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/cvs/deliantra/server/socket/request.C
Revision: 1.76
Committed: Wed Mar 14 13:05:30 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.75: +4 -1 lines
Log Message:
workaround for crash on socket-close on overrun

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Client handling.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements all of the goo on the server side for handling
32 * clients. It's got a bunch of global variables for keeping track of
33 * each of the clients.
34 *
35 * Note: All functions that are used to process data from the client
36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table.
38 *
39 * esrv_map_new starts updating the map
40 *
41 */
42
43 #include <global.h>
44 #include <sproto.h>
45
46 #include <living.h>
47 #include <commands.h>
48
49 /* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here.
51 */
52 #include <sys/types.h>
53 #include <sys/time.h>
54 #include <sys/socket.h>
55 #include <netinet/in.h>
56 #include <netdb.h>
57
58 #include <unistd.h>
59 #include <sys/time.h>
60
61 #include "sounds.h"
62
63 /**
64 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the
67 * client.
68 */
69 short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
77 -1 /* Chaos */ , -1 /* Counterspell */ ,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND,
80 -1, /* Internal */
81 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */
83 };
84
85 static void
86 socket_map_scroll (client *ns, int dx, int dy)
87 {
88 struct Map newmap;
89 int x, y, mx, my;
90
91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
92
93 /* If we are using the Map1aCmd, we may in fact send
94 * head information that is outside the viewable map.
95 * So set the mx,my to the max value we want to
96 * look for. Removed code to do so - it caused extra
97 * complexities for the client, and probably doesn't make
98 * that much difference in bandwidth.
99 */
100 mx = ns->mapx;
101 my = ns->mapy;
102
103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them.
108 */
109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125
126 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty).
128 */
129 ns->sent_scroll = 1;
130 }
131
132 static void
133 clear_map (player *pl)
134 {
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset ();
141 }
142
143 /** check for map/region change and send new map data */
144 static void
145 check_map_change (player *pl)
146 {
147 client &socket = *pl->ns;
148 object *ob = pl->ob;
149 char buf[MAX_BUF]; /* eauugggh */
150
151 if (socket.current_map != ob->map)
152 {
153 socket.current_map = ob->map;
154
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 {
183 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y;
185
186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 else
189 {
190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 socket.floorbox_reset ();
192 }
193 }
194
195 socket.current_x = ob->x;
196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
204 }
205
206 /**
207 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide
209 * that information.
210 */
211 void
212 RequestInfo (char *buf, int len, client * ns)
213 {
214 char *params = NULL, *cp;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226
227 /* find the first space, make it null, and update the
228 * params pointer.
229 */
230 for (cp = buf; *cp != '\0'; cp++)
231 if (*cp == ' ')
232 {
233 *cp = '\0';
234 params = cp + 1;
235 break;
236 }
237
238 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params);
240 else if (!strcmp (buf, "image_sums"))
241 send_image_sums (ns, params);
242 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params);
246 else
247 ns->send_packet (bigbuf, len);
248 }
249
250 void
251 ExtCmd (char *buf, int len, player *pl)
252 {
253 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
254 }
255
256 void
257 ExtiCmd (char *buf, int len, client *ns)
258 {
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260 }
261
262 void
263 MapInfoCmd (char *buf, int len, player *pl)
264 {
265 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash
267
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf;
271 // copy token
272 if (!(buf = strchr (buf, ' ')))
273 return;
274
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8))
278 {
279 buf += 8;
280
281 // initial map and its origin
282 maptile *map = pl->ob->map;
283 sint16 dx, dy;
284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
342 }
343 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347 }
348
349 /** This is the Setup cmd - easy first implementation */
350 void
351 SetUp (char *buf, int len, client * ns)
352 {
353 int s, slen;
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464
465 sprintf (tmpbuf, "%d", ns->faceset);
466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467 /* if the client is using faceset, it knows about image2 command */
468 ns->image2 = 1;
469 }
470 else if (!strcmp (cmd, "itemcmd"))
471 {
472 /* Version of the item protocol command to use. Currently,
473 * only supported versions are 1 and 2. Using a numeric
474 * value will make it very easy to extend this in the future.
475 */
476 char tmpbuf[20];
477 int q = atoi (param);
478
479 if (q < 1 || q > 2)
480 {
481 strcpy (tmpbuf, "FALSE");
482 }
483 else
484 {
485 ns->itemcmd = q;
486 sprintf (tmpbuf, "%d", ns->itemcmd);
487 }
488 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489 }
490 else if (!strcmp (cmd, "mapsize"))
491 {
492 int x, y = 0;
493 char tmpbuf[MAX_BUF], *cp;
494
495 x = atoi (param);
496 for (cp = param; *cp != 0; cp++)
497 if (*cp == 'x' || *cp == 'X')
498 {
499 y = atoi (cp + 1);
500 break;
501 }
502
503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504 {
505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else
509 {
510 ns->mapx = x;
511 ns->mapy = y;
512 /* better to send back what we are really using and not the
513 * param as given to us in case it gets parsed differently.
514 */
515 sprintf (tmpbuf, "%dx%d", x, y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 /* If beyond this size and still using orig map command, need to
518 * go to map1cmd.
