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/cvs/deliantra/server/socket/request.C
Revision: 1.69
Committed: Sun Mar 11 02:12:45 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.68: +26 -19 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 if (ns->mapmode == Map1aCmd)
104     {
105     mx += MAX_HEAD_OFFSET;
106     my += MAX_HEAD_OFFSET;
107 root 1.2 }
108    
109 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
110     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111     * if the destination x or y coordinate is outside the viewable
112     * area, we clear the values - otherwise, the old values
113     * are preserved, and the check_head thinks it needs to clear them.
114     */
115     for (x = 0; x < mx; x++)
116     {
117     for (y = 0; y < my; y++)
118     {
119     if (x >= ns->mapx || y >= ns->mapy)
120 root 1.25 /* clear cells outside the viewable area */
121     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
122 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
123 root 1.25 /* clear newly visible tiles within the viewable area */
124     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
125 root 1.16 else
126 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
127 root 1.12 }
128 root 1.2 }
129    
130 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
131 root 1.2
132 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
133     * empty).
134     */
135     ns->sent_scroll = 1;
136 root 1.2 }
137    
138 root 1.7 static void
139     clear_map (player *pl)
140     {
141 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
142 root 1.7
143 root 1.50 if (pl->ns->newmapcmd == 1)
144     pl->ns->send_packet ("newmap");
145 root 1.7
146 root 1.50 pl->ns->floorbox_reset ();
147 root 1.7 }
148    
149 root 1.66 /** check for map/region change and send new map data */
150 elmex 1.1 static void
151     check_map_change (player *pl)
152     {
153 root 1.50 client &socket = *pl->ns;
154 root 1.2 object *ob = pl->ob;
155 root 1.16 char buf[MAX_BUF]; /* eauugggh */
156 elmex 1.1
157 root 1.2 if (socket.current_map != ob->map)
158     {
159     socket.current_map = ob->map;
160 elmex 1.1
161 root 1.7 clear_map (pl);
162 elmex 1.1
163 root 1.2 if (socket.mapinfocmd)
164 elmex 1.1 {
165 root 1.16 if (ob->map && ob->map->path[0])
166 root 1.2 {
167     int flags = 0;
168 elmex 1.1
169 root 1.16 if (ob->map->tile_path[0])
170     flags |= 1;
171     if (ob->map->tile_path[1])
172     flags |= 2;
173     if (ob->map->tile_path[2])
174     flags |= 4;
175     if (ob->map->tile_path[3])
176     flags |= 8;
177 root 1.2
178     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
179 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
180 root 1.2 }
181     else
182     snprintf (buf, MAX_BUF, "mapinfo current");
183 elmex 1.1
184 root 1.32 socket.send_packet (buf);
185 root 1.16 }
186 elmex 1.1 }
187 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188     {
189 root 1.7 int dx = ob->x - socket.current_x;
190     int dy = ob->y - socket.current_y;
191    
192     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
193 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
194 root 1.7 else
195     {
196     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
197 root 1.46 socket.floorbox_reset ();
198 root 1.7 }
199 root 1.2 }
200    
201     socket.current_x = ob->x;
202     socket.current_y = ob->y;
203 root 1.66
204     region *reg = ob->region ();
205     if (socket.current_region != reg)
206     {
207     socket.current_region = reg;
208     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209     }
210 elmex 1.1 }
211    
212 root 1.40 /**
213     * RequestInfo is sort of a meta command. There is some specific
214     * request of information, but we call other functions to provide
215     * that information.
216     */
217     void
218 root 1.41 RequestInfo (char *buf, int len, client * ns)
219 root 1.40 {
220     char *params = NULL, *cp;
221    
222     /* No match */
223     char bigbuf[MAX_BUF];
224     int slen;
225    
226     /* Set up replyinfo before we modify any of the buffers - this is used
227     * if we don't find a match.
228     */
229     strcpy (bigbuf, "replyinfo ");
230     slen = strlen (bigbuf);
231     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232    
233     /* find the first space, make it null, and update the
234     * params pointer.
235     */
236     for (cp = buf; *cp != '\0'; cp++)
237     if (*cp == ' ')
238     {
239     *cp = '\0';
240     params = cp + 1;
241     break;
242     }
243    
244     if (!strcmp (buf, "image_info"))
245     send_image_info (ns, params);
246     else if (!strcmp (buf, "image_sums"))
247     send_image_sums (ns, params);
248     else if (!strcmp (buf, "skill_info"))
249     send_skill_info (ns, params);
250     else if (!strcmp (buf, "spell_paths"))
251     send_spell_paths (ns, params);
252     else
253     ns->send_packet (bigbuf, len);
254     }
255    
256 root 1.16 void
257     ExtCmd (char *buf, int len, player *pl)
258 elmex 1.1 {
259 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260 elmex 1.1 }
261    
262 root 1.16 void
263 root 1.45 ExtiCmd (char *buf, int len, client *ns)
264     {
265     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266     }
267    
268     void
269 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
270 elmex 1.1 {
271     // <mapinfo tag spatial tile-path
272     // >mapinfo tag spatial flags x y w h hash
273 root 1.16
274 pippijn 1.15 char bigbuf[MAX_BUF], *token;
275 elmex 1.1
276     token = buf;
277     // copy token
278     if (!(buf = strchr (buf, ' ')))
279     return;
280    
281     *buf++ = 0;
282    
283     if (!strncmp (buf, "spatial ", 8))
284     {
285     buf += 8;
286    
287     // initial map and its origin
288 root 1.21 maptile *map = pl->ob->map;
289 elmex 1.1 sint16 dx, dy;
290 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
291     int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 root 1.16 int max_distance = 8; // limit maximum path length to something generous
293 elmex 1.1
294     while (*buf && map && max_distance)
295     {
296     int dir = *buf++;
297    
298     switch (dir)
299     {
300 root 1.58 case '1':
301     dx = 0;
302     dy = -1;
303     map = map->xy_find (dx, dy);
304     map && (mapy -= map->height);
305     break;
306     case '2':
307     mapx += map->width;
308     dx = map->width;
309     dy = 0;
310     map = map->xy_find (dx, dy);
311     break;
312     case '3':
313     mapy += map->height;
314     dx = 0;
315     dy = map->height;
316     map = map->xy_find (dx, dy);
317     break;
318     case '4':
319     dx = -1;
320     dy = 0;
321     map = map->xy_find (dx, dy);
322     map && (mapx -= map->width);
323     break;
324 elmex 1.1 }
325    
326     --max_distance;
327     }
328    
329     if (!max_distance)
330     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 root 1.16 else if (map && map->path[0])
332 elmex 1.1 {
333     int flags = 0;
334    
335 root 1.16 if (map->tile_path[0])
336     flags |= 1;
337     if (map->tile_path[1])
338     flags |= 2;
339     if (map->tile_path[2])
340     flags |= 4;
341     if (map->tile_path[3])
342     flags |= 8;
343    
344 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 elmex 1.1 }
346     else
347     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
348     }
349     else
350     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
351 root 1.16
352 root 1.50 pl->ns->send_packet (bigbuf);
353 elmex 1.1 }
354    
355     /** This is the Setup cmd - easy first implementation */
356 root 1.16 void
357 root 1.41 SetUp (char *buf, int len, client * ns)
358 elmex 1.1 {
359 root 1.16 int s, slen;
360     char *cmd, *param, cmdback[HUGE_BUF];
361    
362     /* run through the cmds of setup
363     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364     *
365     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366     * The client then must sort this out
367     */
368    
369 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370    
371 root 1.16 strcpy (cmdback, "setup");
372 root 1.32 for (s = 0; s < len; )
373 root 1.16 {
374     cmd = &buf[s];
375 root 1.12
376 root 1.16 /* find the next space, and put a null there */
377 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
378     ;
379    
380 root 1.16 buf[s++] = 0;
381 root 1.32
382 root 1.16 while (buf[s] == ' ')
383     s++;
384    
385     if (s >= len)
386     break;
387    
388     param = &buf[s];
389 root 1.12
390 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
391     ;
392    
393 root 1.16 buf[s++] = 0;
394 root 1.32
395 root 1.16 while (buf[s] == ' ')
396     s++;
397    
398     slen = strlen (cmdback);
399     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402 root 1.12
403 root 1.16 if (!strcmp (cmd, "sound"))
404     {
405     ns->sound = atoi (param);
406     safe_strcat (cmdback, param, &slen, HUGE_BUF);
407     }
408     else if (!strcmp (cmd, "exp64"))
