ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.74
Committed: Wed Mar 14 01:19:10 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.73: +2 -5 lines
Log Message:
- send smooth faces automatically with their base face, anything else
  just complictaes everything and clients who want smoothing would
  requets the face anyways.
- this reduces the size of struct client considerably, from 300k to
  about 300k (whoops).

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.66 /** check for map/region change and send new map data */
144 elmex 1.1 static void
145     check_map_change (player *pl)
146     {
147 root 1.50 client &socket = *pl->ns;
148 root 1.2 object *ob = pl->ob;
149 root 1.16 char buf[MAX_BUF]; /* eauugggh */
150 elmex 1.1
151 root 1.2 if (socket.current_map != ob->map)
152     {
153     socket.current_map = ob->map;
154 elmex 1.1
155 root 1.7 clear_map (pl);
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.16 if (ob->map->tile_path[0])
164     flags |= 1;
165     if (ob->map->tile_path[1])
166     flags |= 2;
167     if (ob->map->tile_path[2])
168     flags |= 4;
169     if (ob->map->tile_path[3])
170     flags |= 8;
171 root 1.2
172     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 root 1.2 }
175     else
176     snprintf (buf, MAX_BUF, "mapinfo current");
177 elmex 1.1
178 root 1.32 socket.send_packet (buf);
179 root 1.16 }
180 elmex 1.1 }
181 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182     {
183 root 1.7 int dx = ob->x - socket.current_x;
184     int dy = ob->y - socket.current_y;
185    
186     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 root 1.7 else
189     {
190     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 root 1.46 socket.floorbox_reset ();
192 root 1.7 }
193 root 1.2 }
194    
195     socket.current_x = ob->x;
196     socket.current_y = ob->y;
197 root 1.66
198     region *reg = ob->region ();
199     if (socket.current_region != reg)
200     {
201     socket.current_region = reg;
202     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203     }
204 elmex 1.1 }
205    
206 root 1.40 /**
207     * RequestInfo is sort of a meta command. There is some specific
208     * request of information, but we call other functions to provide
209     * that information.
210     */
211     void
212 root 1.41 RequestInfo (char *buf, int len, client * ns)
213 root 1.40 {
214     char *params = NULL, *cp;
215    
216     /* No match */
217     char bigbuf[MAX_BUF];
218     int slen;
219    
220     /* Set up replyinfo before we modify any of the buffers - this is used
221     * if we don't find a match.
222     */
223     strcpy (bigbuf, "replyinfo ");
224     slen = strlen (bigbuf);
225     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226    
227     /* find the first space, make it null, and update the
228     * params pointer.
229     */
230     for (cp = buf; *cp != '\0'; cp++)
231     if (*cp == ' ')
232     {
233     *cp = '\0';
234     params = cp + 1;
235     break;
236     }
237    
238     if (!strcmp (buf, "image_info"))
239     send_image_info (ns, params);
240     else if (!strcmp (buf, "image_sums"))
241     send_image_sums (ns, params);
242     else if (!strcmp (buf, "skill_info"))
243     send_skill_info (ns, params);
244     else if (!strcmp (buf, "spell_paths"))
245     send_spell_paths (ns, params);
246     else
247     ns->send_packet (bigbuf, len);
248     }
249    
250 root 1.16 void
251     ExtCmd (char *buf, int len, player *pl)
252 elmex 1.1 {
253 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 elmex 1.1 }
255    
256 root 1.16 void
257 root 1.45 ExtiCmd (char *buf, int len, client *ns)
258     {
259     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260     }
261    
262     void
263 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
264 elmex 1.1 {
265     // <mapinfo tag spatial tile-path
266     // >mapinfo tag spatial flags x y w h hash
267 root 1.16
268 pippijn 1.15 char bigbuf[MAX_BUF], *token;
269 elmex 1.1
270     token = buf;
271     // copy token
272     if (!(buf = strchr (buf, ' ')))
273     return;
274    
275     *buf++ = 0;
276    
277     if (!strncmp (buf, "spatial ", 8))
278     {
279     buf += 8;
280    
281     // initial map and its origin
282 root 1.21 maptile *map = pl->ob->map;
283 elmex 1.1 sint16 dx, dy;
284 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285     int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 root 1.16 int max_distance = 8; // limit maximum path length to something generous
287 elmex 1.1
288     while (*buf && map && max_distance)
289     {
290     int dir = *buf++;
291    
292     switch (dir)
293     {
294 root 1.58 case '1':
295     dx = 0;
296     dy = -1;
297     map = map->xy_find (dx, dy);
298     map && (mapy -= map->height);
299     break;
300     case '2':
301     mapx += map->width;
302     dx = map->width;
303     dy = 0;
304     map = map->xy_find (dx, dy);
305     break;
306     case '3':
307     mapy += map->height;
308     dx = 0;
309     dy = map->height;
310     map = map->xy_find (dx, dy);
311     break;
312     case '4':
313     dx = -1;
314     dy = 0;
315     map = map->xy_find (dx, dy);
316     map && (mapx -= map->width);
317     break;
318 elmex 1.1 }
319    
320     --max_distance;
321     }
322    
323     if (!max_distance)
324     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 root 1.16 else if (map && map->path[0])
326 elmex 1.1 {
327     int flags = 0;
328    
329 root 1.16 if (map->tile_path[0])
330     flags |= 1;
331     if (map->tile_path[1])
332     flags |= 2;
333     if (map->tile_path[2])
334     flags |= 4;
335     if (map->tile_path[3])
336     flags |= 8;
337    
338 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 elmex 1.1 }
340     else
341     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342     }
343     else
344     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 root 1.16
346 root 1.50 pl->ns->send_packet (bigbuf);
347 elmex 1.1 }
348    
349     /** This is the Setup cmd - easy first implementation */
350 root 1.16 void
351 root 1.41 SetUp (char *buf, int len, client * ns)
352 elmex 1.1 {
353 root 1.16 int s, slen;
354     char *cmd, *param, cmdback[HUGE_BUF];
355    
356     /* run through the cmds of setup
357     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358     *
359     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360     * The client then must sort this out
361     */
362    
363 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364    
365 root 1.16 strcpy (cmdback, "setup");
366 root 1.32 for (s = 0; s < len; )
367 root 1.16 {
368     cmd = &buf[s];
369 root 1.12
370 root 1.16 /* find the next space, and put a null there */
371 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
372     ;
373    
374 root 1.16 buf[s++] = 0;
375 root 1.32
376 root 1.16 while (buf[s] == ' ')
377     s++;
378    
379     if (s >= len)
380     break;
381    
382     param = &buf[s];
383 root 1.12
384 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
385     ;
386    
387 root 1.16 buf[s++] = 0;
388 root 1.32
389 root 1.16 while (buf[s] == ' ')
390     s++;
391    
392     slen = strlen (cmdback);
393     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396 root 1.12
397 root 1.16 if (!strcmp (cmd, "sound"))
398     {
399     ns->sound = atoi (param);
400     safe_strcat (cmdback, param, &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "exp64"))
403 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 root 1.16 else if (!strcmp (cmd, "spellmon"))
405     {
406     ns->monitor_spells = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "darkness"))
410     {
411     ns->darkness = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "map1cmd"))
415     {
416     if (atoi (param))
417     ns->mapmode = Map1Cmd;
418     /* if beyond this size, need to use map1cmd no matter what */
