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Revision: 1.25
Committed: Thu Sep 21 14:51:16 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +38 -48 lines
Log Message:
indent, properly clear map

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     * esrv_map_doneredraw finishes the map update, and ships across the
47     * map updates.
48     *
49     */
50    
51     #include <global.h>
52     #include <sproto.h>
53    
54     #include <newclient.h>
55     #include <newserver.h>
56     #include <living.h>
57     #include <commands.h>
58    
59     /* This block is basically taken from socket.c - I assume if it works there,
60     * it should work here.
61     */
62 root 1.16 #ifndef WIN32 /* ---win32 exclude unix headers */
63     # include <sys/types.h>
64     # include <sys/time.h>
65     # include <sys/socket.h>
66     # include <netinet/in.h>
67     # include <netdb.h>
68 elmex 1.1 #endif /* win32 */
69    
70     #ifdef HAVE_UNISTD_H
71 root 1.16 # include <unistd.h>
72 elmex 1.1 #endif
73    
74     #ifdef HAVE_SYS_TIME_H
75 root 1.16 # include <sys/time.h>
76 elmex 1.1 #endif
77    
78     #include "sounds.h"
79    
80     /**
81     * This table translates the attack numbers as used within the
82     * program to the value we use when sending STATS command to the
83     * client. If a value is -1, then we don't send that to the
84     * client.
85     */
86 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
87     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
88     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
89     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
90     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
91     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
92     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
93     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
94     -1 /* Chaos */ , -1 /* Counterspell */ ,
95     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
96     CS_STAT_RES_BLIND,
97     -1, /* Internal */
98     -1, /* life stealing */
99     -1 /* Disease - not fully done yet */
100 elmex 1.1 };
101    
102 root 1.2 static void
103 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
104 root 1.2 {
105 root 1.16 struct Map newmap;
106     int x, y, mx, my;
107 root 1.2
108 root 1.16 {
109     char buf[MAXSOCKBUF];
110 root 1.2
111 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
112     Write_String_To_Socket (ns, buf, strlen (buf));
113     }
114 root 1.2
115 root 1.16 /* If we are using the Map1aCmd, we may in fact send
116     * head information that is outside the viewable map.
117     * So set the mx,my to the max value we want to
118     * look for. Removed code to do so - it caused extra
119     * complexities for the client, and probably doesn't make
120     * that much difference in bandwidth.
121     */
122     mx = ns->mapx;
123     my = ns->mapy;
124 root 1.2
125 root 1.16 if (ns->mapmode == Map1aCmd)
126     {
127     mx += MAX_HEAD_OFFSET;
128     my += MAX_HEAD_OFFSET;
129 root 1.2 }
130    
131 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
132     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
133     * if the destination x or y coordinate is outside the viewable
134     * area, we clear the values - otherwise, the old values
135     * are preserved, and the check_head thinks it needs to clear them.
136     */
137     for (x = 0; x < mx; x++)
138     {
139     for (y = 0; y < my; y++)
140     {
141     if (x >= ns->mapx || y >= ns->mapy)
142 root 1.25 /* clear cells outside the viewable area */
143     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
144 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
145 root 1.25 /* clear newly visible tiles within the viewable area */
146     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
147 root 1.16 else
148 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
149 root 1.12 }
150 root 1.2 }
151    
152 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
153 root 1.2
154 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
155     * empty).
156     */
157     ns->sent_scroll = 1;
158 root 1.2 }
159    
160 root 1.7 static void
161     clear_map (player *pl)
162     {
163 root 1.16 NewSocket & socket = pl->socket;
164 root 1.7
165     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
166    
167     if (socket.newmapcmd == 1)
168     Write_String_To_Socket (&socket, "newmap", 6);
169    
170 root 1.16 socket.update_look = 1;
171 root 1.7 socket.look_position = 0;
172     }
173    
174 elmex 1.1 /** check for map change and send new map data */
175     static void
176     check_map_change (player *pl)
177     {
178 root 1.16 NewSocket & socket = pl->socket;
179 root 1.2 object *ob = pl->ob;
180 root 1.16 char buf[MAX_BUF]; /* eauugggh */
181 elmex 1.1
182 root 1.2 if (socket.current_map != ob->map)
183     {
184     socket.current_map = ob->map;
185 elmex 1.1
186 root 1.7 clear_map (pl);
187 elmex 1.1
188 root 1.2 if (socket.mapinfocmd)
189 elmex 1.1 {
190 root 1.16 if (ob->map && ob->map->path[0])
191 root 1.2 {
192     int flags = 0;
193 elmex 1.1
194 root 1.16 if (ob->map->tile_path[0])
195     flags |= 1;
196     if (ob->map->tile_path[1])
197     flags |= 2;
198     if (ob->map->tile_path[2])
199     flags |= 4;
200     if (ob->map->tile_path[3])
201     flags |= 8;
202 root 1.2
203     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
204 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
205 root 1.2 }
206     else
207     snprintf (buf, MAX_BUF, "mapinfo current");
208 elmex 1.1
209 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
210 root 1.16 }
211 elmex 1.1 }
212 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213     {
214 root 1.7 int dx = ob->x - socket.current_x;
215     int dy = ob->y - socket.current_y;
216    
217     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 root 1.7 else
220     {
221     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222     socket.update_look = 1;
223     socket.look_position = 0;
224     }
225 root 1.2 }
226    
227     socket.current_x = ob->x;
228     socket.current_y = ob->y;
229 elmex 1.1 }
230    
231 root 1.16 void
232     ExtCmd (char *buf, int len, player *pl)
233 elmex 1.1 {
234 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
235 elmex 1.1 }
236    
237 root 1.16 void
238     MapInfoCmd (char *buf, int len, player *pl)
239 elmex 1.1 {
240     // <mapinfo tag spatial tile-path
241     // >mapinfo tag spatial flags x y w h hash
242 root 1.16
243 pippijn 1.15 char bigbuf[MAX_BUF], *token;
244 elmex 1.1
245     token = buf;
246     // copy token
247     if (!(buf = strchr (buf, ' ')))
248     return;
249    
250     *buf++ = 0;
251    
252     if (!strncmp (buf, "spatial ", 8))
253     {
254     buf += 8;
255    
256     // initial map and its origin
257 root 1.21 maptile *map = pl->ob->map;
258 elmex 1.1 sint16 dx, dy;
259     int mapx = pl->socket.mapx / 2 - pl->ob->x;
260     int mapy = pl->socket.mapy / 2 - pl->ob->y;
261 root 1.16 int max_distance = 8; // limit maximum path length to something generous
262 elmex 1.1
263     while (*buf && map && max_distance)
264     {
265     int dir = *buf++;
266    
267     switch (dir)
268     {
269 root 1.16 case '1':
270     dx = 0;
271     dy = -1;
272     map = get_map_from_coord (map, &dx, &dy);
273     map && (mapy -= map->height);
274     break;
275     case '2':
276     mapx += map->width;
277     dx = map->width;
278     dy = 0;
279     map = get_map_from_coord (map, &dx, &dy);
280     break;
281     case '3':
282     mapy += map->height;
283     dx = 0;
284     dy = map->height;
285     map = get_map_from_coord (map, &dx, &dy);
286     break;
287     case '4':
288     dx = -1;
289     dy = 0;
290     map = get_map_from_coord (map, &dx, &dy);
291     map && (mapx -= map->width);
292     break;
293 elmex 1.1 }
294    
295     --max_distance;
296     }
297    
298     if (!max_distance)
299     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
300 root 1.16 else if (map && map->path[0])
301 elmex 1.1 {
302     int flags = 0;
303    
304 root 1.16 if (map->tile_path[0])
305     flags |= 1;
306     if (map->tile_path[1])
307     flags |= 2;
308     if (map->tile_path[2])
309     flags |= 4;
310     if (map->tile_path[3])
311     flags |= 8;
312    
313     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
314 elmex 1.1 }
315     else
316     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
317     }
318     else
319     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
320 root 1.16
321 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
322     }
323    
324     /** This is the Setup cmd - easy first implementation */
325 root 1.16 void
326     SetUp (char *buf, int len, NewSocket * ns)
327 elmex 1.1 {
328 root 1.16 int s, slen;
329     char *cmd, *param, cmdback[HUGE_BUF];
330    
331     /* run through the cmds of setup
332     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
333     *
334     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
335     * The client then must sort this out
336     */
337    
338     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
339     strcpy (cmdback, "setup");
340     for (s = 0; s < len;)
341     {
342 elmex 1.1
343 root 1.16 cmd = &buf[s];
344 root 1.12
345 root 1.16 /* find the next space, and put a null there */
346     for (; buf[s] && buf[s] != ' '; s++);
347     buf[s++] = 0;
348     while (buf[s] == ' ')
349     s++;
350    
351     if (s >= len)
352     break;
353    
354     param = &buf[s];
355 root 1.12
356 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
357     buf[s++] = 0;
358     while (buf[s] == ' ')
359     s++;
360    
361     slen = strlen (cmdback);
362     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
364     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
365 root 1.12
366 root 1.16 if (!strcmp (cmd, "sound"))
367     {
368     ns->sound = atoi (param);
369     safe_strcat (cmdback, param, &slen, HUGE_BUF);
370     }
371     else if (!strcmp (cmd, "exp64"))
372     {
373     ns->exp64 = atoi (param);
374     safe_strcat (cmdback, param, &slen, HUGE_BUF);
375     }
376     else if (!strcmp (cmd, "spellmon"))
377     {
378     ns->monitor_spells = atoi (param);
379     safe_strcat (cmdback, param, &slen, HUGE_BUF);
380     }
381     else if (!strcmp (cmd, "darkness"))
382     {
383     ns->darkness = atoi (param);
384     safe_strcat (cmdback, param, &slen, HUGE_BUF);
385     }
386     else if (!strcmp (cmd, "map1cmd"))
387     {
388     if (atoi (param))
389     ns->mapmode = Map1Cmd;
390     /* if beyond this size, need to use map1cmd no matter what */
391     if (ns->mapx > 11 || ns->mapy > 11)
392     ns->mapmode = Map1Cmd;
393     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
394     }
395     else if (!strcmp (cmd, "map1acmd"))
396     {
397     if (atoi (param))
398     ns->mapmode = Map1aCmd;
399     /* if beyond this size, need to use map1acmd no matter what */
400     if (ns->mapx > 11 || ns->mapy > 11)
401     ns->mapmode = Map1aCmd;
402     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
403     }
404     else if (!strcmp (cmd, "newmapcmd"))
405     {
406     ns->newmapcmd = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
409     // ns->plugincmd = atoi(param);
410 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
411     }
412     else if (!strcmp (cmd, "mapinfocmd"))
413     {
414     ns->mapinfocmd = atoi (param);
415     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
416     }
417     else if (!strcmp (cmd, "extcmd"))
418     {
419     ns->extcmd = atoi (param);
420     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
421     }
422     else if (!strcmp (cmd, "extmap"))
423     {
424     ns->extmap = atoi (param);
425     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "facecache"))
428     {
429     ns->facecache = atoi (param);
430     safe_strcat (cmdback, param, &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "faceset"))
433     {
434     char tmpbuf[20];
435     int q = atoi (param);
436    
437     if (is_valid_faceset (q))
438     ns->faceset = q;
439     sprintf (tmpbuf, "%d", ns->faceset);
440     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
441     /* if the client is using faceset, it knows about image2 command */
442     ns->image2 = 1;
443     }
444     else if (!strcmp (cmd, "itemcmd"))
445     {
446     /* Version of the item protocol command to use. Currently,
447     * only supported versions are 1 and 2. Using a numeric
448     * value will make it very easy to extend this in the future.
