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Revision: 1.44
Committed: Wed Jan 28 17:30:52 2004 UTC (20 years, 4 months ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.43: +16 -4 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.44 <h1>$Revision: 1.43 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65     ascii strings ("<code>username</code>"), or zero-terminated
66     UCS2-Strings ("<code>STRING</code>"). Yes, I know java is supposed to
67     do UTF-16, but no implementation seems to care...</p>
68 pcg 1.1
69 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
70 pcg 1.1
71     <h2>Stream and message structure.</h2>
72    
73 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
74     the major version number of the protocol the client expects to
75     receive. Version 3 and 4 are mostly the same, except that Version 4
76     clients expect server messages to be compressed, version 3 clients
77     not.</p>
78    
79     <p>The server sends back his protocol number, which is always 3 in
80     the current protocol. Most of the protocol variation is determined by
81     the server using the client version that is used in the initial login
82     message, not the initial handshake byte.</p>
83 pcg 1.1
84     <p>After the initial handshake, the client sends uncompressed
85     messages, while the server sends back a zlib-compressed
86     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
87     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
88    
89     <p>All messages have the same header:</p>
90    
91 pcg 1.28 <struct name="message_header">
92 pcg 1.3 <member name="_unknown" type="U16"/>
93     <member name="length" type="U16"/>
94 pcg 1.23
95 pcg 1.18 <p>The length is the length of the full message including the header.</p>
96 pcg 1.23
97 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
98     byte of the length in <em>sent</em> packages only, as given by the
99     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
100     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
101     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
102 pcg 1.23
103 pcg 1.3 <member name="type" type="U16"/>
104 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
105     number is always the next U16.</p>
106 pcg 1.24
107     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
108     messages only. The algorithm is as follows:
109    
110     <pre>
111     msglen &lt; 44: type = typefield
112     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
113     rand[0] = 0
114     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
115     where username is the user name of the logged-in user. coooool.
116     </pre>
117     </p>
118    
119 pcg 1.3 </struct>
120    
121     <h2>Primitive types used in the protocol.</h2>
122    
123 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
124     deal with fixed-point values (based on integer types) or fixed-length
125     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
126     based (<code>S</code>)).</p>
127 pcg 1.3
128 pcg 1.23 <type name="username" type="A" length="10"/>
129 pcg 1.9
130     <p>The basic user or login name, used throughout the protocol
131     as a handle to the user.</p>
132    
133 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
134 pcg 1.9
135     <p>Many strings in the protocol are fixed-width for no good reason
136 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
137 pcg 1.9 the packets itself are wasting lots of space.</p>
138    
139 pcg 1.16 <type name="realname" type="S" length="50"/>
140     <type name="email" type="S" length="70"/>
141     <type name="userinfo" type="S" length="1000"/>
142     <type name="url" type="A" length="100"/>
143    
144     <p>Used in user_record.</p>
145    
146 pcg 1.3 <type name="locale" type="A" length="5"/>
147 pcg 1.9
148     <p>A kind of locale specifier. It seems the general format seems to be
149     lowercase language, underscore, uppercase location, e.g. en_US. More
150     fancy specifications don't fit.</p>
151    
152 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
153 pcg 1.9
154     <p>Just a simple boolean value. 0 means false, and 1 generally true,
155 pcg 1.40 but I suggest accepting != 0 as true.</p>
156 pcg 1.9
157 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
158     <type name="komi32" type="I32" multiplier="2"/>
159 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
160 pcg 1.9
161     <p>Komi values are multiplied by 2 to make them integer in the
162 pcg 1.20 protocol. Well, *most* of the time at least...</p>
163 pcg 1.9
164 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
165 pcg 1.9
166 pcg 1.15 <p>The game result is also multiplied by two to give it higher
167     resolution. There are also special values for wins by time etc., either
168     in result or in the score* types, or both :)</p>
169 pcg 1.9
170 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
171     <type name="score32" type="I32" multiplier="4"/>
172 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
173 pcg 1.9
174     <p>A score value (used for displaying the score at the end of a game)
