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Revision: 1.49
Committed: Mon May 17 23:38:10 2004 UTC (20 years ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.48: +4 -4 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.49 <h1>$Revision: 1.48 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
66     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
67     I know java is supposed to do UTF-16, but no implementation seems to
68     care...</p>
69 pcg 1.1
70 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
71 pcg 1.1
72     <h2>Stream and message structure.</h2>
73    
74 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
75     the major version number of the protocol the client expects to
76     receive. Version 3 and 4 are mostly the same, except that Version 4
77     clients expect server messages to be compressed, version 3 clients
78     not.</p>
79    
80     <p>The server sends back his protocol number, which is always 3 in
81     the current protocol. Most of the protocol variation is determined by
82     the server using the client version that is used in the initial login
83     message, not the initial handshake byte.</p>
84 pcg 1.1
85     <p>After the initial handshake, the client sends uncompressed
86     messages, while the server sends back a zlib-compressed
87     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
88     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
89    
90     <p>All messages have the same header:</p>
91    
92 pcg 1.28 <struct name="message_header">
93 pcg 1.3 <member name="_unknown" type="U16"/>
94     <member name="length" type="U16"/>
95 pcg 1.23
96 pcg 1.18 <p>The length is the length of the full message including the header.</p>
97 pcg 1.23
98 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
99     byte of the length in <em>sent</em> packages only, as given by the
100     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
101     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
102     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
103 pcg 1.23
104 pcg 1.3 <member name="type" type="U16"/>
105 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
106     number is always the next U16.</p>
107 pcg 1.24
108     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
109     messages only. The algorithm is as follows:
110    
111     <pre>
112     msglen &lt; 44: type = typefield
113     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
114     rand[0] = 0
115     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
116     where username is the user name of the logged-in user. coooool.
117     </pre>
118     </p>
119    
120 pcg 1.3 </struct>
121    
122     <h2>Primitive types used in the protocol.</h2>
123    
124 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
125     deal with fixed-point values (based on integer types) or fixed-length
126     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
127     based (<code>S</code>)).</p>
128 pcg 1.3
129 pcg 1.23 <type name="username" type="A" length="10"/>
130 pcg 1.9
131     <p>The basic user or login name, used throughout the protocol
132     as a handle to the user.</p>
133    
134 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
135 pcg 1.9
136     <p>Many strings in the protocol are fixed-width for no good reason
137 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
138 pcg 1.9 the packets itself are wasting lots of space.</p>
139    
140 pcg 1.16 <type name="realname" type="S" length="50"/>
141     <type name="email" type="S" length="70"/>
142     <type name="userinfo" type="S" length="1000"/>
143     <type name="url" type="A" length="100"/>
144    
145     <p>Used in user_record.</p>
146    
147 pcg 1.3 <type name="locale" type="A" length="5"/>
148 pcg 1.9
149     <p>A kind of locale specifier. It seems the general format seems to be
150     lowercase language, underscore, uppercase location, e.g. en_US. More
151     fancy specifications don't fit.</p>
152    
153 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
154 pcg 1.9
155     <p>Just a simple boolean value. 0 means false, and 1 generally true,
156 pcg 1.40 but I suggest accepting != 0 as true.</p>
157 pcg 1.9
158 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
159     <type name="komi32" type="I32" multiplier="2"/>
160 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
161 pcg 1.9
162     <p>Komi values are multiplied by 2 to make them integer in the
163 pcg 1.20 protocol. Well, *most* of the time at least...</p>
164 pcg 1.9
165 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
166 pcg 1.9
167 pcg 1.15 <p>The game result is also multiplied by two to give it higher
168     resolution. There are also special values for wins by time etc., either
169     in result or in the score* types, or both :)</p>
170 pcg 1.9
171 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
172     <type name="score32" type="I32" multiplier="4"/>
173 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
174 pcg 1.9
175     <p>A score value (used for displaying the score at the end of a game)
