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Revision: 1.194
Committed: Sun Jan 29 02:47:06 2017 UTC (7 years, 3 months ago) by root
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Branch: MAIN
Changes since 1.193: +11 -11 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 //+GPL
26
27 /**
28 * \file
29 * Client handling.
30 *
31 * \date 2003-12-02
32 *
33 * This file implements all of the goo on the server side for handling
34 * clients. It's got a bunch of global variables for keeping track of
35 * each of the clients.
36 *
37 * Note: All functions that are used to process data from the client
38 * have the prototype of (char *data, int datalen, int client_num). This
39 * way, we can use one dispatch table.
40 *
41 * esrv_map_new starts updating the map
42 *
43 */
44
45 #include <global.h>
46 #include <sproto.h>
47
48 #include <living.h>
49
50 /* This block is basically taken from socket.c - I assume if it works there,
51 * it should work here.
52 */
53 #include <sys/types.h>
54 #include <sys/time.h>
55 #include <sys/socket.h>
56 #include <netinet/in.h>
57 #include <netdb.h>
58
59 #include <unistd.h>
60 #include <sys/time.h>
61
62 #include "sounds.h"
63
64 /**
65 * This table translates the attack numbers as used within the
66 * program to the value we use when sending STATS command to the
67 * client. If a value is -1, then we don't send that to the
68 * client.
69 */
70 static short atnr_cs_stat[NROFATTACKS] =
71 {
72 CS_STAT_RES_PHYS,
73 CS_STAT_RES_MAG,
74 CS_STAT_RES_FIRE,
75 CS_STAT_RES_ELEC,
76 CS_STAT_RES_COLD,
77 CS_STAT_RES_CONF,
78 CS_STAT_RES_ACID,
79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
94 CS_STAT_RES_BLIND,
95 -1, /* Internal */
96 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */
98 };
99
100 static void
101 socket_map_scroll (client *ns, int dx, int dy)
102 {
103 struct Map newmap;
104 int x, y, mx, my;
105
106 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107
108 /* If we are using the Map1aCmd, we may in fact send
109 * head information that is outside the viewable map.
110 * So set the mx,my to the max value we want to
111 * look for. Removed code to do so - it caused extra
112 * complexities for the client, and probably doesn't make
113 * that much difference in bandwidth.
114 */
115 mx = ns->mapx;
116 my = ns->mapy;
117
118 /* the x and y here are coordinates for the new map, i.e. if we moved
119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
120 * if the destination x or y coordinate is outside the viewable
121 * area, we clear the values - otherwise, the old values
122 * are preserved, and the check_head thinks it needs to clear them.
123 */
124 for (x = 0; x < mx; x++)
125 for (y = 0; y < my; y++)
126 if (x >= ns->mapx || y >= ns->mapy)
127 /* clear cells outside the viewable area */
128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
130 /* clear newly visible tiles within the viewable area */
131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
132 else
133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
134
135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
136
137 /* Make sure that the next "map1" command will be sent (even if it is
138 * empty).
139 */
140 ns->sent_scroll = 1;
141 }
142
143 static void
144 clear_map (player *pl)
145 {
146 pl->ns->mapinfo_queue_clear ();
147
148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149
150 pl->ns->force_newmap = false;
151 pl->ns->send_packet ("newmap");
152 pl->ns->floorbox_reset ();
153 }
154
155 static void
156 send_map_info (player *pl)
157 {
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
161 if (socket.mapinfocmd)
162 {
163 if (ob->map && ob->map->path)
164 {
165 int flags = 0;
166
167 // due to historical glitches, the bit ordering and map index ordering differs
168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path);
179 }
180 else
181 socket.send_packet ("mapinfo current");
182 }
183 }
184
185 /** check for map/region change and send new map data */
186 static void
187 check_map_change (player *pl)
188 {
189 client &socket = *pl->ns;
190 object *ob = pl->viewpoint;
191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 }
198
199 // first try to avoid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap)
201 {
202 rv_vector rv;
203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205
206 // manhattan distance is very handy here
207 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208 {
209 socket.current_map = ob->map;
210 socket.current_x = ob->x;
211 socket.current_y = ob->y;
212
213 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214 socket.floorbox_reset ();
215 send_map_info (pl);
216 }
217 }
218
219 if (socket.current_map != ob->map || socket.force_newmap)
220 {
221 clear_map (pl);
222 socket.current_map = ob->map;
223 send_map_info (pl);
224 }
225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226 {
227 int dx = ob->x - socket.current_x;
228 int dy = ob->y - socket.current_y;
229
230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231 socket.floorbox_reset ();
232 }
233
234 socket.current_x = ob->x;
235 socket.current_y = ob->y;
236 }
237
238 /**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242 static void
243 send_skill_info (client *ns, char *params)
244 {
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255 }
256
257 /**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261 static void
262 send_spell_paths (client * ns, char *params)
263 {
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
275 }
276
277 /**
278 * RequestInfo is sort of a meta command. There is some specific
279 * request of information, but we call other functions to provide
280 * that information.
