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/cvs/deliantra/server/socket/request.C
Revision: 1.145
Committed: Fri Dec 26 10:44:17 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.144: +1 -145 lines
Log Message:
extdnedMapInfos removal, mapextended removal

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 */
41
42 #include <global.h>
43 #include <sproto.h>
44
45 #include <living.h>
46 #include <commands.h>
47
48 /* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here.
50 */
51 #include <sys/types.h>
52 #include <sys/time.h>
53 #include <sys/socket.h>
54 #include <netinet/in.h>
55 #include <netdb.h>
56
57 #include <unistd.h>
58 #include <sys/time.h>
59
60 #include "sounds.h"
61
62 /**
63 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the
66 * client.
67 */
68 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
76 -1 /* Chaos */ , -1 /* Counterspell */ ,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND,
79 -1, /* Internal */
80 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */
82 };
83
84 static void
85 socket_map_scroll (client *ns, int dx, int dy)
86 {
87 struct Map newmap;
88 int x, y, mx, my;
89
90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
91
92 /* If we are using the Map1aCmd, we may in fact send
93 * head information that is outside the viewable map.
94 * So set the mx,my to the max value we want to
95 * look for. Removed code to do so - it caused extra
96 * complexities for the client, and probably doesn't make
97 * that much difference in bandwidth.
98 */
99 mx = ns->mapx;
100 my = ns->mapy;
101
102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them.
107 */
108 for (x = 0; x < mx; x++)
109 for (y = 0; y < my; y++)
110 if (x >= ns->mapx || y >= ns->mapy)
111 /* clear cells outside the viewable area */
112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
114 /* clear newly visible tiles within the viewable area */
115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
116 else
117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
118
119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
120
121 /* Make sure that the next "map1" command will be sent (even if it is
122 * empty).
123 */
124 ns->sent_scroll = 1;
125 }
126
127 static void
128 clear_map (player *pl)
129 {
130 pl->ns->mapinfo_queue_clear ();
131
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133
134 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset ();
140 }
141
142 static void
143 send_map_info (player *pl)
144 {
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
166 }
167
168 /** check for map/region change and send new map data */
169 static void
170 check_map_change (player *pl)
171 {
172 client &socket = *pl->ns;
173 object *ob = pl->observe;
174
175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
180 }
181
182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
192 socket.current_map = ob->map;
193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
200 }
201
202 if (socket.current_map != ob->map || socket.force_newmap)
203 {
204 clear_map (pl);
205 socket.current_map = ob->map;
206 send_map_info (pl);
207 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 {
210 int dx = ob->x - socket.current_x;
211 int dy = ob->y - socket.current_y;
212
213 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
214 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
215 else
216 {
217 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
218 socket.floorbox_reset ();
219 }
220 }
221
222 socket.current_x = ob->x;
223 socket.current_y = ob->y;
224 }
225
226 /**
227 * RequestInfo is sort of a meta command. There is some specific
228 * request of information, but we call other functions to provide
229 * that information.
230 */
231 void
232 RequestInfo (char *buf, int len, client *ns)
233 {
234 char *params;
235
236 /* find the first space, make it null, and update the
237 * params pointer.
238 */
239 for (params = buf; *params; params++)
240 if (*params == ' ')
241 {
242 *params++ = 0;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 {
256 // undo tokenisation above and send replyinfo with the request unchanged
257 if (*params)
258 *--params = ' ';
259
260 ns->send_packet_printf ("replyinfo %s", buf);
261 }
262 }
263
264 void
265 ExtCmd (char *buf, int len, player *pl)
266 {
267 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
268 }
269
270 void
271 ExtiCmd (char *buf, int len, client *ns)
272 {
273 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
274 }
275
276 void
277 client::mapinfo_queue_clear ()