449     */
450     char tmpbuf[20];
451     int q = atoi (param);
452    
453     if (q < 1 || q > 2)
454     {
455     strcpy (tmpbuf, "FALSE");
456     }
457     else
458     {
459     ns->itemcmd = q;
460     sprintf (tmpbuf, "%d", ns->itemcmd);
461     }
462     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "mapsize"))
465     {
466     int x, y = 0;
467     char tmpbuf[MAX_BUF], *cp;
468    
469     x = atoi (param);
470     for (cp = param; *cp != 0; cp++)
471     if (*cp == 'x' || *cp == 'X')
472     {
473     y = atoi (cp + 1);
474     break;
475     }
476     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
477     {
478     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
479     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
480     }
481     else
482     {
483     ns->mapx = x;
484     ns->mapy = y;
485     /* better to send back what we are really using and not the
486     * param as given to us in case it gets parsed differently.
487     */
488     sprintf (tmpbuf, "%dx%d", x, y);
489     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
490     /* If beyond this size and still using orig map command, need to
491     * go to map1cmd.
492     */
493     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
494     ns->mapmode = Map1Cmd;
495     }
496     }
497     else if (!strcmp (cmd, "extendedMapInfos"))
498     {
499     /* Added by tchize
500     * prepare to use the mapextended command
501     */
502     char tmpbuf[20];
503    
504     ns->ext_mapinfos = (atoi (param));
505     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
506     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507     }
508     else if (!strcmp (cmd, "extendedTextInfos"))
509     {
510     /* Added by tchize
511     * prepare to use the extended text commands
512     * Client toggle this to non zero to get exttext
513     */
514     char tmpbuf[20];
515    
516     ns->has_readable_type = (atoi (param));
517     sprintf (tmpbuf, "%d", ns->has_readable_type);
518     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519     }
520     else
521     {
522     /* Didn't get a setup command we understood -
523     * report a failure to the client.
524     */
525     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
526     }
527     } /* for processing all the setup commands */
528     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
529     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
530 elmex 1.1 }
531    
532     /**
533     * The client has requested to be added to the game.
534     * This is what takes care of it. We tell the client how things worked out.
535     * I am not sure if this file is the best place for this function. however,
536     * it either has to be here or init_sockets needs to be exported.
537     */
538 root 1.16 void
539     AddMeCmd (char *buf, int len, NewSocket * ns)
540 elmex 1.1 {
541 root 1.16 Settings oldsettings;
542    
543     oldsettings = settings;
544     if (ns->status != Ns_Add || add_player (ns))
545     {
546     Write_String_To_Socket (ns, "addme_failed", 12);
547     }
548     else
549     {
550     /* Basically, the add_player copies the socket structure into
551     * the player structure, so this one (which is from init_sockets)
552     * is not needed anymore. The write below should still work, as the
553     * stuff in ns is still relevant.
554     */
555     Write_String_To_Socket (ns, "addme_success", 13);
556     socket_info.nconns--;
557     ns->status = Ns_Avail;
558 elmex 1.1 }
559 root 1.16 settings = oldsettings;
560 elmex 1.1 }
561    
562     /** Reply to ExtendedInfos command */
563 root 1.16 void
564     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
565     {
566     char cmdback[MAX_BUF];
567     char command[50];
568     int info, nextinfo;
569    
570     cmdback[0] = '\0';
571     nextinfo = 0;
572 root 1.17
573 root 1.16 while (1)
574     {
575     /* 1. Extract an info */
576     info = nextinfo;
577 root 1.17
578 root 1.16 while ((info < len) && (buf[info] == ' '))
579     info++;
580 root 1.17
581 root 1.16 if (info >= len)
582     break;
583 root 1.17
584 root 1.16 nextinfo = info + 1;
585 root 1.17
586 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
587     nextinfo++;
588 root 1.17
589 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
590     continue;
591 root 1.17
592 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
593 root 1.17
594 root 1.16 /* 2. Interpret info */
595     if (!strcmp ("smooth", command))
596 root 1.17 /* Toggle smoothing */
597     ns->EMI_smooth = !ns->EMI_smooth;
598 root 1.16 else
599 root 1.17 /*bad value */;
600    
601 root 1.16 /*3. Next info */
602     }
603 root 1.17
604 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
605 root 1.17
606 root 1.16 if (ns->EMI_smooth)
607     {
608     strcat (cmdback, " ");
609     strcat (cmdback, "smoothing");
610     }
611 root 1.17
612 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
613 elmex 1.1 }
614 root 1.16
615 elmex 1.1 /*
616     #define MSG_TYPE_BOOK 1
617     #define MSG_TYPE_CARD 2
618     #define MSG_TYPE_PAPER 3
619     #define MSG_TYPE_SIGN 4
620     #define MSG_TYPE_MONUMENT 5
621     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
622 root 1.16
623 elmex 1.1 /** Reply to ExtendedInfos command */
624 root 1.16 void
625     ToggleExtendedText (char *buf, int len, NewSocket * ns)
626     {
627     char cmdback[MAX_BUF];
628     char temp[10];
629     char command[50];
630     int info, nextinfo, i, flag;
631    
632     cmdback[0] = '\0';
633 root 1.17
634 root 1.16 nextinfo = 0;
635     while (1)
636     {
637     /* 1. Extract an info */
638     info = nextinfo;
639 root 1.17
640 root 1.16 while ((info < len) && (buf[info] == ' '))
641     info++;
642 root 1.17
643 root 1.16 if (info >= len)
644     break;
645 root 1.17
646 root 1.16 nextinfo = info + 1;
647 root 1.17
648 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
649     nextinfo++;
650 root 1.17
651 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
652     continue;
653 root 1.17
654 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
655     command[nextinfo - info] = '\0';
656     /* 2. Interpret info */
657     i = sscanf (command, "%d", &flag);
658 root 1.17
659 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
660     ns->supported_readables |= (1 << flag);
661     /*3. Next info */
662     }
663 root 1.17
664 root 1.16 /* Send resulting state */
665     strcpy (cmdback, "ExtendedTextSet");
666 root 1.17
667 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
668     if (ns->supported_readables & (1 << i))
669     {
670     strcat (cmdback, " ");
671     snprintf (temp, sizeof (temp), "%d", i);
672     strcat (cmdback, temp);
673     }
674 root 1.17
675 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
676 elmex 1.1 }
677    
678     /**
679     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
680     * Basically, it makes no sense to wait for the client to request a
681     * a piece of data from us that we know the client wants. So
682     * if we know the client wants it, might as well push it to the
683     * client.
684     */
685 root 1.16 static void
686     SendSmooth (NewSocket * ns, uint16 face)
687     {
688     uint16 smoothface;
689     unsigned char reply[MAX_BUF];
690     SockList sl;
691    
692     /* If we can't find a face, return and set it so we won't try to send this
693     * again.
694     */
695     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
696     {
697    
698     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
699     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
700     return;
701     }
702    
703     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
704     esrv_send_face (ns, smoothface, 0);
705    
706     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707    
708     sl.buf = reply;
709     strcpy ((char *) sl.buf, "smooth ");
710     sl.len = strlen ((char *) sl.buf);
711     SockList_AddShort (&sl, face);
712     SockList_AddShort (&sl, smoothface);
713     Send_With_Handling (ns, &sl);
714 elmex 1.1 }
715    
716     /**
717     * Tells client the picture it has to use
718     * to smooth a picture number given as argument.
719     */
720 root 1.16 void
721     AskSmooth (char *buf, int len, NewSocket * ns)
722     {
723     uint16 facenbr;
724 elmex 1.1
725 root 1.16 facenbr = atoi (buf);
726     SendSmooth (ns, facenbr);
727 elmex 1.1 }
728    
729    
730    
731    
732    
733     /**
734     * This handles the general commands from the client (ie, north, fire, cast,
735     * etc.)