409 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 root 1.16 else if (!strcmp (cmd, "spellmon"))
411     {
412     ns->monitor_spells = atoi (param);
413     safe_strcat (cmdback, param, &slen, HUGE_BUF);
414     }
415     else if (!strcmp (cmd, "darkness"))
416     {
417     ns->darkness = atoi (param);
418     safe_strcat (cmdback, param, &slen, HUGE_BUF);
419     }
420     else if (!strcmp (cmd, "map1cmd"))
421     {
422     if (atoi (param))
423     ns->mapmode = Map1Cmd;
424     /* if beyond this size, need to use map1cmd no matter what */
425     if (ns->mapx > 11 || ns->mapy > 11)
426     ns->mapmode = Map1Cmd;
427     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428     }
429     else if (!strcmp (cmd, "map1acmd"))
430     {
431     if (atoi (param))
432     ns->mapmode = Map1aCmd;
433     /* if beyond this size, need to use map1acmd no matter what */
434     if (ns->mapx > 11 || ns->mapy > 11)
435     ns->mapmode = Map1aCmd;
436     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437     }
438     else if (!strcmp (cmd, "newmapcmd"))
439     {
440     ns->newmapcmd = atoi (param);
441     safe_strcat (cmdback, param, &slen, HUGE_BUF);
442 elmex 1.1 // } else if (!strcmp(cmd,"plugincmd")) {
443     // ns->plugincmd = atoi(param);
444 root 1.16 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
445     }
446     else if (!strcmp (cmd, "mapinfocmd"))
447     {
448     ns->mapinfocmd = atoi (param);
449     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450     }
451     else if (!strcmp (cmd, "extcmd"))
452     {
453     ns->extcmd = atoi (param);
454     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455     }
456     else if (!strcmp (cmd, "extmap"))
457     {
458     ns->extmap = atoi (param);
459     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460     }
461     else if (!strcmp (cmd, "facecache"))
462     {
463     ns->facecache = atoi (param);
464     safe_strcat (cmdback, param, &slen, HUGE_BUF);
465     }
466     else if (!strcmp (cmd, "faceset"))
467     {
468     char tmpbuf[20];
469     int q = atoi (param);
470    
471     if (is_valid_faceset (q))
472     ns->faceset = q;
473     sprintf (tmpbuf, "%d", ns->faceset);
474     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475     /* if the client is using faceset, it knows about image2 command */
476     ns->image2 = 1;
477     }
478     else if (!strcmp (cmd, "itemcmd"))
479     {
480     /* Version of the item protocol command to use. Currently,
481     * only supported versions are 1 and 2. Using a numeric
482     * value will make it very easy to extend this in the future.
483     */
484     char tmpbuf[20];
485     int q = atoi (param);
486    
487     if (q < 1 || q > 2)
488     {
489     strcpy (tmpbuf, "FALSE");
490     }
491     else
492     {
493     ns->itemcmd = q;
494     sprintf (tmpbuf, "%d", ns->itemcmd);
495     }
496     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497     }
498     else if (!strcmp (cmd, "mapsize"))
499     {
500     int x, y = 0;
501     char tmpbuf[MAX_BUF], *cp;
502    
503     x = atoi (param);
504     for (cp = param; *cp != 0; cp++)
505     if (*cp == 'x' || *cp == 'X')
506     {
507     y = atoi (cp + 1);
508     break;
509     }
510     if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511     {
512     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514     }
515     else
516     {
517     ns->mapx = x;
518     ns->mapy = y;
519     /* better to send back what we are really using and not the
520     * param as given to us in case it gets parsed differently.
521     */
522     sprintf (tmpbuf, "%dx%d", x, y);
523     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524     /* If beyond this size and still using orig map command, need to
525     * go to map1cmd.
526     */
527     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528     ns->mapmode = Map1Cmd;
529     }
530     }
531     else if (!strcmp (cmd, "extendedMapInfos"))
532     {
533     /* Added by tchize
534     * prepare to use the mapextended command
535     */
536     char tmpbuf[20];
537    
538     ns->ext_mapinfos = (atoi (param));
539     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541     }
542     else if (!strcmp (cmd, "extendedTextInfos"))
543     {
544     /* Added by tchize
545     * prepare to use the extended text commands
546     * Client toggle this to non zero to get exttext
547     */
548     char tmpbuf[20];
549    
550     ns->has_readable_type = (atoi (param));
551     sprintf (tmpbuf, "%d", ns->has_readable_type);
552     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553     }
554     else
555     {
556     /* Didn't get a setup command we understood -
557     * report a failure to the client.
558     */
559     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560     }
561     } /* for processing all the setup commands */
562 root 1.32
563 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 root 1.32 ns->send_packet (cmdback);
565 elmex 1.1 }
566    
567     /**
568     * The client has requested to be added to the game.
569     * This is what takes care of it. We tell the client how things worked out.
570     * I am not sure if this file is the best place for this function. however,
571     * it either has to be here or init_sockets needs to be exported.
572     */
573 root 1.16 void
574 root 1.41 AddMeCmd (char *buf, int len, client * ns)
575 elmex 1.1 {
576 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577 elmex 1.1 }
578    
579     /** Reply to ExtendedInfos command */
580 root 1.16 void
581 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
582 root 1.16 {
583     char cmdback[MAX_BUF];
584     char command[50];
585     int info, nextinfo;
586    
587     cmdback[0] = '\0';
588     nextinfo = 0;
589 root 1.17
590 root 1.16 while (1)
591     {
592     /* 1. Extract an info */
593     info = nextinfo;
594 root 1.17
595 root 1.16 while ((info < len) && (buf[info] == ' '))
596     info++;
597 root 1.17
598 root 1.16 if (info >= len)
599     break;
600 root 1.17
601 root 1.16 nextinfo = info + 1;
602 root 1.17
603 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
604     nextinfo++;
605 root 1.17
606 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
607     continue;
608 root 1.17
609 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
610 root 1.17
611 root 1.16 /* 2. Interpret info */
612     if (!strcmp ("smooth", command))
613 root 1.17 /* Toggle smoothing */
614     ns->EMI_smooth = !ns->EMI_smooth;
615 root 1.16 else
616 root 1.17 /*bad value */;
617    
618 root 1.16 /*3. Next info */
619     }
620 root 1.17
621 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
622 root 1.17
623 root 1.16 if (ns->EMI_smooth)
624     {
625     strcat (cmdback, " ");
626     strcat (cmdback, "smoothing");
627     }
628 root 1.17
629 root 1.32 ns->send_packet (cmdback);
630 elmex 1.1 }
631 root 1.16
632 elmex 1.1 /*
633     #define MSG_TYPE_BOOK 1
634     #define MSG_TYPE_CARD 2
635     #define MSG_TYPE_PAPER 3
636     #define MSG_TYPE_SIGN 4
637     #define MSG_TYPE_MONUMENT 5
638     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
639 root 1.16
640 elmex 1.1 /** Reply to ExtendedInfos command */
641 root 1.16 void
642 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
643 root 1.16 {
644     char cmdback[MAX_BUF];
645     char temp[10];
646     char command[50];
647     int info, nextinfo, i, flag;
648    
649     cmdback[0] = '\0';
650 root 1.17
651 root 1.16 nextinfo = 0;
652     while (1)
653     {
654     /* 1. Extract an info */
655     info = nextinfo;
656 root 1.17
657 root 1.16 while ((info < len) && (buf[info] == ' '))
658     info++;
659 root 1.17
660 root 1.16 if (info >= len)
661     break;
662 root 1.17
663 root 1.16 nextinfo = info + 1;
664 root 1.17
665 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
666     nextinfo++;
667 root 1.17
668 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
669     continue;
670 root 1.17
671 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
672     command[nextinfo - info] = '\0';
673     /* 2. Interpret info */
674     i = sscanf (command, "%d", &flag);
675 root 1.17
676 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
677     ns->supported_readables |= (1 << flag);
678     /*3. Next info */
679     }
680 root 1.17
681 root 1.16 /* Send resulting state */
682     strcpy (cmdback, "ExtendedTextSet");
683 root 1.17
684 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
685     if (ns->supported_readables & (1 << i))
686     {
687     strcat (cmdback, " ");
688     snprintf (temp, sizeof (temp), "%d", i);
689     strcat (cmdback, temp);
690     }
691 root 1.17
692 root 1.32 ns->send_packet (cmdback);
693 elmex 1.1 }
694    
695     /**
696     * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697     * Basically, it makes no sense to wait for the client to request a
698     * a piece of data from us that we know the client wants. So
699     * if we know the client wants it, might as well push it to the
700     * client.