278 {
279 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
280 free (*i);
281
282 mapinfo_queue.clear ();
283 }
284
285 bool
286 client::mapinfo_try (char *buf)
287 {
288 char *token = buf;
289 buf += strlen (buf) + 9;
290
291 // initial map and its origin
292 maptile *map = pl->observe->map;
293 int mapx = pl->ns->mapx / 2 - pl->observe->x;
294 int mapy = pl->ns->mapy / 2 - pl->observe->y;
295 int max_distance = 8; // limit maximum path length to something generous
296
297 while (*buf && map && max_distance)
298 {
299 int dir = *buf++ - '1';
300
301 if (dir >= 0 && dir <= 3)
302 {
303 if (!map->tile_path [dir])
304 map = 0;
305 else if (map->tile_available (dir, false))
306 {
307 maptile *neigh = map->tile_map [dir];
308
309 switch (dir)
310 {
311 case 0: mapy -= neigh->height; break;
312 case 2: mapy += map ->height; break;
313 case 3: mapx -= neigh->width ; break;
314 case 1: mapx += map ->width ; break;
315 }
316
317 map = neigh;
318 --max_distance;
319 }
320 else
321 return 0;
322 }
323 else
324 max_distance = 0;
325 }
326
327 if (!max_distance)
328 send_packet_printf ("mapinfo %s error", token);
329 else if (!map || !map->path)
330 send_packet_printf ("mapinfo %s nomap", token);
331 else
332 {
333 int flags = 0;
334
335 if (map->tile_path[0]) flags |= 1;
336 if (map->tile_path[1]) flags |= 2;
337 if (map->tile_path[2]) flags |= 4;
338 if (map->tile_path[3]) flags |= 8;
339
340 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341 }
342
343 return 1;
344 }
345
346 void
347 client::mapinfo_queue_run ()
348 {
349 if (mapinfo_queue.empty () || !pl)
350 return;
351
352 for (int i = 0; i < mapinfo_queue.size (); ++i)
353 if (mapinfo_try (mapinfo_queue [i]))
354 {
355 free (mapinfo_queue [i]);
356 mapinfo_queue.erase (i);
357 }
358 else
359 ++i;
360 }
361
362 void
363 MapInfoCmd (char *buf, int len, player *pl)
364 {
365 // <mapinfo tag spatial tile-path
366 // >mapinfo tag spatial flags x y w h hash
367
368 char *token = buf;
369
370 if (!(buf = strchr (buf, ' ')))
371 return;
372
373 if (!strncmp (buf, " spatial ", 9))
374 {
375 char *copy = strdup (token);
376 copy [buf - token] = 0;
377
378 #if 0
379 // this makes only sense when we flush the buffer immediately
380 if (pl->ns->mapinfo_try (copy))
381 free (copy);
382 else
383 #endif
384 pl->ns->mapinfo_queue.push_back (copy);
385 }
386 else
387 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
388 }
389
390 /** This is the Setup cmd */
391 void
392 SetUp (char *buf, int len, client * ns)
393 {
394 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
395 }
396
397 /**
398 * The client has requested to be added to the game.
399 * This is what takes care of it. We tell the client how things worked out.
400 * I am not sure if this file is the best place for this function. however,
401 * it either has to be here or init_sockets needs to be exported.
402 */
403 void
404 AddMeCmd (char *buf, int len, client *ns)
405 {
406 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
407 }
408
409 /*
410 #define MSG_TYPE_BOOK 1
411 #define MSG_TYPE_CARD 2
412 #define MSG_TYPE_PAPER 3
413 #define MSG_TYPE_SIGN 4
414 #define MSG_TYPE_MONUMENT 5
415 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
416
417 /** Reply to ExtendedInfos command */
418 void
419 ToggleExtendedText (char *buf, int len, client * ns)
420 {
421 char cmdback[MAX_BUF];
422 char temp[10];
423 char command[50];
424 int info, nextinfo, i, flag;
425
426 cmdback[0] = '\0';
427
428 nextinfo = 0;
429 while (1)
430 {
431 /* 1. Extract an info */
432 info = nextinfo;
433
434 while ((info < len) && (buf[info] == ' '))
435 info++;
436
437 if (info >= len)
438 break;
439
440 nextinfo = info + 1;
441
442 while ((nextinfo < len) && (buf[nextinfo] != ' '))
443 nextinfo++;
444
445 if (nextinfo - info >= 49) /*Erroneous info asked */
446 continue;
447
448 strncpy (command, &(buf[info]), nextinfo - info);
449 command[nextinfo - info] = '\0';
450 /* 2. Interpret info */
451 i = sscanf (command, "%d", &flag);
452
453 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
454 ns->supported_readables |= (1 << flag);
455 /*3. Next info */
456 }
457
458 /* Send resulting state */
459 strcpy (cmdback, "ExtendedTextSet");
460
461 for (i = 0; i <= MSG_TYPE_LAST; i++)
462 if (ns->supported_readables & (1 << i))
463 {
464 strcat (cmdback, " ");
465 snprintf (temp, sizeof (temp), "%d", i);
466 strcat (cmdback, temp);
467 }
468
469 ns->send_packet (cmdback);
470 }
471
472 /**
473 * This handles the general commands from the client (ie, north, fire, cast,
474 * etc.)