736     */
737 root 1.16 void
738     PlayerCmd (char *buf, int len, player *pl)
739 elmex 1.1 {
740    
741 root 1.16 /* The following should never happen with a proper or honest client.
742     * Therefore, the error message doesn't have to be too clear - if
743     * someone is playing with a hacked/non working client, this gives them
744     * an idea of the problem, but they deserve what they get
745     */
746     if (pl->state != ST_PLAYING)
747     {
748     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
749     return;
750     }
751     /* Check if there is a count. In theory, a zero count could also be
752     * sent, so check for that also.
753     */
754     if (atoi (buf) || buf[0] == '0')
755     {
756     pl->count = atoi ((char *) buf);
757     buf = strchr (buf, ' '); /* advance beyond the numbers */
758     if (!buf)
759     {
760 elmex 1.1 #ifdef ESRV_DEBUG
761 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
762 elmex 1.1 #endif
763 root 1.16 return;
764 root 1.12 }
765 root 1.16 buf++;
766 elmex 1.1 }
767 root 1.16 /* This should not happen anymore. */
768     if (pl->ob->speed_left < -1.0)
769     {
770     LOG (llevError, "Player has negative time - shouldn't do command.\n");
771     }
772     /* In c_new.c */
773     execute_newserver_command (pl->ob, (char *) buf);
774     /* Perhaps something better should be done with a left over count.
775     * Cleaning up the input should probably be done first - all actions
776     * for the command that issued the count should be done before any other
777     * commands.
778     */
779 elmex 1.1
780 root 1.16 pl->count = 0;
781 elmex 1.1
782     }
783    
784    
785     /**
786     * This handles the general commands from the client (ie, north, fire, cast,
787     * etc.). It is a lot like PlayerCmd above, but is called with the
788     * 'ncom' method which gives more information back to the client so it
789     * can throttle.
790     */
791 root 1.16 void
792     NewPlayerCmd (uint8 * buf, int len, player *pl)
793 elmex 1.1 {
794 root 1.16 int time, repeat;
795     short packet;
796     unsigned char command[MAX_BUF];
797     SockList sl;
798    
799     if (len < 7)
800     {
801     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802     return;
803     }
804    
805     packet = GetShort_String (buf);
806     repeat = GetInt_String (buf + 2);
807     /* -1 is special - no repeat, but don't update */
808     if (repeat != -1)
809     {
810     pl->count = repeat;
811     }
812     if ((len - 4) >= MAX_BUF)
813     len = MAX_BUF - 5;
814    
815     strncpy ((char *) command, (char *) buf + 6, len - 4);
816     command[len - 4] = '\0';
817    
818     /* The following should never happen with a proper or honest client.
819     * Therefore, the error message doesn't have to be too clear - if
820     * someone is playing with a hacked/non working client, this gives them
821     * an idea of the problem, but they deserve what they get
822     */
823     if (pl->state != ST_PLAYING)
824     {
825     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
826     return;
827     }
828    
829     /* This should not happen anymore. */
830     if (pl->ob->speed_left < -1.0)
831     {
832     LOG (llevError, "Player has negative time - shouldn't do command.\n");
833     }
834     /* In c_new.c */
835     execute_newserver_command (pl->ob, (char *) command);
836     /* Perhaps something better should be done with a left over count.
837     * Cleaning up the input should probably be done first - all actions
838     * for the command that issued the count should be done before any other
839     * commands.
840     */
841     pl->count = 0;
842    
843     /* Send confirmation of command execution now */
844     sl.buf = command;
845     strcpy ((char *) sl.buf, "comc ");
846     sl.len = 5;
847     SockList_AddShort (&sl, packet);
848     if (FABS (pl->ob->speed) < 0.001)
849     time = MAX_TIME * 100;
850     else
851     time = (int) (MAX_TIME / FABS (pl->ob->speed));
852     SockList_AddInt (&sl, time);
853     Send_With_Handling (&pl->socket, &sl);
854 elmex 1.1 }
855    
856    
857     /** This is a reply to a previous query. */
858 root 1.16 void
859     ReplyCmd (char *buf, int len, player *pl)
860 elmex 1.1 {
861 root 1.16 /* This is to synthesize how the data would be stored if it
862     * was normally entered. A bit of a hack, and should be cleaned up
863     * once all the X11 code is removed from the server.
864     *
865     * We pass 13 to many of the functions because this way they
866     * think it was the carriage return that was entered, and the
867     * function then does not try to do additional input.
868     */
869     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
870    
871     /* this avoids any hacking here */
872    
873     switch (pl->state)
874     {
875 root 1.12 case ST_PLAYING:
876 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
877     break;
878 root 1.12
879     case ST_PLAY_AGAIN:
880 root 1.16 /* We can check this for return value (2==quit). Maybe we
881     * should, and do something appropriate?
882     */
883     receive_play_again (pl->ob, buf[0]);
884     break;
885 elmex 1.1
886 root 1.12 case ST_ROLL_STAT:
887 root 1.16 key_roll_stat (pl->ob, buf[0]);
888     break;
889 root 1.12
890     case ST_CHANGE_CLASS:
891 elmex 1.1
892 root 1.16 key_change_class (pl->ob, buf[0]);
893     break;
894 elmex 1.1
895 root 1.12 case ST_CONFIRM_QUIT:
896 root 1.16 key_confirm_quit (pl->ob, buf[0]);
897     break;
898 root 1.12
899     case ST_CONFIGURE:
900 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
901     pl->state = ST_PLAYING;
902     break;
903 root 1.12
904     case ST_GET_NAME:
905 root 1.16 receive_player_name (pl->ob, 13);
906     break;
907 root 1.12
908     case ST_GET_PASSWORD:
909     case ST_CONFIRM_PASSWORD:
910 root 1.16 receive_player_password (pl->ob, 13);
911     break;
912 root 1.12
913 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
914     receive_party_password (pl->ob, 13);
915     break;
916 elmex 1.1
917 root 1.12 default:
918 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
919 elmex 1.1 }
920     }
921    
922     /**
923     * Client tells its version. If there is a mismatch, we close the
924     * socket. In real life, all we should care about is the client having
925     * something older than the server. If we assume the client will be
926     * backwards compatible, having it be a later version should not be a
927     * problem.
928     */
929 root 1.16 void
930     VersionCmd (char *buf, int len, NewSocket * ns)
931 elmex 1.1 {
932 root 1.16 char *cp;
933     char version_warning[256];
934    
935     if (!buf)
936     {
937     LOG (llevError, "CS: received corrupted version command\n");
938     return;
939 elmex 1.1 }
940    
941 root 1.16 ns->cs_version = atoi (buf);
942     ns->sc_version = ns->cs_version;
943     if (VERSION_CS != ns->cs_version)
944     {
945 elmex 1.1 #ifdef ESRV_DEBUG
946 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
947 elmex 1.1 #endif
948     }
949 root 1.16 cp = strchr (buf + 1, ' ');
950     if (!cp)
951     return;
952     ns->sc_version = atoi (cp);
953     if (VERSION_SC != ns->sc_version)
954     {
955 elmex 1.1 #ifdef ESRV_DEBUG
956 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
957 elmex 1.1 #endif
958     }
959 root 1.16 cp = strchr (cp + 1, ' ');
960     if (cp)
961     {
962     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
963    
964     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
965    
966     /* This is first implementation - i skip all beta DX clients with it
967     * Add later stuff here for other clients
968     */
969    
970     /* these are old dxclients */
971     /* Version 1024 added support for singular + plural name values -
972     * requiing this minimal value reduces complexity of that code, and it
973     * has been around for a long time.
974     */
975     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
976 root 1.12 {
977 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
978     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
979     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
980 root 1.12 }
981 elmex 1.1
982     }
983     }
984    
985     /** sound related functions. */
986 root 1.16
987     void
988     SetSound (char *buf, int len, NewSocket * ns)
989 elmex 1.1 {
990 root 1.16 ns->sound = atoi (buf);
991 elmex 1.1 }
992    
993     /** client wants the map resent */
994    
995 root 1.16 void
996     MapRedrawCmd (char *buf, int len, player *pl)
997 elmex 1.1 {
998 root 1.16
999 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
1000     * display errors. It should clear the cache and send a newmap command.
1001     * Unfortunately this solution does not work because some client versions send
1002     * a mapredraw command after receiving a newmap command.
1003     */
1004     #if 0
1005 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006     * clear the "cache"
1007     */
1008     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1009     draw_client_map (pl->ob);
1010 elmex 1.1 #endif
1011     }
1012    
1013     /**
1014     * Moves an object (typically, container to inventory).
1015     * syntax is: move (to) (tag) (nrof)
1016     */
1017 root 1.16 void
1018     MoveCmd (char *buf, int len, player *pl)
1019 elmex 1.1 {
1020 root 1.16 int vals[3], i;
1021 elmex 1.1
1022 root 1.16 /* A little funky here. We only cycle for 2 records, because
1023     * we obviously am not going to find a space after the third
1024     * record. Perhaps we should just replace this with a
1025     * sscanf?
1026     */
1027     for (i = 0; i < 2; i++)
1028     {
1029     vals[i] = atoi (buf);
1030     if (!(buf = strchr (buf, ' ')))
1031     {
1032     LOG (llevError, "Incomplete move command: %s\n", buf);
1033     return;
1034 root 1.12 }
1035 root 1.16 buf++;
1036 elmex 1.1 }
1037 root 1.16 vals[2] = atoi (buf);
1038 elmex 1.1
1039     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041 elmex 1.1 }
1042    
1043    
1044    
1045     /******************************************************************************
1046     *
1047     * Start of commands the server sends to the client.
