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/cvs/deliantra/server/socket/request.C
Revision: 1.41
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.40: +25 -37 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client handling.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients.
33 *
34 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table.
37 *
38 * esrv_map_new starts updating the map
39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */
47
48 #include <global.h>
49 #include <sproto.h>
50
51 #include <living.h>
52 #include <commands.h>
53
54 /* This block is basically taken from socket.c - I assume if it works there,
55 * it should work here.
56 */
57 #include <sys/types.h>
58 #include <sys/time.h>
59 #include <sys/socket.h>
60 #include <netinet/in.h>
61 #include <netdb.h>
62
63 #include <unistd.h>
64 #include <sys/time.h>
65
66 #include "sounds.h"
67
68 /**
69 * This table translates the attack numbers as used within the
70 * program to the value we use when sending STATS command to the
71 * client. If a value is -1, then we don't send that to the
72 * client.
73 */
74 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
75 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
76 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
77 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
78 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
79 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
80 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
81 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
82 -1 /* Chaos */ , -1 /* Counterspell */ ,
83 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
84 CS_STAT_RES_BLIND,
85 -1, /* Internal */
86 -1, /* life stealing */
87 -1 /* Disease - not fully done yet */
88 };
89
90 static void
91 socket_map_scroll (client * ns, int dx, int dy)
92 {
93 struct Map newmap;
94 int x, y, mx, my;
95
96 {
97 packet sl;
98
99 sl.printf ("map_scroll %d %d", dx, dy);
100 ns->send_packet (sl);
101 }
102
103 /* If we are using the Map1aCmd, we may in fact send
104 * head information that is outside the viewable map.
105 * So set the mx,my to the max value we want to
106 * look for. Removed code to do so - it caused extra
107 * complexities for the client, and probably doesn't make
108 * that much difference in bandwidth.
109 */
110 mx = ns->mapx;
111 my = ns->mapy;
112
113 if (ns->mapmode == Map1aCmd)
114 {
115 mx += MAX_HEAD_OFFSET;
116 my += MAX_HEAD_OFFSET;
117 }
118
119 /* the x and y here are coordinates for the new map, i.e. if we moved
120 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
121 * if the destination x or y coordinate is outside the viewable
122 * area, we clear the values - otherwise, the old values
123 * are preserved, and the check_head thinks it needs to clear them.
124 */
125 for (x = 0; x < mx; x++)
126 {
127 for (y = 0; y < my; y++)
128 {
129 if (x >= ns->mapx || y >= ns->mapy)
130 /* clear cells outside the viewable area */
131 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
132 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
133 /* clear newly visible tiles within the viewable area */
134 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
135 else
136 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
137 }
138 }
139
140 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
141
142 /* Make sure that the next "map1" command will be sent (even if it is
143 * empty).
144 */
145 ns->sent_scroll = 1;
146 }
147
148 static void
149 clear_map (player *pl)
150 {
151 client &socket = *pl->socket;
152
153 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
154
155 if (socket.newmapcmd == 1)
156 socket.send_packet ("newmap");
157
158 socket.update_look = 1;
159 socket.look_position = 0;
160 }
161
162 /** check for map change and send new map data */
163 static void
164 check_map_change (player *pl)
165 {
166 client &socket = *pl->socket;
167 object *ob = pl->ob;
168 char buf[MAX_BUF]; /* eauugggh */
169
170 if (socket.current_map != ob->map)
171 {
172 socket.current_map = ob->map;
173
174 clear_map (pl);
175
176 if (socket.mapinfocmd)
177 {
178 if (ob->map && ob->map->path[0])
179 {
180 int flags = 0;
181
182 if (ob->map->tile_path[0])
183 flags |= 1;
184 if (ob->map->tile_path[1])
185 flags |= 2;
186 if (ob->map->tile_path[2])
187 flags |= 4;
188 if (ob->map->tile_path[3])
189 flags |= 8;
190
191 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
192 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
193 }
194 else
195 snprintf (buf, MAX_BUF, "mapinfo current");
196
197 socket.send_packet (buf);
198 }
199 }
200 else if (socket.current_x != ob->x || socket.current_y != ob->y)
201 {
202 int dx = ob->x - socket.current_x;
203 int dy = ob->y - socket.current_y;
204
205 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
206 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
207 else
208 {
209 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
210 socket.update_look = 1;
211 socket.look_position = 0;
212 }
213 }
214
215 socket.current_x = ob->x;
216 socket.current_y = ob->y;
217 }
218
219 /**
220 * RequestInfo is sort of a meta command. There is some specific
221 * request of information, but we call other functions to provide
222 * that information.
223 */
224 void
225 RequestInfo (char *buf, int len, client * ns)
226 {
227 char *params = NULL, *cp;
228
229 /* No match */
230 char bigbuf[MAX_BUF];
231 int slen;
232
233 /* Set up replyinfo before we modify any of the buffers - this is used
234 * if we don't find a match.
235 */
236 strcpy (bigbuf, "replyinfo ");
237 slen = strlen (bigbuf);
238 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
239
240 /* find the first space, make it null, and update the
241 * params pointer.
242 */
243 for (cp = buf; *cp != '\0'; cp++)
244 if (*cp == ' ')
245 {
246 *cp = '\0';
247 params = cp + 1;
248 break;
249 }
250
251 if (!strcmp (buf, "image_info"))
252 send_image_info (ns, params);
253 else if (!strcmp (buf, "image_sums"))
254 send_image_sums (ns, params);
255 else if (!strcmp (buf, "skill_info"))
256 send_skill_info (ns, params);
257 else if (!strcmp (buf, "spell_paths"))
258 send_spell_paths (ns, params);
259 else
260 ns->send_packet (bigbuf, len);
261 }
262
263 void
264 ExtCmd (char *buf, int len, player *pl)
265 {
266 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
267 }
268
269 void
270 MapInfoCmd (char *buf, int len, player *pl)
271 {
272 // <mapinfo tag spatial tile-path
273 // >mapinfo tag spatial flags x y w h hash
274
275 char bigbuf[MAX_BUF], *token;
276
277 token = buf;
278 // copy token
279 if (!(buf = strchr (buf, ' ')))
280 return;
281
282 *buf++ = 0;
283
284 if (!strncmp (buf, "spatial ", 8))
285 {
286 buf += 8;
287
288 // initial map and its origin
289 maptile *map = pl->ob->map;
290 sint16 dx, dy;
291 int mapx = pl->socket->mapx / 2 - pl->ob->x;
292 int mapy = pl->socket->mapy / 2 - pl->ob->y;
293 int max_distance = 8; // limit maximum path length to something generous
294
295 while (*buf && map && max_distance)
296 {
297 int dir = *buf++;
298
299 switch (dir)
300 {
301 case '1':
302 dx = 0;
303 dy = -1;
304 map = get_map_from_coord (map, &dx, &dy);
305 map && (mapy -= map->height);
306 break;
307 case '2':
308 mapx += map->width;
309 dx = map->width;
310 dy = 0;
311 map = get_map_from_coord (map, &dx, &dy);
312 break;
313 case '3':
314 mapy += map->height;
315 dx = 0;
316 dy = map->height;
317 map = get_map_from_coord (map, &dx, &dy);
318 break;
319 case '4':
320 dx = -1;
321 dy = 0;
322 map = get_map_from_coord (map, &dx, &dy);
323 map && (mapx -= map->width);
324 break;
325 }
326
327 --max_distance;
328 }
329
330 if (!max_distance)
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 else if (map && map->path[0])
333 {
334 int flags = 0;
335
336 if (map->tile_path[0])
337 flags |= 1;
338 if (map->tile_path[1])
339 flags |= 2;
340 if (map->tile_path[2])
341 flags |= 4;
342 if (map->tile_path[3])
343 flags |= 8;
344
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
346 }
347 else
348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
349 }
350 else
351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352
353 pl->socket->send_packet (bigbuf);
354 }
355
356 /** This is the Setup cmd - easy first implementation */
357 void
358 SetUp (char *buf, int len, client * ns)
359 {
360 int s, slen;
361 char *cmd, *param, cmdback[HUGE_BUF];
362
363 /* run through the cmds of setup
364 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365 *
