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/cvs/deliantra/server/socket/request.C
Revision: 1.49
Committed: Thu Dec 21 06:12:37 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.48: +11 -4 lines
Log Message:
- made client a first-class crossfire-perl object
  (its attachable), but perl support is missing.
- added some client events
- fixed reply not working after logout

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.46 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap));
144 root 1.7
145 root 1.46 if (pl->socket->newmapcmd == 1)
146     pl->socket->send_packet ("newmap");
147 root 1.7
148 root 1.46 pl->socket->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.41 client &socket = *pl->socket;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.36 int mapx = pl->socket->mapx / 2 - pl->ob->x;
286     int mapy = pl->socket->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.36 pl->socket->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404     {
405     ns->exp64 = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "spellmon"))
409     {
410     ns->monitor_spells = atoi (param);
411     safe_strcat (cmdback, param, &slen, HUGE_BUF);
412     }
413     else if (!strcmp (cmd, "darkness"))
414     {
415     ns->darkness = atoi (param);
416     safe_strcat (cmdback, param, &slen, HUGE_BUF);
417     }
418     else if (!strcmp (cmd, "map1cmd"))
419     {
420     if (atoi (param))
421     ns->mapmode = Map1Cmd;
422     /* if beyond this size, need to use map1cmd no matter what */
423     if (ns->mapx > 11 || ns->mapy > 11)
424     ns->mapmode = Map1Cmd;
425     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426     }
427     else if (!strcmp (cmd, "map1acmd"))
428     {
429     if (atoi (param))
430     ns->mapmode = Map1aCmd;
431     /* if beyond this size, need to use map1acmd no matter what */
432     if (ns->mapx > 11 || ns->mapy > 11)
433     ns->mapmode = Map1aCmd;
434     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435     }
436     else if (!strcmp (cmd, "newmapcmd"))
437     {
438     ns->newmapcmd = atoi (param);
439     safe_strcat (cmdback, param, &slen, HUGE_BUF);
440 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
441     // ns->plugincmd = atoi(param);
442 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
443     }
444     else if (!strcmp (cmd, "mapinfocmd"))
445     {
446     ns->mapinfocmd = atoi (param);
447     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448     }
449     else if (!strcmp (cmd, "extcmd"))
450     {
451     ns->extcmd = atoi (param);
452     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453     }
454     else if (!strcmp (cmd, "extmap"))
455     {
456     ns->extmap = atoi (param);
457     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458     }
459     else if (!strcmp (cmd, "facecache"))
460     {
461     ns->facecache = atoi (param);
462     safe_strcat (cmdback, param, &slen, HUGE_BUF);
463     }
464     else if (!strcmp (cmd, "faceset"))
465     {
466     char tmpbuf[20];
467     int q = atoi (param);
468    
469     if (is_valid_faceset (q))
470     ns->faceset = q;
471     sprintf (tmpbuf, "%d", ns->faceset);
472     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473     /* if the client is using faceset, it knows about image2 command */
474     ns->image2 = 1;
475     }
476     else if (!strcmp (cmd, "itemcmd"))
477     {
478     /* Version of the item protocol command to use. Currently,
479     * only supported versions are 1 and 2. Using a numeric
480     * value will make it very easy to extend this in the future.
481     */
482     char tmpbuf[20];
483     int q = atoi (param);
484    
485     if (q < 1 || q > 2)
486     {
487     strcpy (tmpbuf, "FALSE");
488     }
489     else
490     {
491     ns->itemcmd = q;
492     sprintf (tmpbuf, "%d", ns->itemcmd);
493     }
494     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495     }
496     else if (!strcmp (cmd, "mapsize"))
497     {
498     int x, y = 0;
499     char tmpbuf[MAX_BUF], *cp;
500    
501     x = atoi (param);
502     for (cp = param; *cp != 0; cp++)
503     if (*cp == 'x' || *cp == 'X')
504     {
505     y = atoi (cp + 1);
506     break;
507     }
508     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509     {
510     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512     }
513     else
514     {
515     ns->mapx = x;
516     ns->mapy = y;
517     /* better to send back what we are really using and not the
518     * param as given to us in case it gets parsed differently.
519     */
520     sprintf (tmpbuf, "%dx%d", x, y);
521     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522     /* If beyond this size and still using orig map command, need to
523     * go to map1cmd.
524     */
525     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526     ns->mapmode = Map1Cmd;
527     }
528     }
529     else if (!strcmp (cmd, "extendedMapInfos"))
530     {
531     /* Added by tchize
532     * prepare to use the mapextended command
533     */
534     char tmpbuf[20];
535    
536     ns->ext_mapinfos = (atoi (param));
537     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539     }
540     else if (!strcmp (cmd, "extendedTextInfos"))
541     {
542     /* Added by tchize
543     * prepare to use the extended text commands
544     * Client toggle this to non zero to get exttext
545     */
546     char tmpbuf[20];
547    
548     ns->has_readable_type = (atoi (param));
549     sprintf (tmpbuf, "%d", ns->has_readable_type);
550     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551     }
552     else
553     {
554     /* Didn't get a setup command we understood -
555     * report a failure to the client.
556     */
557     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558     }
559     } /* for processing all the setup commands */
560 root 1.32
561 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 root 1.32 ns->send_packet (cmdback);
563 elmex 1.1 }
564    
565     /**
566     * The client has requested to be added to the game.
567     * This is what takes care of it. We tell the client how things worked out.
568     * I am not sure if this file is the best place for this function. however,
569     * it either has to be here or init_sockets needs to be exported.
