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/cvs/deliantra/server/socket/request.C
Revision: 1.94
Committed: Thu May 3 09:26:45 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.93: +2 -7 lines
Log Message:
only allow one range weapon to be applied at any one time, some dynbuf fixes

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.64 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001 Mark Wedel
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /**
26     * \file
27     * Client handling.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements all of the goo on the server side for handling
32     * clients. It's got a bunch of global variables for keeping track of
33     * each of the clients.
34     *
35     * Note: All functions that are used to process data from the client
36     * have the prototype of (char *data, int datalen, int client_num). This
37     * way, we can use one dispatch table.
38     *
39     * esrv_map_new starts updating the map
40     *
41     */
42    
43     #include <global.h>
44     #include <sproto.h>
45    
46     #include <living.h>
47     #include <commands.h>
48    
49     /* This block is basically taken from socket.c - I assume if it works there,
50     * it should work here.
51     */
52 pippijn 1.26 #include <sys/types.h>
53     #include <sys/time.h>
54     #include <sys/socket.h>
55     #include <netinet/in.h>
56     #include <netdb.h>
57 elmex 1.1
58 root 1.38 #include <unistd.h>
59     #include <sys/time.h>
60 elmex 1.1
61     #include "sounds.h"
62    
63     /**
64     * This table translates the attack numbers as used within the
65     * program to the value we use when sending STATS command to the
66     * client. If a value is -1, then we don't send that to the
67     * client.
68     */
69 root 1.16 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70     CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71     CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72     CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73     CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74     CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75     CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76     CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77     -1 /* Chaos */ , -1 /* Counterspell */ ,
78     -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79     CS_STAT_RES_BLIND,
80     -1, /* Internal */
81     -1, /* life stealing */
82     -1 /* Disease - not fully done yet */
83 elmex 1.1 };
84    
85 root 1.2 static void
86 root 1.43 socket_map_scroll (client *ns, int dx, int dy)
87 root 1.2 {
88 root 1.16 struct Map newmap;
89     int x, y, mx, my;
90 root 1.2
91 root 1.42 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92 root 1.2
93 root 1.16 /* If we are using the Map1aCmd, we may in fact send
94     * head information that is outside the viewable map.
95     * So set the mx,my to the max value we want to
96     * look for. Removed code to do so - it caused extra
97     * complexities for the client, and probably doesn't make
98     * that much difference in bandwidth.
99     */
100     mx = ns->mapx;
101     my = ns->mapy;
102 root 1.2
103 root 1.16 /* the x and y here are coordinates for the new map, i.e. if we moved
104     * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105     * if the destination x or y coordinate is outside the viewable
106     * area, we clear the values - otherwise, the old values
107     * are preserved, and the check_head thinks it needs to clear them.
108     */
109     for (x = 0; x < mx; x++)
110     {
111     for (y = 0; y < my; y++)
112     {
113     if (x >= ns->mapx || y >= ns->mapy)
114 root 1.25 /* clear cells outside the viewable area */
115     memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 root 1.16 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 root 1.25 /* clear newly visible tiles within the viewable area */
118     memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 root 1.16 else
120 root 1.25 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 root 1.12 }
122 root 1.2 }
123    
124 root 1.16 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 root 1.2
126 root 1.16 /* Make sure that the next "map1" command will be sent (even if it is
127     * empty).
128     */
129     ns->sent_scroll = 1;
130 root 1.2 }
131    
132 root 1.7 static void
133     clear_map (player *pl)
134     {
135 root 1.50 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 root 1.7
137 root 1.79 pl->ns->force_newmap = false;
138    
139 root 1.50 if (pl->ns->newmapcmd == 1)
140     pl->ns->send_packet ("newmap");
141 root 1.7
142 root 1.50 pl->ns->floorbox_reset ();
143 root 1.7 }
144    
145 root 1.66 /** check for map/region change and send new map data */
146 elmex 1.1 static void
147     check_map_change (player *pl)
148     {
149 root 1.50 client &socket = *pl->ns;
150 root 1.2 object *ob = pl->ob;
151 root 1.16 char buf[MAX_BUF]; /* eauugggh */
152 elmex 1.1
153 root 1.85 if (socket.current_map != ob->map || socket.force_newmap)
154 root 1.79 {
155 root 1.7 clear_map (pl);
156 root 1.80 socket.current_map = ob->map;
157 elmex 1.1
158 root 1.2 if (socket.mapinfocmd)
159 elmex 1.1 {
160 root 1.16 if (ob->map && ob->map->path[0])
161 root 1.2 {
162     int flags = 0;
163 elmex 1.1
164 root 1.90 if (ob->map->tile_path[0]) flags |= 1;
165     if (ob->map->tile_path[1]) flags |= 2;
166     if (ob->map->tile_path[2]) flags |= 4;
167     if (ob->map->tile_path[3]) flags |= 8;
168 root 1.2
169     snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
170 root 1.55 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
171 root 1.2 }
172     else
173     snprintf (buf, MAX_BUF, "mapinfo current");
174 elmex 1.1
175 root 1.32 socket.send_packet (buf);
176 root 1.16 }
177 elmex 1.1 }
178 root 1.2 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179     {
180 root 1.7 int dx = ob->x - socket.current_x;
181     int dy = ob->y - socket.current_y;
182    
183     if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
184 root 1.16 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
185 root 1.7 else
186     {
187     socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
188 root 1.46 socket.floorbox_reset ();
189 root 1.7 }
190 root 1.2 }
191    
192     socket.current_x = ob->x;
193     socket.current_y = ob->y;
194 root 1.66
195     region *reg = ob->region ();
196     if (socket.current_region != reg)
197     {
198     socket.current_region = reg;
199     socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
200     }
201 elmex 1.1 }
202    
203 root 1.40 /**
204     * RequestInfo is sort of a meta command. There is some specific
205     * request of information, but we call other functions to provide
206     * that information.
207     */
208     void
209 root 1.41 RequestInfo (char *buf, int len, client * ns)
210 root 1.40 {
211     char *params = NULL, *cp;
212    
213     /* No match */
214     char bigbuf[MAX_BUF];
215     int slen;
216    
217     /* Set up replyinfo before we modify any of the buffers - this is used
218     * if we don't find a match.
219     */
220     strcpy (bigbuf, "replyinfo ");
221     slen = strlen (bigbuf);
222     safe_strcat (bigbuf, buf, &slen, MAX_BUF);
223    
224     /* find the first space, make it null, and update the
225     * params pointer.
