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Revision: 1.52
Committed: Fri May 21 19:27:53 2004 UTC (20 years ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.51: +2 -2 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.52 <h1>$Revision: 1.51 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
66     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
67     I know java is supposed to do UTF-16, but no implementation seems to
68     care...</p>
69 pcg 1.1
70 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
71 pcg 1.1
72     <h2>Stream and message structure.</h2>
73    
74 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
75     the major version number of the protocol the client expects to
76     receive. Version 3 and 4 are mostly the same, except that Version 4
77     clients expect server messages to be compressed, version 3 clients
78     not.</p>
79    
80     <p>The server sends back his protocol number, which is always 3 in
81     the current protocol. Most of the protocol variation is determined by
82     the server using the client version that is used in the initial login
83     message, not the initial handshake byte.</p>
84 pcg 1.1
85     <p>After the initial handshake, the client sends uncompressed
86     messages, while the server sends back a zlib-compressed
87     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
88     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
89    
90     <p>All messages have the same header:</p>
91    
92 pcg 1.28 <struct name="message_header">
93 pcg 1.3 <member name="_unknown" type="U16"/>
94     <member name="length" type="U16"/>
95 pcg 1.23
96 pcg 1.18 <p>The length is the length of the full message including the header.</p>
97 pcg 1.23
98 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
99     byte of the length in <em>sent</em> packages only, as given by the
100     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
101     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
102     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
103 pcg 1.23
104 pcg 1.3 <member name="type" type="U16"/>
105 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
106     number is always the next U16.</p>
107 pcg 1.24
108     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
109     messages only. The algorithm is as follows:
110    
111     <pre>
112     msglen &lt; 44: type = typefield
113     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
114     rand[0] = 0
115     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
116     where username is the user name of the logged-in user. coooool.
117     </pre>
118     </p>
119    
120 pcg 1.3 </struct>
121    
122     <h2>Primitive types used in the protocol.</h2>
123    
124 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
125     deal with fixed-point values (based on integer types) or fixed-length
126     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
127     based (<code>S</code>)).</p>
128 pcg 1.3
129 pcg 1.23 <type name="username" type="A" length="10"/>
130 pcg 1.9
131     <p>The basic user or login name, used throughout the protocol
132     as a handle to the user.</p>
133    
134 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
135 pcg 1.9
136     <p>Many strings in the protocol are fixed-width for no good reason
137 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
138 pcg 1.9 the packets itself are wasting lots of space.</p>
139    
140 pcg 1.16 <type name="realname" type="S" length="50"/>
141     <type name="email" type="S" length="70"/>
142     <type name="userinfo" type="S" length="1000"/>
143     <type name="url" type="A" length="100"/>
144    
145     <p>Used in user_record.</p>
146    
147 pcg 1.3 <type name="locale" type="A" length="5"/>
148 pcg 1.9
149     <p>A kind of locale specifier. It seems the general format seems to be
150     lowercase language, underscore, uppercase location, e.g. en_US. More
151     fancy specifications don't fit.</p>
152    
153 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
154 pcg 1.9
155     <p>Just a simple boolean value. 0 means false, and 1 generally true,
156 pcg 1.40 but I suggest accepting != 0 as true.</p>
157 pcg 1.9
158 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
159     <type name="komi32" type="I32" multiplier="2"/>
160 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
161 pcg 1.9
162     <p>Komi values are multiplied by 2 to make them integer in the
163 pcg 1.20 protocol. Well, *most* of the time at least...</p>
164 pcg 1.9
165 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
166 pcg 1.9
167 pcg 1.15 <p>The game result is also multiplied by two to give it higher
168     resolution. There are also special values for wins by time etc., either
169     in result or in the score* types, or both :)</p>
170 pcg 1.9
171 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
172     <type name="score32" type="I32" multiplier="4"/>
173 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
174 pcg 1.9
175     <p>A score value (used for displaying the score at the end of a game)
