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/cvs/deliantra/server/socket/request.C
Revision: 1.83
Committed: Mon Apr 2 18:04:47 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.82: +2 -241 lines
Log Message:
moved setup to perlspace to facilitate easier extensions and some cleanups. feels more secure, too

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.81 if (socket.force_newmap)
154 root 1.2 {
155 root 1.79 // force newmap is used for clients that do not redraw their map
156     // after image uploads.
157 root 1.2 socket.current_map = ob->map;
158 root 1.79 clear_map (pl);
159     }
160     else if (socket.current_map != ob->map)
161     {
162 root 1.7 clear_map (pl);
163 root 1.80 socket.current_map = ob->map;
164 elmex 1.1
165 root 1.2 if (socket.mapinfocmd)
166 elmex 1.1 {
167 root 1.16 if (ob->map && ob->map->path[0])
168 root 1.2 {
169     int flags = 0;
170 elmex 1.1
171 root 1.16 if (ob->map->tile_path[0])
172     flags |= 1;
173     if (ob->map->tile_path[1])
174     flags |= 2;
175     if (ob->map->tile_path[2])
176     flags |= 4;
177     if (ob->map->tile_path[3])
178     flags |= 8;
179 root 1.2
180     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 root 1.2 }
183     else
184     snprintf (buf, MAX_BUF, "mapinfo current");
185 elmex 1.1
186 root 1.32 socket.send_packet (buf);
187 root 1.16 }
188 elmex 1.1 }
189 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190     {
191 root 1.7 int dx = ob->x - socket.current_x;
192     int dy = ob->y - socket.current_y;
193    
194     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 root 1.7 else
197     {
198     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 root 1.46 socket.floorbox_reset ();
200 root 1.7 }
201 root 1.2 }
202    
203     socket.current_x = ob->x;
204     socket.current_y = ob->y;
205 root 1.66
206     region *reg = ob->region ();
207     if (socket.current_region != reg)
208     {
209     socket.current_region = reg;
210     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211     }
212 elmex 1.1 }
213    
214 root 1.40 /**
215     * RequestInfo is sort of a meta command. There is some specific
216     * request of information, but we call other functions to provide
217     * that information.
218     */
219     void
220 root 1.41 RequestInfo (char *buf, int len, client * ns)
221 root 1.40 {
222     char *params = NULL, *cp;
223    
224     /* No match */
225     char bigbuf[MAX_BUF];
226     int slen;
227    
228     /* Set up replyinfo before we modify any of the buffers - this is used
229     * if we don't find a match.
230     */
231     strcpy (bigbuf, "replyinfo ");
232     slen = strlen (bigbuf);
233     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234    
235     /* find the first space, make it null, and update the
236     * params pointer.
237     */
238     for (cp = buf; *cp != '\0'; cp++)
239     if (*cp == ' ')
240     {
241     *cp = '\0';
242     params = cp + 1;
243     break;
244     }
245    
246     if (!strcmp (buf, "image_info"))
247     send_image_info (ns, params);
248     else if (!strcmp (buf, "image_sums"))
249     send_image_sums (ns, params);
250     else if (!strcmp (buf, "skill_info"))
251     send_skill_info (ns, params);
252     else if (!strcmp (buf, "spell_paths"))
253     send_spell_paths (ns, params);
254     else
255     ns->send_packet (bigbuf, len);
256     }
257    
258 root 1.16 void
259     ExtCmd (char *buf, int len, player *pl)
260 elmex 1.1 {
261 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
262 elmex 1.1 }
263    
264 root 1.16 void
265 root 1.45 ExtiCmd (char *buf, int len, client *ns)
266     {
267     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
268     }
269    
270     void
271 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
272 elmex 1.1 {
273     // <mapinfo tag spatial tile-path
274     // >mapinfo tag spatial flags x y w h hash
275 root 1.16
276 pippijn 1.15 char bigbuf[MAX_BUF], *token;
277 elmex 1.1
278     token = buf;
279     // copy token
280     if (!(buf = strchr (buf, ' ')))
281     return;
282    
283     *buf++ = 0;
284    
285     if (!strncmp (buf, "spatial ", 8))
286     {
287     buf += 8;
288    
289     // initial map and its origin
290 root 1.21 maptile *map = pl->ob->map;
291 elmex 1.1 sint16 dx, dy;
292 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
293     int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 root 1.16 int max_distance = 8; // limit maximum path length to something generous
295 elmex 1.1
296     while (*buf && map && max_distance)
297     {
298     int dir = *buf++;
299    
300     switch (dir)
301     {
302 root 1.58 case '1':
303     dx = 0;
304     dy = -1;
305     map = map->xy_find (dx, dy);
306     map && (mapy -= map->height);
307     break;
308     case '2':
309     mapx += map->width;
310     dx = map->width;
311     dy = 0;
312     map = map->xy_find (dx, dy);
313     break;
314     case '3':
315     mapy += map->height;
316     dx = 0;
317     dy = map->height;
318     map = map->xy_find (dx, dy);
319     break;
320     case '4':
321     dx = -1;
322     dy = 0;
323     map = map->xy_find (dx, dy);
324     map && (mapx -= map->width);
325     break;
326 elmex 1.1 }
327    
328     --max_distance;
329     }
330    
331     if (!max_distance)
332     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 root 1.16 else if (map && map->path[0])
334 elmex 1.1 {
335     int flags = 0;
336    
337 root 1.16 if (map->tile_path[0])
338     flags |= 1;
339     if (map->tile_path[1])
340     flags |= 2;
341     if (map->tile_path[2])
342     flags |= 4;
343     if (map->tile_path[3])
344     flags |= 8;
345    
346 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 elmex 1.1 }
348     else
349     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
350     }
351     else
352     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
353 root 1.16
354 root 1.50 pl->ns->send_packet (bigbuf);
355 elmex 1.1 }
356    
357 root 1.83 /** This is the Setup cmd */
358 root 1.16 void
359 root 1.41 SetUp (char *buf, int len, client * ns)
360 elmex 1.1 {
361 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
362 elmex 1.1 }
363    
364     /**
365     * The client has requested to be added to the game.
