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/cvs/deliantra/server/socket/request.C
Revision: 1.41
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.40: +25 -37 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     * mapcellchanged, compactlayer, compactstack, perform the map compressing
44     * operations
45     *
46     */
47    
48     #include <global.h>
49     #include <sproto.h>
50    
51     #include <living.h>
52     #include <commands.h>
53    
54     /* This block is basically taken from socket.c - I assume if it works there,
55     * it should work here.
56     */
57 pippijn 1.26 #include <sys/types.h>
58     #include <sys/time.h>
59     #include <sys/socket.h>
60     #include <netinet/in.h>
61     #include <netdb.h>
62 elmex 1.1
63 root 1.38 #include <unistd.h>
64     #include <sys/time.h>
65 elmex 1.1
66     #include "sounds.h"
67    
68     /**
69     * This table translates the attack numbers as used within the
70     * program to the value we use when sending STATS command to the
71     * client. If a value is -1, then we don't send that to the
72     * client.
73     */
74 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
75     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
76     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
77     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
78     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
79     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
80     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
81     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
82     -1 /* Chaos */ , -1 /* Counterspell */ ,
83     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
84     CS_STAT_RES_BLIND,
85     -1, /* Internal */
86     -1, /* life stealing */
87     -1 /* Disease - not fully done yet */
88 elmex 1.1 };
89    
90 root 1.2 static void
91 root 1.41 socket_map_scroll (client * ns, int dx, int dy)
92 root 1.2 {
93 root 1.16 struct Map newmap;
94     int x, y, mx, my;
95 root 1.2
96 root 1.16 {
97 root 1.33 packet sl;
98 root 1.2
99 root 1.32 sl.printf ("map_scroll %d %d", dx, dy);
100     ns->send_packet (sl);
101 root 1.16 }
102 root 1.2
103 root 1.16 /* If we are using the Map1aCmd, we may in fact send
104     * head information that is outside the viewable map.
105     * So set the mx,my to the max value we want to
106     * look for. Removed code to do so - it caused extra
107     * complexities for the client, and probably doesn't make
108     * that much difference in bandwidth.
109     */
110     mx = ns->mapx;
111     my = ns->mapy;
112 root 1.2
113 root 1.16 if (ns->mapmode == Map1aCmd)
114     {
115     mx += MAX_HEAD_OFFSET;
116     my += MAX_HEAD_OFFSET;
117 root 1.2 }
118    
119 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
120     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
121     * if the destination x or y coordinate is outside the viewable
122     * area, we clear the values - otherwise, the old values
123     * are preserved, and the check_head thinks it needs to clear them.
124     */
125     for (x = 0; x < mx; x++)
126     {
127     for (y = 0; y < my; y++)
128     {
129     if (x >= ns->mapx || y >= ns->mapy)
130 root 1.25 /* clear cells outside the viewable area */
131     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
132 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
133 root 1.25 /* clear newly visible tiles within the viewable area */
134     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
135 root 1.16 else
136 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
137 root 1.12 }
138 root 1.2 }
139    
140 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
141 root 1.2
142 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
143     * empty).
144     */
145     ns->sent_scroll = 1;
146 root 1.2 }
147    
148 root 1.7 static void
149     clear_map (player *pl)
150     {
151 root 1.41 client &socket = *pl->socket;
152 root 1.7
153     memset (&socket.lastmap, 0, sizeof (socket.lastmap));
154    
155     if (socket.newmapcmd == 1)
156 root 1.32 socket.send_packet ("newmap");
157 root 1.7
158 root 1.16 socket.update_look = 1;
159 root 1.7 socket.look_position = 0;
160     }
161    
162 elmex 1.1 /** check for map change and send new map data */
163     static void
164     check_map_change (player *pl)
165     {
166 root 1.41 client &socket = *pl->socket;
167 root 1.2 object *ob = pl->ob;
168 root 1.16 char buf[MAX_BUF]; /* eauugggh */
169 elmex 1.1
170 root 1.2 if (socket.current_map != ob->map)
171     {
172     socket.current_map = ob->map;
173 elmex 1.1
174 root 1.7 clear_map (pl);
175 elmex 1.1
176 root 1.2 if (socket.mapinfocmd)
177 elmex 1.1 {
178 root 1.16 if (ob->map && ob->map->path[0])
179 root 1.2 {
180     int flags = 0;
181 elmex 1.1
182 root 1.16 if (ob->map->tile_path[0])
183     flags |= 1;
184     if (ob->map->tile_path[1])
185     flags |= 2;
186     if (ob->map->tile_path[2])
187     flags |= 4;
188     if (ob->map->tile_path[3])
189     flags |= 8;
190 root 1.2
191     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
192 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
193 root 1.2 }
194     else
195     snprintf (buf, MAX_BUF, "mapinfo current");
196 elmex 1.1
197 root 1.32 socket.send_packet (buf);
198 root 1.16 }
199 elmex 1.1 }
200 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
201     {
202 root 1.7 int dx = ob->x - socket.current_x;
203     int dy = ob->y - socket.current_y;
204    
205     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
206 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
207 root 1.7 else
208     {
209     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
210     socket.update_look = 1;
211     socket.look_position = 0;
212     }
213 root 1.2 }
214    
215     socket.current_x = ob->x;
216     socket.current_y = ob->y;
217 elmex 1.1 }
218    
219 root 1.40 /**
220     * RequestInfo is sort of a meta command. There is some specific
221     * request of information, but we call other functions to provide
222     * that information.
223     */
224     void
225 root 1.41 RequestInfo (char *buf, int len, client * ns)
226 root 1.40 {
227     char *params = NULL, *cp;
228    
229     /* No match */
230     char bigbuf[MAX_BUF];
231     int slen;
232    
233     /* Set up replyinfo before we modify any of the buffers - this is used
234     * if we don't find a match.
235     */
236     strcpy (bigbuf, "replyinfo ");
237     slen = strlen (bigbuf);
238     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
239    
240     /* find the first space, make it null, and update the
241     * params pointer.
242     */
243     for (cp = buf; *cp != '\0'; cp++)
244     if (*cp == ' ')
245     {
246     *cp = '\0';
247     params = cp + 1;
248     break;
249     }
250    
251     if (!strcmp (buf, "image_info"))
252     send_image_info (ns, params);
253     else if (!strcmp (buf, "image_sums"))
254     send_image_sums (ns, params);
255     else if (!strcmp (buf, "skill_info"))
256     send_skill_info (ns, params);
257     else if (!strcmp (buf, "spell_paths"))
258     send_spell_paths (ns, params);
259     else
260     ns->send_packet (bigbuf, len);
261     }
262    
263 root 1.16 void
264     ExtCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
267 elmex 1.1 }
268    
269 root 1.16 void
270     MapInfoCmd (char *buf, int len, player *pl)
271 elmex 1.1 {
272     // <mapinfo tag spatial tile-path
273     // >mapinfo tag spatial flags x y w h hash
274 root 1.16
275 pippijn 1.15 char bigbuf[MAX_BUF], *token;
276 elmex 1.1
277     token = buf;
278     // copy token
279     if (!(buf = strchr (buf, ' ')))
280     return;
281    
282     *buf++ = 0;
283    
284     if (!strncmp (buf, "spatial ", 8))
285     {
286     buf += 8;
287    
288     // initial map and its origin
289 root 1.21 maptile *map = pl->ob->map;
290 elmex 1.1 sint16 dx, dy;
291 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
292     int mapy = pl->socket->mapy / 2 - pl->ob->y;
293 root 1.16 int max_distance = 8; // limit maximum path length to something generous
294 elmex 1.1
295     while (*buf && map && max_distance)
296     {
297     int dir = *buf++;
298    
299     switch (dir)
300     {
301 root 1.16 case '1':
302     dx = 0;
303     dy = -1;
304     map = get_map_from_coord (map, &dx, &dy);
305     map && (mapy -= map->height);
306     break;
307     case '2':
308     mapx += map->width;
309     dx = map->width;
310     dy = 0;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '3':
314     mapy += map->height;
315     dx = 0;
316     dy = map->height;
317     map = get_map_from_coord (map, &dx, &dy);
318     break;
319     case '4':
320     dx = -1;
321     dy = 0;
322     map = get_map_from_coord (map, &dx, &dy);
323     map && (mapx -= map->width);
324     break;
325 elmex 1.1 }
326    
327     --max_distance;
328     }
329    
330     if (!max_distance)
331     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 root 1.16 else if (map && map->path[0])
333 elmex 1.1 {
334     int flags = 0;
335    
336 root 1.16 if (map->tile_path[0])
337     flags |= 1;
338     if (map->tile_path[1])
339     flags |= 2;
340     if (map->tile_path[2])
341     flags |= 4;
342     if (map->tile_path[3])
343     flags |= 8;
344    
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
346 elmex 1.1 }
347     else
348     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349     }
350     else
351     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352 root 1.16
353 root 1.36 pl->socket->send_packet (bigbuf);
354 elmex 1.1 }
355    
356     /** This is the Setup cmd - easy first implementation */
357 root 1.16 void
358 root 1.41 SetUp (char *buf, int len, client * ns)
359 elmex 1.1 {
360 root 1.16 int s, slen;
361     char *cmd, *param, cmdback[HUGE_BUF];
362    
363     /* run through the cmds of setup
364     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365     *
366     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367     * The client then must sort this out
368     */
369    
370 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371    
372 root 1.16 strcpy (cmdback, "setup");