366 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367 * The client then must sort this out
368 */
369
370 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371
372 strcpy (cmdback, "setup");
373 for (s = 0; s < len; )
374 {
375 cmd = &buf[s];
376
377 /* find the next space, and put a null there */
378 for (; buf[s] && buf[s] != ' '; s++)
379 ;
380
381 buf[s++] = 0;
382
383 while (buf[s] == ' ')
384 s++;
385
386 if (s >= len)
387 break;
388
389 param = &buf[s];
390
391 for (; buf[s] && buf[s] != ' '; s++)
392 ;
393
394 buf[s++] = 0;
395
396 while (buf[s] == ' ')
397 s++;
398
399 slen = strlen (cmdback);
400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403
404 if (!strcmp (cmd, "sound"))
405 {
406 ns->sound = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "exp64"))
410 {
411 ns->exp64 = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "spellmon"))
415 {
416 ns->monitor_spells = atoi (param);
417 safe_strcat (cmdback, param, &slen, HUGE_BUF);
418 }
419 else if (!strcmp (cmd, "darkness"))
420 {
421 ns->darkness = atoi (param);
422 safe_strcat (cmdback, param, &slen, HUGE_BUF);
423 }
424 else if (!strcmp (cmd, "map1cmd"))
425 {
426 if (atoi (param))
427 ns->mapmode = Map1Cmd;
428 /* if beyond this size, need to use map1cmd no matter what */
429 if (ns->mapx > 11 || ns->mapy > 11)
430 ns->mapmode = Map1Cmd;
431 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
432 }
433 else if (!strcmp (cmd, "map1acmd"))
434 {
435 if (atoi (param))
436 ns->mapmode = Map1aCmd;
437 /* if beyond this size, need to use map1acmd no matter what */
438 if (ns->mapx > 11 || ns->mapy > 11)
439 ns->mapmode = Map1aCmd;
440 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "newmapcmd"))
443 {
444 ns->newmapcmd = atoi (param);
445 safe_strcat (cmdback, param, &slen, HUGE_BUF);
446 // } else if (!strcmp(cmd,"plugincmd")) {
447 // ns->plugincmd = atoi(param);
448 // safe_strcat(cmdback, param, &slen, HUGE_BUF);
449 }
450 else if (!strcmp (cmd, "mapinfocmd"))
451 {
452 ns->mapinfocmd = atoi (param);
453 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454 }
455 else if (!strcmp (cmd, "extcmd"))
456 {
457 ns->extcmd = atoi (param);
458 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459 }
460 else if (!strcmp (cmd, "extmap"))
461 {
462 ns->extmap = atoi (param);
463 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464 }
465 else if (!strcmp (cmd, "facecache"))
466 {
467 ns->facecache = atoi (param);
468 safe_strcat (cmdback, param, &slen, HUGE_BUF);
469 }
470 else if (!strcmp (cmd, "faceset"))
471 {
472 char tmpbuf[20];
473 int q = atoi (param);
474
475 if (is_valid_faceset (q))
476 ns->faceset = q;
477 sprintf (tmpbuf, "%d", ns->faceset);
478 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
479 /* if the client is using faceset, it knows about image2 command */
480 ns->image2 = 1;
481 }
482 else if (!strcmp (cmd, "itemcmd"))
483 {
484 /* Version of the item protocol command to use. Currently,
485 * only supported versions are 1 and 2. Using a numeric
486 * value will make it very easy to extend this in the future.
487 */
488 char tmpbuf[20];
489 int q = atoi (param);
490
491 if (q < 1 || q > 2)
492 {
493 strcpy (tmpbuf, "FALSE");
494 }
495 else
496 {
497 ns->itemcmd = q;
498 sprintf (tmpbuf, "%d", ns->itemcmd);
499 }
500 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
501 }
502 else if (!strcmp (cmd, "mapsize"))
503 {
504 int x, y = 0;
505 char tmpbuf[MAX_BUF], *cp;
506
507 x = atoi (param);
508 for (cp = param; *cp != 0; cp++)
509 if (*cp == 'x' || *cp == 'X')
510 {
511 y = atoi (cp + 1);
512 break;
513 }
514 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
515 {
516 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
517 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
518 }
519 else
520 {
521 ns->mapx = x;
522 ns->mapy = y;
523 /* better to send back what we are really using and not the
524 * param as given to us in case it gets parsed differently.
525 */
526 sprintf (tmpbuf, "%dx%d", x, y);
527 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
528 /* If beyond this size and still using orig map command, need to
529 * go to map1cmd.
530 */
531 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
532 ns->mapmode = Map1Cmd;
533 }
534 }
535 else if (!strcmp (cmd, "extendedMapInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the mapextended command
539 */
540 char tmpbuf[20];
541
542 ns->ext_mapinfos = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else if (!strcmp (cmd, "extendedTextInfos"))
547 {
548 /* Added by tchize
549 * prepare to use the extended text commands
550 * Client toggle this to non zero to get exttext
551 */
552 char tmpbuf[20];
553
554 ns->has_readable_type = (atoi (param));
555 sprintf (tmpbuf, "%d", ns->has_readable_type);
556 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
557 }
558 else
559 {
560 /* Didn't get a setup command we understood -
561 * report a failure to the client.
562 */
563 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
564 }
565 } /* for processing all the setup commands */
566
567 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
568 ns->send_packet (cmdback);
569 }
570
571 /**
572 * The client has requested to be added to the game.
573 * This is what takes care of it. We tell the client how things worked out.
574 * I am not sure if this file is the best place for this function. however,
575 * it either has to be here or init_sockets needs to be exported.
576 */
577 void
578 AddMeCmd (char *buf, int len, client * ns)
579 {
580 Settings oldsettings;
581
582 oldsettings = settings;
583 if (ns->status != Ns_Add || add_player (ns))
584 ns->send_packet ("addme_failed");
585 else
586 ns->send_packet ("addme_success");
587
588 settings = oldsettings;
589 }
590
591 /** Reply to ExtendedInfos command */
592 void
593 ToggleExtendedInfos (char *buf, int len, client * ns)
594 {
595 char cmdback[MAX_BUF];
596 char command[50];
597 int info, nextinfo;
598
599 cmdback[0] = '\0';
600 nextinfo = 0;
601
602 while (1)
603 {
604 /* 1. Extract an info */
605 info = nextinfo;
606
607 while ((info < len) && (buf[info] == ' '))
608 info++;
609
610 if (info >= len)
611 break;
612
613 nextinfo = info + 1;
614
615 while ((nextinfo < len) && (buf[nextinfo] != ' '))
616 nextinfo++;
617
618 if (nextinfo - info >= 49) /*Erroneous info asked */
619 continue;
620
621 strncpy (command, &(buf[info]), nextinfo - info);
622
623 /* 2. Interpret info */
624 if (!strcmp ("smooth", command))
625 /* Toggle smoothing */
626 ns->EMI_smooth = !ns->EMI_smooth;
627 else
628 /*bad value */;
629
630 /*3. Next info */
631 }
632
633 strcpy (cmdback, "ExtendedInfoSet");
634
635 if (ns->EMI_smooth)
636 {
637 strcat (cmdback, " ");
638 strcat (cmdback, "smoothing");
639 }
640
641 ns->send_packet (cmdback);
642 }
643
644 /*
645 #define MSG_TYPE_BOOK 1
646 #define MSG_TYPE_CARD 2
647 #define MSG_TYPE_PAPER 3
648 #define MSG_TYPE_SIGN 4
649 #define MSG_TYPE_MONUMENT 5
650 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
651
652 /** Reply to ExtendedInfos command */
653 void
654 ToggleExtendedText (char *buf, int len, client * ns)
655 {
656 char cmdback[MAX_BUF];
657 char temp[10];
658 char command[50];
659 int info, nextinfo, i, flag;
660
661 cmdback[0] = '\0';
662
663 nextinfo = 0;
664 while (1)
665 {
666 /* 1. Extract an info */
667 info = nextinfo;
668
669 while ((info < len) && (buf[info] == ' '))
670 info++;
671
672 if (info >= len)
673 break;
674
675 nextinfo = info + 1;
676
677 while ((nextinfo < len) && (buf[nextinfo] != ' '))
678 nextinfo++;
679
680 if (nextinfo - info >= 49) /*Erroneous info asked */
681 continue;
682
683 strncpy (command, &(buf[info]), nextinfo - info);
684 command[nextinfo - info] = '\0';
685 /* 2. Interpret info */
686 i = sscanf (command, "%d", &flag);
687
688 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
689 ns->supported_readables |= (1 << flag);
690 /*3. Next info */
691 }
692
693 /* Send resulting state */
694 strcpy (cmdback, "ExtendedTextSet");
695
696 for (i = 0; i <= MSG_TYPE_LAST; i++)
697 if (ns->supported_readables & (1 << i))
698 {
699 strcat (cmdback, " ");
700 snprintf (temp, sizeof (temp), "%d", i);
701 strcat (cmdback, temp);
702 }
703
704 ns->send_packet (cmdback);
705 }
706
707 /**
708 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
709 * Basically, it makes no sense to wait for the client to request a
710 * a piece of data from us that we know the client wants. So
711 * if we know the client wants it, might as well push it to the
712 * client.
