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Revision: 1.54
Committed: Mon Dec 25 14:54:44 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.53: +1 -1 lines
Log Message:
the big rename

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001 Mark Wedel
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client handling.
27     *
28     * \date 2003-12-02
29     *
30     * This file implements all of the goo on the server side for handling
31     * clients. It's got a bunch of global variables for keeping track of
32     * each of the clients.
33     *
34     * Note: All functions that are used to process data from the client
35     * have the prototype of (char *data, int datalen, int client_num). This
36     * way, we can use one dispatch table.
37     *
38     * esrv_map_new starts updating the map
39     *
40     * esrv_map_setbelow allows filling in all of the faces for the map.
41     * if a face has not already been sent to the client, it is sent now.
42     *
43     */
44    
45     #include <global.h>
46     #include <sproto.h>
47    
48     #include <living.h>
49     #include <commands.h>
50    
51     /* This block is basically taken from socket.c - I assume if it works there,
52     * it should work here.
53     */
54 pippijn 1.26 #include <sys/types.h>
55     #include <sys/time.h>
56     #include <sys/socket.h>
57     #include <netinet/in.h>
58     #include <netdb.h>
59 elmex 1.1
60 root 1.38 #include <unistd.h>
61     #include <sys/time.h>
62 elmex 1.1
63     #include "sounds.h"
64    
65     /**
66     * This table translates the attack numbers as used within the
67     * program to the value we use when sending STATS command to the
68     * client. If a value is -1, then we don't send that to the
69     * client.
70     */
71 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
77     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
78     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
79     -1 /* Chaos */ , -1 /* Counterspell */ ,
80     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
81     CS_STAT_RES_BLIND,
82     -1, /* Internal */
83     -1, /* life stealing */
84     -1 /* Disease - not fully done yet */
85 elmex 1.1 };
86    
87 root 1.2 static void
88 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
89 root 1.2 {
90 root 1.16 struct Map newmap;
91     int x, y, mx, my;
92 root 1.2
93 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
94 root 1.2
95 root 1.16 /* If we are using the Map1aCmd, we may in fact send
96     * head information that is outside the viewable map.
97     * So set the mx,my to the max value we want to
98     * look for. Removed code to do so - it caused extra
99     * complexities for the client, and probably doesn't make
100     * that much difference in bandwidth.
101     */
102     mx = ns->mapx;
103     my = ns->mapy;
104 root 1.2
105 root 1.16 if (ns->mapmode == Map1aCmd)
106     {
107     mx += MAX_HEAD_OFFSET;
108     my += MAX_HEAD_OFFSET;
109 root 1.2 }
110    
111 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
112     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113     * if the destination x or y coordinate is outside the viewable
114     * area, we clear the values - otherwise, the old values
115     * are preserved, and the check_head thinks it needs to clear them.
116     */
117     for (x = 0; x < mx; x++)
118     {
119     for (y = 0; y < my; y++)
120     {
121     if (x >= ns->mapx || y >= ns->mapy)
122 root 1.25 /* clear cells outside the viewable area */
123     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 root 1.25 /* clear newly visible tiles within the viewable area */
126     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 root 1.16 else
128 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 root 1.12 }
130 root 1.2 }
131    
132 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 root 1.2
134 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
135     * empty).
136     */
137     ns->sent_scroll = 1;
138 root 1.2 }
139    
140 root 1.7 static void
141     clear_map (player *pl)
142     {
143 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 root 1.7
145 root 1.50 if (pl->ns->newmapcmd == 1)
146     pl->ns->send_packet ("newmap");
147 root 1.7
148 root 1.50 pl->ns->floorbox_reset ();
149 root 1.7 }
150    
151 elmex 1.1 /** check for map change and send new map data */
152     static void
153     check_map_change (player *pl)
154     {
155 root 1.50 client &socket = *pl->ns;
156 root 1.2 object *ob = pl->ob;
157 root 1.16 char buf[MAX_BUF]; /* eauugggh */
158 elmex 1.1
159 root 1.2 if (socket.current_map != ob->map)
160     {
161     socket.current_map = ob->map;
162 elmex 1.1
163 root 1.7 clear_map (pl);
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.16 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 elmex 1.1 }
206    
207 root 1.40 /**
208     * RequestInfo is sort of a meta command. There is some specific
209     * request of information, but we call other functions to provide
210     * that information.
211     */
212     void
213 root 1.41 RequestInfo (char *buf, int len, client * ns)
214 root 1.40 {
215     char *params = NULL, *cp;
216    
217     /* No match */
218     char bigbuf[MAX_BUF];
219     int slen;
220    
221     /* Set up replyinfo before we modify any of the buffers - this is used
222     * if we don't find a match.
223     */
224     strcpy (bigbuf, "replyinfo ");
225     slen = strlen (bigbuf);
226     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227    
228     /* find the first space, make it null, and update the
229     * params pointer.
230     */
231     for (cp = buf; *cp != '\0'; cp++)
232     if (*cp == ' ')
233     {
234     *cp = '\0';
235     params = cp + 1;
236     break;
237     }
238    
239     if (!strcmp (buf, "image_info"))
240     send_image_info (ns, params);
241     else if (!strcmp (buf, "image_sums"))
242     send_image_sums (ns, params);
243     else if (!strcmp (buf, "skill_info"))
244     send_skill_info (ns, params);
245     else if (!strcmp (buf, "spell_paths"))
246     send_spell_paths (ns, params);
247     else
248     ns->send_packet (bigbuf, len);
249     }
250    
251 root 1.16 void
252     ExtCmd (char *buf, int len, player *pl)
253 elmex 1.1 {
254 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255 elmex 1.1 }
256    
257 root 1.16 void
258 root 1.45 ExtiCmd (char *buf, int len, client *ns)
259     {
260     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
261     }
262    
263     void
264 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
265 elmex 1.1 {
266     // <mapinfo tag spatial tile-path
267     // >mapinfo tag spatial flags x y w h hash
268 root 1.16
269 pippijn 1.15 char bigbuf[MAX_BUF], *token;
270 elmex 1.1
271     token = buf;
272     // copy token
273     if (!(buf = strchr (buf, ' ')))
274     return;
275    
276     *buf++ = 0;
277    
278     if (!strncmp (buf, "spatial ", 8))
279     {
280     buf += 8;
281    
282     // initial map and its origin
283 root 1.21 maptile *map = pl->ob->map;
284 elmex 1.1 sint16 dx, dy;
285 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286     int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 root 1.16 int max_distance = 8; // limit maximum path length to something generous
288 elmex 1.1
289     while (*buf && map && max_distance)
290     {
291     int dir = *buf++;
292    
293     switch (dir)
294     {
295 root 1.16 case '1':
296     dx = 0;
297     dy = -1;
298     map = get_map_from_coord (map, &dx, &dy);
299     map && (mapy -= map->height);
300     break;
301     case '2':
302     mapx += map->width;
303     dx = map->width;
304     dy = 0;
305     map = get_map_from_coord (map, &dx, &dy);
306     break;
307     case '3':
308     mapy += map->height;
309     dx = 0;
310     dy = map->height;
311     map = get_map_from_coord (map, &dx, &dy);
312     break;
313     case '4':
314     dx = -1;
315     dy = 0;
316     map = get_map_from_coord (map, &dx, &dy);
317     map && (mapx -= map->width);
318     break;
319 elmex 1.1 }
320    
321     --max_distance;
322     }
323    
324     if (!max_distance)
325     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 root 1.16 else if (map && map->path[0])
327 elmex 1.1 {
328     int flags = 0;
329    
330 root 1.16 if (map->tile_path[0])
331     flags |= 1;
332     if (map->tile_path[1])
333     flags |= 2;
334     if (map->tile_path[2])
335     flags |= 4;
336     if (map->tile_path[3])
337     flags |= 8;
338    
339     snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
340 elmex 1.1 }
341     else
342     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343     }
344     else
345     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 root 1.16
347 root 1.50 pl->ns->send_packet (bigbuf);
348 elmex 1.1 }
349    
350     /** This is the Setup cmd - easy first implementation */
351 root 1.16 void
352 root 1.41 SetUp (char *buf, int len, client * ns)
353 elmex 1.1 {
354 root 1.16 int s, slen;
355     char *cmd, *param, cmdback[HUGE_BUF];
356    
357     /* run through the cmds of setup
358     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359     *
360     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361     * The client then must sort this out
362     */
363    
364 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365    
366 root 1.16 strcpy (cmdback, "setup");
367 root 1.32 for (s = 0; s < len; )
368 root 1.16 {
369     cmd = &buf[s];
370 root 1.12
371 root 1.16 /* find the next space, and put a null there */
372 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
373     ;
374    
375 root 1.16 buf[s++] = 0;
376 root 1.32
377 root 1.16 while (buf[s] == ' ')
378     s++;
379    
