The Deliantra MORPG Server
Here you find the current releases of the Deliantra server engine, resources and maps.
Release: 3.00 (Mon May 31 20:26:32 CEST 2010)
Major feature enhancement and bugfix release.
Changes can be reviewed at Changes for 3.0.
There are really a lot of changes. Here only a very condensed version:
- The transport routes have been rearranged completely.
- Added a scripted gravedigger to navar.
- Added the rat house quest from Dustfinger.
- Added new apartment and Wassar city made by LinuxLemoner.
- Added the mining skill.
- Rebalanced the jeweler skill.
- Singing skill was fixed a bit.
- Fixed the "ranged" item concept for a more deterministic player experience.
- Many huge and small balancing changes.
- And many bug fixes.
- And many more changes!
See the README
for further instructions and requirements!
Release: 2.93 (Fri Feb 26 17:28:38 CET 2010)
This is a major bugfix and feature enhancement release.
Changes can be reviewed at Changes for 2.93.
Here are some highlights:
- Some map fixes: tindervale maps have been improved as well as the travel to valdor.
- Fixed a data corruption bug in the map code.
- The safe perl compartment is disabled by default for map code, and it has been extended to provide loop constructs.
- Poison traps in doors work again.
- Fixed map swapout under high load to stil swap out some maps.
- The mail box code was improved to not block the server anymore.
- 'make install' now removes old extensions from the server directory.
See the README
for further instructions and requirements!
Release: 2.92 (Sat Dec 26 01:07:53 CET 2009)
This is a minor bugfix release.
Changes can be reviewed at Changes for 2.92.
Here are some highlights:
- Fixed memory coruption in the destruction spell.
- Fixed some issues with login of players.
- Some warrior archetype names were fixed.
- The wizpass command no longer makes the wizard non-blocking.
See the README
for further instructions and requirements!
Release: 2.91 (Tue Dec 1 17:07:09 CET 2009)
This is a major feature enhancement and bugfix release.
Changes can be reviewed at Changes for 2.91.
Here are some highlights:
- Item numer and volume limis are now enforced when a player drops something.
- The gorokh_final maps from Crossfire have been applied.
- All permanent stat potions have been replaced by random ones.
- Diseases could sometimes lead to half-dead Zombie monsters.
- Shop specialisation calculations have been fixed.
- Fixed magic mapping.
- Map handling has been optimized.
- Pet monster levels are now displayed correctly.
- Hanuk altar has been fixed.
- Added marble shop floor.
- Unrecognised cfpod directives could cause undefined behaviour.
- Added boes' marble shop to steinwandstadt.
- Fixed jeweler experience output.
- Added lock/unlock commands, thanks for the patch go to Shawn Robinson!
- And many more cleanups and optimizations.
See the README
for further instructions and requirements!
Release: 2.90 (Thu Oct 29 23:49:14 CET 2009)
This is a major feature enhancement and license cleanup release.
Changes can be reviewed at Changes for 2.90.
Here are some highlights:
-
Licensing issues have been cleared up: The modifications done by the
Deliantra development team are under Affero GPL. The remaining parts of the crossfire
project are still under GPL.
- Magic mapping on the world map has been enhanced with a flying bird.
- Added maps:
- lostwages and lorak (valdor/varsia) from cfextended.
- added lostwages and celvear apartments to rent system.
- closed guild houses, this is not scalable, ask your friendly dm instead.
- troll canyon, pygmy forest, elven moon and temple of justice mapsets
from crossfire, together with associated archetypes.
- add extended region descriptions for some regions from crossfire.
- all changes to mlab between 2006-08-01 and 2009-10-28
and most archetypes that go with them.
- gotischerbereich from cfextended.
- doors/containers can now use "match ..." expressions for the slaying field.
- properly close client-side dialogue when the player is teleported away.
- map-tags did not properly close it's database tables or wait
for a quiescent state, causing memory corruption on reload.
- fixed and improved many plurals in the archetypes.
- bigchests are now properly non-unique, per_player and no_reset.
- fly_high movement gives better los, ignoring blocksview.
- added many more buildable marble floors.
- major namespace cleanup: save 45kb by making functions static
that were unnecessarily global.
See the README
for further instructions and requirements!
Older Releases
Older releases are not available anymore due to unclear licensing.