176 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
177     used). In game structures it is encoded by dividing by two, though, so
178 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
179     yuck!</p>
180 pcg 1.9
181 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
182 pcg 1.1
183 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
184     accuracy.</p>
185    
186 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
187    
188     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
189     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
190    
191 pcg 1.17 <type name="password" type="U64"/>
192    
193     <p>Password is a number calculated as follows (VERY insecure, basically
194     plaintext!): <code>password = 0; for char in characters do password ←
195     password * 1055 + ascii_code (char)</code></p>
196    
197 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
198 pcg 1.1
199 pcg 1.37 <enum name="GAMETYPE">
200     <member name="DEMONSTRATION" value="0"/>
201     <member name="TEACHING" value="1"/>
202     <member name="FREE" value="2"/>
203     <member name="RATED" value="3"/>
204     <member name="TYPE4" value="4"/>
205     Probably not used, but the protocol has space for it it seems.
206     </enum>
207    
208     <enum name="GAMEOPT">
209     <member name="NONE" value="0"/>
210     <member name="LECTURE" value="1"/>
211     <member name="PRIVATE" value="2"/>
212     <member name="SIMUL" value="3"/>
213     </enum>
214    
215     <set name="GAMEFLAG">
216     <member name="SCORED" value="1"/>
217     <member name="ADJOURNED" value="2"/>
218     <member name="UPLOADED" value="4"/>
219     </set>
220    
221 pcg 1.40 <set name="ROOMFLAG">
222     <member name="ADMIN" value="0x01"/>
223     <p>Admins only(?)</p>
224     <member name="DEFAULT" value="0x04"/>
225     <p>Seems to be set on the english room. Or maybe not.</p>
226     <member name="PRIVATE" value="0x10"/>
227     <p>This room is private.</p>
228     </set>
229    
230     <set name="GAMESTATUS">
231     <member name="INPLAY" value="0x80"/>
232     </set>
233    
234 pcg 1.37 <enum name="SCORE">
235     <p>Special score values, in addition to numerical scores. Some are also used with their
236     negative value.</p>
237    
238     <member name="TIMEOUT" value="16384 / 4"/>
239     Also used negatively to score for white instead of black.
240    
241     <member name="RESIGN" value="16385 / 4"/>
242     Also used negatively to score for white instead of black.
243    
244     <member name="FORFEIT" value=" 0 / 4"/>
245     Also used negatively to score for white instead of black.
246    
247     <member name="JIGO" value="16386 / 4"/>
248    
249     <member name="NO_RESULT" value="16386 / 4"/>
250     <member name="ADJOURNED" value="16387 / 4"/>
251     <member name="UNKNOWN" value="16389 / 4"/>
252     </enum>
253    
254     <enum name="RULESET">
255     <member name="JAPANESE" value="0"/>
256     <member name="CHINESE " value="1"/>
257     <member name="AGA" value="2"/>
258     <member name="NEW_ZEALAND" value="3"/>
259     </enum>
260    
261     <enum name="TIMESYS">
262     <member name="NONE" value="0"/>
263     <member name="ABSOLUTE" value="1"/>
264     <member name="BYO_YOMI" value="2"/>
265     <member name="CANADIAN" value="3"/>
266     </enum>
267    
268     <enum name="COLOUR">
269     <p>Convinience constants used in several places.</p>
270     <member name="BLACK" value="0"/>
271     <member name="WHITE" value="1"/>
272     </enum>
273 pcg 1.1
274 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
275 pcg 1.1
276 pcg 1.3 <struct name="user" class="KGS::User">
277 pcg 1.9
278 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
279 pcg 1.9 where only a username is required. I see no general rule on when a
280 pcg 1.18 complete user and when a partial user is required.</p>
281 pcg 1.9
282 pcg 1.3 <member name="name" type="username"/>
283 pcg 1.37 <member name="flags" type="U32" value="1"/>
284 pcg 1.3 </struct>
285 pcg 1.1
286 pcg 1.6 <struct name="rules" class="KGS::Rules">
287 pcg 1.9
288 pcg 1.48 <p>This structure is used for challenges as well as in the special
289 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
290 pcg 1.9
291 pcg 1.6 <member name="ruleset" type="U8"/>
292     <member name="size" type="U8"/>
293     <member name="handicap" type="U8"/>
294     <member name="komi" type="komi16"/>
295     <member name="timesys" type="U8"/>
296     <member name="time" type="U32"/>
297     <member name="interval" type="U32"/>
298     byo-yomi time / canadian time
299     <member name="count" type="U16"/>
300     periods / moves
301     </struct>
302    
303 pcg 1.32 <h2>Structs used in messages from the client</h2>
304 pcg 1.1
305 pcg 1.32 <h2>Client-generated messages</h2>
306 pcg 1.18
307 pcg 1.31 <message type="0000" name="login" src="client">
308 pcg 1.9
309 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
310 pcg 1.9 guest flag is true.
