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/cvs/deliantra/server/socket/request.C
Revision: 1.26
Committed: Mon Dec 11 19:46:47 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.25: +5 -7 lines
Log Message:
removed #ifn?def WIN32 from all files

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     * esrv_map_doneredraw finishes the map update, and ships across the
47     * map updates.
48     *
49     */
50    
51     #include <global.h>
52     #include <sproto.h>
53    
54     #include <newclient.h>
55     #include <newserver.h>
56     #include <living.h>
57     #include <commands.h>
58    
59     /* This block is basically taken from socket.c - I assume if it works there,
60     * it should work here.
61     */
62 pippijn 1.26 #include <sys/types.h>
63     #include <sys/time.h>
64     #include <sys/socket.h>
65     #include <netinet/in.h>
66     #include <netdb.h>
67 elmex 1.1
68     #ifdef HAVE_UNISTD_H
69 root 1.16 # include <unistd.h>
70 elmex 1.1 #endif
71    
72     #ifdef HAVE_SYS_TIME_H
73 root 1.16 # include <sys/time.h>
74 elmex 1.1 #endif
75    
76     #include "sounds.h"
77    
78     /**
79     * This table translates the attack numbers as used within the
80     * program to the value we use when sending STATS command to the
81     * client. If a value is -1, then we don't send that to the
82     * client.
83     */
84 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
85     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
86     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
87     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
88     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
89     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
90     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
91     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
92     -1 /* Chaos */ , -1 /* Counterspell */ ,
93     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
94     CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.16 {
107     char buf[MAXSOCKBUF];
108 root 1.2
109 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
110     Write_String_To_Socket (ns, buf, strlen (buf));
111     }
112 root 1.2
113 root 1.16 /* If we are using the Map1aCmd, we may in fact send
114     * head information that is outside the viewable map.
115     * So set the mx,my to the max value we want to
116     * look for. Removed code to do so - it caused extra
117     * complexities for the client, and probably doesn't make
118     * that much difference in bandwidth.
119     */
120     mx = ns->mapx;
121     my = ns->mapy;
122 root 1.2
123 root 1.16 if (ns->mapmode == Map1aCmd)
124     {
125     mx += MAX_HEAD_OFFSET;
126     my += MAX_HEAD_OFFSET;
127 root 1.2 }
128    
129 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
130     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
131     * if the destination x or y coordinate is outside the viewable
132     * area, we clear the values - otherwise, the old values
133     * are preserved, and the check_head thinks it needs to clear them.
134     */
135     for (x = 0; x < mx; x++)
136     {
137     for (y = 0; y < my; y++)
138     {
139     if (x >= ns->mapx || y >= ns->mapy)
140 root 1.25 /* clear cells outside the viewable area */
141     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
142 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
143 root 1.25 /* clear newly visible tiles within the viewable area */
144     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
145 root 1.16 else
146 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
147 root 1.12 }
148 root 1.2 }
149    
150 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
151 root 1.2
152 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
153     * empty).
154     */
155     ns->sent_scroll = 1;
156 root 1.2 }
157    
158 root 1.7 static void
159     clear_map (player *pl)
160     {
161 root 1.16 NewSocket & socket = pl->socket;
162 root 1.7
163     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
164    
165     if (socket.newmapcmd == 1)
166     Write_String_To_Socket (&socket, "newmap", 6);
167    
168 root 1.16 socket.update_look = 1;
169 root 1.7 socket.look_position = 0;
170     }
171    
172 elmex 1.1 /** check for map change and send new map data */
173     static void
174     check_map_change (player *pl)
175     {
176 root 1.16 NewSocket & socket = pl->socket;
177 root 1.2 object *ob = pl->ob;
178 root 1.16 char buf[MAX_BUF]; /* eauugggh */
179 elmex 1.1
180 root 1.2 if (socket.current_map != ob->map)
181     {
182     socket.current_map = ob->map;
183 elmex 1.1
184 root 1.7 clear_map (pl);
185 elmex 1.1
186 root 1.2 if (socket.mapinfocmd)
187 elmex 1.1 {
188 root 1.16 if (ob->map && ob->map->path[0])
189 root 1.2 {
190     int flags = 0;
191 elmex 1.1
192 root 1.16 if (ob->map->tile_path[0])
193     flags |= 1;
194     if (ob->map->tile_path[1])
195     flags |= 2;
196     if (ob->map->tile_path[2])
197     flags |= 4;
198     if (ob->map->tile_path[3])
199     flags |= 8;
200 root 1.2
201     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
202 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
203 root 1.2 }
204     else
205     snprintf (buf, MAX_BUF, "mapinfo current");
206 elmex 1.1
207 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
208 root 1.16 }
209 elmex 1.1 }
210 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211     {
212 root 1.7 int dx = ob->x - socket.current_x;
213     int dy = ob->y - socket.current_y;
214    
215     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
216 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
217 root 1.7 else
218     {
219     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
220     socket.update_look = 1;
221     socket.look_position = 0;
222     }
223 root 1.2 }
224    
225     socket.current_x = ob->x;
226     socket.current_y = ob->y;
227 elmex 1.1 }
228    
229 root 1.16 void
230     ExtCmd (char *buf, int len, player *pl)
231 elmex 1.1 {
232 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
233 elmex 1.1 }
234    
235 root 1.16 void
236     MapInfoCmd (char *buf, int len, player *pl)
237 elmex 1.1 {
238     // <mapinfo tag spatial tile-path
239     // >mapinfo tag spatial flags x y w h hash
240 root 1.16
241 pippijn 1.15 char bigbuf[MAX_BUF], *token;
242 elmex 1.1
243     token = buf;
244     // copy token
245     if (!(buf = strchr (buf, ' ')))
246     return;
247    
248     *buf++ = 0;
249    
250     if (!strncmp (buf, "spatial ", 8))
251     {
252     buf += 8;
253    
254     // initial map and its origin
255 root 1.21 maptile *map = pl->ob->map;
256 elmex 1.1 sint16 dx, dy;
257     int mapx = pl->socket.mapx / 2 - pl->ob->x;
258     int mapy = pl->socket.mapy / 2 - pl->ob->y;
259 root 1.16 int max_distance = 8; // limit maximum path length to something generous
260 elmex 1.1
261     while (*buf && map && max_distance)
262     {
263     int dir = *buf++;
264    
265     switch (dir)
266     {
267 root 1.16 case '1':
268     dx = 0;
269     dy = -1;
270     map = get_map_from_coord (map, &dx, &dy);
271     map && (mapy -= map->height);
272     break;
273     case '2':
274     mapx += map->width;
275     dx = map->width;
276     dy = 0;
277     map = get_map_from_coord (map, &dx, &dy);
278     break;
279     case '3':
280     mapy += map->height;
281     dx = 0;
282     dy = map->height;
283     map = get_map_from_coord (map, &dx, &dy);
284     break;
285     case '4':
286     dx = -1;
287     dy = 0;
288     map = get_map_from_coord (map, &dx, &dy);
289     map && (mapx -= map->width);
290     break;
291 elmex 1.1 }
292    
293     --max_distance;
294     }
295    
296     if (!max_distance)
297     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
298 root 1.16 else if (map && map->path[0])
299 elmex 1.1 {
300     int flags = 0;
301    
302 root 1.16 if (map->tile_path[0])
303     flags |= 1;
304     if (map->tile_path[1])
305     flags |= 2;
306     if (map->tile_path[2])
307     flags |= 4;
308     if (map->tile_path[3])
309     flags |= 8;
310    
311     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
312 elmex 1.1 }
313     else
314     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315     }
316     else
317     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 root 1.16
319 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
320     }
321    
322     /** This is the Setup cmd - easy first implementation */
323 root 1.16 void
324     SetUp (char *buf, int len, NewSocket * ns)
325 elmex 1.1 {
326 root 1.16 int s, slen;
327     char *cmd, *param, cmdback[HUGE_BUF];
328    
329     /* run through the cmds of setup
330     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
331     *
332     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333     * The client then must sort this out
334     */
335    
336     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
337     strcpy (cmdback, "setup");
338     for (s = 0; s < len;)
339     {
340 elmex 1.1
341 root 1.16 cmd = &buf[s];
342 root 1.12
343 root 1.16 /* find the next space, and put a null there */
344     for (; buf[s] && buf[s] != ' '; s++);
345     buf[s++] = 0;
346     while (buf[s] == ' ')
347     s++;
348    
349     if (s >= len)
350     break;
351    
352     param = &buf[s];
353 root 1.12
354 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
355     buf[s++] = 0;
356     while (buf[s] == ' ')
357     s++;
358    
359     slen = strlen (cmdback);
360     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
362     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363 root 1.12
364 root 1.16 if (!strcmp (cmd, "sound"))
365     {
366     ns->sound = atoi (param);
367     safe_strcat (cmdback, param, &slen, HUGE_BUF);
368     }
369     else if (!strcmp (cmd, "exp64"))
370     {
371     ns->exp64 = atoi (param);
372     safe_strcat (cmdback, param, &slen, HUGE_BUF);
373     }
374     else if (!strcmp (cmd, "spellmon"))
375     {
376     ns->monitor_spells = atoi (param);
377     safe_strcat (cmdback, param, &slen, HUGE_BUF);
378     }
379     else if (!strcmp (cmd, "darkness"))
380     {
381     ns->darkness = atoi (param);
382     safe_strcat (cmdback, param, &slen, HUGE_BUF);
383     }
384     else if (!strcmp (cmd, "map1cmd"))
385     {
386     if (atoi (param))
387     ns->mapmode = Map1Cmd;
388     /* if beyond this size, need to use map1cmd no matter what */
389     if (ns->mapx > 11 || ns->mapy > 11)
390     ns->mapmode = Map1Cmd;
391     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
392     }
393     else if (!strcmp (cmd, "map1acmd"))
394     {
395     if (atoi (param))
396     ns->mapmode = Map1aCmd;
397     /* if beyond this size, need to use map1acmd no matter what */
398     if (ns->mapx > 11 || ns->mapy > 11)
399     ns->mapmode = Map1aCmd;
400     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "newmapcmd"))
403     {
404     ns->newmapcmd = atoi (param);
405     safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
407     // ns->plugincmd = atoi(param);
408 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
409     }
410     else if (!strcmp (cmd, "mapinfocmd"))
411     {
412     ns->mapinfocmd = atoi (param);
413     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
414     }
415     else if (!strcmp (cmd, "extcmd"))
416     {
417     ns->extcmd = atoi (param);
418     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
419     }
420     else if (!strcmp (cmd, "extmap"))
421     {
422     ns->extmap = atoi (param);
423     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
424     }
425     else if (!strcmp (cmd, "facecache"))
426     {
427     ns->facecache = atoi (param);
428     safe_strcat (cmdback, param, &slen, HUGE_BUF);
429     }
430     else if (!strcmp (cmd, "faceset"))
431     {
432     char tmpbuf[20];
433     int q = atoi (param);
434    
435     if (is_valid_faceset (q))
436     ns->faceset = q;
437     sprintf (tmpbuf, "%d", ns->faceset);
438     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
439     /* if the client is using faceset, it knows about image2 command */
440     ns->image2 = 1;
441     }
442     else if (!strcmp (cmd, "itemcmd"))
443     {
444     /* Version of the item protocol command to use. Currently,
445     * only supported versions are 1 and 2. Using a numeric
446     * value will make it very easy to extend this in the future.