281 * requestinfo is completely deprecated, use resource exti request
282 * and the fxix or http protocols.
283 */
284 void
285 RequestInfo (char *buf, int len, client *ns)
286 {
287 char *params;
288
289 /* find the first space, make it null, and update the
290 * params pointer.
291 */
292 for (params = buf; *params; params++)
293 if (*params == ' ')
294 {
295 *params++ = 0;
296 break;
297 }
298
299 if (!strcmp (buf, "skill_info"))
300 send_skill_info (ns, params);
301 else if (!strcmp (buf, "spell_paths"))
302 send_spell_paths (ns, params);
303 else
304 {
305 // undo tokenisation above and send replyinfo with the request unchanged
306 if (*params)
307 *--params = ' ';
308
309 ns->send_packet_printf ("replyinfo %s", buf);
310 }
311 }
312
313 void
314 ExtCmd (char *buf, int len, player *pl)
315 {
316 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
317 }
318
319 void
320 ExtiCmd (char *buf, int len, client *ns)
321 {
322 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
323 }
324
325 //-GPL
326
327 void
328 client::mapinfo_queue_clear ()
329 {
330 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
331 free (*i);
332
333 mapinfo_queue.clear ();
334 }
335
336 bool
337 client::mapinfo_try (char *buf)
338 {
339 char *token = buf;
340 buf += strlen (buf) + 9;
341
342 // initial map and its origin
343 maptile *map = pl->viewpoint->map;
344 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
345 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
346 int max_distance = 8; // limit maximum path length to something generous
347
348 while (*buf && map && max_distance)
349 {
350 int dir = *buf++ - '1';
351
352 // due to historical glitches, the mapinfo index and tile index differs
353 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
354
355 // maybe we should only allow the four flat directions
356 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
357 {
358 dir = dirmap [dir];
359
360 if (!map->tile_path [dir])
361 map = 0;
362 else if (map->tile_available (dir, false))
363 {
364 maptile *neigh = map->tile_map [dir];
365
366 switch (dir)
367 {
368 case 0: mapy -= neigh->height; break;
369 case 2: mapy += map ->height; break;
370 case 3: mapx -= neigh->width ; break;
371 case 1: mapx += map ->width ; break;
372 }
373
374 map = neigh;
375 --max_distance;
376 }
377 else
378 return 0;
379 }
380 else
381 max_distance = 0;
382 }
383
384 if (!max_distance)
385 send_packet_printf ("mapinfo %s error", token);
386 else if (!map || !map->path)
387 send_packet_printf ("mapinfo %s nomap", token);
388 else
389 {
390 int flags = 0;
391
392 // due to historical glitches, the bit ordering and map index ordering differs
393 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
394 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
395 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
396 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
397 // these two are debatable
398 if (map->tile_path [TILE_UP ]) flags |= 0x10;
399 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
400
401 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
402 }
403
404 return 1;
405 }
406
407 void
408 client::mapinfo_queue_run ()
409 {
410 if (mapinfo_queue.empty () || !pl)
411 return;
412
413 for (int i = 0; i < mapinfo_queue.size (); ++i)
414 if (mapinfo_try (mapinfo_queue [i]))
415 {
416 free (mapinfo_queue [i]);
417 mapinfo_queue.erase (i);
418 }
419 else
420 ++i;
421 }
422
423 void
424 MapInfoCmd (char *buf, int len, player *pl)
425 {
426 // <mapinfo tag spatial tile-path
427 // >mapinfo tag spatial flags x y w h hash
428
429 char *token = buf;
430
431 if (!(buf = strchr (buf, ' ')))
432 return;
433
434 if (!strncmp (buf, " spatial ", 9))
435 {
436 char *copy = strdup (token);
437 copy [buf - token] = 0;
438
439 #if 0
440 // this makes only sense when we flush the buffer immediately
441 if (pl->ns->mapinfo_try (copy))
442 free (copy);
443 else
444 #endif
445 pl->ns->mapinfo_queue.push_back (copy);
446 }
447 else
448 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
449 }
450
451 /** This is the Setup cmd */
452 void
453 SetUp (char *buf, int len, client * ns)
454 {
455 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
456 }
457
458 /**
459 * The client has requested to be added to the game.