373 root 1.32 for (s = 0; s < len; )
374 root 1.16 {
375     cmd = &buf[s];
376 root 1.12
377 root 1.16 /* find the next space, and put a null there */
378 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
379     ;
380    
381 root 1.16 buf[s++] = 0;
382 root 1.32
383 root 1.16 while (buf[s] == ' ')
384     s++;
385    
386     if (s >= len)
387     break;
388    
389     param = &buf[s];
390 root 1.12
391 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
392     ;
393    
394 root 1.16 buf[s++] = 0;
395 root 1.32
396 root 1.16 while (buf[s] == ' ')
397     s++;
398    
399     slen = strlen (cmdback);
400     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403 root 1.12
404 root 1.16 if (!strcmp (cmd, "sound"))
405     {
406     ns->sound = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "exp64"))
410     {
411     ns->exp64 = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "spellmon"))
415     {
416     ns->monitor_spells = atoi (param);
417     safe_strcat (cmdback, param, &slen, HUGE_BUF);
418     }
419     else if (!strcmp (cmd, "darkness"))
420     {
421     ns->darkness = atoi (param);
422     safe_strcat (cmdback, param, &slen, HUGE_BUF);
423     }
424     else if (!strcmp (cmd, "map1cmd"))
425     {
426     if (atoi (param))
427     ns->mapmode = Map1Cmd;
428     /* if beyond this size, need to use map1cmd no matter what */
429     if (ns->mapx > 11 || ns->mapy > 11)
430     ns->mapmode = Map1Cmd;
431     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
432     }
433     else if (!strcmp (cmd, "map1acmd"))
434     {
435     if (atoi (param))
436     ns->mapmode = Map1aCmd;
437     /* if beyond this size, need to use map1acmd no matter what */
438     if (ns->mapx > 11 || ns->mapy > 11)
439     ns->mapmode = Map1aCmd;
440     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "newmapcmd"))
443     {
444     ns->newmapcmd = atoi (param);
445     safe_strcat (cmdback, param, &slen, HUGE_BUF);
446 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
447     // ns->plugincmd = atoi(param);
448 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
449     }
450     else if (!strcmp (cmd, "mapinfocmd"))
451     {
452     ns->mapinfocmd = atoi (param);
453     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454     }
455     else if (!strcmp (cmd, "extcmd"))
456     {
457     ns->extcmd = atoi (param);
458     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459     }
460     else if (!strcmp (cmd, "extmap"))
461     {
462     ns->extmap = atoi (param);
463     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464     }
465     else if (!strcmp (cmd, "facecache"))
466     {
467     ns->facecache = atoi (param);
468     safe_strcat (cmdback, param, &slen, HUGE_BUF);
469     }
470     else if (!strcmp (cmd, "faceset"))
471     {
472     char tmpbuf[20];
473     int q = atoi (param);
474    
475     if (is_valid_faceset (q))
476     ns->faceset = q;
477     sprintf (tmpbuf, "%d", ns->faceset);
478     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
479     /* if the client is using faceset, it knows about image2 command */
480     ns->image2 = 1;
481     }
482     else if (!strcmp (cmd, "itemcmd"))
483     {
484     /* Version of the item protocol command to use. Currently,
485     * only supported versions are 1 and 2. Using a numeric
486     * value will make it very easy to extend this in the future.
487     */
488     char tmpbuf[20];
489     int q = atoi (param);
490    
491     if (q < 1 || q > 2)
492     {
493     strcpy (tmpbuf, "FALSE");
494     }
495     else
496     {
497     ns->itemcmd = q;
498     sprintf (tmpbuf, "%d", ns->itemcmd);
499     }
500     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
501     }
502     else if (!strcmp (cmd, "mapsize"))
503     {
504     int x, y = 0;
505     char tmpbuf[MAX_BUF], *cp;
506    
507     x = atoi (param);
508     for (cp = param; *cp != 0; cp++)
509     if (*cp == 'x' || *cp == 'X')
510     {
511     y = atoi (cp + 1);
512     break;
513     }
514     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
515     {
516     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
517     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
518     }
519     else
520     {
521     ns->mapx = x;
522     ns->mapy = y;
523     /* better to send back what we are really using and not the
524     * param as given to us in case it gets parsed differently.
525     */
526     sprintf (tmpbuf, "%dx%d", x, y);
527     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
528     /* If beyond this size and still using orig map command, need to
529     * go to map1cmd.
530     */
531     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
532     ns->mapmode = Map1Cmd;
533     }
534     }
535     else if (!strcmp (cmd, "extendedMapInfos"))
536     {
537     /* Added by tchize
538     * prepare to use the mapextended command
539     */
540     char tmpbuf[20];
541    
542     ns->ext_mapinfos = (atoi (param));
543     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
544     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545     }
546     else if (!strcmp (cmd, "extendedTextInfos"))
547     {
548     /* Added by tchize
549     * prepare to use the extended text commands
550     * Client toggle this to non zero to get exttext
551     */
552     char tmpbuf[20];
553    
554     ns->has_readable_type = (atoi (param));
555     sprintf (tmpbuf, "%d", ns->has_readable_type);
556     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
557     }
558     else
559     {
560     /* Didn't get a setup command we understood -
561     * report a failure to the client.
562     */
563     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
564     }
565     } /* for processing all the setup commands */
566 root 1.32
567 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
568 root 1.32 ns->send_packet (cmdback);
569 elmex 1.1 }
570    
571     /**
572     * The client has requested to be added to the game.
573     * This is what takes care of it. We tell the client how things worked out.
574     * I am not sure if this file is the best place for this function. however,
575     * it either has to be here or init_sockets needs to be exported.
576     */
577 root 1.16 void
578 root 1.41 AddMeCmd (char *buf, int len, client * ns)
579 elmex 1.1 {
580 root 1.16 Settings oldsettings;
581    
582     oldsettings = settings;
583     if (ns->status != Ns_Add || add_player (ns))
584 root 1.32 ns->send_packet ("addme_failed");
585 root 1.16 else
586 root 1.36 ns->send_packet ("addme_success");
587 root 1.32
588 root 1.16 settings = oldsettings;
589 elmex 1.1 }
590    
591     /** Reply to ExtendedInfos command */
592 root 1.16 void
593 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
594 root 1.16 {
595     char cmdback[MAX_BUF];
596     char command[50];
597     int info, nextinfo;
598    
599     cmdback[0] = '\0';
600     nextinfo = 0;
601 root 1.17
602 root 1.16 while (1)
603     {
604     /* 1. Extract an info */
605     info = nextinfo;
606 root 1.17
607 root 1.16 while ((info < len) && (buf[info] == ' '))
608     info++;
609 root 1.17
610 root 1.16 if (info >= len)
611     break;
612 root 1.17
613 root 1.16 nextinfo = info + 1;
614 root 1.17
615 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
616     nextinfo++;
617 root 1.17
618 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
619     continue;
620 root 1.17
621 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
622 root 1.17
623 root 1.16 /* 2. Interpret info */
624     if (!strcmp ("smooth", command))
625 root 1.17 /* Toggle smoothing */
626     ns->EMI_smooth = !ns->EMI_smooth;
627 root 1.16 else
628 root 1.17 /*bad value */;
629    
630 root 1.16 /*3. Next info */
631     }
632 root 1.17
633 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
634 root 1.17
635 root 1.16 if (ns->EMI_smooth)
636     {
637     strcat (cmdback, " ");
638     strcat (cmdback, "smoothing");
639     }
640 root 1.17
641 root 1.32 ns->send_packet (cmdback);
642 elmex 1.1 }
643 root 1.16
644 elmex 1.1 /*
645     #define MSG_TYPE_BOOK 1
646     #define MSG_TYPE_CARD 2
647     #define MSG_TYPE_PAPER 3
648     #define MSG_TYPE_SIGN 4
649     #define MSG_TYPE_MONUMENT 5
650     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
651 root 1.16
652 elmex 1.1 /** Reply to ExtendedInfos command */
653 root 1.16 void
654 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
655 root 1.16 {
656     char cmdback[MAX_BUF];
657     char temp[10];
658     char command[50];
659     int info, nextinfo, i, flag;
660    
661     cmdback[0] = '\0';
662 root 1.17
663 root 1.16 nextinfo = 0;
664     while (1)
665     {
666     /* 1. Extract an info */
667     info = nextinfo;
668 root 1.17
669 root 1.16 while ((info < len) && (buf[info] == ' '))
670     info++;
671 root 1.17
672 root 1.16 if (info >= len)
673     break;
674 root 1.17
675 root 1.16 nextinfo = info + 1;
676 root 1.17
677 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
678     nextinfo++;
679 root 1.17
680 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
681     continue;
682 root 1.17
683 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
684     command[nextinfo - info] = '\0';
685     /* 2. Interpret info */
686     i = sscanf (command, "%d", &flag);
687 root 1.17
688 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
689     ns->supported_readables |= (1 << flag);
690     /*3. Next info */
691     }
692 root 1.17
693 root 1.16 /* Send resulting state */
694     strcpy (cmdback, "ExtendedTextSet");
695 root 1.17
696 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
697     if (ns->supported_readables & (1 << i))
698     {
699     strcat (cmdback, " ");
700     snprintf (temp, sizeof (temp), "%d", i);
701     strcat (cmdback, temp);
702     }
703 root 1.17
704 root 1.32 ns->send_packet (cmdback);
705 elmex 1.1 }
706    
707     /**
708     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
709     * Basically, it makes no sense to wait for the client to request a
710     * a piece of data from us that we know the client wants. So
711     * if we know the client wants it, might as well push it to the
712     * client.