366     * This is what takes care of it. We tell the client how things worked out.
367     * I am not sure if this file is the best place for this function. however,
368     * it either has to be here or init_sockets needs to be exported.
369     */
370 root 1.16 void
371 root 1.77 AddMeCmd (char *buf, int len, client *ns)
372 elmex 1.1 {
373 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
374 elmex 1.1 }
375    
376     /** Reply to ExtendedInfos command */
377 root 1.16 void
378 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
379 root 1.16 {
380     char cmdback[MAX_BUF];
381     char command[50];
382     int info, nextinfo;
383    
384     cmdback[0] = '\0';
385     nextinfo = 0;
386 root 1.17
387 root 1.16 while (1)
388     {
389     /* 1. Extract an info */
390     info = nextinfo;
391 root 1.17
392 root 1.16 while ((info < len) && (buf[info] == ' '))
393     info++;
394 root 1.17
395 root 1.16 if (info >= len)
396     break;
397 root 1.17
398 root 1.16 nextinfo = info + 1;
399 root 1.17
400 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
401     nextinfo++;
402 root 1.17
403 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
404     continue;
405 root 1.17
406 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
407 root 1.17
408 root 1.16 /* 2. Interpret info */
409     if (!strcmp ("smooth", command))
410 root 1.17 /* Toggle smoothing */
411     ns->EMI_smooth = !ns->EMI_smooth;
412 root 1.16 else
413 root 1.17 /*bad value */;
414    
415 root 1.16 /*3. Next info */
416     }
417 root 1.17
418 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
419 root 1.17
420 root 1.16 if (ns->EMI_smooth)
421     {
422     strcat (cmdback, " ");
423     strcat (cmdback, "smoothing");
424     }
425 root 1.17
426 root 1.32 ns->send_packet (cmdback);
427 elmex 1.1 }
428 root 1.16
429 elmex 1.1 /*
430     #define MSG_TYPE_BOOK 1
431     #define MSG_TYPE_CARD 2
432     #define MSG_TYPE_PAPER 3
433     #define MSG_TYPE_SIGN 4
434     #define MSG_TYPE_MONUMENT 5
435     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
436 root 1.16
437 elmex 1.1 /** Reply to ExtendedInfos command */
438 root 1.16 void
439 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
440 root 1.16 {
441     char cmdback[MAX_BUF];
442     char temp[10];
443     char command[50];
444     int info, nextinfo, i, flag;
445    
446     cmdback[0] = '\0';
447 root 1.17
448 root 1.16 nextinfo = 0;
449     while (1)
450     {
451     /* 1. Extract an info */
452     info = nextinfo;
453 root 1.17
454 root 1.16 while ((info < len) && (buf[info] == ' '))
455     info++;
456 root 1.17
457 root 1.16 if (info >= len)
458     break;
459 root 1.17
460 root 1.16 nextinfo = info + 1;
461 root 1.17
462 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
463     nextinfo++;
464 root 1.17
465 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
466     continue;
467 root 1.17
468 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
469     command[nextinfo - info] = '\0';
470     /* 2. Interpret info */
471     i = sscanf (command, "%d", &flag);
472 root 1.17
473 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
474     ns->supported_readables |= (1 << flag);
475     /*3. Next info */
476     }
477 root 1.17
478 root 1.16 /* Send resulting state */
479     strcpy (cmdback, "ExtendedTextSet");
480 root 1.17
481 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
482     if (ns->supported_readables & (1 << i))
483     {
484     strcat (cmdback, " ");
485     snprintf (temp, sizeof (temp), "%d", i);
486     strcat (cmdback, temp);
487     }
488 root 1.17
489 root 1.32 ns->send_packet (cmdback);
490 elmex 1.1 }
491    
492     /**
493 root 1.77 * client requested an image. send it rate-limited
494     * before flushing.
495     */
496     void
497     AskFaceCmd (char *buf, int len, client *ns)
498     {
499     ns->askface.push_back (atoi (buf));
500     }
501    
502     /**
503 root 1.68 * Tells client the picture it has to use
504     * to smooth a picture number given as argument.
505     */
506 root 1.16 void
507 root 1.44 AskSmooth (char *buf, int len, client *ns)
508 root 1.16 {
509 root 1.74 ns->send_face (atoi (buf));
510 elmex 1.1 }
511    
512     /**
513     * This handles the general commands from the client (ie, north, fire, cast,
514     * etc.)
515     */
516 root 1.16 void
517     PlayerCmd (char *buf, int len, player *pl)
518 elmex 1.1 {
519 root 1.16 /* Check if there is a count. In theory, a zero count could also be
520     * sent, so check for that also.
521     */
522     if (atoi (buf) || buf[0] == '0')
523     {
524     pl->count = atoi ((char *) buf);
525 root 1.44
526 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
527     if (!buf)
528 root 1.44 return;
529    
530 root 1.16 buf++;
531 elmex 1.1 }
532 root 1.44
533 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
534 root 1.44
535 root 1.16 /* Perhaps something better should be done with a left over count.
536     * Cleaning up the input should probably be done first - all actions
537     * for the command that issued the count should be done before any other
538     * commands.
539     */
540     pl->count = 0;
541 elmex 1.1 }
542    
543    
544     /**
545     * This handles the general commands from the client (ie, north, fire, cast,
546     * etc.). It is a lot like PlayerCmd above, but is called with the
547     * 'ncom' method which gives more information back to the client so it
548     * can throttle.