713 */
714 static void
715 SendSmooth (client * ns, uint16 face)
716 {
717 uint16 smoothface;
718
719 /* If we can't find a face, return and set it so we won't try to send this
720 * again.
721 */
722 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
723 {
724
725 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727 return;
728 }
729
730 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
731 esrv_send_face (ns, smoothface, 0);
732
733 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
734
735 packet sl;
736
737 sl << "smooth "
738 << uint16 (face)
739 << uint16 (smoothface);
740
741 ns->send_packet (sl);
742 }
743
744 /**
745 * Tells client the picture it has to use
746 * to smooth a picture number given as argument.
747 */
748 void
749 AskSmooth (char *buf, int len, client * ns)
750 {
751 uint16 facenbr;
752
753 facenbr = atoi (buf);
754 SendSmooth (ns, facenbr);
755 }
756
757 /**
758 * This handles the general commands from the client (ie, north, fire, cast,
759 * etc.)
760 */
761 void
762 PlayerCmd (char *buf, int len, player *pl)
763 {
764
765 /* The following should never happen with a proper or honest client.
766 * Therefore, the error message doesn't have to be too clear - if
767 * someone is playing with a hacked/non working client, this gives them
768 * an idea of the problem, but they deserve what they get
769 */
770 if (pl->state != ST_PLAYING)
771 {
772 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
773 return;
774 }
775 /* Check if there is a count. In theory, a zero count could also be
776 * sent, so check for that also.
777 */
778 if (atoi (buf) || buf[0] == '0')
779 {
780 pl->count = atoi ((char *) buf);
781 buf = strchr (buf, ' '); /* advance beyond the numbers */
782 if (!buf)
783 {
784 #ifdef ESRV_DEBUG
785 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
786 #endif
787 return;
788 }
789 buf++;
790 }
791 /* This should not happen anymore. */
792 if (pl->ob->speed_left < -1.0)
793 {
794 LOG (llevError, "Player has negative time - shouldn't do command.\n");
795 }
796 /* In c_new.c */
797 execute_newserver_command (pl->ob, (char *) buf);
798 /* Perhaps something better should be done with a left over count.
799 * Cleaning up the input should probably be done first - all actions
800 * for the command that issued the count should be done before any other
801 * commands.
802 */
803
804 pl->count = 0;
805
806 }
807
808
809 /**
810 * This handles the general commands from the client (ie, north, fire, cast,
811 * etc.). It is a lot like PlayerCmd above, but is called with the
812 * 'ncom' method which gives more information back to the client so it
813 * can throttle.
814 */
815 void
816 NewPlayerCmd (char *buf, int len, player *pl)
817 {
818 int time, repeat;
819 char command[MAX_BUF];
820 int pktlen;
821
822 if (len < 7)
823 {
824 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
825 return;
826 }
827
828 pktlen = net_uint16 ((uint8 *)buf);
829 repeat = net_uint32 ((uint8 *)buf + 2);
830
831 /* -1 is special - no repeat, but don't update */
832 if (repeat != -1)
833 pl->count = repeat;
834
835 if ((len - 4) >= MAX_BUF)
836 len = MAX_BUF - 5;
837
838 strncpy ((char *) command, (char *) buf + 6, len - 4);
839 command[len - 4] = 0;
840
841 /* This should not happen anymore. */
842 if (pl->ob->speed_left < -1.0)
843 LOG (llevError, "Player has negative time - shouldn't do command.\n");
844
845 /* In c_new.c */
846 execute_newserver_command (pl->ob, (char *) command);
847 /* Perhaps something better should be done with a left over count.
848 * Cleaning up the input should probably be done first - all actions
849 * for the command that issued the count should be done before any other
850 * commands.
851 */
852 pl->count = 0;
853
854 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100;
856 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858
859 /* Send confirmation of command execution now */
860
861 packet sl;
862 sl << "comc " << uint16 (pktlen) << uint32 (time);
863 pl->socket->send_packet (sl);
864 }
865
866
867 /** This is a reply to a previous query. */
868 void
869 ReplyCmd (char *buf, int len, player *pl)
870 {
871 /* This is to synthesize how the data would be stored if it
872 * was normally entered. A bit of a hack, and should be cleaned up
873 * once all the X11 code is removed from the server.
874 *
875 * We pass 13 to many of the functions because this way they
876 * think it was the carriage return that was entered, and the
877 * function then does not try to do additional input.
878 */
879 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
880
881 /* this avoids any hacking here */
882
883 switch (pl->state)
884 {
885 case ST_PLAYING:
886 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
887 break;
888
889 case ST_PLAY_AGAIN:
890 /* We can check this for return value (2==quit). Maybe we
891 * should, and do something appropriate?
892 */
893 receive_play_again (pl->ob, buf[0]);
894 break;
895
896 case ST_ROLL_STAT:
897 key_roll_stat (pl->ob, buf[0]);
898 break;
899
900 case ST_CHANGE_CLASS:
901
902 key_change_class (pl->ob, buf[0]);
903 break;
904
905 case ST_CONFIRM_QUIT:
906 key_confirm_quit (pl->ob, buf[0]);
907 break;
908
909 case ST_CONFIGURE:
910 LOG (llevError, "In client input handling, but into configure state\n");
911 pl->state = ST_PLAYING;
912 break;
913
914 case ST_GET_NAME:
915 receive_player_name (pl->ob, 13);
916 break;
917
918 case ST_GET_PASSWORD:
919 case ST_CONFIRM_PASSWORD:
920 receive_player_password (pl->ob, 13);
921 break;
922
923 case ST_GET_PARTY_PASSWORD: /* Get password for party */
924 receive_party_password (pl->ob, 13);
925 break;
926
927 default:
928 LOG (llevError, "Unknown input state: %d\n", pl->state);
929 }
930 }
931
932 /**
933 * Client tells its version. If there is a mismatch, we close the
934 * socket. In real life, all we should care about is the client having
935 * something older than the server. If we assume the client will be
936 * backwards compatible, having it be a later version should not be a
937 * problem.
938 */
939 void
940 VersionCmd (char *buf, int len, client * ns)
941 {
942 char *cp;
943 char version_warning[256];
944
945 if (!buf)
946 {
947 LOG (llevError, "CS: received corrupted version command\n");
948 return;
949 }
950
951 ns->cs_version = atoi (buf);
952 ns->sc_version = ns->cs_version;
953 if (VERSION_CS != ns->cs_version)
954 {
955 #ifdef ESRV_DEBUG
956 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
957 #endif
958 }
959 cp = strchr (buf + 1, ' ');
960 if (!cp)
961 return;
962 ns->sc_version = atoi (cp);
963 if (VERSION_SC != ns->sc_version)
964 {
965 #ifdef ESRV_DEBUG
966 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
967 #endif
968 }
969 cp = strchr (cp + 1, ' ');
970 if (cp)
971 {
972 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
973
974 assign (ns->version, cp + 1);
975
976 if (ns->sc_version < 1026)
977 {
978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 ns->send_packet (version_warning);
981 }
982
983 }
984 }
985
986 /** sound related functions. */
987 void
988 SetSound (char *buf, int len, client * ns)
989 {
990 ns->sound = atoi (buf);
991 }
992
993 /** client wants the map resent */
994
995 void
996 MapRedrawCmd (char *buf, int len, player *pl)
997 {
998
999 /* This function is currently disabled; just clearing the map state results in
1000 * display errors. It should clear the cache and send a newmap command.