570     */
571 root 1.16 void
572 root 1.41 AddMeCmd (char *buf, int len, client * ns)
573 elmex 1.1 {
574 root 1.49 if (INVOKE_CLIENT (ADDME, ns))
575     return;
576    
577     if (ns->pl || add_player (ns))
578 root 1.32 ns->send_packet ("addme_failed");
579 root 1.16 else
580 root 1.36 ns->send_packet ("addme_success");
581 elmex 1.1 }
582    
583     /** Reply to ExtendedInfos command */
584 root 1.16 void
585 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
586 root 1.16 {
587     char cmdback[MAX_BUF];
588     char command[50];
589     int info, nextinfo;
590    
591     cmdback[0] = '\0';
592     nextinfo = 0;
593 root 1.17
594 root 1.16 while (1)
595     {
596     /* 1. Extract an info */
597     info = nextinfo;
598 root 1.17
599 root 1.16 while ((info < len) && (buf[info] == ' '))
600     info++;
601 root 1.17
602 root 1.16 if (info >= len)
603     break;
604 root 1.17
605 root 1.16 nextinfo = info + 1;
606 root 1.17
607 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
608     nextinfo++;
609 root 1.17
610 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
611     continue;
612 root 1.17
613 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
614 root 1.17
615 root 1.16 /* 2. Interpret info */
616     if (!strcmp ("smooth", command))
617 root 1.17 /* Toggle smoothing */
618     ns->EMI_smooth = !ns->EMI_smooth;
619 root 1.16 else
620 root 1.17 /*bad value */;
621    
622 root 1.16 /*3. Next info */
623     }
624 root 1.17
625 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
626 root 1.17
627 root 1.16 if (ns->EMI_smooth)
628     {
629     strcat (cmdback, " ");
630     strcat (cmdback, "smoothing");
631     }
632 root 1.17
633 root 1.32 ns->send_packet (cmdback);
634 elmex 1.1 }
635 root 1.16
636 elmex 1.1 /*
637     #define MSG_TYPE_BOOK 1
638     #define MSG_TYPE_CARD 2
639     #define MSG_TYPE_PAPER 3
640     #define MSG_TYPE_SIGN 4
641     #define MSG_TYPE_MONUMENT 5
642     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
643 root 1.16
644 elmex 1.1 /** Reply to ExtendedInfos command */
645 root 1.16 void
646 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
647 root 1.16 {
648     char cmdback[MAX_BUF];
649     char temp[10];
650     char command[50];
651     int info, nextinfo, i, flag;
652    
653     cmdback[0] = '\0';
654 root 1.17
655 root 1.16 nextinfo = 0;
656     while (1)
657     {
658     /* 1. Extract an info */
659     info = nextinfo;
660 root 1.17
661 root 1.16 while ((info < len) && (buf[info] == ' '))
662     info++;
663 root 1.17
664 root 1.16 if (info >= len)
665     break;
666 root 1.17
667 root 1.16 nextinfo = info + 1;
668 root 1.17
669 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
670     nextinfo++;
671 root 1.17
672 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
673     continue;
674 root 1.17
675 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
676     command[nextinfo - info] = '\0';
677     /* 2. Interpret info */
678     i = sscanf (command, "%d", &flag);
679 root 1.17
680 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
681     ns->supported_readables |= (1 << flag);
682     /*3. Next info */
683     }
684 root 1.17
685 root 1.16 /* Send resulting state */
686     strcpy (cmdback, "ExtendedTextSet");
687 root 1.17
688 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
689     if (ns->supported_readables & (1 << i))
690     {
691     strcat (cmdback, " ");
692     snprintf (temp, sizeof (temp), "%d", i);
693     strcat (cmdback, temp);
694     }
695 root 1.17
696 root 1.32 ns->send_packet (cmdback);
697 elmex 1.1 }
698    
699     /**
700     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
701     * Basically, it makes no sense to wait for the client to request a
702     * a piece of data from us that we know the client wants. So
703     * if we know the client wants it, might as well push it to the
704     * client.
705     */
706 root 1.16 static void
707 root 1.44 SendSmooth (client *ns, uint16 face)
708 root 1.16 {
709     uint16 smoothface;
710    
711     /* If we can't find a face, return and set it so we won't try to send this
712     * again.
713     */
714     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
715     {
716    
717     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
718     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719     return;
720     }
721    
722     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
723     esrv_send_face (ns, smoothface, 0);
724    
725     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
726    
727 root 1.47 packet sl ("smooth");
728 root 1.27
729 root 1.47 sl << uint16 (face)
730 root 1.28 << uint16 (smoothface);
731 root 1.27
732 root 1.37 ns->send_packet (sl);
733 elmex 1.1 }
734    
735     /**
736     * Tells client the picture it has to use
737     * to smooth a picture number given as argument.
738     */
739 root 1.16 void
740 root 1.44 AskSmooth (char *buf, int len, client *ns)
741 root 1.16 {
742 root 1.44 SendSmooth (ns, atoi (buf));
743 elmex 1.1 }
744    
745     /**
746     * This handles the general commands from the client (ie, north, fire, cast,
747     * etc.)
748     */
749 root 1.16 void
750     PlayerCmd (char *buf, int len, player *pl)
751 elmex 1.1 {
752 root 1.16 /* Check if there is a count. In theory, a zero count could also be
753     * sent, so check for that also.
754     */
755     if (atoi (buf) || buf[0] == '0')
756     {
757     pl->count = atoi ((char *) buf);
758 root 1.44
759 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
760     if (!buf)
761 root 1.44 return;
762    
763 root 1.16 buf++;
764 elmex 1.1 }
765 root 1.44
766 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
767 root 1.44
768 root 1.16 /* Perhaps something better should be done with a left over count.
769     * Cleaning up the input should probably be done first - all actions
770     * for the command that issued the count should be done before any other
771     * commands.
772     */
773     pl->count = 0;
774 elmex 1.1 }
775    
776    
777     /**
778     * This handles the general commands from the client (ie, north, fire, cast,
779     * etc.). It is a lot like PlayerCmd above, but is called with the
780     * 'ncom' method which gives more information back to the client so it
781     * can throttle.
782     */
783 root 1.16 void
784 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
785 elmex 1.1 {
786 root 1.44 if (len <= 6)
787 root 1.16 {
788     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
789     return;
790     }
791    
792 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
793     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
794 root 1.30
795 root 1.16 /* -1 is special - no repeat, but don't update */
796     if (repeat != -1)
797 root 1.28 pl->count = repeat;
798    
799 root 1.44 buf += 6; //len -= 6;
800 root 1.16
801 root 1.44 execute_newserver_command (pl->ob, buf);
802 root 1.28
803 root 1.16 /* Perhaps something better should be done with a left over count.
804     * Cleaning up the input should probably be done first - all actions
805     * for the command that issued the count should be done before any other
806     * commands.
807     */
808     pl->count = 0;
809    
810 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811     int time = FABS (pl->ob->speed) < 0.001
812     ? time = MAX_TIME * 100
813     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
814 root 1.27
815 root 1.28 /* Send confirmation of command execution now */
816 root 1.47 packet sl ("comc");
817     sl << uint16 (cmdid) << uint32 (time);
818 root 1.37 pl->socket->send_packet (sl);
819 elmex 1.1 }
820    
821     /** This is a reply to a previous query. */
822 root 1.16 void
823 root 1.49 ReplyCmd (char *buf, int len, client *ns)
824 elmex 1.1 {
825 root 1.49 if (!ns->pl)
826     return; //TODO: depends on the exact reply we are after
827     //TODO: but right now, we always have a ns->pl
828    
829     player *pl = ns->pl;
830    
831 root 1.16 /* This is to synthesize how the data would be stored if it
832 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
833 root 1.16 * once all the X11 code is removed from the server.
834     *
835     * We pass 13 to many of the functions because this way they
836     * think it was the carriage return that was entered, and the
837     * function then does not try to do additional input.
838     */
839     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
840    
841     /* this avoids any hacking here */
842    
843     switch (pl->state)
844     {
845 root 1.44 case ST_PLAYING:
846     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
847     break;
848    
849     case ST_PLAY_AGAIN:
850     /* We can check this for return value (2==quit). Maybe we
851     * should, and do something appropriate?
852     */
853     receive_play_again (pl->ob, buf[0]);
854     break;
855    
856     case ST_ROLL_STAT:
857     key_roll_stat (pl->ob, buf[0]);
858     break;
859    
860     case ST_CHANGE_CLASS:
861     key_change_class (pl->ob, buf[0]);
862     break;
863    
864     case ST_CONFIRM_QUIT:
865     key_confirm_quit (pl->ob, buf[0]);
866     break;
867    
868     case ST_CONFIGURE:
869     LOG (llevError, "In client input handling, but into configure state\n");
870     pl->state = ST_PLAYING;
871     break;
872    
873     case ST_GET_NAME:
874     receive_player_name (pl->ob, 13);
875     break;
876    
877     case ST_GET_PASSWORD:
878     case ST_CONFIRM_PASSWORD:
879     receive_player_password (pl->ob, 13);
880     break;
881 elmex 1.1
882 root 1.44 case ST_GET_PARTY_PASSWORD: /* Get password for party */
883     receive_party_password (pl->ob, 13);
884     break;
885 elmex 1.1
886 root 1.44 default:
887     LOG (llevError, "Unknown input state: %d\n", pl->state);
888 elmex 1.1 }
889     }
890    
891     /**
892     * Client tells its version. If there is a mismatch, we close the
893     * socket. In real life, all we should care about is the client having
894     * something older than the server. If we assume the client will be
895     * backwards compatible, having it be a later version should not be a
896     * problem.