549     */
550 root 1.16 void
551 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
552 elmex 1.1 {
553 root 1.44 if (len <= 6)
554 root 1.16 {
555     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
556     return;
557     }
558    
559 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
560     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
561 root 1.30
562 root 1.16 /* -1 is special - no repeat, but don't update */
563     if (repeat != -1)
564 root 1.28 pl->count = repeat;
565    
566 root 1.44 buf += 6; //len -= 6;
567 root 1.16
568 root 1.44 execute_newserver_command (pl->ob, buf);
569 root 1.28
570 root 1.16 /* Perhaps something better should be done with a left over count.
571     * Cleaning up the input should probably be done first - all actions
572     * for the command that issued the count should be done before any other
573     * commands.
574     */
575     pl->count = 0;
576    
577 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
578 root 1.65 int time = fabs (pl->ob->speed) < 0.001
579 root 1.44 ? time = MAX_TIME * 100
580 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
581 root 1.27
582 root 1.28 /* Send confirmation of command execution now */
583 root 1.47 packet sl ("comc");
584     sl << uint16 (cmdid) << uint32 (time);
585 root 1.50 pl->ns->send_packet (sl);
586 elmex 1.1 }
587    
588     /** This is a reply to a previous query. */
589 root 1.16 void
590 root 1.49 ReplyCmd (char *buf, int len, client *ns)
591 elmex 1.1 {
592 root 1.50 if (ns->state == ST_CUSTOM)
593     {
594     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
595     return;
596     }
597    
598 root 1.49 if (!ns->pl)
599     return; //TODO: depends on the exact reply we are after
600     //TODO: but right now, we always have a ns->pl
601    
602     player *pl = ns->pl;
603    
604 root 1.16 /* This is to synthesize how the data would be stored if it
605 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
606 root 1.16 * once all the X11 code is removed from the server.
607     *
608     * We pass 13 to many of the functions because this way they
609     * think it was the carriage return that was entered, and the
610     * function then does not try to do additional input.
611     */
612     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
613    
614     /* this avoids any hacking here */
615    
616 root 1.50 switch (ns->state)
617 root 1.16 {
618 root 1.44 case ST_PLAYING:
619     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620     break;
621    
622     case ST_CHANGE_CLASS:
623     key_change_class (pl->ob, buf[0]);
624     break;
625    
626     case ST_GET_PARTY_PASSWORD: /* Get password for party */
627     receive_party_password (pl->ob, 13);
628     break;
629 elmex 1.1
630 root 1.44 default:
631 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
632 elmex 1.1 }
633     }
634    
635     /**
636     * Client tells its version. If there is a mismatch, we close the
637     * socket. In real life, all we should care about is the client having
638     * something older than the server. If we assume the client will be
639     * backwards compatible, having it be a later version should not be a
640     * problem.
641     */
642 root 1.16 void
643 root 1.41 VersionCmd (char *buf, int len, client * ns)
644 elmex 1.1 {
645 root 1.16 if (!buf)
646     {
647     LOG (llevError, "CS: received corrupted version command\n");
648     return;
649 elmex 1.1 }
650    
651 root 1.16 ns->cs_version = atoi (buf);
652     ns->sc_version = ns->cs_version;
653 root 1.44
654     LOG (llevDebug, "connection from client <%s>\n", buf);
655    
656     //TODO: should log here just for statistics
657    
658     //if (VERSION_CS != ns->cs_version)
659     // unchecked;
660    
661     char *cp = strchr (buf + 1, ' ');
662 root 1.16 if (!cp)
663     return;
664 root 1.44
665 root 1.16 ns->sc_version = atoi (cp);
666 root 1.44
667     //if (VERSION_SC != ns->sc_version)
668     // unchecked;
669    
670 root 1.16 cp = strchr (cp + 1, ' ');
671 root 1.44
672 root 1.16 if (cp)
673     {
674 root 1.41 assign (ns->version, cp + 1);
675 root 1.16
676 root 1.29 if (ns->sc_version < 1026)
677 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 elmex 1.1 }
680     }
681    
682     /** sound related functions. */
683 root 1.16 void
684 root 1.41 SetSound (char *buf, int len, client * ns)
685 elmex 1.1 {
686 root 1.16 ns->sound = atoi (buf);
687 elmex 1.1 }
688    
689     /** client wants the map resent */
690 root 1.16 void
691     MapRedrawCmd (char *buf, int len, player *pl)
692 elmex 1.1 {
693     /* This function is currently disabled; just clearing the map state results in
694     * display errors. It should clear the cache and send a newmap command.
695     * Unfortunately this solution does not work because some client versions send
696     * a mapredraw command after receiving a newmap command.
697     */
698     }
699    
700     /**
701     * Moves an object (typically, container to inventory).
702     * syntax is: move (to) (tag) (nrof)
703     */
704 root 1.16 void
705     MoveCmd (char *buf, int len, player *pl)
706 elmex 1.1 {
707 root 1.16 int vals[3], i;
708 elmex 1.1
709 root 1.16 /* A little funky here. We only cycle for 2 records, because
710 root 1.44 * we obviously are not going to find a space after the third
711     * record. Perhaps we should just replace this with a
712 root 1.16 * sscanf?
713     */
714     for (i = 0; i < 2; i++)
715     {
716     vals[i] = atoi (buf);
717 root 1.44
718 root 1.16 if (!(buf = strchr (buf, ' ')))
719     {
720     LOG (llevError, "Incomplete move command: %s\n", buf);
721     return;
722 root 1.12 }
723 root 1.44
724 root 1.16 buf++;
725 elmex 1.1 }
726 root 1.44
727 root 1.16 vals[2] = atoi (buf);
728 elmex 1.1
729     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
730 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
731 elmex 1.1 }
732    
733     /******************************************************************************
734     *
735     * Start of commands the server sends to the client.