175 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
176     used). In game structures it is encoded by dividing by two, though, so
177 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
178     yuck!</p>
179 pcg 1.9
180 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
181 pcg 1.1
182 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
183     accuracy.</p>
184    
185 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
186    
187     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
188     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
189    
190 pcg 1.17 <type name="password" type="U64"/>
191    
192     <p>Password is a number calculated as follows (VERY insecure, basically
193     plaintext!): <code>password = 0; for char in characters do password ←
194     password * 1055 + ascii_code (char)</code></p>
195    
196 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
197 pcg 1.1
198 pcg 1.37 <enum name="GAMETYPE">
199     <member name="DEMONSTRATION" value="0"/>
200     <member name="TEACHING" value="1"/>
201     <member name="FREE" value="2"/>
202     <member name="RATED" value="3"/>
203     <member name="TYPE4" value="4"/>
204     Probably not used, but the protocol has space for it it seems.
205     </enum>
206    
207     <enum name="GAMEOPT">
208     <member name="NONE" value="0"/>
209     <member name="LECTURE" value="1"/>
210     <member name="PRIVATE" value="2"/>
211     <member name="SIMUL" value="3"/>
212     </enum>
213    
214     <set name="GAMEFLAG">
215     <member name="SCORED" value="1"/>
216     <member name="ADJOURNED" value="2"/>
217     <member name="UPLOADED" value="4"/>
218     </set>
219    
220 pcg 1.40 <set name="ROOMFLAG">
221     <member name="ADMIN" value="0x01"/>
222     <p>Admins only(?)</p>
223     <member name="DEFAULT" value="0x04"/>
224     <p>Seems to be set on the english room. Or maybe not.</p>
225     <member name="PRIVATE" value="0x10"/>
226     <p>This room is private.</p>
227     </set>
228    
229     <set name="GAMESTATUS">
230     <member name="INPLAY" value="0x80"/>
231     </set>
232    
233 pcg 1.37 <enum name="SCORE">
234     <p>Special score values, in addition to numerical scores. Some are also used with their
235     negative value.</p>
236    
237     <member name="TIMEOUT" value="16384 / 4"/>
238     Also used negatively to score for white instead of black.
239    
240     <member name="RESIGN" value="16385 / 4"/>
241     Also used negatively to score for white instead of black.
242    
243     <member name="FORFEIT" value=" 0 / 4"/>
244     Also used negatively to score for white instead of black.
245    
246     <member name="JIGO" value="16386 / 4"/>
247    
248     <member name="NO_RESULT" value="16386 / 4"/>
249     <member name="ADJOURNED" value="16387 / 4"/>
250     <member name="UNKNOWN" value="16389 / 4"/>
251     </enum>
252    
253     <enum name="RULESET">
254     <member name="JAPANESE" value="0"/>
255     <member name="CHINESE " value="1"/>
256     <member name="AGA" value="2"/>
257     <member name="NEW_ZEALAND" value="3"/>
258     </enum>
259    
260     <enum name="TIMESYS">
261     <member name="NONE" value="0"/>
262     <member name="ABSOLUTE" value="1"/>
263     <member name="BYO_YOMI" value="2"/>
264     <member name="CANADIAN" value="3"/>
265     </enum>
266    
267     <enum name="COLOUR">
268     <p>Convinience constants used in several places.</p>
269     <member name="BLACK" value="0"/>
270     <member name="WHITE" value="1"/>
271     </enum>
272 pcg 1.1
273 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
274 pcg 1.1
275 pcg 1.3 <struct name="user" class="KGS::User">
276 pcg 1.9
277 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
278 pcg 1.9 where only a username is required. I see no general rule on when a
279 pcg 1.18 complete user and when a partial user is required.</p>
280 pcg 1.9
281 pcg 1.3 <member name="name" type="username"/>
282 pcg 1.37 <member name="flags" type="U32" value="1"/>
283 pcg 1.3 </struct>
284 pcg 1.1
285 pcg 1.6 <struct name="rules" class="KGS::Rules">
286 pcg 1.9
287 pcg 1.18 <p>This structure is used for challanges as well as in the special
288     TREE "subprotocol". It tightly encodes the game parameters.</p>
289 pcg 1.9
290 pcg 1.6 <member name="ruleset" type="U8"/>
291     <member name="size" type="U8"/>
292     <member name="handicap" type="U8"/>
293     <member name="komi" type="komi16"/>
294     <member name="timesys" type="U8"/>
295     <member name="time" type="U32"/>
296     <member name="interval" type="U32"/>
297     byo-yomi time / canadian time
298     <member name="count" type="U16"/>
299     periods / moves
300     </struct>
301    
302 pcg 1.32 <h2>Structs used in messages from the client</h2>
303 pcg 1.1
304 pcg 1.32 <h2>Client-generated messages</h2>
305 pcg 1.18
306 pcg 1.31 <message type="0000" name="login" src="client">
307 pcg 1.9
308 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
309 pcg 1.9 guest flag is true.
310 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
311     </p>
312 pcg 1.9
313 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
314     <member name="ver_minor" type="U32" value="5"/>
315 pcg 1.41 <member name="ver_micro" type="U32" value="2"/>
316 pcg 1.37 <member name="name" type="username"/>
317     <member name="password" type="password" value="0"/>
318     <member name="guest" type="flag" value="1"/>
319     <member name="_unknown3" type="U16" value="0"/>
320     <member name="locale" type="locale" value='"en_US"'/>
321     <member name="clientver" type="DATA" value='"1.4.1_01:Swing app:Sun Microsystems Inc."'/>
322 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
323 pcg 1.18 you should always send a text like "Jonathan's C client bersion 0.6" or somesuch,
