ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.63
Committed: Fri Jan 19 17:50:11 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +2 -2 lines
Log Message:
- rename Animations => animation
- rename New_Face => facetile
- add but do not implement some generic loader framework classes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.59 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2001 Mark Wedel
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.19 The author can be reached via e-mail to <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     * esrv_map_setbelow allows filling in all of the faces for the map.
42     * if a face has not already been sent to the client, it is sent now.
43     *
44     */
45    
46     #include <global.h>
47     #include <sproto.h>
48    
49     #include <living.h>
50     #include <commands.h>
51    
52     /* This block is basically taken from socket.c - I assume if it works there,
53     * it should work here.
54     */
55 pippijn 1.26 #include <sys/types.h>
56     #include <sys/time.h>
57     #include <sys/socket.h>
58     #include <netinet/in.h>
59     #include <netdb.h>
60 elmex 1.1
61 root 1.38 #include <unistd.h>
62     #include <sys/time.h>
63 elmex 1.1
64     #include "sounds.h"
65    
66     /**
67     * This table translates the attack numbers as used within the
68     * program to the value we use when sending STATS command to the
69     * client. If a value is -1, then we don't send that to the
70     * client.
71     */
72 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
73     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
74     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
75     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
76     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
77     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
78     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
79     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
80     -1 /* Chaos */ , -1 /* Counterspell */ ,
81     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
82     CS_STAT_RES_BLIND,
83     -1, /* Internal */
84     -1, /* life stealing */
85     -1 /* Disease - not fully done yet */
86 elmex 1.1 };
87    
88 root 1.2 static void
89 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
90 root 1.2 {
91 root 1.16 struct Map newmap;
92     int x, y, mx, my;
93 root 1.2
94 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
95 root 1.2
96 root 1.16 /* If we are using the Map1aCmd, we may in fact send
97     * head information that is outside the viewable map.
98     * So set the mx,my to the max value we want to
99     * look for. Removed code to do so - it caused extra
100     * complexities for the client, and probably doesn't make
101     * that much difference in bandwidth.
102     */
103     mx = ns->mapx;
104     my = ns->mapy;
105 root 1.2
106 root 1.16 if (ns->mapmode == Map1aCmd)
107     {
108     mx += MAX_HEAD_OFFSET;
109     my += MAX_HEAD_OFFSET;
110 root 1.2 }
111    
112 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
113     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114     * if the destination x or y coordinate is outside the viewable
115     * area, we clear the values - otherwise, the old values
116     * are preserved, and the check_head thinks it needs to clear them.
117     */
118     for (x = 0; x < mx; x++)
119     {
120     for (y = 0; y < my; y++)
121     {
122     if (x >= ns->mapx || y >= ns->mapy)
123 root 1.25 /* clear cells outside the viewable area */
124     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
125 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
126 root 1.25 /* clear newly visible tiles within the viewable area */
127     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
128 root 1.16 else
129 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
130 root 1.12 }
131 root 1.2 }
132    
133 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
134 root 1.2
135 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
136     * empty).
137     */
138     ns->sent_scroll = 1;
139 root 1.2 }
140    
141 root 1.7 static void
142     clear_map (player *pl)
143     {
144 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145 root 1.7
146 root 1.50 if (pl->ns->newmapcmd == 1)
147     pl->ns->send_packet ("newmap");
148 root 1.7
149 root 1.50 pl->ns->floorbox_reset ();
150 root 1.7 }
151    
152 elmex 1.1 /** check for map change and send new map data */
153     static void
154     check_map_change (player *pl)
155     {
156 root 1.50 client &socket = *pl->ns;
157 root 1.2 object *ob = pl->ob;
158 root 1.16 char buf[MAX_BUF]; /* eauugggh */
159 elmex 1.1
160 root 1.2 if (socket.current_map != ob->map)
161     {
162     socket.current_map = ob->map;
163 elmex 1.1
164 root 1.7 clear_map (pl);
165 elmex 1.1
166 root 1.2 if (socket.mapinfocmd)
167 elmex 1.1 {
168 root 1.16 if (ob->map && ob->map->path[0])
169 root 1.2 {
170     int flags = 0;
171 elmex 1.1
172 root 1.16 if (ob->map->tile_path[0])
173     flags |= 1;
174     if (ob->map->tile_path[1])
175     flags |= 2;
176     if (ob->map->tile_path[2])
177     flags |= 4;
178     if (ob->map->tile_path[3])
179     flags |= 8;
180 root 1.2
181     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
182 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
183 root 1.2 }
184     else
185     snprintf (buf, MAX_BUF, "mapinfo current");
186 elmex 1.1
187 root 1.32 socket.send_packet (buf);
188 root 1.16 }
189 elmex 1.1 }
190 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
191     {
192 root 1.7 int dx = ob->x - socket.current_x;
193     int dy = ob->y - socket.current_y;
194    
195     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
196 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
197 root 1.7 else
198     {
199     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
200 root 1.46 socket.floorbox_reset ();
201 root 1.7 }
202 root 1.2 }
203    
204     socket.current_x = ob->x;
205     socket.current_y = ob->y;
206 elmex 1.1 }
207    
208 root 1.40 /**
209     * RequestInfo is sort of a meta command. There is some specific
210     * request of information, but we call other functions to provide
211     * that information.
212     */
213     void
214 root 1.41 RequestInfo (char *buf, int len, client * ns)
215 root 1.40 {
216     char *params = NULL, *cp;
217    
218     /* No match */
219     char bigbuf[MAX_BUF];
220     int slen;
221    
222     /* Set up replyinfo before we modify any of the buffers - this is used
223     * if we don't find a match.
224     */
225     strcpy (bigbuf, "replyinfo ");
226     slen = strlen (bigbuf);
227     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228    
229     /* find the first space, make it null, and update the
230     * params pointer.
231     */
232     for (cp = buf; *cp != '\0'; cp++)
233     if (*cp == ' ')
234     {
235     *cp = '\0';
236     params = cp + 1;
237     break;
238     }
239    
240     if (!strcmp (buf, "image_info"))
241     send_image_info (ns, params);
242     else if (!strcmp (buf, "image_sums"))
243     send_image_sums (ns, params);
244     else if (!strcmp (buf, "skill_info"))
245     send_skill_info (ns, params);
246     else if (!strcmp (buf, "spell_paths"))
247     send_spell_paths (ns, params);
248     else
249     ns->send_packet (bigbuf, len);
250     }
251    
252 root 1.16 void
253     ExtCmd (char *buf, int len, player *pl)
254 elmex 1.1 {
255 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256 elmex 1.1 }
257    
258 root 1.16 void
259 root 1.45 ExtiCmd (char *buf, int len, client *ns)
260     {
261     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
262     }
263    
264     void
265 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
266 elmex 1.1 {
267     // <mapinfo tag spatial tile-path
268     // >mapinfo tag spatial flags x y w h hash
269 root 1.16
270 pippijn 1.15 char bigbuf[MAX_BUF], *token;
271 elmex 1.1
272     token = buf;
273     // copy token
274     if (!(buf = strchr (buf, ' ')))
275     return;
276    
277     *buf++ = 0;
278    
279     if (!strncmp (buf, "spatial ", 8))
280     {
281     buf += 8;
282    
283     // initial map and its origin
284 root 1.21 maptile *map = pl->ob->map;
285 elmex 1.1 sint16 dx, dy;
286 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
287     int mapy = pl->ns->mapy / 2 - pl->ob->y;
288 root 1.16 int max_distance = 8; // limit maximum path length to something generous
289 elmex 1.1
290     while (*buf && map && max_distance)
291     {
292     int dir = *buf++;
293    
294     switch (dir)
295     {
296 root 1.58 case '1':
297     dx = 0;
298     dy = -1;
299     map = map->xy_find (dx, dy);
300     map && (mapy -= map->height);
301     break;
302     case '2':
303     mapx += map->width;
304     dx = map->width;
305     dy = 0;
306     map = map->xy_find (dx, dy);
307     break;
308     case '3':
309     mapy += map->height;
310     dx = 0;
311     dy = map->height;
312     map = map->xy_find (dx, dy);
313     break;
314     case '4':
315     dx = -1;
316     dy = 0;
317     map = map->xy_find (dx, dy);
318     map && (mapx -= map->width);
319     break;
320 elmex 1.1 }
321    
322     --max_distance;
323     }
324    
325     if (!max_distance)
326     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
327 root 1.16 else if (map && map->path[0])
328 elmex 1.1 {
329     int flags = 0;
330    
331 root 1.16 if (map->tile_path[0])
332     flags |= 1;
333     if (map->tile_path[1])
334     flags |= 2;
335     if (map->tile_path[2])
336     flags |= 4;
337     if (map->tile_path[3])
338     flags |= 8;
339    
340 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341 elmex 1.1 }
342     else
343     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344     }
345     else
346     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
347 root 1.16
348 root 1.50 pl->ns->send_packet (bigbuf);
349 elmex 1.1 }
350    
351     /** This is the Setup cmd - easy first implementation */
352 root 1.16 void
353 root 1.41 SetUp (char *buf, int len, client * ns)
354 elmex 1.1 {
355 root 1.16 int s, slen;
356     char *cmd, *param, cmdback[HUGE_BUF];