419     if (ns->mapx > 11 || ns->mapy > 11)
420     ns->mapmode = Map1Cmd;
421     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "map1acmd"))
424     {
425     if (atoi (param))
426     ns->mapmode = Map1aCmd;
427     /* if beyond this size, need to use map1acmd no matter what */
428     if (ns->mapx > 11 || ns->mapy > 11)
429     ns->mapmode = Map1aCmd;
430     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "newmapcmd"))
433     {
434     ns->newmapcmd = atoi (param);
435     safe_strcat (cmdback, param, &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "mapinfocmd"))
438     {
439     ns->mapinfocmd = atoi (param);
440     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "extcmd"))
443     {
444     ns->extcmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extmap"))
448     {
449     ns->extmap = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "facecache"))
453     {
454     ns->facecache = atoi (param);
455     safe_strcat (cmdback, param, &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "faceset"))
458     {
459     char tmpbuf[20];
460     int q = atoi (param);
461    
462     if (is_valid_faceset (q))
463     ns->faceset = q;
464     sprintf (tmpbuf, "%d", ns->faceset);
465     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466     /* if the client is using faceset, it knows about image2 command */
467     ns->image2 = 1;
468     }
469     else if (!strcmp (cmd, "itemcmd"))
470     {
471     /* Version of the item protocol command to use. Currently,
472     * only supported versions are 1 and 2. Using a numeric
473     * value will make it very easy to extend this in the future.
474     */
475     char tmpbuf[20];
476     int q = atoi (param);
477    
478     if (q < 1 || q > 2)
479     {
480     strcpy (tmpbuf, "FALSE");
481     }
482     else
483     {
484     ns->itemcmd = q;
485     sprintf (tmpbuf, "%d", ns->itemcmd);
486     }
487     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488     }
489     else if (!strcmp (cmd, "mapsize"))
490     {
491     int x, y = 0;
492     char tmpbuf[MAX_BUF], *cp;
493    
494     x = atoi (param);
495     for (cp = param; *cp != 0; cp++)
496     if (*cp == 'x' || *cp == 'X')
497     {
498     y = atoi (cp + 1);
499     break;
500     }
501 root 1.71
502 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503     {
504     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506     }
507     else
508     {
509     ns->mapx = x;
510     ns->mapy = y;
511     /* better to send back what we are really using and not the
512     * param as given to us in case it gets parsed differently.
513     */
514     sprintf (tmpbuf, "%dx%d", x, y);
515     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516     /* If beyond this size and still using orig map command, need to
517     * go to map1cmd.
518     */
519     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520     ns->mapmode = Map1Cmd;
521     }
522     }
523     else if (!strcmp (cmd, "extendedMapInfos"))
524     {
525     /* Added by tchize
526     * prepare to use the mapextended command
527     */
528     char tmpbuf[20];
529    
530     ns->ext_mapinfos = (atoi (param));
531     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533     }
534     else if (!strcmp (cmd, "extendedTextInfos"))
535     {
536     /* Added by tchize
537     * prepare to use the extended text commands
538     * Client toggle this to non zero to get exttext
539     */
540     char tmpbuf[20];
541    
542     ns->has_readable_type = (atoi (param));
543     sprintf (tmpbuf, "%d", ns->has_readable_type);
544     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545     }
546     else
547     {
548     /* Didn't get a setup command we understood -
549     * report a failure to the client.
550     */
551     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552     }
553     } /* for processing all the setup commands */
554 root 1.32
555 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 root 1.32 ns->send_packet (cmdback);
557 elmex 1.1 }
558    
559     /**
560     * The client has requested to be added to the game.
561     * This is what takes care of it. We tell the client how things worked out.
562     * I am not sure if this file is the best place for this function. however,
563     * it either has to be here or init_sockets needs to be exported.
564     */
565 root 1.16 void
566 root 1.41 AddMeCmd (char *buf, int len, client * ns)
567 elmex 1.1 {
568 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569 elmex 1.1 }
570    
571     /** Reply to ExtendedInfos command */
572 root 1.16 void
573 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
574 root 1.16 {
575     char cmdback[MAX_BUF];
576     char command[50];
577     int info, nextinfo;
578    
579     cmdback[0] = '\0';
580     nextinfo = 0;
581 root 1.17
582 root 1.16 while (1)
583     {
584     /* 1. Extract an info */
585     info = nextinfo;
586 root 1.17
587 root 1.16 while ((info < len) && (buf[info] == ' '))
588     info++;
589 root 1.17
590 root 1.16 if (info >= len)
591     break;
592 root 1.17
593 root 1.16 nextinfo = info + 1;
594 root 1.17
595 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
596     nextinfo++;
597 root 1.17
598 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
599     continue;
600 root 1.17
601 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
602 root 1.17
603 root 1.16 /* 2. Interpret info */
604     if (!strcmp ("smooth", command))
605 root 1.17 /* Toggle smoothing */
606     ns->EMI_smooth = !ns->EMI_smooth;
607 root 1.16 else
608 root 1.17 /*bad value */;
609    
610 root 1.16 /*3. Next info */
611     }
612 root 1.17
613 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
614 root 1.17
615 root 1.16 if (ns->EMI_smooth)
616     {
617     strcat (cmdback, " ");
618     strcat (cmdback, "smoothing");
619     }
620 root 1.17
621 root 1.32 ns->send_packet (cmdback);
622 elmex 1.1 }
623 root 1.16
624 elmex 1.1 /*
625     #define MSG_TYPE_BOOK 1
626     #define MSG_TYPE_CARD 2
627     #define MSG_TYPE_PAPER 3
628     #define MSG_TYPE_SIGN 4
629     #define MSG_TYPE_MONUMENT 5
630     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
631 root 1.16
632 elmex 1.1 /** Reply to ExtendedInfos command */
633 root 1.16 void
634 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
635 root 1.16 {
636     char cmdback[MAX_BUF];
637     char temp[10];
638     char command[50];
639     int info, nextinfo, i, flag;
640    
641     cmdback[0] = '\0';
642 root 1.17
643 root 1.16 nextinfo = 0;
644     while (1)
645     {
646     /* 1. Extract an info */
647     info = nextinfo;
648 root 1.17
649 root 1.16 while ((info < len) && (buf[info] == ' '))
650     info++;
651 root 1.17
652 root 1.16 if (info >= len)
653     break;
654 root 1.17
655 root 1.16 nextinfo = info + 1;
656 root 1.17
657 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
658     nextinfo++;
659 root 1.17
660 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
661     continue;
662 root 1.17
663 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
664     command[nextinfo - info] = '\0';
665     /* 2. Interpret info */
666     i = sscanf (command, "%d", &flag);
667 root 1.17
668 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
669     ns->supported_readables |= (1 << flag);
670     /*3. Next info */
671     }
672 root 1.17
673 root 1.16 /* Send resulting state */
674     strcpy (cmdback, "ExtendedTextSet");
675 root 1.17
676 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
677     if (ns->supported_readables & (1 << i))
678     {
679     strcat (cmdback, " ");
680     snprintf (temp, sizeof (temp), "%d", i);
681     strcat (cmdback, temp);
682     }
683 root 1.17
684 root 1.32 ns->send_packet (cmdback);
685 elmex 1.1 }
686    
687     /**
688 root 1.68 * Tells client the picture it has to use
689     * to smooth a picture number given as argument.