897     */
898 root 1.16 void
899 root 1.41 VersionCmd (char *buf, int len, client * ns)
900 elmex 1.1 {
901 root 1.16 if (!buf)
902     {
903     LOG (llevError, "CS: received corrupted version command\n");
904     return;
905 elmex 1.1 }
906    
907 root 1.16 ns->cs_version = atoi (buf);
908     ns->sc_version = ns->cs_version;
909 root 1.44
910     LOG (llevDebug, "connection from client <%s>\n", buf);
911    
912    
913     //TODO: should log here just for statistics
914    
915     //if (VERSION_CS != ns->cs_version)
916     // unchecked;
917    
918     char *cp = strchr (buf + 1, ' ');
919 root 1.16 if (!cp)
920     return;
921 root 1.44
922 root 1.16 ns->sc_version = atoi (cp);
923 root 1.44
924     //if (VERSION_SC != ns->sc_version)
925     // unchecked;
926    
927 root 1.16 cp = strchr (cp + 1, ' ');
928 root 1.44
929 root 1.16 if (cp)
930     {
931 root 1.41 assign (ns->version, cp + 1);
932 root 1.16
933 root 1.29 if (ns->sc_version < 1026)
934 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
935 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
936 elmex 1.1 }
937     }
938    
939     /** sound related functions. */
940 root 1.16 void
941 root 1.41 SetSound (char *buf, int len, client * ns)
942 elmex 1.1 {
943 root 1.16 ns->sound = atoi (buf);
944 elmex 1.1 }
945    
946     /** client wants the map resent */
947    
948 root 1.16 void
949     MapRedrawCmd (char *buf, int len, player *pl)
950 elmex 1.1 {
951     /* This function is currently disabled; just clearing the map state results in
952     * display errors. It should clear the cache and send a newmap command.
953     * Unfortunately this solution does not work because some client versions send
954     * a mapredraw command after receiving a newmap command.
955     */
956     }
957    
958     /**
959     * Moves an object (typically, container to inventory).
960     * syntax is: move (to) (tag) (nrof)
961     */
962 root 1.16 void
963     MoveCmd (char *buf, int len, player *pl)
964 elmex 1.1 {
965 root 1.16 int vals[3], i;
966 elmex 1.1
967 root 1.16 /* A little funky here. We only cycle for 2 records, because
968 root 1.44 * we obviously are not going to find a space after the third
969     * record. Perhaps we should just replace this with a
970 root 1.16 * sscanf?
971     */
972     for (i = 0; i < 2; i++)
973     {
974     vals[i] = atoi (buf);
975 root 1.44
976 root 1.16 if (!(buf = strchr (buf, ' ')))
977     {
978     LOG (llevError, "Incomplete move command: %s\n", buf);
979     return;
980 root 1.12 }
981 root 1.44
982 root 1.16 buf++;
983 elmex 1.1 }
984 root 1.44
985 root 1.16 vals[2] = atoi (buf);
986 elmex 1.1
987     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
988 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
989 elmex 1.1 }
990    
991     /******************************************************************************
992     *
993     * Start of commands the server sends to the client.
994     *
995     ******************************************************************************/
996    
997     /**
998     * Asks the client to query the user. This way, the client knows
999     * it needs to send something back (vs just printing out a message)
1000     */
1001 root 1.16 void
1002 root 1.44 send_query (client *ns, uint8 flags, char *text)
1003 elmex 1.1 {
1004 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1005 elmex 1.1 }
1006    
1007     #define AddIfInt64(Old,New,Type) if (Old != New) {\
1008 root 1.12 Old = New; \
1009 root 1.28 sl << uint8 (Type) << uint64 (New); \
1010 root 1.12 }
1011 elmex 1.1
1012     #define AddIfInt(Old,New,Type) if (Old != New) {\
1013 root 1.12 Old = New; \
1014 root 1.28 sl << uint8 (Type) << uint32 (New); \
1015 root 1.12 }
1016 elmex 1.1
1017     #define AddIfShort(Old,New,Type) if (Old != New) {\
1018 root 1.12 Old = New; \
1019 root 1.28 sl << uint8 (Type) << uint16 (New); \
1020 root 1.12 }
1021 elmex 1.1
1022     #define AddIfFloat(Old,New,Type) if (Old != New) {\
1023 root 1.12 Old = New; \
1024 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1025 root 1.12 }
1026 elmex 1.1
1027     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1028 root 1.28 free(Old); Old = strdup (New);\
1029     sl << uint8 (Type) << data8 (New); \
1030 root 1.12 }
1031 elmex 1.1
1032     /**
1033     * Sends a statistics update. We look at the old values,
1034     * and only send what has changed. Stat mapping values are in newclient.h
1035     * Since this gets sent a lot, this is actually one of the few binary
1036     * commands for now.
1037     */
1038 root 1.16 void
1039     esrv_update_stats (player *pl)
1040 elmex 1.1 {
1041 root 1.16 char buf[MAX_BUF];
1042     uint16 flags;
1043    
1044 root 1.47 packet sl ("stats");
1045 elmex 1.1
1046 root 1.44 if (pl->ob)
1047 root 1.16 {
1048     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1049     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1050     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1051     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1052     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1053     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1054     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1055     AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1056     AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1057     AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1058     AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1059     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1060     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1061     }
1062 root 1.22
1063 root 1.36 if (pl->socket->exp64)
1064 root 1.44 for (int s = 0; s < NUM_SKILLS; s++)
1065     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1066 root 1.16 {
1067 root 1.44 /* Always send along the level if exp changes. This is only
1068     * 1 extra byte, but keeps processing simpler.
1069     */
1070     sl << uint8 (s + CS_STAT_SKILLINFO)
1071     << uint8 (pl->last_skill_ob[s]->level)
1072     << uint64 (pl->last_skill_ob[s]->stats.exp);
1073 root 1.28
1074 root 1.44 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1075 root 1.16 }
1076 root 1.22
1077 root 1.36 if (pl->socket->exp64)
1078 root 1.23 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1079 root 1.16 else
1080 root 1.23 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1081 root 1.22
1082 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1083     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1084     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1085     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1086     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1087     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1088     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1089     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1090     flags = 0;
1091 root 1.22
1092 root 1.16 if (pl->fire_on)
1093     flags |= SF_FIREON;
1094 root 1.22
1095 root 1.16 if (pl->run_on)
1096     flags |= SF_RUNON;
1097    
1098     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1099 root 1.22
1100 root 1.36 if (pl->socket->sc_version < 1025)
1101 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1102 root 1.16 else
1103 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1104     {
1105     /* Skip ones we won't send */
1106     if (atnr_cs_stat[i] == -1)
1107     continue;
1108 root 1.16
1109 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1110     }
1111 root 1.22
1112 root 1.36 if (pl->socket->monitor_spells)
1113 root 1.16 {
1114     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1115     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1116     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1117     }
1118 root 1.22
1119 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1120 root 1.36 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1121 root 1.16 set_title (pl->ob, buf);
1122 root 1.36 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1123 root 1.16
1124     /* Only send it away if we have some actual data */
1125 root 1.34 if (sl.length () > 6)
1126 root 1.37 pl->socket->send_packet (sl);
1127 elmex 1.1 }
1128    
1129     /**
1130     * Tells the client that here is a player it should start using.