311 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
312     </p>
313 pcg 1.9
314 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
315     <member name="ver_minor" type="U32" value="5"/>
316 pcg 1.52 <member name="ver_micro" type="U32" value="8"/>
317 pcg 1.37 <member name="name" type="username"/>
318     <member name="password" type="password" value="0"/>
319     <member name="guest" type="flag" value="1"/>
320     <member name="_unknown3" type="U16" value="0"/>
321     <member name="locale" type="locale" value='"en_US"'/>
322 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
323 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
324 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
325 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
326 pcg 1.1 </message>
327    
328 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
329 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
330 pcg 1.38 <member name="name" type="username"/>
331     </message>
332    
333 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
334 pcg 1.18 <p>Update user info. Message structure is very similar
335     to <ref ref="userinfo"/>.</p>
336 pcg 1.17 <member name="setpass" type="flag"/>
337     Should the password be updated?
338 pcg 1.37 <member name="password" type="password" value="0"/>
339 pcg 1.17 <member name="realname" type="realname"/>
340     <member name="email" type="email"/>
341     <member name="info" type="userinfo"/>
342     <member name="homepage" type="url"/>
343 pcg 1.37 <member name="_unused" type="U64" value="0"/>
344     <member name="_unused" type="U64" value="0"/>
345 pcg 1.17 </message>
346    
347 pcg 1.36 <message type="0013" name="msg_chat" src="client">
348     <p>This message is sent to initiate or continue a private chat with
349     a user. You'll always receive a copy of what you have sent back
350     from the server (as usual).</p>
351    
352     <member name="name" type="username"/>
353     Name of sender ("yourself").
354     <member name="name2" type="username"/>
355     Name of recipient.
356     <member name="message" type="STRING"/>
357     The message.
358     </message>
359    
360 pcg 1.31 <message type="0014" name="req_stats" src="client">
361 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
362 pcg 1.19 </message>
363    
364 pcg 1.31 <message type="0016" name="idle_reset" src="client">
365 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
366     </message>
367    
368 pcg 1.31 <message type="001d" name="ping" src="client">
369 pcg 1.19 <p>Wild guess, I send it in <ref ref="idle_warn"/>.</p>
370 pcg 1.1 </message>
371    
372 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
373 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
374 pcg 1.17 <member name="name" type="username"/>
375     </message>
376    
377 pcg 1.31 <message type="001f" name="fetch_memos" src="client">
378 pcg 1.18 <p>Unclear. Fetch all outstanding memos? Replied with <ref reply="memo"/></p>
379 pcg 1.17 </message>
380    
381 pcg 1.31 <message type="0021" name="req_pic" src="client">
382 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
383     or a timeout.</p>
384 pcg 1.3 <member name="name" type="username"/>
385 pcg 1.1 </message>
386    
387 pcg 1.31 <message type="0021" name="upload_pic" src="client">
388 pcg 1.1 Same code as pic_req, but with an additional data section that
389 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
390 pcg 1.3 <member name="name" type="username"/>
391 pcg 1.1 <member name="data" type="DATA"/>
392 pcg 1.29 </message>
393    
394 pcg 1.31 <message type="0023" name="send_memo" src="client">
395 pcg 1.29 <member name="name" type="username"/>
396     <member name="msg" type="STRING"/>
397 pcg 1.1 </message>
398    
399 pcg 1.31 <message type="0100" name="gnotice" src="client">
400 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
401     in a <ref reply="gnotice"/> sent to all users.</p>
402 pcg 1.1 <member name="notice" type="STRING"/>
403     </message>
404    
405 pcg 1.33 <message type="0200" name="notify_add" src="client">
406    
407     <p>Probably setting a notifier on a username, to get informed about
408 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
409     username gives you a disconnect, so don't do that at home, kids!</p>
410 pcg 1.33
411     <member name="name" type="username"/>
412     </message>
413    
414     <message type="0201" name="notify_del" src="client">
415    
416     <p>Probably remove the notifier again.</p>
417    
418     <member name="name" type="username"/>
419     </message>
420    
421 pcg 1.31 <message type="0318" name="list_rooms" src="client">
422 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
423 pcg 1.3 <member name="group" type="U8"/>
424 pcg 1.1 </message>
425    
426 pcg 1.31 <message type="031a" name="new_room" src="client">
427 pcg 1.1 Create a new room. Not verified.
428 pcg 1.3 <member name="name" type="username"/>
429 pcg 1.37 <member name="i1" type="U32" value="0"/>
430     <member name="b1" type="U8" value="0"/>
431     <member name="b2" type="U8" value="255"/>
432     <member name="b3" type="U8" value="255"/>
433     <member name="group" type="U8" value="1"/>
434 pcg 1.48 <member name="name" type="ZSTRING"/>
435     <member name="description" type="ZSTRING"/>
436 pcg 1.3 <member name="flags" type="U8"/>
437 pcg 1.40 See ROOMFLAGs
438 pcg 1.1 </message>
439    
440 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
441     <p>Request a rooms update message for the given room.</p>
442 pcg 1.46 <member name="channel" type="U16"/>
443     </message>
444    
445 pcg 1.31 <message type="0413" name="req_game_record" src="client">
446 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
447 pcg 1.16 <member name="name" type="username"/>
448     <member name="timestamp" type="timestamp"/>
449     If zero, start at the newest games, else only send games
450     before the given timestap.
451     </message>
452    
453 pcg 1.31 <message type="4300" name="join_room" src="client">
454 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
455 pcg 1.9 and all users in that room, as well as the initial gamelist, are
456 pcg 1.18 send if the room exists. If not, timeout...</p>
457 pcg 1.3 <member name="channel" type="U16"/>
458 pcg 1.1 <member name="user" type="user"/>
459     </message>
460    
461 pcg 1.31 <message type="4301" name="msg_room" src="client">
462 pcg 1.9 Send a message to the room.
463 pcg 1.3 <member name="channel" type="U16"/>
464     <member name="name" type="username"/>
465 pcg 1.9 Must be the login-name of the user.
466 pcg 1.1 <member name="message" type="STRING"/>
467     </message>
468    
469 pcg 1.31 <message type="4302" name="part_room" src="client">
470 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
471 pcg 1.3 <member name="channel" type="U16"/>
472     <member name="name" type="username"/>
473 pcg 1.1 </message>
474    
475 pcg 1.31 <message type="4305" name="new_game" src="client">
476 pcg 1.41 <p>Unclear. Start a new game.
477     <p>Clone: 00000: 20202020 20202020 20202020 20203238 28
478     00010: 9d000543 0d000000 00000000 00130201 ...C............
479     00020: 0000ffff ffffffff ffffffff 00000000 ..ÿÿÿÿÿÿÿÿÿÿ....</p>
480     </p>
481    
482 pcg 1.3 <member name="channel" type="U16"/>
483 pcg 1.41 <p>The room where to start the new game</p>
484 pcg 1.3 <member name="id" type="U16"/>
485     <member name="gametype" type="U32"/>
486 pcg 1.46 <p>
487     0x200 == global open game list
488     </p>
489 pcg 1.1 <member name="rules" type="rules"/>
490 pcg 1.41 <p>When cloning a game, the rules are set up like this:
491     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
492     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
493     </p>
494 pcg 1.1 <member name="notes" type="STRING"/>
495 pcg 1.39 </message>
496    
497     <message type="430a" name="load_game" src="client">
498     Load an existing game into a room(?)
499     There is no indication that a new game is there except
500     for a upd_observers message with your name in it. Which means
501     you have to watch upd_observers messages that are not for any
502     currently open game and open one. Ugh.
