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Revision: 1.47
Committed: Sun May 16 17:53:32 2004 UTC (20 years ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.46: +3 -8 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.47 <h1>$Revision: 1.46 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65     ascii strings ("<code>username</code>"), or zero-terminated
66     UCS2-Strings ("<code>STRING</code>"). Yes, I know java is supposed to
67     do UTF-16, but no implementation seems to care...</p>
68 pcg 1.1
69 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
70 pcg 1.1
71     <h2>Stream and message structure.</h2>
72    
73 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
74     the major version number of the protocol the client expects to
75     receive. Version 3 and 4 are mostly the same, except that Version 4
76     clients expect server messages to be compressed, version 3 clients
77     not.</p>
78    
79     <p>The server sends back his protocol number, which is always 3 in
80     the current protocol. Most of the protocol variation is determined by
81     the server using the client version that is used in the initial login
82     message, not the initial handshake byte.</p>
83 pcg 1.1
84     <p>After the initial handshake, the client sends uncompressed
85     messages, while the server sends back a zlib-compressed
86     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
87     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
88    
89     <p>All messages have the same header:</p>
90    
91 pcg 1.28 <struct name="message_header">
92 pcg 1.3 <member name="_unknown" type="U16"/>
93     <member name="length" type="U16"/>
94 pcg 1.23
95 pcg 1.18 <p>The length is the length of the full message including the header.</p>
96 pcg 1.23
97 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
98     byte of the length in <em>sent</em> packages only, as given by the
99     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
100     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
101     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
102 pcg 1.23
103 pcg 1.3 <member name="type" type="U16"/>
104 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
105     number is always the next U16.</p>
106 pcg 1.24
107     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
108     messages only. The algorithm is as follows:
109    
110     <pre>
111     msglen &lt; 44: type = typefield
112     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
113     rand[0] = 0
114     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
115     where username is the user name of the logged-in user. coooool.
116     </pre>
117     </p>
118    
119 pcg 1.3 </struct>
120    
121     <h2>Primitive types used in the protocol.</h2>
122    
123 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
124     deal with fixed-point values (based on integer types) or fixed-length
125     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
126     based (<code>S</code>)).</p>
127 pcg 1.3
128 pcg 1.23 <type name="username" type="A" length="10"/>
129 pcg 1.9
130     <p>The basic user or login name, used throughout the protocol
131     as a handle to the user.</p>
132    
133 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
134 pcg 1.9
135     <p>Many strings in the protocol are fixed-width for no good reason
136 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
137 pcg 1.9 the packets itself are wasting lots of space.</p>
138    
139 pcg 1.16 <type name="realname" type="S" length="50"/>
140     <type name="email" type="S" length="70"/>
141     <type name="userinfo" type="S" length="1000"/>
142     <type name="url" type="A" length="100"/>
143    
144     <p>Used in user_record.</p>
145    
146 pcg 1.3 <type name="locale" type="A" length="5"/>
147 pcg 1.9
148     <p>A kind of locale specifier. It seems the general format seems to be
149     lowercase language, underscore, uppercase location, e.g. en_US. More
150     fancy specifications don't fit.</p>
151    
152 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
153 pcg 1.9
154     <p>Just a simple boolean value. 0 means false, and 1 generally true,
155 pcg 1.40 but I suggest accepting != 0 as true.</p>
156 pcg 1.9
157 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
158     <type name="komi32" type="I32" multiplier="2"/>
159 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
160 pcg 1.9
161     <p>Komi values are multiplied by 2 to make them integer in the
162 pcg 1.20 protocol. Well, *most* of the time at least...</p>
163 pcg 1.9
164 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
165 pcg 1.9
166 pcg 1.15 <p>The game result is also multiplied by two to give it higher
167     resolution. There are also special values for wins by time etc., either
168     in result or in the score* types, or both :)</p>
169 pcg 1.9
170 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
171     <type name="score32" type="I32" multiplier="4"/>
172 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
173 pcg 1.9
174     <p>A score value (used for displaying the score at the end of a game)