475 */
476 void
477 PlayerCmd (char *buf, int len, player *pl)
478 {
479 /* Check if there is a count. In theory, a zero count could also be
480 * sent, so check for that also.
481 */
482 if (atoi (buf) || buf[0] == '0')
483 {
484 pl->count = atoi ((char *) buf);
485
486 buf = strchr (buf, ' '); /* advance beyond the numbers */
487 if (!buf)
488 return;
489
490 buf++;
491 }
492
493 execute_newserver_command (pl->ob, (char *) buf);
494
495 /* Perhaps something better should be done with a left over count.
496 * Cleaning up the input should probably be done first - all actions
497 * for the command that issued the count should be done before any other
498 * commands.
499 */
500 pl->count = 0;
501 }
502
503 /**
504 * This handles the general commands from the client (ie, north, fire, cast,
505 * etc.). It is a lot like PlayerCmd above, but is called with the
506 * 'ncom' method which gives more information back to the client so it
507 * can throttle.
508 */
509 void
510 NewPlayerCmd (char *buf, int len, player *pl)
511 {
512 if (len <= 6)
513 {
514 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
515 return;
516 }
517
518 uint16 cmdid = net_uint16 ((uint8 *)buf);
519 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
520
521 /* -1 is special - no repeat, but don't update */
522 if (repeat != -1)
523 pl->count = repeat;
524
525 buf += 6; //len -= 6;
526
527 execute_newserver_command (pl->ob, buf);
528
529 /* Perhaps something better should be done with a left over count.
530 * Cleaning up the input should probably be done first - all actions
531 * for the command that issued the count should be done before any other
532 * commands.
533 */
534 pl->count = 0;
535
536 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
537 int time = fabs (pl->ob->speed) < 0.001
538 ? time = MAX_TIME * 100
539 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
540
541 /* Send confirmation of command execution now */
542 packet sl ("comc");
543 sl << uint16 (cmdid) << uint32 (time);
544 pl->ns->send_packet (sl);
545 }
546
547 /** This is a reply to a previous query. */
548 void
549 ReplyCmd (char *buf, int len, client *ns)
550 {
551 if (ns->state == ST_CUSTOM)
552 {
553 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
554 return;
555 }
556
557 if (!ns->pl)
558 return; //TODO: depends on the exact reply we are after
559 //TODO: but right now, we always have a ns->pl
560
561 player *pl = ns->pl;
562
563 /* This is to synthesize how the data would be stored if it
564 * was normally entered. A bit of a hack, and should be cleaned up
565 * once all the X11 code is removed from the server.
566 *
567 * We pass 13 to many of the functions because this way they
568 * think it was the carriage return that was entered, and the
569 * function then does not try to do additional input.
570 */
571 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
572
573 /* this avoids any hacking here */
574
575 switch (ns->state)
576 {
577 case ST_PLAYING:
578 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
579 break;
580
581 case ST_GET_PARTY_PASSWORD: /* Get password for party */
582 receive_party_password (pl->ob, 13);
583 break;
584
585 default:
586 LOG (llevError, "Unknown input state: %d\n", ns->state);
587 }
588 }
589
590 /**
591 * Client tells its version. If there is a mismatch, we close the
592 * socket. In real life, all we should care about is the client having
593 * something older than the server. If we assume the client will be
594 * backwards compatible, having it be a later version should not be a
595 * problem.
596 */
597 void
598 VersionCmd (char *buf, int len, client * ns)
599 {
600 if (!buf)
601 {
602 LOG (llevError, "CS: received corrupted version command\n");
603 return;
604 }
605
606 ns->cs_version = atoi (buf);
607 ns->sc_version = ns->cs_version;
608
609 LOG (llevDebug, "connection from client <%s>\n", buf);
610
611 //TODO: should log here just for statistics
612
613 //if (VERSION_CS != ns->cs_version)
614 // unchecked;
615
616 char *cp = strchr (buf + 1, ' ');
617 if (!cp)
618 return;
619
620 ns->sc_version = atoi (cp);
621
622 //if (VERSION_SC != ns->sc_version)
623 // unchecked;
624
625 cp = strchr (cp + 1, ' ');
626
627 if (cp)
628 {
629 ns->version = cp + 1;
630
631 if (ns->sc_version < 1026)
632 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
633 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
634 }
635 }
636
637 /** sound related functions. */
638 void
639 SetSound (char *buf, int len, client * ns)
640 {
641 ns->sound = atoi (buf);
642 }
643
644 /** client wants the map resent */
645 void
646 MapRedrawCmd (char *buf, int len, player *pl)
647 {
648 /* This function is currently disabled; just clearing the map state results in
649 * display errors. It should clear the cache and send a newmap command.