690     */
691 root 1.16 void
692 root 1.44 AskSmooth (char *buf, int len, client *ns)
693 root 1.16 {
694 root 1.74 ns->send_face (atoi (buf));
695 elmex 1.1 }
696    
697     /**
698     * This handles the general commands from the client (ie, north, fire, cast,
699     * etc.)
700     */
701 root 1.16 void
702     PlayerCmd (char *buf, int len, player *pl)
703 elmex 1.1 {
704 root 1.16 /* Check if there is a count. In theory, a zero count could also be
705     * sent, so check for that also.
706     */
707     if (atoi (buf) || buf[0] == '0')
708     {
709     pl->count = atoi ((char *) buf);
710 root 1.44
711 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
712     if (!buf)
713 root 1.44 return;
714    
715 root 1.16 buf++;
716 elmex 1.1 }
717 root 1.44
718 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
719 root 1.44
720 root 1.16 /* Perhaps something better should be done with a left over count.
721     * Cleaning up the input should probably be done first - all actions
722     * for the command that issued the count should be done before any other
723     * commands.
724     */
725     pl->count = 0;
726 elmex 1.1 }
727    
728    
729     /**
730     * This handles the general commands from the client (ie, north, fire, cast,
731     * etc.). It is a lot like PlayerCmd above, but is called with the
732     * 'ncom' method which gives more information back to the client so it
733     * can throttle.
734     */
735 root 1.16 void
736 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
737 elmex 1.1 {
738 root 1.44 if (len <= 6)
739 root 1.16 {
740     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
741     return;
742     }
743    
744 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
745     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
746 root 1.30
747 root 1.16 /* -1 is special - no repeat, but don't update */
748     if (repeat != -1)
749 root 1.28 pl->count = repeat;
750    
751 root 1.44 buf += 6; //len -= 6;
752 root 1.16
753 root 1.44 execute_newserver_command (pl->ob, buf);
754 root 1.28
755 root 1.16 /* Perhaps something better should be done with a left over count.
756     * Cleaning up the input should probably be done first - all actions
757     * for the command that issued the count should be done before any other
758     * commands.
759     */
760     pl->count = 0;
761    
762 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
763 root 1.65 int time = fabs (pl->ob->speed) < 0.001
764 root 1.44 ? time = MAX_TIME * 100
765 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
766 root 1.27
767 root 1.28 /* Send confirmation of command execution now */
768 root 1.47 packet sl ("comc");
769     sl << uint16 (cmdid) << uint32 (time);
770 root 1.50 pl->ns->send_packet (sl);
771 elmex 1.1 }
772    
773     /** This is a reply to a previous query. */
774 root 1.16 void
775 root 1.49 ReplyCmd (char *buf, int len, client *ns)
776 elmex 1.1 {
777 root 1.50 if (ns->state == ST_CUSTOM)
778     {
779     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
780     return;
781     }
782    
783 root 1.49 if (!ns->pl)
784     return; //TODO: depends on the exact reply we are after
785     //TODO: but right now, we always have a ns->pl
786    
787     player *pl = ns->pl;
788    
789 root 1.16 /* This is to synthesize how the data would be stored if it
790 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
791 root 1.16 * once all the X11 code is removed from the server.
792     *
793     * We pass 13 to many of the functions because this way they
794     * think it was the carriage return that was entered, and the
795     * function then does not try to do additional input.
796     */
797     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
798    
799     /* this avoids any hacking here */
800    
801 root 1.50 switch (ns->state)
802 root 1.16 {
803 root 1.44 case ST_PLAYING:
804     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
805     break;
806    
807     case ST_CHANGE_CLASS:
808     key_change_class (pl->ob, buf[0]);
809     break;
810    
811     case ST_GET_PARTY_PASSWORD: /* Get password for party */
812     receive_party_password (pl->ob, 13);
813     break;
814 elmex 1.1
815 root 1.44 default:
816 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
817 elmex 1.1 }
818     }
819    
820     /**
821     * Client tells its version. If there is a mismatch, we close the
822     * socket. In real life, all we should care about is the client having
823     * something older than the server. If we assume the client will be
824     * backwards compatible, having it be a later version should not be a
825     * problem.
826     */
827 root 1.16 void
828 root 1.41 VersionCmd (char *buf, int len, client * ns)
829 elmex 1.1 {
830 root 1.16 if (!buf)
831     {
832     LOG (llevError, "CS: received corrupted version command\n");
833     return;
834 elmex 1.1 }
835    
836 root 1.16 ns->cs_version = atoi (buf);
837     ns->sc_version = ns->cs_version;
838 root 1.44
839     LOG (llevDebug, "connection from client <%s>\n", buf);
840    
841     //TODO: should log here just for statistics
842    
843     //if (VERSION_CS != ns->cs_version)
844     // unchecked;
845    
846     char *cp = strchr (buf + 1, ' ');
847 root 1.16 if (!cp)
848     return;
849 root 1.44
850 root 1.16 ns->sc_version = atoi (cp);
851 root 1.44
852     //if (VERSION_SC != ns->sc_version)
853     // unchecked;
854    
855 root 1.16 cp = strchr (cp + 1, ' ');
856 root 1.44
857 root 1.16 if (cp)
858     {
859 root 1.41 assign (ns->version, cp + 1);
860 root 1.16
861 root 1.29 if (ns->sc_version < 1026)
862 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
863 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
864 elmex 1.1 }
865     }
866    
867     /** sound related functions. */
868 root 1.16 void
869 root 1.41 SetSound (char *buf, int len, client * ns)
870 elmex 1.1 {
871 root 1.16 ns->sound = atoi (buf);
872 elmex 1.1 }
873    
874     /** client wants the map resent */
875 root 1.16 void
876     MapRedrawCmd (char *buf, int len, player *pl)
877 elmex 1.1 {
878     /* This function is currently disabled; just clearing the map state results in
879     * display errors. It should clear the cache and send a newmap command.