175 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
176     used). In game structures it is encoded by dividing by two, though, so
177 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
178     yuck!</p>
179 pcg 1.9
180 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
181 pcg 1.1
182 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
183     accuracy.</p>
184    
185 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
186    
187     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
188     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
189    
190 pcg 1.17 <type name="password" type="U64"/>
191    
192     <p>Password is a number calculated as follows (VERY insecure, basically
193     plaintext!): <code>password = 0; for char in characters do password ←
194     password * 1055 + ascii_code (char)</code></p>
195    
196 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
197 pcg 1.1
198 pcg 1.37 <enum name="GAMETYPE">
199     <member name="DEMONSTRATION" value="0"/>
200     <member name="TEACHING" value="1"/>
201     <member name="FREE" value="2"/>
202     <member name="RATED" value="3"/>
203     <member name="TYPE4" value="4"/>
204     Probably not used, but the protocol has space for it it seems.
205     </enum>
206    
207     <enum name="GAMEOPT">
208     <member name="NONE" value="0"/>
209     <member name="LECTURE" value="1"/>
210     <member name="PRIVATE" value="2"/>
211     <member name="SIMUL" value="3"/>
212     </enum>
213    
214     <set name="GAMEFLAG">
215     <member name="SCORED" value="1"/>
216     <member name="ADJOURNED" value="2"/>
217     <member name="UPLOADED" value="4"/>
218     </set>
219    
220 pcg 1.40 <set name="ROOMFLAG">
221     <member name="ADMIN" value="0x01"/>
222     <p>Admins only(?)</p>
223     <member name="DEFAULT" value="0x04"/>
224     <p>Seems to be set on the english room. Or maybe not.</p>
225     <member name="PRIVATE" value="0x10"/>
226     <p>This room is private.</p>
227     </set>
228    
229     <set name="GAMESTATUS">
230     <member name="INPLAY" value="0x80"/>
231     </set>
232    
233 pcg 1.37 <enum name="SCORE">
234     <p>Special score values, in addition to numerical scores. Some are also used with their
235     negative value.</p>
236    
237     <member name="TIMEOUT" value="16384 / 4"/>
238     Also used negatively to score for white instead of black.
239    
240     <member name="RESIGN" value="16385 / 4"/>
241     Also used negatively to score for white instead of black.
242    
243     <member name="FORFEIT" value=" 0 / 4"/>
244     Also used negatively to score for white instead of black.
245    
246     <member name="JIGO" value="16386 / 4"/>
247    
248     <member name="NO_RESULT" value="16386 / 4"/>
249     <member name="ADJOURNED" value="16387 / 4"/>
250     <member name="UNKNOWN" value="16389 / 4"/>
251     </enum>
252    
253     <enum name="RULESET">
254     <member name="JAPANESE" value="0"/>
255     <member name="CHINESE " value="1"/>
256     <member name="AGA" value="2"/>
257     <member name="NEW_ZEALAND" value="3"/>
258     </enum>
259    
260     <enum name="TIMESYS">
261     <member name="NONE" value="0"/>
262     <member name="ABSOLUTE" value="1"/>
263     <member name="BYO_YOMI" value="2"/>
264     <member name="CANADIAN" value="3"/>
265     </enum>
266    
267     <enum name="COLOUR">
268     <p>Convinience constants used in several places.</p>
269     <member name="BLACK" value="0"/>
270     <member name="WHITE" value="1"/>
271     </enum>
272 pcg 1.1
273 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
274 pcg 1.1
275 pcg 1.3 <struct name="user" class="KGS::User">
276 pcg 1.9
277 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
278 pcg 1.9 where only a username is required. I see no general rule on when a
279 pcg 1.18 complete user and when a partial user is required.</p>
280 pcg 1.9
281 pcg 1.3 <member name="name" type="username"/>
282 pcg 1.37 <member name="flags" type="U32" value="1"/>
283 pcg 1.3 </struct>
284 pcg 1.1
285 pcg 1.6 <struct name="rules" class="KGS::Rules">
286 pcg 1.9
287 pcg 1.18 <p>This structure is used for challanges as well as in the special
288     TREE "subprotocol". It tightly encodes the game parameters.</p>
289 pcg 1.9
290 pcg 1.6 <member name="ruleset" type="U8"/>
291     <member name="size" type="U8"/>
292     <member name="handicap" type="U8"/>
293     <member name="komi" type="komi16"/>
294     <member name="timesys" type="U8"/>
295     <member name="time" type="U32"/>
296     <member name="interval" type="U32"/>
297     byo-yomi time / canadian time
298     <member name="count" type="U16"/>
299     periods / moves
300     </struct>
301    
302 pcg 1.32 <h2>Structs used in messages from the client</h2>
303 pcg 1.1
304 pcg 1.32 <h2>Client-generated messages</h2>
305 pcg 1.18
306 pcg 1.31 <message type="0000" name="login" src="client">
307 pcg 1.9
308 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
309 pcg 1.9 guest flag is true.
310 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
311     </p>
312 pcg 1.9
313 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
314     <member name="ver_minor" type="U32" value="5"/>
315 pcg 1.41 <member name="ver_micro" type="U32" value="2"/>
316 pcg 1.37 <member name="name" type="username"/>
317     <member name="password" type="password" value="0"/>
318     <member name="guest" type="flag" value="1"/>
319     <member name="_unknown3" type="U16" value="0"/>
320     <member name="locale" type="locale" value='"en_US"'/>
321     <member name="clientver" type="DATA" value='"1.4.1_01:Swing app:Sun Microsystems Inc."'/>
322 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
323 pcg 1.18 you should always send a text like "Jonathan's C client bersion 0.6" or somesuch,
