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Revision: 1.10
Committed: Fri Jul 12 04:16:18 2013 UTC (10 years, 10 months ago) by root
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# User Rev Content
1 pcg 1.2 =head1 The GNU-VPE Protocols
2    
3     =head1 Overview
4    
5     GVPE can make use of a number of protocols. One of them is the GNU VPE
6     protocol which is used to authenticate tunnels and send encrypted data
7     packets. This protocol is described in more detail the second part of this
8     document.
9    
10     The first part of this document describes the transport protocols which
11     are used by GVPE to send it's data packets over the network.
12    
13 pcg 1.5 =head1 PART 1: Transport protocols
14 pcg 1.2
15 pcg 1.6 GVPE offers a wide range of transport protocols that can be used to
16     interchange data between nodes. Protocols differ in their overhead, speed,
17 pcg 1.3 reliability, and robustness.
18    
19     The following sections describe each transport protocol in more
20     detail. They are sorted by overhead/efficiency, the most efficient
21 pcg 1.4 transport is listed first:
22 pcg 1.3
23 pcg 1.2 =head2 RAW IP
24    
25 pcg 1.3 This protocol is the best choice, performance-wise, as the minimum
26     overhead per packet is only 38 bytes.
27    
28 pcg 1.7 It works by sending the VPN payload using raw IP frames (using the
29 pcg 1.3 protocol set by C<ip-proto>).
30    
31 pcg 1.7 Using raw IP frames has the drawback that many firewalls block "unknown"
32 pcg 1.3 protocols, so this transport only works if you have full IP connectivity
33     between nodes.
34    
35 pcg 1.2 =head2 ICMP
36    
37 pcg 1.3 This protocol offers very low overhead (minimum 42 bytes), and can
38 pcg 1.6 sometimes tunnel through firewalls when other protocols can not.
39 pcg 1.3
40 pcg 1.6 It works by prepending an ICMP header with type C<icmp-type> and a code
41 pcg 1.3 of C<255>. The default C<icmp-type> is C<echo-reply>, so the resulting
42     packets look like echo replies, which looks rather strange to network
43 pcg 1.7 administrators.
44 pcg 1.3
45 pcg 1.7 This transport should only be used if other transports (i.e. raw IP) are
46 pcg 1.3 not available or undesirable (due to their overhead).
47    
48 pcg 1.2 =head2 UDP
49    
50 pcg 1.3 This is a good general choice for the transport protocol as UDP packets
51     tunnel well through most firewalls and routers, and the overhead per
52     packet is moderate (minimum 58 bytes).
53    
54     It should be used if RAW IP is not available.
55    
56 pcg 1.2 =head2 TCP
57    
58 pcg 1.3 This protocol is a very bad choice, as it not only has high overhead (more
59     than 60 bytes), but the transport also retries on it's own, which leads
60     to congestion when the link has moderate packet loss (as both the TCP
61     transport and the tunneled traffic will retry, increasing congestion more
62     and more). It also has high latency and is quite inefficient.
63    
64     It's only useful when tunneling through firewalls that block better
65     protocols. If a node doesn't have direct internet access but a HTTP proxy
66     that supports the CONNECT method it can be used to tunnel through a web
67     proxy. For this to work, the C<tcp-port> should be C<443> (C<https>), as
68     most proxies do not allow connections to other ports.
69    
70     It is an abuse of the usage a proxy was designed for, so make sure you are
71     allowed to use it for GVPE.
72    
73 pcg 1.6 This protocol also has server and client sides. If the C<tcp-port> is
74     set to zero, other nodes cannot connect to this node directly. If the
75     C<tcp-port> is non-zero, the node can act both as a client as well as a
76     server.
77 pcg 1.3
78 pcg 1.2 =head2 DNS
79    
80 pcg 1.3 B<WARNING:> Parsing and generating DNS packets is rather tricky. The code
81     almost certainly contains buffer overflows and other, likely exploitable,
82     bugs. You have been warned.
83    
84     This is the worst choice of transport protocol with respect to overhead
85     (overhead can be 2-3 times higher than the transferred data), and latency
86     (which can be many seconds). Some DNS servers might not be prepared to
87     handle the traffic and drop or corrupt packets. The client also has to
88     constantly poll the server for data, so the client will constantly create
89     traffic even if it doesn't need to transport packets.