1001 * Unfortunately this solution does not work because some client versions send
1002 * a mapredraw command after receiving a newmap command.
1003 */
1004 #if 0
1005 /* Okay, this is MAJOR UGLY. but the only way I know how to
1006 * clear the "cache"
1007 */
1008 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1009 draw_client_map (pl->ob);
1010 #endif
1011 }
1012
1013 /**
1014 * Moves an object (typically, container to inventory).
1015 * syntax is: move (to) (tag) (nrof)
1016 */
1017 void
1018 MoveCmd (char *buf, int len, player *pl)
1019 {
1020 int vals[3], i;
1021
1022 /* A little funky here. We only cycle for 2 records, because
1023 * we obviously am not going to find a space after the third
1024 * record. Perhaps we should just replace this with a
1025 * sscanf?
1026 */
1027 for (i = 0; i < 2; i++)
1028 {
1029 vals[i] = atoi (buf);
1030 if (!(buf = strchr (buf, ' ')))
1031 {
1032 LOG (llevError, "Incomplete move command: %s\n", buf);
1033 return;
1034 }
1035 buf++;
1036 }
1037 vals[2] = atoi (buf);
1038
1039 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1040 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1041 }
1042
1043
1044
1045 /******************************************************************************
1046 *
1047 * Start of commands the server sends to the client.
1048 *
1049 ******************************************************************************/
1050
1051 /**
1052 * Asks the client to query the user. This way, the client knows
1053 * it needs to send something back (vs just printing out a message)
1054 */
1055 void
1056 send_query (client * ns, uint8 flags, char *text)
1057 {
1058 char buf[MAX_BUF];
1059
1060 sprintf (buf, "query %d %s", flags, text ? text : "");
1061 ns->send_packet (buf);
1062 }
1063
1064 #define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \
1066 sl << uint8 (Type) << uint64 (New); \
1067 }
1068
1069 #define AddIfInt(Old,New,Type) if (Old != New) {\
1070 Old = New; \
1071 sl << uint8 (Type) << uint32 (New); \
1072 }
1073
1074 #define AddIfShort(Old,New,Type) if (Old != New) {\
1075 Old = New; \
1076 sl << uint8 (Type) << uint16 (New); \
1077 }
1078
1079 #define AddIfFloat(Old,New,Type) if (Old != New) {\
1080 Old = New; \
1081 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1082 }
1083
1084 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1085 free(Old); Old = strdup (New);\
1086 sl << uint8 (Type) << data8 (New); \
1087 }
1088
1089 /**
1090 * Sends a statistics update. We look at the old values,
1091 * and only send what has changed. Stat mapping values are in newclient.h
1092 * Since this gets sent a lot, this is actually one of the few binary
1093 * commands for now.
1094 */
1095 void
1096 esrv_update_stats (player *pl)
1097 {
1098 char buf[MAX_BUF];
1099 uint16 flags;
1100
1101 packet sl;
1102 sl << "stats ";
1103
1104 if (pl->ob != NULL)
1105 {
1106 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1107 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1108 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1109 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1110 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1111 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1112 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1113 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1114 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1115 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1116 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1117 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1118 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1119 }
1120
1121 if (pl->socket->exp64)
1122 {
1123 uint8 s;
1124
1125 for (s = 0; s < NUM_SKILLS; s++)
1126 {
1127 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1128 {
1129 /* Always send along the level if exp changes. This is only
1130 * 1 extra byte, but keeps processing simpler.
1131 */
1132 sl << uint8 (s + CS_STAT_SKILLINFO)
1133 << uint8 (pl->last_skill_ob[s]->level)
1134 << uint64 (pl->last_skill_ob[s]->stats.exp);
1135
1136 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1137 }
1138 }
1139 }
1140
1141 if (pl->socket->exp64)
1142 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1143 else
1144 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1145
1146 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1147 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1148 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1149 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1150 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1151 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1152 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1153 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1154 flags = 0;
1155
1156 if (pl->fire_on)
1157 flags |= SF_FIREON;
1158
1159 if (pl->run_on)
1160 flags |= SF_RUNON;
1161
1162 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1163
1164 if (pl->socket->sc_version < 1025)
1165 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1166 else
1167 {
1168 int i;
1169
1170 for (i = 0; i < NROFATTACKS; i++)
1171 {
1172 /* Skip ones we won't send */
1173 if (atnr_cs_stat[i] == -1)
1174 continue;
1175
1176 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1177 }
1178 }
1179
1180 if (pl->socket->monitor_spells)
1181 {
1182 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1183 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1184 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1185 }
1186
1187 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1188 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1189 set_title (pl->ob, buf);
1190 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1191
1192 /* Only send it away if we have some actual data */
1193 if (sl.length () > 6)
1194 pl->socket->send_packet (sl);
1195 }
1196
1197 /**
1198 * Tells the client that here is a player it should start using.
1199 */
1200 void
1201 esrv_new_player (player *pl, uint32 weight)
1202 {
1203 pl->last_weight = weight;
1204
1205 packet sl;
1206 sl << "player ";
1207
1208 sl << uint32 (pl->ob->count)
1209 << uint32 (weight)
1210 << uint32 (pl->ob->face->number)
1211 << data8 (pl->ob->name);
1212
1213 pl->socket->send_packet (sl);
1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215 }
1216
1217 /**
1218 * Need to send an animation sequence to the client.
1219 * We will send appropriate face commands to the client if we haven't
1220 * sent them the face yet (this can become quite costly in terms of
1221 * how much we are sending - on the other hand, this should only happen
1222 * when the player logs in and picks stuff up.
1223 */
1224 void
1225 esrv_send_animation (client * ns, short anim_num)
1226 {
1227 int i;
1228
1229 /* Do some checking on the anim_num we got. Note that the animations
1230 * are added in contigous order, so if the number is in the valid
1231 * range, it must be a valid animation.
1232 */
1233 if (anim_num < 0 || anim_num > num_animations)
1234 {
1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236 return;
1237 }
1238
1239 packet sl;
1240
1241 sl << "anim "
1242 << uint16 (anim_num)
1243 << uint16 (0); /* flags - not used right now */
1244
1245 /* Build up the list of faces. Also, send any information (ie, the
1246 * the face itself) down to the client.
1247 */
1248 for (i = 0; i < animations[anim_num].num_animations; i++)
1249 {
1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 }
1254
1255 ns->send_packet (sl);
1256
1257 ns->anims_sent[anim_num] = 1;
1258 }
1259
1260
1261 /******************************************************************************
1262 *
1263 * Start of map related commands.
1264 *
1265 ******************************************************************************/
1266
1267 /**
1268 * This adds face_num to a map cell at x,y. If the client doesn't have
1269 * the face yet, we will also send it.
1270 */
1271 static void
1272 esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1273 {
1274 if (newmap->cells[x][y].count >= MAP_LAYERS)
1275 {
1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1277 return;
1278 abort ();
1279 }
1280
1281 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1282 newmap->cells[x][y].count++;
1283
1284 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1285 esrv_send_face (ns, face_num, 0);
1286 }
1287
1288 struct LayerCell
1289 {
1290 uint16 xy;
1291 short face;
1292 };
1293
1294 struct MapLayer
1295 {
1296 int count;
1297 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1298 };
1299
1300 /** Checkes if map cells have changed */
1301 static int
1302 mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1303 {
1304 int k;
1305
1306 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1307 return 1;
1308 for (k = 0; k < newmap->cells[i][j].count; k++)
1309 {
1310 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1311 {
1312 return 1;
1313 }
1314 }
1315 return 0;
1316 }
1317
1318 /**
1319 * Basically, what this does is pack the data into layers.