1048     *
1049     ******************************************************************************/
1050    
1051     /**
1052     * Asks the client to query the user. This way, the client knows
1053     * it needs to send something back (vs just printing out a message)
1054     */
1055 root 1.16 void
1056     send_query (NewSocket * ns, uint8 flags, char *text)
1057 elmex 1.1 {
1058 root 1.16 char buf[MAX_BUF];
1059 elmex 1.1
1060 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1061     Write_String_To_Socket (ns, buf, strlen (buf));
1062 elmex 1.1 }
1063    
1064     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 root 1.12 Old = New; \
1066     SockList_AddChar(&sl, Type); \
1067     SockList_AddInt64(&sl, New); \
1068     }
1069 elmex 1.1
1070     #define AddIfInt(Old,New,Type) if (Old != New) {\
1071 root 1.12 Old = New; \
1072     SockList_AddChar(&sl, Type); \
1073     SockList_AddInt(&sl, New); \
1074     }
1075 elmex 1.1
1076     #define AddIfShort(Old,New,Type) if (Old != New) {\
1077 root 1.12 Old = New; \
1078     SockList_AddChar(&sl, Type); \
1079     SockList_AddShort(&sl, New); \
1080     }
1081 elmex 1.1
1082     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1083 root 1.12 Old = New; \
1084     SockList_AddChar(&sl, Type); \
1085     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1086     }
1087 elmex 1.1
1088     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1089 root 1.12 if (Old) free(Old);\
1090     Old = strdup_local(New);\
1091     SockList_AddChar(&sl, Type); \
1092     SockList_AddChar(&sl, ( char )strlen(New)); \
1093     strcpy((char*)sl.buf + sl.len, New); \
1094     sl.len += strlen(New); \
1095     }
1096 elmex 1.1
1097     /**
1098     * Sends a statistics update. We look at the old values,
1099     * and only send what has changed. Stat mapping values are in newclient.h
1100     * Since this gets sent a lot, this is actually one of the few binary
1101     * commands for now.
1102     */
1103 root 1.16 void
1104     esrv_update_stats (player *pl)
1105 elmex 1.1 {
1106 root 1.16 SockList sl;
1107     char buf[MAX_BUF];
1108     uint16 flags;
1109    
1110     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1111     strcpy ((char *) sl.buf, "stats ");
1112     sl.len = strlen ((char *) sl.buf);
1113 elmex 1.1
1114 root 1.16 if (pl->ob != NULL)
1115     {
1116     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1117     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1118     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1119     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1120     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1121     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1122     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1123     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1124     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1125     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1126     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1127     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1128     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1129     }
1130 root 1.22
1131 root 1.16 if (pl->socket.exp64)
1132     {
1133     uint8 s;
1134    
1135     for (s = 0; s < NUM_SKILLS; s++)
1136     {
1137     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1138     {
1139    
1140     /* Always send along the level if exp changes. This is only
1141     * 1 extra byte, but keeps processing simpler.
1142     */
1143     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1144     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1145     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1146     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1147     }
1148     }
1149     }
1150 root 1.22
1151 root 1.16 if (pl->socket.exp64)
1152 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1153 root 1.16 else
1154 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1155 root 1.22
1156 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1157     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1158     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1159     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1160     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1161     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1162     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1163     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1164     flags = 0;
1165 root 1.22
1166 root 1.16 if (pl->fire_on)
1167     flags |= SF_FIREON;
1168 root 1.22
1169 root 1.16 if (pl->run_on)
1170     flags |= SF_RUNON;
1171    
1172     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1173 root 1.22
1174 root 1.16 if (pl->socket.sc_version < 1025)
1175 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1176 root 1.16 else
1177     {
1178     int i;
1179    
1180     for (i = 0; i < NROFATTACKS; i++)
1181     {
1182     /* Skip ones we won't send */
1183     if (atnr_cs_stat[i] == -1)
1184     continue;
1185 root 1.23
1186 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1187     }
1188     }
1189 root 1.22
1190 root 1.16 if (pl->socket.monitor_spells)
1191     {
1192     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1193     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1194     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1195     }
1196 root 1.22
1197 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1198     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1199     set_title (pl->ob, buf);
1200     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1201    
1202     /* Only send it away if we have some actual data */
1203     if (sl.len > 6)
1204     {
1205 elmex 1.1 #ifdef ESRV_DEBUG
1206 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1207 elmex 1.1 #endif
1208 root 1.16 Send_With_Handling (&pl->socket, &sl);
1209 elmex 1.1 }
1210 root 1.23
1211 root 1.16 free (sl.buf);
1212 elmex 1.1 }
1213    
1214     /**
1215     * Tells the client that here is a player it should start using.
1216     */
1217 root 1.16 void
1218     esrv_new_player (player *pl, uint32 weight)
1219 elmex 1.1 {
1220 root 1.16 SockList sl;
1221    
1222     pl->last_weight = weight;
1223 elmex 1.1
1224 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1225 elmex 1.1
1226 root 1.16 strcpy ((char *) sl.buf, "player ");
1227     sl.len = strlen ((char *) sl.buf);
1228     SockList_AddInt (&sl, pl->ob->count);
1229     SockList_AddInt (&sl, weight);
1230     SockList_AddInt (&sl, pl->ob->face->number);
1231 elmex 1.1
1232 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1233     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1234     sl.len += strlen (pl->ob->name);
1235    
1236     Send_With_Handling (&pl->socket, &sl);
1237     free (sl.buf);
1238     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1239 elmex 1.1 }
1240    
1241     /**
1242     * Need to send an animation sequence to the client.
1243     * We will send appropriate face commands to the client if we haven't
1244     * sent them the face yet (this can become quite costly in terms of
1245     * how much we are sending - on the other hand, this should only happen
1246     * when the player logs in and picks stuff up.
1247     */
1248 root 1.16 void
1249     esrv_send_animation (NewSocket * ns, short anim_num)
1250 elmex 1.1 {
1251 root 1.16 SockList sl;
1252     int i;
1253 elmex 1.1
1254 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1255     * are added in contigous order, so if the number is in the valid
1256     * range, it must be a valid animation.
1257     */
1258     if (anim_num < 0 || anim_num > num_animations)
1259     {
1260     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1261     return;
1262     }
1263    
1264     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1265     strcpy ((char *) sl.buf, "anim ");
1266     sl.len = 5;
1267     SockList_AddShort (&sl, anim_num);
1268     SockList_AddShort (&sl, 0); /* flags - not used right now */
1269     /* Build up the list of faces. Also, send any information (ie, the
1270     * the face itself) down to the client.
1271     */
1272     for (i = 0; i < animations[anim_num].num_animations; i++)
1273     {
1274     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1275     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1276     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1277     }
1278     Send_With_Handling (ns, &sl);
1279     free (sl.buf);
1280     ns->anims_sent[anim_num] = 1;
1281 elmex 1.1 }
1282    
1283    
1284     /******************************************************************************
1285     *
1286     * Start of map related commands.
1287     *
1288     ******************************************************************************/
1289    
1290     /**
1291     * This adds face_num to a map cell at x,y. If the client doesn't have
1292     * the face yet, we will also send it.
1293     */
1294 root 1.16 static void
1295     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1296 elmex 1.1 {
1297 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1298     {
1299     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1300     return;
1301     abort ();
1302 elmex 1.1 }
1303 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1304     newmap->cells[x][y].count++;
1305     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1306     esrv_send_face (ns, face_num, 0);
1307 elmex 1.1 }
1308    
1309 root 1.16 struct LayerCell
1310     {
1311 elmex 1.1 uint16 xy;
1312     short face;
1313     };
1314    
1315 root 1.16 struct MapLayer
1316     {
1317 elmex 1.1 int count;
1318     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1319     };
1320    
1321     /** Checkes if map cells have changed */
1322 root 1.16 static int
1323     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1324 elmex 1.1 {
1325     int k;
1326    
1327     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1328     return 1;
1329 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1330     {
1331     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1332     {
1333     return 1;
1334     }
1335 elmex 1.1 }
1336     return 0;
1337     }
1338    
1339     /**
1340     * Basically, what this does is pack the data into layers.
1341     * cnum is the client number, cur is the the buffer we put all of
1342     * this data into. we return the end of the data. layers is
1343     * how many layers of data we should back.