736     *
737     ******************************************************************************/
738    
739     /**
740     * Asks the client to query the user. This way, the client knows
741     * it needs to send something back (vs just printing out a message)
742     */
743 root 1.16 void
744 root 1.82 send_query (client *ns, uint8 flags, const char *text)
745 elmex 1.1 {
746 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747 elmex 1.1 }
748    
749     #define AddIfInt64(Old,New,Type) if (Old != New) {\
750 root 1.12 Old = New; \
751 root 1.28 sl << uint8 (Type) << uint64 (New); \
752 root 1.12 }
753 elmex 1.1
754     #define AddIfInt(Old,New,Type) if (Old != New) {\
755 root 1.12 Old = New; \
756 root 1.28 sl << uint8 (Type) << uint32 (New); \
757 root 1.12 }
758 elmex 1.1
759     #define AddIfShort(Old,New,Type) if (Old != New) {\
760 root 1.12 Old = New; \
761 root 1.28 sl << uint8 (Type) << uint16 (New); \
762 root 1.12 }
763 elmex 1.1
764     #define AddIfFloat(Old,New,Type) if (Old != New) {\
765 root 1.12 Old = New; \
766 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
767 root 1.12 }
768 elmex 1.1
769     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 root 1.28 free(Old); Old = strdup (New);\
771     sl << uint8 (Type) << data8 (New); \
772 root 1.12 }
773 elmex 1.1
774     /**
775     * Sends a statistics update. We look at the old values,
776     * and only send what has changed. Stat mapping values are in newclient.h
777     * Since this gets sent a lot, this is actually one of the few binary
778     * commands for now.
779     */
780 root 1.16 void
781     esrv_update_stats (player *pl)
782 elmex 1.1 {
783 root 1.16 char buf[MAX_BUF];
784     uint16 flags;
785    
786 root 1.61 client *ns = pl->ns;
787     if (!ns)
788     return;
789    
790     object *ob = pl->ob;
791     if (!ob)
792 root 1.53 return;
793    
794 root 1.47 packet sl ("stats");
795 elmex 1.1
796 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
798     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
799     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
800     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
801     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
802     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
803     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
804     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
805     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
806     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 root 1.22
810 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
811 root 1.61 if (object *skill = pl->last_skill_ob[s])
812     if (skill->stats.exp != ns->last_skill_exp [s])
813     {
814     ns->last_skill_exp [s] = skill->stats.exp;
815    
816     /* Always send along the level if exp changes. This is only
817     * 1 extra byte, but keeps processing simpler.
818     */
819     sl << uint8 (s + CS_STAT_SKILLINFO)
820     << uint8 (skill->level)
821     << uint64 (skill->stats.exp);
822     }
823 root 1.28
824 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
830     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
832     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 root 1.22
834 root 1.16 flags = 0;
835 root 1.22
836 root 1.16 if (pl->fire_on)
837     flags |= SF_FIREON;
838 root 1.22
839 root 1.16 if (pl->run_on)
840     flags |= SF_RUNON;
841    
842 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 root 1.22
844 root 1.61 if (ns->sc_version < 1025)
845     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
846 root 1.16 else
847 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
848     {
849     /* Skip ones we won't send */
850     if (atnr_cs_stat[i] == -1)
851     continue;
852 root 1.16
853 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
854 root 1.44 }
855 root 1.22
856 root 1.50 if (pl->ns->monitor_spells)
857 root 1.16 {
858 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 root 1.16 }
862 root 1.22
863 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
864     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865     set_title (ob, buf);
866     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 root 1.16
868     /* Only send it away if we have some actual data */
869 root 1.34 if (sl.length () > 6)
870 root 1.61 ns->send_packet (sl);
871 elmex 1.1 }
872    
873     /**
874     * Tells the client that here is a player it should start using.
875     */
876 root 1.16 void
877     esrv_new_player (player *pl, uint32 weight)
878 elmex 1.1 {
879 root 1.47 packet sl ("player");
880 elmex 1.1
881 root 1.28 sl << uint32 (pl->ob->count)
882     << uint32 (weight)
883 root 1.69 << uint32 (pl->ob->face)
884 root 1.28 << data8 (pl->ob->name);
885 root 1.16
886 root 1.61 pl->ns->last_weight = weight;
887 root 1.50 pl->ns->send_packet (sl);
888 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
889 elmex 1.1 }
890    
891     /******************************************************************************
892     *
893     * Start of map related commands.
894     *
895     ******************************************************************************/
896    
897     /** Clears a map cell */
898 root 1.16 static void
899 root 1.70 map_clearcell (struct MapCell *cell, int count)
900 elmex 1.1 {
901 root 1.75 cell->faces[0] = 0;
902     cell->faces[1] = 0;
903     cell->faces[2] = 0;
904     cell->smooth[0] = 0;
905     cell->smooth[1] = 0;
906     cell->smooth[2] = 0;
907     cell->count = count;
908     cell->stat_hp = 0;
909     cell->flags = 0;
910     cell->player = 0;
911 elmex 1.1 }
912    
913     #define MAX_LAYERS 3
914    
915     /**
916     * Removes the need to replicate the same code for each layer.
917     * this returns true if this space is now in fact different than
918     * it was.
919     * sl is the socklist this data is going into.
920     * ns is the socket we are working on - all the info we care
921     * about is in this socket structure, so now need not pass the
922     * entire player object.
923     * layer is the layer to update, with 2 being the floor and 0 the
924     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
925     * take. Interesting to note that before this function, the map1 function
926     * numbers the spaces differently - I think this was a leftover from
927     * the map command, where the faces stack up. Sinces that is no longer
928     * the case, it seems to make more sense to have these layer values
929     * actually match.
930     */
931 root 1.16 static int
932 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
933 elmex 1.1 {
934 root 1.75 object *ob = ms.faces_obj [layer];
935 root 1.16
936     /* If there is no object for this space, or if the face for the object
937     * is the blank face, set the face number to zero.
