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/cvs/deliantra/server/socket/request.C
Revision: 1.38
Committed: Thu Dec 14 22:45:41 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +2 -7 lines
Log Message:
- implement event watcher autoncancellation on reload
- used it everywhere
- removed lots of compatibility cruft
  - configure does no longer check for mandatory unix functionality/headers
  - confgiure now runs much faster

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <newclient.h>
52     #include <newserver.h>
53     #include <living.h>
54     #include <commands.h>
55    
56     /* This block is basically taken from socket.c - I assume if it works there,
57     * it should work here.
58     */
59 pippijn 1.26 #include <sys/types.h>
60     #include <sys/time.h>
61     #include <sys/socket.h>
62     #include <netinet/in.h>
63     #include <netdb.h>
64 elmex 1.1
65 root 1.38 #include <unistd.h>
66     #include <sys/time.h>
67 elmex 1.1
68     #include "sounds.h"
69    
70     /**
71     * This table translates the attack numbers as used within the
72     * program to the value we use when sending STATS command to the
73     * client. If a value is -1, then we don't send that to the
74     * client.
75     */
76 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
77     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
78     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
79     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
80     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
81     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
82     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
83     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
84     -1 /* Chaos */ , -1 /* Counterspell */ ,
85     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
86     CS_STAT_RES_BLIND,
87     -1, /* Internal */
88     -1, /* life stealing */
89     -1 /* Disease - not fully done yet */
90 elmex 1.1 };
91    
92 root 1.2 static void
93 root 1.35 socket_map_scroll (client_socket * ns, int dx, int dy)
94 root 1.2 {
95 root 1.16 struct Map newmap;
96     int x, y, mx, my;
97 root 1.2
98 root 1.16 {
99 root 1.33 packet sl;
100 root 1.2
101 root 1.32 sl.printf ("map_scroll %d %d", dx, dy);
102     ns->send_packet (sl);
103 root 1.16 }
104 root 1.2
105 root 1.16 /* If we are using the Map1aCmd, we may in fact send
106     * head information that is outside the viewable map.
107     * So set the mx,my to the max value we want to
108     * look for. Removed code to do so - it caused extra
109     * complexities for the client, and probably doesn't make
110     * that much difference in bandwidth.
111     */
112     mx = ns->mapx;
113     my = ns->mapy;
114 root 1.2
115 root 1.16 if (ns->mapmode == Map1aCmd)
116     {
117     mx += MAX_HEAD_OFFSET;
118     my += MAX_HEAD_OFFSET;
119 root 1.2 }
120    
121 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
122     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
123     * if the destination x or y coordinate is outside the viewable
124     * area, we clear the values - otherwise, the old values
125     * are preserved, and the check_head thinks it needs to clear them.
126     */
127     for (x = 0; x < mx; x++)
128     {
129     for (y = 0; y < my; y++)
130     {
131     if (x >= ns->mapx || y >= ns->mapy)
132 root 1.25 /* clear cells outside the viewable area */
133     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
134 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
135 root 1.25 /* clear newly visible tiles within the viewable area */
136     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
137 root 1.16 else
138 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
139 root 1.12 }
140 root 1.2 }
141    
142 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
143 root 1.2
144 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
145     * empty).
146     */
147     ns->sent_scroll = 1;
148 root 1.2 }
149    
150 root 1.7 static void
151     clear_map (player *pl)
152     {
153 root 1.36 client_socket &socket = *pl->socket;
154 root 1.7
155     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
156    
157     if (socket.newmapcmd == 1)
158 root 1.32 socket.send_packet ("newmap");
159 root 1.7
160 root 1.16 socket.update_look = 1;
161 root 1.7 socket.look_position = 0;
162     }
163    
164 elmex 1.1 /** check for map change and send new map data */
165     static void
166     check_map_change (player *pl)
167     {
168 root 1.36 client_socket &socket = *pl->socket;
169 root 1.2 object *ob = pl->ob;
170 root 1.16 char buf[MAX_BUF]; /* eauugggh */
171 elmex 1.1
172 root 1.2 if (socket.current_map != ob->map)
173     {
174     socket.current_map = ob->map;
175 elmex 1.1
176 root 1.7 clear_map (pl);
177 elmex 1.1
178 root 1.2 if (socket.mapinfocmd)
179 elmex 1.1 {
180 root 1.16 if (ob->map && ob->map->path[0])
181 root 1.2 {
182     int flags = 0;
183 elmex 1.1
184 root 1.16 if (ob->map->tile_path[0])
185     flags |= 1;
186     if (ob->map->tile_path[1])
187     flags |= 2;
188     if (ob->map->tile_path[2])
189     flags |= 4;
190     if (ob->map->tile_path[3])
191     flags |= 8;
192 root 1.2
193     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
194 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
195 root 1.2 }
196     else
197     snprintf (buf, MAX_BUF, "mapinfo current");
198 elmex 1.1
199 root 1.32 socket.send_packet (buf);
200 root 1.16 }
201 elmex 1.1 }
202 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
203     {
204 root 1.7 int dx = ob->x - socket.current_x;
205     int dy = ob->y - socket.current_y;
206    
207     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
208 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
209 root 1.7 else
210     {
211     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
212     socket.update_look = 1;
213     socket.look_position = 0;
214     }
215 root 1.2 }
216    
217     socket.current_x = ob->x;
218     socket.current_y = ob->y;
219 elmex 1.1 }
220    
221 root 1.16 void
222     ExtCmd (char *buf, int len, player *pl)
223 elmex 1.1 {
224 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
225 elmex 1.1 }
226    
227 root 1.16 void
228     MapInfoCmd (char *buf, int len, player *pl)
229 elmex 1.1 {
230     // <mapinfo tag spatial tile-path
231     // >mapinfo tag spatial flags x y w h hash
232 root 1.16
233 pippijn 1.15 char bigbuf[MAX_BUF], *token;
234 elmex 1.1
235     token = buf;
236     // copy token
237     if (!(buf = strchr (buf, ' ')))
238     return;
239    
240     *buf++ = 0;
241    
242     if (!strncmp (buf, "spatial ", 8))
243     {
244     buf += 8;
245    
246     // initial map and its origin
247 root 1.21 maptile *map = pl->ob->map;
248 elmex 1.1 sint16 dx, dy;
249 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
250     int mapy = pl->socket->mapy / 2 - pl->ob->y;
251 root 1.16 int max_distance = 8; // limit maximum path length to something generous
252 elmex 1.1
253     while (*buf && map && max_distance)
254     {
255     int dir = *buf++;
256    
257     switch (dir)
258     {
259 root 1.16 case '1':
260     dx = 0;
261     dy = -1;
262     map = get_map_from_coord (map, &dx, &dy);
263     map && (mapy -= map->height);
264     break;
265     case '2':
266     mapx += map->width;
267     dx = map->width;
268     dy = 0;
269     map = get_map_from_coord (map, &dx, &dy);
270     break;
271     case '3':
272     mapy += map->height;
273     dx = 0;
274     dy = map->height;
275     map = get_map_from_coord (map, &dx, &dy);
276     break;
277     case '4':
278     dx = -1;
279     dy = 0;
280     map = get_map_from_coord (map, &dx, &dy);
281     map && (mapx -= map->width);
282     break;
283 elmex 1.1 }
284    
285     --max_distance;
286     }
287    
288     if (!max_distance)
289     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
290 root 1.16 else if (map && map->path[0])
291 elmex 1.1 {
292     int flags = 0;
293    
294 root 1.16 if (map->tile_path[0])
295     flags |= 1;
296     if (map->tile_path[1])
297     flags |= 2;
298     if (map->tile_path[2])
299     flags |= 4;
300     if (map->tile_path[3])
301     flags |= 8;
302    
303     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
304 elmex 1.1 }
305     else
306     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
307     }
308     else
309     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
310 root 1.16
311 root 1.36 pl->socket->send_packet (bigbuf);
312 elmex 1.1 }
313    
314     /** This is the Setup cmd - easy first implementation */
315 root 1.16 void
316 root 1.35 SetUp (char *buf, int len, client_socket * ns)
317 elmex 1.1 {
318 root 1.16 int s, slen;
319     char *cmd, *param, cmdback[HUGE_BUF];
320    
321     /* run through the cmds of setup
322     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
323     *
324     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
325     * The client then must sort this out
326     */
327    
328 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
329    
330 root 1.16 strcpy (cmdback, "setup");
331 root 1.32 for (s = 0; s < len; )
332 root 1.16 {
333     cmd = &buf[s];
334 root 1.12
335 root 1.16 /* find the next space, and put a null there */
336 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
337     ;
338    
339 root 1.16 buf[s++] = 0;
340 root 1.32
341 root 1.16 while (buf[s] == ' ')
342     s++;
343    
344     if (s >= len)
345     break;
346    
347     param = &buf[s];
348 root 1.12
349 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
350     ;
351    
352 root 1.16 buf[s++] = 0;
353 root 1.32
354 root 1.16 while (buf[s] == ' ')
355     s++;
356    
357     slen = strlen (cmdback);
358     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
359     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
360     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361 root 1.12
362 root 1.16 if (!strcmp (cmd, "sound"))
363     {
364     ns->sound = atoi (param);
365     safe_strcat (cmdback, param, &slen, HUGE_BUF);
366     }
367     else if (!strcmp (cmd, "exp64"))
368     {
369     ns->exp64 = atoi (param);
370     safe_strcat (cmdback, param, &slen, HUGE_BUF);
371     }
372     else if (!strcmp (cmd, "spellmon"))
373     {
374     ns->monitor_spells = atoi (param);
375     safe_strcat (cmdback, param, &slen, HUGE_BUF);
376     }
377     else if (!strcmp (cmd, "darkness"))
378     {
379     ns->darkness = atoi (param);
380     safe_strcat (cmdback, param, &slen, HUGE_BUF);
381     }
382     else if (!strcmp (cmd, "map1cmd"))
383     {
384     if (atoi (param))
385     ns->mapmode = Map1Cmd;
386     /* if beyond this size, need to use map1cmd no matter what */
387     if (ns->mapx > 11 || ns->mapy > 11)
388     ns->mapmode = Map1Cmd;
389     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
390     }
391     else if (!strcmp (cmd, "map1acmd"))
392     {
393     if (atoi (param))
394     ns->mapmode = Map1aCmd;
395     /* if beyond this size, need to use map1acmd no matter what */
396     if (ns->mapx > 11 || ns->mapy > 11)
397     ns->mapmode = Map1aCmd;
398     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
399     }
400     else if (!strcmp (cmd, "newmapcmd"))
401     {
402     ns->newmapcmd = atoi (param);
403     safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
405     // ns->plugincmd = atoi(param);
406 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "mapinfocmd"))
409     {
410     ns->mapinfocmd = atoi (param);
411     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "extcmd"))
414     {
415     ns->extcmd = atoi (param);
416     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "extmap"))
419     {
420     ns->extmap = atoi (param);
421     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "facecache"))
424     {
425     ns->facecache = atoi (param);
426     safe_strcat (cmdback, param, &slen, HUGE_BUF);
427     }
428     else if (!strcmp (cmd, "faceset"))
429     {
430     char tmpbuf[20];
431     int q = atoi (param);
432    
433     if (is_valid_faceset (q))
434     ns->faceset = q;
435     sprintf (tmpbuf, "%d", ns->faceset);
436     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
437     /* if the client is using faceset, it knows about image2 command */
438     ns->image2 = 1;
439     }
440     else if (!strcmp (cmd, "itemcmd"))
441     {
442     /* Version of the item protocol command to use. Currently,
443     * only supported versions are 1 and 2. Using a numeric
444     * value will make it very easy to extend this in the future.