357    
358     /* run through the cmds of setup
359     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
360     *
361     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
362     * The client then must sort this out
363     */
364    
365 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366    
367 root 1.16 strcpy (cmdback, "setup");
368 root 1.32 for (s = 0; s < len; )
369 root 1.16 {
370     cmd = &buf[s];
371 root 1.12
372 root 1.16 /* find the next space, and put a null there */
373 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
374     ;
375    
376 root 1.16 buf[s++] = 0;
377 root 1.32
378 root 1.16 while (buf[s] == ' ')
379     s++;
380    
381     if (s >= len)
382     break;
383    
384     param = &buf[s];
385 root 1.12
386 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
387     ;
388    
389 root 1.16 buf[s++] = 0;
390 root 1.32
391 root 1.16 while (buf[s] == ' ')
392     s++;
393    
394     slen = strlen (cmdback);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
397     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
398 root 1.12
399 root 1.16 if (!strcmp (cmd, "sound"))
400     {
401     ns->sound = atoi (param);
402     safe_strcat (cmdback, param, &slen, HUGE_BUF);
403     }
404     else if (!strcmp (cmd, "exp64"))
405 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 root 1.16 else if (!strcmp (cmd, "spellmon"))
407     {
408     ns->monitor_spells = atoi (param);
409     safe_strcat (cmdback, param, &slen, HUGE_BUF);
410     }
411     else if (!strcmp (cmd, "darkness"))
412     {
413     ns->darkness = atoi (param);
414     safe_strcat (cmdback, param, &slen, HUGE_BUF);
415     }
416     else if (!strcmp (cmd, "map1cmd"))
417     {
418     if (atoi (param))
419     ns->mapmode = Map1Cmd;
420     /* if beyond this size, need to use map1cmd no matter what */
421     if (ns->mapx > 11 || ns->mapy > 11)
422     ns->mapmode = Map1Cmd;
423     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424     }
425     else if (!strcmp (cmd, "map1acmd"))
426     {
427     if (atoi (param))
428     ns->mapmode = Map1aCmd;
429     /* if beyond this size, need to use map1acmd no matter what */
430     if (ns->mapx > 11 || ns->mapy > 11)
431     ns->mapmode = Map1aCmd;
432     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433     }
434     else if (!strcmp (cmd, "newmapcmd"))
435     {
436     ns->newmapcmd = atoi (param);
437     safe_strcat (cmdback, param, &slen, HUGE_BUF);
438 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
439     // ns->plugincmd = atoi(param);
440 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "mapinfocmd"))
443     {
444     ns->mapinfocmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extcmd"))
448     {
449     ns->extcmd = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "extmap"))
453     {
454     ns->extmap = atoi (param);
455     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "facecache"))
458     {
459     ns->facecache = atoi (param);
460     safe_strcat (cmdback, param, &slen, HUGE_BUF);
461     }
462     else if (!strcmp (cmd, "faceset"))
463     {
464     char tmpbuf[20];
465     int q = atoi (param);
466    
467     if (is_valid_faceset (q))
468     ns->faceset = q;
469     sprintf (tmpbuf, "%d", ns->faceset);
470     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471     /* if the client is using faceset, it knows about image2 command */
472     ns->image2 = 1;
473     }
474     else if (!strcmp (cmd, "itemcmd"))
475     {
476     /* Version of the item protocol command to use. Currently,
477     * only supported versions are 1 and 2. Using a numeric
478     * value will make it very easy to extend this in the future.
479     */
480     char tmpbuf[20];
481     int q = atoi (param);
482    
483     if (q < 1 || q > 2)
484     {
485     strcpy (tmpbuf, "FALSE");
486     }
487     else
488     {
489     ns->itemcmd = q;
490     sprintf (tmpbuf, "%d", ns->itemcmd);
491     }
492     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493     }
494     else if (!strcmp (cmd, "mapsize"))
495     {
496     int x, y = 0;
497     char tmpbuf[MAX_BUF], *cp;
498    
499     x = atoi (param);
500     for (cp = param; *cp != 0; cp++)
501     if (*cp == 'x' || *cp == 'X')
502     {
503     y = atoi (cp + 1);
504     break;
505     }
506     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507     {
508     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510     }
511     else
512     {
513     ns->mapx = x;
514     ns->mapy = y;
515     /* better to send back what we are really using and not the
516     * param as given to us in case it gets parsed differently.
517     */
518     sprintf (tmpbuf, "%dx%d", x, y);
519     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520     /* If beyond this size and still using orig map command, need to
521     * go to map1cmd.
522     */
523     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
524     ns->mapmode = Map1Cmd;
525     }
526     }
527     else if (!strcmp (cmd, "extendedMapInfos"))
528     {
529     /* Added by tchize
530     * prepare to use the mapextended command
531     */
532     char tmpbuf[20];
533    
534     ns->ext_mapinfos = (atoi (param));
535     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
536     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537     }
538     else if (!strcmp (cmd, "extendedTextInfos"))
539     {
540     /* Added by tchize
541     * prepare to use the extended text commands
542     * Client toggle this to non zero to get exttext
543     */
544     char tmpbuf[20];
545    
546     ns->has_readable_type = (atoi (param));
547     sprintf (tmpbuf, "%d", ns->has_readable_type);
548     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
549     }
550     else
551     {
552     /* Didn't get a setup command we understood -
553     * report a failure to the client.
554     */
555     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
556     }
557     } /* for processing all the setup commands */
558 root 1.32
559 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
560 root 1.32 ns->send_packet (cmdback);
561 elmex 1.1 }
562    
563     /**
564     * The client has requested to be added to the game.
565     * This is what takes care of it. We tell the client how things worked out.
566     * I am not sure if this file is the best place for this function. however,
567     * it either has to be here or init_sockets needs to be exported.
568     */
569 root 1.16 void
570 root 1.41 AddMeCmd (char *buf, int len, client * ns)
571 elmex 1.1 {
572 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573 elmex 1.1 }
574    
575     /** Reply to ExtendedInfos command */
576 root 1.16 void
577 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
578 root 1.16 {
579     char cmdback[MAX_BUF];
580     char command[50];
581     int info, nextinfo;
582    
583     cmdback[0] = '\0';
584     nextinfo = 0;
585 root 1.17
586 root 1.16 while (1)
587     {
588     /* 1. Extract an info */
589     info = nextinfo;
590 root 1.17
591 root 1.16 while ((info < len) && (buf[info] == ' '))
592     info++;
593 root 1.17
594 root 1.16 if (info >= len)
595     break;
596 root 1.17
597 root 1.16 nextinfo = info + 1;
598 root 1.17
599 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
600     nextinfo++;
601 root 1.17
602 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
603     continue;
604 root 1.17
605 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
606 root 1.17
607 root 1.16 /* 2. Interpret info */
608     if (!strcmp ("smooth", command))
609 root 1.17 /* Toggle smoothing */
610     ns->EMI_smooth = !ns->EMI_smooth;
611 root 1.16 else
612 root 1.17 /*bad value */;
613    
614 root 1.16 /*3. Next info */
615     }
616 root 1.17
617 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
618 root 1.17
619 root 1.16 if (ns->EMI_smooth)
620     {
621     strcat (cmdback, " ");
622     strcat (cmdback, "smoothing");
623     }
624 root 1.17
625 root 1.32 ns->send_packet (cmdback);
626 elmex 1.1 }
627 root 1.16
628 elmex 1.1 /*
629     #define MSG_TYPE_BOOK 1
630     #define MSG_TYPE_CARD 2
631     #define MSG_TYPE_PAPER 3
632     #define MSG_TYPE_SIGN 4
633     #define MSG_TYPE_MONUMENT 5
634     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
635 root 1.16
636 elmex 1.1 /** Reply to ExtendedInfos command */
637 root 1.16 void
638 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
639 root 1.16 {
640     char cmdback[MAX_BUF];
641     char temp[10];
642     char command[50];
643     int info, nextinfo, i, flag;
644    
645     cmdback[0] = '\0';
646 root 1.17
647 root 1.16 nextinfo = 0;
648     while (1)
649     {
650     /* 1. Extract an info */
651     info = nextinfo;
652 root 1.17
653 root 1.16 while ((info < len) && (buf[info] == ' '))
654     info++;
655 root 1.17
656 root 1.16 if (info >= len)
657     break;
658 root 1.17
659 root 1.16 nextinfo = info + 1;
660 root 1.17
661 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
662     nextinfo++;
663 root 1.17
664 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
665     continue;
666 root 1.17
667 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
668     command[nextinfo - info] = '\0';
669     /* 2. Interpret info */
670     i = sscanf (command, "%d", &flag);
671 root 1.17
672 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
673     ns->supported_readables |= (1 << flag);
674     /*3. Next info */
675     }
676 root 1.17
677 root 1.16 /* Send resulting state */
678     strcpy (cmdback, "ExtendedTextSet");
679 root 1.17
680 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
681     if (ns->supported_readables & (1 << i))
682     {
683     strcat (cmdback, " ");
684     snprintf (temp, sizeof (temp), "%d", i);
685     strcat (cmdback, temp);
686     }
687 root 1.17
688 root 1.32 ns->send_packet (cmdback);
689 elmex 1.1 }
690    
691     /**
692     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
693     * Basically, it makes no sense to wait for the client to request a
694     * a piece of data from us that we know the client wants. So
695     * if we know the client wants it, might as well push it to the
696     * client.
