ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
Revision: 1.76
Committed: Wed Mar 14 13:05:30 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.75: +4 -1 lines
Log Message:
workaround for crash on socket-close on overrun

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.50 if (pl->ns->newmapcmd == 1)
138     pl->ns->send_packet ("newmap");
139 root 1.7
140 root 1.50 pl->ns->floorbox_reset ();
141 root 1.7 }
142    
143 root 1.66 /** check for map/region change and send new map data */
144 elmex 1.1 static void
145     check_map_change (player *pl)
146     {
147 root 1.50 client &socket = *pl->ns;
148 root 1.2 object *ob = pl->ob;
149 root 1.16 char buf[MAX_BUF]; /* eauugggh */
150 elmex 1.1
151 root 1.2 if (socket.current_map != ob->map)
152     {
153     socket.current_map = ob->map;
154 elmex 1.1
155 root 1.7 clear_map (pl);
156 elmex 1.1
157 root 1.2 if (socket.mapinfocmd)
158 elmex 1.1 {
159 root 1.16 if (ob->map && ob->map->path[0])
160 root 1.2 {
161     int flags = 0;
162 elmex 1.1
163 root 1.16 if (ob->map->tile_path[0])
164     flags |= 1;
165     if (ob->map->tile_path[1])
166     flags |= 2;
167     if (ob->map->tile_path[2])
168     flags |= 4;
169     if (ob->map->tile_path[3])
170     flags |= 8;
171 root 1.2
172     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 root 1.2 }
175     else
176     snprintf (buf, MAX_BUF, "mapinfo current");
177 elmex 1.1
178 root 1.32 socket.send_packet (buf);
179 root 1.16 }
180 elmex 1.1 }
181 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182     {
183 root 1.7 int dx = ob->x - socket.current_x;
184     int dy = ob->y - socket.current_y;
185    
186     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 root 1.7 else
189     {
190     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 root 1.46 socket.floorbox_reset ();
192 root 1.7 }
193 root 1.2 }
194    
195     socket.current_x = ob->x;
196     socket.current_y = ob->y;
197 root 1.66
198     region *reg = ob->region ();
199     if (socket.current_region != reg)
200     {
201     socket.current_region = reg;
202     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203     }
204 elmex 1.1 }
205    
206 root 1.40 /**
207     * RequestInfo is sort of a meta command. There is some specific
208     * request of information, but we call other functions to provide
209     * that information.
210     */
211     void
212 root 1.41 RequestInfo (char *buf, int len, client * ns)
213 root 1.40 {
214     char *params = NULL, *cp;
215    
216     /* No match */
217     char bigbuf[MAX_BUF];
218     int slen;
219    
220     /* Set up replyinfo before we modify any of the buffers - this is used
221     * if we don't find a match.
222     */
223     strcpy (bigbuf, "replyinfo ");
224     slen = strlen (bigbuf);
225     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226    
227     /* find the first space, make it null, and update the
228     * params pointer.
229     */
230     for (cp = buf; *cp != '\0'; cp++)
231     if (*cp == ' ')
232     {
233     *cp = '\0';
234     params = cp + 1;
235     break;
236     }
237    
238     if (!strcmp (buf, "image_info"))
239     send_image_info (ns, params);
240     else if (!strcmp (buf, "image_sums"))
241     send_image_sums (ns, params);
242     else if (!strcmp (buf, "skill_info"))
243     send_skill_info (ns, params);
244     else if (!strcmp (buf, "spell_paths"))
245     send_spell_paths (ns, params);
246     else
247     ns->send_packet (bigbuf, len);
248     }
249    
250 root 1.16 void
251     ExtCmd (char *buf, int len, player *pl)
252 elmex 1.1 {
253 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 elmex 1.1 }
255    
256 root 1.16 void
257 root 1.45 ExtiCmd (char *buf, int len, client *ns)
258     {
259     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260     }
261    
262     void
263 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
264 elmex 1.1 {
265     // <mapinfo tag spatial tile-path
266     // >mapinfo tag spatial flags x y w h hash
267 root 1.16
268 pippijn 1.15 char bigbuf[MAX_BUF], *token;
269 elmex 1.1
270     token = buf;
271     // copy token
272     if (!(buf = strchr (buf, ' ')))
273     return;
274    
275     *buf++ = 0;
276    
277     if (!strncmp (buf, "spatial ", 8))
278     {
279     buf += 8;
280    
281     // initial map and its origin
282 root 1.21 maptile *map = pl->ob->map;
283 elmex 1.1 sint16 dx, dy;
284 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285     int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 root 1.16 int max_distance = 8; // limit maximum path length to something generous
287 elmex 1.1
288     while (*buf && map && max_distance)
289     {
290     int dir = *buf++;
291    
292     switch (dir)
293     {
294 root 1.58 case '1':
295     dx = 0;
296     dy = -1;
297     map = map->xy_find (dx, dy);
298     map && (mapy -= map->height);
299     break;
300     case '2':
301     mapx += map->width;
302     dx = map->width;
303     dy = 0;
304     map = map->xy_find (dx, dy);
305     break;
306     case '3':
307     mapy += map->height;
308     dx = 0;
309     dy = map->height;
310     map = map->xy_find (dx, dy);
311     break;
312     case '4':
313     dx = -1;
314     dy = 0;
315     map = map->xy_find (dx, dy);
316     map && (mapx -= map->width);
317     break;
318 elmex 1.1 }
319    
320     --max_distance;
321     }
322    
323     if (!max_distance)
324     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 root 1.16 else if (map && map->path[0])
326 elmex 1.1 {
327     int flags = 0;
328    
329 root 1.16 if (map->tile_path[0])
330     flags |= 1;
331     if (map->tile_path[1])
332     flags |= 2;
333     if (map->tile_path[2])
334     flags |= 4;
335     if (map->tile_path[3])
336     flags |= 8;
337    
338 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 elmex 1.1 }
340     else
341     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342     }
343     else
344     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 root 1.16
346 root 1.50 pl->ns->send_packet (bigbuf);
347 elmex 1.1 }
348    
349     /** This is the Setup cmd - easy first implementation */
350 root 1.16 void
351 root 1.41 SetUp (char *buf, int len, client * ns)
352 elmex 1.1 {
353 root 1.16 int s, slen;
354     char *cmd, *param, cmdback[HUGE_BUF];
355    
356     /* run through the cmds of setup
357     * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358     *
