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Revision: 1.7
Committed: Mon Sep 1 05:31:28 2008 UTC (15 years, 8 months ago) by pcg
Branch: MAIN
CVS Tags: rel-2_2, rel-2_21, rel-2_22
Changes since 1.6: +26 -26 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.2 =head1 The GNU-VPE Protocols
2    
3     =head1 Overview
4    
5     GVPE can make use of a number of protocols. One of them is the GNU VPE
6     protocol which is used to authenticate tunnels and send encrypted data
7     packets. This protocol is described in more detail the second part of this
8     document.
9    
10     The first part of this document describes the transport protocols which
11     are used by GVPE to send it's data packets over the network.
12    
13 pcg 1.5 =head1 PART 1: Transport protocols
14 pcg 1.2
15 pcg 1.6 GVPE offers a wide range of transport protocols that can be used to
16     interchange data between nodes. Protocols differ in their overhead, speed,
17 pcg 1.3 reliability, and robustness.
18    
19     The following sections describe each transport protocol in more
20     detail. They are sorted by overhead/efficiency, the most efficient
21 pcg 1.4 transport is listed first:
22 pcg 1.3
23 pcg 1.2 =head2 RAW IP
24    
25 pcg 1.3 This protocol is the best choice, performance-wise, as the minimum
26     overhead per packet is only 38 bytes.
27    
28 pcg 1.7 It works by sending the VPN payload using raw IP frames (using the
29 pcg 1.3 protocol set by C<ip-proto>).
30    
31 pcg 1.7 Using raw IP frames has the drawback that many firewalls block "unknown"
32 pcg 1.3 protocols, so this transport only works if you have full IP connectivity
33     between nodes.
34    
35 pcg 1.2 =head2 ICMP
36    
37 pcg 1.3 This protocol offers very low overhead (minimum 42 bytes), and can
38 pcg 1.6 sometimes tunnel through firewalls when other protocols can not.
39 pcg 1.3
40 pcg 1.6 It works by prepending an ICMP header with type C<icmp-type> and a code
41 pcg 1.3 of C<255>. The default C<icmp-type> is C<echo-reply>, so the resulting
42     packets look like echo replies, which looks rather strange to network
43 pcg 1.7 administrators.
44 pcg 1.3
45 pcg 1.7 This transport should only be used if other transports (i.e. raw IP) are
46 pcg 1.3 not available or undesirable (due to their overhead).
47    
48 pcg 1.2 =head2 UDP
49    
50 pcg 1.3 This is a good general choice for the transport protocol as UDP packets
51     tunnel well through most firewalls and routers, and the overhead per
52     packet is moderate (minimum 58 bytes).
53    
54     It should be used if RAW IP is not available.
55    
56 pcg 1.2 =head2 TCP
57    
58 pcg 1.3 This protocol is a very bad choice, as it not only has high overhead (more
59     than 60 bytes), but the transport also retries on it's own, which leads
60     to congestion when the link has moderate packet loss (as both the TCP
61     transport and the tunneled traffic will retry, increasing congestion more
62     and more). It also has high latency and is quite inefficient.
63    
64     It's only useful when tunneling through firewalls that block better
65     protocols. If a node doesn't have direct internet access but a HTTP proxy
66     that supports the CONNECT method it can be used to tunnel through a web
67     proxy. For this to work, the C<tcp-port> should be C<443> (C<https>), as
68     most proxies do not allow connections to other ports.
69    
70     It is an abuse of the usage a proxy was designed for, so make sure you are
71     allowed to use it for GVPE.
72    
73 pcg 1.6 This protocol also has server and client sides. If the C<tcp-port> is
74     set to zero, other nodes cannot connect to this node directly. If the
75     C<tcp-port> is non-zero, the node can act both as a client as well as a
76     server.
77 pcg 1.3
78 pcg 1.2 =head2 DNS
79    
80 pcg 1.3 B<WARNING:> Parsing and generating DNS packets is rather tricky. The code
81     almost certainly contains buffer overflows and other, likely exploitable,
82     bugs. You have been warned.