447     */
448     char tmpbuf[20];
449     int q = atoi (param);
450    
451     if (q < 1 || q > 2)
452     {
453     strcpy (tmpbuf, "FALSE");
454     }
455     else
456     {
457     ns->itemcmd = q;
458     sprintf (tmpbuf, "%d", ns->itemcmd);
459     }
460     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
461     }
462     else if (!strcmp (cmd, "mapsize"))
463     {
464     int x, y = 0;
465     char tmpbuf[MAX_BUF], *cp;
466    
467     x = atoi (param);
468     for (cp = param; *cp != 0; cp++)
469     if (*cp == 'x' || *cp == 'X')
470     {
471     y = atoi (cp + 1);
472     break;
473     }
474     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
475     {
476     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
477     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478     }
479     else
480     {
481     ns->mapx = x;
482     ns->mapy = y;
483     /* better to send back what we are really using and not the
484     * param as given to us in case it gets parsed differently.
485     */
486     sprintf (tmpbuf, "%dx%d", x, y);
487     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488     /* If beyond this size and still using orig map command, need to
489     * go to map1cmd.
490     */
491     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
492     ns->mapmode = Map1Cmd;
493     }
494     }
495     else if (!strcmp (cmd, "extendedMapInfos"))
496     {
497     /* Added by tchize
498     * prepare to use the mapextended command
499     */
500     char tmpbuf[20];
501    
502     ns->ext_mapinfos = (atoi (param));
503     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
504     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
505     }
506     else if (!strcmp (cmd, "extendedTextInfos"))
507     {
508     /* Added by tchize
509     * prepare to use the extended text commands
510     * Client toggle this to non zero to get exttext
511     */
512     char tmpbuf[20];
513    
514     ns->has_readable_type = (atoi (param));
515     sprintf (tmpbuf, "%d", ns->has_readable_type);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     }
518     else
519     {
520     /* Didn't get a setup command we understood -
521     * report a failure to the client.
522     */
523     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524     }
525     } /* for processing all the setup commands */
526     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
528 elmex 1.1 }
529    
530     /**
531     * The client has requested to be added to the game.
532     * This is what takes care of it. We tell the client how things worked out.
533     * I am not sure if this file is the best place for this function. however,
534     * it either has to be here or init_sockets needs to be exported.
535     */
536 root 1.16 void
537     AddMeCmd (char *buf, int len, NewSocket * ns)
538 elmex 1.1 {
539 root 1.16 Settings oldsettings;
540    
541     oldsettings = settings;
542     if (ns->status != Ns_Add || add_player (ns))
543     {
544     Write_String_To_Socket (ns, "addme_failed", 12);
545     }
546     else
547     {
548     /* Basically, the add_player copies the socket structure into
549     * the player structure, so this one (which is from init_sockets)
550     * is not needed anymore. The write below should still work, as the
551     * stuff in ns is still relevant.
552     */
553     Write_String_To_Socket (ns, "addme_success", 13);
554     socket_info.nconns--;
555     ns->status = Ns_Avail;
556 elmex 1.1 }
557 root 1.16 settings = oldsettings;
558 elmex 1.1 }
559    
560     /** Reply to ExtendedInfos command */
561 root 1.16 void
562     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
563     {
564     char cmdback[MAX_BUF];
565     char command[50];
566     int info, nextinfo;
567    
568     cmdback[0] = '\0';
569     nextinfo = 0;
570 root 1.17
571 root 1.16 while (1)
572     {
573     /* 1. Extract an info */
574     info = nextinfo;
575 root 1.17
576 root 1.16 while ((info < len) && (buf[info] == ' '))
577     info++;
578 root 1.17
579 root 1.16 if (info >= len)
580     break;
581 root 1.17
582 root 1.16 nextinfo = info + 1;
583 root 1.17
584 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
585     nextinfo++;
586 root 1.17
587 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
588     continue;
589 root 1.17
590 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
591 root 1.17
592 root 1.16 /* 2. Interpret info */
593     if (!strcmp ("smooth", command))
594 root 1.17 /* Toggle smoothing */
595     ns->EMI_smooth = !ns->EMI_smooth;
596 root 1.16 else
597 root 1.17 /*bad value */;
598    
599 root 1.16 /*3. Next info */
600     }
601 root 1.17
602 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
603 root 1.17
604 root 1.16 if (ns->EMI_smooth)
605     {
606     strcat (cmdback, " ");
607     strcat (cmdback, "smoothing");
608     }
609 root 1.17
610 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
611 elmex 1.1 }
612 root 1.16
613 elmex 1.1 /*
614     #define MSG_TYPE_BOOK 1
615     #define MSG_TYPE_CARD 2
616     #define MSG_TYPE_PAPER 3
617     #define MSG_TYPE_SIGN 4
618     #define MSG_TYPE_MONUMENT 5
619     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 root 1.16
621 elmex 1.1 /** Reply to ExtendedInfos command */
622 root 1.16 void
623     ToggleExtendedText (char *buf, int len, NewSocket * ns)
624     {
625     char cmdback[MAX_BUF];
626     char temp[10];
627     char command[50];
628     int info, nextinfo, i, flag;
629    
630     cmdback[0] = '\0';
631 root 1.17
632 root 1.16 nextinfo = 0;
633     while (1)
634     {
635     /* 1. Extract an info */
636     info = nextinfo;
637 root 1.17
638 root 1.16 while ((info < len) && (buf[info] == ' '))
639     info++;
640 root 1.17
641 root 1.16 if (info >= len)
642     break;
643 root 1.17
644 root 1.16 nextinfo = info + 1;
645 root 1.17
646 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
647     nextinfo++;
648 root 1.17
649 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
650     continue;
651 root 1.17
652 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
653     command[nextinfo - info] = '\0';
654     /* 2. Interpret info */
655     i = sscanf (command, "%d", &flag);
656 root 1.17
657 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
658     ns->supported_readables |= (1 << flag);
659     /*3. Next info */
660     }
661 root 1.17
662 root 1.16 /* Send resulting state */
663     strcpy (cmdback, "ExtendedTextSet");
664 root 1.17
665 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
666     if (ns->supported_readables & (1 << i))
667     {
668     strcat (cmdback, " ");
669     snprintf (temp, sizeof (temp), "%d", i);
670     strcat (cmdback, temp);
671     }
672 root 1.17
673 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
674 elmex 1.1 }
675    
676     /**
677     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678     * Basically, it makes no sense to wait for the client to request a
679     * a piece of data from us that we know the client wants. So
680     * if we know the client wants it, might as well push it to the
681     * client.
682     */
683 root 1.16 static void
684     SendSmooth (NewSocket * ns, uint16 face)
685     {
686     uint16 smoothface;
687     unsigned char reply[MAX_BUF];
688     SockList sl;
689    
690     /* If we can't find a face, return and set it so we won't try to send this
691     * again.
692     */
693     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
694     {
695    
696     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
697     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
698     return;
699     }
700    
701     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702     esrv_send_face (ns, smoothface, 0);
703    
704     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705    
706     sl.buf = reply;
707     strcpy ((char *) sl.buf, "smooth ");
708     sl.len = strlen ((char *) sl.buf);
709     SockList_AddShort (&sl, face);
710     SockList_AddShort (&sl, smoothface);
711     Send_With_Handling (ns, &sl);
712 elmex 1.1 }
713    
714     /**
715     * Tells client the picture it has to use
716     * to smooth a picture number given as argument.
717     */
718 root 1.16 void
719     AskSmooth (char *buf, int len, NewSocket * ns)
720     {
721     uint16 facenbr;
722 elmex 1.1
723 root 1.16 facenbr = atoi (buf);
724     SendSmooth (ns, facenbr);
725 elmex 1.1 }
726    
727    
728    
729    
730    
731     /**
732     * This handles the general commands from the client (ie, north, fire, cast,
733     * etc.)