359     * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360     * The client then must sort this out
361     */
362    
363 root 1.32 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364    
365 root 1.16 strcpy (cmdback, "setup");
366 root 1.32 for (s = 0; s < len; )
367 root 1.16 {
368     cmd = &buf[s];
369 root 1.12
370 root 1.16 /* find the next space, and put a null there */
371 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
372     ;
373    
374 root 1.16 buf[s++] = 0;
375 root 1.32
376 root 1.16 while (buf[s] == ' ')
377     s++;
378    
379     if (s >= len)
380     break;
381    
382     param = &buf[s];
383 root 1.12
384 root 1.32 for (; buf[s] && buf[s] != ' '; s++)
385     ;
386    
387 root 1.16 buf[s++] = 0;
388 root 1.32
389 root 1.16 while (buf[s] == ' ')
390     s++;
391    
392     slen = strlen (cmdback);
393     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394     safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395     safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396 root 1.12
397 root 1.16 if (!strcmp (cmd, "sound"))
398     {
399     ns->sound = atoi (param);
400     safe_strcat (cmdback, param, &slen, HUGE_BUF);
401     }
402     else if (!strcmp (cmd, "exp64"))
403 root 1.52 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 root 1.16 else if (!strcmp (cmd, "spellmon"))
405     {
406     ns->monitor_spells = atoi (param);
407     safe_strcat (cmdback, param, &slen, HUGE_BUF);
408     }
409     else if (!strcmp (cmd, "darkness"))
410     {
411     ns->darkness = atoi (param);
412     safe_strcat (cmdback, param, &slen, HUGE_BUF);
413     }
414     else if (!strcmp (cmd, "map1cmd"))
415     {
416     if (atoi (param))
417     ns->mapmode = Map1Cmd;
418     /* if beyond this size, need to use map1cmd no matter what */
419     if (ns->mapx > 11 || ns->mapy > 11)
420     ns->mapmode = Map1Cmd;
421     safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422     }
423     else if (!strcmp (cmd, "map1acmd"))
424     {
425     if (atoi (param))
426     ns->mapmode = Map1aCmd;
427     /* if beyond this size, need to use map1acmd no matter what */
428     if (ns->mapx > 11 || ns->mapy > 11)
429     ns->mapmode = Map1aCmd;
430     safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431     }
432     else if (!strcmp (cmd, "newmapcmd"))
433     {
434     ns->newmapcmd = atoi (param);
435     safe_strcat (cmdback, param, &slen, HUGE_BUF);
436     }
437     else if (!strcmp (cmd, "mapinfocmd"))
438     {
439     ns->mapinfocmd = atoi (param);
440     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441     }
442     else if (!strcmp (cmd, "extcmd"))
443     {
444     ns->extcmd = atoi (param);
445     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446     }
447     else if (!strcmp (cmd, "extmap"))
448     {
449     ns->extmap = atoi (param);
450     safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451     }
452     else if (!strcmp (cmd, "facecache"))
453     {
454     ns->facecache = atoi (param);
455     safe_strcat (cmdback, param, &slen, HUGE_BUF);
456     }
457     else if (!strcmp (cmd, "faceset"))
458     {
459     char tmpbuf[20];
460     int q = atoi (param);
461    
462     if (is_valid_faceset (q))
463     ns->faceset = q;
464 root 1.76
465 root 1.16 sprintf (tmpbuf, "%d", ns->faceset);
466     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467     /* if the client is using faceset, it knows about image2 command */
468     ns->image2 = 1;
469     }
470     else if (!strcmp (cmd, "itemcmd"))
471     {
472     /* Version of the item protocol command to use. Currently,
473     * only supported versions are 1 and 2. Using a numeric
474     * value will make it very easy to extend this in the future.
475     */
476     char tmpbuf[20];
477     int q = atoi (param);
478    
479     if (q < 1 || q > 2)
480     {
481     strcpy (tmpbuf, "FALSE");
482     }
483     else
484     {
485     ns->itemcmd = q;
486     sprintf (tmpbuf, "%d", ns->itemcmd);
487     }
488     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489     }
490     else if (!strcmp (cmd, "mapsize"))
491     {
492     int x, y = 0;
493     char tmpbuf[MAX_BUF], *cp;
494    
495     x = atoi (param);
496     for (cp = param; *cp != 0; cp++)
497     if (*cp == 'x' || *cp == 'X')
498     {
499     y = atoi (cp + 1);
500     break;
501     }
502 root 1.71
503 root 1.16 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504     {
505     sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507     }
508     else
509     {
510     ns->mapx = x;
511     ns->mapy = y;
512     /* better to send back what we are really using and not the
513     * param as given to us in case it gets parsed differently.
514     */
515     sprintf (tmpbuf, "%dx%d", x, y);
516     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517     /* If beyond this size and still using orig map command, need to
518     * go to map1cmd.
519     */
520     if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521     ns->mapmode = Map1Cmd;
522     }
523     }
524     else if (!strcmp (cmd, "extendedMapInfos"))
525     {
526     /* Added by tchize
527     * prepare to use the mapextended command
528     */
529     char tmpbuf[20];
530    
531     ns->ext_mapinfos = (atoi (param));
532     sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534     }
535     else if (!strcmp (cmd, "extendedTextInfos"))
536     {
537     /* Added by tchize
538     * prepare to use the extended text commands
539     * Client toggle this to non zero to get exttext
540     */
541     char tmpbuf[20];
542    
543     ns->has_readable_type = (atoi (param));
544     sprintf (tmpbuf, "%d", ns->has_readable_type);
545     safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546     }
547     else
548     {
549     /* Didn't get a setup command we understood -
550     * report a failure to the client.
551     */
552     safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553     }
554     } /* for processing all the setup commands */
555 root 1.32
556 root 1.16 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 root 1.32 ns->send_packet (cmdback);
558 elmex 1.1 }
559    
560     /**
561     * The client has requested to be added to the game.
562     * This is what takes care of it. We tell the client how things worked out.
563     * I am not sure if this file is the best place for this function. however,
564     * it either has to be here or init_sockets needs to be exported.
