lastcell.faces[layer] = face_num;
877 root 1.73
878 root 1.74 if (!ns.faces_sent[face_num])
879 root 1.73 if (ob)
880     ns.send_faces (ob);
881     else
882 root 1.116 ns.send_face (face_num, 10);
883 root 1.28
884     sl << uint16 (face_num);
885 root 1.16 return 1;
886 elmex 1.1 }
887 root 1.28
888 root 1.16 /* Nothing changed */
889     return 0;
890 elmex 1.1 }
891    
892 root 1.155 //-GPL
893    
894 root 1.178 // prefetch some flat area around the player
895 root 1.62 static void
896 root 1.178 prefetch_surrounding_area (object *op, maptile *map, int range)
897 root 1.62 {
898 root 1.178 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
899     op->x - range , op->y - range ,
900     op->x + range + 1, op->y + range + 1);
901 root 1.175 rect->m;
902     ++rect)
903 root 1.180 {
904     rect->m->touch ();
905     rect->m->activate ();
906     }
907 root 1.62 }
908    
909 root 1.178 // prefetch a generous area around the player, also up and down
910 root 1.180 void
911     object::prefetch_surrounding_maps ()
912 root 1.178 {
913 root 1.180 prefetch_surrounding_area (this, map, 40);
914 root 1.178
915 root 1.180 if (maptile *m = map->tile_available (TILE_DOWN))
916     prefetch_surrounding_area (this, m, 20);
917 root 1.178
918 root 1.180 if (maptile *m = map->tile_available (TILE_UP))
919     prefetch_surrounding_area (this, m, 20);
920 root 1.178 }
921    
922 root 1.155 //+GPL
923    
924 elmex 1.1 /**
925 root 1.101 * Draws client map.
926 elmex 1.1 */
927 root 1.16 void
928 root 1.101 draw_client_map (player *pl)
929 elmex 1.1 {
930 root 1.154 object *ob = pl->viewpoint;
931     if (!pl->observe->active)
932 root 1.101 return;
933    
934     /* If player is just joining the game, he isn't here yet, so the map
935     * can get swapped out. If so, don't try to send them a map. All will
936     * be OK once they really log in.
937     */
938 root 1.181 if (!ob->map || ob->map->state != MAP_ACTIVE)
939 root 1.101 return;
940    
941 root 1.141 int startlen, oldlen;
942 root 1.16
943 root 1.101 check_map_change (pl);
944 root 1.180 pl->ob->prefetch_surrounding_maps ();
945 root 1.16
946 root 1.101 /* do LOS after calls to update_position */
947 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
948 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
949 root 1.101 {
950     pl->do_los = 0;
951 root 1.143 pl->update_los ();
952 root 1.101 }
953    
954     /**
955     * This function uses the new map1 protocol command to send the map
956     * to the client. It is necessary because the old map command supports
957     * a maximum map size of 15x15.
958     * This function is much simpler than the old one. This is because
959     * the old function optimized to send as few face identifiers as possible,
960     * at the expense of sending more coordinate location (coordinates were
961     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
962     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
963     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
964     * and use the other 4 bits for other informatiion. For full documentation
965     * of what we send, see the doc/Protocol file.
966     * I will describe internally what we do:
967     * the ns->lastmap shows how the map last looked when sent to the client.
968     * in the lastmap structure, there is a cells array, which is set to the
969     * maximum viewable size (As set in config.h).
970     * in the cells, there are faces and a count value.
971     * we use the count value to hold the darkness value. If -1, then this space
972     * is not viewable.
973     * we use faces[0] faces[1] faces[2] to hold what the three layers
974     * look like.
975     */
976 root 1.58
977 root 1.101 client &socket = *pl->ns;
978 root 1.16
979 root 1.177 packet sl ("map1a");
980 root 1.28
981 root 1.34 startlen = sl.length ();
982 root 1.25
983 root 1.141 int hx = socket.mapx / 2;
984     int hy = socket.mapy / 2;
985 root 1.76
986 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
987     int ax = dx + hx;
988     int ay = dy + hy;
989    
990 root 1.145 int mask = (ax << 10) | (ay << 4);
991 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
992    
993     /* If the coordinates are not valid, or it is too dark to see,
994     * we tell the client as such
995     */
996     if (!m)
997     {
998     /* space is out of map. Update space and clear values
999     * if this hasn't already been done. If the space is out
1000     * of the map, it shouldn't have a head.