380     if (s >= len)
381     break;
382    
383     param = &buf[s];
384 root 1.12
385 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
386     ;
387    
388 root 1.16 buf[s++] = 0;
389 root 1.32
390 root 1.16 while (buf[s] == ' ')
391     s++;
392    
393     slen = strlen (cmdback);
394     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397 root 1.12
398 root 1.16 if (!strcmp (cmd, "sound"))
399     {
400     ns->sound = atoi (param);
401     safe_strcat (cmdback, param, &slen, HUGE_BUF);
402     }
403     else if (!strcmp (cmd, "exp64"))
404 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
405 root 1.16 else if (!strcmp (cmd, "spellmon"))
406     {
407     ns->monitor_spells = atoi (param);
408     safe_strcat (cmdback, param, &slen, HUGE_BUF);
409     }
410     else if (!strcmp (cmd, "darkness"))
411     {
412     ns->darkness = atoi (param);
413     safe_strcat (cmdback, param, &slen, HUGE_BUF);
414     }
415     else if (!strcmp (cmd, "map1cmd"))
416     {
417     if (atoi (param))
418     ns->mapmode = Map1Cmd;
419     /* if beyond this size, need to use map1cmd no matter what */
420     if (ns->mapx > 11 || ns->mapy > 11)
421     ns->mapmode = Map1Cmd;
422     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
423     }
424     else if (!strcmp (cmd, "map1acmd"))
425     {
426     if (atoi (param))
427     ns->mapmode = Map1aCmd;
428     /* if beyond this size, need to use map1acmd no matter what */
429     if (ns->mapx > 11 || ns->mapy > 11)
430     ns->mapmode = Map1aCmd;
431     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
432     }
433     else if (!strcmp (cmd, "newmapcmd"))
434     {
435     ns->newmapcmd = atoi (param);
436     safe_strcat (cmdback, param, &slen, HUGE_BUF);
437 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
438     // ns->plugincmd = atoi(param);
439 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
440     }
441     else if (!strcmp (cmd, "mapinfocmd"))
442     {
443     ns->mapinfocmd = atoi (param);
444     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
445     }
446     else if (!strcmp (cmd, "extcmd"))
447     {
448     ns->extcmd = atoi (param);
449     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450     }
451     else if (!strcmp (cmd, "extmap"))
452     {
453     ns->extmap = atoi (param);
454     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455     }
456     else if (!strcmp (cmd, "facecache"))
457     {
458     ns->facecache = atoi (param);
459     safe_strcat (cmdback, param, &slen, HUGE_BUF);
460     }
461     else if (!strcmp (cmd, "faceset"))
462     {
463     char tmpbuf[20];
464     int q = atoi (param);
465    
466     if (is_valid_faceset (q))
467     ns->faceset = q;
468     sprintf (tmpbuf, "%d", ns->faceset);
469     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
470     /* if the client is using faceset, it knows about image2 command */
471     ns->image2 = 1;
472     }
473     else if (!strcmp (cmd, "itemcmd"))
474     {
475     /* Version of the item protocol command to use. Currently,
476     * only supported versions are 1 and 2. Using a numeric
477     * value will make it very easy to extend this in the future.
478     */
479     char tmpbuf[20];
480     int q = atoi (param);
481    
482     if (q < 1 || q > 2)
483     {
484     strcpy (tmpbuf, "FALSE");
485     }
486     else
487     {
488     ns->itemcmd = q;
489     sprintf (tmpbuf, "%d", ns->itemcmd);
490     }
491     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
492     }
493     else if (!strcmp (cmd, "mapsize"))
494     {
495     int x, y = 0;
496     char tmpbuf[MAX_BUF], *cp;
497    
498     x = atoi (param);
499     for (cp = param; *cp != 0; cp++)
500     if (*cp == 'x' || *cp == 'X')
501     {
502     y = atoi (cp + 1);
503     break;
504     }
505     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
506     {
507     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
508     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
509     }
510     else
511     {
512     ns->mapx = x;
513     ns->mapy = y;
514     /* better to send back what we are really using and not the
515     * param as given to us in case it gets parsed differently.
516     */
517     sprintf (tmpbuf, "%dx%d", x, y);
518     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
519     /* If beyond this size and still using orig map command, need to
520     * go to map1cmd.
521     */
522     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
523     ns->mapmode = Map1Cmd;
524     }
525     }
526     else if (!strcmp (cmd, "extendedMapInfos"))
527     {
528     /* Added by tchize
529     * prepare to use the mapextended command
530     */
531     char tmpbuf[20];
532    
533     ns->ext_mapinfos = (atoi (param));
534     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
535     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
536     }
537     else if (!strcmp (cmd, "extendedTextInfos"))
538     {
539     /* Added by tchize
540     * prepare to use the extended text commands
541     * Client toggle this to non zero to get exttext
542     */
543     char tmpbuf[20];
544    
545     ns->has_readable_type = (atoi (param));
546     sprintf (tmpbuf, "%d", ns->has_readable_type);
547     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
548     }
549     else
550     {
551     /* Didn't get a setup command we understood -
552     * report a failure to the client.
553     */
554     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
555     }
556     } /* for processing all the setup commands */
557 root 1.32
558 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
559 root 1.32 ns->send_packet (cmdback);
560 elmex 1.1 }
561    
562     /**
563     * The client has requested to be added to the game.
564     * This is what takes care of it. We tell the client how things worked out.
565     * I am not sure if this file is the best place for this function. however,
566     * it either has to be here or init_sockets needs to be exported.
567     */
568 root 1.16 void
569 root 1.41 AddMeCmd (char *buf, int len, client * ns)
570 elmex 1.1 {
571 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
572 elmex 1.1 }
573    
574     /** Reply to ExtendedInfos command */
575 root 1.16 void
576 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
577 root 1.16 {
578     char cmdback[MAX_BUF];
579     char command[50];
580     int info, nextinfo;
581    
582     cmdback[0] = '\0';
583     nextinfo = 0;
584 root 1.17
585 root 1.16 while (1)
586     {
587     /* 1. Extract an info */
588     info = nextinfo;
589 root 1.17
590 root 1.16 while ((info < len) && (buf[info] == ' '))
591     info++;
592 root 1.17
593 root 1.16 if (info >= len)
594     break;
595 root 1.17
596 root 1.16 nextinfo = info + 1;
597 root 1.17
598 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
599     nextinfo++;
600 root 1.17
601 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
602     continue;
603 root 1.17
604 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
605 root 1.17
606 root 1.16 /* 2. Interpret info */
607     if (!strcmp ("smooth", command))
608 root 1.17 /* Toggle smoothing */
609     ns->EMI_smooth = !ns->EMI_smooth;
610 root 1.16 else
611 root 1.17 /*bad value */;
612    
613 root 1.16 /*3. Next info */
614     }
615 root 1.17
616 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
617 root 1.17
618 root 1.16 if (ns->EMI_smooth)
619     {
620     strcat (cmdback, " ");
621     strcat (cmdback, "smoothing");
622     }
623 root 1.17
624 root 1.32 ns->send_packet (cmdback);
625 elmex 1.1 }
626 root 1.16
627 elmex 1.1 /*
628     #define MSG_TYPE_BOOK 1
629     #define MSG_TYPE_CARD 2
630     #define MSG_TYPE_PAPER 3
631     #define MSG_TYPE_SIGN 4
632     #define MSG_TYPE_MONUMENT 5
633     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
634 root 1.16
635 elmex 1.1 /** Reply to ExtendedInfos command */
636 root 1.16 void
637 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
638 root 1.16 {
639     char cmdback[MAX_BUF];
640     char temp[10];
641     char command[50];
642     int info, nextinfo, i, flag;
643    
644     cmdback[0] = '\0';
645 root 1.17
646 root 1.16 nextinfo = 0;
647     while (1)
648     {
649     /* 1. Extract an info */
650     info = nextinfo;
651 root 1.17
652 root 1.16 while ((info < len) && (buf[info] == ' '))
653     info++;
654 root 1.17
655 root 1.16 if (info >= len)
656     break;
657 root 1.17
658 root 1.16 nextinfo = info + 1;
659 root 1.17
660 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
661     nextinfo++;
662 root 1.17
663 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
664     continue;
665 root 1.17
666 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
667     command[nextinfo - info] = '\0';
668     /* 2. Interpret info */
669     i = sscanf (command, "%d", &flag);
670 root 1.17
671 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
672     ns->supported_readables |= (1 << flag);
673     /*3. Next info */
674     }
675 root 1.17
676 root 1.16 /* Send resulting state */
677     strcpy (cmdback, "ExtendedTextSet");
678 root 1.17
679 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
680     if (ns->supported_readables & (1 << i))
681     {
682     strcat (cmdback, " ");
683     snprintf (temp, sizeof (temp), "%d", i);
684     strcat (cmdback, temp);
685     }
686 root 1.17
687 root 1.32 ns->send_packet (cmdback);
688 elmex 1.1 }
689    
690     /**
691     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
692     * Basically, it makes no sense to wait for the client to request a
693     * a piece of data from us that we know the client wants. So
694     * if we know the client wants it, might as well push it to the
695     * client.