565     */
566 root 1.16 void
567 root 1.41 AddMeCmd (char *buf, int len, client * ns)
568 elmex 1.1 {
569 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
570 elmex 1.1 }
571    
572     /** Reply to ExtendedInfos command */
573 root 1.16 void
574 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
575 root 1.16 {
576     char cmdback[MAX_BUF];
577     char command[50];
578     int info, nextinfo;
579    
580     cmdback[0] = '\0';
581     nextinfo = 0;
582 root 1.17
583 root 1.16 while (1)
584     {
585     /* 1. Extract an info */
586     info = nextinfo;
587 root 1.17
588 root 1.16 while ((info < len) && (buf[info] == ' '))
589     info++;
590 root 1.17
591 root 1.16 if (info >= len)
592     break;
593 root 1.17
594 root 1.16 nextinfo = info + 1;
595 root 1.17
596 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
597     nextinfo++;
598 root 1.17
599 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
600     continue;
601 root 1.17
602 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
603 root 1.17
604 root 1.16 /* 2. Interpret info */
605     if (!strcmp ("smooth", command))
606 root 1.17 /* Toggle smoothing */
607     ns->EMI_smooth = !ns->EMI_smooth;
608 root 1.16 else
609 root 1.17 /*bad value */;
610    
611 root 1.16 /*3. Next info */
612     }
613 root 1.17
614 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
615 root 1.17
616 root 1.16 if (ns->EMI_smooth)
617     {
618     strcat (cmdback, " ");
619     strcat (cmdback, "smoothing");
620     }
621 root 1.17
622 root 1.32 ns->send_packet (cmdback);
623 elmex 1.1 }
624 root 1.16
625 elmex 1.1 /*
626     #define MSG_TYPE_BOOK 1
627     #define MSG_TYPE_CARD 2
628     #define MSG_TYPE_PAPER 3
629     #define MSG_TYPE_SIGN 4
630     #define MSG_TYPE_MONUMENT 5
631     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
632 root 1.16
633 elmex 1.1 /** Reply to ExtendedInfos command */
634 root 1.16 void
635 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
636 root 1.16 {
637     char cmdback[MAX_BUF];
638     char temp[10];
639     char command[50];
640     int info, nextinfo, i, flag;
641    
642     cmdback[0] = '\0';
643 root 1.17
644 root 1.16 nextinfo = 0;
645     while (1)
646     {
647     /* 1. Extract an info */
648     info = nextinfo;
649 root 1.17
650 root 1.16 while ((info < len) && (buf[info] == ' '))
651     info++;
652 root 1.17
653 root 1.16 if (info >= len)
654     break;
655 root 1.17
656 root 1.16 nextinfo = info + 1;
657 root 1.17
658 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
659     nextinfo++;
660 root 1.17
661 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
662     continue;
663 root 1.17
664 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
665     command[nextinfo - info] = '\0';
666     /* 2. Interpret info */
667     i = sscanf (command, "%d", &flag);
668 root 1.17
669 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
670     ns->supported_readables |= (1 << flag);
671     /*3. Next info */
672     }
673 root 1.17
674 root 1.16 /* Send resulting state */
675     strcpy (cmdback, "ExtendedTextSet");
676 root 1.17
677 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
678     if (ns->supported_readables & (1 << i))
679     {
680     strcat (cmdback, " ");
681     snprintf (temp, sizeof (temp), "%d", i);
682     strcat (cmdback, temp);
683     }
684 root 1.17
685 root 1.32 ns->send_packet (cmdback);
686 elmex 1.1 }
687    
688     /**
689 root 1.68 * Tells client the picture it has to use
690     * to smooth a picture number given as argument.
691     */
692 root 1.16 void
693 root 1.44 AskSmooth (char *buf, int len, client *ns)
694 root 1.16 {
695 root 1.74 ns->send_face (atoi (buf));
696 elmex 1.1 }
697    
698     /**
699     * This handles the general commands from the client (ie, north, fire, cast,
700     * etc.)
701     */
702 root 1.16 void
703     PlayerCmd (char *buf, int len, player *pl)
704 elmex 1.1 {
705 root 1.16 /* Check if there is a count. In theory, a zero count could also be
706     * sent, so check for that also.
707     */
708     if (atoi (buf) || buf[0] == '0')
709     {
710     pl->count = atoi ((char *) buf);
711 root 1.44
712 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
713     if (!buf)
714 root 1.44 return;
715    
716 root 1.16 buf++;
717 elmex 1.1 }
718 root 1.44
719 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
720 root 1.44
721 root 1.16 /* Perhaps something better should be done with a left over count.
722     * Cleaning up the input should probably be done first - all actions
723     * for the command that issued the count should be done before any other
724     * commands.
725     */
726     pl->count = 0;
727 elmex 1.1 }
728    
729    
730     /**
731     * This handles the general commands from the client (ie, north, fire, cast,
732     * etc.). It is a lot like PlayerCmd above, but is called with the
733     * 'ncom' method which gives more information back to the client so it
734     * can throttle.
735     */
736 root 1.16 void
737 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
738 elmex 1.1 {
739 root 1.44 if (len <= 6)
740 root 1.16 {
741     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
742     return;
743     }
744    
745 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
746     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
747 root 1.30
748 root 1.16 /* -1 is special - no repeat, but don't update */
749     if (repeat != -1)
750 root 1.28 pl->count = repeat;
751    
752 root 1.44 buf += 6; //len -= 6;
753 root 1.16
754 root 1.44 execute_newserver_command (pl->ob, buf);
755 root 1.28
756 root 1.16 /* Perhaps something better should be done with a left over count.
757     * Cleaning up the input should probably be done first - all actions
758     * for the command that issued the count should be done before any other
759     * commands.
760     */
761     pl->count = 0;
762    
763 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
764 root 1.65 int time = fabs (pl->ob->speed) < 0.001
765 root 1.44 ? time = MAX_TIME * 100
766 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
767 root 1.27
768 root 1.28 /* Send confirmation of command execution now */
769 root 1.47 packet sl ("comc");
770     sl << uint16 (cmdid) << uint32 (time);
771 root 1.50 pl->ns->send_packet (sl);
772 elmex 1.1 }
773    
774     /** This is a reply to a previous query. */
775 root 1.16 void
776 root 1.49 ReplyCmd (char *buf, int len, client *ns)
777 elmex 1.1 {
778 root 1.50 if (ns->state == ST_CUSTOM)
779     {
780     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
781     return;
782     }
783    
784 root 1.49 if (!ns->pl)
785     return; //TODO: depends on the exact reply we are after
786     //TODO: but right now, we always have a ns->pl
787    
788     player *pl = ns->pl;
789    
790 root 1.16 /* This is to synthesize how the data would be stored if it
791 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
792 root 1.16 * once all the X11 code is removed from the server.
793     *
794     * We pass 13 to many of the functions because this way they
795     * think it was the carriage return that was entered, and the
796     * function then does not try to do additional input.
797     */
798     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
799    
800     /* this avoids any hacking here */
801    
802 root 1.50 switch (ns->state)
803 root 1.16 {
804 root 1.44 case ST_PLAYING:
805     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
806     break;
807    
808     case ST_CHANGE_CLASS:
809     key_change_class (pl->ob, buf[0]);
810     break;
811    
812     case ST_GET_PARTY_PASSWORD: /* Get password for party */
813     receive_party_password (pl->ob, 13);
814     break;
815 elmex 1.1
816 root 1.44 default:
817 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
818 elmex 1.1 }
819     }
820    
821     /**
822     * Client tells its version. If there is a mismatch, we close the
823     * socket. In real life, all we should care about is the client having
824     * something older than the server. If we assume the client will be
825     * backwards compatible, having it be a later version should not be a
826     * problem.
