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/cvs/deliantra/server/socket/request.C
Revision: 1.27
Committed: Wed Dec 13 18:08:02 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +49 -56 lines
Log Message:
started simplifying network code

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     * esrv_map_doneredraw finishes the map update, and ships across the
47     * map updates.
48     *
49     */
50    
51     #include <global.h>
52     #include <sproto.h>
53    
54     #include <newclient.h>
55     #include <newserver.h>
56     #include <living.h>
57     #include <commands.h>
58    
59     /* This block is basically taken from socket.c - I assume if it works there,
60     * it should work here.
61     */
62 pippijn 1.26 #include <sys/types.h>
63     #include <sys/time.h>
64     #include <sys/socket.h>
65     #include <netinet/in.h>
66     #include <netdb.h>
67 elmex 1.1
68     #ifdef HAVE_UNISTD_H
69 root 1.16 # include <unistd.h>
70 elmex 1.1 #endif
71    
72     #ifdef HAVE_SYS_TIME_H
73 root 1.16 # include <sys/time.h>
74 elmex 1.1 #endif
75    
76     #include "sounds.h"
77    
78     /**
79     * This table translates the attack numbers as used within the
80     * program to the value we use when sending STATS command to the
81     * client. If a value is -1, then we don't send that to the
82     * client.
83     */
84 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
85     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
86     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
87     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
88     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
89     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
90     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
91     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
92     -1 /* Chaos */ , -1 /* Counterspell */ ,
93     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
94     CS_STAT_RES_BLIND,
95     -1, /* Internal */
96     -1, /* life stealing */
97     -1 /* Disease - not fully done yet */
98 elmex 1.1 };
99    
100 root 1.2 static void
101 root 1.16 socket_map_scroll (NewSocket * ns, int dx, int dy)
102 root 1.2 {
103 root 1.16 struct Map newmap;
104     int x, y, mx, my;
105 root 1.2
106 root 1.16 {
107     char buf[MAXSOCKBUF];
108 root 1.2
109 root 1.16 sprintf (buf, "map_scroll %d %d", dx, dy);
110     Write_String_To_Socket (ns, buf, strlen (buf));
111     }
112 root 1.2
113 root 1.16 /* If we are using the Map1aCmd, we may in fact send
114     * head information that is outside the viewable map.
115     * So set the mx,my to the max value we want to
116     * look for. Removed code to do so - it caused extra
117     * complexities for the client, and probably doesn't make
118     * that much difference in bandwidth.
119     */
120     mx = ns->mapx;
121     my = ns->mapy;
122 root 1.2
123 root 1.16 if (ns->mapmode == Map1aCmd)
124     {
125     mx += MAX_HEAD_OFFSET;
126     my += MAX_HEAD_OFFSET;
127 root 1.2 }
128    
129 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
130     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
131     * if the destination x or y coordinate is outside the viewable
132     * area, we clear the values - otherwise, the old values
133     * are preserved, and the check_head thinks it needs to clear them.
134     */
135     for (x = 0; x < mx; x++)
136     {
137     for (y = 0; y < my; y++)
138     {
139     if (x >= ns->mapx || y >= ns->mapy)
140 root 1.25 /* clear cells outside the viewable area */
141     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
142 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
143 root 1.25 /* clear newly visible tiles within the viewable area */
144     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
145 root 1.16 else
146 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
147 root 1.12 }
148 root 1.2 }
149    
150 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
151 root 1.2
152 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
153     * empty).
154     */
155     ns->sent_scroll = 1;
156 root 1.2 }
157    
158 root 1.7 static void
159     clear_map (player *pl)
160     {
161 root 1.16 NewSocket & socket = pl->socket;
162 root 1.7
163     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
164    
165     if (socket.newmapcmd == 1)
166     Write_String_To_Socket (&socket, "newmap", 6);
167    
168 root 1.16 socket.update_look = 1;
169 root 1.7 socket.look_position = 0;
170     }
171    
172 elmex 1.1 /** check for map change and send new map data */
173     static void
174     check_map_change (player *pl)
175     {
176 root 1.16 NewSocket & socket = pl->socket;
177 root 1.2 object *ob = pl->ob;
178 root 1.16 char buf[MAX_BUF]; /* eauugggh */
179 elmex 1.1
180 root 1.2 if (socket.current_map != ob->map)
181     {
182     socket.current_map = ob->map;
183 elmex 1.1
184 root 1.7 clear_map (pl);
185 elmex 1.1
186 root 1.2 if (socket.mapinfocmd)
187 elmex 1.1 {
188 root 1.16 if (ob->map && ob->map->path[0])
189 root 1.2 {
190     int flags = 0;
191 elmex 1.1
192 root 1.16 if (ob->map->tile_path[0])
193     flags |= 1;
194     if (ob->map->tile_path[1])
195     flags |= 2;
196     if (ob->map->tile_path[2])
197     flags |= 4;
198     if (ob->map->tile_path[3])
199     flags |= 8;
200 root 1.2
201     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
202 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
203 root 1.2 }
204     else
205     snprintf (buf, MAX_BUF, "mapinfo current");
206 elmex 1.1
207 root 1.2 Write_String_To_Socket (&socket, buf, strlen (buf));
208 root 1.16 }
209 elmex 1.1 }
210 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211     {
212 root 1.7 int dx = ob->x - socket.current_x;
213     int dy = ob->y - socket.current_y;
214    
215     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
216 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
217 root 1.7 else
218     {
219     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
220     socket.update_look = 1;
221     socket.look_position = 0;
222     }
223 root 1.2 }
224    
225     socket.current_x = ob->x;
226     socket.current_y = ob->y;
227 elmex 1.1 }
228    
229 root 1.16 void
230     ExtCmd (char *buf, int len, player *pl)
231 elmex 1.1 {
232 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
233 elmex 1.1 }
234    
235 root 1.16 void
236     MapInfoCmd (char *buf, int len, player *pl)
237 elmex 1.1 {
238     // <mapinfo tag spatial tile-path
239     // >mapinfo tag spatial flags x y w h hash
240 root 1.16
241 pippijn 1.15 char bigbuf[MAX_BUF], *token;
242 elmex 1.1
243     token = buf;
244     // copy token
245     if (!(buf = strchr (buf, ' ')))
246     return;
247    
248     *buf++ = 0;
249    
250     if (!strncmp (buf, "spatial ", 8))
251     {
252     buf += 8;
253    
254     // initial map and its origin
255 root 1.21 maptile *map = pl->ob->map;
256 elmex 1.1 sint16 dx, dy;
257     int mapx = pl->socket.mapx / 2 - pl->ob->x;
258     int mapy = pl->socket.mapy / 2 - pl->ob->y;
259 root 1.16 int max_distance = 8; // limit maximum path length to something generous
260 elmex 1.1
261     while (*buf && map && max_distance)
262     {
263     int dir = *buf++;
264    
265     switch (dir)
266     {
267 root 1.16 case '1':
268     dx = 0;
269     dy = -1;
270     map = get_map_from_coord (map, &dx, &dy);
271     map && (mapy -= map->height);
272     break;
273     case '2':
274     mapx += map->width;
275     dx = map->width;
276     dy = 0;
277     map = get_map_from_coord (map, &dx, &dy);
278     break;
279     case '3':
280     mapy += map->height;
281     dx = 0;
282     dy = map->height;
283     map = get_map_from_coord (map, &dx, &dy);
284     break;
285     case '4':
286     dx = -1;
287     dy = 0;
288     map = get_map_from_coord (map, &dx, &dy);
289     map && (mapx -= map->width);
290     break;
291 elmex 1.1 }
292    
293     --max_distance;
294     }
295    
296     if (!max_distance)
297     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
298 root 1.16 else if (map && map->path[0])
299 elmex 1.1 {
300     int flags = 0;
301    
302 root 1.16 if (map->tile_path[0])
303     flags |= 1;
304     if (map->tile_path[1])
305     flags |= 2;
306     if (map->tile_path[2])
307     flags |= 4;
308     if (map->tile_path[3])
309     flags |= 8;
310    
311     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
312 elmex 1.1 }
313     else
314     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315     }
316     else
317     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 root 1.16
319 elmex 1.1 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
320     }
321    
322     /** This is the Setup cmd - easy first implementation */
323 root 1.16 void
324     SetUp (char *buf, int len, NewSocket * ns)
325 elmex 1.1 {
326 root 1.16 int s, slen;
327     char *cmd, *param, cmdback[HUGE_BUF];
328    
329     /* run through the cmds of setup
330     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
331     *
332     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333     * The client then must sort this out
334     */
335    
336     LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
337     strcpy (cmdback, "setup");
338     for (s = 0; s < len;)
339     {
340 elmex 1.1
341 root 1.16 cmd = &buf[s];
342 root 1.12
343 root 1.16 /* find the next space, and put a null there */
344     for (; buf[s] && buf[s] != ' '; s++);
345     buf[s++] = 0;
346     while (buf[s] == ' ')
347     s++;
348    
349     if (s >= len)
350     break;
351    
352     param = &buf[s];
353 root 1.12
354 root 1.16 for (; buf[s] && buf[s] != ' '; s++);
355     buf[s++] = 0;
356     while (buf[s] == ' ')
357     s++;
358    
359     slen = strlen (cmdback);
360     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
362     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363 root 1.12
364 root 1.16 if (!strcmp (cmd, "sound"))
365     {
366     ns->sound = atoi (param);
367     safe_strcat (cmdback, param, &slen, HUGE_BUF);
368     }
369     else if (!strcmp (cmd, "exp64"))
370     {
371     ns->exp64 = atoi (param);
372     safe_strcat (cmdback, param, &slen, HUGE_BUF);
373     }
374     else if (!strcmp (cmd, "spellmon"))
375     {
376     ns->monitor_spells = atoi (param);
377     safe_strcat (cmdback, param, &slen, HUGE_BUF);
378     }
379     else if (!strcmp (cmd, "darkness"))
380     {
381     ns->darkness = atoi (param);
382     safe_strcat (cmdback, param, &slen, HUGE_BUF);
383     }
384     else if (!strcmp (cmd, "map1cmd"))
385     {
386     if (atoi (param))
387     ns->mapmode = Map1Cmd;
388     /* if beyond this size, need to use map1cmd no matter what */
389     if (ns->mapx > 11 || ns->mapy > 11)
390     ns->mapmode = Map1Cmd;
391     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
392     }
393     else if (!strcmp (cmd, "map1acmd"))
394     {
395     if (atoi (param))
396     ns->mapmode = Map1aCmd;
397     /* if beyond this size, need to use map1acmd no matter what */
398     if (ns->mapx > 11 || ns->mapy > 11)
399     ns->mapmode = Map1aCmd;
400     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "newmapcmd"))
403     {
404     ns->newmapcmd = atoi (param);
405     safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
407     // ns->plugincmd = atoi(param);
408 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
409     }
410     else if (!strcmp (cmd, "mapinfocmd"))
411     {
412     ns->mapinfocmd = atoi (param);
413     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
414     }
415     else if (!strcmp (cmd, "extcmd"))
416     {
417     ns->extcmd = atoi (param);
418     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
419     }
420     else if (!strcmp (cmd, "extmap"))
421     {
422     ns->extmap = atoi (param);
423     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
424     }
425     else if (!strcmp (cmd, "facecache"))
426     {
427     ns->facecache = atoi (param);
428     safe_strcat (cmdback, param, &slen, HUGE_BUF);
429     }
430     else if (!strcmp (cmd, "faceset"))
431     {
432     char tmpbuf[20];
433     int q = atoi (param);
434    
435     if (is_valid_faceset (q))
436     ns->faceset = q;
437     sprintf (tmpbuf, "%d", ns->faceset);
438     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
439     /* if the client is using faceset, it knows about image2 command */
440     ns->image2 = 1;
441     }
442     else if (!strcmp (cmd, "itemcmd"))
443     {
444     /* Version of the item protocol command to use. Currently,
445     * only supported versions are 1 and 2. Using a numeric
446     * value will make it very easy to extend this in the future.