696     */
697 root 1.16 static void
698 root 1.44 SendSmooth (client *ns, uint16 face)
699 root 1.16 {
700     uint16 smoothface;
701    
702     /* If we can't find a face, return and set it so we won't try to send this
703     * again.
704     */
705     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
706     {
707    
708     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
709     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
710     return;
711     }
712    
713     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
714     esrv_send_face (ns, smoothface, 0);
715    
716     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
717    
718 root 1.47 packet sl ("smooth");
719 root 1.27
720 root 1.47 sl << uint16 (face)
721 root 1.28 << uint16 (smoothface);
722 root 1.27
723 root 1.37 ns->send_packet (sl);
724 elmex 1.1 }
725    
726     /**
727     * Tells client the picture it has to use
728     * to smooth a picture number given as argument.
729     */
730 root 1.16 void
731 root 1.44 AskSmooth (char *buf, int len, client *ns)
732 root 1.16 {
733 root 1.44 SendSmooth (ns, atoi (buf));
734 elmex 1.1 }
735    
736     /**
737     * This handles the general commands from the client (ie, north, fire, cast,
738     * etc.)
739     */
740 root 1.16 void
741     PlayerCmd (char *buf, int len, player *pl)
742 elmex 1.1 {
743 root 1.16 /* Check if there is a count. In theory, a zero count could also be
744     * sent, so check for that also.
745     */
746     if (atoi (buf) || buf[0] == '0')
747     {
748     pl->count = atoi ((char *) buf);
749 root 1.44
750 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
751     if (!buf)
752 root 1.44 return;
753    
754 root 1.16 buf++;
755 elmex 1.1 }
756 root 1.44
757 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
758 root 1.44
759 root 1.16 /* Perhaps something better should be done with a left over count.
760     * Cleaning up the input should probably be done first - all actions
761     * for the command that issued the count should be done before any other
762     * commands.
763     */
764     pl->count = 0;
765 elmex 1.1 }
766    
767    
768     /**
769     * This handles the general commands from the client (ie, north, fire, cast,
770     * etc.). It is a lot like PlayerCmd above, but is called with the
771     * 'ncom' method which gives more information back to the client so it
772     * can throttle.
773     */
774 root 1.16 void
775 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
776 elmex 1.1 {
777 root 1.44 if (len <= 6)
778 root 1.16 {
779     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
780     return;
781     }
782    
783 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
784     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
785 root 1.30
786 root 1.16 /* -1 is special - no repeat, but don't update */
787     if (repeat != -1)
788 root 1.28 pl->count = repeat;
789    
790 root 1.44 buf += 6; //len -= 6;
791 root 1.16
792 root 1.44 execute_newserver_command (pl->ob, buf);
793 root 1.28
794 root 1.16 /* Perhaps something better should be done with a left over count.
795     * Cleaning up the input should probably be done first - all actions
796     * for the command that issued the count should be done before any other
797     * commands.
798     */
799     pl->count = 0;
800    
801 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802     int time = FABS (pl->ob->speed) < 0.001
803     ? time = MAX_TIME * 100
804     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
805 root 1.27
806 root 1.28 /* Send confirmation of command execution now */
807 root 1.47 packet sl ("comc");
808     sl << uint16 (cmdid) << uint32 (time);
809 root 1.50 pl->ns->send_packet (sl);
810 elmex 1.1 }
811    
812     /** This is a reply to a previous query. */
813 root 1.16 void
814 root 1.49 ReplyCmd (char *buf, int len, client *ns)
815 elmex 1.1 {
816 root 1.50 if (ns->state == ST_CUSTOM)
817     {
818     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
819     return;
820     }
821    
822 root 1.49 if (!ns->pl)
823     return; //TODO: depends on the exact reply we are after
824     //TODO: but right now, we always have a ns->pl
825    
826     player *pl = ns->pl;
827    
828 root 1.16 /* This is to synthesize how the data would be stored if it
829 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
830 root 1.16 * once all the X11 code is removed from the server.
831     *
832     * We pass 13 to many of the functions because this way they
833     * think it was the carriage return that was entered, and the
834     * function then does not try to do additional input.
835     */
836     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837    
838     /* this avoids any hacking here */
839    
840 root 1.50 switch (ns->state)
841 root 1.16 {
842 root 1.44 case ST_PLAYING:
843     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844     break;
845    
846     case ST_CHANGE_CLASS:
847     key_change_class (pl->ob, buf[0]);
848     break;
849    
850     case ST_CONFIRM_QUIT:
851     key_confirm_quit (pl->ob, buf[0]);
852     break;
853    
854     case ST_GET_PARTY_PASSWORD: /* Get password for party */
855     receive_party_password (pl->ob, 13);
856     break;
857 elmex 1.1
858 root 1.44 default:
859 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
860 elmex 1.1 }
861     }
862    
863     /**
864     * Client tells its version. If there is a mismatch, we close the
865     * socket. In real life, all we should care about is the client having
866     * something older than the server. If we assume the client will be
867     * backwards compatible, having it be a later version should not be a
868     * problem.
869     */
870 root 1.16 void
871 root 1.41 VersionCmd (char *buf, int len, client * ns)
872 elmex 1.1 {
873 root 1.16 if (!buf)
874     {
875     LOG (llevError, "CS: received corrupted version command\n");
876     return;
877 elmex 1.1 }
878    
879 root 1.16 ns->cs_version = atoi (buf);
880     ns->sc_version = ns->cs_version;
881 root 1.44
882     LOG (llevDebug, "connection from client <%s>\n", buf);
883    
884    
885     //TODO: should log here just for statistics
886    
887     //if (VERSION_CS != ns->cs_version)
888     // unchecked;
889    
890     char *cp = strchr (buf + 1, ' ');
891 root 1.16 if (!cp)
892     return;
893 root 1.44
894 root 1.16 ns->sc_version = atoi (cp);
895 root 1.44
896     //if (VERSION_SC != ns->sc_version)
897     // unchecked;
898    
899 root 1.16 cp = strchr (cp + 1, ' ');
900 root 1.44
901 root 1.16 if (cp)
902     {
903 root 1.41 assign (ns->version, cp + 1);
904 root 1.16
905 root 1.29 if (ns->sc_version < 1026)
906 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
907 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
908 elmex 1.1 }
909     }
910    
911     /** sound related functions. */
912 root 1.16 void
913 root 1.41 SetSound (char *buf, int len, client * ns)
914 elmex 1.1 {
915 root 1.16 ns->sound = atoi (buf);
916 elmex 1.1 }
917    
918     /** client wants the map resent */
919    
920 root 1.16 void
921     MapRedrawCmd (char *buf, int len, player *pl)
922 elmex 1.1 {
923     /* This function is currently disabled; just clearing the map state results in
924     * display errors. It should clear the cache and send a newmap command.
925     * Unfortunately this solution does not work because some client versions send
926     * a mapredraw command after receiving a newmap command.