734     */
735 root 1.16 void
736     PlayerCmd (char *buf, int len, player *pl)
737 elmex 1.1 {
738    
739 root 1.16 /* The following should never happen with a proper or honest client.
740     * Therefore, the error message doesn't have to be too clear - if
741     * someone is playing with a hacked/non working client, this gives them
742     * an idea of the problem, but they deserve what they get
743     */
744     if (pl->state != ST_PLAYING)
745     {
746     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
747     return;
748     }
749     /* Check if there is a count. In theory, a zero count could also be
750     * sent, so check for that also.
751     */
752     if (atoi (buf) || buf[0] == '0')
753     {
754     pl->count = atoi ((char *) buf);
755     buf = strchr (buf, ' '); /* advance beyond the numbers */
756     if (!buf)
757     {
758 elmex 1.1 #ifdef ESRV_DEBUG
759 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
760 elmex 1.1 #endif
761 root 1.16 return;
762 root 1.12 }
763 root 1.16 buf++;
764 elmex 1.1 }
765 root 1.16 /* This should not happen anymore. */
766     if (pl->ob->speed_left < -1.0)
767     {
768     LOG (llevError, "Player has negative time - shouldn't do command.\n");
769     }
770     /* In c_new.c */
771     execute_newserver_command (pl->ob, (char *) buf);
772     /* Perhaps something better should be done with a left over count.
773     * Cleaning up the input should probably be done first - all actions
774     * for the command that issued the count should be done before any other
775     * commands.
776     */
777 elmex 1.1
778 root 1.16 pl->count = 0;
779 elmex 1.1
780     }
781    
782    
783     /**
784     * This handles the general commands from the client (ie, north, fire, cast,
785     * etc.). It is a lot like PlayerCmd above, but is called with the
786     * 'ncom' method which gives more information back to the client so it
787     * can throttle.
788     */
789 root 1.16 void
790     NewPlayerCmd (uint8 * buf, int len, player *pl)
791 elmex 1.1 {
792 root 1.16 int time, repeat;
793     short packet;
794     unsigned char command[MAX_BUF];
795     SockList sl;
796    
797     if (len < 7)
798     {
799     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
800     return;
801     }
802    
803     packet = GetShort_String (buf);
804     repeat = GetInt_String (buf + 2);
805     /* -1 is special - no repeat, but don't update */
806     if (repeat != -1)
807     {
808     pl->count = repeat;
809     }
810     if ((len - 4) >= MAX_BUF)
811     len = MAX_BUF - 5;
812    
813     strncpy ((char *) command, (char *) buf + 6, len - 4);
814     command[len - 4] = '\0';
815    
816     /* The following should never happen with a proper or honest client.
817     * Therefore, the error message doesn't have to be too clear - if
818     * someone is playing with a hacked/non working client, this gives them
819     * an idea of the problem, but they deserve what they get
820     */
821     if (pl->state != ST_PLAYING)
822     {
823     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
824     return;
825     }
826    
827     /* This should not happen anymore. */
828     if (pl->ob->speed_left < -1.0)
829     {
830     LOG (llevError, "Player has negative time - shouldn't do command.\n");
831     }
832     /* In c_new.c */
833     execute_newserver_command (pl->ob, (char *) command);
834     /* Perhaps something better should be done with a left over count.
835     * Cleaning up the input should probably be done first - all actions
836     * for the command that issued the count should be done before any other
837     * commands.
838     */
839     pl->count = 0;
840    
841     /* Send confirmation of command execution now */
842     sl.buf = command;
843     strcpy ((char *) sl.buf, "comc ");
844     sl.len = 5;
845     SockList_AddShort (&sl, packet);
846     if (FABS (pl->ob->speed) < 0.001)
847     time = MAX_TIME * 100;
848     else
849     time = (int) (MAX_TIME / FABS (pl->ob->speed));
850     SockList_AddInt (&sl, time);
851     Send_With_Handling (&pl->socket, &sl);
852 elmex 1.1 }
853    
854    
855     /** This is a reply to a previous query. */
856 root 1.16 void
857     ReplyCmd (char *buf, int len, player *pl)
858 elmex 1.1 {
859 root 1.16 /* This is to synthesize how the data would be stored if it
860     * was normally entered. A bit of a hack, and should be cleaned up
861     * once all the X11 code is removed from the server.
862     *
863     * We pass 13 to many of the functions because this way they
864     * think it was the carriage return that was entered, and the
865     * function then does not try to do additional input.
866     */
867     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
868    
869     /* this avoids any hacking here */
870    
871     switch (pl->state)
872     {
873 root 1.12 case ST_PLAYING:
874 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
875     break;
876 root 1.12
877     case ST_PLAY_AGAIN:
878 root 1.16 /* We can check this for return value (2==quit). Maybe we
879     * should, and do something appropriate?
880     */
881     receive_play_again (pl->ob, buf[0]);
882     break;
883 elmex 1.1
884 root 1.12 case ST_ROLL_STAT:
885 root 1.16 key_roll_stat (pl->ob, buf[0]);
886     break;
887 root 1.12
888     case ST_CHANGE_CLASS:
889 elmex 1.1
890 root 1.16 key_change_class (pl->ob, buf[0]);
891     break;
892 elmex 1.1
893 root 1.12 case ST_CONFIRM_QUIT:
894 root 1.16 key_confirm_quit (pl->ob, buf[0]);
895     break;
896 root 1.12
897     case ST_CONFIGURE:
898 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
899     pl->state = ST_PLAYING;
900     break;
901 root 1.12
902     case ST_GET_NAME:
903 root 1.16 receive_player_name (pl->ob, 13);
904     break;
905 root 1.12
906     case ST_GET_PASSWORD:
907     case ST_CONFIRM_PASSWORD:
908 root 1.16 receive_player_password (pl->ob, 13);
909     break;
910 root 1.12
911 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
912     receive_party_password (pl->ob, 13);
913     break;
914 elmex 1.1
915 root 1.12 default:
916 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
917 elmex 1.1 }
918     }
919    
920     /**
921     * Client tells its version. If there is a mismatch, we close the
922     * socket. In real life, all we should care about is the client having
923     * something older than the server. If we assume the client will be
924     * backwards compatible, having it be a later version should not be a
925     * problem.
926     */
927 root 1.16 void
928     VersionCmd (char *buf, int len, NewSocket * ns)
929 elmex 1.1 {
930 root 1.16 char *cp;
931     char version_warning[256];
932    
933     if (!buf)
934     {
935     LOG (llevError, "CS: received corrupted version command\n");
936     return;
937 elmex 1.1 }
938    
939 root 1.16 ns->cs_version = atoi (buf);
940     ns->sc_version = ns->cs_version;
941     if (VERSION_CS != ns->cs_version)
942     {
943 elmex 1.1 #ifdef ESRV_DEBUG
944 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
945 elmex 1.1 #endif
946     }
947 root 1.16 cp = strchr (buf + 1, ' ');
948     if (!cp)
949     return;
950     ns->sc_version = atoi (cp);
951     if (VERSION_SC != ns->sc_version)
952     {
953 elmex 1.1 #ifdef ESRV_DEBUG
954 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
955 elmex 1.1 #endif
956     }
957 root 1.16 cp = strchr (cp + 1, ' ');
958     if (cp)
959     {
960     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
961    
962     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
963    
964     /* This is first implementation - i skip all beta DX clients with it
965     * Add later stuff here for other clients
966     */
967    
968     /* these are old dxclients */
969     /* Version 1024 added support for singular + plural name values -
970     * requiing this minimal value reduces complexity of that code, and it
971     * has been around for a long time.
972     */
973     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
974 root 1.12 {
975 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
976     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
977     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
978 root 1.12 }
979 elmex 1.1
980     }
981     }
982    
983     /** sound related functions. */
984 root 1.16
985     void
986     SetSound (char *buf, int len, NewSocket * ns)
987 elmex 1.1 {
988 root 1.16 ns->sound = atoi (buf);
989 elmex 1.1 }
990    
991     /** client wants the map resent */
992    
993 root 1.16 void
994     MapRedrawCmd (char *buf, int len, player *pl)
995 elmex 1.1 {
996 root 1.16
997 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
998     * display errors. It should clear the cache and send a newmap command.
999     * Unfortunately this solution does not work because some client versions send
1000     * a mapredraw command after receiving a newmap command.
1001     */
1002     #if 0
1003 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1004     * clear the "cache"
1005     */
1006     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1007     draw_client_map (pl->ob);
1008 elmex 1.1 #endif
1009     }
1010    
1011     /**
1012     * Moves an object (typically, container to inventory).
1013     * syntax is: move (to) (tag) (nrof)
1014     */
1015 root 1.16 void
1016     MoveCmd (char *buf, int len, player *pl)
1017 elmex 1.1 {
1018 root 1.16 int vals[3], i;
1019 elmex 1.1
1020 root 1.16 /* A little funky here. We only cycle for 2 records, because
1021     * we obviously am not going to find a space after the third
1022     * record. Perhaps we should just replace this with a
1023     * sscanf?
1024     */
1025     for (i = 0; i < 2; i++)
1026     {
1027     vals[i] = atoi (buf);
1028     if (!(buf = strchr (buf, ' ')))
1029     {
1030     LOG (llevError, "Incomplete move command: %s\n", buf);
1031     return;
1032 root 1.12 }
1033 root 1.16 buf++;
1034 elmex 1.1 }
1035 root 1.16 vals[2] = atoi (buf);
1036 elmex 1.1
1037     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1038 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1039 elmex 1.1 }
1040    
1041    
1042    
1043     /******************************************************************************
1044     *
1045     * Start of commands the server sends to the client.