90    
91     In addition, the same problems as the TCP transport also plague this
92     protocol.
93    
94 root 1.8 Its only use is to tunnel through firewalls that do not allow direct
95 pcg 1.3 internet access. Similar to using a HTTP proxy (as the TCP transport
96     does), it uses a local DNS server/forwarder (given by the C<dns-forw-host>
97     configuration value) as a proxy to send and receive data as a client,
98 pcg 1.6 and an C<NS> record pointing to the GVPE server (as given by the
99 pcg 1.3 C<dns-hostname> directive).
100    
101     The only good side of this protocol is that it can tunnel through most
102 pcg 1.6 firewalls mostly undetected, iff the local DNS server/forwarder is sane
103 pcg 1.7 (which is true for most routers, wireless LAN gateways and nameservers).
104 pcg 1.6
105 pcg 1.7 Fine-tuning needs to be done by editing C<src/vpn_dns.C> directly.
106 pcg 1.3
107 pcg 1.2 =head1 PART 2: The GNU VPE protocol
108    
109     This section, unfortunately, is not yet finished, although the protocol
110     is stable (until bugs in the cryptography are found, which will likely
111     completely change the following description). Nevertheless, it should give
112     you some overview over the protocol.
113 pcg 1.1
114     =head2 Anatomy of a VPN packet
115    
116     The exact layout and field lengths of a VPN packet is determined at
117 pcg 1.7 compile time and doesn't change. The same structure is used for all
118     transport protocols, be it RAWIP or TCP.
119 pcg 1.1
120     +------+------+--------+------+
121     | HMAC | TYPE | SRCDST | DATA |
122     +------+------+--------+------+
123    
124     The HMAC field is present in all packets, even if not used (e.g. in auth
125     request packets), in which case it is set to all zeroes. The checksum
126 pcg 1.2 itself is calculated over the TYPE, SRCDST and DATA fields in all cases.
127 pcg 1.1
128     The TYPE field is a single byte and determines the purpose of the packet
129     (e.g. RESET, COMPRESSED/UNCOMPRESSED DATA, PING, AUTH REQUEST/RESPONSE,
130     CONNECT REQUEST/INFO etc.).
131    
132     SRCDST is a three byte field which contains the source and destination
133 pcg 1.6 node IDs (12 bits each).
134 pcg 1.1
135     The DATA portion differs between each packet type, naturally, and is the
136     only part that can be encrypted. Data packets contain more fields, as
137     shown:
138    
139     +------+------+--------+------+-------+------+
140     | HMAC | TYPE | SRCDST | RAND | SEQNO | DATA |
141     +------+------+--------+------+-------+------+
142    
143     RAND is a sequence of fully random bytes, used to increase the entropy of
144     the data for encryption purposes.
145    
146     SEQNO is a 32-bit sequence number. It is negotiated at every connection
147     initialization and starts at some random 31 bit value. VPE currently uses
148 pcg 1.2 a sliding window of 512 packets/sequence numbers to detect reordering,
149 pcg 1.6 duplication and replay attacks.
150 pcg 1.1
151 root 1.10 The encryption is done on RAND+SEQNO+DATA in CBC mode with zero IV (or,
152     equivalently, the IV is RAND+SEQNO, encrypted with the block cipher,
153     unless RAND size is decreased or increased over the default value).
154    
155 pcg 1.6 =head2 The authentication protocol
156 pcg 1.1
157 pcg 1.7 Before nodes can exchange packets, they need to establish authenticity of
158     the other side and a key. Every node has a private RSA key and the public
159     RSA keys of all other nodes.
160 pcg 1.1
161 root 1.9 A host establishes a simplex connection by sending the other node an RSA
162     encrypted challenge containing a random challenge (consisting of the
163     encryption and authentication keys to use when sending packets, more
164     random data and PKCS1_OAEP padding) and a random 16 byte "challenge-id"
165     (used to detect duplicate auth packets). The destination node will respond
166     by replying with an (unencrypted) hash of the decrypted challenge, which
167 pcg 1.7 will authenticate that node. The destination node will also set the
168 pcg 1.6 outgoing encryption parameters as given in the packet.