447     */
448     char tmpbuf[20];
449     int q = atoi (param);
450    
451     if (q < 1 || q > 2)
452     {
453     strcpy (tmpbuf, "FALSE");
454     }
455     else
456     {
457     ns->itemcmd = q;
458     sprintf (tmpbuf, "%d", ns->itemcmd);
459     }
460     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
461     }
462     else if (!strcmp (cmd, "mapsize"))
463     {
464     int x, y = 0;
465     char tmpbuf[MAX_BUF], *cp;
466    
467     x = atoi (param);
468     for (cp = param; *cp != 0; cp++)
469     if (*cp == 'x' || *cp == 'X')
470     {
471     y = atoi (cp + 1);
472     break;
473     }
474     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
475     {
476     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
477     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478     }
479     else
480     {
481     ns->mapx = x;
482     ns->mapy = y;
483     /* better to send back what we are really using and not the
484     * param as given to us in case it gets parsed differently.
485     */
486     sprintf (tmpbuf, "%dx%d", x, y);
487     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488     /* If beyond this size and still using orig map command, need to
489     * go to map1cmd.
490     */
491     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
492     ns->mapmode = Map1Cmd;
493     }
494     }
495     else if (!strcmp (cmd, "extendedMapInfos"))
496     {
497     /* Added by tchize
498     * prepare to use the mapextended command
499     */
500     char tmpbuf[20];
501    
502     ns->ext_mapinfos = (atoi (param));
503     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
504     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
505     }
506     else if (!strcmp (cmd, "extendedTextInfos"))
507     {
508     /* Added by tchize
509     * prepare to use the extended text commands
510     * Client toggle this to non zero to get exttext
511     */
512     char tmpbuf[20];
513    
514     ns->has_readable_type = (atoi (param));
515     sprintf (tmpbuf, "%d", ns->has_readable_type);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     }
518     else
519     {
520     /* Didn't get a setup command we understood -
521     * report a failure to the client.
522     */
523     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524     }
525     } /* for processing all the setup commands */
526     LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527     Write_String_To_Socket (ns, cmdback, strlen (cmdback));
528 elmex 1.1 }
529    
530     /**
531     * The client has requested to be added to the game.
532     * This is what takes care of it. We tell the client how things worked out.
533     * I am not sure if this file is the best place for this function. however,
534     * it either has to be here or init_sockets needs to be exported.
535     */
536 root 1.16 void
537     AddMeCmd (char *buf, int len, NewSocket * ns)
538 elmex 1.1 {
539 root 1.16 Settings oldsettings;
540    
541     oldsettings = settings;
542     if (ns->status != Ns_Add || add_player (ns))
543     {
544     Write_String_To_Socket (ns, "addme_failed", 12);
545     }
546     else
547     {
548     /* Basically, the add_player copies the socket structure into
549     * the player structure, so this one (which is from init_sockets)
550     * is not needed anymore. The write below should still work, as the
551     * stuff in ns is still relevant.
552     */
553     Write_String_To_Socket (ns, "addme_success", 13);
554     socket_info.nconns--;
555     ns->status = Ns_Avail;
556 elmex 1.1 }
557 root 1.16 settings = oldsettings;
558 elmex 1.1 }
559    
560     /** Reply to ExtendedInfos command */
561 root 1.16 void
562     ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
563     {
564     char cmdback[MAX_BUF];
565     char command[50];
566     int info, nextinfo;
567    
568     cmdback[0] = '\0';
569     nextinfo = 0;
570 root 1.17
571 root 1.16 while (1)
572     {
573     /* 1. Extract an info */
574     info = nextinfo;
575 root 1.17
576 root 1.16 while ((info < len) && (buf[info] == ' '))
577     info++;
578 root 1.17
579 root 1.16 if (info >= len)
580     break;
581 root 1.17
582 root 1.16 nextinfo = info + 1;
583 root 1.17
584 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
585     nextinfo++;
586 root 1.17
587 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
588     continue;
589 root 1.17
590 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
591 root 1.17
592 root 1.16 /* 2. Interpret info */
593     if (!strcmp ("smooth", command))
594 root 1.17 /* Toggle smoothing */
595     ns->EMI_smooth = !ns->EMI_smooth;
596 root 1.16 else
597 root 1.17 /*bad value */;
598    
599 root 1.16 /*3. Next info */
600     }
601 root 1.17
602 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
603 root 1.17
604 root 1.16 if (ns->EMI_smooth)
605     {
606     strcat (cmdback, " ");
607     strcat (cmdback, "smoothing");
608     }
609 root 1.17
610 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
611 elmex 1.1 }
612 root 1.16
613 elmex 1.1 /*
614     #define MSG_TYPE_BOOK 1
615     #define MSG_TYPE_CARD 2
616     #define MSG_TYPE_PAPER 3
617     #define MSG_TYPE_SIGN 4
618     #define MSG_TYPE_MONUMENT 5
619     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 root 1.16
621 elmex 1.1 /** Reply to ExtendedInfos command */
622 root 1.16 void
623     ToggleExtendedText (char *buf, int len, NewSocket * ns)
624     {
625     char cmdback[MAX_BUF];
626     char temp[10];
627     char command[50];
628     int info, nextinfo, i, flag;
629    
630     cmdback[0] = '\0';
631 root 1.17
632 root 1.16 nextinfo = 0;
633     while (1)
634     {
635     /* 1. Extract an info */
636     info = nextinfo;
637 root 1.17
638 root 1.16 while ((info < len) && (buf[info] == ' '))
639     info++;
640 root 1.17
641 root 1.16 if (info >= len)
642     break;
643 root 1.17
644 root 1.16 nextinfo = info + 1;
645 root 1.17
646 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
647     nextinfo++;
648 root 1.17
649 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
650     continue;
651 root 1.17
652 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
653     command[nextinfo - info] = '\0';
654     /* 2. Interpret info */
655     i = sscanf (command, "%d", &flag);
656 root 1.17
657 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
658     ns->supported_readables |= (1 << flag);
659     /*3. Next info */
660     }
661 root 1.17
662 root 1.16 /* Send resulting state */
663     strcpy (cmdback, "ExtendedTextSet");
664 root 1.17
665 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
666     if (ns->supported_readables & (1 << i))
667     {
668     strcat (cmdback, " ");
669     snprintf (temp, sizeof (temp), "%d", i);
670     strcat (cmdback, temp);
671     }
672 root 1.17
673 root 1.16 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
674 elmex 1.1 }
675    
676     /**
677     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678     * Basically, it makes no sense to wait for the client to request a
679     * a piece of data from us that we know the client wants. So
680     * if we know the client wants it, might as well push it to the
681     * client.
682     */
683 root 1.16 static void
684     SendSmooth (NewSocket * ns, uint16 face)
685     {
686     uint16 smoothface;
687     unsigned char reply[MAX_BUF];
688     SockList sl;
689    
690     /* If we can't find a face, return and set it so we won't try to send this
691     * again.
692     */
693     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
694     {
695    
696     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
697     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
698     return;
699     }
700    
701     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702     esrv_send_face (ns, smoothface, 0);
703    
704     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705    
706     sl.buf = reply;
707     strcpy ((char *) sl.buf, "smooth ");
708     sl.len = strlen ((char *) sl.buf);
709 root 1.27
710     sl << uint16 (face) << uint16 (smoothface);
711    
712 root 1.16 Send_With_Handling (ns, &sl);
713 elmex 1.1 }
714    
715     /**
716     * Tells client the picture it has to use
717     * to smooth a picture number given as argument.