445     */
446     char tmpbuf[20];
447     int q = atoi (param);
448    
449     if (q < 1 || q > 2)
450     {
451     strcpy (tmpbuf, "FALSE");
452     }
453     else
454     {
455     ns->itemcmd = q;
456     sprintf (tmpbuf, "%d", ns->itemcmd);
457     }
458     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "mapsize"))
461     {
462     int x, y = 0;
463     char tmpbuf[MAX_BUF], *cp;
464    
465     x = atoi (param);
466     for (cp = param; *cp != 0; cp++)
467     if (*cp == 'x' || *cp == 'X')
468     {
469     y = atoi (cp + 1);
470     break;
471     }
472     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
473     {
474     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
475     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
476     }
477     else
478     {
479     ns->mapx = x;
480     ns->mapy = y;
481     /* better to send back what we are really using and not the
482     * param as given to us in case it gets parsed differently.
483     */
484     sprintf (tmpbuf, "%dx%d", x, y);
485     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
486     /* If beyond this size and still using orig map command, need to
487     * go to map1cmd.
488     */
489     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
490     ns->mapmode = Map1Cmd;
491     }
492     }
493     else if (!strcmp (cmd, "extendedMapInfos"))
494     {
495     /* Added by tchize
496     * prepare to use the mapextended command
497     */
498     char tmpbuf[20];
499    
500     ns->ext_mapinfos = (atoi (param));
501     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
502     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
503     }
504     else if (!strcmp (cmd, "extendedTextInfos"))
505     {
506     /* Added by tchize
507     * prepare to use the extended text commands
508     * Client toggle this to non zero to get exttext
509     */
510     char tmpbuf[20];
511    
512     ns->has_readable_type = (atoi (param));
513     sprintf (tmpbuf, "%d", ns->has_readable_type);
514     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
515     }
516     else
517     {
518     /* Didn't get a setup command we understood -
519     * report a failure to the client.
520     */
521     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
522     }
523     } /* for processing all the setup commands */
524 root 1.32
525 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
526 root 1.32 ns->send_packet (cmdback);
527 elmex 1.1 }
528    
529     /**
530     * The client has requested to be added to the game.
531     * This is what takes care of it. We tell the client how things worked out.
532     * I am not sure if this file is the best place for this function. however,
533     * it either has to be here or init_sockets needs to be exported.
534     */
535 root 1.16 void
536 root 1.35 AddMeCmd (char *buf, int len, client_socket * ns)
537 elmex 1.1 {
538 root 1.16 Settings oldsettings;
539    
540     oldsettings = settings;
541     if (ns->status != Ns_Add || add_player (ns))
542 root 1.32 ns->send_packet ("addme_failed");
543 root 1.16 else
544 root 1.36 ns->send_packet ("addme_success");
545 root 1.32
546 root 1.16 settings = oldsettings;
547 elmex 1.1 }
548    
549     /** Reply to ExtendedInfos command */
550 root 1.16 void
551 root 1.35 ToggleExtendedInfos (char *buf, int len, client_socket * ns)
552 root 1.16 {
553     char cmdback[MAX_BUF];
554     char command[50];
555     int info, nextinfo;
556    
557     cmdback[0] = '\0';
558     nextinfo = 0;
559 root 1.17
560 root 1.16 while (1)
561     {
562     /* 1. Extract an info */
563     info = nextinfo;
564 root 1.17
565 root 1.16 while ((info < len) && (buf[info] == ' '))
566     info++;
567 root 1.17
568 root 1.16 if (info >= len)
569     break;
570 root 1.17
571 root 1.16 nextinfo = info + 1;
572 root 1.17
573 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
574     nextinfo++;
575 root 1.17
576 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
577     continue;
578 root 1.17
579 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
580 root 1.17
581 root 1.16 /* 2. Interpret info */
582     if (!strcmp ("smooth", command))
583 root 1.17 /* Toggle smoothing */
584     ns->EMI_smooth = !ns->EMI_smooth;
585 root 1.16 else
586 root 1.17 /*bad value */;
587    
588 root 1.16 /*3. Next info */
589     }
590 root 1.17
591 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
592 root 1.17
593 root 1.16 if (ns->EMI_smooth)
594     {
595     strcat (cmdback, " ");
596     strcat (cmdback, "smoothing");
597     }
598 root 1.17
599 root 1.32 ns->send_packet (cmdback);
600 elmex 1.1 }
601 root 1.16
602 elmex 1.1 /*
603     #define MSG_TYPE_BOOK 1
604     #define MSG_TYPE_CARD 2
605     #define MSG_TYPE_PAPER 3
606     #define MSG_TYPE_SIGN 4
607     #define MSG_TYPE_MONUMENT 5
608     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
609 root 1.16
610 elmex 1.1 /** Reply to ExtendedInfos command */
611 root 1.16 void
612 root 1.35 ToggleExtendedText (char *buf, int len, client_socket * ns)
613 root 1.16 {
614     char cmdback[MAX_BUF];
615     char temp[10];
616     char command[50];
617     int info, nextinfo, i, flag;
618    
619     cmdback[0] = '\0';
620 root 1.17
621 root 1.16 nextinfo = 0;
622     while (1)
623     {
624     /* 1. Extract an info */
625     info = nextinfo;
626 root 1.17
627 root 1.16 while ((info < len) && (buf[info] == ' '))
628     info++;
629 root 1.17
630 root 1.16 if (info >= len)
631     break;
632 root 1.17
633 root 1.16 nextinfo = info + 1;
634 root 1.17
635 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
636     nextinfo++;
637 root 1.17
638 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
639     continue;
640 root 1.17
641 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
642     command[nextinfo - info] = '\0';
643     /* 2. Interpret info */
644     i = sscanf (command, "%d", &flag);
645 root 1.17
646 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
647     ns->supported_readables |= (1 << flag);
648     /*3. Next info */
649     }
650 root 1.17
651 root 1.16 /* Send resulting state */
652     strcpy (cmdback, "ExtendedTextSet");
653 root 1.17
654 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
655     if (ns->supported_readables & (1 << i))
656     {
657     strcat (cmdback, " ");
658     snprintf (temp, sizeof (temp), "%d", i);
659     strcat (cmdback, temp);
660     }
661 root 1.17
662 root 1.32 ns->send_packet (cmdback);
663 elmex 1.1 }
664    
665     /**
666     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
667     * Basically, it makes no sense to wait for the client to request a
668     * a piece of data from us that we know the client wants. So
669     * if we know the client wants it, might as well push it to the
670     * client.