324 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
325 pcg 1.1 </message>
326    
327 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
328 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
329 pcg 1.38 <member name="name" type="username"/>
330     </message>
331    
332 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
333 pcg 1.18 <p>Update user info. Message structure is very similar
334     to <ref ref="userinfo"/>.</p>
335 pcg 1.17 <member name="setpass" type="flag"/>
336     Should the password be updated?
337 pcg 1.37 <member name="password" type="password" value="0"/>
338 pcg 1.17 <member name="realname" type="realname"/>
339     <member name="email" type="email"/>
340     <member name="info" type="userinfo"/>
341     <member name="homepage" type="url"/>
342 pcg 1.37 <member name="_unused" type="U64" value="0"/>
343     <member name="_unused" type="U64" value="0"/>
344 pcg 1.17 </message>
345    
346 pcg 1.36 <message type="0013" name="msg_chat" src="client">
347     <p>This message is sent to initiate or continue a private chat with
348     a user. You'll always receive a copy of what you have sent back
349     from the server (as usual).</p>
350    
351     <member name="name" type="username"/>
352     Name of sender ("yourself").
353     <member name="name2" type="username"/>
354     Name of recipient.
355     <member name="message" type="STRING"/>
356     The message.
357     </message>
358    
359 pcg 1.31 <message type="0014" name="req_stats" src="client">
360 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
361 pcg 1.19 </message>
362    
363 pcg 1.31 <message type="0016" name="idle_reset" src="client">
364 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
365     </message>
366    
367 pcg 1.31 <message type="001d" name="ping" src="client">
368 pcg 1.19 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
369 pcg 1.1 </message>
370    
371 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
372 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
373 pcg 1.17 <member name="name" type="username"/>
374     </message>
375    
376 pcg 1.31 <message type="001f" name="fetch_memos" src="client">
377 pcg 1.18 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
378 pcg 1.17 </message>
379    
380 pcg 1.31 <message type="0021" name="req_pic" src="client">
381 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
382     or a timeout.</p>
383 pcg 1.3 <member name="name" type="username"/>
384 pcg 1.1 </message>
385    
386 pcg 1.31 <message type="0021" name="upload_pic" src="client">
387 pcg 1.1 Same code as pic_req, but with an additional data section that
388 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
389 pcg 1.3 <member name="name" type="username"/>
390 pcg 1.1 <member name="data" type="DATA"/>
391 pcg 1.29 </message>
392    
393 pcg 1.31 <message type="0023" name="send_memo" src="client">
394 pcg 1.29 <member name="name" type="username"/>
395     <member name="msg" type="STRING"/>
396 pcg 1.1 </message>
397    
398 pcg 1.31 <message type="0100" name="gnotice" src="client">
399 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
400     in a <ref reply="gnotice"/> sent to all users.</p>
401 pcg 1.1 <member name="notice" type="STRING"/>
402     </message>
403    
404 pcg 1.33 <message type="0200" name="notify_add" src="client">
405    
406     <p>Probably setting a notifier on a username, to get informed about
407 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
408     username gives you a disconnect, so don't do that at home, kids!</p>
409 pcg 1.33
410     <member name="name" type="username"/>
411     </message>
412    
413     <message type="0201" name="notify_del" src="client">
414    
415     <p>Probably remove the notifier again.</p>
416    
417     <member name="name" type="username"/>
418     </message>
419    
420 pcg 1.31 <message type="0318" name="list_rooms" src="client">
421 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
422 pcg 1.3 <member name="group" type="U8"/>
423 pcg 1.1 </message>
424    
425 pcg 1.31 <message type="031a" name="new_room" src="client">
426 pcg 1.1 Create a new room. Not verified.
427 pcg 1.3 <member name="name" type="username"/>
428 pcg 1.37 <member name="i1" type="U32" value="0"/>
429     <member name="b1" type="U8" value="0"/>
430     <member name="b2" type="U8" value="255"/>
431     <member name="b3" type="U8" value="255"/>
432     <member name="group" type="U8" value="1"/>
433 pcg 1.1 <member name="name" type="STRING"/>
434     <member name="description" type="STRING"/>
435 pcg 1.3 <member name="flags" type="U8"/>
436 pcg 1.40 See ROOMFLAGs
437 pcg 1.1 </message>
438    
439 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
440     <p>Request a rooms update message for the given room.</p>
441 pcg 1.46 <member name="channel" type="U16"/>
442     </message>
443    
444 pcg 1.31 <message type="0413" name="req_game_record" src="client">
445 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
446 pcg 1.16 <member name="name" type="username"/>
447     <member name="timestamp" type="timestamp"/>
448     If zero, start at the newest games, else only send games
449     before the given timestap.
450     </message>
451    
452 pcg 1.31 <message type="4300" name="join_room" src="client">
453 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
454 pcg 1.9 and all users in that room, as well as the initial gamelist, are
455 pcg 1.18 send if the room exists. If not, timeout...</p>
456 pcg 1.3 <member name="channel" type="U16"/>
457 pcg 1.1 <member name="user" type="user"/>
458     </message>
459    
460 pcg 1.31 <message type="4301" name="msg_room" src="client">
461 pcg 1.9 Send a message to the room.
462 pcg 1.3 <member name="channel" type="U16"/>
463     <member name="name" type="username"/>
464 pcg 1.9 Must be the login-name of the user.
465 pcg 1.1 <member name="message" type="STRING"/>
466     </message>
467    
468 pcg 1.31 <message type="4302" name="part_room" src="client">
469 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
470 pcg 1.3 <member name="channel" type="U16"/>
471     <member name="name" type="username"/>
472 pcg 1.1 </message>
473    
474 pcg 1.31 <message type="4305" name="new_game" src="client">
475 pcg 1.41 <p>Unclear. Start a new game.
476     <p>Clone: 00000: 20202020 20202020 20202020 20203238 28
477     00010: 9d000543 0d000000 00000000 00130201 ...C............
