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Revision: 1.65
Committed: Sun May 30 06:45:47 2004 UTC (20 years ago) by pcg
Content type: text/xml
Branch: MAIN
Changes since 1.64: +16 -3 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 pcg 1.65 <h1>$Revision: 1.64 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.37 <p><b>Please note that wms has told me that he will change the
36     protocol in response to my efforts. No problems with changing the
37     protocol for good, but he does this just to make it more difficult
38     to reverse-engineer it, since his changes are neither required, nor
39     useful (they just make the protocol less robust, without adding added
40     value). He doesn't even care that this locks out some users who cannot
41     upgrade (cgoban2 isn't available for their platform anymore). It hurts
42     to see such a waste of time and efforts that could have been used to
43     fix bugs or improve the client...</b></p>
44 pcg 1.1
45 pcg 1.4 <p>If you feel you need to update the visual appearance of this
46 pcg 1.11 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 pcg 1.4 it.</p>
48    
49 pcg 1.8 <p>The current version of this document can always be found at
50     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51     the HTML version of it can be found
52     <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 pcg 1.32 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54 pcg 1.23
55 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
56    
57 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58     while "ORIGIN: SERVER" means messages send by the server to the
59     client.</p>
60 pcg 1.1
61 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
62 pcg 1.1
63 pcg 1.4 <p>Primitive types are mostly integers (signed
64     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
66     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
67     I know java is supposed to do UTF-16, but no implementation seems to
68     care...</p>
69 pcg 1.1
70 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
71 pcg 1.1
72     <h2>Stream and message structure.</h2>
73    
74 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
75     the major version number of the protocol the client expects to
76     receive. Version 3 and 4 are mostly the same, except that Version 4
77     clients expect server messages to be compressed, version 3 clients
78     not.</p>
79    
80     <p>The server sends back his protocol number, which is always 3 in
81     the current protocol. Most of the protocol variation is determined by
82     the server using the client version that is used in the initial login
83     message, not the initial handshake byte.</p>
84 pcg 1.1
85     <p>After the initial handshake, the client sends uncompressed
86     messages, while the server sends back a zlib-compressed
87     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
88     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
89    
90     <p>All messages have the same header:</p>
91    
92 pcg 1.28 <struct name="message_header">
93 pcg 1.3 <member name="_unknown" type="U16"/>
94     <member name="length" type="U16"/>
95 pcg 1.23
96 pcg 1.18 <p>The length is the length of the full message including the header.</p>
97 pcg 1.23
98 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
99     byte of the length in <em>sent</em> packages only, as given by the
100     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
101     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
102     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
103 pcg 1.23
104 pcg 1.3 <member name="type" type="U16"/>
105 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
106     number is always the next U16.</p>
107 pcg 1.24
108     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
109     messages only. The algorithm is as follows:
110    
111     <pre>
112     msglen &lt; 44: type = typefield
113     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
114     rand[0] = 0
115     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
116     where username is the user name of the logged-in user. coooool.
117     </pre>
118     </p>
119    
120 pcg 1.3 </struct>
121    
122     <h2>Primitive types used in the protocol.</h2>
123    
124 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
125     deal with fixed-point values (based on integer types) or fixed-length
126     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
127     based (<code>S</code>)).</p>
128 pcg 1.3
129 pcg 1.23 <type name="username" type="A" length="10"/>
130 pcg 1.9
131     <p>The basic user or login name, used throughout the protocol
132     as a handle to the user.</p>
133    
134 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
135 pcg 1.9
136     <p>Many strings in the protocol are fixed-width for no good reason
137 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
138 pcg 1.9 the packets itself are wasting lots of space.</p>
139    
140 pcg 1.16 <type name="realname" type="S" length="50"/>
141     <type name="email" type="S" length="70"/>
142     <type name="userinfo" type="S" length="1000"/>
143     <type name="url" type="A" length="100"/>
144    
145     <p>Used in user_record.</p>
146    
147 pcg 1.3 <type name="locale" type="A" length="5"/>
148 pcg 1.9
149     <p>A kind of locale specifier. It seems the general format seems to be
150     lowercase language, underscore, uppercase location, e.g. en_US. More
151     fancy specifications don't fit.</p>
152    
153 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
154 pcg 1.9
155     <p>Just a simple boolean value. 0 means false, and 1 generally true,
156 pcg 1.40 but I suggest accepting != 0 as true.</p>
157 pcg 1.9
158 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
159     <type name="komi32" type="I32" multiplier="2"/>
160 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
161 pcg 1.9
162     <p>Komi values are multiplied by 2 to make them integer in the
163 pcg 1.20 protocol. Well, *most* of the time at least...</p>
164 pcg 1.9
165 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
166 pcg 1.9
167 pcg 1.15 <p>The game result is also multiplied by two to give it higher
168     resolution. There are also special values for wins by time etc., either
169     in result or in the score* types, or both :)</p>
170 pcg 1.9
171 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
172     <type name="score32" type="I32" multiplier="4"/>
173 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
174 pcg 1.9
175     <p>A score value (used for displaying the score at the end of a game)
176 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
177     used). In game structures it is encoded by dividing by two, though, so
178 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
179     yuck!</p>
180 pcg 1.9
181 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
182 pcg 1.1
183 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
184     accuracy.</p>
185    
186 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
187    
188     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
189     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
190    
191 pcg 1.17 <type name="password" type="U64"/>
192    
193     <p>Password is a number calculated as follows (VERY insecure, basically
194     plaintext!): <code>password = 0; for char in characters do password ←
195     password * 1055 + ascii_code (char)</code></p>
196    
197 pcg 1.60 <type name="CLIENTID16" type="U16" multiplier="1"/>
198     <type name="CLIENTID8" type="U8" multiplier="1"/>
199 pcg 1.58
200     <p>An id chosen by the client, usually starting at one, to identify
201     some handshakes initiated by the client, such as new games or memos.</p>
202    
203 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
204 pcg 1.1
205 pcg 1.37 <enum name="GAMETYPE">
206     <member name="DEMONSTRATION" value="0"/>
207 pcg 1.54 <member name="EDITING" value="1"/>
208     <member name="TEACHING" value="2"/>
209     <member name="SIMUL" value="3"/>
210     <member name="FREE" value="4"/>
211     <member name="RATED" value="5"/>
212     <member name="PRIVATE" value="128"/>
213     <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
214 pcg 1.37 </enum>
215    
216     <set name="GAMEFLAG">
217     <member name="SCORED" value="1"/>
218     <member name="ADJOURNED" value="2"/>
219     <member name="UPLOADED" value="4"/>
220     </set>
221    
222 pcg 1.40 <set name="ROOMFLAG">
223     <member name="ADMIN" value="0x01"/>
224     <p>Admins only(?)</p>
225     <member name="DEFAULT" value="0x04"/>
226     <p>Seems to be set on the english room. Or maybe not.</p>
227     <member name="PRIVATE" value="0x10"/>
228     <p>This room is private.</p>
229     </set>
230    
231     <set name="GAMESTATUS">
232     <member name="INPLAY" value="0x80"/>
233     </set>
234    
235 pcg 1.37 <enum name="SCORE">
236     <p>Special score values, in addition to numerical scores. Some are also used with their
