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Revision: 1.39
Committed: Sat Aug 16 16:17:52 2003 UTC (20 years, 9 months ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.38: +16 -1 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.39 <h1>$Revision: 1.38 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65     ascii strings ("<code>username</code>"), or zero-terminated
66     UCS2-Strings ("<code>STRING</code>"). Yes, I know java is supposed to
67     do UTF-16, but no implementation seems to care...</p>
68 pcg 1.1
69 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
70 pcg 1.1
71     <h2>Stream and message structure.</h2>
72    
73 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
74     the major version number of the protocol the client expects to
75     receive. Version 3 and 4 are mostly the same, except that Version 4
76     clients expect server messages to be compressed, version 3 clients
77     not.</p>
78    
79     <p>The server sends back his protocol number, which is always 3 in
80     the current protocol. Most of the protocol variation is determined by
81     the server using the client version that is used in the initial login
82     message, not the initial handshake byte.</p>
83 pcg 1.1
84     <p>After the initial handshake, the client sends uncompressed
85     messages, while the server sends back a zlib-compressed
86     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
87     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
88    
89     <p>All messages have the same header:</p>
90    
91 pcg 1.28 <struct name="message_header">
92 pcg 1.3 <member name="_unknown" type="U16"/>
93     <member name="length" type="U16"/>
94 pcg 1.23
95 pcg 1.18 <p>The length is the length of the full message including the header.</p>
96 pcg 1.23
97 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
98     byte of the length in <em>sent</em> packages only, as given by the
99     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
100     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
101     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
102 pcg 1.23
103 pcg 1.3 <member name="type" type="U16"/>
104 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
105     number is always the next U16.</p>
106 pcg 1.24
107     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
108     messages only. The algorithm is as follows:
109    
110     <pre>
111     msglen &lt; 44: type = typefield
112     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
113     rand[0] = 0
114     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
115     where username is the user name of the logged-in user. coooool.
116     </pre>
117     </p>
118    
119 pcg 1.3 </struct>
120    
121     <h2>Primitive types used in the protocol.</h2>
122    
123 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
124     deal with fixed-point values (based on integer types) or fixed-length
125     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
126     based (<code>S</code>)).</p>
127 pcg 1.3
128 pcg 1.23 <type name="username" type="A" length="10"/>
129 pcg 1.9
130     <p>The basic user or login name, used throughout the protocol
131     as a handle to the user.</p>
132    
133 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
134 pcg 1.9
135     <p>Many strings in the protocol are fixed-width for no good reason
136 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
137 pcg 1.9 the packets itself are wasting lots of space.</p>
138    
139 pcg 1.16 <type name="realname" type="S" length="50"/>
140     <type name="email" type="S" length="70"/>
141     <type name="userinfo" type="S" length="1000"/>
142     <type name="url" type="A" length="100"/>
143    
144     <p>Used in user_record.</p>
145    
146 pcg 1.3 <type name="locale" type="A" length="5"/>
147 pcg 1.9
148     <p>A kind of locale specifier. It seems the general format seems to be
149     lowercase language, underscore, uppercase location, e.g. en_US. More
150     fancy specifications don't fit.</p>
151    
152 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
153 pcg 1.9
154     <p>Just a simple boolean value. 0 means false, and 1 generally true,
155     but I suggest ccepting != 0 as true.</p>
156    
157 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
158     <type name="komi32" type="I32" multiplier="2"/>
159 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
160 pcg 1.9
161     <p>Komi values are multiplied by 2 to make them integer in the
162 pcg 1.20 protocol. Well, *most* of the time at least...</p>
163 pcg 1.9
164 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
165 pcg 1.9
166 pcg 1.15 <p>The game result is also multiplied by two to give it higher
167     resolution. There are also special values for wins by time etc., either
168     in result or in the score* types, or both :)</p>
169 pcg 1.9
170 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
171     <type name="score32" type="I32" multiplier="4"/>
172 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
173 pcg 1.9
174     <p>A score value (used for displaying the score at the end of a game)