176 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
177     used). In game structures it is encoded by dividing by two, though, so
178 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
179     yuck!</p>
180 pcg 1.9
181 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
182 pcg 1.1
183 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
184     accuracy.</p>
185    
186 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
187    
188     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
189     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
190    
191 pcg 1.17 <type name="password" type="U64"/>
192    
193     <p>Password is a number calculated as follows (VERY insecure, basically
194     plaintext!): <code>password = 0; for char in characters do password ←
195     password * 1055 + ascii_code (char)</code></p>
196    
197 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
198 pcg 1.1
199 pcg 1.37 <enum name="GAMETYPE">
200     <member name="DEMONSTRATION" value="0"/>
201     <member name="TEACHING" value="1"/>
202     <member name="FREE" value="2"/>
203     <member name="RATED" value="3"/>
204     <member name="TYPE4" value="4"/>
205     Probably not used, but the protocol has space for it it seems.
206     </enum>
207    
208     <enum name="GAMEOPT">
209     <member name="NONE" value="0"/>
210     <member name="LECTURE" value="1"/>
211     <member name="PRIVATE" value="2"/>
212     <member name="SIMUL" value="3"/>
213     </enum>
214    
215     <set name="GAMEFLAG">
216     <member name="SCORED" value="1"/>
217     <member name="ADJOURNED" value="2"/>
218     <member name="UPLOADED" value="4"/>
219     </set>
220    
221 pcg 1.40 <set name="ROOMFLAG">
222     <member name="ADMIN" value="0x01"/>
223     <p>Admins only(?)</p>
224     <member name="DEFAULT" value="0x04"/>
225     <p>Seems to be set on the english room. Or maybe not.</p>
226     <member name="PRIVATE" value="0x10"/>
227     <p>This room is private.</p>
228     </set>
229    
230     <set name="GAMESTATUS">
231     <member name="INPLAY" value="0x80"/>
232     </set>
233    
234 pcg 1.37 <enum name="SCORE">
235     <p>Special score values, in addition to numerical scores. Some are also used with their
236     negative value.</p>
237    
238     <member name="TIMEOUT" value="16384 / 4"/>
239     Also used negatively to score for white instead of black.
240    
241     <member name="RESIGN" value="16385 / 4"/>
242     Also used negatively to score for white instead of black.
243    
244     <member name="FORFEIT" value=" 0 / 4"/>
245     Also used negatively to score for white instead of black.
246    
247     <member name="JIGO" value="16386 / 4"/>
248    
249     <member name="NO_RESULT" value="16386 / 4"/>
250     <member name="ADJOURNED" value="16387 / 4"/>
251     <member name="UNKNOWN" value="16389 / 4"/>
252     </enum>
253    
254     <enum name="RULESET">
255     <member name="JAPANESE" value="0"/>
256     <member name="CHINESE " value="1"/>
257     <member name="AGA" value="2"/>
258     <member name="NEW_ZEALAND" value="3"/>
259     </enum>
260    
261     <enum name="TIMESYS">
262     <member name="NONE" value="0"/>
263     <member name="ABSOLUTE" value="1"/>
264     <member name="BYO_YOMI" value="2"/>
265     <member name="CANADIAN" value="3"/>
266     </enum>
267    
268     <enum name="COLOUR">
269     <p>Convinience constants used in several places.</p>
270     <member name="BLACK" value="0"/>
271     <member name="WHITE" value="1"/>
272     </enum>
273 pcg 1.1
274 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
275 pcg 1.1
276 pcg 1.3 <struct name="user" class="KGS::User">
277 pcg 1.9
278 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
279 pcg 1.9 where only a username is required. I see no general rule on when a
280 pcg 1.18 complete user and when a partial user is required.</p>
281 pcg 1.9
282 pcg 1.3 <member name="name" type="username"/>
283 pcg 1.37 <member name="flags" type="U32" value="1"/>
284 pcg 1.3 </struct>
285 pcg 1.1
286 pcg 1.6 <struct name="rules" class="KGS::Rules">
287 pcg 1.9
288 pcg 1.48 <p>This structure is used for challenges as well as in the special
289 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
290 pcg 1.9
291 pcg 1.6 <member name="ruleset" type="U8"/>
292     <member name="size" type="U8"/>
293     <member name="handicap" type="U8"/>
294     <member name="komi" type="komi16"/>
295     <member name="timesys" type="U8"/>
296     <member name="time" type="U32"/>
297     <member name="interval" type="U32"/>
298     byo-yomi time / canadian time
299     <member name="count" type="U16"/>
300     periods / moves
301     </struct>
302    
303 pcg 1.32 <h2>Structs used in messages from the client</h2>
304 pcg 1.1
305 pcg 1.32 <h2>Client-generated messages</h2>
306 pcg 1.18
307 pcg 1.31 <message type="0000" name="login" src="client">
308 pcg 1.9
309 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
310 pcg 1.9 guest flag is true.