927     */
928     }
929    
930     /**
931     * Moves an object (typically, container to inventory).
932     * syntax is: move (to) (tag) (nrof)
933     */
934 root 1.16 void
935     MoveCmd (char *buf, int len, player *pl)
936 elmex 1.1 {
937 root 1.16 int vals[3], i;
938 elmex 1.1
939 root 1.16 /* A little funky here. We only cycle for 2 records, because
940 root 1.44 * we obviously are not going to find a space after the third
941     * record. Perhaps we should just replace this with a
942 root 1.16 * sscanf?
943     */
944     for (i = 0; i < 2; i++)
945     {
946     vals[i] = atoi (buf);
947 root 1.44
948 root 1.16 if (!(buf = strchr (buf, ' ')))
949     {
950     LOG (llevError, "Incomplete move command: %s\n", buf);
951     return;
952 root 1.12 }
953 root 1.44
954 root 1.16 buf++;
955 elmex 1.1 }
956 root 1.44
957 root 1.16 vals[2] = atoi (buf);
958 elmex 1.1
959     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961 elmex 1.1 }
962    
963     /******************************************************************************
964     *
965     * Start of commands the server sends to the client.
966     *
967     ******************************************************************************/
968    
969     /**
970     * Asks the client to query the user. This way, the client knows
971     * it needs to send something back (vs just printing out a message)
972     */
973 root 1.16 void
974 root 1.44 send_query (client *ns, uint8 flags, char *text)
975 elmex 1.1 {
976 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977 elmex 1.1 }
978    
979     #define AddIfInt64(Old,New,Type) if (Old != New) {\
980 root 1.12 Old = New; \
981 root 1.28 sl << uint8 (Type) << uint64 (New); \
982 root 1.12 }
983 elmex 1.1
984     #define AddIfInt(Old,New,Type) if (Old != New) {\
985 root 1.12 Old = New; \
986 root 1.28 sl << uint8 (Type) << uint32 (New); \
987 root 1.12 }
988 elmex 1.1
989     #define AddIfShort(Old,New,Type) if (Old != New) {\
990 root 1.12 Old = New; \
991 root 1.28 sl << uint8 (Type) << uint16 (New); \
992 root 1.12 }
993 elmex 1.1
994     #define AddIfFloat(Old,New,Type) if (Old != New) {\
995 root 1.12 Old = New; \
996 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
997 root 1.12 }
998 elmex 1.1
999     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 root 1.28 free(Old); Old = strdup (New);\
1001     sl << uint8 (Type) << data8 (New); \
1002 root 1.12 }
1003 elmex 1.1
1004     /**
1005     * Sends a statistics update. We look at the old values,
1006     * and only send what has changed. Stat mapping values are in newclient.h
1007     * Since this gets sent a lot, this is actually one of the few binary
1008     * commands for now.
1009     */
1010 root 1.16 void
1011     esrv_update_stats (player *pl)
1012 elmex 1.1 {
1013 root 1.16 char buf[MAX_BUF];
1014     uint16 flags;
1015    
1016 root 1.53 if (!pl->ns)
1017     return;
1018    
1019 root 1.47 packet sl ("stats");
1020 elmex 1.1
1021 root 1.44 if (pl->ob)
1022 root 1.16 {
1023     AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1024     AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1025     AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1026     AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1027     AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1028     AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1029     AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1030 root 1.51 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1031     AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 root 1.16 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 root 1.51 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 root 1.16 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1035     AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1036     }
1037 root 1.22
1038 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1039     if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1040     {
1041     /* Always send along the level if exp changes. This is only
1042     * 1 extra byte, but keeps processing simpler.
1043     */
1044     sl << uint8 (s + CS_STAT_SKILLINFO)
1045     << uint8 (pl->last_skill_ob[s]->level)
1046     << uint64 (pl->last_skill_ob[s]->stats.exp);
1047 root 1.28
1048 root 1.52 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1049     }
1050 root 1.22
1051 root 1.52 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1052 root 1.16 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1053     AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1054     AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1055     AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1056     AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1057     AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1058     AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1059     AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1060     flags = 0;
1061 root 1.22
1062 root 1.16 if (pl->fire_on)
1063     flags |= SF_FIREON;
1064 root 1.22
1065 root 1.16 if (pl->run_on)
1066     flags |= SF_RUNON;
1067    
1068     AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1069 root 1.22
1070 root 1.50 if (pl->ns->sc_version < 1025)
1071 root 1.23 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1072 root 1.16 else
1073 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1074     {
1075     /* Skip ones we won't send */
1076     if (atnr_cs_stat[i] == -1)
1077     continue;
1078 root 1.16
1079 root 1.44 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1080     }
1081 root 1.22
1082 root 1.50 if (pl->ns->monitor_spells)
1083 root 1.16 {
1084     AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1085     AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1086     AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1087     }
1088 root 1.22
1089 root 1.16 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1090 root 1.50 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1091 root 1.16 set_title (pl->ob, buf);
1092 root 1.50 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1093 root 1.16
1094     /* Only send it away if we have some actual data */
1095 root 1.34 if (sl.length () > 6)
1096 root 1.50 pl->ns->send_packet (sl);
1097 elmex 1.1 }
1098    
1099     /**
1100     * Tells the client that here is a player it should start using.
1101     */
1102 root 1.16 void
1103     esrv_new_player (player *pl, uint32 weight)
1104 elmex 1.1 {
1105 root 1.16 pl->last_weight = weight;
1106 elmex 1.1
1107 root 1.47 packet sl ("player");
1108 elmex 1.1
1109 root 1.28 sl << uint32 (pl->ob->count)
1110     << uint32 (weight)
1111     << uint32 (pl->ob->face->number)
1112     << data8 (pl->ob->name);
1113 root 1.16
1114 root 1.50 pl->ns->send_packet (sl);
1115 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1116 elmex 1.1 }
1117    
1118     /**
1119     * Need to send an animation sequence to the client.
1120     * We will send appropriate face commands to the client if we haven't
1121     * sent them the face yet (this can become quite costly in terms of
1122     * how much we are sending - on the other hand, this should only happen
1123     * when the player logs in and picks stuff up.
1124     */
1125 root 1.16 void
1126 root 1.41 esrv_send_animation (client * ns, short anim_num)
1127 elmex 1.1 {
1128 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1129     * are added in contigous order, so if the number is in the valid
1130     * range, it must be a valid animation.
1131     */
1132     if (anim_num < 0 || anim_num > num_animations)
1133     {
1134     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1135     return;
1136     }
1137    
1138 root 1.47 packet sl ("anim");
1139 root 1.28
1140 root 1.47 sl << uint16 (anim_num)
1141 root 1.28 << uint16 (0); /* flags - not used right now */
1142    
1143 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1144     * the face itself) down to the client.
1145     */
1146 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1147 root 1.16 {
1148     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1149     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1150 root 1.44
1151 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1152 root 1.16 }
1153 root 1.28
1154 root 1.37 ns->send_packet (sl);
1155 root 1.28
1156 root 1.16 ns->anims_sent[anim_num] = 1;
1157 elmex 1.1 }
1158    
1159    
1160     /******************************************************************************
1161     *
1162     * Start of map related commands.
1163     *
1164     ******************************************************************************/
1165    
1166     /**
1167     * This adds face_num to a map cell at x,y. If the client doesn't have
1168     * the face yet, we will also send it.
1169     */
1170 root 1.16 static void
1171 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1172 elmex 1.1 {
1173 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1174     {
1175 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1176 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1177     return;
1178     abort ();
1179 elmex 1.1 }
1180 root 1.28
1181 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1182     newmap->cells[x][y].count++;
1183 root 1.28
1184 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1185     esrv_send_face (ns, face_num, 0);
1186 elmex 1.1 }
1187    
1188     /** Clears a map cell */
1189 root 1.16 static void
1190     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1191 elmex 1.1 {
1192 root 1.16 cell->faces[0] = face0;
1193     cell->faces[1] = face1;
1194     cell->faces[2] = face2;
1195 root 1.25 cell->count = count;
1196     cell->stat_hp = 0;
1197     cell->flags = 0;
1198     cell->player = 0;
1199 elmex 1.1 }
1200    
1201     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1202     #define MAX_LAYERS 3
1203    
1204     /* Using a global really isn't a good approach, but saves the over head of
1205     * allocating and deallocating such a block of data each time run through,
1206     * and saves the space of allocating this in the socket object when we only
1207 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1208 elmex 1.1 * re-examined.