237     negative value.</p>
238    
239     <member name="TIMEOUT" value="16384 / 4"/>
240     Also used negatively to score for white instead of black.
241    
242     <member name="RESIGN" value="16385 / 4"/>
243     Also used negatively to score for white instead of black.
244    
245     <member name="FORFEIT" value=" 0 / 4"/>
246     Also used negatively to score for white instead of black.
247    
248     <member name="JIGO" value="16386 / 4"/>
249    
250     <member name="NO_RESULT" value="16386 / 4"/>
251     <member name="ADJOURNED" value="16387 / 4"/>
252     <member name="UNKNOWN" value="16389 / 4"/>
253     </enum>
254    
255     <enum name="RULESET">
256     <member name="JAPANESE" value="0"/>
257     <member name="CHINESE " value="1"/>
258     <member name="AGA" value="2"/>
259     <member name="NEW_ZEALAND" value="3"/>
260     </enum>
261    
262     <enum name="TIMESYS">
263     <member name="NONE" value="0"/>
264     <member name="ABSOLUTE" value="1"/>
265     <member name="BYO_YOMI" value="2"/>
266     <member name="CANADIAN" value="3"/>
267     </enum>
268    
269     <enum name="COLOUR">
270     <p>Convinience constants used in several places.</p>
271     <member name="BLACK" value="0"/>
272     <member name="WHITE" value="1"/>
273 pcg 1.63 <member name="NONE" value="2"/>
274     <p>Sometimes used to mark absence of marks, or no player or etc...</p>
275 pcg 1.37 </enum>
276 pcg 1.1
277 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
278 pcg 1.1
279 pcg 1.3 <struct name="user" class="KGS::User">
280 pcg 1.9
281 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
282 pcg 1.9 where only a username is required. I see no general rule on when a
283 pcg 1.18 complete user and when a partial user is required.</p>
284 pcg 1.9
285 pcg 1.3 <member name="name" type="username"/>
286 pcg 1.37 <member name="flags" type="U32" value="1"/>
287 pcg 1.3 </struct>
288 pcg 1.1
289 pcg 1.6 <struct name="rules" class="KGS::Rules">
290 pcg 1.9
291 pcg 1.48 <p>This structure is used for challenges as well as in the special
292 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
293 pcg 1.9
294 pcg 1.6 <member name="ruleset" type="U8"/>
295     <member name="size" type="U8"/>
296     <member name="handicap" type="U8"/>
297     <member name="komi" type="komi16"/>
298     <member name="timesys" type="U8"/>
299     <member name="time" type="U32"/>
300     <member name="interval" type="U32"/>
301     byo-yomi time / canadian time
302     <member name="count" type="U16"/>
303     periods / moves
304     </struct>
305    
306 pcg 1.32 <h2>Structs used in messages from the client</h2>
307 pcg 1.1
308 pcg 1.32 <h2>Client-generated messages</h2>
309 pcg 1.18
310 pcg 1.31 <message type="0000" name="login" src="client">
311 pcg 1.9
312 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
313 pcg 1.9 guest flag is true.