503     <member name="channel" type="U16"/>
504     The room to load the game into.
505     <member name="timestamp" type="timestamp"/>
506     From the game record.
507     <member name="user" type="username"/>
508     <member name="flags" type="U8"/>
509     0 == public, 2 == private
510 pcg 1.1 </message>
511    
512 pcg 1.31 <message type="430b" name="req_games" src="client">
513 pcg 1.9 Request to update room game list (send this once per minute to get
514     updated). Results in upd_games messages.
515 pcg 1.3 <member name="channel" type="U16"/>
516 pcg 1.1 </message>
517    
518 pcg 1.31 <message type="4319" name="req_desc" src="client">
519 pcg 1.1 Request room description.
520 pcg 1.3 <member name="channel" type="U16"/>
521 pcg 1.1 </message>
522    
523 pcg 1.31 <message type="4400" name="send_challenge" src="client">
524 pcg 1.9 Unclear.
525 pcg 1.3 <member name="channel" type="U16"/>
526     <member name="black" type="username"/>
527     <member name="white" type="username"/>
528 pcg 1.1 More following... TREE or challenge.
529     </message>
530    
531 pcg 1.31 <message type="4403" name="join_game" src="client">
532 pcg 1.9 Join a game. See join_room.
533 pcg 1.5 <member name="channel" type="U16"/>
534 pcg 1.1 <member name="user" type="user"/>
535     </message>
536    
537 pcg 1.31 <message type="4404" name="part_game" src="client">
538 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
539 pcg 1.3 <member name="channel" type="U16"/>
540     <member name="name" type="username"/>
541 pcg 1.1 </message>
542    
543 pcg 1.35 <message type="4405" name="set_tree" src="client">
544     Possibly upload an initial game to an empty room. Not tested.
545    
546     <member name="channel" type="U16"/>
547     <member name="tree" type="TREE"/>
548     </message>
549    
550 pcg 1.31 <message type="4406" name="upd_tree" src="client">
551 pcg 1.28 Upload a partial game tree to the server. This is used to send moves
552     and even in-game comments to the server. For the comments, the
553     server prepends the username and rank.
554    
555 pcg 1.3 <member name="channel" type="U16"/>
556 pcg 1.1 <member name="tree" type="TREE"/>
557     </message>
558    
559 pcg 1.31 <message type="4408" name="get_tree" src="client">
560 pcg 1.9 Request the game tree starting at a given node. This is used
561     when the server only sends a partial tree (with end code "more").
562 pcg 1.3 <member name="channel" type="U16"/>
563     <member name="node" type="U32"/>
564 pcg 1.1 </message>
565    
566 pcg 1.31 <message type="440c" name="claim_win" src="client">
567 pcg 1.9 Unclear.
568 pcg 1.3 <member name="channel" type="U16"/>
569     <member name="_byte" type="U8 "/>
570 pcg 1.1 Player colour maybe? Unclear.
571     </message>
572    
573 pcg 1.31 <message type="440d" name="add_time" src="client">
574 pcg 1.9 Not checked.
575    
576 pcg 1.3 <member name="channel" type="U16"/>
577     <member name="time" type="U32"/>
578     <member name="player" type="U8"/>
579 pcg 1.1 </message>
580    
581 pcg 1.31 <message type="440f" name="grant_undo" src="client">
582 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
583 pcg 1.3 <member name="channel" type="U16"/>
584 pcg 1.1 </message>
585    
586 pcg 1.31 <message type="4410" name="resign_game" src="client">
587 pcg 1.9 Resign the game.
588 pcg 1.3 <member name="channel" type="U16"/>
589     <member name="player" type="U8"/>
590 pcg 1.1 </message>
591    
592 pcg 1.31 <message type="441a" name="set_teacher" src="client">
593 pcg 1.50 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
594     name is empty, the game will continue normally.</p>
595 pcg 1.3 <member name="channel" type="U16"/>
596     <member name="name" type="username"/>
597 pcg 1.1 </message>
598    
599 pcg 1.40 <message type="4422" name="allow_user" src="client">
600 pcg 1.50 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
601 pcg 1.9
602 pcg 1.3 <member name="channel" type="U16"/>
603     <member name="othername" type="username"/>
604     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
605 pcg 1.1 </message>
606    
607 pcg 1.31 <message type="4423" name="set_privacy" src="client">
608 pcg 1.9 Probably sets the "quiet" flag. Not checked.
609 pcg 1.3 <member name="channel" type="U16"/>
610     <member name="private" type="U8"/>
611 pcg 1.1 </message>
612    
613 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
614 pcg 1.9 Reject a challenge from a given user. Not checked.
615    
616 pcg 1.3 <member name="channel" type="U16"/>
617     <member name="name" type="username"/>
618 pcg 1.1 </message>
619    
620 pcg 1.46 <message type="442e" name="save_game" src="client">
621     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
622    
623     <member name="channel" type="U16"/>
624     </message>
625    
626 pcg 1.31 <message type="4433" name="req_result" src="client">
627 pcg 1.9 I forgot.