1320 * cnum is the client number, cur is the the buffer we put all of
1321 * this data into. we return the end of the data. layers is
1322 * how many layers of data we should back.
1323 */
1324 static uint8 *
1325 compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1326 {
1327 int x, y, k;
1328 int face;
1329 unsigned char *fcur;
1330 struct MapLayer layers[MAP_LAYERS];
1331
1332 for (k = 0; k < MAP_LAYERS; k++)
1333 layers[k].count = 0;
1334 fcur = cur;
1335 for (x = 0; x < ns->mapx; x++)
1336 {
1337 for (y = 0; y < ns->mapy; y++)
1338 {
1339 if (!mapcellchanged (ns, x, y, newmap))
1340 continue;
1341 if (newmap->cells[x][y].count == 0)
1342 {
1343 *cur = x * ns->mapy + y; /* mark empty space */
1344 cur++;
1345 continue;
1346 }
1347 for (k = 0; k < newmap->cells[x][y].count; k++)
1348 {
1349 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1350 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1351 layers[k].count++;
1352 }
1353 }
1354 }
1355 /* If no data, return now. */
1356 if (fcur == cur && layers[0].count == 0)
1357 return cur;
1358 *cur = 255; /* mark end of explicitly cleared cells */
1359 cur++;
1360 /* First pack by layers. */
1361 for (k = 0; k < numlayers; k++)
1362 {
1363 if (layers[k].count == 0)
1364 break; /* once a layer is entirely empty, no layer below it can
1365 have anything in it either */
1366 /* Pack by entries in thie layer */
1367 for (x = 0; x < layers[k].count;)
1368 {
1369 fcur = cur;
1370 *cur = layers[k].lcells[x].face >> 8;
1371 cur++;
1372 *cur = layers[k].lcells[x].face & 0xFF;
1373 cur++;
1374 face = layers[k].lcells[x].face;
1375 /* Now, we back the redundant data into 1 byte xy pairings */
1376 for (y = x; y < layers[k].count; y++)
1377 {
1378 if (layers[k].lcells[y].face == face)
1379 {
1380 *cur = (uint8) layers[k].lcells[y].xy;
1381 cur++;
1382 layers[k].lcells[y].face = -1;
1383 }
1384 }
1385 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1386 /* forward over the now redundant data */
1387 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1388 x++;
1389 }
1390 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1391 }
1392 return cur;
1393 }
1394
1395 /** Clears a map cell */
1396 static void
1397 map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1398 {
1399 cell->faces[0] = face0;
1400 cell->faces[1] = face1;
1401 cell->faces[2] = face2;
1402 cell->count = count;
1403 cell->stat_hp = 0;
1404 cell->flags = 0;
1405 cell->player = 0;
1406 }
1407
1408 #define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1409 #define MAX_LAYERS 3
1410
1411 /* Using a global really isn't a good approach, but saves the over head of
1412 * allocating and deallocating such a block of data each time run through,
1413 * and saves the space of allocating this in the socket object when we only
1414 * need it for this cycle. If the serve is ever threaded, this needs to be
1415 * re-examined.
1416 */
1417
1418 static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1419
1420 /**
1421 * Returns true if any of the heads for this
1422 * space is set. Returns false if all are blank - this is used
1423 * for empty space checking.
1424 */
1425 static inline int
1426 have_head (int ax, int ay)
1427 {
1428
1429 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1430 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1431 return 1;
1432 return 0;
1433 }
1434
1435 /**
1436 * check_head is a bit simplistic version of update_space below.
1437 * basically, it only checks the that the head on space ax,ay at layer
1438 * needs to get sent - if so, it adds the data, sending the head
1439 * if needed, and returning 1. If this no data needs to get
1440 * sent, it returns zero.
1441 */
1442 static int
1443 check_head (packet &sl, client &ns, int ax, int ay, int layer)
1444 {
1445 short face_num;
1446
1447 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1448 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1449 else
1450 face_num = 0;
1451
1452 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1453 {
1454 sl << uint16 (face_num);
1455 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1456 esrv_send_face (&ns, face_num, 0);
1457
1458 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1459 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1460 return 1;
1461 }
1462
1463 return 0; /* No change */
1464 }
1465
1466 /**
1467 * Removes the need to replicate the same code for each layer.
1468 * this returns true if this space is now in fact different than
1469 * it was.
1470 * sl is the socklist this data is going into.
1471 * ns is the socket we are working on - all the info we care
1472 * about is in this socket structure, so now need not pass the
1473 * entire player object.
1474 * mx and my are map coordinate offsets for map mp
1475 * sx and sy are the offsets into the socket structure that
1476 * holds the old values.
1477 * layer is the layer to update, with 2 being the floor and 0 the
1478 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1479 * take. Interesting to note that before this function, the map1 function
1480 * numbers the spaces differently - I think this was a leftover from
1481 * the map command, where the faces stack up. Sinces that is no longer
1482 * the case, it seems to make more sense to have these layer values
1483 * actually match.
1484 */
1485
1486 static int
1487 update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1488 {
1489 object *ob, *head;
1490 uint16 face_num;
1491 int bx, by, i;
1492
1493 /* If there is a multipart object stored away, treat that as more important.
1494 * If not, then do the normal processing.
1495 */
1496 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1497
1498 /* Check to see if this head is part of the set of objects
1499 * we would normally send for this space. If so, then
1500 * don't use the head value. We need to do the check
1501 * here and not when setting up the heads[] value for two reasons -
1502 * 1) the heads[] values will get used even if the space is not visible.
1503 * 2) its possible the head is not on the same map as a part, and I'd
1504 * rather not need to do the map translation overhead.
1505 * 3) We need to do some extra checking to make sure that we will
1506 * otherwise send the image as this layer, eg, either it matches
1507 * the head value, or is not multipart.
1508 */
1509 if (head && !head->more)
1510 {
1511 for (i = 0; i < MAP_LAYERS; i++)
1512 {
1513 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1514 if (!ob)
1515 continue;
1516
1517 if (ob->head)
1518 ob = ob->head;
1519
1520 if (ob == head)
1521 {
1522 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1523 head = NULL;
1524 break;
1525 }
1526 }
1527 }
1528
1529 ob = head;
1530 if (!ob)
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532
1533 /* If there is no object for this space, or if the face for the object
1534 * is the blank face, set the face number to zero.
1535 * else if we have the stored head object for this space, that takes
1536 * precedence over the other object for this space.
1537 * otherwise, we do special head processing
1538 */
1539 if (!ob || ob->face == blank_face)
1540 face_num = 0;
1541 else if (head)
1542 {
1543 /* if this is a head that had previously been stored */
1544 face_num = ob->face->number;
1545 }
1546 else
1547 {
1548 /* if the faces for the different parts of a multipart object
1549 * are the same, we only want to send the bottom right most
1550 * portion of the object. That info is in the tail_.. values
1551 * of the head. Note that for the head itself, ob->head will
1552 * be null, so we only do this block if we are working on
1553 * a tail piece.
1554 */
1555
1556 /* tail_x and tail_y will only be set in the head object. If
1557 * this is the head object and these are set, we proceed
1558 * with logic to only send bottom right. Similarly, if
1559 * this is one of the more parts but the head has those values
1560 * set, we want to do the processing. There can be cases where
1561 * the head is not visible but one of its parts is, so we just
1562 * can always expect that ob->arch->tail_x will be true for all
1563 * object we may want to display.
1564 */
1565 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1566 {
1567
1568 if (ob->head)
1569 head = ob->head;
1570 else
1571 head = ob;
1572
1573 /* Basically figure out where the offset is from where we are right
1574 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1575 * piece is from the head, and the tail is where the tail is from the
1576 * head. Note that bx and by will equal sx and sy if we are already working
1577 * on the bottom right corner. If ob is the head, the clone values
1578 * will be zero, so the right thing will still happen.