519 */
520 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521 ns->mapmode = Map1Cmd;
522 }
523 }
524 else if (!strcmp (cmd, "extendedMapInfos"))
525 {
526 /* Added by tchize
527 * prepare to use the mapextended command
528 */
529 char tmpbuf[20];
530
531 ns->ext_mapinfos = (atoi (param));
532 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534 }
535 else if (!strcmp (cmd, "extendedTextInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the extended text commands
539 * Client toggle this to non zero to get exttext
540 */
541 char tmpbuf[20];
542
543 ns->has_readable_type = (atoi (param));
544 sprintf (tmpbuf, "%d", ns->has_readable_type);
545 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546 }
547 else
548 {
549 /* Didn't get a setup command we understood -
550 * report a failure to the client.
551 */
552 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553 }
554 } /* for processing all the setup commands */
555
556 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 ns->send_packet (cmdback);
558 }
559
560 /**
561 * The client has requested to be added to the game.
562 * This is what takes care of it. We tell the client how things worked out.
563 * I am not sure if this file is the best place for this function. however,
564 * it either has to be here or init_sockets needs to be exported.
565 */
566 void
567 AddMeCmd (char *buf, int len, client * ns)
568 {
569 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
570 }
571
572 /** Reply to ExtendedInfos command */
573 void
574 ToggleExtendedInfos (char *buf, int len, client * ns)
575 {
576 char cmdback[MAX_BUF];
577 char command[50];
578 int info, nextinfo;
579
580 cmdback[0] = '\0';
581 nextinfo = 0;
582
583 while (1)
584 {
585 /* 1. Extract an info */
586 info = nextinfo;
587
588 while ((info < len) && (buf[info] == ' '))
589 info++;
590
591 if (info >= len)
592 break;
593
594 nextinfo = info + 1;
595
596 while ((nextinfo < len) && (buf[nextinfo] != ' '))
597 nextinfo++;
598
599 if (nextinfo - info >= 49) /*Erroneous info asked */
600 continue;
601
602 strncpy (command, &(buf[info]), nextinfo - info);
603
604 /* 2. Interpret info */
605 if (!strcmp ("smooth", command))
606 /* Toggle smoothing */
607 ns->EMI_smooth = !ns->EMI_smooth;
608 else
609 /*bad value */;
610
611 /*3. Next info */
612 }
613
614 strcpy (cmdback, "ExtendedInfoSet");
615
616 if (ns->EMI_smooth)
617 {
618 strcat (cmdback, " ");
619 strcat (cmdback, "smoothing");
620 }
621
622 ns->send_packet (cmdback);
623 }
624
625 /*
626 #define MSG_TYPE_BOOK 1
627 #define MSG_TYPE_CARD 2
628 #define MSG_TYPE_PAPER 3
629 #define MSG_TYPE_SIGN 4
630 #define MSG_TYPE_MONUMENT 5
631 #define MSG_TYPE_SCRIPTED_DIALOG 6*/
632
633 /** Reply to ExtendedInfos command */
634 void
635 ToggleExtendedText (char *buf, int len, client * ns)
636 {
637 char cmdback[MAX_BUF];
638 char temp[10];
639 char command[50];
640 int info, nextinfo, i, flag;
641
642 cmdback[0] = '\0';
643
644 nextinfo = 0;
645 while (1)
646 {
647 /* 1. Extract an info */
648 info = nextinfo;
649
650 while ((info < len) && (buf[info] == ' '))
651 info++;
652
653 if (info >= len)
654 break;
655
656 nextinfo = info + 1;
657
658 while ((nextinfo < len) && (buf[nextinfo] != ' '))
659 nextinfo++;
660
661 if (nextinfo - info >= 49) /*Erroneous info asked */
662 continue;
663
664 strncpy (command, &(buf[info]), nextinfo - info);
665 command[nextinfo - info] = '\0';
666 /* 2. Interpret info */
667 i = sscanf (command, "%d", &flag);
668
669 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
670 ns->supported_readables |= (1 << flag);
671 /*3. Next info */
672 }
673
674 /* Send resulting state */
675 strcpy (cmdback, "ExtendedTextSet");
676
677 for (i = 0; i <= MSG_TYPE_LAST; i++)
678 if (ns->supported_readables & (1 << i))
679 {
680 strcat (cmdback, " ");
681 snprintf (temp, sizeof (temp), "%d", i);
682 strcat (cmdback, temp);
683 }
684
685 ns->send_packet (cmdback);
686 }
687
688 /**
689 * Tells client the picture it has to use
690 * to smooth a picture number given as argument.
691 */
692 void
693 AskSmooth (char *buf, int len, client *ns)
694 {
695 ns->send_face (atoi (buf));
696 }
697
698 /**
699 * This handles the general commands from the client (ie, north, fire, cast,
700 * etc.)
701 */
702 void
703 PlayerCmd (char *buf, int len, player *pl)
704 {
705 /* Check if there is a count. In theory, a zero count could also be
706 * sent, so check for that also.