827     */
828 root 1.16 void
829 root 1.41 VersionCmd (char *buf, int len, client * ns)
830 elmex 1.1 {
831 root 1.16 if (!buf)
832     {
833     LOG (llevError, "CS: received corrupted version command\n");
834     return;
835 elmex 1.1 }
836    
837 root 1.16 ns->cs_version = atoi (buf);
838     ns->sc_version = ns->cs_version;
839 root 1.44
840     LOG (llevDebug, "connection from client <%s>\n", buf);
841    
842     //TODO: should log here just for statistics
843    
844     //if (VERSION_CS != ns->cs_version)
845     // unchecked;
846    
847     char *cp = strchr (buf + 1, ' ');
848 root 1.16 if (!cp)
849     return;
850 root 1.44
851 root 1.16 ns->sc_version = atoi (cp);
852 root 1.44
853     //if (VERSION_SC != ns->sc_version)
854     // unchecked;
855    
856 root 1.16 cp = strchr (cp + 1, ' ');
857 root 1.44
858 root 1.16 if (cp)
859     {
860 root 1.41 assign (ns->version, cp + 1);
861 root 1.16
862 root 1.29 if (ns->sc_version < 1026)
863 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
864 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
865 elmex 1.1 }
866     }
867    
868     /** sound related functions. */
869 root 1.16 void
870 root 1.41 SetSound (char *buf, int len, client * ns)
871 elmex 1.1 {
872 root 1.16 ns->sound = atoi (buf);
873 elmex 1.1 }
874    
875     /** client wants the map resent */
876 root 1.16 void
877     MapRedrawCmd (char *buf, int len, player *pl)
878 elmex 1.1 {
879     /* This function is currently disabled; just clearing the map state results in
880     * display errors. It should clear the cache and send a newmap command.
881     * Unfortunately this solution does not work because some client versions send
882     * a mapredraw command after receiving a newmap command.
883     */
884     }
885    
886     /**
887     * Moves an object (typically, container to inventory).
888     * syntax is: move (to) (tag) (nrof)
889     */
890 root 1.16 void
891     MoveCmd (char *buf, int len, player *pl)
892 elmex 1.1 {
893 root 1.16 int vals[3], i;
894 elmex 1.1
895 root 1.16 /* A little funky here. We only cycle for 2 records, because
896 root 1.44 * we obviously are not going to find a space after the third
897     * record. Perhaps we should just replace this with a
898 root 1.16 * sscanf?
899     */
900     for (i = 0; i < 2; i++)
901     {
902     vals[i] = atoi (buf);
903 root 1.44
904 root 1.16 if (!(buf = strchr (buf, ' ')))
905     {
906     LOG (llevError, "Incomplete move command: %s\n", buf);
907     return;
908 root 1.12 }
909 root 1.44
910 root 1.16 buf++;
911 elmex 1.1 }
912 root 1.44
913 root 1.16 vals[2] = atoi (buf);
914 elmex 1.1
915     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
916 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
917 elmex 1.1 }
918    
919     /******************************************************************************
920     *
921     * Start of commands the server sends to the client.
922     *
923     ******************************************************************************/
924    
925     /**
926     * Asks the client to query the user. This way, the client knows
927     * it needs to send something back (vs just printing out a message)
928     */
929 root 1.16 void
930 root 1.44 send_query (client *ns, uint8 flags, char *text)
931 elmex 1.1 {
932 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
933 elmex 1.1 }
934    
935     #define AddIfInt64(Old,New,Type) if (Old != New) {\
936 root 1.12 Old = New; \
937 root 1.28 sl << uint8 (Type) << uint64 (New); \
938 root 1.12 }
939 elmex 1.1
940     #define AddIfInt(Old,New,Type) if (Old != New) {\
941 root 1.12 Old = New; \
942 root 1.28 sl << uint8 (Type) << uint32 (New); \
943 root 1.12 }
944 elmex 1.1
945     #define AddIfShort(Old,New,Type) if (Old != New) {\
946 root 1.12 Old = New; \
947 root 1.28 sl << uint8 (Type) << uint16 (New); \
948 root 1.12 }
949 elmex 1.1
950     #define AddIfFloat(Old,New,Type) if (Old != New) {\
951 root 1.12 Old = New; \
952 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
953 root 1.12 }
954 elmex 1.1
955     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
956 root 1.28 free(Old); Old = strdup (New);\
957     sl << uint8 (Type) << data8 (New); \
958 root 1.12 }
959 elmex 1.1
960     /**
961     * Sends a statistics update. We look at the old values,
962     * and only send what has changed. Stat mapping values are in newclient.h
963     * Since this gets sent a lot, this is actually one of the few binary
964     * commands for now.
965     */
966 root 1.16 void
967     esrv_update_stats (player *pl)
968 elmex 1.1 {
969 root 1.16 char buf[MAX_BUF];
970     uint16 flags;
971    
972 root 1.61 client *ns = pl->ns;
973     if (!ns)
974     return;
975    
976     object *ob = pl->ob;
977     if (!ob)
978 root 1.53 return;
979    
980 root 1.47 packet sl ("stats");
981 elmex 1.1
982 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
983     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
984     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
985     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
986     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
987     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
988     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
989     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
990     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
991     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
992     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
993     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
994     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
995 root 1.22
996 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
997 root 1.61 if (object *skill = pl->last_skill_ob[s])
998     if (skill->stats.exp != ns->last_skill_exp [s])
999     {
1000     ns->last_skill_exp [s] = skill->stats.exp;
1001    
1002     /* Always send along the level if exp changes. This is only
1003     * 1 extra byte, but keeps processing simpler.
1004     */
1005     sl << uint8 (s + CS_STAT_SKILLINFO)
1006     << uint8 (skill->level)
1007     << uint64 (skill->stats.exp);
1008     }
1009 root 1.28
1010 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1011     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1012     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1013     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1014     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1015     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1016     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1017     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1018     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019 root 1.22
1020 root 1.16 flags = 0;
1021 root 1.22
1022 root 1.16 if (pl->fire_on)
1023     flags |= SF_FIREON;
1024 root 1.22
1025 root 1.16 if (pl->run_on)
1026     flags |= SF_RUNON;
1027    
1028 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1029 root 1.22
1030 root 1.61 if (ns->sc_version < 1025)
1031     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1032 root 1.16 else
1033 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
1034     {
1035     /* Skip ones we won't send */
1036     if (atnr_cs_stat[i] == -1)
1037     continue;
1038 root 1.16
1039 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1040 root 1.44 }
1041 root 1.22
1042 root 1.50 if (pl->ns->monitor_spells)
1043 root 1.16 {
1044 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1045     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1046     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1047 root 1.16 }
1048 root 1.22
1049 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1050     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1051     set_title (ob, buf);
1052     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1053 root 1.16
1054     /* Only send it away if we have some actual data */
1055 root 1.34 if (sl.length () > 6)
1056 root 1.61 ns->send_packet (sl);
1057 elmex 1.1 }
1058    
1059     /**
1060     * Tells the client that here is a player it should start using.
