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Revision: 1.194
Committed: Sun Jan 29 02:47:06 2017 UTC (7 years, 3 months ago) by root
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Branch: MAIN
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# User Rev Content
1 elmex 1.1 /*
2 root 1.123 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.188 *
4 root 1.193 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.164 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.188 *
8 root 1.150 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.188 *
13 root 1.112 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.188 *
18 root 1.150 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.188 *
22 root 1.123 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.64 */
24 elmex 1.1
25 root 1.155 //+GPL
26    
27 elmex 1.1 /**
28     * \file
29     * Client handling.
30     *
31     * \date 2003-12-02
32     *
33 root 1.194 * This file implements all of the goo on the server side for handling
34     * clients. It's got a bunch of global variables for keeping track of
35     * each of the clients.
36 elmex 1.1 *
37     * Note: All functions that are used to process data from the client
38     * have the prototype of (char *data, int datalen, int client_num). This
39     * way, we can use one dispatch table.
40     *
41     * esrv_map_new starts updating the map
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49    
50     /* This block is basically taken from socket.c - I assume if it works there,
51     * it should work here.
52     */
53 pippijn 1.26 #include <sys/types.h>
54     #include <sys/time.h>
55     #include <sys/socket.h>
56     #include <netinet/in.h>
57     #include <netdb.h>
58 elmex 1.1
59 root 1.38 #include <unistd.h>
60     #include <sys/time.h>
61 elmex 1.1
62     #include "sounds.h"
63    
64     /**
65     * This table translates the attack numbers as used within the
66     * program to the value we use when sending STATS command to the
67     * client. If a value is -1, then we don't send that to the
68     * client.
69     */
70 root 1.172 static short atnr_cs_stat[NROFATTACKS] =
71     {
72     CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG,
74     CS_STAT_RES_FIRE,
75     CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD,
77     CS_STAT_RES_CONF,
78     CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN,
80     -1 /* weaponmagic */,
81     CS_STAT_RES_GHOSTHIT,
82     CS_STAT_RES_POISON,
83     CS_STAT_RES_SLOW,
84     CS_STAT_RES_PARA,
85     CS_STAT_TURN_UNDEAD,
86     CS_STAT_RES_FEAR,
87     -1 /* Cancellation */,
88     CS_STAT_RES_DEPLETE,
89     CS_STAT_RES_DEATH,
90     -1 /* Chaos */,
91     -1 /* Counterspell */,
92     -1 /* Godpower */,
93     CS_STAT_RES_HOLYWORD,
94 root 1.16 CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 root 1.2
108 root 1.16 /* If we are using the Map1aCmd, we may in fact send
109     * head information that is outside the viewable map.
110     * So set the mx,my to the max value we want to
111     * look for. Removed code to do so - it caused extra
112     * complexities for the client, and probably doesn't make
113     * that much difference in bandwidth.
114     */
115     mx = ns->mapx;
116     my = ns->mapy;
117 root 1.2
118 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
119 root 1.143 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 root 1.16 * if the destination x or y coordinate is outside the viewable
121     * area, we clear the values - otherwise, the old values
122     * are preserved, and the check_head thinks it needs to clear them.
123     */
124     for (x = 0; x < mx; x++)
125 root 1.143 for (y = 0; y < my; y++)
126     if (x >= ns->mapx || y >= ns->mapy)
127     /* clear cells outside the viewable area */
128     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129     else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130     /* clear newly visible tiles within the viewable area */
131     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132     else
133     memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134 root 1.2
135 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136 root 1.2
137 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
138     * empty).
139     */
140     ns->sent_scroll = 1;
141 root 1.2 }
142    
143 root 1.7 static void
144     clear_map (player *pl)
145     {
146 root 1.119 pl->ns->mapinfo_queue_clear ();
147    
148 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149 root 1.7
150 root 1.79 pl->ns->force_newmap = false;
151 root 1.177 pl->ns->send_packet ("newmap");
152 root 1.50 pl->ns->floorbox_reset ();
153 root 1.7 }
154    
155 root 1.131 static void
156     send_map_info (player *pl)
157     {
158     client &socket = *pl->ns;
159 root 1.154 object *ob = pl->viewpoint;
160 root 1.131
161     if (socket.mapinfocmd)
162     {
163 root 1.183 if (ob->map && ob->map->path)
164 root 1.131 {
165     int flags = 0;
166    
167 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
168 root 1.185 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169     if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170     if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171     if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 root 1.178 // these two are debatable
173 root 1.185 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174     if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175 root 1.131
176     socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177     flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178     ob->map->width, ob->map->height, &ob->map->path);
179     }
180     else
181     socket.send_packet ("mapinfo current");
182     }
183     }
184    
185 root 1.66 /** check for map/region change and send new map data */
186 elmex 1.1 static void
187     check_map_change (player *pl)
188     {
189 root 1.50 client &socket = *pl->ns;
190 root 1.154 object *ob = pl->viewpoint;
191 elmex 1.1
192 root 1.131 region *reg = ob->region ();
193     if (socket.current_region != reg)
194     {
195     INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196     socket.current_region = reg;
197     }
198    
199 root 1.189 // first try to avoid a full newmap on tiled map scrolls
200 root 1.131 if (socket.current_map != ob->map && !socket.force_newmap)
201 root 1.130 {
202     rv_vector rv;
203    
204     get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205    
206     // manhattan distance is very handy here
207     if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208     {
209     socket.current_map = ob->map;
210     socket.current_x = ob->x;
211     socket.current_y = ob->y;
212    
213     socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214     socket.floorbox_reset ();
215 root 1.131 send_map_info (pl);
216 root 1.130 }
217     }
218    
219 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
220 root 1.79 {
221 root 1.7 clear_map (pl);
222 root 1.80 socket.current_map = ob->map;
223 root 1.131 send_map_info (pl);
224 elmex 1.1 }
225 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226     {
227 root 1.7 int dx = ob->x - socket.current_x;
228     int dy = ob->y - socket.current_y;
229    
230 root 1.146 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231     socket.floorbox_reset ();
232 root 1.2 }
233    
234     socket.current_x = ob->x;
235     socket.current_y = ob->y;
236 elmex 1.1 }
237    
238 root 1.40 /**
239 root 1.157 * This sends the skill number to name mapping. We ignore
240     * the params - we always send the same info no matter what.