713     */
714 root 1.16 static void
715 root 1.41 SendSmooth (client * ns, uint16 face)
716 root 1.16 {
717     uint16 smoothface;
718    
719     /* If we can't find a face, return and set it so we won't try to send this
720     * again.
721     */
722     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
723     {
724    
725     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
726     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727     return;
728     }
729    
730     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
731     esrv_send_face (ns, smoothface, 0);
732    
733     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
734    
735 root 1.33 packet sl;
736 root 1.27
737 root 1.28 sl << "smooth "
738     << uint16 (face)
739     << uint16 (smoothface);
740 root 1.27
741 root 1.37 ns->send_packet (sl);
742 elmex 1.1 }
743    
744     /**
745     * Tells client the picture it has to use
746     * to smooth a picture number given as argument.
747     */
748 root 1.16 void
749 root 1.41 AskSmooth (char *buf, int len, client * ns)
750 root 1.16 {
751     uint16 facenbr;
752 elmex 1.1
753 root 1.16 facenbr = atoi (buf);
754     SendSmooth (ns, facenbr);
755 elmex 1.1 }
756    
757     /**
758     * This handles the general commands from the client (ie, north, fire, cast,
759     * etc.)
760     */
761 root 1.16 void
762     PlayerCmd (char *buf, int len, player *pl)
763 elmex 1.1 {
764    
765 root 1.16 /* The following should never happen with a proper or honest client.
766     * Therefore, the error message doesn't have to be too clear - if
767     * someone is playing with a hacked/non working client, this gives them
768     * an idea of the problem, but they deserve what they get
769     */
770     if (pl->state != ST_PLAYING)
771     {
772     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
773     return;
774     }
775     /* Check if there is a count. In theory, a zero count could also be
776     * sent, so check for that also.
777     */
778     if (atoi (buf) || buf[0] == '0')
779     {
780     pl->count = atoi ((char *) buf);
781     buf = strchr (buf, ' '); /* advance beyond the numbers */
782     if (!buf)
783     {
784 elmex 1.1 #ifdef ESRV_DEBUG
785 root 1.16 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
786 elmex 1.1 #endif
787 root 1.16 return;
788 root 1.12 }
789 root 1.16 buf++;
790 elmex 1.1 }
791 root 1.16 /* This should not happen anymore. */
792     if (pl->ob->speed_left < -1.0)
793     {
794     LOG (llevError, "Player has negative time - shouldn't do command.\n");
795     }
796     /* In c_new.c */
797     execute_newserver_command (pl->ob, (char *) buf);
798     /* Perhaps something better should be done with a left over count.
799     * Cleaning up the input should probably be done first - all actions
800     * for the command that issued the count should be done before any other
801     * commands.
802     */
803 elmex 1.1
804 root 1.16 pl->count = 0;
805 elmex 1.1
806     }
807    
808    
809     /**
810     * This handles the general commands from the client (ie, north, fire, cast,
811     * etc.). It is a lot like PlayerCmd above, but is called with the
812     * 'ncom' method which gives more information back to the client so it
813     * can throttle.
814     */
815 root 1.16 void
816 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
817 elmex 1.1 {
818 root 1.16 int time, repeat;
819 root 1.28 char command[MAX_BUF];
820 root 1.33 int pktlen;
821 root 1.16
822     if (len < 7)
823     {
824     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
825     return;
826     }
827    
828 root 1.39 pktlen = net_uint16 ((uint8 *)buf);
829     repeat = net_uint32 ((uint8 *)buf + 2);
830 root 1.30
831 root 1.16 /* -1 is special - no repeat, but don't update */
832     if (repeat != -1)
833 root 1.28 pl->count = repeat;
834    
835 root 1.16 if ((len - 4) >= MAX_BUF)
836     len = MAX_BUF - 5;
837    
838     strncpy ((char *) command, (char *) buf + 6, len - 4);
839 root 1.39 command[len - 4] = 0;
840 root 1.16
841     /* This should not happen anymore. */
842     if (pl->ob->speed_left < -1.0)
843 root 1.28 LOG (llevError, "Player has negative time - shouldn't do command.\n");
844    
845 root 1.16 /* In c_new.c */
846     execute_newserver_command (pl->ob, (char *) command);
847     /* Perhaps something better should be done with a left over count.
848     * Cleaning up the input should probably be done first - all actions
849     * for the command that issued the count should be done before any other
850     * commands.
851     */
852     pl->count = 0;
853    
854     if (FABS (pl->ob->speed) < 0.001)
855     time = MAX_TIME * 100;
856     else
857     time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 root 1.27
859 root 1.28 /* Send confirmation of command execution now */
860 root 1.27
861 root 1.33 packet sl;
862     sl << "comc " << uint16 (pktlen) << uint32 (time);
863 root 1.37 pl->socket->send_packet (sl);
864 elmex 1.1 }
865    
866    
867     /** This is a reply to a previous query. */
868 root 1.16 void
869     ReplyCmd (char *buf, int len, player *pl)
870 elmex 1.1 {
871 root 1.16 /* This is to synthesize how the data would be stored if it
872     * was normally entered. A bit of a hack, and should be cleaned up
873     * once all the X11 code is removed from the server.
874     *
875     * We pass 13 to many of the functions because this way they
876     * think it was the carriage return that was entered, and the
877     * function then does not try to do additional input.
878     */
879     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
880    
881     /* this avoids any hacking here */
882    
883     switch (pl->state)
884     {
885 root 1.12 case ST_PLAYING:
886 root 1.16 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
887     break;
888 root 1.12
889     case ST_PLAY_AGAIN:
890 root 1.16 /* We can check this for return value (2==quit). Maybe we
891     * should, and do something appropriate?
892     */
893     receive_play_again (pl->ob, buf[0]);
894     break;
895 elmex 1.1
896 root 1.12 case ST_ROLL_STAT:
897 root 1.16 key_roll_stat (pl->ob, buf[0]);
898     break;
899 root 1.12
900     case ST_CHANGE_CLASS:
901 elmex 1.1
902 root 1.16 key_change_class (pl->ob, buf[0]);
903     break;
904 elmex 1.1
905 root 1.12 case ST_CONFIRM_QUIT:
906 root 1.16 key_confirm_quit (pl->ob, buf[0]);
907     break;
908 root 1.12
909     case ST_CONFIGURE:
910 root 1.16 LOG (llevError, "In client input handling, but into configure state\n");
911     pl->state = ST_PLAYING;
912     break;
913 root 1.12
914     case ST_GET_NAME:
915 root 1.16 receive_player_name (pl->ob, 13);
916     break;
917 root 1.12
918     case ST_GET_PASSWORD:
919     case ST_CONFIRM_PASSWORD:
920 root 1.16 receive_player_password (pl->ob, 13);
921     break;
922 root 1.12
923 root 1.16 case ST_GET_PARTY_PASSWORD: /* Get password for party */
924     receive_party_password (pl->ob, 13);
925     break;
926 elmex 1.1
927 root 1.12 default:
928 root 1.16 LOG (llevError, "Unknown input state: %d\n", pl->state);
929 elmex 1.1 }
930     }
931    
932     /**
933     * Client tells its version. If there is a mismatch, we close the
934     * socket. In real life, all we should care about is the client having
935     * something older than the server. If we assume the client will be
936     * backwards compatible, having it be a later version should not be a
937     * problem.
938     */
939 root 1.16 void
940 root 1.41 VersionCmd (char *buf, int len, client * ns)
941 elmex 1.1 {
942 root 1.16 char *cp;
943     char version_warning[256];
944    
945     if (!buf)
946     {
947     LOG (llevError, "CS: received corrupted version command\n");
948     return;
949 elmex 1.1 }
950    
951 root 1.16 ns->cs_version = atoi (buf);
952     ns->sc_version = ns->cs_version;
953     if (VERSION_CS != ns->cs_version)
954     {
955 elmex 1.1 #ifdef ESRV_DEBUG
956 root 1.16 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
957 elmex 1.1 #endif
958     }
959 root 1.16 cp = strchr (buf + 1, ' ');
960     if (!cp)
961     return;
962     ns->sc_version = atoi (cp);
963     if (VERSION_SC != ns->sc_version)
964     {
965 elmex 1.1 #ifdef ESRV_DEBUG
966 root 1.16 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
967 elmex 1.1 #endif
968     }
969 root 1.16 cp = strchr (cp + 1, ' ');
970     if (cp)
971     {
972     LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
973    
974 root 1.41 assign (ns->version, cp + 1);
975 root 1.16
976 root 1.29 if (ns->sc_version < 1026)
977 root 1.12 {
978 root 1.16 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979     "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 root 1.32 ns->send_packet (version_warning);
981 root 1.12 }
982 elmex 1.1
983     }
984     }
985    
986     /** sound related functions. */
987 root 1.16 void
988 root 1.41 SetSound (char *buf, int len, client * ns)
989 elmex 1.1 {
990 root 1.16 ns->sound = atoi (buf);
991 elmex 1.1 }
992    
993     /** client wants the map resent */
994    
995 root 1.16 void
996     MapRedrawCmd (char *buf, int len, player *pl)
997 elmex 1.1 {
998 root 1.16
999 elmex 1.1 /* This function is currently disabled; just clearing the map state results in
1000     * display errors. It should clear the cache and send a newmap command.