1209     */
1210 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1211 elmex 1.1
1212     /**
1213     * Returns true if any of the heads for this
1214     * space is set. Returns false if all are blank - this is used
1215     * for empty space checking.
1216     */
1217 root 1.16 static inline int
1218     have_head (int ax, int ay)
1219     {
1220     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1221     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1222     return 1;
1223 root 1.44
1224 root 1.16 return 0;
1225 elmex 1.1 }
1226    
1227     /**
1228     * check_head is a bit simplistic version of update_space below.
1229     * basically, it only checks the that the head on space ax,ay at layer
1230     * needs to get sent - if so, it adds the data, sending the head
1231 root 1.44 * if needed, and returning 1. If this no data needs to get
1232 elmex 1.1 * sent, it returns zero.
1233     */
1234 root 1.16 static int
1235 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1236 elmex 1.1 {
1237 root 1.16 short face_num;
1238 elmex 1.1
1239 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1240     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1241     else
1242     face_num = 0;
1243 elmex 1.1
1244 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1245     {
1246 root 1.31 sl << uint16 (face_num);
1247 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1248     esrv_send_face (&ns, face_num, 0);
1249 root 1.28
1250 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1251     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1252     return 1;
1253 elmex 1.1 }
1254    
1255 root 1.16 return 0; /* No change */
1256 elmex 1.1 }
1257    
1258     /**
1259     * Removes the need to replicate the same code for each layer.
1260     * this returns true if this space is now in fact different than
1261     * it was.
1262     * sl is the socklist this data is going into.
1263     * ns is the socket we are working on - all the info we care
1264     * about is in this socket structure, so now need not pass the
1265     * entire player object.
1266     * mx and my are map coordinate offsets for map mp
1267     * sx and sy are the offsets into the socket structure that
1268     * holds the old values.
1269     * layer is the layer to update, with 2 being the floor and 0 the
1270     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1271     * take. Interesting to note that before this function, the map1 function
1272     * numbers the spaces differently - I think this was a leftover from
1273     * the map command, where the faces stack up. Sinces that is no longer
1274     * the case, it seems to make more sense to have these layer values
1275     * actually match.
1276     */
1277 root 1.16 static int
1278 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1279 elmex 1.1 {
1280 root 1.16 object *ob, *head;
1281     uint16 face_num;
1282     int bx, by, i;
1283    
1284     /* If there is a multipart object stored away, treat that as more important.
1285     * If not, then do the normal processing.
1286     */
1287     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1288    
1289     /* Check to see if this head is part of the set of objects
1290     * we would normally send for this space. If so, then
1291     * don't use the head value. We need to do the check
1292     * here and not when setting up the heads[] value for two reasons -
1293     * 1) the heads[] values will get used even if the space is not visible.
1294     * 2) its possible the head is not on the same map as a part, and I'd
1295     * rather not need to do the map translation overhead.
1296     * 3) We need to do some extra checking to make sure that we will
1297     * otherwise send the image as this layer, eg, either it matches
1298     * the head value, or is not multipart.
1299     */
1300     if (head && !head->more)
1301     {
1302     for (i = 0; i < MAP_LAYERS; i++)
1303     {
1304     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1305     if (!ob)
1306     continue;
1307    
1308     if (ob->head)
1309     ob = ob->head;
1310    
1311     if (ob == head)
1312     {
1313     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1314     head = NULL;
1315     break;
1316     }
1317     }
1318     }
1319    
1320     ob = head;
1321     if (!ob)
1322     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1323    
1324     /* If there is no object for this space, or if the face for the object
1325     * is the blank face, set the face number to zero.
1326     * else if we have the stored head object for this space, that takes
1327     * precedence over the other object for this space.
1328     * otherwise, we do special head processing
1329     */
1330     if (!ob || ob->face == blank_face)
1331     face_num = 0;
1332     else if (head)
1333     {
1334     /* if this is a head that had previously been stored */
1335     face_num = ob->face->number;
1336     }
1337     else
1338     {
1339     /* if the faces for the different parts of a multipart object
1340     * are the same, we only want to send the bottom right most
1341     * portion of the object. That info is in the tail_.. values
1342     * of the head. Note that for the head itself, ob->head will
1343     * be null, so we only do this block if we are working on
1344     * a tail piece.
1345     */
1346    
1347     /* tail_x and tail_y will only be set in the head object. If
1348     * this is the head object and these are set, we proceed
1349     * with logic to only send bottom right. Similarly, if
1350     * this is one of the more parts but the head has those values
1351     * set, we want to do the processing. There can be cases where
1352     * the head is not visible but one of its parts is, so we just
1353     * can always expect that ob->arch->tail_x will be true for all
1354     * object we may want to display.
1355     */
1356     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1357     {
1358    
1359     if (ob->head)
1360     head = ob->head;
1361     else
1362     head = ob;
1363    
1364     /* Basically figure out where the offset is from where we are right
1365     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1366     * piece is from the head, and the tail is where the tail is from the
1367     * head. Note that bx and by will equal sx and sy if we are already working
1368     * on the bottom right corner. If ob is the head, the clone values
1369     * will be zero, so the right thing will still happen.
1370     */
1371     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1372     by = sy + head->arch->tail_y - ob->arch->clone.y;
1373    
1374     /* I don't think this can ever happen, but better to check for it just
1375     * in case.
1376     */
1377     if (bx < sx || by < sy)
1378     {
1379     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1380     face_num = 0;
1381     }
1382     /* single part object, multipart object with non merged faces,
1383     * of multipart object already at lower right.
1384     */
1385     else if (bx == sx && by == sy)
1386     {
1387     face_num = ob->face->number;
1388    
1389     /* if this face matches one stored away, clear that one away.
1390     * this code relies on the fact that the map1 commands
1391     * goes from 2 down to 0.
1392     */
1393     for (i = 0; i < MAP_LAYERS; i++)
1394     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1395     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1396     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1397     }
1398     else
1399     {
1400     /* If this head is stored away, clear it - otherwise,
1401     * there can be cases where a object is on multiple layers -
1402     * we only want to send it once.
1403     */
1404     face_num = head->face->number;
1405     for (i = 0; i < MAP_LAYERS; i++)
1406     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1407     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1408     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1409    
1410     /* First, try to put the new head on the same layer. If that is used up,
1411     * then find another layer.
1412     */
1413     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1414     {
1415     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1416     }
1417     else
1418     for (i = 0; i < MAX_LAYERS; i++)
1419     {
1420 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1421 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1422     {
1423     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1424     }
1425     }
1426     face_num = 0; /* Don't send this object - we'll send the head later */
1427 root 1.12 }
1428 root 1.16 }
1429     else
1430     {
1431     /* In this case, we are already at the lower right or single part object,
1432     * so nothing special
1433     */
1434     face_num = ob->face->number;
1435    
1436     /* clear out any head entries that have the same face as this one */
1437     for (bx = 0; bx < layer; bx++)
1438     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1439     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1440     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1441     }
1442     } /* else not already head object or blank face */
1443    
1444     /* This is a real hack. Basically, if we have nothing to send for this layer,
1445     * but there is a head on the next layer, send that instead.
1446     * Without this, what happens is you can get the case where the player stands
1447     * on the same space as the head. However, if you have overlapping big objects
1448     * of the same type, what happens then is it doesn't think it needs to send
1449     * This tends to make stacking also work/look better.
1450     */
1451     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1452     {
1453     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1454     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1455     }
1456    
1457     /* Another hack - because of heads and whatnot, this face may match one
1458     * we already sent for a lower layer. In that case, don't send
1459     * this one.
1460     */
1461 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1462     face_num = 0;
1463 root 1.16
1464     /* We've gotten what face we want to use for the object. Now see if
1465     * if it has changed since we last sent it to the client.
1466     */
1467 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1468 root 1.16 {
1469 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1470     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1471     esrv_send_face (&ns, face_num, 0);
1472    
1473     sl << uint16 (face_num);
1474 root 1.16 return 1;
1475 elmex 1.1 }
1476 root 1.28
1477 root 1.16 /* Nothing changed */
1478     return 0;
1479 elmex 1.1 }
1480    
1481     /**
1482     * This function is mainly a copy of update_space,
1483     * except it handles update of the smoothing updates,
1484     * not the face updates.