241     */
242 root 1.158 static void
243 root 1.157 send_skill_info (client *ns, char *params)
244     {
245     packet sl;
246     sl << "replyinfo skill_info\n";
247    
248 root 1.172 for (int i = 0; i < skillvec.size (); ++i)
249     sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250 root 1.157
251     if (sl.length () > MAXSOCKBUF)
252 root 1.176 cleanup ("buffer overflow in send_skill_info!");
253 root 1.157
254     ns->send_packet (sl);
255     }
256    
257     /**
258     * This sends the spell path to name mapping. We ignore
259     * the params - we always send the same info no matter what.
260     */
261 root 1.158 static void
262 root 1.157 send_spell_paths (client * ns, char *params)
263     {
264     packet sl;
265    
266     sl << "replyinfo spell_paths\n";
267    
268     for (int i = 0; i < NRSPELLPATHS; i++)
269     sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270    
271     if (sl.length () > MAXSOCKBUF)
272 root 1.176 cleanup ("buffer overflow in send_spell_paths!");
273 root 1.157
274     ns->send_packet (sl);
275     }
276    
277     /**
278 root 1.40 * RequestInfo is sort of a meta command. There is some specific
279     * request of information, but we call other functions to provide
280     * that information.
281 root 1.190 * requestinfo is completely deprecated, use resource exti request
282     * and the fxix or http protocols.
283 root 1.40 */
284     void
285 root 1.114 RequestInfo (char *buf, int len, client *ns)
286 root 1.40 {
287 root 1.114 char *params;
288 root 1.40
289     /* find the first space, make it null, and update the
290     * params pointer.
291     */
292 root 1.114 for (params = buf; *params; params++)
293     if (*params == ' ')
294 root 1.40 {
295 root 1.114 *params++ = 0;
296 root 1.40 break;
297     }
298    
299 root 1.153 if (!strcmp (buf, "skill_info"))
300 root 1.40 send_skill_info (ns, params);
301     else if (!strcmp (buf, "spell_paths"))
302     send_spell_paths (ns, params);
303     else
304 root 1.114 {
305     // undo tokenisation above and send replyinfo with the request unchanged
306     if (*params)
307     *--params = ' ';
308    
309     ns->send_packet_printf ("replyinfo %s", buf);
310     }
311 root 1.40 }
312    
313 root 1.16 void
314     ExtCmd (char *buf, int len, player *pl)
315 elmex 1.1 {
316 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
317 elmex 1.1 }
318    
319 root 1.16 void
320 root 1.45 ExtiCmd (char *buf, int len, client *ns)
321     {
322     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
323     }
324    
325 root 1.155 //-GPL
326    
327 root 1.45 void
328 root 1.119 client::mapinfo_queue_clear ()
329 elmex 1.1 {
330 root 1.119 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
331     free (*i);
332 root 1.16
333 root 1.119 mapinfo_queue.clear ();
334     }
335 elmex 1.1
336 root 1.119 bool
337     client::mapinfo_try (char *buf)
338     {
339     char *token = buf;
340     buf += strlen (buf) + 9;
341 elmex 1.1
342 root 1.119 // initial map and its origin
343 root 1.154 maptile *map = pl->viewpoint->map;
344     int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
345     int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
346 root 1.119 int max_distance = 8; // limit maximum path length to something generous
347 elmex 1.1
348 root 1.119 while (*buf && map && max_distance)
349 elmex 1.1 {
350 root 1.119 int dir = *buf++ - '1';
351 elmex 1.1
352 root 1.183 // due to historical glitches, the mapinfo index and tile index differs
353     static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
354    
355 root 1.178 // maybe we should only allow the four flat directions
356 root 1.185 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
357 root 1.119 {
358 root 1.183 dir = dirmap [dir];
359    
360 root 1.119 if (!map->tile_path [dir])
361     map = 0;
362 root 1.120 else if (map->tile_available (dir, false))
363 root 1.119 {
364     maptile *neigh = map->tile_map [dir];
365 elmex 1.1
366 root 1.119 switch (dir)
367     {
368     case 0: mapy -= neigh->height; break;
369     case 2: mapy += map ->height; break;
370     case 3: mapx -= neigh->width ; break;
371     case 1: mapx += map ->width ; break;
372     }
373 elmex 1.1
374 root 1.119 map = neigh;
375     --max_distance;
376 elmex 1.1 }
377 root 1.119 else
378     return 0;
379     }
380     else
381     max_distance = 0;
382     }
383    
384     if (!max_distance)
385     send_packet_printf ("mapinfo %s error", token);
386 root 1.120 else if (!map || !map->path)