314 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
315     </p>
316 pcg 1.9
317 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
318 pcg 1.53 <member name="ver_minor" type="U32" value="6"/>
319 pcg 1.55 <member name="ver_micro" type="U32" value="1"/>
320 pcg 1.37 <member name="name" type="username"/>
321     <member name="password" type="password" value="0"/>
322     <member name="guest" type="flag" value="1"/>
323     <member name="_unknown3" type="U16" value="0"/>
324     <member name="locale" type="locale" value='"en_US"'/>
325 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
326 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
327 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
328 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
329 pcg 1.1 </message>
330    
331 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
332 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
333 pcg 1.38 <member name="name" type="username"/>
334     </message>
335    
336 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
337 pcg 1.18 <p>Update user info. Message structure is very similar
338     to <ref ref="userinfo"/>.</p>
339 pcg 1.17 <member name="setpass" type="flag"/>
340     Should the password be updated?
341 pcg 1.37 <member name="password" type="password" value="0"/>
342 pcg 1.17 <member name="realname" type="realname"/>
343     <member name="email" type="email"/>
344     <member name="info" type="userinfo"/>
345     <member name="homepage" type="url"/>
346 pcg 1.37 <member name="_unused" type="U64" value="0"/>
347     <member name="_unused" type="U64" value="0"/>
348 pcg 1.17 </message>
349    
350 pcg 1.36 <message type="0013" name="msg_chat" src="client">
351     <p>This message is sent to initiate or continue a private chat with
352     a user. You'll always receive a copy of what you have sent back
353     from the server (as usual).</p>
354    
355     <member name="name" type="username"/>
356     Name of sender ("yourself").
357     <member name="name2" type="username"/>
358     Name of recipient.
359     <member name="message" type="STRING"/>
360     The message.
361     </message>
362    
363 pcg 1.31 <message type="0014" name="req_stats" src="client">
364 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
365 pcg 1.19 </message>
366    
367 pcg 1.31 <message type="0016" name="idle_reset" src="client">
368 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
369     </message>
370    
371 pcg 1.31 <message type="001d" name="ping" src="client">
372 pcg 1.60 <p>No idea. Not used anymore?</p>
373 pcg 1.1 </message>
374    
375 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
376 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
377 pcg 1.17 <member name="name" type="username"/>
378     </message>
379    
380 pcg 1.31 <message type="0021" name="req_pic" src="client">
381 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
382     or a timeout.</p>
383 pcg 1.3 <member name="name" type="username"/>
384 pcg 1.1 </message>
385    
386 pcg 1.31 <message type="0021" name="upload_pic" src="client">
387 pcg 1.1 Same code as pic_req, but with an additional data section that
388 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
389 pcg 1.3 <member name="name" type="username"/>
390 pcg 1.1 <member name="data" type="DATA"/>
391 pcg 1.29 </message>
392    
393 pcg 1.31 <message type="0023" name="send_memo" src="client">
394 pcg 1.29 <member name="name" type="username"/>
395 pcg 1.60 <member name="cid" type="CLIENTID16"/>
396 pcg 1.58 <p>A boolean, probably. Always true for me.</p>
397 pcg 1.29 <member name="msg" type="STRING"/>
398 pcg 1.1 </message>
399    
400 pcg 1.58 <message type="0024" name="delete_memos" src="client">
401     <p>Unconditionally deletes all memos.</p>
402     </message>
403    
404 pcg 1.31 <message type="0100" name="gnotice" src="client">
405 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
406     in a <ref reply="gnotice"/> sent to all users.</p>
407 pcg 1.1 <member name="notice" type="STRING"/>
408     </message>
409    
410 pcg 1.33 <message type="0200" name="notify_add" src="client">
411    
412     <p>Probably setting a notifier on a username, to get informed about
413 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
414     username gives you a disconnect, so don't do that at home, kids!</p>
415 pcg 1.33
416     <member name="name" type="username"/>
417     </message>
418    
419     <message type="0201" name="notify_del" src="client">
420    
421     <p>Probably remove the notifier again.</p>
422    
423     <member name="name" type="username"/>
424     </message>
425    
426 pcg 1.31 <message type="0318" name="list_rooms" src="client">
427 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
428 pcg 1.3 <member name="group" type="U8"/>
429 pcg 1.1 </message>
430    
431 pcg 1.31 <message type="031a" name="new_room" src="client">
432 pcg 1.1 Create a new room. Not verified.
433 pcg 1.3 <member name="name" type="username"/>
434 pcg 1.37 <member name="i1" type="U32" value="0"/>
435     <member name="b1" type="U8" value="0"/>
436     <member name="b2" type="U8" value="255"/>
437     <member name="b3" type="U8" value="255"/>
438     <member name="group" type="U8" value="1"/>
439 pcg 1.48 <member name="name" type="ZSTRING"/>
440     <member name="description" type="ZSTRING"/>
441 pcg 1.3 <member name="flags" type="U8"/>
442 pcg 1.40 See ROOMFLAGs
443 pcg 1.1 </message>
444    
445 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
446     <p>Request a rooms update message for the given room.</p>
447 pcg 1.46 <member name="channel" type="U16"/>
448     </message>
449    
450 pcg 1.31 <message type="0413" name="req_game_record" src="client">
451 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
452 pcg 1.16 <member name="name" type="username"/>
453     <member name="timestamp" type="timestamp"/>
454     If zero, start at the newest games, else only send games
455     before the given timestap.
456     </message>
457    
458 pcg 1.31 <message type="4300" name="join_room" src="client">
459 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
460 pcg 1.9 and all users in that room, as well as the initial gamelist, are
461 pcg 1.18 send if the room exists. If not, timeout...</p>
462 pcg 1.3 <member name="channel" type="U16"/>
463 pcg 1.1 <member name="user" type="user"/>
464     </message>
465    
466 pcg 1.31 <message type="4301" name="msg_room" src="client">
467 pcg 1.9 Send a message to the room.
468 pcg 1.3 <member name="channel" type="U16"/>
469     <member name="name" type="username"/>
470 pcg 1.9 Must be the login-name of the user.
471 pcg 1.1 <member name="message" type="STRING"/>
472     </message>
473    
474 pcg 1.31 <message type="4302" name="part_room" src="client">
475 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
476 pcg 1.3 <member name="channel" type="U16"/>
477     <member name="name" type="username"/>
478 pcg 1.1 </message>
479    
480 pcg 1.31 <message type="4305" name="new_game" src="client">
481 pcg 1.59 <p>Create a new game.</p>
482 pcg 1.41
483 pcg 1.3 <member name="channel" type="U16"/>
484 pcg 1.41 <p>The room where to start the new game</p>
485 pcg 1.60 <member name="cid" type="CLIENTID16"/>
486     <member name="gametype" type="U8"/>
487 pcg 1.54 <p>
488     GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
489     only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
490     </p>
491     <member name="flags" type="U8"/>
492 pcg 1.46 <p>
493 pcg 1.54 0x2 == global open game list
494 pcg 1.46 </p>
495 pcg 1.1 <member name="rules" type="rules"/>
496 pcg 1.41 <p>When cloning a game, the rules are set up like this:
497     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
498     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
499     </p>
500 pcg 1.1 <member name="notes" type="STRING"/>
501 pcg 1.39 </message>
502    
503     <message type="430a" name="load_game" src="client">
504     Load an existing game into a room(?)
505     There is no indication that a new game is there except
506     for a upd_observers message with your name in it. Which means
507     you have to watch upd_observers messages that are not for any
508     currently open game and open one. Ugh.
509     <member name="channel" type="U16"/>
510     The room to load the game into.
511     <member name="timestamp" type="timestamp"/>
512     From the game record.
513     <member name="user" type="username"/>
514     <member name="flags" type="U8"/>
515     0 == public, 2 == private
516 pcg 1.1 </message>
517    
518 pcg 1.31 <message type="430b" name="req_games" src="client">
519 pcg 1.9 Request to update room game list (send this once per minute to get
520     updated). Results in upd_games messages.
521 pcg 1.3 <member name="channel" type="U16"/>
522 pcg 1.1 </message>
523    
524 pcg 1.31 <message type="4319" name="req_desc" src="client">
525 pcg 1.1 Request room description.