1061     */
1062 root 1.16 void
1063     esrv_new_player (player *pl, uint32 weight)
1064 elmex 1.1 {
1065 root 1.47 packet sl ("player");
1066 elmex 1.1
1067 root 1.28 sl << uint32 (pl->ob->count)
1068     << uint32 (weight)
1069 root 1.69 << uint32 (pl->ob->face)
1070 root 1.28 << data8 (pl->ob->name);
1071 root 1.16
1072 root 1.61 pl->ns->last_weight = weight;
1073 root 1.50 pl->ns->send_packet (sl);
1074 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1075 elmex 1.1 }
1076    
1077     /******************************************************************************
1078     *
1079     * Start of map related commands.
1080     *
1081     ******************************************************************************/
1082    
1083     /** Clears a map cell */
1084 root 1.16 static void
1085 root 1.70 map_clearcell (struct MapCell *cell, int count)
1086 elmex 1.1 {
1087 root 1.75 cell->faces[0] = 0;
1088     cell->faces[1] = 0;
1089     cell->faces[2] = 0;
1090     cell->smooth[0] = 0;
1091     cell->smooth[1] = 0;
1092     cell->smooth[2] = 0;
1093     cell->count = count;
1094     cell->stat_hp = 0;
1095     cell->flags = 0;
1096     cell->player = 0;
1097 elmex 1.1 }
1098    
1099     #define MAX_LAYERS 3
1100    
1101     /**
1102     * Removes the need to replicate the same code for each layer.
1103     * this returns true if this space is now in fact different than
1104     * it was.
1105     * sl is the socklist this data is going into.
1106     * ns is the socket we are working on - all the info we care
1107     * about is in this socket structure, so now need not pass the
1108     * entire player object.
1109     * layer is the layer to update, with 2 being the floor and 0 the
1110     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1111     * take. Interesting to note that before this function, the map1 function
1112     * numbers the spaces differently - I think this was a leftover from
1113     * the map command, where the faces stack up. Sinces that is no longer
1114     * the case, it seems to make more sense to have these layer values
1115     * actually match.
1116     */
1117 root 1.16 static int
1118 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1119 elmex 1.1 {
1120 root 1.75 object *ob = ms.faces_obj [layer];
1121 root 1.16
1122     /* If there is no object for this space, or if the face for the object
1123     * is the blank face, set the face number to zero.
1124     * else if we have the stored head object for this space, that takes
1125     * precedence over the other object for this space.
1126     * otherwise, we do special head processing
1127     */
1128 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1129 root 1.16
1130     /* We've gotten what face we want to use for the object. Now see if
1131     * if it has changed since we last sent it to the client.
1132     */
1133 root 1.75 if (lastcell.faces[layer] != face_num)
1134 root 1.16 {
1135 root 1.75 lastcell.faces[layer] = face_num;
1136 root 1.73
1137 root 1.74 if (!ns.faces_sent[face_num])
1138 root 1.73 if (ob)
1139     ns.send_faces (ob);
1140     else
1141     ns.send_face (face_num);
1142 root 1.28
1143     sl << uint16 (face_num);
1144 root 1.16 return 1;
1145 elmex 1.1 }
1146 root 1.28
1147 root 1.16 /* Nothing changed */
1148     return 0;
1149 elmex 1.1 }
1150    
1151     /**
1152     * Returns the size of a data for a map square as returned by
1153     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1154     * available.
1155     */
1156 root 1.16 int
1157 root 1.41 getExtendedMapInfoSize (client * ns)
1158 root 1.16 {
1159     int result = 0;
1160    
1161     if (ns->ext_mapinfos)
1162     {
1163     if (ns->EMI_smooth)
1164     result += 1; /*One byte for smoothlevel */
1165 elmex 1.1 }
1166 root 1.44
1167 root 1.16 return result;
1168 elmex 1.1 }
1169 root 1.16
1170 root 1.62 // prefetch (and touch) all maps within a specific distancd
1171     static void
1172     prefetch_surrounding_maps (maptile *map, int distance)
1173     {
1174     map->last_access = runtime;
1175    
1176     if (--distance)
1177     for (int dir = 4; --dir; )
1178     if (const shstr &path = map->tile_path [dir])
1179     if (maptile *&neigh = map->tile_map [dir])
1180     prefetch_surrounding_maps (neigh, distance);
1181     else
1182     neigh = maptile::find_async (path, map);
1183     }
1184    
1185     // prefetch a generous area around the player
1186     static void
1187     prefetch_surrounding_maps (object *op)
1188     {
1189     prefetch_surrounding_maps (op->map, 3);
1190     }
1191    
1192 elmex 1.1 /**
1193     * This function uses the new map1 protocol command to send the map
1194     * to the client. It is necessary because the old map command supports
1195     * a maximum map size of 15x15.
1196     * This function is much simpler than the old one. This is because
1197     * the old function optimized to send as few face identifiers as possible,
1198     * at the expense of sending more coordinate location (coordinates were
1199     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1200     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1201     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1202     * and use the other 4 bits for other informatiion. For full documentation
1203     * of what we send, see the doc/Protocol file.
1204     * I will describe internally what we do:
1205 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1206 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1207     * maximum viewable size (As set in config.h).
1208     * in the cells, there are faces and a count value.
1209     * we use the count value to hold the darkness value. If -1, then this space
1210     * is not viewable.
1211     * we use faces[0] faces[1] faces[2] to hold what the three layers
1212     * look like.