880     * Unfortunately this solution does not work because some client versions send
881     * a mapredraw command after receiving a newmap command.
882     */
883     }
884    
885     /**
886     * Moves an object (typically, container to inventory).
887     * syntax is: move (to) (tag) (nrof)
888     */
889 root 1.16 void
890     MoveCmd (char *buf, int len, player *pl)
891 elmex 1.1 {
892 root 1.16 int vals[3], i;
893 elmex 1.1
894 root 1.16 /* A little funky here. We only cycle for 2 records, because
895 root 1.44 * we obviously are not going to find a space after the third
896     * record. Perhaps we should just replace this with a
897 root 1.16 * sscanf?
898     */
899     for (i = 0; i < 2; i++)
900     {
901     vals[i] = atoi (buf);
902 root 1.44
903 root 1.16 if (!(buf = strchr (buf, ' ')))
904     {
905     LOG (llevError, "Incomplete move command: %s\n", buf);
906     return;
907 root 1.12 }
908 root 1.44
909 root 1.16 buf++;
910 elmex 1.1 }
911 root 1.44
912 root 1.16 vals[2] = atoi (buf);
913 elmex 1.1
914     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
915 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
916 elmex 1.1 }
917    
918     /******************************************************************************
919     *
920     * Start of commands the server sends to the client.
921     *
922     ******************************************************************************/
923    
924     /**
925     * Asks the client to query the user. This way, the client knows
926     * it needs to send something back (vs just printing out a message)
927     */
928 root 1.16 void
929 root 1.44 send_query (client *ns, uint8 flags, char *text)
930 elmex 1.1 {
931 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
932 elmex 1.1 }
933    
934     #define AddIfInt64(Old,New,Type) if (Old != New) {\
935 root 1.12 Old = New; \
936 root 1.28 sl << uint8 (Type) << uint64 (New); \
937 root 1.12 }
938 elmex 1.1
939     #define AddIfInt(Old,New,Type) if (Old != New) {\
940 root 1.12 Old = New; \
941 root 1.28 sl << uint8 (Type) << uint32 (New); \
942 root 1.12 }
943 elmex 1.1
944     #define AddIfShort(Old,New,Type) if (Old != New) {\
945 root 1.12 Old = New; \
946 root 1.28 sl << uint8 (Type) << uint16 (New); \
947 root 1.12 }
948 elmex 1.1
949     #define AddIfFloat(Old,New,Type) if (Old != New) {\
950 root 1.12 Old = New; \
951 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
952 root 1.12 }
953 elmex 1.1
954     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
955 root 1.28 free(Old); Old = strdup (New);\
956     sl << uint8 (Type) << data8 (New); \
957 root 1.12 }
958 elmex 1.1
959     /**
960     * Sends a statistics update. We look at the old values,
961     * and only send what has changed. Stat mapping values are in newclient.h
962     * Since this gets sent a lot, this is actually one of the few binary
963     * commands for now.
964     */
965 root 1.16 void
966     esrv_update_stats (player *pl)
967 elmex 1.1 {
968 root 1.16 char buf[MAX_BUF];
969     uint16 flags;
970    
971 root 1.61 client *ns = pl->ns;
972     if (!ns)
973     return;
974    
975     object *ob = pl->ob;
976     if (!ob)
977 root 1.53 return;
978    
979 root 1.47 packet sl ("stats");
980 elmex 1.1
981 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
982     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
983     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
984     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
985     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
986     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
987     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
988     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
989     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
990     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
991     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
992     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
993     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
994 root 1.22
995 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
996 root 1.61 if (object *skill = pl->last_skill_ob[s])
997     if (skill->stats.exp != ns->last_skill_exp [s])
998     {
999     ns->last_skill_exp [s] = skill->stats.exp;
1000    
1001     /* Always send along the level if exp changes. This is only
1002     * 1 extra byte, but keeps processing simpler.
1003     */
1004     sl << uint8 (s + CS_STAT_SKILLINFO)
1005     << uint8 (skill->level)
1006     << uint64 (skill->stats.exp);
1007     }
1008 root 1.28
1009 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1010     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1011     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1012     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1013     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1014     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1015     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1016     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1017     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018 root 1.22
1019 root 1.16 flags = 0;
1020 root 1.22
1021 root 1.16 if (pl->fire_on)
1022     flags |= SF_FIREON;
1023 root 1.22
1024 root 1.16 if (pl->run_on)
1025     flags |= SF_RUNON;
1026    
1027 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1028 root 1.22
1029 root 1.61 if (ns->sc_version < 1025)
1030     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1031 root 1.16 else
1032 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1033     {
1034     /* Skip ones we won't send */
1035     if (atnr_cs_stat[i] == -1)
1036     continue;
1037 root 1.16
1038 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1039 root 1.44 }
1040 root 1.22
1041 root 1.50 if (pl->ns->monitor_spells)
1042 root 1.16 {
1043 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1044     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1045     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1046 root 1.16 }
1047 root 1.22
1048 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1049     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1050     set_title (ob, buf);
1051     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1052 root 1.16
1053     /* Only send it away if we have some actual data */
1054 root 1.34 if (sl.length () > 6)
1055 root 1.61 ns->send_packet (sl);
1056 elmex 1.1 }
1057    
1058     /**
1059     * Tells the client that here is a player it should start using.
1060     */
1061 root 1.16 void
1062     esrv_new_player (player *pl, uint32 weight)
1063 elmex 1.1 {
1064 root 1.47 packet sl ("player");
1065 elmex 1.1
1066 root 1.28 sl << uint32 (pl->ob->count)
1067     << uint32 (weight)
1068 root 1.69 << uint32 (pl->ob->face)
1069 root 1.28 << data8 (pl->ob->name);
1070 root 1.16
1071 root 1.61 pl->ns->last_weight = weight;
1072 root 1.50 pl->ns->send_packet (sl);
1073 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1074 elmex 1.1 }
1075    
1076     /******************************************************************************
1077     *
1078     * Start of map related commands.