526 pcg 1.3 <member name="channel" type="U16"/>
527 pcg 1.1 </message>
528    
529 pcg 1.59 <message type="4400" name="challenge" src="client">
530     <p>Used to send challenges to existing games.</p>
531 pcg 1.3 <member name="channel" type="U16"/>
532 pcg 1.60 <member name="black" type="user"/>
533     <member name="white" type="user"/>
534     <member name="gametype" type="U8"/>
535     <member name="cid" type="CLIENTID8"/>
536     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
537     <member name="rules" type="rules"/>
538 pcg 1.1 </message>
539    
540 pcg 1.31 <message type="4403" name="join_game" src="client">
541 pcg 1.9 Join a game. See join_room.
542 pcg 1.5 <member name="channel" type="U16"/>
543 pcg 1.1 <member name="user" type="user"/>
544     </message>
545    
546 pcg 1.31 <message type="4404" name="part_game" src="client">
547 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
548 pcg 1.3 <member name="channel" type="U16"/>
549     <member name="name" type="username"/>
550 pcg 1.1 </message>
551    
552 pcg 1.35 <message type="4405" name="set_tree" src="client">
553     Possibly upload an initial game to an empty room. Not tested.
554    
555     <member name="channel" type="U16"/>
556     <member name="tree" type="TREE"/>
557     </message>
558    
559 pcg 1.31 <message type="4406" name="upd_tree" src="client">
560 pcg 1.60 <p>Upload a partial game tree to the server. This is used to send moves
561 pcg 1.28 and even in-game comments to the server. For the comments, the
562 pcg 1.60 server prepends the username and rank.</p>
563 pcg 1.3 <member name="channel" type="U16"/>
564 pcg 1.1 <member name="tree" type="TREE"/>
565     </message>
566    
567 pcg 1.60 <message type="4407" name="mark_dead" src="client">
568     <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
569     <member name="channel" type="U16"/>
570     <member name="x" type="U8"/>
571     <member name="y" type="U8"/>
572     <member name="dead" type="flag"/>
573     <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
574     </message>
575    
576 pcg 1.63 <message type="440a" name="game_done" src="client">
577     <p>Sent by the client to mark the game as done.</p>
578 pcg 1.3 <member name="channel" type="U16"/>
579 pcg 1.63 <member name="id" type="U32"/>
580     <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
581 pcg 1.1 </message>
582    
583 pcg 1.31 <message type="440c" name="claim_win" src="client">
584 pcg 1.62 <p>Used by the client to claim a win.</p>
585 pcg 1.3 <member name="channel" type="U16"/>
586 pcg 1.62 <member name="player" type="U8 "/>
587 pcg 1.1 </message>
588    
589 pcg 1.31 <message type="440d" name="add_time" src="client">
590 pcg 1.65 <p>Adds the given amount of time to your opponent's clock.</p>
591 pcg 1.3 <member name="channel" type="U16"/>
592     <member name="time" type="U32"/>
593     <member name="player" type="U8"/>
594 pcg 1.1 </message>
595    
596 pcg 1.59 <message type="440e" name="req_undo" src="client">
597     <member name="channel" type="U16"/>
598     </message>
599    
600 pcg 1.31 <message type="440f" name="grant_undo" src="client">
601 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
602 pcg 1.3 <member name="channel" type="U16"/>
603 pcg 1.1 </message>
604    
605 pcg 1.31 <message type="4410" name="resign_game" src="client">
606 pcg 1.9 Resign the game.
607 pcg 1.3 <member name="channel" type="U16"/>
608     <member name="player" type="U8"/>
609 pcg 1.1 </message>
610    
611 pcg 1.31 <message type="441a" name="set_teacher" src="client">
612 pcg 1.50 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
613     name is empty, the game will continue normally.</p>
614 pcg 1.3 <member name="channel" type="U16"/>
615     <member name="name" type="username"/>
616 pcg 1.1 </message>
617    
618 pcg 1.40 <message type="4422" name="allow_user" src="client">
619 pcg 1.50 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
620 pcg 1.9
621 pcg 1.3 <member name="channel" type="U16"/>
622     <member name="othername" type="username"/>
623     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
624 pcg 1.1 </message>
625    
626 pcg 1.31 <message type="4423" name="set_privacy" src="client">
627 pcg 1.9 Probably sets the "quiet" flag. Not checked.
628 pcg 1.3 <member name="channel" type="U16"/>
629 pcg 1.58 <member name="private" type="flag"/>
630 pcg 1.1 </message>
631    
632 pcg 1.61 <message type="4427" name="game_move" src="client">
633 pcg 1.60 <p>Only during playing, moves.</p>
634     <member name="channel" type="U16"/>
635     <member name="x" type="U8"/>
636     <member name="y" type="U8"/>
637     </message>
638    
639 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
640 pcg 1.9 Reject a challenge from a given user. Not checked.
641    
642 pcg 1.3 <member name="channel" type="U16"/>
643     <member name="name" type="username"/>
644 pcg 1.60 <member name="gametype" type="U8"/>
645     <member name="cid" type="CLIENTID8"/>
646     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
647     <member name="rules" type="rules"/>
648 pcg 1.1 </message>
649    
650 pcg 1.65 <message type="442d" name="more_comments" src="client">
651     <p>Quite brokenly, the want this to send you more comments.
652     Reply to <ref ref="more_comments"/>.</p>
653     <member name="channel" type="U16"/>
654     <member name="node" type="U32"/>
655     </message>
656    
657 pcg 1.46 <message type="442e" name="save_game" src="client">
658     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
659    
660     <member name="channel" type="U16"/>
661     </message>
662    
663 pcg 1.31 <message type="4433" name="req_result" src="client">
664 pcg 1.9 I forgot.