697     */
698 root 1.16 static void
699 root 1.44 SendSmooth (client *ns, uint16 face)
700 root 1.16 {
701     uint16 smoothface;
702    
703     /* If we can't find a face, return and set it so we won't try to send this
704     * again.
705     */
706     if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
707     {
708    
709     LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
710     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711     return;
712     }
713    
714     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
715     esrv_send_face (ns, smoothface, 0);
716    
717     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718    
719 root 1.47 packet sl ("smooth");
720 root 1.27
721 root 1.47 sl << uint16 (face)
722 root 1.28 << uint16 (smoothface);
723 root 1.27
724 root 1.37 ns->send_packet (sl);
725 elmex 1.1 }
726    
727     /**
728     * Tells client the picture it has to use
729     * to smooth a picture number given as argument.
730     */
731 root 1.16 void
732 root 1.44 AskSmooth (char *buf, int len, client *ns)
733 root 1.16 {
734 root 1.44 SendSmooth (ns, atoi (buf));
735 elmex 1.1 }
736    
737     /**
738     * This handles the general commands from the client (ie, north, fire, cast,
739     * etc.)
740     */
741 root 1.16 void
742     PlayerCmd (char *buf, int len, player *pl)
743 elmex 1.1 {
744 root 1.16 /* Check if there is a count. In theory, a zero count could also be
745     * sent, so check for that also.
746     */
747     if (atoi (buf) || buf[0] == '0')
748     {
749     pl->count = atoi ((char *) buf);
750 root 1.44
751 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
752     if (!buf)
753 root 1.44 return;
754    
755 root 1.16 buf++;
756 elmex 1.1 }
757 root 1.44
758 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
759 root 1.44
760 root 1.16 /* Perhaps something better should be done with a left over count.
761     * Cleaning up the input should probably be done first - all actions
762     * for the command that issued the count should be done before any other
763     * commands.
764     */
765     pl->count = 0;
766 elmex 1.1 }
767    
768    
769     /**
770     * This handles the general commands from the client (ie, north, fire, cast,
771     * etc.). It is a lot like PlayerCmd above, but is called with the
772     * 'ncom' method which gives more information back to the client so it
773     * can throttle.
774     */
775 root 1.16 void
776 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
777 elmex 1.1 {
778 root 1.44 if (len <= 6)
779 root 1.16 {
780     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
781     return;
782     }
783    
784 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
785     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786 root 1.30
787 root 1.16 /* -1 is special - no repeat, but don't update */
788     if (repeat != -1)
789 root 1.28 pl->count = repeat;
790    
791 root 1.44 buf += 6; //len -= 6;
792 root 1.16
793 root 1.44 execute_newserver_command (pl->ob, buf);
794 root 1.28
795 root 1.16 /* Perhaps something better should be done with a left over count.
796     * Cleaning up the input should probably be done first - all actions
797     * for the command that issued the count should be done before any other
798     * commands.
799     */
800     pl->count = 0;
801    
802 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803     int time = FABS (pl->ob->speed) < 0.001
804     ? time = MAX_TIME * 100
805     : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806 root 1.27
807 root 1.28 /* Send confirmation of command execution now */
808 root 1.47 packet sl ("comc");
809     sl << uint16 (cmdid) << uint32 (time);
810 root 1.50 pl->ns->send_packet (sl);
811 elmex 1.1 }
812    
813     /** This is a reply to a previous query. */
814 root 1.16 void
815 root 1.49 ReplyCmd (char *buf, int len, client *ns)
816 elmex 1.1 {
817 root 1.50 if (ns->state == ST_CUSTOM)
818     {
819     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820     return;
821     }
822    
823 root 1.49 if (!ns->pl)
824     return; //TODO: depends on the exact reply we are after
825     //TODO: but right now, we always have a ns->pl
826    
827     player *pl = ns->pl;
828    
829 root 1.16 /* This is to synthesize how the data would be stored if it
830 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
831 root 1.16 * once all the X11 code is removed from the server.
832     *
833     * We pass 13 to many of the functions because this way they
834     * think it was the carriage return that was entered, and the
835     * function then does not try to do additional input.
836     */
837     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
838    
839     /* this avoids any hacking here */
840    
841 root 1.50 switch (ns->state)
842 root 1.16 {
843 root 1.44 case ST_PLAYING:
844     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
845     break;
846    
847     case ST_CHANGE_CLASS:
848     key_change_class (pl->ob, buf[0]);
849     break;
850    
851     case ST_GET_PARTY_PASSWORD: /* Get password for party */
852     receive_party_password (pl->ob, 13);
853     break;
854 elmex 1.1
855 root 1.44 default:
856 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
857 elmex 1.1 }
858     }
859    
860     /**
861     * Client tells its version. If there is a mismatch, we close the
862     * socket. In real life, all we should care about is the client having
863     * something older than the server. If we assume the client will be
864     * backwards compatible, having it be a later version should not be a
865     * problem.
866     */
867 root 1.16 void
868 root 1.41 VersionCmd (char *buf, int len, client * ns)
869 elmex 1.1 {
870 root 1.16 if (!buf)
871     {
872     LOG (llevError, "CS: received corrupted version command\n");
873     return;
874 elmex 1.1 }
875    
876 root 1.16 ns->cs_version = atoi (buf);
877     ns->sc_version = ns->cs_version;
878 root 1.44
879     LOG (llevDebug, "connection from client <%s>\n", buf);
880    
881    
882     //TODO: should log here just for statistics
883    
884     //if (VERSION_CS != ns->cs_version)
885     // unchecked;
886    
887     char *cp = strchr (buf + 1, ' ');
888 root 1.16 if (!cp)
889     return;
890 root 1.44
891 root 1.16 ns->sc_version = atoi (cp);
892 root 1.44
893     //if (VERSION_SC != ns->sc_version)
894     // unchecked;
895    
896 root 1.16 cp = strchr (cp + 1, ' ');
897 root 1.44
898 root 1.16 if (cp)
899     {
900 root 1.41 assign (ns->version, cp + 1);
901 root 1.16
902 root 1.29 if (ns->sc_version < 1026)
903 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
904 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
905 elmex 1.1 }
906     }
907    
908     /** sound related functions. */
909 root 1.16 void
910 root 1.41 SetSound (char *buf, int len, client * ns)
911 elmex 1.1 {
912 root 1.16 ns->sound = atoi (buf);
913 elmex 1.1 }
914    
915     /** client wants the map resent */
916 root 1.16 void
917     MapRedrawCmd (char *buf, int len, player *pl)
918 elmex 1.1 {
919     /* This function is currently disabled; just clearing the map state results in
920     * display errors. It should clear the cache and send a newmap command.
921     * Unfortunately this solution does not work because some client versions send
922     * a mapredraw command after receiving a newmap command.
923     */
924     }
925    
926     /**
927     * Moves an object (typically, container to inventory).