650 * Unfortunately this solution does not work because some client versions send
651 * a mapredraw command after receiving a newmap command.
652 */
653 }
654
655 /**
656 * Moves an object (typically, container to inventory).
657 * syntax is: move (to) (tag) (nrof)
658 */
659 void
660 MoveCmd (char *buf, int len, player *pl)
661 {
662 int to, tag, nrof;
663
664 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
665 {
666 LOG (llevError, "Incomplete move command: %s\n", buf);
667 return;
668 }
669
670 esrv_move_object (pl->ob, to, tag, nrof);
671 }
672
673 /******************************************************************************
674 *
675 * Start of commands the server sends to the client.
676 *
677 ******************************************************************************/
678
679 /**
680 * Asks the client to query the user. This way, the client knows
681 * it needs to send something back (vs just printing out a message)
682 */
683 void
684 send_query (client *ns, uint8 flags, const char *text)
685 {
686 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
687 }
688
689 /**
690 * Get player's current range attack in obuf.
691 */
692 static void
693 rangetostring (player *pl, char *obuf)
694 {
695 dynbuf_text buf;
696
697 if (pl->ranged_ob)
698 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
699
700 if (pl->combat_ob)
701 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
702
703 #if 0
704 //TODO: remove this when slot system is working, this is only for debugging
705 if (pl->ob->chosen_skill)
706 buf << " Skill*: " << pl->ob->chosen_skill->name;
707 #endif
708
709 //TODO: maybe golem should become the current_weapon, quite simply?
710 if (pl->golem)
711 buf << " Golem*: " << pl->golem->name;
712
713 buf << '\0';
714 buf.linearise (obuf);
715 }
716
717 #define AddIfInt64(Old,New,Type) if (Old != New) {\
718 Old = New; \
719 sl << uint8 (Type) << uint64 (New); \
720 }
721
722 #define AddIfInt(Old,New,Type) if (Old != New) {\
723 Old = New; \
724 sl << uint8 (Type) << uint32 (New); \
725 }
726
727 #define AddIfShort(Old,New,Type) if (Old != New) {\
728 Old = New; \
729 sl << uint8 (Type) << uint16 (New); \
730 }
731
732 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
733 Old = New; \
734 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
735 }
736
737 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
738 free(Old); Old = strdup (New);\
739 sl << uint8 (Type) << data8 (New); \
740 }
741
742 /**
743 * Sends a statistics update. We look at the old values,
744 * and only send what has changed. Stat mapping values are in newclient.h
745 * Since this gets sent a lot, this is actually one of the few binary
746 * commands for now.
747 */
748 void
749 esrv_update_stats (player *pl)
750 {
751 char buf[MAX_BUF];
752 uint16 flags;
753
754 client *ns = pl->ns;
755 if (!ns)
756 return;
757
758 object *ob = pl->observe;
759 if (!ob)
760 return;
761
762 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
763
764 packet sl ("stats");
765
766 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
767 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
768 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
769 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
770 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
771 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
772 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
773 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
774 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
775 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
776 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
777 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
778 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
779
780 for (int s = 0; s < NUM_SKILLS; s++)
781 if (object *skill = opl->last_skill_ob [s])
782 if (skill->stats.exp != ns->last_skill_exp [s])
783 {
784 ns->last_skill_exp [s] = skill->stats.exp;
785
786 /* Always send along the level if exp changes. This is only
787 * 1 extra byte, but keeps processing simpler.
788 */
789 sl << uint8 (s + CS_STAT_SKILLINFO)
790 << uint8 (skill->level)
791 << uint64 (skill->stats.exp);
792 }
793
794 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
795 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
796 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
797 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
798 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
799 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
800 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
801 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
802 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
803
804 flags = 0;
805
806 if (opl->fire_on)
807 flags |= SF_FIREON;
808
809 if (opl->run_on)
810 flags |= SF_RUNON;
811
812 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
813
814 if (ns->sc_version < 1025)
815 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
816 else
817 for (int i = 0; i < NROFATTACKS; i++)
818 {
819 /* Skip ones we won't send */
820 if (atnr_cs_stat[i] == -1)
821 continue;
822
823 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
824 }
825
826 if (pl->ns->monitor_spells)
827 {
828 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
829 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
830 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
831 }
832
833 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
834 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
835 set_title (ob, buf);
836 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
837
838 /* Only send it away if we have some actual data */
839 if (sl.length () > 6)
840 ns->send_packet (sl);
841 }
842
843 /**
844 * Tells the client that here is a player it should start using.