1485     * Removes the need to replicate the same code for each layer.
1486     * this returns true if this smooth is now in fact different
1487     * than it was.
1488     * sl is the socklist this data is going into.
1489     * ns is the socket we are working on - all the info we care
1490     * about is in this socket structure, so know need to pass the
1491     * entire player object.
1492     * mx and my are map coordinate offsets for map mp
1493     * sx and sy are the offsets into the socket structure that
1494     * holds the old values.
1495     * layer is the layer to update, with 2 being the floor and 0 the
1496     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1497     * take.
1498     */
1499    
1500 root 1.16 static inline int
1501 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1502 elmex 1.1 {
1503 root 1.16 object *ob;
1504     int smoothlevel; /* old face_num; */
1505 elmex 1.1
1506 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1507 elmex 1.1
1508 root 1.16 /* If there is no object for this space, or if the face for the object
1509     * is the blank face, set the smoothlevel to zero.
1510     */
1511 root 1.54 if (!ob || ob->face == blank_face || mp->nosmooth)
1512 root 1.16 smoothlevel = 0;
1513     else
1514     {
1515     smoothlevel = ob->smoothlevel;
1516 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1517     SendSmooth (&ns, ob->face->number);
1518 root 1.16 } /* else not already head object or blank face */
1519    
1520     /* We've gotten what face we want to use for the object. Now see if
1521     * if it has changed since we last sent it to the client.
1522     */
1523     if (smoothlevel > 255)
1524     smoothlevel = 255;
1525     else if (smoothlevel < 0)
1526     smoothlevel = 0;
1527 root 1.28
1528     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1529 root 1.16 {
1530 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1531     sl << uint8 (smoothlevel);
1532 root 1.16 return 1;
1533 elmex 1.1 }
1534 root 1.28
1535 root 1.16 /* Nothing changed */
1536     return 0;
1537 elmex 1.1 }
1538    
1539     /**
1540     * Returns the size of a data for a map square as returned by
1541     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1542     * available.
1543     */
1544 root 1.16 int
1545 root 1.41 getExtendedMapInfoSize (client * ns)
1546 root 1.16 {
1547     int result = 0;
1548    
1549     if (ns->ext_mapinfos)
1550     {
1551     if (ns->EMI_smooth)
1552     result += 1; /*One byte for smoothlevel */
1553 elmex 1.1 }
1554 root 1.44
1555 root 1.16 return result;
1556 elmex 1.1 }
1557 root 1.16
1558 elmex 1.1 /**
1559     * This function uses the new map1 protocol command to send the map
1560     * to the client. It is necessary because the old map command supports
1561     * a maximum map size of 15x15.
1562     * This function is much simpler than the old one. This is because
1563     * the old function optimized to send as few face identifiers as possible,
1564     * at the expense of sending more coordinate location (coordinates were
1565     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1566     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1567     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1568     * and use the other 4 bits for other informatiion. For full documentation
1569     * of what we send, see the doc/Protocol file.
1570     * I will describe internally what we do:
1571 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1572 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1573     * maximum viewable size (As set in config.h).
1574     * in the cells, there are faces and a count value.
1575     * we use the count value to hold the darkness value. If -1, then this space
1576     * is not viewable.
1577     * we use faces[0] faces[1] faces[2] to hold what the three layers
1578     * look like.
1579     */
1580 root 1.16 void
1581     draw_client_map1 (object *pl)
1582 elmex 1.1 {
1583 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1584     sint16 nx, ny;
1585     int estartlen, eoldlen;
1586     uint16 mask, emask;
1587     uint8 eentrysize;
1588     uint16 ewhatstart, ewhatflag;
1589     uint8 extendedinfos;
1590 root 1.21 maptile *m;
1591 root 1.16
1592 root 1.50 client &socket = *pl->contr->ns;
1593 root 1.16
1594     check_map_change (pl->contr);
1595    
1596 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1597 root 1.33 packet esl;
1598 root 1.28
1599 root 1.34 startlen = sl.length ();
1600 root 1.25
1601 root 1.16 /*Extendedmapinfo structure initialisation */
1602     if (socket.ext_mapinfos)
1603     {
1604     extendedinfos = EMI_NOREDRAW;
1605 root 1.25
1606 root 1.16 if (socket.EMI_smooth)
1607     extendedinfos |= EMI_SMOOTH;
1608 root 1.25
1609 root 1.34 ewhatstart = esl.length ();
1610 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1611     could need to be taken away */
1612     eentrysize = getExtendedMapInfoSize (&socket);
1613 root 1.28 esl << "mapextended "
1614     << uint8 (extendedinfos)
1615     << uint8 (eentrysize);
1616 root 1.34
1617     estartlen = esl.length ();
1618 root 1.16 }
1619     else
1620     {
1621     /* suppress compiler warnings */
1622     ewhatstart = 0;
1623     ewhatflag = 0;
1624     estartlen = 0;
1625     }
1626 root 1.25
1627 root 1.16 /* Init data to zero */
1628     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1629    
1630     /* x,y are the real map locations. ax, ay are viewport relative
1631     * locations.
1632     */
1633     ay = 0;
1634    
1635     /* We could do this logic as conditionals in the if statement,
1636     * but that started to get a bit messy to look at.
1637     */
1638     max_x = pl->x + (socket.mapx + 1) / 2;
1639     max_y = pl->y + (socket.mapy + 1) / 2;
1640 root 1.25
1641 root 1.16 if (socket.mapmode == Map1aCmd)
1642     {
1643     max_x += MAX_HEAD_OFFSET;
1644     max_y += MAX_HEAD_OFFSET;
1645     }
1646 elmex 1.1
1647 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1648     {
1649     ax = 0;
1650     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1651     {
1652     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1653    
1654     /* If this space is out of the normal viewable area, we only check
1655     * the heads value ax or ay will only be greater than what
1656     * the client wants if using the map1a command - this is because
1657     * if the map1a command is not used, max_x and max_y will be
1658     * set to lower values.
1659     */
1660     if (ax >= socket.mapx || ay >= socket.mapy)
1661     {
1662     int i, got_one;
1663 root 1.12
1664 root 1.34 oldlen = sl.length ();
1665 root 1.12
1666 root 1.28 sl << uint16 (mask);
1667 root 1.12
1668 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1669     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1670     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1671 root 1.16
1672     /* If all we are doing is sending 0 (blank) faces, we don't
1673     * actually need to send that - just the coordinates
1674     * with no faces tells the client to blank out the
1675     * space.
1676     */
1677     got_one = 0;
1678 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1679 root 1.37 if (sl[i])
1680 root 1.25 got_one = 1;
1681 root 1.12
1682 root 1.16 if (got_one && (mask & 0xf))
1683 root 1.37 sl[oldlen + 1] = mask & 0xff;
1684 root 1.16 else
1685     { /*either all faces blank, either no face at all */
1686     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1687 root 1.34 sl.reset (oldlen + 2);
1688 root 1.3 else
1689 root 1.34 sl.reset (oldlen);
1690 root 1.12 }
1691 root 1.25
1692 root 1.16 /*What concerns extendinfos, nothing to be done for now
1693     * (perhaps effects layer later)
1694     */
1695     continue; /* don't do processing below */
1696     }
1697    
1698 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1699 root 1.16
1700     d = pl->contr->blocked_los[ax][ay];
1701    
1702     /* If the coordinates are not valid, or it is too dark to see,
1703     * we tell the client as such
1704     */
1705     nx = x;
1706     ny = y;
1707     m = get_map_from_coord (pl->map, &nx, &ny);
1708 root 1.25
1709 root 1.16 if (!m)
1710     {
1711     /* space is out of map. Update space and clear values
1712     * if this hasn't already been done. If the space is out
1713     * of the map, it shouldn't have a head
1714     */
1715     if (lastcell.count != -1)
1716     {
1717 root 1.28 sl << uint16 (mask);
1718 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1719 root 1.12 }
1720 root 1.16 }
1721     else if (d > 3)
1722     {
1723     int need_send = 0, count;
1724    
1725     /* This block deals with spaces that are not visible for whatever
1726     * reason. Still may need to send the head for this space.