928     * syntax is: move (to) (tag) (nrof)
929     */
930 root 1.16 void
931     MoveCmd (char *buf, int len, player *pl)
932 elmex 1.1 {
933 root 1.16 int vals[3], i;
934 elmex 1.1
935 root 1.16 /* A little funky here. We only cycle for 2 records, because
936 root 1.44 * we obviously are not going to find a space after the third
937     * record. Perhaps we should just replace this with a
938 root 1.16 * sscanf?
939     */
940     for (i = 0; i < 2; i++)
941     {
942     vals[i] = atoi (buf);
943 root 1.44
944 root 1.16 if (!(buf = strchr (buf, ' ')))
945     {
946     LOG (llevError, "Incomplete move command: %s\n", buf);
947     return;
948 root 1.12 }
949 root 1.44
950 root 1.16 buf++;
951 elmex 1.1 }
952 root 1.44
953 root 1.16 vals[2] = atoi (buf);
954 elmex 1.1
955     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
956 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
957 elmex 1.1 }
958    
959     /******************************************************************************
960     *
961     * Start of commands the server sends to the client.
962     *
963     ******************************************************************************/
964    
965     /**
966     * Asks the client to query the user. This way, the client knows
967     * it needs to send something back (vs just printing out a message)
968     */
969 root 1.16 void
970 root 1.44 send_query (client *ns, uint8 flags, char *text)
971 elmex 1.1 {
972 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
973 elmex 1.1 }
974    
975     #define AddIfInt64(Old,New,Type) if (Old != New) {\
976 root 1.12 Old = New; \
977 root 1.28 sl << uint8 (Type) << uint64 (New); \
978 root 1.12 }
979 elmex 1.1
980     #define AddIfInt(Old,New,Type) if (Old != New) {\
981 root 1.12 Old = New; \
982 root 1.28 sl << uint8 (Type) << uint32 (New); \
983 root 1.12 }
984 elmex 1.1
985     #define AddIfShort(Old,New,Type) if (Old != New) {\
986 root 1.12 Old = New; \
987 root 1.28 sl << uint8 (Type) << uint16 (New); \
988 root 1.12 }
989 elmex 1.1
990     #define AddIfFloat(Old,New,Type) if (Old != New) {\
991 root 1.12 Old = New; \
992 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
993 root 1.12 }
994 elmex 1.1
995     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
996 root 1.28 free(Old); Old = strdup (New);\
997     sl << uint8 (Type) << data8 (New); \
998 root 1.12 }
999 elmex 1.1
1000     /**
1001     * Sends a statistics update. We look at the old values,
1002     * and only send what has changed. Stat mapping values are in newclient.h
1003     * Since this gets sent a lot, this is actually one of the few binary
1004     * commands for now.
1005     */
1006 root 1.16 void
1007     esrv_update_stats (player *pl)
1008 elmex 1.1 {
1009 root 1.16 char buf[MAX_BUF];
1010     uint16 flags;
1011    
1012 root 1.61 client *ns = pl->ns;
1013     if (!ns)
1014     return;
1015    
1016     object *ob = pl->ob;
1017     if (!ob)
1018 root 1.53 return;
1019    
1020 root 1.47 packet sl ("stats");
1021 elmex 1.1
1022 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1023     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1024     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1025     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1026     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1027     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1028     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1029     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1030     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1034     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1035 root 1.22
1036 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1037 root 1.61 if (object *skill = pl->last_skill_ob[s])
1038     if (skill->stats.exp != ns->last_skill_exp [s])
1039     {
1040     ns->last_skill_exp [s] = skill->stats.exp;
1041    
1042     /* Always send along the level if exp changes. This is only
1043     * 1 extra byte, but keeps processing simpler.
1044     */
1045     sl << uint8 (s + CS_STAT_SKILLINFO)
1046     << uint8 (skill->level)
1047     << uint64 (skill->stats.exp);
1048     }
1049 root 1.28
1050 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1051     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1052     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1053     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1054     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1055     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1056     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1057     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1058     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059 root 1.22
1060 root 1.16 flags = 0;
1061 root 1.22
1062 root 1.16 if (pl->fire_on)
1063     flags |= SF_FIREON;
1064 root 1.22
1065 root 1.16 if (pl->run_on)
1066     flags |= SF_RUNON;
1067    
1068 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1069 root 1.22
1070 root 1.61 if (ns->sc_version < 1025)
1071     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1072 root 1.16 else
1073 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1074     {
1075     /* Skip ones we won't send */
1076     if (atnr_cs_stat[i] == -1)
1077     continue;
1078 root 1.16
1079 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1080 root 1.44 }
1081 root 1.22
1082 root 1.50 if (pl->ns->monitor_spells)
1083 root 1.16 {
1084 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1085     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1086     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1087 root 1.16 }
1088 root 1.22
1089 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1090     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1091     set_title (ob, buf);
1092     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1093 root 1.16
1094     /* Only send it away if we have some actual data */
1095 root 1.34 if (sl.length () > 6)
1096 root 1.61 ns->send_packet (sl);
1097 elmex 1.1 }
1098    
1099     /**
1100     * Tells the client that here is a player it should start using.
1101     */
1102 root 1.16 void
1103     esrv_new_player (player *pl, uint32 weight)
1104 elmex 1.1 {
1105 root 1.47 packet sl ("player");
1106 elmex 1.1
1107 root 1.28 sl << uint32 (pl->ob->count)
1108     << uint32 (weight)
1109     << uint32 (pl->ob->face->number)
1110     << data8 (pl->ob->name);
1111 root 1.16
1112 root 1.61 pl->ns->last_weight = weight;
1113 root 1.50 pl->ns->send_packet (sl);
1114 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1115 elmex 1.1 }
1116    
1117     /**
1118     * Need to send an animation sequence to the client.
1119     * We will send appropriate face commands to the client if we haven't
1120     * sent them the face yet (this can become quite costly in terms of
1121     * how much we are sending - on the other hand, this should only happen
1122     * when the player logs in and picks stuff up.
1123     */
1124 root 1.16 void
1125 root 1.41 esrv_send_animation (client * ns, short anim_num)
1126 elmex 1.1 {
1127 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1128     * are added in contigous order, so if the number is in the valid
1129     * range, it must be a valid animation.
1130     */
1131     if (anim_num < 0 || anim_num > num_animations)
1132     {
1133     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1134     return;
1135     }
1136    
1137 root 1.47 packet sl ("anim");
1138 root 1.28
1139 root 1.47 sl << uint16 (anim_num)
1140 root 1.28 << uint16 (0); /* flags - not used right now */
1141    
1142 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1143     * the face itself) down to the client.
1144     */
1145 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1146 root 1.16 {
1147     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1148     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149 root 1.44
1150 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1151 root 1.16 }
1152 root 1.28
1153 root 1.37 ns->send_packet (sl);
1154 root 1.28
1155 root 1.16 ns->anims_sent[anim_num] = 1;
1156 elmex 1.1 }
1157    
1158    
1159     /******************************************************************************
1160     *
1161     * Start of map related commands.
1162     *
1163     ******************************************************************************/
1164    
1165     /**
1166     * This adds face_num to a map cell at x,y. If the client doesn't have
1167     * the face yet, we will also send it.
1168     */
1169 root 1.16 static void
1170 root 1.41 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1171 elmex 1.1 {
1172 root 1.16 if (newmap->cells[x][y].count >= MAP_LAYERS)
1173     {
1174 root 1.44 //TODO: one or the other, can't both have abort and return, verify and act
1175 root 1.16 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1176     return;
1177     abort ();
1178 elmex 1.1 }
1179 root 1.28
1180 root 1.16 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1181     newmap->cells[x][y].count++;
1182 root 1.28
1183 root 1.16 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1184     esrv_send_face (ns, face_num, 0);
1185 elmex 1.1 }
1186    
1187     /** Clears a map cell */
1188 root 1.16 static void
1189     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1190 elmex 1.1 {
1191 root 1.16 cell->faces[0] = face0;
1192     cell->faces[1] = face1;
1193     cell->faces[2] = face2;
1194 root 1.25 cell->count = count;
1195     cell->stat_hp = 0;
1196     cell->flags = 0;
1197     cell->player = 0;
1198 elmex 1.1 }
1199    
1200     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1201     #define MAX_LAYERS 3
1202    
1203     /* Using a global really isn't a good approach, but saves the over head of
1204     * allocating and deallocating such a block of data each time run through,
1205     * and saves the space of allocating this in the socket object when we only
1206 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1207 elmex 1.1 * re-examined.
