ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/doc/protocol.xml
Revision: 1.70
Committed: Mon May 31 08:38:39 2004 UTC (20 years ago) by root
Content type: text/xml
Branch: MAIN
Changes since 1.69: +2 -12 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7     Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8    
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 root 1.70 <h1>$Revision: 1.69 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 pcg 1.33 almost trivial.</p>
34 pcg 1.10
35 pcg 1.4 <p>If you feel you need to update the visual appearance of this
36 root 1.70 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 pcg 1.4 it.</p>
38    
39 pcg 1.8 <p>The current version of this document can always be found at
40 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 pcg 1.8 the HTML version of it can be found
42 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43 pcg 1.23
44 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
45    
46 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47     while "ORIGIN: SERVER" means messages send by the server to the
48     client.</p>
49 pcg 1.1
50 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
51 pcg 1.1
52 pcg 1.4 <p>Primitive types are mostly integers (signed
53     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
55     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56     I know java is supposed to do UTF-16, but no implementation seems to
57     care...</p>
58 pcg 1.1
59 pcg 1.17 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
60 pcg 1.1
61     <h2>Stream and message structure.</h2>
62    
63 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
64     the major version number of the protocol the client expects to
65     receive. Version 3 and 4 are mostly the same, except that Version 4
66     clients expect server messages to be compressed, version 3 clients
67     not.</p>
68    
69     <p>The server sends back his protocol number, which is always 3 in
70     the current protocol. Most of the protocol variation is determined by
71     the server using the client version that is used in the initial login
72     message, not the initial handshake byte.</p>
73 pcg 1.1
74     <p>After the initial handshake, the client sends uncompressed
75     messages, while the server sends back a zlib-compressed
76     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
77     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
78    
79     <p>All messages have the same header:</p>
80    
81 pcg 1.28 <struct name="message_header">
82 pcg 1.3 <member name="_unknown" type="U16"/>
83     <member name="length" type="U16"/>
84 pcg 1.23
85 pcg 1.18 <p>The length is the length of the full message including the header.</p>
86 pcg 1.23
87 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
88     byte of the length in <em>sent</em> packages only, as given by the
89     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
90     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
91     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
92 pcg 1.23
93 pcg 1.3 <member name="type" type="U16"/>
94 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
95     number is always the next U16.</p>
96 pcg 1.24
97     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
98     messages only. The algorithm is as follows:
99    
100     <pre>
101     msglen &lt; 44: type = typefield
102     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
103     rand[0] = 0
104     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
105     where username is the user name of the logged-in user. coooool.
106     </pre>
107     </p>
108    
109 pcg 1.3 </struct>
110    
111     <h2>Primitive types used in the protocol.</h2>
112    
113 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
114     deal with fixed-point values (based on integer types) or fixed-length
115     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
116     based (<code>S</code>)).</p>
117 pcg 1.3
118 pcg 1.23 <type name="username" type="A" length="10"/>
119 pcg 1.9
120     <p>The basic user or login name, used throughout the protocol
121     as a handle to the user.</p>
122    
123 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
124 pcg 1.9
125     <p>Many strings in the protocol are fixed-width for no good reason
126 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
127 pcg 1.9 the packets itself are wasting lots of space.</p>
128    
129 pcg 1.16 <type name="realname" type="S" length="50"/>
130     <type name="email" type="S" length="70"/>
131     <type name="userinfo" type="S" length="1000"/>
132     <type name="url" type="A" length="100"/>
133    
134     <p>Used in user_record.</p>
135    
136 pcg 1.3 <type name="locale" type="A" length="5"/>
137 pcg 1.9
138     <p>A kind of locale specifier. It seems the general format seems to be
139     lowercase language, underscore, uppercase location, e.g. en_US. More
140     fancy specifications don't fit.</p>
141    
142 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
143 pcg 1.9
144     <p>Just a simple boolean value. 0 means false, and 1 generally true,
145 pcg 1.40 but I suggest accepting != 0 as true.</p>
146 pcg 1.9
147 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
148     <type name="komi32" type="I32" multiplier="2"/>
149 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
150 pcg 1.9
151     <p>Komi values are multiplied by 2 to make them integer in the
152 pcg 1.20 protocol. Well, *most* of the time at least...</p>
153 pcg 1.9
154 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
155 pcg 1.9
156 pcg 1.15 <p>The game result is also multiplied by two to give it higher
157     resolution. There are also special values for wins by time etc., either
158     in result or in the score* types, or both :)</p>
159 pcg 1.9
160 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
161     <type name="score32" type="I32" multiplier="4"/>
162 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
163 pcg 1.9
164     <p>A score value (used for displaying the score at the end of a game)
165 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
166     used). In game structures it is encoded by dividing by two, though, so
167 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
168     yuck!</p>
169 pcg 1.9
170 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
171 pcg 1.1
172 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
173     accuracy.</p>
174    
175 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
176    
177     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
178     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
179    
180 pcg 1.17 <type name="password" type="U64"/>
181    
182     <p>Password is a number calculated as follows (VERY insecure, basically
183     plaintext!): <code>password = 0; for char in characters do password ←
184     password * 1055 + ascii_code (char)</code></p>
185    
186 pcg 1.60 <type name="CLIENTID16" type="U16" multiplier="1"/>
187     <type name="CLIENTID8" type="U8" multiplier="1"/>
188 pcg 1.58
189     <p>An id chosen by the client, usually starting at one, to identify
190     some handshakes initiated by the client, such as new games or memos.</p>
191    
192 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
193 pcg 1.1
194 pcg 1.37 <enum name="GAMETYPE">
195     <member name="DEMONSTRATION" value="0"/>
196 pcg 1.54 <member name="EDITING" value="1"/>
197     <member name="TEACHING" value="2"/>
198     <member name="SIMUL" value="3"/>
199     <member name="FREE" value="4"/>
200     <member name="RATED" value="5"/>
201     <member name="PRIVATE" value="128"/>
202     <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
203 pcg 1.37 </enum>
204    
205     <set name="GAMEFLAG">
206     <member name="SCORED" value="1"/>
207     <member name="ADJOURNED" value="2"/>
208     <member name="UPLOADED" value="4"/>
209     </set>
210    
211 pcg 1.40 <set name="ROOMFLAG">
212     <member name="ADMIN" value="0x01"/>
213     <p>Admins only(?)</p>
214     <member name="DEFAULT" value="0x04"/>
215     <p>Seems to be set on the english room. Or maybe not.</p>
216     <member name="PRIVATE" value="0x10"/>
217     <p>This room is private.</p>
218     </set>
219    
220     <set name="GAMESTATUS">
221     <member name="INPLAY" value="0x80"/>
222     </set>
223    
224 pcg 1.37 <enum name="SCORE">
225     <p>Special score values, in addition to numerical scores. Some are also used with their