324 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
325 pcg 1.1 </message>
326    
327 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
328 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
329 pcg 1.38 <member name="name" type="username"/>
330     </message>
331    
332     <message type="0007" name="req_userinfo" src="client">
333     <p>Request userinfo(?). unverified...</p>
334 pcg 1.17 <member name="name" type="username"/>
335     </message>
336    
337 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
338 pcg 1.18 <p>Update user info. Message structure is very similar
339     to <ref ref="userinfo"/>.</p>
340 pcg 1.17 <member name="setpass" type="flag"/>
341     Should the password be updated?
342 pcg 1.37 <member name="password" type="password" value="0"/>
343 pcg 1.17 <member name="realname" type="realname"/>
344     <member name="email" type="email"/>
345     <member name="info" type="userinfo"/>
346     <member name="homepage" type="url"/>
347 pcg 1.37 <member name="_unused" type="U64" value="0"/>
348     <member name="_unused" type="U64" value="0"/>
349 pcg 1.17 </message>
350    
351 pcg 1.36 <message type="0013" name="msg_chat" src="client">
352     <p>This message is sent to initiate or continue a private chat with
353     a user. You'll always receive a copy of what you have sent back
354     from the server (as usual).</p>
355    
356     <member name="name" type="username"/>
357     Name of sender ("yourself").
358     <member name="name2" type="username"/>
359     Name of recipient.
360     <member name="message" type="STRING"/>
361     The message.
362     </message>
363    
364 pcg 1.31 <message type="0014" name="req_stats" src="client">
365 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
366 pcg 1.19 </message>
367    
368 pcg 1.31 <message type="0016" name="idle_reset" src="client">
369 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
370     </message>
371    
372 pcg 1.31 <message type="001d" name="ping" src="client">
373 pcg 1.19 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
374 pcg 1.1 </message>
375    
376 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
377 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
378 pcg 1.17 <member name="name" type="username"/>
379     </message>
380    
381 pcg 1.31 <message type="001f" name="fetch_memos" src="client">
382 pcg 1.18 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
383 pcg 1.17 </message>
384    
385 pcg 1.31 <message type="0021" name="req_pic" src="client">
386 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
387     or a timeout.</p>
388 pcg 1.3 <member name="name" type="username"/>
389 pcg 1.1 </message>
390    
391 pcg 1.31 <message type="0021" name="upload_pic" src="client">
392 pcg 1.1 Same code as pic_req, but with an additional data section that
393 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
394 pcg 1.3 <member name="name" type="username"/>
395 pcg 1.1 <member name="data" type="DATA"/>
396 pcg 1.29 </message>
397    
398 pcg 1.31 <message type="0023" name="send_memo" src="client">
399 pcg 1.29 <member name="name" type="username"/>
400     <member name="msg" type="STRING"/>
401 pcg 1.1 </message>
402    
403 pcg 1.31 <message type="0100" name="gnotice" src="client">
404 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
405     in a <ref reply="gnotice"/> sent to all users.</p>
406 pcg 1.1 <member name="notice" type="STRING"/>
407     </message>
408    
409 pcg 1.33 <message type="0200" name="notify_add" src="client">
410    
411     <p>Probably setting a notifier on a username, to get informed about
412 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
413     username gives you a disconnect, so don't do that at home, kids!</p>
414 pcg 1.33
415     <member name="name" type="username"/>
416     </message>
417    
418     <message type="0201" name="notify_del" src="client">
419    
420     <p>Probably remove the notifier again.</p>
421    
422     <member name="name" type="username"/>
423     </message>
424    
425 pcg 1.31 <message type="0318" name="list_rooms" src="client">
426 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
427 pcg 1.3 <member name="group" type="U8"/>
428 pcg 1.1 </message>
429    
430 pcg 1.31 <message type="031a" name="new_room" src="client">
431 pcg 1.1 Create a new room. Not verified.
432 pcg 1.3 <member name="name" type="username"/>
433 pcg 1.37 <member name="i1" type="U32" value="0"/>
434     <member name="b1" type="U8" value="0"/>
435     <member name="b2" type="U8" value="255"/>
436     <member name="b3" type="U8" value="255"/>
437     <member name="group" type="U8" value="1"/>
438 pcg 1.1 <member name="name" type="STRING"/>
439     <member name="description" type="STRING"/>
440 pcg 1.3 <member name="flags" type="U8"/>
441 pcg 1.40 See ROOMFLAGs
442 pcg 1.1 </message>
443    
444 pcg 1.31 <message type="0413" name="req_game_record" src="client">
445 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
446 pcg 1.16 <member name="name" type="username"/>
447     <member name="timestamp" type="timestamp"/>
448     If zero, start at the newest games, else only send games
449     before the given timestap.
450     </message>
451    
452 pcg 1.31 <message type="4300" name="join_room" src="client">
453 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
454 pcg 1.9 and all users in that room, as well as the initial gamelist, are
455 pcg 1.18 send if the room exists. If not, timeout...</p>
456 pcg 1.3 <member name="channel" type="U16"/>
457 pcg 1.1 <member name="user" type="user"/>
458     </message>
459    
460 pcg 1.31 <message type="4301" name="msg_room" src="client">
461 pcg 1.9 Send a message to the room.
462 pcg 1.3 <member name="channel" type="U16"/>
463     <member name="name" type="username"/>
464 pcg 1.9 Must be the login-name of the user.
465 pcg 1.1 <member name="message" type="STRING"/>
466     </message>
467    
468 pcg 1.31 <message type="4302" name="part_room" src="client">
469 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
470 pcg 1.3 <member name="channel" type="U16"/>
471     <member name="name" type="username"/>
472 pcg 1.1 </message>
473    
474 pcg 1.31 <message type="4305" name="new_game" src="client">
475 pcg 1.41 <p>Unclear. Start a new game.
476     <p>Clone: 00000: 20202020 20202020 20202020 20203238 28
477     00010: 9d000543 0d000000 00000000 00130201 ...C............