1344 root 1.16 */
1345     static uint8 *
1346     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1347     {
1348     int x, y, k;
1349     int face;
1350     unsigned char *fcur;
1351     struct MapLayer layers[MAP_LAYERS];
1352    
1353     for (k = 0; k < MAP_LAYERS; k++)
1354     layers[k].count = 0;
1355     fcur = cur;
1356     for (x = 0; x < ns->mapx; x++)
1357     {
1358     for (y = 0; y < ns->mapy; y++)
1359     {
1360     if (!mapcellchanged (ns, x, y, newmap))
1361     continue;
1362     if (newmap->cells[x][y].count == 0)
1363     {
1364     *cur = x * ns->mapy + y; /* mark empty space */
1365     cur++;
1366     continue;
1367     }
1368     for (k = 0; k < newmap->cells[x][y].count; k++)
1369     {
1370     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1371     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1372     layers[k].count++;
1373 root 1.12 }
1374     }
1375 elmex 1.1 }
1376 root 1.16 /* If no data, return now. */
1377     if (fcur == cur && layers[0].count == 0)
1378     return cur;
1379     *cur = 255; /* mark end of explicitly cleared cells */
1380     cur++;
1381     /* First pack by layers. */
1382     for (k = 0; k < numlayers; k++)
1383     {
1384     if (layers[k].count == 0)
1385     break; /* once a layer is entirely empty, no layer below it can
1386     have anything in it either */
1387     /* Pack by entries in thie layer */
1388     for (x = 0; x < layers[k].count;)
1389     {
1390     fcur = cur;
1391     *cur = layers[k].lcells[x].face >> 8;
1392     cur++;
1393     *cur = layers[k].lcells[x].face & 0xFF;
1394     cur++;
1395     face = layers[k].lcells[x].face;
1396     /* Now, we back the redundant data into 1 byte xy pairings */
1397     for (y = x; y < layers[k].count; y++)
1398     {
1399     if (layers[k].lcells[y].face == face)
1400     {
1401     *cur = (uint8) layers[k].lcells[y].xy;
1402     cur++;
1403     layers[k].lcells[y].face = -1;
1404 root 1.12 }
1405     }
1406 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1407     /* forward over the now redundant data */
1408     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1409     x++;
1410 root 1.12 }
1411 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1412 elmex 1.1 }
1413 root 1.16 return cur;
1414 elmex 1.1 }
1415    
1416 root 1.16 static void
1417     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1418 elmex 1.1 {
1419 root 1.16 static long frames, bytes, tbytes, tframes;
1420     char *cur;
1421     SockList sl;
1422 elmex 1.1
1423    
1424 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1425     strcpy ((char *) sl.buf, "map ");
1426     sl.len = strlen ((char *) sl.buf);
1427 elmex 1.1
1428 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1429     sl.len = cur - (char *) sl.buf;
1430 elmex 1.1
1431     /* LOG(llevDebug, "Sending map command.\n");*/
1432    
1433 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1434     {
1435     /* All of this is just accounting stuff */
1436     if (tframes > 100)
1437 root 1.18 tframes = tbytes = 0;
1438    
1439 root 1.16 tframes++;
1440     frames++;
1441     tbytes += sl.len;
1442     bytes += sl.len;
1443     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1444     Send_With_Handling (ns, &sl);
1445     ns->sent_scroll = 0;
1446 elmex 1.1 }
1447 root 1.18
1448 root 1.16 free (sl.buf);
1449 elmex 1.1 }
1450    
1451    
1452     /** Clears a map cell */
1453 root 1.16 static void
1454     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1455 elmex 1.1 {
1456 root 1.16 cell->faces[0] = face0;
1457     cell->faces[1] = face1;
1458     cell->faces[2] = face2;
1459 root 1.25 cell->count = count;
1460     cell->stat_hp = 0;
1461     cell->flags = 0;
1462     cell->player = 0;
1463 elmex 1.1 }
1464    
1465     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1466     #define MAX_LAYERS 3
1467    
1468     /* Using a global really isn't a good approach, but saves the over head of
1469     * allocating and deallocating such a block of data each time run through,
1470     * and saves the space of allocating this in the socket object when we only
1471     * need it for this cycle. If the serve is ever threaded, this needs to be
1472     * re-examined.
1473     */
1474    
1475 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1476 elmex 1.1
1477     /**
1478     * Returns true if any of the heads for this
1479     * space is set. Returns false if all are blank - this is used
1480     * for empty space checking.
1481     */
1482 root 1.16 static inline int
1483     have_head (int ax, int ay)
1484     {
1485 elmex 1.1
1486 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1487     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1488     return 1;
1489     return 0;
1490 elmex 1.1 }
1491    
1492     /**
1493     * check_head is a bit simplistic version of update_space below.
1494     * basically, it only checks the that the head on space ax,ay at layer
1495     * needs to get sent - if so, it adds the data, sending the head
1496     * if needed, and returning 1. If this no data needs to get
1497     * sent, it returns zero.
1498     */
1499 root 1.16 static int
1500     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1501 elmex 1.1 {
1502 root 1.16 short face_num;
1503 elmex 1.1
1504 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1505     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1506     else
1507     face_num = 0;
1508 elmex 1.1
1509 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1510     {
1511     SockList_AddShort (&sl, face_num);
1512     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1513     esrv_send_face (&ns, face_num, 0);
1514     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1515     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516     return 1;
1517 elmex 1.1 }
1518    
1519 root 1.16 return 0; /* No change */
1520 elmex 1.1 }
1521    
1522     /**
1523     * Removes the need to replicate the same code for each layer.
1524     * this returns true if this space is now in fact different than
1525     * it was.
1526     * sl is the socklist this data is going into.
1527     * ns is the socket we are working on - all the info we care
1528     * about is in this socket structure, so now need not pass the
1529     * entire player object.
1530     * mx and my are map coordinate offsets for map mp
1531     * sx and sy are the offsets into the socket structure that
1532     * holds the old values.
1533     * layer is the layer to update, with 2 being the floor and 0 the
1534     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1535     * take. Interesting to note that before this function, the map1 function
1536     * numbers the spaces differently - I think this was a leftover from
1537     * the map command, where the faces stack up. Sinces that is no longer
1538     * the case, it seems to make more sense to have these layer values
1539     * actually match.
1540     */
1541    
1542 root 1.16 static int
1543 root 1.21 update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1544 elmex 1.1 {
1545 root 1.16 object *ob, *head;
1546     uint16 face_num;
1547     int bx, by, i;
1548    
1549     /* If there is a multipart object stored away, treat that as more important.
1550     * If not, then do the normal processing.
1551     */
1552    
1553     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1554    
1555     /* Check to see if this head is part of the set of objects
1556     * we would normally send for this space. If so, then
1557     * don't use the head value. We need to do the check
1558     * here and not when setting up the heads[] value for two reasons -
1559     * 1) the heads[] values will get used even if the space is not visible.
1560     * 2) its possible the head is not on the same map as a part, and I'd
1561     * rather not need to do the map translation overhead.
1562     * 3) We need to do some extra checking to make sure that we will
1563     * otherwise send the image as this layer, eg, either it matches
1564     * the head value, or is not multipart.
1565     */
1566     if (head && !head->more)
1567     {
1568     for (i = 0; i < MAP_LAYERS; i++)
1569     {
1570     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1571     if (!ob)
1572     continue;
1573    
1574     if (ob->head)
1575     ob = ob->head;
1576    
1577     if (ob == head)
1578     {
1579     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1580     head = NULL;
1581     break;
1582     }
1583     }
1584     }
1585    
1586     ob = head;
1587     if (!ob)
1588     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1589    
1590     /* If there is no object for this space, or if the face for the object
1591     * is the blank face, set the face number to zero.
1592     * else if we have the stored head object for this space, that takes
1593     * precedence over the other object for this space.
1594     * otherwise, we do special head processing
1595     */
1596     if (!ob || ob->face == blank_face)
1597     face_num = 0;
1598     else if (head)
1599     {
1600     /* if this is a head that had previously been stored */
1601     face_num = ob->face->number;
1602     }
1603     else
1604     {
1605     /* if the faces for the different parts of a multipart object
1606     * are the same, we only want to send the bottom right most
1607     * portion of the object. That info is in the tail_.. values
1608     * of the head. Note that for the head itself, ob->head will
1609     * be null, so we only do this block if we are working on
1610     * a tail piece.
1611     */
1612    
1613     /* tail_x and tail_y will only be set in the head object. If
1614     * this is the head object and these are set, we proceed
1615     * with logic to only send bottom right. Similarly, if
1616     * this is one of the more parts but the head has those values
1617     * set, we want to do the processing. There can be cases where
1618     * the head is not visible but one of its parts is, so we just
1619     * can always expect that ob->arch->tail_x will be true for all
1620     * object we may want to display.
1621     */
1622     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1623     {
1624    
1625     if (ob->head)
1626     head = ob->head;
1627     else
1628     head = ob;
1629    
1630     /* Basically figure out where the offset is from where we are right
1631     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1632     * piece is from the head, and the tail is where the tail is from the
1633     * head. Note that bx and by will equal sx and sy if we are already working
1634     * on the bottom right corner. If ob is the head, the clone values
1635     * will be zero, so the right thing will still happen.
1636     */
1637     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1638     by = sy + head->arch->tail_y - ob->arch->clone.y;
1639    
1640     /* I don't think this can ever happen, but better to check for it just
1641     * in case.
1642     */
1643     if (bx < sx || by < sy)
1644     {
1645     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1646     face_num = 0;
1647     }
1648     /* single part object, multipart object with non merged faces,
1649     * of multipart object already at lower right.
1650     */
1651     else if (bx == sx && by == sy)
1652     {
1653     face_num = ob->face->number;
1654    
1655     /* if this face matches one stored away, clear that one away.
1656     * this code relies on the fact that the map1 commands
1657     * goes from 2 down to 0.
1658     */
1659     for (i = 0; i < MAP_LAYERS; i++)
1660     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1661     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1662     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1663     }
1664     else
1665     {
1666     /* If this head is stored away, clear it - otherwise,
1667     * there can be cases where a object is on multiple layers -
1668     * we only want to send it once.
1669     */
1670     face_num = head->face->number;
1671     for (i = 0; i < MAP_LAYERS; i++)
1672     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1673     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1674     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1675    
1676     /* First, try to put the new head on the same layer. If that is used up,
1677     * then find another layer.
1678     */
1679     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1680     {
1681     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1682     }
1683     else
1684     for (i = 0; i < MAX_LAYERS; i++)
1685     {
1686 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1687 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1688     {
1689     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1690     }
1691     }
1692     face_num = 0; /* Don't send this object - we'll send the head later */
1693 root 1.12 }
1694 root 1.16 }
1695     else
1696     {
1697     /* In this case, we are already at the lower right or single part object,
1698     * so nothing special
1699     */
1700     face_num = ob->face->number;
1701    
1702     /* clear out any head entries that have the same face as this one */
1703     for (bx = 0; bx < layer; bx++)
1704     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1705     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1706     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1707     }
1708     } /* else not already head object or blank face */
1709    
1710     /* This is a real hack. Basically, if we have nothing to send for this layer,
1711     * but there is a head on the next layer, send that instead.