718     */
719 root 1.16 void
720     AskSmooth (char *buf, int len, NewSocket * ns)
721     {
722     uint16 facenbr;
723 elmex 1.1
724 root 1.16 facenbr = atoi (buf);
725     SendSmooth (ns, facenbr);
726 elmex 1.1 }
727    
728    
729    
730    
731    
732     /**
733     * This handles the general commands from the client (ie, north, fire, cast,
734     * etc.)
735     */
736 root 1.16 void
737     PlayerCmd (char *buf, int len, player *pl)
738 elmex 1.1 {
739    
740 root 1.16 /* The following should never happen with a proper or honest client.
741     * Therefore, the error message doesn't have to be too clear - if
742     * someone is playing with a hacked/non working client, this gives them
743     * an idea of the problem, but they deserve what they get
744     */
745     if (pl->state != ST_PLAYING)
746     {
747     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
748     return;
749     }
750     /* Check if there is a count. In theory, a zero count could also be
751     * sent, so check for that also.
752     */
753     if (atoi (buf) || buf[0] == '0')
754     {
755     pl->count = atoi ((char *) buf);
756     buf = strchr (buf, ' '); /* advance beyond the numbers */
757     if (!buf)
758     {
759 elmex 1.1 #ifdef ESRV_DEBUG
760 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
761 elmex 1.1 #endif
762 root 1.16 return;
763 root 1.12 }
764 root 1.16 buf++;
765 elmex 1.1 }
766 root 1.16 /* This should not happen anymore. */
767     if (pl->ob->speed_left < -1.0)
768     {
769     LOG (llevError, "Player has negative time - shouldn't do command.\n");
770     }
771     /* In c_new.c */
772     execute_newserver_command (pl->ob, (char *) buf);
773     /* Perhaps something better should be done with a left over count.
774     * Cleaning up the input should probably be done first - all actions
775     * for the command that issued the count should be done before any other
776     * commands.
777     */
778 elmex 1.1
779 root 1.16 pl->count = 0;
780 elmex 1.1
781     }
782    
783    
784     /**
785     * This handles the general commands from the client (ie, north, fire, cast,
786     * etc.). It is a lot like PlayerCmd above, but is called with the
787     * 'ncom' method which gives more information back to the client so it
788     * can throttle.
789     */
790 root 1.16 void
791     NewPlayerCmd (uint8 * buf, int len, player *pl)
792 elmex 1.1 {
793 root 1.16 int time, repeat;
794     short packet;
795     unsigned char command[MAX_BUF];
796     SockList sl;
797    
798     if (len < 7)
799     {
800     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
801     return;
802     }
803    
804     packet = GetShort_String (buf);
805     repeat = GetInt_String (buf + 2);
806     /* -1 is special - no repeat, but don't update */
807     if (repeat != -1)
808     {
809     pl->count = repeat;
810     }
811     if ((len - 4) >= MAX_BUF)
812     len = MAX_BUF - 5;
813    
814     strncpy ((char *) command, (char *) buf + 6, len - 4);
815     command[len - 4] = '\0';
816    
817     /* The following should never happen with a proper or honest client.
818     * Therefore, the error message doesn't have to be too clear - if
819     * someone is playing with a hacked/non working client, this gives them
820     * an idea of the problem, but they deserve what they get
821     */
822     if (pl->state != ST_PLAYING)
823     {
824     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
825     return;
826     }
827    
828     /* This should not happen anymore. */
829     if (pl->ob->speed_left < -1.0)
830     {
831     LOG (llevError, "Player has negative time - shouldn't do command.\n");
832     }
833     /* In c_new.c */
834     execute_newserver_command (pl->ob, (char *) command);
835     /* Perhaps something better should be done with a left over count.
836     * Cleaning up the input should probably be done first - all actions
837     * for the command that issued the count should be done before any other
838     * commands.
839     */
840     pl->count = 0;
841    
842     /* Send confirmation of command execution now */
843     sl.buf = command;
844     strcpy ((char *) sl.buf, "comc ");
845     sl.len = 5;
846 root 1.27
847 root 1.16 if (FABS (pl->ob->speed) < 0.001)
848     time = MAX_TIME * 100;
849     else
850     time = (int) (MAX_TIME / FABS (pl->ob->speed));
851 root 1.27
852     sl << uint16 (packet) << uint32 (time);
853    
854 root 1.16 Send_With_Handling (&pl->socket, &sl);
855 elmex 1.1 }
856    
857    
858     /** This is a reply to a previous query. */
859 root 1.16 void
860     ReplyCmd (char *buf, int len, player *pl)
861 elmex 1.1 {
862 root 1.16 /* This is to synthesize how the data would be stored if it
863     * was normally entered. A bit of a hack, and should be cleaned up
864     * once all the X11 code is removed from the server.
865     *
866     * We pass 13 to many of the functions because this way they
867     * think it was the carriage return that was entered, and the
868     * function then does not try to do additional input.
869     */
870     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
871    
872     /* this avoids any hacking here */
873    
874     switch (pl->state)
875     {
876 root 1.12 case ST_PLAYING:
877 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
878     break;
879 root 1.12
880     case ST_PLAY_AGAIN:
881 root 1.16 /* We can check this for return value (2==quit). Maybe we
882     * should, and do something appropriate?
883     */
884     receive_play_again (pl->ob, buf[0]);
885     break;
886 elmex 1.1
887 root 1.12 case ST_ROLL_STAT:
888 root 1.16 key_roll_stat (pl->ob, buf[0]);
889     break;
890 root 1.12
891     case ST_CHANGE_CLASS:
892 elmex 1.1
893 root 1.16 key_change_class (pl->ob, buf[0]);
894     break;
895 elmex 1.1
896 root 1.12 case ST_CONFIRM_QUIT:
897 root 1.16 key_confirm_quit (pl->ob, buf[0]);
898     break;
899 root 1.12
900     case ST_CONFIGURE:
901 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
902     pl->state = ST_PLAYING;
903     break;
904 root 1.12
905     case ST_GET_NAME:
906 root 1.16 receive_player_name (pl->ob, 13);
907     break;
908 root 1.12
909     case ST_GET_PASSWORD:
910     case ST_CONFIRM_PASSWORD:
911 root 1.16 receive_player_password (pl->ob, 13);
912     break;
913 root 1.12
914 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
915     receive_party_password (pl->ob, 13);
916     break;
917 elmex 1.1
918 root 1.12 default:
919 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
920 elmex 1.1 }
921     }
922    
923     /**
924     * Client tells its version. If there is a mismatch, we close the
925     * socket. In real life, all we should care about is the client having
926     * something older than the server. If we assume the client will be
927     * backwards compatible, having it be a later version should not be a
928     * problem.
929     */
930 root 1.16 void
931     VersionCmd (char *buf, int len, NewSocket * ns)
932 elmex 1.1 {
933 root 1.16 char *cp;
934     char version_warning[256];
935    
936     if (!buf)
937     {
938     LOG (llevError, "CS: received corrupted version command\n");
939     return;
940 elmex 1.1 }
941    
942 root 1.16 ns->cs_version = atoi (buf);
943     ns->sc_version = ns->cs_version;
944     if (VERSION_CS != ns->cs_version)
945     {
946 elmex 1.1 #ifdef ESRV_DEBUG
947 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
948 elmex 1.1 #endif
949     }
950 root 1.16 cp = strchr (buf + 1, ' ');
951     if (!cp)
952     return;
953     ns->sc_version = atoi (cp);
954     if (VERSION_SC != ns->sc_version)
955     {
956 elmex 1.1 #ifdef ESRV_DEBUG
957 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
958 elmex 1.1 #endif
959     }
960 root 1.16 cp = strchr (cp + 1, ' ');
961     if (cp)
962     {
963     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
964    
965     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
966    
967     /* This is first implementation - i skip all beta DX clients with it
968     * Add later stuff here for other clients
969     */
970    
971     /* these are old dxclients */
972     /* Version 1024 added support for singular + plural name values -
973     * requiing this minimal value reduces complexity of that code, and it
974     * has been around for a long time.
975     */
976     if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
977 root 1.12 {
978 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980     Write_String_To_Socket (ns, version_warning, strlen (version_warning));
981 root 1.12 }
982 elmex 1.1
983     }
984     }
985    
986     /** sound related functions. */
987 root 1.16
988     void
989     SetSound (char *buf, int len, NewSocket * ns)
990 elmex 1.1 {
991 root 1.16 ns->sound = atoi (buf);
992 elmex 1.1 }
993    
994     /** client wants the map resent */
995    
996 root 1.16 void
997     MapRedrawCmd (char *buf, int len, player *pl)
998 elmex 1.1 {
999 root 1.16
1000 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
1001     * display errors. It should clear the cache and send a newmap command.
1002     * Unfortunately this solution does not work because some client versions send
1003     * a mapredraw command after receiving a newmap command.
1004     */
1005     #if 0
1006 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1007     * clear the "cache"
1008     */
1009     memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1010     draw_client_map (pl->ob);
1011 elmex 1.1 #endif
1012     }
1013    
1014     /**
1015     * Moves an object (typically, container to inventory).
1016     * syntax is: move (to) (tag) (nrof)
1017     */
1018 root 1.16 void
1019     MoveCmd (char *buf, int len, player *pl)
1020 elmex 1.1 {
1021 root 1.16 int vals[3], i;
1022 elmex 1.1
1023 root 1.16 /* A little funky here. We only cycle for 2 records, because
1024     * we obviously am not going to find a space after the third
1025     * record. Perhaps we should just replace this with a
1026     * sscanf?