665    
666 pcg 1.3 <member name="channel" type="U16"/>
667 pcg 1.35 </message>
668    
669 pcg 1.48 <message type="4434" name="set_quiet" src="client">
670     <p>Sets (or clears) the quiet flag on a game.</p>
671     <member name="channel" type="U16"/>
672 pcg 1.58 <member name="quiet" type="flag"/>
673 pcg 1.48 </message>
674    
675 pcg 1.35 <message type="4436" name="msg_game" src="client">
676     <member name="channel" type="U16"/>
677     <member name="message" type="STRING"/>
678 pcg 1.1 </message>
679    
680 pcg 1.37 <message type="ffff" name="quit" src="client">
681     <p>Sent by the client just before it logs out.</p>
682     </message>
683    
684 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
685 pcg 1.1
686 pcg 1.3 <struct name="challenge_defaults">
687 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
688 pcg 1.60 <member name="gametype" type="U8"/>
689 pcg 1.59 <member name="ruleset" type="U8"/>
690     <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
691 pcg 1.3 <member name="size" type="U32"/>
692     <member name="timesys" type="U32"/>
693     <member name="time" type="U32"/>
694     <member name="byo_time" type="U32"/>
695     <member name="byo_periods" type="U32"/>
696     <member name="can_time" type="U32"/>
697     <member name="can_stones" type="U32"/>
698 pcg 1.58 <member name="notes" type="STRING"/>
699 pcg 1.3 </struct>
700    
701     <struct name="game" class="KGS::Game">
702 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
703     in games to detect when a game is saved, changed type (e.g. R => D)
704     etc.
705    
706 pcg 1.3 <member name="channel" type="U16"/>
707 pcg 1.26 <member name="type" type="U8"/>
708 pcg 1.60 <member name="black" type="user"/>
709 pcg 1.1 White
710 pcg 1.60 <member name="white" type="user"/>
711 pcg 1.1 Black
712 pcg 1.60 <member name="owner" type="user"/>
713 pcg 1.1 Owner
714 pcg 1.26 <member name="size" type="U8"/>
715     <member name="handicap" type="I8"/>
716 pcg 1.1 &lt; 0 not fully setup
717 pcg 1.26 <member name="komi" type="komi16"/>
718 pcg 1.15 <member name="moves" type="I16"/>
719 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
720 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
721 pcg 1.27 score (NOT score16!) (arg²).
722 pcg 1.3 <member name="flags" type="U16"/>
723     <member name="observers" type="U32"/>
724     <member name="saved" type="flag"/>
725     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
726     </struct>
727    
728     <struct name="room_obs">
729 pcg 1.9 Obsolete.
730    
731 pcg 1.3 <member name="name" type="roomname"/>
732     <member name="channel" type="U16"/>
733     <member name="flags" type="U32"/>
734 pcg 1.4 <member name="users" type="U32"/>
735 pcg 1.3 </struct>
736    
737     <struct name="room" class="KGS::Room">
738     <member name="channel" type="U16"/>
739     <member name="flags" type="U8"/>
740     <member name="group" type="U8"/>
741     <member name="users" type="U16"/>
742     <member name="games" type="U16"/>
743 pcg 1.4 <member name="name" type="STRING"/>
744 pcg 1.3 </struct>
745 pcg 1.1
746 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
747 pcg 1.13 <member name="score" type="score32"/>
748 pcg 1.3 <member name="territory" type="U32"/>
749     <member name="captures" type="U32"/>
750     <member name="i3" type="U32"/>
751     <member name="f2" type="U32"/>
752 pcg 1.20 <member name="komi" type="komi324"/>
753 pcg 1.4 <member name="i4" type="U32"/>
754 pcg 1.3 Apparently the i3, f2, i4 are zero.
755     </struct>
756 pcg 1.1
757 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
758 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
759 pcg 1.16
760     <member name="timestamp" type="timestamp"/>
761     Time this game was played.
762 pcg 1.42 <member name="flags1" type="U8"/>
763     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
764 pcg 1.60 <member name="black" type="user"/>
765 pcg 1.16 White, flags contain low 8 bits of revision (bits 16-23).
766 pcg 1.60 <member name="white" type="user"/>
767 pcg 1.16 Black, flags contain high 8 bits of revision (bits 16-23).
768 pcg 1.60 <member name="owner" type="user"/>
769 pcg 1.34
770     <p><p>Owner (or empty)</p>
771    
772 pcg 1.60 <p>The bits 16-24 of black.flags and white.flags give the high and
773 pcg 1.34 low bits of a revision number in case there are multiple similar
774     games.</p></p>
775    
776 pcg 1.42 <member name="flags2" type="U16"/>
777     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
778 pcg 1.16 <member name="score" type="score16"/>
779 pcg 1.42 <member name="flags3" type="U8"/>
780 pcg 1.34
781 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
782 pcg 1.34
783 pcg 1.16 </struct>
784    
785 pcg 1.32 <h2>Server-generated messages</h2>
786 pcg 1.1
787 pcg 1.31 <message type="0001" name="login" src="server">
788 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
789 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
790 pcg 1.1 </message>
791    
792 pcg 1.31 <message type="0002" name="login" src="server">
793 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
794 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
795 pcg 1.1 </message>
796    
797 pcg 1.31 <message type="0003" name="login" src="server">
798 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
799 pcg 1.1 ** maybe more following? **
800     </message>
801    
802 pcg 1.31 <message type="0004" name="login" src="server">
803 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
804 pcg 1.1 ** maybe more following? **
805     </message>
806    
807 pcg 1.31 <message type="0005" name="login" src="server">
808 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
809 pcg 1.1 </message>
810    
811 pcg 1.31 <message type="0006" name="login" src="server">
812 pcg 1.56 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
813 pcg 1.1 </message>
814    
815 pcg 1.31 <message type="0008" name="userinfo" src="server">
816 pcg 1.17 User info.
817 pcg 1.33 <member name="_unused0" type="flag"/>
818 pcg 1.16 <member name="user" type="user"/>
819 pcg 1.33 <member name="_unused1" type="U64"/>
820 pcg 1.16 <member name="realname" type="realname"/>
821     <member name="email" type="email"/>
822     <member name="info" type="userinfo"/>
823     <member name="homepage" type="url"/>
824     <member name="regdate" type="timestamp"/>
825     When the user registered (0 == never registered).
826     <member name="lastlogin" type="timestamp"/>
827     When the user logged in for the last time.
828     <!-- maybe more? -->
829     </message>
830    
831 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
832     <member name="name" type="username"/>
833     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
834     </message>
835    
836     <message type="000a" name="upd_userinfo_result" src="server">
837     <member name="name" type="username"/>
838     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
839     </message>
840    
841     <message type="000b" name="upd_userinfo_result" src="server">
842     <member name="name" type="username"/>
843     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
844     </message>
845    
846     <message type="0012" name="userinfo_failed" src="server">
847     <p>Sent when no userinfo for the requested user could be found(?)</p>
848     <member name="name" type="username"/>
849     </message>
850    
851 pcg 1.31 <message type="0013" name="msg_chat" src="server">
852 pcg 1.34 <member name="name" type="username"/>
853 pcg 1.36 Name of sender (either yourself (echo) or other)
854 pcg 1.34 <member name="name2" type="username"/>
855 pcg 1.36 Name of recipient.