478     00020: 0000ffff ffffffff ffffffff 00000000 ..ÿÿÿÿÿÿÿÿÿÿ....</p>
479     </p>
480    
481 pcg 1.3 <member name="channel" type="U16"/>
482 pcg 1.41 <p>The room where to start the new game</p>
483 pcg 1.3 <member name="id" type="U16"/>
484     <member name="gametype" type="U32"/>
485 pcg 1.46 <p>
486     0x200 == global open game list
487     </p>
488 pcg 1.1 <member name="rules" type="rules"/>
489 pcg 1.41 <p>When cloning a game, the rules are set up like this:
490     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
491     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
492     </p>
493 pcg 1.1 <member name="notes" type="STRING"/>
494 pcg 1.39 </message>
495    
496     <message type="430a" name="load_game" src="client">
497     Load an existing game into a room(?)
498     There is no indication that a new game is there except
499     for a upd_observers message with your name in it. Which means
500     you have to watch upd_observers messages that are not for any
501     currently open game and open one. Ugh.
502     <member name="channel" type="U16"/>
503     The room to load the game into.
504     <member name="timestamp" type="timestamp"/>
505     From the game record.
506     <member name="user" type="username"/>
507     <member name="flags" type="U8"/>
508     0 == public, 2 == private
509 pcg 1.1 </message>
510    
511 pcg 1.31 <message type="430b" name="req_games" src="client">
512 pcg 1.9 Request to update room game list (send this once per minute to get
513     updated). Results in upd_games messages.
514 pcg 1.3 <member name="channel" type="U16"/>
515 pcg 1.1 </message>
516    
517 pcg 1.31 <message type="4319" name="req_desc" src="client">
518 pcg 1.1 Request room description.
519 pcg 1.3 <member name="channel" type="U16"/>
520 pcg 1.1 </message>
521    
522 pcg 1.31 <message type="4400" name="send_challenge" src="client">
523 pcg 1.9 Unclear.
524 pcg 1.3 <member name="channel" type="U16"/>
525     <member name="black" type="username"/>
526     <member name="white" type="username"/>
527 pcg 1.1 More following... TREE or challenge.
528     </message>
529    
530 pcg 1.31 <message type="4403" name="join_game" src="client">
531 pcg 1.9 Join a game. See join_room.
532 pcg 1.5 <member name="channel" type="U16"/>
533 pcg 1.1 <member name="user" type="user"/>
534     </message>
535    
536 pcg 1.31 <message type="4404" name="part_game" src="client">
537 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
538 pcg 1.3 <member name="channel" type="U16"/>
539     <member name="name" type="username"/>
540 pcg 1.1 </message>
541    
542 pcg 1.35 <message type="4405" name="set_tree" src="client">
543     Possibly upload an initial game to an empty room. Not tested.
544    
545     <member name="channel" type="U16"/>
546     <member name="tree" type="TREE"/>
547     </message>
548    
549 pcg 1.31 <message type="4406" name="upd_tree" src="client">
550 pcg 1.28 Upload a partial game tree to the server. This is used to send moves
551     and even in-game comments to the server. For the comments, the
552     server prepends the username and rank.
553    
554 pcg 1.3 <member name="channel" type="U16"/>
555 pcg 1.1 <member name="tree" type="TREE"/>
556     </message>
557    
558 pcg 1.31 <message type="4408" name="get_tree" src="client">
559 pcg 1.9 Request the game tree starting at a given node. This is used
560     when the server only sends a partial tree (with end code "more").
561 pcg 1.3 <member name="channel" type="U16"/>
562     <member name="node" type="U32"/>
563 pcg 1.1 </message>
564    
565 pcg 1.31 <message type="440c" name="claim_win" src="client">
566 pcg 1.9 Unclear.
567 pcg 1.3 <member name="channel" type="U16"/>
568     <member name="_byte" type="U8 "/>
569 pcg 1.1 Player colour maybe? Unclear.
570     </message>
571    
572 pcg 1.31 <message type="440d" name="add_time" src="client">
573 pcg 1.9 Not checked.
574    
575 pcg 1.3 <member name="channel" type="U16"/>
576     <member name="time" type="U32"/>
577     <member name="player" type="U8"/>
578 pcg 1.1 </message>
579    
580 pcg 1.31 <message type="440f" name="grant_undo" src="client">
581 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
582 pcg 1.3 <member name="channel" type="U16"/>
583 pcg 1.1 </message>
584    
585 pcg 1.31 <message type="4410" name="resign_game" src="client">
586 pcg 1.9 Resign the game.
587 pcg 1.3 <member name="channel" type="U16"/>
588     <member name="player" type="U8"/>
589 pcg 1.1 </message>
590    
591 pcg 1.31 <message type="441a" name="set_teacher" src="client">
592 pcg 1.9 Change the teacher to somebody else (or possibly yourself == take it).
593 pcg 1.3 <member name="channel" type="U16"/>
594     <member name="name" type="username"/>
595 pcg 1.1 </message>
596    
597 pcg 1.40 <message type="4422" name="allow_user" src="client">
598 pcg 1.9 Unclear. Maybe allow users to talk? No idea, really.
599    
600 pcg 1.3 <member name="channel" type="U16"/>
601     <member name="othername" type="username"/>
602     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
603 pcg 1.1 </message>
604    
605 pcg 1.31 <message type="4423" name="set_privacy" src="client">
606 pcg 1.9 Probably sets the "quiet" flag. Not checked.
607 pcg 1.3 <member name="channel" type="U16"/>
608     <member name="private" type="U8"/>
609 pcg 1.1 </message>
610    
611 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
612 pcg 1.9 Reject a challenge from a given user. Not checked.