311 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
312     </p>
313 pcg 1.9
314 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
315     <member name="ver_minor" type="U32" value="5"/>
316 pcg 1.49 <member name="ver_micro" type="U32" value="7"/>
317 pcg 1.37 <member name="name" type="username"/>
318     <member name="password" type="password" value="0"/>
319     <member name="guest" type="flag" value="1"/>
320     <member name="_unknown3" type="U16" value="0"/>
321     <member name="locale" type="locale" value='"en_US"'/>
322 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
323 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
324 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
325 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
326 pcg 1.1 </message>
327    
328 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
329 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
330 pcg 1.38 <member name="name" type="username"/>
331     </message>
332    
333 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
334 pcg 1.18 <p>Update user info. Message structure is very similar
335     to <ref ref="userinfo"/>.</p>
336 pcg 1.17 <member name="setpass" type="flag"/>
337     Should the password be updated?
338 pcg 1.37 <member name="password" type="password" value="0"/>
339 pcg 1.17 <member name="realname" type="realname"/>
340     <member name="email" type="email"/>
341     <member name="info" type="userinfo"/>
342     <member name="homepage" type="url"/>
343 pcg 1.37 <member name="_unused" type="U64" value="0"/>
344     <member name="_unused" type="U64" value="0"/>
345 pcg 1.17 </message>
346    
347 pcg 1.36 <message type="0013" name="msg_chat" src="client">
348     <p>This message is sent to initiate or continue a private chat with
349     a user. You'll always receive a copy of what you have sent back
350     from the server (as usual).</p>
351    
352     <member name="name" type="username"/>
353     Name of sender ("yourself").
354     <member name="name2" type="username"/>
355     Name of recipient.
356     <member name="message" type="STRING"/>
357     The message.
358     </message>
359    
360 pcg 1.31 <message type="0014" name="req_stats" src="client">
361 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
362 pcg 1.19 </message>
363    
364 pcg 1.31 <message type="0016" name="idle_reset" src="client">
365 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
366     </message>
367    
368 pcg 1.31 <message type="001d" name="ping" src="client">
369 pcg 1.19 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
370 pcg 1.1 </message>
371    
372 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
373 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
374 pcg 1.17 <member name="name" type="username"/>
375     </message>
376    
377 pcg 1.31 <message type="001f" name="fetch_memos" src="client">
378 pcg 1.18 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
379 pcg 1.17 </message>
380    
381 pcg 1.31 <message type="0021" name="req_pic" src="client">
382 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
383     or a timeout.</p>
384 pcg 1.3 <member name="name" type="username"/>
385 pcg 1.1 </message>
386    
387 pcg 1.31 <message type="0021" name="upload_pic" src="client">
388 pcg 1.1 Same code as pic_req, but with an additional data section that
389 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
390 pcg 1.3 <member name="name" type="username"/>
391 pcg 1.1 <member name="data" type="DATA"/>
392 pcg 1.29 </message>
393    
394 pcg 1.31 <message type="0023" name="send_memo" src="client">
395 pcg 1.29 <member name="name" type="username"/>
396     <member name="msg" type="STRING"/>
397 pcg 1.1 </message>
398    
399 pcg 1.31 <message type="0100" name="gnotice" src="client">
400 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
401     in a <ref reply="gnotice"/> sent to all users.</p>
402 pcg 1.1 <member name="notice" type="STRING"/>
403     </message>
404    
405 pcg 1.33 <message type="0200" name="notify_add" src="client">
406    
407     <p>Probably setting a notifier on a username, to get informed about
408 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
409     username gives you a disconnect, so don't do that at home, kids!</p>
410 pcg 1.33
411     <member name="name" type="username"/>
412     </message>
413    
414     <message type="0201" name="notify_del" src="client">
415    
416     <p>Probably remove the notifier again.</p>
417    
418     <member name="name" type="username"/>
419     </message>
420    
421 pcg 1.31 <message type="0318" name="list_rooms" src="client">
422 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
423 pcg 1.3 <member name="group" type="U8"/>
424 pcg 1.1 </message>
425    
426 pcg 1.31 <message type="031a" name="new_room" src="client">
427 pcg 1.1 Create a new room. Not verified.
428 pcg 1.3 <member name="name" type="username"/>
429 pcg 1.37 <member name="i1" type="U32" value="0"/>
430     <member name="b1" type="U8" value="0"/>
431     <member name="b2" type="U8" value="255"/>
432     <member name="b3" type="U8" value="255"/>
433     <member name="group" type="U8" value="1"/>
434 pcg 1.48 <member name="name" type="ZSTRING"/>
435     <member name="description" type="ZSTRING"/>
436 pcg 1.3 <member name="flags" type="U8"/>
437 pcg 1.40 See ROOMFLAGs
438 pcg 1.1 </message>
439    
440 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
441     <p>Request a rooms update message for the given room.</p>
442 pcg 1.46 <member name="channel" type="U16"/>
443     </message>
444    
445 pcg 1.31 <message type="0413" name="req_game_record" src="client">
446 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
447 pcg 1.16 <member name="name" type="username"/>
448     <member name="timestamp" type="timestamp"/>
449     If zero, start at the newest games, else only send games
450     before the given timestap.
451     </message>
452    
453 pcg 1.31 <message type="4300" name="join_room" src="client">
454 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
455 pcg 1.9 and all users in that room, as well as the initial gamelist, are
456 pcg 1.18 send if the room exists. If not, timeout...</p>
457 pcg 1.3 <member name="channel" type="U16"/>
458 pcg 1.1 <member name="user" type="user"/>
459     </message>
460    
461 pcg 1.31 <message type="4301" name="msg_room" src="client">
462 pcg 1.9 Send a message to the room.
463 pcg 1.3 <member name="channel" type="U16"/>
464     <member name="name" type="username"/>
465 pcg 1.9 Must be the login-name of the user.
466 pcg 1.1 <member name="message" type="STRING"/>
467     </message>
468    
469 pcg 1.31 <message type="4302" name="part_room" src="client">
470 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
471 pcg 1.3 <member name="channel" type="U16"/>
472     <member name="name" type="username"/>
473 pcg 1.1 </message>
474    
475 pcg 1.31 <message type="4305" name="new_game" src="client">
476 pcg 1.41 <p>Unclear. Start a new game.
477     <p>Clone: 00000: 20202020 20202020 20202020 20203238 28
478     00010: 9d000543 0d000000 00000000 00130201 ...C............
479     00020: 0000ffff ffffffff ffffffff 00000000 ..ÿÿÿÿÿÿÿÿÿÿ....</p>
480     </p>
481    
482 pcg 1.3 <member name="channel" type="U16"/>
483 pcg 1.41 <p>The room where to start the new game</p>
484 pcg 1.3 <member name="id" type="U16"/>
485     <member name="gametype" type="U32"/>
486 pcg 1.46 <p>
487     0x200 == global open game list
488     </p>
489 pcg 1.1 <member name="rules" type="rules"/>
490 pcg 1.41 <p>When cloning a game, the rules are set up like this:
491     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
492     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
493     </p>
494 pcg 1.1 <member name="notes" type="STRING"/>
495 pcg 1.39 </message>
496    
497     <message type="430a" name="load_game" src="client">
498     Load an existing game into a room(?)
499     There is no indication that a new game is there except
500     for a upd_observers message with your name in it. Which means
501     you have to watch upd_observers messages that are not for any
502     currently open game and open one. Ugh.