701     */
702 root 1.16 static void
703 root 1.44 SendSmooth (client *ns, uint16 face)
704 root 1.16 {
705     uint16 smoothface;
706    
707     /* If we can't find a face, return and set it so we won't try to send this
708     * again.
709     */
710 root 1.68 if (!FindSmooth (face, &smoothface))
711 root 1.16 {
712    
713 root 1.68 LOG (llevError, "could not findsmooth for %d.\n", face);
714 root 1.16 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715     return;
716     }
717    
718     if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719     esrv_send_face (ns, smoothface, 0);
720    
721     ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722    
723 root 1.47 packet sl ("smooth");
724 root 1.27
725 root 1.47 sl << uint16 (face)
726 root 1.28 << uint16 (smoothface);
727 root 1.27
728 root 1.37 ns->send_packet (sl);
729 elmex 1.1 }
730    
731 root 1.68 /**
732     * Tells client the picture it has to use
733     * to smooth a picture number given as argument.
734     */
735 root 1.16 void
736 root 1.44 AskSmooth (char *buf, int len, client *ns)
737 root 1.16 {
738 root 1.44 SendSmooth (ns, atoi (buf));
739 elmex 1.1 }
740    
741     /**
742     * This handles the general commands from the client (ie, north, fire, cast,
743     * etc.)
744     */
745 root 1.16 void
746     PlayerCmd (char *buf, int len, player *pl)
747 elmex 1.1 {
748 root 1.16 /* Check if there is a count. In theory, a zero count could also be
749     * sent, so check for that also.
750     */
751     if (atoi (buf) || buf[0] == '0')
752     {
753     pl->count = atoi ((char *) buf);
754 root 1.44
755 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
756     if (!buf)
757 root 1.44 return;
758    
759 root 1.16 buf++;
760 elmex 1.1 }
761 root 1.44
762 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
763 root 1.44
764 root 1.16 /* Perhaps something better should be done with a left over count.
765     * Cleaning up the input should probably be done first - all actions
766     * for the command that issued the count should be done before any other
767     * commands.
768     */
769     pl->count = 0;
770 elmex 1.1 }
771    
772    
773     /**
774     * This handles the general commands from the client (ie, north, fire, cast,
775     * etc.). It is a lot like PlayerCmd above, but is called with the
776     * 'ncom' method which gives more information back to the client so it
777     * can throttle.
778     */
779 root 1.16 void
780 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
781 elmex 1.1 {
782 root 1.44 if (len <= 6)
783 root 1.16 {
784     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
785     return;
786     }
787    
788 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
789     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790 root 1.30
791 root 1.16 /* -1 is special - no repeat, but don't update */
792     if (repeat != -1)
793 root 1.28 pl->count = repeat;
794    
795 root 1.44 buf += 6; //len -= 6;
796 root 1.16
797 root 1.44 execute_newserver_command (pl->ob, buf);
798 root 1.28
799 root 1.16 /* Perhaps something better should be done with a left over count.
800     * Cleaning up the input should probably be done first - all actions
801     * for the command that issued the count should be done before any other
802     * commands.
803     */
804     pl->count = 0;
805    
806 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 root 1.65 int time = fabs (pl->ob->speed) < 0.001
808 root 1.44 ? time = MAX_TIME * 100
809 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810 root 1.27
811 root 1.28 /* Send confirmation of command execution now */
812 root 1.47 packet sl ("comc");
813     sl << uint16 (cmdid) << uint32 (time);
814 root 1.50 pl->ns->send_packet (sl);
815 elmex 1.1 }
816    
817     /** This is a reply to a previous query. */
818 root 1.16 void
819 root 1.49 ReplyCmd (char *buf, int len, client *ns)
820 elmex 1.1 {
821 root 1.50 if (ns->state == ST_CUSTOM)
822     {
823     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824     return;
825     }
826    
827 root 1.49 if (!ns->pl)
828     return; //TODO: depends on the exact reply we are after
829     //TODO: but right now, we always have a ns->pl
830    
831     player *pl = ns->pl;
832    
833 root 1.16 /* This is to synthesize how the data would be stored if it
834 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
835 root 1.16 * once all the X11 code is removed from the server.
836     *
837     * We pass 13 to many of the functions because this way they
838     * think it was the carriage return that was entered, and the
839     * function then does not try to do additional input.
840     */
841     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
842    
843     /* this avoids any hacking here */
844    
845 root 1.50 switch (ns->state)
846 root 1.16 {
847 root 1.44 case ST_PLAYING:
848     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849     break;
850    
851     case ST_CHANGE_CLASS:
852     key_change_class (pl->ob, buf[0]);
853     break;
854    
855     case ST_GET_PARTY_PASSWORD: /* Get password for party */
856     receive_party_password (pl->ob, 13);
857     break;
858 elmex 1.1
859 root 1.44 default:
860 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
861 elmex 1.1 }
862     }
863    
864     /**
865     * Client tells its version. If there is a mismatch, we close the
866     * socket. In real life, all we should care about is the client having
867     * something older than the server. If we assume the client will be
868     * backwards compatible, having it be a later version should not be a
869     * problem.
870     */
871 root 1.16 void
872 root 1.41 VersionCmd (char *buf, int len, client * ns)
873 elmex 1.1 {
874 root 1.16 if (!buf)
875     {
876     LOG (llevError, "CS: received corrupted version command\n");
877     return;
878 elmex 1.1 }
879    
880 root 1.16 ns->cs_version = atoi (buf);
881     ns->sc_version = ns->cs_version;
882 root 1.44
883     LOG (llevDebug, "connection from client <%s>\n", buf);
884    
885    
886     //TODO: should log here just for statistics
887    
888     //if (VERSION_CS != ns->cs_version)
889     // unchecked;
890    
891     char *cp = strchr (buf + 1, ' ');
892 root 1.16 if (!cp)
893     return;
894 root 1.44
895 root 1.16 ns->sc_version = atoi (cp);
896 root 1.44
897     //if (VERSION_SC != ns->sc_version)
898     // unchecked;
899    
900 root 1.16 cp = strchr (cp + 1, ' ');
901 root 1.44
902 root 1.16 if (cp)
903     {
904 root 1.41 assign (ns->version, cp + 1);
905 root 1.16
906 root 1.29 if (ns->sc_version < 1026)
907 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 elmex 1.1 }
910     }
911    
912     /** sound related functions. */
913 root 1.16 void
914 root 1.41 SetSound (char *buf, int len, client * ns)
915 elmex 1.1 {
916 root 1.16 ns->sound = atoi (buf);
917 elmex 1.1 }
918    
919     /** client wants the map resent */
920 root 1.16 void
921     MapRedrawCmd (char *buf, int len, player *pl)
922 elmex 1.1 {
923     /* This function is currently disabled; just clearing the map state results in
924     * display errors. It should clear the cache and send a newmap command.
925     * Unfortunately this solution does not work because some client versions send
926     * a mapredraw command after receiving a newmap command.
927     */
928     }
929    
930     /**
931     * Moves an object (typically, container to inventory).
932     * syntax is: move (to) (tag) (nrof)
933     */
934 root 1.16 void
935     MoveCmd (char *buf, int len, player *pl)
936 elmex 1.1 {
937 root 1.16 int vals[3], i;
938 elmex 1.1
939 root 1.16 /* A little funky here. We only cycle for 2 records, because
940 root 1.44 * we obviously are not going to find a space after the third
941     * record. Perhaps we should just replace this with a
942 root 1.16 * sscanf?
943     */
944     for (i = 0; i < 2; i++)
945     {
946     vals[i] = atoi (buf);
947 root 1.44
948 root 1.16 if (!(buf = strchr (buf, ' ')))
949     {
950     LOG (llevError, "Incomplete move command: %s\n", buf);
951     return;
952 root 1.12 }
953 root 1.44
954 root 1.16 buf++;
955 elmex 1.1 }
956 root 1.44
957 root 1.16 vals[2] = atoi (buf);
958 elmex 1.1
959     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961 elmex 1.1 }
962    
963     /******************************************************************************
964     *
965     * Start of commands the server sends to the client.