1001     * Unfortunately this solution does not work because some client versions send
1002     * a mapredraw command after receiving a newmap command.
1003     */
1004     #if 0
1005 root 1.16 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006     * clear the "cache"
1007     */
1008 root 1.36 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1009 root 1.16 draw_client_map (pl->ob);
1010 elmex 1.1 #endif
1011     }
1012    
1013     /**
1014     * Moves an object (typically, container to inventory).
1015     * syntax is: move (to) (tag) (nrof)
1016     */
1017 root 1.16 void
1018     MoveCmd (char *buf, int len, player *pl)
1019 elmex 1.1 {
1020 root 1.16 int vals[3], i;
1021 elmex 1.1
1022 root 1.16 /* A little funky here. We only cycle for 2 records, because
1023     * we obviously am not going to find a space after the third
1024     * record. Perhaps we should just replace this with a
1025     * sscanf?
1026     */
1027     for (i = 0; i < 2; i++)
1028     {
1029     vals[i] = atoi (buf);
1030     if (!(buf = strchr (buf, ' ')))
1031     {
1032     LOG (llevError, "Incomplete move command: %s\n", buf);
1033     return;
1034 root 1.12 }
1035 root 1.16 buf++;
1036 elmex 1.1 }
1037 root 1.16 vals[2] = atoi (buf);
1038 elmex 1.1
1039     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041 elmex 1.1 }
1042    
1043    
1044    
1045     /******************************************************************************
1046     *
1047     * Start of commands the server sends to the client.
1048     *
1049     ******************************************************************************/
1050    
1051     /**
1052     * Asks the client to query the user. This way, the client knows
1053     * it needs to send something back (vs just printing out a message)
1054     */
1055 root 1.16 void
1056 root 1.41 send_query (client * ns, uint8 flags, char *text)
1057 elmex 1.1 {
1058 root 1.16 char buf[MAX_BUF];
1059 elmex 1.1
1060 root 1.16 sprintf (buf, "query %d %s", flags, text ? text : "");
1061 root 1.32 ns->send_packet (buf);
1062 elmex 1.1 }
1063    
1064     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 root 1.12 Old = New; \
1066 root 1.28 sl << uint8 (Type) << uint64 (New); \
1067 root 1.12 }
1068 elmex 1.1
1069     #define AddIfInt(Old,New,Type) if (Old != New) {\
1070 root 1.12 Old = New; \
1071 root 1.28 sl << uint8 (Type) << uint32 (New); \
1072 root 1.12 }
1073 elmex 1.1
1074     #define AddIfShort(Old,New,Type) if (Old != New) {\
1075 root 1.12 Old = New; \
1076 root 1.28 sl << uint8 (Type) << uint16 (New); \
1077 root 1.12 }
1078 elmex 1.1
1079     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1080 root 1.12 Old = New; \
1081 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1082 root 1.12 }
1083 elmex 1.1
1084     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1085 root 1.28 free(Old); Old = strdup (New);\
1086     sl << uint8 (Type) << data8 (New); \
1087 root 1.12 }
1088 elmex 1.1
1089     /**
1090     * Sends a statistics update. We look at the old values,
1091     * and only send what has changed. Stat mapping values are in newclient.h
1092     * Since this gets sent a lot, this is actually one of the few binary
1093     * commands for now.
1094     */
1095 root 1.16 void
1096     esrv_update_stats (player *pl)
1097 elmex 1.1 {
1098 root 1.16 char buf[MAX_BUF];
1099     uint16 flags;
1100    
1101 root 1.33 packet sl;
1102 root 1.28 sl << "stats ";
1103 elmex 1.1
1104 root 1.16 if (pl->ob != NULL)
1105     {
1106     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1107     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1108     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1109     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1110     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1111     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1112     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1113     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1114     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1115     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1116     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1117     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1118     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1119     }
1120 root 1.22
1121 root 1.36 if (pl->socket->exp64)
1122 root 1.16 {
1123     uint8 s;
1124    
1125     for (s = 0; s < NUM_SKILLS; s++)
1126     {
1127     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1128     {
1129     /* Always send along the level if exp changes. This is only
1130     * 1 extra byte, but keeps processing simpler.
1131     */
1132 root 1.28 sl << uint8 (s + CS_STAT_SKILLINFO)
1133     << uint8 (pl->last_skill_ob[s]->level)
1134     << uint64 (pl->last_skill_ob[s]->stats.exp);
1135    
1136 root 1.16 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1137     }
1138     }
1139     }
1140 root 1.22
1141 root 1.36 if (pl->socket->exp64)
1142 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1143 root 1.16 else
1144 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1145 root 1.22
1146 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1147     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1148     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1149     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1150     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1151     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1152     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1153     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1154     flags = 0;
1155 root 1.22
1156 root 1.16 if (pl->fire_on)
1157     flags |= SF_FIREON;
1158 root 1.22
1159 root 1.16 if (pl->run_on)
1160     flags |= SF_RUNON;
1161    
1162     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1163 root 1.22
1164 root 1.36 if (pl->socket->sc_version < 1025)
1165 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1166 root 1.16 else
1167     {
1168     int i;
1169    
1170     for (i = 0; i < NROFATTACKS; i++)
1171     {
1172     /* Skip ones we won't send */
1173     if (atnr_cs_stat[i] == -1)
1174     continue;
1175 root 1.23
1176 root 1.16 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1177     }
1178     }
1179 root 1.22
1180 root 1.36 if (pl->socket->monitor_spells)
1181 root 1.16 {
1182     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1183     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1184     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1185     }
1186 root 1.22
1187 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1188 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1189 root 1.16 set_title (pl->ob, buf);
1190 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1191 root 1.16
1192     /* Only send it away if we have some actual data */
1193 root 1.34 if (sl.length () > 6)
1194 root 1.37 pl->socket->send_packet (sl);
1195 elmex 1.1 }
1196    
1197     /**
1198     * Tells the client that here is a player it should start using.
1199     */
1200 root 1.16 void
1201     esrv_new_player (player *pl, uint32 weight)
1202 elmex 1.1 {
1203 root 1.16 pl->last_weight = weight;
1204 elmex 1.1
1205 root 1.33 packet sl;
1206 root 1.28 sl << "player ";
1207 elmex 1.1
1208 root 1.28 sl << uint32 (pl->ob->count)
1209     << uint32 (weight)
1210     << uint32 (pl->ob->face->number)
1211     << data8 (pl->ob->name);
1212 root 1.16
1213 root 1.37 pl->socket->send_packet (sl);
1214 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215 elmex 1.1 }
1216    
1217     /**
1218     * Need to send an animation sequence to the client.
1219     * We will send appropriate face commands to the client if we haven't
1220     * sent them the face yet (this can become quite costly in terms of
1221     * how much we are sending - on the other hand, this should only happen
1222     * when the player logs in and picks stuff up.
1223     */
1224 root 1.16 void
1225 root 1.41 esrv_send_animation (client * ns, short anim_num)
1226 elmex 1.1 {
1227 root 1.16 int i;
1228 elmex 1.1
1229 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1230     * are added in contigous order, so if the number is in the valid
1231     * range, it must be a valid animation.
1232     */
1233     if (anim_num < 0 || anim_num > num_animations)
1234     {
1235     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236     return;
1237     }
1238    
1239 root 1.33 packet sl;
1240 root 1.28
1241     sl << "anim "
1242     << uint16 (anim_num)
1243     << uint16 (0); /* flags - not used right now */
1244    
1245 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1246     * the face itself) down to the client.
1247     */
1248     for (i = 0; i < animations[anim_num].num_animations; i++)
1249     {
1250     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1252 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 root 1.16 }
1254 root 1.28
1255 root 1.37 ns->send_packet (sl);
1256 root 1.28
1257 root 1.16 ns->anims_sent[anim_num] = 1;
1258 elmex 1.1 }
1259    
1260    
1261     /******************************************************************************
1262     *
1263     * Start of map related commands.
1264     *
1265     ******************************************************************************/
1266    
1267     /**
1268     * This adds face_num to a map cell at x,y. If the client doesn't have
1269     * the face yet, we will also send it.
1270     */
1271 root 1.16 static void
1272 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1273 elmex 1.1 {
1274 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1275     {
1276     LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1277     return;
1278     abort ();
1279 elmex 1.1 }
1280 root 1.28
1281 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1282     newmap->cells[x][y].count++;
1283 root 1.28
1284 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1285     esrv_send_face (ns, face_num, 0);
1286 elmex 1.1 }
1287    
1288 root 1.16 struct LayerCell
1289     {
1290 elmex 1.1 uint16 xy;
1291     short face;
1292     };
1293    
1294 root 1.16 struct MapLayer
1295     {
1296 elmex 1.1 int count;
1297     struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1298     };
1299    
1300     /** Checkes if map cells have changed */
1301 root 1.16 static int
1302 root 1.41 mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1303 elmex 1.1 {
1304     int k;
1305    
1306     if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1307     return 1;
1308 root 1.16 for (k = 0; k < newmap->cells[i][j].count; k++)
1309     {
1310     if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1311     {
1312     return 1;
1313     }
1314 elmex 1.1 }
1315     return 0;
1316     }
1317    
1318     /**
1319     * Basically, what this does is pack the data into layers.