503     <member name="channel" type="U16"/>
504     The room to load the game into.
505     <member name="timestamp" type="timestamp"/>
506     From the game record.
507     <member name="user" type="username"/>
508     <member name="flags" type="U8"/>
509     0 == public, 2 == private
510 pcg 1.1 </message>
511    
512 pcg 1.31 <message type="430b" name="req_games" src="client">
513 pcg 1.9 Request to update room game list (send this once per minute to get
514     updated). Results in upd_games messages.
515 pcg 1.3 <member name="channel" type="U16"/>
516 pcg 1.1 </message>
517    
518 pcg 1.31 <message type="4319" name="req_desc" src="client">
519 pcg 1.1 Request room description.
520 pcg 1.3 <member name="channel" type="U16"/>
521 pcg 1.1 </message>
522    
523 pcg 1.31 <message type="4400" name="send_challenge" src="client">
524 pcg 1.9 Unclear.
525 pcg 1.3 <member name="channel" type="U16"/>
526     <member name="black" type="username"/>
527     <member name="white" type="username"/>
528 pcg 1.1 More following... TREE or challenge.
529     </message>
530    
531 pcg 1.31 <message type="4403" name="join_game" src="client">
532 pcg 1.9 Join a game. See join_room.
533 pcg 1.5 <member name="channel" type="U16"/>
534 pcg 1.1 <member name="user" type="user"/>
535     </message>
536    
537 pcg 1.31 <message type="4404" name="part_game" src="client">
538 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
539 pcg 1.3 <member name="channel" type="U16"/>
540     <member name="name" type="username"/>
541 pcg 1.1 </message>
542    
543 pcg 1.35 <message type="4405" name="set_tree" src="client">
544     Possibly upload an initial game to an empty room. Not tested.
545    
546     <member name="channel" type="U16"/>
547     <member name="tree" type="TREE"/>
548     </message>
549    
550 pcg 1.31 <message type="4406" name="upd_tree" src="client">
551 pcg 1.28 Upload a partial game tree to the server. This is used to send moves
552     and even in-game comments to the server. For the comments, the
553     server prepends the username and rank.
554    
555 pcg 1.3 <member name="channel" type="U16"/>
556 pcg 1.1 <member name="tree" type="TREE"/>
557     </message>
558    
559 pcg 1.31 <message type="4408" name="get_tree" src="client">
560 pcg 1.9 Request the game tree starting at a given node. This is used
561     when the server only sends a partial tree (with end code "more").
562 pcg 1.3 <member name="channel" type="U16"/>
563     <member name="node" type="U32"/>
564 pcg 1.1 </message>
565    
566 pcg 1.31 <message type="440c" name="claim_win" src="client">
567 pcg 1.9 Unclear.
568 pcg 1.3 <member name="channel" type="U16"/>
569     <member name="_byte" type="U8 "/>
570 pcg 1.1 Player colour maybe? Unclear.
571     </message>
572    
573 pcg 1.31 <message type="440d" name="add_time" src="client">
574 pcg 1.9 Not checked.
575    
576 pcg 1.3 <member name="channel" type="U16"/>
577     <member name="time" type="U32"/>
578     <member name="player" type="U8"/>
579 pcg 1.1 </message>
580    
581 pcg 1.31 <message type="440f" name="grant_undo" src="client">
582 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
583 pcg 1.3 <member name="channel" type="U16"/>
584 pcg 1.1 </message>
585    
586 pcg 1.31 <message type="4410" name="resign_game" src="client">
587 pcg 1.9 Resign the game.
588 pcg 1.3 <member name="channel" type="U16"/>
589     <member name="player" type="U8"/>
590 pcg 1.1 </message>
591    
592 pcg 1.31 <message type="441a" name="set_teacher" src="client">
593 pcg 1.9 Change the teacher to somebody else (or possibly yourself == take it).
594 pcg 1.3 <member name="channel" type="U16"/>
595     <member name="name" type="username"/>
596 pcg 1.1 </message>
597    
598 pcg 1.40 <message type="4422" name="allow_user" src="client">
599 pcg 1.9 Unclear. Maybe allow users to talk? No idea, really.
600    
601 pcg 1.3 <member name="channel" type="U16"/>
602     <member name="othername" type="username"/>
603     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
604 pcg 1.1 </message>
605    
606 pcg 1.31 <message type="4423" name="set_privacy" src="client">
607 pcg 1.9 Probably sets the "quiet" flag. Not checked.
608 pcg 1.3 <member name="channel" type="U16"/>
609     <member name="private" type="U8"/>
610 pcg 1.1 </message>
611    
612 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
613 pcg 1.9 Reject a challenge from a given user. Not checked.
614    
615 pcg 1.3 <member name="channel" type="U16"/>
616     <member name="name" type="username"/>
617 pcg 1.1 </message>
618    
619 pcg 1.46 <message type="442e" name="save_game" src="client">
620     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
621    
622     <member name="channel" type="U16"/>
623     </message>
624    
625 pcg 1.31 <message type="4433" name="req_result" src="client">
626 pcg 1.9 I forgot.