1046     *
1047     ******************************************************************************/
1048    
1049     /**
1050     * Asks the client to query the user. This way, the client knows
1051     * it needs to send something back (vs just printing out a message)
1052     */
1053 root 1.16 void
1054     send_query (NewSocket * ns, uint8 flags, char *text)
1055 elmex 1.1 {
1056 root 1.16 char buf[MAX_BUF];
1057 elmex 1.1
1058 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1059     Write_String_To_Socket (ns, buf, strlen (buf));
1060 elmex 1.1 }
1061    
1062     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1063 root 1.12 Old = New; \
1064     SockList_AddChar(&sl, Type); \
1065     SockList_AddInt64(&sl, New); \
1066     }
1067 elmex 1.1
1068     #define AddIfInt(Old,New,Type) if (Old != New) {\
1069 root 1.12 Old = New; \
1070     SockList_AddChar(&sl, Type); \
1071     SockList_AddInt(&sl, New); \
1072     }
1073 elmex 1.1
1074     #define AddIfShort(Old,New,Type) if (Old != New) {\
1075 root 1.12 Old = New; \
1076     SockList_AddChar(&sl, Type); \
1077     SockList_AddShort(&sl, New); \
1078     }
1079 elmex 1.1
1080     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1081 root 1.12 Old = New; \
1082     SockList_AddChar(&sl, Type); \
1083     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1084     }
1085 elmex 1.1
1086     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1087 root 1.12 if (Old) free(Old);\
1088     Old = strdup_local(New);\
1089     SockList_AddChar(&sl, Type); \
1090     SockList_AddChar(&sl, ( char )strlen(New)); \
1091     strcpy((char*)sl.buf + sl.len, New); \
1092     sl.len += strlen(New); \
1093     }
1094 elmex 1.1
1095     /**
1096     * Sends a statistics update. We look at the old values,
1097     * and only send what has changed. Stat mapping values are in newclient.h
1098     * Since this gets sent a lot, this is actually one of the few binary
1099     * commands for now.
1100     */
1101 root 1.16 void
1102     esrv_update_stats (player *pl)
1103 elmex 1.1 {
1104 root 1.16 SockList sl;
1105     char buf[MAX_BUF];
1106     uint16 flags;
1107    
1108     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1109     strcpy ((char *) sl.buf, "stats ");
1110     sl.len = strlen ((char *) sl.buf);
1111 elmex 1.1
1112 root 1.16 if (pl->ob != NULL)
1113     {
1114     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1115     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1116     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1117     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1118     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1119     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1120     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1121     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1122     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1123     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1124     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1125     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1126     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1127     }
1128 root 1.22
1129 root 1.16 if (pl->socket.exp64)
1130     {
1131     uint8 s;
1132    
1133     for (s = 0; s < NUM_SKILLS; s++)
1134     {
1135     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1136     {
1137    
1138     /* Always send along the level if exp changes. This is only
1139     * 1 extra byte, but keeps processing simpler.
1140     */
1141     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1142     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1143     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1144     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1145     }
1146     }
1147     }
1148 root 1.22
1149 root 1.16 if (pl->socket.exp64)
1150 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1151 root 1.16 else
1152 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1153 root 1.22
1154 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1155     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1156     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1157     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1158     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1159     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1160     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1161     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1162     flags = 0;
1163 root 1.22
1164 root 1.16 if (pl->fire_on)
1165     flags |= SF_FIREON;
1166 root 1.22
1167 root 1.16 if (pl->run_on)
1168     flags |= SF_RUNON;
1169    
1170     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1171 root 1.22
1172 root 1.16 if (pl->socket.sc_version < 1025)
1173 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1174 root 1.16 else
1175     {
1176     int i;
1177    
1178     for (i = 0; i < NROFATTACKS; i++)
1179     {
1180     /* Skip ones we won't send */
1181     if (atnr_cs_stat[i] == -1)
1182     continue;
1183 root 1.23
1184 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1185     }
1186     }
1187 root 1.22
1188 root 1.16 if (pl->socket.monitor_spells)
1189     {
1190     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1191     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1192     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1193     }
1194 root 1.22
1195 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1196     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1197     set_title (pl->ob, buf);
1198     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1199    
1200     /* Only send it away if we have some actual data */
1201     if (sl.len > 6)
1202     {
1203 elmex 1.1 #ifdef ESRV_DEBUG
1204 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1205 elmex 1.1 #endif
1206 root 1.16 Send_With_Handling (&pl->socket, &sl);
1207 elmex 1.1 }
1208 root 1.23
1209 root 1.16 free (sl.buf);
1210 elmex 1.1 }
1211    
1212     /**
1213     * Tells the client that here is a player it should start using.
1214     */
1215 root 1.16 void
1216     esrv_new_player (player *pl, uint32 weight)
1217 elmex 1.1 {
1218 root 1.16 SockList sl;
1219    
1220     pl->last_weight = weight;
1221 elmex 1.1
1222 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1223 elmex 1.1
1224 root 1.16 strcpy ((char *) sl.buf, "player ");
1225     sl.len = strlen ((char *) sl.buf);
1226     SockList_AddInt (&sl, pl->ob->count);
1227     SockList_AddInt (&sl, weight);
1228     SockList_AddInt (&sl, pl->ob->face->number);
1229 elmex 1.1
1230 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1231     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1232     sl.len += strlen (pl->ob->name);
1233    
1234     Send_With_Handling (&pl->socket, &sl);
1235     free (sl.buf);
1236     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1237 elmex 1.1 }
1238    
1239     /**
1240     * Need to send an animation sequence to the client.
1241     * We will send appropriate face commands to the client if we haven't
1242     * sent them the face yet (this can become quite costly in terms of
1243     * how much we are sending - on the other hand, this should only happen
1244     * when the player logs in and picks stuff up.
1245     */
1246 root 1.16 void
1247     esrv_send_animation (NewSocket * ns, short anim_num)
1248 elmex 1.1 {
1249 root 1.16 SockList sl;
1250     int i;
1251 elmex 1.1
1252 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1253     * are added in contigous order, so if the number is in the valid
1254     * range, it must be a valid animation.
1255     */
1256     if (anim_num < 0 || anim_num > num_animations)
1257     {
1258     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1259     return;
1260     }
1261    
1262     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1263     strcpy ((char *) sl.buf, "anim ");
1264     sl.len = 5;
1265     SockList_AddShort (&sl, anim_num);
1266     SockList_AddShort (&sl, 0); /* flags - not used right now */
1267     /* Build up the list of faces. Also, send any information (ie, the
1268     * the face itself) down to the client.
1269     */
1270     for (i = 0; i < animations[anim_num].num_animations; i++)
1271     {
1272     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1273     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1274     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1275     }
1276     Send_With_Handling (ns, &sl);
1277     free (sl.buf);
1278     ns->anims_sent[anim_num] = 1;
1279 elmex 1.1 }
1280    
1281    
1282     /******************************************************************************
1283     *
1284     * Start of map related commands.
1285     *
1286     ******************************************************************************/
1287    
1288     /**
1289     * This adds face_num to a map cell at x,y. If the client doesn't have
1290     * the face yet, we will also send it.
1291     */
1292 root 1.16 static void
1293     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1294 elmex 1.1 {
1295 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1296     {
1297     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1298     return;
1299     abort ();
1300 elmex 1.1 }
1301 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1302     newmap->cells[x][y].count++;
1303     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1304     esrv_send_face (ns, face_num, 0);
1305 elmex 1.1 }
1306    
1307 root 1.16 struct LayerCell
1308     {
1309 elmex 1.1 uint16 xy;
1310     short face;
1311     };
1312    
1313 root 1.16 struct MapLayer
1314     {
1315 elmex 1.1 int count;
1316     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1317     };
1318    
1319     /** Checkes if map cells have changed */
1320 root 1.16 static int
1321     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1322 elmex 1.1 {
1323     int k;
1324    
1325     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1326     return 1;
1327 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1328     {
1329     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1330     {
1331     return 1;
1332     }
1333 elmex 1.1 }
1334     return 0;
1335     }
1336    
1337     /**
1338     * Basically, what this does is pack the data into layers.
1339     * cnum is the client number, cur is the the buffer we put all of
1340     * this data into. we return the end of the data. layers is
1341     * how many layers of data we should back.