1712     * Without this, what happens is you can get the case where the player stands
1713     * on the same space as the head. However, if you have overlapping big objects
1714     * of the same type, what happens then is it doesn't think it needs to send
1715     * This tends to make stacking also work/look better.
1716     */
1717     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1718     {
1719     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1720     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1721     }
1722    
1723     /* Another hack - because of heads and whatnot, this face may match one
1724     * we already sent for a lower layer. In that case, don't send
1725     * this one.
1726     */
1727     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1728     {
1729     face_num = 0;
1730     }
1731    
1732     /* We've gotten what face we want to use for the object. Now see if
1733     * if it has changed since we last sent it to the client.
1734     */
1735     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1736     {
1737     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1738     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1739     esrv_send_face (ns, face_num, 0);
1740     SockList_AddShort (sl, face_num);
1741     return 1;
1742 elmex 1.1 }
1743 root 1.16 /* Nothing changed */
1744     return 0;
1745 elmex 1.1 }
1746    
1747     /**
1748     * This function is mainly a copy of update_space,
1749     * except it handles update of the smoothing updates,
1750     * not the face updates.
1751     * Removes the need to replicate the same code for each layer.
1752     * this returns true if this smooth is now in fact different
1753     * than it was.
1754     * sl is the socklist this data is going into.
1755     * ns is the socket we are working on - all the info we care
1756     * about is in this socket structure, so know need to pass the
1757     * entire player object.
1758     * mx and my are map coordinate offsets for map mp
1759     * sx and sy are the offsets into the socket structure that
1760     * holds the old values.
1761     * layer is the layer to update, with 2 being the floor and 0 the
1762     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1763     * take.
1764     */
1765    
1766 root 1.16 static inline int
1767 root 1.21 update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1768 elmex 1.1 {
1769 root 1.16 object *ob;
1770     int smoothlevel; /* old face_num; */
1771 elmex 1.1
1772 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1773 elmex 1.1
1774 root 1.16 /* If there is no object for this space, or if the face for the object
1775     * is the blank face, set the smoothlevel to zero.
1776     */
1777     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1778     smoothlevel = 0;
1779     else
1780     {
1781     smoothlevel = ob->smoothlevel;
1782     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1783     SendSmooth (ns, ob->face->number);
1784     } /* else not already head object or blank face */
1785    
1786     /* We've gotten what face we want to use for the object. Now see if
1787     * if it has changed since we last sent it to the client.
1788     */
1789     if (smoothlevel > 255)
1790     smoothlevel = 255;
1791     else if (smoothlevel < 0)
1792     smoothlevel = 0;
1793     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1794     {
1795     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1796     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1797     return 1;
1798 elmex 1.1 }
1799 root 1.16 /* Nothing changed */
1800     return 0;
1801 elmex 1.1 }
1802    
1803     /**
1804     * Returns the size of a data for a map square as returned by
1805     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1806     * available.
1807     */
1808 root 1.16 int
1809     getExtendedMapInfoSize (NewSocket * ns)
1810     {
1811     int result = 0;
1812    
1813     if (ns->ext_mapinfos)
1814     {
1815     if (ns->EMI_smooth)
1816     result += 1; /*One byte for smoothlevel */
1817 elmex 1.1 }
1818 root 1.16 return result;
1819 elmex 1.1 }
1820 root 1.16
1821 elmex 1.1 /**
1822     * This function uses the new map1 protocol command to send the map
1823     * to the client. It is necessary because the old map command supports
1824     * a maximum map size of 15x15.
1825     * This function is much simpler than the old one. This is because
1826     * the old function optimized to send as few face identifiers as possible,
1827     * at the expense of sending more coordinate location (coordinates were
1828     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1829     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1830     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1831     * and use the other 4 bits for other informatiion. For full documentation
1832     * of what we send, see the doc/Protocol file.
1833     * I will describe internally what we do:
1834     * the socket->lastmap shows how the map last looked when sent to the client.
1835     * in the lastmap structure, there is a cells array, which is set to the
1836     * maximum viewable size (As set in config.h).
1837     * in the cells, there are faces and a count value.
1838     * we use the count value to hold the darkness value. If -1, then this space
1839     * is not viewable.
1840     * we use faces[0] faces[1] faces[2] to hold what the three layers
1841     * look like.
1842     */
1843 root 1.16 void
1844     draw_client_map1 (object *pl)
1845 elmex 1.1 {
1846 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1847     sint16 nx, ny;
1848     int estartlen, eoldlen;
1849     SockList sl;
1850     SockList esl; /*For extended Map info */
1851     uint16 mask, emask;
1852     uint8 eentrysize;
1853     uint16 ewhatstart, ewhatflag;
1854     uint8 extendedinfos;
1855 root 1.21 maptile *m;
1856 root 1.16
1857     NewSocket & socket = pl->contr->socket;
1858    
1859     check_map_change (pl->contr);
1860    
1861     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1862     if (socket.mapmode == Map1Cmd)
1863     strcpy ((char *) sl.buf, "map1 ");
1864     else
1865     strcpy ((char *) sl.buf, "map1a ");
1866     sl.len = strlen ((char *) sl.buf);
1867     startlen = sl.len;
1868 root 1.25
1869 root 1.16 /*Extendedmapinfo structure initialisation */
1870     if (socket.ext_mapinfos)
1871     {
1872     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873     strcpy ((char *) esl.buf, "mapextended ");
1874     esl.len = strlen ((char *) esl.buf);
1875     extendedinfos = EMI_NOREDRAW;
1876 root 1.25
1877 root 1.16 if (socket.EMI_smooth)
1878     extendedinfos |= EMI_SMOOTH;
1879 root 1.25
1880 root 1.16 ewhatstart = esl.len;
1881     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882     could need to be taken away */
1883     SockList_AddChar (&esl, extendedinfos);
1884     eentrysize = getExtendedMapInfoSize (&socket);
1885     SockList_AddChar (&esl, eentrysize);
1886     estartlen = esl.len;
1887     }
1888     else
1889     {
1890     /* suppress compiler warnings */
1891     ewhatstart = 0;
1892     ewhatflag = 0;
1893     estartlen = 0;
1894     }
1895 root 1.25
1896 root 1.16 /* Init data to zero */
1897     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1898    
1899     /* x,y are the real map locations. ax, ay are viewport relative
1900     * locations.
1901     */
1902     ay = 0;
1903    
1904     /* We could do this logic as conditionals in the if statement,
1905     * but that started to get a bit messy to look at.
1906     */
1907     max_x = pl->x + (socket.mapx + 1) / 2;
1908     max_y = pl->y + (socket.mapy + 1) / 2;
1909 root 1.25
1910 root 1.16 if (socket.mapmode == Map1aCmd)
1911     {
1912     max_x += MAX_HEAD_OFFSET;
1913     max_y += MAX_HEAD_OFFSET;
1914     }
1915 elmex 1.1
1916 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1917     {
1918     ax = 0;
1919     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1920     {
1921    
1922     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1923    
1924     /* If this space is out of the normal viewable area, we only check
1925     * the heads value ax or ay will only be greater than what
1926     * the client wants if using the map1a command - this is because
1927     * if the map1a command is not used, max_x and max_y will be
1928     * set to lower values.
1929     */
1930     if (ax >= socket.mapx || ay >= socket.mapy)
1931     {
1932     int i, got_one;
1933 root 1.12
1934 root 1.16 oldlen = sl.len;
1935 root 1.12
1936 root 1.16 SockList_AddShort (&sl, mask);
1937 root 1.12
1938 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1939     mask |= 0x4;
1940     if (check_head (sl, socket, ax, ay, 1))
1941     mask |= 0x2;
1942     if (check_head (sl, socket, ax, ay, 0))
1943     mask |= 0x1;
1944    
1945     /* If all we are doing is sending 0 (blank) faces, we don't
1946     * actually need to send that - just the coordinates
1947     * with no faces tells the client to blank out the
1948     * space.
1949     */
1950     got_one = 0;
1951     for (i = oldlen + 2; i < sl.len; i++)
1952 root 1.25 if (sl.buf[i])
1953     got_one = 1;
1954 root 1.12
1955 root 1.16 if (got_one && (mask & 0xf))
1956 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
1957 root 1.16 else
1958     { /*either all faces blank, either no face at all */
1959     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1960     sl.len = oldlen + 2;
1961 root 1.3 else
1962 root 1.16 sl.len = oldlen;
1963 root 1.12 }
1964 root 1.25
1965 root 1.16 /*What concerns extendinfos, nothing to be done for now
1966     * (perhaps effects layer later)
1967     */
1968     continue; /* don't do processing below */
1969     }
1970    
1971 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1972 root 1.16
1973     d = pl->contr->blocked_los[ax][ay];
1974    
1975     /* If the coordinates are not valid, or it is too dark to see,
1976     * we tell the client as such
1977     */
1978     nx = x;
1979     ny = y;
1980     m = get_map_from_coord (pl->map, &nx, &ny);
1981 root 1.25
1982 root 1.16 if (!m)
1983     {
1984     /* space is out of map. Update space and clear values
1985     * if this hasn't already been done. If the space is out
1986     * of the map, it shouldn't have a head
1987     */
1988     if (lastcell.count != -1)
1989     {
1990     SockList_AddShort (&sl, mask);
1991     map_clearcell (&lastcell, 0, 0, 0, -1);
1992 root 1.12 }
1993 root 1.16 }
1994     else if (d > 3)
1995     {
1996     int need_send = 0, count;
1997    
1998     /* This block deals with spaces that are not visible for whatever
1999     * reason. Still may need to send the head for this space.