1079     *
1080     ******************************************************************************/
1081    
1082     /** Clears a map cell */
1083 root 1.16 static void
1084 root 1.70 map_clearcell (struct MapCell *cell, int count)
1085 elmex 1.1 {
1086 root 1.70 cell->faces[0] = 0;
1087     cell->faces[1] = 0;
1088     cell->faces[2] = 0;
1089 root 1.25 cell->count = count;
1090     cell->stat_hp = 0;
1091     cell->flags = 0;
1092     cell->player = 0;
1093 elmex 1.1 }
1094    
1095     #define MAX_LAYERS 3
1096    
1097     /**
1098     * Removes the need to replicate the same code for each layer.
1099     * this returns true if this space is now in fact different than
1100     * it was.
1101     * sl is the socklist this data is going into.
1102     * ns is the socket we are working on - all the info we care
1103     * about is in this socket structure, so now need not pass the
1104     * entire player object.
1105     * mx and my are map coordinate offsets for map mp
1106     * sx and sy are the offsets into the socket structure that
1107     * holds the old values.
1108     * layer is the layer to update, with 2 being the floor and 0 the
1109     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110     * take. Interesting to note that before this function, the map1 function
1111     * numbers the spaces differently - I think this was a leftover from
1112     * the map command, where the faces stack up. Sinces that is no longer
1113     * the case, it seems to make more sense to have these layer values
1114     * actually match.
1115     */
1116 root 1.16 static int
1117 root 1.41 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1118 elmex 1.1 {
1119 root 1.16 uint16 face_num;
1120     int bx, by, i;
1121    
1122 root 1.70 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 root 1.16
1124     /* If there is no object for this space, or if the face for the object
1125     * is the blank face, set the face number to zero.
1126     * else if we have the stored head object for this space, that takes
1127     * precedence over the other object for this space.
1128     * otherwise, we do special head processing
1129     */
1130     if (!ob || ob->face == blank_face)
1131     face_num = 0;
1132     else
1133 root 1.70 /* In this case, we are already at the lower right or single part object,
1134     * so nothing special
1135     */
1136     face_num = ob->face;
1137 root 1.16
1138     /* We've gotten what face we want to use for the object. Now see if
1139     * if it has changed since we last sent it to the client.
1140     */
1141 root 1.28 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1142 root 1.16 {
1143 root 1.28 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1144 root 1.73
1145 root 1.74 if (!ns.faces_sent[face_num])
1146 root 1.73 if (ob)
1147     ns.send_faces (ob);
1148     else
1149     ns.send_face (face_num);
1150 root 1.28
1151     sl << uint16 (face_num);
1152 root 1.16 return 1;
1153 elmex 1.1 }
1154 root 1.28
1155 root 1.16 /* Nothing changed */
1156     return 0;
1157 elmex 1.1 }
1158    
1159     /**
1160     * This function is mainly a copy of update_space,
1161     * except it handles update of the smoothing updates,
1162     * not the face updates.
1163     * Removes the need to replicate the same code for each layer.
1164     * this returns true if this smooth is now in fact different
1165     * than it was.
1166     * sl is the socklist this data is going into.
1167     * ns is the socket we are working on - all the info we care
1168     * about is in this socket structure, so know need to pass the
1169     * entire player object.
1170     * mx and my are map coordinate offsets for map mp
1171     * sx and sy are the offsets into the socket structure that
1172     * holds the old values.
1173     * layer is the layer to update, with 2 being the floor and 0 the
1174     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175     * take.
1176     */
1177 root 1.16 static inline int
1178 root 1.41 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179 elmex 1.1 {
1180 root 1.73 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181 elmex 1.1
1182 root 1.16 /* If there is no object for this space, or if the face for the object
1183     * is the blank face, set the smoothlevel to zero.
1184     */
1185 root 1.73 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186 root 1.16
1187     /* We've gotten what face we want to use for the object. Now see if
1188     * if it has changed since we last sent it to the client.
1189     */
1190     if (smoothlevel > 255)
1191     smoothlevel = 255;
1192     else if (smoothlevel < 0)
1193     smoothlevel = 0;
1194 root 1.28
1195     if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 root 1.16 {
1197 root 1.28 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1198     sl << uint8 (smoothlevel);
1199 root 1.16 return 1;
1200 elmex 1.1 }
1201 root 1.28
1202 root 1.16 /* Nothing changed */
1203     return 0;
1204 elmex 1.1 }
1205    
1206     /**
1207     * Returns the size of a data for a map square as returned by
1208     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1209     * available.
1210     */
1211 root 1.16 int
1212 root 1.41 getExtendedMapInfoSize (client * ns)
1213 root 1.16 {
1214     int result = 0;
1215    
1216     if (ns->ext_mapinfos)
1217     {
1218     if (ns->EMI_smooth)
1219     result += 1; /*One byte for smoothlevel */
1220 elmex 1.1 }
1221 root 1.44
1222 root 1.16 return result;
1223 elmex 1.1 }
1224 root 1.16
1225 root 1.62 // prefetch (and touch) all maps within a specific distancd
1226     static void
1227     prefetch_surrounding_maps (maptile *map, int distance)
1228     {
1229     map->last_access = runtime;
1230    
1231     if (--distance)
1232     for (int dir = 4; --dir; )
1233     if (const shstr &path = map->tile_path [dir])
1234     if (maptile *&neigh = map->tile_map [dir])
1235     prefetch_surrounding_maps (neigh, distance);
1236     else
1237     neigh = maptile::find_async (path, map);
1238     }
1239    
1240     // prefetch a generous area around the player
1241     static void
1242     prefetch_surrounding_maps (object *op)
1243     {
1244     prefetch_surrounding_maps (op->map, 3);
1245     }
1246    
1247 elmex 1.1 /**
1248     * This function uses the new map1 protocol command to send the map
1249     * to the client. It is necessary because the old map command supports
1250     * a maximum map size of 15x15.
1251     * This function is much simpler than the old one. This is because
1252     * the old function optimized to send as few face identifiers as possible,
1253     * at the expense of sending more coordinate location (coordinates were
1254     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1255     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1256     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1257     * and use the other 4 bits for other informatiion. For full documentation
1258     * of what we send, see the doc/Protocol file.
1259     * I will describe internally what we do:
1260 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1261 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1262     * maximum viewable size (As set in config.h).
1263     * in the cells, there are faces and a count value.
1264     * we use the count value to hold the darkness value. If -1, then this space
1265     * is not viewable.
1266     * we use faces[0] faces[1] faces[2] to hold what the three layers
1267     * look like.