1131     */
1132 root 1.16 void
1133     esrv_new_player (player *pl, uint32 weight)
1134 elmex 1.1 {
1135 root 1.16 pl->last_weight = weight;
1136 elmex 1.1
1137 root 1.47 packet sl ("player");
1138 elmex 1.1
1139 root 1.28 sl << uint32 (pl->ob->count)
1140     << uint32 (weight)
1141     << uint32 (pl->ob->face->number)
1142     << data8 (pl->ob->name);
1143 root 1.16
1144 root 1.37 pl->socket->send_packet (sl);
1145 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146 elmex 1.1 }
1147    
1148     /**
1149     * Need to send an animation sequence to the client.
1150     * We will send appropriate face commands to the client if we haven't
1151     * sent them the face yet (this can become quite costly in terms of
1152     * how much we are sending - on the other hand, this should only happen
1153     * when the player logs in and picks stuff up.
1154     */
1155 root 1.16 void
1156 root 1.41 esrv_send_animation (client * ns, short anim_num)
1157 elmex 1.1 {
1158 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1159     * are added in contigous order, so if the number is in the valid
1160     * range, it must be a valid animation.
1161     */
1162     if (anim_num < 0 || anim_num > num_animations)
1163     {
1164     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165     return;
1166     }
1167    
1168 root 1.47 packet sl ("anim");
1169 root 1.28
1170 root 1.47 sl << uint16 (anim_num)
1171 root 1.28 << uint16 (0); /* flags - not used right now */
1172    
1173 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1174     * the face itself) down to the client.
1175     */
1176 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1177 root 1.16 {
1178     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1179     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1180 root 1.44
1181 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1182 root 1.16 }
1183 root 1.28
1184 root 1.37 ns->send_packet (sl);
1185 root 1.28
1186 root 1.16 ns->anims_sent[anim_num] = 1;
1187 elmex 1.1 }
1188    
1189    
1190     /******************************************************************************
1191     *
1192     * Start of map related commands.
1193     *
1194     ******************************************************************************/
1195    
1196     /**
1197     * This adds face_num to a map cell at x,y. If the client doesn't have
1198     * the face yet, we will also send it.
1199     */
1200 root 1.16 static void
1201 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1202 elmex 1.1 {
1203 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1204     {
1205 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1206 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1207     return;
1208     abort ();
1209 elmex 1.1 }
1210 root 1.28
1211 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1212     newmap->cells[x][y].count++;
1213 root 1.28
1214 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1215     esrv_send_face (ns, face_num, 0);
1216 elmex 1.1 }
1217    
1218     /** Clears a map cell */
1219 root 1.16 static void
1220     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1221 elmex 1.1 {
1222 root 1.16 cell->faces[0] = face0;
1223     cell->faces[1] = face1;
1224     cell->faces[2] = face2;
1225 root 1.25 cell->count = count;
1226     cell->stat_hp = 0;
1227     cell->flags = 0;
1228     cell->player = 0;
1229 elmex 1.1 }
1230    
1231     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1232     #define MAX_LAYERS 3
1233    
1234     /* Using a global really isn't a good approach, but saves the over head of
1235     * allocating and deallocating such a block of data each time run through,
1236     * and saves the space of allocating this in the socket object when we only
1237 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1238 elmex 1.1 * re-examined.
1239     */
1240 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1241 elmex 1.1
1242     /**
1243     * Returns true if any of the heads for this
1244     * space is set. Returns false if all are blank - this is used
1245     * for empty space checking.
1246     */
1247 root 1.16 static inline int
1248     have_head (int ax, int ay)
1249     {
1250     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1251     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1252     return 1;
1253 root 1.44
1254 root 1.16 return 0;
1255 elmex 1.1 }
1256    
1257     /**
1258     * check_head is a bit simplistic version of update_space below.
1259     * basically, it only checks the that the head on space ax,ay at layer
1260     * needs to get sent - if so, it adds the data, sending the head
1261 root 1.44 * if needed, and returning 1. If this no data needs to get
1262 elmex 1.1 * sent, it returns zero.
1263     */
1264 root 1.16 static int
1265 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1266 elmex 1.1 {
1267 root 1.16 short face_num;
1268 elmex 1.1
1269 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1270     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1271     else
1272     face_num = 0;
1273 elmex 1.1
1274 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1275     {
1276 root 1.31 sl << uint16 (face_num);
1277 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1278     esrv_send_face (&ns, face_num, 0);
1279 root 1.28
1280 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1281     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1282     return 1;
1283 elmex 1.1 }
1284    
1285 root 1.16 return 0; /* No change */
1286 elmex 1.1 }
1287    
1288     /**
1289     * Removes the need to replicate the same code for each layer.
1290     * this returns true if this space is now in fact different than
1291     * it was.
1292     * sl is the socklist this data is going into.
1293     * ns is the socket we are working on - all the info we care
1294     * about is in this socket structure, so now need not pass the
1295     * entire player object.
1296     * mx and my are map coordinate offsets for map mp
1297     * sx and sy are the offsets into the socket structure that
1298     * holds the old values.
1299     * layer is the layer to update, with 2 being the floor and 0 the
1300     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1301     * take. Interesting to note that before this function, the map1 function
1302     * numbers the spaces differently - I think this was a leftover from
1303     * the map command, where the faces stack up. Sinces that is no longer
1304     * the case, it seems to make more sense to have these layer values
1305     * actually match.
1306     */
1307 root 1.16 static int
1308 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1309 elmex 1.1 {
1310 root 1.16 object *ob, *head;
1311     uint16 face_num;
1312     int bx, by, i;
1313    
1314     /* If there is a multipart object stored away, treat that as more important.
1315     * If not, then do the normal processing.
1316     */
1317     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1318    
1319     /* Check to see if this head is part of the set of objects
1320     * we would normally send for this space. If so, then
1321     * don't use the head value. We need to do the check
1322     * here and not when setting up the heads[] value for two reasons -
1323     * 1) the heads[] values will get used even if the space is not visible.
1324     * 2) its possible the head is not on the same map as a part, and I'd
1325     * rather not need to do the map translation overhead.
1326     * 3) We need to do some extra checking to make sure that we will
1327     * otherwise send the image as this layer, eg, either it matches
1328     * the head value, or is not multipart.
1329     */
1330     if (head && !head->more)
1331     {
1332     for (i = 0; i < MAP_LAYERS; i++)
1333     {
1334     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1335     if (!ob)
1336     continue;
1337    
1338     if (ob->head)
1339     ob = ob->head;
1340    
1341     if (ob == head)
1342     {
1343     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1344     head = NULL;
1345     break;
1346     }
1347     }
1348     }
1349    
1350     ob = head;
1351     if (!ob)
1352     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1353    
1354     /* If there is no object for this space, or if the face for the object
1355     * is the blank face, set the face number to zero.
1356     * else if we have the stored head object for this space, that takes
1357     * precedence over the other object for this space.