175 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
176     used). In game structures it is encoded by dividing by two, though, so
177 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
178     yuck!</p>
179 pcg 1.9
180 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
181 pcg 1.1
182 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
183     accuracy.</p>
184    
185 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
186    
187     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
188     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
189    
190 pcg 1.17 <type name="password" type="U64"/>
191    
192     <p>Password is a number calculated as follows (VERY insecure, basically
193     plaintext!): <code>password = 0; for char in characters do password ←
194     password * 1055 + ascii_code (char)</code></p>
195    
196 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
197 pcg 1.1
198 pcg 1.37 <enum name="GAMETYPE">
199     <member name="DEMONSTRATION" value="0"/>
200     <member name="TEACHING" value="1"/>
201     <member name="FREE" value="2"/>
202     <member name="RATED" value="3"/>
203     <member name="TYPE4" value="4"/>
204     Probably not used, but the protocol has space for it it seems.
205     </enum>
206    
207     <enum name="GAMEOPT">
208     <member name="NONE" value="0"/>
209     <member name="LECTURE" value="1"/>
210     <member name="PRIVATE" value="2"/>
211     <member name="SIMUL" value="3"/>
212     </enum>
213    
214     <set name="GAMEFLAG">
215     <member name="SCORED" value="1"/>
216     <member name="ADJOURNED" value="2"/>
217     <member name="UPLOADED" value="4"/>
218     </set>
219    
220     <enum name="SCORE">
221     <p>Special score values, in addition to numerical scores. Some are also used with their
222     negative value.</p>
223    
224     <member name="TIMEOUT" value="16384 / 4"/>
225     Also used negatively to score for white instead of black.
226    
227     <member name="RESIGN" value="16385 / 4"/>
228     Also used negatively to score for white instead of black.
229    
230     <member name="FORFEIT" value=" 0 / 4"/>
231     Also used negatively to score for white instead of black.
232    
233     <member name="JIGO" value="16386 / 4"/>
234    
235     <member name="NO_RESULT" value="16386 / 4"/>
236     <member name="ADJOURNED" value="16387 / 4"/>
237     <member name="UNKNOWN" value="16389 / 4"/>
238     </enum>
239    
240     <enum name="RULESET">
241     <member name="JAPANESE" value="0"/>
242     <member name="CHINESE " value="1"/>
243     <member name="AGA" value="2"/>
244     <member name="NEW_ZEALAND" value="3"/>
245     </enum>
246    
247     <enum name="TIMESYS">
248     <member name="NONE" value="0"/>
249     <member name="ABSOLUTE" value="1"/>
250     <member name="BYO_YOMI" value="2"/>
251     <member name="CANADIAN" value="3"/>
252     </enum>
253    
254     <enum name="COLOUR">
255     <p>Convinience constants used in several places.</p>
256     <member name="BLACK" value="0"/>
257     <member name="WHITE" value="1"/>
258     </enum>
259 pcg 1.1
260 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
261 pcg 1.1
262 pcg 1.3 <struct name="user" class="KGS::User">
263 pcg 1.9
264 pcg 1.18 <p>Everywhere a user + flags is required, even used in some places
265 pcg 1.9 where only a username is required. I see no general rule on when a
266 pcg 1.18 complete user and when a partial user is required.</p>
267 pcg 1.9
268 pcg 1.3 <member name="name" type="username"/>
269 pcg 1.37 <member name="flags" type="U32" value="1"/>
270 pcg 1.3 </struct>
271 pcg 1.1
272 pcg 1.6 <struct name="rules" class="KGS::Rules">
273 pcg 1.9
274 pcg 1.18 <p>This structure is used for challanges as well as in the special
275     TREE "subprotocol". It tightly encodes the game parameters.</p>
276 pcg 1.9
277 pcg 1.6 <member name="ruleset" type="U8"/>
278     <member name="size" type="U8"/>
279     <member name="handicap" type="U8"/>
280     <member name="komi" type="komi16"/>
281     <member name="timesys" type="U8"/>
282     <member name="time" type="U32"/>
283     <member name="interval" type="U32"/>
284     byo-yomi time / canadian time
285     <member name="count" type="U16"/>
286     periods / moves
287     </struct>
288    
289 pcg 1.32 <h2>Structs used in messages from the client</h2>
290 pcg 1.1
291 pcg 1.32 <h2>Client-generated messages</h2>
292 pcg 1.18
293 pcg 1.31 <message type="0000" name="login" src="client">
294 pcg 1.9
295 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
296 pcg 1.9 guest flag is true.
297 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
298     </p>
299 pcg 1.9
300 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
301     <member name="ver_minor" type="U32" value="5"/>
302     <member name="ver_micro" type="U32" value="1"/>
303     <member name="name" type="username"/>
304     <member name="password" type="password" value="0"/>
305     <member name="guest" type="flag" value="1"/>
306     <member name="_unknown3" type="U16" value="0"/>
307     <member name="locale" type="locale" value='"en_US"'/>
308     <member name="clientver" type="DATA" value='"1.4.1_01:Swing app:Sun Microsystems Inc."'/>
309 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
310 pcg 1.18 you should always send a text like "Jonathan's C client bersion 0.6" or somesuch,