1342 root 1.16 */
1343     static uint8 *
1344     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1345     {
1346     int x, y, k;
1347     int face;
1348     unsigned char *fcur;
1349     struct MapLayer layers[MAP_LAYERS];
1350    
1351     for (k = 0; k < MAP_LAYERS; k++)
1352     layers[k].count = 0;
1353     fcur = cur;
1354     for (x = 0; x < ns->mapx; x++)
1355     {
1356     for (y = 0; y < ns->mapy; y++)
1357     {
1358     if (!mapcellchanged (ns, x, y, newmap))
1359     continue;
1360     if (newmap->cells[x][y].count == 0)
1361     {
1362     *cur = x * ns->mapy + y; /* mark empty space */
1363     cur++;
1364     continue;
1365     }
1366     for (k = 0; k < newmap->cells[x][y].count; k++)
1367     {
1368     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1369     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1370     layers[k].count++;
1371 root 1.12 }
1372     }
1373 elmex 1.1 }
1374 root 1.16 /* If no data, return now. */
1375     if (fcur == cur && layers[0].count == 0)
1376     return cur;
1377     *cur = 255; /* mark end of explicitly cleared cells */
1378     cur++;
1379     /* First pack by layers. */
1380     for (k = 0; k < numlayers; k++)
1381     {
1382     if (layers[k].count == 0)
1383     break; /* once a layer is entirely empty, no layer below it can
1384     have anything in it either */
1385     /* Pack by entries in thie layer */
1386     for (x = 0; x < layers[k].count;)
1387     {
1388     fcur = cur;
1389     *cur = layers[k].lcells[x].face >> 8;
1390     cur++;
1391     *cur = layers[k].lcells[x].face & 0xFF;
1392     cur++;
1393     face = layers[k].lcells[x].face;
1394     /* Now, we back the redundant data into 1 byte xy pairings */
1395     for (y = x; y < layers[k].count; y++)
1396     {
1397     if (layers[k].lcells[y].face == face)
1398     {
1399     *cur = (uint8) layers[k].lcells[y].xy;
1400     cur++;
1401     layers[k].lcells[y].face = -1;
1402 root 1.12 }
1403     }
1404 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1405     /* forward over the now redundant data */
1406     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1407     x++;
1408 root 1.12 }
1409 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1410 elmex 1.1 }
1411 root 1.16 return cur;
1412 elmex 1.1 }
1413    
1414 root 1.16 static void
1415     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1416 elmex 1.1 {
1417 root 1.16 static long frames, bytes, tbytes, tframes;
1418     char *cur;
1419     SockList sl;
1420 elmex 1.1
1421    
1422 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1423     strcpy ((char *) sl.buf, "map ");
1424     sl.len = strlen ((char *) sl.buf);
1425 elmex 1.1
1426 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1427     sl.len = cur - (char *) sl.buf;
1428 elmex 1.1
1429     /* LOG(llevDebug, "Sending map command.\n");*/
1430    
1431 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1432     {
1433     /* All of this is just accounting stuff */
1434     if (tframes > 100)
1435 root 1.18 tframes = tbytes = 0;
1436    
1437 root 1.16 tframes++;
1438     frames++;
1439     tbytes += sl.len;
1440     bytes += sl.len;
1441     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1442     Send_With_Handling (ns, &sl);
1443     ns->sent_scroll = 0;
1444 elmex 1.1 }
1445 root 1.18
1446 root 1.16 free (sl.buf);
1447 elmex 1.1 }
1448    
1449    
1450     /** Clears a map cell */
1451 root 1.16 static void
1452     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1453 elmex 1.1 {
1454 root 1.16 cell->faces[0] = face0;
1455     cell->faces[1] = face1;
1456     cell->faces[2] = face2;
1457 root 1.25 cell->count = count;
1458     cell->stat_hp = 0;
1459     cell->flags = 0;
1460     cell->player = 0;
1461 elmex 1.1 }
1462    
1463     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1464     #define MAX_LAYERS 3
1465    
1466     /* Using a global really isn't a good approach, but saves the over head of
1467     * allocating and deallocating such a block of data each time run through,
1468     * and saves the space of allocating this in the socket object when we only
1469     * need it for this cycle. If the serve is ever threaded, this needs to be
1470     * re-examined.
1471     */
1472    
1473 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1474 elmex 1.1
1475     /**
1476     * Returns true if any of the heads for this
1477     * space is set. Returns false if all are blank - this is used
1478     * for empty space checking.
1479     */
1480 root 1.16 static inline int
1481     have_head (int ax, int ay)
1482     {
1483 elmex 1.1
1484 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1485     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1486     return 1;
1487     return 0;
1488 elmex 1.1 }
1489    
1490     /**
1491     * check_head is a bit simplistic version of update_space below.
1492     * basically, it only checks the that the head on space ax,ay at layer
1493     * needs to get sent - if so, it adds the data, sending the head
1494     * if needed, and returning 1. If this no data needs to get
1495     * sent, it returns zero.
1496     */
1497 root 1.16 static int
1498     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1499 elmex 1.1 {
1500 root 1.16 short face_num;
1501 elmex 1.1
1502 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1503     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1504     else
1505     face_num = 0;
1506 elmex 1.1
1507 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1508     {
1509     SockList_AddShort (&sl, face_num);
1510     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1511     esrv_send_face (&ns, face_num, 0);
1512     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1513     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1514     return 1;
1515 elmex 1.1 }
1516    
1517 root 1.16 return 0; /* No change */
1518 elmex 1.1 }
1519    
1520     /**
1521     * Removes the need to replicate the same code for each layer.
1522     * this returns true if this space is now in fact different than
1523     * it was.
1524     * sl is the socklist this data is going into.
1525     * ns is the socket we are working on - all the info we care
1526     * about is in this socket structure, so now need not pass the
1527     * entire player object.
1528     * mx and my are map coordinate offsets for map mp
1529     * sx and sy are the offsets into the socket structure that
1530     * holds the old values.
1531     * layer is the layer to update, with 2 being the floor and 0 the
1532     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1533     * take. Interesting to note that before this function, the map1 function
1534     * numbers the spaces differently - I think this was a leftover from
1535     * the map command, where the faces stack up. Sinces that is no longer
1536     * the case, it seems to make more sense to have these layer values
1537     * actually match.
1538     */
1539    
1540 root 1.16 static int
1541 root 1.21 update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1542 elmex 1.1 {
1543 root 1.16 object *ob, *head;
1544     uint16 face_num;
1545     int bx, by, i;
1546    
1547     /* If there is a multipart object stored away, treat that as more important.
1548     * If not, then do the normal processing.
1549     */
1550    
1551     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1552    
1553     /* Check to see if this head is part of the set of objects
1554     * we would normally send for this space. If so, then
1555     * don't use the head value. We need to do the check
1556     * here and not when setting up the heads[] value for two reasons -
1557     * 1) the heads[] values will get used even if the space is not visible.
1558     * 2) its possible the head is not on the same map as a part, and I'd
1559     * rather not need to do the map translation overhead.
1560     * 3) We need to do some extra checking to make sure that we will
1561     * otherwise send the image as this layer, eg, either it matches
1562     * the head value, or is not multipart.
1563     */
1564     if (head && !head->more)
1565     {
1566     for (i = 0; i < MAP_LAYERS; i++)
1567     {
1568     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1569     if (!ob)
1570     continue;
1571    
1572     if (ob->head)
1573     ob = ob->head;
1574    
1575     if (ob == head)
1576     {
1577     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1578     head = NULL;
1579     break;
1580     }
1581     }
1582     }
1583    
1584     ob = head;
1585     if (!ob)
1586     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1587    
1588     /* If there is no object for this space, or if the face for the object
1589     * is the blank face, set the face number to zero.
1590     * else if we have the stored head object for this space, that takes
1591     * precedence over the other object for this space.
1592     * otherwise, we do special head processing
1593     */
1594     if (!ob || ob->face == blank_face)
1595     face_num = 0;
1596     else if (head)
1597     {
1598     /* if this is a head that had previously been stored */
1599     face_num = ob->face->number;
1600     }
1601     else
1602     {
1603     /* if the faces for the different parts of a multipart object
1604     * are the same, we only want to send the bottom right most
1605     * portion of the object. That info is in the tail_.. values
1606     * of the head. Note that for the head itself, ob->head will
1607     * be null, so we only do this block if we are working on
1608     * a tail piece.
1609     */
1610    
1611     /* tail_x and tail_y will only be set in the head object. If
1612     * this is the head object and these are set, we proceed
1613     * with logic to only send bottom right. Similarly, if
1614     * this is one of the more parts but the head has those values
1615     * set, we want to do the processing. There can be cases where
1616     * the head is not visible but one of its parts is, so we just
1617     * can always expect that ob->arch->tail_x will be true for all
1618     * object we may want to display.
1619     */
1620     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1621     {
1622    
1623     if (ob->head)
1624     head = ob->head;
1625     else
1626     head = ob;
1627    
1628     /* Basically figure out where the offset is from where we are right
1629     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1630     * piece is from the head, and the tail is where the tail is from the
1631     * head. Note that bx and by will equal sx and sy if we are already working
1632     * on the bottom right corner. If ob is the head, the clone values
1633     * will be zero, so the right thing will still happen.
1634     */
1635     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1636     by = sy + head->arch->tail_y - ob->arch->clone.y;
1637    
1638     /* I don't think this can ever happen, but better to check for it just
1639     * in case.
1640     */
1641     if (bx < sx || by < sy)
1642     {
1643     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1644     face_num = 0;
1645     }
1646     /* single part object, multipart object with non merged faces,
1647     * of multipart object already at lower right.
1648     */
1649     else if (bx == sx && by == sy)
1650     {
1651     face_num = ob->face->number;
1652    
1653     /* if this face matches one stored away, clear that one away.
1654     * this code relies on the fact that the map1 commands
1655     * goes from 2 down to 0.
1656     */
1657     for (i = 0; i < MAP_LAYERS; i++)
1658     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1659     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1660     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1661     }
1662     else
1663     {
1664     /* If this head is stored away, clear it - otherwise,
1665     * there can be cases where a object is on multiple layers -
1666     * we only want to send it once.
1667     */
1668     face_num = head->face->number;
1669     for (i = 0; i < MAP_LAYERS; i++)
1670     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1671     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1672     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1673    
1674     /* First, try to put the new head on the same layer. If that is used up,
1675     * then find another layer.
1676     */
1677     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1678     {
1679     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1680     }
1681     else
1682     for (i = 0; i < MAX_LAYERS; i++)
1683     {
1684 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1685 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1686     {
1687     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1688     }
1689     }
1690     face_num = 0; /* Don't send this object - we'll send the head later */
1691 root 1.12 }
1692 root 1.16 }
1693     else
1694     {
1695     /* In this case, we are already at the lower right or single part object,
1696     * so nothing special
1697     */
1698     face_num = ob->face->number;
1699    
1700     /* clear out any head entries that have the same face as this one */
1701     for (bx = 0; bx < layer; bx++)
1702     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1703     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1704     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1705     }
1706     } /* else not already head object or blank face */
1707    
1708     /* This is a real hack. Basically, if we have nothing to send for this layer,
1709     * but there is a head on the next layer, send that instead.