1213     */
1214 root 1.16 void
1215     draw_client_map1 (object *pl)
1216 elmex 1.1 {
1217 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1218 root 1.16 sint16 nx, ny;
1219     int estartlen, eoldlen;
1220     uint8 eentrysize;
1221     uint16 ewhatstart, ewhatflag;
1222     uint8 extendedinfos;
1223 root 1.21 maptile *m;
1224 root 1.16
1225 root 1.50 client &socket = *pl->contr->ns;
1226 root 1.16
1227 root 1.60 if (!pl->active)
1228 root 1.58 return;
1229    
1230 root 1.16 check_map_change (pl->contr);
1231 root 1.62 prefetch_surrounding_maps (pl);
1232 root 1.16
1233 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1234 root 1.33 packet esl;
1235 root 1.28
1236 root 1.34 startlen = sl.length ();
1237 root 1.25
1238 root 1.16 /*Extendedmapinfo structure initialisation */
1239     if (socket.ext_mapinfos)
1240     {
1241     extendedinfos = EMI_NOREDRAW;
1242 root 1.25
1243 root 1.16 if (socket.EMI_smooth)
1244     extendedinfos |= EMI_SMOOTH;
1245 root 1.25
1246 root 1.34 ewhatstart = esl.length ();
1247 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1248     could need to be taken away */
1249     eentrysize = getExtendedMapInfoSize (&socket);
1250 root 1.28 esl << "mapextended "
1251     << uint8 (extendedinfos)
1252     << uint8 (eentrysize);
1253 root 1.34
1254     estartlen = esl.length ();
1255 root 1.16 }
1256     else
1257     {
1258     /* suppress compiler warnings */
1259     ewhatstart = 0;
1260     ewhatflag = 0;
1261     estartlen = 0;
1262     }
1263 root 1.25
1264 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1265     * locations.
1266     */
1267     ay = 0;
1268    
1269     /* We could do this logic as conditionals in the if statement,
1270     * but that started to get a bit messy to look at.
1271     */
1272     max_x = pl->x + (socket.mapx + 1) / 2;
1273     max_y = pl->y + (socket.mapy + 1) / 2;
1274 root 1.25
1275 root 1.76 maptile *plmap = pl->map;
1276    
1277 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1278     {
1279     ax = 0;
1280     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1281     {
1282 root 1.72 int emask, mask;
1283 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1284    
1285 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1286 root 1.16
1287     /* If the coordinates are not valid, or it is too dark to see,
1288     * we tell the client as such
1289     */
1290     nx = x;
1291     ny = y;
1292 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1293 root 1.25
1294 root 1.16 if (!m)
1295     {
1296     /* space is out of map. Update space and clear values
1297     * if this hasn't already been done. If the space is out
1298     * of the map, it shouldn't have a head
1299     */
1300     if (lastcell.count != -1)
1301     {
1302 root 1.28 sl << uint16 (mask);
1303 root 1.70 map_clearcell (&lastcell, -1);
1304 root 1.12 }
1305 root 1.72
1306     continue;
1307 root 1.16 }
1308 root 1.72
1309     m->touch ();
1310    
1311     int d = pl->contr->blocked_los[ax][ay];
1312    
1313     if (d > 3)
1314 root 1.16 {
1315 root 1.56
1316 root 1.16 int need_send = 0, count;
1317    
1318     /* This block deals with spaces that are not visible for whatever
1319 root 1.71 * reason. Still may need to send the head for this space.
1320 root 1.16 */
1321 root 1.12
1322 root 1.34 oldlen = sl.length ();
1323 root 1.3
1324 root 1.28 sl << uint16 (mask);
1325 root 1.25
1326 root 1.16 if (lastcell.count != -1)
1327     need_send = 1;
1328 root 1.25
1329 root 1.16 count = -1;
1330 root 1.3
1331 root 1.70 /* properly clear a previously sent big face */
1332 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1333 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1334     need_send = 1;
1335 root 1.3
1336 root 1.70 map_clearcell (&lastcell, count);
1337 root 1.3
1338 root 1.16 if ((mask & 0xf) || need_send)
1339 root 1.37 sl[oldlen + 1] = mask & 0xff;
1340 root 1.16 else
1341 root 1.34 sl.reset (oldlen);
1342 root 1.16 }
1343     else
1344     {
1345 root 1.71 /* In this block, the space is visible.
1346 root 1.16 */
1347    
1348     /* Rather than try to figure out what everything that we might
1349     * need to send is, then form the packet after that,
1350     * we presume that we will in fact form a packet, and update
1351     * the bits by what we do actually send. If we send nothing,
1352 root 1.34 * we just back out sl.length () to the old value, and no harm
1353 root 1.16 * is done.
1354     * I think this is simpler than doing a bunch of checks to see
1355     * what if anything we need to send, setting the bits, then
1356     * doing those checks again to add the real data.
1357     */
1358 root 1.72 oldlen = sl.length ();
1359 root 1.34 eoldlen = esl.length ();
1360 root 1.72
1361 root 1.28 sl << uint16 (mask);
1362 root 1.16
1363     unsigned char dummy;
1364     unsigned char *last_ext = &dummy;
1365    
1366     /* Darkness changed */
1367     if (lastcell.count != d && socket.darkness)
1368     {
1369     mask |= 0x8;
1370    
1371     if (socket.extmap)
1372     {
1373     *last_ext |= 0x80;
1374 root 1.37 last_ext = &sl[sl.length ()];
1375 root 1.28 sl << uint8 (d);
1376 root 1.16 }
1377     else
1378 root 1.28 sl << uint8 (255 - 64 * d);
1379 root 1.16 }
1380 root 1.3
1381 root 1.16 lastcell.count = d;
1382 root 1.8
1383 root 1.75 mapspace &ms = m->at (nx, ny);
1384    
1385 root 1.16 if (socket.extmap)
1386     {
1387     uint8 stat_hp = 0;
1388     uint8 stat_width = 0;
1389 root 1.24 uint8 flags = 0;
1390 root 1.27 UUID player = 0;
1391 root 1.16
1392     // send hp information, if applicable
1393 root 1.75 if (object *op = ms.faces_obj [0])
1394 root 1.16 {
1395     if (op->head || op->invisible)
1396     ; // do not show
1397     else if (op->type == PLAYER
1398     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1399     {
1400     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1401     {
1402     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1403     stat_width = op->arch->tail_x;
1404     }
1405     }
1406 elmex 1.1
1407 root 1.24 if (op->msg && op->msg[0] == '@')
1408     flags |= 1;
1409    
1410 root 1.16 if (op->type == PLAYER && op != pl)
1411     player = op->count;
1412     }
1413 root 1.12
1414 root 1.16 if (lastcell.stat_hp != stat_hp)
1415     {
1416     lastcell.stat_hp = stat_hp;
1417    
1418     mask |= 0x8;
1419     *last_ext |= 0x80;
1420 root 1.37 last_ext = &sl[sl.length ()];
1421 root 1.27
1422     sl << uint8 (5) << uint8 (stat_hp);
1423 root 1.16
1424     if (stat_width > 1)
1425     {
1426     *last_ext |= 0x80;
1427 root 1.37 last_ext = &sl[sl.length ()];
1428 root 1.27
1429     sl << uint8 (6) << uint8 (stat_width);
1430 root 1.16 }
1431     }
1432 root 1.12
1433 root 1.20 if (lastcell.player != player)
1434 root 1.16 {
1435     lastcell.player = player;
1436    
1437     mask |= 0x8;
1438     *last_ext |= 0x80;
1439 root 1.37 last_ext = &sl[sl.length ()];
1440 root 1.27
1441     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1442 root 1.16 }
1443 root 1.24
1444     if (lastcell.flags != flags)
1445     {
1446     lastcell.flags = flags;
1447    
1448     mask |= 0x8;
1449     *last_ext |= 0x80;
1450 root 1.37 last_ext = &sl[sl.length ()];
1451 root 1.27
1452     sl << uint8 (8) << uint8 (flags);
1453 root 1.24 }
1454 root 1.16 }
1455 root 1.12
1456 root 1.16 /* Floor face */
1457 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1458 root 1.16 mask |= 0x4;
1459    
1460     /* Middle face */
1461 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1462 root 1.16 mask |= 0x2;
1463    
1464 root 1.75 if (ms.player () == pl
1465     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1466 root 1.16 {
1467 root 1.75 // force player to be visible to himself if invisible
1468 root 1.69 if (lastcell.faces[0] != pl->face)
1469 root 1.16 {
1470 root 1.69 lastcell.faces[0] = pl->face;
1471 root 1.75
1472 root 1.16 mask |= 0x1;
1473 root 1.75 sl << uint16 (pl->face);
1474 root 1.25
1475 root 1.73 socket.send_faces (pl);
1476 root 1.12 }
1477     }
1478 root 1.75 /* Top face */
1479     else if (update_space (sl, socket, ms, lastcell, 0))
1480     mask |= 0x1;
1481    
1482 root 1.25
1483 root 1.16 /* Check to see if we are in fact sending anything for this
1484     * space by checking the mask. If so, update the mask.