478     00020: 0000ffff ffffffff ffffffff 00000000 ..ÿÿÿÿÿÿÿÿÿÿ....</p>
479     </p>
480    
481 pcg 1.3 <member name="channel" type="U16"/>
482 pcg 1.41 <p>The room where to start the new game</p>
483 pcg 1.3 <member name="id" type="U16"/>
484     <member name="gametype" type="U32"/>
485 pcg 1.1 <member name="rules" type="rules"/>
486 pcg 1.41 <p>When cloning a game, the rules are set up like this:
487     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
488     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
489     </p>
490 pcg 1.1 <member name="notes" type="STRING"/>
491 pcg 1.39 </message>
492    
493     <message type="430a" name="load_game" src="client">
494     Load an existing game into a room(?)
495     There is no indication that a new game is there except
496     for a upd_observers message with your name in it. Which means
497     you have to watch upd_observers messages that are not for any
498     currently open game and open one. Ugh.
499     <member name="channel" type="U16"/>
500     The room to load the game into.
501     <member name="timestamp" type="timestamp"/>
502     From the game record.
503     <member name="user" type="username"/>
504     <member name="flags" type="U8"/>
505     0 == public, 2 == private
506 pcg 1.1 </message>
507    
508 pcg 1.31 <message type="430b" name="req_games" src="client">
509 pcg 1.9 Request to update room game list (send this once per minute to get
510     updated). Results in upd_games messages.
511 pcg 1.3 <member name="channel" type="U16"/>
512 pcg 1.1 </message>
513    
514 pcg 1.31 <message type="4319" name="req_desc" src="client">
515 pcg 1.1 Request room description.
516 pcg 1.3 <member name="channel" type="U16"/>
517 pcg 1.1 </message>
518    
519 pcg 1.31 <message type="4400" name="send_challenge" src="client">
520 pcg 1.9 Unclear.
521 pcg 1.3 <member name="channel" type="U16"/>
522     <member name="black" type="username"/>
523     <member name="white" type="username"/>
524 pcg 1.1 More following... TREE or challenge.
525     </message>
526    
527 pcg 1.31 <message type="4403" name="join_game" src="client">
528 pcg 1.9 Join a game. See join_room.
529 pcg 1.5 <member name="channel" type="U16"/>
530 pcg 1.1 <member name="user" type="user"/>
531     </message>
532    
533 pcg 1.31 <message type="4404" name="part_game" src="client">
534 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
535 pcg 1.3 <member name="channel" type="U16"/>
536     <member name="name" type="username"/>
537 pcg 1.1 </message>
538    
539 pcg 1.35 <message type="4405" name="set_tree" src="client">
540     Possibly upload an initial game to an empty room. Not tested.
541    
542     <member name="channel" type="U16"/>
543     <member name="tree" type="TREE"/>
544     </message>
545    
546 pcg 1.31 <message type="4406" name="upd_tree" src="client">
547 pcg 1.28 Upload a partial game tree to the server. This is used to send moves
548     and even in-game comments to the server. For the comments, the
549     server prepends the username and rank.
550    
551 pcg 1.3 <member name="channel" type="U16"/>
552 pcg 1.1 <member name="tree" type="TREE"/>
553     </message>
554    
555 pcg 1.31 <message type="4408" name="get_tree" src="client">
556 pcg 1.9 Request the game tree starting at a given node. This is used
557     when the server only sends a partial tree (with end code "more").
558 pcg 1.3 <member name="channel" type="U16"/>
559     <member name="node" type="U32"/>
560 pcg 1.1 </message>
561    
562 pcg 1.31 <message type="440c" name="claim_win" src="client">
563 pcg 1.9 Unclear.
564 pcg 1.3 <member name="channel" type="U16"/>
565     <member name="_byte" type="U8 "/>
566 pcg 1.1 Player colour maybe? Unclear.
567     </message>
568    
569 pcg 1.31 <message type="440d" name="add_time" src="client">
570 pcg 1.9 Not checked.
571    
572 pcg 1.3 <member name="channel" type="U16"/>
573     <member name="time" type="U32"/>
574     <member name="player" type="U8"/>
575 pcg 1.1 </message>
576    
577 pcg 1.31 <message type="440f" name="grant_undo" src="client">
578 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
579 pcg 1.3 <member name="channel" type="U16"/>
580 pcg 1.1 </message>
581    
582 pcg 1.31 <message type="4410" name="resign_game" src="client">
583 pcg 1.9 Resign the game.
584 pcg 1.3 <member name="channel" type="U16"/>
585     <member name="player" type="U8"/>
586 pcg 1.1 </message>
587    
588 pcg 1.31 <message type="441a" name="set_teacher" src="client">
589 pcg 1.9 Change the teacher to somebody else (or possibly yourself == take it).
590 pcg 1.3 <member name="channel" type="U16"/>
591     <member name="name" type="username"/>
592 pcg 1.1 </message>
593    
594 pcg 1.40 <message type="4422" name="allow_user" src="client">
595 pcg 1.9 Unclear. Maybe allow users to talk? No idea, really.
596    
597 pcg 1.3 <member name="channel" type="U16"/>
598     <member name="othername" type="username"/>
599     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
600 pcg 1.1 </message>
601    
602 pcg 1.31 <message type="4423" name="set_privacy" src="client">
603 pcg 1.9 Probably sets the "quiet" flag. Not checked.
604 pcg 1.3 <member name="channel" type="U16"/>
605     <member name="private" type="U8"/>
606 pcg 1.1 </message>
607    
608 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
609 pcg 1.9 Reject a challenge from a given user. Not checked.