1268     */
1269 root 1.16 void
1270     draw_client_map1 (object *pl)
1271 elmex 1.1 {
1272 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1273 root 1.16 sint16 nx, ny;
1274     int estartlen, eoldlen;
1275     uint8 eentrysize;
1276     uint16 ewhatstart, ewhatflag;
1277     uint8 extendedinfos;
1278 root 1.21 maptile *m;
1279 root 1.16
1280 root 1.50 client &socket = *pl->contr->ns;
1281 root 1.16
1282 root 1.60 if (!pl->active)
1283 root 1.58 return;
1284    
1285 root 1.16 check_map_change (pl->contr);
1286 root 1.62 prefetch_surrounding_maps (pl);
1287 root 1.16
1288 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1289 root 1.33 packet esl;
1290 root 1.28
1291 root 1.34 startlen = sl.length ();
1292 root 1.25
1293 root 1.16 /*Extendedmapinfo structure initialisation */
1294     if (socket.ext_mapinfos)
1295     {
1296     extendedinfos = EMI_NOREDRAW;
1297 root 1.25
1298 root 1.16 if (socket.EMI_smooth)
1299     extendedinfos |= EMI_SMOOTH;
1300 root 1.25
1301 root 1.34 ewhatstart = esl.length ();
1302 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1303     could need to be taken away */
1304     eentrysize = getExtendedMapInfoSize (&socket);
1305 root 1.28 esl << "mapextended "
1306     << uint8 (extendedinfos)
1307     << uint8 (eentrysize);
1308 root 1.34
1309     estartlen = esl.length ();
1310 root 1.16 }
1311     else
1312     {
1313     /* suppress compiler warnings */
1314     ewhatstart = 0;
1315     ewhatflag = 0;
1316     estartlen = 0;
1317     }
1318 root 1.25
1319 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1320     * locations.
1321     */
1322     ay = 0;
1323    
1324     /* We could do this logic as conditionals in the if statement,
1325     * but that started to get a bit messy to look at.
1326     */
1327     max_x = pl->x + (socket.mapx + 1) / 2;
1328     max_y = pl->y + (socket.mapy + 1) / 2;
1329 root 1.25
1330 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1331     {
1332     ax = 0;
1333     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1334     {
1335 root 1.72 int emask, mask;
1336 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1337    
1338 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1339 root 1.16
1340     /* If the coordinates are not valid, or it is too dark to see,
1341     * we tell the client as such
1342     */
1343     nx = x;
1344     ny = y;
1345     m = get_map_from_coord (pl->map, &nx, &ny);
1346 root 1.25
1347 root 1.16 if (!m)
1348     {
1349     /* space is out of map. Update space and clear values
1350     * if this hasn't already been done. If the space is out
1351     * of the map, it shouldn't have a head
1352     */
1353     if (lastcell.count != -1)
1354     {
1355 root 1.28 sl << uint16 (mask);
1356 root 1.70 map_clearcell (&lastcell, -1);
1357 root 1.12 }
1358 root 1.72
1359     continue;
1360 root 1.16 }
1361 root 1.72
1362     m->touch ();
1363    
1364     int d = pl->contr->blocked_los[ax][ay];
1365    
1366     if (d > 3)
1367 root 1.16 {
1368 root 1.56
1369 root 1.16 int need_send = 0, count;
1370    
1371     /* This block deals with spaces that are not visible for whatever
1372 root 1.71 * reason. Still may need to send the head for this space.
1373 root 1.16 */
1374 root 1.12
1375 root 1.34 oldlen = sl.length ();
1376 root 1.3
1377 root 1.28 sl << uint16 (mask);
1378 root 1.25
1379 root 1.16 if (lastcell.count != -1)
1380     need_send = 1;
1381 root 1.25
1382 root 1.16 count = -1;
1383 root 1.3
1384 root 1.70 /* properly clear a previously sent big face */
1385 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1386 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1387     need_send = 1;
1388 root 1.3
1389 root 1.70 map_clearcell (&lastcell, count);
1390 root 1.3
1391 root 1.16 if ((mask & 0xf) || need_send)
1392 root 1.37 sl[oldlen + 1] = mask & 0xff;
1393 root 1.16 else
1394 root 1.34 sl.reset (oldlen);
1395 root 1.16 }
1396     else
1397     {
1398 root 1.71 /* In this block, the space is visible.
1399 root 1.16 */
1400    
1401     /* Rather than try to figure out what everything that we might
1402     * need to send is, then form the packet after that,
1403     * we presume that we will in fact form a packet, and update
1404     * the bits by what we do actually send. If we send nothing,
1405 root 1.34 * we just back out sl.length () to the old value, and no harm
1406 root 1.16 * is done.
1407     * I think this is simpler than doing a bunch of checks to see
1408     * what if anything we need to send, setting the bits, then
1409     * doing those checks again to add the real data.
1410     */
1411 root 1.72 oldlen = sl.length ();
1412 root 1.34 eoldlen = esl.length ();
1413 root 1.72
1414 root 1.28 sl << uint16 (mask);
1415 root 1.16
1416     if (socket.ext_mapinfos)
1417 root 1.28 esl << uint16 (emask);
1418 root 1.16
1419     unsigned char dummy;
1420     unsigned char *last_ext = &dummy;
1421    
1422     /* Darkness changed */
1423     if (lastcell.count != d && socket.darkness)
1424     {
1425     mask |= 0x8;
1426    
1427     if (socket.extmap)
1428     {
1429     *last_ext |= 0x80;
1430 root 1.37 last_ext = &sl[sl.length ()];
1431 root 1.28 sl << uint8 (d);
1432 root 1.16 }
1433     else
1434 root 1.28 sl << uint8 (255 - 64 * d);
1435 root 1.16 }
1436 root 1.3
1437 root 1.16 lastcell.count = d;
1438 root 1.8
1439 root 1.16 if (socket.extmap)
1440     {
1441     uint8 stat_hp = 0;
1442     uint8 stat_width = 0;
1443 root 1.24 uint8 flags = 0;
1444 root 1.27 UUID player = 0;
1445 root 1.16
1446     // send hp information, if applicable
1447     if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1448     {
1449     if (op->head || op->invisible)
1450     ; // do not show
1451     else if (op->type == PLAYER
1452     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1453     {
1454     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1455     {
1456     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1457     stat_width = op->arch->tail_x;
1458     }
1459     }
1460 elmex 1.1
1461 root 1.24 if (op->msg && op->msg[0] == '@')
1462     flags |= 1;
1463    
1464 root 1.16 if (op->type == PLAYER && op != pl)
1465     player = op->count;
1466     }
1467 root 1.12
1468 root 1.16 if (lastcell.stat_hp != stat_hp)
1469     {
1470     lastcell.stat_hp = stat_hp;
1471    
1472     mask |= 0x8;
1473     *last_ext |= 0x80;
1474 root 1.37 last_ext = &sl[sl.length ()];
1475 root 1.27
1476     sl << uint8 (5) << uint8 (stat_hp);
1477 root 1.16
1478     if (stat_width > 1)
1479     {
1480     *last_ext |= 0x80;