1727     */
1728 root 1.12
1729 root 1.34 oldlen = sl.length ();
1730 root 1.3
1731 root 1.28 sl << uint16 (mask);
1732 root 1.25
1733 root 1.16 if (lastcell.count != -1)
1734     need_send = 1;
1735 root 1.25
1736 root 1.16 count = -1;
1737 root 1.3
1738 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1739     {
1740     /* Now check to see if any heads need to be sent */
1741 root 1.3
1742 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1743     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1744     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1745 root 1.3
1746 root 1.16 lastcell.count = count;
1747     }
1748     else
1749     {
1750     /* properly clear a previously sent big face */
1751 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1752     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1753 root 1.16 need_send = 1;
1754 root 1.25
1755 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1756     }
1757 root 1.3
1758 root 1.16 if ((mask & 0xf) || need_send)
1759 root 1.37 sl[oldlen + 1] = mask & 0xff;
1760 root 1.16 else
1761 root 1.34 sl.reset (oldlen);
1762 root 1.16 }
1763     else
1764     {
1765     /* In this block, the space is visible or there are head objects
1766     * we need to send.
1767     */
1768    
1769     /* Rather than try to figure out what everything that we might
1770     * need to send is, then form the packet after that,
1771     * we presume that we will in fact form a packet, and update
1772     * the bits by what we do actually send. If we send nothing,
1773 root 1.34 * we just back out sl.length () to the old value, and no harm
1774 root 1.16 * is done.
1775     * I think this is simpler than doing a bunch of checks to see
1776     * what if anything we need to send, setting the bits, then
1777     * doing those checks again to add the real data.
1778     */
1779 root 1.34 oldlen = sl.length ();
1780 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1781 root 1.34 eoldlen = esl.length ();
1782 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1783 root 1.28 sl << uint16 (mask);
1784 root 1.16
1785     if (socket.ext_mapinfos)
1786 root 1.28 esl << uint16 (emask);
1787 root 1.16
1788     unsigned char dummy;
1789     unsigned char *last_ext = &dummy;
1790    
1791     /* Darkness changed */
1792     if (lastcell.count != d && socket.darkness)
1793     {
1794     mask |= 0x8;
1795    
1796     if (socket.extmap)
1797     {
1798     *last_ext |= 0x80;
1799 root 1.37 last_ext = &sl[sl.length ()];
1800 root 1.28 sl << uint8 (d);
1801 root 1.16 }
1802     else
1803 root 1.28 sl << uint8 (255 - 64 * d);
1804 root 1.16 }
1805 root 1.3
1806 root 1.16 lastcell.count = d;
1807 root 1.8
1808 root 1.16 if (socket.extmap)
1809     {
1810     uint8 stat_hp = 0;
1811     uint8 stat_width = 0;
1812 root 1.24 uint8 flags = 0;
1813 root 1.27 UUID player = 0;
1814 root 1.16
1815     // send hp information, if applicable
1816     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1817     {
1818     if (op->head || op->invisible)
1819     ; // do not show
1820     else if (op->type == PLAYER
1821     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1822     {
1823     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1824     {
1825     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1826     stat_width = op->arch->tail_x;
1827     }
1828     }
1829 elmex 1.1
1830 root 1.24 if (op->msg && op->msg[0] == '@')
1831     flags |= 1;
1832    
1833 root 1.16 if (op->type == PLAYER && op != pl)
1834     player = op->count;
1835     }
1836 root 1.12
1837 root 1.16 if (lastcell.stat_hp != stat_hp)
1838     {
1839     lastcell.stat_hp = stat_hp;
1840    
1841     mask |= 0x8;
1842     *last_ext |= 0x80;
1843 root 1.37 last_ext = &sl[sl.length ()];
1844 root 1.27
1845     sl << uint8 (5) << uint8 (stat_hp);
1846 root 1.16
1847     if (stat_width > 1)
1848     {
1849     *last_ext |= 0x80;
1850 root 1.37 last_ext = &sl[sl.length ()];
1851 root 1.27
1852     sl << uint8 (6) << uint8 (stat_width);
1853 root 1.16 }
1854     }
1855 root 1.12
1856 root 1.20 if (lastcell.player != player)
1857 root 1.16 {
1858     lastcell.player = player;
1859    
1860     mask |= 0x8;
1861     *last_ext |= 0x80;
1862 root 1.37 last_ext = &sl[sl.length ()];
1863 root 1.27
1864     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1865 root 1.16 }
1866 root 1.24
1867     if (lastcell.flags != flags)
1868     {
1869     lastcell.flags = flags;
1870    
1871     mask |= 0x8;
1872     *last_ext |= 0x80;
1873 root 1.37 last_ext = &sl[sl.length ()];
1874 root 1.27
1875     sl << uint8 (8) << uint8 (flags);
1876 root 1.24 }
1877 root 1.16 }
1878 root 1.12
1879 root 1.16 /* Floor face */
1880 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1881 root 1.16 mask |= 0x4;
1882    
1883     if (socket.EMI_smooth)
1884 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1885 root 1.16 emask |= 0x4;
1886    
1887     /* Middle face */
1888 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1889 root 1.16 mask |= 0x2;
1890    
1891     if (socket.EMI_smooth)
1892 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1893 root 1.16 emask |= 0x2;
1894    
1895     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1896     {
1897     if (lastcell.faces[0] != pl->face->number)
1898     {
1899     lastcell.faces[0] = pl->face->number;
1900     mask |= 0x1;
1901 root 1.25
1902 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1903     esrv_send_face (&socket, pl->face->number, 0);
1904 root 1.25
1905 root 1.27 sl << uint16 (pl->face->number);
1906 root 1.12 }
1907     }
1908 root 1.16 else
1909     {
1910 root 1.25 /* Top face */
1911 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1912 root 1.16 mask |= 0x1;
1913 root 1.25
1914 root 1.16 if (socket.EMI_smooth)
1915 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1916 root 1.25 emask |= 0x1;
1917 root 1.16 }
1918 root 1.25
1919 root 1.16 /* Check to see if we are in fact sending anything for this
1920     * space by checking the mask. If so, update the mask.
1921     * if not, reset the len to that from before adding the mask
1922     * value, so we don't send those bits.
1923     */
1924     if (mask & 0xf)
1925 root 1.37 sl[oldlen + 1] = mask & 0xff;
1926 root 1.16 else
1927 root 1.34 sl.reset (oldlen);
1928 root 1.25
1929 root 1.16 if (emask & 0xf)
1930 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1931 root 1.16 else
1932 root 1.34 esl.reset (eoldlen);
1933 root 1.16 } /* else this is a viewable space */
1934     } /* for x loop */
1935     } /* for y loop */
1936    
1937     /* Verify that we in fact do need to send this */
1938     if (socket.ext_mapinfos)
1939     {
1940 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1941 root 1.16 {
1942     /* No map data will follow, so don't say the client
1943     * it doesn't need draw!
1944     */
1945     ewhatflag &= (~EMI_NOREDRAW);
1946 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1947 root 1.16 }
1948 root 1.18
1949 root 1.34 if (esl.length () > estartlen)
1950 root 1.37 socket.send_packet (esl);
1951 root 1.16 }
1952 root 1.18
1953 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1954 root 1.16 {
1955 root 1.37 socket.send_packet (sl);
1956 root 1.16 socket.sent_scroll = 0;
1957 elmex 1.1 }
1958     }
1959    
1960     /**
1961     * Draws client map.
1962     */
1963 root 1.16 void
1964     draw_client_map (object *pl)
1965 elmex 1.1 {
1966 root 1.16 int i, j;
1967     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1968     New_Face *face, *floor;
1969     New_Face *floor2;
1970     int d, mflags;
1971     struct Map newmap;
1972 root 1.21 maptile *m, *pm;
1973 root 1.16
1974     if (pl->type != PLAYER)
1975     {
1976     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1977     return;
1978     }
1979    
1980     pm = pl->map;
1981    
1982     /* If player is just joining the game, he isn't here yet, so the map
1983     * can get swapped out. If so, don't try to send them a map. All will
1984     * be OK once they really log in.