627    
628 pcg 1.3 <member name="channel" type="U16"/>
629 pcg 1.35 </message>
630    
631 pcg 1.48 <message type="4434" name="set_quiet" src="client">
632     <p>Sets (or clears) the quiet flag on a game.</p>
633     <member name="channel" type="U16"/>
634     <member name="quiet" type="U8"/>
635     </message>
636    
637 pcg 1.35 <message type="4436" name="msg_game" src="client">
638     <member name="channel" type="U16"/>
639     <member name="message" type="STRING"/>
640 pcg 1.1 </message>
641    
642 pcg 1.37 <message type="ffff" name="quit" src="client">
643     <p>Sent by the client just before it logs out.</p>
644     </message>
645    
646 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
647 pcg 1.1
648 pcg 1.3 <struct name="challenge_defaults">
649 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
650 pcg 1.3 <member name="gametype" type="U32"/>
651     <member name="size" type="U32"/>
652     <member name="timesys" type="U32"/>
653     <member name="time" type="U32"/>
654     <member name="byo_time" type="U32"/>
655     <member name="byo_periods" type="U32"/>
656     <member name="can_time" type="U32"/>
657     <member name="can_stones" type="U32"/>
658     </struct>
659    
660     <struct name="challenge" class="KGS::Challenge">
661 pcg 1.9 A challenge.
662    
663 pcg 1.1 <member name="user1" type="user"/>
664     <member name="user2" type="user"/>
665 pcg 1.3 <member name="gametype" type="U32"/>
666 pcg 1.1 <member name="rules" type="rules"/>
667     Maybe the rules" are in TREE format. I forgot.
668 pcg 1.3 </struct>
669 pcg 1.1
670 pcg 1.3 <struct name="game" class="KGS::Game">
671 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
672     in games to detect when a game is saved, changed type (e.g. R => D)
673     etc.
674    
675 pcg 1.3 <member name="channel" type="U16"/>
676 pcg 1.26 <member name="type" type="U8"/>
677 pcg 1.1 <member name="user1" type="user"/>
678     White
679     <member name="user2" type="user"/>
680     Black
681     <member name="user3" type="user"/>
682     Owner
683 pcg 1.26 <member name="size" type="U8"/>
684     <member name="handicap" type="I8"/>
685 pcg 1.1 &lt; 0 not fully setup
686 pcg 1.26 <member name="komi" type="komi16"/>
687 pcg 1.15 <member name="moves" type="I16"/>
688 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
689 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
690 pcg 1.27 score (NOT score16!) (arg²).
691 pcg 1.3 <member name="flags" type="U16"/>
692     <member name="observers" type="U32"/>
693     <member name="saved" type="flag"/>
694     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
695     </struct>
696    
697     <struct name="room_obs">
698 pcg 1.9 Obsolete.
699    
700 pcg 1.3 <member name="name" type="roomname"/>
701     <member name="channel" type="U16"/>
702     <member name="flags" type="U32"/>
703 pcg 1.4 <member name="users" type="U32"/>
704 pcg 1.3 </struct>
705    
706     <struct name="room" class="KGS::Room">
707     <member name="channel" type="U16"/>
708     <member name="flags" type="U8"/>
709     <member name="group" type="U8"/>
710     <member name="users" type="U16"/>
711     <member name="games" type="U16"/>
712 pcg 1.4 <member name="name" type="STRING"/>
713 pcg 1.3 </struct>
714 pcg 1.1
715 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
716 pcg 1.13 <member name="score" type="score32"/>
717 pcg 1.3 <member name="territory" type="U32"/>
718     <member name="captures" type="U32"/>
719     <member name="i3" type="U32"/>
720     <member name="f2" type="U32"/>
721 pcg 1.20 <member name="komi" type="komi324"/>
722 pcg 1.4 <member name="i4" type="U32"/>
723 pcg 1.3 Apparently the i3, f2, i4 are zero.
724     </struct>
725 pcg 1.1
726 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
727 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
728 pcg 1.16
729     <member name="timestamp" type="timestamp"/>
730     Time this game was played.
731 pcg 1.42 <member name="flags1" type="U8"/>
732     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
733 pcg 1.16 <member name="user1" type="user"/>
734     White, flags contain low 8 bits of revision (bits 16-23).
735     <member name="user2" type="user"/>
736     Black, flags contain high 8 bits of revision (bits 16-23).
737     <member name="user3" type="user"/>
738 pcg 1.34
739     <p><p>Owner (or empty)</p>
740    
741     <p>The bits 16-24 of user1.flags and user2.flags give the high and
742     low bits of a revision number in case there are multiple similar
743     games.</p></p>
744    
745 pcg 1.42 <member name="flags2" type="U16"/>
746     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
747 pcg 1.16 <member name="score" type="score16"/>
748 pcg 1.42 <member name="flags3" type="U8"/>
749 pcg 1.34
750 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
751 pcg 1.34
752 pcg 1.16 </struct>
753    
754 pcg 1.32 <h2>Server-generated messages</h2>
755 pcg 1.1
756 pcg 1.31 <message type="0001" name="login" src="server">
757 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
758 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
759 pcg 1.1 </message>
760    
761 pcg 1.31 <message type="0002" name="login" src="server">
762 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
763 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
764 pcg 1.1 </message>
765    
766 pcg 1.31 <message type="0003" name="login" src="server">
767 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
768 pcg 1.1 ** maybe more following? **
769     </message>
770    
771 pcg 1.31 <message type="0004" name="login" src="server">
772 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
773 pcg 1.1 ** maybe more following? **
774     </message>
775    
776 pcg 1.31 <message type="0005" name="login" src="server">
777 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
778 pcg 1.1 </message>
779    
780 pcg 1.31 <message type="0006" name="login" src="server">
781 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: registered user of same name exists'/>
782 pcg 1.1 </message>
783    
784 pcg 1.31 <message type="0008" name="userinfo" src="server">
785 pcg 1.17 User info.