966     *
967     ******************************************************************************/
968    
969     /**
970     * Asks the client to query the user. This way, the client knows
971     * it needs to send something back (vs just printing out a message)
972     */
973 root 1.16 void
974 root 1.44 send_query (client *ns, uint8 flags, char *text)
975 elmex 1.1 {
976 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
977 elmex 1.1 }
978    
979     #define AddIfInt64(Old,New,Type) if (Old != New) {\
980 root 1.12 Old = New; \
981 root 1.28 sl << uint8 (Type) << uint64 (New); \
982 root 1.12 }
983 elmex 1.1
984     #define AddIfInt(Old,New,Type) if (Old != New) {\
985 root 1.12 Old = New; \
986 root 1.28 sl << uint8 (Type) << uint32 (New); \
987 root 1.12 }
988 elmex 1.1
989     #define AddIfShort(Old,New,Type) if (Old != New) {\
990 root 1.12 Old = New; \
991 root 1.28 sl << uint8 (Type) << uint16 (New); \
992 root 1.12 }
993 elmex 1.1
994     #define AddIfFloat(Old,New,Type) if (Old != New) {\
995 root 1.12 Old = New; \
996 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
997 root 1.12 }
998 elmex 1.1
999     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 root 1.28 free(Old); Old = strdup (New);\
1001     sl << uint8 (Type) << data8 (New); \
1002 root 1.12 }
1003 elmex 1.1
1004     /**
1005     * Sends a statistics update. We look at the old values,
1006     * and only send what has changed. Stat mapping values are in newclient.h
1007     * Since this gets sent a lot, this is actually one of the few binary
1008     * commands for now.
1009     */
1010 root 1.16 void
1011     esrv_update_stats (player *pl)
1012 elmex 1.1 {
1013 root 1.16 char buf[MAX_BUF];
1014     uint16 flags;
1015    
1016 root 1.61 client *ns = pl->ns;
1017     if (!ns)
1018     return;
1019    
1020     object *ob = pl->ob;
1021     if (!ob)
1022 root 1.53 return;
1023    
1024 root 1.47 packet sl ("stats");
1025 elmex 1.1
1026 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1028     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1029     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1030     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1031     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1032     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1033     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1034     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039 root 1.22
1040 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
1041 root 1.61 if (object *skill = pl->last_skill_ob[s])
1042     if (skill->stats.exp != ns->last_skill_exp [s])
1043     {
1044     ns->last_skill_exp [s] = skill->stats.exp;
1045    
1046     /* Always send along the level if exp changes. This is only
1047     * 1 extra byte, but keeps processing simpler.
1048     */
1049     sl << uint8 (s + CS_STAT_SKILLINFO)
1050     << uint8 (skill->level)
1051     << uint64 (skill->stats.exp);
1052     }
1053 root 1.28
1054 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1060     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1062     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063 root 1.22
1064 root 1.16 flags = 0;
1065 root 1.22
1066 root 1.16 if (pl->fire_on)
1067     flags |= SF_FIREON;
1068 root 1.22
1069 root 1.16 if (pl->run_on)
1070     flags |= SF_RUNON;
1071    
1072 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073 root 1.22
1074 root 1.61 if (ns->sc_version < 1025)
1075     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1076 root 1.16 else
1077 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1078     {
1079     /* Skip ones we won't send */
1080     if (atnr_cs_stat[i] == -1)
1081     continue;
1082 root 1.16
1083 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1084 root 1.44 }
1085 root 1.22
1086 root 1.50 if (pl->ns->monitor_spells)
1087 root 1.16 {
1088 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 root 1.16 }
1092 root 1.22
1093 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1094     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095     set_title (ob, buf);
1096     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097 root 1.16
1098     /* Only send it away if we have some actual data */
1099 root 1.34 if (sl.length () > 6)
1100 root 1.61 ns->send_packet (sl);
1101 elmex 1.1 }
1102    
1103     /**
1104     * Tells the client that here is a player it should start using.
1105     */
1106 root 1.16 void
1107     esrv_new_player (player *pl, uint32 weight)
1108 elmex 1.1 {
1109 root 1.47 packet sl ("player");
1110 elmex 1.1
1111 root 1.28 sl << uint32 (pl->ob->count)
1112     << uint32 (weight)
1113 root 1.69 << uint32 (pl->ob->face)
1114 root 1.28 << data8 (pl->ob->name);
1115 root 1.16
1116 root 1.61 pl->ns->last_weight = weight;
1117 root 1.50 pl->ns->send_packet (sl);
1118 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119 elmex 1.1 }
1120    
1121     /**
1122     * Need to send an animation sequence to the client.
1123     * We will send appropriate face commands to the client if we haven't
1124     * sent them the face yet (this can become quite costly in terms of
1125     * how much we are sending - on the other hand, this should only happen
1126     * when the player logs in and picks stuff up.
1127     */
1128 root 1.16 void
1129 root 1.41 esrv_send_animation (client * ns, short anim_num)
1130 elmex 1.1 {
1131 root 1.16 /* Do some checking on the anim_num we got. Note that the animations
1132     * are added in contigous order, so if the number is in the valid
1133     * range, it must be a valid animation.
1134     */
1135     if (anim_num < 0 || anim_num > num_animations)
1136     {
1137     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138     return;
1139     }
1140    
1141 root 1.47 packet sl ("anim");
1142 root 1.28
1143 root 1.47 sl << uint16 (anim_num)
1144 root 1.28 << uint16 (0); /* flags - not used right now */
1145    
1146 root 1.16 /* Build up the list of faces. Also, send any information (ie, the
1147     * the face itself) down to the client.
1148     */
1149 root 1.44 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 root 1.16 {
1151     if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152     esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153 root 1.44
1154 root 1.28 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 root 1.16 }
1156 root 1.28
1157 root 1.37 ns->send_packet (sl);
1158 root 1.28
1159 root 1.16 ns->anims_sent[anim_num] = 1;
1160 elmex 1.1 }
1161    
1162    
1163     /******************************************************************************
1164     *
1165     * Start of map related commands.
1166     *
1167     ******************************************************************************/
1168    
1169     /** Clears a map cell */
1170 root 1.16 static void
1171     map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1172 elmex 1.1 {
1173 root 1.16 cell->faces[0] = face0;
1174     cell->faces[1] = face1;
1175     cell->faces[2] = face2;
1176 root 1.25 cell->count = count;
1177     cell->stat_hp = 0;
1178     cell->flags = 0;
1179     cell->player = 0;
1180 elmex 1.1 }
1181    
1182     #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1183     #define MAX_LAYERS 3
1184    
1185     /* Using a global really isn't a good approach, but saves the over head of
1186     * allocating and deallocating such a block of data each time run through,
1187     * and saves the space of allocating this in the socket object when we only
1188 root 1.44 * need it for this cycle. If the server is ever threaded, this needs to be
1189 elmex 1.1 * re-examined.
1190     */
1191 root 1.16 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1192 elmex 1.1
1193     /**
1194     * Returns true if any of the heads for this
1195     * space is set. Returns false if all are blank - this is used
1196     * for empty space checking.
1197     */
1198 root 1.16 static inline int
1199     have_head (int ax, int ay)
1200     {
1201     if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1202     heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1203     return 1;
1204 root 1.44
1205 root 1.16 return 0;
1206 elmex 1.1 }
1207    
1208     /**
1209     * check_head is a bit simplistic version of update_space below.
1210     * basically, it only checks the that the head on space ax,ay at layer
1211     * needs to get sent - if so, it adds the data, sending the head
1212 root 1.44 * if needed, and returning 1. If this no data needs to get
1213 elmex 1.1 * sent, it returns zero.
1214     */
1215 root 1.16 static int
1216 root 1.41 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1217 elmex 1.1 {
1218 root 1.16 short face_num;
1219 elmex 1.1
1220 root 1.16 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1221 root 1.69 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face;
1222 root 1.16 else
1223     face_num = 0;
1224 elmex 1.1
1225 root 1.16 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1226     {
1227 root 1.31 sl << uint16 (face_num);
1228 root 1.16 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1229     esrv_send_face (&ns, face_num, 0);
1230 root 1.28
1231 root 1.16 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1232     ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1233     return 1;
1234 elmex 1.1 }
1235    
1236 root 1.16 return 0; /* No change */
1237 elmex 1.1 }
1238    
1239     /**
1240     * Removes the need to replicate the same code for each layer.
1241     * this returns true if this space is now in fact different than
1242     * it was.
1243     * sl is the socklist this data is going into.
1244     * ns is the socket we are working on - all the info we care
1245     * about is in this socket structure, so now need not pass the
1246     * entire player object.