387 root 1.119 send_packet_printf ("mapinfo %s nomap", token);
388     else
389     {
390     int flags = 0;
391    
392 root 1.183 // due to historical glitches, the bit ordering and map index ordering differs
393 root 1.185 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
394     if (map->tile_path [TILE_EAST ]) flags |= 0x02;
395     if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
396     if (map->tile_path [TILE_WEST ]) flags |= 0x08;
397 root 1.178 // these two are debatable
398 root 1.185 if (map->tile_path [TILE_UP ]) flags |= 0x10;
399     if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
400 root 1.119
401     send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
402     }
403    
404     return 1;
405     }
406 elmex 1.1
407 root 1.119 void
408     client::mapinfo_queue_run ()
409     {
410     if (mapinfo_queue.empty () || !pl)
411     return;
412    
413     for (int i = 0; i < mapinfo_queue.size (); ++i)
414     if (mapinfo_try (mapinfo_queue [i]))
415     {
416     free (mapinfo_queue [i]);
417     mapinfo_queue.erase (i);
418     }
419     else
420     ++i;
421     }
422    
423     void
424     MapInfoCmd (char *buf, int len, player *pl)
425     {
426     // <mapinfo tag spatial tile-path
427     // >mapinfo tag spatial flags x y w h hash
428    
429     char *token = buf;
430 elmex 1.1
431 root 1.119 if (!(buf = strchr (buf, ' ')))
432     return;
433 elmex 1.1
434 root 1.119 if (!strncmp (buf, " spatial ", 9))
435     {
436     char *copy = strdup (token);
437     copy [buf - token] = 0;
438 root 1.16
439 root 1.119 #if 0
440     // this makes only sense when we flush the buffer immediately
441     if (pl->ns->mapinfo_try (copy))
442     free (copy);
443 elmex 1.1 else
444 root 1.119 #endif
445     pl->ns->mapinfo_queue.push_back (copy);
446 elmex 1.1 }
447     else
448 root 1.119 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
449 elmex 1.1 }
450    
451 root 1.83 /** This is the Setup cmd */
452 root 1.16 void
453 root 1.41 SetUp (char *buf, int len, client * ns)
454 elmex 1.1 {
455 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
456 elmex 1.1 }
457    
458     /**
459     * The client has requested to be added to the game.
460     * This is what takes care of it. We tell the client how things worked out.
461     * I am not sure if this file is the best place for this function. however,
462     * it either has to be here or init_sockets needs to be exported.
463     */
464 root 1.16 void
465 root 1.77 AddMeCmd (char *buf, int len, client *ns)
466 elmex 1.1 {
467 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
468 elmex 1.1 }
469    
470 root 1.155 //+GPL
471    
472 elmex 1.1 /**
473     * This handles the general commands from the client (ie, north, fire, cast,
474     * etc.)
475     */
476 root 1.16 void
477     PlayerCmd (char *buf, int len, player *pl)
478 elmex 1.1 {
479 root 1.16 /* Check if there is a count. In theory, a zero count could also be
480     * sent, so check for that also.
481     */
482     if (atoi (buf) || buf[0] == '0')
483     {
484     pl->count = atoi ((char *) buf);
485 root 1.44
486 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
487     if (!buf)
488 root 1.44 return;
489    
490 root 1.16 buf++;
491 elmex 1.1 }
492 root 1.44
493 root 1.151 execute_newserver_command (pl->ob, (char *)buf);
494 root 1.44
495 root 1.16 /* Perhaps something better should be done with a left over count.
496     * Cleaning up the input should probably be done first - all actions
497     * for the command that issued the count should be done before any other
498     * commands.
499     */
500     pl->count = 0;
501 elmex 1.1 }
502    
503     /** This is a reply to a previous query. */
504 root 1.16 void
505 root 1.49 ReplyCmd (char *buf, int len, client *ns)
506 elmex 1.1 {
507 root 1.50 if (ns->state == ST_CUSTOM)
508     {
509     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
510     return;
511     }
512    
513 root 1.49 if (!ns->pl)
514     return; //TODO: depends on the exact reply we are after
515     //TODO: but right now, we always have a ns->pl
516    
517     player *pl = ns->pl;
518    
519 root 1.16 /* This is to synthesize how the data would be stored if it
520 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
521 root 1.16 * once all the X11 code is removed from the server.
522     *
523     * We pass 13 to many of the functions because this way they
524     * think it was the carriage return that was entered, and the
525     * function then does not try to do additional input.