707 */
708 if (atoi (buf) || buf[0] == '0')
709 {
710 pl->count = atoi ((char *) buf);
711
712 buf = strchr (buf, ' '); /* advance beyond the numbers */
713 if (!buf)
714 return;
715
716 buf++;
717 }
718
719 execute_newserver_command (pl->ob, (char *) buf);
720
721 /* Perhaps something better should be done with a left over count.
722 * Cleaning up the input should probably be done first - all actions
723 * for the command that issued the count should be done before any other
724 * commands.
725 */
726 pl->count = 0;
727 }
728
729
730 /**
731 * This handles the general commands from the client (ie, north, fire, cast,
732 * etc.). It is a lot like PlayerCmd above, but is called with the
733 * 'ncom' method which gives more information back to the client so it
734 * can throttle.
735 */
736 void
737 NewPlayerCmd (char *buf, int len, player *pl)
738 {
739 if (len <= 6)
740 {
741 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
742 return;
743 }
744
745 uint16 cmdid = net_uint16 ((uint8 *)buf);
746 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
747
748 /* -1 is special - no repeat, but don't update */
749 if (repeat != -1)
750 pl->count = repeat;
751
752 buf += 6; //len -= 6;
753
754 execute_newserver_command (pl->ob, buf);
755
756 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other
759 * commands.
760 */
761 pl->count = 0;
762
763 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
764 int time = fabs (pl->ob->speed) < 0.001
765 ? time = MAX_TIME * 100
766 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
767
768 /* Send confirmation of command execution now */
769 packet sl ("comc");
770 sl << uint16 (cmdid) << uint32 (time);
771 pl->ns->send_packet (sl);
772 }
773
774 /** This is a reply to a previous query. */
775 void
776 ReplyCmd (char *buf, int len, client *ns)
777 {
778 if (ns->state == ST_CUSTOM)
779 {
780 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
781 return;
782 }
783
784 if (!ns->pl)
785 return; //TODO: depends on the exact reply we are after
786 //TODO: but right now, we always have a ns->pl
787
788 player *pl = ns->pl;
789
790 /* This is to synthesize how the data would be stored if it
791 * was normally entered. A bit of a hack, and should be cleaned up
792 * once all the X11 code is removed from the server.
793 *
794 * We pass 13 to many of the functions because this way they
795 * think it was the carriage return that was entered, and the
796 * function then does not try to do additional input.
797 */
798 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
799
800 /* this avoids any hacking here */
801
802 switch (ns->state)
803 {
804 case ST_PLAYING:
805 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
806 break;
807
808 case ST_CHANGE_CLASS:
809 key_change_class (pl->ob, buf[0]);
810 break;
811
812 case ST_GET_PARTY_PASSWORD: /* Get password for party */
813 receive_party_password (pl->ob, 13);
814 break;
815
816 default:
817 LOG (llevError, "Unknown input state: %d\n", ns->state);
818 }
819 }
820
821 /**
822 * Client tells its version. If there is a mismatch, we close the
823 * socket. In real life, all we should care about is the client having
824 * something older than the server. If we assume the client will be
825 * backwards compatible, having it be a later version should not be a
826 * problem.
827 */
828 void
829 VersionCmd (char *buf, int len, client * ns)
830 {
831 if (!buf)
832 {
833 LOG (llevError, "CS: received corrupted version command\n");
834 return;
835 }
836
837 ns->cs_version = atoi (buf);
838 ns->sc_version = ns->cs_version;
839
840 LOG (llevDebug, "connection from client <%s>\n", buf);
841
842 //TODO: should log here just for statistics
843
844 //if (VERSION_CS != ns->cs_version)
845 // unchecked;
846
847 char *cp = strchr (buf + 1, ' ');
848 if (!cp)
849 return;
850
851 ns->sc_version = atoi (cp);
852
853 //if (VERSION_SC != ns->sc_version)
854 // unchecked;
855
856 cp = strchr (cp + 1, ' ');
857
858 if (cp)
859 {
860 assign (ns->version, cp + 1);
861
862 if (ns->sc_version < 1026)
863 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
864 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
865 }
866 }
867
868 /** sound related functions. */
869 void
870 SetSound (char *buf, int len, client * ns)
871 {
872 ns->sound = atoi (buf);
873 }
874
875 /** client wants the map resent */
876 void
877 MapRedrawCmd (char *buf, int len, player *pl)
878 {
879 /* This function is currently disabled; just clearing the map state results in
880 * display errors. It should clear the cache and send a newmap command.
881 * Unfortunately this solution does not work because some client versions send
882 * a mapredraw command after receiving a newmap command.
883 */
884 }
885
886 /**
887 * Moves an object (typically, container to inventory).
888 * syntax is: move (to) (tag) (nrof)
889 */
890 void
891 MoveCmd (char *buf, int len, player *pl)
892 {
893 int vals[3], i;
894
895 /* A little funky here. We only cycle for 2 records, because
896 * we obviously are not going to find a space after the third
897 * record. Perhaps we should just replace this with a
898 * sscanf?