1320     * cnum is the client number, cur is the the buffer we put all of
1321     * this data into. we return the end of the data. layers is
1322     * how many layers of data we should back.
1323 root 1.16 */
1324     static uint8 *
1325 root 1.41 compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1326 root 1.16 {
1327     int x, y, k;
1328     int face;
1329     unsigned char *fcur;
1330     struct MapLayer layers[MAP_LAYERS];
1331    
1332     for (k = 0; k < MAP_LAYERS; k++)
1333     layers[k].count = 0;
1334     fcur = cur;
1335     for (x = 0; x < ns->mapx; x++)
1336     {
1337     for (y = 0; y < ns->mapy; y++)
1338     {
1339     if (!mapcellchanged (ns, x, y, newmap))
1340     continue;
1341     if (newmap->cells[x][y].count == 0)
1342     {
1343     *cur = x * ns->mapy + y; /* mark empty space */
1344     cur++;
1345     continue;
1346     }
1347     for (k = 0; k < newmap->cells[x][y].count; k++)
1348     {
1349     layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1350     layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1351     layers[k].count++;
1352 root 1.12 }
1353     }
1354 elmex 1.1 }
1355 root 1.16 /* If no data, return now. */
1356     if (fcur == cur && layers[0].count == 0)
1357     return cur;
1358     *cur = 255; /* mark end of explicitly cleared cells */
1359     cur++;
1360     /* First pack by layers. */
1361     for (k = 0; k < numlayers; k++)
1362     {
1363     if (layers[k].count == 0)
1364     break; /* once a layer is entirely empty, no layer below it can
1365     have anything in it either */
1366     /* Pack by entries in thie layer */
1367     for (x = 0; x < layers[k].count;)
1368     {
1369     fcur = cur;
1370     *cur = layers[k].lcells[x].face >> 8;
1371     cur++;
1372     *cur = layers[k].lcells[x].face & 0xFF;
1373     cur++;
1374     face = layers[k].lcells[x].face;
1375     /* Now, we back the redundant data into 1 byte xy pairings */
1376     for (y = x; y < layers[k].count; y++)
1377     {
1378     if (layers[k].lcells[y].face == face)
1379     {
1380     *cur = (uint8) layers[k].lcells[y].xy;
1381     cur++;
1382     layers[k].lcells[y].face = -1;
1383 root 1.12 }
1384     }
1385 root 1.16 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1386     /* forward over the now redundant data */
1387     while (x < layers[k].count && layers[k].lcells[x].face == -1)
1388     x++;
1389 root 1.12 }
1390 root 1.16 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1391 elmex 1.1 }
1392 root 1.16 return cur;
1393 elmex 1.1 }
1394    
1395     /** Clears a map cell */
1396 root 1.16 static void
1397     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1398 elmex 1.1 {
1399 root 1.16 cell->faces[0] = face0;
1400     cell->faces[1] = face1;
1401     cell->faces[2] = face2;
1402 root 1.25 cell->count = count;
1403     cell->stat_hp = 0;
1404     cell->flags = 0;
1405     cell->player = 0;
1406 elmex 1.1 }
1407    
1408     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1409     #define MAX_LAYERS 3
1410    
1411     /* Using a global really isn't a good approach, but saves the over head of
1412     * allocating and deallocating such a block of data each time run through,
1413     * and saves the space of allocating this in the socket object when we only
1414     * need it for this cycle. If the serve is ever threaded, this needs to be
1415     * re-examined.
1416     */
1417    
1418 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1419 elmex 1.1
1420     /**
1421     * Returns true if any of the heads for this
1422     * space is set. Returns false if all are blank - this is used
1423     * for empty space checking.
1424     */
1425 root 1.16 static inline int
1426     have_head (int ax, int ay)
1427     {
1428 elmex 1.1
1429 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1430     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1431     return 1;
1432     return 0;
1433 elmex 1.1 }
1434    
1435     /**
1436     * check_head is a bit simplistic version of update_space below.
1437     * basically, it only checks the that the head on space ax,ay at layer
1438     * needs to get sent - if so, it adds the data, sending the head
1439     * if needed, and returning 1. If this no data needs to get
1440     * sent, it returns zero.
1441     */
1442 root 1.16 static int
1443 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1444 elmex 1.1 {
1445 root 1.16 short face_num;
1446 elmex 1.1
1447 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1448     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1449     else
1450     face_num = 0;
1451 elmex 1.1
1452 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1453     {
1454 root 1.31 sl << uint16 (face_num);
1455 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1456     esrv_send_face (&ns, face_num, 0);
1457 root 1.28
1458 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1459     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1460     return 1;
1461 elmex 1.1 }
1462    
1463 root 1.16 return 0; /* No change */
1464 elmex 1.1 }
1465    
1466     /**
1467     * Removes the need to replicate the same code for each layer.
1468     * this returns true if this space is now in fact different than
1469     * it was.
1470     * sl is the socklist this data is going into.
1471     * ns is the socket we are working on - all the info we care
1472     * about is in this socket structure, so now need not pass the
1473     * entire player object.
1474     * mx and my are map coordinate offsets for map mp
1475     * sx and sy are the offsets into the socket structure that
1476     * holds the old values.
1477     * layer is the layer to update, with 2 being the floor and 0 the
1478     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1479     * take. Interesting to note that before this function, the map1 function
1480     * numbers the spaces differently - I think this was a leftover from
1481     * the map command, where the faces stack up. Sinces that is no longer
1482     * the case, it seems to make more sense to have these layer values
1483     * actually match.
1484     */
1485    
1486 root 1.16 static int
1487 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1488 elmex 1.1 {
1489 root 1.16 object *ob, *head;
1490     uint16 face_num;
1491     int bx, by, i;
1492    
1493     /* If there is a multipart object stored away, treat that as more important.
1494     * If not, then do the normal processing.
1495     */
1496     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1497    
1498     /* Check to see if this head is part of the set of objects
1499     * we would normally send for this space. If so, then
1500     * don't use the head value. We need to do the check
1501     * here and not when setting up the heads[] value for two reasons -
1502     * 1) the heads[] values will get used even if the space is not visible.
1503     * 2) its possible the head is not on the same map as a part, and I'd
1504     * rather not need to do the map translation overhead.
1505     * 3) We need to do some extra checking to make sure that we will
1506     * otherwise send the image as this layer, eg, either it matches
1507     * the head value, or is not multipart.
1508     */
1509     if (head && !head->more)
1510     {
1511     for (i = 0; i < MAP_LAYERS; i++)
1512     {
1513     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1514     if (!ob)
1515     continue;
1516    
1517     if (ob->head)
1518     ob = ob->head;
1519    
1520     if (ob == head)
1521     {
1522     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1523     head = NULL;
1524     break;
1525     }
1526     }
1527     }
1528    
1529     ob = head;
1530     if (!ob)
1531     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532    
1533     /* If there is no object for this space, or if the face for the object
1534     * is the blank face, set the face number to zero.
1535     * else if we have the stored head object for this space, that takes
1536     * precedence over the other object for this space.
1537     * otherwise, we do special head processing
1538     */
1539     if (!ob || ob->face == blank_face)
1540     face_num = 0;
1541     else if (head)
1542     {
1543     /* if this is a head that had previously been stored */
1544     face_num = ob->face->number;
1545     }
1546     else
1547     {
1548     /* if the faces for the different parts of a multipart object
1549     * are the same, we only want to send the bottom right most
1550     * portion of the object. That info is in the tail_.. values
1551     * of the head. Note that for the head itself, ob->head will
1552     * be null, so we only do this block if we are working on
1553     * a tail piece.
1554     */
1555    
1556     /* tail_x and tail_y will only be set in the head object. If
1557     * this is the head object and these are set, we proceed
1558     * with logic to only send bottom right. Similarly, if
1559     * this is one of the more parts but the head has those values
1560     * set, we want to do the processing. There can be cases where
1561     * the head is not visible but one of its parts is, so we just
1562     * can always expect that ob->arch->tail_x will be true for all
1563     * object we may want to display.
1564     */
1565     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1566     {
1567    
1568     if (ob->head)
1569     head = ob->head;
1570     else
1571     head = ob;
1572    
1573     /* Basically figure out where the offset is from where we are right
1574     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1575     * piece is from the head, and the tail is where the tail is from the
1576     * head. Note that bx and by will equal sx and sy if we are already working
1577     * on the bottom right corner. If ob is the head, the clone values
1578     * will be zero, so the right thing will still happen.
1579     */
1580     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1581     by = sy + head->arch->tail_y - ob->arch->clone.y;
1582    
1583     /* I don't think this can ever happen, but better to check for it just
1584     * in case.