460 * This is what takes care of it. We tell the client how things worked out.
461 * I am not sure if this file is the best place for this function. however,
462 * it either has to be here or init_sockets needs to be exported.
463 */
464 void
465 AddMeCmd (char *buf, int len, client *ns)
466 {
467 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
468 }
469
470 //+GPL
471
472 /**
473 * This handles the general commands from the client (ie, north, fire, cast,
474 * etc.)
475 */
476 void
477 PlayerCmd (char *buf, int len, player *pl)
478 {
479 /* Check if there is a count. In theory, a zero count could also be
480 * sent, so check for that also.
481 */
482 if (atoi (buf) || buf[0] == '0')
483 {
484 pl->count = atoi ((char *) buf);
485
486 buf = strchr (buf, ' '); /* advance beyond the numbers */
487 if (!buf)
488 return;
489
490 buf++;
491 }
492
493 execute_newserver_command (pl->ob, (char *)buf);
494
495 /* Perhaps something better should be done with a left over count.
496 * Cleaning up the input should probably be done first - all actions
497 * for the command that issued the count should be done before any other
498 * commands.
499 */
500 pl->count = 0;
501 }
502
503 /** This is a reply to a previous query. */
504 void
505 ReplyCmd (char *buf, int len, client *ns)
506 {
507 if (ns->state == ST_CUSTOM)
508 {
509 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
510 return;
511 }
512
513 if (!ns->pl)
514 return; //TODO: depends on the exact reply we are after
515 //TODO: but right now, we always have a ns->pl
516
517 player *pl = ns->pl;
518
519 /* This is to synthesize how the data would be stored if it
520 * was normally entered. A bit of a hack, and should be cleaned up
521 * once all the X11 code is removed from the server.
522 *
523 * We pass 13 to many of the functions because this way they
524 * think it was the carriage return that was entered, and the
525 * function then does not try to do additional input.
526 */
527 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
528
529 /* this avoids any hacking here */
530
531 switch (ns->state)
532 {
533 case ST_PLAYING:
534 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
535 break;
536
537 case ST_GET_PARTY_PASSWORD: /* Get password for party */
538 receive_party_password (pl->ob, 13);
539 break;
540
541 default:
542 LOG (llevError, "Unknown input state: %d\n", ns->state);
543 }
544 }
545
546 /**
547 * Client tells its version info.
548 */
549 void
550 VersionCmd (char *buf, int len, client *ns)
551 {
552 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
553 }
554
555 /** sound related functions. */
556 void
557 SetSound (char *buf, int len, client * ns)
558 {
559 ns->sound = atoi (buf);
560 }
561
562 /** client wants the map resent */
563 void
564 MapRedrawCmd (char *buf, int len, player *pl)
565 {
566 /* This function is currently disabled; just clearing the map state results in
567 * display errors. It should clear the cache and send a newmap command.
568 * Unfortunately this solution does not work because some client versions send
569 * a mapredraw command after receiving a newmap command.
570 */
571 }
572
573 /**
574 * Moves an object (typically, container to inventory).