899 */
900 for (i = 0; i < 2; i++)
901 {
902 vals[i] = atoi (buf);
903
904 if (!(buf = strchr (buf, ' ')))
905 {
906 LOG (llevError, "Incomplete move command: %s\n", buf);
907 return;
908 }
909
910 buf++;
911 }
912
913 vals[2] = atoi (buf);
914
915 /* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
916 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
917 }
918
919 /******************************************************************************
920 *
921 * Start of commands the server sends to the client.
922 *
923 ******************************************************************************/
924
925 /**
926 * Asks the client to query the user. This way, the client knows
927 * it needs to send something back (vs just printing out a message)
928 */
929 void
930 send_query (client *ns, uint8 flags, char *text)
931 {
932 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
933 }
934
935 #define AddIfInt64(Old,New,Type) if (Old != New) {\
936 Old = New; \
937 sl << uint8 (Type) << uint64 (New); \
938 }
939
940 #define AddIfInt(Old,New,Type) if (Old != New) {\
941 Old = New; \
942 sl << uint8 (Type) << uint32 (New); \
943 }
944
945 #define AddIfShort(Old,New,Type) if (Old != New) {\
946 Old = New; \
947 sl << uint8 (Type) << uint16 (New); \
948 }
949
950 #define AddIfFloat(Old,New,Type) if (Old != New) {\
951 Old = New; \
952 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
953 }
954
955 #define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
956 free(Old); Old = strdup (New);\
957 sl << uint8 (Type) << data8 (New); \
958 }
959
960 /**
961 * Sends a statistics update. We look at the old values,
962 * and only send what has changed. Stat mapping values are in newclient.h
963 * Since this gets sent a lot, this is actually one of the few binary
964 * commands for now.
965 */
966 void
967 esrv_update_stats (player *pl)
968 {
969 char buf[MAX_BUF];
970 uint16 flags;
971
972 client *ns = pl->ns;
973 if (!ns)
974 return;
975
976 object *ob = pl->ob;
977 if (!ob)
978 return;
979
980 packet sl ("stats");
981
982 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
983 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
984 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
985 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
986 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
987 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
988 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
989 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
990 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
991 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
992 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
993 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
994 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
995
996 for (int s = 0; s < NUM_SKILLS; s++)
997 if (object *skill = pl->last_skill_ob[s])
998 if (skill->stats.exp != ns->last_skill_exp [s])
999 {
1000 ns->last_skill_exp [s] = skill->stats.exp;
1001
1002 /* Always send along the level if exp changes. This is only
1003 * 1 extra byte, but keeps processing simpler.
1004 */
1005 sl << uint8 (s + CS_STAT_SKILLINFO)
1006 << uint8 (skill->level)
1007 << uint64 (skill->stats.exp);
1008 }
1009
1010 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1011 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1012 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1013 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1014 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1015 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1016 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1017 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1018 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019
1020 flags = 0;
1021
1022 if (pl->fire_on)
1023 flags |= SF_FIREON;
1024
1025 if (pl->run_on)
1026 flags |= SF_RUNON;
1027
1028 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1029
1030 if (ns->sc_version < 1025)
1031 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1032 else
1033 for (int i = 0; i < NROFATTACKS; i++)
1034 {
1035 /* Skip ones we won't send */
1036 if (atnr_cs_stat[i] == -1)
1037 continue;
1038
1039 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1040 }
1041
1042 if (pl->ns->monitor_spells)
1043 {
1044 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1045 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1046 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1047 }
1048
1049 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1050 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1051 set_title (ob, buf);
1052 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1053
1054 /* Only send it away if we have some actual data */
1055 if (sl.length () > 6)
1056 ns->send_packet (sl);
1057 }
1058
1059 /**
1060 * Tells the client that here is a player it should start using.
1061 */
1062 void
1063 esrv_new_player (player *pl, uint32 weight)
1064 {
1065 packet sl ("player");
1066
1067 sl << uint32 (pl->ob->count)
1068 << uint32 (weight)
1069 << uint32 (pl->ob->face)
1070 << data8 (pl->ob->name);
1071
1072 pl->ns->last_weight = weight;
1073 pl->ns->send_packet (sl);
1074 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1075 }
1076
1077 /******************************************************************************
1078 *
1079 * Start of map related commands.
1080 *
1081 ******************************************************************************/
1082
1083 /** Clears a map cell */
1084 static void
1085 map_clearcell (struct MapCell *cell, int count)
1086 {
1087 cell->faces[0] = 0;
1088 cell->faces[1] = 0;
1089 cell->faces[2] = 0;
1090 cell->smooth[0] = 0;
1091 cell->smooth[1] = 0;
1092 cell->smooth[2] = 0;
1093 cell->count = count;
1094 cell->stat_hp = 0;
1095 cell->flags = 0;
1096 cell->player = 0;
1097 }
1098
1099 #define MAX_LAYERS 3
1100
1101 /**
1102 * Removes the need to replicate the same code for each layer.
1103 * this returns true if this space is now in fact different than
1104 * it was.
1105 * sl is the socklist this data is going into.
1106 * ns is the socket we are working on - all the info we care
1107 * about is in this socket structure, so now need not pass the
1108 * entire player object.
1109 * layer is the layer to update, with 2 being the floor and 0 the
1110 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1111 * take. Interesting to note that before this function, the map1 function
1112 * numbers the spaces differently - I think this was a leftover from
1113 * the map command, where the faces stack up. Sinces that is no longer
1114 * the case, it seems to make more sense to have these layer values
1115 * actually match.