226     negative value.</p>
227    
228     <member name="TIMEOUT" value="16384 / 4"/>
229     Also used negatively to score for white instead of black.
230    
231     <member name="RESIGN" value="16385 / 4"/>
232     Also used negatively to score for white instead of black.
233    
234     <member name="FORFEIT" value=" 0 / 4"/>
235     Also used negatively to score for white instead of black.
236    
237     <member name="JIGO" value="16386 / 4"/>
238    
239     <member name="NO_RESULT" value="16386 / 4"/>
240     <member name="ADJOURNED" value="16387 / 4"/>
241     <member name="UNKNOWN" value="16389 / 4"/>
242     </enum>
243    
244     <enum name="RULESET">
245     <member name="JAPANESE" value="0"/>
246     <member name="CHINESE " value="1"/>
247     <member name="AGA" value="2"/>
248     <member name="NEW_ZEALAND" value="3"/>
249     </enum>
250    
251     <enum name="TIMESYS">
252     <member name="NONE" value="0"/>
253     <member name="ABSOLUTE" value="1"/>
254     <member name="BYO_YOMI" value="2"/>
255     <member name="CANADIAN" value="3"/>
256     </enum>
257    
258     <enum name="COLOUR">
259     <p>Convinience constants used in several places.</p>
260     <member name="BLACK" value="0"/>
261     <member name="WHITE" value="1"/>
262 pcg 1.63 <member name="NONE" value="2"/>
263     <p>Sometimes used to mark absence of marks, or no player or etc...</p>
264 pcg 1.37 </enum>
265 pcg 1.1
266 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
267 pcg 1.1
268 pcg 1.3 <struct name="user" class="KGS::User">
269 pcg 1.9
270 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
271 pcg 1.9 where only a username is required. I see no general rule on when a
272 pcg 1.18 complete user and when a partial user is required.</p>
273 pcg 1.9
274 pcg 1.3 <member name="name" type="username"/>
275 pcg 1.37 <member name="flags" type="U32" value="1"/>
276 pcg 1.3 </struct>
277 pcg 1.1
278 pcg 1.6 <struct name="rules" class="KGS::Rules">
279 pcg 1.9
280 pcg 1.48 <p>This structure is used for challenges as well as in the special
281 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
282 pcg 1.9
283 pcg 1.6 <member name="ruleset" type="U8"/>
284     <member name="size" type="U8"/>
285     <member name="handicap" type="U8"/>
286     <member name="komi" type="komi16"/>
287     <member name="timesys" type="U8"/>
288     <member name="time" type="U32"/>
289     <member name="interval" type="U32"/>
290     byo-yomi time / canadian time
291     <member name="count" type="U16"/>
292     periods / moves
293     </struct>
294    
295 pcg 1.32 <h2>Structs used in messages from the client</h2>
296 pcg 1.1
297 pcg 1.32 <h2>Client-generated messages</h2>
298 pcg 1.18
299 pcg 1.31 <message type="0000" name="login" src="client">
300 pcg 1.9
301 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
302 pcg 1.9 guest flag is true.