1485     * if not, reset the len to that from before adding the mask
1486     * value, so we don't send those bits.
1487     */
1488     if (mask & 0xf)
1489 root 1.37 sl[oldlen + 1] = mask & 0xff;
1490 root 1.16 else
1491 root 1.34 sl.reset (oldlen);
1492 root 1.25
1493 root 1.75 if (socket.ext_mapinfos)
1494     esl << uint16 (emask);
1495    
1496     if (socket.EMI_smooth)
1497     {
1498     for (int layer = 2+1; layer--; )
1499     {
1500     object *ob = ms.faces_obj [layer];
1501    
1502     // If there is no object for this space, or if the face for the object
1503     // is the blank face, set the smoothlevel to zero.
1504     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1505    
1506     // We've gotten what face we want to use for the object. Now see if
1507     // if it has changed since we last sent it to the client.
1508     if (lastcell.smooth[layer] != smoothlevel)
1509     {
1510     lastcell.smooth[layer] = smoothlevel;
1511     esl << uint8 (smoothlevel);
1512     emask |= 1 << layer;
1513     }
1514     }
1515    
1516     if (emask & 0xf)
1517     esl[eoldlen + 1] = emask & 0xff;
1518     else
1519     esl.reset (eoldlen);
1520     }
1521 root 1.16 } /* else this is a viewable space */
1522     } /* for x loop */
1523     } /* for y loop */
1524    
1525     /* Verify that we in fact do need to send this */
1526     if (socket.ext_mapinfos)
1527     {
1528 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1529 root 1.16 {
1530     /* No map data will follow, so don't say the client
1531     * it doesn't need draw!
1532     */
1533 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1534 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1535 root 1.16 }
1536 root 1.18
1537 root 1.34 if (esl.length () > estartlen)
1538 root 1.37 socket.send_packet (esl);
1539 root 1.16 }
1540 root 1.18
1541 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1542 root 1.16 {
1543 root 1.37 socket.send_packet (sl);
1544 root 1.16 socket.sent_scroll = 0;
1545 elmex 1.1 }
1546     }
1547    
1548     /**
1549     * Draws client map.
1550     */
1551 root 1.16 void
1552     draw_client_map (object *pl)
1553 elmex 1.1 {
1554 root 1.16 int i, j;
1555 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1556     int mflags;
1557 root 1.16 struct Map newmap;
1558 root 1.21 maptile *m, *pm;
1559 root 1.16
1560     if (pl->type != PLAYER)
1561     {
1562     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1563     return;
1564     }
1565    
1566     pm = pl->map;
1567    
1568     /* If player is just joining the game, he isn't here yet, so the map
1569     * can get swapped out. If so, don't try to send them a map. All will
1570     * be OK once they really log in.
1571     */
1572     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1573     return;
1574    
1575     memset (&newmap, 0, sizeof (struct Map));
1576    
1577 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1578     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1579 root 1.48 {
1580     ax = i;
1581     ay = j;
1582     m = pm;
1583     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1584    
1585     if (mflags & P_OUT_OF_MAP)
1586     continue;
1587    
1588     /* If a map is visible to the player, we don't want to swap it out
1589     * just to reload it. This should really call something like
1590     * swap_map, but this is much more efficient and 'good enough'
1591     */
1592     if (mflags & P_NEW_MAP)
1593     m->timeout = 50;
1594     }
1595 root 1.44
1596 root 1.16 /* do LOS after calls to update_position */
1597     if (pl->contr->do_los)
1598     {
1599     update_los (pl);
1600     pl->contr->do_los = 0;
1601     }
1602    
1603 root 1.34 /* Big maps need a different drawing mechanism to work */
1604     draw_client_map1 (pl);
1605 elmex 1.1 }
1606    
1607    
1608     /*****************************************************************************/
1609 root 1.16
1610 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1611 root 1.16
1612 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1613 root 1.16
1614 elmex 1.1 /* manage it ! */
1615 root 1.16
1616 elmex 1.1 /*****************************************************************************/
1617 root 1.16 void
1618     send_plugin_custom_message (object *pl, char *buf)
1619 elmex 1.1 {
1620 root 1.50 pl->contr->ns->send_packet (buf);
1621 elmex 1.1 }
1622    
1623     /**
1624     * This sends the skill number to name mapping. We ignore
1625     * the params - we always send the same info no matter what.
1626     */
1627 root 1.16 void
1628 root 1.41 send_skill_info (client *ns, char *params)
1629 elmex 1.1 {
1630 root 1.33 packet sl;
1631 root 1.28 sl << "replyinfo skill_info\n";
1632    
1633     for (int i = 1; i < NUM_SKILLS; i++)
1634 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1635 elmex 1.1
1636 root 1.34 if (sl.length () >= MAXSOCKBUF)
1637 root 1.16 {
1638     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1639     fatal (0);
1640 elmex 1.1 }
1641 root 1.28
1642 root 1.37 ns->send_packet (sl);
1643 elmex 1.1 }
1644    
1645     /**
1646     * This sends the spell path to name mapping. We ignore
1647     * the params - we always send the same info no matter what.