628    
629 pcg 1.3 <member name="channel" type="U16"/>
630 pcg 1.35 </message>
631    
632 pcg 1.48 <message type="4434" name="set_quiet" src="client">
633     <p>Sets (or clears) the quiet flag on a game.</p>
634     <member name="channel" type="U16"/>
635     <member name="quiet" type="U8"/>
636     </message>
637    
638 pcg 1.35 <message type="4436" name="msg_game" src="client">
639     <member name="channel" type="U16"/>
640     <member name="message" type="STRING"/>
641 pcg 1.1 </message>
642    
643 pcg 1.37 <message type="ffff" name="quit" src="client">
644     <p>Sent by the client just before it logs out.</p>
645     </message>
646    
647 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
648 pcg 1.1
649 pcg 1.3 <struct name="challenge_defaults">
650 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
651 pcg 1.3 <member name="gametype" type="U32"/>
652     <member name="size" type="U32"/>
653     <member name="timesys" type="U32"/>
654     <member name="time" type="U32"/>
655     <member name="byo_time" type="U32"/>
656     <member name="byo_periods" type="U32"/>
657     <member name="can_time" type="U32"/>
658     <member name="can_stones" type="U32"/>
659     </struct>
660    
661     <struct name="challenge" class="KGS::Challenge">
662 pcg 1.9 A challenge.
663    
664 pcg 1.1 <member name="user1" type="user"/>
665     <member name="user2" type="user"/>
666 pcg 1.3 <member name="gametype" type="U32"/>
667 pcg 1.1 <member name="rules" type="rules"/>
668     Maybe the rules" are in TREE format. I forgot.
669 pcg 1.3 </struct>
670 pcg 1.1
671 pcg 1.3 <struct name="game" class="KGS::Game">
672 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
673     in games to detect when a game is saved, changed type (e.g. R => D)
674     etc.
675    
676 pcg 1.3 <member name="channel" type="U16"/>
677 pcg 1.26 <member name="type" type="U8"/>
678 pcg 1.1 <member name="user1" type="user"/>
679     White
680     <member name="user2" type="user"/>
681     Black
682     <member name="user3" type="user"/>
683     Owner
684 pcg 1.26 <member name="size" type="U8"/>
685     <member name="handicap" type="I8"/>
686 pcg 1.1 &lt; 0 not fully setup
687 pcg 1.26 <member name="komi" type="komi16"/>
688 pcg 1.15 <member name="moves" type="I16"/>
689 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
690 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
691 pcg 1.27 score (NOT score16!) (arg²).
692 pcg 1.3 <member name="flags" type="U16"/>
693     <member name="observers" type="U32"/>
694     <member name="saved" type="flag"/>
695     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
696     </struct>
697    
698     <struct name="room_obs">
699 pcg 1.9 Obsolete.
700    
701 pcg 1.3 <member name="name" type="roomname"/>
702     <member name="channel" type="U16"/>
703     <member name="flags" type="U32"/>
704 pcg 1.4 <member name="users" type="U32"/>
705 pcg 1.3 </struct>
706    
707     <struct name="room" class="KGS::Room">
708     <member name="channel" type="U16"/>
709     <member name="flags" type="U8"/>
710     <member name="group" type="U8"/>
711     <member name="users" type="U16"/>
712     <member name="games" type="U16"/>
713 pcg 1.4 <member name="name" type="STRING"/>
714 pcg 1.3 </struct>
715 pcg 1.1
716 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
717 pcg 1.13 <member name="score" type="score32"/>
718 pcg 1.3 <member name="territory" type="U32"/>
719     <member name="captures" type="U32"/>
720     <member name="i3" type="U32"/>
721     <member name="f2" type="U32"/>
722 pcg 1.20 <member name="komi" type="komi324"/>
723 pcg 1.4 <member name="i4" type="U32"/>
724 pcg 1.3 Apparently the i3, f2, i4 are zero.
725     </struct>
726 pcg 1.1
727 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
728 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
729 pcg 1.16
730     <member name="timestamp" type="timestamp"/>
731     Time this game was played.
732 pcg 1.42 <member name="flags1" type="U8"/>
733     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
734 pcg 1.16 <member name="user1" type="user"/>
735     White, flags contain low 8 bits of revision (bits 16-23).
736     <member name="user2" type="user"/>
737     Black, flags contain high 8 bits of revision (bits 16-23).
738     <member name="user3" type="user"/>
739 pcg 1.34
740     <p><p>Owner (or empty)</p>
741    
742     <p>The bits 16-24 of user1.flags and user2.flags give the high and
743     low bits of a revision number in case there are multiple similar
744     games.</p></p>
745    
746 pcg 1.42 <member name="flags2" type="U16"/>
747     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
748 pcg 1.16 <member name="score" type="score16"/>
749 pcg 1.42 <member name="flags3" type="U8"/>
750 pcg 1.34
751 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
752 pcg 1.34
753 pcg 1.16 </struct>
754    
755 pcg 1.32 <h2>Server-generated messages</h2>
756 pcg 1.1
757 pcg 1.31 <message type="0001" name="login" src="server">
758 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
759 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
760 pcg 1.1 </message>
761    
762 pcg 1.31 <message type="0002" name="login" src="server">
763 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
764 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
765 pcg 1.1 </message>
766    
767 pcg 1.31 <message type="0003" name="login" src="server">
768 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
769 pcg 1.1 ** maybe more following? **
770     </message>
771    
772 pcg 1.31 <message type="0004" name="login" src="server">
773 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
774 pcg 1.1 ** maybe more following? **
775     </message>
776    
777 pcg 1.31 <message type="0005" name="login" src="server">
778 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
779 pcg 1.1 </message>
780    
781 pcg 1.31 <message type="0006" name="login" src="server">
782 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: registered user of same name exists'/>
783 pcg 1.1 </message>
784    
785 pcg 1.31 <message type="0008" name="userinfo" src="server">
786 pcg 1.17 User info.