303 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
304     </p>
305 pcg 1.9
306 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
307 pcg 1.53 <member name="ver_minor" type="U32" value="6"/>
308 pcg 1.55 <member name="ver_micro" type="U32" value="1"/>
309 pcg 1.37 <member name="name" type="username"/>
310     <member name="password" type="password" value="0"/>
311     <member name="guest" type="flag" value="1"/>
312     <member name="_unknown3" type="U16" value="0"/>
313     <member name="locale" type="locale" value='"en_US"'/>
314 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
315 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
316 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
317 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
318 pcg 1.1 </message>
319    
320 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
321 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
322 pcg 1.38 <member name="name" type="username"/>
323     </message>
324    
325 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
326 pcg 1.18 <p>Update user info. Message structure is very similar
327     to <ref ref="userinfo"/>.</p>
328 pcg 1.17 <member name="setpass" type="flag"/>
329     Should the password be updated?
330 pcg 1.37 <member name="password" type="password" value="0"/>
331 pcg 1.17 <member name="realname" type="realname"/>
332     <member name="email" type="email"/>
333     <member name="info" type="userinfo"/>
334     <member name="homepage" type="url"/>
335 pcg 1.37 <member name="_unused" type="U64" value="0"/>
336     <member name="_unused" type="U64" value="0"/>
337 pcg 1.17 </message>
338    
339 pcg 1.36 <message type="0013" name="msg_chat" src="client">
340     <p>This message is sent to initiate or continue a private chat with
341     a user. You'll always receive a copy of what you have sent back
342     from the server (as usual).</p>
343    
344     <member name="name" type="username"/>
345     Name of sender ("yourself").
346     <member name="name2" type="username"/>
347     Name of recipient.
348     <member name="message" type="STRING"/>
349     The message.
350     </message>
351    
352 pcg 1.31 <message type="0014" name="req_stats" src="client">
353 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
354 pcg 1.19 </message>
355    
356 pcg 1.31 <message type="0016" name="idle_reset" src="client">
357 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
358     </message>
359    
360 pcg 1.31 <message type="001d" name="ping" src="client">
361 pcg 1.60 <p>No idea. Not used anymore?</p>
362 pcg 1.1 </message>
363    
364 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
365 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
366 pcg 1.17 <member name="name" type="username"/>
367     </message>
368    
369 pcg 1.31 <message type="0021" name="req_pic" src="client">
370 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
371     or a timeout.</p>
372 pcg 1.3 <member name="name" type="username"/>
373 pcg 1.1 </message>
374    
375 pcg 1.31 <message type="0021" name="upload_pic" src="client">
376 pcg 1.1 Same code as pic_req, but with an additional data section that
377 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
378 pcg 1.3 <member name="name" type="username"/>
379 pcg 1.1 <member name="data" type="DATA"/>
380 pcg 1.29 </message>
381    
382 pcg 1.31 <message type="0023" name="send_memo" src="client">
383 pcg 1.29 <member name="name" type="username"/>
384 pcg 1.60 <member name="cid" type="CLIENTID16"/>
385 pcg 1.58 <p>A boolean, probably. Always true for me.</p>
386 pcg 1.29 <member name="msg" type="STRING"/>
387 pcg 1.1 </message>
388    
389 pcg 1.58 <message type="0024" name="delete_memos" src="client">
390     <p>Unconditionally deletes all memos.</p>
391     </message>
392    
393 pcg 1.31 <message type="0100" name="gnotice" src="client">
394 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
395     in a <ref reply="gnotice"/> sent to all users.</p>
396 pcg 1.1 <member name="notice" type="STRING"/>
397     </message>
398    
399 pcg 1.33 <message type="0200" name="notify_add" src="client">
400    
401     <p>Probably setting a notifier on a username, to get informed about
402 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
403     username gives you a disconnect, so don't do that at home, kids!</p>
404 pcg 1.33
405     <member name="name" type="username"/>
406     </message>
407    
408     <message type="0201" name="notify_del" src="client">
409    
410     <p>Probably remove the notifier again.</p>
411    
412     <member name="name" type="username"/>
413     </message>
414    
415 pcg 1.31 <message type="0318" name="list_rooms" src="client">
416 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
417 pcg 1.3 <member name="group" type="U8"/>
418 pcg 1.1 </message>
419    
420 pcg 1.31 <message type="031a" name="new_room" src="client">
421 pcg 1.1 Create a new room. Not verified.
422 pcg 1.3 <member name="name" type="username"/>
423 pcg 1.37 <member name="i1" type="U32" value="0"/>
424     <member name="b1" type="U8" value="0"/>
425     <member name="b2" type="U8" value="255"/>
426     <member name="b3" type="U8" value="255"/>
427     <member name="group" type="U8" value="1"/>
428 pcg 1.48 <member name="name" type="ZSTRING"/>
429     <member name="description" type="ZSTRING"/>
430 pcg 1.3 <member name="flags" type="U8"/>
431 pcg 1.40 See ROOMFLAGs
432 pcg 1.1 </message>
433    
434 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
435     <p>Request a rooms update message for the given room.</p>
436 pcg 1.46 <member name="channel" type="U16"/>
437     </message>
438    
439 pcg 1.31 <message type="0413" name="req_game_record" src="client">
440 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
441 pcg 1.16 <member name="name" type="username"/>
442     <member name="timestamp" type="timestamp"/>
443     If zero, start at the newest games, else only send games
444     before the given timestap.
445     </message>
446    
447 pcg 1.31 <message type="4300" name="join_room" src="client">
448 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
449 pcg 1.9 and all users in that room, as well as the initial gamelist, are
450 pcg 1.18 send if the room exists. If not, timeout...</p>
451 pcg 1.3 <member name="channel" type="U16"/>
452 pcg 1.1 <member name="user" type="user"/>
453     </message>
454    
455 pcg 1.31 <message type="4301" name="msg_room" src="client">
456 pcg 1.9 Send a message to the room.
457 pcg 1.3 <member name="channel" type="U16"/>
458     <member name="name" type="username"/>
459 pcg 1.9 Must be the login-name of the user.
460 pcg 1.1 <member name="message" type="STRING"/>
461     </message>
462    
463 pcg 1.31 <message type="4302" name="part_room" src="client">
464 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
465 pcg 1.3 <member name="channel" type="U16"/>
466     <member name="name" type="username"/>
467 pcg 1.1 </message>
468    
469 pcg 1.31 <message type="4305" name="new_game" src="client">
470 pcg 1.59 <p>Create a new game.</p>
471 pcg 1.41
472 pcg 1.3 <member name="channel" type="U16"/>
473 pcg 1.41 <p>The room where to start the new game</p>
474 pcg 1.60 <member name="cid" type="CLIENTID16"/>
475     <member name="gametype" type="U8"/>
476 pcg 1.54 <p>
477     GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
478     only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
479     </p>
480     <member name="flags" type="U8"/>
481 pcg 1.46 <p>
482 pcg 1.54 0x2 == global open game list
483 pcg 1.46 </p>
484 pcg 1.1 <member name="rules" type="rules"/>
485 pcg 1.41 <p>When cloning a game, the rules are set up like this:
486     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
487     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
488     </p>
489 pcg 1.1 <member name="notes" type="STRING"/>
490 pcg 1.39 </message>
491    
492     <message type="430a" name="load_game" src="client">
493     Load an existing game into a room(?)
494     There is no indication that a new game is there except
495     for a upd_observers message with your name in it. Which means
496     you have to watch upd_observers messages that are not for any
497     currently open game and open one. Ugh.
498     <member name="channel" type="U16"/>
499     The room to load the game into.
500     <member name="timestamp" type="timestamp"/>
501     From the game record.
502     <member name="user" type="username"/>
503     <member name="flags" type="U8"/>
504     0 == public, 2 == private
505 pcg 1.1 </message>
506    
507 pcg 1.31 <message type="430b" name="req_games" src="client">
508 pcg 1.9 Request to update room game list (send this once per minute to get
509     updated). Results in upd_games messages.
510 pcg 1.3 <member name="channel" type="U16"/>
511 pcg 1.1 </message>
512    
513 pcg 1.31 <message type="4319" name="req_desc" src="client">
514 pcg 1.1 Request room description.