575 * syntax is: move (to) (tag) (nrof)
576 */
577 void
578 MoveCmd (char *buf, int len, player *pl)
579 {
580 int to, tag, nrof;
581
582 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
583 {
584 LOG (llevError, "Incomplete move command: %s\n", buf);
585 return;
586 }
587
588 esrv_move_object (pl->ob, to, tag, nrof);
589 }
590
591 /******************************************************************************
592 *
593 * Start of commands the server sends to the client.
594 *
595 ******************************************************************************/
596
597 /**
598 * Asks the client to query the user. This way, the client knows
599 * it needs to send something back (vs just printing out a message)
600 */
601 void
602 send_query (client *ns, uint8 flags, const char *text)
603 {
604 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
605 }
606
607 /**
608 * Get player's current range attack in obuf.
609 */
610 static void
611 rangetostring (player *pl, char *obuf)
612 {
613 dynbuf_text &buf = msg_dynbuf; buf.clear ();
614
615 #if 0
616 // print ranged/chosen_skill etc. objects every call
617 printf ("%s %s => %s (%s)\n",
618 pl->ranged_ob ? &pl->ranged_ob->name : "-",
619 pl->combat_ob ? &pl->combat_ob->name : "-",
620 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
621 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
622 );
623 #endif
624
625 if (pl->ranged_ob)
626 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
627
628 if (pl->combat_ob)
629 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
630
631 #if 0
632 //TODO: remove this when slot system is working, this is only for debugging
633 if (pl->ob->chosen_skill)
634 buf << " Skill*: " << pl->ob->chosen_skill->name;
635 #endif
636
637 //TODO: maybe golem should become the current_weapon, quite simply?
638 if (pl->golem)
639 buf << " Golem*: " << pl->golem->name;
640
641 buf << '\0';
642 buf.linearise (obuf);
643 }
644
645 #define AddIfInt64(Old,New,Type) if (Old != New) {\
646 Old = New; \
647 sl << uint8 (Type) << uint64 (New); \
648 }
649
650 #define AddIfInt(Old,New,Type) if (Old != New) {\
651 Old = New; \
652 sl << uint8 (Type) << uint32 (New); \
653 }
654
655 #define AddIfShort(Old,New,Type) if (Old != New) {\
656 Old = New; \
657 sl << uint8 (Type) << uint16 (New); \
658 }
659
660 #define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
661 Old = New; \
662 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
663 }
664
665 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
666 free(Old); Old = strdup (New);\
667 sl << uint8 (Type) << data8 (New); \
668 }
669
670 /**
671 * Sends a statistics update. We look at the old values,
672 * and only send what has changed. Stat mapping values are in newclient.h
673 * Since this gets sent a lot, this is actually one of the few binary
674 * commands for now.
675 */
676 void
677 esrv_update_stats (player *pl)
678 {
679 client *ns = pl->ns;
680 if (!ns)
681 return;
682
683 object *ob = pl->observe;
684 if (!ob)
685 return;
686
687 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
688
689 packet sl ("stats");
690
691 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
692 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
693 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
694 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
695 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
696 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
697 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
698 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
699 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
700 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
701 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
702 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
703 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
704
705 for (int s = 0; s < CS_NUM_SKILLS; s++)
706 if (object *skill = opl->last_skill_ob [s])
707 if (skill->stats.exp != ns->last_skill_exp [s])
708 {
709 ns->last_skill_exp [s] = skill->stats.exp;
710
711 /* Always send along the level if exp changes. This is only
712 * 1 extra byte, but keeps processing simpler.
713 */
714 sl << uint8 (CS_STAT_SKILLINFO + s)
715 << uint8 (skill->level)
716 << uint64 (skill->stats.exp);
717 }
718
719 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
720 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
721 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
722 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
723 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
724 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
725 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
726 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
727 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
728
729 int flags = (opl->fire_on ? SF_FIREON : 0)
730 | (opl->run_on ? SF_RUNON : 0);
731
732 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
733
734 for (int i = 0; i < NROFATTACKS; i++)
735 /* Skip ones we won't send */
736 if (atnr_cs_stat[i] >= 0)
737 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
738
739 if (pl->ns->monitor_spells)
740 {
741 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
742 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
743 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
744 }
745
746 char buf[MAX_BUF];
747 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
748 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
749 set_title (ob, buf);
750 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
751
752 /* Only send it away if we have some actual data */
753 if (sl.length () > 6)
754 ns->send_packet (sl);
755 }
756
757 /**
758 * Tells the client that here is a player it should start using.