1710     * Without this, what happens is you can get the case where the player stands
1711     * on the same space as the head. However, if you have overlapping big objects
1712     * of the same type, what happens then is it doesn't think it needs to send
1713     * This tends to make stacking also work/look better.
1714     */
1715     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1716     {
1717     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1718     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1719     }
1720    
1721     /* Another hack - because of heads and whatnot, this face may match one
1722     * we already sent for a lower layer. In that case, don't send
1723     * this one.
1724     */
1725     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1726     {
1727     face_num = 0;
1728     }
1729    
1730     /* We've gotten what face we want to use for the object. Now see if
1731     * if it has changed since we last sent it to the client.
1732     */
1733     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1734     {
1735     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1736     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1737     esrv_send_face (ns, face_num, 0);
1738     SockList_AddShort (sl, face_num);
1739     return 1;
1740 elmex 1.1 }
1741 root 1.16 /* Nothing changed */
1742     return 0;
1743 elmex 1.1 }
1744    
1745     /**
1746     * This function is mainly a copy of update_space,
1747     * except it handles update of the smoothing updates,
1748     * not the face updates.
1749     * Removes the need to replicate the same code for each layer.
1750     * this returns true if this smooth is now in fact different
1751     * than it was.
1752     * sl is the socklist this data is going into.
1753     * ns is the socket we are working on - all the info we care
1754     * about is in this socket structure, so know need to pass the
1755     * entire player object.
1756     * mx and my are map coordinate offsets for map mp
1757     * sx and sy are the offsets into the socket structure that
1758     * holds the old values.
1759     * layer is the layer to update, with 2 being the floor and 0 the
1760     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1761     * take.
1762     */
1763    
1764 root 1.16 static inline int
1765 root 1.21 update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1766 elmex 1.1 {
1767 root 1.16 object *ob;
1768     int smoothlevel; /* old face_num; */
1769 elmex 1.1
1770 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1771 elmex 1.1
1772 root 1.16 /* If there is no object for this space, or if the face for the object
1773     * is the blank face, set the smoothlevel to zero.
1774     */
1775     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1776     smoothlevel = 0;
1777     else
1778     {
1779     smoothlevel = ob->smoothlevel;
1780     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1781     SendSmooth (ns, ob->face->number);
1782     } /* else not already head object or blank face */
1783    
1784     /* We've gotten what face we want to use for the object. Now see if
1785     * if it has changed since we last sent it to the client.
1786     */
1787     if (smoothlevel > 255)
1788     smoothlevel = 255;
1789     else if (smoothlevel < 0)
1790     smoothlevel = 0;
1791     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1792     {
1793     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1794     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1795     return 1;
1796 elmex 1.1 }
1797 root 1.16 /* Nothing changed */
1798     return 0;
1799 elmex 1.1 }
1800    
1801     /**
1802     * Returns the size of a data for a map square as returned by
1803     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1804     * available.
1805     */
1806 root 1.16 int
1807     getExtendedMapInfoSize (NewSocket * ns)
1808     {
1809     int result = 0;
1810    
1811     if (ns->ext_mapinfos)
1812     {
1813     if (ns->EMI_smooth)
1814     result += 1; /*One byte for smoothlevel */
1815 elmex 1.1 }
1816 root 1.16 return result;
1817 elmex 1.1 }
1818 root 1.16
1819 elmex 1.1 /**
1820     * This function uses the new map1 protocol command to send the map
1821     * to the client. It is necessary because the old map command supports
1822     * a maximum map size of 15x15.
1823     * This function is much simpler than the old one. This is because
1824     * the old function optimized to send as few face identifiers as possible,
1825     * at the expense of sending more coordinate location (coordinates were
1826     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1827     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1828     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1829     * and use the other 4 bits for other informatiion. For full documentation
1830     * of what we send, see the doc/Protocol file.
1831     * I will describe internally what we do:
1832     * the socket->lastmap shows how the map last looked when sent to the client.
1833     * in the lastmap structure, there is a cells array, which is set to the
1834     * maximum viewable size (As set in config.h).
1835     * in the cells, there are faces and a count value.
1836     * we use the count value to hold the darkness value. If -1, then this space
1837     * is not viewable.
1838     * we use faces[0] faces[1] faces[2] to hold what the three layers
1839     * look like.
1840     */
1841 root 1.16 void
1842     draw_client_map1 (object *pl)
1843 elmex 1.1 {
1844 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1845     sint16 nx, ny;
1846     int estartlen, eoldlen;
1847     SockList sl;
1848     SockList esl; /*For extended Map info */
1849     uint16 mask, emask;
1850     uint8 eentrysize;
1851     uint16 ewhatstart, ewhatflag;
1852     uint8 extendedinfos;
1853 root 1.21 maptile *m;
1854 root 1.16
1855     NewSocket & socket = pl->contr->socket;
1856    
1857     check_map_change (pl->contr);
1858    
1859     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1860     if (socket.mapmode == Map1Cmd)
1861     strcpy ((char *) sl.buf, "map1 ");
1862     else
1863     strcpy ((char *) sl.buf, "map1a ");
1864     sl.len = strlen ((char *) sl.buf);
1865     startlen = sl.len;
1866 root 1.25
1867 root 1.16 /*Extendedmapinfo structure initialisation */
1868     if (socket.ext_mapinfos)
1869     {
1870     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1871     strcpy ((char *) esl.buf, "mapextended ");
1872     esl.len = strlen ((char *) esl.buf);
1873     extendedinfos = EMI_NOREDRAW;
1874 root 1.25
1875 root 1.16 if (socket.EMI_smooth)
1876     extendedinfos |= EMI_SMOOTH;
1877 root 1.25
1878 root 1.16 ewhatstart = esl.len;
1879     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1880     could need to be taken away */
1881     SockList_AddChar (&esl, extendedinfos);
1882     eentrysize = getExtendedMapInfoSize (&socket);
1883     SockList_AddChar (&esl, eentrysize);
1884     estartlen = esl.len;
1885     }
1886     else
1887     {
1888     /* suppress compiler warnings */
1889     ewhatstart = 0;
1890     ewhatflag = 0;
1891     estartlen = 0;
1892     }
1893 root 1.25
1894 root 1.16 /* Init data to zero */
1895     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1896    
1897     /* x,y are the real map locations. ax, ay are viewport relative
1898     * locations.
1899     */
1900     ay = 0;
1901    
1902     /* We could do this logic as conditionals in the if statement,
1903     * but that started to get a bit messy to look at.
1904     */
1905     max_x = pl->x + (socket.mapx + 1) / 2;
1906     max_y = pl->y + (socket.mapy + 1) / 2;
1907 root 1.25
1908 root 1.16 if (socket.mapmode == Map1aCmd)
1909     {
1910     max_x += MAX_HEAD_OFFSET;
1911     max_y += MAX_HEAD_OFFSET;
1912     }
1913 elmex 1.1
1914 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1915     {
1916     ax = 0;
1917     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1918     {
1919    
1920     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1921    
1922     /* If this space is out of the normal viewable area, we only check
1923     * the heads value ax or ay will only be greater than what
1924     * the client wants if using the map1a command - this is because
1925     * if the map1a command is not used, max_x and max_y will be
1926     * set to lower values.
1927     */
1928     if (ax >= socket.mapx || ay >= socket.mapy)
1929     {
1930     int i, got_one;
1931 root 1.12
1932 root 1.16 oldlen = sl.len;
1933 root 1.12
1934 root 1.16 SockList_AddShort (&sl, mask);
1935 root 1.12
1936 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1937     mask |= 0x4;
1938     if (check_head (sl, socket, ax, ay, 1))
1939     mask |= 0x2;
1940     if (check_head (sl, socket, ax, ay, 0))
1941     mask |= 0x1;
1942    
1943     /* If all we are doing is sending 0 (blank) faces, we don't
1944     * actually need to send that - just the coordinates
1945     * with no faces tells the client to blank out the
1946     * space.
1947     */
1948     got_one = 0;
1949     for (i = oldlen + 2; i < sl.len; i++)
1950 root 1.25 if (sl.buf[i])
1951     got_one = 1;
1952 root 1.12
1953 root 1.16 if (got_one && (mask & 0xf))
1954 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
1955 root 1.16 else
1956     { /*either all faces blank, either no face at all */
1957     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1958     sl.len = oldlen + 2;
1959 root 1.3 else
1960 root 1.16 sl.len = oldlen;
1961 root 1.12 }
1962 root 1.25
1963 root 1.16 /*What concerns extendinfos, nothing to be done for now
1964     * (perhaps effects layer later)
1965     */
1966     continue; /* don't do processing below */
1967     }
1968    
1969 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1970 root 1.16
1971     d = pl->contr->blocked_los[ax][ay];
1972    
1973     /* If the coordinates are not valid, or it is too dark to see,
1974     * we tell the client as such
1975     */
1976     nx = x;
1977     ny = y;
1978     m = get_map_from_coord (pl->map, &nx, &ny);
1979 root 1.25
1980 root 1.16 if (!m)
1981     {
1982     /* space is out of map. Update space and clear values
1983     * if this hasn't already been done. If the space is out
1984     * of the map, it shouldn't have a head
1985     */
1986     if (lastcell.count != -1)
1987     {
1988     SockList_AddShort (&sl, mask);
1989     map_clearcell (&lastcell, 0, 0, 0, -1);
1990 root 1.12 }
1991 root 1.16 }
1992     else if (d > 3)
1993     {
1994     int need_send = 0, count;
1995    
1996     /* This block deals with spaces that are not visible for whatever
1997     * reason. Still may need to send the head for this space.