1027     */
1028     for (i = 0; i < 2; i++)
1029     {
1030     vals[i] = atoi (buf);
1031     if (!(buf = strchr (buf, ' ')))
1032     {
1033     LOG (llevError, "Incomplete move command: %s\n", buf);
1034     return;
1035 root 1.12 }
1036 root 1.16 buf++;
1037 elmex 1.1 }
1038 root 1.16 vals[2] = atoi (buf);
1039 elmex 1.1
1040     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1041 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1042 elmex 1.1 }
1043    
1044    
1045    
1046     /******************************************************************************
1047     *
1048     * Start of commands the server sends to the client.
1049     *
1050     ******************************************************************************/
1051    
1052     /**
1053     * Asks the client to query the user. This way, the client knows
1054     * it needs to send something back (vs just printing out a message)
1055     */
1056 root 1.16 void
1057     send_query (NewSocket * ns, uint8 flags, char *text)
1058 elmex 1.1 {
1059 root 1.16 char buf[MAX_BUF];
1060 elmex 1.1
1061 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1062     Write_String_To_Socket (ns, buf, strlen (buf));
1063 elmex 1.1 }
1064    
1065     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1066 root 1.12 Old = New; \
1067     SockList_AddChar(&sl, Type); \
1068     SockList_AddInt64(&sl, New); \
1069     }
1070 elmex 1.1
1071     #define AddIfInt(Old,New,Type) if (Old != New) {\
1072 root 1.12 Old = New; \
1073     SockList_AddChar(&sl, Type); \
1074     SockList_AddInt(&sl, New); \
1075     }
1076 elmex 1.1
1077     #define AddIfShort(Old,New,Type) if (Old != New) {\
1078 root 1.12 Old = New; \
1079     SockList_AddChar(&sl, Type); \
1080     SockList_AddShort(&sl, New); \
1081     }
1082 elmex 1.1
1083     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1084 root 1.12 Old = New; \
1085     SockList_AddChar(&sl, Type); \
1086     SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1087     }
1088 elmex 1.1
1089     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1090 root 1.12 if (Old) free(Old);\
1091     Old = strdup_local(New);\
1092     SockList_AddChar(&sl, Type); \
1093     SockList_AddChar(&sl, ( char )strlen(New)); \
1094     strcpy((char*)sl.buf + sl.len, New); \
1095     sl.len += strlen(New); \
1096     }
1097 elmex 1.1
1098     /**
1099     * Sends a statistics update. We look at the old values,
1100     * and only send what has changed. Stat mapping values are in newclient.h
1101     * Since this gets sent a lot, this is actually one of the few binary
1102     * commands for now.
1103     */
1104 root 1.16 void
1105     esrv_update_stats (player *pl)
1106 elmex 1.1 {
1107 root 1.16 SockList sl;
1108     char buf[MAX_BUF];
1109     uint16 flags;
1110    
1111     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1112     strcpy ((char *) sl.buf, "stats ");
1113     sl.len = strlen ((char *) sl.buf);
1114 elmex 1.1
1115 root 1.16 if (pl->ob != NULL)
1116     {
1117     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1118     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1119     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1120     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1121     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1122     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1123     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1124     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1125     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1126     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1127     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1128     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1129     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1130     }
1131 root 1.22
1132 root 1.16 if (pl->socket.exp64)
1133     {
1134     uint8 s;
1135    
1136     for (s = 0; s < NUM_SKILLS; s++)
1137     {
1138     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1139     {
1140    
1141     /* Always send along the level if exp changes. This is only
1142     * 1 extra byte, but keeps processing simpler.
1143     */
1144     SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1145     SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1146     SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1147     pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1148     }
1149     }
1150     }
1151 root 1.22
1152 root 1.16 if (pl->socket.exp64)
1153 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1154 root 1.16 else
1155 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1156 root 1.22
1157 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1158     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1159     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1160     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1161     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1162     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1163     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1164     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1165     flags = 0;
1166 root 1.22
1167 root 1.16 if (pl->fire_on)
1168     flags |= SF_FIREON;
1169 root 1.22
1170 root 1.16 if (pl->run_on)
1171     flags |= SF_RUNON;
1172    
1173     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1174 root 1.22
1175 root 1.16 if (pl->socket.sc_version < 1025)
1176 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1177 root 1.16 else
1178     {
1179     int i;
1180    
1181     for (i = 0; i < NROFATTACKS; i++)
1182     {
1183     /* Skip ones we won't send */
1184     if (atnr_cs_stat[i] == -1)
1185     continue;
1186 root 1.23
1187 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1188     }
1189     }
1190 root 1.22
1191 root 1.16 if (pl->socket.monitor_spells)
1192     {
1193     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1194     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1195     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1196     }
1197 root 1.22
1198 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1199     AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1200     set_title (pl->ob, buf);
1201     AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1202    
1203     /* Only send it away if we have some actual data */
1204     if (sl.len > 6)
1205     {
1206 elmex 1.1 #ifdef ESRV_DEBUG
1207 root 1.16 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1208 elmex 1.1 #endif
1209 root 1.16 Send_With_Handling (&pl->socket, &sl);
1210 elmex 1.1 }
1211 root 1.23
1212 root 1.16 free (sl.buf);
1213 elmex 1.1 }
1214    
1215     /**
1216     * Tells the client that here is a player it should start using.
1217     */
1218 root 1.16 void
1219     esrv_new_player (player *pl, uint32 weight)
1220 elmex 1.1 {
1221 root 1.16 SockList sl;
1222    
1223     pl->last_weight = weight;
1224 elmex 1.1
1225 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1226 elmex 1.1
1227 root 1.16 strcpy ((char *) sl.buf, "player ");
1228     sl.len = strlen ((char *) sl.buf);
1229     SockList_AddInt (&sl, pl->ob->count);
1230     SockList_AddInt (&sl, weight);
1231     SockList_AddInt (&sl, pl->ob->face->number);
1232 elmex 1.1
1233 root 1.16 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1234     strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1235     sl.len += strlen (pl->ob->name);
1236    
1237     Send_With_Handling (&pl->socket, &sl);
1238     free (sl.buf);
1239     SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1240 elmex 1.1 }
1241    
1242     /**
1243     * Need to send an animation sequence to the client.
1244     * We will send appropriate face commands to the client if we haven't
1245     * sent them the face yet (this can become quite costly in terms of
1246     * how much we are sending - on the other hand, this should only happen
1247     * when the player logs in and picks stuff up.
1248     */
1249 root 1.16 void
1250     esrv_send_animation (NewSocket * ns, short anim_num)
1251 elmex 1.1 {
1252 root 1.16 SockList sl;
1253     int i;
1254 elmex 1.1
1255 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1256     * are added in contigous order, so if the number is in the valid
1257     * range, it must be a valid animation.
1258     */
1259     if (anim_num < 0 || anim_num > num_animations)
1260     {
1261     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1262     return;
1263     }
1264    
1265     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1266     strcpy ((char *) sl.buf, "anim ");
1267     sl.len = 5;
1268     SockList_AddShort (&sl, anim_num);
1269     SockList_AddShort (&sl, 0); /* flags - not used right now */
1270     /* Build up the list of faces. Also, send any information (ie, the
1271     * the face itself) down to the client.
1272     */
1273     for (i = 0; i < animations[anim_num].num_animations; i++)
1274     {
1275     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1276     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1277     SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1278     }
1279     Send_With_Handling (ns, &sl);
1280     free (sl.buf);
1281     ns->anims_sent[anim_num] = 1;
1282 elmex 1.1 }
1283    
1284    
1285     /******************************************************************************
1286     *
1287     * Start of map related commands.
1288     *
1289     ******************************************************************************/
1290    
1291     /**
1292     * This adds face_num to a map cell at x,y. If the client doesn't have
1293     * the face yet, we will also send it.
1294     */
1295 root 1.16 static void
1296     esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1297 elmex 1.1 {
1298 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1299     {
1300     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1301     return;
1302     abort ();
1303 elmex 1.1 }
1304 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1305     newmap->cells[x][y].count++;
1306     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1307     esrv_send_face (ns, face_num, 0);
1308 elmex 1.1 }
1309    
1310 root 1.16 struct LayerCell
1311     {
1312 elmex 1.1 uint16 xy;
1313     short face;
1314     };
1315    
1316 root 1.16 struct MapLayer
1317     {
1318 elmex 1.1 int count;
1319     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1320     };
1321    
1322     /** Checkes if map cells have changed */
1323 root 1.16 static int
1324     mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1325 elmex 1.1 {
1326     int k;
1327    
1328     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1329     return 1;
1330 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1331     {
1332     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1333     {
1334     return 1;
1335     }
1336 elmex 1.1 }
1337     return 0;
1338     }
1339    
1340     /**
1341     * Basically, what this does is pack the data into layers.
1342     * cnum is the client number, cur is the the buffer we put all of
1343     * this data into. we return the end of the data. layers is
1344     * how many layers of data we should back.