759 */
760 void
761 esrv_new_player (player *pl)
762 {
763 sint32 weight = pl->ob->client_weight ();
764
765 packet sl ("player");
766
767 sl << uint32 (pl->ob->count)
768 << uint32 (weight)
769 << uint32 (pl->ob->face)
770 << data8 (pl->ob->name);
771
772 pl->ns->last_weight = weight;
773 pl->ns->send_packet (sl);
774 }
775
776 /******************************************************************************
777 *
778 * Start of map related commands.
779 *
780 ******************************************************************************/
781
782 /** Clears a map cell */
783 static void
784 map_clearcell (struct MapCell *cell, int count)
785 {
786 cell->faces[0] = 0;
787 cell->faces[1] = 0;
788 cell->faces[2] = 0;
789 cell->smooth[0] = 0;
790 cell->smooth[1] = 0;
791 cell->smooth[2] = 0;
792 cell->count = count;
793 cell->stat_hp = 0;
794 cell->flags = 0;
795 cell->player = 0;
796 }
797
798 #define MAX_LAYERS 3
799
800 /**
801 * Removes the need to replicate the same code for each layer.
802 * this returns true if this space is now in fact different than
803 * it was.
804 * sl is the socklist this data is going into.
805 * ns is the socket we are working on - all the info we care
806 * about is in this socket structure, so now need not pass the
807 * entire player object.
808 * layer is the layer to update, with 2 being the floor and 0 the
809 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
810 * take. Interesting to note that before this function, the map1 function
811 * numbers the spaces differently - I think this was a leftover from
812 * the map command, where the faces stack up. Sinces that is no longer
813 * the case, it seems to make more sense to have these layer values
814 * actually match.
815 */
816 static int
817 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
818 {
819 object *ob = ms.faces_obj [layer];
820
821 /* If there is no object for this space, or if the face for the object
822 * is the blank face, set the face number to zero.
823 * else if we have the stored head object for this space, that takes
824 * precedence over the other object for this space.
825 * otherwise, we do special head processing
826 */
827 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
828
829 /* We've gotten what face we want to use for the object. Now see if
830 * if it has changed since we last sent it to the client.
831 */
832 if (lastcell.faces[layer] != face_num)
833 {
834 lastcell.faces[layer] = face_num;
835
836 if (!ns.faces_sent[face_num])
837 if (ob)
838 ns.send_faces (ob);
839 else
840 ns.send_face (face_num, 10);
841
842 sl << uint16 (face_num);
843 return 1;
844 }
845
846 /* Nothing changed */
847 return 0;
848 }
849
850 /**
851 * Draws client map.
852 */
853 void
854 draw_client_map (player *pl)
855 {
856 object *ob = pl->viewpoint;
857 if (!pl->observe->active)
858 return;
859
860 /* If player is just joining the game, he isn't here yet, so the map
861 * can get swapped out. If so, don't try to send them a map. All will
862 * be OK once they really log in.
863 */
864 if (!ob->map || ob->map->state != MAP_ACTIVE)
865 return;
866
867 int startlen, oldlen;
868
869 check_map_change (pl);
870 pl->ob->prefetch_surrounding_maps ();
871
872 /* do LOS after calls to update_position */
873 /* unfortunately, we need to udpate los when observing, currently */
874 if (pl->do_los || pl->viewpoint != pl->ob)
875 {
876 pl->do_los = 0;
877 pl->update_los ();
878 }
879
880 /**
881 * This function uses the new map1 protocol command to send the map
882 * to the client. It is necessary because the old map command supports
883 * a maximum map size of 15x15.