515 pcg 1.3 <member name="channel" type="U16"/>
516 pcg 1.1 </message>
517    
518 pcg 1.59 <message type="4400" name="challenge" src="client">
519     <p>Used to send challenges to existing games.</p>
520 pcg 1.3 <member name="channel" type="U16"/>
521 pcg 1.60 <member name="black" type="user"/>
522     <member name="white" type="user"/>
523     <member name="gametype" type="U8"/>
524     <member name="cid" type="CLIENTID8"/>
525     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
526     <member name="rules" type="rules"/>
527 pcg 1.1 </message>
528    
529 pcg 1.31 <message type="4403" name="join_game" src="client">
530 pcg 1.9 Join a game. See join_room.
531 pcg 1.5 <member name="channel" type="U16"/>
532 pcg 1.1 <member name="user" type="user"/>
533     </message>
534    
535 pcg 1.31 <message type="4404" name="part_game" src="client">
536 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
537 pcg 1.3 <member name="channel" type="U16"/>
538     <member name="name" type="username"/>
539 pcg 1.1 </message>
540    
541 pcg 1.35 <message type="4405" name="set_tree" src="client">
542     Possibly upload an initial game to an empty room. Not tested.
543    
544     <member name="channel" type="U16"/>
545     <member name="tree" type="TREE"/>
546     </message>
547    
548 pcg 1.31 <message type="4406" name="upd_tree" src="client">
549 pcg 1.60 <p>Upload a partial game tree to the server. This is used to send moves
550 pcg 1.28 and even in-game comments to the server. For the comments, the
551 pcg 1.60 server prepends the username and rank.</p>
552 pcg 1.3 <member name="channel" type="U16"/>
553 pcg 1.1 <member name="tree" type="TREE"/>
554     </message>
555    
556 pcg 1.60 <message type="4407" name="mark_dead" src="client">
557     <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
558     <member name="channel" type="U16"/>
559     <member name="x" type="U8"/>
560     <member name="y" type="U8"/>
561     <member name="dead" type="flag"/>
562     <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
563 root 1.67 </message>
564    
565     <message type="4408" name="get_tree" src="client">
566     <p>Request the game tree starting at a given node. This is used when
567     the server only sends a partial tree (with end code "more").</p>
568     <member name="channel" type="U16"/>
569     <member name="node" type="U32"/>
570 pcg 1.60 </message>
571    
572 pcg 1.63 <message type="440a" name="game_done" src="client">
573     <p>Sent by the client to mark the game as done.</p>
574 pcg 1.3 <member name="channel" type="U16"/>
575 pcg 1.63 <member name="id" type="U32"/>
576 root 1.69 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
577 pcg 1.1 </message>
578    
579 pcg 1.31 <message type="440c" name="claim_win" src="client">
580 pcg 1.62 <p>Used by the client to claim a win.</p>
581 pcg 1.3 <member name="channel" type="U16"/>
582 pcg 1.62 <member name="player" type="U8 "/>
583 pcg 1.1 </message>
584    
585 pcg 1.31 <message type="440d" name="add_time" src="client">
586 pcg 1.65 <p>Adds the given amount of time to your opponent's clock.</p>
587 pcg 1.3 <member name="channel" type="U16"/>
588     <member name="time" type="U32"/>
589     <member name="player" type="U8"/>
590 pcg 1.1 </message>
591    
592 pcg 1.59 <message type="440e" name="req_undo" src="client">
593     <member name="channel" type="U16"/>
594     </message>
595    
596 pcg 1.31 <message type="440f" name="grant_undo" src="client">
597 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
598 pcg 1.3 <member name="channel" type="U16"/>
599 pcg 1.1 </message>
600    
601 pcg 1.31 <message type="4410" name="resign_game" src="client">
602 pcg 1.9 Resign the game.
603 pcg 1.3 <member name="channel" type="U16"/>
604     <member name="player" type="U8"/>
605 pcg 1.1 </message>
606    
607 pcg 1.31 <message type="441a" name="set_teacher" src="client">
608 pcg 1.50 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
609     name is empty, the game will continue normally.</p>
610 pcg 1.3 <member name="channel" type="U16"/>
611     <member name="name" type="username"/>
612 pcg 1.1 </message>
613    
614 pcg 1.40 <message type="4422" name="allow_user" src="client">
615 pcg 1.50 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
616 pcg 1.9
617 pcg 1.3 <member name="channel" type="U16"/>
618     <member name="othername" type="username"/>
619     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
620 pcg 1.1 </message>
621    
622 pcg 1.31 <message type="4423" name="set_privacy" src="client">
623 pcg 1.9 Probably sets the "quiet" flag. Not checked.
624 pcg 1.3 <member name="channel" type="U16"/>
625 pcg 1.58 <member name="private" type="flag"/>
626 pcg 1.1 </message>
627    
628 pcg 1.61 <message type="4427" name="game_move" src="client">
629 pcg 1.60 <p>Only during playing, moves.</p>
630     <member name="channel" type="U16"/>
631     <member name="x" type="U8"/>
632     <member name="y" type="U8"/>
633     </message>
634    
635 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
636 pcg 1.9 Reject a challenge from a given user. Not checked.
637    
638 pcg 1.3 <member name="channel" type="U16"/>
639     <member name="name" type="username"/>
640 pcg 1.60 <member name="gametype" type="U8"/>
641     <member name="cid" type="CLIENTID8"/>
642     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
643     <member name="rules" type="rules"/>
644 pcg 1.1 </message>
645    
646 pcg 1.65 <message type="442d" name="more_comments" src="client">
647     <p>Quite brokenly, the want this to send you more comments.
648     Reply to <ref ref="more_comments"/>.</p>
649     <member name="channel" type="U16"/>
650     <member name="node" type="U32"/>
651     </message>
652    
653 pcg 1.46 <message type="442e" name="save_game" src="client">
654     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
655    
656     <member name="channel" type="U16"/>
657     </message>
658    
659 pcg 1.31 <message type="4433" name="req_result" src="client">
660 pcg 1.9 I forgot.