671     */
672 root 1.16 static void
673 root 1.35 SendSmooth (client_socket * ns, uint16 face)
674 root 1.16 {
675     uint16 smoothface;
676    
677     /* If we can't find a face, return and set it so we won't try to send this
678     * again.
679     */
680     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
681     {
682    
683     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
684     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
685     return;
686     }
687    
688     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
689     esrv_send_face (ns, smoothface, 0);
690    
691     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
692    
693 root 1.33 packet sl;
694 root 1.27
695 root 1.28 sl << "smooth "
696     << uint16 (face)
697     << uint16 (smoothface);
698 root 1.27
699 root 1.37 ns->send_packet (sl);
700 elmex 1.1 }
701    
702     /**
703     * Tells client the picture it has to use
704     * to smooth a picture number given as argument.
705     */
706 root 1.16 void
707 root 1.35 AskSmooth (char *buf, int len, client_socket * ns)
708 root 1.16 {
709     uint16 facenbr;
710 elmex 1.1
711 root 1.16 facenbr = atoi (buf);
712     SendSmooth (ns, facenbr);
713 elmex 1.1 }
714    
715     /**
716     * This handles the general commands from the client (ie, north, fire, cast,
717     * etc.)
718     */
719 root 1.16 void
720     PlayerCmd (char *buf, int len, player *pl)
721 elmex 1.1 {
722    
723 root 1.16 /* The following should never happen with a proper or honest client.
724     * Therefore, the error message doesn't have to be too clear - if
725     * someone is playing with a hacked/non working client, this gives them
726     * an idea of the problem, but they deserve what they get
727     */
728     if (pl->state != ST_PLAYING)
729     {
730     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
731     return;
732     }
733     /* Check if there is a count. In theory, a zero count could also be
734     * sent, so check for that also.
735     */
736     if (atoi (buf) || buf[0] == '0')
737     {
738     pl->count = atoi ((char *) buf);
739     buf = strchr (buf, ' '); /* advance beyond the numbers */
740     if (!buf)
741     {
742 elmex 1.1 #ifdef ESRV_DEBUG
743 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
744 elmex 1.1 #endif
745 root 1.16 return;
746 root 1.12 }
747 root 1.16 buf++;
748 elmex 1.1 }
749 root 1.16 /* This should not happen anymore. */
750     if (pl->ob->speed_left < -1.0)
751     {
752     LOG (llevError, "Player has negative time - shouldn't do command.\n");
753     }
754     /* In c_new.c */
755     execute_newserver_command (pl->ob, (char *) buf);
756     /* Perhaps something better should be done with a left over count.
757     * Cleaning up the input should probably be done first - all actions
758     * for the command that issued the count should be done before any other
759     * commands.
760     */
761 elmex 1.1
762 root 1.16 pl->count = 0;
763 elmex 1.1
764     }
765    
766    
767     /**
768     * This handles the general commands from the client (ie, north, fire, cast,
769     * etc.). It is a lot like PlayerCmd above, but is called with the
770     * 'ncom' method which gives more information back to the client so it
771     * can throttle.
772     */
773 root 1.16 void
774     NewPlayerCmd (uint8 * buf, int len, player *pl)
775 elmex 1.1 {
776 root 1.16 int time, repeat;
777 root 1.28 char command[MAX_BUF];
778 root 1.33 int pktlen;
779 root 1.16
780     if (len < 7)
781     {
782     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
783     return;
784     }
785    
786 root 1.33 pktlen = net_uint16 (buf);
787 root 1.30 repeat = net_uint32 (buf + 2);
788    
789 root 1.16 /* -1 is special - no repeat, but don't update */
790     if (repeat != -1)
791 root 1.28 pl->count = repeat;
792    
793 root 1.16 if ((len - 4) >= MAX_BUF)
794     len = MAX_BUF - 5;
795    
796     strncpy ((char *) command, (char *) buf + 6, len - 4);
797     command[len - 4] = '\0';
798    
799     /* The following should never happen with a proper or honest client.
800     * Therefore, the error message doesn't have to be too clear - if
801     * someone is playing with a hacked/non working client, this gives them
802     * an idea of the problem, but they deserve what they get
803     */
804     if (pl->state != ST_PLAYING)
805     {
806     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
807     return;
808     }
809    
810     /* This should not happen anymore. */
811     if (pl->ob->speed_left < -1.0)
812 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
813    
814 root 1.16 /* In c_new.c */
815     execute_newserver_command (pl->ob, (char *) command);
816     /* Perhaps something better should be done with a left over count.
817     * Cleaning up the input should probably be done first - all actions
818     * for the command that issued the count should be done before any other
819     * commands.
820     */
821     pl->count = 0;
822    
823     if (FABS (pl->ob->speed) < 0.001)
824     time = MAX_TIME * 100;
825     else
826     time = (int) (MAX_TIME / FABS (pl->ob->speed));
827 root 1.27
828 root 1.28 /* Send confirmation of command execution now */
829 root 1.27
830 root 1.33 packet sl;
831     sl << "comc " << uint16 (pktlen) << uint32 (time);
832 root 1.37 pl->socket->send_packet (sl);
833 elmex 1.1 }
834    
835    
836     /** This is a reply to a previous query. */
837 root 1.16 void
838     ReplyCmd (char *buf, int len, player *pl)
839 elmex 1.1 {
840 root 1.16 /* This is to synthesize how the data would be stored if it
841     * was normally entered. A bit of a hack, and should be cleaned up
842     * once all the X11 code is removed from the server.
843     *
844     * We pass 13 to many of the functions because this way they
845     * think it was the carriage return that was entered, and the
846     * function then does not try to do additional input.
847     */
848     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
849    
850     /* this avoids any hacking here */
851    
852     switch (pl->state)
853     {
854 root 1.12 case ST_PLAYING:
855 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
856     break;
857 root 1.12
858     case ST_PLAY_AGAIN:
859 root 1.16 /* We can check this for return value (2==quit). Maybe we
860     * should, and do something appropriate?
861     */
862     receive_play_again (pl->ob, buf[0]);
863     break;
864 elmex 1.1
865 root 1.12 case ST_ROLL_STAT:
866 root 1.16 key_roll_stat (pl->ob, buf[0]);
867     break;
868 root 1.12
869     case ST_CHANGE_CLASS:
870 elmex 1.1
871 root 1.16 key_change_class (pl->ob, buf[0]);
872     break;
873 elmex 1.1
874 root 1.12 case ST_CONFIRM_QUIT:
875 root 1.16 key_confirm_quit (pl->ob, buf[0]);
876     break;
877 root 1.12
878     case ST_CONFIGURE:
879 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
880     pl->state = ST_PLAYING;
881     break;
882 root 1.12
883     case ST_GET_NAME:
884 root 1.16 receive_player_name (pl->ob, 13);
885     break;
886 root 1.12
887     case ST_GET_PASSWORD:
888     case ST_CONFIRM_PASSWORD:
889 root 1.16 receive_player_password (pl->ob, 13);
890     break;
891 root 1.12
892 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
893     receive_party_password (pl->ob, 13);
894     break;
895 elmex 1.1
896 root 1.12 default:
897 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
898 elmex 1.1 }
899     }
900    
901     /**
902     * Client tells its version. If there is a mismatch, we close the
903     * socket. In real life, all we should care about is the client having
904     * something older than the server. If we assume the client will be
905     * backwards compatible, having it be a later version should not be a
906     * problem.
907     */
908 root 1.16 void
909 root 1.35 VersionCmd (char *buf, int len, client_socket * ns)
910 elmex 1.1 {
911 root 1.16 char *cp;
912     char version_warning[256];
913    
914     if (!buf)
915     {
916     LOG (llevError, "CS: received corrupted version command\n");
917     return;
918 elmex 1.1 }
919    
920 root 1.16 ns->cs_version = atoi (buf);
921     ns->sc_version = ns->cs_version;
922     if (VERSION_CS != ns->cs_version)
923     {
924 elmex 1.1 #ifdef ESRV_DEBUG
925 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
926 elmex 1.1 #endif
927     }
928 root 1.16 cp = strchr (buf + 1, ' ');
929     if (!cp)
930     return;
931     ns->sc_version = atoi (cp);
932     if (VERSION_SC != ns->sc_version)
933     {
934 elmex 1.1 #ifdef ESRV_DEBUG
935 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
936 elmex 1.1 #endif
937     }
938 root 1.16 cp = strchr (cp + 1, ' ');
939     if (cp)
940     {
941     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
942    
943     snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
944    
945     /* This is first implementation - i skip all beta DX clients with it
946     * Add later stuff here for other clients
947     */
948    
949     /* these are old dxclients */
950     /* Version 1024 added support for singular + plural name values -
951     * requiing this minimal value reduces complexity of that code, and it
952     * has been around for a long time.
953     */
954 root 1.29 if (ns->sc_version < 1026)
955 root 1.12 {
956 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
957     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
958 root 1.32 ns->send_packet (version_warning);
959 root 1.12 }
960 elmex 1.1
961     }
962     }
963    
964     /** sound related functions. */
965 root 1.16
966     void
967 root 1.35 SetSound (char *buf, int len, client_socket * ns)
968 elmex 1.1 {
969 root 1.16 ns->sound = atoi (buf);
970 elmex 1.1 }
971    
972     /** client wants the map resent */
973    
974 root 1.16 void
975     MapRedrawCmd (char *buf, int len, player *pl)
976 elmex 1.1 {
977 root 1.16
978 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
979     * display errors. It should clear the cache and send a newmap command.