1247     * mx and my are map coordinate offsets for map mp
1248     * sx and sy are the offsets into the socket structure that
1249     * holds the old values.
1250     * layer is the layer to update, with 2 being the floor and 0 the
1251     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1252     * take. Interesting to note that before this function, the map1 function
1253     * numbers the spaces differently - I think this was a leftover from
1254     * the map command, where the faces stack up. Sinces that is no longer
1255     * the case, it seems to make more sense to have these layer values
1256     * actually match.
1257     */
1258 root 1.16 static int
1259 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1260 elmex 1.1 {
1261 root 1.16 object *ob, *head;
1262     uint16 face_num;
1263     int bx, by, i;
1264    
1265     /* If there is a multipart object stored away, treat that as more important.
1266     * If not, then do the normal processing.
1267     */
1268     head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1269    
1270     /* Check to see if this head is part of the set of objects
1271     * we would normally send for this space. If so, then
1272     * don't use the head value. We need to do the check
1273     * here and not when setting up the heads[] value for two reasons -
1274     * 1) the heads[] values will get used even if the space is not visible.
1275     * 2) its possible the head is not on the same map as a part, and I'd
1276     * rather not need to do the map translation overhead.
1277     * 3) We need to do some extra checking to make sure that we will
1278     * otherwise send the image as this layer, eg, either it matches
1279     * the head value, or is not multipart.
1280     */
1281     if (head && !head->more)
1282     {
1283     for (i = 0; i < MAP_LAYERS; i++)
1284     {
1285     ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1286     if (!ob)
1287     continue;
1288    
1289     if (ob->head)
1290     ob = ob->head;
1291    
1292     if (ob == head)
1293     {
1294     heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1295     head = NULL;
1296     break;
1297     }
1298     }
1299     }
1300    
1301     ob = head;
1302     if (!ob)
1303     ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1304    
1305     /* If there is no object for this space, or if the face for the object
1306     * is the blank face, set the face number to zero.
1307     * else if we have the stored head object for this space, that takes
1308     * precedence over the other object for this space.
1309     * otherwise, we do special head processing
1310     */
1311     if (!ob || ob->face == blank_face)
1312     face_num = 0;
1313     else if (head)
1314     {
1315     /* if this is a head that had previously been stored */
1316 root 1.69 face_num = ob->face;
1317 root 1.16 }
1318     else
1319     {
1320     /* if the faces for the different parts of a multipart object
1321     * are the same, we only want to send the bottom right most
1322     * portion of the object. That info is in the tail_.. values
1323     * of the head. Note that for the head itself, ob->head will
1324     * be null, so we only do this block if we are working on
1325     * a tail piece.
1326     */
1327    
1328     /* tail_x and tail_y will only be set in the head object. If
1329     * this is the head object and these are set, we proceed
1330     * with logic to only send bottom right. Similarly, if
1331     * this is one of the more parts but the head has those values
1332     * set, we want to do the processing. There can be cases where
1333     * the head is not visible but one of its parts is, so we just
1334     * can always expect that ob->arch->tail_x will be true for all
1335     * object we may want to display.
1336     */
1337     if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1338     {
1339    
1340     if (ob->head)
1341     head = ob->head;
1342     else
1343     head = ob;
1344    
1345     /* Basically figure out where the offset is from where we are right
1346     * now. the ob->arch->clone.{x,y} values hold the offset that this current
1347     * piece is from the head, and the tail is where the tail is from the
1348     * head. Note that bx and by will equal sx and sy if we are already working
1349     * on the bottom right corner. If ob is the head, the clone values
1350     * will be zero, so the right thing will still happen.
1351     */
1352     bx = sx + head->arch->tail_x - ob->arch->clone.x;
1353     by = sy + head->arch->tail_y - ob->arch->clone.y;
1354    
1355     /* I don't think this can ever happen, but better to check for it just
1356     * in case.
1357     */
1358     if (bx < sx || by < sy)
1359     {
1360     LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1361     face_num = 0;
1362     }
1363     /* single part object, multipart object with non merged faces,
1364     * of multipart object already at lower right.
1365     */
1366     else if (bx == sx && by == sy)
1367     {
1368 root 1.69 face_num = ob->face;
1369 root 1.16
1370     /* if this face matches one stored away, clear that one away.
1371     * this code relies on the fact that the map1 commands
1372     * goes from 2 down to 0.
1373     */
1374     for (i = 0; i < MAP_LAYERS; i++)
1375     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1376 root 1.69 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face == face_num)
1377 root 1.16 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1378     }
1379     else
1380     {
1381     /* If this head is stored away, clear it - otherwise,
1382     * there can be cases where a object is on multiple layers -
1383     * we only want to send it once.
1384     */
1385 root 1.69 face_num = head->face;
1386 root 1.16 for (i = 0; i < MAP_LAYERS; i++)
1387     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1388 root 1.69 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face == face_num)
1389 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1390    
1391     /* First, try to put the new head on the same layer. If that is used up,
1392     * then find another layer.
1393     */
1394     if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1395     {
1396     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1397     }
1398     else
1399     for (i = 0; i < MAX_LAYERS; i++)
1400     {
1401 root 1.12 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1402 root 1.16 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1403     {
1404     heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1405     }
1406     }
1407     face_num = 0; /* Don't send this object - we'll send the head later */
1408 root 1.12 }
1409 root 1.16 }
1410     else
1411     {
1412     /* In this case, we are already at the lower right or single part object,
1413     * so nothing special
1414     */
1415 root 1.69 face_num = ob->face;
1416 root 1.16
1417     /* clear out any head entries that have the same face as this one */
1418     for (bx = 0; bx < layer; bx++)
1419     if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1420 root 1.69 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face == face_num)
1421 root 1.16 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1422     }
1423     } /* else not already head object or blank face */
1424    
1425     /* This is a real hack. Basically, if we have nothing to send for this layer,
1426     * but there is a head on the next layer, send that instead.
1427     * Without this, what happens is you can get the case where the player stands
1428     * on the same space as the head. However, if you have overlapping big objects
1429     * of the same type, what happens then is it doesn't think it needs to send
1430     * This tends to make stacking also work/look better.
1431     */
1432     if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1433     {
1434 root 1.69 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face;
1435 root 1.16 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1436     }
1437    
1438     /* Another hack - because of heads and whatnot, this face may match one
1439     * we already sent for a lower layer. In that case, don't send
1440     * this one.
1441     */
1442 root 1.28 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1443     face_num = 0;
1444 root 1.16
1445     /* We've gotten what face we want to use for the object. Now see if
1446     * if it has changed since we last sent it to the client.
1447     */
1448 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1449 root 1.16 {
1450 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1451     if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1452     esrv_send_face (&ns, face_num, 0);
1453    
1454     sl << uint16 (face_num);
1455 root 1.16 return 1;
1456 elmex 1.1 }
1457 root 1.28
1458 root 1.16 /* Nothing changed */
1459     return 0;
1460 elmex 1.1 }
1461    
1462     /**
1463     * This function is mainly a copy of update_space,
1464     * except it handles update of the smoothing updates,
1465     * not the face updates.
1466     * Removes the need to replicate the same code for each layer.
1467     * this returns true if this smooth is now in fact different
1468     * than it was.
1469     * sl is the socklist this data is going into.
1470     * ns is the socket we are working on - all the info we care
1471     * about is in this socket structure, so know need to pass the
1472     * entire player object.
1473     * mx and my are map coordinate offsets for map mp
1474     * sx and sy are the offsets into the socket structure that
1475     * holds the old values.
1476     * layer is the layer to update, with 2 being the floor and 0 the
1477     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1478     * take.
1479     */
1480    
1481 root 1.16 static inline int
1482 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1483 elmex 1.1 {
1484 root 1.16 object *ob;
1485     int smoothlevel; /* old face_num; */
1486 elmex 1.1
1487 root 1.16 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1488 elmex 1.1
1489 root 1.16 /* If there is no object for this space, or if the face for the object
1490     * is the blank face, set the smoothlevel to zero.
1491     */
1492 root 1.55 if (!ob || ob->face == blank_face)
1493 root 1.16 smoothlevel = 0;
1494     else
1495     {
1496     smoothlevel = ob->smoothlevel;
1497 root 1.69 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1498     SendSmooth (&ns, ob->face);
1499 root 1.16 } /* else not already head object or blank face */
1500    
1501     /* We've gotten what face we want to use for the object. Now see if
1502     * if it has changed since we last sent it to the client.