1345 root 1.16 */
1346     static uint8 *
1347     compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1348     {
1349     int x, y, k;
1350     int face;
1351     unsigned char *fcur;
1352     struct MapLayer layers[MAP_LAYERS];
1353    
1354     for (k = 0; k < MAP_LAYERS; k++)
1355     layers[k].count = 0;
1356     fcur = cur;
1357     for (x = 0; x < ns->mapx; x++)
1358     {
1359     for (y = 0; y < ns->mapy; y++)
1360     {
1361     if (!mapcellchanged (ns, x, y, newmap))
1362     continue;
1363     if (newmap->cells[x][y].count == 0)
1364     {
1365     *cur = x * ns->mapy + y; /* mark empty space */
1366     cur++;
1367     continue;
1368     }
1369     for (k = 0; k < newmap->cells[x][y].count; k++)
1370     {
1371     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1372     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1373     layers[k].count++;
1374 root 1.12 }
1375     }
1376 elmex 1.1 }
1377 root 1.16 /* If no data, return now. */
1378     if (fcur == cur && layers[0].count == 0)
1379     return cur;
1380     *cur = 255; /* mark end of explicitly cleared cells */
1381     cur++;
1382     /* First pack by layers. */
1383     for (k = 0; k < numlayers; k++)
1384     {
1385     if (layers[k].count == 0)
1386     break; /* once a layer is entirely empty, no layer below it can
1387     have anything in it either */
1388     /* Pack by entries in thie layer */
1389     for (x = 0; x < layers[k].count;)
1390     {
1391     fcur = cur;
1392     *cur = layers[k].lcells[x].face >> 8;
1393     cur++;
1394     *cur = layers[k].lcells[x].face & 0xFF;
1395     cur++;
1396     face = layers[k].lcells[x].face;
1397     /* Now, we back the redundant data into 1 byte xy pairings */
1398     for (y = x; y < layers[k].count; y++)
1399     {
1400     if (layers[k].lcells[y].face == face)
1401     {
1402     *cur = (uint8) layers[k].lcells[y].xy;
1403     cur++;
1404     layers[k].lcells[y].face = -1;
1405 root 1.12 }
1406     }
1407 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1408     /* forward over the now redundant data */
1409     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1410     x++;
1411 root 1.12 }
1412 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1413 elmex 1.1 }
1414 root 1.16 return cur;
1415 elmex 1.1 }
1416    
1417 root 1.16 static void
1418     esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1419 elmex 1.1 {
1420 root 1.16 static long frames, bytes, tbytes, tframes;
1421     char *cur;
1422     SockList sl;
1423 elmex 1.1
1424    
1425 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1426     strcpy ((char *) sl.buf, "map ");
1427     sl.len = strlen ((char *) sl.buf);
1428 elmex 1.1
1429 root 1.16 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1430     sl.len = cur - (char *) sl.buf;
1431 elmex 1.1
1432     /* LOG(llevDebug, "Sending map command.\n");*/
1433    
1434 root 1.16 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1435     {
1436     /* All of this is just accounting stuff */
1437     if (tframes > 100)
1438 root 1.18 tframes = tbytes = 0;
1439    
1440 root 1.16 tframes++;
1441     frames++;
1442     tbytes += sl.len;
1443     bytes += sl.len;
1444     memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1445     Send_With_Handling (ns, &sl);
1446     ns->sent_scroll = 0;
1447 elmex 1.1 }
1448 root 1.18
1449 root 1.16 free (sl.buf);
1450 elmex 1.1 }
1451    
1452    
1453     /** Clears a map cell */
1454 root 1.16 static void
1455     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1456 elmex 1.1 {
1457 root 1.16 cell->faces[0] = face0;
1458     cell->faces[1] = face1;
1459     cell->faces[2] = face2;
1460 root 1.25 cell->count = count;
1461     cell->stat_hp = 0;
1462     cell->flags = 0;
1463     cell->player = 0;
1464 elmex 1.1 }
1465    
1466     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1467     #define MAX_LAYERS 3
1468    
1469     /* Using a global really isn't a good approach, but saves the over head of
1470     * allocating and deallocating such a block of data each time run through,
1471     * and saves the space of allocating this in the socket object when we only
1472     * need it for this cycle. If the serve is ever threaded, this needs to be
1473     * re-examined.
1474     */
1475    
1476 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1477 elmex 1.1
1478     /**
1479     * Returns true if any of the heads for this
1480     * space is set. Returns false if all are blank - this is used
1481     * for empty space checking.
1482     */
1483 root 1.16 static inline int
1484     have_head (int ax, int ay)
1485     {
1486 elmex 1.1
1487 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1488     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1489     return 1;
1490     return 0;
1491 elmex 1.1 }
1492    
1493     /**
1494     * check_head is a bit simplistic version of update_space below.
1495     * basically, it only checks the that the head on space ax,ay at layer
1496     * needs to get sent - if so, it adds the data, sending the head
1497     * if needed, and returning 1. If this no data needs to get
1498     * sent, it returns zero.
1499     */
1500 root 1.16 static int
1501     check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1502 elmex 1.1 {
1503 root 1.16 short face_num;
1504 elmex 1.1
1505 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1506     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1507     else
1508     face_num = 0;
1509 elmex 1.1
1510 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1511     {
1512     SockList_AddShort (&sl, face_num);
1513     if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1514     esrv_send_face (&ns, face_num, 0);
1515     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1516     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1517     return 1;
1518 elmex 1.1 }
1519    
1520 root 1.16 return 0; /* No change */
1521 elmex 1.1 }
1522    
1523     /**
1524     * Removes the need to replicate the same code for each layer.
1525     * this returns true if this space is now in fact different than
1526     * it was.
1527     * sl is the socklist this data is going into.
1528     * ns is the socket we are working on - all the info we care
1529     * about is in this socket structure, so now need not pass the
1530     * entire player object.
1531     * mx and my are map coordinate offsets for map mp
1532     * sx and sy are the offsets into the socket structure that
1533     * holds the old values.
1534     * layer is the layer to update, with 2 being the floor and 0 the
1535     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1536     * take. Interesting to note that before this function, the map1 function
1537     * numbers the spaces differently - I think this was a leftover from
1538     * the map command, where the faces stack up. Sinces that is no longer
1539     * the case, it seems to make more sense to have these layer values
1540     * actually match.
1541     */
1542    
1543 root 1.16 static int
1544 root 1.21 update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1545 elmex 1.1 {
1546 root 1.16 object *ob, *head;
1547     uint16 face_num;
1548     int bx, by, i;
1549    
1550     /* If there is a multipart object stored away, treat that as more important.
1551     * If not, then do the normal processing.
1552     */
1553    
1554     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1555    
1556     /* Check to see if this head is part of the set of objects
1557     * we would normally send for this space. If so, then
1558     * don't use the head value. We need to do the check
1559     * here and not when setting up the heads[] value for two reasons -
1560     * 1) the heads[] values will get used even if the space is not visible.
1561     * 2) its possible the head is not on the same map as a part, and I'd
1562     * rather not need to do the map translation overhead.
1563     * 3) We need to do some extra checking to make sure that we will
1564     * otherwise send the image as this layer, eg, either it matches
1565     * the head value, or is not multipart.
1566     */
1567     if (head && !head->more)
1568     {
1569     for (i = 0; i < MAP_LAYERS; i++)
1570     {
1571     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1572     if (!ob)
1573     continue;
1574    
1575     if (ob->head)
1576     ob = ob->head;
1577    
1578     if (ob == head)
1579     {
1580     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1581     head = NULL;
1582     break;
1583     }
1584     }
1585     }
1586    
1587     ob = head;
1588     if (!ob)
1589     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1590    
1591     /* If there is no object for this space, or if the face for the object
1592     * is the blank face, set the face number to zero.
1593     * else if we have the stored head object for this space, that takes
1594     * precedence over the other object for this space.
1595     * otherwise, we do special head processing
1596     */
1597     if (!ob || ob->face == blank_face)
1598     face_num = 0;
1599     else if (head)
1600     {
1601     /* if this is a head that had previously been stored */
1602     face_num = ob->face->number;
1603     }
1604     else
1605     {
1606     /* if the faces for the different parts of a multipart object
1607     * are the same, we only want to send the bottom right most
1608     * portion of the object. That info is in the tail_.. values
1609     * of the head. Note that for the head itself, ob->head will
1610     * be null, so we only do this block if we are working on
1611     * a tail piece.
1612     */
1613    
1614     /* tail_x and tail_y will only be set in the head object. If
1615     * this is the head object and these are set, we proceed
1616     * with logic to only send bottom right. Similarly, if
1617     * this is one of the more parts but the head has those values
1618     * set, we want to do the processing. There can be cases where
1619     * the head is not visible but one of its parts is, so we just
1620     * can always expect that ob->arch->tail_x will be true for all
1621     * object we may want to display.
1622     */
1623     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1624     {
1625    
1626     if (ob->head)
1627     head = ob->head;
1628     else
1629     head = ob;
1630    
1631     /* Basically figure out where the offset is from where we are right
1632     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1633     * piece is from the head, and the tail is where the tail is from the
1634     * head. Note that bx and by will equal sx and sy if we are already working
1635     * on the bottom right corner. If ob is the head, the clone values
1636     * will be zero, so the right thing will still happen.
1637     */
1638     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1639     by = sy + head->arch->tail_y - ob->arch->clone.y;
1640    
1641     /* I don't think this can ever happen, but better to check for it just
1642     * in case.
1643     */
1644     if (bx < sx || by < sy)
1645     {
1646     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1647     face_num = 0;
1648     }
1649     /* single part object, multipart object with non merged faces,
1650     * of multipart object already at lower right.
1651     */
1652     else if (bx == sx && by == sy)
1653     {
1654     face_num = ob->face->number;
1655    
1656     /* if this face matches one stored away, clear that one away.
1657     * this code relies on the fact that the map1 commands
1658     * goes from 2 down to 0.
1659     */
1660     for (i = 0; i < MAP_LAYERS; i++)
1661     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1662     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1663     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1664     }
1665     else
1666     {
1667     /* If this head is stored away, clear it - otherwise,
1668     * there can be cases where a object is on multiple layers -
1669     * we only want to send it once.
1670     */
1671     face_num = head->face->number;
1672     for (i = 0; i < MAP_LAYERS; i++)
1673     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1674     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1675     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1676    
1677     /* First, try to put the new head on the same layer. If that is used up,
1678     * then find another layer.