1208     */
1209 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1210 elmex 1.1
1211     /**
1212     * Returns true if any of the heads for this
1213     * space is set. Returns false if all are blank - this is used
1214     * for empty space checking.
1215     */
1216 root 1.16 static inline int
1217     have_head (int ax, int ay)
1218     {
1219     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1220     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1221     return 1;
1222 root 1.44
1223 root 1.16 return 0;
1224 elmex 1.1 }
1225    
1226     /**
1227     * check_head is a bit simplistic version of update_space below.
1228     * basically, it only checks the that the head on space ax,ay at layer
1229     * needs to get sent - if so, it adds the data, sending the head
1230 root 1.44 * if needed, and returning 1. If this no data needs to get
1231 elmex 1.1 * sent, it returns zero.
1232     */
1233 root 1.16 static int
1234 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1235 elmex 1.1 {
1236 root 1.16 short face_num;
1237 elmex 1.1
1238 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1239     face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1240     else
1241     face_num = 0;
1242 elmex 1.1
1243 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1244     {
1245 root 1.31 sl << uint16 (face_num);
1246 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1247     esrv_send_face (&ns, face_num, 0);
1248 root 1.28
1249 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1250     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1251     return 1;
1252 elmex 1.1 }
1253    
1254 root 1.16 return 0; /* No change */
1255 elmex 1.1 }
1256    
1257     /**
1258     * Removes the need to replicate the same code for each layer.
1259     * this returns true if this space is now in fact different than
1260     * it was.
1261     * sl is the socklist this data is going into.
1262     * ns is the socket we are working on - all the info we care
1263     * about is in this socket structure, so now need not pass the
1264     * entire player object.
1265     * mx and my are map coordinate offsets for map mp
1266     * sx and sy are the offsets into the socket structure that
1267     * holds the old values.
1268     * layer is the layer to update, with 2 being the floor and 0 the
1269     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1270     * take. Interesting to note that before this function, the map1 function
1271     * numbers the spaces differently - I think this was a leftover from
1272     * the map command, where the faces stack up. Sinces that is no longer
1273     * the case, it seems to make more sense to have these layer values
1274     * actually match.
1275     */
1276 root 1.16 static int
1277 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1278 elmex 1.1 {
1279 root 1.16 object *ob, *head;
1280     uint16 face_num;
1281     int bx, by, i;
1282    
1283     /* If there is a multipart object stored away, treat that as more important.
1284     * If not, then do the normal processing.
1285     */
1286     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1287    
1288     /* Check to see if this head is part of the set of objects
1289     * we would normally send for this space. If so, then
1290     * don't use the head value. We need to do the check
1291     * here and not when setting up the heads[] value for two reasons -
1292     * 1) the heads[] values will get used even if the space is not visible.
1293     * 2) its possible the head is not on the same map as a part, and I'd
1294     * rather not need to do the map translation overhead.
1295     * 3) We need to do some extra checking to make sure that we will
1296     * otherwise send the image as this layer, eg, either it matches
1297     * the head value, or is not multipart.
1298     */
1299     if (head && !head->more)
1300     {
1301     for (i = 0; i < MAP_LAYERS; i++)
1302     {
1303     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1304     if (!ob)
1305     continue;
1306    
1307     if (ob->head)
1308     ob = ob->head;
1309    
1310     if (ob == head)
1311     {
1312     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1313     head = NULL;
1314     break;
1315     }
1316     }
1317     }
1318    
1319     ob = head;
1320     if (!ob)
1321     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1322    
1323     /* If there is no object for this space, or if the face for the object
1324     * is the blank face, set the face number to zero.
1325     * else if we have the stored head object for this space, that takes
1326     * precedence over the other object for this space.
1327     * otherwise, we do special head processing
1328     */
1329     if (!ob || ob->face == blank_face)
1330     face_num = 0;
1331     else if (head)
1332     {
1333     /* if this is a head that had previously been stored */
1334     face_num = ob->face->number;
1335     }
1336     else
1337     {
1338     /* if the faces for the different parts of a multipart object
1339     * are the same, we only want to send the bottom right most
1340     * portion of the object. That info is in the tail_.. values
1341     * of the head. Note that for the head itself, ob->head will
1342     * be null, so we only do this block if we are working on
1343     * a tail piece.
1344     */
1345    
1346     /* tail_x and tail_y will only be set in the head object. If
1347     * this is the head object and these are set, we proceed
1348     * with logic to only send bottom right. Similarly, if
1349     * this is one of the more parts but the head has those values
1350     * set, we want to do the processing. There can be cases where
1351     * the head is not visible but one of its parts is, so we just
1352     * can always expect that ob->arch->tail_x will be true for all
1353     * object we may want to display.
1354     */
1355     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356     {
1357    
1358     if (ob->head)
1359     head = ob->head;
1360     else
1361     head = ob;
1362    
1363     /* Basically figure out where the offset is from where we are right
1364     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1365     * piece is from the head, and the tail is where the tail is from the
1366     * head. Note that bx and by will equal sx and sy if we are already working
1367     * on the bottom right corner. If ob is the head, the clone values
1368     * will be zero, so the right thing will still happen.
1369     */
1370     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1371     by = sy + head->arch->tail_y - ob->arch->clone.y;
1372    
1373     /* I don't think this can ever happen, but better to check for it just
1374     * in case.
1375     */
1376     if (bx < sx || by < sy)
1377     {
1378     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1379     face_num = 0;
1380     }
1381     /* single part object, multipart object with non merged faces,
1382     * of multipart object already at lower right.
1383     */
1384     else if (bx == sx && by == sy)
1385     {
1386     face_num = ob->face->number;
1387    
1388     /* if this face matches one stored away, clear that one away.
1389     * this code relies on the fact that the map1 commands
1390     * goes from 2 down to 0.
1391     */
1392     for (i = 0; i < MAP_LAYERS; i++)
1393     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1394     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1395     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1396     }
1397     else
1398     {
1399     /* If this head is stored away, clear it - otherwise,
1400     * there can be cases where a object is on multiple layers -
1401     * we only want to send it once.
1402     */
1403     face_num = head->face->number;
1404     for (i = 0; i < MAP_LAYERS; i++)
1405     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1406     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1407     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1408    
1409     /* First, try to put the new head on the same layer. If that is used up,
1410     * then find another layer.
1411     */
1412     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1413     {
1414     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1415     }
1416     else
1417     for (i = 0; i < MAX_LAYERS; i++)
1418     {
1419 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1420 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1421     {
1422     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1423     }
1424     }
1425     face_num = 0; /* Don't send this object - we'll send the head later */
1426 root 1.12 }
1427 root 1.16 }
1428     else
1429     {
1430     /* In this case, we are already at the lower right or single part object,
1431     * so nothing special
1432     */
1433     face_num = ob->face->number;
1434    
1435     /* clear out any head entries that have the same face as this one */
1436     for (bx = 0; bx < layer; bx++)
1437     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1438     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1439     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1440     }
1441     } /* else not already head object or blank face */
1442    
1443     /* This is a real hack. Basically, if we have nothing to send for this layer,
1444     * but there is a head on the next layer, send that instead.
1445     * Without this, what happens is you can get the case where the player stands
1446     * on the same space as the head. However, if you have overlapping big objects
1447     * of the same type, what happens then is it doesn't think it needs to send
1448     * This tends to make stacking also work/look better.
1449     */
1450     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1451     {
1452     face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1453     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1454     }
1455    
1456     /* Another hack - because of heads and whatnot, this face may match one
1457     * we already sent for a lower layer. In that case, don't send
1458     * this one.
1459     */
1460 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1461     face_num = 0;
1462 root 1.16
1463     /* We've gotten what face we want to use for the object. Now see if
1464     * if it has changed since we last sent it to the client.
1465     */
1466 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1467 root 1.16 {
1468 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1469     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1470     esrv_send_face (&ns, face_num, 0);
1471    
1472     sl << uint16 (face_num);
1473 root 1.16 return 1;
1474 elmex 1.1 }
1475 root 1.28
1476 root 1.16 /* Nothing changed */
1477     return 0;
1478 elmex 1.1 }
1479    
1480     /**
1481     * This function is mainly a copy of update_space,
1482     * except it handles update of the smoothing updates,
1483     * not the face updates.
1484     * Removes the need to replicate the same code for each layer.
1485     * this returns true if this smooth is now in fact different
1486     * than it was.
1487     * sl is the socklist this data is going into.
1488     * ns is the socket we are working on - all the info we care
1489     * about is in this socket structure, so know need to pass the
1490     * entire player object.