526     */
527     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
528    
529     /* this avoids any hacking here */
530    
531 root 1.50 switch (ns->state)
532 root 1.16 {
533 root 1.44 case ST_PLAYING:
534     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
535     break;
536    
537     case ST_GET_PARTY_PASSWORD: /* Get password for party */
538     receive_party_password (pl->ob, 13);
539     break;
540 elmex 1.1
541 root 1.44 default:
542 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
543 elmex 1.1 }
544     }
545    
546     /**
547 root 1.169 * Client tells its version info.
548 elmex 1.1 */
549 root 1.16 void
550 root 1.169 VersionCmd (char *buf, int len, client *ns)
551 elmex 1.1 {
552 root 1.169 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
553 elmex 1.1 }
554    
555     /** sound related functions. */
556 root 1.16 void
557 root 1.41 SetSound (char *buf, int len, client * ns)
558 elmex 1.1 {
559 root 1.16 ns->sound = atoi (buf);
560 elmex 1.1 }
561    
562     /** client wants the map resent */
563 root 1.16 void
564     MapRedrawCmd (char *buf, int len, player *pl)
565 elmex 1.1 {
566     /* This function is currently disabled; just clearing the map state results in
567     * display errors. It should clear the cache and send a newmap command.
568     * Unfortunately this solution does not work because some client versions send
569     * a mapredraw command after receiving a newmap command.
570     */
571     }
572    
573     /**
574     * Moves an object (typically, container to inventory).
575     * syntax is: move (to) (tag) (nrof)
576     */
577 root 1.16 void
578     MoveCmd (char *buf, int len, player *pl)
579 elmex 1.1 {
580 root 1.129 int to, tag, nrof;
581 elmex 1.1
582 root 1.129 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
583 root 1.16 {
584 root 1.129 LOG (llevError, "Incomplete move command: %s\n", buf);
585     return;
586 elmex 1.1 }
587 root 1.44
588 root 1.129 esrv_move_object (pl->ob, to, tag, nrof);
589 elmex 1.1 }
590    
591     /******************************************************************************
592     *
593     * Start of commands the server sends to the client.
594     *
595     ******************************************************************************/
596    
597     /**
598     * Asks the client to query the user. This way, the client knows
599     * it needs to send something back (vs just printing out a message)
600     */
601 root 1.16 void
602 root 1.82 send_query (client *ns, uint8 flags, const char *text)
603 elmex 1.1 {
604 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
605 elmex 1.1 }
606    
607 root 1.91 /**
608     * Get player's current range attack in obuf.
609     */
610     static void
611 root 1.95 rangetostring (player *pl, char *obuf)
612 root 1.91 {
613 root 1.149 dynbuf_text &buf = msg_dynbuf; buf.clear ();
614 root 1.91
615 root 1.167 #if 0
616     // print ranged/chosen_skill etc. objects every call
617     printf ("%s %s => %s (%s)\n",
618 root 1.166 pl->ranged_ob ? &pl->ranged_ob->name : "-",
619     pl->combat_ob ? &pl->combat_ob->name : "-",
620     pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
621     pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
622     );
623 root 1.167 #endif
624 root 1.166
625 root 1.93 if (pl->ranged_ob)
626 root 1.96 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
627 root 1.93
628     if (pl->combat_ob)
629 root 1.96 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
630 root 1.91
631 root 1.104 #if 0
632 root 1.99 //TODO: remove this when slot system is working, this is only for debugging
633     if (pl->ob->chosen_skill)
634     buf << " Skill*: " << pl->ob->chosen_skill->name;
635 root 1.104 #endif
636 root 1.99
637 root 1.96 //TODO: maybe golem should become the current_weapon, quite simply?
638 root 1.91 if (pl->golem)
639 root 1.96 buf << " Golem*: " << pl->golem->name;
640 root 1.91
641 root 1.109 buf << '\0';
642 root 1.94 buf.linearise (obuf);
643 root 1.91 }
644    
645 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
646 root 1.12 Old = New; \
647 root 1.28 sl << uint8 (Type) << uint64 (New); \
648 root 1.12 }
649 elmex 1.1
650     #define AddIfInt(Old,New,Type) if (Old != New) {\
651 root 1.12 Old = New; \
652 root 1.28 sl << uint8 (Type) << uint32 (New); \
653 root 1.12 }
654 elmex 1.1
655     #define AddIfShort(Old,New,Type) if (Old != New) {\
656 root 1.12 Old = New; \
657 root 1.28 sl << uint8 (Type) << uint16 (New); \
658 root 1.12 }
659 elmex 1.1
660 root 1.98 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
661 root 1.12 Old = New; \
662 root 1.98 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
663 root 1.12 }
664 elmex 1.1
665     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
666 root 1.28 free(Old); Old = strdup (New);\
667     sl << uint8 (Type) << data8 (New); \
668 root 1.12 }
669 elmex 1.1
670     /**
671     * Sends a statistics update. We look at the old values,
672     * and only send what has changed. Stat mapping values are in newclient.h
673     * Since this gets sent a lot, this is actually one of the few binary
674     * commands for now.