613    
614 pcg 1.3 <member name="channel" type="U16"/>
615     <member name="name" type="username"/>
616 pcg 1.1 </message>
617    
618 pcg 1.46 <message type="442e" name="save_game" src="client">
619     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
620    
621     <member name="channel" type="U16"/>
622     </message>
623    
624 pcg 1.31 <message type="4433" name="req_result" src="client">
625 pcg 1.9 I forgot.
626    
627 pcg 1.3 <member name="channel" type="U16"/>
628 pcg 1.35 </message>
629    
630     <message type="4436" name="msg_game" src="client">
631     <member name="channel" type="U16"/>
632     <member name="message" type="STRING"/>
633 pcg 1.1 </message>
634    
635 pcg 1.37 <message type="ffff" name="quit" src="client">
636     <p>Sent by the client just before it logs out.</p>
637     </message>
638    
639 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
640 pcg 1.1
641 pcg 1.3 <struct name="challenge_defaults">
642 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
643 pcg 1.3 <member name="gametype" type="U32"/>
644     <member name="size" type="U32"/>
645     <member name="timesys" type="U32"/>
646     <member name="time" type="U32"/>
647     <member name="byo_time" type="U32"/>
648     <member name="byo_periods" type="U32"/>
649     <member name="can_time" type="U32"/>
650     <member name="can_stones" type="U32"/>
651     </struct>
652    
653     <struct name="challenge" class="KGS::Challenge">
654 pcg 1.9 A challenge.
655    
656 pcg 1.1 <member name="user1" type="user"/>
657     <member name="user2" type="user"/>
658 pcg 1.3 <member name="gametype" type="U32"/>
659 pcg 1.1 <member name="rules" type="rules"/>
660     Maybe the rules" are in TREE format. I forgot.
661 pcg 1.3 </struct>
662 pcg 1.1
663 pcg 1.3 <struct name="game" class="KGS::Game">
664 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
665     in games to detect when a game is saved, changed type (e.g. R => D)
666     etc.
667    
668 pcg 1.3 <member name="channel" type="U16"/>
669 pcg 1.26 <member name="type" type="U8"/>
670 pcg 1.1 <member name="user1" type="user"/>
671     White
672     <member name="user2" type="user"/>
673     Black
674     <member name="user3" type="user"/>
675     Owner
676 pcg 1.26 <member name="size" type="U8"/>
677     <member name="handicap" type="I8"/>
678 pcg 1.1 &lt; 0 not fully setup
679 pcg 1.26 <member name="komi" type="komi16"/>
680 pcg 1.15 <member name="moves" type="I16"/>
681 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
682 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
683 pcg 1.27 score (NOT score16!) (arg²).
684 pcg 1.3 <member name="flags" type="U16"/>
685     <member name="observers" type="U32"/>
686     <member name="saved" type="flag"/>
687     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
688     </struct>
689    
690     <struct name="room_obs">
691 pcg 1.9 Obsolete.
692    
693 pcg 1.3 <member name="name" type="roomname"/>
694     <member name="channel" type="U16"/>
695     <member name="flags" type="U32"/>
696 pcg 1.4 <member name="users" type="U32"/>
697 pcg 1.3 </struct>
698    
699     <struct name="room" class="KGS::Room">
700     <member name="channel" type="U16"/>
701     <member name="flags" type="U8"/>
702     <member name="group" type="U8"/>
703     <member name="users" type="U16"/>
704     <member name="games" type="U16"/>
705 pcg 1.4 <member name="name" type="STRING"/>
706 pcg 1.3 </struct>
707 pcg 1.1
708 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
709 pcg 1.13 <member name="score" type="score32"/>
710 pcg 1.3 <member name="territory" type="U32"/>
711     <member name="captures" type="U32"/>
712     <member name="i3" type="U32"/>
713     <member name="f2" type="U32"/>
714 pcg 1.20 <member name="komi" type="komi324"/>
715 pcg 1.4 <member name="i4" type="U32"/>
716 pcg 1.3 Apparently the i3, f2, i4 are zero.
717     </struct>
718 pcg 1.1
719 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
720 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
721 pcg 1.16
722     <member name="timestamp" type="timestamp"/>
723     Time this game was played.
724 pcg 1.42 <member name="flags1" type="U8"/>
725     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
726 pcg 1.16 <member name="user1" type="user"/>
727     White, flags contain low 8 bits of revision (bits 16-23).
728     <member name="user2" type="user"/>
729     Black, flags contain high 8 bits of revision (bits 16-23).
730     <member name="user3" type="user"/>
731 pcg 1.34
732     <p><p>Owner (or empty)</p>
733    
734     <p>The bits 16-24 of user1.flags and user2.flags give the high and
735     low bits of a revision number in case there are multiple similar
736     games.</p></p>
737    
738 pcg 1.42 <member name="flags2" type="U16"/>
739     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
740 pcg 1.16 <member name="score" type="score16"/>
741 pcg 1.42 <member name="flags3" type="U8"/>
742 pcg 1.34
743 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
744 pcg 1.34
745 pcg 1.16 </struct>
746    
747 pcg 1.32 <h2>Server-generated messages</h2>
748 pcg 1.1
749 pcg 1.31 <message type="0001" name="login" src="server">
750 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
751 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
752 pcg 1.1 </message>
753    
754 pcg 1.31 <message type="0002" name="login" src="server">
755 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
756 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
757 pcg 1.1 </message>
758    
759 pcg 1.31 <message type="0003" name="login" src="server">
760 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
761 pcg 1.1 ** maybe more following? **
762     </message>
763    
764 pcg 1.31 <message type="0004" name="login" src="server">
765 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
766 pcg 1.1 ** maybe more following? **
767     </message>
768    
769 pcg 1.31 <message type="0005" name="login" src="server">
770 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
771 pcg 1.1 </message>
772    
773 pcg 1.31 <message type="0006" name="login" src="server">
774 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: registered user of same name exists'/>
775 pcg 1.1 </message>
776    
777 pcg 1.31 <message type="0008" name="userinfo" src="server">
778 pcg 1.17 User info.