1116 */
1117 static int
1118 update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1119 {
1120 object *ob = ms.faces_obj [layer];
1121
1122 /* If there is no object for this space, or if the face for the object
1123 * is the blank face, set the face number to zero.
1124 * else if we have the stored head object for this space, that takes
1125 * precedence over the other object for this space.
1126 * otherwise, we do special head processing
1127 */
1128 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1129
1130 /* We've gotten what face we want to use for the object. Now see if
1131 * if it has changed since we last sent it to the client.
1132 */
1133 if (lastcell.faces[layer] != face_num)
1134 {
1135 lastcell.faces[layer] = face_num;
1136
1137 if (!ns.faces_sent[face_num])
1138 if (ob)
1139 ns.send_faces (ob);
1140 else
1141 ns.send_face (face_num);
1142
1143 sl << uint16 (face_num);
1144 return 1;
1145 }
1146
1147 /* Nothing changed */
1148 return 0;
1149 }
1150
1151 /**
1152 * Returns the size of a data for a map square as returned by
1153 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1154 * available.
1155 */
1156 int
1157 getExtendedMapInfoSize (client * ns)
1158 {
1159 int result = 0;
1160
1161 if (ns->ext_mapinfos)
1162 {
1163 if (ns->EMI_smooth)
1164 result += 1; /*One byte for smoothlevel */
1165 }
1166
1167 return result;
1168 }
1169
1170 // prefetch (and touch) all maps within a specific distancd
1171 static void
1172 prefetch_surrounding_maps (maptile *map, int distance)
1173 {
1174 map->last_access = runtime;
1175
1176 if (--distance)
1177 for (int dir = 4; --dir; )
1178 if (const shstr &path = map->tile_path [dir])
1179 if (maptile *&neigh = map->tile_map [dir])
1180 prefetch_surrounding_maps (neigh, distance);
1181 else
1182 neigh = maptile::find_async (path, map);
1183 }
1184
1185 // prefetch a generous area around the player
1186 static void
1187 prefetch_surrounding_maps (object *op)
1188 {
1189 prefetch_surrounding_maps (op->map, 3);
1190 }
1191
1192 /**
1193 * This function uses the new map1 protocol command to send the map
1194 * to the client. It is necessary because the old map command supports
1195 * a maximum map size of 15x15.
1196 * This function is much simpler than the old one. This is because
1197 * the old function optimized to send as few face identifiers as possible,
1198 * at the expense of sending more coordinate location (coordinates were
1199 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1200 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1201 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1202 * and use the other 4 bits for other informatiion. For full documentation
1203 * of what we send, see the doc/Protocol file.
1204 * I will describe internally what we do:
1205 * the ns->lastmap shows how the map last looked when sent to the client.
1206 * in the lastmap structure, there is a cells array, which is set to the
1207 * maximum viewable size (As set in config.h).
1208 * in the cells, there are faces and a count value.
1209 * we use the count value to hold the darkness value. If -1, then this space
1210 * is not viewable.
1211 * we use faces[0] faces[1] faces[2] to hold what the three layers
1212 * look like.
1213 */
1214 void
1215 draw_client_map1 (object *pl)
1216 {
1217 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1218 sint16 nx, ny;
1219 int estartlen, eoldlen;
1220 uint8 eentrysize;
1221 uint16 ewhatstart, ewhatflag;
1222 uint8 extendedinfos;
1223 maptile *m;
1224
1225 client &socket = *pl->contr->ns;
1226
1227 if (!pl->active)
1228 return;
1229
1230 check_map_change (pl->contr);
1231 prefetch_surrounding_maps (pl);
1232
1233 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1234 packet esl;
1235
1236 startlen = sl.length ();
1237
1238 /*Extendedmapinfo structure initialisation */
1239 if (socket.ext_mapinfos)
1240 {
1241 extendedinfos = EMI_NOREDRAW;
1242
1243 if (socket.EMI_smooth)
1244 extendedinfos |= EMI_SMOOTH;
1245
1246 ewhatstart = esl.length ();
1247 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1248 could need to be taken away */
1249 eentrysize = getExtendedMapInfoSize (&socket);
1250 esl << "mapextended "
1251 << uint8 (extendedinfos)
1252 << uint8 (eentrysize);
1253
1254 estartlen = esl.length ();
1255 }
1256 else
1257 {
1258 /* suppress compiler warnings */
1259 ewhatstart = 0;
1260 ewhatflag = 0;
1261 estartlen = 0;
1262 }
1263
1264 /* x,y are the real map locations. ax, ay are viewport relative
1265 * locations.
1266 */
1267 ay = 0;
1268
1269 /* We could do this logic as conditionals in the if statement,
1270 * but that started to get a bit messy to look at.