786 pcg 1.33 <member name="_unused0" type="flag"/>
787 pcg 1.16 <member name="user" type="user"/>
788 pcg 1.33 <member name="_unused1" type="U64"/>
789 pcg 1.16 <member name="realname" type="realname"/>
790     <member name="email" type="email"/>
791     <member name="info" type="userinfo"/>
792     <member name="homepage" type="url"/>
793     <member name="regdate" type="timestamp"/>
794     When the user registered (0 == never registered).
795     <member name="lastlogin" type="timestamp"/>
796     When the user logged in for the last time.
797     <!-- maybe more? -->
798     </message>
799    
800 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
801     <member name="name" type="username"/>
802     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
803     </message>
804    
805     <message type="000a" name="upd_userinfo_result" src="server">
806     <member name="name" type="username"/>
807     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
808     </message>
809    
810     <message type="000b" name="upd_userinfo_result" src="server">
811     <member name="name" type="username"/>
812     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
813     </message>
814    
815     <message type="0012" name="userinfo_failed" src="server">
816     <p>Sent when no userinfo for the requested user could be found(?)</p>
817     <member name="name" type="username"/>
818     </message>
819    
820 pcg 1.31 <message type="0013" name="msg_chat" src="server">
821 pcg 1.34 <member name="name" type="username"/>
822 pcg 1.36 Name of sender (either yourself (echo) or other)
823 pcg 1.34 <member name="name2" type="username"/>
824 pcg 1.36 Name of recipient.
825 pcg 1.1 <member name="message" type="STRING"/>
826     </message>
827    
828 pcg 1.31 <message type="0015" name="stats" src="server">
829 pcg 1.3 <member name="ver_major" type="U16"/>
830     <member name="ver_minor" type="U16"/>
831     <member name="ver_micro" type="U16"/>
832 pcg 1.16 <member name="boot_time" type="timestamp"/>
833 pcg 1.3 <member name="users_cur" type="U32"/>
834     <member name="users_max" type="U32"/>
835     <member name="users_lim" type="U32"/>
836     <member name="accts_cur" type="U32"/>
837     <member name="accts_max" type="U32"/>
838     <member name="unknown1" type="U32"/>
839     <member name="work_max" type="U32"/>
840     <member name="rooms_cur" type="U32"/>
841     <member name="rooms_max" type="U32"/>
842     <member name="rooms_lim" type="U32"/>
843     <member name="games_cur" type="U32"/>
844     <member name="games_max" type="U32"/>
845     <member name="games_lim" type="U32"/>
846     <member name="results_cur" type="U32"/>
847     <member name="results_max" type="U32"/>
848     <member name="unknown2" type="U32"/>
849     <member name="params_cur" type="U32"/>
850     <member name="params_max" type="U32"/>
851     <member name="bytes_in" type="U64"/>
852     <member name="packets_in" type="U64"/>
853     <member name="bytes_out" type="U64"/>
854 pcg 1.4 <member name="packets_out" type="U64"/>
855 pcg 1.1 </message>
856    
857 pcg 1.31 <message type="0016" name="idle_warn" src="server">
858 pcg 1.1 idle warning, autologout soon (10 minutes...)
859     </message>
860    
861 pcg 1.34 <message type="0018" name="login" src="server">
862 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
863     </message>
864    
865     <message type="001c" name="login" src="server">
866     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
867     </message>
868    
869     <message type="0020" name="error" src="server">
870     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
871 pcg 1.34 </message>
872    
873     <message type="0022" name="login" src="server">
874     I was blocked sooo many times for developing this client that it was
875     easy to figure out. The KGS admins sure need no extra nazi training
876     :(
877     <member name="reason" type="STRING"/>
878 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
879 pcg 1.34 </message>
880    
881 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
882 pcg 1.1 WILD guess
883 pcg 1.3 <member name="channel" type="U16"/>
884     <member name="time" type="U16"/>
885 pcg 1.1 </message>
886    
887 pcg 1.31 <message type="001c" name="idle_err" src="server">
888 pcg 1.1 autologout
889     </message>
890    
891 pcg 1.31 <message type="001d" name="ping" src="server">
892 pcg 1.16 Sent by the server regularly, but not answering them
893     isn't valid. Strange form of keepalive?
894 pcg 1.1 </message>
895    
896 pcg 1.31 <message type="001e" name="usergraph" src="server">
897 pcg 1.17 User graph data.
898 pcg 1.33 <member name="name" type="username"/>
899 pcg 1.17 <member name="data" type="I16" array="yes"/>
900     If empty, no graph is available. The unit seems to
901     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
902     There is probably one entry per day, the newest one last.
903     </message>
904    
905 pcg 1.31 <message type="001f" name="memo" src="server">
906 pcg 1.17 Unclear. "Leave Message"?