787 pcg 1.33 <member name="_unused0" type="flag"/>
788 pcg 1.16 <member name="user" type="user"/>
789 pcg 1.33 <member name="_unused1" type="U64"/>
790 pcg 1.16 <member name="realname" type="realname"/>
791     <member name="email" type="email"/>
792     <member name="info" type="userinfo"/>
793     <member name="homepage" type="url"/>
794     <member name="regdate" type="timestamp"/>
795     When the user registered (0 == never registered).
796     <member name="lastlogin" type="timestamp"/>
797     When the user logged in for the last time.
798     <!-- maybe more? -->
799     </message>
800    
801 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
802     <member name="name" type="username"/>
803     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
804     </message>
805    
806     <message type="000a" name="upd_userinfo_result" src="server">
807     <member name="name" type="username"/>
808     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
809     </message>
810    
811     <message type="000b" name="upd_userinfo_result" src="server">
812     <member name="name" type="username"/>
813     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
814     </message>
815    
816     <message type="0012" name="userinfo_failed" src="server">
817     <p>Sent when no userinfo for the requested user could be found(?)</p>
818     <member name="name" type="username"/>
819     </message>
820    
821 pcg 1.31 <message type="0013" name="msg_chat" src="server">
822 pcg 1.34 <member name="name" type="username"/>
823 pcg 1.36 Name of sender (either yourself (echo) or other)
824 pcg 1.34 <member name="name2" type="username"/>
825 pcg 1.36 Name of recipient.
826 pcg 1.1 <member name="message" type="STRING"/>
827     </message>
828    
829 pcg 1.31 <message type="0015" name="stats" src="server">
830 pcg 1.3 <member name="ver_major" type="U16"/>
831     <member name="ver_minor" type="U16"/>
832     <member name="ver_micro" type="U16"/>
833 pcg 1.16 <member name="boot_time" type="timestamp"/>
834 pcg 1.3 <member name="users_cur" type="U32"/>
835     <member name="users_max" type="U32"/>
836     <member name="users_lim" type="U32"/>
837     <member name="accts_cur" type="U32"/>
838     <member name="accts_max" type="U32"/>
839     <member name="unknown1" type="U32"/>
840     <member name="work_max" type="U32"/>
841     <member name="rooms_cur" type="U32"/>
842     <member name="rooms_max" type="U32"/>
843     <member name="rooms_lim" type="U32"/>
844     <member name="games_cur" type="U32"/>
845     <member name="games_max" type="U32"/>
846     <member name="games_lim" type="U32"/>
847     <member name="results_cur" type="U32"/>
848     <member name="results_max" type="U32"/>
849     <member name="unknown2" type="U32"/>
850     <member name="params_cur" type="U32"/>
851     <member name="params_max" type="U32"/>
852     <member name="bytes_in" type="U64"/>
853     <member name="packets_in" type="U64"/>
854     <member name="bytes_out" type="U64"/>
855 pcg 1.4 <member name="packets_out" type="U64"/>
856 pcg 1.1 </message>
857    
858 pcg 1.31 <message type="0016" name="idle_warn" src="server">
859 pcg 1.1 idle warning, autologout soon (10 minutes...)
860     </message>
861    
862 pcg 1.34 <message type="0018" name="login" src="server">
863 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
864     </message>
865    
866     <message type="001c" name="login" src="server">
867     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
868     </message>
869    
870     <message type="0020" name="error" src="server">
871     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
872 pcg 1.34 </message>
873    
874     <message type="0022" name="login" src="server">
875     I was blocked sooo many times for developing this client that it was
876     easy to figure out. The KGS admins sure need no extra nazi training
877     :(
878     <member name="reason" type="STRING"/>
879 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
880 pcg 1.34 </message>
881    
882 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
883 pcg 1.1 WILD guess
884 pcg 1.3 <member name="channel" type="U16"/>
885     <member name="time" type="U16"/>
886 pcg 1.1 </message>
887    
888 pcg 1.31 <message type="001c" name="idle_err" src="server">
889 pcg 1.1 autologout
890     </message>
891    
892 pcg 1.31 <message type="001d" name="ping" src="server">
893 pcg 1.16 Sent by the server regularly, but not answering them
894     isn't valid. Strange form of keepalive?
895 pcg 1.1 </message>
896    
897 pcg 1.31 <message type="001e" name="usergraph" src="server">
898 pcg 1.17 User graph data.
899 pcg 1.33 <member name="name" type="username"/>
900 pcg 1.17 <member name="data" type="I16" array="yes"/>
901     If empty, no graph is available. The unit seems to
902     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
903     There is probably one entry per day, the newest one last.
904     </message>
905    
906 pcg 1.31 <message type="001f" name="memo" src="server">
907 pcg 1.17 Unclear. "Leave Message"?
908     6 strings following.