1358     * otherwise, we do special head processing
1359     */
1360     if (!ob || ob->face == blank_face)
1361     face_num = 0;
1362     else if (head)
1363     {
1364     /* if this is a head that had previously been stored */
1365     face_num = ob->face->number;
1366     }
1367     else
1368     {
1369     /* if the faces for the different parts of a multipart object
1370     * are the same, we only want to send the bottom right most
1371     * portion of the object. That info is in the tail_.. values
1372     * of the head. Note that for the head itself, ob->head will
1373     * be null, so we only do this block if we are working on
1374     * a tail piece.
1375     */
1376    
1377     /* tail_x and tail_y will only be set in the head object. If
1378     * this is the head object and these are set, we proceed
1379     * with logic to only send bottom right. Similarly, if
1380     * this is one of the more parts but the head has those values
1381     * set, we want to do the processing. There can be cases where
1382     * the head is not visible but one of its parts is, so we just
1383     * can always expect that ob->arch->tail_x will be true for all
1384     * object we may want to display.
1385     */
1386     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1387     {
1388    
1389     if (ob->head)
1390     head = ob->head;
1391     else
1392     head = ob;
1393    
1394     /* Basically figure out where the offset is from where we are right
1395     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1396     * piece is from the head, and the tail is where the tail is from the
1397     * head. Note that bx and by will equal sx and sy if we are already working
1398     * on the bottom right corner. If ob is the head, the clone values
1399     * will be zero, so the right thing will still happen.
1400     */
1401     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1402     by = sy + head->arch->tail_y - ob->arch->clone.y;
1403    
1404     /* I don't think this can ever happen, but better to check for it just
1405     * in case.
1406     */
1407     if (bx < sx || by < sy)
1408     {
1409     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1410     face_num = 0;
1411     }
1412     /* single part object, multipart object with non merged faces,
1413     * of multipart object already at lower right.
1414     */
1415     else if (bx == sx && by == sy)
1416     {
1417     face_num = ob->face->number;
1418    
1419     /* if this face matches one stored away, clear that one away.
1420     * this code relies on the fact that the map1 commands
1421     * goes from 2 down to 0.
1422     */
1423     for (i = 0; i < MAP_LAYERS; i++)
1424     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1425     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1426     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1427     }
1428     else
1429     {
1430     /* If this head is stored away, clear it - otherwise,
1431     * there can be cases where a object is on multiple layers -
1432     * we only want to send it once.
1433     */
1434     face_num = head->face->number;
1435     for (i = 0; i < MAP_LAYERS; i++)
1436     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1437     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1438     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1439    
1440     /* First, try to put the new head on the same layer. If that is used up,
1441     * then find another layer.
1442     */
1443     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1444     {
1445     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1446     }
1447     else
1448     for (i = 0; i < MAX_LAYERS; i++)
1449     {
1450 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1451 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1452     {
1453     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1454     }
1455     }
1456     face_num = 0; /* Don't send this object - we'll send the head later */
1457 root 1.12 }
1458 root 1.16 }
1459     else
1460     {
1461     /* In this case, we are already at the lower right or single part object,
1462     * so nothing special
1463     */
1464     face_num = ob->face->number;
1465    
1466     /* clear out any head entries that have the same face as this one */
1467     for (bx = 0; bx < layer; bx++)
1468     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1469     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1470     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1471     }
1472     } /* else not already head object or blank face */
1473    
1474     /* This is a real hack. Basically, if we have nothing to send for this layer,
1475     * but there is a head on the next layer, send that instead.
1476     * Without this, what happens is you can get the case where the player stands
1477     * on the same space as the head. However, if you have overlapping big objects
1478     * of the same type, what happens then is it doesn't think it needs to send
1479     * This tends to make stacking also work/look better.
1480     */
1481     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1482     {
1483     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1484     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1485     }
1486    
1487     /* Another hack - because of heads and whatnot, this face may match one
1488     * we already sent for a lower layer. In that case, don't send
1489     * this one.
1490     */
1491 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1492     face_num = 0;
1493 root 1.16
1494     /* We've gotten what face we want to use for the object. Now see if
1495     * if it has changed since we last sent it to the client.
1496     */
1497 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1498 root 1.16 {
1499 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1500     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1501     esrv_send_face (&ns, face_num, 0);
1502    
1503     sl << uint16 (face_num);
1504 root 1.16 return 1;
1505 elmex 1.1 }
1506 root 1.28
1507 root 1.16 /* Nothing changed */
1508     return 0;
1509 elmex 1.1 }
1510    
1511     /**
1512     * This function is mainly a copy of update_space,
1513     * except it handles update of the smoothing updates,
1514     * not the face updates.
1515     * Removes the need to replicate the same code for each layer.
1516     * this returns true if this smooth is now in fact different
1517     * than it was.
1518     * sl is the socklist this data is going into.
1519     * ns is the socket we are working on - all the info we care
1520     * about is in this socket structure, so know need to pass the
1521     * entire player object.
1522     * mx and my are map coordinate offsets for map mp
1523     * sx and sy are the offsets into the socket structure that
1524     * holds the old values.
1525     * layer is the layer to update, with 2 being the floor and 0 the
1526     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1527     * take.
1528     */
1529    
1530 root 1.16 static inline int
1531 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1532 elmex 1.1 {
1533 root 1.16 object *ob;
1534     int smoothlevel; /* old face_num; */
1535 elmex 1.1
1536 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1537 elmex 1.1
1538 root 1.16 /* If there is no object for this space, or if the face for the object
1539     * is the blank face, set the smoothlevel to zero.
1540     */
1541     if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1542     smoothlevel = 0;
1543     else
1544     {
1545     smoothlevel = ob->smoothlevel;
1546 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1547     SendSmooth (&ns, ob->face->number);
1548 root 1.16 } /* else not already head object or blank face */
1549    
1550     /* We've gotten what face we want to use for the object. Now see if
1551     * if it has changed since we last sent it to the client.
1552     */
1553     if (smoothlevel > 255)
1554     smoothlevel = 255;
1555     else if (smoothlevel < 0)
1556     smoothlevel = 0;
1557 root 1.28
1558     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1559 root 1.16 {
1560 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1561     sl << uint8 (smoothlevel);
1562 root 1.16 return 1;
1563 elmex 1.1 }
1564 root 1.28
1565 root 1.16 /* Nothing changed */
1566     return 0;
1567 elmex 1.1 }
1568    
1569     /**
1570     * Returns the size of a data for a map square as returned by
1571     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1572     * available.
1573     */
1574 root 1.16 int
1575 root 1.41 getExtendedMapInfoSize (client * ns)
1576 root 1.16 {
1577     int result = 0;
1578    
1579     if (ns->ext_mapinfos)
1580     {
1581     if (ns->EMI_smooth)
1582     result += 1; /*One byte for smoothlevel */
1583 elmex 1.1 }
1584 root 1.44
1585 root 1.16 return result;
1586 elmex 1.1 }
1587 root 1.16
1588 elmex 1.1 /**
1589     * This function uses the new map1 protocol command to send the map
1590     * to the client. It is necessary because the old map command supports
1591     * a maximum map size of 15x15.
1592     * This function is much simpler than the old one. This is because
1593     * the old function optimized to send as few face identifiers as possible,
1594     * at the expense of sending more coordinate location (coordinates were
1595     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1596     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1597     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1598     * and use the other 4 bits for other informatiion. For full documentation
1599     * of what we send, see the doc/Protocol file.