311 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
312 pcg 1.1 </message>
313    
314 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
315 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
316 pcg 1.38 <member name="name" type="username"/>
317     </message>
318    
319     <message type="0007" name="req_userinfo" src="client">
320     <p>Request userinfo(?). unverified...</p>
321 pcg 1.17 <member name="name" type="username"/>
322     </message>
323    
324 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
325 pcg 1.18 <p>Update user info. Message structure is very similar
326     to <ref ref="userinfo"/>.</p>
327 pcg 1.17 <member name="setpass" type="flag"/>
328     Should the password be updated?
329 pcg 1.37 <member name="password" type="password" value="0"/>
330 pcg 1.17 <member name="realname" type="realname"/>
331     <member name="email" type="email"/>
332     <member name="info" type="userinfo"/>
333     <member name="homepage" type="url"/>
334 pcg 1.37 <member name="_unused" type="U64" value="0"/>
335     <member name="_unused" type="U64" value="0"/>
336 pcg 1.17 </message>
337    
338 pcg 1.36 <message type="0013" name="msg_chat" src="client">
339     <p>This message is sent to initiate or continue a private chat with
340     a user. You'll always receive a copy of what you have sent back
341     from the server (as usual).</p>
342    
343     <member name="name" type="username"/>
344     Name of sender ("yourself").
345     <member name="name2" type="username"/>
346     Name of recipient.
347     <member name="message" type="STRING"/>
348     The message.
349     </message>
350    
351 pcg 1.31 <message type="0014" name="req_stats" src="client">
352 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
353 pcg 1.19 </message>
354    
355 pcg 1.31 <message type="0016" name="idle_reset" src="client">
356 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
357     </message>
358    
359 pcg 1.31 <message type="001d" name="ping" src="client">
360 pcg 1.19 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
361 pcg 1.1 </message>
362    
363 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
364 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
365 pcg 1.17 <member name="name" type="username"/>
366     </message>
367    
368 pcg 1.31 <message type="001f" name="fetch_memos" src="client">
369 pcg 1.18 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
370 pcg 1.17 </message>
371    
372 pcg 1.31 <message type="0021" name="req_pic" src="client">
373 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
374     or a timeout.</p>
375 pcg 1.3 <member name="name" type="username"/>
376 pcg 1.1 </message>
377    
378 pcg 1.31 <message type="0021" name="upload_pic" src="client">
379 pcg 1.1 Same code as pic_req, but with an additional data section that
380 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
381 pcg 1.3 <member name="name" type="username"/>
382 pcg 1.1 <member name="data" type="DATA"/>
383 pcg 1.29 </message>
384    
385 pcg 1.31 <message type="0023" name="send_memo" src="client">
386 pcg 1.29 <member name="name" type="username"/>
387     <member name="msg" type="STRING"/>
388 pcg 1.1 </message>
389    
390 pcg 1.31 <message type="0100" name="gnotice" src="client">
391 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
392     in a <ref reply="gnotice"/> sent to all users.</p>
393 pcg 1.1 <member name="notice" type="STRING"/>
394     </message>
395    
396 pcg 1.33 <message type="0200" name="notify_add" src="client">
397    
398     <p>Probably setting a notifier on a username, to get informed about
399 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
400     username gives you a disconnect, so don't do that at home, kids!</p>
401 pcg 1.33
402     <member name="name" type="username"/>
403     </message>
404    
405     <message type="0201" name="notify_del" src="client">
406    
407     <p>Probably remove the notifier again.</p>
408    
409     <member name="name" type="username"/>
410     </message>
411    
412 pcg 1.31 <message type="0318" name="list_rooms" src="client">
413 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
414 pcg 1.3 <member name="group" type="U8"/>
415 pcg 1.1 </message>
416    
417 pcg 1.31 <message type="031a" name="new_room" src="client">
418 pcg 1.1 Create a new room. Not verified.
419 pcg 1.3 <member name="name" type="username"/>
420 pcg 1.37 <member name="i1" type="U32" value="0"/>
421     <member name="b1" type="U8" value="0"/>
422     <member name="b2" type="U8" value="255"/>
423     <member name="b3" type="U8" value="255"/>
424     <member name="group" type="U8" value="1"/>
425 pcg 1.1 <member name="name" type="STRING"/>
426     <member name="description" type="STRING"/>
427 pcg 1.3 <member name="flags" type="U8"/>
428 pcg 1.1 0x10 .. private room etc.. see code
429     </message>
430    
431 pcg 1.31 <message type="0413" name="req_game_record" src="client">
432 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
433 pcg 1.16 <member name="name" type="username"/>
434     <member name="timestamp" type="timestamp"/>
435     If zero, start at the newest games, else only send games
436     before the given timestap.
437     </message>
438    
439 pcg 1.31 <message type="4300" name="join_room" src="client">
440 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
441 pcg 1.9 and all users in that room, as well as the initial gamelist, are
442 pcg 1.18 send if the room exists. If not, timeout...</p>
443 pcg 1.3 <member name="channel" type="U16"/>
444 pcg 1.1 <member name="user" type="user"/>
445     </message>
446    
447 pcg 1.31 <message type="4301" name="msg_room" src="client">
448 pcg 1.9 Send a message to the room.
449 pcg 1.3 <member name="channel" type="U16"/>
450     <member name="name" type="username"/>
451 pcg 1.9 Must be the login-name of the user.