845 */
846 void
847 esrv_new_player (player *pl)
848 {
849 sint32 weight = pl->ob->client_weight ();
850
851 packet sl ("player");
852
853 sl << uint32 (pl->ob->count)
854 << uint32 (weight)
855 << uint32 (pl->ob->face)
856 << data8 (pl->ob->name);
857
858 pl->ns->last_weight = weight;
859 pl->ns->send_packet (sl);
860 }
861
862 /******************************************************************************
863 *
864 * Start of map related commands.
865 *
866 ******************************************************************************/
867
868 /** Clears a map cell */
869 static void
870 map_clearcell (struct MapCell *cell, int count)
871 {
872 cell->faces[0] = 0;
873 cell->faces[1] = 0;
874 cell->faces[2] = 0;
875 cell->smooth[0] = 0;
876 cell->smooth[1] = 0;
877 cell->smooth[2] = 0;
878 cell->count = count;
879 cell->stat_hp = 0;
880 cell->flags = 0;
881 cell->player = 0;
882 }
883
884 #define MAX_LAYERS 3
885
886 /**
887 * Removes the need to replicate the same code for each layer.
888 * this returns true if this space is now in fact different than
889 * it was.
890 * sl is the socklist this data is going into.
891 * ns is the socket we are working on - all the info we care
892 * about is in this socket structure, so now need not pass the
893 * entire player object.
894 * layer is the layer to update, with 2 being the floor and 0 the
895 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
896 * take. Interesting to note that before this function, the map1 function
897 * numbers the spaces differently - I think this was a leftover from
898 * the map command, where the faces stack up. Sinces that is no longer
899 * the case, it seems to make more sense to have these layer values
900 * actually match.
901 */
902 static int
903 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
904 {
905 object *ob = ms.faces_obj [layer];
906
907 /* If there is no object for this space, or if the face for the object
908 * is the blank face, set the face number to zero.
909 * else if we have the stored head object for this space, that takes
910 * precedence over the other object for this space.
911 * otherwise, we do special head processing
912 */
913 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
914
915 /* We've gotten what face we want to use for the object. Now see if
916 * if it has changed since we last sent it to the client.
917 */
918 if (lastcell.faces[layer] != face_num)
919 {
920 lastcell.faces[layer] = face_num;
921
922 if (!ns.faces_sent[face_num])
923 if (ob)
924 ns.send_faces (ob);
925 else
926 ns.send_face (face_num, 10);
927
928 sl << uint16 (face_num);
929 return 1;
930 }
931
932 /* Nothing changed */
933 return 0;
934 }
935
936 // prefetch (and touch) all maps within a specific distancd
937 static void
938 prefetch_surrounding_maps (maptile *map, int distance)
939 {
940 map->last_access = runtime;
941
942 if (--distance)
943 for (int dir = 4; --dir; )
944 if (const shstr &path = map->tile_path [dir])
945 if (maptile *&neigh = map->tile_map [dir])
946 prefetch_surrounding_maps (neigh, distance);
947 else
948 neigh = maptile::find_async (path, map);
949 }
950
951 // prefetch a generous area around the player
952 static void
953 prefetch_surrounding_maps (object *op)
954 {
955 prefetch_surrounding_maps (op->map, 3);
956 }
957
958 /**
959 * Draws client map.
960 */
961 void
962 draw_client_map (player *pl)
963 {
964 object *ob = pl->observe;
965 if (!ob->active)
966 return;
967
968 /* If player is just joining the game, he isn't here yet, so the map
969 * can get swapped out. If so, don't try to send them a map. All will
970 * be OK once they really log in.
971 */
972 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
973 return;
974
975 int startlen, oldlen;
976
977 check_map_change (pl);
978 prefetch_surrounding_maps (pl->ob);
979
980 /* do LOS after calls to update_position */
981 /* unfortunately, we need to udpate los when observing, currently */
982 if (pl->do_los || pl->observe != pl->ob)
983 {
984 pl->do_los = 0;
985 pl->update_los ();
986 }
987
988 /**
989 * This function uses the new map1 protocol command to send the map
990 * to the client. It is necessary because the old map command supports
991 * a maximum map size of 15x15.
992 * This function is much simpler than the old one. This is because
993 * the old function optimized to send as few face identifiers as possible,
994 * at the expense of sending more coordinate location (coordinates were
995 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
996 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
997 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
998 * and use the other 4 bits for other informatiion. For full documentation
999 * of what we send, see the doc/Protocol file.