909 pcg 1.48 <member name="s1" type="ZSTRING"/>
910     <member name="s2" type="ZSTRING"/>
911     <member name="s3" type="ZSTRING"/>
912     <member name="s4" type="ZSTRING"/>
913     <member name="s5" type="ZSTRING"/>
914     <member name="s6" type="ZSTRING"/>
915 pcg 1.17 </message>
916    
917 pcg 1.31 <message type="0021" name="userpic" src="server">
918 pcg 1.3 <member name="name" type="username"/>
919 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
920     <member name="data" type="DATA"/>
921     </message>
922    
923 pcg 1.31 <message type="0100" name="gnotice" src="server">
924 pcg 1.1 global notice, sent to everybody
925     <member name="notice" type="STRING"/>
926     </message>
927    
928 pcg 1.33 <message type="0202" name="notify_event" src="server">
929 pcg 1.17 # maybe soe notify? Totally unclear.
930 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
931 pcg 1.33 <member name="event" type="U32"/>
932 pcg 1.16 <member name="user" type="user"/>
933 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
934 pcg 1.33 <p>Game result record?</p>
935    
936 pcg 1.16 </message>
937 pcg 1.1
938 pcg 1.31 <message type="0310" name="priv_room" src="server">
939 pcg 1.1 "permission denied" when joining a room
940     <member name="name" type="STRING"/>
941     </message>
942    
943 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
944 pcg 1.1 <member name="rooms" type="room" array="yes"/>
945     </message>
946    
947 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
948 pcg 1.16 <member name="channel" type="U16"/>
949     <member name="defaults" type="challenge_defaults"/>
950     </message>
951    
952 pcg 1.40 <message type="0412" name="game_error" src="server">
953     Unable to create challenge. The channel is be optional.
954     <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
955 pcg 1.17 <member name="channel" type="U16"/>
956     </message>
957    
958 pcg 1.31 <message type="0414" name="game_record" src="server">
959 pcg 1.16 The users game record.
960     <member name="name" type="username"/>
961     <member name="more" type="flag"/>
962     Wether more games are available (must be requested manually)
963     <member name="games" type="game_record" array="yes"/>
964     </message>
965    
966 pcg 1.40 <message type="0417" name="error" src="server">
967     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
968     </message>
969    
970     <message type="0418" name="error" src="server">
971     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
972     </message>
973    
974     <message type="0419" name="error" src="server">
975     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
976     </message>
977    
978 pcg 1.31 <message type="041c" name="upd_game2" src="server">
979 pcg 1.17 Unclear.
980 pcg 1.3 <member name="channel_junk" type="U16"/>
981 pcg 1.1 <member name="game" type="game"/>
982     </message>
983    
984 pcg 1.40 <message type="041f" name="error" src="server">
985     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
986     </message>
987    
988     <message type="0420" name="error" src="server">
989     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
990     </message>
991    
992     <message type="0421" name="error" src="server">
993     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
994     </message>
995    
996 pcg 1.44 <!-- added recently -->
997 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
998     <p>
999     Adds or updates a global challenge (open game list).
1000     </p>
1001 pcg 1.44 <member name="channel" type="U16"/>
1002 pcg 1.46 <p>
1003     The room this game is associated with.
1004     </p>
1005 pcg 1.44 <member name="game" type="game"/>
1006     </message>
1007    
1008 pcg 1.1 <h3>Room messages</h3>
1009    
1010     <p>Not all room messages are for rooms only, and rooms need to parse
1011     not only these messages. Orthogonality, what for?</p>
1012    
1013 pcg 1.31 <message type="4300" name="join_room" src="server">
1014 pcg 1.3 <member name="channel" type="U16"/>
1015 pcg 1.1 <member name="users" type="user" array="yes"/>
1016     </message>
1017    
1018 pcg 1.31 <message type="4301" name="msg_room" src="server">
1019 pcg 1.3 <member name="channel" type="U16"/>
1020     <member name="name" type="username"/>
1021 pcg 1.1 <member name="message" type="STRING"/>
1022     </message>
1023    
1024 pcg 1.31 <message type="4302" name="part_room" src="server">
1025 pcg 1.3 <member name="channel" type="U16"/>
1026 pcg 1.1 <member name="user" type="user"/>
1027     </message>
1028    
1029 pcg 1.31 <message type="4303" name="del_room" src="server">
1030 pcg 1.3 <member name="channel" type="U16"/>
1031 pcg 1.1 </message>
1032    
1033 pcg 1.31 <message type="4304" name="upd_games" src="server">
1034 pcg 1.3 <member name="channel" type="U16"/>
1035 pcg 1.1 <member name="games" type="game" array="yes"/>
1036     </message>
1037    
1038 pcg 1.31 <message type="4319" name="desc_room" src="server">
1039 pcg 1.3 <member name="channel" type="U16"/>
1040     <member name="owner" type="username"/>
1041 pcg 1.1 <member name="description" type="STRING"/>
1042     </message>
1043 pcg 1.28
1044 pcg 1.1 <h3>Game messages</h3>
1045    
1046 pcg 1.31 <message type="4400" name="upd_challenge" src="server">
1047 pcg 1.1 Unclear.