452 pcg 1.1 <member name="message" type="STRING"/>
453     </message>
454    
455 pcg 1.31 <message type="4302" name="part_room" src="client">
456 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
457 pcg 1.3 <member name="channel" type="U16"/>
458     <member name="name" type="username"/>
459 pcg 1.1 </message>
460    
461 pcg 1.31 <message type="4305" name="new_game" src="client">
462 pcg 1.17 Unclear. Start a new game.
463 pcg 1.3 <member name="channel" type="U16"/>
464     <member name="id" type="U16"/>
465     <member name="gametype" type="U32"/>
466 pcg 1.1 <member name="rules" type="rules"/>
467     <member name="notes" type="STRING"/>
468 pcg 1.39 </message>
469    
470     <message type="430a" name="load_game" src="client">
471     Load an existing game into a room(?)
472     There is no indication that a new game is there except
473     for a upd_observers message with your name in it. Which means
474     you have to watch upd_observers messages that are not for any
475     currently open game and open one. Ugh.
476     <member name="channel" type="U16"/>
477     The room to load the game into.
478     <member name="timestamp" type="timestamp"/>
479     From the game record.
480     <member name="user" type="username"/>
481     <member name="flags" type="U8"/>
482     0 == public, 2 == private
483 pcg 1.1 </message>
484    
485 pcg 1.31 <message type="430b" name="req_games" src="client">
486 pcg 1.9 Request to update room game list (send this once per minute to get
487     updated). Results in upd_games messages.
488 pcg 1.3 <member name="channel" type="U16"/>
489 pcg 1.1 </message>
490    
491 pcg 1.31 <message type="4319" name="req_desc" src="client">
492 pcg 1.1 Request room description.
493 pcg 1.3 <member name="channel" type="U16"/>
494 pcg 1.1 </message>
495    
496 pcg 1.31 <message type="4400" name="send_challenge" src="client">
497 pcg 1.9 Unclear.
498 pcg 1.3 <member name="channel" type="U16"/>
499     <member name="black" type="username"/>
500     <member name="white" type="username"/>
501 pcg 1.1 More following... TREE or challenge.
502     </message>
503    
504 pcg 1.31 <message type="4403" name="join_game" src="client">
505 pcg 1.9 Join a game. See join_room.
506 pcg 1.5 <member name="channel" type="U16"/>
507 pcg 1.1 <member name="user" type="user"/>
508     </message>
509    
510 pcg 1.31 <message type="4404" name="part_game" src="client">
511 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
512 pcg 1.3 <member name="channel" type="U16"/>
513     <member name="name" type="username"/>
514 pcg 1.1 </message>
515    
516 pcg 1.35 <message type="4405" name="set_tree" src="client">
517     Possibly upload an initial game to an empty room. Not tested.
518    
519     <member name="channel" type="U16"/>
520     <member name="tree" type="TREE"/>
521     </message>
522    
523 pcg 1.31 <message type="4406" name="upd_tree" src="client">
524 pcg 1.28 Upload a partial game tree to the server. This is used to send moves
525     and even in-game comments to the server. For the comments, the
526     server prepends the username and rank.
527    
528 pcg 1.3 <member name="channel" type="U16"/>
529 pcg 1.1 <member name="tree" type="TREE"/>
530     </message>
531    
532 pcg 1.31 <message type="4408" name="get_tree" src="client">
533 pcg 1.9 Request the game tree starting at a given node. This is used
534     when the server only sends a partial tree (with end code "more").
535 pcg 1.3 <member name="channel" type="U16"/>
536     <member name="node" type="U32"/>
537 pcg 1.1 </message>
538    
539 pcg 1.31 <message type="440c" name="claim_win" src="client">
540 pcg 1.9 Unclear.
541 pcg 1.3 <member name="channel" type="U16"/>
542     <member name="_byte" type="U8 "/>
543 pcg 1.1 Player colour maybe? Unclear.
544     </message>
545    
546 pcg 1.31 <message type="440d" name="add_time" src="client">
547 pcg 1.9 Not checked.
548    
549 pcg 1.3 <member name="channel" type="U16"/>
550     <member name="time" type="U32"/>
551     <member name="player" type="U8"/>
552 pcg 1.1 </message>
553    
554 pcg 1.31 <message type="440f" name="grant_undo" src="client">
555 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
556 pcg 1.3 <member name="channel" type="U16"/>
557 pcg 1.1 </message>
558    
559 pcg 1.31 <message type="4410" name="resign_game" src="client">
560 pcg 1.9 Resign the game.
561 pcg 1.3 <member name="channel" type="U16"/>
562     <member name="player" type="U8"/>
563 pcg 1.1 </message>
564    
565 pcg 1.31 <message type="441a" name="set_teacher" src="client">
566 pcg 1.9 Change the teacher to somebody else (or possibly yourself == take it).
567 pcg 1.3 <member name="channel" type="U16"/>
568     <member name="name" type="username"/>
569 pcg 1.1 </message>
570    
571 pcg 1.31 <message type="4422" name="add_user" src="client">
572 pcg 1.9 Unclear. Maybe allow users to talk? No idea, really.