980     * Unfortunately this solution does not work because some client versions send
981     * a mapredraw command after receiving a newmap command.
982     */
983     #if 0
984 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
985     * clear the "cache"
986     */
987 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
988 root 1.16 draw_client_map (pl->ob);
989 elmex 1.1 #endif
990     }
991    
992     /**
993     * Moves an object (typically, container to inventory).
994     * syntax is: move (to) (tag) (nrof)
995     */
996 root 1.16 void
997     MoveCmd (char *buf, int len, player *pl)
998 elmex 1.1 {
999 root 1.16 int vals[3], i;
1000 elmex 1.1
1001 root 1.16 /* A little funky here. We only cycle for 2 records, because
1002     * we obviously am not going to find a space after the third
1003     * record. Perhaps we should just replace this with a
1004     * sscanf?
1005     */
1006     for (i = 0; i < 2; i++)
1007     {
1008     vals[i] = atoi (buf);
1009     if (!(buf = strchr (buf, ' ')))
1010     {
1011     LOG (llevError, "Incomplete move command: %s\n", buf);
1012     return;
1013 root 1.12 }
1014 root 1.16 buf++;
1015 elmex 1.1 }
1016 root 1.16 vals[2] = atoi (buf);
1017 elmex 1.1
1018     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1019 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1020 elmex 1.1 }
1021    
1022    
1023    
1024     /******************************************************************************
1025     *
1026     * Start of commands the server sends to the client.
1027     *
1028     ******************************************************************************/
1029    
1030     /**
1031     * Asks the client to query the user. This way, the client knows
1032     * it needs to send something back (vs just printing out a message)
1033     */
1034 root 1.16 void
1035 root 1.35 send_query (client_socket * ns, uint8 flags, char *text)
1036 elmex 1.1 {
1037 root 1.16 char buf[MAX_BUF];
1038 elmex 1.1
1039 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1040 root 1.32 ns->send_packet (buf);
1041 elmex 1.1 }
1042    
1043     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1044 root 1.12 Old = New; \
1045 root 1.28 sl << uint8 (Type) << uint64 (New); \
1046 root 1.12 }
1047 elmex 1.1
1048     #define AddIfInt(Old,New,Type) if (Old != New) {\
1049 root 1.12 Old = New; \
1050 root 1.28 sl << uint8 (Type) << uint32 (New); \
1051 root 1.12 }
1052 elmex 1.1
1053     #define AddIfShort(Old,New,Type) if (Old != New) {\
1054 root 1.12 Old = New; \
1055 root 1.28 sl << uint8 (Type) << uint16 (New); \
1056 root 1.12 }
1057 elmex 1.1
1058     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1059 root 1.12 Old = New; \
1060 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1061 root 1.12 }
1062 elmex 1.1
1063     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1064 root 1.28 free(Old); Old = strdup (New);\
1065     sl << uint8 (Type) << data8 (New); \
1066 root 1.12 }
1067 elmex 1.1
1068     /**
1069     * Sends a statistics update. We look at the old values,
1070     * and only send what has changed. Stat mapping values are in newclient.h
1071     * Since this gets sent a lot, this is actually one of the few binary
1072     * commands for now.
1073     */
1074 root 1.16 void
1075     esrv_update_stats (player *pl)
1076 elmex 1.1 {
1077 root 1.16 char buf[MAX_BUF];
1078     uint16 flags;
1079    
1080 root 1.33 packet sl;
1081 root 1.28 sl << "stats ";
1082 elmex 1.1
1083 root 1.16 if (pl->ob != NULL)
1084     {
1085     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1086     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1087     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1088     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1089     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1090     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1091     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1092     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1093     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1094     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1095     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1096     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1097     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1098     }
1099 root 1.22
1100 root 1.36 if (pl->socket->exp64)
1101 root 1.16 {
1102     uint8 s;
1103    
1104     for (s = 0; s < NUM_SKILLS; s++)
1105     {
1106     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1107     {
1108     /* Always send along the level if exp changes. This is only
1109     * 1 extra byte, but keeps processing simpler.
1110     */
1111 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1112     << uint8 (pl->last_skill_ob[s]->level)
1113     << uint64 (pl->last_skill_ob[s]->stats.exp);
1114    
1115 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1116     }
1117     }
1118     }
1119 root 1.22
1120 root 1.36 if (pl->socket->exp64)
1121 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1122 root 1.16 else
1123 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1124 root 1.22
1125 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1126     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1127     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1128     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1129     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1130     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1131     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1132     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1133     flags = 0;
1134 root 1.22
1135 root 1.16 if (pl->fire_on)
1136     flags |= SF_FIREON;
1137 root 1.22
1138 root 1.16 if (pl->run_on)
1139     flags |= SF_RUNON;
1140    
1141     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1142 root 1.22
1143 root 1.36 if (pl->socket->sc_version < 1025)
1144 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1145 root 1.16 else
1146     {
1147     int i;
1148    
1149     for (i = 0; i < NROFATTACKS; i++)
1150     {
1151     /* Skip ones we won't send */
1152     if (atnr_cs_stat[i] == -1)
1153     continue;
1154 root 1.23
1155 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1156     }
1157     }
1158 root 1.22
1159 root 1.36 if (pl->socket->monitor_spells)
1160 root 1.16 {
1161     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1162     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1163     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1164     }
1165 root 1.22
1166 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1167 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1168 root 1.16 set_title (pl->ob, buf);
1169 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1170 root 1.16
1171     /* Only send it away if we have some actual data */
1172 root 1.34 if (sl.length () > 6)
1173 root 1.37 pl->socket->send_packet (sl);
1174 elmex 1.1 }
1175    
1176     /**
1177     * Tells the client that here is a player it should start using.
1178     */
1179 root 1.16 void
1180     esrv_new_player (player *pl, uint32 weight)
1181 elmex 1.1 {
1182 root 1.16 pl->last_weight = weight;
1183 elmex 1.1
1184 root 1.33 packet sl;
1185 root 1.28 sl << "player ";
1186 elmex 1.1
1187 root 1.28 sl << uint32 (pl->ob->count)
1188     << uint32 (weight)
1189     << uint32 (pl->ob->face->number)
1190     << data8 (pl->ob->name);
1191 root 1.16
1192 root 1.37 pl->socket->send_packet (sl);
1193 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1194 elmex 1.1 }
1195    
1196     /**
1197     * Need to send an animation sequence to the client.
1198     * We will send appropriate face commands to the client if we haven't
1199     * sent them the face yet (this can become quite costly in terms of
1200     * how much we are sending - on the other hand, this should only happen
1201     * when the player logs in and picks stuff up.
1202     */
1203 root 1.16 void
1204 root 1.35 esrv_send_animation (client_socket * ns, short anim_num)
1205 elmex 1.1 {
1206 root 1.16 int i;
1207 elmex 1.1
1208 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1209     * are added in contigous order, so if the number is in the valid
1210     * range, it must be a valid animation.
1211     */
1212     if (anim_num < 0 || anim_num > num_animations)
1213     {
1214     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1215     return;
1216     }
1217    
1218 root 1.33 packet sl;
1219 root 1.28
1220     sl << "anim "
1221     << uint16 (anim_num)
1222     << uint16 (0); /* flags - not used right now */
1223    
1224 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1225     * the face itself) down to the client.
1226     */
1227     for (i = 0; i < animations[anim_num].num_animations; i++)
1228     {
1229     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1230     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1231 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1232 root 1.16 }
1233 root 1.28
1234 root 1.37 ns->send_packet (sl);
1235 root 1.28
1236 root 1.16 ns->anims_sent[anim_num] = 1;
1237 elmex 1.1 }
1238    
1239    
1240     /******************************************************************************
1241     *
1242     * Start of map related commands.
1243     *
1244     ******************************************************************************/
1245    
1246     /**
1247     * This adds face_num to a map cell at x,y. If the client doesn't have
1248     * the face yet, we will also send it.
1249     */
1250 root 1.16 static void
1251 root 1.35 esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1252 elmex 1.1 {
1253 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1254     {
1255     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1256     return;
1257     abort ();
1258 elmex 1.1 }
1259 root 1.28
1260 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1261     newmap->cells[x][y].count++;
1262 root 1.28
1263 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1264     esrv_send_face (ns, face_num, 0);
1265 elmex 1.1 }
1266    
1267 root 1.16 struct LayerCell
1268     {
1269 elmex 1.1 uint16 xy;
1270     short face;
1271     };
1272    
1273 root 1.16 struct MapLayer
1274     {
1275 elmex 1.1 int count;
1276     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1277     };
1278    
1279     /** Checkes if map cells have changed */
1280 root 1.16 static int
1281 root 1.35 mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1282 elmex 1.1 {
1283     int k;
1284    
1285     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1286     return 1;
1287 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1288     {
1289     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1290     {
1291     return 1;
1292     }
1293 elmex 1.1 }
1294     return 0;
1295     }
1296    
1297     /**
1298     * Basically, what this does is pack the data into layers.