1579 */
1580 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1581 by = sy + head->arch->tail_y - ob->arch->clone.y;
1582
1583 /* I don't think this can ever happen, but better to check for it just
1584 * in case.
1585 */
1586 if (bx < sx || by < sy)
1587 {
1588 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1589 face_num = 0;
1590 }
1591 /* single part object, multipart object with non merged faces,
1592 * of multipart object already at lower right.
1593 */
1594 else if (bx == sx && by == sy)
1595 {
1596 face_num = ob->face->number;
1597
1598 /* if this face matches one stored away, clear that one away.
1599 * this code relies on the fact that the map1 commands
1600 * goes from 2 down to 0.
1601 */
1602 for (i = 0; i < MAP_LAYERS; i++)
1603 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1604 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1605 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1606 }
1607 else
1608 {
1609 /* If this head is stored away, clear it - otherwise,
1610 * there can be cases where a object is on multiple layers -
1611 * we only want to send it once.
1612 */
1613 face_num = head->face->number;
1614 for (i = 0; i < MAP_LAYERS; i++)
1615 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1616 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1617 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1618
1619 /* First, try to put the new head on the same layer. If that is used up,
1620 * then find another layer.
1621 */
1622 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1623 {
1624 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1625 }
1626 else
1627 for (i = 0; i < MAX_LAYERS; i++)
1628 {
1629 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1630 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1631 {
1632 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1633 }
1634 }
1635 face_num = 0; /* Don't send this object - we'll send the head later */
1636 }
1637 }
1638 else
1639 {
1640 /* In this case, we are already at the lower right or single part object,
1641 * so nothing special
1642 */
1643 face_num = ob->face->number;
1644
1645 /* clear out any head entries that have the same face as this one */
1646 for (bx = 0; bx < layer; bx++)
1647 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1648 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1649 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1650 }
1651 } /* else not already head object or blank face */
1652
1653 /* This is a real hack. Basically, if we have nothing to send for this layer,
1654 * but there is a head on the next layer, send that instead.
1655 * Without this, what happens is you can get the case where the player stands
1656 * on the same space as the head. However, if you have overlapping big objects
1657 * of the same type, what happens then is it doesn't think it needs to send
1658 * This tends to make stacking also work/look better.
1659 */
1660 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1661 {
1662 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1663 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1664 }
1665
1666 /* Another hack - because of heads and whatnot, this face may match one
1667 * we already sent for a lower layer. In that case, don't send
1668 * this one.
1669 */
1670 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1671 face_num = 0;
1672
1673 /* We've gotten what face we want to use for the object. Now see if
1674 * if it has changed since we last sent it to the client.
1675 */
1676 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1677 {
1678 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1679 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1680 esrv_send_face (&ns, face_num, 0);
1681
1682 sl << uint16 (face_num);
1683 return 1;
1684 }
1685
1686 /* Nothing changed */
1687 return 0;
1688 }
1689
1690 /**
1691 * This function is mainly a copy of update_space,
1692 * except it handles update of the smoothing updates,
1693 * not the face updates.
1694 * Removes the need to replicate the same code for each layer.
1695 * this returns true if this smooth is now in fact different
1696 * than it was.
1697 * sl is the socklist this data is going into.
1698 * ns is the socket we are working on - all the info we care
1699 * about is in this socket structure, so know need to pass the
1700 * entire player object.
1701 * mx and my are map coordinate offsets for map mp
1702 * sx and sy are the offsets into the socket structure that
1703 * holds the old values.
1704 * layer is the layer to update, with 2 being the floor and 0 the
1705 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1706 * take.
1707 */
1708
1709 static inline int
1710 update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1711 {
1712 object *ob;
1713 int smoothlevel; /* old face_num; */
1714
1715 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1716
1717 /* If there is no object for this space, or if the face for the object
1718 * is the blank face, set the smoothlevel to zero.
1719 */
1720 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1721 smoothlevel = 0;
1722 else
1723 {
1724 smoothlevel = ob->smoothlevel;
1725 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1726 SendSmooth (&ns, ob->face->number);
1727 } /* else not already head object or blank face */
1728
1729 /* We've gotten what face we want to use for the object. Now see if
1730 * if it has changed since we last sent it to the client.
1731 */
1732 if (smoothlevel > 255)
1733 smoothlevel = 255;
1734 else if (smoothlevel < 0)
1735 smoothlevel = 0;
1736
1737 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1738 {
1739 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1740 sl << uint8 (smoothlevel);
1741 return 1;
1742 }
1743
1744 /* Nothing changed */
1745 return 0;
1746 }
1747
1748 /**
1749 * Returns the size of a data for a map square as returned by
1750 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1751 * available.
1752 */
1753 int
1754 getExtendedMapInfoSize (client * ns)
1755 {
1756 int result = 0;
1757
1758 if (ns->ext_mapinfos)
1759 {
1760 if (ns->EMI_smooth)
1761 result += 1; /*One byte for smoothlevel */
1762 }
1763 return result;
1764 }
1765
1766 /**
1767 * This function uses the new map1 protocol command to send the map
1768 * to the client. It is necessary because the old map command supports
1769 * a maximum map size of 15x15.
1770 * This function is much simpler than the old one. This is because
1771 * the old function optimized to send as few face identifiers as possible,
1772 * at the expense of sending more coordinate location (coordinates were
1773 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1774 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1775 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1776 * and use the other 4 bits for other informatiion. For full documentation
1777 * of what we send, see the doc/Protocol file.
1778 * I will describe internally what we do:
1779 * the socket->lastmap shows how the map last looked when sent to the client.
1780 * in the lastmap structure, there is a cells array, which is set to the
1781 * maximum viewable size (As set in config.h).
1782 * in the cells, there are faces and a count value.
1783 * we use the count value to hold the darkness value. If -1, then this space
1784 * is not viewable.
1785 * we use faces[0] faces[1] faces[2] to hold what the three layers
1786 * look like.
1787 */
1788 void
1789 draw_client_map1 (object *pl)
1790 {
1791 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1792 sint16 nx, ny;
1793 int estartlen, eoldlen;
1794 uint16 mask, emask;
1795 uint8 eentrysize;
1796 uint16 ewhatstart, ewhatflag;
1797 uint8 extendedinfos;
1798 maptile *m;
1799
1800 client &socket = *pl->contr->socket;
1801
1802 check_map_change (pl->contr);
1803
1804 packet sl;
1805 packet esl;
1806
1807 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1808 startlen = sl.length ();
1809
1810 /*Extendedmapinfo structure initialisation */
1811 if (socket.ext_mapinfos)
1812 {
1813 extendedinfos = EMI_NOREDRAW;
1814
1815 if (socket.EMI_smooth)
1816 extendedinfos |= EMI_SMOOTH;
1817
1818 ewhatstart = esl.length ();
1819 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1820 could need to be taken away */
1821 eentrysize = getExtendedMapInfoSize (&socket);
1822 esl << "mapextended "
1823 << uint8 (extendedinfos)
1824 << uint8 (eentrysize);
1825
1826 estartlen = esl.length ();
1827 }
1828 else
1829 {
1830 /* suppress compiler warnings */
1831 ewhatstart = 0;
1832 ewhatflag = 0;
1833 estartlen = 0;
1834 }
1835
1836 /* Init data to zero */
1837 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1838
1839 /* x,y are the real map locations. ax, ay are viewport relative
1840 * locations.
1841 */
1842 ay = 0;
1843
1844 /* We could do this logic as conditionals in the if statement,
1845 * but that started to get a bit messy to look at.
1846 */
1847 max_x = pl->x + (socket.mapx + 1) / 2;
1848 max_y = pl->y + (socket.mapy + 1) / 2;
1849
1850 if (socket.mapmode == Map1aCmd)
1851 {
1852 max_x += MAX_HEAD_OFFSET;
1853 max_y += MAX_HEAD_OFFSET;
1854 }
1855
1856 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1857 {
1858 ax = 0;
1859 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1860 {
1861
1862 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1863
1864 /* If this space is out of the normal viewable area, we only check
1865 * the heads value ax or ay will only be greater than what
1866 * the client wants if using the map1a command - this is because
1867 * if the map1a command is not used, max_x and max_y will be
1868 * set to lower values.