573    
574 pcg 1.3 <member name="channel" type="U16"/>
575     <member name="othername" type="username"/>
576     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
577 pcg 1.1 </message>
578    
579 pcg 1.31 <message type="4423" name="set_privacy" src="client">
580 pcg 1.9 Probably sets the "quiet" flag. Not checked.
581 pcg 1.3 <member name="channel" type="U16"/>
582     <member name="private" type="U8"/>
583 pcg 1.1 </message>
584    
585 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
586 pcg 1.9 Reject a challenge from a given user. Not checked.
587    
588 pcg 1.3 <member name="channel" type="U16"/>
589     <member name="name" type="username"/>
590 pcg 1.1 </message>
591    
592 pcg 1.31 <message type="4433" name="req_result" src="client">
593 pcg 1.9 I forgot.
594    
595 pcg 1.3 <member name="channel" type="U16"/>
596 pcg 1.35 </message>
597    
598     <message type="4436" name="msg_game" src="client">
599     <member name="channel" type="U16"/>
600     <member name="message" type="STRING"/>
601 pcg 1.1 </message>
602    
603 pcg 1.37 <message type="ffff" name="quit" src="client">
604     <p>Sent by the client just before it logs out.</p>
605     </message>
606    
607 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
608 pcg 1.1
609 pcg 1.3 <struct name="challenge_defaults">
610 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
611 pcg 1.3 <member name="gametype" type="U32"/>
612     <member name="size" type="U32"/>
613     <member name="timesys" type="U32"/>
614     <member name="time" type="U32"/>
615     <member name="byo_time" type="U32"/>
616     <member name="byo_periods" type="U32"/>
617     <member name="can_time" type="U32"/>
618     <member name="can_stones" type="U32"/>
619     </struct>
620    
621     <struct name="challenge" class="KGS::Challenge">
622 pcg 1.9 A challenge.
623    
624 pcg 1.1 <member name="user1" type="user"/>
625     <member name="user2" type="user"/>
626 pcg 1.3 <member name="gametype" type="U32"/>
627 pcg 1.1 <member name="rules" type="rules"/>
628     Maybe the rules" are in TREE format. I forgot.
629 pcg 1.3 </struct>
630 pcg 1.1
631 pcg 1.3 <struct name="game" class="KGS::Game">
632 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
633     in games to detect when a game is saved, changed type (e.g. R => D)
634     etc.
635    
636 pcg 1.3 <member name="channel" type="U16"/>
637 pcg 1.26 <member name="type" type="U8"/>
638 pcg 1.1 <member name="user1" type="user"/>
639     White
640     <member name="user2" type="user"/>
641     Black
642     <member name="user3" type="user"/>
643     Owner
644 pcg 1.26 <member name="size" type="U8"/>
645     <member name="handicap" type="I8"/>
646 pcg 1.1 &lt; 0 not fully setup
647 pcg 1.26 <member name="komi" type="komi16"/>
648 pcg 1.15 <member name="moves" type="I16"/>
649 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
650 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
651 pcg 1.27 score (NOT score16!) (arg²).
652 pcg 1.3 <member name="flags" type="U16"/>
653     <member name="observers" type="U32"/>
654     <member name="saved" type="flag"/>
655     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
656     </struct>
657    
658     <struct name="room_obs">
659 pcg 1.9 Obsolete.
660    
661 pcg 1.3 <member name="name" type="roomname"/>
662     <member name="channel" type="U16"/>
663     <member name="flags" type="U32"/>
664 pcg 1.4 <member name="users" type="U32"/>
665 pcg 1.3 </struct>
666    
667     <struct name="room" class="KGS::Room">
668     <member name="channel" type="U16"/>
669     <member name="flags" type="U8"/>
670     <member name="group" type="U8"/>
671     <member name="users" type="U16"/>
672     <member name="games" type="U16"/>
673 pcg 1.4 <member name="name" type="STRING"/>
674 pcg 1.3 </struct>
675 pcg 1.1
676 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
677 pcg 1.13 <member name="score" type="score32"/>
678 pcg 1.3 <member name="territory" type="U32"/>
679     <member name="captures" type="U32"/>
680     <member name="i3" type="U32"/>
681     <member name="f2" type="U32"/>
682 pcg 1.20 <member name="komi" type="komi324"/>
683 pcg 1.4 <member name="i4" type="U32"/>
684 pcg 1.3 Apparently the i3, f2, i4 are zero.
685     </struct>
686 pcg 1.1
687 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
688 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
689 pcg 1.16
690     <member name="timestamp" type="timestamp"/>
691     Time this game was played.
692 pcg 1.34 <member name="type" type="U8"/>
693 pcg 1.16 High four bits are handicap, low four bits are gametype (encoded strangely? unclear).