779 pcg 1.33 <member name="_unused0" type="flag"/>
780 pcg 1.16 <member name="user" type="user"/>
781 pcg 1.33 <member name="_unused1" type="U64"/>
782 pcg 1.16 <member name="realname" type="realname"/>
783     <member name="email" type="email"/>
784     <member name="info" type="userinfo"/>
785     <member name="homepage" type="url"/>
786     <member name="regdate" type="timestamp"/>
787     When the user registered (0 == never registered).
788     <member name="lastlogin" type="timestamp"/>
789     When the user logged in for the last time.
790     <!-- maybe more? -->
791     </message>
792    
793 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
794     <member name="name" type="username"/>
795     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
796     </message>
797    
798     <message type="000a" name="upd_userinfo_result" src="server">
799     <member name="name" type="username"/>
800     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
801     </message>
802    
803     <message type="000b" name="upd_userinfo_result" src="server">
804     <member name="name" type="username"/>
805     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
806     </message>
807    
808     <message type="0012" name="userinfo_failed" src="server">
809     <p>Sent when no userinfo for the requested user could be found(?)</p>
810     <member name="name" type="username"/>
811     </message>
812    
813 pcg 1.31 <message type="0013" name="msg_chat" src="server">
814 pcg 1.34 <member name="name" type="username"/>
815 pcg 1.36 Name of sender (either yourself (echo) or other)
816 pcg 1.34 <member name="name2" type="username"/>
817 pcg 1.36 Name of recipient.
818 pcg 1.1 <member name="message" type="STRING"/>
819     </message>
820    
821 pcg 1.31 <message type="0015" name="stats" src="server">
822 pcg 1.3 <member name="ver_major" type="U16"/>
823     <member name="ver_minor" type="U16"/>
824     <member name="ver_micro" type="U16"/>
825 pcg 1.16 <member name="boot_time" type="timestamp"/>
826 pcg 1.3 <member name="users_cur" type="U32"/>
827     <member name="users_max" type="U32"/>
828     <member name="users_lim" type="U32"/>
829     <member name="accts_cur" type="U32"/>
830     <member name="accts_max" type="U32"/>
831     <member name="unknown1" type="U32"/>
832     <member name="work_max" type="U32"/>
833     <member name="rooms_cur" type="U32"/>
834     <member name="rooms_max" type="U32"/>
835     <member name="rooms_lim" type="U32"/>
836     <member name="games_cur" type="U32"/>
837     <member name="games_max" type="U32"/>
838     <member name="games_lim" type="U32"/>
839     <member name="results_cur" type="U32"/>
840     <member name="results_max" type="U32"/>
841     <member name="unknown2" type="U32"/>
842     <member name="params_cur" type="U32"/>
843     <member name="params_max" type="U32"/>
844     <member name="bytes_in" type="U64"/>
845     <member name="packets_in" type="U64"/>
846     <member name="bytes_out" type="U64"/>
847 pcg 1.4 <member name="packets_out" type="U64"/>
848 pcg 1.1 </message>
849    
850 pcg 1.31 <message type="0016" name="idle_warn" src="server">
851 pcg 1.1 idle warning, autologout soon (10 minutes...)
852     </message>
853    
854 pcg 1.34 <message type="0018" name="login" src="server">
855 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
856     </message>
857    
858     <message type="001c" name="login" src="server">
859     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
860     </message>
861    
862     <message type="0020" name="error" src="server">
863     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
864 pcg 1.34 </message>
865    
866     <message type="0022" name="login" src="server">
867     I was blocked sooo many times for developing this client that it was
868     easy to figure out. The KGS admins sure need no extra nazi training
869     :(
870     <member name="reason" type="STRING"/>
871 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
872 pcg 1.34 </message>
873    
874 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
875 pcg 1.1 WILD guess
876 pcg 1.3 <member name="channel" type="U16"/>
877     <member name="time" type="U16"/>
878 pcg 1.1 </message>
879    
880 pcg 1.31 <message type="001c" name="idle_err" src="server">
881 pcg 1.1 autologout
882     </message>
883    
884 pcg 1.31 <message type="001d" name="ping" src="server">
885 pcg 1.16 Sent by the server regularly, but not answering them
886     isn't valid. Strange form of keepalive?
887 pcg 1.1 </message>
888    
889 pcg 1.31 <message type="001e" name="usergraph" src="server">
890 pcg 1.17 User graph data.