1869 */
1870 if (ax >= socket.mapx || ay >= socket.mapy)
1871 {
1872 int i, got_one;
1873
1874 oldlen = sl.length ();
1875
1876 sl << uint16 (mask);
1877
1878 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1879 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1880 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1881
1882 /* If all we are doing is sending 0 (blank) faces, we don't
1883 * actually need to send that - just the coordinates
1884 * with no faces tells the client to blank out the
1885 * space.
1886 */
1887 got_one = 0;
1888 for (i = oldlen + 2; i < sl.length (); i++)
1889 if (sl[i])
1890 got_one = 1;
1891
1892 if (got_one && (mask & 0xf))
1893 sl[oldlen + 1] = mask & 0xff;
1894 else
1895 { /*either all faces blank, either no face at all */
1896 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1897 sl.reset (oldlen + 2);
1898 else
1899 sl.reset (oldlen);
1900 }
1901
1902 /*What concerns extendinfos, nothing to be done for now
1903 * (perhaps effects layer later)
1904 */
1905 continue; /* don't do processing below */
1906 }
1907
1908 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1909
1910 d = pl->contr->blocked_los[ax][ay];
1911
1912 /* If the coordinates are not valid, or it is too dark to see,
1913 * we tell the client as such
1914 */
1915 nx = x;
1916 ny = y;
1917 m = get_map_from_coord (pl->map, &nx, &ny);
1918
1919 if (!m)
1920 {
1921 /* space is out of map. Update space and clear values
1922 * if this hasn't already been done. If the space is out
1923 * of the map, it shouldn't have a head
1924 */
1925 if (lastcell.count != -1)
1926 {
1927 sl << uint16 (mask);
1928 map_clearcell (&lastcell, 0, 0, 0, -1);
1929 }
1930 }
1931 else if (d > 3)
1932 {
1933 int need_send = 0, count;
1934
1935 /* This block deals with spaces that are not visible for whatever
1936 * reason. Still may need to send the head for this space.
1937 */
1938
1939 oldlen = sl.length ();
1940
1941 sl << uint16 (mask);
1942
1943 if (lastcell.count != -1)
1944 need_send = 1;
1945
1946 count = -1;
1947
1948 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1949 {
1950 /* Now check to see if any heads need to be sent */
1951
1952 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1953 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1954 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1955
1956 lastcell.count = count;
1957 }
1958 else
1959 {
1960 /* properly clear a previously sent big face */
1961 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1962 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1963 need_send = 1;
1964
1965 map_clearcell (&lastcell, 0, 0, 0, count);
1966 }
1967
1968 if ((mask & 0xf) || need_send)
1969 sl[oldlen + 1] = mask & 0xff;
1970 else
1971 sl.reset (oldlen);
1972 }
1973 else
1974 {
1975 /* In this block, the space is visible or there are head objects
1976 * we need to send.
1977 */
1978
1979 /* Rather than try to figure out what everything that we might
1980 * need to send is, then form the packet after that,
1981 * we presume that we will in fact form a packet, and update
1982 * the bits by what we do actually send. If we send nothing,
1983 * we just back out sl.length () to the old value, and no harm
1984 * is done.
1985 * I think this is simpler than doing a bunch of checks to see
1986 * what if anything we need to send, setting the bits, then
1987 * doing those checks again to add the real data.
1988 */
1989 oldlen = sl.length ();
1990 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1991 eoldlen = esl.length ();
1992 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1993 sl << uint16 (mask);
1994
1995 if (socket.ext_mapinfos)
1996 esl << uint16 (emask);
1997
1998 unsigned char dummy;
1999 unsigned char *last_ext = &dummy;
2000
2001 /* Darkness changed */
2002 if (lastcell.count != d && socket.darkness)
2003 {
2004 mask |= 0x8;
2005
2006 if (socket.extmap)
2007 {
2008 *last_ext |= 0x80;
2009 last_ext = &sl[sl.length ()];
2010 sl << uint8 (d);
2011 }
2012 else
2013 sl << uint8 (255 - 64 * d);
2014 }
2015
2016 lastcell.count = d;
2017
2018 if (socket.extmap)
2019 {
2020 uint8 stat_hp = 0;
2021 uint8 stat_width = 0;
2022 uint8 flags = 0;
2023 UUID player = 0;
2024
2025 // send hp information, if applicable
2026 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2027 {
2028 if (op->head || op->invisible)
2029 ; // do not show
2030 else if (op->type == PLAYER
2031 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2032 {
2033 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2034 {
2035 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2036 stat_width = op->arch->tail_x;
2037 }
2038 }
2039
2040 if (op->msg && op->msg[0] == '@')
2041 flags |= 1;
2042
2043 if (op->type == PLAYER && op != pl)
2044 player = op->count;
2045 }
2046
2047 if (lastcell.stat_hp != stat_hp)
2048 {
2049 lastcell.stat_hp = stat_hp;
2050
2051 mask |= 0x8;
2052 *last_ext |= 0x80;
2053 last_ext = &sl[sl.length ()];
2054
2055 sl << uint8 (5) << uint8 (stat_hp);
2056
2057 if (stat_width > 1)
2058 {
2059 *last_ext |= 0x80;
2060 last_ext = &sl[sl.length ()];
2061
2062 sl << uint8 (6) << uint8 (stat_width);
2063 }
2064 }
2065
2066 if (lastcell.player != player)
2067 {
2068 lastcell.player = player;
2069
2070 mask |= 0x8;
2071 *last_ext |= 0x80;
2072 last_ext = &sl[sl.length ()];
2073
2074 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2075 }
2076
2077 if (lastcell.flags != flags)
2078 {
2079 lastcell.flags = flags;
2080
2081 mask |= 0x8;
2082 *last_ext |= 0x80;
2083 last_ext = &sl[sl.length ()];
2084
2085 sl << uint8 (8) << uint8 (flags);
2086 }
2087 }
2088
2089 /* Floor face */
2090 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2091 mask |= 0x4;
2092
2093 if (socket.EMI_smooth)
2094 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2095 emask |= 0x4;
2096
2097 /* Middle face */
2098 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2099 mask |= 0x2;
2100
2101 if (socket.EMI_smooth)
2102 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2103 emask |= 0x2;
2104
2105 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2106 {
2107 if (lastcell.faces[0] != pl->face->number)
2108 {
2109 lastcell.faces[0] = pl->face->number;
2110 mask |= 0x1;
2111
2112 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2113 esrv_send_face (&socket, pl->face->number, 0);
2114
2115 sl << uint16 (pl->face->number);
2116 }
2117 }
2118 else
2119 {
2120 /* Top face */
2121 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2122 mask |= 0x1;
2123
2124 if (socket.EMI_smooth)
2125 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2126 emask |= 0x1;
2127 }
2128
2129 /* Check to see if we are in fact sending anything for this
2130 * space by checking the mask. If so, update the mask.
2131 * if not, reset the len to that from before adding the mask
2132 * value, so we don't send those bits.
2133 */
2134 if (mask & 0xf)
2135 sl[oldlen + 1] = mask & 0xff;
2136 else
2137 sl.reset (oldlen);
2138
2139 if (emask & 0xf)
2140 esl[eoldlen + 1] = emask & 0xff;
2141 else
2142 esl.reset (eoldlen);
2143 } /* else this is a viewable space */
2144 } /* for x loop */
2145 } /* for y loop */
2146
2147 /* Verify that we in fact do need to send this */
2148 if (socket.ext_mapinfos)
2149 {
2150 if (!(sl.length () > startlen || socket.sent_scroll))
2151 {
2152 /* No map data will follow, so don't say the client
2153 * it doesn't need draw!