1503     */
1504     if (smoothlevel > 255)
1505     smoothlevel = 255;
1506     else if (smoothlevel < 0)
1507     smoothlevel = 0;
1508 root 1.28
1509     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1510 root 1.16 {
1511 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1512     sl << uint8 (smoothlevel);
1513 root 1.16 return 1;
1514 elmex 1.1 }
1515 root 1.28
1516 root 1.16 /* Nothing changed */
1517     return 0;
1518 elmex 1.1 }
1519    
1520     /**
1521     * Returns the size of a data for a map square as returned by
1522     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1523     * available.
1524     */
1525 root 1.16 int
1526 root 1.41 getExtendedMapInfoSize (client * ns)
1527 root 1.16 {
1528     int result = 0;
1529    
1530     if (ns->ext_mapinfos)
1531     {
1532     if (ns->EMI_smooth)
1533     result += 1; /*One byte for smoothlevel */
1534 elmex 1.1 }
1535 root 1.44
1536 root 1.16 return result;
1537 elmex 1.1 }
1538 root 1.16
1539 root 1.62 // prefetch (and touch) all maps within a specific distancd
1540     static void
1541     prefetch_surrounding_maps (maptile *map, int distance)
1542     {
1543     map->last_access = runtime;
1544    
1545     if (--distance)
1546     for (int dir = 4; --dir; )
1547     if (const shstr &path = map->tile_path [dir])
1548     if (maptile *&neigh = map->tile_map [dir])
1549     prefetch_surrounding_maps (neigh, distance);
1550     else
1551     neigh = maptile::find_async (path, map);
1552     }
1553    
1554     // prefetch a generous area around the player
1555     static void
1556     prefetch_surrounding_maps (object *op)
1557     {
1558     prefetch_surrounding_maps (op->map, 3);
1559     }
1560    
1561 elmex 1.1 /**
1562     * This function uses the new map1 protocol command to send the map
1563     * to the client. It is necessary because the old map command supports
1564     * a maximum map size of 15x15.
1565     * This function is much simpler than the old one. This is because
1566     * the old function optimized to send as few face identifiers as possible,
1567     * at the expense of sending more coordinate location (coordinates were
1568     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1569     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1570     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1571     * and use the other 4 bits for other informatiion. For full documentation
1572     * of what we send, see the doc/Protocol file.
1573     * I will describe internally what we do:
1574 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1575 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1576     * maximum viewable size (As set in config.h).
1577     * in the cells, there are faces and a count value.
1578     * we use the count value to hold the darkness value. If -1, then this space
1579     * is not viewable.
1580     * we use faces[0] faces[1] faces[2] to hold what the three layers
1581     * look like.
1582     */
1583 root 1.16 void
1584     draw_client_map1 (object *pl)
1585 elmex 1.1 {
1586 root 1.16 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1587     sint16 nx, ny;
1588     int estartlen, eoldlen;
1589     uint16 mask, emask;
1590     uint8 eentrysize;
1591     uint16 ewhatstart, ewhatflag;
1592     uint8 extendedinfos;
1593 root 1.21 maptile *m;
1594 root 1.16
1595 root 1.50 client &socket = *pl->contr->ns;
1596 root 1.16
1597 root 1.60 if (!pl->active)
1598 root 1.58 return;
1599    
1600 root 1.16 check_map_change (pl->contr);
1601 root 1.62 prefetch_surrounding_maps (pl);
1602 root 1.16
1603 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1604 root 1.33 packet esl;
1605 root 1.28
1606 root 1.34 startlen = sl.length ();
1607 root 1.25
1608 root 1.16 /*Extendedmapinfo structure initialisation */
1609     if (socket.ext_mapinfos)
1610     {
1611     extendedinfos = EMI_NOREDRAW;
1612 root 1.25
1613 root 1.16 if (socket.EMI_smooth)
1614     extendedinfos |= EMI_SMOOTH;
1615 root 1.25
1616 root 1.34 ewhatstart = esl.length ();
1617 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1618     could need to be taken away */
1619     eentrysize = getExtendedMapInfoSize (&socket);
1620 root 1.28 esl << "mapextended "
1621     << uint8 (extendedinfos)
1622     << uint8 (eentrysize);
1623 root 1.34
1624     estartlen = esl.length ();
1625 root 1.16 }
1626     else
1627     {
1628     /* suppress compiler warnings */
1629     ewhatstart = 0;
1630     ewhatflag = 0;
1631     estartlen = 0;
1632     }
1633 root 1.25
1634 root 1.16 /* Init data to zero */
1635     memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1636    
1637     /* x,y are the real map locations. ax, ay are viewport relative
1638     * locations.
1639     */
1640     ay = 0;
1641    
1642     /* We could do this logic as conditionals in the if statement,
1643     * but that started to get a bit messy to look at.
1644     */
1645     max_x = pl->x + (socket.mapx + 1) / 2;
1646     max_y = pl->y + (socket.mapy + 1) / 2;
1647 root 1.25
1648 root 1.16 if (socket.mapmode == Map1aCmd)
1649     {
1650     max_x += MAX_HEAD_OFFSET;
1651     max_y += MAX_HEAD_OFFSET;
1652     }
1653 elmex 1.1
1654 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1655     {
1656     ax = 0;
1657     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1658     {
1659     emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1660    
1661     /* If this space is out of the normal viewable area, we only check
1662     * the heads value ax or ay will only be greater than what
1663     * the client wants if using the map1a command - this is because
1664     * if the map1a command is not used, max_x and max_y will be
1665     * set to lower values.
1666     */
1667     if (ax >= socket.mapx || ay >= socket.mapy)
1668     {
1669     int i, got_one;
1670 root 1.12
1671 root 1.34 oldlen = sl.length ();
1672 root 1.12
1673 root 1.28 sl << uint16 (mask);
1674 root 1.12
1675 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1676     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1677     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1678 root 1.16
1679     /* If all we are doing is sending 0 (blank) faces, we don't
1680     * actually need to send that - just the coordinates
1681     * with no faces tells the client to blank out the
1682     * space.
1683     */
1684     got_one = 0;
1685 root 1.34 for (i = oldlen + 2; i < sl.length (); i++)
1686 root 1.37 if (sl[i])
1687 root 1.25 got_one = 1;
1688 root 1.12
1689 root 1.16 if (got_one && (mask & 0xf))
1690 root 1.37 sl[oldlen + 1] = mask & 0xff;
1691 root 1.16 else
1692     { /*either all faces blank, either no face at all */
1693     if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1694 root 1.34 sl.reset (oldlen + 2);
1695 root 1.3 else
1696 root 1.34 sl.reset (oldlen);
1697 root 1.12 }
1698 root 1.25
1699 root 1.16 /*What concerns extendinfos, nothing to be done for now
1700     * (perhaps effects layer later)
1701     */
1702     continue; /* don't do processing below */
1703     }
1704    
1705 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1706 root 1.16
1707     d = pl->contr->blocked_los[ax][ay];
1708    
1709     /* If the coordinates are not valid, or it is too dark to see,
1710     * we tell the client as such
1711     */
1712     nx = x;
1713     ny = y;
1714     m = get_map_from_coord (pl->map, &nx, &ny);
1715 root 1.25
1716 root 1.16 if (!m)
1717     {
1718     /* space is out of map. Update space and clear values
1719     * if this hasn't already been done. If the space is out
1720     * of the map, it shouldn't have a head
1721     */
1722     if (lastcell.count != -1)
1723     {
1724 root 1.28 sl << uint16 (mask);
1725 root 1.16 map_clearcell (&lastcell, 0, 0, 0, -1);
1726 root 1.12 }
1727 root 1.16 }
1728     else if (d > 3)
1729     {
1730 root 1.56 m->touch ();
1731    
1732 root 1.16 int need_send = 0, count;
1733    
1734     /* This block deals with spaces that are not visible for whatever
1735     * reason. Still may need to send the head for this space.