694     <member name="user1" type="user"/>
695     White, flags contain low 8 bits of revision (bits 16-23).
696     <member name="user2" type="user"/>
697     Black, flags contain high 8 bits of revision (bits 16-23).
698     <member name="user3" type="user"/>
699 pcg 1.34
700     <p><p>Owner (or empty)</p>
701    
702     <p>The bits 16-24 of user1.flags and user2.flags give the high and
703     low bits of a revision number in case there are multiple similar
704     games.</p></p>
705    
706 pcg 1.16 <member name="komi" type="komi16"/>
707     <member name="score" type="score16"/>
708     <member name="status" type="U8"/>
709 pcg 1.34
710     <p>0x80 game in progress</p>
711    
712 pcg 1.16 </struct>
713    
714 pcg 1.32 <h2>Server-generated messages</h2>
715 pcg 1.1
716 pcg 1.31 <message type="0001" name="login" src="server">
717 pcg 1.37 <member name="result" type="CONSTANT" value='"login ok"'/>
718     <member name="success" type="CONSTANT" value="1"/>
719 pcg 1.1 </message>
720    
721 pcg 1.31 <message type="0002" name="login" src="server">
722 pcg 1.37 <member name="result" type="CONSTANT" value='"guest login ok"'/>
723     <member name="success" type="CONSTANT" value="1"/>
724 pcg 1.1 </message>
725    
726 pcg 1.31 <message type="0003" name="login" src="server">
727 pcg 1.37 <member name="result" type="CONSTANT" value='"login error 3"'/>
728 pcg 1.1 ** maybe more following? **
729     </message>
730    
731 pcg 1.31 <message type="0004" name="login" src="server">
732 pcg 1.37 <member name="result" type="CONSTANT" value='"wrong password"'/>
733 pcg 1.1 ** maybe more following? **
734     </message>
735    
736 pcg 1.31 <message type="0005" name="login" src="server">
737 pcg 1.37 <member name="result" type="CONSTANT" value='"user unknown"'/>
738 pcg 1.1 ** maybe more following? **
739     </message>
740    
741 pcg 1.31 <message type="0006" name="login" src="server">
742 pcg 1.37 <member name="result" type="CONSTANT" value='"user exists"'/>
743 pcg 1.1 ** maybe more following? **
744     </message>
745    
746 pcg 1.31 <message type="0008" name="userinfo" src="server">
747 pcg 1.17 User info.
748 pcg 1.33 <member name="_unused0" type="flag"/>
749 pcg 1.16 <member name="user" type="user"/>
750 pcg 1.33 <member name="_unused1" type="U64"/>
751 pcg 1.16 <member name="realname" type="realname"/>
752     <member name="email" type="email"/>
753     <member name="info" type="userinfo"/>
754     <member name="homepage" type="url"/>
755     <member name="regdate" type="timestamp"/>
756     When the user registered (0 == never registered).
757     <member name="lastlogin" type="timestamp"/>
758     When the user logged in for the last time.
759     <!-- maybe more? -->
760     </message>
761    
762 pcg 1.31 <message type="0013" name="msg_chat" src="server">
763 pcg 1.34 <member name="name" type="username"/>
764 pcg 1.36 Name of sender (either yourself (echo) or other)
765 pcg 1.34 <member name="name2" type="username"/>
766 pcg 1.36 Name of recipient.
767 pcg 1.1 <member name="message" type="STRING"/>
768     </message>
769    
770 pcg 1.31 <message type="0015" name="stats" src="server">
771 pcg 1.3 <member name="ver_major" type="U16"/>
772     <member name="ver_minor" type="U16"/>
773     <member name="ver_micro" type="U16"/>
774 pcg 1.16 <member name="boot_time" type="timestamp"/>
775 pcg 1.3 <member name="users_cur" type="U32"/>
776     <member name="users_max" type="U32"/>
777     <member name="users_lim" type="U32"/>
778     <member name="accts_cur" type="U32"/>
779     <member name="accts_max" type="U32"/>
780     <member name="unknown1" type="U32"/>
781     <member name="work_max" type="U32"/>
782     <member name="rooms_cur" type="U32"/>
783     <member name="rooms_max" type="U32"/>
784     <member name="rooms_lim" type="U32"/>
785     <member name="games_cur" type="U32"/>
786     <member name="games_max" type="U32"/>
787     <member name="games_lim" type="U32"/>
788     <member name="results_cur" type="U32"/>
789     <member name="results_max" type="U32"/>
790     <member name="unknown2" type="U32"/>
791     <member name="params_cur" type="U32"/>
792     <member name="params_max" type="U32"/>
793     <member name="bytes_in" type="U64"/>
794     <member name="packets_in" type="U64"/>
795     <member name="bytes_out" type="U64"/>
796 pcg 1.4 <member name="packets_out" type="U64"/>
797 pcg 1.1 </message>
798    
799 pcg 1.31 <message type="0016" name="idle_warn" src="server">
800 pcg 1.1 idle warning, autologout soon (10 minutes...)