610    
611 pcg 1.3 <member name="channel" type="U16"/>
612     <member name="name" type="username"/>
613 pcg 1.1 </message>
614    
615 pcg 1.31 <message type="4433" name="req_result" src="client">
616 pcg 1.9 I forgot.
617    
618 pcg 1.3 <member name="channel" type="U16"/>
619 pcg 1.35 </message>
620    
621     <message type="4436" name="msg_game" src="client">
622     <member name="channel" type="U16"/>
623     <member name="message" type="STRING"/>
624 pcg 1.1 </message>
625    
626 pcg 1.37 <message type="ffff" name="quit" src="client">
627     <p>Sent by the client just before it logs out.</p>
628     </message>
629    
630 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
631 pcg 1.1
632 pcg 1.3 <struct name="challenge_defaults">
633 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
634 pcg 1.3 <member name="gametype" type="U32"/>
635     <member name="size" type="U32"/>
636     <member name="timesys" type="U32"/>
637     <member name="time" type="U32"/>
638     <member name="byo_time" type="U32"/>
639     <member name="byo_periods" type="U32"/>
640     <member name="can_time" type="U32"/>
641     <member name="can_stones" type="U32"/>
642     </struct>
643    
644     <struct name="challenge" class="KGS::Challenge">
645 pcg 1.9 A challenge.
646    
647 pcg 1.1 <member name="user1" type="user"/>
648     <member name="user2" type="user"/>
649 pcg 1.3 <member name="gametype" type="U32"/>
650 pcg 1.1 <member name="rules" type="rules"/>
651     Maybe the rules" are in TREE format. I forgot.
652 pcg 1.3 </struct>
653 pcg 1.1
654 pcg 1.3 <struct name="game" class="KGS::Game">
655 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
656     in games to detect when a game is saved, changed type (e.g. R => D)
657     etc.
658    
659 pcg 1.3 <member name="channel" type="U16"/>
660 pcg 1.26 <member name="type" type="U8"/>
661 pcg 1.1 <member name="user1" type="user"/>
662     White
663     <member name="user2" type="user"/>
664     Black
665     <member name="user3" type="user"/>
666     Owner
667 pcg 1.26 <member name="size" type="U8"/>
668     <member name="handicap" type="I8"/>
669 pcg 1.1 &lt; 0 not fully setup
670 pcg 1.26 <member name="komi" type="komi16"/>
671 pcg 1.15 <member name="moves" type="I16"/>
672 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
673 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
674 pcg 1.27 score (NOT score16!) (arg²).
675 pcg 1.3 <member name="flags" type="U16"/>
676     <member name="observers" type="U32"/>
677     <member name="saved" type="flag"/>
678     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
679     </struct>
680    
681     <struct name="room_obs">
682 pcg 1.9 Obsolete.
683    
684 pcg 1.3 <member name="name" type="roomname"/>
685     <member name="channel" type="U16"/>
686     <member name="flags" type="U32"/>
687 pcg 1.4 <member name="users" type="U32"/>
688 pcg 1.3 </struct>
689    
690     <struct name="room" class="KGS::Room">
691     <member name="channel" type="U16"/>
692     <member name="flags" type="U8"/>
693     <member name="group" type="U8"/>
694     <member name="users" type="U16"/>
695     <member name="games" type="U16"/>
696 pcg 1.4 <member name="name" type="STRING"/>
697 pcg 1.3 </struct>
698 pcg 1.1
699 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
700 pcg 1.13 <member name="score" type="score32"/>
701 pcg 1.3 <member name="territory" type="U32"/>
702     <member name="captures" type="U32"/>
703     <member name="i3" type="U32"/>
704     <member name="f2" type="U32"/>
705 pcg 1.20 <member name="komi" type="komi324"/>
706 pcg 1.4 <member name="i4" type="U32"/>
707 pcg 1.3 Apparently the i3, f2, i4 are zero.
708     </struct>
709 pcg 1.1
710 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
711 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
712 pcg 1.16
713     <member name="timestamp" type="timestamp"/>
714     Time this game was played.
715 pcg 1.42 <member name="flags1" type="U8"/>
716     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
717 pcg 1.16 <member name="user1" type="user"/>
718     White, flags contain low 8 bits of revision (bits 16-23).
719     <member name="user2" type="user"/>
720     Black, flags contain high 8 bits of revision (bits 16-23).
721     <member name="user3" type="user"/>
722 pcg 1.34
723     <p><p>Owner (or empty)</p>
724    
725     <p>The bits 16-24 of user1.flags and user2.flags give the high and
726     low bits of a revision number in case there are multiple similar
727     games.</p></p>
728    
729 pcg 1.42 <member name="flags2" type="U16"/>
730     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
731 pcg 1.16 <member name="score" type="score16"/>
732 pcg 1.42 <member name="flags3" type="U8"/>
733 pcg 1.34
734 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
735 pcg 1.34
736 pcg 1.16 </struct>
737    
738 pcg 1.32 <h2>Server-generated messages</h2>
739 pcg 1.1
740 pcg 1.31 <message type="0001" name="login" src="server">
741 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
742 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
743 pcg 1.1 </message>
744    
745 pcg 1.31 <message type="0002" name="login" src="server">
746 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
747 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
748 pcg 1.1 </message>
749    
750 pcg 1.31 <message type="0003" name="login" src="server">
751 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
752 pcg 1.1 ** maybe more following? **
753     </message>
754    
755 pcg 1.31 <message type="0004" name="login" src="server">
756 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
757 pcg 1.1 ** maybe more following? **
758     </message>
759    
760 pcg 1.31 <message type="0005" name="login" src="server">
761 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
762 pcg 1.1 </message>
763    
764 pcg 1.31 <message type="0006" name="login" src="server">
765 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: registered user of same name exists'/>
766 pcg 1.1 </message>
767    
768 pcg 1.31 <message type="0008" name="userinfo" src="server">
769 pcg 1.17 User info.