675     */
676 root 1.16 void
677     esrv_update_stats (player *pl)
678 elmex 1.1 {
679 root 1.61 client *ns = pl->ns;
680     if (!ns)
681     return;
682    
683 root 1.101 object *ob = pl->observe;
684 root 1.61 if (!ob)
685 root 1.53 return;
686    
687 root 1.106 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
688    
689 root 1.47 packet sl ("stats");
690 elmex 1.1
691 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
692     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
693     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
694     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
695     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
696     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
697     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
698     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
699     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
700     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
701     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
702     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
703     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
704 root 1.22
705 root 1.172 for (int s = 0; s < CS_NUM_SKILLS; s++)
706 root 1.138 if (object *skill = opl->last_skill_ob [s])
707 root 1.61 if (skill->stats.exp != ns->last_skill_exp [s])
708     {
709     ns->last_skill_exp [s] = skill->stats.exp;
710    
711     /* Always send along the level if exp changes. This is only
712     * 1 extra byte, but keeps processing simpler.
713     */
714 root 1.172 sl << uint8 (CS_STAT_SKILLINFO + s)
715 root 1.61 << uint8 (skill->level)
716     << uint64 (skill->stats.exp);
717     }
718 root 1.28
719 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
720     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
721     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
722     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
723     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
724 root 1.159 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
725 root 1.61 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
726 root 1.159 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
727 root 1.61 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
728 root 1.22
729 root 1.174 int flags = (opl->fire_on ? SF_FIREON : 0)
730     | (opl->run_on ? SF_RUNON : 0);
731 root 1.16
732 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
733 root 1.22
734 root 1.160 for (int i = 0; i < NROFATTACKS; i++)
735 root 1.173 /* Skip ones we won't send */
736     if (atnr_cs_stat[i] >= 0)
737 root 1.160 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
738 root 1.22
739 root 1.50 if (pl->ns->monitor_spells)
740 root 1.16 {
741 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
742     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
743     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
744 root 1.16 }
745 root 1.22
746 root 1.174 char buf[MAX_BUF];
747 root 1.106 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
748 root 1.61 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
749     set_title (ob, buf);
750     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
751 root 1.16
752     /* Only send it away if we have some actual data */
753 root 1.34 if (sl.length () > 6)
754 root 1.61 ns->send_packet (sl);
755 elmex 1.1 }
756    
757     /**
758     * Tells the client that here is a player it should start using.
759     */
760 root 1.16 void
761 root 1.126 esrv_new_player (player *pl)
762 elmex 1.1 {
763 root 1.126 sint32 weight = pl->ob->client_weight ();
764    
765 root 1.47 packet sl ("player");
766 elmex 1.1
767 root 1.28 sl << uint32 (pl->ob->count)
768     << uint32 (weight)
769 root 1.69 << uint32 (pl->ob->face)
770 root 1.28 << data8 (pl->ob->name);
771 root 1.16
772 root 1.61 pl->ns->last_weight = weight;
773 root 1.50 pl->ns->send_packet (sl);
774 elmex 1.1 }
775    
776     /******************************************************************************
777     *
778     * Start of map related commands.
779     *
780     ******************************************************************************/
781    
782     /** Clears a map cell */
783 root 1.16 static void
784 root 1.70 map_clearcell (struct MapCell *cell, int count)
785 elmex 1.1 {
786 root 1.75 cell->faces[0] = 0;
787     cell->faces[1] = 0;
788     cell->faces[2] = 0;
789     cell->smooth[0] = 0;
790     cell->smooth[1] = 0;
791     cell->smooth[2] = 0;
792     cell->count = count;
793     cell->stat_hp = 0;
794     cell->flags = 0;
795     cell->player = 0;
796 elmex 1.1 }
797    
798     #define MAX_LAYERS 3
799    
800     /**
801     * Removes the need to replicate the same code for each layer.
802     * this returns true if this space is now in fact different than
803     * it was.
804     * sl is the socklist this data is going into.
805     * ns is the socket we are working on - all the info we care
806     * about is in this socket structure, so now need not pass the
807     * entire player object.
808     * layer is the layer to update, with 2 being the floor and 0 the
809     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
810     * take. Interesting to note that before this function, the map1 function
811     * numbers the spaces differently - I think this was a leftover from
812     * the map command, where the faces stack up. Sinces that is no longer
813     * the case, it seems to make more sense to have these layer values
814     * actually match.
815     */
816 root 1.16 static int
817 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
818 elmex 1.1 {
819 root 1.75 object *ob = ms.faces_obj [layer];
820 root 1.16
821     /* If there is no object for this space, or if the face for the object
822     * is the blank face, set the face number to zero.
823     * else if we have the stored head object for this space, that takes
824     * precedence over the other object for this space.
825     * otherwise, we do special head processing
826     */
827 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
828 root 1.16
829     /* We've gotten what face we want to use for the object. Now see if
830     * if it has changed since we last sent it to the client.
831     */
832 root 1.75 if (lastcell.faces[layer] != face_num)
833 root 1.16 {
834 root 1.75 lastcell.faces[layer] = face_num;
835 root 1.73
836 root 1.74 if (!ns.faces_sent[face_num])
837 root 1.73 if (ob)
838     ns.send_faces (ob);
839     else
840 root 1.116 ns.send_face (face_num, 10);
841 root 1.28
842     sl << uint16 (face_num);
843 root 1.16 return 1;
844 elmex 1.1 }
845 root 1.28
846 root 1.16 /* Nothing changed */
847     return 0;
848 elmex 1.1 }
849    
850     /**
851 root 1.101 * Draws client map.