1998     */
1999 root 1.12
2000 root 1.16 oldlen = sl.len;
2001 root 1.3
2002 root 1.16 SockList_AddShort (&sl, mask);
2003 root 1.25
2004 root 1.16 if (lastcell.count != -1)
2005     need_send = 1;
2006 root 1.25
2007 root 1.16 count = -1;
2008 root 1.3
2009 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2010     {
2011     /* Now check to see if any heads need to be sent */
2012 root 1.3
2013 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2014     mask |= 0x4;
2015     if (check_head (sl, socket, ax, ay, 1))
2016     mask |= 0x2;
2017     if (check_head (sl, socket, ax, ay, 0))
2018     mask |= 0x1;
2019 root 1.3
2020 root 1.16 lastcell.count = count;
2021     }
2022     else
2023     {
2024     /* properly clear a previously sent big face */
2025 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2026     || lastcell.stat_hp || lastcell.flags || lastcell.player)
2027 root 1.16 need_send = 1;
2028 root 1.25
2029 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
2030     }
2031 root 1.3
2032 root 1.16 if ((mask & 0xf) || need_send)
2033 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2034 root 1.16 else
2035 root 1.25 sl.len = oldlen;
2036 root 1.16 }
2037     else
2038     {
2039     /* In this block, the space is visible or there are head objects
2040     * we need to send.
2041     */
2042    
2043     /* Rather than try to figure out what everything that we might
2044     * need to send is, then form the packet after that,
2045     * we presume that we will in fact form a packet, and update
2046     * the bits by what we do actually send. If we send nothing,
2047     * we just back out sl.len to the old value, and no harm
2048     * is done.
2049     * I think this is simpler than doing a bunch of checks to see
2050     * what if anything we need to send, setting the bits, then
2051     * doing those checks again to add the real data.
2052     */
2053     oldlen = sl.len;
2054     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2055     eoldlen = esl.len;
2056     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057     SockList_AddShort (&sl, mask);
2058    
2059     if (socket.ext_mapinfos)
2060     SockList_AddShort (&esl, emask);
2061    
2062     unsigned char dummy;
2063     unsigned char *last_ext = &dummy;
2064    
2065     /* Darkness changed */
2066     if (lastcell.count != d && socket.darkness)
2067     {
2068     mask |= 0x8;
2069    
2070     if (socket.extmap)
2071     {
2072     *last_ext |= 0x80;
2073     last_ext = sl.buf + sl.len;
2074     SockList_AddChar (&sl, d);
2075     }
2076     else
2077     SockList_AddChar (&sl, 255 - 64 * d);
2078     }
2079 root 1.3
2080 root 1.16 lastcell.count = d;
2081 root 1.8
2082 root 1.16 if (socket.extmap)
2083     {
2084     uint8 stat_hp = 0;
2085     uint8 stat_width = 0;
2086 root 1.24 uint8 flags = 0;
2087 root 1.16 tag_t player = 0;
2088    
2089     // send hp information, if applicable
2090     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2091     {
2092     if (op->head || op->invisible)
2093     ; // do not show
2094     else if (op->type == PLAYER
2095     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2096     {
2097     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2098     {
2099     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2100     stat_width = op->arch->tail_x;
2101     }
2102     }
2103 elmex 1.1
2104 root 1.24 if (op->msg && op->msg[0] == '@')
2105     flags |= 1;
2106    
2107 root 1.16 if (op->type == PLAYER && op != pl)
2108     player = op->count;
2109     }
2110 root 1.12
2111 root 1.16 if (lastcell.stat_hp != stat_hp)
2112     {
2113     lastcell.stat_hp = stat_hp;
2114    
2115     mask |= 0x8;
2116     *last_ext |= 0x80;
2117     last_ext = sl.buf + sl.len;
2118     SockList_AddChar (&sl, 5);
2119     SockList_AddChar (&sl, stat_hp);
2120    
2121     if (stat_width > 1)
2122     {
2123     *last_ext |= 0x80;
2124     last_ext = sl.buf + sl.len;
2125     SockList_AddChar (&sl, 6);
2126     SockList_AddChar (&sl, stat_width);
2127     }
2128     }
2129 root 1.12
2130 root 1.20 if (lastcell.player != player)
2131 root 1.16 {
2132     lastcell.player = player;
2133    
2134     mask |= 0x8;
2135     *last_ext |= 0x80;
2136     last_ext = sl.buf + sl.len;
2137     SockList_AddChar (&sl, 0x47);
2138     SockList_AddChar (&sl, 4);
2139     SockList_AddInt (&sl, player);
2140     }
2141 root 1.24
2142     if (lastcell.flags != flags)
2143     {
2144     lastcell.flags = flags;
2145    
2146     mask |= 0x8;
2147     *last_ext |= 0x80;
2148     last_ext = sl.buf + sl.len;
2149     SockList_AddChar (&sl, 8);
2150     SockList_AddChar (&sl, flags);
2151     }
2152 root 1.16 }
2153 root 1.12
2154 root 1.16 /* Floor face */
2155     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2156     mask |= 0x4;
2157    
2158     if (socket.EMI_smooth)
2159     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2160     emask |= 0x4;
2161    
2162     /* Middle face */
2163     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2164     mask |= 0x2;
2165    
2166     if (socket.EMI_smooth)
2167     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2168     emask |= 0x2;
2169    
2170     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2171     {
2172     if (lastcell.faces[0] != pl->face->number)
2173     {
2174     lastcell.faces[0] = pl->face->number;
2175     mask |= 0x1;
2176 root 1.25
2177 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2178     esrv_send_face (&socket, pl->face->number, 0);
2179 root 1.25
2180 root 1.16 SockList_AddShort (&sl, pl->face->number);
2181 root 1.12 }
2182     }
2183 root 1.16 else
2184     {
2185 root 1.25 /* Top face */
2186 root 1.16 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2187     mask |= 0x1;
2188 root 1.25
2189 root 1.16 if (socket.EMI_smooth)
2190     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2191 root 1.25 emask |= 0x1;
2192 root 1.16 }
2193 root 1.25
2194 root 1.16 /* Check to see if we are in fact sending anything for this
2195     * space by checking the mask. If so, update the mask.
2196     * if not, reset the len to that from before adding the mask
2197     * value, so we don't send those bits.
2198     */
2199     if (mask & 0xf)
2200 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2201 root 1.16 else
2202 root 1.25 sl.len = oldlen;
2203    
2204 root 1.16 if (emask & 0xf)
2205 root 1.25 esl.buf[eoldlen + 1] = emask & 0xff;
2206 root 1.16 else
2207 root 1.25 esl.len = eoldlen;
2208 root 1.16 } /* else this is a viewable space */
2209     } /* for x loop */
2210     } /* for y loop */
2211    
2212     /* Verify that we in fact do need to send this */
2213     if (socket.ext_mapinfos)
2214     {
2215     if (!(sl.len > startlen || socket.sent_scroll))
2216     {
2217     /* No map data will follow, so don't say the client
2218     * it doesn't need draw!
2219     */
2220     ewhatflag &= (~EMI_NOREDRAW);
2221     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2222     }
2223 root 1.18
2224 root 1.16 if (esl.len > estartlen)
2225 root 1.18 Send_With_Handling (&socket, &esl);
2226    
2227 root 1.16 free (esl.buf);
2228     }
2229 root 1.18
2230 root 1.16 if (sl.len > startlen || socket.sent_scroll)
2231     {
2232     Send_With_Handling (&socket, &sl);
2233     socket.sent_scroll = 0;
2234 elmex 1.1 }
2235 root 1.18
2236 root 1.16 free (sl.buf);
2237 elmex 1.1 }
2238    
2239     /**
2240     * Draws client map.
2241     */
2242 root 1.16 void
2243     draw_client_map (object *pl)
2244 elmex 1.1 {
2245 root 1.16 int i, j;
2246     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2247     New_Face *face, *floor;
2248     New_Face *floor2;
2249     int d, mflags;
2250     struct Map newmap;
2251 root 1.21 maptile *m, *pm;
2252 root 1.16
2253     if (pl->type != PLAYER)
2254     {
2255     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2256     return;
2257     }
2258    
2259     pm = pl->map;
2260    
2261     /* If player is just joining the game, he isn't here yet, so the map
2262     * can get swapped out. If so, don't try to send them a map. All will
2263     * be OK once they really log in.
2264     */
2265     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2266     return;
2267    
2268     memset (&newmap, 0, sizeof (struct Map));
2269    
2270     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2271     {
2272     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2273     {
2274     ax = i;
2275     ay = j;
2276     m = pm;
2277     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2278     if (mflags & P_OUT_OF_MAP)
2279     continue;
2280     if (mflags & P_NEED_UPDATE)
2281     update_position (m, ax, ay);
2282     /* If a map is visible to the player, we don't want to swap it out
2283     * just to reload it. This should really call something like
2284     * swap_map, but this is much more efficient and 'good enough'
2285     */
2286     if (mflags & P_NEW_MAP)
2287     m->timeout = 50;
2288     }
2289     }
2290     /* do LOS after calls to update_position */
2291     if (pl->contr->do_los)
2292     {
2293     update_los (pl);
2294     pl->contr->do_los = 0;
2295     }
2296    
2297     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2298     {
2299     /* Big maps need a different drawing mechanism to work */
2300     draw_client_map1 (pl);
2301     return;
2302     }
2303    
2304     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2305     {
2306     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2307     }
2308    
2309     /* j and i are the y and x coordinates of the real map (which is
2310     * basically some number of spaces around the player)
2311     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2312     * left corner) and are thus disconnected from the map values.