1648     */
1649 root 1.16 void
1650 root 1.41 send_spell_paths (client * ns, char *params)
1651 root 1.16 {
1652 root 1.33 packet sl;
1653 root 1.28
1654     sl << "replyinfo spell_paths\n";
1655    
1656     for (int i = 0; i < NRSPELLPATHS; i++)
1657 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1658 root 1.16
1659 root 1.34 if (sl.length () >= MAXSOCKBUF)
1660 root 1.16 {
1661     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1662     fatal (0);
1663 elmex 1.1 }
1664 root 1.28
1665 root 1.37 ns->send_packet (sl);
1666 elmex 1.1 }
1667    
1668     /**
1669     * This looks for any spells the player may have that have changed their stats.
1670     * it then sends an updspell packet for each spell that has changed in this way
1671     */
1672 root 1.16 void
1673     esrv_update_spells (player *pl)
1674     {
1675 root 1.53 if (!pl->ns)
1676     return;
1677    
1678 root 1.50 if (!pl->ns->monitor_spells)
1679 root 1.16 return;
1680 root 1.28
1681     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1682 root 1.16 {
1683     if (spell->type == SPELL)
1684     {
1685 root 1.28 int flags = 0;
1686    
1687 root 1.16 /* check if we need to update it */
1688     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1689     {
1690     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1691     flags |= UPD_SP_MANA;
1692     }
1693 root 1.28
1694 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1695     {
1696     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1697     flags |= UPD_SP_GRACE;
1698     }
1699 root 1.28
1700 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1701     {
1702     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1703     flags |= UPD_SP_DAMAGE;
1704     }
1705 root 1.28
1706     if (flags)
1707 root 1.16 {
1708 root 1.33 packet sl;
1709 root 1.27
1710 root 1.28 sl << "updspell "
1711     << uint8 (flags)
1712     << uint32 (spell->count);
1713 root 1.27
1714     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1715     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1716     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1717    
1718 root 1.50 pl->ns->send_packet (sl);
1719 root 1.12 }
1720     }
1721 elmex 1.1 }
1722     }
1723    
1724 root 1.16 void
1725     esrv_remove_spell (player *pl, object *spell)
1726     {
1727 root 1.50 if (!pl->ns->monitor_spells)
1728 root 1.16 return;
1729 root 1.28
1730 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1731     {
1732     LOG (llevError, "Invalid call to esrv_remove_spell");
1733     return;
1734     }
1735 root 1.27
1736 root 1.47 packet sl ("delspell");
1737 root 1.28
1738 root 1.47 sl << uint32 (spell->count);
1739 root 1.27
1740 root 1.50 pl->ns->send_packet (sl);
1741 elmex 1.1 }
1742    
1743     /* appends the spell *spell to the Socklist we will send the data to. */
1744 root 1.16 static void
1745 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1746 root 1.16 {
1747 pippijn 1.67 int i, skill = 0;
1748 root 1.16
1749     if (!(spell->name))
1750     {
1751     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1752     return;
1753     }
1754 root 1.27
1755 root 1.16 /* store costs and damage in the object struct, to compare to later */
1756 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1757 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1758 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1759 elmex 1.1
1760 root 1.16 /* figure out which skill it uses, if it uses one */
1761     if (spell->skill)
1762     {
1763     for (i = 1; i < NUM_SKILLS; i++)
1764     if (!strcmp (spell->skill, skill_names[i]))
1765     {
1766     skill = i + CS_STAT_SKILLINFO;
1767     break;
1768     }
1769 elmex 1.1 }
1770    
1771 root 1.69 // spells better have a face
1772     if (!spell->face)
1773     {
1774     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775     spell->face = face_find ("burnout.x11", blank_face);
1776     }
1777    
1778 root 1.27 /* send the current values */
1779     sl << uint32 (spell->count)
1780     << uint16 (spell->level)
1781     << uint16 (spell->casting_time)
1782     << uint16 (spell->last_sp)
1783     << uint16 (spell->last_grace)
1784     << uint16 (spell->last_eat)
1785     << uint8 (skill)
1786     << uint32 (spell->path_attuned)
1787 root 1.69 << uint32 (spell->face)
1788 root 1.27 << data8 (spell->name)
1789     << data16 (spell->msg);
1790 elmex 1.1 }
1791    
1792     /**
1793     * This tells the client to add the spell *ob, if *ob is NULL, then add
1794     * all spells in the player's inventory.
1795     */
1796 root 1.16 void
1797     esrv_add_spells (player *pl, object *spell)
1798     {
1799     if (!pl)
1800     {
1801     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1802     return;
1803     }
1804 root 1.28
1805 root 1.50 if (!pl->ns->monitor_spells)
1806 root 1.16 return;
1807 root 1.28
1808 root 1.47 packet sl ("addspell");
1809 root 1.28
1810 root 1.16 if (!spell)
1811     {
1812 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1813 root 1.16 {
1814     /* were we to simply keep appending data here, we could exceed
1815     * MAXSOCKBUF if the player has enough spells to add, we know that
1816     * append_spells will always append 19 data bytes, plus 4 length
1817     * bytes and 3 strings (because that is the spec) so we need to
1818     * check that the length of those 3 strings, plus the 23 bytes,
1819     * won't take us over the length limit for the socket, if it does,
1820     * we need to send what we already have, and restart packet formation
1821     */
1822     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1823     * to show add_spell is 26 bytes + 2 strings. However, the overun
1824     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1825     * like it will fix this
1826     */
1827     if (spell->type != SPELL)
1828     continue;
1829 root 1.27
1830 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1831 root 1.16 {
1832 root 1.50 pl->ns->send_packet (sl);
1833 root 1.34
1834     sl.reset ();
1835     sl << "addspell ";
1836 root 1.16 }
1837 root 1.27
1838     append_spell (pl, sl, spell);
1839 root 1.16 }
1840     }
1841     else if (spell->type != SPELL)
1842     {
1843     LOG (llevError, "Asked to send a non-spell object as a spell");
1844     return;
1845     }
1846     else
1847 root 1.27 append_spell (pl, sl, spell);
1848    
1849 root 1.28 if (sl.length () >= MAXSOCKBUF)
1850 root 1.16 {
1851     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1852     fatal (0);
1853     }
1854 root 1.27
1855 root 1.16 /* finally, we can send the packet */
1856 root 1.50 pl->ns->send_packet (sl);
1857 elmex 1.1 }
1858 root 1.28