852 elmex 1.1 */
853 root 1.16 void
854 root 1.101 draw_client_map (player *pl)
855 elmex 1.1 {
856 root 1.154 object *ob = pl->viewpoint;
857     if (!pl->observe->active)
858 root 1.101 return;
859    
860     /* If player is just joining the game, he isn't here yet, so the map
861     * can get swapped out. If so, don't try to send them a map. All will
862     * be OK once they really log in.
863     */
864 root 1.181 if (!ob->map || ob->map->state != MAP_ACTIVE)
865 root 1.101 return;
866    
867 root 1.141 int startlen, oldlen;
868 root 1.16
869 root 1.101 check_map_change (pl);
870 root 1.180 pl->ob->prefetch_surrounding_maps ();
871 root 1.16
872 root 1.101 /* do LOS after calls to update_position */
873 root 1.143 /* unfortunately, we need to udpate los when observing, currently */
874 root 1.154 if (pl->do_los || pl->viewpoint != pl->ob)
875 root 1.101 {
876     pl->do_los = 0;
877 root 1.143 pl->update_los ();
878 root 1.101 }
879    
880     /**
881     * This function uses the new map1 protocol command to send the map
882     * to the client. It is necessary because the old map command supports
883     * a maximum map size of 15x15.
884     * This function is much simpler than the old one. This is because
885     * the old function optimized to send as few face identifiers as possible,
886     * at the expense of sending more coordinate location (coordinates were
887     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
888     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
889     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
890     * and use the other 4 bits for other informatiion. For full documentation
891     * of what we send, see the doc/Protocol file.
892     * I will describe internally what we do:
893     * the ns->lastmap shows how the map last looked when sent to the client.
894     * in the lastmap structure, there is a cells array, which is set to the
895     * maximum viewable size (As set in config.h).
896     * in the cells, there are faces and a count value.
897     * we use the count value to hold the darkness value. If -1, then this space
898     * is not viewable.
899     * we use faces[0] faces[1] faces[2] to hold what the three layers
900     * look like.
901     */
902 root 1.58
903 root 1.101 client &socket = *pl->ns;
904 root 1.16
905 root 1.177 packet sl ("map1a");
906 root 1.28
907 root 1.34 startlen = sl.length ();
908 root 1.25
909 root 1.141 int hx = socket.mapx / 2;
910     int hy = socket.mapy / 2;
911 root 1.76
912 root 1.144 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
913     int ax = dx + hx;
914     int ay = dy + hy;
915    
916 root 1.145 int mask = (ax << 10) | (ay << 4);
917 root 1.144 MapCell &lastcell = socket.lastmap.cells[ax][ay];
918    
919     /* If the coordinates are not valid, or it is too dark to see,
920     * we tell the client as such
921     */
922     if (!m)
923     {
924     /* space is out of map. Update space and clear values
925     * if this hasn't already been done. If the space is out
926     * of the map, it shouldn't have a head.
927     */
928     if (lastcell.count != -1)
929     {
930     sl << uint16 (mask);
931     map_clearcell (&lastcell, -1);
932     }
933    
934     continue;
935     }
936 root 1.162
937 root 1.144 int d = pl->blocked_los_uc (dx, dy);
938    
939     if (d > 3)
940     {
941     /* This block deals with spaces that are not visible for whatever
942     * reason. Still may need to send the head for this space.
943     */
944     if (lastcell.count != -1
945 root 1.194 || lastcell.faces[0]
946     || lastcell.faces[1]
947 root 1.144 || lastcell.faces[2]
948 root 1.194 || lastcell.stat_hp
949     || lastcell.flags
950 root 1.144 || lastcell.player)
951     sl << uint16 (mask);
952    
953     /* properly clear a previously sent big face */
954     map_clearcell (&lastcell, -1);
955     }
956     else
957     {
958     /* In this block, the space is visible.
959     */
960    
961     /* Rather than try to figure out what everything that we might
962     * need to send is, then form the packet after that,
963     * we presume that we will in fact form a packet, and update
964     * the bits by what we do actually send. If we send nothing,
965     * we just back out sl.length () to the old value, and no harm
966     * is done.
967     * I think this is simpler than doing a bunch of checks to see
968     * what if anything we need to send, setting the bits, then
969     * doing those checks again to add the real data.