1000 * I will describe internally what we do:
1001 * the ns->lastmap shows how the map last looked when sent to the client.
1002 * in the lastmap structure, there is a cells array, which is set to the
1003 * maximum viewable size (As set in config.h).
1004 * in the cells, there are faces and a count value.
1005 * we use the count value to hold the darkness value. If -1, then this space
1006 * is not viewable.
1007 * we use faces[0] faces[1] faces[2] to hold what the three layers
1008 * look like.
1009 */
1010
1011 client &socket = *pl->ns;
1012
1013 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1014
1015 startlen = sl.length ();
1016
1017 int hx = socket.mapx / 2;
1018 int hy = socket.mapy / 2;
1019
1020 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1021 int ax = dx + hx;
1022 int ay = dy + hy;
1023
1024 int mask = (ax << 10) | (ay << 4);
1025 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1026
1027 /* If the coordinates are not valid, or it is too dark to see,
1028 * we tell the client as such
1029 */
1030 if (!m)
1031 {
1032 /* space is out of map. Update space and clear values
1033 * if this hasn't already been done. If the space is out
1034 * of the map, it shouldn't have a head.
1035 */
1036 if (lastcell.count != -1)
1037 {
1038 sl << uint16 (mask);
1039 map_clearcell (&lastcell, -1);
1040 }
1041
1042 continue;
1043 }
1044
1045 int d = pl->blocked_los_uc (dx, dy);
1046
1047 if (d > 3)
1048 {
1049 /* This block deals with spaces that are not visible for whatever
1050 * reason. Still may need to send the head for this space.
1051 */
1052 if (lastcell.count != -1
1053 || lastcell.faces[0]
1054 || lastcell.faces[1]
1055 || lastcell.faces[2]
1056 || lastcell.stat_hp
1057 || lastcell.flags
1058 || lastcell.player)
1059 sl << uint16 (mask);
1060
1061 /* properly clear a previously sent big face */
1062 map_clearcell (&lastcell, -1);
1063 }
1064 else
1065 {
1066 /* In this block, the space is visible.
1067 */
1068
1069 /* Rather than try to figure out what everything that we might
1070 * need to send is, then form the packet after that,
1071 * we presume that we will in fact form a packet, and update
1072 * the bits by what we do actually send. If we send nothing,
1073 * we just back out sl.length () to the old value, and no harm
1074 * is done.
1075 * I think this is simpler than doing a bunch of checks to see
1076 * what if anything we need to send, setting the bits, then
1077 * doing those checks again to add the real data.
1078 */
1079 oldlen = sl.length ();
1080
1081 sl << uint16 (mask);
1082
1083 unsigned char dummy;
1084 unsigned char *last_ext = &dummy;
1085
1086 /* Darkness changed */
1087 if (lastcell.count != d && socket.darkness)
1088 {
1089 mask |= 0x8;
1090
1091 if (socket.extmap)
1092 {
1093 *last_ext |= 0x80;
1094 last_ext = &sl[sl.length ()];
1095 sl << uint8 (d);
1096 }
1097 else
1098 sl << uint8 (255 - 64 * d);
1099 }
1100
1101 lastcell.count = d;
1102
1103 mapspace &ms = m->at (nx, ny);
1104 ms.update ();
1105
1106 if (expect_true (socket.extmap))
1107 {
1108 uint8 stat_hp = 0;
1109 uint8 stat_width = 0;
1110 uint8 flags = 0;
1111 tag_t player = 0;
1112
1113 // send hp information, if applicable
1114 if (object *op = ms.faces_obj [0])
1115 if (op->is_head () && !op->invisible)
1116 {
1117 if (op->stats.maxhp > op->stats.hp
1118 && op->stats.maxhp > 0
1119 && (op->type == PLAYER
1120 || op->type == DOOR // does not work, have maxhp 0
1121 || QUERY_FLAG (op, FLAG_MONSTER)
1122 || QUERY_FLAG (op, FLAG_ALIVE)
1123 || QUERY_FLAG (op, FLAG_GENERATOR)))
1124 {
1125 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1126 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1127 }
1128
1129 if (expect_false (op->has_dialogue ()))
1130 flags |= 1;
1131
1132 if (expect_false (op->type == PLAYER))
1133 player = op == ob ? pl->ob->count