770 pcg 1.33 <member name="_unused0" type="flag"/>
771 pcg 1.16 <member name="user" type="user"/>
772 pcg 1.33 <member name="_unused1" type="U64"/>
773 pcg 1.16 <member name="realname" type="realname"/>
774     <member name="email" type="email"/>
775     <member name="info" type="userinfo"/>
776     <member name="homepage" type="url"/>
777     <member name="regdate" type="timestamp"/>
778     When the user registered (0 == never registered).
779     <member name="lastlogin" type="timestamp"/>
780     When the user logged in for the last time.
781     <!-- maybe more? -->
782     </message>
783    
784 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
785     <member name="name" type="username"/>
786     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
787     </message>
788    
789     <message type="000a" name="upd_userinfo_result" src="server">
790     <member name="name" type="username"/>
791     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
792     </message>
793    
794     <message type="000b" name="upd_userinfo_result" src="server">
795     <member name="name" type="username"/>
796     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
797     </message>
798    
799     <message type="0012" name="userinfo_failed" src="server">
800     <p>Sent when no userinfo for the requested user could be found(?)</p>
801     <member name="name" type="username"/>
802     </message>
803    
804 pcg 1.31 <message type="0013" name="msg_chat" src="server">
805 pcg 1.34 <member name="name" type="username"/>
806 pcg 1.36 Name of sender (either yourself (echo) or other)
807 pcg 1.34 <member name="name2" type="username"/>
808 pcg 1.36 Name of recipient.
809 pcg 1.1 <member name="message" type="STRING"/>
810     </message>
811    
812 pcg 1.31 <message type="0015" name="stats" src="server">
813 pcg 1.3 <member name="ver_major" type="U16"/>
814     <member name="ver_minor" type="U16"/>
815     <member name="ver_micro" type="U16"/>
816 pcg 1.16 <member name="boot_time" type="timestamp"/>
817 pcg 1.3 <member name="users_cur" type="U32"/>
818     <member name="users_max" type="U32"/>
819     <member name="users_lim" type="U32"/>
820     <member name="accts_cur" type="U32"/>
821     <member name="accts_max" type="U32"/>
822     <member name="unknown1" type="U32"/>
823     <member name="work_max" type="U32"/>
824     <member name="rooms_cur" type="U32"/>
825     <member name="rooms_max" type="U32"/>
826     <member name="rooms_lim" type="U32"/>
827     <member name="games_cur" type="U32"/>
828     <member name="games_max" type="U32"/>
829     <member name="games_lim" type="U32"/>
830     <member name="results_cur" type="U32"/>
831     <member name="results_max" type="U32"/>
832     <member name="unknown2" type="U32"/>
833     <member name="params_cur" type="U32"/>
834     <member name="params_max" type="U32"/>
835     <member name="bytes_in" type="U64"/>
836     <member name="packets_in" type="U64"/>
837     <member name="bytes_out" type="U64"/>
838 pcg 1.4 <member name="packets_out" type="U64"/>
839 pcg 1.1 </message>
840    
841 pcg 1.31 <message type="0016" name="idle_warn" src="server">
842 pcg 1.1 idle warning, autologout soon (10 minutes...)
843     </message>
844    
845 pcg 1.34 <message type="0018" name="login" src="server">
846 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
847     </message>
848    
849     <message type="001c" name="login" src="server">
850     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
851     </message>
852    
853     <message type="0020" name="error" src="server">
854     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
855 pcg 1.34 </message>
856    
857     <message type="0022" name="login" src="server">
858     I was blocked sooo many times for developing this client that it was
859     easy to figure out. The KGS admins sure need no extra nazi training
860     :(
861     <member name="reason" type="STRING"/>
862 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
863 pcg 1.34 </message>
864    
865 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
866 pcg 1.1 WILD guess
867 pcg 1.3 <member name="channel" type="U16"/>
868     <member name="time" type="U16"/>
869 pcg 1.1 </message>
870    
871 pcg 1.31 <message type="001c" name="idle_err" src="server">
872 pcg 1.1 autologout
873     </message>
874    
875 pcg 1.31 <message type="001d" name="ping" src="server">
876 pcg 1.16 Sent by the server regularly, but not answering them
877     isn't valid. Strange form of keepalive?
878 pcg 1.1 </message>
879    
880 pcg 1.31 <message type="001e" name="usergraph" src="server">
881 pcg 1.17 User graph data.