1048 pcg 1.3 <member name="channel" type="U16"/>
1049 pcg 1.1 <member name="challenge" type="challenge"/>
1050     </message>
1051    
1052 pcg 1.31 <message type="4401" name="upd_game" src="server">
1053 pcg 1.3 <member name="channel" type="U16"/>
1054 pcg 1.1 <member name="game" type="game"/>
1055     </message>
1056    
1057 pcg 1.31 <message type="4402" name="del_game" src="server">
1058 pcg 1.3 <member name="channel" type="U16"/>
1059 pcg 1.1 </message>
1060    
1061 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1062 pcg 1.3 <member name="channel" type="U16"/>
1063 pcg 1.1 <member name="users" type="user" array="yes"/>
1064     </message>
1065    
1066 pcg 1.31 <message type="4404" name="del_observer" src="server">
1067 pcg 1.3 <member name="channel" type="U16"/>
1068     <member name="name" type="username"/>
1069 pcg 1.1 </message>
1070    
1071 pcg 1.31 <message type="4405" name="set_tree" src="server">
1072 pcg 1.3 <member name="channel" type="U16"/>
1073 pcg 1.1 <member name="tree" type="TREE"/>
1074     </message>
1075    
1076 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1077 pcg 1.3 <member name="channel" type="U16"/>
1078 pcg 1.1 <member name="tree" type="TREE"/>
1079     </message>
1080    
1081 pcg 1.31 <message type="4409" name="superko" src="server">
1082 pcg 1.1 Superko-warning.
1083 pcg 1.3 <member name="channel" type="U16"/>
1084 pcg 1.1 </message>
1085    
1086 pcg 1.31 <message type="440b" name="final_result" src="server">
1087 pcg 1.3 <member name="channel" type="U16"/>
1088 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1089     <member name="whitescore" type="scorevalues"/>
1090 pcg 1.1 </message>
1091    
1092 pcg 1.31 <message type="440e" name="req_undo" src="server">
1093 pcg 1.3 <member name="channel" type="U16"/>
1094 pcg 1.1
1095     </message>
1096    
1097 pcg 1.31 <message type="4410" name="resign_game" src="server">
1098 pcg 1.3 <member name="channel" type="U16"/>
1099     <member name="player" type="U8"/>
1100 pcg 1.1 </message>
1101    
1102 pcg 1.40 <message type="4415" name="game_error" src="server">
1103     <member name="channel" type="U16"/>
1104     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1105     </message>
1106    
1107 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1108 pcg 1.3 <member name="channel" type="U16"/>
1109     <member name="name" type="username"/>
1110 pcg 1.1 </message>
1111    
1112 pcg 1.31 <message type="441d" name="owner_left" src="server">
1113 pcg 1.3 <member name="channel" type="U16"/>
1114 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1115 pcg 1.1 </message>
1116    
1117 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1118 pcg 1.1 Unclear.
1119 pcg 1.3 <member name="channel" type="U16"/>
1120 pcg 1.1 </message>
1121    
1122 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1123     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1124     <member name="channel" type="U16"/>
1125     </message>
1126    
1127     <message type="4424" name="allow_user_result" src="server">
1128     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1129     <member name="channel" type="U16"/>
1130     </message>
1131    
1132     <message type="4425" name="allow_user_result" src="server">
1133     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1134 pcg 1.3 <member name="channel" type="U16"/>
1135 pcg 1.27 </message>
1136    
1137 pcg 1.31 <message type="4428" name="add_tree" src="server">
1138 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1139     uploaded completely.</p>
1140     <member name="channel" type="U16"/>
1141     <member name="tree" type="TREE"/>
1142 pcg 1.40 </message>
1143    
1144     <message type="4429" name="reject_challenge" src="server">
1145     Reject a challenge by a given user. Not checked.
1146    
1147     <member name="channel" type="U16"/>
1148     <member name="name" type="username"/>
1149 pcg 1.41 </message>
1150    
1151 pcg 1.46 <message type="442f" name="new_game" src="server">
1152 pcg 1.41 <p>Notifies the client that a new game has been created. This
1153 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1154     have been received. *sigh*</p>
1155 pcg 1.41
1156     <member name="channel" type="U16"/>
1157 pcg 1.46 <p>The newly created game.</p>
1158 pcg 1.41 <member name="id" type="U16"/>
1159 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1160 pcg 1.1 </message>
1161    
1162 pcg 1.31 <message type="4433" name="req_result" src="server">
1163 pcg 1.1 Unclear.
1164 pcg 1.3 <member name="channel" type="U16"/>
1165 pcg 1.1 # # recv_result(?)
1166     </message>
1167    
1168 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1169     <p>Sets (or clears) the quiet flag on a game.</p>
1170 pcg 1.3 <member name="channel" type="U16"/>
1171 pcg 1.48 <member name="quiet" type="U8"/>
1172 pcg 1.1 </message>
1173    
1174 pcg 1.51 <message type="4437" name="set_endtime" src="server">
1175     <p>Sent when joining a scored game (not when scoring). Probably
1176     gives the remaining time + periods/moves for the players.</p>
1177     <member name="channel" type="U16"/>
1178     <member name="btime" type="time"/>
1179     <member name="bcount" type="U16"/>
1180     <member name="wtime" type="time"/>
1181     <member name="wcount" type="U16"/>
1182     </message>
1183    
1184 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1185     <p>
1186     Remove a game from the global challenge list (open game list).
1187     </p>
1188 pcg 1.43 <member name="channel" type="U16"/>
1189 pcg 1.46 <p>The game id to remove.</p>
1190 pcg 1.44 <member name="game" type="U16"/>
1191 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1192 pcg 1.43 </message>
1193 pcg 1.1 </body>
1194     </html>
1195