1001     */
1002     if (lastcell.count != -1)
1003     {
1004     sl << uint16 (mask);
1005     map_clearcell (&lastcell, -1);
1006     }
1007    
1008     continue;
1009     }
1010 root 1.162
1011 root 1.144 int d = pl->blocked_los_uc (dx, dy);
1012    
1013     if (d > 3)
1014     {
1015     /* This block deals with spaces that are not visible for whatever
1016     * reason. Still may need to send the head for this space.
1017     */
1018     if (lastcell.count != -1
1019     || lastcell.faces[0]
1020     || lastcell.faces[1]
1021     || lastcell.faces[2]
1022     || lastcell.stat_hp
1023     || lastcell.flags
1024     || lastcell.player)
1025     sl << uint16 (mask);
1026    
1027     /* properly clear a previously sent big face */
1028     map_clearcell (&lastcell, -1);
1029     }
1030     else
1031     {
1032     /* In this block, the space is visible.
1033     */
1034    
1035     /* Rather than try to figure out what everything that we might
1036     * need to send is, then form the packet after that,
1037     * we presume that we will in fact form a packet, and update
1038     * the bits by what we do actually send. If we send nothing,
1039     * we just back out sl.length () to the old value, and no harm
1040     * is done.
1041     * I think this is simpler than doing a bunch of checks to see
1042     * what if anything we need to send, setting the bits, then
1043     * doing those checks again to add the real data.
1044     */
1045     oldlen = sl.length ();
1046    
1047     sl << uint16 (mask);
1048    
1049     unsigned char dummy;
1050     unsigned char *last_ext = &dummy;
1051    
1052     /* Darkness changed */
1053 root 1.146 if (lastcell.count != d)
1054 root 1.144 {
1055     mask |= 0x8;
1056    
1057 root 1.148 *last_ext |= 0x80;
1058     last_ext = &sl[sl.length ()];
1059     sl << uint8 (d);
1060 root 1.144 }
1061    
1062     lastcell.count = d;
1063    
1064     mapspace &ms = m->at (nx, ny);
1065     ms.update ();
1066    
1067 root 1.148 // extmap handling
1068     uint8 stat_hp = 0;
1069     uint8 stat_width = 0;
1070     uint8 flags = 0;
1071     tag_t player = 0;
1072    
1073     // send hp information, if applicable
1074     if (object *op = ms.faces_obj [0])
1075     if (op->is_head () && !op->invisible)
1076     {
1077     if (op->stats.maxhp > op->stats.hp
1078     && op->stats.maxhp > 0
1079     && (op->type == PLAYER
1080     || op->type == DOOR // does not work, have maxhp 0
1081 root 1.171 || op->flag [FLAG_MONSTER]
1082     || op->flag [FLAG_ALIVE]
1083     || op->flag [FLAG_GENERATOR]))
1084 root 1.16 {
1085 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1086     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1087 root 1.16 }
1088 root 1.12
1089 root 1.148 if (expect_false (op->has_dialogue ()))
1090     flags |= 1;
1091 root 1.144
1092 root 1.148 if (expect_false (op->type == PLAYER))
1093     player = op == ob ? pl->ob->count
1094     : op == pl->ob ? ob->count
1095     : op->count;
1096     }
1097 root 1.144
1098 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1099     {
1100     lastcell.stat_hp = stat_hp;
1101 root 1.144
1102 root 1.148 mask |= 0x8;
1103     *last_ext |= 0x80;
1104     last_ext = &sl[sl.length ()];
1105 root 1.144
1106 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1107 root 1.144
1108 root 1.148 if (stat_width > 1)
1109 root 1.144 {
1110     *last_ext |= 0x80;
1111     last_ext = &sl[sl.length ()];
1112    
1113 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1114 root 1.144 }
1115 root 1.148 }
1116    
1117     if (expect_false (lastcell.player != player))
1118     {
1119     lastcell.player = player;
1120    
1121     mask |= 0x8;
1122     *last_ext |= 0x80;
1123     last_ext = &sl[sl.length ()];
1124    
1125     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1126     }
1127 root 1.144
1128 root 1.148 if (expect_false (lastcell.flags != flags))
1129     {
1130     lastcell.flags = flags;
1131 root 1.144