1271 */
1272 max_x = pl->x + (socket.mapx + 1) / 2;
1273 max_y = pl->y + (socket.mapy + 1) / 2;
1274
1275 maptile *plmap = pl->map;
1276
1277 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1278 {
1279 ax = 0;
1280 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1281 {
1282 int emask, mask;
1283 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1284
1285 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1286
1287 /* If the coordinates are not valid, or it is too dark to see,
1288 * we tell the client as such
1289 */
1290 nx = x;
1291 ny = y;
1292 m = get_map_from_coord (plmap, &nx, &ny);
1293
1294 if (!m)
1295 {
1296 /* space is out of map. Update space and clear values
1297 * if this hasn't already been done. If the space is out
1298 * of the map, it shouldn't have a head
1299 */
1300 if (lastcell.count != -1)
1301 {
1302 sl << uint16 (mask);
1303 map_clearcell (&lastcell, -1);
1304 }
1305
1306 continue;
1307 }
1308
1309 m->touch ();
1310
1311 int d = pl->contr->blocked_los[ax][ay];
1312
1313 if (d > 3)
1314 {
1315
1316 int need_send = 0, count;
1317
1318 /* This block deals with spaces that are not visible for whatever
1319 * reason. Still may need to send the head for this space.
1320 */
1321
1322 oldlen = sl.length ();
1323
1324 sl << uint16 (mask);
1325
1326 if (lastcell.count != -1)
1327 need_send = 1;
1328
1329 count = -1;
1330
1331 /* properly clear a previously sent big face */
1332 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1333 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1334 need_send = 1;
1335
1336 map_clearcell (&lastcell, count);
1337
1338 if ((mask & 0xf) || need_send)
1339 sl[oldlen + 1] = mask & 0xff;
1340 else
1341 sl.reset (oldlen);
1342 }
1343 else
1344 {
1345 /* In this block, the space is visible.
1346 */
1347
1348 /* Rather than try to figure out what everything that we might
1349 * need to send is, then form the packet after that,
1350 * we presume that we will in fact form a packet, and update
1351 * the bits by what we do actually send. If we send nothing,
1352 * we just back out sl.length () to the old value, and no harm
1353 * is done.
1354 * I think this is simpler than doing a bunch of checks to see
1355 * what if anything we need to send, setting the bits, then
1356 * doing those checks again to add the real data.
1357 */
1358 oldlen = sl.length ();
1359 eoldlen = esl.length ();
1360
1361 sl << uint16 (mask);
1362
1363 unsigned char dummy;
1364 unsigned char *last_ext = &dummy;
1365
1366 /* Darkness changed */
1367 if (lastcell.count != d && socket.darkness)
1368 {
1369 mask |= 0x8;
1370
1371 if (socket.extmap)
1372 {
1373 *last_ext |= 0x80;
1374 last_ext = &sl[sl.length ()];
1375 sl << uint8 (d);
1376 }
1377 else
1378 sl << uint8 (255 - 64 * d);
1379 }
1380
1381 lastcell.count = d;
1382
1383 mapspace &ms = m->at (nx, ny);
1384
1385 if (socket.extmap)
1386 {
1387 uint8 stat_hp = 0;
1388 uint8 stat_width = 0;
1389 uint8 flags = 0;
1390 UUID player = 0;
1391
1392 // send hp information, if applicable
1393 if (object *op = ms.faces_obj [0])
1394 {
1395 if (op->head || op->invisible)
1396 ; // do not show
1397 else if (op->type == PLAYER
1398 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1399 {
1400 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1401 {
1402 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1403 stat_width = op->arch->tail_x;
1404 }
1405 }
1406
1407 if (op->msg && op->msg[0] == '@')
1408 flags |= 1;
1409
1410 if (op->type == PLAYER && op != pl)
1411 player = op->count;
1412 }
1413
1414 if (lastcell.stat_hp != stat_hp)
1415 {
1416 lastcell.stat_hp = stat_hp;
1417
1418 mask |= 0x8;
1419 *last_ext |= 0x80;
1420 last_ext = &sl[sl.length ()];
1421
1422 sl << uint8 (5) << uint8 (stat_hp);
1423
1424 if (stat_width > 1)
1425 {
1426 *last_ext |= 0x80;
1427 last_ext = &sl[sl.length ()];
1428
1429 sl << uint8 (6) << uint8 (stat_width);
1430 }
1431 }
1432
1433 if (lastcell.player != player)
1434 {
1435 lastcell.player = player;
1436
1437 mask |= 0x8;
1438 *last_ext |= 0x80;
1439 last_ext = &sl[sl.length ()];
1440
1441 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1442 }
1443
1444 if (lastcell.flags != flags)
1445 {
1446 lastcell.flags = flags;
1447
1448 mask |= 0x8;
1449 *last_ext |= 0x80;
1450 last_ext = &sl[sl.length ()];
1451
1452 sl << uint8 (8) << uint8 (flags);
1453 }
1454 }
1455
1456 /* Floor face */
1457 if (update_space (sl, socket, ms, lastcell, 2))
1458 mask |= 0x4;
1459
1460 /* Middle face */
1461 if (update_space (sl, socket, ms, lastcell, 1))
1462 mask |= 0x2;
1463
1464 if (ms.player () == pl
1465 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1466 {
1467 // force player to be visible to himself if invisible
1468 if (lastcell.faces[0] != pl->face)
1469 {
1470 lastcell.faces[0] = pl->face;
1471
1472 mask |= 0x1;
1473 sl << uint16 (pl->face);
1474
1475 socket.send_faces (pl);
1476 }
1477 }
1478 /* Top face */
1479 else if (update_space (sl, socket, ms, lastcell, 0))
1480 mask |= 0x1;
1481
1482
1483 /* Check to see if we are in fact sending anything for this
1484 * space by checking the mask. If so, update the mask.