1299     * cnum is the client number, cur is the the buffer we put all of
1300     * this data into. we return the end of the data. layers is
1301     * how many layers of data we should back.
1302 root 1.16 */
1303     static uint8 *
1304 root 1.35 compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1305 root 1.16 {
1306     int x, y, k;
1307     int face;
1308     unsigned char *fcur;
1309     struct MapLayer layers[MAP_LAYERS];
1310    
1311     for (k = 0; k < MAP_LAYERS; k++)
1312     layers[k].count = 0;
1313     fcur = cur;
1314     for (x = 0; x < ns->mapx; x++)
1315     {
1316     for (y = 0; y < ns->mapy; y++)
1317     {
1318     if (!mapcellchanged (ns, x, y, newmap))
1319     continue;
1320     if (newmap->cells[x][y].count == 0)
1321     {
1322     *cur = x * ns->mapy + y; /* mark empty space */
1323     cur++;
1324     continue;
1325     }
1326     for (k = 0; k < newmap->cells[x][y].count; k++)
1327     {
1328     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1329     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1330     layers[k].count++;
1331 root 1.12 }
1332     }
1333 elmex 1.1 }
1334 root 1.16 /* If no data, return now. */
1335     if (fcur == cur && layers[0].count == 0)
1336     return cur;
1337     *cur = 255; /* mark end of explicitly cleared cells */
1338     cur++;
1339     /* First pack by layers. */
1340     for (k = 0; k < numlayers; k++)
1341     {
1342     if (layers[k].count == 0)
1343     break; /* once a layer is entirely empty, no layer below it can
1344     have anything in it either */
1345     /* Pack by entries in thie layer */
1346     for (x = 0; x < layers[k].count;)
1347     {
1348     fcur = cur;
1349     *cur = layers[k].lcells[x].face >> 8;
1350     cur++;
1351     *cur = layers[k].lcells[x].face & 0xFF;
1352     cur++;
1353     face = layers[k].lcells[x].face;
1354     /* Now, we back the redundant data into 1 byte xy pairings */
1355     for (y = x; y < layers[k].count; y++)
1356     {
1357     if (layers[k].lcells[y].face == face)
1358     {
1359     *cur = (uint8) layers[k].lcells[y].xy;
1360     cur++;
1361     layers[k].lcells[y].face = -1;
1362 root 1.12 }
1363     }
1364 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1365     /* forward over the now redundant data */
1366     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1367     x++;
1368 root 1.12 }
1369 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1370 elmex 1.1 }
1371 root 1.16 return cur;
1372 elmex 1.1 }
1373    
1374     /** Clears a map cell */
1375 root 1.16 static void
1376     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1377 elmex 1.1 {
1378 root 1.16 cell->faces[0] = face0;
1379     cell->faces[1] = face1;
1380     cell->faces[2] = face2;
1381 root 1.25 cell->count = count;
1382     cell->stat_hp = 0;
1383     cell->flags = 0;
1384     cell->player = 0;
1385 elmex 1.1 }
1386    
1387     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1388     #define MAX_LAYERS 3
1389    
1390     /* Using a global really isn't a good approach, but saves the over head of
1391     * allocating and deallocating such a block of data each time run through,
1392     * and saves the space of allocating this in the socket object when we only
1393     * need it for this cycle. If the serve is ever threaded, this needs to be
1394     * re-examined.
1395     */
1396    
1397 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1398 elmex 1.1
1399     /**
1400     * Returns true if any of the heads for this
1401     * space is set. Returns false if all are blank - this is used
1402     * for empty space checking.
1403     */
1404 root 1.16 static inline int
1405     have_head (int ax, int ay)
1406     {
1407 elmex 1.1
1408 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1409     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1410     return 1;
1411     return 0;
1412 elmex 1.1 }
1413    
1414     /**
1415     * check_head is a bit simplistic version of update_space below.
1416     * basically, it only checks the that the head on space ax,ay at layer
1417     * needs to get sent - if so, it adds the data, sending the head
1418     * if needed, and returning 1. If this no data needs to get
1419     * sent, it returns zero.
1420     */
1421 root 1.16 static int
1422 root 1.35 check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1423 elmex 1.1 {
1424 root 1.16 short face_num;
1425 elmex 1.1
1426 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1427     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1428     else
1429     face_num = 0;
1430 elmex 1.1
1431 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1432     {
1433 root 1.31 sl << uint16 (face_num);
1434 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1435     esrv_send_face (&ns, face_num, 0);
1436 root 1.28
1437 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1438     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1439     return 1;
1440 elmex 1.1 }
1441    
1442 root 1.16 return 0; /* No change */
1443 elmex 1.1 }
1444    
1445     /**
1446     * Removes the need to replicate the same code for each layer.
1447     * this returns true if this space is now in fact different than
1448     * it was.
1449     * sl is the socklist this data is going into.
1450     * ns is the socket we are working on - all the info we care
1451     * about is in this socket structure, so now need not pass the
1452     * entire player object.
1453     * mx and my are map coordinate offsets for map mp
1454     * sx and sy are the offsets into the socket structure that
1455     * holds the old values.
1456     * layer is the layer to update, with 2 being the floor and 0 the
1457     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1458     * take. Interesting to note that before this function, the map1 function
1459     * numbers the spaces differently - I think this was a leftover from
1460     * the map command, where the faces stack up. Sinces that is no longer
1461     * the case, it seems to make more sense to have these layer values
1462     * actually match.
1463     */
1464    
1465 root 1.16 static int
1466 root 1.35 update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1467 elmex 1.1 {
1468 root 1.16 object *ob, *head;
1469     uint16 face_num;
1470     int bx, by, i;
1471    
1472     /* If there is a multipart object stored away, treat that as more important.
1473     * If not, then do the normal processing.
1474     */
1475     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1476    
1477     /* Check to see if this head is part of the set of objects
1478     * we would normally send for this space. If so, then
1479     * don't use the head value. We need to do the check
1480     * here and not when setting up the heads[] value for two reasons -
1481     * 1) the heads[] values will get used even if the space is not visible.
1482     * 2) its possible the head is not on the same map as a part, and I'd
1483     * rather not need to do the map translation overhead.
1484     * 3) We need to do some extra checking to make sure that we will
1485     * otherwise send the image as this layer, eg, either it matches
1486     * the head value, or is not multipart.
1487     */
1488     if (head && !head->more)
1489     {
1490     for (i = 0; i < MAP_LAYERS; i++)
1491     {
1492     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1493     if (!ob)
1494     continue;
1495    
1496     if (ob->head)
1497     ob = ob->head;
1498    
1499     if (ob == head)
1500     {
1501     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1502     head = NULL;
1503     break;
1504     }
1505     }
1506     }
1507    
1508     ob = head;
1509     if (!ob)
1510     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1511    
1512     /* If there is no object for this space, or if the face for the object
1513     * is the blank face, set the face number to zero.
1514     * else if we have the stored head object for this space, that takes
1515     * precedence over the other object for this space.
1516     * otherwise, we do special head processing
1517     */
1518     if (!ob || ob->face == blank_face)
1519     face_num = 0;
1520     else if (head)
1521     {
1522     /* if this is a head that had previously been stored */
1523     face_num = ob->face->number;
1524     }
1525     else
1526     {
1527     /* if the faces for the different parts of a multipart object
1528     * are the same, we only want to send the bottom right most
1529     * portion of the object. That info is in the tail_.. values
1530     * of the head. Note that for the head itself, ob->head will
1531     * be null, so we only do this block if we are working on
1532     * a tail piece.
1533     */
1534    
1535     /* tail_x and tail_y will only be set in the head object. If
1536     * this is the head object and these are set, we proceed
1537     * with logic to only send bottom right. Similarly, if
1538     * this is one of the more parts but the head has those values
1539     * set, we want to do the processing. There can be cases where
1540     * the head is not visible but one of its parts is, so we just
1541     * can always expect that ob->arch->tail_x will be true for all
1542     * object we may want to display.
1543     */
1544     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1545     {
1546    
1547     if (ob->head)
1548     head = ob->head;
1549     else
1550     head = ob;
1551    
1552     /* Basically figure out where the offset is from where we are right
1553     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1554     * piece is from the head, and the tail is where the tail is from the
1555     * head. Note that bx and by will equal sx and sy if we are already working
1556     * on the bottom right corner. If ob is the head, the clone values
1557     * will be zero, so the right thing will still happen.
1558     */
1559     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1560     by = sy + head->arch->tail_y - ob->arch->clone.y;
1561    
1562     /* I don't think this can ever happen, but better to check for it just
1563     * in case.
1564     */
1565     if (bx < sx || by < sy)
1566     {
1567     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1568     face_num = 0;
1569     }
1570     /* single part object, multipart object with non merged faces,
1571     * of multipart object already at lower right.
1572     */
1573     else if (bx == sx && by == sy)
1574     {
1575     face_num = ob->face->number;
1576    
1577     /* if this face matches one stored away, clear that one away.