882 pcg 1.33 <member name="name" type="username"/>
883 pcg 1.17 <member name="data" type="I16" array="yes"/>
884     If empty, no graph is available. The unit seems to
885     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
886     There is probably one entry per day, the newest one last.
887     </message>
888    
889 pcg 1.31 <message type="001f" name="memo" src="server">
890 pcg 1.17 Unclear. "Leave Message"?
891     6 strings following.
892     <member name="s1" type="STRING"/>
893     <member name="s2" type="STRING"/>
894     <member name="s3" type="STRING"/>
895     <member name="s4" type="STRING"/>
896     <member name="s5" type="STRING"/>
897     <member name="s6" type="STRING"/>
898     </message>
899    
900 pcg 1.31 <message type="0021" name="userpic" src="server">
901 pcg 1.3 <member name="name" type="username"/>
902 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
903     <member name="data" type="DATA"/>
904     </message>
905    
906 pcg 1.31 <message type="0100" name="gnotice" src="server">
907 pcg 1.1 global notice, sent to everybody
908     <member name="notice" type="STRING"/>
909     </message>
910    
911 pcg 1.33 <message type="0202" name="notify_event" src="server">
912 pcg 1.17 # maybe soe notify? Totally unclear.
913 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
914 pcg 1.33 <member name="event" type="U32"/>
915 pcg 1.16 <member name="user" type="user"/>
916 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
917 pcg 1.33 <p>Game result record?</p>
918    
919 pcg 1.16 </message>
920 pcg 1.1
921 pcg 1.31 <message type="0310" name="priv_room" src="server">
922 pcg 1.1 "permission denied" when joining a room
923     <member name="name" type="STRING"/>
924     </message>
925    
926 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
927 pcg 1.1 <member name="rooms" type="room" array="yes"/>
928     </message>
929    
930 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
931 pcg 1.16 <member name="channel" type="U16"/>
932     <member name="defaults" type="challenge_defaults"/>
933     </message>
934    
935 pcg 1.40 <message type="0412" name="game_error" src="server">
936     Unable to create challenge. The channel is be optional.
937     <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
938 pcg 1.17 <member name="channel" type="U16"/>
939     </message>
940    
941 pcg 1.31 <message type="0414" name="game_record" src="server">
942 pcg 1.16 The users game record.
943     <member name="name" type="username"/>
944     <member name="more" type="flag"/>
945     Wether more games are available (must be requested manually)
946     <member name="games" type="game_record" array="yes"/>
947     </message>
948    
949 pcg 1.40 <message type="0417" name="error" src="server">
950     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
951     </message>
952    
953     <message type="0418" name="error" src="server">
954     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
955     </message>
956    
957     <message type="0419" name="error" src="server">
958     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
959     </message>
960    
961 pcg 1.31 <message type="041c" name="upd_game2" src="server">
962 pcg 1.17 Unclear.
963 pcg 1.3 <member name="channel_junk" type="U16"/>
964 pcg 1.1 <member name="game" type="game"/>
965     </message>
966    
967 pcg 1.40 <message type="041f" name="error" src="server">
968     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
969     </message>
970    
971     <message type="0420" name="error" src="server">
972     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
973     </message>
974    
975     <message type="0421" name="error" src="server">
976     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
977     </message>
978    
979 pcg 1.44 <!-- added recently -->
980     <message type="043a" name="unknown_43b" src="server">
981     Probably updates the open games list? The format is just a VERY VERY WILD GUESS.
982    
983     The first channel is probably a game id.
984    
985     <member name="channel" type="U16"/>
986     <member name="game" type="game"/>
987     </message>
988    
989 pcg 1.1 <h3>Room messages</h3>
990    
991     <p>Not all room messages are for rooms only, and rooms need to parse
992     not only these messages. Orthogonality, what for?</p>
993    
994 pcg 1.31 <message type="4300" name="join_room" src="server">
995 pcg 1.3 <member name="channel" type="U16"/>
996 pcg 1.1 <member name="users" type="user" array="yes"/>
997     </message>
998    
999 pcg 1.31 <message type="4301" name="msg_room" src="server">
1000 pcg 1.3 <member name="channel" type="U16"/>
1001     <member name="name" type="username"/>
1002 pcg 1.1 <member name="message" type="STRING"/>
1003     </message>
1004    
1005 pcg 1.31 <message type="4302" name="part_room" src="server">
1006 pcg 1.3 <member name="channel" type="U16"/>
1007 pcg 1.1 <member name="user" type="user"/>
1008     </message>
1009    
1010 pcg 1.31 <message type="4303" name="del_room" src="server">
1011 pcg 1.3 <member name="channel" type="U16"/>
1012 pcg 1.1 </message>
1013    
1014 pcg 1.31 <message type="4304" name="upd_games" src="server">
1015 pcg 1.3 <member name="channel" type="U16"/>
1016 pcg 1.1 <member name="games" type="game" array="yes"/>
1017     </message>
1018    
1019 pcg 1.31 <message type="4319" name="desc_room" src="server">
1020 pcg 1.3 <member name="channel" type="U16"/>
1021     <member name="owner" type="username"/>
1022 pcg 1.1 <member name="description" type="STRING"/>
1023     </message>
1024 pcg 1.28
1025 pcg 1.1 <h3>Game messages</h3>
1026    
1027 pcg 1.31 <message type="4400" name="upd_challenge" src="server">
1028 pcg 1.1 Unclear.