1736     */
1737 root 1.12
1738 root 1.34 oldlen = sl.length ();
1739 root 1.3
1740 root 1.28 sl << uint16 (mask);
1741 root 1.25
1742 root 1.16 if (lastcell.count != -1)
1743     need_send = 1;
1744 root 1.25
1745 root 1.16 count = -1;
1746 root 1.3
1747 root 1.16 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1748     {
1749     /* Now check to see if any heads need to be sent */
1750 root 1.3
1751 root 1.28 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1752     if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1753     if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1754 root 1.3
1755 root 1.16 lastcell.count = count;
1756     }
1757     else
1758     {
1759     /* properly clear a previously sent big face */
1760 root 1.25 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1761     || lastcell.stat_hp || lastcell.flags || lastcell.player)
1762 root 1.16 need_send = 1;
1763 root 1.25
1764 root 1.16 map_clearcell (&lastcell, 0, 0, 0, count);
1765     }
1766 root 1.3
1767 root 1.16 if ((mask & 0xf) || need_send)
1768 root 1.37 sl[oldlen + 1] = mask & 0xff;
1769 root 1.16 else
1770 root 1.34 sl.reset (oldlen);
1771 root 1.16 }
1772     else
1773     {
1774 root 1.56 m->touch ();
1775    
1776 root 1.16 /* In this block, the space is visible or there are head objects
1777     * we need to send.
1778     */
1779    
1780     /* Rather than try to figure out what everything that we might
1781     * need to send is, then form the packet after that,
1782     * we presume that we will in fact form a packet, and update
1783     * the bits by what we do actually send. If we send nothing,
1784 root 1.34 * we just back out sl.length () to the old value, and no harm
1785 root 1.16 * is done.
1786     * I think this is simpler than doing a bunch of checks to see
1787     * what if anything we need to send, setting the bits, then
1788     * doing those checks again to add the real data.
1789     */
1790 root 1.34 oldlen = sl.length ();
1791 root 1.16 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1792 root 1.34 eoldlen = esl.length ();
1793 root 1.16 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1794 root 1.28 sl << uint16 (mask);
1795 root 1.16
1796     if (socket.ext_mapinfos)
1797 root 1.28 esl << uint16 (emask);
1798 root 1.16
1799     unsigned char dummy;
1800     unsigned char *last_ext = &dummy;
1801    
1802     /* Darkness changed */
1803     if (lastcell.count != d && socket.darkness)
1804     {
1805     mask |= 0x8;
1806    
1807     if (socket.extmap)
1808     {
1809     *last_ext |= 0x80;
1810 root 1.37 last_ext = &sl[sl.length ()];
1811 root 1.28 sl << uint8 (d);
1812 root 1.16 }
1813     else
1814 root 1.28 sl << uint8 (255 - 64 * d);
1815 root 1.16 }
1816 root 1.3
1817 root 1.16 lastcell.count = d;
1818 root 1.8
1819 root 1.16 if (socket.extmap)
1820     {
1821     uint8 stat_hp = 0;
1822     uint8 stat_width = 0;
1823 root 1.24 uint8 flags = 0;
1824 root 1.27 UUID player = 0;
1825 root 1.16
1826     // send hp information, if applicable
1827     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1828     {
1829     if (op->head || op->invisible)
1830     ; // do not show
1831     else if (op->type == PLAYER
1832     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1833     {
1834     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1835     {
1836     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1837     stat_width = op->arch->tail_x;
1838     }
1839     }
1840 elmex 1.1
1841 root 1.24 if (op->msg && op->msg[0] == '@')
1842     flags |= 1;
1843    
1844 root 1.16 if (op->type == PLAYER && op != pl)
1845     player = op->count;
1846     }
1847 root 1.12
1848 root 1.16 if (lastcell.stat_hp != stat_hp)
1849     {
1850     lastcell.stat_hp = stat_hp;
1851    
1852     mask |= 0x8;
1853     *last_ext |= 0x80;
1854 root 1.37 last_ext = &sl[sl.length ()];
1855 root 1.27
1856     sl << uint8 (5) << uint8 (stat_hp);
1857 root 1.16
1858     if (stat_width > 1)
1859     {
1860     *last_ext |= 0x80;
1861 root 1.37 last_ext = &sl[sl.length ()];
1862 root 1.27
1863     sl << uint8 (6) << uint8 (stat_width);
1864 root 1.16 }
1865     }
1866 root 1.12
1867 root 1.20 if (lastcell.player != player)
1868 root 1.16 {
1869     lastcell.player = player;
1870    
1871     mask |= 0x8;
1872     *last_ext |= 0x80;
1873 root 1.37 last_ext = &sl[sl.length ()];
1874 root 1.27
1875     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1876 root 1.16 }
1877 root 1.24
1878     if (lastcell.flags != flags)
1879     {
1880     lastcell.flags = flags;
1881    
1882     mask |= 0x8;
1883     *last_ext |= 0x80;
1884 root 1.37 last_ext = &sl[sl.length ()];
1885 root 1.27
1886     sl << uint8 (8) << uint8 (flags);
1887 root 1.24 }
1888 root 1.16 }
1889 root 1.12
1890 root 1.16 /* Floor face */
1891 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1892 root 1.16 mask |= 0x4;
1893    
1894     if (socket.EMI_smooth)
1895 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1896 root 1.16 emask |= 0x4;
1897    
1898     /* Middle face */
1899 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1900 root 1.16 mask |= 0x2;
1901    
1902     if (socket.EMI_smooth)
1903 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1904 root 1.16 emask |= 0x2;
1905    
1906     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1907     {
1908 root 1.69 if (lastcell.faces[0] != pl->face)
1909 root 1.16 {
1910 root 1.69 lastcell.faces[0] = pl->face;
1911 root 1.16 mask |= 0x1;
1912 root 1.25
1913 root 1.69 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1914     esrv_send_face (&socket, pl->face, 0);
1915 root 1.25
1916 root 1.69 sl << uint16 (pl->face);
1917 root 1.12 }
1918     }
1919 root 1.16 else
1920     {
1921 root 1.25 /* Top face */
1922 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1923 root 1.16 mask |= 0x1;
1924 root 1.25
1925 root 1.16 if (socket.EMI_smooth)
1926 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1927 root 1.25 emask |= 0x1;
1928 root 1.16 }
1929 root 1.25
1930 root 1.16 /* Check to see if we are in fact sending anything for this
1931     * space by checking the mask. If so, update the mask.
1932     * if not, reset the len to that from before adding the mask
1933     * value, so we don't send those bits.
1934     */
1935     if (mask & 0xf)
1936 root 1.37 sl[oldlen + 1] = mask & 0xff;
1937 root 1.16 else
1938 root 1.34 sl.reset (oldlen);
1939 root 1.25
1940 root 1.16 if (emask & 0xf)
1941 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1942 root 1.16 else
1943 root 1.34 esl.reset (eoldlen);
1944 root 1.16 } /* else this is a viewable space */
1945     } /* for x loop */
1946     } /* for y loop */
1947    
1948     /* Verify that we in fact do need to send this */
1949     if (socket.ext_mapinfos)
1950     {
1951 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1952 root 1.16 {
1953     /* No map data will follow, so don't say the client
1954     * it doesn't need draw!
1955     */
1956     ewhatflag &= (~EMI_NOREDRAW);
1957 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1958 root 1.16 }
1959 root 1.18
1960 root 1.34 if (esl.length () > estartlen)
1961 root 1.37 socket.send_packet (esl);
1962 root 1.16 }
1963 root 1.18
1964 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1965 root 1.16 {
1966 root 1.37 socket.send_packet (sl);
1967 root 1.16 socket.sent_scroll = 0;
1968 elmex 1.1 }
1969     }
1970    
1971     /**
1972     * Draws client map.
1973     */
1974 root 1.16 void
1975     draw_client_map (object *pl)
1976 elmex 1.1 {
1977 root 1.16 int i, j;
1978 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1979     int mflags;
1980 root 1.16 struct Map newmap;
1981 root 1.21 maptile *m, *pm;
1982 root 1.16
1983     if (pl->type != PLAYER)
1984     {
1985     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1986     return;
1987     }
1988    
1989     pm = pl->map;
1990    
1991     /* If player is just joining the game, he isn't here yet, so the map
1992     * can get swapped out. If so, don't try to send them a map. All will
1993     * be OK once they really log in.