1578     * this code relies on the fact that the map1 commands
1579     * goes from 2 down to 0.
1580     */
1581     for (i = 0; i < MAP_LAYERS; i++)
1582     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1583     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1584     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1585     }
1586     else
1587     {
1588     /* If this head is stored away, clear it - otherwise,
1589     * there can be cases where a object is on multiple layers -
1590     * we only want to send it once.
1591     */
1592     face_num = head->face->number;
1593     for (i = 0; i < MAP_LAYERS; i++)
1594     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1595     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1596     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1597    
1598     /* First, try to put the new head on the same layer. If that is used up,
1599     * then find another layer.
1600     */
1601     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1602     {
1603     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1604     }
1605     else
1606     for (i = 0; i < MAX_LAYERS; i++)
1607     {
1608 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1609 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1610     {
1611     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1612     }
1613     }
1614     face_num = 0; /* Don't send this object - we'll send the head later */
1615 root 1.12 }
1616 root 1.16 }
1617     else
1618     {
1619     /* In this case, we are already at the lower right or single part object,
1620     * so nothing special
1621     */
1622     face_num = ob->face->number;
1623    
1624     /* clear out any head entries that have the same face as this one */
1625     for (bx = 0; bx < layer; bx++)
1626     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1627     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1628     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1629     }
1630     } /* else not already head object or blank face */
1631    
1632     /* This is a real hack. Basically, if we have nothing to send for this layer,
1633     * but there is a head on the next layer, send that instead.
1634     * Without this, what happens is you can get the case where the player stands
1635     * on the same space as the head. However, if you have overlapping big objects
1636     * of the same type, what happens then is it doesn't think it needs to send
1637     * This tends to make stacking also work/look better.
1638     */
1639     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1640     {
1641     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1642     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1643     }
1644    
1645     /* Another hack - because of heads and whatnot, this face may match one
1646     * we already sent for a lower layer. In that case, don't send
1647     * this one.
1648     */
1649 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1650     face_num = 0;
1651 root 1.16
1652     /* We've gotten what face we want to use for the object. Now see if
1653     * if it has changed since we last sent it to the client.
1654     */
1655 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1656 root 1.16 {
1657 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1658     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1659     esrv_send_face (&ns, face_num, 0);
1660    
1661     sl << uint16 (face_num);
1662 root 1.16 return 1;
1663 elmex 1.1 }
1664 root 1.28
1665 root 1.16 /* Nothing changed */
1666     return 0;
1667 elmex 1.1 }
1668    
1669     /**
1670     * This function is mainly a copy of update_space,
1671     * except it handles update of the smoothing updates,
1672     * not the face updates.
1673     * Removes the need to replicate the same code for each layer.
1674     * this returns true if this smooth is now in fact different
1675     * than it was.
1676     * sl is the socklist this data is going into.
1677     * ns is the socket we are working on - all the info we care
1678     * about is in this socket structure, so know need to pass the
1679     * entire player object.
1680     * mx and my are map coordinate offsets for map mp
1681     * sx and sy are the offsets into the socket structure that
1682     * holds the old values.
1683     * layer is the layer to update, with 2 being the floor and 0 the
1684     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1685     * take.
1686     */
1687    
1688 root 1.16 static inline int
1689 root 1.35 update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1690 elmex 1.1 {
1691 root 1.16 object *ob;
1692     int smoothlevel; /* old face_num; */
1693 elmex 1.1
1694 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1695 elmex 1.1
1696 root 1.16 /* If there is no object for this space, or if the face for the object
1697     * is the blank face, set the smoothlevel to zero.
1698     */
1699     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1700     smoothlevel = 0;
1701     else
1702     {
1703     smoothlevel = ob->smoothlevel;
1704 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1705     SendSmooth (&ns, ob->face->number);
1706 root 1.16 } /* else not already head object or blank face */
1707    
1708     /* We've gotten what face we want to use for the object. Now see if
1709     * if it has changed since we last sent it to the client.
1710     */
1711     if (smoothlevel > 255)
1712     smoothlevel = 255;
1713     else if (smoothlevel < 0)
1714     smoothlevel = 0;
1715 root 1.28
1716     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1717 root 1.16 {
1718 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1719     sl << uint8 (smoothlevel);
1720 root 1.16 return 1;
1721 elmex 1.1 }
1722 root 1.28
1723 root 1.16 /* Nothing changed */
1724     return 0;
1725 elmex 1.1 }
1726    
1727     /**
1728     * Returns the size of a data for a map square as returned by
1729     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1730     * available.
1731     */
1732 root 1.16 int
1733 root 1.35 getExtendedMapInfoSize (client_socket * ns)
1734 root 1.16 {
1735     int result = 0;
1736    
1737     if (ns->ext_mapinfos)
1738     {
1739     if (ns->EMI_smooth)
1740     result += 1; /*One byte for smoothlevel */
1741 elmex 1.1 }
1742 root 1.16 return result;
1743 elmex 1.1 }
1744 root 1.16
1745 elmex 1.1 /**
1746     * This function uses the new map1 protocol command to send the map
1747     * to the client. It is necessary because the old map command supports
1748     * a maximum map size of 15x15.
1749     * This function is much simpler than the old one. This is because
1750     * the old function optimized to send as few face identifiers as possible,
1751     * at the expense of sending more coordinate location (coordinates were
1752     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1753     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1754     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1755     * and use the other 4 bits for other informatiion. For full documentation
1756     * of what we send, see the doc/Protocol file.
1757     * I will describe internally what we do:
1758     * the socket->lastmap shows how the map last looked when sent to the client.
1759     * in the lastmap structure, there is a cells array, which is set to the
1760     * maximum viewable size (As set in config.h).
1761     * in the cells, there are faces and a count value.
1762     * we use the count value to hold the darkness value. If -1, then this space
1763     * is not viewable.
1764     * we use faces[0] faces[1] faces[2] to hold what the three layers
1765     * look like.
1766     */
1767 root 1.16 void
1768     draw_client_map1 (object *pl)
1769 elmex 1.1 {
1770 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1771     sint16 nx, ny;
1772     int estartlen, eoldlen;
1773     uint16 mask, emask;
1774     uint8 eentrysize;
1775     uint16 ewhatstart, ewhatflag;
1776     uint8 extendedinfos;
1777 root 1.21 maptile *m;
1778 root 1.16
1779 root 1.36 client_socket &socket = *pl->contr->socket;
1780 root 1.16
1781     check_map_change (pl->contr);
1782    
1783 root 1.33 packet sl;
1784     packet esl;
1785 root 1.28
1786     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1787 root 1.34 startlen = sl.length ();
1788 root 1.25
1789 root 1.16 /*Extendedmapinfo structure initialisation */
1790     if (socket.ext_mapinfos)
1791     {
1792     extendedinfos = EMI_NOREDRAW;
1793 root 1.25
1794 root 1.16 if (socket.EMI_smooth)
1795     extendedinfos |= EMI_SMOOTH;
1796 root 1.25
1797 root 1.34 ewhatstart = esl.length ();
1798 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1799     could need to be taken away */
1800     eentrysize = getExtendedMapInfoSize (&socket);
1801 root 1.28 esl << "mapextended "
1802     << uint8 (extendedinfos)
1803     << uint8 (eentrysize);
1804 root 1.34
1805     estartlen = esl.length ();
1806 root 1.16 }
1807     else
1808     {
1809     /* suppress compiler warnings */
1810     ewhatstart = 0;
1811     ewhatflag = 0;
1812     estartlen = 0;
1813     }
1814 root 1.25
1815 root 1.16 /* Init data to zero */
1816     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1817    
1818     /* x,y are the real map locations. ax, ay are viewport relative
1819     * locations.
1820     */
1821     ay = 0;
1822    
1823     /* We could do this logic as conditionals in the if statement,
1824     * but that started to get a bit messy to look at.
1825     */
1826     max_x = pl->x + (socket.mapx + 1) / 2;
1827     max_y = pl->y + (socket.mapy + 1) / 2;
1828 root 1.25
1829 root 1.16 if (socket.mapmode == Map1aCmd)
1830     {
1831     max_x += MAX_HEAD_OFFSET;
1832     max_y += MAX_HEAD_OFFSET;
1833     }
1834 elmex 1.1
1835 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1836     {
1837     ax = 0;
1838     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1839     {
1840    
1841     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1842    
1843     /* If this space is out of the normal viewable area, we only check
1844     * the heads value ax or ay will only be greater than what
1845     * the client wants if using the map1a command - this is because
1846     * if the map1a command is not used, max_x and max_y will be
1847     * set to lower values.
1848     */
1849     if (ax >= socket.mapx || ay >= socket.mapy)
1850     {
1851     int i, got_one;
1852 root 1.12
1853 root 1.34 oldlen = sl.length ();
1854 root 1.12
1855 root 1.28 sl << uint16 (mask);
1856 root 1.12
1857 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1858     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1859     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1860 root 1.16
1861     /* If all we are doing is sending 0 (blank) faces, we don't
1862     * actually need to send that - just the coordinates
1863     * with no faces tells the client to blank out the
1864     * space.