1029 pcg 1.3 <member name="channel" type="U16"/>
1030 pcg 1.1 <member name="challenge" type="challenge"/>
1031     </message>
1032    
1033 pcg 1.31 <message type="4401" name="upd_game" src="server">
1034 pcg 1.3 <member name="channel" type="U16"/>
1035 pcg 1.1 <member name="game" type="game"/>
1036     </message>
1037    
1038 pcg 1.31 <message type="4402" name="del_game" src="server">
1039 pcg 1.3 <member name="channel" type="U16"/>
1040 pcg 1.1 </message>
1041    
1042 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1043 pcg 1.3 <member name="channel" type="U16"/>
1044 pcg 1.1 <member name="users" type="user" array="yes"/>
1045     </message>
1046    
1047 pcg 1.31 <message type="4404" name="del_observer" src="server">
1048 pcg 1.3 <member name="channel" type="U16"/>
1049     <member name="name" type="username"/>
1050 pcg 1.1 </message>
1051    
1052 pcg 1.31 <message type="4405" name="set_tree" src="server">
1053 pcg 1.3 <member name="channel" type="U16"/>
1054 pcg 1.1 <member name="tree" type="TREE"/>
1055     </message>
1056    
1057 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1058 pcg 1.3 <member name="channel" type="U16"/>
1059 pcg 1.1 <member name="tree" type="TREE"/>
1060     </message>
1061    
1062 pcg 1.31 <message type="4409" name="superko" src="server">
1063 pcg 1.1 Superko-warning.
1064 pcg 1.3 <member name="channel" type="U16"/>
1065 pcg 1.1 </message>
1066    
1067 pcg 1.31 <message type="440b" name="final_result" src="server">
1068 pcg 1.3 <member name="channel" type="U16"/>
1069 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1070     <member name="whitescore" type="scorevalues"/>
1071 pcg 1.1 </message>
1072    
1073 pcg 1.31 <message type="440e" name="req_undo" src="server">
1074 pcg 1.3 <member name="channel" type="U16"/>
1075 pcg 1.1
1076     </message>
1077    
1078 pcg 1.31 <message type="4410" name="resign_game" src="server">
1079 pcg 1.3 <member name="channel" type="U16"/>
1080     <member name="player" type="U8"/>
1081 pcg 1.1 </message>
1082    
1083 pcg 1.40 <message type="4415" name="game_error" src="server">
1084     <member name="channel" type="U16"/>
1085     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1086     </message>
1087    
1088 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1089 pcg 1.3 <member name="channel" type="U16"/>
1090     <member name="name" type="username"/>
1091 pcg 1.1 </message>
1092    
1093 pcg 1.31 <message type="441d" name="owner_left" src="server">
1094 pcg 1.3 <member name="channel" type="U16"/>
1095 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1096 pcg 1.1 </message>
1097    
1098 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1099 pcg 1.1 Unclear.
1100 pcg 1.3 <member name="channel" type="U16"/>
1101 pcg 1.1 </message>
1102    
1103 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1104     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1105     <member name="channel" type="U16"/>
1106     </message>
1107    
1108     <message type="4424" name="allow_user_result" src="server">
1109     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1110     <member name="channel" type="U16"/>
1111     </message>
1112    
1113     <message type="4425" name="allow_user_result" src="server">
1114     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1115 pcg 1.3 <member name="channel" type="U16"/>
1116 pcg 1.27 </message>
1117    
1118 pcg 1.31 <message type="4428" name="add_tree" src="server">
1119 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1120     uploaded completely.</p>
1121     <member name="channel" type="U16"/>
1122     <member name="tree" type="TREE"/>
1123 pcg 1.40 </message>
1124    
1125     <message type="4429" name="reject_challenge" src="server">
1126     Reject a challenge by a given user. Not checked.
1127    
1128     <member name="channel" type="U16"/>
1129     <member name="name" type="username"/>
1130 pcg 1.41 </message>
1131    
1132     <message type="442f" name="new_game" src="client">
1133     <p>Notifies the client that a new game has been created. This
1134     message is sent long *after* upd_observers etc. has been received.
1135     *sigh*</p>
1136    
1137     <member name="channel" type="U16"/>
1138     <p>The enwly created game.</p>
1139     <member name="id" type="U16"/>
1140     <p>Probably the ID sent to the server in new_game.</p>
1141 pcg 1.1 </message>
1142    
1143 pcg 1.31 <message type="4433" name="req_result" src="server">
1144 pcg 1.1 Unclear.
1145 pcg 1.3 <member name="channel" type="U16"/>
1146 pcg 1.1 # # recv_result(?)
1147     </message>
1148    
1149 pcg 1.31 <message type="4434" name="unknown4434" src="server">
1150 pcg 1.3 <member name="channel" type="U16"/>
1151     <member name="b1" type="U8"/>
1152 pcg 1.1 ?? !demonstration game??
1153     </message>
1154    
1155 pcg 1.44 <!-- added recently -->
1156     <message type="443b" name="unknown_443b" src="server">
1157     No idea yet, both id's are probably channel ids and have sth. to
1158     do with the open games list(?). They have never been observed to be different, btw.
1159 pcg 1.43 <member name="channel" type="U16"/>
1160 pcg 1.44 <member name="game" type="U16"/>
1161 pcg 1.43 </message>
1162 pcg 1.1 </body>
1163     </html>
1164