938     * else if we have the stored head object for this space, that takes
939     * precedence over the other object for this space.
940     * otherwise, we do special head processing
941     */
942 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
943 root 1.16
944     /* We've gotten what face we want to use for the object. Now see if
945     * if it has changed since we last sent it to the client.
946     */
947 root 1.75 if (lastcell.faces[layer] != face_num)
948 root 1.16 {
949 root 1.75 lastcell.faces[layer] = face_num;
950 root 1.73
951 root 1.74 if (!ns.faces_sent[face_num])
952 root 1.73 if (ob)
953     ns.send_faces (ob);
954     else
955     ns.send_face (face_num);
956 root 1.28
957     sl << uint16 (face_num);
958 root 1.16 return 1;
959 elmex 1.1 }
960 root 1.28
961 root 1.16 /* Nothing changed */
962     return 0;
963 elmex 1.1 }
964    
965     /**
966     * Returns the size of a data for a map square as returned by
967     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
968     * available.
969     */
970 root 1.16 int
971 root 1.41 getExtendedMapInfoSize (client * ns)
972 root 1.16 {
973     int result = 0;
974    
975     if (ns->ext_mapinfos)
976     {
977     if (ns->EMI_smooth)
978     result += 1; /*One byte for smoothlevel */
979 elmex 1.1 }
980 root 1.44
981 root 1.16 return result;
982 elmex 1.1 }
983 root 1.16
984 root 1.62 // prefetch (and touch) all maps within a specific distancd
985     static void
986     prefetch_surrounding_maps (maptile *map, int distance)
987     {
988     map->last_access = runtime;
989    
990     if (--distance)
991     for (int dir = 4; --dir; )
992     if (const shstr &path = map->tile_path [dir])
993     if (maptile *&neigh = map->tile_map [dir])
994     prefetch_surrounding_maps (neigh, distance);
995     else
996     neigh = maptile::find_async (path, map);
997     }
998    
999     // prefetch a generous area around the player
1000     static void
1001     prefetch_surrounding_maps (object *op)
1002     {
1003     prefetch_surrounding_maps (op->map, 3);
1004     }
1005    
1006 elmex 1.1 /**
1007     * This function uses the new map1 protocol command to send the map
1008     * to the client. It is necessary because the old map command supports
1009     * a maximum map size of 15x15.
1010     * This function is much simpler than the old one. This is because
1011     * the old function optimized to send as few face identifiers as possible,
1012     * at the expense of sending more coordinate location (coordinates were
1013     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016     * and use the other 4 bits for other informatiion. For full documentation
1017     * of what we send, see the doc/Protocol file.
1018     * I will describe internally what we do:
1019 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1020 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1021     * maximum viewable size (As set in config.h).
1022     * in the cells, there are faces and a count value.
1023     * we use the count value to hold the darkness value. If -1, then this space
1024     * is not viewable.
1025     * we use faces[0] faces[1] faces[2] to hold what the three layers
1026     * look like.
1027     */
1028 root 1.16 void
1029     draw_client_map1 (object *pl)
1030 elmex 1.1 {
1031 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 root 1.16 sint16 nx, ny;
1033     int estartlen, eoldlen;
1034     uint8 eentrysize;
1035     uint16 ewhatstart, ewhatflag;
1036     uint8 extendedinfos;
1037 root 1.21 maptile *m;
1038 root 1.16
1039 root 1.50 client &socket = *pl->contr->ns;
1040 root 1.16
1041 root 1.60 if (!pl->active)
1042 root 1.58 return;
1043    
1044 root 1.16 check_map_change (pl->contr);
1045 root 1.62 prefetch_surrounding_maps (pl);
1046 root 1.16
1047 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 root 1.33 packet esl;
1049 root 1.28
1050 root 1.34 startlen = sl.length ();
1051 root 1.25
1052 root 1.16 /*Extendedmapinfo structure initialisation */
1053     if (socket.ext_mapinfos)
1054     {
1055     extendedinfos = EMI_NOREDRAW;
1056 root 1.25
1057 root 1.16 if (socket.EMI_smooth)
1058     extendedinfos |= EMI_SMOOTH;
1059 root 1.25
1060 root 1.34 ewhatstart = esl.length ();
1061 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1062     could need to be taken away */
1063     eentrysize = getExtendedMapInfoSize (&socket);
1064 root 1.28 esl << "mapextended "
1065     << uint8 (extendedinfos)
1066     << uint8 (eentrysize);
1067 root 1.34
1068     estartlen = esl.length ();
1069 root 1.16 }
1070 root 1.25
1071 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1072     * locations.
1073     */
1074     ay = 0;
1075    
1076     /* We could do this logic as conditionals in the if statement,
1077     * but that started to get a bit messy to look at.
1078     */
1079     max_x = pl->x + (socket.mapx + 1) / 2;
1080     max_y = pl->y + (socket.mapy + 1) / 2;
1081 root 1.25
1082 root 1.76 maptile *plmap = pl->map;
1083    
1084 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1085     {
1086     ax = 0;
1087     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1088     {
1089 root 1.72 int emask, mask;
1090 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091    
1092 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093 root 1.16
1094     /* If the coordinates are not valid, or it is too dark to see,
1095     * we tell the client as such
1096     */
1097     nx = x;
1098     ny = y;
1099 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1100 root 1.25
1101 root 1.16 if (!m)
1102     {
1103     /* space is out of map. Update space and clear values
1104     * if this hasn't already been done. If the space is out
1105     * of the map, it shouldn't have a head
1106     */
1107     if (lastcell.count != -1)
1108     {
1109 root 1.28 sl << uint16 (mask);
1110 root 1.70 map_clearcell (&lastcell, -1);
1111 root 1.12 }
1112 root 1.72
1113     continue;
1114 root 1.16 }
1115 root 1.72
1116     m->touch ();
1117    
1118     int d = pl->contr->blocked_los[ax][ay];
1119    
1120     if (d > 3)
1121 root 1.16 {
1122 root 1.56
1123 root 1.16 int need_send = 0, count;
1124    
1125     /* This block deals with spaces that are not visible for whatever
1126 root 1.71 * reason. Still may need to send the head for this space.