856 pcg 1.1 <member name="message" type="STRING"/>
857     </message>
858    
859 pcg 1.31 <message type="0015" name="stats" src="server">
860 pcg 1.3 <member name="ver_major" type="U16"/>
861     <member name="ver_minor" type="U16"/>
862     <member name="ver_micro" type="U16"/>
863 pcg 1.16 <member name="boot_time" type="timestamp"/>
864 pcg 1.3 <member name="users_cur" type="U32"/>
865     <member name="users_max" type="U32"/>
866     <member name="users_lim" type="U32"/>
867     <member name="accts_cur" type="U32"/>
868     <member name="accts_max" type="U32"/>
869     <member name="unknown1" type="U32"/>
870     <member name="work_max" type="U32"/>
871     <member name="rooms_cur" type="U32"/>
872     <member name="rooms_max" type="U32"/>
873     <member name="rooms_lim" type="U32"/>
874     <member name="games_cur" type="U32"/>
875     <member name="games_max" type="U32"/>
876     <member name="games_lim" type="U32"/>
877     <member name="results_cur" type="U32"/>
878     <member name="results_max" type="U32"/>
879     <member name="unknown2" type="U32"/>
880     <member name="params_cur" type="U32"/>
881     <member name="params_max" type="U32"/>
882     <member name="bytes_in" type="U64"/>
883     <member name="packets_in" type="U64"/>
884     <member name="bytes_out" type="U64"/>
885 pcg 1.4 <member name="packets_out" type="U64"/>
886 pcg 1.1 </message>
887    
888 pcg 1.31 <message type="0016" name="idle_warn" src="server">
889 pcg 1.60 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
890 pcg 1.1 </message>
891    
892 pcg 1.34 <message type="0018" name="login" src="server">
893 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
894     </message>
895    
896     <message type="001c" name="login" src="server">
897     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
898     </message>
899    
900     <message type="0020" name="error" src="server">
901     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
902 pcg 1.34 </message>
903    
904     <message type="0022" name="login" src="server">
905     I was blocked sooo many times for developing this client that it was
906     easy to figure out. The KGS admins sure need no extra nazi training
907     :(
908     <member name="reason" type="STRING"/>
909 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
910 pcg 1.34 </message>
911    
912 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
913 pcg 1.1 WILD guess
914 pcg 1.3 <member name="channel" type="U16"/>
915     <member name="time" type="U16"/>
916 pcg 1.1 </message>
917    
918 pcg 1.31 <message type="001c" name="idle_err" src="server">
919 pcg 1.1 autologout
920     </message>
921    
922 pcg 1.31 <message type="001d" name="ping" src="server">
923 pcg 1.16 Sent by the server regularly, but not answering them
924     isn't valid. Strange form of keepalive?
925 pcg 1.1 </message>
926    
927 pcg 1.31 <message type="001e" name="usergraph" src="server">
928 pcg 1.17 User graph data.
929 pcg 1.33 <member name="name" type="username"/>
930 pcg 1.17 <member name="data" type="I16" array="yes"/>
931     If empty, no graph is available. The unit seems to
932     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
933     There is probably one entry per day, the newest one last.
934     </message>
935    
936 pcg 1.31 <message type="0021" name="userpic" src="server">
937 pcg 1.3 <member name="name" type="username"/>
938 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
939     <member name="data" type="DATA"/>
940     </message>
941    
942 pcg 1.58 <message type="0025" name="memo_error" src="server">
943     <p>Account unknown.</p>
944     <member name="name" type="username"/>
945 pcg 1.60 <member name="cid" type="CLIENTID16"/>
946 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
947     <member name="subtype" type="CONSTANT" value='25'/>
948     </message>
949    
950     <message type="0026" name="memo_error" src="server">
951     <p>Just a guess.</p>
952     <member name="name" type="username"/>
953 pcg 1.60 <member name="cid" type="CLIENTID16"/>
954 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
955     <member name="subtype" type="CONSTANT" value='26'/>
956     </message>
957    
958     <message type="0027" name="memo_error" src="server">
959     <p>User is currently online, please use chat.</p>
960     <member name="name" type="username"/>
961 pcg 1.60 <member name="cid" type="CLIENTID16"/>
962 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
963     <member name="subtype" type="CONSTANT" value='27'/>
964     </message>
965    
966     <message type="0028" name="memo_error" src="server">
967     <p>Just a guess.</p>
968     <member name="name" type="username"/>
969 pcg 1.60 <member name="cid" type="CLIENTID16"/>
970 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
971     <member name="subtype" type="CONSTANT" value='28'/>
972     </message>
973    
974     <message type="0029" name="memo" src="server">
975     <member name="name" type="username"/>
976     <member name="time" type="timestamp"/>
977     <member name="message" type="ZSTRING"/>
978     </message>
979    
980     <message type="002a" name="memo_sent" src="server">
981     <p>The memo was sent successfully</p>
982     <member name="name" type="username"/>
983 pcg 1.60 <member name="cid" type="CLIENTID16"/>
984 pcg 1.58 </message>
985    
986 pcg 1.31 <message type="0100" name="gnotice" src="server">
987 pcg 1.1 global notice, sent to everybody
988     <member name="notice" type="STRING"/>
989     </message>
990    
991 pcg 1.33 <message type="0202" name="notify_event" src="server">
992 pcg 1.17 # maybe soe notify? Totally unclear.