1134 : op == pl->ob ? ob->count
1135 : op->count;
1136 }
1137
1138 if (expect_false (lastcell.stat_hp != stat_hp))
1139 {
1140 lastcell.stat_hp = stat_hp;
1141
1142 mask |= 0x8;
1143 *last_ext |= 0x80;
1144 last_ext = &sl[sl.length ()];
1145
1146 sl << uint8 (5) << uint8 (stat_hp);
1147
1148 if (stat_width > 1)
1149 {
1150 *last_ext |= 0x80;
1151 last_ext = &sl[sl.length ()];
1152
1153 sl << uint8 (6) << uint8 (stat_width);
1154 }
1155 }
1156
1157 if (expect_false (lastcell.player != player))
1158 {
1159 lastcell.player = player;
1160
1161 mask |= 0x8;
1162 *last_ext |= 0x80;
1163 last_ext = &sl[sl.length ()];
1164
1165 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1166 }
1167
1168 if (expect_false (lastcell.flags != flags))
1169 {
1170 lastcell.flags = flags;
1171
1172 mask |= 0x8;
1173 *last_ext |= 0x80;
1174 last_ext = &sl[sl.length ()];
1175
1176 sl << uint8 (8) << uint8 (flags);
1177 }
1178 }
1179
1180 /* Floor face */
1181 if (update_space (sl, socket, ms, lastcell, 2))
1182 mask |= 0x4;
1183
1184 /* Middle face */
1185 if (update_space (sl, socket, ms, lastcell, 1))
1186 mask |= 0x2;
1187
1188 if (expect_false (ob->invisible)
1189 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1190 && ms.player () == ob)
1191 {
1192 // force player to be visible to himself if invisible
1193 if (lastcell.faces[0] != ob->face)
1194 {
1195 lastcell.faces[0] = ob->face;
1196
1197 mask |= 0x1;
1198 sl << uint16 (ob->face);
1199
1200 socket.send_faces (ob);
1201 }
1202 }
1203 /* Top face */
1204 else if (update_space (sl, socket, ms, lastcell, 0))
1205 mask |= 0x1;
1206
1207 /* Check to see if we are in fact sending anything for this
1208 * space by checking the mask. If so, update the mask.
1209 * if not, reset the len to that from before adding the mask
1210 * value, so we don't send those bits.
1211 */
1212 if (mask & 0xf)
1213 sl[oldlen + 1] = mask & 0xff;
1214 else
1215 sl.reset (oldlen);
1216 } /* else this is a viewable space */
1217 ordered_mapwalk_end
1218
1219 socket.flush_fx ();
1220
1221 if (sl.length () > startlen || socket.sent_scroll)
1222 {
1223 socket.send_packet (sl);
1224 socket.sent_scroll = 0;
1225 }
1226 }
1227
1228 /*****************************************************************************/
1229 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1230 /* a player. Of course, the client need to know the command to be able to */
1231 /* manage it ! */
1232 /*****************************************************************************/
1233 void
1234 send_plugin_custom_message (object *pl, char *buf)
1235 {
1236 pl->contr->ns->send_packet (buf);
1237 }
1238
1239 /**
1240 * This sends the skill number to name mapping. We ignore
1241 * the params - we always send the same info no matter what.
1242 */
1243 void
1244 send_skill_info (client *ns, char *params)
1245 {
1246 packet sl;
1247 sl << "replyinfo skill_info\n";
1248
1249 for (int i = 1; i < NUM_SKILLS; i++)
1250 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1251
1252 if (sl.length () > MAXSOCKBUF)
1253 {
1254 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1255 fatal (0);
1256 }
1257
1258 ns->send_packet (sl);
1259 }
1260
1261 /**
1262 * This sends the spell path to name mapping. We ignore
1263 * the params - we always send the same info no matter what.
1264 */
1265 void
1266 send_spell_paths (client * ns, char *params)
1267 {
1268 packet sl;
1269
1270 sl << "replyinfo spell_paths\n";
1271
1272 for (int i = 0; i < NRSPELLPATHS; i++)
1273 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1274
1275 if (sl.length () > MAXSOCKBUF)
1276 {
1277 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1278 fatal (0);
1279 }
1280
1281 ns->send_packet (sl);
1282 }
1283
1284 /**
1285 * This looks for any spells the player may have that have changed their stats.