1600     * I will describe internally what we do:
1601     * the socket->lastmap shows how the map last looked when sent to the client.
1602     * in the lastmap structure, there is a cells array, which is set to the
1603     * maximum viewable size (As set in config.h).
1604     * in the cells, there are faces and a count value.
1605     * we use the count value to hold the darkness value. If -1, then this space
1606     * is not viewable.
1607     * we use faces[0] faces[1] faces[2] to hold what the three layers
1608     * look like.
1609     */
1610 root 1.16 void
1611     draw_client_map1 (object *pl)
1612 elmex 1.1 {
1613 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1614     sint16 nx, ny;
1615     int estartlen, eoldlen;
1616     uint16 mask, emask;
1617     uint8 eentrysize;
1618     uint16 ewhatstart, ewhatflag;
1619     uint8 extendedinfos;
1620 root 1.21 maptile *m;
1621 root 1.16
1622 root 1.41 client &socket = *pl->contr->socket;
1623 root 1.16
1624     check_map_change (pl->contr);
1625    
1626 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1627 root 1.33 packet esl;
1628 root 1.28
1629 root 1.34 startlen = sl.length ();
1630 root 1.25
1631 root 1.16 /*Extendedmapinfo structure initialisation */
1632     if (socket.ext_mapinfos)
1633     {
1634     extendedinfos = EMI_NOREDRAW;
1635 root 1.25
1636 root 1.16 if (socket.EMI_smooth)
1637     extendedinfos |= EMI_SMOOTH;
1638 root 1.25
1639 root 1.34 ewhatstart = esl.length ();
1640 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1641     could need to be taken away */
1642     eentrysize = getExtendedMapInfoSize (&socket);
1643 root 1.28 esl << "mapextended "
1644     << uint8 (extendedinfos)
1645     << uint8 (eentrysize);
1646 root 1.34
1647     estartlen = esl.length ();
1648 root 1.16 }
1649     else
1650     {
1651     /* suppress compiler warnings */
1652     ewhatstart = 0;
1653     ewhatflag = 0;
1654     estartlen = 0;
1655     }
1656 root 1.25
1657 root 1.16 /* Init data to zero */
1658     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1659    
1660     /* x,y are the real map locations. ax, ay are viewport relative
1661     * locations.
1662     */
1663     ay = 0;
1664    
1665     /* We could do this logic as conditionals in the if statement,
1666     * but that started to get a bit messy to look at.
1667     */
1668     max_x = pl->x + (socket.mapx + 1) / 2;
1669     max_y = pl->y + (socket.mapy + 1) / 2;
1670 root 1.25
1671 root 1.16 if (socket.mapmode == Map1aCmd)
1672     {
1673     max_x += MAX_HEAD_OFFSET;
1674     max_y += MAX_HEAD_OFFSET;
1675     }
1676 elmex 1.1
1677 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1678     {
1679     ax = 0;
1680     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1681     {
1682     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1683    
1684     /* If this space is out of the normal viewable area, we only check
1685     * the heads value ax or ay will only be greater than what
1686     * the client wants if using the map1a command - this is because
1687     * if the map1a command is not used, max_x and max_y will be
1688     * set to lower values.
1689     */
1690     if (ax >= socket.mapx || ay >= socket.mapy)
1691     {
1692     int i, got_one;
1693 root 1.12
1694 root 1.34 oldlen = sl.length ();
1695 root 1.12
1696 root 1.28 sl << uint16 (mask);
1697 root 1.12
1698 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1699     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1700     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1701 root 1.16
1702     /* If all we are doing is sending 0 (blank) faces, we don't
1703     * actually need to send that - just the coordinates
1704     * with no faces tells the client to blank out the
1705     * space.
1706     */
1707     got_one = 0;
1708 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1709 root 1.37 if (sl[i])
1710 root 1.25 got_one = 1;
1711 root 1.12
1712 root 1.16 if (got_one && (mask & 0xf))
1713 root 1.37 sl[oldlen + 1] = mask & 0xff;
1714 root 1.16 else
1715     { /*either all faces blank, either no face at all */
1716     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1717 root 1.34 sl.reset (oldlen + 2);
1718 root 1.3 else
1719 root 1.34 sl.reset (oldlen);
1720 root 1.12 }
1721 root 1.25
1722 root 1.16 /*What concerns extendinfos, nothing to be done for now
1723     * (perhaps effects layer later)
1724     */
1725     continue; /* don't do processing below */
1726     }
1727    
1728 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1729 root 1.16
1730     d = pl->contr->blocked_los[ax][ay];
1731    
1732     /* If the coordinates are not valid, or it is too dark to see,
1733     * we tell the client as such
1734     */
1735     nx = x;
1736     ny = y;
1737     m = get_map_from_coord (pl->map, &nx, &ny);
1738 root 1.25
1739 root 1.16 if (!m)
1740     {
1741     /* space is out of map. Update space and clear values
1742     * if this hasn't already been done. If the space is out
1743     * of the map, it shouldn't have a head
1744     */
1745     if (lastcell.count != -1)
1746     {
1747 root 1.28 sl << uint16 (mask);
1748 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1749 root 1.12 }
1750 root 1.16 }
1751     else if (d > 3)
1752     {
1753     int need_send = 0, count;
1754    
1755     /* This block deals with spaces that are not visible for whatever
1756     * reason. Still may need to send the head for this space.
1757     */
1758 root 1.12
1759 root 1.34 oldlen = sl.length ();
1760 root 1.3
1761 root 1.28 sl << uint16 (mask);
1762 root 1.25
1763 root 1.16 if (lastcell.count != -1)
1764     need_send = 1;
1765 root 1.25
1766 root 1.16 count = -1;
1767 root 1.3
1768 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1769     {
1770     /* Now check to see if any heads need to be sent */
1771 root 1.3
1772 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1773     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1774     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1775 root 1.3
1776 root 1.16 lastcell.count = count;
1777     }
1778     else
1779     {
1780     /* properly clear a previously sent big face */
1781 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1782     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1783 root 1.16 need_send = 1;
1784 root 1.25
1785 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1786     }
1787 root 1.3
1788 root 1.16 if ((mask & 0xf) || need_send)
1789 root 1.37 sl[oldlen + 1] = mask & 0xff;
1790 root 1.16 else
1791 root 1.34 sl.reset (oldlen);
1792 root 1.16 }
1793     else
1794     {
1795     /* In this block, the space is visible or there are head objects
1796     * we need to send.
1797     */
1798    
1799     /* Rather than try to figure out what everything that we might
1800     * need to send is, then form the packet after that,
1801     * we presume that we will in fact form a packet, and update
1802     * the bits by what we do actually send. If we send nothing,
1803 root 1.34 * we just back out sl.length () to the old value, and no harm
1804 root 1.16 * is done.
1805     * I think this is simpler than doing a bunch of checks to see
1806     * what if anything we need to send, setting the bits, then
1807     * doing those checks again to add the real data.