2313     * Subtract 1 from the max values so that we properly handle cases where
2314     * player has specified an even map. Otherwise, we try to send them too
2315     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2316     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2317     * odd, this still works fine.
2318     */
2319     ay = 0;
2320     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2321     {
2322     ax = 0;
2323     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2324     {
2325    
2326     d = pl->contr->blocked_los[ax][ay];
2327     /* note the out_of_map and d>3 checks are both within the same
2328     * negation check.
2329     */
2330     nx = i;
2331     ny = j;
2332     m = get_map_from_coord (pm, &nx, &ny);
2333     if (m && d < 4)
2334     {
2335     face = GET_MAP_FACE (m, nx, ny, 0);
2336     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2337     floor = GET_MAP_FACE (m, nx, ny, 2);
2338    
2339     /* If all is blank, send a blank face. */
2340     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2341     {
2342     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2343     }
2344     else
2345     { /* actually have something interesting */
2346 root 1.12 /* send the darkness mask, if any. */
2347 root 1.16 if (d && pl->contr->socket.darkness)
2348     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2349    
2350     if (face && face != blank_face)
2351     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2352     if (floor2 && floor2 != blank_face)
2353     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2354     if (floor && floor != blank_face)
2355     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2356     }
2357     } /* Is a valid space */
2358 root 1.12 }
2359 elmex 1.1 }
2360 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2361 elmex 1.1
2362 root 1.16 check_map_change (pl->contr);
2363 elmex 1.1 }
2364    
2365    
2366     /*****************************************************************************/
2367 root 1.16
2368 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2369 root 1.16
2370 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2371 root 1.16
2372 elmex 1.1 /* manage it ! */
2373 root 1.16
2374 elmex 1.1 /*****************************************************************************/
2375 root 1.16 void
2376     send_plugin_custom_message (object *pl, char *buf)
2377 elmex 1.1 {
2378 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2379 elmex 1.1 }
2380    
2381     /**
2382     * This sends the skill number to name mapping. We ignore
2383     * the params - we always send the same info no matter what.
2384     */
2385 root 1.16 void
2386     send_skill_info (NewSocket * ns, char *params)
2387 elmex 1.1 {
2388 root 1.16 SockList sl;
2389     int i;
2390 elmex 1.1
2391 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2392     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2393     for (i = 1; i < NUM_SKILLS; i++)
2394     {
2395     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396     }
2397     sl.len = strlen ((char *) sl.buf);
2398     if (sl.len >= MAXSOCKBUF)
2399     {
2400     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2401     fatal (0);
2402 elmex 1.1 }
2403 root 1.16 Send_With_Handling (ns, &sl);
2404     free (sl.buf);
2405 elmex 1.1 }
2406    
2407     /**
2408     * This sends the spell path to name mapping. We ignore
2409     * the params - we always send the same info no matter what.
2410     */
2411 root 1.16 void
2412     send_spell_paths (NewSocket * ns, char *params)
2413     {
2414     SockList sl;
2415     int i;
2416    
2417     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2418     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2419     for (i = 0; i < NRSPELLPATHS; i++)
2420     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2421     sl.len = strlen ((char *) sl.buf);
2422     if (sl.len >= MAXSOCKBUF)
2423     {
2424     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2425     fatal (0);
2426 elmex 1.1 }
2427 root 1.16 Send_With_Handling (ns, &sl);
2428     free (sl.buf);
2429 elmex 1.1 }
2430    
2431     /**
2432     * This looks for any spells the player may have that have changed their stats.
2433     * it then sends an updspell packet for each spell that has changed in this way
2434     */
2435 root 1.16 void
2436     esrv_update_spells (player *pl)
2437     {
2438     SockList sl;
2439     int flags = 0;
2440     object *spell;
2441    
2442     if (!pl->socket.monitor_spells)
2443     return;
2444     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2445     {
2446     if (spell->type == SPELL)
2447     {
2448     /* check if we need to update it */
2449     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2450     {
2451     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2452     flags |= UPD_SP_MANA;
2453     }
2454     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2455     {
2456     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2457     flags |= UPD_SP_GRACE;
2458     }
2459     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2460     {
2461     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2462     flags |= UPD_SP_DAMAGE;
2463     }
2464     if (flags != 0)
2465     {
2466     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2467     strcpy ((char *) sl.buf, "updspell ");
2468     sl.len = strlen ((char *) sl.buf);
2469     SockList_AddChar (&sl, flags);
2470     SockList_AddInt (&sl, spell->count);
2471     if (flags & UPD_SP_MANA)
2472     SockList_AddShort (&sl, spell->last_sp);
2473     if (flags & UPD_SP_GRACE)
2474     SockList_AddShort (&sl, spell->last_grace);
2475     if (flags & UPD_SP_DAMAGE)
2476     SockList_AddShort (&sl, spell->last_eat);
2477     flags = 0;
2478     Send_With_Handling (&pl->socket, &sl);
2479     free (sl.buf);
2480 root 1.12 }
2481     }
2482 elmex 1.1 }
2483     }
2484    
2485 root 1.16 void
2486     esrv_remove_spell (player *pl, object *spell)
2487     {
2488     SockList sl;
2489    
2490     if (!pl->socket.monitor_spells)
2491     return;
2492     if (!pl || !spell || spell->env != pl->ob)
2493     {
2494     LOG (llevError, "Invalid call to esrv_remove_spell");
2495     return;
2496     }
2497     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2498     strcpy ((char *) sl.buf, "delspell ");
2499     sl.len = strlen ((char *) sl.buf);
2500     SockList_AddInt (&sl, spell->count);
2501     Send_With_Handling (&pl->socket, &sl);
2502     free (sl.buf);
2503 elmex 1.1 }
2504    
2505     /* appends the spell *spell to the Socklist we will send the data to. */
2506 root 1.16 static void
2507     append_spell (player *pl, SockList * sl, object *spell)
2508     {
2509     int len, i, skill = 0;
2510    
2511     if (!(spell->name))
2512     {
2513     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2514     return;
2515     }
2516     SockList_AddInt (sl, spell->count);
2517     SockList_AddShort (sl, spell->level);
2518     SockList_AddShort (sl, spell->casting_time);
2519     /* store costs and damage in the object struct, to compare to later */
2520     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2521     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2522     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2523     /* send the current values */
2524     SockList_AddShort (sl, spell->last_sp);
2525     SockList_AddShort (sl, spell->last_grace);
2526     SockList_AddShort (sl, spell->last_eat);
2527 elmex 1.1
2528 root 1.16 /* figure out which skill it uses, if it uses one */
2529     if (spell->skill)
2530     {
2531     for (i = 1; i < NUM_SKILLS; i++)
2532     if (!strcmp (spell->skill, skill_names[i]))
2533     {
2534     skill = i + CS_STAT_SKILLINFO;
2535     break;
2536     }
2537 elmex 1.1 }
2538 root 1.16 SockList_AddChar (sl, skill);
2539 elmex 1.1
2540 root 1.16 SockList_AddInt (sl, spell->path_attuned);
2541     SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2542 elmex 1.1
2543 root 1.16 len = strlen (spell->name);
2544     SockList_AddChar (sl, (char) len);
2545     memcpy (sl->buf + sl->len, spell->name, len);
2546     sl->len += len;
2547    
2548     if (!spell->msg)
2549     {
2550     SockList_AddShort (sl, 0);
2551     }
2552     else
2553     {
2554     len = strlen (spell->msg);
2555     SockList_AddShort (sl, len);
2556     memcpy (sl->buf + sl->len, spell->msg, len);
2557     sl->len += len;
2558 elmex 1.1 }
2559     }
2560    
2561     /**
2562     * This tells the client to add the spell *ob, if *ob is NULL, then add
2563     * all spells in the player's inventory.
2564     */
2565 root 1.16 void
2566     esrv_add_spells (player *pl, object *spell)
2567     {
2568     SockList sl;
2569    
2570     if (!pl)
2571     {
2572     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2573     return;
2574     }
2575     if (!pl->socket.monitor_spells)
2576     return;
2577     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2578     strcpy ((char *) sl.buf, "addspell ");
2579     sl.len = strlen ((char *) sl.buf);
2580     if (!spell)
2581     {
2582     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2583     {
2584     /* were we to simply keep appending data here, we could exceed
2585     * MAXSOCKBUF if the player has enough spells to add, we know that
2586     * append_spells will always append 19 data bytes, plus 4 length
2587     * bytes and 3 strings (because that is the spec) so we need to
2588     * check that the length of those 3 strings, plus the 23 bytes,
2589     * won't take us over the length limit for the socket, if it does,
2590     * we need to send what we already have, and restart packet formation
2591     */
2592     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2593     * to show add_spell is 26 bytes + 2 strings. However, the overun
2594     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2595     * like it will fix this
2596     */
2597     if (spell->type != SPELL)
2598     continue;
2599     if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2600     {
2601     Send_With_Handling (&pl->socket, &sl);
2602     strcpy ((char *) sl.buf, "addspell ");
2603     sl.len = strlen ((char *) sl.buf);
2604     }
2605     append_spell (pl, &sl, spell);
2606     }
2607     }
2608     else if (spell->type != SPELL)
2609     {
2610     LOG (llevError, "Asked to send a non-spell object as a spell");
2611     return;
2612     }
2613     else
2614     append_spell (pl, &sl, spell);
2615     if (sl.len >= MAXSOCKBUF)
2616     {
2617     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2618     fatal (0);
2619     }
2620     /* finally, we can send the packet */
2621     Send_With_Handling (&pl->socket, &sl);
2622     free (sl.buf);
2623 elmex 1.1 }