1481 root 1.37 last_ext = &sl[sl.length ()];
1482 root 1.27
1483     sl << uint8 (6) << uint8 (stat_width);
1484 root 1.16 }
1485     }
1486 root 1.12
1487 root 1.20 if (lastcell.player != player)
1488 root 1.16 {
1489     lastcell.player = player;
1490    
1491     mask |= 0x8;
1492     *last_ext |= 0x80;
1493 root 1.37 last_ext = &sl[sl.length ()];
1494 root 1.27
1495     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1496 root 1.16 }
1497 root 1.24
1498     if (lastcell.flags != flags)
1499     {
1500     lastcell.flags = flags;
1501    
1502     mask |= 0x8;
1503     *last_ext |= 0x80;
1504 root 1.37 last_ext = &sl[sl.length ()];
1505 root 1.27
1506     sl << uint8 (8) << uint8 (flags);
1507 root 1.24 }
1508 root 1.16 }
1509 root 1.12
1510 root 1.16 /* Floor face */
1511 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1512 root 1.16 mask |= 0x4;
1513    
1514     if (socket.EMI_smooth)
1515 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1516 root 1.16 emask |= 0x4;
1517    
1518     /* Middle face */
1519 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1520 root 1.16 mask |= 0x2;
1521    
1522     if (socket.EMI_smooth)
1523 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1524 root 1.16 emask |= 0x2;
1525    
1526     if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1527     {
1528 root 1.69 if (lastcell.faces[0] != pl->face)
1529 root 1.16 {
1530 root 1.69 lastcell.faces[0] = pl->face;
1531 root 1.16 mask |= 0x1;
1532 root 1.25
1533 root 1.73 socket.send_faces (pl);
1534 root 1.25
1535 root 1.69 sl << uint16 (pl->face);
1536 root 1.12 }
1537     }
1538 root 1.16 else
1539     {
1540 root 1.25 /* Top face */
1541 root 1.28 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1542 root 1.16 mask |= 0x1;
1543 root 1.25
1544 root 1.16 if (socket.EMI_smooth)
1545 root 1.28 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1546 root 1.25 emask |= 0x1;
1547 root 1.16 }
1548 root 1.25
1549 root 1.16 /* Check to see if we are in fact sending anything for this
1550     * space by checking the mask. If so, update the mask.
1551     * if not, reset the len to that from before adding the mask
1552     * value, so we don't send those bits.
1553     */
1554     if (mask & 0xf)
1555 root 1.37 sl[oldlen + 1] = mask & 0xff;
1556 root 1.16 else
1557 root 1.34 sl.reset (oldlen);
1558 root 1.25
1559 root 1.16 if (emask & 0xf)
1560 root 1.37 esl[eoldlen + 1] = emask & 0xff;
1561 root 1.16 else
1562 root 1.34 esl.reset (eoldlen);
1563 root 1.16 } /* else this is a viewable space */
1564     } /* for x loop */
1565     } /* for y loop */
1566    
1567     /* Verify that we in fact do need to send this */
1568     if (socket.ext_mapinfos)
1569     {
1570 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1571 root 1.16 {
1572     /* No map data will follow, so don't say the client
1573     * it doesn't need draw!
1574     */
1575 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1576 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1577 root 1.16 }
1578 root 1.18
1579 root 1.34 if (esl.length () > estartlen)
1580 root 1.37 socket.send_packet (esl);
1581 root 1.16 }
1582 root 1.18
1583 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1584 root 1.16 {
1585 root 1.37 socket.send_packet (sl);
1586 root 1.16 socket.sent_scroll = 0;
1587 elmex 1.1 }
1588     }
1589    
1590     /**
1591     * Draws client map.
1592     */
1593 root 1.16 void
1594     draw_client_map (object *pl)
1595 elmex 1.1 {
1596 root 1.16 int i, j;
1597 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1598     int mflags;
1599 root 1.16 struct Map newmap;
1600 root 1.21 maptile *m, *pm;
1601 root 1.16
1602     if (pl->type != PLAYER)
1603     {
1604     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1605     return;
1606     }
1607    
1608     pm = pl->map;
1609    
1610     /* If player is just joining the game, he isn't here yet, so the map
1611     * can get swapped out. If so, don't try to send them a map. All will
1612     * be OK once they really log in.
1613     */
1614     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1615     return;
1616    
1617     memset (&newmap, 0, sizeof (struct Map));
1618    
1619 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1620     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1621 root 1.48 {
1622     ax = i;
1623     ay = j;
1624     m = pm;
1625     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1626    
1627     if (mflags & P_OUT_OF_MAP)
1628     continue;
1629    
1630     /* If a map is visible to the player, we don't want to swap it out
1631     * just to reload it. This should really call something like
1632     * swap_map, but this is much more efficient and 'good enough'
1633     */
1634     if (mflags & P_NEW_MAP)
1635     m->timeout = 50;
1636     }
1637 root 1.44
1638 root 1.16 /* do LOS after calls to update_position */
1639     if (pl->contr->do_los)
1640     {
1641     update_los (pl);
1642     pl->contr->do_los = 0;
1643     }
1644    
1645 root 1.34 /* Big maps need a different drawing mechanism to work */
1646     draw_client_map1 (pl);
1647 elmex 1.1 }
1648    
1649    
1650     /*****************************************************************************/
1651 root 1.16
1652 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1653 root 1.16
1654 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1655 root 1.16
1656 elmex 1.1 /* manage it ! */
1657 root 1.16
1658 elmex 1.1 /*****************************************************************************/
1659 root 1.16 void
1660     send_plugin_custom_message (object *pl, char *buf)
1661 elmex 1.1 {
1662 root 1.50 pl->contr->ns->send_packet (buf);
1663 elmex 1.1 }
1664    
1665     /**
1666     * This sends the skill number to name mapping. We ignore
1667     * the params - we always send the same info no matter what.
1668     */
1669 root 1.16 void
1670 root 1.41 send_skill_info (client *ns, char *params)
1671 elmex 1.1 {
1672 root 1.33 packet sl;
1673 root 1.28 sl << "replyinfo skill_info\n";
1674    
1675     for (int i = 1; i < NUM_SKILLS; i++)
1676 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1677 elmex 1.1
1678 root 1.34 if (sl.length () >= MAXSOCKBUF)
1679 root 1.16 {
1680     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1681     fatal (0);
1682 elmex 1.1 }
1683 root 1.28
1684 root 1.37 ns->send_packet (sl);
1685 elmex 1.1 }
1686    
1687     /**
1688     * This sends the spell path to name mapping. We ignore
1689     * the params - we always send the same info no matter what.