1132 root 1.148 mask |= 0x8;
1133     *last_ext |= 0x80;
1134     last_ext = &sl[sl.length ()];
1135 root 1.144
1136 root 1.148 sl << uint8 (8) << uint8 (flags);
1137 root 1.144 }
1138    
1139 root 1.148 // faces
1140    
1141 root 1.144 /* Floor face */
1142     if (update_space (sl, socket, ms, lastcell, 2))
1143     mask |= 0x4;
1144    
1145     /* Middle face */
1146     if (update_space (sl, socket, ms, lastcell, 1))
1147     mask |= 0x2;
1148    
1149     if (expect_false (ob->invisible)
1150     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1151     && ms.player () == ob)
1152     {
1153     // force player to be visible to himself if invisible
1154     if (lastcell.faces[0] != ob->face)
1155     {
1156     lastcell.faces[0] = ob->face;
1157 root 1.25
1158 root 1.75 mask |= 0x1;
1159 root 1.144 sl << uint16 (ob->face);
1160 root 1.25
1161 root 1.144 socket.send_faces (ob);
1162     }
1163     }
1164     /* Top face */
1165     else if (update_space (sl, socket, ms, lastcell, 0))
1166     mask |= 0x1;
1167    
1168     /* Check to see if we are in fact sending anything for this
1169     * space by checking the mask. If so, update the mask.
1170     * if not, reset the len to that from before adding the mask
1171     * value, so we don't send those bits.
1172     */
1173     if (mask & 0xf)
1174     sl[oldlen + 1] = mask & 0xff;
1175     else
1176     sl.reset (oldlen);
1177     } /* else this is a viewable space */
1178     ordered_mapwalk_end
1179 root 1.16
1180 root 1.84 socket.flush_fx ();
1181    
1182 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1183 root 1.16 {
1184 root 1.37 socket.send_packet (sl);
1185 root 1.16 socket.sent_scroll = 0;
1186 elmex 1.1 }
1187     }
1188    
1189     /**
1190     * This looks for any spells the player may have that have changed their stats.
1191     * it then sends an updspell packet for each spell that has changed in this way
1192     */
1193 root 1.16 void
1194     esrv_update_spells (player *pl)
1195     {
1196 root 1.53 if (!pl->ns)
1197     return;
1198    
1199 root 1.160 pl->ns->update_spells = false;
1200    
1201 root 1.50 if (!pl->ns->monitor_spells)
1202 root 1.16 return;
1203 root 1.28
1204     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1205 root 1.163 if (spell->type == SPELL)
1206     {
1207     int flags = 0;
1208     int val;
1209    
1210     /* check if we need to update it */
1211     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1212     if (spell->cached_sp != val)
1213     {
1214     spell->cached_sp = val;
1215     flags |= UPD_SP_MANA;
1216     }
1217    
1218     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1219     if (spell->cached_grace != val)
1220     {
1221     spell->cached_grace = val;
1222     flags |= UPD_SP_GRACE;
1223     }
1224    
1225     val = casting_level (pl->ob, spell);
1226     if (spell->cached_eat != val)
1227     {
1228     spell->cached_eat = val;
1229     flags |= UPD_SP_LEVEL;
1230     }
1231    
1232     if (flags)
1233     {
1234     packet sl;
1235    
1236     sl << "updspell "
1237     << uint8 (flags)
1238     << uint32 (spell->count);
1239    
1240     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1241     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1242     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1243    
1244     pl->ns->send_packet (sl);
1245     }
1246     }
1247 elmex 1.1 }
1248    
1249 root 1.16 void
1250     esrv_remove_spell (player *pl, object *spell)
1251     {
1252 root 1.50 if (!pl->ns->monitor_spells)
1253 root 1.16 return;
1254 root 1.28
1255 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1256     {
1257     LOG (llevError, "Invalid call to esrv_remove_spell");
1258     return;
1259     }
1260 root 1.27
1261 root 1.47 packet sl ("delspell");
1262 root 1.28
1263 root 1.47 sl << uint32 (spell->count);
1264 root 1.27
1265 root 1.50 pl->ns->send_packet (sl);
1266 elmex 1.1 }
1267    