970     */
971     oldlen = sl.length ();
972    
973     sl << uint16 (mask);
974    
975     unsigned char dummy;
976     unsigned char *last_ext = &dummy;
977    
978     /* Darkness changed */
979 root 1.146 if (lastcell.count != d)
980 root 1.144 {
981     mask |= 0x8;
982    
983 root 1.148 *last_ext |= 0x80;
984     last_ext = &sl[sl.length ()];
985     sl << uint8 (d);
986 root 1.144 }
987    
988     lastcell.count = d;
989    
990     mapspace &ms = m->at (nx, ny);
991     ms.update ();
992    
993 root 1.148 // extmap handling
994     uint8 stat_hp = 0;
995     uint8 stat_width = 0;
996     uint8 flags = 0;
997     tag_t player = 0;
998    
999     // send hp information, if applicable
1000     if (object *op = ms.faces_obj [0])
1001     if (op->is_head () && !op->invisible)
1002     {
1003     if (op->stats.maxhp > op->stats.hp
1004     && op->stats.maxhp > 0
1005     && (op->type == PLAYER
1006     || op->type == DOOR // does not work, have maxhp 0
1007 root 1.171 || op->flag [FLAG_MONSTER]
1008     || op->flag [FLAG_ALIVE]
1009     || op->flag [FLAG_GENERATOR]))
1010 root 1.16 {
1011 root 1.148 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1012     stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1013 root 1.16 }
1014 root 1.12
1015 root 1.148 if (expect_false (op->has_dialogue ()))
1016     flags |= 1;
1017 root 1.144
1018 root 1.148 if (expect_false (op->type == PLAYER))
1019     player = op == ob ? pl->ob->count
1020     : op == pl->ob ? ob->count
1021     : op->count;
1022     }
1023 root 1.144
1024 root 1.148 if (expect_false (lastcell.stat_hp != stat_hp))
1025     {
1026     lastcell.stat_hp = stat_hp;
1027 root 1.144
1028 root 1.148 mask |= 0x8;
1029     *last_ext |= 0x80;
1030     last_ext = &sl[sl.length ()];
1031 root 1.144
1032 root 1.148 sl << uint8 (5) << uint8 (stat_hp);
1033 root 1.144
1034 root 1.148 if (stat_width > 1)
1035 root 1.144 {
1036     *last_ext |= 0x80;
1037     last_ext = &sl[sl.length ()];
1038    
1039 root 1.148 sl << uint8 (6) << uint8 (stat_width);
1040 root 1.144 }
1041 root 1.148 }
1042    
1043     if (expect_false (lastcell.player != player))
1044     {
1045     lastcell.player = player;
1046    
1047     mask |= 0x8;
1048     *last_ext |= 0x80;
1049     last_ext = &sl[sl.length ()];
1050    
1051     sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1052     }
1053 root 1.144
1054 root 1.148 if (expect_false (lastcell.flags != flags))
1055     {
1056     lastcell.flags = flags;
1057 root 1.144
1058 root 1.148 mask |= 0x8;
1059     *last_ext |= 0x80;
1060     last_ext = &sl[sl.length ()];
1061 root 1.144
1062 root 1.148 sl << uint8 (8) << uint8 (flags);
1063 root 1.144 }
1064    
1065 root 1.148 // faces
1066    
1067 root 1.144 /* Floor face */
1068     if (update_space (sl, socket, ms, lastcell, 2))
1069     mask |= 0x4;
1070    
1071     /* Middle face */
1072     if (update_space (sl, socket, ms, lastcell, 1))
1073     mask |= 0x2;
1074    
1075     if (expect_false (ob->invisible)
1076     && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1077     && ms.player () == ob)
1078     {
1079     // force player to be visible to himself if invisible
1080     if (lastcell.faces[0] != ob->face)
1081     {
1082     lastcell.faces[0] = ob->face;
1083 root 1.25
1084 root 1.75 mask |= 0x1;
1085 root 1.144 sl << uint16 (ob->face);
1086 root 1.25
1087 root 1.144 socket.send_faces (ob);
1088     }
1089     }
1090     /* Top face */
1091     else if (update_space (sl, socket, ms, lastcell, 0))
1092     mask |= 0x1;
1093    
1094     /* Check to see if we are in fact sending anything for this
1095     * space by checking the mask. If so, update the mask.
1096     * if not, reset the len to that from before adding the mask
1097     * value, so we don't send those bits.
1098     */
1099     if (mask & 0xf)
1100     sl[oldlen + 1] = mask & 0xff;
1101     else
1102     sl.reset (oldlen);
1103     } /* else this is a viewable space */
1104     ordered_mapwalk_end
1105 root 1.16
1106 root 1.84 socket.flush_fx ();
1107    
1108 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1109 root 1.16 {
1110 root 1.37 socket.send_packet (sl);
1111 root 1.16 socket.sent_scroll = 0;
1112 elmex 1.1 }
1113     }
1114    
1115     /**
1116     * This looks for any spells the player may have that have changed their stats.