226     */
227     for (cp = buf; *cp != '\0'; cp++)
228     if (*cp == ' ')
229     {
230     *cp = '\0';
231     params = cp + 1;
232     break;
233     }
234    
235     if (!strcmp (buf, "image_info"))
236     send_image_info (ns, params);
237     else if (!strcmp (buf, "image_sums"))
238     send_image_sums (ns, params);
239     else if (!strcmp (buf, "skill_info"))
240     send_skill_info (ns, params);
241     else if (!strcmp (buf, "spell_paths"))
242     send_spell_paths (ns, params);
243     else
244     ns->send_packet (bigbuf, len);
245     }
246    
247 root 1.16 void
248     ExtCmd (char *buf, int len, player *pl)
249 elmex 1.1 {
250 root 1.10 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
251 elmex 1.1 }
252    
253 root 1.16 void
254 root 1.45 ExtiCmd (char *buf, int len, client *ns)
255     {
256     INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
257     }
258    
259     void
260 root 1.16 MapInfoCmd (char *buf, int len, player *pl)
261 elmex 1.1 {
262     // <mapinfo tag spatial tile-path
263     // >mapinfo tag spatial flags x y w h hash
264 root 1.16
265 pippijn 1.15 char bigbuf[MAX_BUF], *token;
266 elmex 1.1
267     token = buf;
268     // copy token
269     if (!(buf = strchr (buf, ' ')))
270     return;
271    
272     *buf++ = 0;
273    
274     if (!strncmp (buf, "spatial ", 8))
275     {
276     buf += 8;
277    
278     // initial map and its origin
279 root 1.21 maptile *map = pl->ob->map;
280 elmex 1.1 sint16 dx, dy;
281 root 1.50 int mapx = pl->ns->mapx / 2 - pl->ob->x;
282     int mapy = pl->ns->mapy / 2 - pl->ob->y;
283 root 1.16 int max_distance = 8; // limit maximum path length to something generous
284 elmex 1.1
285     while (*buf && map && max_distance)
286     {
287     int dir = *buf++;
288    
289     switch (dir)
290     {
291 root 1.58 case '1':
292     dx = 0;
293     dy = -1;
294     map = map->xy_find (dx, dy);
295     map && (mapy -= map->height);
296     break;
297     case '2':
298     mapx += map->width;
299     dx = map->width;
300     dy = 0;
301     map = map->xy_find (dx, dy);
302     break;
303     case '3':
304     mapy += map->height;
305     dx = 0;
306     dy = map->height;
307     map = map->xy_find (dx, dy);
308     break;
309     case '4':
310     dx = -1;
311     dy = 0;
312     map = map->xy_find (dx, dy);
313     map && (mapx -= map->width);
314     break;
315 elmex 1.1 }
316    
317     --max_distance;
318     }
319    
320     if (!max_distance)
321     snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
322 root 1.16 else if (map && map->path[0])
323 elmex 1.1 {
324     int flags = 0;
325    
326 root 1.90 if (map->tile_path[0]) flags |= 1;
327     if (map->tile_path[1]) flags |= 2;
328     if (map->tile_path[2]) flags |= 4;
329     if (map->tile_path[3]) flags |= 8;
330 root 1.16
331 root 1.55 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
332 elmex 1.1 }
333     else
334     snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
335     }
336     else
337     snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
338 root 1.16
339 root 1.50 pl->ns->send_packet (bigbuf);
340 elmex 1.1 }
341    
342 root 1.83 /** This is the Setup cmd */
343 root 1.16 void
344 root 1.41 SetUp (char *buf, int len, client * ns)
345 elmex 1.1 {
346 root 1.83 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
347 elmex 1.1 }
348    
349     /**
350     * The client has requested to be added to the game.
351     * This is what takes care of it. We tell the client how things worked out.
352     * I am not sure if this file is the best place for this function. however,
353     * it either has to be here or init_sockets needs to be exported.
354     */
355 root 1.16 void
356 root 1.77 AddMeCmd (char *buf, int len, client *ns)
357 elmex 1.1 {
358 root 1.51 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
359 elmex 1.1 }
360    
361     /** Reply to ExtendedInfos command */
362 root 1.16 void
363 root 1.41 ToggleExtendedInfos (char *buf, int len, client * ns)
364 root 1.16 {
365     char cmdback[MAX_BUF];
366     char command[50];
367     int info, nextinfo;
368    
369     cmdback[0] = '\0';
370     nextinfo = 0;
371 root 1.17
372 root 1.16 while (1)
373     {
374     /* 1. Extract an info */
375     info = nextinfo;
376 root 1.17
377 root 1.16 while ((info < len) && (buf[info] == ' '))
378     info++;
379 root 1.17
380 root 1.16 if (info >= len)
381     break;
382 root 1.17
383 root 1.16 nextinfo = info + 1;
384 root 1.17
385 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
386     nextinfo++;
387 root 1.17
388 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
389     continue;
390 root 1.17
391 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
392 root 1.17
393 root 1.16 /* 2. Interpret info */
394     if (!strcmp ("smooth", command))
395 root 1.17 /* Toggle smoothing */
396     ns->EMI_smooth = !ns->EMI_smooth;
397 root 1.16 else
398 root 1.17 /*bad value */;
399    
400 root 1.16 /*3. Next info */
401     }
402 root 1.17
403 root 1.16 strcpy (cmdback, "ExtendedInfoSet");
404 root 1.17
405 root 1.16 if (ns->EMI_smooth)
406     {
407     strcat (cmdback, " ");
408     strcat (cmdback, "smoothing");
409     }
410 root 1.17
411 root 1.32 ns->send_packet (cmdback);
412 elmex 1.1 }
413 root 1.16
414 elmex 1.1 /*
415     #define MSG_TYPE_BOOK 1
416     #define MSG_TYPE_CARD 2
417     #define MSG_TYPE_PAPER 3
418     #define MSG_TYPE_SIGN 4
419     #define MSG_TYPE_MONUMENT 5
420     #define MSG_TYPE_SCRIPTED_DIALOG 6*/
421 root 1.16
422 elmex 1.1 /** Reply to ExtendedInfos command */
423 root 1.16 void
424 root 1.41 ToggleExtendedText (char *buf, int len, client * ns)
425 root 1.16 {
426     char cmdback[MAX_BUF];
427     char temp[10];
428     char command[50];
429     int info, nextinfo, i, flag;
430    
431     cmdback[0] = '\0';
432 root 1.17
433 root 1.16 nextinfo = 0;
434     while (1)
435     {
436     /* 1. Extract an info */
437     info = nextinfo;
438 root 1.17
439 root 1.16 while ((info < len) && (buf[info] == ' '))
440     info++;
441 root 1.17
442 root 1.16 if (info >= len)
443     break;
444 root 1.17
445 root 1.16 nextinfo = info + 1;
446 root 1.17
447 root 1.16 while ((nextinfo < len) && (buf[nextinfo] != ' '))
448     nextinfo++;
449 root 1.17
450 root 1.16 if (nextinfo - info >= 49) /*Erroneous info asked */
451     continue;
452 root 1.17
453 root 1.16 strncpy (command, &(buf[info]), nextinfo - info);
454     command[nextinfo - info] = '\0';
455     /* 2. Interpret info */
456     i = sscanf (command, "%d", &flag);
457 root 1.17
458 root 1.16 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
459     ns->supported_readables |= (1 << flag);
460     /*3. Next info */
461     }
462 root 1.17
463 root 1.16 /* Send resulting state */
464     strcpy (cmdback, "ExtendedTextSet");
465 root 1.17
466 root 1.16 for (i = 0; i <= MSG_TYPE_LAST; i++)
467     if (ns->supported_readables & (1 << i))
468     {
469     strcat (cmdback, " ");
470     snprintf (temp, sizeof (temp), "%d", i);
471     strcat (cmdback, temp);
472     }
473 root 1.17
474 root 1.32 ns->send_packet (cmdback);
475 elmex 1.1 }
476    
477     /**
478 root 1.77 * client requested an image. send it rate-limited
479     * before flushing.