661    
662 pcg 1.3 <member name="channel" type="U16"/>
663 pcg 1.35 </message>
664    
665 pcg 1.48 <message type="4434" name="set_quiet" src="client">
666     <p>Sets (or clears) the quiet flag on a game.</p>
667     <member name="channel" type="U16"/>
668 pcg 1.58 <member name="quiet" type="flag"/>
669 pcg 1.48 </message>
670    
671 pcg 1.35 <message type="4436" name="msg_game" src="client">
672     <member name="channel" type="U16"/>
673     <member name="message" type="STRING"/>
674 pcg 1.1 </message>
675    
676 pcg 1.37 <message type="ffff" name="quit" src="client">
677     <p>Sent by the client just before it logs out.</p>
678     </message>
679    
680 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
681 pcg 1.1
682 pcg 1.3 <struct name="challenge_defaults">
683 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
684 pcg 1.60 <member name="gametype" type="U8"/>
685 pcg 1.59 <member name="ruleset" type="U8"/>
686     <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
687 pcg 1.3 <member name="size" type="U32"/>
688     <member name="timesys" type="U32"/>
689     <member name="time" type="U32"/>
690     <member name="byo_time" type="U32"/>
691     <member name="byo_periods" type="U32"/>
692     <member name="can_time" type="U32"/>
693     <member name="can_stones" type="U32"/>
694 pcg 1.58 <member name="notes" type="STRING"/>
695 pcg 1.3 </struct>
696    
697     <struct name="game" class="KGS::Game">
698 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
699     in games to detect when a game is saved, changed type (e.g. R => D)
700     etc.
701    
702 pcg 1.3 <member name="channel" type="U16"/>
703 pcg 1.26 <member name="type" type="U8"/>
704 pcg 1.60 <member name="black" type="user"/>
705 pcg 1.1 White
706 pcg 1.60 <member name="white" type="user"/>
707 pcg 1.1 Black
708 pcg 1.60 <member name="owner" type="user"/>
709 pcg 1.1 Owner
710 pcg 1.26 <member name="size" type="U8"/>
711     <member name="handicap" type="I8"/>
712 pcg 1.1 &lt; 0 not fully setup
713 pcg 1.26 <member name="komi" type="komi16"/>
714 pcg 1.15 <member name="moves" type="I16"/>
715 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
716 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
717 pcg 1.27 score (NOT score16!) (arg²).
718 pcg 1.3 <member name="flags" type="U16"/>
719     <member name="observers" type="U32"/>
720     <member name="saved" type="flag"/>
721     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
722     </struct>
723    
724     <struct name="room_obs">
725 pcg 1.9 Obsolete.
726    
727 pcg 1.3 <member name="name" type="roomname"/>
728     <member name="channel" type="U16"/>
729     <member name="flags" type="U32"/>
730 pcg 1.4 <member name="users" type="U32"/>
731 pcg 1.3 </struct>
732    
733     <struct name="room" class="KGS::Room">
734     <member name="channel" type="U16"/>
735     <member name="flags" type="U8"/>
736     <member name="group" type="U8"/>
737     <member name="users" type="U16"/>
738     <member name="games" type="U16"/>
739 pcg 1.4 <member name="name" type="STRING"/>
740 pcg 1.3 </struct>
741 pcg 1.1
742 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
743 pcg 1.13 <member name="score" type="score32"/>
744 pcg 1.3 <member name="territory" type="U32"/>
745     <member name="captures" type="U32"/>
746     <member name="i3" type="U32"/>
747     <member name="f2" type="U32"/>
748 pcg 1.20 <member name="komi" type="komi324"/>
749 pcg 1.4 <member name="i4" type="U32"/>
750 pcg 1.3 Apparently the i3, f2, i4 are zero.
751     </struct>
752 pcg 1.1
753 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
754 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
755 pcg 1.16
756     <member name="timestamp" type="timestamp"/>
757     Time this game was played.
758 pcg 1.42 <member name="flags1" type="U8"/>
759     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
760 pcg 1.60 <member name="black" type="user"/>
761 pcg 1.16 White, flags contain low 8 bits of revision (bits 16-23).
762 pcg 1.60 <member name="white" type="user"/>
763 pcg 1.16 Black, flags contain high 8 bits of revision (bits 16-23).
764 pcg 1.60 <member name="owner" type="user"/>
765 pcg 1.34
766     <p><p>Owner (or empty)</p>
767    
768 pcg 1.60 <p>The bits 16-24 of black.flags and white.flags give the high and
769 pcg 1.34 low bits of a revision number in case there are multiple similar
770     games.</p></p>
771    
772 pcg 1.42 <member name="flags2" type="U16"/>
773     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
774 pcg 1.16 <member name="score" type="score16"/>
775 pcg 1.42 <member name="flags3" type="U8"/>
776 pcg 1.34
777 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
778 pcg 1.34
779 pcg 1.16 </struct>
780    
781 pcg 1.32 <h2>Server-generated messages</h2>
782 pcg 1.1
783 pcg 1.31 <message type="0001" name="login" src="server">
784 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
785 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
786 pcg 1.1 </message>
787    
788 pcg 1.31 <message type="0002" name="login" src="server">
789 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
790 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
791 pcg 1.1 </message>
792    
793 pcg 1.31 <message type="0003" name="login" src="server">
794 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
795 pcg 1.1 ** maybe more following? **
796     </message>
797    
798 pcg 1.31 <message type="0004" name="login" src="server">
799 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
800 pcg 1.1 ** maybe more following? **
801     </message>
802    
803 pcg 1.31 <message type="0005" name="login" src="server">
804 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
805 pcg 1.1 </message>
806    
807 pcg 1.31 <message type="0006" name="login" src="server">
808 pcg 1.56 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
809 pcg 1.1 </message>
810    
811 pcg 1.31 <message type="0008" name="userinfo" src="server">
812 pcg 1.17 User info.