1491     * mx and my are map coordinate offsets for map mp
1492     * sx and sy are the offsets into the socket structure that
1493     * holds the old values.
1494     * layer is the layer to update, with 2 being the floor and 0 the
1495     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1496     * take.
1497     */
1498    
1499 root 1.16 static inline int
1500 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1501 elmex 1.1 {
1502 root 1.16 object *ob;
1503     int smoothlevel; /* old face_num; */
1504 elmex 1.1
1505 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1506 elmex 1.1
1507 root 1.16 /* If there is no object for this space, or if the face for the object
1508     * is the blank face, set the smoothlevel to zero.
1509     */
1510 root 1.55 if (!ob || ob->face == blank_face)
1511 root 1.16 smoothlevel = 0;
1512     else
1513     {
1514     smoothlevel = ob->smoothlevel;
1515 root 1.28 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1516     SendSmooth (&ns, ob->face->number);
1517 root 1.16 } /* else not already head object or blank face */
1518    
1519     /* We've gotten what face we want to use for the object. Now see if
1520     * if it has changed since we last sent it to the client.
1521     */
1522     if (smoothlevel > 255)
1523     smoothlevel = 255;
1524     else if (smoothlevel < 0)
1525     smoothlevel = 0;
1526 root 1.28
1527     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1528 root 1.16 {
1529 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1530     sl << uint8 (smoothlevel);
1531 root 1.16 return 1;
1532 elmex 1.1 }
1533 root 1.28
1534 root 1.16 /* Nothing changed */
1535     return 0;
1536 elmex 1.1 }
1537    
1538     /**
1539     * Returns the size of a data for a map square as returned by
1540     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1541     * available.
1542     */
1543 root 1.16 int
1544 root 1.41 getExtendedMapInfoSize (client * ns)
1545 root 1.16 {
1546     int result = 0;
1547    
1548     if (ns->ext_mapinfos)
1549     {
1550     if (ns->EMI_smooth)
1551     result += 1; /*One byte for smoothlevel */
1552 elmex 1.1 }
1553 root 1.44
1554 root 1.16 return result;
1555 elmex 1.1 }
1556 root 1.16
1557 root 1.62 // prefetch (and touch) all maps within a specific distancd
1558     static void
1559     prefetch_surrounding_maps (maptile *map, int distance)
1560     {
1561     map->last_access = runtime;
1562    
1563     if (--distance)
1564     for (int dir = 4; --dir; )
1565     if (const shstr &path = map->tile_path [dir])
1566     if (maptile *&neigh = map->tile_map [dir])
1567     prefetch_surrounding_maps (neigh, distance);
1568     else
1569     neigh = maptile::find_async (path, map);
1570     }
1571    
1572     // prefetch a generous area around the player
1573     static void
1574     prefetch_surrounding_maps (object *op)
1575     {
1576     prefetch_surrounding_maps (op->map, 3);
1577     }
1578    
1579 elmex 1.1 /**
1580     * This function uses the new map1 protocol command to send the map
1581     * to the client. It is necessary because the old map command supports
1582     * a maximum map size of 15x15.
1583     * This function is much simpler than the old one. This is because
1584     * the old function optimized to send as few face identifiers as possible,
1585     * at the expense of sending more coordinate location (coordinates were
1586     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1587     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1588     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1589     * and use the other 4 bits for other informatiion. For full documentation
1590     * of what we send, see the doc/Protocol file.
1591     * I will describe internally what we do:
1592 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1593 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1594     * maximum viewable size (As set in config.h).
1595     * in the cells, there are faces and a count value.
1596     * we use the count value to hold the darkness value. If -1, then this space
1597     * is not viewable.
1598     * we use faces[0] faces[1] faces[2] to hold what the three layers
1599     * look like.
1600     */
1601 root 1.16 void
1602     draw_client_map1 (object *pl)
1603 elmex 1.1 {
1604 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1605     sint16 nx, ny;
1606     int estartlen, eoldlen;
1607     uint16 mask, emask;
1608     uint8 eentrysize;
1609     uint16 ewhatstart, ewhatflag;
1610     uint8 extendedinfos;
1611 root 1.21 maptile *m;
1612 root 1.16
1613 root 1.50 client &socket = *pl->contr->ns;
1614 root 1.16
1615 root 1.60 if (!pl->active)
1616 root 1.58 return;
1617    
1618 root 1.16 check_map_change (pl->contr);
1619 root 1.62 prefetch_surrounding_maps (pl);
1620 root 1.16
1621 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1622 root 1.33 packet esl;
1623 root 1.28
1624 root 1.34 startlen = sl.length ();
1625 root 1.25
1626 root 1.16 /*Extendedmapinfo structure initialisation */
1627     if (socket.ext_mapinfos)
1628     {
1629     extendedinfos = EMI_NOREDRAW;
1630 root 1.25
1631 root 1.16 if (socket.EMI_smooth)
1632     extendedinfos |= EMI_SMOOTH;
1633 root 1.25
1634 root 1.34 ewhatstart = esl.length ();
1635 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1636     could need to be taken away */
1637     eentrysize = getExtendedMapInfoSize (&socket);
1638 root 1.28 esl << "mapextended "
1639     << uint8 (extendedinfos)
1640     << uint8 (eentrysize);
1641 root 1.34
1642     estartlen = esl.length ();
1643 root 1.16 }
1644     else
1645     {
1646     /* suppress compiler warnings */
1647     ewhatstart = 0;
1648     ewhatflag = 0;
1649     estartlen = 0;
1650     }
1651 root 1.25
1652 root 1.16 /* Init data to zero */
1653     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1654    
1655     /* x,y are the real map locations. ax, ay are viewport relative
1656     * locations.
1657     */
1658     ay = 0;
1659    
1660     /* We could do this logic as conditionals in the if statement,
1661     * but that started to get a bit messy to look at.
1662     */
1663     max_x = pl->x + (socket.mapx + 1) / 2;
1664     max_y = pl->y + (socket.mapy + 1) / 2;
1665 root 1.25
1666 root 1.16 if (socket.mapmode == Map1aCmd)
1667     {
1668     max_x += MAX_HEAD_OFFSET;
1669     max_y += MAX_HEAD_OFFSET;
1670     }
1671 elmex 1.1
1672 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1673     {
1674     ax = 0;
1675     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1676     {
1677     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1678    
1679     /* If this space is out of the normal viewable area, we only check
1680     * the heads value ax or ay will only be greater than what
1681     * the client wants if using the map1a command - this is because
1682     * if the map1a command is not used, max_x and max_y will be
1683     * set to lower values.
1684     */
1685     if (ax >= socket.mapx || ay >= socket.mapy)
1686     {
1687     int i, got_one;
1688 root 1.12
1689 root 1.34 oldlen = sl.length ();
1690 root 1.12
1691 root 1.28 sl << uint16 (mask);
1692 root 1.12
1693 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1694     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1695     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1696 root 1.16
1697     /* If all we are doing is sending 0 (blank) faces, we don't
1698     * actually need to send that - just the coordinates
1699     * with no faces tells the client to blank out the
1700     * space.
1701     */
1702     got_one = 0;
1703 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1704 root 1.37 if (sl[i])
1705 root 1.25 got_one = 1;
1706 root 1.12
1707 root 1.16 if (got_one && (mask & 0xf))
1708 root 1.37 sl[oldlen + 1] = mask & 0xff;
1709 root 1.16 else
1710     { /*either all faces blank, either no face at all */
1711     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1712 root 1.34 sl.reset (oldlen + 2);
1713 root 1.3 else
1714 root 1.34 sl.reset (oldlen);
1715 root 1.12 }
1716 root 1.25
1717 root 1.16 /*What concerns extendinfos, nothing to be done for now
1718     * (perhaps effects layer later)
1719     */
1720     continue; /* don't do processing below */
1721     }
1722    
1723 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1724 root 1.16
1725     d = pl->contr->blocked_los[ax][ay];
1726    
1727     /* If the coordinates are not valid, or it is too dark to see,
1728     * we tell the client as such
1729     */
1730     nx = x;
1731     ny = y;
1732     m = get_map_from_coord (pl->map, &nx, &ny);
1733 root 1.25
1734 root 1.16 if (!m)
1735     {
1736     /* space is out of map. Update space and clear values
1737     * if this hasn't already been done. If the space is out
1738     * of the map, it shouldn't have a head
1739     */
1740     if (lastcell.count != -1)
1741     {
1742 root 1.28 sl << uint16 (mask);
1743 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1744 root 1.12 }
1745 root 1.16 }
1746     else if (d > 3)
1747     {
1748 root 1.56 m->touch ();
1749    
1750 root 1.16 int need_send = 0, count;
1751    
1752     /* This block deals with spaces that are not visible for whatever
1753     * reason. Still may need to send the head for this space.