480     */
481     void
482     AskFaceCmd (char *buf, int len, client *ns)
483     {
484     ns->askface.push_back (atoi (buf));
485     }
486    
487     /**
488 root 1.68 * Tells client the picture it has to use
489     * to smooth a picture number given as argument.
490     */
491 root 1.16 void
492 root 1.44 AskSmooth (char *buf, int len, client *ns)
493 root 1.16 {
494 root 1.74 ns->send_face (atoi (buf));
495 root 1.84 ns->flush_fx ();
496 elmex 1.1 }
497    
498     /**
499     * This handles the general commands from the client (ie, north, fire, cast,
500     * etc.)
501     */
502 root 1.16 void
503     PlayerCmd (char *buf, int len, player *pl)
504 elmex 1.1 {
505 root 1.16 /* Check if there is a count. In theory, a zero count could also be
506     * sent, so check for that also.
507     */
508     if (atoi (buf) || buf[0] == '0')
509     {
510     pl->count = atoi ((char *) buf);
511 root 1.44
512 root 1.16 buf = strchr (buf, ' '); /* advance beyond the numbers */
513     if (!buf)
514 root 1.44 return;
515    
516 root 1.16 buf++;
517 elmex 1.1 }
518 root 1.44
519 root 1.16 execute_newserver_command (pl->ob, (char *) buf);
520 root 1.44
521 root 1.16 /* Perhaps something better should be done with a left over count.
522     * Cleaning up the input should probably be done first - all actions
523     * for the command that issued the count should be done before any other
524     * commands.
525     */
526     pl->count = 0;
527 elmex 1.1 }
528    
529    
530     /**
531     * This handles the general commands from the client (ie, north, fire, cast,
532     * etc.). It is a lot like PlayerCmd above, but is called with the
533     * 'ncom' method which gives more information back to the client so it
534     * can throttle.
535     */
536 root 1.16 void
537 root 1.39 NewPlayerCmd (char *buf, int len, player *pl)
538 elmex 1.1 {
539 root 1.44 if (len <= 6)
540 root 1.16 {
541     LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
542     return;
543     }
544    
545 root 1.44 uint16 cmdid = net_uint16 ((uint8 *)buf);
546     sint32 repeat = net_sint32 ((uint8 *)buf + 2);
547 root 1.30
548 root 1.16 /* -1 is special - no repeat, but don't update */
549     if (repeat != -1)
550 root 1.28 pl->count = repeat;
551    
552 root 1.44 buf += 6; //len -= 6;
553 root 1.16
554 root 1.44 execute_newserver_command (pl->ob, buf);
555 root 1.28
556 root 1.16 /* Perhaps something better should be done with a left over count.
557     * Cleaning up the input should probably be done first - all actions
558     * for the command that issued the count should be done before any other
559     * commands.
560     */
561     pl->count = 0;
562    
563 root 1.44 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
564 root 1.65 int time = fabs (pl->ob->speed) < 0.001
565 root 1.44 ? time = MAX_TIME * 100
566 root 1.65 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
567 root 1.27
568 root 1.28 /* Send confirmation of command execution now */
569 root 1.47 packet sl ("comc");
570     sl << uint16 (cmdid) << uint32 (time);
571 root 1.50 pl->ns->send_packet (sl);
572 elmex 1.1 }
573    
574     /** This is a reply to a previous query. */
575 root 1.16 void
576 root 1.49 ReplyCmd (char *buf, int len, client *ns)
577 elmex 1.1 {
578 root 1.50 if (ns->state == ST_CUSTOM)
579     {
580     INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
581     return;
582     }
583    
584 root 1.49 if (!ns->pl)
585     return; //TODO: depends on the exact reply we are after
586     //TODO: but right now, we always have a ns->pl
587    
588     player *pl = ns->pl;
589    
590 root 1.16 /* This is to synthesize how the data would be stored if it
591 root 1.44 * was normally entered. A bit of a hack, and should be cleaned up
592 root 1.16 * once all the X11 code is removed from the server.
593     *
594     * We pass 13 to many of the functions because this way they
595     * think it was the carriage return that was entered, and the
596     * function then does not try to do additional input.
597     */
598     snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
599    
600     /* this avoids any hacking here */
601    
602 root 1.50 switch (ns->state)
603 root 1.16 {
604 root 1.44 case ST_PLAYING:
605     LOG (llevError, "Got reply message with ST_PLAYING input state\n");
606     break;
607    
608     case ST_GET_PARTY_PASSWORD: /* Get password for party */
609     receive_party_password (pl->ob, 13);
610     break;
611 elmex 1.1
612 root 1.44 default:
613 root 1.50 LOG (llevError, "Unknown input state: %d\n", ns->state);
614 elmex 1.1 }
615     }
616    
617     /**
618     * Client tells its version. If there is a mismatch, we close the
619     * socket. In real life, all we should care about is the client having
620     * something older than the server. If we assume the client will be
621     * backwards compatible, having it be a later version should not be a
622     * problem.
623     */
624 root 1.16 void
625 root 1.41 VersionCmd (char *buf, int len, client * ns)
626 elmex 1.1 {
627 root 1.16 if (!buf)
628     {
629     LOG (llevError, "CS: received corrupted version command\n");
630     return;
631 elmex 1.1 }
632    
633 root 1.16 ns->cs_version = atoi (buf);
634     ns->sc_version = ns->cs_version;
635 root 1.44
636     LOG (llevDebug, "connection from client <%s>\n", buf);
637    
638     //TODO: should log here just for statistics
639    
640     //if (VERSION_CS != ns->cs_version)
641     // unchecked;
642    
643     char *cp = strchr (buf + 1, ' ');
644 root 1.16 if (!cp)
645     return;
646 root 1.44
647 root 1.16 ns->sc_version = atoi (cp);
648 root 1.44
649     //if (VERSION_SC != ns->sc_version)
650     // unchecked;
651    
652 root 1.16 cp = strchr (cp + 1, ' ');
653 root 1.44
654 root 1.16 if (cp)
655     {
656 root 1.89 ns->version = cp + 1;
657 root 1.16
658 root 1.29 if (ns->sc_version < 1026)
659 root 1.44 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
660 root 1.16 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
661 elmex 1.1 }
662     }
663    
664     /** sound related functions. */
665 root 1.16 void
666 root 1.41 SetSound (char *buf, int len, client * ns)
667 elmex 1.1 {
668 root 1.16 ns->sound = atoi (buf);
669 elmex 1.1 }
670    
671     /** client wants the map resent */
672 root 1.16 void
673     MapRedrawCmd (char *buf, int len, player *pl)
674 elmex 1.1 {
675     /* This function is currently disabled; just clearing the map state results in
676     * display errors. It should clear the cache and send a newmap command.