813 pcg 1.33 <member name="_unused0" type="flag"/>
814 pcg 1.16 <member name="user" type="user"/>
815 pcg 1.33 <member name="_unused1" type="U64"/>
816 pcg 1.16 <member name="realname" type="realname"/>
817     <member name="email" type="email"/>
818     <member name="info" type="userinfo"/>
819     <member name="homepage" type="url"/>
820     <member name="regdate" type="timestamp"/>
821     When the user registered (0 == never registered).
822     <member name="lastlogin" type="timestamp"/>
823     When the user logged in for the last time.
824     <!-- maybe more? -->
825     </message>
826    
827 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
828     <member name="name" type="username"/>
829     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
830     </message>
831    
832     <message type="000a" name="upd_userinfo_result" src="server">
833     <member name="name" type="username"/>
834     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
835     </message>
836    
837     <message type="000b" name="upd_userinfo_result" src="server">
838     <member name="name" type="username"/>
839     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
840     </message>
841    
842     <message type="0012" name="userinfo_failed" src="server">
843     <p>Sent when no userinfo for the requested user could be found(?)</p>
844     <member name="name" type="username"/>
845     </message>
846    
847 pcg 1.31 <message type="0013" name="msg_chat" src="server">
848 pcg 1.34 <member name="name" type="username"/>
849 pcg 1.36 Name of sender (either yourself (echo) or other)
850 pcg 1.34 <member name="name2" type="username"/>
851 pcg 1.36 Name of recipient.
852 pcg 1.1 <member name="message" type="STRING"/>
853     </message>
854    
855 pcg 1.31 <message type="0015" name="stats" src="server">
856 pcg 1.3 <member name="ver_major" type="U16"/>
857     <member name="ver_minor" type="U16"/>
858     <member name="ver_micro" type="U16"/>
859 pcg 1.16 <member name="boot_time" type="timestamp"/>
860 pcg 1.3 <member name="users_cur" type="U32"/>
861     <member name="users_max" type="U32"/>
862     <member name="users_lim" type="U32"/>
863     <member name="accts_cur" type="U32"/>
864     <member name="accts_max" type="U32"/>
865     <member name="unknown1" type="U32"/>
866     <member name="work_max" type="U32"/>
867     <member name="rooms_cur" type="U32"/>
868     <member name="rooms_max" type="U32"/>
869     <member name="rooms_lim" type="U32"/>
870     <member name="games_cur" type="U32"/>
871     <member name="games_max" type="U32"/>
872     <member name="games_lim" type="U32"/>
873     <member name="results_cur" type="U32"/>
874     <member name="results_max" type="U32"/>
875     <member name="unknown2" type="U32"/>
876     <member name="params_cur" type="U32"/>
877     <member name="params_max" type="U32"/>
878     <member name="bytes_in" type="U64"/>
879     <member name="packets_in" type="U64"/>
880     <member name="bytes_out" type="U64"/>
881 pcg 1.4 <member name="packets_out" type="U64"/>
882 pcg 1.1 </message>
883    
884 pcg 1.31 <message type="0016" name="idle_warn" src="server">
885 pcg 1.60 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
886 pcg 1.1 </message>
887    
888 pcg 1.34 <message type="0018" name="login" src="server">
889 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
890     </message>
891    
892     <message type="001c" name="login" src="server">
893     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
894     </message>
895    
896     <message type="0020" name="error" src="server">
897     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
898 pcg 1.34 </message>
899    
900     <message type="0022" name="login" src="server">
901     I was blocked sooo many times for developing this client that it was
902     easy to figure out. The KGS admins sure need no extra nazi training
903     :(
904     <member name="reason" type="STRING"/>
905 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
906 pcg 1.34 </message>
907    
908 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
909 pcg 1.1 WILD guess
910 pcg 1.3 <member name="channel" type="U16"/>
911     <member name="time" type="U16"/>
912 pcg 1.1 </message>
913    
914 pcg 1.31 <message type="001c" name="idle_err" src="server">
915 pcg 1.1 autologout
916     </message>
917    
918 pcg 1.31 <message type="001d" name="ping" src="server">
919 pcg 1.16 Sent by the server regularly, but not answering them
920     isn't valid. Strange form of keepalive?
921 pcg 1.1 </message>
922    
923 pcg 1.31 <message type="001e" name="usergraph" src="server">
924 pcg 1.17 User graph data.
925 pcg 1.33 <member name="name" type="username"/>
926 pcg 1.17 <member name="data" type="I16" array="yes"/>
927     If empty, no graph is available. The unit seems to
928     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
929     There is probably one entry per day, the newest one last.
930     </message>
931    
932 pcg 1.31 <message type="0021" name="userpic" src="server">
933 pcg 1.3 <member name="name" type="username"/>
934 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
935     <member name="data" type="DATA"/>
936     </message>
937    
938 pcg 1.58 <message type="0025" name="memo_error" src="server">
939     <p>Account unknown.</p>
940     <member name="name" type="username"/>
941 pcg 1.60 <member name="cid" type="CLIENTID16"/>
942 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
943     <member name="subtype" type="CONSTANT" value='25'/>
944     </message>
945    
946     <message type="0026" name="memo_error" src="server">
947     <p>Just a guess.</p>
948     <member name="name" type="username"/>
949 pcg 1.60 <member name="cid" type="CLIENTID16"/>
950 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
951     <member name="subtype" type="CONSTANT" value='26'/>
952     </message>
953    
954     <message type="0027" name="memo_error" src="server">
955     <p>User is currently online, please use chat.</p>
956     <member name="name" type="username"/>
957 pcg 1.60 <member name="cid" type="CLIENTID16"/>
958 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
959     <member name="subtype" type="CONSTANT" value='27'/>
960     </message>
961    
962     <message type="0028" name="memo_error" src="server">
963     <p>Just a guess.</p>
964     <member name="name" type="username"/>
965 pcg 1.60 <member name="cid" type="CLIENTID16"/>
966 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
967     <member name="subtype" type="CONSTANT" value='28'/>
968     </message>
969    
970     <message type="0029" name="memo" src="server">
971     <member name="name" type="username"/>
972     <member name="time" type="timestamp"/>
973     <member name="message" type="ZSTRING"/>
974     </message>
975    
976     <message type="002a" name="memo_sent" src="server">
977     <p>The memo was sent successfully</p>
978     <member name="name" type="username"/>
979 pcg 1.60 <member name="cid" type="CLIENTID16"/>
980 pcg 1.58 </message>
981    
982 pcg 1.31 <message type="0100" name="gnotice" src="server">
983 pcg 1.1 global notice, sent to everybody
984     <member name="notice" type="STRING"/>
985     </message>
986    
987 pcg 1.33 <message type="0202" name="notify_event" src="server">
988 pcg 1.17 # maybe soe notify? Totally unclear.