2154 */
2155 ewhatflag &= (~EMI_NOREDRAW);
2156 esl[ewhatstart + 1] = ewhatflag & 0xff;
2157 }
2158
2159 if (esl.length () > estartlen)
2160 socket.send_packet (esl);
2161 }
2162
2163 if (sl.length () > startlen || socket.sent_scroll)
2164 {
2165 socket.send_packet (sl);
2166 socket.sent_scroll = 0;
2167 }
2168 }
2169
2170 /**
2171 * Draws client map.
2172 */
2173 void
2174 draw_client_map (object *pl)
2175 {
2176 int i, j;
2177 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2178 New_Face *face, *floor;
2179 New_Face *floor2;
2180 int d, mflags;
2181 struct Map newmap;
2182 maptile *m, *pm;
2183
2184 if (pl->type != PLAYER)
2185 {
2186 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2187 return;
2188 }
2189
2190 pm = pl->map;
2191
2192 /* If player is just joining the game, he isn't here yet, so the map
2193 * can get swapped out. If so, don't try to send them a map. All will
2194 * be OK once they really log in.
2195 */
2196 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2197 return;
2198
2199 memset (&newmap, 0, sizeof (struct Map));
2200
2201 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2202 {
2203 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2204 {
2205 ax = i;
2206 ay = j;
2207 m = pm;
2208 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2209 if (mflags & P_OUT_OF_MAP)
2210 continue;
2211 if (mflags & P_NEED_UPDATE)
2212 update_position (m, ax, ay);
2213 /* If a map is visible to the player, we don't want to swap it out
2214 * just to reload it. This should really call something like
2215 * swap_map, but this is much more efficient and 'good enough'
2216 */
2217 if (mflags & P_NEW_MAP)
2218 m->timeout = 50;
2219 }
2220 }
2221 /* do LOS after calls to update_position */
2222 if (pl->contr->do_los)
2223 {
2224 update_los (pl);
2225 pl->contr->do_los = 0;
2226 }
2227
2228 /* Big maps need a different drawing mechanism to work */
2229 draw_client_map1 (pl);
2230 }
2231
2232
2233 /*****************************************************************************/
2234
2235 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2236
2237 /* a player. Of course, the client need to know the command to be able to */
2238
2239 /* manage it ! */
2240
2241 /*****************************************************************************/
2242 void
2243 send_plugin_custom_message (object *pl, char *buf)
2244 {
2245 pl->contr->socket->send_packet (buf);
2246 }
2247
2248 /**
2249 * This sends the skill number to name mapping. We ignore
2250 * the params - we always send the same info no matter what.
2251 */
2252 void
2253 send_skill_info (client *ns, char *params)
2254 {
2255 packet sl;
2256 sl << "replyinfo skill_info\n";
2257
2258 for (int i = 1; i < NUM_SKILLS; i++)
2259 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2260
2261 if (sl.length () >= MAXSOCKBUF)
2262 {
2263 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2264 fatal (0);
2265 }
2266
2267 ns->send_packet (sl);
2268 }
2269
2270 /**
2271 * This sends the spell path to name mapping. We ignore
2272 * the params - we always send the same info no matter what.
2273 */
2274 void
2275 send_spell_paths (client * ns, char *params)
2276 {
2277 packet sl;
2278
2279 sl << "replyinfo spell_paths\n";
2280
2281 for (int i = 0; i < NRSPELLPATHS; i++)
2282 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2283
2284 if (sl.length () >= MAXSOCKBUF)
2285 {
2286 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2287 fatal (0);
2288 }
2289
2290 ns->send_packet (sl);
2291 }
2292
2293 /**
2294 * This looks for any spells the player may have that have changed their stats.
2295 * it then sends an updspell packet for each spell that has changed in this way
2296 */
2297 void
2298 esrv_update_spells (player *pl)
2299 {
2300 if (!pl->socket->monitor_spells)
2301 return;
2302
2303 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2304 {
2305 if (spell->type == SPELL)
2306 {
2307 int flags = 0;
2308
2309 /* check if we need to update it */
2310 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2311 {
2312 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2313 flags |= UPD_SP_MANA;
2314 }
2315
2316 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2317 {
2318 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2319 flags |= UPD_SP_GRACE;
2320 }
2321
2322 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2323 {
2324 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2325 flags |= UPD_SP_DAMAGE;
2326 }
2327
2328 if (flags)
2329 {
2330 packet sl;
2331
2332 sl << "updspell "
2333 << uint8 (flags)
2334 << uint32 (spell->count);
2335
2336 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2337 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2338 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2339
2340 pl->socket->send_packet (sl);
2341 }
2342 }
2343 }
2344 }
2345
2346 void
2347 esrv_remove_spell (player *pl, object *spell)
2348 {
2349 if (!pl->socket->monitor_spells)
2350 return;
2351
2352 if (!pl || !spell || spell->env != pl->ob)
2353 {
2354 LOG (llevError, "Invalid call to esrv_remove_spell");
2355 return;
2356 }
2357
2358 packet sl;
2359
2360 sl << "delspell "
2361 << uint32 (spell->count);
2362
2363 pl->socket->send_packet (sl);
2364 }
2365
2366 /* appends the spell *spell to the Socklist we will send the data to. */
2367 static void
2368 append_spell (player *pl, packet &sl, object *spell)
2369 {
2370 int len, i, skill = 0;
2371
2372 if (!(spell->name))
2373 {
2374 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2375 return;
2376 }
2377
2378 /* store costs and damage in the object struct, to compare to later */
2379 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2380 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2381 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2382
2383 /* figure out which skill it uses, if it uses one */
2384 if (spell->skill)
2385 {
2386 for (i = 1; i < NUM_SKILLS; i++)
2387 if (!strcmp (spell->skill, skill_names[i]))
2388 {
2389 skill = i + CS_STAT_SKILLINFO;
2390 break;
2391 }
2392 }
2393
2394 /* send the current values */
2395 sl << uint32 (spell->count)
2396 << uint16 (spell->level)
2397 << uint16 (spell->casting_time)
2398 << uint16 (spell->last_sp)
2399 << uint16 (spell->last_grace)
2400 << uint16 (spell->last_eat)
2401 << uint8 (skill)
2402 << uint32 (spell->path_attuned)
2403 << uint32 (spell->face ? spell->face->number : 0)
2404 << data8 (spell->name)
2405 << data16 (spell->msg);
2406 }
2407
2408 /**
2409 * This tells the client to add the spell *ob, if *ob is NULL, then add
2410 * all spells in the player's inventory.
2411 */
2412 void
2413 esrv_add_spells (player *pl, object *spell)
2414 {
2415 if (!pl)
2416 {
2417 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2418 return;
2419 }
2420
2421 if (!pl->socket->monitor_spells)
2422 return;
2423
2424 packet sl;
2425
2426 sl << "addspell ";
2427
2428 if (!spell)
2429 {
2430 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2431 {
2432 /* were we to simply keep appending data here, we could exceed
2433 * MAXSOCKBUF if the player has enough spells to add, we know that
2434 * append_spells will always append 19 data bytes, plus 4 length
2435 * bytes and 3 strings (because that is the spec) so we need to
2436 * check that the length of those 3 strings, plus the 23 bytes,
2437 * won't take us over the length limit for the socket, if it does,
2438 * we need to send what we already have, and restart packet formation
2439 */
2440 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2441 * to show add_spell is 26 bytes + 2 strings. However, the overun
2442 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2443 * like it will fix this
2444 */
2445 if (spell->type != SPELL)
2446 continue;
2447
2448 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2449 {
2450 pl->socket->send_packet (sl);
2451
2452 sl.reset ();
2453 sl << "addspell ";
2454 }
2455
2456 append_spell (pl, sl, spell);
2457 }
2458 }
2459 else if (spell->type != SPELL)
2460 {
2461 LOG (llevError, "Asked to send a non-spell object as a spell");
2462 return;
2463 }
2464 else
2465 append_spell (pl, sl, spell);
2466
2467 if (sl.length () >= MAXSOCKBUF)
2468 {
2469 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2470 fatal (0);
2471 }
2472
2473 /* finally, we can send the packet */
2474 pl->socket->send_packet (sl);
2475 }
2476