1485 * if not, reset the len to that from before adding the mask
1486 * value, so we don't send those bits.
1487 */
1488 if (mask & 0xf)
1489 sl[oldlen + 1] = mask & 0xff;
1490 else
1491 sl.reset (oldlen);
1492
1493 if (socket.ext_mapinfos)
1494 esl << uint16 (emask);
1495
1496 if (socket.EMI_smooth)
1497 {
1498 for (int layer = 2+1; layer--; )
1499 {
1500 object *ob = ms.faces_obj [layer];
1501
1502 // If there is no object for this space, or if the face for the object
1503 // is the blank face, set the smoothlevel to zero.
1504 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1505
1506 // We've gotten what face we want to use for the object. Now see if
1507 // if it has changed since we last sent it to the client.
1508 if (lastcell.smooth[layer] != smoothlevel)
1509 {
1510 lastcell.smooth[layer] = smoothlevel;
1511 esl << uint8 (smoothlevel);
1512 emask |= 1 << layer;
1513 }
1514 }
1515
1516 if (emask & 0xf)
1517 esl[eoldlen + 1] = emask & 0xff;
1518 else
1519 esl.reset (eoldlen);
1520 }
1521 } /* else this is a viewable space */
1522 } /* for x loop */
1523 } /* for y loop */
1524
1525 /* Verify that we in fact do need to send this */
1526 if (socket.ext_mapinfos)
1527 {
1528 if (!(sl.length () > startlen || socket.sent_scroll))
1529 {
1530 /* No map data will follow, so don't say the client
1531 * it doesn't need draw!
1532 */
1533 ewhatflag &= ~EMI_NOREDRAW;
1534 esl[ewhatstart + 1] = ewhatflag & 0xff;
1535 }
1536
1537 if (esl.length () > estartlen)
1538 socket.send_packet (esl);
1539 }
1540
1541 if (sl.length () > startlen || socket.sent_scroll)
1542 {
1543 socket.send_packet (sl);
1544 socket.sent_scroll = 0;
1545 }
1546 }
1547
1548 /**
1549 * Draws client map.
1550 */
1551 void
1552 draw_client_map (object *pl)
1553 {
1554 int i, j;
1555 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1556 int mflags;
1557 struct Map newmap;
1558 maptile *m, *pm;
1559
1560 if (pl->type != PLAYER)
1561 {
1562 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1563 return;
1564 }
1565
1566 pm = pl->map;
1567
1568 /* If player is just joining the game, he isn't here yet, so the map
1569 * can get swapped out. If so, don't try to send them a map. All will
1570 * be OK once they really log in.
1571 */
1572 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1573 return;
1574
1575 memset (&newmap, 0, sizeof (struct Map));
1576
1577 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1578 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1579 {
1580 ax = i;
1581 ay = j;
1582 m = pm;
1583 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1584
1585 if (mflags & P_OUT_OF_MAP)
1586 continue;
1587
1588 /* If a map is visible to the player, we don't want to swap it out
1589 * just to reload it. This should really call something like
1590 * swap_map, but this is much more efficient and 'good enough'
1591 */
1592 if (mflags & P_NEW_MAP)
1593 m->timeout = 50;
1594 }
1595
1596 /* do LOS after calls to update_position */
1597 if (pl->contr->do_los)
1598 {
1599 update_los (pl);
1600 pl->contr->do_los = 0;
1601 }
1602
1603 /* Big maps need a different drawing mechanism to work */
1604 draw_client_map1 (pl);
1605 }
1606
1607
1608 /*****************************************************************************/
1609
1610 /* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1611
1612 /* a player. Of course, the client need to know the command to be able to */
1613
1614 /* manage it ! */
1615
1616 /*****************************************************************************/
1617 void
1618 send_plugin_custom_message (object *pl, char *buf)
1619 {
1620 pl->contr->ns->send_packet (buf);
1621 }
1622
1623 /**
1624 * This sends the skill number to name mapping. We ignore
1625 * the params - we always send the same info no matter what.
1626 */
1627 void
1628 send_skill_info (client *ns, char *params)
1629 {
1630 packet sl;
1631 sl << "replyinfo skill_info\n";
1632
1633 for (int i = 1; i < NUM_SKILLS; i++)
1634 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1635
1636 if (sl.length () >= MAXSOCKBUF)
1637 {
1638 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1639 fatal (0);
1640 }
1641
1642 ns->send_packet (sl);
1643 }
1644
1645 /**
1646 * This sends the spell path to name mapping. We ignore
1647 * the params - we always send the same info no matter what.