884 * This function is much simpler than the old one. This is because
885 * the old function optimized to send as few face identifiers as possible,
886 * at the expense of sending more coordinate location (coordinates were
887 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
888 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
889 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
890 * and use the other 4 bits for other informatiion. For full documentation
891 * of what we send, see the doc/Protocol file.
892 * I will describe internally what we do:
893 * the ns->lastmap shows how the map last looked when sent to the client.
894 * in the lastmap structure, there is a cells array, which is set to the
895 * maximum viewable size (As set in config.h).
896 * in the cells, there are faces and a count value.
897 * we use the count value to hold the darkness value. If -1, then this space
898 * is not viewable.
899 * we use faces[0] faces[1] faces[2] to hold what the three layers
900 * look like.
901 */
902
903 client &socket = *pl->ns;
904
905 packet sl ("map1a");
906
907 startlen = sl.length ();
908
909 int hx = socket.mapx / 2;
910 int hy = socket.mapy / 2;
911
912 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
913 int ax = dx + hx;
914 int ay = dy + hy;
915
916 int mask = (ax << 10) | (ay << 4);
917 MapCell &lastcell = socket.lastmap.cells[ax][ay];
918
919 /* If the coordinates are not valid, or it is too dark to see,
920 * we tell the client as such
921 */
922 if (!m)
923 {
924 /* space is out of map. Update space and clear values
925 * if this hasn't already been done. If the space is out
926 * of the map, it shouldn't have a head.
927 */
928 if (lastcell.count != -1)
929 {
930 sl << uint16 (mask);
931 map_clearcell (&lastcell, -1);
932 }
933
934 continue;
935 }
936
937 int d = pl->blocked_los_uc (dx, dy);
938
939 if (d > 3)
940 {
941 /* This block deals with spaces that are not visible for whatever
942 * reason. Still may need to send the head for this space.
943 */
944 if (lastcell.count != -1
945 || lastcell.faces[0]
946 || lastcell.faces[1]
947 || lastcell.faces[2]
948 || lastcell.stat_hp
949 || lastcell.flags
950 || lastcell.player)
951 sl << uint16 (mask);
952
953 /* properly clear a previously sent big face */
954 map_clearcell (&lastcell, -1);
955 }
956 else
957 {
958 /* In this block, the space is visible.
959 */
960
961 /* Rather than try to figure out what everything that we might
962 * need to send is, then form the packet after that,
963 * we presume that we will in fact form a packet, and update
964 * the bits by what we do actually send. If we send nothing,
965 * we just back out sl.length () to the old value, and no harm
966 * is done.
967 * I think this is simpler than doing a bunch of checks to see
968 * what if anything we need to send, setting the bits, then
969 * doing those checks again to add the real data.
970 */
971 oldlen = sl.length ();
972
973 sl << uint16 (mask);
974
975 unsigned char dummy;
976 unsigned char *last_ext = &dummy;
977
978 /* Darkness changed */
979 if (lastcell.count != d)
980 {
981 mask |= 0x8;
982
983 *last_ext |= 0x80;
984 last_ext = &sl[sl.length ()];