83    
84     This is the worst choice of transport protocol with respect to overhead
85     (overhead can be 2-3 times higher than the transferred data), and latency
86     (which can be many seconds). Some DNS servers might not be prepared to
87     handle the traffic and drop or corrupt packets. The client also has to
88     constantly poll the server for data, so the client will constantly create
89     traffic even if it doesn't need to transport packets.
90    
91     In addition, the same problems as the TCP transport also plague this
92     protocol.
93    
94     It's only use is to tunnel through firewalls that do not allow direct
95     internet access. Similar to using a HTTP proxy (as the TCP transport
96     does), it uses a local DNS server/forwarder (given by the C<dns-forw-host>
97     configuration value) as a proxy to send and receive data as a client,
98 pcg 1.6 and an C<NS> record pointing to the GVPE server (as given by the
99 pcg 1.3 C<dns-hostname> directive).
100    
101     The only good side of this protocol is that it can tunnel through most
102 pcg 1.6 firewalls mostly undetected, iff the local DNS server/forwarder is sane
103 pcg 1.7 (which is true for most routers, wireless LAN gateways and nameservers).
104 pcg 1.6
105 pcg 1.7 Fine-tuning needs to be done by editing C<src/vpn_dns.C> directly.
106 pcg 1.3
107 pcg 1.2 =head1 PART 2: The GNU VPE protocol
108    
109     This section, unfortunately, is not yet finished, although the protocol
110     is stable (until bugs in the cryptography are found, which will likely
111     completely change the following description). Nevertheless, it should give
112     you some overview over the protocol.
113 pcg 1.1
114     =head2 Anatomy of a VPN packet
115    
116     The exact layout and field lengths of a VPN packet is determined at
117 pcg 1.7 compile time and doesn't change. The same structure is used for all
118     transport protocols, be it RAWIP or TCP.
119 pcg 1.1
120     +------+------+--------+------+
121     | HMAC | TYPE | SRCDST | DATA |
122     +------+------+--------+------+
123    
124     The HMAC field is present in all packets, even if not used (e.g. in auth
125     request packets), in which case it is set to all zeroes. The checksum
126 pcg 1.2 itself is calculated over the TYPE, SRCDST and DATA fields in all cases.
127 pcg 1.1
128     The TYPE field is a single byte and determines the purpose of the packet
129     (e.g. RESET, COMPRESSED/UNCOMPRESSED DATA, PING, AUTH REQUEST/RESPONSE,
130     CONNECT REQUEST/INFO etc.).
131    
132     SRCDST is a three byte field which contains the source and destination
133 pcg 1.6 node IDs (12 bits each).
134 pcg 1.1
135     The DATA portion differs between each packet type, naturally, and is the
136     only part that can be encrypted. Data packets contain more fields, as
137     shown:
138    
139     +------+------+--------+------+-------+------+
140     | HMAC | TYPE | SRCDST | RAND | SEQNO | DATA |
141     +------+------+--------+------+-------+------+
142    
143     RAND is a sequence of fully random bytes, used to increase the entropy of
144     the data for encryption purposes.
145    
146     SEQNO is a 32-bit sequence number. It is negotiated at every connection
147     initialization and starts at some random 31 bit value. VPE currently uses
148 pcg 1.2 a sliding window of 512 packets/sequence numbers to detect reordering,
149 pcg 1.6 duplication and replay attacks.
150 pcg 1.1
151 pcg 1.6 =head2 The authentication protocol
152 pcg 1.1
153 pcg 1.7 Before nodes can exchange packets, they need to establish authenticity of
154     the other side and a key. Every node has a private RSA key and the public
155     RSA keys of all other nodes.
156 pcg 1.1
157 pcg 1.7 A host establishes a simplex connection by sending the other node an
158 pcg 1.1 RSA encrypted challenge containing a random challenge (consisting of
159     the encryption key to use when sending packets, more random data and
160     PKCS1_OAEP padding) and a random 16 byte "challenge-id" (used to detect
161 pcg 1.7 duplicate auth packets). The destination node will respond by replying
162 pcg 1.1 with an (unencrypted) RIPEMD160 hash of the decrypted challenge, which
163 pcg 1.7 will authenticate that node. The destination node will also set the
164 pcg 1.6 outgoing encryption parameters as given in the packet.
165 pcg 1.1
166 pcg 1.7 When the source node receives a correct auth reply (by verifying the
167 pcg 1.1 hash and the id, which will expire after 120 seconds), it will start to
168 pcg 1.7 accept data packets from the destination node.