1679     */
1680     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1681     {
1682     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1683     }
1684     else
1685     for (i = 0; i < MAX_LAYERS; i++)
1686     {
1687 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1688 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1689     {
1690     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1691     }
1692     }
1693     face_num = 0; /* Don't send this object - we'll send the head later */
1694 root 1.12 }
1695 root 1.16 }
1696     else
1697     {
1698     /* In this case, we are already at the lower right or single part object,
1699     * so nothing special
1700     */
1701     face_num = ob->face->number;
1702    
1703     /* clear out any head entries that have the same face as this one */
1704     for (bx = 0; bx < layer; bx++)
1705     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1706     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1707     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1708     }
1709     } /* else not already head object or blank face */
1710    
1711     /* This is a real hack. Basically, if we have nothing to send for this layer,
1712     * but there is a head on the next layer, send that instead.
1713     * Without this, what happens is you can get the case where the player stands
1714     * on the same space as the head. However, if you have overlapping big objects
1715     * of the same type, what happens then is it doesn't think it needs to send
1716     * This tends to make stacking also work/look better.
1717     */
1718     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1719     {
1720     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1721     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1722     }
1723    
1724     /* Another hack - because of heads and whatnot, this face may match one
1725     * we already sent for a lower layer. In that case, don't send
1726     * this one.
1727     */
1728     if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1729     {
1730     face_num = 0;
1731     }
1732    
1733     /* We've gotten what face we want to use for the object. Now see if
1734     * if it has changed since we last sent it to the client.
1735     */
1736     if (ns->lastmap.cells[sx][sy].faces[layer] != face_num)
1737     {
1738     ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1739     if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1740     esrv_send_face (ns, face_num, 0);
1741     SockList_AddShort (sl, face_num);
1742     return 1;
1743 elmex 1.1 }
1744 root 1.16 /* Nothing changed */
1745     return 0;
1746 elmex 1.1 }
1747    
1748     /**
1749     * This function is mainly a copy of update_space,
1750     * except it handles update of the smoothing updates,
1751     * not the face updates.
1752     * Removes the need to replicate the same code for each layer.
1753     * this returns true if this smooth is now in fact different
1754     * than it was.
1755     * sl is the socklist this data is going into.
1756     * ns is the socket we are working on - all the info we care
1757     * about is in this socket structure, so know need to pass the
1758     * entire player object.
1759     * mx and my are map coordinate offsets for map mp
1760     * sx and sy are the offsets into the socket structure that
1761     * holds the old values.
1762     * layer is the layer to update, with 2 being the floor and 0 the
1763     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1764     * take.
1765     */
1766    
1767 root 1.16 static inline int
1768 root 1.21 update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1769 elmex 1.1 {
1770 root 1.16 object *ob;
1771     int smoothlevel; /* old face_num; */
1772 elmex 1.1
1773 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1774 elmex 1.1
1775 root 1.16 /* If there is no object for this space, or if the face for the object
1776     * is the blank face, set the smoothlevel to zero.
1777     */
1778     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1779     smoothlevel = 0;
1780     else
1781     {
1782     smoothlevel = ob->smoothlevel;
1783     if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1784     SendSmooth (ns, ob->face->number);
1785     } /* else not already head object or blank face */
1786    
1787     /* We've gotten what face we want to use for the object. Now see if
1788     * if it has changed since we last sent it to the client.
1789     */
1790     if (smoothlevel > 255)
1791     smoothlevel = 255;
1792     else if (smoothlevel < 0)
1793     smoothlevel = 0;
1794     if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1795     {
1796     ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1797     SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1798     return 1;
1799 elmex 1.1 }
1800 root 1.16 /* Nothing changed */
1801     return 0;
1802 elmex 1.1 }
1803    
1804     /**
1805     * Returns the size of a data for a map square as returned by
1806     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1807     * available.
1808     */
1809 root 1.16 int
1810     getExtendedMapInfoSize (NewSocket * ns)
1811     {
1812     int result = 0;
1813    
1814     if (ns->ext_mapinfos)
1815     {
1816     if (ns->EMI_smooth)
1817     result += 1; /*One byte for smoothlevel */
1818 elmex 1.1 }
1819 root 1.16 return result;
1820 elmex 1.1 }
1821 root 1.16
1822 elmex 1.1 /**
1823     * This function uses the new map1 protocol command to send the map
1824     * to the client. It is necessary because the old map command supports
1825     * a maximum map size of 15x15.
1826     * This function is much simpler than the old one. This is because
1827     * the old function optimized to send as few face identifiers as possible,
1828     * at the expense of sending more coordinate location (coordinates were
1829     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1830     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1831     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1832     * and use the other 4 bits for other informatiion. For full documentation
1833     * of what we send, see the doc/Protocol file.
1834     * I will describe internally what we do:
1835     * the socket->lastmap shows how the map last looked when sent to the client.
1836     * in the lastmap structure, there is a cells array, which is set to the
1837     * maximum viewable size (As set in config.h).
1838     * in the cells, there are faces and a count value.
1839     * we use the count value to hold the darkness value. If -1, then this space
1840     * is not viewable.
1841     * we use faces[0] faces[1] faces[2] to hold what the three layers
1842     * look like.
1843     */
1844 root 1.16 void
1845     draw_client_map1 (object *pl)
1846 elmex 1.1 {
1847 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1848     sint16 nx, ny;
1849     int estartlen, eoldlen;
1850     SockList sl;
1851     SockList esl; /*For extended Map info */
1852     uint16 mask, emask;
1853     uint8 eentrysize;
1854     uint16 ewhatstart, ewhatflag;
1855     uint8 extendedinfos;
1856 root 1.21 maptile *m;
1857 root 1.16
1858     NewSocket & socket = pl->contr->socket;
1859    
1860     check_map_change (pl->contr);
1861    
1862     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1863     if (socket.mapmode == Map1Cmd)
1864     strcpy ((char *) sl.buf, "map1 ");
1865     else
1866     strcpy ((char *) sl.buf, "map1a ");
1867     sl.len = strlen ((char *) sl.buf);
1868     startlen = sl.len;
1869 root 1.25
1870 root 1.16 /*Extendedmapinfo structure initialisation */
1871     if (socket.ext_mapinfos)
1872     {
1873     esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1874     strcpy ((char *) esl.buf, "mapextended ");
1875     esl.len = strlen ((char *) esl.buf);
1876     extendedinfos = EMI_NOREDRAW;
1877 root 1.25
1878 root 1.16 if (socket.EMI_smooth)
1879     extendedinfos |= EMI_SMOOTH;
1880 root 1.25
1881 root 1.16 ewhatstart = esl.len;
1882     ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1883     could need to be taken away */
1884     SockList_AddChar (&esl, extendedinfos);
1885     eentrysize = getExtendedMapInfoSize (&socket);
1886     SockList_AddChar (&esl, eentrysize);
1887     estartlen = esl.len;
1888     }
1889     else
1890     {
1891     /* suppress compiler warnings */
1892     ewhatstart = 0;
1893     ewhatflag = 0;
1894     estartlen = 0;
1895     }
1896 root 1.25
1897 root 1.16 /* Init data to zero */
1898     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1899    
1900     /* x,y are the real map locations. ax, ay are viewport relative
1901     * locations.
1902     */
1903     ay = 0;
1904    
1905     /* We could do this logic as conditionals in the if statement,
1906     * but that started to get a bit messy to look at.
1907     */
1908     max_x = pl->x + (socket.mapx + 1) / 2;
1909     max_y = pl->y + (socket.mapy + 1) / 2;
1910 root 1.25
1911 root 1.16 if (socket.mapmode == Map1aCmd)
1912     {
1913     max_x += MAX_HEAD_OFFSET;
1914     max_y += MAX_HEAD_OFFSET;
1915     }
1916 elmex 1.1
1917 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1918     {
1919     ax = 0;
1920     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1921     {
1922    
1923     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1924    
1925     /* If this space is out of the normal viewable area, we only check
1926     * the heads value ax or ay will only be greater than what
1927     * the client wants if using the map1a command - this is because
1928     * if the map1a command is not used, max_x and max_y will be
1929     * set to lower values.
1930     */
1931     if (ax >= socket.mapx || ay >= socket.mapy)
1932     {
1933     int i, got_one;
1934 root 1.12
1935 root 1.16 oldlen = sl.len;
1936 root 1.12
1937 root 1.16 SockList_AddShort (&sl, mask);
1938 root 1.12
1939 root 1.16 if (check_head (sl, socket, ax, ay, 2))
1940     mask |= 0x4;
1941     if (check_head (sl, socket, ax, ay, 1))
1942     mask |= 0x2;
1943     if (check_head (sl, socket, ax, ay, 0))
1944     mask |= 0x1;
1945    
1946     /* If all we are doing is sending 0 (blank) faces, we don't
1947     * actually need to send that - just the coordinates
1948     * with no faces tells the client to blank out the
1949     * space.