907     6 strings following.
908 pcg 1.48 <member name="s1" type="ZSTRING"/>
909     <member name="s2" type="ZSTRING"/>
910     <member name="s3" type="ZSTRING"/>
911     <member name="s4" type="ZSTRING"/>
912     <member name="s5" type="ZSTRING"/>
913     <member name="s6" type="ZSTRING"/>
914 pcg 1.17 </message>
915    
916 pcg 1.31 <message type="0021" name="userpic" src="server">
917 pcg 1.3 <member name="name" type="username"/>
918 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
919     <member name="data" type="DATA"/>
920     </message>
921    
922 pcg 1.31 <message type="0100" name="gnotice" src="server">
923 pcg 1.1 global notice, sent to everybody
924     <member name="notice" type="STRING"/>
925     </message>
926    
927 pcg 1.33 <message type="0202" name="notify_event" src="server">
928 pcg 1.17 # maybe soe notify? Totally unclear.
929 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
930 pcg 1.33 <member name="event" type="U32"/>
931 pcg 1.16 <member name="user" type="user"/>
932 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
933 pcg 1.33 <p>Game result record?</p>
934    
935 pcg 1.16 </message>
936 pcg 1.1
937 pcg 1.31 <message type="0310" name="priv_room" src="server">
938 pcg 1.1 "permission denied" when joining a room
939     <member name="name" type="STRING"/>
940     </message>
941    
942 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
943 pcg 1.1 <member name="rooms" type="room" array="yes"/>
944     </message>
945    
946 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
947 pcg 1.16 <member name="channel" type="U16"/>
948     <member name="defaults" type="challenge_defaults"/>
949     </message>
950    
951 pcg 1.40 <message type="0412" name="game_error" src="server">
952     Unable to create challenge. The channel is be optional.
953     <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
954 pcg 1.17 <member name="channel" type="U16"/>
955     </message>
956    
957 pcg 1.31 <message type="0414" name="game_record" src="server">
958 pcg 1.16 The users game record.
959     <member name="name" type="username"/>
960     <member name="more" type="flag"/>
961     Wether more games are available (must be requested manually)
962     <member name="games" type="game_record" array="yes"/>
963     </message>
964    
965 pcg 1.40 <message type="0417" name="error" src="server">
966     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
967     </message>
968    
969     <message type="0418" name="error" src="server">
970     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
971     </message>
972    
973     <message type="0419" name="error" src="server">
974     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
975     </message>
976    
977 pcg 1.31 <message type="041c" name="upd_game2" src="server">
978 pcg 1.17 Unclear.
979 pcg 1.3 <member name="channel_junk" type="U16"/>
980 pcg 1.1 <member name="game" type="game"/>
981     </message>
982    
983 pcg 1.40 <message type="041f" name="error" src="server">
984     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
985     </message>
986    
987     <message type="0420" name="error" src="server">
988     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
989     </message>
990    
991     <message type="0421" name="error" src="server">
992     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
993     </message>
994    
995 pcg 1.44 <!-- added recently -->
996 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
997     <p>
998     Adds or updates a global challenge (open game list).
999     </p>
1000 pcg 1.44 <member name="channel" type="U16"/>
1001 pcg 1.46 <p>
1002     The room this game is associated with.
1003     </p>
1004 pcg 1.44 <member name="game" type="game"/>
1005     </message>
1006    
1007 pcg 1.1 <h3>Room messages</h3>
1008    
1009     <p>Not all room messages are for rooms only, and rooms need to parse
1010     not only these messages. Orthogonality, what for?</p>
1011    
1012 pcg 1.31 <message type="4300" name="join_room" src="server">
1013 pcg 1.3 <member name="channel" type="U16"/>
1014 pcg 1.1 <member name="users" type="user" array="yes"/>
1015     </message>
1016    
1017 pcg 1.31 <message type="4301" name="msg_room" src="server">
1018 pcg 1.3 <member name="channel" type="U16"/>
1019     <member name="name" type="username"/>
1020 pcg 1.1 <member name="message" type="STRING"/>
1021     </message>
1022    
1023 pcg 1.31 <message type="4302" name="part_room" src="server">
1024 pcg 1.3 <member name="channel" type="U16"/>
1025 pcg 1.1 <member name="user" type="user"/>
1026     </message>
1027    
1028 pcg 1.31 <message type="4303" name="del_room" src="server">
1029 pcg 1.3 <member name="channel" type="U16"/>
1030 pcg 1.1 </message>
1031    
1032 pcg 1.31 <message type="4304" name="upd_games" src="server">
1033 pcg 1.3 <member name="channel" type="U16"/>
1034 pcg 1.1 <member name="games" type="game" array="yes"/>
1035     </message>
1036    
1037 pcg 1.31 <message type="4319" name="desc_room" src="server">
1038 pcg 1.3 <member name="channel" type="U16"/>
1039     <member name="owner" type="username"/>
1040 pcg 1.1 <member name="description" type="STRING"/>
1041     </message>
1042 pcg 1.28
1043 pcg 1.1 <h3>Game messages</h3>
1044    
1045 pcg 1.31 <message type="4400" name="upd_challenge" src="server">
1046 pcg 1.1 Unclear.