169 pcg 1.1
170 pcg 1.7 This means that a node can only initiate a simplex connection, telling the
171 pcg 1.1 other side the key it has to use when it sends packets. The challenge
172 pcg 1.2 reply is only used to set the current IP address of the other side and
173     protocol parameters.
174 pcg 1.1
175 pcg 1.2 This protocol is completely symmetric, so to be able to send packets the
176 pcg 1.7 destination node must send a challenge in the exact same way as already
177     described (so, in essence, two simplex connections are created per node
178 pcg 1.2 pair).
179 pcg 1.1
180     =head2 Retrying
181    
182 pcg 1.7 When there is no response to an auth request, the node will send auth
183     requests in bursts with an exponential back-off. After some time it will
184 pcg 1.6 resort to PING packets, which are very small (8 bytes + protocol header)
185 pcg 1.7 and lightweight (no RSA operations required). A node that receives ping
186 pcg 1.6 requests from an unconnected peer will respond by trying to create a
187     connection.
188 pcg 1.1
189 pcg 1.7 In addition to the exponential back-off, there is a global rate-limit on
190 pcg 1.2 a per-IP base. It allows long bursts but will limit total packet rate to
191 pcg 1.1 something like one control packet every ten seconds, to avoid accidental
192 pcg 1.2 floods due to protocol problems (like a RSA key file mismatch between two
193 pcg 1.7 nodes).
194 pcg 1.1
195 pcg 1.6 The intervals between retries are limited by the C<max-retry>
196     configuration value. A node with C<connect> = C<always> will always retry,
197     a node with C<connect> = C<ondemand> will only try (and re-try) to connect
198     as long as there are packets in the queue, usually this limits the retry
199     period to C<max-ttl> seconds.
200    
201     Sending packets over the VPN will reset the retry intervals as well, which
202     means as long as somebody is trying to send packets to a given node, GVPE
203     will try to connect every few seconds.
204    
205 pcg 1.1 =head2 Routing and Protocol translation
206    
207 pcg 1.6 The GVPE routing algorithm is easy: there isn't much routing to speak
208     of: When routing packets to another node, GVPE trues the following
209     options, in order:
210    
211     =over 4
212    
213 pcg 1.7 =item If the two nodes should be able to reach each other directly (common
214 pcg 1.6 protocol, port known), then GVPE will send the packet directly to the
215     other node.
216    
217     =item If this isn't possible (e.g. because the node doesn't have a
218     C<hostname> or known port), but the nodes speak a common protocol and a
219     router is available, then GVPE will ask a router to "mediate" between both
220     nodes (see below).
221    
222     =item If a direct connection isn't possible (no common protocols) or
223     forbidden (C<deny-direct>) and there are any routers, then GVPE will try
224     to send packets to the router with the highest priority that is connected
225     already I<and> is able (as specified by the config file) to connect
226     directly to the target node.
227    
228     =item If no such router exists, then GVPE will simply send the packet to
229     the node with the highest priority available.
230    
231     =item Failing all that, the packet will be dropped.
232    
233     =back
234 pcg 1.1
235     A host can usually declare itself unreachable directly by setting it's
236     port number(s) to zero. It can declare other hosts as unreachable by using
237 pcg 1.6 a config-file that disables all protocols for these other hosts. Another
238     option is to disable all protocols on that host in the other config files.
239 pcg 1.1
240     If two hosts cannot connect to each other because their IP address(es)
241 pcg 1.7 are not known (such as dial-up hosts), one side will send a I<mediated>
242 pcg 1.6 connection request to a router (routers must be configured to act as
243     routers!), which will send both the originating and the destination host
244     a connection info request with protocol information and IP address of the
245     other host (if known). Both hosts will then try to establish a direct
246     connection to the other peer, which is usually possible even when both
247     hosts are behind a NAT gateway.
248    
249     Routing via other nodes works because the SRCDST field is not encrypted,
250     so the router can just forward the packet to the destination host. Since
251     each host uses it's own private key, the router will not be able to
252     decrypt or encrypt packets, it will just act as a simple router and
253     protocol translator.
254 pcg 1.1
255