2000     */
2001 root 1.12
2002 root 1.16 oldlen = sl.len;
2003 root 1.3
2004 root 1.16 SockList_AddShort (&sl, mask);
2005 root 1.25
2006 root 1.16 if (lastcell.count != -1)
2007     need_send = 1;
2008 root 1.25
2009 root 1.16 count = -1;
2010 root 1.3
2011 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012     {
2013     /* Now check to see if any heads need to be sent */
2014 root 1.3
2015 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2016     mask |= 0x4;
2017     if (check_head (sl, socket, ax, ay, 1))
2018     mask |= 0x2;
2019     if (check_head (sl, socket, ax, ay, 0))
2020     mask |= 0x1;
2021 root 1.3
2022 root 1.16 lastcell.count = count;
2023     }
2024     else
2025     {
2026     /* properly clear a previously sent big face */
2027 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2028     || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 root 1.16 need_send = 1;
2030 root 1.25
2031 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
2032     }
2033 root 1.3
2034 root 1.16 if ((mask & 0xf) || need_send)
2035 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2036 root 1.16 else
2037 root 1.25 sl.len = oldlen;
2038 root 1.16 }
2039     else
2040     {
2041     /* In this block, the space is visible or there are head objects
2042     * we need to send.
2043     */
2044    
2045     /* Rather than try to figure out what everything that we might
2046     * need to send is, then form the packet after that,
2047     * we presume that we will in fact form a packet, and update
2048     * the bits by what we do actually send. If we send nothing,
2049     * we just back out sl.len to the old value, and no harm
2050     * is done.
2051     * I think this is simpler than doing a bunch of checks to see
2052     * what if anything we need to send, setting the bits, then
2053     * doing those checks again to add the real data.
2054     */
2055     oldlen = sl.len;
2056     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057     eoldlen = esl.len;
2058     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2059     SockList_AddShort (&sl, mask);
2060    
2061     if (socket.ext_mapinfos)
2062     SockList_AddShort (&esl, emask);
2063    
2064     unsigned char dummy;
2065     unsigned char *last_ext = &dummy;
2066    
2067     /* Darkness changed */
2068     if (lastcell.count != d && socket.darkness)
2069     {
2070     mask |= 0x8;
2071    
2072     if (socket.extmap)
2073     {
2074     *last_ext |= 0x80;
2075     last_ext = sl.buf + sl.len;
2076     SockList_AddChar (&sl, d);
2077     }
2078     else
2079     SockList_AddChar (&sl, 255 - 64 * d);
2080     }
2081 root 1.3
2082 root 1.16 lastcell.count = d;
2083 root 1.8
2084 root 1.16 if (socket.extmap)
2085     {
2086     uint8 stat_hp = 0;
2087     uint8 stat_width = 0;
2088 root 1.24 uint8 flags = 0;
2089 root 1.16 tag_t player = 0;
2090    
2091     // send hp information, if applicable
2092     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2093     {
2094     if (op->head || op->invisible)
2095     ; // do not show
2096     else if (op->type == PLAYER
2097     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2098     {
2099     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2100     {
2101     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2102     stat_width = op->arch->tail_x;
2103     }
2104     }
2105 elmex 1.1
2106 root 1.24 if (op->msg && op->msg[0] == '@')
2107     flags |= 1;
2108    
2109 root 1.16 if (op->type == PLAYER && op != pl)
2110     player = op->count;
2111     }
2112 root 1.12
2113 root 1.16 if (lastcell.stat_hp != stat_hp)
2114     {
2115     lastcell.stat_hp = stat_hp;
2116    
2117     mask |= 0x8;
2118     *last_ext |= 0x80;
2119     last_ext = sl.buf + sl.len;
2120     SockList_AddChar (&sl, 5);
2121     SockList_AddChar (&sl, stat_hp);
2122    
2123     if (stat_width > 1)
2124     {
2125     *last_ext |= 0x80;
2126     last_ext = sl.buf + sl.len;
2127     SockList_AddChar (&sl, 6);
2128     SockList_AddChar (&sl, stat_width);
2129     }
2130     }
2131 root 1.12
2132 root 1.20 if (lastcell.player != player)
2133 root 1.16 {
2134     lastcell.player = player;
2135    
2136     mask |= 0x8;
2137     *last_ext |= 0x80;
2138     last_ext = sl.buf + sl.len;
2139     SockList_AddChar (&sl, 0x47);
2140     SockList_AddChar (&sl, 4);
2141     SockList_AddInt (&sl, player);
2142     }
2143 root 1.24
2144     if (lastcell.flags != flags)
2145     {
2146     lastcell.flags = flags;
2147    
2148     mask |= 0x8;
2149     *last_ext |= 0x80;
2150     last_ext = sl.buf + sl.len;
2151     SockList_AddChar (&sl, 8);
2152     SockList_AddChar (&sl, flags);
2153     }
2154 root 1.16 }
2155 root 1.12
2156 root 1.16 /* Floor face */
2157     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2158     mask |= 0x4;
2159    
2160     if (socket.EMI_smooth)
2161     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2162     emask |= 0x4;
2163    
2164     /* Middle face */
2165     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2166     mask |= 0x2;
2167    
2168     if (socket.EMI_smooth)
2169     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2170     emask |= 0x2;
2171    
2172     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173     {
2174     if (lastcell.faces[0] != pl->face->number)
2175     {
2176     lastcell.faces[0] = pl->face->number;
2177     mask |= 0x1;
2178 root 1.25
2179 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2180     esrv_send_face (&socket, pl->face->number, 0);
2181 root 1.25
2182 root 1.16 SockList_AddShort (&sl, pl->face->number);
2183 root 1.12 }
2184     }
2185 root 1.16 else
2186     {
2187 root 1.25 /* Top face */
2188 root 1.16 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2189     mask |= 0x1;
2190 root 1.25
2191 root 1.16 if (socket.EMI_smooth)
2192     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2193 root 1.25 emask |= 0x1;
2194 root 1.16 }
2195 root 1.25
2196 root 1.16 /* Check to see if we are in fact sending anything for this
2197     * space by checking the mask. If so, update the mask.
2198     * if not, reset the len to that from before adding the mask
2199     * value, so we don't send those bits.
2200     */
2201     if (mask & 0xf)
2202 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2203 root 1.16 else
2204 root 1.25 sl.len = oldlen;
2205    
2206 root 1.16 if (emask & 0xf)
2207 root 1.25 esl.buf[eoldlen + 1] = emask & 0xff;
2208 root 1.16 else
2209 root 1.25 esl.len = eoldlen;
2210 root 1.16 } /* else this is a viewable space */
2211     } /* for x loop */
2212     } /* for y loop */
2213    
2214     /* Verify that we in fact do need to send this */
2215     if (socket.ext_mapinfos)
2216     {
2217     if (!(sl.len > startlen || socket.sent_scroll))
2218     {
2219     /* No map data will follow, so don't say the client
2220     * it doesn't need draw!
2221     */
2222     ewhatflag &= (~EMI_NOREDRAW);
2223     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2224     }
2225 root 1.18
2226 root 1.16 if (esl.len > estartlen)
2227 root 1.18 Send_With_Handling (&socket, &esl);
2228    
2229 root 1.16 free (esl.buf);
2230     }
2231 root 1.18
2232 root 1.16 if (sl.len > startlen || socket.sent_scroll)
2233     {
2234     Send_With_Handling (&socket, &sl);
2235     socket.sent_scroll = 0;
2236 elmex 1.1 }
2237 root 1.18
2238 root 1.16 free (sl.buf);
2239 elmex 1.1 }
2240    
2241     /**
2242     * Draws client map.
2243     */
2244 root 1.16 void
2245     draw_client_map (object *pl)
2246 elmex 1.1 {
2247 root 1.16 int i, j;
2248     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249     New_Face *face, *floor;
2250     New_Face *floor2;
2251     int d, mflags;
2252     struct Map newmap;
2253 root 1.21 maptile *m, *pm;
2254 root 1.16
2255     if (pl->type != PLAYER)
2256     {
2257     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2258     return;
2259     }
2260    
2261     pm = pl->map;
2262    
2263     /* If player is just joining the game, he isn't here yet, so the map
2264     * can get swapped out. If so, don't try to send them a map. All will
2265     * be OK once they really log in.
2266     */
2267     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268     return;
2269    
2270     memset (&newmap, 0, sizeof (struct Map));
2271    
2272     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2273     {
2274     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2275     {
2276     ax = i;
2277     ay = j;
2278     m = pm;
2279     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2280     if (mflags & P_OUT_OF_MAP)
2281     continue;
2282     if (mflags & P_NEED_UPDATE)
2283     update_position (m, ax, ay);
2284     /* If a map is visible to the player, we don't want to swap it out
2285     * just to reload it. This should really call something like
2286     * swap_map, but this is much more efficient and 'good enough'
2287     */
2288     if (mflags & P_NEW_MAP)
2289     m->timeout = 50;
2290     }
2291     }
2292     /* do LOS after calls to update_position */
2293     if (pl->contr->do_los)
2294     {
2295     update_los (pl);
2296     pl->contr->do_los = 0;
2297     }
2298    
2299     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300     {
2301     /* Big maps need a different drawing mechanism to work */
2302     draw_client_map1 (pl);
2303     return;
2304     }
2305    
2306     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307     {
2308     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309     }
2310    
2311     /* j and i are the y and x coordinates of the real map (which is
2312     * basically some number of spaces around the player)
2313     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314     * left corner) and are thus disconnected from the map values.