1127 root 1.16 */
1128 root 1.12
1129 root 1.34 oldlen = sl.length ();
1130 root 1.3
1131 root 1.28 sl << uint16 (mask);
1132 root 1.25
1133 root 1.16 if (lastcell.count != -1)
1134     need_send = 1;
1135 root 1.25
1136 root 1.16 count = -1;
1137 root 1.3
1138 root 1.70 /* properly clear a previously sent big face */
1139 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1140 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1141     need_send = 1;
1142 root 1.3
1143 root 1.70 map_clearcell (&lastcell, count);
1144 root 1.3
1145 root 1.16 if ((mask & 0xf) || need_send)
1146 root 1.37 sl[oldlen + 1] = mask & 0xff;
1147 root 1.16 else
1148 root 1.34 sl.reset (oldlen);
1149 root 1.16 }
1150     else
1151     {
1152 root 1.71 /* In this block, the space is visible.
1153 root 1.16 */
1154    
1155     /* Rather than try to figure out what everything that we might
1156     * need to send is, then form the packet after that,
1157     * we presume that we will in fact form a packet, and update
1158     * the bits by what we do actually send. If we send nothing,
1159 root 1.34 * we just back out sl.length () to the old value, and no harm
1160 root 1.16 * is done.
1161     * I think this is simpler than doing a bunch of checks to see
1162     * what if anything we need to send, setting the bits, then
1163     * doing those checks again to add the real data.
1164     */
1165 root 1.72 oldlen = sl.length ();
1166 root 1.34 eoldlen = esl.length ();
1167 root 1.72
1168 root 1.28 sl << uint16 (mask);
1169 root 1.16
1170     unsigned char dummy;
1171     unsigned char *last_ext = &dummy;
1172    
1173     /* Darkness changed */
1174     if (lastcell.count != d && socket.darkness)
1175     {
1176     mask |= 0x8;
1177    
1178     if (socket.extmap)
1179     {
1180     *last_ext |= 0x80;
1181 root 1.37 last_ext = &sl[sl.length ()];
1182 root 1.28 sl << uint8 (d);
1183 root 1.16 }
1184     else
1185 root 1.28 sl << uint8 (255 - 64 * d);
1186 root 1.16 }
1187 root 1.3
1188 root 1.16 lastcell.count = d;
1189 root 1.8
1190 root 1.75 mapspace &ms = m->at (nx, ny);
1191    
1192 root 1.16 if (socket.extmap)
1193     {
1194     uint8 stat_hp = 0;
1195     uint8 stat_width = 0;
1196 root 1.24 uint8 flags = 0;
1197 root 1.27 UUID player = 0;
1198 root 1.16
1199     // send hp information, if applicable
1200 root 1.75 if (object *op = ms.faces_obj [0])
1201 root 1.16 {
1202     if (op->head || op->invisible)
1203     ; // do not show
1204     else if (op->type == PLAYER
1205     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206     {
1207     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208     {
1209     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210     stat_width = op->arch->tail_x;
1211     }
1212     }
1213 elmex 1.1
1214 root 1.24 if (op->msg && op->msg[0] == '@')
1215     flags |= 1;
1216    
1217 root 1.16 if (op->type == PLAYER && op != pl)
1218     player = op->count;
1219     }
1220 root 1.12
1221 root 1.16 if (lastcell.stat_hp != stat_hp)
1222     {
1223     lastcell.stat_hp = stat_hp;
1224    
1225     mask |= 0x8;
1226     *last_ext |= 0x80;
1227 root 1.37 last_ext = &sl[sl.length ()];
1228 root 1.27
1229     sl << uint8 (5) << uint8 (stat_hp);
1230 root 1.16
1231     if (stat_width > 1)
1232     {
1233     *last_ext |= 0x80;
1234 root 1.37 last_ext = &sl[sl.length ()];
1235 root 1.27
1236     sl << uint8 (6) << uint8 (stat_width);
1237 root 1.16 }
1238     }
1239 root 1.12
1240 root 1.20 if (lastcell.player != player)
1241 root 1.16 {
1242     lastcell.player = player;
1243    
1244     mask |= 0x8;
1245     *last_ext |= 0x80;
1246 root 1.37 last_ext = &sl[sl.length ()];
1247 root 1.27
1248     sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1249 root 1.16 }
1250 root 1.24
1251     if (lastcell.flags != flags)
1252     {
1253     lastcell.flags = flags;
1254    
1255     mask |= 0x8;
1256     *last_ext |= 0x80;
1257 root 1.37 last_ext = &sl[sl.length ()];
1258 root 1.27
1259     sl << uint8 (8) << uint8 (flags);
1260 root 1.24 }
1261 root 1.16 }
1262 root 1.12
1263 root 1.16 /* Floor face */
1264 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1265 root 1.16 mask |= 0x4;
1266    
1267     /* Middle face */
1268 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1269 root 1.16 mask |= 0x2;
1270    
1271 root 1.75 if (ms.player () == pl
1272     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1273 root 1.16 {
1274 root 1.75 // force player to be visible to himself if invisible
1275 root 1.69 if (lastcell.faces[0] != pl->face)
1276 root 1.16 {
1277 root 1.69 lastcell.faces[0] = pl->face;
1278 root 1.75
1279 root 1.16 mask |= 0x1;
1280 root 1.75 sl << uint16 (pl->face);
1281 root 1.25
1282 root 1.73 socket.send_faces (pl);
1283 root 1.12 }
1284     }
1285 root 1.75 /* Top face */
1286     else if (update_space (sl, socket, ms, lastcell, 0))
1287     mask |= 0x1;
1288    
1289 root 1.25
1290 root 1.16 /* Check to see if we are in fact sending anything for this
1291     * space by checking the mask. If so, update the mask.