993 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
994 pcg 1.33 <member name="event" type="U32"/>
995 pcg 1.16 <member name="user" type="user"/>
996 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
997 pcg 1.33 <p>Game result record?</p>
998    
999 pcg 1.16 </message>
1000 pcg 1.1
1001 pcg 1.58 <message type="030c" name="unknown_030c" src="server">
1002     <p>Not the slightest... No payload, either.</p>
1003     </message>
1004    
1005 pcg 1.31 <message type="0310" name="priv_room" src="server">
1006 pcg 1.1 "permission denied" when joining a room
1007     <member name="name" type="STRING"/>
1008     </message>
1009    
1010 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
1011 pcg 1.1 <member name="rooms" type="room" array="yes"/>
1012     </message>
1013    
1014 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
1015 pcg 1.16 <member name="channel" type="U16"/>
1016     <member name="defaults" type="challenge_defaults"/>
1017     </message>
1018    
1019 pcg 1.61 <message type="0412" name="already_playing" src="server">
1020     Unable to create new game.
1021 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1022 pcg 1.61 <member name="cid" type="CLIENTID16"/>
1023     <p>The cid of the new_game etc. request.</p>
1024 pcg 1.17 </message>
1025    
1026 pcg 1.31 <message type="0414" name="game_record" src="server">
1027 pcg 1.16 The users game record.
1028     <member name="name" type="username"/>
1029     <member name="more" type="flag"/>
1030     Wether more games are available (must be requested manually)
1031     <member name="games" type="game_record" array="yes"/>
1032     </message>
1033    
1034 pcg 1.40 <message type="0417" name="error" src="server">
1035     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1036     </message>
1037    
1038     <message type="0418" name="error" src="server">
1039     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1040     </message>
1041    
1042     <message type="0419" name="error" src="server">
1043     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1044     </message>
1045    
1046 pcg 1.31 <message type="041c" name="upd_game2" src="server">
1047 pcg 1.17 Unclear.
1048 pcg 1.3 <member name="channel_junk" type="U16"/>
1049 pcg 1.1 <member name="game" type="game"/>
1050     </message>
1051    
1052 pcg 1.40 <message type="041f" name="error" src="server">
1053     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1054     </message>
1055    
1056     <message type="0420" name="error" src="server">
1057     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1058     </message>
1059    
1060     <message type="0421" name="error" src="server">
1061     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1062     </message>
1063    
1064 pcg 1.44 <!-- added recently -->
1065 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
1066     <p>
1067     Adds or updates a global challenge (open game list).
1068     </p>
1069 pcg 1.44 <member name="channel" type="U16"/>
1070 pcg 1.46 <p>
1071     The room this game is associated with.
1072     </p>
1073 pcg 1.44 <member name="game" type="game"/>
1074 pcg 1.59 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1075 pcg 1.44 </message>
1076    
1077 pcg 1.1 <h3>Room messages</h3>
1078    
1079     <p>Not all room messages are for rooms only, and rooms need to parse
1080     not only these messages. Orthogonality, what for?</p>
1081    
1082 pcg 1.31 <message type="4300" name="join_room" src="server">
1083 pcg 1.3 <member name="channel" type="U16"/>
1084 pcg 1.1 <member name="users" type="user" array="yes"/>
1085     </message>
1086    
1087 pcg 1.31 <message type="4301" name="msg_room" src="server">
1088 pcg 1.3 <member name="channel" type="U16"/>
1089     <member name="name" type="username"/>
1090 pcg 1.1 <member name="message" type="STRING"/>
1091     </message>
1092    
1093 pcg 1.31 <message type="4302" name="part_room" src="server">
1094 pcg 1.3 <member name="channel" type="U16"/>
1095 pcg 1.1 <member name="user" type="user"/>
1096     </message>
1097    
1098 pcg 1.31 <message type="4303" name="del_room" src="server">
1099 pcg 1.3 <member name="channel" type="U16"/>
1100 pcg 1.1 </message>
1101    
1102 pcg 1.31 <message type="4304" name="upd_games" src="server">
1103 pcg 1.3 <member name="channel" type="U16"/>
1104 pcg 1.1 <member name="games" type="game" array="yes"/>
1105     </message>
1106    
1107 pcg 1.31 <message type="4319" name="desc_room" src="server">
1108 pcg 1.3 <member name="channel" type="U16"/>
1109     <member name="owner" type="username"/>
1110 pcg 1.1 <member name="description" type="STRING"/>
1111     </message>
1112 pcg 1.28
1113 pcg 1.1 <h3>Game messages</h3>
1114    
1115 pcg 1.59 <message type="4400" name="challenge" src="server">
1116 pcg 1.1 Unclear.
1117 pcg 1.3 <member name="channel" type="U16"/>
1118 pcg 1.60 <member name="black" type="user"/>
1119     <member name="white" type="user"/>
1120     <member name="gametype" type="U8"/>
1121     <member name="cid" type="CLIENTID8"/>
1122     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1123     <member name="rules" type="rules"/>
1124     <member name="notes" type="STRING"/>
1125     <p>This field is optional</p>
1126 pcg 1.1 </message>
1127    
1128 pcg 1.31 <message type="4401" name="upd_game" src="server">
1129 pcg 1.3 <member name="channel" type="U16"/>
1130 pcg 1.1 <member name="game" type="game"/>
1131     </message>
1132    
1133 pcg 1.31 <message type="4402" name="del_game" src="server">
1134 pcg 1.3 <member name="channel" type="U16"/>
1135 pcg 1.1 </message>
1136    
1137 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1138 pcg 1.3 <member name="channel" type="U16"/>
1139 pcg 1.1 <member name="users" type="user" array="yes"/>
1140     </message>
1141    
1142 pcg 1.31 <message type="4404" name="del_observer" src="server">
1143 pcg 1.3 <member name="channel" type="U16"/>
1144     <member name="name" type="username"/>
1145 pcg 1.1 </message>
1146    
1147 pcg 1.31 <message type="4405" name="set_tree" src="server">
1148 pcg 1.3 <member name="channel" type="U16"/>
1149 pcg 1.1 <member name="tree" type="TREE"/>
1150     </message>
1151    
1152 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1153 pcg 1.3 <member name="channel" type="U16"/>
1154 pcg 1.1 <member name="tree" type="TREE"/>
1155     </message>
1156    
1157 pcg 1.31 <message type="4409" name="superko" src="server">
1158 pcg 1.1 Superko-warning.