985 sl << uint8 (d);
986 }
987
988 lastcell.count = d;
989
990 mapspace &ms = m->at (nx, ny);
991 ms.update ();
992
993 // extmap handling
994 uint8 stat_hp = 0;
995 uint8 stat_width = 0;
996 uint8 flags = 0;
997 tag_t player = 0;
998
999 // send hp information, if applicable
1000 if (object *op = ms.faces_obj [0])
1001 if (op->is_head () && !op->invisible)
1002 {
1003 if (op->stats.maxhp > op->stats.hp
1004 && op->stats.maxhp > 0
1005 && (op->type == PLAYER
1006 || op->type == DOOR // does not work, have maxhp 0
1007 || op->flag [FLAG_MONSTER]
1008 || op->flag [FLAG_ALIVE]
1009 || op->flag [FLAG_GENERATOR]))
1010 {
1011 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1012 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1013 }
1014
1015 if (expect_false (op->has_dialogue ()))
1016 flags |= 1;
1017
1018 if (expect_false (op->type == PLAYER))
1019 player = op == ob ? pl->ob->count
1020 : op == pl->ob ? ob->count
1021 : op->count;
1022 }
1023
1024 if (expect_false (lastcell.stat_hp != stat_hp))
1025 {
1026 lastcell.stat_hp = stat_hp;
1027
1028 mask |= 0x8;
1029 *last_ext |= 0x80;
1030 last_ext = &sl[sl.length ()];
1031
1032 sl << uint8 (5) << uint8 (stat_hp);
1033
1034 if (stat_width > 1)
1035 {
1036 *last_ext |= 0x80;
1037 last_ext = &sl[sl.length ()];
1038
1039 sl << uint8 (6) << uint8 (stat_width);
1040 }
1041 }
1042
1043 if (expect_false (lastcell.player != player))
1044 {
1045 lastcell.player = player;
1046
1047 mask |= 0x8;
1048 *last_ext |= 0x80;
1049 last_ext = &sl[sl.length ()];
1050
1051 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1052 }
1053
1054 if (expect_false (lastcell.flags != flags))
1055 {
1056 lastcell.flags = flags;
1057
1058 mask |= 0x8;
1059 *last_ext |= 0x80;
1060 last_ext = &sl[sl.length ()];
1061
1062 sl << uint8 (8) << uint8 (flags);
1063 }
1064
1065 // faces
1066
1067 /* Floor face */
1068 if (update_space (sl, socket, ms, lastcell, 2))
1069 mask |= 0x4;
1070
1071 /* Middle face */
1072 if (update_space (sl, socket, ms, lastcell, 1))
1073 mask |= 0x2;
1074
1075 if (expect_false (ob->invisible)
1076 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1077 && ms.player () == ob)
1078 {
1079 // force player to be visible to himself if invisible
1080 if (lastcell.faces[0] != ob->face)
1081 {
1082 lastcell.faces[0] = ob->face;
1083
1084 mask |= 0x1;
1085 sl << uint16 (ob->face);
1086
1087 socket.send_faces (ob);
1088 }
1089 }
1090 /* Top face */
1091 else if (update_space (sl, socket, ms, lastcell, 0))
1092 mask |= 0x1;
1093
1094 /* Check to see if we are in fact sending anything for this
1095 * space by checking the mask. If so, update the mask.
1096 * if not, reset the len to that from before adding the mask
1097 * value, so we don't send those bits.
1098 */
1099 if (mask & 0xf)
1100 sl[oldlen + 1] = mask & 0xff;
1101 else
1102 sl.reset (oldlen);
1103 } /* else this is a viewable space */
1104 ordered_mapwalk_end
1105
1106 socket.flush_fx ();
1107
1108 if (sl.length () > startlen || socket.sent_scroll)
1109 {
1110 socket.send_packet (sl);
1111 socket.sent_scroll = 0;
1112 }
1113 }
1114
1115 /**
1116 * This looks for any spells the player may have that have changed their stats.