1865     */
1866     got_one = 0;
1867 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1868 root 1.37 if (sl[i])
1869 root 1.25 got_one = 1;
1870 root 1.12
1871 root 1.16 if (got_one && (mask & 0xf))
1872 root 1.37 sl[oldlen + 1] = mask & 0xff;
1873 root 1.16 else
1874     { /*either all faces blank, either no face at all */
1875     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1876 root 1.34 sl.reset (oldlen + 2);
1877 root 1.3 else
1878 root 1.34 sl.reset (oldlen);
1879 root 1.12 }
1880 root 1.25
1881 root 1.16 /*What concerns extendinfos, nothing to be done for now
1882     * (perhaps effects layer later)
1883     */
1884     continue; /* don't do processing below */
1885     }
1886    
1887 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1888 root 1.16
1889     d = pl->contr->blocked_los[ax][ay];
1890    
1891     /* If the coordinates are not valid, or it is too dark to see,
1892     * we tell the client as such
1893     */
1894     nx = x;
1895     ny = y;
1896     m = get_map_from_coord (pl->map, &nx, &ny);
1897 root 1.25
1898 root 1.16 if (!m)
1899     {
1900     /* space is out of map. Update space and clear values
1901     * if this hasn't already been done. If the space is out
1902     * of the map, it shouldn't have a head
1903     */
1904     if (lastcell.count != -1)
1905     {
1906 root 1.28 sl << uint16 (mask);
1907 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1908 root 1.12 }
1909 root 1.16 }
1910     else if (d > 3)
1911     {
1912     int need_send = 0, count;
1913    
1914     /* This block deals with spaces that are not visible for whatever
1915     * reason. Still may need to send the head for this space.
1916     */
1917 root 1.12
1918 root 1.34 oldlen = sl.length ();
1919 root 1.3
1920 root 1.28 sl << uint16 (mask);
1921 root 1.25
1922 root 1.16 if (lastcell.count != -1)
1923     need_send = 1;
1924 root 1.25
1925 root 1.16 count = -1;
1926 root 1.3
1927 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1928     {
1929     /* Now check to see if any heads need to be sent */
1930 root 1.3
1931 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1932     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1933     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1934 root 1.3
1935 root 1.16 lastcell.count = count;
1936     }
1937     else
1938     {
1939     /* properly clear a previously sent big face */
1940 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1941     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1942 root 1.16 need_send = 1;
1943 root 1.25
1944 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1945     }
1946 root 1.3
1947 root 1.16 if ((mask & 0xf) || need_send)
1948 root 1.37 sl[oldlen + 1] = mask & 0xff;
1949 root 1.16 else
1950 root 1.34 sl.reset (oldlen);
1951 root 1.16 }
1952     else
1953     {
1954     /* In this block, the space is visible or there are head objects
1955     * we need to send.
1956     */
1957    
1958     /* Rather than try to figure out what everything that we might
1959     * need to send is, then form the packet after that,
1960     * we presume that we will in fact form a packet, and update
1961     * the bits by what we do actually send. If we send nothing,
1962 root 1.34 * we just back out sl.length () to the old value, and no harm
1963 root 1.16 * is done.
1964     * I think this is simpler than doing a bunch of checks to see
1965     * what if anything we need to send, setting the bits, then
1966     * doing those checks again to add the real data.
1967     */
1968 root 1.34 oldlen = sl.length ();
1969 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1970 root 1.34 eoldlen = esl.length ();
1971 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1972 root 1.28 sl << uint16 (mask);
1973 root 1.16
1974     if (socket.ext_mapinfos)
1975 root 1.28 esl << uint16 (emask);
1976 root 1.16
1977     unsigned char dummy;
1978     unsigned char *last_ext = &dummy;
1979    
1980     /* Darkness changed */
1981     if (lastcell.count != d && socket.darkness)
1982     {
1983     mask |= 0x8;
1984    
1985     if (socket.extmap)
1986     {
1987     *last_ext |= 0x80;
1988 root 1.37 last_ext = &sl[sl.length ()];
1989 root 1.28 sl << uint8 (d);
1990 root 1.16 }
1991     else
1992 root 1.28 sl << uint8 (255 - 64 * d);
1993 root 1.16 }
1994 root 1.3
1995 root 1.16 lastcell.count = d;
1996 root 1.8
1997 root 1.16 if (socket.extmap)
1998     {
1999     uint8 stat_hp = 0;
2000     uint8 stat_width = 0;
2001 root 1.24 uint8 flags = 0;
2002 root 1.27 UUID player = 0;
2003 root 1.16
2004     // send hp information, if applicable
2005     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2006     {
2007     if (op->head || op->invisible)
2008     ; // do not show
2009     else if (op->type == PLAYER
2010     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2011     {
2012     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2013     {
2014     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2015     stat_width = op->arch->tail_x;
2016     }
2017     }
2018 elmex 1.1
2019 root 1.24 if (op->msg && op->msg[0] == '@')
2020     flags |= 1;
2021    
2022 root 1.16 if (op->type == PLAYER && op != pl)
2023     player = op->count;
2024     }
2025 root 1.12
2026 root 1.16 if (lastcell.stat_hp != stat_hp)
2027     {
2028     lastcell.stat_hp = stat_hp;
2029    
2030     mask |= 0x8;
2031     *last_ext |= 0x80;
2032 root 1.37 last_ext = &sl[sl.length ()];
2033 root 1.27
2034     sl << uint8 (5) << uint8 (stat_hp);
2035 root 1.16
2036     if (stat_width > 1)
2037     {
2038     *last_ext |= 0x80;
2039 root 1.37 last_ext = &sl[sl.length ()];
2040 root 1.27
2041     sl << uint8 (6) << uint8 (stat_width);
2042 root 1.16 }
2043     }
2044 root 1.12
2045 root 1.20 if (lastcell.player != player)
2046 root 1.16 {
2047     lastcell.player = player;
2048    
2049     mask |= 0x8;
2050     *last_ext |= 0x80;
2051 root 1.37 last_ext = &sl[sl.length ()];
2052 root 1.27
2053     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2054 root 1.16 }
2055 root 1.24
2056     if (lastcell.flags != flags)
2057     {
2058     lastcell.flags = flags;
2059    
2060     mask |= 0x8;
2061     *last_ext |= 0x80;
2062 root 1.37 last_ext = &sl[sl.length ()];
2063 root 1.27
2064     sl << uint8 (8) << uint8 (flags);
2065 root 1.24 }
2066 root 1.16 }
2067 root 1.12
2068 root 1.16 /* Floor face */
2069 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2070 root 1.16 mask |= 0x4;
2071    
2072     if (socket.EMI_smooth)
2073 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2074 root 1.16 emask |= 0x4;
2075    
2076     /* Middle face */
2077 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2078 root 1.16 mask |= 0x2;
2079    
2080     if (socket.EMI_smooth)
2081 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2082 root 1.16 emask |= 0x2;
2083    
2084     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2085     {
2086     if (lastcell.faces[0] != pl->face->number)
2087     {
2088     lastcell.faces[0] = pl->face->number;
2089     mask |= 0x1;
2090 root 1.25
2091 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2092     esrv_send_face (&socket, pl->face->number, 0);
2093 root 1.25
2094 root 1.27 sl << uint16 (pl->face->number);
2095 root 1.12 }
2096     }
2097 root 1.16 else
2098     {
2099 root 1.25 /* Top face */
2100 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2101 root 1.16 mask |= 0x1;
2102 root 1.25
2103 root 1.16 if (socket.EMI_smooth)
2104 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2105 root 1.25 emask |= 0x1;
2106 root 1.16 }
2107 root 1.25
2108 root 1.16 /* Check to see if we are in fact sending anything for this
2109     * space by checking the mask. If so, update the mask.
2110     * if not, reset the len to that from before adding the mask
2111     * value, so we don't send those bits.
2112     */
2113     if (mask & 0xf)
2114 root 1.37 sl[oldlen + 1] = mask & 0xff;
2115 root 1.16 else
2116 root 1.34 sl.reset (oldlen);
2117 root 1.25
2118 root 1.16 if (emask & 0xf)
2119 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2120 root 1.16 else
2121 root 1.34 esl.reset (eoldlen);
2122 root 1.16 } /* else this is a viewable space */
2123     } /* for x loop */
2124     } /* for y loop */
2125    
2126     /* Verify that we in fact do need to send this */
2127     if (socket.ext_mapinfos)
2128     {
2129 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2130 root 1.16 {
2131     /* No map data will follow, so don't say the client
2132     * it doesn't need draw!
2133     */
2134     ewhatflag &= (~EMI_NOREDRAW);
2135 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2136 root 1.16 }
2137 root 1.18
2138 root 1.34 if (esl.length () > estartlen)
2139 root 1.37 socket.send_packet (esl);
2140 root 1.16 }
2141 root 1.18
2142 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2143 root 1.16 {
2144 root 1.37 socket.send_packet (sl);
2145 root 1.16 socket.sent_scroll = 0;
2146 elmex 1.1 }
2147     }
2148    
2149     /**
2150     * Draws client map.