1985     */
1986     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1987     return;
1988    
1989     memset (&newmap, 0, sizeof (struct Map));
1990    
1991 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1992     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1993 root 1.48 {
1994     ax = i;
1995     ay = j;
1996     m = pm;
1997     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1998    
1999     if (mflags & P_OUT_OF_MAP)
2000     continue;
2001    
2002     /* If a map is visible to the player, we don't want to swap it out
2003     * just to reload it. This should really call something like
2004     * swap_map, but this is much more efficient and 'good enough'
2005     */
2006     if (mflags & P_NEW_MAP)
2007     m->timeout = 50;
2008     }
2009 root 1.44
2010 root 1.16 /* do LOS after calls to update_position */
2011     if (pl->contr->do_los)
2012     {
2013     update_los (pl);
2014     pl->contr->do_los = 0;
2015     }
2016    
2017 root 1.34 /* Big maps need a different drawing mechanism to work */
2018     draw_client_map1 (pl);
2019 elmex 1.1 }
2020    
2021    
2022     /*****************************************************************************/
2023 root 1.16
2024 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2025 root 1.16
2026 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2027 root 1.16
2028 elmex 1.1 /* manage it ! */
2029 root 1.16
2030 elmex 1.1 /*****************************************************************************/
2031 root 1.16 void
2032     send_plugin_custom_message (object *pl, char *buf)
2033 elmex 1.1 {
2034 root 1.50 pl->contr->ns->send_packet (buf);
2035 elmex 1.1 }
2036    
2037     /**
2038     * This sends the skill number to name mapping. We ignore
2039     * the params - we always send the same info no matter what.
2040     */
2041 root 1.16 void
2042 root 1.41 send_skill_info (client *ns, char *params)
2043 elmex 1.1 {
2044 root 1.33 packet sl;
2045 root 1.28 sl << "replyinfo skill_info\n";
2046    
2047     for (int i = 1; i < NUM_SKILLS; i++)
2048 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2049 elmex 1.1
2050 root 1.34 if (sl.length () >= MAXSOCKBUF)
2051 root 1.16 {
2052     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2053     fatal (0);
2054 elmex 1.1 }
2055 root 1.28
2056 root 1.37 ns->send_packet (sl);
2057 elmex 1.1 }
2058    
2059     /**
2060     * This sends the spell path to name mapping. We ignore
2061     * the params - we always send the same info no matter what.
2062     */
2063 root 1.16 void
2064 root 1.41 send_spell_paths (client * ns, char *params)
2065 root 1.16 {
2066 root 1.33 packet sl;
2067 root 1.28
2068     sl << "replyinfo spell_paths\n";
2069    
2070     for (int i = 0; i < NRSPELLPATHS; i++)
2071 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2072 root 1.16
2073 root 1.34 if (sl.length () >= MAXSOCKBUF)
2074 root 1.16 {
2075     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2076     fatal (0);
2077 elmex 1.1 }
2078 root 1.28
2079 root 1.37 ns->send_packet (sl);
2080 elmex 1.1 }
2081    
2082     /**
2083     * This looks for any spells the player may have that have changed their stats.
2084     * it then sends an updspell packet for each spell that has changed in this way
2085     */
2086 root 1.16 void
2087     esrv_update_spells (player *pl)
2088     {
2089 root 1.53 if (!pl->ns)
2090     return;
2091    
2092 root 1.50 if (!pl->ns->monitor_spells)
2093 root 1.16 return;
2094 root 1.28
2095     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2096 root 1.16 {
2097     if (spell->type == SPELL)
2098     {
2099 root 1.28 int flags = 0;
2100    
2101 root 1.16 /* check if we need to update it */
2102     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2103     {
2104     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2105     flags |= UPD_SP_MANA;
2106     }
2107 root 1.28
2108 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2109     {
2110     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2111     flags |= UPD_SP_GRACE;
2112     }
2113 root 1.28
2114 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2115     {
2116     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2117     flags |= UPD_SP_DAMAGE;
2118     }
2119 root 1.28
2120     if (flags)
2121 root 1.16 {
2122 root 1.33 packet sl;
2123 root 1.27
2124 root 1.28 sl << "updspell "
2125     << uint8 (flags)
2126     << uint32 (spell->count);
2127 root 1.27
2128     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2129     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2130     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2131    
2132 root 1.50 pl->ns->send_packet (sl);
2133 root 1.12 }
2134     }
2135 elmex 1.1 }
2136     }
2137    
2138 root 1.16 void
2139     esrv_remove_spell (player *pl, object *spell)
2140     {
2141 root 1.50 if (!pl->ns->monitor_spells)
2142 root 1.16 return;
2143 root 1.28
2144 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2145     {
2146     LOG (llevError, "Invalid call to esrv_remove_spell");
2147     return;
2148     }
2149 root 1.27
2150 root 1.47 packet sl ("delspell");
2151 root 1.28
2152 root 1.47 sl << uint32 (spell->count);
2153 root 1.27
2154 root 1.50 pl->ns->send_packet (sl);
2155 elmex 1.1 }
2156    
2157     /* appends the spell *spell to the Socklist we will send the data to. */
2158 root 1.16 static void
2159 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2160 root 1.16 {
2161     int len, i, skill = 0;
2162    
2163     if (!(spell->name))
2164     {
2165     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2166     return;
2167     }
2168 root 1.27
2169 root 1.16 /* store costs and damage in the object struct, to compare to later */
2170 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2171 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2172 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2173 elmex 1.1
2174 root 1.16 /* figure out which skill it uses, if it uses one */
2175     if (spell->skill)
2176     {
2177     for (i = 1; i < NUM_SKILLS; i++)
2178     if (!strcmp (spell->skill, skill_names[i]))
2179     {
2180     skill = i + CS_STAT_SKILLINFO;
2181     break;
2182     }
2183 elmex 1.1 }
2184    
2185 root 1.27 /* send the current values */
2186     sl << uint32 (spell->count)
2187     << uint16 (spell->level)
2188     << uint16 (spell->casting_time)
2189     << uint16 (spell->last_sp)
2190     << uint16 (spell->last_grace)
2191     << uint16 (spell->last_eat)
2192     << uint8 (skill)
2193     << uint32 (spell->path_attuned)
2194     << uint32 (spell->face ? spell->face->number : 0)
2195     << data8 (spell->name)
2196     << data16 (spell->msg);
2197 elmex 1.1 }
2198    
2199     /**
2200     * This tells the client to add the spell *ob, if *ob is NULL, then add
2201     * all spells in the player's inventory.
2202     */
2203 root 1.16 void
2204     esrv_add_spells (player *pl, object *spell)
2205     {
2206     if (!pl)
2207     {
2208     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2209     return;
2210     }
2211 root 1.28
2212 root 1.50 if (!pl->ns->monitor_spells)
2213 root 1.16 return;
2214 root 1.28
2215 root 1.47 packet sl ("addspell");
2216 root 1.28
2217 root 1.16 if (!spell)
2218     {
2219     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2220     {
2221     /* were we to simply keep appending data here, we could exceed
2222     * MAXSOCKBUF if the player has enough spells to add, we know that
2223     * append_spells will always append 19 data bytes, plus 4 length
2224     * bytes and 3 strings (because that is the spec) so we need to
2225     * check that the length of those 3 strings, plus the 23 bytes,
2226     * won't take us over the length limit for the socket, if it does,
2227     * we need to send what we already have, and restart packet formation
2228     */
2229     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2230     * to show add_spell is 26 bytes + 2 strings. However, the overun
2231     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2232     * like it will fix this
2233     */
2234     if (spell->type != SPELL)
2235     continue;
2236 root 1.27
2237 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2238 root 1.16 {
2239 root 1.50 pl->ns->send_packet (sl);
2240 root 1.34
2241     sl.reset ();
2242     sl << "addspell ";
2243 root 1.16 }
2244 root 1.27
2245     append_spell (pl, sl, spell);
2246 root 1.16 }
2247     }
2248     else if (spell->type != SPELL)
2249     {
2250     LOG (llevError, "Asked to send a non-spell object as a spell");
2251     return;
2252     }
2253     else
2254 root 1.27 append_spell (pl, sl, spell);
2255    
2256 root 1.28 if (sl.length () >= MAXSOCKBUF)
2257 root 1.16 {
2258     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2259     fatal (0);
2260     }
2261 root 1.27
2262 root 1.16 /* finally, we can send the packet */
2263 root 1.50 pl->ns->send_packet (sl);
2264 elmex 1.1 }
2265 root 1.28