1292     * if not, reset the len to that from before adding the mask
1293     * value, so we don't send those bits.
1294     */
1295     if (mask & 0xf)
1296 root 1.37 sl[oldlen + 1] = mask & 0xff;
1297 root 1.16 else
1298 root 1.34 sl.reset (oldlen);
1299 root 1.25
1300 root 1.75 if (socket.ext_mapinfos)
1301     esl << uint16 (emask);
1302    
1303     if (socket.EMI_smooth)
1304     {
1305     for (int layer = 2+1; layer--; )
1306     {
1307     object *ob = ms.faces_obj [layer];
1308    
1309     // If there is no object for this space, or if the face for the object
1310     // is the blank face, set the smoothlevel to zero.
1311     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1312    
1313     // We've gotten what face we want to use for the object. Now see if
1314     // if it has changed since we last sent it to the client.
1315     if (lastcell.smooth[layer] != smoothlevel)
1316     {
1317     lastcell.smooth[layer] = smoothlevel;
1318     esl << uint8 (smoothlevel);
1319     emask |= 1 << layer;
1320     }
1321     }
1322    
1323     if (emask & 0xf)
1324     esl[eoldlen + 1] = emask & 0xff;
1325     else
1326     esl.reset (eoldlen);
1327     }
1328 root 1.16 } /* else this is a viewable space */
1329     } /* for x loop */
1330     } /* for y loop */
1331    
1332     /* Verify that we in fact do need to send this */
1333     if (socket.ext_mapinfos)
1334     {
1335 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1336 root 1.16 {
1337     /* No map data will follow, so don't say the client
1338     * it doesn't need draw!
1339     */
1340 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1341 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1342 root 1.16 }
1343 root 1.18
1344 root 1.34 if (esl.length () > estartlen)
1345 root 1.37 socket.send_packet (esl);
1346 root 1.16 }
1347 root 1.18
1348 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1349 root 1.16 {
1350 root 1.37 socket.send_packet (sl);
1351 root 1.16 socket.sent_scroll = 0;
1352 elmex 1.1 }
1353     }
1354    
1355     /**
1356     * Draws client map.
1357     */
1358 root 1.16 void
1359     draw_client_map (object *pl)
1360 elmex 1.1 {
1361 root 1.16 int i, j;
1362 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363     int mflags;
1364 root 1.16 struct Map newmap;
1365 root 1.21 maptile *m, *pm;
1366 root 1.16
1367     if (pl->type != PLAYER)
1368     {
1369     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370     return;
1371     }
1372    
1373     pm = pl->map;
1374    
1375     /* If player is just joining the game, he isn't here yet, so the map
1376     * can get swapped out. If so, don't try to send them a map. All will
1377     * be OK once they really log in.
1378     */
1379     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380     return;
1381    
1382     memset (&newmap, 0, sizeof (struct Map));
1383    
1384 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 root 1.48 {
1387     ax = i;
1388     ay = j;
1389     m = pm;
1390     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391    
1392     if (mflags & P_OUT_OF_MAP)
1393     continue;
1394    
1395     /* If a map is visible to the player, we don't want to swap it out
1396     * just to reload it. This should really call something like
1397     * swap_map, but this is much more efficient and 'good enough'
1398     */
1399     if (mflags & P_NEW_MAP)
1400     m->timeout = 50;
1401     }
1402 root 1.44
1403 root 1.16 /* do LOS after calls to update_position */
1404     if (pl->contr->do_los)
1405     {
1406     update_los (pl);
1407     pl->contr->do_los = 0;
1408     }
1409    
1410 root 1.34 /* Big maps need a different drawing mechanism to work */
1411     draw_client_map1 (pl);
1412 elmex 1.1 }
1413    
1414    
1415     /*****************************************************************************/
1416 root 1.16
1417 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418 root 1.16
1419 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1420 root 1.16
1421 elmex 1.1 /* manage it ! */
1422 root 1.16
1423 elmex 1.1 /*****************************************************************************/
1424 root 1.16 void
1425     send_plugin_custom_message (object *pl, char *buf)
1426 elmex 1.1 {
1427 root 1.50 pl->contr->ns->send_packet (buf);
1428 elmex 1.1 }
1429    
1430     /**
1431     * This sends the skill number to name mapping. We ignore
1432     * the params - we always send the same info no matter what.
1433     */
1434 root 1.16 void
1435 root 1.41 send_skill_info (client *ns, char *params)
1436 elmex 1.1 {
1437 root 1.33 packet sl;
1438 root 1.28 sl << "replyinfo skill_info\n";
1439    
1440     for (int i = 1; i < NUM_SKILLS; i++)
1441 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1442 elmex 1.1
1443 root 1.34 if (sl.length () >= MAXSOCKBUF)
1444 root 1.16 {
1445     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446     fatal (0);
1447 elmex 1.1 }
1448 root 1.28
1449 root 1.37 ns->send_packet (sl);
1450 elmex 1.1 }
1451    
1452     /**
1453     * This sends the spell path to name mapping. We ignore
1454     * the params - we always send the same info no matter what.
1455     */
1456 root 1.16 void
1457 root 1.41 send_spell_paths (client * ns, char *params)
1458 root 1.16 {
1459 root 1.33 packet sl;
1460 root 1.28
1461     sl << "replyinfo spell_paths\n";
1462    
1463     for (int i = 0; i < NRSPELLPATHS; i++)
1464 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1465 root 1.16
1466 root 1.34 if (sl.length () >= MAXSOCKBUF)
1467 root 1.16 {
1468     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1469     fatal (0);
1470 elmex 1.1 }
1471 root 1.28
1472 root 1.37 ns->send_packet (sl);
1473 elmex 1.1 }
1474    
1475     /**
1476     * This looks for any spells the player may have that have changed their stats.