677     * Unfortunately this solution does not work because some client versions send
678     * a mapredraw command after receiving a newmap command.
679     */
680     }
681    
682     /**
683     * Moves an object (typically, container to inventory).
684     * syntax is: move (to) (tag) (nrof)
685     */
686 root 1.16 void
687     MoveCmd (char *buf, int len, player *pl)
688 elmex 1.1 {
689 root 1.16 int vals[3], i;
690 elmex 1.1
691 root 1.16 /* A little funky here. We only cycle for 2 records, because
692 root 1.44 * we obviously are not going to find a space after the third
693     * record. Perhaps we should just replace this with a
694 root 1.16 * sscanf?
695     */
696     for (i = 0; i < 2; i++)
697     {
698     vals[i] = atoi (buf);
699 root 1.44
700 root 1.16 if (!(buf = strchr (buf, ' ')))
701     {
702     LOG (llevError, "Incomplete move command: %s\n", buf);
703     return;
704 root 1.12 }
705 root 1.44
706 root 1.16 buf++;
707 elmex 1.1 }
708 root 1.44
709 root 1.16 vals[2] = atoi (buf);
710 elmex 1.1
711     /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
712 root 1.16 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
713 elmex 1.1 }
714    
715     /******************************************************************************
716     *
717     * Start of commands the server sends to the client.
718     *
719     ******************************************************************************/
720    
721     /**
722     * Asks the client to query the user. This way, the client knows
723     * it needs to send something back (vs just printing out a message)
724     */
725 root 1.16 void
726 root 1.82 send_query (client *ns, uint8 flags, const char *text)
727 elmex 1.1 {
728 root 1.44 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
729 elmex 1.1 }
730    
731 root 1.91 /**
732     * Get player's current range attack in obuf.
733     */
734     static void
735     rangetostring (object *ob, char *obuf)
736     {
737     dynbuf_text buf;
738    
739     player *pl = ob->contr;
740    
741 root 1.93 if (pl->ranged_ob)
742     buf << " Range: " << pl->ranged_ob->name;
743    
744     if (pl->combat_ob)
745     buf << " Combat: " << pl->combat_ob->name;
746 root 1.91
747     if (pl->golem)
748 root 1.93 buf << " Golem: " << pl->golem->name;
749 root 1.91
750 root 1.94 buf.linearise (obuf);
751     obuf [buf.size ()] = 0;
752 root 1.91 }
753    
754 elmex 1.1 #define AddIfInt64(Old,New,Type) if (Old != New) {\
755 root 1.12 Old = New; \
756 root 1.28 sl << uint8 (Type) << uint64 (New); \
757 root 1.12 }
758 elmex 1.1
759     #define AddIfInt(Old,New,Type) if (Old != New) {\
760 root 1.12 Old = New; \
761 root 1.28 sl << uint8 (Type) << uint32 (New); \
762 root 1.12 }
763 elmex 1.1
764     #define AddIfShort(Old,New,Type) if (Old != New) {\
765 root 1.12 Old = New; \
766 root 1.28 sl << uint8 (Type) << uint16 (New); \
767 root 1.12 }
768 elmex 1.1
769     #define AddIfFloat(Old,New,Type) if (Old != New) {\
770 root 1.12 Old = New; \
771 root 1.28 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
772 root 1.12 }
773 elmex 1.1
774     #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
775 root 1.28 free(Old); Old = strdup (New);\
776     sl << uint8 (Type) << data8 (New); \
777 root 1.12 }
778 elmex 1.1
779     /**
780     * Sends a statistics update. We look at the old values,
781     * and only send what has changed. Stat mapping values are in newclient.h
782     * Since this gets sent a lot, this is actually one of the few binary
783     * commands for now.
784     */
785 root 1.16 void
786     esrv_update_stats (player *pl)
787 elmex 1.1 {
788 root 1.16 char buf[MAX_BUF];
789     uint16 flags;
790    
791 root 1.61 client *ns = pl->ns;
792     if (!ns)
793     return;
794    
795     object *ob = pl->ob;
796     if (!ob)
797 root 1.53 return;
798    
799 root 1.47 packet sl ("stats");
800 elmex 1.1
801 root 1.61 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
802     AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
803     AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
804     AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
805     AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
806     AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
807     AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
808     AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
809     AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
810     AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
811     AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
812     AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
813     AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
814 root 1.22
815 root 1.52 for (int s = 0; s < NUM_SKILLS; s++)
816 root 1.61 if (object *skill = pl->last_skill_ob[s])
817     if (skill->stats.exp != ns->last_skill_exp [s])
818     {
819     ns->last_skill_exp [s] = skill->stats.exp;
820    
821     /* Always send along the level if exp changes. This is only
822     * 1 extra byte, but keeps processing simpler.
823     */
824     sl << uint8 (s + CS_STAT_SKILLINFO)
825     << uint8 (skill->level)
826     << uint64 (skill->stats.exp);
827     }
828 root 1.28
829 root 1.61 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
830     AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
831     AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
832     AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
833     AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
834     AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
835     AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
836     AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
837     AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
838 root 1.22
839 root 1.16 flags = 0;
840 root 1.22
841 root 1.16 if (pl->fire_on)
842     flags |= SF_FIREON;
843 root 1.22
844 root 1.16 if (pl->run_on)
845     flags |= SF_RUNON;
846    
847 root 1.61 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
848 root 1.22
849 root 1.61 if (ns->sc_version < 1025)
850     { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
851 root 1.16 else
852 root 1.44 for (int i = 0; i < NROFATTACKS; i++)
853     {
854     /* Skip ones we won't send */
855     if (atnr_cs_stat[i] == -1)
856     continue;
857 root 1.16
858 root 1.61 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
859 root 1.44 }
860 root 1.22
861 root 1.50 if (pl->ns->monitor_spells)
862 root 1.16 {
863 root 1.61 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
864     AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
865     AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
866 root 1.16 }
867 root 1.22
868 root 1.61 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
869     AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
870     set_title (ob, buf);
871     AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
872 root 1.16
873     /* Only send it away if we have some actual data */
874 root 1.34 if (sl.length () > 6)
875 root 1.61 ns->send_packet (sl);
876 elmex 1.1 }
877    
878     /**
879     * Tells the client that here is a player it should start using.