1808     */
1809 root 1.34 oldlen = sl.length ();
1810 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1811 root 1.34 eoldlen = esl.length ();
1812 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1813 root 1.28 sl << uint16 (mask);
1814 root 1.16
1815     if (socket.ext_mapinfos)
1816 root 1.28 esl << uint16 (emask);
1817 root 1.16
1818     unsigned char dummy;
1819     unsigned char *last_ext = &dummy;
1820    
1821     /* Darkness changed */
1822     if (lastcell.count != d && socket.darkness)
1823     {
1824     mask |= 0x8;
1825    
1826     if (socket.extmap)
1827     {
1828     *last_ext |= 0x80;
1829 root 1.37 last_ext = &sl[sl.length ()];
1830 root 1.28 sl << uint8 (d);
1831 root 1.16 }
1832     else
1833 root 1.28 sl << uint8 (255 - 64 * d);
1834 root 1.16 }
1835 root 1.3
1836 root 1.16 lastcell.count = d;
1837 root 1.8
1838 root 1.16 if (socket.extmap)
1839     {
1840     uint8 stat_hp = 0;
1841     uint8 stat_width = 0;
1842 root 1.24 uint8 flags = 0;
1843 root 1.27 UUID player = 0;
1844 root 1.16
1845     // send hp information, if applicable
1846     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1847     {
1848     if (op->head || op->invisible)
1849     ; // do not show
1850     else if (op->type == PLAYER
1851     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1852     {
1853     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1854     {
1855     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1856     stat_width = op->arch->tail_x;
1857     }
1858     }
1859 elmex 1.1
1860 root 1.24 if (op->msg && op->msg[0] == '@')
1861     flags |= 1;
1862    
1863 root 1.16 if (op->type == PLAYER && op != pl)
1864     player = op->count;
1865     }
1866 root 1.12
1867 root 1.16 if (lastcell.stat_hp != stat_hp)
1868     {
1869     lastcell.stat_hp = stat_hp;
1870    
1871     mask |= 0x8;
1872     *last_ext |= 0x80;
1873 root 1.37 last_ext = &sl[sl.length ()];
1874 root 1.27
1875     sl << uint8 (5) << uint8 (stat_hp);
1876 root 1.16
1877     if (stat_width > 1)
1878     {
1879     *last_ext |= 0x80;
1880 root 1.37 last_ext = &sl[sl.length ()];
1881 root 1.27
1882     sl << uint8 (6) << uint8 (stat_width);
1883 root 1.16 }
1884     }
1885 root 1.12
1886 root 1.20 if (lastcell.player != player)
1887 root 1.16 {
1888     lastcell.player = player;
1889    
1890     mask |= 0x8;
1891     *last_ext |= 0x80;
1892 root 1.37 last_ext = &sl[sl.length ()];
1893 root 1.27
1894     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1895 root 1.16 }
1896 root 1.24
1897     if (lastcell.flags != flags)
1898     {
1899     lastcell.flags = flags;
1900    
1901     mask |= 0x8;
1902     *last_ext |= 0x80;
1903 root 1.37 last_ext = &sl[sl.length ()];
1904 root 1.27
1905     sl << uint8 (8) << uint8 (flags);
1906 root 1.24 }
1907 root 1.16 }
1908 root 1.12
1909 root 1.16 /* Floor face */
1910 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1911 root 1.16 mask |= 0x4;
1912    
1913     if (socket.EMI_smooth)
1914 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1915 root 1.16 emask |= 0x4;
1916    
1917     /* Middle face */
1918 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1919 root 1.16 mask |= 0x2;
1920    
1921     if (socket.EMI_smooth)
1922 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1923 root 1.16 emask |= 0x2;
1924    
1925     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1926     {
1927     if (lastcell.faces[0] != pl->face->number)
1928     {
1929     lastcell.faces[0] = pl->face->number;
1930     mask |= 0x1;
1931 root 1.25
1932 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1933     esrv_send_face (&socket, pl->face->number, 0);
1934 root 1.25
1935 root 1.27 sl << uint16 (pl->face->number);
1936 root 1.12 }
1937     }
1938 root 1.16 else
1939     {
1940 root 1.25 /* Top face */
1941 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1942 root 1.16 mask |= 0x1;
1943 root 1.25
1944 root 1.16 if (socket.EMI_smooth)
1945 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1946 root 1.25 emask |= 0x1;
1947 root 1.16 }
1948 root 1.25
1949 root 1.16 /* Check to see if we are in fact sending anything for this
1950     * space by checking the mask. If so, update the mask.
1951     * if not, reset the len to that from before adding the mask
1952     * value, so we don't send those bits.
1953     */
1954     if (mask & 0xf)
1955 root 1.37 sl[oldlen + 1] = mask & 0xff;
1956 root 1.16 else
1957 root 1.34 sl.reset (oldlen);
1958 root 1.25
1959 root 1.16 if (emask & 0xf)
1960 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1961 root 1.16 else
1962 root 1.34 esl.reset (eoldlen);
1963 root 1.16 } /* else this is a viewable space */
1964     } /* for x loop */
1965     } /* for y loop */
1966    
1967     /* Verify that we in fact do need to send this */
1968     if (socket.ext_mapinfos)
1969     {
1970 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1971 root 1.16 {
1972     /* No map data will follow, so don't say the client
1973     * it doesn't need draw!
1974     */
1975     ewhatflag &= (~EMI_NOREDRAW);
1976 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1977 root 1.16 }
1978 root 1.18
1979 root 1.34 if (esl.length () > estartlen)
1980 root 1.37 socket.send_packet (esl);
1981 root 1.16 }
1982 root 1.18
1983 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1984 root 1.16 {
1985 root 1.37 socket.send_packet (sl);
1986 root 1.16 socket.sent_scroll = 0;
1987 elmex 1.1 }
1988     }
1989    
1990     /**
1991     * Draws client map.
1992     */
1993 root 1.16 void
1994     draw_client_map (object *pl)
1995 elmex 1.1 {
1996 root 1.16 int i, j;
1997     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1998     New_Face *face, *floor;
1999     New_Face *floor2;
2000     int d, mflags;
2001     struct Map newmap;
2002 root 1.21 maptile *m, *pm;
2003 root 1.16
2004     if (pl->type != PLAYER)
2005     {
2006     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2007     return;
2008     }
2009    
2010     pm = pl->map;
2011    
2012     /* If player is just joining the game, he isn't here yet, so the map
2013     * can get swapped out. If so, don't try to send them a map. All will
2014     * be OK once they really log in.
2015     */
2016     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2017     return;
2018    
2019     memset (&newmap, 0, sizeof (struct Map));
2020    
2021 root 1.36 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2022 root 1.48 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2023     {
2024     ax = i;
2025     ay = j;
2026     m = pm;
2027     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028    
2029     if (mflags & P_OUT_OF_MAP)
2030     continue;
2031    
2032     /* If a map is visible to the player, we don't want to swap it out
2033     * just to reload it. This should really call something like
2034     * swap_map, but this is much more efficient and 'good enough'
2035     */
2036     if (mflags & P_NEW_MAP)
2037     m->timeout = 50;
2038     }
2039 root 1.44
2040 root 1.16 /* do LOS after calls to update_position */
2041     if (pl->contr->do_los)
2042     {
2043     update_los (pl);
2044     pl->contr->do_los = 0;
2045     }
2046    
2047 root 1.34 /* Big maps need a different drawing mechanism to work */
2048     draw_client_map1 (pl);
2049 elmex 1.1 }
2050    
2051    
2052     /*****************************************************************************/
2053 root 1.16
2054 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2055 root 1.16
2056 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2057 root 1.16
2058 elmex 1.1 /* manage it ! */
2059 root 1.16
2060 elmex 1.1 /*****************************************************************************/
2061 root 1.16 void
2062     send_plugin_custom_message (object *pl, char *buf)
2063 elmex 1.1 {
2064 root 1.36 pl->contr->socket->send_packet (buf);
2065 elmex 1.1 }
2066    
2067     /**
2068     * This sends the skill number to name mapping. We ignore
2069     * the params - we always send the same info no matter what.