801     </message>
802    
803 pcg 1.34 <message type="0018" name="login" src="server">
804 pcg 1.37 <member name="result" type="CONSTANT" value='"login error 18"'/>
805 pcg 1.34 ** maybe more following? **
806     </message>
807    
808     <message type="0022" name="login" src="server">
809     I was blocked sooo many times for developing this client that it was
810     easy to figure out. The KGS admins sure need no extra nazi training
811     :(
812     <member name="reason" type="STRING"/>
813 pcg 1.37 <member name="result" type="CONSTANT" value='"user or ip blocked"'/>
814 pcg 1.34 </message>
815    
816 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
817 pcg 1.1 WILD guess
818 pcg 1.3 <member name="channel" type="U16"/>
819     <member name="time" type="U16"/>
820 pcg 1.1 </message>
821    
822 pcg 1.31 <message type="001c" name="idle_err" src="server">
823 pcg 1.1 autologout
824     </message>
825    
826 pcg 1.31 <message type="001d" name="ping" src="server">
827 pcg 1.16 Sent by the server regularly, but not answering them
828     isn't valid. Strange form of keepalive?
829 pcg 1.1 </message>
830    
831 pcg 1.31 <message type="001e" name="usergraph" src="server">
832 pcg 1.17 User graph data.
833 pcg 1.33 <member name="name" type="username"/>
834 pcg 1.17 <member name="data" type="I16" array="yes"/>
835     If empty, no graph is available. The unit seems to
836     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
837     There is probably one entry per day, the newest one last.
838     </message>
839    
840 pcg 1.31 <message type="001f" name="memo" src="server">
841 pcg 1.17 Unclear. "Leave Message"?
842     6 strings following.
843     <member name="s1" type="STRING"/>
844     <member name="s2" type="STRING"/>
845     <member name="s3" type="STRING"/>
846     <member name="s4" type="STRING"/>
847     <member name="s5" type="STRING"/>
848     <member name="s6" type="STRING"/>
849     </message>
850    
851 pcg 1.31 <message type="0021" name="userpic" src="server">
852 pcg 1.3 <member name="name" type="username"/>
853 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
854     <member name="data" type="DATA"/>
855     </message>
856    
857 pcg 1.31 <message type="0100" name="gnotice" src="server">
858 pcg 1.1 global notice, sent to everybody
859     <member name="notice" type="STRING"/>
860     </message>
861    
862 pcg 1.33 <message type="0202" name="notify_event" src="server">
863 pcg 1.17 # maybe soe notify? Totally unclear.
864 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
865 pcg 1.33 <member name="event" type="U32"/>
866 pcg 1.16 <member name="user" type="user"/>
867 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
868 pcg 1.33 <p>Game result record?</p>
869    
870 pcg 1.16 </message>
871 pcg 1.1
872 pcg 1.31 <message type="0310" name="priv_room" src="server">
873 pcg 1.1 "permission denied" when joining a room
874     <member name="name" type="STRING"/>
875     </message>
876    
877 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
878 pcg 1.1 <member name="rooms" type="room" array="yes"/>
879     </message>
880    
881 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
882 pcg 1.16 <member name="channel" type="U16"/>
883     <member name="defaults" type="challenge_defaults"/>
884     </message>
885    
886 pcg 1.31 <message type="0412" name="rej_game" src="server">
887 pcg 1.17 Unable to create challenge. The channel might be optional.
888     <member name="channel" type="U16"/>
889     </message>
890    
891 pcg 1.31 <message type="0414" name="game_record" src="server">
892 pcg 1.16 The users game record.
893     <member name="name" type="username"/>
894     <member name="more" type="flag"/>
895     Wether more games are available (must be requested manually)
896     <member name="games" type="game_record" array="yes"/>
897     </message>
898    
899 pcg 1.31 <message type="041c" name="upd_game2" src="server">
900 pcg 1.17 Unclear.
901 pcg 1.3 <member name="channel_junk" type="U16"/>
902 pcg 1.1 <member name="game" type="game"/>
903     </message>
904    
905     <h3>Room messages</h3>
906    
907     <p>Not all room messages are for rooms only, and rooms need to parse
908     not only these messages. Orthogonality, what for?</p>
909    
910 pcg 1.31 <message type="4300" name="join_room" src="server">
911 pcg 1.3 <member name="channel" type="U16"/>
912 pcg 1.1 <member name="users" type="user" array="yes"/>
913     </message>
914    
915 pcg 1.31 <message type="4301" name="msg_room" src="server">
916 pcg 1.3 <member name="channel" type="U16"/>
917     <member name="name" type="username"/>
918 pcg 1.1 <member name="message" type="STRING"/>
919     </message>
920    
921 pcg 1.31 <message type="4302" name="part_room" src="server">
922 pcg 1.3 <member name="channel" type="U16"/>
923 pcg 1.1 <member name="user" type="user"/>
924     </message>
925    
926 pcg 1.31 <message type="4303" name="del_room" src="server">
927 pcg 1.3 <member name="channel" type="U16"/>
928 pcg 1.1 </message>
929    
930 pcg 1.31 <message type="4304" name="upd_games" src="server">
931 pcg 1.3 <member name="channel" type="U16"/>
932 pcg 1.1 <member name="games" type="game" array="yes"/>
933     </message>
934    
935 pcg 1.31 <message type="4319" name="desc_room" src="server">
936 pcg 1.3 <member name="channel" type="U16"/>
937     <member name="owner" type="username"/>
938 pcg 1.1 <member name="description" type="STRING"/>
939     </message>
940 pcg 1.28
941 pcg 1.1 <h3>Game messages</h3>
942    
943 pcg 1.31 <message type="4400" name="upd_challenge" src="server">
944 pcg 1.1 Unclear.