880     */
881 root 1.16 void
882     esrv_new_player (player *pl, uint32 weight)
883 elmex 1.1 {
884 root 1.47 packet sl ("player");
885 elmex 1.1
886 root 1.28 sl << uint32 (pl->ob->count)
887     << uint32 (weight)
888 root 1.69 << uint32 (pl->ob->face)
889 root 1.28 << data8 (pl->ob->name);
890 root 1.16
891 root 1.61 pl->ns->last_weight = weight;
892 root 1.50 pl->ns->send_packet (sl);
893 root 1.16 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
894 elmex 1.1 }
895    
896     /******************************************************************************
897     *
898     * Start of map related commands.
899     *
900     ******************************************************************************/
901    
902     /** Clears a map cell */
903 root 1.16 static void
904 root 1.70 map_clearcell (struct MapCell *cell, int count)
905 elmex 1.1 {
906 root 1.75 cell->faces[0] = 0;
907     cell->faces[1] = 0;
908     cell->faces[2] = 0;
909     cell->smooth[0] = 0;
910     cell->smooth[1] = 0;
911     cell->smooth[2] = 0;
912     cell->count = count;
913     cell->stat_hp = 0;
914     cell->flags = 0;
915     cell->player = 0;
916 elmex 1.1 }
917    
918     #define MAX_LAYERS 3
919    
920     /**
921     * Removes the need to replicate the same code for each layer.
922     * this returns true if this space is now in fact different than
923     * it was.
924     * sl is the socklist this data is going into.
925     * ns is the socket we are working on - all the info we care
926     * about is in this socket structure, so now need not pass the
927     * entire player object.
928     * layer is the layer to update, with 2 being the floor and 0 the
929     * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
930     * take. Interesting to note that before this function, the map1 function
931     * numbers the spaces differently - I think this was a leftover from
932     * the map command, where the faces stack up. Sinces that is no longer
933     * the case, it seems to make more sense to have these layer values
934     * actually match.
935     */
936 root 1.16 static int
937 root 1.75 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
938 elmex 1.1 {
939 root 1.75 object *ob = ms.faces_obj [layer];
940 root 1.16
941     /* If there is no object for this space, or if the face for the object
942     * is the blank face, set the face number to zero.
943     * else if we have the stored head object for this space, that takes
944     * precedence over the other object for this space.
945     * otherwise, we do special head processing
946     */
947 root 1.75 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
948 root 1.16
949     /* We've gotten what face we want to use for the object. Now see if
950     * if it has changed since we last sent it to the client.
951     */
952 root 1.75 if (lastcell.faces[layer] != face_num)
953 root 1.16 {
954 root 1.75 lastcell.faces[layer] = face_num;
955 root 1.73
956 root 1.74 if (!ns.faces_sent[face_num])
957 root 1.73 if (ob)
958     ns.send_faces (ob);
959     else
960     ns.send_face (face_num);
961 root 1.28
962     sl << uint16 (face_num);
963 root 1.16 return 1;
964 elmex 1.1 }
965 root 1.28
966 root 1.16 /* Nothing changed */
967     return 0;
968 elmex 1.1 }
969    
970     /**
971     * Returns the size of a data for a map square as returned by
972     * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
973     * available.
974     */
975 root 1.16 int
976 root 1.41 getExtendedMapInfoSize (client * ns)
977 root 1.16 {
978     int result = 0;
979    
980     if (ns->ext_mapinfos)
981     {
982     if (ns->EMI_smooth)
983     result += 1; /*One byte for smoothlevel */
984 elmex 1.1 }
985 root 1.44
986 root 1.16 return result;
987 elmex 1.1 }
988 root 1.16
989 root 1.62 // prefetch (and touch) all maps within a specific distancd
990     static void
991     prefetch_surrounding_maps (maptile *map, int distance)
992     {
993     map->last_access = runtime;
994    
995     if (--distance)
996     for (int dir = 4; --dir; )
997     if (const shstr &path = map->tile_path [dir])
998     if (maptile *&neigh = map->tile_map [dir])
999     prefetch_surrounding_maps (neigh, distance);
1000     else
1001     neigh = maptile::find_async (path, map);
1002     }
1003    
1004     // prefetch a generous area around the player
1005     static void
1006     prefetch_surrounding_maps (object *op)
1007     {
1008     prefetch_surrounding_maps (op->map, 3);
1009     }
1010    
1011 elmex 1.1 /**
1012     * This function uses the new map1 protocol command to send the map
1013     * to the client. It is necessary because the old map command supports
1014     * a maximum map size of 15x15.
1015     * This function is much simpler than the old one. This is because
1016     * the old function optimized to send as few face identifiers as possible,
1017     * at the expense of sending more coordinate location (coordinates were
1018     * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1019     * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1020     * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1021     * and use the other 4 bits for other informatiion. For full documentation
1022     * of what we send, see the doc/Protocol file.
1023     * I will describe internally what we do:
1024 root 1.50 * the ns->lastmap shows how the map last looked when sent to the client.
1025 elmex 1.1 * in the lastmap structure, there is a cells array, which is set to the
1026     * maximum viewable size (As set in config.h).
1027     * in the cells, there are faces and a count value.
1028     * we use the count value to hold the darkness value. If -1, then this space
1029     * is not viewable.
1030     * we use faces[0] faces[1] faces[2] to hold what the three layers
1031     * look like.
1032     */
1033 root 1.16 void
1034     draw_client_map1 (object *pl)
1035 elmex 1.1 {
1036 root 1.72 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1037 root 1.16 sint16 nx, ny;
1038     int estartlen, eoldlen;
1039     uint8 eentrysize;
1040     uint16 ewhatstart, ewhatflag;
1041     uint8 extendedinfos;
1042 root 1.21 maptile *m;
1043 root 1.16
1044 root 1.50 client &socket = *pl->contr->ns;
1045 root 1.16
1046 root 1.60 if (!pl->active)
1047 root 1.58 return;
1048    
1049 root 1.16 check_map_change (pl->contr);
1050 root 1.62 prefetch_surrounding_maps (pl);
1051 root 1.16
1052 root 1.47 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1053 root 1.33 packet esl;
1054 root 1.28
1055 root 1.34 startlen = sl.length ();
1056 root 1.25
1057 root 1.16 /*Extendedmapinfo structure initialisation */
1058     if (socket.ext_mapinfos)
1059     {
1060     extendedinfos = EMI_NOREDRAW;
1061 root 1.25
1062 root 1.16 if (socket.EMI_smooth)
1063     extendedinfos |= EMI_SMOOTH;
1064 root 1.25
1065 root 1.34 ewhatstart = esl.length ();
1066 root 1.16 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1067     could need to be taken away */
1068     eentrysize = getExtendedMapInfoSize (&socket);
1069 root 1.28 esl << "mapextended "
1070     << uint8 (extendedinfos)
1071     << uint8 (eentrysize);
1072 root 1.34
1073     estartlen = esl.length ();
1074 root 1.16 }
1075 root 1.25
1076 root 1.16 /* x,y are the real map locations. ax, ay are viewport relative
1077     * locations.