1754     */
1755 root 1.12
1756 root 1.34 oldlen = sl.length ();
1757 root 1.3
1758 root 1.28 sl << uint16 (mask);
1759 root 1.25
1760 root 1.16 if (lastcell.count != -1)
1761     need_send = 1;
1762 root 1.25
1763 root 1.16 count = -1;
1764 root 1.3
1765 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766     {
1767     /* Now check to see if any heads need to be sent */
1768 root 1.3
1769 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1770     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1771     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1772 root 1.3
1773 root 1.16 lastcell.count = count;
1774     }
1775     else
1776     {
1777     /* properly clear a previously sent big face */
1778 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 root 1.16 need_send = 1;
1781 root 1.25
1782 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1783     }
1784 root 1.3
1785 root 1.16 if ((mask & 0xf) || need_send)
1786 root 1.37 sl[oldlen + 1] = mask & 0xff;
1787 root 1.16 else
1788 root 1.34 sl.reset (oldlen);
1789 root 1.16 }
1790     else
1791     {
1792 root 1.56 m->touch ();
1793    
1794 root 1.16 /* In this block, the space is visible or there are head objects
1795     * we need to send.
1796     */
1797    
1798     /* Rather than try to figure out what everything that we might
1799     * need to send is, then form the packet after that,
1800     * we presume that we will in fact form a packet, and update
1801     * the bits by what we do actually send. If we send nothing,
1802 root 1.34 * we just back out sl.length () to the old value, and no harm
1803 root 1.16 * is done.
1804     * I think this is simpler than doing a bunch of checks to see
1805     * what if anything we need to send, setting the bits, then
1806     * doing those checks again to add the real data.
1807     */
1808 root 1.34 oldlen = sl.length ();
1809 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 root 1.34 eoldlen = esl.length ();
1811 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1812 root 1.28 sl << uint16 (mask);
1813 root 1.16
1814     if (socket.ext_mapinfos)
1815 root 1.28 esl << uint16 (emask);
1816 root 1.16
1817     unsigned char dummy;
1818     unsigned char *last_ext = &dummy;
1819    
1820     /* Darkness changed */
1821     if (lastcell.count != d && socket.darkness)
1822     {
1823     mask |= 0x8;
1824    
1825     if (socket.extmap)
1826     {
1827     *last_ext |= 0x80;
1828 root 1.37 last_ext = &sl[sl.length ()];
1829 root 1.28 sl << uint8 (d);
1830 root 1.16 }
1831     else
1832 root 1.28 sl << uint8 (255 - 64 * d);
1833 root 1.16 }
1834 root 1.3
1835 root 1.16 lastcell.count = d;
1836 root 1.8
1837 root 1.16 if (socket.extmap)
1838     {
1839     uint8 stat_hp = 0;
1840     uint8 stat_width = 0;
1841 root 1.24 uint8 flags = 0;
1842 root 1.27 UUID player = 0;
1843 root 1.16
1844     // send hp information, if applicable
1845     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1846     {
1847     if (op->head || op->invisible)
1848     ; // do not show
1849     else if (op->type == PLAYER
1850     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1851     {
1852     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1853     {
1854     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1855     stat_width = op->arch->tail_x;
1856     }
1857     }
1858 elmex 1.1
1859 root 1.24 if (op->msg && op->msg[0] == '@')
1860     flags |= 1;
1861    
1862 root 1.16 if (op->type == PLAYER && op != pl)
1863     player = op->count;
1864     }
1865 root 1.12
1866 root 1.16 if (lastcell.stat_hp != stat_hp)
1867     {
1868     lastcell.stat_hp = stat_hp;
1869    
1870     mask |= 0x8;
1871     *last_ext |= 0x80;
1872 root 1.37 last_ext = &sl[sl.length ()];
1873 root 1.27
1874     sl << uint8 (5) << uint8 (stat_hp);
1875 root 1.16
1876     if (stat_width > 1)
1877     {
1878     *last_ext |= 0x80;
1879 root 1.37 last_ext = &sl[sl.length ()];
1880 root 1.27
1881     sl << uint8 (6) << uint8 (stat_width);
1882 root 1.16 }
1883     }
1884 root 1.12
1885 root 1.20 if (lastcell.player != player)
1886 root 1.16 {
1887     lastcell.player = player;
1888    
1889     mask |= 0x8;
1890     *last_ext |= 0x80;
1891 root 1.37 last_ext = &sl[sl.length ()];
1892 root 1.27
1893     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1894 root 1.16 }
1895 root 1.24
1896     if (lastcell.flags != flags)
1897     {
1898     lastcell.flags = flags;
1899    
1900     mask |= 0x8;
1901     *last_ext |= 0x80;
1902 root 1.37 last_ext = &sl[sl.length ()];
1903 root 1.27
1904     sl << uint8 (8) << uint8 (flags);
1905 root 1.24 }
1906 root 1.16 }
1907 root 1.12
1908 root 1.16 /* Floor face */
1909 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1910 root 1.16 mask |= 0x4;
1911    
1912     if (socket.EMI_smooth)
1913 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1914 root 1.16 emask |= 0x4;
1915    
1916     /* Middle face */
1917 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1918 root 1.16 mask |= 0x2;
1919    
1920     if (socket.EMI_smooth)
1921 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1922 root 1.16 emask |= 0x2;
1923    
1924     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925     {
1926     if (lastcell.faces[0] != pl->face->number)
1927     {
1928     lastcell.faces[0] = pl->face->number;
1929     mask |= 0x1;
1930 root 1.25
1931 root 1.16 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1932     esrv_send_face (&socket, pl->face->number, 0);
1933 root 1.25
1934 root 1.27 sl << uint16 (pl->face->number);
1935 root 1.12 }
1936     }
1937 root 1.16 else
1938     {
1939 root 1.25 /* Top face */
1940 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1941 root 1.16 mask |= 0x1;
1942 root 1.25
1943 root 1.16 if (socket.EMI_smooth)
1944 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1945 root 1.25 emask |= 0x1;
1946 root 1.16 }
1947 root 1.25
1948 root 1.16 /* Check to see if we are in fact sending anything for this
1949     * space by checking the mask. If so, update the mask.
1950     * if not, reset the len to that from before adding the mask
1951     * value, so we don't send those bits.
1952     */
1953     if (mask & 0xf)
1954 root 1.37 sl[oldlen + 1] = mask & 0xff;
1955 root 1.16 else
1956 root 1.34 sl.reset (oldlen);
1957 root 1.25
1958 root 1.16 if (emask & 0xf)
1959 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1960 root 1.16 else
1961 root 1.34 esl.reset (eoldlen);
1962 root 1.16 } /* else this is a viewable space */
1963     } /* for x loop */
1964     } /* for y loop */
1965    
1966     /* Verify that we in fact do need to send this */
1967     if (socket.ext_mapinfos)
1968     {
1969 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1970 root 1.16 {
1971     /* No map data will follow, so don't say the client
1972     * it doesn't need draw!
1973     */
1974     ewhatflag &= (~EMI_NOREDRAW);
1975 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1976 root 1.16 }
1977 root 1.18
1978 root 1.34 if (esl.length () > estartlen)
1979 root 1.37 socket.send_packet (esl);
1980 root 1.16 }
1981 root 1.18
1982 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1983 root 1.16 {
1984 root 1.37 socket.send_packet (sl);
1985 root 1.16 socket.sent_scroll = 0;
1986 elmex 1.1 }
1987     }
1988    
1989     /**
1990     * Draws client map.
1991     */
1992 root 1.16 void
1993     draw_client_map (object *pl)
1994 elmex 1.1 {
1995 root 1.16 int i, j;
1996     sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1997 root 1.63 facetile *face, *floor;
1998     facetile *floor2;
1999 root 1.16 int d, mflags;
2000     struct Map newmap;
2001 root 1.21 maptile *m, *pm;
2002 root 1.16
2003     if (pl->type != PLAYER)
2004     {
2005     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2006     return;
2007     }
2008    
2009     pm = pl->map;
2010    
2011     /* If player is just joining the game, he isn't here yet, so the map
2012     * can get swapped out. If so, don't try to send them a map. All will
2013     * be OK once they really log in.