989 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
990 pcg 1.33 <member name="event" type="U32"/>
991 pcg 1.16 <member name="user" type="user"/>
992 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
993 pcg 1.33 <p>Game result record?</p>
994    
995 pcg 1.16 </message>
996 pcg 1.1
997 pcg 1.58 <message type="030c" name="unknown_030c" src="server">
998     <p>Not the slightest... No payload, either.</p>
999     </message>
1000    
1001 pcg 1.31 <message type="0310" name="priv_room" src="server">
1002 pcg 1.1 "permission denied" when joining a room
1003     <member name="name" type="STRING"/>
1004     </message>
1005    
1006 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
1007 pcg 1.1 <member name="rooms" type="room" array="yes"/>
1008     </message>
1009    
1010 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
1011 pcg 1.16 <member name="channel" type="U16"/>
1012     <member name="defaults" type="challenge_defaults"/>
1013     </message>
1014    
1015 pcg 1.61 <message type="0412" name="already_playing" src="server">
1016     Unable to create new game.
1017 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1018 pcg 1.61 <member name="cid" type="CLIENTID16"/>
1019     <p>The cid of the new_game etc. request.</p>
1020 pcg 1.17 </message>
1021    
1022 pcg 1.31 <message type="0414" name="game_record" src="server">
1023 pcg 1.16 The users game record.
1024     <member name="name" type="username"/>
1025     <member name="more" type="flag"/>
1026     Wether more games are available (must be requested manually)
1027     <member name="games" type="game_record" array="yes"/>
1028     </message>
1029    
1030 pcg 1.40 <message type="0417" name="error" src="server">
1031     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1032     </message>
1033    
1034     <message type="0418" name="error" src="server">
1035     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1036     </message>
1037    
1038     <message type="0419" name="error" src="server">
1039     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1040     </message>
1041    
1042 pcg 1.31 <message type="041c" name="upd_game2" src="server">
1043 pcg 1.17 Unclear.
1044 pcg 1.3 <member name="channel_junk" type="U16"/>
1045 pcg 1.1 <member name="game" type="game"/>
1046     </message>
1047    
1048 pcg 1.40 <message type="041f" name="error" src="server">
1049     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1050     </message>
1051    
1052     <message type="0420" name="error" src="server">
1053     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1054     </message>
1055    
1056     <message type="0421" name="error" src="server">
1057     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1058     </message>
1059    
1060 pcg 1.44 <!-- added recently -->
1061 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
1062     <p>
1063     Adds or updates a global challenge (open game list).
1064     </p>
1065 pcg 1.44 <member name="channel" type="U16"/>
1066 pcg 1.46 <p>
1067     The room this game is associated with.
1068     </p>
1069 pcg 1.44 <member name="game" type="game"/>
1070 pcg 1.59 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1071 pcg 1.44 </message>
1072    
1073 pcg 1.1 <h3>Room messages</h3>
1074    
1075     <p>Not all room messages are for rooms only, and rooms need to parse
1076     not only these messages. Orthogonality, what for?</p>
1077    
1078 pcg 1.31 <message type="4300" name="join_room" src="server">
1079 pcg 1.3 <member name="channel" type="U16"/>
1080 pcg 1.1 <member name="users" type="user" array="yes"/>
1081     </message>
1082    
1083 pcg 1.31 <message type="4301" name="msg_room" src="server">
1084 pcg 1.3 <member name="channel" type="U16"/>
1085     <member name="name" type="username"/>
1086 pcg 1.1 <member name="message" type="STRING"/>
1087     </message>
1088    
1089 pcg 1.31 <message type="4302" name="part_room" src="server">
1090 pcg 1.3 <member name="channel" type="U16"/>
1091 pcg 1.1 <member name="user" type="user"/>
1092     </message>
1093    
1094 pcg 1.31 <message type="4303" name="del_room" src="server">
1095 pcg 1.3 <member name="channel" type="U16"/>
1096 pcg 1.1 </message>
1097    
1098 pcg 1.31 <message type="4304" name="upd_games" src="server">
1099 pcg 1.3 <member name="channel" type="U16"/>
1100 pcg 1.1 <member name="games" type="game" array="yes"/>
1101     </message>
1102    
1103 pcg 1.31 <message type="4319" name="desc_room" src="server">
1104 pcg 1.3 <member name="channel" type="U16"/>
1105     <member name="owner" type="username"/>
1106 pcg 1.1 <member name="description" type="STRING"/>
1107     </message>
1108 pcg 1.28
1109 pcg 1.1 <h3>Game messages</h3>
1110    
1111 pcg 1.59 <message type="4400" name="challenge" src="server">
1112 pcg 1.1 Unclear.
1113 pcg 1.3 <member name="channel" type="U16"/>
1114 pcg 1.60 <member name="black" type="user"/>
1115     <member name="white" type="user"/>
1116     <member name="gametype" type="U8"/>
1117     <member name="cid" type="CLIENTID8"/>
1118     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1119     <member name="rules" type="rules"/>
1120     <member name="notes" type="STRING"/>
1121     <p>This field is optional</p>
1122 pcg 1.1 </message>
1123    
1124 pcg 1.31 <message type="4401" name="upd_game" src="server">
1125 pcg 1.3 <member name="channel" type="U16"/>
1126 pcg 1.1 <member name="game" type="game"/>
1127     </message>
1128    
1129 pcg 1.31 <message type="4402" name="del_game" src="server">
1130 pcg 1.3 <member name="channel" type="U16"/>
1131 pcg 1.1 </message>
1132    
1133 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1134 pcg 1.3 <member name="channel" type="U16"/>
1135 pcg 1.1 <member name="users" type="user" array="yes"/>
1136     </message>
1137    
1138 pcg 1.31 <message type="4404" name="del_observer" src="server">
1139 pcg 1.3 <member name="channel" type="U16"/>
1140     <member name="name" type="username"/>
1141 pcg 1.1 </message>
1142    
1143 pcg 1.31 <message type="4405" name="set_tree" src="server">
1144 pcg 1.3 <member name="channel" type="U16"/>
1145 pcg 1.1 <member name="tree" type="TREE"/>
1146     </message>
1147    
1148 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1149 pcg 1.3 <member name="channel" type="U16"/>
1150 pcg 1.1 <member name="tree" type="TREE"/>
1151     </message>
1152    
1153 pcg 1.31 <message type="4409" name="superko" src="server">
1154 pcg 1.1 Superko-warning.