2315     * Subtract 1 from the max values so that we properly handle cases where
2316     * player has specified an even map. Otherwise, we try to send them too
2317     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319     * odd, this still works fine.
2320     */
2321     ay = 0;
2322     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323     {
2324     ax = 0;
2325     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326     {
2327    
2328     d = pl->contr->blocked_los[ax][ay];
2329     /* note the out_of_map and d>3 checks are both within the same
2330     * negation check.
2331     */
2332     nx = i;
2333     ny = j;
2334     m = get_map_from_coord (pm, &nx, &ny);
2335     if (m && d < 4)
2336     {
2337     face = GET_MAP_FACE (m, nx, ny, 0);
2338     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339     floor = GET_MAP_FACE (m, nx, ny, 2);
2340    
2341     /* If all is blank, send a blank face. */
2342     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343     {
2344     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345     }
2346     else
2347     { /* actually have something interesting */
2348 root 1.12 /* send the darkness mask, if any. */
2349 root 1.16 if (d && pl->contr->socket.darkness)
2350     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351    
2352     if (face && face != blank_face)
2353     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354     if (floor2 && floor2 != blank_face)
2355     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356     if (floor && floor != blank_face)
2357     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358     }
2359     } /* Is a valid space */
2360 root 1.12 }
2361 elmex 1.1 }
2362 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363 elmex 1.1
2364 root 1.16 check_map_change (pl->contr);
2365 elmex 1.1 }
2366    
2367    
2368     /*****************************************************************************/
2369 root 1.16
2370 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2371 root 1.16
2372 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2373 root 1.16
2374 elmex 1.1 /* manage it ! */
2375 root 1.16
2376 elmex 1.1 /*****************************************************************************/
2377 root 1.16 void
2378     send_plugin_custom_message (object *pl, char *buf)
2379 elmex 1.1 {
2380 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2381 elmex 1.1 }
2382    
2383     /**
2384     * This sends the skill number to name mapping. We ignore
2385     * the params - we always send the same info no matter what.
2386     */
2387 root 1.16 void
2388     send_skill_info (NewSocket * ns, char *params)
2389 elmex 1.1 {
2390 root 1.16 SockList sl;
2391     int i;
2392 elmex 1.1
2393 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395     for (i = 1; i < NUM_SKILLS; i++)
2396     {
2397     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2398     }
2399     sl.len = strlen ((char *) sl.buf);
2400     if (sl.len >= MAXSOCKBUF)
2401     {
2402     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403     fatal (0);
2404 elmex 1.1 }
2405 root 1.16 Send_With_Handling (ns, &sl);
2406     free (sl.buf);
2407 elmex 1.1 }
2408    
2409     /**
2410     * This sends the spell path to name mapping. We ignore
2411     * the params - we always send the same info no matter what.
2412     */
2413 root 1.16 void
2414     send_spell_paths (NewSocket * ns, char *params)
2415     {
2416     SockList sl;
2417     int i;
2418    
2419     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2420     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2421     for (i = 0; i < NRSPELLPATHS; i++)
2422     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2423     sl.len = strlen ((char *) sl.buf);
2424     if (sl.len >= MAXSOCKBUF)
2425     {
2426     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427     fatal (0);
2428 elmex 1.1 }
2429 root 1.16 Send_With_Handling (ns, &sl);
2430     free (sl.buf);
2431 elmex 1.1 }
2432    
2433     /**
2434     * This looks for any spells the player may have that have changed their stats.
2435     * it then sends an updspell packet for each spell that has changed in this way
2436     */
2437 root 1.16 void
2438     esrv_update_spells (player *pl)
2439     {
2440     SockList sl;
2441     int flags = 0;
2442     object *spell;
2443    
2444     if (!pl->socket.monitor_spells)
2445     return;
2446     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2447     {
2448     if (spell->type == SPELL)
2449     {
2450     /* check if we need to update it */
2451     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452     {
2453     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454     flags |= UPD_SP_MANA;
2455     }
2456     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457     {
2458     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459     flags |= UPD_SP_GRACE;
2460     }
2461     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462     {
2463     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464     flags |= UPD_SP_DAMAGE;
2465     }
2466     if (flags != 0)
2467     {
2468     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2469     strcpy ((char *) sl.buf, "updspell ");
2470     sl.len = strlen ((char *) sl.buf);
2471     SockList_AddChar (&sl, flags);
2472     SockList_AddInt (&sl, spell->count);
2473     if (flags & UPD_SP_MANA)
2474     SockList_AddShort (&sl, spell->last_sp);
2475     if (flags & UPD_SP_GRACE)
2476     SockList_AddShort (&sl, spell->last_grace);
2477     if (flags & UPD_SP_DAMAGE)
2478     SockList_AddShort (&sl, spell->last_eat);
2479     flags = 0;
2480     Send_With_Handling (&pl->socket, &sl);
2481     free (sl.buf);
2482 root 1.12 }
2483     }
2484 elmex 1.1 }
2485     }
2486    
2487 root 1.16 void
2488     esrv_remove_spell (player *pl, object *spell)
2489     {
2490     SockList sl;
2491    
2492     if (!pl->socket.monitor_spells)
2493     return;
2494     if (!pl || !spell || spell->env != pl->ob)
2495     {
2496     LOG (llevError, "Invalid call to esrv_remove_spell");
2497     return;
2498     }
2499     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2500     strcpy ((char *) sl.buf, "delspell ");
2501     sl.len = strlen ((char *) sl.buf);
2502     SockList_AddInt (&sl, spell->count);
2503     Send_With_Handling (&pl->socket, &sl);
2504     free (sl.buf);
2505 elmex 1.1 }
2506    
2507     /* appends the spell *spell to the Socklist we will send the data to. */
2508 root 1.16 static void
2509     append_spell (player *pl, SockList * sl, object *spell)
2510     {
2511     int len, i, skill = 0;
2512    
2513     if (!(spell->name))
2514     {
2515     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2516     return;
2517     }
2518     SockList_AddInt (sl, spell->count);
2519     SockList_AddShort (sl, spell->level);
2520     SockList_AddShort (sl, spell->casting_time);
2521     /* store costs and damage in the object struct, to compare to later */
2522     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2523     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2524     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2525     /* send the current values */
2526     SockList_AddShort (sl, spell->last_sp);
2527     SockList_AddShort (sl, spell->last_grace);
2528     SockList_AddShort (sl, spell->last_eat);
2529 elmex 1.1
2530 root 1.16 /* figure out which skill it uses, if it uses one */
2531     if (spell->skill)
2532     {
2533     for (i = 1; i < NUM_SKILLS; i++)
2534     if (!strcmp (spell->skill, skill_names[i]))
2535     {
2536     skill = i + CS_STAT_SKILLINFO;
2537     break;
2538     }
2539 elmex 1.1 }
2540 root 1.16 SockList_AddChar (sl, skill);
2541 elmex 1.1
2542 root 1.16 SockList_AddInt (sl, spell->path_attuned);
2543     SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2544 elmex 1.1
2545 root 1.16 len = strlen (spell->name);
2546     SockList_AddChar (sl, (char) len);
2547     memcpy (sl->buf + sl->len, spell->name, len);
2548     sl->len += len;
2549    
2550     if (!spell->msg)
2551     {
2552     SockList_AddShort (sl, 0);
2553     }
2554     else
2555     {
2556     len = strlen (spell->msg);
2557     SockList_AddShort (sl, len);
2558     memcpy (sl->buf + sl->len, spell->msg, len);
2559     sl->len += len;
2560 elmex 1.1 }
2561     }
2562    
2563     /**
2564     * This tells the client to add the spell *ob, if *ob is NULL, then add
2565     * all spells in the player's inventory.
2566     */
2567 root 1.16 void
2568     esrv_add_spells (player *pl, object *spell)
2569     {
2570     SockList sl;
2571    
2572     if (!pl)
2573     {
2574     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2575     return;
2576     }
2577     if (!pl->socket.monitor_spells)
2578     return;
2579     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2580     strcpy ((char *) sl.buf, "addspell ");
2581     sl.len = strlen ((char *) sl.buf);
2582     if (!spell)
2583     {
2584     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2585     {
2586     /* were we to simply keep appending data here, we could exceed
2587     * MAXSOCKBUF if the player has enough spells to add, we know that
2588     * append_spells will always append 19 data bytes, plus 4 length
2589     * bytes and 3 strings (because that is the spec) so we need to
2590     * check that the length of those 3 strings, plus the 23 bytes,
2591     * won't take us over the length limit for the socket, if it does,
2592     * we need to send what we already have, and restart packet formation
2593     */
2594     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2595     * to show add_spell is 26 bytes + 2 strings. However, the overun
2596     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2597     * like it will fix this
2598     */
2599     if (spell->type != SPELL)
2600     continue;
2601     if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2602     {
2603     Send_With_Handling (&pl->socket, &sl);
2604     strcpy ((char *) sl.buf, "addspell ");
2605     sl.len = strlen ((char *) sl.buf);
2606     }
2607     append_spell (pl, &sl, spell);
2608     }
2609     }
2610     else if (spell->type != SPELL)
2611     {
2612     LOG (llevError, "Asked to send a non-spell object as a spell");
2613     return;
2614     }
2615     else
2616     append_spell (pl, &sl, spell);
2617     if (sl.len >= MAXSOCKBUF)
2618     {
2619     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2620     fatal (0);
2621     }
2622     /* finally, we can send the packet */
2623     Send_With_Handling (&pl->socket, &sl);
2624     free (sl.buf);
2625 elmex 1.1 }