1585     */
1586     if (bx < sx || by < sy)
1587     {
1588     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1589     face_num = 0;
1590     }
1591     /* single part object, multipart object with non merged faces,
1592     * of multipart object already at lower right.
1593     */
1594     else if (bx == sx && by == sy)
1595     {
1596     face_num = ob->face->number;
1597    
1598     /* if this face matches one stored away, clear that one away.
1599     * this code relies on the fact that the map1 commands
1600     * goes from 2 down to 0.
1601     */
1602     for (i = 0; i < MAP_LAYERS; i++)
1603     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1604     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1605     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1606     }
1607     else
1608     {
1609     /* If this head is stored away, clear it - otherwise,
1610     * there can be cases where a object is on multiple layers -
1611     * we only want to send it once.
1612     */
1613     face_num = head->face->number;
1614     for (i = 0; i < MAP_LAYERS; i++)
1615     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1616     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1617     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1618    
1619     /* First, try to put the new head on the same layer. If that is used up,
1620     * then find another layer.
1621     */
1622     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1623     {
1624     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1625     }
1626     else
1627     for (i = 0; i < MAX_LAYERS; i++)
1628     {
1629 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1630 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1631     {
1632     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1633     }
1634     }
1635     face_num = 0; /* Don't send this object - we'll send the head later */
1636 root 1.12 }
1637 root 1.16 }
1638     else
1639     {
1640     /* In this case, we are already at the lower right or single part object,
1641     * so nothing special
1642     */
1643     face_num = ob->face->number;
1644    
1645     /* clear out any head entries that have the same face as this one */
1646     for (bx = 0; bx < layer; bx++)
1647     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1648     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1649     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1650     }
1651     } /* else not already head object or blank face */
1652    
1653     /* This is a real hack. Basically, if we have nothing to send for this layer,
1654     * but there is a head on the next layer, send that instead.
1655     * Without this, what happens is you can get the case where the player stands
1656     * on the same space as the head. However, if you have overlapping big objects
1657     * of the same type, what happens then is it doesn't think it needs to send
1658     * This tends to make stacking also work/look better.
1659     */
1660     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1661     {
1662     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1663     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1664     }
1665    
1666     /* Another hack - because of heads and whatnot, this face may match one
1667     * we already sent for a lower layer. In that case, don't send
1668     * this one.
1669     */
1670 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1671     face_num = 0;
1672 root 1.16
1673     /* We've gotten what face we want to use for the object. Now see if
1674     * if it has changed since we last sent it to the client.
1675     */
1676 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1677 root 1.16 {
1678 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1679     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1680     esrv_send_face (&ns, face_num, 0);
1681    
1682     sl << uint16 (face_num);
1683 root 1.16 return 1;
1684 elmex 1.1 }
1685 root 1.28
1686 root 1.16 /* Nothing changed */
1687     return 0;
1688 elmex 1.1 }
1689    
1690     /**
1691     * This function is mainly a copy of update_space,
1692     * except it handles update of the smoothing updates,
1693     * not the face updates.
1694     * Removes the need to replicate the same code for each layer.
1695     * this returns true if this smooth is now in fact different
1696     * than it was.
1697     * sl is the socklist this data is going into.
1698     * ns is the socket we are working on - all the info we care
1699     * about is in this socket structure, so know need to pass the
1700     * entire player object.
1701     * mx and my are map coordinate offsets for map mp
1702     * sx and sy are the offsets into the socket structure that
1703     * holds the old values.
1704     * layer is the layer to update, with 2 being the floor and 0 the
1705     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1706     * take.
1707     */
1708    
1709 root 1.16 static inline int
1710 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1711 elmex 1.1 {
1712 root 1.16 object *ob;
1713     int smoothlevel; /* old face_num; */
1714 elmex 1.1
1715 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1716 elmex 1.1
1717 root 1.16 /* If there is no object for this space, or if the face for the object
1718     * is the blank face, set the smoothlevel to zero.
1719     */
1720     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1721     smoothlevel = 0;
1722     else
1723     {
1724     smoothlevel = ob->smoothlevel;
1725 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1726     SendSmooth (&ns, ob->face->number);
1727 root 1.16 } /* else not already head object or blank face */
1728    
1729     /* We've gotten what face we want to use for the object. Now see if
1730     * if it has changed since we last sent it to the client.
1731     */
1732     if (smoothlevel > 255)
1733     smoothlevel = 255;
1734     else if (smoothlevel < 0)
1735     smoothlevel = 0;
1736 root 1.28
1737     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1738 root 1.16 {
1739 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1740     sl << uint8 (smoothlevel);
1741 root 1.16 return 1;
1742 elmex 1.1 }
1743 root 1.28
1744 root 1.16 /* Nothing changed */
1745     return 0;
1746 elmex 1.1 }
1747    
1748     /**
1749     * Returns the size of a data for a map square as returned by
1750     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1751     * available.
1752     */
1753 root 1.16 int
1754 root 1.41 getExtendedMapInfoSize (client * ns)
1755 root 1.16 {
1756     int result = 0;
1757    
1758     if (ns->ext_mapinfos)
1759     {
1760     if (ns->EMI_smooth)
1761     result += 1; /*One byte for smoothlevel */
1762 elmex 1.1 }
1763 root 1.16 return result;
1764 elmex 1.1 }
1765 root 1.16
1766 elmex 1.1 /**
1767     * This function uses the new map1 protocol command to send the map
1768     * to the client. It is necessary because the old map command supports
1769     * a maximum map size of 15x15.
1770     * This function is much simpler than the old one. This is because
1771     * the old function optimized to send as few face identifiers as possible,
1772     * at the expense of sending more coordinate location (coordinates were
1773     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1774     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1775     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1776     * and use the other 4 bits for other informatiion. For full documentation
1777     * of what we send, see the doc/Protocol file.
1778     * I will describe internally what we do:
1779     * the socket->lastmap shows how the map last looked when sent to the client.
1780     * in the lastmap structure, there is a cells array, which is set to the
1781     * maximum viewable size (As set in config.h).
1782     * in the cells, there are faces and a count value.
1783     * we use the count value to hold the darkness value. If -1, then this space
1784     * is not viewable.
1785     * we use faces[0] faces[1] faces[2] to hold what the three layers
1786     * look like.
1787     */
1788 root 1.16 void
1789     draw_client_map1 (object *pl)
1790 elmex 1.1 {
1791 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1792     sint16 nx, ny;
1793     int estartlen, eoldlen;
1794     uint16 mask, emask;
1795     uint8 eentrysize;
1796     uint16 ewhatstart, ewhatflag;
1797     uint8 extendedinfos;
1798 root 1.21 maptile *m;
1799 root 1.16
1800 root 1.41 client &socket = *pl->contr->socket;
1801 root 1.16
1802     check_map_change (pl->contr);
1803    
1804 root 1.33 packet sl;
1805     packet esl;
1806 root 1.28
1807     sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1808 root 1.34 startlen = sl.length ();
1809 root 1.25
1810 root 1.16 /*Extendedmapinfo structure initialisation */
1811     if (socket.ext_mapinfos)
1812     {
1813     extendedinfos = EMI_NOREDRAW;
1814 root 1.25
1815 root 1.16 if (socket.EMI_smooth)
1816     extendedinfos |= EMI_SMOOTH;
1817 root 1.25
1818 root 1.34 ewhatstart = esl.length ();
1819 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1820     could need to be taken away */
1821     eentrysize = getExtendedMapInfoSize (&socket);
1822 root 1.28 esl << "mapextended "
1823     << uint8 (extendedinfos)
1824     << uint8 (eentrysize);
1825 root 1.34
1826     estartlen = esl.length ();
1827 root 1.16 }
1828     else
1829     {
1830     /* suppress compiler warnings */
1831     ewhatstart = 0;
1832     ewhatflag = 0;
1833     estartlen = 0;
1834     }
1835 root 1.25
1836 root 1.16 /* Init data to zero */
1837     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1838    
1839     /* x,y are the real map locations. ax, ay are viewport relative
1840     * locations.
1841     */
1842     ay = 0;
1843    
1844     /* We could do this logic as conditionals in the if statement,
1845     * but that started to get a bit messy to look at.
1846     */
1847     max_x = pl->x + (socket.mapx + 1) / 2;
1848     max_y = pl->y + (socket.mapy + 1) / 2;
1849 root 1.25
1850 root 1.16 if (socket.mapmode == Map1aCmd)
1851     {
1852     max_x += MAX_HEAD_OFFSET;
1853     max_y += MAX_HEAD_OFFSET;
1854     }
1855 elmex 1.1
1856 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1857     {
1858     ax = 0;
1859     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1860     {
1861    
1862     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1863    
1864     /* If this space is out of the normal viewable area, we only check
1865     * the heads value ax or ay will only be greater than what
1866     * the client wants if using the map1a command - this is because
1867     * if the map1a command is not used, max_x and max_y will be
1868     * set to lower values.
1869     */
1870     if (ax >= socket.mapx || ay >= socket.mapy)
1871     {
1872     int i, got_one;
1873 root 1.12
1874 root 1.34 oldlen = sl.length ();
1875 root 1.12
1876 root 1.28 sl << uint16 (mask);
1877 root 1.12
1878 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1879     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1880     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1881 root 1.16
1882     /* If all we are doing is sending 0 (blank) faces, we don't
1883     * actually need to send that - just the coordinates
1884     * with no faces tells the client to blank out the
1885     * space.