1286 * it then sends an updspell packet for each spell that has changed in this way
1287 */
1288 void
1289 esrv_update_spells (player *pl)
1290 {
1291 if (!pl->ns)
1292 return;
1293
1294 if (!pl->ns->monitor_spells)
1295 return;
1296
1297 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1298 {
1299 if (spell->type == SPELL)
1300 {
1301 int flags = 0;
1302
1303 /* check if we need to update it */
1304 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1305 {
1306 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1307 flags |= UPD_SP_MANA;
1308 }
1309
1310 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1311 {
1312 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1313 flags |= UPD_SP_GRACE;
1314 }
1315
1316 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1317 {
1318 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1319 flags |= UPD_SP_DAMAGE;
1320 }
1321
1322 if (flags)
1323 {
1324 packet sl;
1325
1326 sl << "updspell "
1327 << uint8 (flags)
1328 << uint32 (spell->count);
1329
1330 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1331 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1332 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1333
1334 pl->ns->send_packet (sl);
1335 }
1336 }
1337 }
1338 }
1339
1340 void
1341 esrv_remove_spell (player *pl, object *spell)
1342 {
1343 if (!pl->ns->monitor_spells)
1344 return;
1345
1346 if (!pl || !spell || spell->env != pl->ob)
1347 {
1348 LOG (llevError, "Invalid call to esrv_remove_spell");
1349 return;
1350 }
1351
1352 packet sl ("delspell");
1353
1354 sl << uint32 (spell->count);
1355
1356 pl->ns->send_packet (sl);
1357 }
1358
1359 /* appends the spell *spell to the Socklist we will send the data to. */
1360 static void
1361 append_spell (player *pl, packet &sl, object *spell)
1362 {
1363 int i, skill = 0;
1364
1365 if (!(spell->name))
1366 {
1367 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1368 return;
1369 }
1370
1371 /* store costs and damage in the object struct, to compare to later */
1372 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1373 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1374 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1375
1376 /* figure out which skill it uses, if it uses one */
1377 if (spell->skill)
1378 if (object *tmp = pl->find_skill (spell->skill))
1379 skill = tmp->subtype + CS_STAT_SKILLINFO;
1380
1381 // spells better have a face
1382 if (!spell->face)
1383 {
1384 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1385 spell->face = face_find ("burnout.x11", blank_face);
1386 }
1387
1388 pl->ns->send_face (spell->face);
1389
1390 /* send the current values */
1391 sl << uint32 (spell->count)
1392 << uint16 (spell->level)
1393 << uint16 (spell->casting_time)
1394 << uint16 (spell->cached_sp)
1395 << uint16 (spell->cached_grace)
1396 << uint16 (spell->cached_eat)
1397 << uint8 (skill)
1398 << uint32 (spell->path_attuned)
1399 << uint32 (spell->face)
1400 << data8 (spell->name)
1401 << data16 (spell->msg);
1402 }
1403
1404 /**
1405 * This tells the client to add the spell *ob, if *ob is NULL, then add
1406 * all spells in the player's inventory.
1407 */
1408 void
1409 esrv_add_spells (player *pl, object *spell)
1410 {
1411 if (!pl)
1412 {
1413 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1414 return;
1415 }
1416
1417 if (!pl->ns->monitor_spells)
1418 return;
1419
1420 packet sl ("addspell");
1421
1422 if (!spell)
1423 {
1424 for (spell = pl->ob->inv; spell; spell = spell->below)
1425 {
1426 /* were we to simply keep appending data here, we could exceed
1427 * MAXSOCKBUF if the player has enough spells to add, we know that
1428 * append_spells will always append 19 data bytes, plus 4 length
1429 * bytes and 3 strings (because that is the spec) so we need to
1430 * check that the length of those 3 strings, plus the 23 bytes,
1431 * won't take us over the length limit for the socket, if it does,
1432 * we need to send what we already have, and restart packet formation
1433 */
1434 if (spell->type != SPELL)
1435 continue;
1436
1437 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1438 * to show add_spell is 26 bytes + 2 strings. However, the overun
1439 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1440 * like it will fix this
1441 */
1442 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1443 {
1444 pl->ns->flush_fx ();
1445 pl->ns->send_packet (sl);
1446
1447 sl.reset ();
1448 sl << "addspell ";
1449 }
1450
1451 append_spell (pl, sl, spell);
1452 }
1453 }
1454 else if (spell->type != SPELL)
1455 {
1456 LOG (llevError, "Asked to send a non-spell object as a spell");
1457 return;
1458 }
1459 else
1460 append_spell (pl, sl, spell);
1461
1462 if (sl.length () > MAXSOCKBUF)
1463 {
1464 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1465 fatal (0);
1466 }
1467
1468 /* finally, we can send the packet */
1469 pl->ns->flush_fx ();
1470 pl->ns->send_packet (sl);
1471 }
1472