1690     */
1691 root 1.16 void
1692 root 1.41 send_spell_paths (client * ns, char *params)
1693 root 1.16 {
1694 root 1.33 packet sl;
1695 root 1.28
1696     sl << "replyinfo spell_paths\n";
1697    
1698     for (int i = 0; i < NRSPELLPATHS; i++)
1699 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1700 root 1.16
1701 root 1.34 if (sl.length () >= MAXSOCKBUF)
1702 root 1.16 {
1703     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1704     fatal (0);
1705 elmex 1.1 }
1706 root 1.28
1707 root 1.37 ns->send_packet (sl);
1708 elmex 1.1 }
1709    
1710     /**
1711     * This looks for any spells the player may have that have changed their stats.
1712     * it then sends an updspell packet for each spell that has changed in this way
1713     */
1714 root 1.16 void
1715     esrv_update_spells (player *pl)
1716     {
1717 root 1.53 if (!pl->ns)
1718     return;
1719    
1720 root 1.50 if (!pl->ns->monitor_spells)
1721 root 1.16 return;
1722 root 1.28
1723     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1724 root 1.16 {
1725     if (spell->type == SPELL)
1726     {
1727 root 1.28 int flags = 0;
1728    
1729 root 1.16 /* check if we need to update it */
1730     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1731     {
1732     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1733     flags |= UPD_SP_MANA;
1734     }
1735 root 1.28
1736 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1737     {
1738     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1739     flags |= UPD_SP_GRACE;
1740     }
1741 root 1.28
1742 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1743     {
1744     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1745     flags |= UPD_SP_DAMAGE;
1746     }
1747 root 1.28
1748     if (flags)
1749 root 1.16 {
1750 root 1.33 packet sl;
1751 root 1.27
1752 root 1.28 sl << "updspell "
1753     << uint8 (flags)
1754     << uint32 (spell->count);
1755 root 1.27
1756     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1757     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1758     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1759    
1760 root 1.50 pl->ns->send_packet (sl);
1761 root 1.12 }
1762     }
1763 elmex 1.1 }
1764     }
1765    
1766 root 1.16 void
1767     esrv_remove_spell (player *pl, object *spell)
1768     {
1769 root 1.50 if (!pl->ns->monitor_spells)
1770 root 1.16 return;
1771 root 1.28
1772 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1773     {
1774     LOG (llevError, "Invalid call to esrv_remove_spell");
1775     return;
1776     }
1777 root 1.27
1778 root 1.47 packet sl ("delspell");
1779 root 1.28
1780 root 1.47 sl << uint32 (spell->count);
1781 root 1.27
1782 root 1.50 pl->ns->send_packet (sl);
1783 elmex 1.1 }
1784    
1785     /* appends the spell *spell to the Socklist we will send the data to. */
1786 root 1.16 static void
1787 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1788 root 1.16 {
1789 pippijn 1.67 int i, skill = 0;
1790 root 1.16
1791     if (!(spell->name))
1792     {
1793     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1794     return;
1795     }
1796 root 1.27
1797 root 1.16 /* store costs and damage in the object struct, to compare to later */
1798 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1799 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1800 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1801 elmex 1.1
1802 root 1.16 /* figure out which skill it uses, if it uses one */
1803     if (spell->skill)
1804     {
1805     for (i = 1; i < NUM_SKILLS; i++)
1806     if (!strcmp (spell->skill, skill_names[i]))
1807     {
1808     skill = i + CS_STAT_SKILLINFO;
1809     break;
1810     }
1811 elmex 1.1 }
1812    
1813 root 1.69 // spells better have a face
1814     if (!spell->face)
1815     {
1816     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1817     spell->face = face_find ("burnout.x11", blank_face);
1818     }
1819    
1820 root 1.27 /* send the current values */
1821     sl << uint32 (spell->count)
1822     << uint16 (spell->level)
1823     << uint16 (spell->casting_time)
1824     << uint16 (spell->last_sp)
1825     << uint16 (spell->last_grace)
1826     << uint16 (spell->last_eat)
1827     << uint8 (skill)
1828     << uint32 (spell->path_attuned)
1829 root 1.69 << uint32 (spell->face)
1830 root 1.27 << data8 (spell->name)
1831     << data16 (spell->msg);
1832 elmex 1.1 }
1833    
1834     /**
1835     * This tells the client to add the spell *ob, if *ob is NULL, then add
1836     * all spells in the player's inventory.
1837     */
1838 root 1.16 void
1839     esrv_add_spells (player *pl, object *spell)
1840     {
1841     if (!pl)
1842     {
1843     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1844     return;
1845     }
1846 root 1.28
1847 root 1.50 if (!pl->ns->monitor_spells)
1848 root 1.16 return;
1849 root 1.28
1850 root 1.47 packet sl ("addspell");
1851 root 1.28
1852 root 1.16 if (!spell)
1853     {
1854 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1855 root 1.16 {
1856     /* were we to simply keep appending data here, we could exceed
1857     * MAXSOCKBUF if the player has enough spells to add, we know that
1858     * append_spells will always append 19 data bytes, plus 4 length
1859     * bytes and 3 strings (because that is the spec) so we need to
1860     * check that the length of those 3 strings, plus the 23 bytes,
1861     * won't take us over the length limit for the socket, if it does,
1862     * we need to send what we already have, and restart packet formation
1863     */
1864     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1865     * to show add_spell is 26 bytes + 2 strings. However, the overun
1866     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1867     * like it will fix this
1868     */
1869     if (spell->type != SPELL)
1870     continue;
1871 root 1.27
1872 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1873 root 1.16 {
1874 root 1.50 pl->ns->send_packet (sl);
1875 root 1.34
1876     sl.reset ();
1877     sl << "addspell ";
1878 root 1.16 }
1879 root 1.27
1880     append_spell (pl, sl, spell);
1881 root 1.16 }
1882     }
1883     else if (spell->type != SPELL)
1884     {
1885     LOG (llevError, "Asked to send a non-spell object as a spell");
1886     return;
1887     }
1888     else
1889 root 1.27 append_spell (pl, sl, spell);
1890    
1891 root 1.28 if (sl.length () >= MAXSOCKBUF)
1892 root 1.16 {
1893     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1894     fatal (0);
1895     }
1896 root 1.27
1897 root 1.16 /* finally, we can send the packet */
1898 root 1.50 pl->ns->send_packet (sl);
1899 elmex 1.1 }
1900 root 1.28