169 pcg 1.1
170 pcg 1.7 When the source node receives a correct auth reply (by verifying the
171 pcg 1.1 hash and the id, which will expire after 120 seconds), it will start to
172 pcg 1.7 accept data packets from the destination node.
173 pcg 1.1
174 pcg 1.7 This means that a node can only initiate a simplex connection, telling the
175 pcg 1.1 other side the key it has to use when it sends packets. The challenge
176 pcg 1.2 reply is only used to set the current IP address of the other side and
177     protocol parameters.
178 pcg 1.1
179 pcg 1.2 This protocol is completely symmetric, so to be able to send packets the
180 pcg 1.7 destination node must send a challenge in the exact same way as already
181     described (so, in essence, two simplex connections are created per node
182 pcg 1.2 pair).
183 pcg 1.1
184     =head2 Retrying
185    
186 pcg 1.7 When there is no response to an auth request, the node will send auth
187     requests in bursts with an exponential back-off. After some time it will
188 pcg 1.6 resort to PING packets, which are very small (8 bytes + protocol header)
189 pcg 1.7 and lightweight (no RSA operations required). A node that receives ping
190 pcg 1.6 requests from an unconnected peer will respond by trying to create a
191     connection.
192 pcg 1.1
193 pcg 1.7 In addition to the exponential back-off, there is a global rate-limit on
194 pcg 1.2 a per-IP base. It allows long bursts but will limit total packet rate to
195 pcg 1.1 something like one control packet every ten seconds, to avoid accidental
196 pcg 1.2 floods due to protocol problems (like a RSA key file mismatch between two
197 pcg 1.7 nodes).
198 pcg 1.1
199 pcg 1.6 The intervals between retries are limited by the C<max-retry>
200     configuration value. A node with C<connect> = C<always> will always retry,
201     a node with C<connect> = C<ondemand> will only try (and re-try) to connect
202     as long as there are packets in the queue, usually this limits the retry
203     period to C<max-ttl> seconds.
204    
205     Sending packets over the VPN will reset the retry intervals as well, which
206     means as long as somebody is trying to send packets to a given node, GVPE
207     will try to connect every few seconds.
208    
209 pcg 1.1 =head2 Routing and Protocol translation
210    
211 pcg 1.6 The GVPE routing algorithm is easy: there isn't much routing to speak
212 root 1.9 of: When routing packets to another node, GVPE tries the following
213 pcg 1.6 options, in order:
214    
215     =over 4
216    
217 pcg 1.7 =item If the two nodes should be able to reach each other directly (common
218 pcg 1.6 protocol, port known), then GVPE will send the packet directly to the
219     other node.
220    
221     =item If this isn't possible (e.g. because the node doesn't have a
222     C<hostname> or known port), but the nodes speak a common protocol and a
223     router is available, then GVPE will ask a router to "mediate" between both
224     nodes (see below).
225    
226     =item If a direct connection isn't possible (no common protocols) or
227     forbidden (C<deny-direct>) and there are any routers, then GVPE will try
228     to send packets to the router with the highest priority that is connected
229     already I<and> is able (as specified by the config file) to connect
230     directly to the target node.
231    
232     =item If no such router exists, then GVPE will simply send the packet to
233     the node with the highest priority available.
234    
235     =item Failing all that, the packet will be dropped.
236    
237     =back
238 pcg 1.1
239     A host can usually declare itself unreachable directly by setting it's
240     port number(s) to zero. It can declare other hosts as unreachable by using
241 pcg 1.6 a config-file that disables all protocols for these other hosts. Another
242     option is to disable all protocols on that host in the other config files.
243 pcg 1.1
244     If two hosts cannot connect to each other because their IP address(es)
245 pcg 1.7 are not known (such as dial-up hosts), one side will send a I<mediated>
246 pcg 1.6 connection request to a router (routers must be configured to act as
247     routers!), which will send both the originating and the destination host
248     a connection info request with protocol information and IP address of the
249     other host (if known). Both hosts will then try to establish a direct
250     connection to the other peer, which is usually possible even when both
251     hosts are behind a NAT gateway.
252    
253     Routing via other nodes works because the SRCDST field is not encrypted,
254     so the router can just forward the packet to the destination host. Since
255     each host uses it's own private key, the router will not be able to
256     decrypt or encrypt packets, it will just act as a simple router and
257     protocol translator.
258 pcg 1.1
259