1886     */
1887     got_one = 0;
1888 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1889 root 1.37 if (sl[i])
1890 root 1.25 got_one = 1;
1891 root 1.12
1892 root 1.16 if (got_one && (mask & 0xf))
1893 root 1.37 sl[oldlen + 1] = mask & 0xff;
1894 root 1.16 else
1895     { /*either all faces blank, either no face at all */
1896     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1897 root 1.34 sl.reset (oldlen + 2);
1898 root 1.3 else
1899 root 1.34 sl.reset (oldlen);
1900 root 1.12 }
1901 root 1.25
1902 root 1.16 /*What concerns extendinfos, nothing to be done for now
1903     * (perhaps effects layer later)
1904     */
1905     continue; /* don't do processing below */
1906     }
1907    
1908 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1909 root 1.16
1910     d = pl->contr->blocked_los[ax][ay];
1911    
1912     /* If the coordinates are not valid, or it is too dark to see,
1913     * we tell the client as such
1914     */
1915     nx = x;
1916     ny = y;
1917     m = get_map_from_coord (pl->map, &nx, &ny);
1918 root 1.25
1919 root 1.16 if (!m)
1920     {
1921     /* space is out of map. Update space and clear values
1922     * if this hasn't already been done. If the space is out
1923     * of the map, it shouldn't have a head
1924     */
1925     if (lastcell.count != -1)
1926     {
1927 root 1.28 sl << uint16 (mask);
1928 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1929 root 1.12 }
1930 root 1.16 }
1931     else if (d > 3)
1932     {
1933     int need_send = 0, count;
1934    
1935     /* This block deals with spaces that are not visible for whatever
1936     * reason. Still may need to send the head for this space.
1937     */
1938 root 1.12
1939 root 1.34 oldlen = sl.length ();
1940 root 1.3
1941 root 1.28 sl << uint16 (mask);
1942 root 1.25
1943 root 1.16 if (lastcell.count != -1)
1944     need_send = 1;
1945 root 1.25
1946 root 1.16 count = -1;
1947 root 1.3
1948 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1949     {
1950     /* Now check to see if any heads need to be sent */
1951 root 1.3
1952 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1953     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1954     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1955 root 1.3
1956 root 1.16 lastcell.count = count;
1957     }
1958     else
1959     {
1960     /* properly clear a previously sent big face */
1961 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1962     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1963 root 1.16 need_send = 1;
1964 root 1.25
1965 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1966     }
1967 root 1.3
1968 root 1.16 if ((mask & 0xf) || need_send)
1969 root 1.37 sl[oldlen + 1] = mask & 0xff;
1970 root 1.16 else
1971 root 1.34 sl.reset (oldlen);
1972 root 1.16 }
1973     else
1974     {
1975     /* In this block, the space is visible or there are head objects
1976     * we need to send.
1977     */
1978    
1979     /* Rather than try to figure out what everything that we might
1980     * need to send is, then form the packet after that,
1981     * we presume that we will in fact form a packet, and update
1982     * the bits by what we do actually send. If we send nothing,
1983 root 1.34 * we just back out sl.length () to the old value, and no harm
1984 root 1.16 * is done.
1985     * I think this is simpler than doing a bunch of checks to see
1986     * what if anything we need to send, setting the bits, then
1987     * doing those checks again to add the real data.
1988     */
1989 root 1.34 oldlen = sl.length ();
1990 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1991 root 1.34 eoldlen = esl.length ();
1992 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1993 root 1.28 sl << uint16 (mask);
1994 root 1.16
1995     if (socket.ext_mapinfos)
1996 root 1.28 esl << uint16 (emask);
1997 root 1.16
1998     unsigned char dummy;
1999     unsigned char *last_ext = &dummy;
2000    
2001     /* Darkness changed */
2002     if (lastcell.count != d && socket.darkness)
2003     {
2004     mask |= 0x8;
2005    
2006     if (socket.extmap)
2007     {
2008     *last_ext |= 0x80;
2009 root 1.37 last_ext = &sl[sl.length ()];
2010 root 1.28 sl << uint8 (d);
2011 root 1.16 }
2012     else
2013 root 1.28 sl << uint8 (255 - 64 * d);
2014 root 1.16 }
2015 root 1.3
2016 root 1.16 lastcell.count = d;
2017 root 1.8
2018 root 1.16 if (socket.extmap)
2019     {
2020     uint8 stat_hp = 0;
2021     uint8 stat_width = 0;
2022 root 1.24 uint8 flags = 0;
2023 root 1.27 UUID player = 0;
2024 root 1.16
2025     // send hp information, if applicable
2026     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2027     {
2028     if (op->head || op->invisible)
2029     ; // do not show
2030     else if (op->type == PLAYER
2031     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2032     {
2033     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2034     {
2035     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2036     stat_width = op->arch->tail_x;
2037     }
2038     }
2039 elmex 1.1
2040 root 1.24 if (op->msg && op->msg[0] == '@')
2041     flags |= 1;
2042    
2043 root 1.16 if (op->type == PLAYER && op != pl)
2044     player = op->count;
2045     }
2046 root 1.12
2047 root 1.16 if (lastcell.stat_hp != stat_hp)
2048     {
2049     lastcell.stat_hp = stat_hp;
2050    
2051     mask |= 0x8;
2052     *last_ext |= 0x80;
2053 root 1.37 last_ext = &sl[sl.length ()];
2054 root 1.27
2055     sl << uint8 (5) << uint8 (stat_hp);
2056 root 1.16
2057     if (stat_width > 1)
2058     {
2059     *last_ext |= 0x80;
2060 root 1.37 last_ext = &sl[sl.length ()];
2061 root 1.27
2062     sl << uint8 (6) << uint8 (stat_width);
2063 root 1.16 }
2064     }
2065 root 1.12
2066 root 1.20 if (lastcell.player != player)
2067 root 1.16 {
2068     lastcell.player = player;
2069    
2070     mask |= 0x8;
2071     *last_ext |= 0x80;
2072 root 1.37 last_ext = &sl[sl.length ()];
2073 root 1.27
2074     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2075 root 1.16 }
2076 root 1.24
2077     if (lastcell.flags != flags)
2078     {
2079     lastcell.flags = flags;
2080    
2081     mask |= 0x8;
2082     *last_ext |= 0x80;
2083 root 1.37 last_ext = &sl[sl.length ()];
2084 root 1.27
2085     sl << uint8 (8) << uint8 (flags);
2086 root 1.24 }
2087 root 1.16 }
2088 root 1.12
2089 root 1.16 /* Floor face */
2090 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2091 root 1.16 mask |= 0x4;
2092    
2093     if (socket.EMI_smooth)
2094 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2095 root 1.16 emask |= 0x4;
2096    
2097     /* Middle face */
2098 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2099 root 1.16 mask |= 0x2;
2100    
2101     if (socket.EMI_smooth)
2102 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2103 root 1.16 emask |= 0x2;
2104    
2105     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2106     {
2107     if (lastcell.faces[0] != pl->face->number)
2108     {
2109     lastcell.faces[0] = pl->face->number;
2110     mask |= 0x1;
2111 root 1.25
2112 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2113     esrv_send_face (&socket, pl->face->number, 0);
2114 root 1.25
2115 root 1.27 sl << uint16 (pl->face->number);
2116 root 1.12 }
2117     }
2118 root 1.16 else
2119     {
2120 root 1.25 /* Top face */
2121 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2122 root 1.16 mask |= 0x1;
2123 root 1.25
2124 root 1.16 if (socket.EMI_smooth)
2125 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2126 root 1.25 emask |= 0x1;
2127 root 1.16 }
2128 root 1.25
2129 root 1.16 /* Check to see if we are in fact sending anything for this
2130     * space by checking the mask. If so, update the mask.
2131     * if not, reset the len to that from before adding the mask
2132     * value, so we don't send those bits.
2133     */
2134     if (mask & 0xf)
2135 root 1.37 sl[oldlen + 1] = mask & 0xff;
2136 root 1.16 else
2137 root 1.34 sl.reset (oldlen);
2138 root 1.25
2139 root 1.16 if (emask & 0xf)
2140 root 1.37 esl[eoldlen + 1] = emask & 0xff;
2141 root 1.16 else
2142 root 1.34 esl.reset (eoldlen);
2143 root 1.16 } /* else this is a viewable space */
2144     } /* for x loop */
2145     } /* for y loop */
2146    
2147     /* Verify that we in fact do need to send this */
2148     if (socket.ext_mapinfos)
2149     {
2150 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
2151 root 1.16 {
2152     /* No map data will follow, so don't say the client
2153     * it doesn't need draw!
2154     */
2155     ewhatflag &= (~EMI_NOREDRAW);
2156 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
2157 root 1.16 }
2158 root 1.18
2159 root 1.34 if (esl.length () > estartlen)
2160 root 1.37 socket.send_packet (esl);
2161 root 1.16 }
2162 root 1.18
2163 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
2164 root 1.16 {
2165 root 1.37 socket.send_packet (sl);
2166 root 1.16 socket.sent_scroll = 0;
2167 elmex 1.1 }
2168     }
2169    
2170     /**
2171     * Draws client map.