1477     * it then sends an updspell packet for each spell that has changed in this way
1478     */
1479 root 1.16 void
1480     esrv_update_spells (player *pl)
1481     {
1482 root 1.53 if (!pl->ns)
1483     return;
1484    
1485 root 1.50 if (!pl->ns->monitor_spells)
1486 root 1.16 return;
1487 root 1.28
1488     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1489 root 1.16 {
1490     if (spell->type == SPELL)
1491     {
1492 root 1.28 int flags = 0;
1493    
1494 root 1.16 /* check if we need to update it */
1495     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1496     {
1497     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1498     flags |= UPD_SP_MANA;
1499     }
1500 root 1.28
1501 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1502     {
1503     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1504     flags |= UPD_SP_GRACE;
1505     }
1506 root 1.28
1507 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1508     {
1509     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1510     flags |= UPD_SP_DAMAGE;
1511     }
1512 root 1.28
1513     if (flags)
1514 root 1.16 {
1515 root 1.33 packet sl;
1516 root 1.27
1517 root 1.28 sl << "updspell "
1518     << uint8 (flags)
1519     << uint32 (spell->count);
1520 root 1.27
1521     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1522     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1523     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1524    
1525 root 1.50 pl->ns->send_packet (sl);
1526 root 1.12 }
1527     }
1528 elmex 1.1 }
1529     }
1530    
1531 root 1.16 void
1532     esrv_remove_spell (player *pl, object *spell)
1533     {
1534 root 1.50 if (!pl->ns->monitor_spells)
1535 root 1.16 return;
1536 root 1.28
1537 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1538     {
1539     LOG (llevError, "Invalid call to esrv_remove_spell");
1540     return;
1541     }
1542 root 1.27
1543 root 1.47 packet sl ("delspell");
1544 root 1.28
1545 root 1.47 sl << uint32 (spell->count);
1546 root 1.27
1547 root 1.50 pl->ns->send_packet (sl);
1548 elmex 1.1 }
1549    
1550     /* appends the spell *spell to the Socklist we will send the data to. */
1551 root 1.16 static void
1552 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1553 root 1.16 {
1554 pippijn 1.67 int i, skill = 0;
1555 root 1.16
1556     if (!(spell->name))
1557     {
1558     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1559     return;
1560     }
1561 root 1.27
1562 root 1.16 /* store costs and damage in the object struct, to compare to later */
1563 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1564 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1566 elmex 1.1
1567 root 1.16 /* figure out which skill it uses, if it uses one */
1568     if (spell->skill)
1569     {
1570     for (i = 1; i < NUM_SKILLS; i++)
1571     if (!strcmp (spell->skill, skill_names[i]))
1572     {
1573     skill = i + CS_STAT_SKILLINFO;
1574     break;
1575     }
1576 elmex 1.1 }
1577    
1578 root 1.69 // spells better have a face
1579     if (!spell->face)
1580     {
1581     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1582     spell->face = face_find ("burnout.x11", blank_face);
1583     }
1584    
1585 root 1.27 /* send the current values */
1586     sl << uint32 (spell->count)
1587     << uint16 (spell->level)
1588     << uint16 (spell->casting_time)
1589     << uint16 (spell->last_sp)
1590     << uint16 (spell->last_grace)
1591     << uint16 (spell->last_eat)
1592     << uint8 (skill)
1593     << uint32 (spell->path_attuned)
1594 root 1.69 << uint32 (spell->face)
1595 root 1.27 << data8 (spell->name)
1596     << data16 (spell->msg);
1597 elmex 1.1 }
1598    
1599     /**
1600     * This tells the client to add the spell *ob, if *ob is NULL, then add
1601     * all spells in the player's inventory.
1602     */
1603 root 1.16 void
1604     esrv_add_spells (player *pl, object *spell)
1605     {
1606     if (!pl)
1607     {
1608     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1609     return;
1610     }
1611 root 1.28
1612 root 1.50 if (!pl->ns->monitor_spells)
1613 root 1.16 return;
1614 root 1.28
1615 root 1.47 packet sl ("addspell");
1616 root 1.28
1617 root 1.16 if (!spell)
1618     {
1619 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1620 root 1.16 {
1621     /* were we to simply keep appending data here, we could exceed
1622     * MAXSOCKBUF if the player has enough spells to add, we know that
1623     * append_spells will always append 19 data bytes, plus 4 length
1624     * bytes and 3 strings (because that is the spec) so we need to
1625     * check that the length of those 3 strings, plus the 23 bytes,
1626     * won't take us over the length limit for the socket, if it does,
1627     * we need to send what we already have, and restart packet formation
1628     */
1629     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1630     * to show add_spell is 26 bytes + 2 strings. However, the overun
1631     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1632     * like it will fix this
1633     */
1634     if (spell->type != SPELL)
1635     continue;
1636 root 1.27
1637 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1638 root 1.16 {
1639 root 1.50 pl->ns->send_packet (sl);
1640 root 1.34
1641     sl.reset ();
1642     sl << "addspell ";
1643 root 1.16 }
1644 root 1.27
1645     append_spell (pl, sl, spell);
1646 root 1.16 }
1647     }
1648     else if (spell->type != SPELL)
1649     {
1650     LOG (llevError, "Asked to send a non-spell object as a spell");
1651     return;
1652     }
1653     else
1654 root 1.27 append_spell (pl, sl, spell);
1655    
1656 root 1.28 if (sl.length () >= MAXSOCKBUF)
1657 root 1.16 {
1658     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1659     fatal (0);
1660     }
1661 root 1.27
1662 root 1.16 /* finally, we can send the packet */
1663 root 1.50 pl->ns->send_packet (sl);
1664 elmex 1.1 }
1665 root 1.28