2014     */
2015     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016     return;
2017    
2018     memset (&newmap, 0, sizeof (struct Map));
2019    
2020 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2021     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2022 root 1.48 {
2023     ax = i;
2024     ay = j;
2025     m = pm;
2026     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027    
2028     if (mflags & P_OUT_OF_MAP)
2029     continue;
2030    
2031     /* If a map is visible to the player, we don't want to swap it out
2032     * just to reload it. This should really call something like
2033     * swap_map, but this is much more efficient and 'good enough'
2034     */
2035     if (mflags & P_NEW_MAP)
2036     m->timeout = 50;
2037     }
2038 root 1.44
2039 root 1.16 /* do LOS after calls to update_position */
2040     if (pl->contr->do_los)
2041     {
2042     update_los (pl);
2043     pl->contr->do_los = 0;
2044     }
2045    
2046 root 1.34 /* Big maps need a different drawing mechanism to work */
2047     draw_client_map1 (pl);
2048 elmex 1.1 }
2049    
2050    
2051     /*****************************************************************************/
2052 root 1.16
2053 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2054 root 1.16
2055 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2056 root 1.16
2057 elmex 1.1 /* manage it ! */
2058 root 1.16
2059 elmex 1.1 /*****************************************************************************/
2060 root 1.16 void
2061     send_plugin_custom_message (object *pl, char *buf)
2062 elmex 1.1 {
2063 root 1.50 pl->contr->ns->send_packet (buf);
2064 elmex 1.1 }
2065    
2066     /**
2067     * This sends the skill number to name mapping. We ignore
2068     * the params - we always send the same info no matter what.
2069     */
2070 root 1.16 void
2071 root 1.41 send_skill_info (client *ns, char *params)
2072 elmex 1.1 {
2073 root 1.33 packet sl;
2074 root 1.28 sl << "replyinfo skill_info\n";
2075    
2076     for (int i = 1; i < NUM_SKILLS; i++)
2077 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2078 elmex 1.1
2079 root 1.34 if (sl.length () >= MAXSOCKBUF)
2080 root 1.16 {
2081     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2082     fatal (0);
2083 elmex 1.1 }
2084 root 1.28
2085 root 1.37 ns->send_packet (sl);
2086 elmex 1.1 }
2087    
2088     /**
2089     * This sends the spell path to name mapping. We ignore
2090     * the params - we always send the same info no matter what.
2091     */
2092 root 1.16 void
2093 root 1.41 send_spell_paths (client * ns, char *params)
2094 root 1.16 {
2095 root 1.33 packet sl;
2096 root 1.28
2097     sl << "replyinfo spell_paths\n";
2098    
2099     for (int i = 0; i < NRSPELLPATHS; i++)
2100 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2101 root 1.16
2102 root 1.34 if (sl.length () >= MAXSOCKBUF)
2103 root 1.16 {
2104     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2105     fatal (0);
2106 elmex 1.1 }
2107 root 1.28
2108 root 1.37 ns->send_packet (sl);
2109 elmex 1.1 }
2110    
2111     /**
2112     * This looks for any spells the player may have that have changed their stats.
2113     * it then sends an updspell packet for each spell that has changed in this way
2114     */
2115 root 1.16 void
2116     esrv_update_spells (player *pl)
2117     {
2118 root 1.53 if (!pl->ns)
2119     return;
2120    
2121 root 1.50 if (!pl->ns->monitor_spells)
2122 root 1.16 return;
2123 root 1.28
2124     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2125 root 1.16 {
2126     if (spell->type == SPELL)
2127     {
2128 root 1.28 int flags = 0;
2129    
2130 root 1.16 /* check if we need to update it */
2131     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2132     {
2133     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2134     flags |= UPD_SP_MANA;
2135     }
2136 root 1.28
2137 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2138     {
2139     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2140     flags |= UPD_SP_GRACE;
2141     }
2142 root 1.28
2143 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2144     {
2145     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2146     flags |= UPD_SP_DAMAGE;
2147     }
2148 root 1.28
2149     if (flags)
2150 root 1.16 {
2151 root 1.33 packet sl;
2152 root 1.27
2153 root 1.28 sl << "updspell "
2154     << uint8 (flags)
2155     << uint32 (spell->count);
2156 root 1.27
2157     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2158     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2159     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2160    
2161 root 1.50 pl->ns->send_packet (sl);
2162 root 1.12 }
2163     }
2164 elmex 1.1 }
2165     }
2166    
2167 root 1.16 void
2168     esrv_remove_spell (player *pl, object *spell)
2169     {
2170 root 1.50 if (!pl->ns->monitor_spells)
2171 root 1.16 return;
2172 root 1.28
2173 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2174     {
2175     LOG (llevError, "Invalid call to esrv_remove_spell");
2176     return;
2177     }
2178 root 1.27
2179 root 1.47 packet sl ("delspell");
2180 root 1.28
2181 root 1.47 sl << uint32 (spell->count);
2182 root 1.27
2183 root 1.50 pl->ns->send_packet (sl);
2184 elmex 1.1 }
2185    
2186     /* appends the spell *spell to the Socklist we will send the data to. */
2187 root 1.16 static void
2188 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2189 root 1.16 {
2190     int len, i, skill = 0;
2191    
2192     if (!(spell->name))
2193     {
2194     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195     return;
2196     }
2197 root 1.27
2198 root 1.16 /* store costs and damage in the object struct, to compare to later */
2199 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2200 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2201 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2202 elmex 1.1
2203 root 1.16 /* figure out which skill it uses, if it uses one */
2204     if (spell->skill)
2205     {
2206     for (i = 1; i < NUM_SKILLS; i++)
2207     if (!strcmp (spell->skill, skill_names[i]))
2208     {
2209     skill = i + CS_STAT_SKILLINFO;
2210     break;
2211     }
2212 elmex 1.1 }
2213    
2214 root 1.27 /* send the current values */
2215     sl << uint32 (spell->count)
2216     << uint16 (spell->level)
2217     << uint16 (spell->casting_time)
2218     << uint16 (spell->last_sp)
2219     << uint16 (spell->last_grace)
2220     << uint16 (spell->last_eat)
2221     << uint8 (skill)
2222     << uint32 (spell->path_attuned)
2223     << uint32 (spell->face ? spell->face->number : 0)
2224     << data8 (spell->name)
2225     << data16 (spell->msg);
2226 elmex 1.1 }
2227    
2228     /**
2229     * This tells the client to add the spell *ob, if *ob is NULL, then add
2230     * all spells in the player's inventory.
2231     */
2232 root 1.16 void
2233     esrv_add_spells (player *pl, object *spell)
2234     {
2235     if (!pl)
2236     {
2237     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2238     return;
2239     }
2240 root 1.28
2241 root 1.50 if (!pl->ns->monitor_spells)
2242 root 1.16 return;
2243 root 1.28
2244 root 1.47 packet sl ("addspell");
2245 root 1.28
2246 root 1.16 if (!spell)
2247     {
2248     for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2249     {
2250     /* were we to simply keep appending data here, we could exceed
2251     * MAXSOCKBUF if the player has enough spells to add, we know that
2252     * append_spells will always append 19 data bytes, plus 4 length
2253     * bytes and 3 strings (because that is the spec) so we need to
2254     * check that the length of those 3 strings, plus the 23 bytes,
2255     * won't take us over the length limit for the socket, if it does,
2256     * we need to send what we already have, and restart packet formation
2257     */
2258     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2259     * to show add_spell is 26 bytes + 2 strings. However, the overun
2260     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2261     * like it will fix this
2262     */
2263     if (spell->type != SPELL)
2264     continue;
2265 root 1.27
2266 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2267 root 1.16 {
2268 root 1.50 pl->ns->send_packet (sl);
2269 root 1.34
2270     sl.reset ();
2271     sl << "addspell ";
2272 root 1.16 }
2273 root 1.27
2274     append_spell (pl, sl, spell);
2275 root 1.16 }
2276     }
2277     else if (spell->type != SPELL)
2278     {
2279     LOG (llevError, "Asked to send a non-spell object as a spell");
2280     return;
2281     }
2282     else
2283 root 1.27 append_spell (pl, sl, spell);
2284    
2285 root 1.28 if (sl.length () >= MAXSOCKBUF)
2286 root 1.16 {
2287     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2288     fatal (0);
2289     }
2290 root 1.27
2291 root 1.16 /* finally, we can send the packet */
2292 root 1.50 pl->ns->send_packet (sl);
2293 elmex 1.1 }
2294 root 1.28