891 pcg 1.33 <member name="name" type="username"/>
892 pcg 1.17 <member name="data" type="I16" array="yes"/>
893     If empty, no graph is available. The unit seems to
894     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
895     There is probably one entry per day, the newest one last.
896     </message>
897    
898 pcg 1.31 <message type="001f" name="memo" src="server">
899 pcg 1.17 Unclear. "Leave Message"?
900     6 strings following.
901     <member name="s1" type="STRING"/>
902     <member name="s2" type="STRING"/>
903     <member name="s3" type="STRING"/>
904     <member name="s4" type="STRING"/>
905     <member name="s5" type="STRING"/>
906     <member name="s6" type="STRING"/>
907     </message>
908    
909 pcg 1.31 <message type="0021" name="userpic" src="server">
910 pcg 1.3 <member name="name" type="username"/>
911 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
912     <member name="data" type="DATA"/>
913     </message>
914    
915 pcg 1.31 <message type="0100" name="gnotice" src="server">
916 pcg 1.1 global notice, sent to everybody
917     <member name="notice" type="STRING"/>
918     </message>
919    
920 pcg 1.33 <message type="0202" name="notify_event" src="server">
921 pcg 1.17 # maybe soe notify? Totally unclear.
922 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
923 pcg 1.33 <member name="event" type="U32"/>
924 pcg 1.16 <member name="user" type="user"/>
925 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
926 pcg 1.33 <p>Game result record?</p>
927    
928 pcg 1.16 </message>
929 pcg 1.1
930 pcg 1.31 <message type="0310" name="priv_room" src="server">
931 pcg 1.1 "permission denied" when joining a room
932     <member name="name" type="STRING"/>
933     </message>
934    
935 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
936 pcg 1.1 <member name="rooms" type="room" array="yes"/>
937     </message>
938    
939 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
940 pcg 1.16 <member name="channel" type="U16"/>
941     <member name="defaults" type="challenge_defaults"/>
942     </message>
943    
944 pcg 1.40 <message type="0412" name="game_error" src="server">
945     Unable to create challenge. The channel is be optional.
946     <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
947 pcg 1.17 <member name="channel" type="U16"/>
948     </message>
949    
950 pcg 1.31 <message type="0414" name="game_record" src="server">
951 pcg 1.16 The users game record.
952     <member name="name" type="username"/>
953     <member name="more" type="flag"/>
954     Wether more games are available (must be requested manually)
955     <member name="games" type="game_record" array="yes"/>
956     </message>
957    
958 pcg 1.40 <message type="0417" name="error" src="server">
959     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
960     </message>
961    
962     <message type="0418" name="error" src="server">
963     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
964     </message>
965    
966     <message type="0419" name="error" src="server">
967     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
968     </message>
969    
970 pcg 1.31 <message type="041c" name="upd_game2" src="server">
971 pcg 1.17 Unclear.
972 pcg 1.3 <member name="channel_junk" type="U16"/>
973 pcg 1.1 <member name="game" type="game"/>
974     </message>
975    
976 pcg 1.40 <message type="041f" name="error" src="server">
977     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
978     </message>
979    
980     <message type="0420" name="error" src="server">
981     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
982     </message>
983    
984     <message type="0421" name="error" src="server">
985     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
986     </message>
987    
988 pcg 1.44 <!-- added recently -->
989 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
990     <p>
991     Adds or updates a global challenge (open game list).
992     </p>
993 pcg 1.44 <member name="channel" type="U16"/>
994 pcg 1.46 <p>
995     The room this game is associated with.
996     </p>
997 pcg 1.44 <member name="game" type="game"/>
998     </message>
999    
1000 pcg 1.1 <h3>Room messages</h3>
1001    
1002     <p>Not all room messages are for rooms only, and rooms need to parse
1003     not only these messages. Orthogonality, what for?</p>
1004    
1005 pcg 1.31 <message type="4300" name="join_room" src="server">
1006 pcg 1.3 <member name="channel" type="U16"/>
1007 pcg 1.1 <member name="users" type="user" array="yes"/>
1008     </message>
1009    
1010 pcg 1.31 <message type="4301" name="msg_room" src="server">
1011 pcg 1.3 <member name="channel" type="U16"/>
1012     <member name="name" type="username"/>
1013 pcg 1.1 <member name="message" type="STRING"/>
1014     </message>
1015    
1016 pcg 1.31 <message type="4302" name="part_room" src="server">
1017 pcg 1.3 <member name="channel" type="U16"/>
1018 pcg 1.1 <member name="user" type="user"/>
1019     </message>
1020    
1021 pcg 1.31 <message type="4303" name="del_room" src="server">
1022 pcg 1.3 <member name="channel" type="U16"/>
1023 pcg 1.1 </message>
1024    
1025 pcg 1.31 <message type="4304" name="upd_games" src="server">
1026 pcg 1.3 <member name="channel" type="U16"/>
1027 pcg 1.1 <member name="games" type="game" array="yes"/>
1028     </message>
1029    
1030 pcg 1.31 <message type="4319" name="desc_room" src="server">
1031 pcg 1.3 <member name="channel" type="U16"/>
1032     <member name="owner" type="username"/>
1033 pcg 1.1 <member name="description" type="STRING"/>
1034     </message>
1035 pcg 1.28
1036 pcg 1.1 <h3>Game messages</h3>
1037    
1038 pcg 1.31 <message type="4400" name="upd_challenge" src="server">
1039 pcg 1.1 Unclear.