945 pcg 1.3 <member name="channel" type="U16"/>
946 pcg 1.1 <member name="challenge" type="challenge"/>
947     </message>
948    
949 pcg 1.31 <message type="4401" name="upd_game" src="server">
950 pcg 1.3 <member name="channel" type="U16"/>
951 pcg 1.1 <member name="game" type="game"/>
952     </message>
953    
954 pcg 1.31 <message type="4402" name="del_game" src="server">
955 pcg 1.3 <member name="channel" type="U16"/>
956 pcg 1.1 </message>
957    
958 pcg 1.31 <message type="4403" name="upd_observers" src="server">
959 pcg 1.3 <member name="channel" type="U16"/>
960 pcg 1.1 <member name="users" type="user" array="yes"/>
961     </message>
962    
963 pcg 1.31 <message type="4404" name="del_observer" src="server">
964 pcg 1.3 <member name="channel" type="U16"/>
965     <member name="name" type="username"/>
966 pcg 1.1 </message>
967    
968 pcg 1.31 <message type="4405" name="set_tree" src="server">
969 pcg 1.3 <member name="channel" type="U16"/>
970 pcg 1.1 <member name="tree" type="TREE"/>
971     </message>
972    
973 pcg 1.31 <message type="4406" name="upd_tree" src="server">
974 pcg 1.3 <member name="channel" type="U16"/>
975 pcg 1.1 <member name="tree" type="TREE"/>
976     </message>
977    
978 pcg 1.31 <message type="4409" name="superko" src="server">
979 pcg 1.1 Superko-warning.
980 pcg 1.3 <member name="channel" type="U16"/>
981 pcg 1.1 </message>
982    
983 pcg 1.31 <message type="440b" name="final_result" src="server">
984 pcg 1.3 <member name="channel" type="U16"/>
985 pcg 1.12 <member name="blackscore" type="scorevalues"/>
986     <member name="whitescore" type="scorevalues"/>
987 pcg 1.1 </message>
988    
989 pcg 1.31 <message type="440e" name="req_undo" src="server">
990 pcg 1.3 <member name="channel" type="U16"/>
991 pcg 1.1
992     </message>
993    
994 pcg 1.31 <message type="4410" name="resign_game" src="server">
995 pcg 1.3 <member name="channel" type="U16"/>
996     <member name="player" type="U8"/>
997 pcg 1.1 </message>
998    
999 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1000 pcg 1.3 <member name="channel" type="U16"/>
1001     <member name="name" type="username"/>
1002 pcg 1.1 </message>
1003    
1004 pcg 1.31 <message type="441d" name="owner_left" src="server">
1005 pcg 1.1 Unclear.
1006 pcg 1.3 <member name="channel" type="U16"/>
1007 pcg 1.1 </message>
1008    
1009 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1010 pcg 1.1 Unclear.
1011 pcg 1.3 <member name="channel" type="U16"/>
1012 pcg 1.1 </message>
1013    
1014 pcg 1.31 <message type="4422" name="unknown4422" src="server">
1015 pcg 1.1 change teacher? something to do with editing?
1016 pcg 1.3 <member name="channel" type="U16"/>
1017     <member name="name1" type="username"/>
1018     <member name="name2" type="username"/>
1019 pcg 1.27 </message>
1020    
1021 pcg 1.31 <message type="4428" name="add_tree" src="server">
1022 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1023     uploaded completely.</p>
1024     <member name="channel" type="U16"/>
1025     <member name="tree" type="TREE"/>
1026 pcg 1.1 </message>
1027    
1028 pcg 1.31 <message type="4433" name="req_result" src="server">
1029 pcg 1.1 Unclear.
1030 pcg 1.3 <member name="channel" type="U16"/>
1031 pcg 1.1 # # recv_result(?)
1032     </message>
1033    
1034 pcg 1.31 <message type="4434" name="unknown4434" src="server">
1035 pcg 1.3 <member name="channel" type="U16"/>
1036     <member name="b1" type="U8"/>
1037 pcg 1.1 ?? !demonstration game??
1038     </message>
1039    
1040     </body>
1041     </html>
1042