1648 */
1649 void
1650 send_spell_paths (client * ns, char *params)
1651 {
1652 packet sl;
1653
1654 sl << "replyinfo spell_paths\n";
1655
1656 for (int i = 0; i < NRSPELLPATHS; i++)
1657 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1658
1659 if (sl.length () >= MAXSOCKBUF)
1660 {
1661 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1662 fatal (0);
1663 }
1664
1665 ns->send_packet (sl);
1666 }
1667
1668 /**
1669 * This looks for any spells the player may have that have changed their stats.
1670 * it then sends an updspell packet for each spell that has changed in this way
1671 */
1672 void
1673 esrv_update_spells (player *pl)
1674 {
1675 if (!pl->ns)
1676 return;
1677
1678 if (!pl->ns->monitor_spells)
1679 return;
1680
1681 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1682 {
1683 if (spell->type == SPELL)
1684 {
1685 int flags = 0;
1686
1687 /* check if we need to update it */
1688 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1689 {
1690 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1691 flags |= UPD_SP_MANA;
1692 }
1693
1694 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1695 {
1696 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1697 flags |= UPD_SP_GRACE;
1698 }
1699
1700 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1701 {
1702 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1703 flags |= UPD_SP_DAMAGE;
1704 }
1705
1706 if (flags)
1707 {
1708 packet sl;
1709
1710 sl << "updspell "
1711 << uint8 (flags)
1712 << uint32 (spell->count);
1713
1714 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1715 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1716 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1717
1718 pl->ns->send_packet (sl);
1719 }
1720 }
1721 }
1722 }
1723
1724 void
1725 esrv_remove_spell (player *pl, object *spell)
1726 {
1727 if (!pl->ns->monitor_spells)
1728 return;
1729
1730 if (!pl || !spell || spell->env != pl->ob)
1731 {
1732 LOG (llevError, "Invalid call to esrv_remove_spell");
1733 return;
1734 }
1735
1736 packet sl ("delspell");
1737
1738 sl << uint32 (spell->count);
1739
1740 pl->ns->send_packet (sl);
1741 }
1742
1743 /* appends the spell *spell to the Socklist we will send the data to. */
1744 static void
1745 append_spell (player *pl, packet &sl, object *spell)
1746 {
1747 int i, skill = 0;
1748
1749 if (!(spell->name))
1750 {
1751 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1752 return;
1753 }
1754
1755 /* store costs and damage in the object struct, to compare to later */
1756 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1757 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1758 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1759
1760 /* figure out which skill it uses, if it uses one */
1761 if (spell->skill)
1762 {
1763 for (i = 1; i < NUM_SKILLS; i++)
1764 if (!strcmp (spell->skill, skill_names[i]))
1765 {
1766 skill = i + CS_STAT_SKILLINFO;
1767 break;
1768 }
1769 }
1770
1771 // spells better have a face
1772 if (!spell->face)
1773 {
1774 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775 spell->face = face_find ("burnout.x11", blank_face);
1776 }
1777
1778 /* send the current values */
1779 sl << uint32 (spell->count)
1780 << uint16 (spell->level)
1781 << uint16 (spell->casting_time)
1782 << uint16 (spell->last_sp)
1783 << uint16 (spell->last_grace)
1784 << uint16 (spell->last_eat)
1785 << uint8 (skill)
1786 << uint32 (spell->path_attuned)
1787 << uint32 (spell->face)
1788 << data8 (spell->name)
1789 << data16 (spell->msg);
1790 }
1791
1792 /**
1793 * This tells the client to add the spell *ob, if *ob is NULL, then add
1794 * all spells in the player's inventory.
1795 */
1796 void
1797 esrv_add_spells (player *pl, object *spell)
1798 {
1799 if (!pl)
1800 {
1801 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
1802 return;
1803 }
1804
1805 if (!pl->ns->monitor_spells)
1806 return;
1807
1808 packet sl ("addspell");
1809
1810 if (!spell)
1811 {
1812 for (spell = pl->ob->inv; spell; spell = spell->below)
1813 {
1814 /* were we to simply keep appending data here, we could exceed
1815 * MAXSOCKBUF if the player has enough spells to add, we know that
1816 * append_spells will always append 19 data bytes, plus 4 length
1817 * bytes and 3 strings (because that is the spec) so we need to
1818 * check that the length of those 3 strings, plus the 23 bytes,
1819 * won't take us over the length limit for the socket, if it does,
1820 * we need to send what we already have, and restart packet formation
1821 */
1822 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1823 * to show add_spell is 26 bytes + 2 strings. However, the overun
1824 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1825 * like it will fix this
1826 */
1827 if (spell->type != SPELL)
1828 continue;
1829
1830 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1831 {
1832 pl->ns->send_packet (sl);
1833
1834 sl.reset ();
1835 sl << "addspell ";
1836 }
1837
1838 append_spell (pl, sl, spell);
1839 }
1840 }
1841 else if (spell->type != SPELL)
1842 {
1843 LOG (llevError, "Asked to send a non-spell object as a spell");
1844 return;
1845 }
1846 else
1847 append_spell (pl, sl, spell);
1848
1849 if (sl.length () >= MAXSOCKBUF)
1850 {
1851 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1852 fatal (0);
1853 }
1854
1855 /* finally, we can send the packet */
1856 pl->ns->send_packet (sl);
1857 }
1858