1078     */
1079     ay = 0;
1080    
1081     /* We could do this logic as conditionals in the if statement,
1082     * but that started to get a bit messy to look at.
1083     */
1084     max_x = pl->x + (socket.mapx + 1) / 2;
1085     max_y = pl->y + (socket.mapy + 1) / 2;
1086 root 1.25
1087 root 1.76 maptile *plmap = pl->map;
1088    
1089 root 1.16 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1090     {
1091     ax = 0;
1092     for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1093     {
1094 root 1.72 int emask, mask;
1095 root 1.16 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1096    
1097 root 1.25 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1098 root 1.16
1099     /* If the coordinates are not valid, or it is too dark to see,
1100     * we tell the client as such
1101     */
1102     nx = x;
1103     ny = y;
1104 root 1.76 m = get_map_from_coord (plmap, &nx, &ny);
1105 root 1.25
1106 root 1.16 if (!m)
1107     {
1108     /* space is out of map. Update space and clear values
1109     * if this hasn't already been done. If the space is out
1110     * of the map, it shouldn't have a head
1111     */
1112     if (lastcell.count != -1)
1113     {
1114 root 1.28 sl << uint16 (mask);
1115 root 1.70 map_clearcell (&lastcell, -1);
1116 root 1.12 }
1117 root 1.72
1118     continue;
1119 root 1.16 }
1120 root 1.72
1121     m->touch ();
1122    
1123     int d = pl->contr->blocked_los[ax][ay];
1124    
1125     if (d > 3)
1126 root 1.16 {
1127 root 1.56
1128 root 1.16 int need_send = 0, count;
1129    
1130     /* This block deals with spaces that are not visible for whatever
1131 root 1.71 * reason. Still may need to send the head for this space.
1132 root 1.16 */
1133 root 1.12
1134 root 1.34 oldlen = sl.length ();
1135 root 1.3
1136 root 1.28 sl << uint16 (mask);
1137 root 1.25
1138 root 1.16 if (lastcell.count != -1)
1139     need_send = 1;
1140 root 1.25
1141 root 1.16 count = -1;
1142 root 1.3
1143 root 1.70 /* properly clear a previously sent big face */
1144 root 1.72 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1145 root 1.70 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1146     need_send = 1;
1147 root 1.3
1148 root 1.70 map_clearcell (&lastcell, count);
1149 root 1.3
1150 root 1.16 if ((mask & 0xf) || need_send)
1151 root 1.37 sl[oldlen + 1] = mask & 0xff;
1152 root 1.16 else
1153 root 1.34 sl.reset (oldlen);
1154 root 1.16 }
1155     else
1156     {
1157 root 1.71 /* In this block, the space is visible.
1158 root 1.16 */
1159    
1160     /* Rather than try to figure out what everything that we might
1161     * need to send is, then form the packet after that,
1162     * we presume that we will in fact form a packet, and update
1163     * the bits by what we do actually send. If we send nothing,
1164 root 1.34 * we just back out sl.length () to the old value, and no harm
1165 root 1.16 * is done.
1166     * I think this is simpler than doing a bunch of checks to see
1167     * what if anything we need to send, setting the bits, then
1168     * doing those checks again to add the real data.
1169     */
1170 root 1.72 oldlen = sl.length ();
1171 root 1.34 eoldlen = esl.length ();
1172 root 1.72
1173 root 1.28 sl << uint16 (mask);
1174 root 1.16
1175     unsigned char dummy;
1176     unsigned char *last_ext = &dummy;
1177    
1178     /* Darkness changed */
1179     if (lastcell.count != d && socket.darkness)
1180     {
1181     mask |= 0x8;
1182    
1183     if (socket.extmap)
1184     {
1185     *last_ext |= 0x80;
1186 root 1.37 last_ext = &sl[sl.length ()];
1187 root 1.28 sl << uint8 (d);
1188 root 1.16 }
1189     else
1190 root 1.28 sl << uint8 (255 - 64 * d);
1191 root 1.16 }
1192 root 1.3
1193 root 1.16 lastcell.count = d;
1194 root 1.8
1195 root 1.75 mapspace &ms = m->at (nx, ny);
1196    
1197 root 1.16 if (socket.extmap)
1198     {
1199 root 1.86 uint8 stat_hp = 0;
1200 root 1.16 uint8 stat_width = 0;
1201 root 1.86 uint8 flags = 0;
1202     tag_t player = 0;
1203 root 1.16
1204     // send hp information, if applicable
1205 root 1.75 if (object *op = ms.faces_obj [0])
1206 root 1.16 {
1207     if (op->head || op->invisible)
1208     ; // do not show
1209     else if (op->type == PLAYER
1210     || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1211     {
1212     if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1213     {
1214     stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1215     stat_width = op->arch->tail_x;
1216     }
1217     }
1218 elmex 1.1
1219 root 1.24 if (op->msg && op->msg[0] == '@')
1220     flags |= 1;
1221    
1222 root 1.16 if (op->type == PLAYER && op != pl)
1223     player = op->count;
1224     }
1225 root 1.12
1226 root 1.16 if (lastcell.stat_hp != stat_hp)
1227     {
1228     lastcell.stat_hp = stat_hp;
1229    
1230     mask |= 0x8;
1231     *last_ext |= 0x80;
1232 root 1.37 last_ext = &sl[sl.length ()];
1233 root 1.27
1234     sl << uint8 (5) << uint8 (stat_hp);
1235 root 1.16
1236     if (stat_width > 1)
1237     {
1238     *last_ext |= 0x80;
1239 root 1.37 last_ext = &sl[sl.length ()];
1240 root 1.27
1241     sl << uint8 (6) << uint8 (stat_width);
1242 root 1.16 }
1243     }
1244 root 1.12
1245 root 1.20 if (lastcell.player != player)
1246 root 1.16 {
1247     lastcell.player = player;
1248    
1249     mask |= 0x8;
1250     *last_ext |= 0x80;
1251 root 1.37 last_ext = &sl[sl.length ()];
1252 root 1.27
1253 root 1.87 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1254 root 1.16 }
1255 root 1.24
1256     if (lastcell.flags != flags)
1257     {
1258     lastcell.flags = flags;
1259    
1260     mask |= 0x8;
1261     *last_ext |= 0x80;
1262 root 1.37 last_ext = &sl[sl.length ()];
1263 root 1.27
1264     sl << uint8 (8) << uint8 (flags);
1265 root 1.24 }
1266 root 1.16 }
1267 root 1.12
1268 root 1.16 /* Floor face */
1269 root 1.75 if (update_space (sl, socket, ms, lastcell, 2))
1270 root 1.16 mask |= 0x4;
1271    
1272     /* Middle face */
1273 root 1.75 if (update_space (sl, socket, ms, lastcell, 1))
1274 root 1.16 mask |= 0x2;
1275    
1276 root 1.75 if (ms.player () == pl
1277     && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1278 root 1.16 {
1279 root 1.75 // force player to be visible to himself if invisible
1280 root 1.69 if (lastcell.faces[0] != pl->face)
1281 root 1.16 {
1282 root 1.69 lastcell.faces[0] = pl->face;
1283 root 1.75
1284 root 1.16 mask |= 0x1;
1285 root 1.75 sl << uint16 (pl->face);
1286 root 1.25
1287 root 1.73 socket.send_faces (pl);
1288 root 1.12 }
1289     }
1290 root 1.75 /* Top face */
1291     else if (update_space (sl, socket, ms, lastcell, 0))
1292     mask |= 0x1;
1293    
1294 root 1.25
1295 root 1.16 /* Check to see if we are in fact sending anything for this
1296     * space by checking the mask. If so, update the mask.