2172     */
2173 root 1.16 void
2174     draw_client_map (object *pl)
2175 elmex 1.1 {
2176 root 1.16 int i, j;
2177     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2178     New_Face *face, *floor;
2179     New_Face *floor2;
2180     int d, mflags;
2181     struct Map newmap;
2182 root 1.21 maptile *m, *pm;
2183 root 1.16
2184     if (pl->type != PLAYER)
2185     {
2186     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2187     return;
2188     }
2189    
2190     pm = pl->map;
2191    
2192     /* If player is just joining the game, he isn't here yet, so the map
2193     * can get swapped out. If so, don't try to send them a map. All will
2194     * be OK once they really log in.
2195     */
2196     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2197     return;
2198    
2199     memset (&newmap, 0, sizeof (struct Map));
2200    
2201 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2202 root 1.16 {
2203 root 1.36 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2204 root 1.16 {
2205     ax = i;
2206     ay = j;
2207     m = pm;
2208     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2209     if (mflags & P_OUT_OF_MAP)
2210     continue;
2211     if (mflags & P_NEED_UPDATE)
2212     update_position (m, ax, ay);
2213     /* If a map is visible to the player, we don't want to swap it out
2214     * just to reload it. This should really call something like
2215     * swap_map, but this is much more efficient and 'good enough'
2216     */
2217     if (mflags & P_NEW_MAP)
2218     m->timeout = 50;
2219     }
2220     }
2221     /* do LOS after calls to update_position */
2222     if (pl->contr->do_los)
2223     {
2224     update_los (pl);
2225     pl->contr->do_los = 0;
2226     }
2227    
2228 root 1.34 /* Big maps need a different drawing mechanism to work */
2229     draw_client_map1 (pl);
2230 elmex 1.1 }
2231    
2232    
2233     /*****************************************************************************/
2234 root 1.16
2235 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2236 root 1.16
2237 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2238 root 1.16
2239 elmex 1.1 /* manage it ! */
2240 root 1.16
2241 elmex 1.1 /*****************************************************************************/
2242 root 1.16 void
2243     send_plugin_custom_message (object *pl, char *buf)
2244 elmex 1.1 {
2245 root 1.36 pl->contr->socket->send_packet (buf);
2246 elmex 1.1 }
2247    
2248     /**
2249     * This sends the skill number to name mapping. We ignore
2250     * the params - we always send the same info no matter what.
2251     */
2252 root 1.16 void
2253 root 1.41 send_skill_info (client *ns, char *params)
2254 elmex 1.1 {
2255 root 1.33 packet sl;
2256 root 1.28 sl << "replyinfo skill_info\n";
2257    
2258     for (int i = 1; i < NUM_SKILLS; i++)
2259 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2260 elmex 1.1
2261 root 1.34 if (sl.length () >= MAXSOCKBUF)
2262 root 1.16 {
2263     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2264     fatal (0);
2265 elmex 1.1 }
2266 root 1.28
2267 root 1.37 ns->send_packet (sl);
2268 elmex 1.1 }
2269    
2270     /**
2271     * This sends the spell path to name mapping. We ignore
2272     * the params - we always send the same info no matter what.
2273     */
2274 root 1.16 void
2275 root 1.41 send_spell_paths (client * ns, char *params)
2276 root 1.16 {
2277 root 1.33 packet sl;
2278 root 1.28
2279     sl << "replyinfo spell_paths\n";
2280    
2281     for (int i = 0; i < NRSPELLPATHS; i++)
2282 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2283 root 1.16
2284 root 1.34 if (sl.length () >= MAXSOCKBUF)
2285 root 1.16 {
2286     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2287     fatal (0);
2288 elmex 1.1 }
2289 root 1.28
2290 root 1.37 ns->send_packet (sl);
2291 elmex 1.1 }
2292    
2293     /**
2294     * This looks for any spells the player may have that have changed their stats.
2295     * it then sends an updspell packet for each spell that has changed in this way
2296     */
2297 root 1.16 void
2298     esrv_update_spells (player *pl)
2299     {
2300 root 1.36 if (!pl->socket->monitor_spells)
2301 root 1.16 return;
2302 root 1.28
2303     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2304 root 1.16 {
2305     if (spell->type == SPELL)
2306     {
2307 root 1.28 int flags = 0;
2308    
2309 root 1.16 /* check if we need to update it */
2310     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2311     {
2312     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2313     flags |= UPD_SP_MANA;
2314     }
2315 root 1.28
2316 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2317     {
2318     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2319     flags |= UPD_SP_GRACE;
2320     }
2321 root 1.28
2322 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2323     {
2324     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2325     flags |= UPD_SP_DAMAGE;
2326     }
2327 root 1.28
2328     if (flags)
2329 root 1.16 {
2330 root 1.33 packet sl;
2331 root 1.27
2332 root 1.28 sl << "updspell "
2333     << uint8 (flags)
2334     << uint32 (spell->count);
2335 root 1.27
2336     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2337     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2338     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2339    
2340 root 1.37 pl->socket->send_packet (sl);
2341 root 1.12 }
2342     }
2343 elmex 1.1 }
2344     }
2345    
2346 root 1.16 void
2347     esrv_remove_spell (player *pl, object *spell)
2348     {
2349 root 1.36 if (!pl->socket->monitor_spells)
2350 root 1.16 return;
2351 root 1.28
2352 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2353     {
2354     LOG (llevError, "Invalid call to esrv_remove_spell");
2355     return;
2356     }
2357 root 1.27
2358 root 1.33 packet sl;
2359 root 1.28
2360     sl << "delspell "
2361     << uint32 (spell->count);
2362 root 1.27
2363 root 1.37 pl->socket->send_packet (sl);
2364 elmex 1.1 }
2365    
2366     /* appends the spell *spell to the Socklist we will send the data to. */
2367 root 1.16 static void
2368 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2369 root 1.16 {
2370     int len, i, skill = 0;
2371    
2372     if (!(spell->name))
2373     {
2374     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2375     return;
2376     }
2377 root 1.27
2378 root 1.16 /* store costs and damage in the object struct, to compare to later */
2379 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2380 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2381 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2382 elmex 1.1
2383 root 1.16 /* figure out which skill it uses, if it uses one */
2384     if (spell->skill)
2385     {
2386     for (i = 1; i < NUM_SKILLS; i++)
2387     if (!strcmp (spell->skill, skill_names[i]))
2388     {
2389     skill = i + CS_STAT_SKILLINFO;
2390     break;
2391     }
2392 elmex 1.1 }
2393    
2394 root 1.27 /* send the current values */
2395     sl << uint32 (spell->count)
2396     << uint16 (spell->level)
2397     << uint16 (spell->casting_time)
2398     << uint16 (spell->last_sp)
2399     << uint16 (spell->last_grace)
2400     << uint16 (spell->last_eat)
2401     << uint8 (skill)
2402     << uint32 (spell->path_attuned)
2403     << uint32 (spell->face ? spell->face->number : 0)
2404     << data8 (spell->name)
2405     << data16 (spell->msg);
2406 elmex 1.1 }
2407    
2408     /**
2409     * This tells the client to add the spell *ob, if *ob is NULL, then add
2410     * all spells in the player's inventory.
2411     */
2412 root 1.16 void
2413     esrv_add_spells (player *pl, object *spell)
2414     {
2415     if (!pl)
2416     {
2417     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2418     return;
2419     }
2420 root 1.28
2421 root 1.36 if (!pl->socket->monitor_spells)
2422 root 1.16 return;
2423 root 1.28
2424 root 1.33 packet sl;
2425 root 1.28
2426     sl << "addspell ";
2427    
2428 root 1.16 if (!spell)
2429     {
2430     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2431     {
2432     /* were we to simply keep appending data here, we could exceed
2433     * MAXSOCKBUF if the player has enough spells to add, we know that
2434     * append_spells will always append 19 data bytes, plus 4 length
2435     * bytes and 3 strings (because that is the spec) so we need to
2436     * check that the length of those 3 strings, plus the 23 bytes,
2437     * won't take us over the length limit for the socket, if it does,
2438     * we need to send what we already have, and restart packet formation
2439     */
2440     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2441     * to show add_spell is 26 bytes + 2 strings. However, the overun
2442     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2443     * like it will fix this
2444     */
2445     if (spell->type != SPELL)
2446     continue;
2447 root 1.27
2448 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2449 root 1.16 {
2450 root 1.37 pl->socket->send_packet (sl);
2451 root 1.34
2452     sl.reset ();
2453     sl << "addspell ";
2454 root 1.16 }
2455 root 1.27
2456     append_spell (pl, sl, spell);
2457 root 1.16 }
2458     }
2459     else if (spell->type != SPELL)
2460     {
2461     LOG (llevError, "Asked to send a non-spell object as a spell");
2462     return;
2463     }
2464     else
2465 root 1.27 append_spell (pl, sl, spell);
2466    
2467 root 1.28 if (sl.length () >= MAXSOCKBUF)
2468 root 1.16 {
2469     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2470     fatal (0);
2471     }
2472 root 1.27
2473 root 1.16 /* finally, we can send the packet */
2474 root 1.37 pl->socket->send_packet (sl);
2475 elmex 1.1 }
2476 root 1.28