1040 pcg 1.3 <member name="channel" type="U16"/>
1041 pcg 1.1 <member name="challenge" type="challenge"/>
1042     </message>
1043    
1044 pcg 1.31 <message type="4401" name="upd_game" src="server">
1045 pcg 1.3 <member name="channel" type="U16"/>
1046 pcg 1.1 <member name="game" type="game"/>
1047     </message>
1048    
1049 pcg 1.31 <message type="4402" name="del_game" src="server">
1050 pcg 1.3 <member name="channel" type="U16"/>
1051 pcg 1.1 </message>
1052    
1053 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1054 pcg 1.3 <member name="channel" type="U16"/>
1055 pcg 1.1 <member name="users" type="user" array="yes"/>
1056     </message>
1057    
1058 pcg 1.31 <message type="4404" name="del_observer" src="server">
1059 pcg 1.3 <member name="channel" type="U16"/>
1060     <member name="name" type="username"/>
1061 pcg 1.1 </message>
1062    
1063 pcg 1.31 <message type="4405" name="set_tree" src="server">
1064 pcg 1.3 <member name="channel" type="U16"/>
1065 pcg 1.1 <member name="tree" type="TREE"/>
1066     </message>
1067    
1068 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1069 pcg 1.3 <member name="channel" type="U16"/>
1070 pcg 1.1 <member name="tree" type="TREE"/>
1071     </message>
1072    
1073 pcg 1.31 <message type="4409" name="superko" src="server">
1074 pcg 1.1 Superko-warning.
1075 pcg 1.3 <member name="channel" type="U16"/>
1076 pcg 1.1 </message>
1077    
1078 pcg 1.31 <message type="440b" name="final_result" src="server">
1079 pcg 1.3 <member name="channel" type="U16"/>
1080 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1081     <member name="whitescore" type="scorevalues"/>
1082 pcg 1.1 </message>
1083    
1084 pcg 1.31 <message type="440e" name="req_undo" src="server">
1085 pcg 1.3 <member name="channel" type="U16"/>
1086 pcg 1.1
1087     </message>
1088    
1089 pcg 1.31 <message type="4410" name="resign_game" src="server">
1090 pcg 1.3 <member name="channel" type="U16"/>
1091     <member name="player" type="U8"/>
1092 pcg 1.1 </message>
1093    
1094 pcg 1.40 <message type="4415" name="game_error" src="server">
1095     <member name="channel" type="U16"/>
1096     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1097     </message>
1098    
1099 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1100 pcg 1.3 <member name="channel" type="U16"/>
1101     <member name="name" type="username"/>
1102 pcg 1.1 </message>
1103    
1104 pcg 1.31 <message type="441d" name="owner_left" src="server">
1105 pcg 1.3 <member name="channel" type="U16"/>
1106 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1107 pcg 1.1 </message>
1108    
1109 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1110 pcg 1.1 Unclear.
1111 pcg 1.3 <member name="channel" type="U16"/>
1112 pcg 1.1 </message>
1113    
1114 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1115     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1116     <member name="channel" type="U16"/>
1117     </message>
1118    
1119     <message type="4424" name="allow_user_result" src="server">
1120     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1121     <member name="channel" type="U16"/>
1122     </message>
1123    
1124     <message type="4425" name="allow_user_result" src="server">
1125     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1126 pcg 1.3 <member name="channel" type="U16"/>
1127 pcg 1.27 </message>
1128    
1129 pcg 1.31 <message type="4428" name="add_tree" src="server">
1130 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1131     uploaded completely.</p>
1132     <member name="channel" type="U16"/>
1133     <member name="tree" type="TREE"/>
1134 pcg 1.40 </message>
1135    
1136     <message type="4429" name="reject_challenge" src="server">
1137     Reject a challenge by a given user. Not checked.
1138    
1139     <member name="channel" type="U16"/>
1140     <member name="name" type="username"/>
1141 pcg 1.41 </message>
1142    
1143 pcg 1.46 <message type="442f" name="new_game" src="server">
1144 pcg 1.41 <p>Notifies the client that a new game has been created. This
1145 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1146     have been received. *sigh*</p>
1147 pcg 1.41
1148     <member name="channel" type="U16"/>
1149 pcg 1.46 <p>The newly created game.</p>
1150 pcg 1.41 <member name="id" type="U16"/>
1151 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1152 pcg 1.1 </message>
1153    
1154 pcg 1.31 <message type="4433" name="req_result" src="server">
1155 pcg 1.1 Unclear.
1156 pcg 1.3 <member name="channel" type="U16"/>
1157 pcg 1.1 # # recv_result(?)
1158     </message>
1159    
1160 pcg 1.31 <message type="4434" name="unknown4434" src="server">
1161 pcg 1.3 <member name="channel" type="U16"/>
1162     <member name="b1" type="U8"/>
1163 pcg 1.1 ?? !demonstration game??
1164     </message>
1165    
1166 pcg 1.44 <!-- added recently -->
1167 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1168     <p>
1169     Remove a game from the global challenge list (open game list).
1170     </p>
1171 pcg 1.43 <member name="channel" type="U16"/>
1172 pcg 1.46 <p>The game id to remove.</p>
1173 pcg 1.44 <member name="game" type="U16"/>
1174 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1175 pcg 1.43 </message>
1176 pcg 1.1 </body>
1177     </html>
1178