1297     * if not, reset the len to that from before adding the mask
1298     * value, so we don't send those bits.
1299     */
1300     if (mask & 0xf)
1301 root 1.37 sl[oldlen + 1] = mask & 0xff;
1302 root 1.16 else
1303 root 1.34 sl.reset (oldlen);
1304 root 1.25
1305 root 1.75 if (socket.ext_mapinfos)
1306     esl << uint16 (emask);
1307    
1308     if (socket.EMI_smooth)
1309     {
1310     for (int layer = 2+1; layer--; )
1311     {
1312     object *ob = ms.faces_obj [layer];
1313    
1314     // If there is no object for this space, or if the face for the object
1315     // is the blank face, set the smoothlevel to zero.
1316     int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1317    
1318     // We've gotten what face we want to use for the object. Now see if
1319     // if it has changed since we last sent it to the client.
1320     if (lastcell.smooth[layer] != smoothlevel)
1321     {
1322     lastcell.smooth[layer] = smoothlevel;
1323     esl << uint8 (smoothlevel);
1324     emask |= 1 << layer;
1325     }
1326     }
1327    
1328     if (emask & 0xf)
1329     esl[eoldlen + 1] = emask & 0xff;
1330     else
1331     esl.reset (eoldlen);
1332     }
1333 root 1.16 } /* else this is a viewable space */
1334     } /* for x loop */
1335     } /* for y loop */
1336    
1337 root 1.84 socket.flush_fx ();
1338    
1339 root 1.16 /* Verify that we in fact do need to send this */
1340     if (socket.ext_mapinfos)
1341     {
1342 root 1.34 if (!(sl.length () > startlen || socket.sent_scroll))
1343 root 1.16 {
1344     /* No map data will follow, so don't say the client
1345     * it doesn't need draw!
1346     */
1347 root 1.72 ewhatflag &= ~EMI_NOREDRAW;
1348 root 1.37 esl[ewhatstart + 1] = ewhatflag & 0xff;
1349 root 1.16 }
1350 root 1.18
1351 root 1.34 if (esl.length () > estartlen)
1352 root 1.37 socket.send_packet (esl);
1353 root 1.16 }
1354 root 1.18
1355 root 1.34 if (sl.length () > startlen || socket.sent_scroll)
1356 root 1.16 {
1357 root 1.37 socket.send_packet (sl);
1358 root 1.16 socket.sent_scroll = 0;
1359 elmex 1.1 }
1360     }
1361    
1362     /**
1363     * Draws client map.
1364     */
1365 root 1.16 void
1366     draw_client_map (object *pl)
1367 elmex 1.1 {
1368 root 1.16 int i, j;
1369 pippijn 1.67 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1370     int mflags;
1371 root 1.16 struct Map newmap;
1372 root 1.21 maptile *m, *pm;
1373 root 1.16
1374     if (pl->type != PLAYER)
1375     {
1376     LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1377     return;
1378     }
1379    
1380     pm = pl->map;
1381    
1382     /* If player is just joining the game, he isn't here yet, so the map
1383     * can get swapped out. If so, don't try to send them a map. All will
1384     * be OK once they really log in.
1385     */
1386     if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1387     return;
1388    
1389     memset (&newmap, 0, sizeof (struct Map));
1390    
1391 root 1.50 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1392     for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1393 root 1.48 {
1394     ax = i;
1395     ay = j;
1396     m = pm;
1397     mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1398    
1399     if (mflags & P_OUT_OF_MAP)
1400     continue;
1401    
1402     /* If a map is visible to the player, we don't want to swap it out
1403     * just to reload it. This should really call something like
1404     * swap_map, but this is much more efficient and 'good enough'
1405     */
1406     if (mflags & P_NEW_MAP)
1407     m->timeout = 50;
1408     }
1409 root 1.44
1410 root 1.16 /* do LOS after calls to update_position */
1411     if (pl->contr->do_los)
1412     {
1413     update_los (pl);
1414     pl->contr->do_los = 0;
1415     }
1416    
1417 root 1.34 /* Big maps need a different drawing mechanism to work */
1418     draw_client_map1 (pl);
1419 elmex 1.1 }
1420    
1421    
1422     /*****************************************************************************/
1423 root 1.16
1424 elmex 1.1 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1425 root 1.16
1426 elmex 1.1 /* a player. Of course, the client need to know the command to be able to */
1427 root 1.16
1428 elmex 1.1 /* manage it ! */
1429 root 1.16
1430 elmex 1.1 /*****************************************************************************/
1431 root 1.16 void
1432     send_plugin_custom_message (object *pl, char *buf)
1433 elmex 1.1 {
1434 root 1.50 pl->contr->ns->send_packet (buf);
1435 elmex 1.1 }
1436    
1437     /**
1438     * This sends the skill number to name mapping. We ignore
1439     * the params - we always send the same info no matter what.
1440     */
1441 root 1.16 void
1442 root 1.41 send_skill_info (client *ns, char *params)
1443 elmex 1.1 {
1444 root 1.33 packet sl;
1445 root 1.28 sl << "replyinfo skill_info\n";
1446    
1447     for (int i = 1; i < NUM_SKILLS; i++)
1448 root 1.29 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1449 elmex 1.1
1450 root 1.34 if (sl.length () >= MAXSOCKBUF)
1451 root 1.16 {
1452     LOG (llevError, "Buffer overflow in send_skill_info!\n");
1453     fatal (0);
1454 elmex 1.1 }
1455 root 1.28
1456 root 1.37 ns->send_packet (sl);
1457 elmex 1.1 }
1458    
1459     /**
1460     * This sends the spell path to name mapping. We ignore
1461     * the params - we always send the same info no matter what.