1950     */
1951     got_one = 0;
1952     for (i = oldlen + 2; i < sl.len; i++)
1953 root 1.25 if (sl.buf[i])
1954     got_one = 1;
1955 root 1.12
1956 root 1.16 if (got_one && (mask & 0xf))
1957 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
1958 root 1.16 else
1959     { /*either all faces blank, either no face at all */
1960     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1961     sl.len = oldlen + 2;
1962 root 1.3 else
1963 root 1.16 sl.len = oldlen;
1964 root 1.12 }
1965 root 1.25
1966 root 1.16 /*What concerns extendinfos, nothing to be done for now
1967     * (perhaps effects layer later)
1968     */
1969     continue; /* don't do processing below */
1970     }
1971    
1972 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973 root 1.16
1974     d = pl->contr->blocked_los[ax][ay];
1975    
1976     /* If the coordinates are not valid, or it is too dark to see,
1977     * we tell the client as such
1978     */
1979     nx = x;
1980     ny = y;
1981     m = get_map_from_coord (pl->map, &nx, &ny);
1982 root 1.25
1983 root 1.16 if (!m)
1984     {
1985     /* space is out of map. Update space and clear values
1986     * if this hasn't already been done. If the space is out
1987     * of the map, it shouldn't have a head
1988     */
1989     if (lastcell.count != -1)
1990     {
1991     SockList_AddShort (&sl, mask);
1992     map_clearcell (&lastcell, 0, 0, 0, -1);
1993 root 1.12 }
1994 root 1.16 }
1995     else if (d > 3)
1996     {
1997     int need_send = 0, count;
1998    
1999     /* This block deals with spaces that are not visible for whatever
2000     * reason. Still may need to send the head for this space.
2001     */
2002 root 1.12
2003 root 1.16 oldlen = sl.len;
2004 root 1.3
2005 root 1.16 SockList_AddShort (&sl, mask);
2006 root 1.25
2007 root 1.16 if (lastcell.count != -1)
2008     need_send = 1;
2009 root 1.25
2010 root 1.16 count = -1;
2011 root 1.3
2012 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2013     {
2014     /* Now check to see if any heads need to be sent */
2015 root 1.3
2016 root 1.16 if (check_head (sl, socket, ax, ay, 2))
2017     mask |= 0x4;
2018     if (check_head (sl, socket, ax, ay, 1))
2019     mask |= 0x2;
2020     if (check_head (sl, socket, ax, ay, 0))
2021     mask |= 0x1;
2022 root 1.3
2023 root 1.16 lastcell.count = count;
2024     }
2025     else
2026     {
2027     /* properly clear a previously sent big face */
2028 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2029     || lastcell.stat_hp || lastcell.flags || lastcell.player)
2030 root 1.16 need_send = 1;
2031 root 1.25
2032 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
2033     }
2034 root 1.3
2035 root 1.16 if ((mask & 0xf) || need_send)
2036 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2037 root 1.16 else
2038 root 1.25 sl.len = oldlen;
2039 root 1.16 }
2040     else
2041     {
2042     /* In this block, the space is visible or there are head objects
2043     * we need to send.
2044     */
2045    
2046     /* Rather than try to figure out what everything that we might
2047     * need to send is, then form the packet after that,
2048     * we presume that we will in fact form a packet, and update
2049     * the bits by what we do actually send. If we send nothing,
2050     * we just back out sl.len to the old value, and no harm
2051     * is done.
2052     * I think this is simpler than doing a bunch of checks to see
2053     * what if anything we need to send, setting the bits, then
2054     * doing those checks again to add the real data.
2055     */
2056     oldlen = sl.len;
2057     mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2058     eoldlen = esl.len;
2059     emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060     SockList_AddShort (&sl, mask);
2061    
2062     if (socket.ext_mapinfos)
2063     SockList_AddShort (&esl, emask);
2064    
2065     unsigned char dummy;
2066     unsigned char *last_ext = &dummy;
2067    
2068     /* Darkness changed */
2069     if (lastcell.count != d && socket.darkness)
2070     {
2071     mask |= 0x8;
2072    
2073     if (socket.extmap)
2074     {
2075     *last_ext |= 0x80;
2076     last_ext = sl.buf + sl.len;
2077     SockList_AddChar (&sl, d);
2078     }
2079     else
2080     SockList_AddChar (&sl, 255 - 64 * d);
2081     }
2082 root 1.3
2083 root 1.16 lastcell.count = d;
2084 root 1.8
2085 root 1.16 if (socket.extmap)
2086     {
2087     uint8 stat_hp = 0;
2088     uint8 stat_width = 0;
2089 root 1.24 uint8 flags = 0;
2090 root 1.27 UUID player = 0;
2091 root 1.16
2092     // send hp information, if applicable
2093     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2094     {
2095     if (op->head || op->invisible)
2096     ; // do not show
2097     else if (op->type == PLAYER
2098     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2099     {
2100     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2101     {
2102     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2103     stat_width = op->arch->tail_x;
2104     }
2105     }
2106 elmex 1.1
2107 root 1.24 if (op->msg && op->msg[0] == '@')
2108     flags |= 1;
2109    
2110 root 1.16 if (op->type == PLAYER && op != pl)
2111     player = op->count;
2112     }
2113 root 1.12
2114 root 1.16 if (lastcell.stat_hp != stat_hp)
2115     {
2116     lastcell.stat_hp = stat_hp;
2117    
2118     mask |= 0x8;
2119     *last_ext |= 0x80;
2120     last_ext = sl.buf + sl.len;
2121 root 1.27
2122     sl << uint8 (5) << uint8 (stat_hp);
2123 root 1.16
2124     if (stat_width > 1)
2125     {
2126     *last_ext |= 0x80;
2127     last_ext = sl.buf + sl.len;
2128 root 1.27
2129     sl << uint8 (6) << uint8 (stat_width);
2130 root 1.16 }
2131     }
2132 root 1.12
2133 root 1.20 if (lastcell.player != player)
2134 root 1.16 {
2135     lastcell.player = player;
2136    
2137     mask |= 0x8;
2138     *last_ext |= 0x80;
2139     last_ext = sl.buf + sl.len;
2140 root 1.27
2141     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2142 root 1.16 }
2143 root 1.24
2144     if (lastcell.flags != flags)
2145     {
2146     lastcell.flags = flags;
2147    
2148     mask |= 0x8;
2149     *last_ext |= 0x80;
2150     last_ext = sl.buf + sl.len;
2151 root 1.27
2152     sl << uint8 (8) << uint8 (flags);
2153 root 1.24 }
2154 root 1.16 }
2155 root 1.12
2156 root 1.16 /* Floor face */
2157     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2158     mask |= 0x4;
2159    
2160     if (socket.EMI_smooth)
2161     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2162     emask |= 0x4;
2163    
2164     /* Middle face */
2165     if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2166     mask |= 0x2;
2167    
2168     if (socket.EMI_smooth)
2169     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2170     emask |= 0x2;
2171    
2172     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173     {
2174     if (lastcell.faces[0] != pl->face->number)
2175     {
2176     lastcell.faces[0] = pl->face->number;
2177     mask |= 0x1;
2178 root 1.25
2179 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2180     esrv_send_face (&socket, pl->face->number, 0);
2181 root 1.25
2182 root 1.27 sl << uint16 (pl->face->number);
2183 root 1.12 }
2184     }
2185 root 1.16 else
2186     {
2187 root 1.25 /* Top face */
2188 root 1.16 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2189     mask |= 0x1;
2190 root 1.25
2191 root 1.16 if (socket.EMI_smooth)
2192     if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2193 root 1.25 emask |= 0x1;
2194 root 1.16 }
2195 root 1.25
2196 root 1.16 /* Check to see if we are in fact sending anything for this
2197     * space by checking the mask. If so, update the mask.
2198     * if not, reset the len to that from before adding the mask
2199     * value, so we don't send those bits.
2200     */
2201     if (mask & 0xf)
2202 root 1.25 sl.buf[oldlen + 1] = mask & 0xff;
2203 root 1.16 else
2204 root 1.25 sl.len = oldlen;
2205    
2206 root 1.16 if (emask & 0xf)
2207 root 1.25 esl.buf[eoldlen + 1] = emask & 0xff;
2208 root 1.16 else
2209 root 1.25 esl.len = eoldlen;
2210 root 1.16 } /* else this is a viewable space */
2211     } /* for x loop */
2212     } /* for y loop */
2213    
2214     /* Verify that we in fact do need to send this */
2215     if (socket.ext_mapinfos)
2216     {
2217     if (!(sl.len > startlen || socket.sent_scroll))
2218     {
2219     /* No map data will follow, so don't say the client
2220     * it doesn't need draw!
2221     */
2222     ewhatflag &= (~EMI_NOREDRAW);
2223     esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2224     }
2225 root 1.18
2226 root 1.16 if (esl.len > estartlen)
2227 root 1.18 Send_With_Handling (&socket, &esl);
2228    
2229 root 1.16 free (esl.buf);
2230     }
2231 root 1.18
2232 root 1.16 if (sl.len > startlen || socket.sent_scroll)
2233     {
2234     Send_With_Handling (&socket, &sl);
2235     socket.sent_scroll = 0;
2236 elmex 1.1 }
2237 root 1.18
2238 root 1.16 free (sl.buf);
2239 elmex 1.1 }
2240    
2241     /**
2242     * Draws client map.
2243     */
2244 root 1.16 void
2245     draw_client_map (object *pl)
2246 elmex 1.1 {
2247 root 1.16 int i, j;
2248     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249     New_Face *face, *floor;
2250     New_Face *floor2;
2251     int d, mflags;
2252     struct Map newmap;
2253 root 1.21 maptile *m, *pm;
2254 root 1.16
2255     if (pl->type != PLAYER)
2256     {
2257     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2258     return;
2259     }
2260    
2261     pm = pl->map;
2262    
2263     /* If player is just joining the game, he isn't here yet, so the map
2264     * can get swapped out. If so, don't try to send them a map. All will
2265     * be OK once they really log in.