1117     * it then sends an updspell packet for each spell that has changed in this way
1118     */
1119 root 1.16 void
1120     esrv_update_spells (player *pl)
1121     {
1122 root 1.53 if (!pl->ns)
1123     return;
1124    
1125 root 1.160 pl->ns->update_spells = false;
1126    
1127 root 1.50 if (!pl->ns->monitor_spells)
1128 root 1.16 return;
1129 root 1.28
1130     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1131 root 1.163 if (spell->type == SPELL)
1132     {
1133     int flags = 0;
1134     int val;
1135    
1136     /* check if we need to update it */
1137     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1138     if (spell->cached_sp != val)
1139     {
1140     spell->cached_sp = val;
1141     flags |= UPD_SP_MANA;
1142     }
1143    
1144     val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1145     if (spell->cached_grace != val)
1146     {
1147     spell->cached_grace = val;
1148     flags |= UPD_SP_GRACE;
1149     }
1150    
1151     val = casting_level (pl->ob, spell);
1152     if (spell->cached_eat != val)
1153     {
1154     spell->cached_eat = val;
1155     flags |= UPD_SP_LEVEL;
1156     }
1157    
1158     if (flags)
1159     {
1160     packet sl;
1161    
1162     sl << "updspell "
1163     << uint8 (flags)
1164     << uint32 (spell->count);
1165    
1166     if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1167     if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1168     if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1169    
1170     pl->ns->send_packet (sl);
1171     }
1172     }
1173 elmex 1.1 }
1174    
1175 root 1.16 void
1176     esrv_remove_spell (player *pl, object *spell)
1177     {
1178 root 1.50 if (!pl->ns->monitor_spells)
1179 root 1.16 return;
1180 root 1.28
1181 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1182     {
1183     LOG (llevError, "Invalid call to esrv_remove_spell");
1184     return;
1185     }
1186 root 1.27
1187 root 1.47 packet sl ("delspell");
1188 root 1.28
1189 root 1.47 sl << uint32 (spell->count);
1190 root 1.27
1191 root 1.50 pl->ns->send_packet (sl);
1192 elmex 1.1 }
1193    
1194     /* appends the spell *spell to the Socklist we will send the data to. */
1195 root 1.16 static void
1196 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1197 root 1.16 {
1198 root 1.187 int skill = 0;
1199 root 1.16
1200     if (!(spell->name))
1201     {
1202     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1203     return;
1204     }
1205 root 1.27
1206 root 1.16 /* store costs and damage in the object struct, to compare to later */
1207 elmex 1.132 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1208     spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1209 root 1.163 spell->cached_eat = casting_level (pl->ob, spell);
1210 elmex 1.1
1211 root 1.16 /* figure out which skill it uses, if it uses one */
1212     if (spell->skill)
1213 root 1.139 if (object *tmp = pl->find_skill (spell->skill))
1214 root 1.172 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1215 elmex 1.1
1216 root 1.69 // spells better have a face
1217     if (!spell->face)
1218     {
1219     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1220     spell->face = face_find ("burnout.x11", blank_face);
1221     }
1222    
1223 root 1.117 pl->ns->send_face (spell->face);
1224    
1225 root 1.27 /* send the current values */
1226     sl << uint32 (spell->count)
1227     << uint16 (spell->level)
1228     << uint16 (spell->casting_time)
1229 elmex 1.132 << uint16 (spell->cached_sp)
1230     << uint16 (spell->cached_grace)
1231     << uint16 (spell->cached_eat)
1232 root 1.27 << uint8 (skill)
1233     << uint32 (spell->path_attuned)
1234 root 1.69 << uint32 (spell->face)
1235 root 1.192 << data8 (spell->name);
1236    
1237     if (pl->ns->monitor_spells < 2)
1238     sl << data16 (spell->msg);
1239 elmex 1.1 }
1240    
1241     /**
1242 root 1.194 * This tells the client to add the spell *ob, if *ob is NULL, then add
1243 elmex 1.1 * all spells in the player's inventory.
1244     */
1245 root 1.16 void
1246     esrv_add_spells (player *pl, object *spell)
1247     {
1248     if (!pl)
1249     {
1250     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1251     return;
1252     }
1253 root 1.28
1254 root 1.50 if (!pl->ns->monitor_spells)
1255 root 1.16 return;
1256 root 1.28
1257 root 1.47 packet sl ("addspell");
1258 root 1.28
1259 root 1.16 if (!spell)
1260     {
1261 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1262 root 1.16 {
1263 root 1.194 /* were we to simply keep appending data here, we could exceed
1264 root 1.16 * MAXSOCKBUF if the player has enough spells to add, we know that
1265     * append_spells will always append 19 data bytes, plus 4 length
1266     * bytes and 3 strings (because that is the spec) so we need to
1267 root 1.194 * check that the length of those 3 strings, plus the 23 bytes,
1268 root 1.16 * won't take us over the length limit for the socket, if it does,
1269 root 1.194 * we need to send what we already have, and restart packet formation
1270 root 1.16 */
1271 root 1.117 if (spell->type != SPELL)
1272     continue;
1273    
1274 root 1.16 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1275     * to show add_spell is 26 bytes + 2 strings. However, the overun
1276     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1277     * like it will fix this
1278     */
1279 root 1.118 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1280 root 1.16 {
1281 root 1.117 pl->ns->flush_fx ();
1282 root 1.50 pl->ns->send_packet (sl);
1283 root 1.34
1284     sl.reset ();
1285     sl << "addspell ";
1286 root 1.16 }
1287 root 1.27
1288     append_spell (pl, sl, spell);
1289 root 1.16 }
1290     }
1291     else if (spell->type != SPELL)
1292     {
1293     LOG (llevError, "Asked to send a non-spell object as a spell");
1294     return;
1295     }
1296     else
1297 root 1.27 append_spell (pl, sl, spell);
1298    
1299 root 1.118 if (sl.length () > MAXSOCKBUF)
1300 root 1.176 cleanup ("buffer overflow in esrv_add_spells!");
1301 root 1.27
1302 root 1.16 /* finally, we can send the packet */
1303 root 1.117 pl->ns->flush_fx ();
1304 root 1.50 pl->ns->send_packet (sl);
1305 elmex 1.1 }
1306 root 1.28
1307 root 1.155 //-GPL
1308