1159 pcg 1.3 <member name="channel" type="U16"/>
1160 pcg 1.1 </message>
1161    
1162 pcg 1.63 <message type="440a" name="game_done" src="server">
1163     <p>Send by the server when one of the players sends a done.</p>
1164     <member name="channel" type="U16"/>
1165     <member name="id" type="U32"/>
1166     <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
1167     <p>The high bit has some function I don't know. It must be cleared when replying.</p>
1168     <member name="black" type="flag"/>
1169     <member name="white" type="flag"/>
1170     </message>
1171    
1172 pcg 1.31 <message type="440b" name="final_result" src="server">
1173 pcg 1.3 <member name="channel" type="U16"/>
1174 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1175     <member name="whitescore" type="scorevalues"/>
1176 pcg 1.1 </message>
1177    
1178 pcg 1.61 <message type="440c" name="out_of_time" src="server">
1179 pcg 1.62 <p>Sent when the user is out of time and moves, or when the opponent
1180     requests <ref reply="userinfo"/>.</p>
1181 pcg 1.61 <member name="channel" type="U16"/>
1182     <member name="player" type="U8"/>
1183     </message>
1184    
1185 pcg 1.31 <message type="440e" name="req_undo" src="server">
1186 pcg 1.3 <member name="channel" type="U16"/>
1187 pcg 1.1 </message>
1188    
1189 pcg 1.31 <message type="4410" name="resign_game" src="server">
1190 pcg 1.3 <member name="channel" type="U16"/>
1191     <member name="player" type="U8"/>
1192 pcg 1.1 </message>
1193    
1194 pcg 1.40 <message type="4415" name="game_error" src="server">
1195     <member name="channel" type="U16"/>
1196     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1197     </message>
1198    
1199 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1200 pcg 1.3 <member name="channel" type="U16"/>
1201     <member name="name" type="username"/>
1202 pcg 1.1 </message>
1203    
1204 pcg 1.31 <message type="441d" name="owner_left" src="server">
1205 pcg 1.3 <member name="channel" type="U16"/>
1206 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1207 pcg 1.1 </message>
1208    
1209 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1210 pcg 1.1 Unclear.
1211 pcg 1.3 <member name="channel" type="U16"/>
1212 pcg 1.1 </message>
1213    
1214 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1215     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1216     <member name="channel" type="U16"/>
1217     </message>
1218    
1219     <message type="4424" name="allow_user_result" src="server">
1220     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1221     <member name="channel" type="U16"/>
1222     </message>
1223    
1224     <message type="4425" name="allow_user_result" src="server">
1225     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1226 pcg 1.3 <member name="channel" type="U16"/>
1227 pcg 1.27 </message>
1228    
1229 pcg 1.31 <message type="4428" name="add_tree" src="server">
1230 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1231     uploaded completely.</p>
1232     <member name="channel" type="U16"/>
1233     <member name="tree" type="TREE"/>
1234 pcg 1.40 </message>
1235    
1236     <message type="4429" name="reject_challenge" src="server">
1237     Reject a challenge by a given user. Not checked.
1238 pcg 1.60 <!-- should become a record type somehow... -->
1239 pcg 1.40
1240     <member name="channel" type="U16"/>
1241     <member name="name" type="username"/>
1242 pcg 1.60 <member name="gametype" type="U8"/>
1243     <member name="cid" type="CLIENTID8"/>
1244     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1245     <member name="rules" type="rules"/>
1246 pcg 1.41 </message>
1247    
1248 pcg 1.63 <message type="442b" name="set_comments" src="server">
1249     <p>Sent at end of games to set the comments not seen previously.</p>
1250     <member name="channel" type="U16"/>
1251     <member name="node" type="U32"/>
1252     <member name="comments" type="STRING"/>
1253     </message>
1254    
1255     <message type="442c" name="add_comments" src="server">
1256     <p>Sent at end of games to add all game commentary.</p>
1257     <member name="channel" type="U16"/>
1258     <member name="node" type="U32"/>
1259     <member name="comments" type="STRING"/>
1260     </message>
1261    
1262 pcg 1.65 <message type="442d" name="more_comments" src="server">
1263     <p>Quite brokenly, the server sends you this to make you ask for more comments.
1264     Reply with <ref reply="more_comments"/>.</p>
1265     <member name="channel" type="U16"/>
1266     <member name="node" type="U32"/>
1267     </message>
1268    
1269 pcg 1.46 <message type="442f" name="new_game" src="server">
1270 pcg 1.41 <p>Notifies the client that a new game has been created. This
1271 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1272     have been received. *sigh*</p>
1273 pcg 1.41
1274     <member name="channel" type="U16"/>
1275 pcg 1.46 <p>The newly created game.</p>
1276 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1277 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1278 pcg 1.1 </message>
1279    
1280 pcg 1.31 <message type="4433" name="req_result" src="server">
1281 pcg 1.1 Unclear.
1282 pcg 1.3 <member name="channel" type="U16"/>
1283 pcg 1.1 # # recv_result(?)
1284     </message>
1285    
1286 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1287     <p>Sets (or clears) the quiet flag on a game.</p>
1288 pcg 1.3 <member name="channel" type="U16"/>
1289 pcg 1.58 <member name="quiet" type="flag"/>
1290 pcg 1.1 </message>
1291    
1292 pcg 1.57 <message type="4437" name="set_gametime" src="server">
1293     <p>Sent when joining a game. Gives the remaining time +
1294     periods/moves for the players, to correctly initialize the clocks.</p>
1295 pcg 1.51 <member name="channel" type="U16"/>
1296 pcg 1.64 <member name="black_time" type="time"/>
1297     <member name="black_moves" type="U16"/>
1298     <member name="white_time" type="time"/>
1299     <member name="white_moves" type="U16"/>
1300 pcg 1.51 </message>
1301    
1302 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1303     <p>
1304     Remove a game from the global challenge list (open game list).
1305     </p>
1306 pcg 1.43 <member name="channel" type="U16"/>
1307 pcg 1.46 <p>The game id to remove.</p>
1308 pcg 1.44 <member name="game" type="U16"/>
1309 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1310 pcg 1.43 </message>
1311 pcg 1.1 </body>
1312     </html>
1313