1117 * it then sends an updspell packet for each spell that has changed in this way
1118 */
1119 void
1120 esrv_update_spells (player *pl)
1121 {
1122 if (!pl->ns)
1123 return;
1124
1125 pl->ns->update_spells = false;
1126
1127 if (!pl->ns->monitor_spells)
1128 return;
1129
1130 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1131 if (spell->type == SPELL)
1132 {
1133 int flags = 0;
1134 int val;
1135
1136 /* check if we need to update it */
1137 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1138 if (spell->cached_sp != val)
1139 {
1140 spell->cached_sp = val;
1141 flags |= UPD_SP_MANA;
1142 }
1143
1144 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1145 if (spell->cached_grace != val)
1146 {
1147 spell->cached_grace = val;
1148 flags |= UPD_SP_GRACE;
1149 }
1150
1151 val = casting_level (pl->ob, spell);
1152 if (spell->cached_eat != val)
1153 {
1154 spell->cached_eat = val;
1155 flags |= UPD_SP_LEVEL;
1156 }
1157
1158 if (flags)
1159 {
1160 packet sl;
1161
1162 sl << "updspell "
1163 << uint8 (flags)
1164 << uint32 (spell->count);
1165
1166 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1167 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1168 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1169
1170 pl->ns->send_packet (sl);
1171 }
1172 }
1173 }
1174
1175 void
1176 esrv_remove_spell (player *pl, object *spell)
1177 {
1178 if (!pl->ns->monitor_spells)
1179 return;
1180
1181 if (!pl || !spell || spell->env != pl->ob)
1182 {
1183 LOG (llevError, "Invalid call to esrv_remove_spell");
1184 return;
1185 }
1186
1187 packet sl ("delspell");
1188
1189 sl << uint32 (spell->count);
1190
1191 pl->ns->send_packet (sl);
1192 }
1193
1194 /* appends the spell *spell to the Socklist we will send the data to. */
1195 static void
1196 append_spell (player *pl, packet &sl, object *spell)
1197 {
1198 int skill = 0;
1199
1200 if (!(spell->name))
1201 {
1202 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1203 return;
1204 }
1205
1206 /* store costs and damage in the object struct, to compare to later */
1207 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1208 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1209 spell->cached_eat = casting_level (pl->ob, spell);
1210
1211 /* figure out which skill it uses, if it uses one */
1212 if (spell->skill)
1213 if (object *tmp = pl->find_skill (spell->skill))
1214 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1215
1216 // spells better have a face
1217 if (!spell->face)
1218 {
1219 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1220 spell->face = face_find ("burnout.x11", blank_face);
1221 }
1222
1223 pl->ns->send_face (spell->face);
1224
1225 /* send the current values */
1226 sl << uint32 (spell->count)
1227 << uint16 (spell->level)
1228 << uint16 (spell->casting_time)
1229 << uint16 (spell->cached_sp)
1230 << uint16 (spell->cached_grace)
1231 << uint16 (spell->cached_eat)
1232 << uint8 (skill)
1233 << uint32 (spell->path_attuned)
1234 << uint32 (spell->face)
1235 << data8 (spell->name);
1236
1237 if (pl->ns->monitor_spells < 2)
1238 sl << data16 (spell->msg);
1239 }
1240
1241 /**
1242 * This tells the client to add the spell *ob, if *ob is NULL, then add
1243 * all spells in the player's inventory.
1244 */
1245 void
1246 esrv_add_spells (player *pl, object *spell)
1247 {
1248 if (!pl)
1249 {
1250 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1251 return;
1252 }
1253
1254 if (!pl->ns->monitor_spells)
1255 return;
1256
1257 packet sl ("addspell");
1258
1259 if (!spell)
1260 {
1261 for (spell = pl->ob->inv; spell; spell = spell->below)
1262 {
1263 /* were we to simply keep appending data here, we could exceed
1264 * MAXSOCKBUF if the player has enough spells to add, we know that
1265 * append_spells will always append 19 data bytes, plus 4 length
1266 * bytes and 3 strings (because that is the spec) so we need to
1267 * check that the length of those 3 strings, plus the 23 bytes,
1268 * won't take us over the length limit for the socket, if it does,
1269 * we need to send what we already have, and restart packet formation
1270 */
1271 if (spell->type != SPELL)
1272 continue;
1273
1274 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1275 * to show add_spell is 26 bytes + 2 strings. However, the overun
1276 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1277 * like it will fix this
1278 */
1279 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1280 {
1281 pl->ns->flush_fx ();
1282 pl->ns->send_packet (sl);
1283
1284 sl.reset ();
1285 sl << "addspell ";
1286 }
1287
1288 append_spell (pl, sl, spell);
1289 }
1290 }
1291 else if (spell->type != SPELL)
1292 {
1293 LOG (llevError, "Asked to send a non-spell object as a spell");
1294 return;
1295 }
1296 else
1297 append_spell (pl, sl, spell);
1298
1299 if (sl.length () > MAXSOCKBUF)
1300 cleanup ("buffer overflow in esrv_add_spells!");
1301
1302 /* finally, we can send the packet */
1303 pl->ns->flush_fx ();
1304 pl->ns->send_packet (sl);
1305 }
1306
1307 //-GPL
1308