1047 pcg 1.3 <member name="channel" type="U16"/>
1048 pcg 1.1 <member name="challenge" type="challenge"/>
1049     </message>
1050    
1051 pcg 1.31 <message type="4401" name="upd_game" src="server">
1052 pcg 1.3 <member name="channel" type="U16"/>
1053 pcg 1.1 <member name="game" type="game"/>
1054     </message>
1055    
1056 pcg 1.31 <message type="4402" name="del_game" src="server">
1057 pcg 1.3 <member name="channel" type="U16"/>
1058 pcg 1.1 </message>
1059    
1060 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1061 pcg 1.3 <member name="channel" type="U16"/>
1062 pcg 1.1 <member name="users" type="user" array="yes"/>
1063     </message>
1064    
1065 pcg 1.31 <message type="4404" name="del_observer" src="server">
1066 pcg 1.3 <member name="channel" type="U16"/>
1067     <member name="name" type="username"/>
1068 pcg 1.1 </message>
1069    
1070 pcg 1.31 <message type="4405" name="set_tree" src="server">
1071 pcg 1.3 <member name="channel" type="U16"/>
1072 pcg 1.1 <member name="tree" type="TREE"/>
1073     </message>
1074    
1075 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1076 pcg 1.3 <member name="channel" type="U16"/>
1077 pcg 1.1 <member name="tree" type="TREE"/>
1078     </message>
1079    
1080 pcg 1.31 <message type="4409" name="superko" src="server">
1081 pcg 1.1 Superko-warning.
1082 pcg 1.3 <member name="channel" type="U16"/>
1083 pcg 1.1 </message>
1084    
1085 pcg 1.31 <message type="440b" name="final_result" src="server">
1086 pcg 1.3 <member name="channel" type="U16"/>
1087 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1088     <member name="whitescore" type="scorevalues"/>
1089 pcg 1.1 </message>
1090    
1091 pcg 1.31 <message type="440e" name="req_undo" src="server">
1092 pcg 1.3 <member name="channel" type="U16"/>
1093 pcg 1.1
1094     </message>
1095    
1096 pcg 1.31 <message type="4410" name="resign_game" src="server">
1097 pcg 1.3 <member name="channel" type="U16"/>
1098     <member name="player" type="U8"/>
1099 pcg 1.1 </message>
1100    
1101 pcg 1.40 <message type="4415" name="game_error" src="server">
1102     <member name="channel" type="U16"/>
1103     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1104     </message>
1105    
1106 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1107 pcg 1.3 <member name="channel" type="U16"/>
1108     <member name="name" type="username"/>
1109 pcg 1.1 </message>
1110    
1111 pcg 1.31 <message type="441d" name="owner_left" src="server">
1112 pcg 1.3 <member name="channel" type="U16"/>
1113 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1114 pcg 1.1 </message>
1115    
1116 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1117 pcg 1.1 Unclear.
1118 pcg 1.3 <member name="channel" type="U16"/>
1119 pcg 1.1 </message>
1120    
1121 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1122     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1123     <member name="channel" type="U16"/>
1124     </message>
1125    
1126     <message type="4424" name="allow_user_result" src="server">
1127     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1128     <member name="channel" type="U16"/>
1129     </message>
1130    
1131     <message type="4425" name="allow_user_result" src="server">
1132     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1133 pcg 1.3 <member name="channel" type="U16"/>
1134 pcg 1.27 </message>
1135    
1136 pcg 1.31 <message type="4428" name="add_tree" src="server">
1137 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1138     uploaded completely.</p>
1139     <member name="channel" type="U16"/>
1140     <member name="tree" type="TREE"/>
1141 pcg 1.40 </message>
1142    
1143     <message type="4429" name="reject_challenge" src="server">
1144     Reject a challenge by a given user. Not checked.
1145    
1146     <member name="channel" type="U16"/>
1147     <member name="name" type="username"/>
1148 pcg 1.41 </message>
1149    
1150 pcg 1.46 <message type="442f" name="new_game" src="server">
1151 pcg 1.41 <p>Notifies the client that a new game has been created. This
1152 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1153     have been received. *sigh*</p>
1154 pcg 1.41
1155     <member name="channel" type="U16"/>
1156 pcg 1.46 <p>The newly created game.</p>
1157 pcg 1.41 <member name="id" type="U16"/>
1158 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1159 pcg 1.1 </message>
1160    
1161 pcg 1.31 <message type="4433" name="req_result" src="server">
1162 pcg 1.1 Unclear.
1163 pcg 1.3 <member name="channel" type="U16"/>
1164 pcg 1.1 # # recv_result(?)
1165     </message>
1166    
1167 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1168     <p>Sets (or clears) the quiet flag on a game.</p>
1169 pcg 1.3 <member name="channel" type="U16"/>
1170 pcg 1.48 <member name="quiet" type="U8"/>
1171 pcg 1.1 </message>
1172    
1173 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1174     <p>
1175     Remove a game from the global challenge list (open game list).
1176     </p>
1177 pcg 1.43 <member name="channel" type="U16"/>
1178 pcg 1.46 <p>The game id to remove.</p>
1179 pcg 1.44 <member name="game" type="U16"/>
1180 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1181 pcg 1.43 </message>
1182 pcg 1.1 </body>
1183     </html>
1184