2070     */
2071 root 1.16 void
2072 root 1.41 send_skill_info (client *ns, char *params)
2073 elmex 1.1 {
2074 root 1.33 packet sl;
2075 root 1.28 sl << "replyinfo skill_info\n";
2076    
2077     for (int i = 1; i < NUM_SKILLS; i++)
2078 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2079 elmex 1.1
2080 root 1.34 if (sl.length () >= MAXSOCKBUF)
2081 root 1.16 {
2082     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2083     fatal (0);
2084 elmex 1.1 }
2085 root 1.28
2086 root 1.37 ns->send_packet (sl);
2087 elmex 1.1 }
2088    
2089     /**
2090     * This sends the spell path to name mapping. We ignore
2091     * the params - we always send the same info no matter what.
2092     */
2093 root 1.16 void
2094 root 1.41 send_spell_paths (client * ns, char *params)
2095 root 1.16 {
2096 root 1.33 packet sl;
2097 root 1.28
2098     sl << "replyinfo spell_paths\n";
2099    
2100     for (int i = 0; i < NRSPELLPATHS; i++)
2101 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2102 root 1.16
2103 root 1.34 if (sl.length () >= MAXSOCKBUF)
2104 root 1.16 {
2105     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2106     fatal (0);
2107 elmex 1.1 }
2108 root 1.28
2109 root 1.37 ns->send_packet (sl);
2110 elmex 1.1 }
2111    
2112     /**
2113     * This looks for any spells the player may have that have changed their stats.
2114     * it then sends an updspell packet for each spell that has changed in this way
2115     */
2116 root 1.16 void
2117     esrv_update_spells (player *pl)
2118     {
2119 root 1.36 if (!pl->socket->monitor_spells)
2120 root 1.16 return;
2121 root 1.28
2122     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2123 root 1.16 {
2124     if (spell->type == SPELL)
2125     {
2126 root 1.28 int flags = 0;
2127    
2128 root 1.16 /* check if we need to update it */
2129     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2130     {
2131     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2132     flags |= UPD_SP_MANA;
2133     }
2134 root 1.28
2135 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2136     {
2137     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2138     flags |= UPD_SP_GRACE;
2139     }
2140 root 1.28
2141 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2142     {
2143     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2144     flags |= UPD_SP_DAMAGE;
2145     }
2146 root 1.28
2147     if (flags)
2148 root 1.16 {
2149 root 1.33 packet sl;
2150 root 1.27
2151 root 1.28 sl << "updspell "
2152     << uint8 (flags)
2153     << uint32 (spell->count);
2154 root 1.27
2155     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2156     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2157     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2158    
2159 root 1.37 pl->socket->send_packet (sl);
2160 root 1.12 }
2161     }
2162 elmex 1.1 }
2163     }
2164    
2165 root 1.16 void
2166     esrv_remove_spell (player *pl, object *spell)
2167     {
2168 root 1.36 if (!pl->socket->monitor_spells)
2169 root 1.16 return;
2170 root 1.28
2171 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2172     {
2173     LOG (llevError, "Invalid call to esrv_remove_spell");
2174     return;
2175     }
2176 root 1.27
2177 root 1.47 packet sl ("delspell");
2178 root 1.28
2179 root 1.47 sl << uint32 (spell->count);
2180 root 1.27
2181 root 1.37 pl->socket->send_packet (sl);
2182 elmex 1.1 }
2183    
2184     /* appends the spell *spell to the Socklist we will send the data to. */
2185 root 1.16 static void
2186 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2187 root 1.16 {
2188     int len, i, skill = 0;
2189    
2190     if (!(spell->name))
2191     {
2192     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2193     return;
2194     }
2195 root 1.27
2196 root 1.16 /* store costs and damage in the object struct, to compare to later */
2197 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2198 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2199 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2200 elmex 1.1
2201 root 1.16 /* figure out which skill it uses, if it uses one */
2202     if (spell->skill)
2203     {
2204     for (i = 1; i < NUM_SKILLS; i++)
2205     if (!strcmp (spell->skill, skill_names[i]))
2206     {
2207     skill = i + CS_STAT_SKILLINFO;
2208     break;
2209     }
2210 elmex 1.1 }
2211    
2212 root 1.27 /* send the current values */
2213     sl << uint32 (spell->count)
2214     << uint16 (spell->level)
2215     << uint16 (spell->casting_time)
2216     << uint16 (spell->last_sp)
2217     << uint16 (spell->last_grace)
2218     << uint16 (spell->last_eat)
2219     << uint8 (skill)
2220     << uint32 (spell->path_attuned)
2221     << uint32 (spell->face ? spell->face->number : 0)
2222     << data8 (spell->name)
2223     << data16 (spell->msg);
2224 elmex 1.1 }
2225    
2226     /**
2227     * This tells the client to add the spell *ob, if *ob is NULL, then add
2228     * all spells in the player's inventory.
2229     */
2230 root 1.16 void
2231     esrv_add_spells (player *pl, object *spell)
2232     {
2233     if (!pl)
2234     {
2235     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2236     return;
2237     }
2238 root 1.28
2239 root 1.36 if (!pl->socket->monitor_spells)
2240 root 1.16 return;
2241 root 1.28
2242 root 1.47 packet sl ("addspell");
2243 root 1.28
2244 root 1.16 if (!spell)
2245     {
2246     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2247     {
2248     /* were we to simply keep appending data here, we could exceed
2249     * MAXSOCKBUF if the player has enough spells to add, we know that
2250     * append_spells will always append 19 data bytes, plus 4 length
2251     * bytes and 3 strings (because that is the spec) so we need to
2252     * check that the length of those 3 strings, plus the 23 bytes,
2253     * won't take us over the length limit for the socket, if it does,
2254     * we need to send what we already have, and restart packet formation
2255     */
2256     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2257     * to show add_spell is 26 bytes + 2 strings. However, the overun
2258     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2259     * like it will fix this
2260     */
2261     if (spell->type != SPELL)
2262     continue;
2263 root 1.27
2264 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2265 root 1.16 {
2266 root 1.37 pl->socket->send_packet (sl);
2267 root 1.34
2268     sl.reset ();
2269     sl << "addspell ";
2270 root 1.16 }
2271 root 1.27
2272     append_spell (pl, sl, spell);
2273 root 1.16 }
2274     }
2275     else if (spell->type != SPELL)
2276     {
2277     LOG (llevError, "Asked to send a non-spell object as a spell");
2278     return;
2279     }
2280     else
2281 root 1.27 append_spell (pl, sl, spell);
2282    
2283 root 1.28 if (sl.length () >= MAXSOCKBUF)
2284 root 1.16 {
2285     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2286     fatal (0);
2287     }
2288 root 1.27
2289 root 1.16 /* finally, we can send the packet */
2290 root 1.37 pl->socket->send_packet (sl);
2291 elmex 1.1 }
2292 root 1.28