1994     */
1995     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1996     return;
1997    
1998     memset (&newmap, 0, sizeof (struct Map));
1999    
2000 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2001     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2002 root 1.48 {
2003     ax = i;
2004     ay = j;
2005     m = pm;
2006     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007    
2008     if (mflags & P_OUT_OF_MAP)
2009     continue;
2010    
2011     /* If a map is visible to the player, we don't want to swap it out
2012     * just to reload it. This should really call something like
2013     * swap_map, but this is much more efficient and 'good enough'
2014     */
2015     if (mflags & P_NEW_MAP)
2016     m->timeout = 50;
2017     }
2018 root 1.44
2019 root 1.16 /* do LOS after calls to update_position */
2020     if (pl->contr->do_los)
2021     {
2022     update_los (pl);
2023     pl->contr->do_los = 0;
2024     }
2025    
2026 root 1.34 /* Big maps need a different drawing mechanism to work */
2027     draw_client_map1 (pl);
2028 elmex 1.1 }
2029    
2030    
2031     /*****************************************************************************/
2032 root 1.16
2033 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2034 root 1.16
2035 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
2036 root 1.16
2037 elmex 1.1 /* manage it ! */
2038 root 1.16
2039 elmex 1.1 /*****************************************************************************/
2040 root 1.16 void
2041     send_plugin_custom_message (object *pl, char *buf)
2042 elmex 1.1 {
2043 root 1.50 pl->contr->ns->send_packet (buf);
2044 elmex 1.1 }
2045    
2046     /**
2047     * This sends the skill number to name mapping. We ignore
2048     * the params - we always send the same info no matter what.
2049     */
2050 root 1.16 void
2051 root 1.41 send_skill_info (client *ns, char *params)
2052 elmex 1.1 {
2053 root 1.33 packet sl;
2054 root 1.28 sl << "replyinfo skill_info\n";
2055    
2056     for (int i = 1; i < NUM_SKILLS; i++)
2057 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2058 elmex 1.1
2059 root 1.34 if (sl.length () >= MAXSOCKBUF)
2060 root 1.16 {
2061     LOG (llevError, "Buffer overflow in send_skill_info!\n");
2062     fatal (0);
2063 elmex 1.1 }
2064 root 1.28
2065 root 1.37 ns->send_packet (sl);
2066 elmex 1.1 }
2067    
2068     /**
2069     * This sends the spell path to name mapping. We ignore
2070     * the params - we always send the same info no matter what.
2071     */
2072 root 1.16 void
2073 root 1.41 send_spell_paths (client * ns, char *params)
2074 root 1.16 {
2075 root 1.33 packet sl;
2076 root 1.28
2077     sl << "replyinfo spell_paths\n";
2078    
2079     for (int i = 0; i < NRSPELLPATHS; i++)
2080 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2081 root 1.16
2082 root 1.34 if (sl.length () >= MAXSOCKBUF)
2083 root 1.16 {
2084     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2085     fatal (0);
2086 elmex 1.1 }
2087 root 1.28
2088 root 1.37 ns->send_packet (sl);
2089 elmex 1.1 }
2090    
2091     /**
2092     * This looks for any spells the player may have that have changed their stats.
2093     * it then sends an updspell packet for each spell that has changed in this way
2094     */
2095 root 1.16 void
2096     esrv_update_spells (player *pl)
2097     {
2098 root 1.53 if (!pl->ns)
2099     return;
2100    
2101 root 1.50 if (!pl->ns->monitor_spells)
2102 root 1.16 return;
2103 root 1.28
2104     for (object *spell = pl->ob->inv; spell; spell = spell->below)
2105 root 1.16 {
2106     if (spell->type == SPELL)
2107     {
2108 root 1.28 int flags = 0;
2109    
2110 root 1.16 /* check if we need to update it */
2111     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2112     {
2113     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2114     flags |= UPD_SP_MANA;
2115     }
2116 root 1.28
2117 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2118     {
2119     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2120     flags |= UPD_SP_GRACE;
2121     }
2122 root 1.28
2123 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2124     {
2125     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2126     flags |= UPD_SP_DAMAGE;
2127     }
2128 root 1.28
2129     if (flags)
2130 root 1.16 {
2131 root 1.33 packet sl;
2132 root 1.27
2133 root 1.28 sl << "updspell "
2134     << uint8 (flags)
2135     << uint32 (spell->count);
2136 root 1.27
2137     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2138     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2139     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2140    
2141 root 1.50 pl->ns->send_packet (sl);
2142 root 1.12 }
2143     }
2144 elmex 1.1 }
2145     }
2146    
2147 root 1.16 void
2148     esrv_remove_spell (player *pl, object *spell)
2149     {
2150 root 1.50 if (!pl->ns->monitor_spells)
2151 root 1.16 return;
2152 root 1.28
2153 root 1.16 if (!pl || !spell || spell->env != pl->ob)
2154     {
2155     LOG (llevError, "Invalid call to esrv_remove_spell");
2156     return;
2157     }
2158 root 1.27
2159 root 1.47 packet sl ("delspell");
2160 root 1.28
2161 root 1.47 sl << uint32 (spell->count);
2162 root 1.27
2163 root 1.50 pl->ns->send_packet (sl);
2164 elmex 1.1 }
2165    
2166     /* appends the spell *spell to the Socklist we will send the data to. */
2167 root 1.16 static void
2168 root 1.33 append_spell (player *pl, packet &sl, object *spell)
2169 root 1.16 {
2170 pippijn 1.67 int i, skill = 0;
2171 root 1.16
2172     if (!(spell->name))
2173     {
2174     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2175     return;
2176     }
2177 root 1.27
2178 root 1.16 /* store costs and damage in the object struct, to compare to later */
2179 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2180 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2181 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2182 elmex 1.1
2183 root 1.16 /* figure out which skill it uses, if it uses one */
2184     if (spell->skill)
2185     {
2186     for (i = 1; i < NUM_SKILLS; i++)
2187     if (!strcmp (spell->skill, skill_names[i]))
2188     {
2189     skill = i + CS_STAT_SKILLINFO;
2190     break;
2191     }
2192 elmex 1.1 }
2193    
2194 root 1.69 // spells better have a face
2195     if (!spell->face)
2196     {
2197     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
2198     spell->face = face_find ("burnout.x11", blank_face);
2199     }
2200    
2201 root 1.27 /* send the current values */
2202     sl << uint32 (spell->count)
2203     << uint16 (spell->level)
2204     << uint16 (spell->casting_time)
2205     << uint16 (spell->last_sp)
2206     << uint16 (spell->last_grace)
2207     << uint16 (spell->last_eat)
2208     << uint8 (skill)
2209     << uint32 (spell->path_attuned)
2210 root 1.69 << uint32 (spell->face)
2211 root 1.27 << data8 (spell->name)
2212     << data16 (spell->msg);
2213 elmex 1.1 }
2214    
2215     /**
2216     * This tells the client to add the spell *ob, if *ob is NULL, then add
2217     * all spells in the player's inventory.
2218     */
2219 root 1.16 void
2220     esrv_add_spells (player *pl, object *spell)
2221     {
2222     if (!pl)
2223     {
2224     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2225     return;
2226     }
2227 root 1.28
2228 root 1.50 if (!pl->ns->monitor_spells)
2229 root 1.16 return;
2230 root 1.28
2231 root 1.47 packet sl ("addspell");
2232 root 1.28
2233 root 1.16 if (!spell)
2234     {
2235 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
2236 root 1.16 {
2237     /* were we to simply keep appending data here, we could exceed
2238     * MAXSOCKBUF if the player has enough spells to add, we know that
2239     * append_spells will always append 19 data bytes, plus 4 length
2240     * bytes and 3 strings (because that is the spec) so we need to
2241     * check that the length of those 3 strings, plus the 23 bytes,
2242     * won't take us over the length limit for the socket, if it does,
2243     * we need to send what we already have, and restart packet formation
2244     */
2245     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2246     * to show add_spell is 26 bytes + 2 strings. However, the overun
2247     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2248     * like it will fix this
2249     */
2250     if (spell->type != SPELL)
2251     continue;
2252 root 1.27
2253 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2254 root 1.16 {
2255 root 1.50 pl->ns->send_packet (sl);
2256 root 1.34
2257     sl.reset ();
2258     sl << "addspell ";
2259 root 1.16 }
2260 root 1.27
2261     append_spell (pl, sl, spell);
2262 root 1.16 }
2263     }
2264     else if (spell->type != SPELL)
2265     {
2266     LOG (llevError, "Asked to send a non-spell object as a spell");
2267     return;
2268     }
2269     else
2270 root 1.27 append_spell (pl, sl, spell);
2271    
2272 root 1.28 if (sl.length () >= MAXSOCKBUF)
2273 root 1.16 {
2274     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2275     fatal (0);
2276     }
2277 root 1.27
2278 root 1.16 /* finally, we can send the packet */
2279 root 1.50 pl->ns->send_packet (sl);
2280 elmex 1.1 }
2281 root 1.28