1268     /* appends the spell *spell to the Socklist we will send the data to. */
1269 root 1.16 static void
1270 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1271 root 1.16 {
1272 pippijn 1.67 int i, skill = 0;
1273 root 1.16
1274     if (!(spell->name))
1275     {
1276     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1277     return;
1278     }
1279 root 1.27
1280 root 1.16 /* store costs and damage in the object struct, to compare to later */
1281 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1282     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1283 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1284 elmex 1.1
1285 root 1.16 /* figure out which skill it uses, if it uses one */
1286     if (spell->skill)
1287 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1288 root 1.172 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1289 elmex 1.1
1290 root 1.69 // spells better have a face
1291     if (!spell->face)
1292     {
1293     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1294     spell->face = face_find ("burnout.x11", blank_face);
1295     }
1296    
1297 root 1.117 pl->ns->send_face (spell->face);
1298    
1299 root 1.27 /* send the current values */
1300     sl << uint32 (spell->count)
1301     << uint16 (spell->level)
1302     << uint16 (spell->casting_time)
1303 elmex 1.132 << uint16 (spell->cached_sp)
1304     << uint16 (spell->cached_grace)
1305     << uint16 (spell->cached_eat)
1306 root 1.27 << uint8 (skill)
1307     << uint32 (spell->path_attuned)
1308 root 1.69 << uint32 (spell->face)
1309 root 1.27 << data8 (spell->name)
1310     << data16 (spell->msg);
1311 elmex 1.1 }
1312    
1313     /**
1314     * This tells the client to add the spell *ob, if *ob is NULL, then add
1315     * all spells in the player's inventory.
1316     */
1317 root 1.16 void
1318     esrv_add_spells (player *pl, object *spell)
1319     {
1320     if (!pl)
1321     {
1322     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1323     return;
1324     }
1325 root 1.28
1326 root 1.50 if (!pl->ns->monitor_spells)
1327 root 1.16 return;
1328 root 1.28
1329 root 1.47 packet sl ("addspell");
1330 root 1.28
1331 root 1.16 if (!spell)
1332     {
1333 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1334 root 1.16 {
1335     /* were we to simply keep appending data here, we could exceed
1336     * MAXSOCKBUF if the player has enough spells to add, we know that
1337     * append_spells will always append 19 data bytes, plus 4 length
1338     * bytes and 3 strings (because that is the spec) so we need to
1339     * check that the length of those 3 strings, plus the 23 bytes,
1340     * won't take us over the length limit for the socket, if it does,
1341     * we need to send what we already have, and restart packet formation
1342     */
1343 root 1.117 if (spell->type != SPELL)
1344     continue;
1345    
1346 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1347     * to show add_spell is 26 bytes + 2 strings. However, the overun
1348     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1349     * like it will fix this
1350     */
1351 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1352 root 1.16 {
1353 root 1.117 pl->ns->flush_fx ();
1354 root 1.50 pl->ns->send_packet (sl);
1355 root 1.34
1356     sl.reset ();
1357     sl << "addspell ";
1358 root 1.16 }
1359 root 1.27
1360     append_spell (pl, sl, spell);
1361 root 1.16 }
1362     }
1363     else if (spell->type != SPELL)
1364     {
1365     LOG (llevError, "Asked to send a non-spell object as a spell");
1366     return;
1367     }
1368     else
1369 root 1.27 append_spell (pl, sl, spell);
1370    
1371 root 1.118 if (sl.length () > MAXSOCKBUF)
1372 root 1.176 cleanup ("buffer overflow in esrv_add_spells!");
1373 root 1.27
1374 root 1.16 /* finally, we can send the packet */
1375 root 1.117 pl->ns->flush_fx ();
1376 root 1.50 pl->ns->send_packet (sl);
1377 elmex 1.1 }
1378 root 1.28
1379 root 1.155 //-GPL
1380