1462     */
1463 root 1.16 void
1464 root 1.41 send_spell_paths (client * ns, char *params)
1465 root 1.16 {
1466 root 1.33 packet sl;
1467 root 1.28
1468     sl << "replyinfo spell_paths\n";
1469    
1470     for (int i = 0; i < NRSPELLPATHS; i++)
1471 root 1.29 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1472 root 1.16
1473 root 1.34 if (sl.length () >= MAXSOCKBUF)
1474 root 1.16 {
1475     LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1476     fatal (0);
1477 elmex 1.1 }
1478 root 1.28
1479 root 1.37 ns->send_packet (sl);
1480 elmex 1.1 }
1481    
1482     /**
1483     * This looks for any spells the player may have that have changed their stats.
1484     * it then sends an updspell packet for each spell that has changed in this way
1485     */
1486 root 1.16 void
1487     esrv_update_spells (player *pl)
1488     {
1489 root 1.53 if (!pl->ns)
1490     return;
1491    
1492 root 1.50 if (!pl->ns->monitor_spells)
1493 root 1.16 return;
1494 root 1.28
1495     for (object *spell = pl->ob->inv; spell; spell = spell->below)
1496 root 1.16 {
1497     if (spell->type == SPELL)
1498     {
1499 root 1.28 int flags = 0;
1500    
1501 root 1.16 /* check if we need to update it */
1502     if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1503     {
1504     spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1505     flags |= UPD_SP_MANA;
1506     }
1507 root 1.28
1508 root 1.16 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1509     {
1510     spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1511     flags |= UPD_SP_GRACE;
1512     }
1513 root 1.28
1514 root 1.16 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1515     {
1516     spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1517     flags |= UPD_SP_DAMAGE;
1518     }
1519 root 1.28
1520     if (flags)
1521 root 1.16 {
1522 root 1.33 packet sl;
1523 root 1.27
1524 root 1.28 sl << "updspell "
1525     << uint8 (flags)
1526     << uint32 (spell->count);
1527 root 1.27
1528     if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1529     if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1530     if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1531    
1532 root 1.50 pl->ns->send_packet (sl);
1533 root 1.12 }
1534     }
1535 elmex 1.1 }
1536     }
1537    
1538 root 1.16 void
1539     esrv_remove_spell (player *pl, object *spell)
1540     {
1541 root 1.50 if (!pl->ns->monitor_spells)
1542 root 1.16 return;
1543 root 1.28
1544 root 1.16 if (!pl || !spell || spell->env != pl->ob)
1545     {
1546     LOG (llevError, "Invalid call to esrv_remove_spell");
1547     return;
1548     }
1549 root 1.27
1550 root 1.47 packet sl ("delspell");
1551 root 1.28
1552 root 1.47 sl << uint32 (spell->count);
1553 root 1.27
1554 root 1.50 pl->ns->send_packet (sl);
1555 elmex 1.1 }
1556    
1557     /* appends the spell *spell to the Socklist we will send the data to. */
1558 root 1.16 static void
1559 root 1.33 append_spell (player *pl, packet &sl, object *spell)
1560 root 1.16 {
1561 pippijn 1.67 int i, skill = 0;
1562 root 1.16
1563     if (!(spell->name))
1564     {
1565     LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1566     return;
1567     }
1568 root 1.27
1569 root 1.16 /* store costs and damage in the object struct, to compare to later */
1570 root 1.27 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1571 root 1.16 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1572 root 1.27 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1573 elmex 1.1
1574 root 1.16 /* figure out which skill it uses, if it uses one */
1575     if (spell->skill)
1576     {
1577     for (i = 1; i < NUM_SKILLS; i++)
1578     if (!strcmp (spell->skill, skill_names[i]))
1579     {
1580     skill = i + CS_STAT_SKILLINFO;
1581     break;
1582     }
1583 elmex 1.1 }
1584    
1585 root 1.69 // spells better have a face
1586     if (!spell->face)
1587     {
1588     LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1589     spell->face = face_find ("burnout.x11", blank_face);
1590     }
1591    
1592 root 1.27 /* send the current values */
1593     sl << uint32 (spell->count)
1594     << uint16 (spell->level)
1595     << uint16 (spell->casting_time)
1596     << uint16 (spell->last_sp)
1597     << uint16 (spell->last_grace)
1598     << uint16 (spell->last_eat)
1599     << uint8 (skill)
1600     << uint32 (spell->path_attuned)
1601 root 1.69 << uint32 (spell->face)
1602 root 1.27 << data8 (spell->name)
1603     << data16 (spell->msg);
1604 elmex 1.1 }
1605    
1606     /**
1607     * This tells the client to add the spell *ob, if *ob is NULL, then add
1608     * all spells in the player's inventory.
1609     */
1610 root 1.16 void
1611     esrv_add_spells (player *pl, object *spell)
1612     {
1613     if (!pl)
1614     {
1615     LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1616     return;
1617     }
1618 root 1.28
1619 root 1.50 if (!pl->ns->monitor_spells)
1620 root 1.16 return;
1621 root 1.28
1622 root 1.47 packet sl ("addspell");
1623 root 1.28
1624 root 1.16 if (!spell)
1625     {
1626 root 1.69 for (spell = pl->ob->inv; spell; spell = spell->below)
1627 root 1.16 {
1628     /* were we to simply keep appending data here, we could exceed
1629     * MAXSOCKBUF if the player has enough spells to add, we know that
1630     * append_spells will always append 19 data bytes, plus 4 length
1631     * bytes and 3 strings (because that is the spec) so we need to
1632     * check that the length of those 3 strings, plus the 23 bytes,
1633     * won't take us over the length limit for the socket, if it does,
1634     * we need to send what we already have, and restart packet formation
1635     */
1636     /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1637     * to show add_spell is 26 bytes + 2 strings. However, the overun
1638     * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1639     * like it will fix this
1640     */
1641     if (spell->type != SPELL)
1642     continue;
1643 root 1.27
1644 root 1.34 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1645 root 1.16 {
1646 root 1.50 pl->ns->send_packet (sl);
1647 root 1.34
1648     sl.reset ();
1649     sl << "addspell ";
1650 root 1.16 }
1651 root 1.27
1652     append_spell (pl, sl, spell);
1653 root 1.16 }
1654     }
1655     else if (spell->type != SPELL)
1656     {
1657     LOG (llevError, "Asked to send a non-spell object as a spell");
1658     return;
1659     }
1660     else
1661 root 1.27 append_spell (pl, sl, spell);
1662    
1663 root 1.28 if (sl.length () >= MAXSOCKBUF)
1664 root 1.16 {
1665     LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1666     fatal (0);
1667     }
1668 root 1.27
1669 root 1.16 /* finally, we can send the packet */
1670 root 1.50 pl->ns->send_packet (sl);
1671 elmex 1.1 }
1672 root 1.28