2151     */
2152 root 1.16 void
2153     draw_client_map (object *pl)
2154 elmex 1.1 {
2155 root 1.16 int i, j;
2156     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2157     New_Face *face, *floor;
2158     New_Face *floor2;
2159     int d, mflags;
2160     struct Map newmap;
2161 root 1.21 maptile *m, *pm;
2162 root 1.16
2163     if (pl->type != PLAYER)
2164     {
2165     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2166     return;
2167     }
2168    
2169     pm = pl->map;
2170    
2171     /* If player is just joining the game, he isn't here yet, so the map
2172     * can get swapped out. If so, don't try to send them a map. All will
2173     * be OK once they really log in.
2174     */
2175     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2176     return;
2177    
2178     memset (&newmap, 0, sizeof (struct Map));
2179    
2180 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2181 root 1.16 {
2182 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2183 root 1.16 {
2184     ax = i;
2185     ay = j;
2186     m = pm;
2187     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2188     if (mflags & P_OUT_OF_MAP)
2189     continue;
2190     if (mflags & P_NEED_UPDATE)
2191     update_position (m, ax, ay);
2192     /* If a map is visible to the player, we don't want to swap it out
2193     * just to reload it. This should really call something like
2194     * swap_map, but this is much more efficient and 'good enough'
2195     */
2196     if (mflags & P_NEW_MAP)
2197     m->timeout = 50;
2198     }
2199     }
2200     /* do LOS after calls to update_position */
2201     if (pl->contr->do_los)
2202     {
2203     update_los (pl);
2204     pl->contr->do_los = 0;
2205     }
2206    
2207 root 1.34 /* Big maps need a different drawing mechanism to work */
2208     draw_client_map1 (pl);
2209 elmex 1.1 }
2210    
2211    
2212     /*****************************************************************************/
2213 root 1.16
2214 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2215 root 1.16
2216 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2217 root 1.16
2218 elmex 1.1 /* manage it ! */
2219 root 1.16
2220 elmex 1.1 /*****************************************************************************/
2221 root 1.16 void
2222     send_plugin_custom_message (object *pl, char *buf)
2223 elmex 1.1 {
2224 root 1.36 pl->contr->socket->send_packet (buf);
2225 elmex 1.1 }
2226    
2227     /**
2228     * This sends the skill number to name mapping. We ignore
2229     * the params - we always send the same info no matter what.
2230     */
2231 root 1.16 void
2232 root 1.35 send_skill_info (client_socket *ns, char *params)
2233 elmex 1.1 {
2234 root 1.33 packet sl;
2235 root 1.28 sl << "replyinfo skill_info\n";
2236    
2237     for (int i = 1; i < NUM_SKILLS; i++)
2238 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2239 elmex 1.1
2240 root 1.34 if (sl.length () >= MAXSOCKBUF)
2241 root 1.16 {
2242     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2243     fatal (0);
2244 elmex 1.1 }
2245 root 1.28
2246 root 1.37 ns->send_packet (sl);
2247 elmex 1.1 }
2248    
2249     /**
2250     * This sends the spell path to name mapping. We ignore
2251     * the params - we always send the same info no matter what.
2252     */
2253 root 1.16 void
2254 root 1.35 send_spell_paths (client_socket * ns, char *params)
2255 root 1.16 {
2256 root 1.33 packet sl;
2257 root 1.28
2258     sl << "replyinfo spell_paths\n";
2259    
2260     for (int i = 0; i < NRSPELLPATHS; i++)
2261 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2262 root 1.16
2263 root 1.34 if (sl.length () >= MAXSOCKBUF)
2264 root 1.16 {
2265     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2266     fatal (0);
2267 elmex 1.1 }
2268 root 1.28
2269 root 1.37 ns->send_packet (sl);
2270 elmex 1.1 }
2271    
2272     /**
2273     * This looks for any spells the player may have that have changed their stats.
2274     * it then sends an updspell packet for each spell that has changed in this way
2275     */
2276 root 1.16 void
2277     esrv_update_spells (player *pl)
2278     {
2279 root 1.36 if (!pl->socket->monitor_spells)
2280 root 1.16 return;
2281 root 1.28
2282     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2283 root 1.16 {
2284     if (spell->type == SPELL)
2285     {
2286 root 1.28 int flags = 0;
2287    
2288 root 1.16 /* check if we need to update it */
2289     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2290     {
2291     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2292     flags |= UPD_SP_MANA;
2293     }
2294 root 1.28
2295 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2296     {
2297     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2298     flags |= UPD_SP_GRACE;
2299     }
2300 root 1.28
2301 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2302     {
2303     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2304     flags |= UPD_SP_DAMAGE;
2305     }
2306 root 1.28
2307     if (flags)
2308 root 1.16 {
2309 root 1.33 packet sl;
2310 root 1.27
2311 root 1.28 sl << "updspell "
2312     << uint8 (flags)
2313     << uint32 (spell->count);
2314 root 1.27
2315     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2316     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2317     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2318    
2319 root 1.37 pl->socket->send_packet (sl);
2320 root 1.12 }
2321     }
2322 elmex 1.1 }
2323     }
2324    
2325 root 1.16 void
2326     esrv_remove_spell (player *pl, object *spell)
2327     {
2328 root 1.36 if (!pl->socket->monitor_spells)
2329 root 1.16 return;
2330 root 1.28
2331 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2332     {
2333     LOG (llevError, "Invalid call to esrv_remove_spell");
2334     return;
2335     }
2336 root 1.27
2337 root 1.33 packet sl;
2338 root 1.28
2339     sl << "delspell "
2340     << uint32 (spell->count);
2341 root 1.27
2342 root 1.37 pl->socket->send_packet (sl);
2343 elmex 1.1 }
2344    
2345     /* appends the spell *spell to the Socklist we will send the data to. */
2346 root 1.16 static void
2347 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2348 root 1.16 {
2349     int len, i, skill = 0;
2350    
2351     if (!(spell->name))
2352     {
2353     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2354     return;
2355     }
2356 root 1.27
2357 root 1.16 /* store costs and damage in the object struct, to compare to later */
2358 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2359 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2360 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2361 elmex 1.1
2362 root 1.16 /* figure out which skill it uses, if it uses one */
2363     if (spell->skill)
2364     {
2365     for (i = 1; i < NUM_SKILLS; i++)
2366     if (!strcmp (spell->skill, skill_names[i]))
2367     {
2368     skill = i + CS_STAT_SKILLINFO;
2369     break;
2370     }
2371 elmex 1.1 }
2372    
2373 root 1.27 /* send the current values */
2374     sl << uint32 (spell->count)
2375     << uint16 (spell->level)
2376     << uint16 (spell->casting_time)
2377     << uint16 (spell->last_sp)
2378     << uint16 (spell->last_grace)
2379     << uint16 (spell->last_eat)
2380     << uint8 (skill)
2381     << uint32 (spell->path_attuned)
2382     << uint32 (spell->face ? spell->face->number : 0)
2383     << data8 (spell->name)
2384     << data16 (spell->msg);
2385 elmex 1.1 }
2386    
2387     /**
2388     * This tells the client to add the spell *ob, if *ob is NULL, then add
2389     * all spells in the player's inventory.
2390     */
2391 root 1.16 void
2392     esrv_add_spells (player *pl, object *spell)
2393     {
2394     if (!pl)
2395     {
2396     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2397     return;
2398     }
2399 root 1.28
2400 root 1.36 if (!pl->socket->monitor_spells)
2401 root 1.16 return;
2402 root 1.28
2403 root 1.33 packet sl;
2404 root 1.28
2405     sl << "addspell ";
2406    
2407 root 1.16 if (!spell)
2408     {
2409     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2410     {
2411     /* were we to simply keep appending data here, we could exceed
2412     * MAXSOCKBUF if the player has enough spells to add, we know that
2413     * append_spells will always append 19 data bytes, plus 4 length
2414     * bytes and 3 strings (because that is the spec) so we need to
2415     * check that the length of those 3 strings, plus the 23 bytes,
2416     * won't take us over the length limit for the socket, if it does,
2417     * we need to send what we already have, and restart packet formation
2418     */
2419     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2420     * to show add_spell is 26 bytes + 2 strings. However, the overun
2421     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2422     * like it will fix this
2423     */
2424     if (spell->type != SPELL)
2425     continue;
2426 root 1.27
2427 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2428 root 1.16 {
2429 root 1.37 pl->socket->send_packet (sl);
2430 root 1.34
2431     sl.reset ();
2432     sl << "addspell ";
2433 root 1.16 }
2434 root 1.27
2435     append_spell (pl, sl, spell);
2436 root 1.16 }
2437     }
2438     else if (spell->type != SPELL)
2439     {
2440     LOG (llevError, "Asked to send a non-spell object as a spell");
2441     return;
2442     }
2443     else
2444 root 1.27 append_spell (pl, sl, spell);
2445    
2446 root 1.28 if (sl.length () >= MAXSOCKBUF)
2447 root 1.16 {
2448     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2449     fatal (0);
2450     }
2451 root 1.27
2452 root 1.16 /* finally, we can send the packet */
2453 root 1.37 pl->socket->send_packet (sl);
2454 elmex 1.1 }
2455 root 1.28