2266     */
2267     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268     return;
2269    
2270     memset (&newmap, 0, sizeof (struct Map));
2271    
2272     for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2273     {
2274     for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2275     {
2276     ax = i;
2277     ay = j;
2278     m = pm;
2279     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2280     if (mflags & P_OUT_OF_MAP)
2281     continue;
2282     if (mflags & P_NEED_UPDATE)
2283     update_position (m, ax, ay);
2284     /* If a map is visible to the player, we don't want to swap it out
2285     * just to reload it. This should really call something like
2286     * swap_map, but this is much more efficient and 'good enough'
2287     */
2288     if (mflags & P_NEW_MAP)
2289     m->timeout = 50;
2290     }
2291     }
2292     /* do LOS after calls to update_position */
2293     if (pl->contr->do_los)
2294     {
2295     update_los (pl);
2296     pl->contr->do_los = 0;
2297     }
2298    
2299     if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300     {
2301     /* Big maps need a different drawing mechanism to work */
2302     draw_client_map1 (pl);
2303     return;
2304     }
2305    
2306     if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307     {
2308     esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309     }
2310    
2311     /* j and i are the y and x coordinates of the real map (which is
2312     * basically some number of spaces around the player)
2313     * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314     * left corner) and are thus disconnected from the map values.
2315     * Subtract 1 from the max values so that we properly handle cases where
2316     * player has specified an even map. Otherwise, we try to send them too
2317     * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318     * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319     * odd, this still works fine.
2320     */
2321     ay = 0;
2322     for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323     {
2324     ax = 0;
2325     for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326     {
2327    
2328     d = pl->contr->blocked_los[ax][ay];
2329     /* note the out_of_map and d>3 checks are both within the same
2330     * negation check.
2331     */
2332     nx = i;
2333     ny = j;
2334     m = get_map_from_coord (pm, &nx, &ny);
2335     if (m && d < 4)
2336     {
2337     face = GET_MAP_FACE (m, nx, ny, 0);
2338     floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339     floor = GET_MAP_FACE (m, nx, ny, 2);
2340    
2341     /* If all is blank, send a blank face. */
2342     if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343     {
2344     esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345     }
2346     else
2347     { /* actually have something interesting */
2348 root 1.12 /* send the darkness mask, if any. */
2349 root 1.16 if (d && pl->contr->socket.darkness)
2350     esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351    
2352     if (face && face != blank_face)
2353     esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354     if (floor2 && floor2 != blank_face)
2355     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356     if (floor && floor != blank_face)
2357     esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358     }
2359     } /* Is a valid space */
2360 root 1.12 }
2361 elmex 1.1 }
2362 root 1.16 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363 elmex 1.1
2364 root 1.16 check_map_change (pl->contr);
2365 elmex 1.1 }
2366    
2367    
2368     /*****************************************************************************/
2369 root 1.16
2370 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2371 root 1.16
2372 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2373 root 1.16
2374 elmex 1.1 /* manage it ! */
2375 root 1.16
2376 elmex 1.1 /*****************************************************************************/
2377 root 1.16 void
2378     send_plugin_custom_message (object *pl, char *buf)
2379 elmex 1.1 {
2380 root 1.16 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2381 elmex 1.1 }
2382    
2383     /**
2384     * This sends the skill number to name mapping. We ignore
2385     * the params - we always send the same info no matter what.
2386     */
2387 root 1.16 void
2388     send_skill_info (NewSocket * ns, char *params)
2389 elmex 1.1 {
2390 root 1.16 SockList sl;
2391     int i;
2392 elmex 1.1
2393 root 1.16 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394     strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395     for (i = 1; i < NUM_SKILLS; i++)
2396     {
2397     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2398     }
2399     sl.len = strlen ((char *) sl.buf);
2400     if (sl.len >= MAXSOCKBUF)
2401     {
2402     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403     fatal (0);
2404 elmex 1.1 }
2405 root 1.16 Send_With_Handling (ns, &sl);
2406     free (sl.buf);
2407 elmex 1.1 }
2408    
2409     /**
2410     * This sends the spell path to name mapping. We ignore
2411     * the params - we always send the same info no matter what.
2412     */
2413 root 1.16 void
2414     send_spell_paths (NewSocket * ns, char *params)
2415     {
2416     SockList sl;
2417     int i;
2418    
2419     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2420     strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2421     for (i = 0; i < NRSPELLPATHS; i++)
2422     sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2423     sl.len = strlen ((char *) sl.buf);
2424     if (sl.len >= MAXSOCKBUF)
2425     {
2426     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427     fatal (0);
2428 elmex 1.1 }
2429 root 1.16 Send_With_Handling (ns, &sl);
2430     free (sl.buf);
2431 elmex 1.1 }
2432    
2433     /**
2434     * This looks for any spells the player may have that have changed their stats.
2435     * it then sends an updspell packet for each spell that has changed in this way
2436     */
2437 root 1.16 void
2438     esrv_update_spells (player *pl)
2439     {
2440     SockList sl;
2441     int flags = 0;
2442     object *spell;
2443    
2444     if (!pl->socket.monitor_spells)
2445     return;
2446     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2447     {
2448     if (spell->type == SPELL)
2449     {
2450     /* check if we need to update it */
2451     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452     {
2453     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454     flags |= UPD_SP_MANA;
2455     }
2456     if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457     {
2458     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459     flags |= UPD_SP_GRACE;
2460     }
2461     if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462     {
2463     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464     flags |= UPD_SP_DAMAGE;
2465     }
2466     if (flags != 0)
2467     {
2468     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2469     strcpy ((char *) sl.buf, "updspell ");
2470     sl.len = strlen ((char *) sl.buf);
2471 root 1.27
2472     sl << uint8 (flags) << uint32 (spell->count);
2473    
2474     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477    
2478 root 1.16 flags = 0;
2479     Send_With_Handling (&pl->socket, &sl);
2480     free (sl.buf);
2481 root 1.12 }
2482     }
2483 elmex 1.1 }
2484     }
2485    
2486 root 1.16 void
2487     esrv_remove_spell (player *pl, object *spell)
2488     {
2489     SockList sl;
2490    
2491     if (!pl->socket.monitor_spells)
2492     return;
2493     if (!pl || !spell || spell->env != pl->ob)
2494     {
2495     LOG (llevError, "Invalid call to esrv_remove_spell");
2496     return;
2497     }
2498     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499     strcpy ((char *) sl.buf, "delspell ");
2500     sl.len = strlen ((char *) sl.buf);
2501 root 1.27
2502     sl << uint32 (spell->count);
2503    
2504 root 1.16 Send_With_Handling (&pl->socket, &sl);
2505     free (sl.buf);
2506 elmex 1.1 }
2507    
2508     /* appends the spell *spell to the Socklist we will send the data to. */
2509 root 1.16 static void
2510 root 1.27 append_spell (player *pl, SockList &sl, object *spell)
2511 root 1.16 {
2512     int len, i, skill = 0;
2513    
2514     if (!(spell->name))
2515     {
2516     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2517     return;
2518     }
2519 root 1.27
2520 root 1.16 /* store costs and damage in the object struct, to compare to later */
2521 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 elmex 1.1
2525 root 1.16 /* figure out which skill it uses, if it uses one */
2526     if (spell->skill)
2527     {
2528     for (i = 1; i < NUM_SKILLS; i++)
2529     if (!strcmp (spell->skill, skill_names[i]))
2530     {
2531     skill = i + CS_STAT_SKILLINFO;
2532     break;
2533     }
2534 elmex 1.1 }
2535    
2536 root 1.27 /* send the current values */
2537     sl << uint32 (spell->count)
2538     << uint16 (spell->level)
2539     << uint16 (spell->casting_time)
2540     << uint16 (spell->last_sp)
2541     << uint16 (spell->last_grace)
2542     << uint16 (spell->last_eat)
2543     << uint8 (skill)
2544     << uint32 (spell->path_attuned)
2545     << uint32 (spell->face ? spell->face->number : 0)
2546     << data8 (spell->name)
2547     << data16 (spell->msg);
2548 elmex 1.1 }
2549    
2550     /**
2551     * This tells the client to add the spell *ob, if *ob is NULL, then add
2552     * all spells in the player's inventory.
2553     */
2554 root 1.16 void
2555     esrv_add_spells (player *pl, object *spell)
2556     {
2557     SockList sl;
2558    
2559     if (!pl)
2560     {
2561     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2562     return;
2563     }
2564     if (!pl->socket.monitor_spells)
2565     return;
2566     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2567     strcpy ((char *) sl.buf, "addspell ");
2568     sl.len = strlen ((char *) sl.buf);
2569     if (!spell)
2570     {
2571     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2572     {
2573     /* were we to simply keep appending data here, we could exceed
2574     * MAXSOCKBUF if the player has enough spells to add, we know that
2575     * append_spells will always append 19 data bytes, plus 4 length
2576     * bytes and 3 strings (because that is the spec) so we need to
2577     * check that the length of those 3 strings, plus the 23 bytes,
2578     * won't take us over the length limit for the socket, if it does,
2579     * we need to send what we already have, and restart packet formation
2580     */
2581     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2582     * to show add_spell is 26 bytes + 2 strings. However, the overun
2583     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2584     * like it will fix this
2585     */
2586     if (spell->type != SPELL)
2587     continue;
2588 root 1.27
2589 root 1.16 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2590     {
2591     Send_With_Handling (&pl->socket, &sl);
2592     strcpy ((char *) sl.buf, "addspell ");
2593     sl.len = strlen ((char *) sl.buf);
2594     }
2595 root 1.27
2596     append_spell (pl, sl, spell);
2597 root 1.16 }
2598     }
2599     else if (spell->type != SPELL)
2600     {
2601     LOG (llevError, "Asked to send a non-spell object as a spell");
2602     return;
2603     }
2604     else
2605 root 1.27 append_spell (pl, sl, spell);
2606    
2607 root 1.16 if (sl.len >= MAXSOCKBUF)
2608     {
2609     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2610     fatal (0);
2611     }
2612 root 1.27
2613 root 1.16 /* finally, we can send the packet */
2614     Send_With_Handling (&pl->socket, &sl);
2615     free (sl.buf);
2616 elmex 1.1 }