1155 pcg 1.3 <member name="channel" type="U16"/>
1156 pcg 1.1 </message>
1157    
1158 pcg 1.63 <message type="440a" name="game_done" src="server">
1159     <p>Send by the server when one of the players sends a done.</p>
1160     <member name="channel" type="U16"/>
1161     <member name="id" type="U32"/>
1162 root 1.69 <p>An id field to make sure that the client responds to the correct done click.</p>
1163     <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1164 pcg 1.63 <member name="black" type="flag"/>
1165     <member name="white" type="flag"/>
1166     </message>
1167    
1168 pcg 1.31 <message type="440b" name="final_result" src="server">
1169 pcg 1.3 <member name="channel" type="U16"/>
1170 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1171     <member name="whitescore" type="scorevalues"/>
1172 pcg 1.1 </message>
1173    
1174 pcg 1.61 <message type="440c" name="out_of_time" src="server">
1175 pcg 1.62 <p>Sent when the user is out of time and moves, or when the opponent
1176     requests <ref reply="userinfo"/>.</p>
1177 pcg 1.61 <member name="channel" type="U16"/>
1178     <member name="player" type="U8"/>
1179     </message>
1180    
1181 pcg 1.31 <message type="440e" name="req_undo" src="server">
1182 pcg 1.3 <member name="channel" type="U16"/>
1183 pcg 1.1 </message>
1184    
1185 pcg 1.31 <message type="4410" name="resign_game" src="server">
1186 pcg 1.3 <member name="channel" type="U16"/>
1187     <member name="player" type="U8"/>
1188 pcg 1.1 </message>
1189    
1190 pcg 1.40 <message type="4415" name="game_error" src="server">
1191     <member name="channel" type="U16"/>
1192     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1193     </message>
1194    
1195 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1196 pcg 1.3 <member name="channel" type="U16"/>
1197     <member name="name" type="username"/>
1198 pcg 1.1 </message>
1199    
1200 pcg 1.31 <message type="441d" name="owner_left" src="server">
1201 pcg 1.3 <member name="channel" type="U16"/>
1202 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1203 pcg 1.1 </message>
1204    
1205 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1206 pcg 1.1 Unclear.
1207 pcg 1.3 <member name="channel" type="U16"/>
1208 pcg 1.1 </message>
1209    
1210 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1211     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1212     <member name="channel" type="U16"/>
1213     </message>
1214    
1215     <message type="4424" name="allow_user_result" src="server">
1216     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1217     <member name="channel" type="U16"/>
1218     </message>
1219    
1220     <message type="4425" name="allow_user_result" src="server">
1221     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1222 pcg 1.3 <member name="channel" type="U16"/>
1223 pcg 1.27 </message>
1224    
1225 pcg 1.31 <message type="4428" name="add_tree" src="server">
1226 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1227     uploaded completely.</p>
1228     <member name="channel" type="U16"/>
1229     <member name="tree" type="TREE"/>
1230 pcg 1.40 </message>
1231    
1232     <message type="4429" name="reject_challenge" src="server">
1233     Reject a challenge by a given user. Not checked.
1234 pcg 1.60 <!-- should become a record type somehow... -->
1235 pcg 1.40
1236     <member name="channel" type="U16"/>
1237     <member name="name" type="username"/>
1238 pcg 1.60 <member name="gametype" type="U8"/>
1239     <member name="cid" type="CLIENTID8"/>
1240     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1241     <member name="rules" type="rules"/>
1242 pcg 1.41 </message>
1243    
1244 pcg 1.63 <message type="442b" name="set_comments" src="server">
1245     <p>Sent at end of games to set the comments not seen previously.</p>
1246     <member name="channel" type="U16"/>
1247     <member name="node" type="U32"/>
1248     <member name="comments" type="STRING"/>
1249     </message>
1250    
1251     <message type="442c" name="add_comments" src="server">
1252     <p>Sent at end of games to add all game commentary.</p>
1253     <member name="channel" type="U16"/>
1254     <member name="node" type="U32"/>
1255     <member name="comments" type="STRING"/>
1256     </message>
1257    
1258 pcg 1.65 <message type="442d" name="more_comments" src="server">
1259     <p>Quite brokenly, the server sends you this to make you ask for more comments.
1260     Reply with <ref reply="more_comments"/>.</p>
1261     <member name="channel" type="U16"/>
1262     <member name="node" type="U32"/>
1263     </message>
1264    
1265 pcg 1.46 <message type="442f" name="new_game" src="server">
1266 pcg 1.41 <p>Notifies the client that a new game has been created. This
1267 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1268     have been received. *sigh*</p>
1269 pcg 1.41
1270     <member name="channel" type="U16"/>
1271 pcg 1.46 <p>The newly created game.</p>
1272 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1273 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1274 pcg 1.1 </message>
1275    
1276 pcg 1.31 <message type="4433" name="req_result" src="server">
1277 pcg 1.1 Unclear.
1278 pcg 1.3 <member name="channel" type="U16"/>
1279 pcg 1.1 # # recv_result(?)
1280     </message>
1281    
1282 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1283     <p>Sets (or clears) the quiet flag on a game.</p>
1284 pcg 1.3 <member name="channel" type="U16"/>
1285 pcg 1.58 <member name="quiet" type="flag"/>
1286 pcg 1.1 </message>
1287    
1288 pcg 1.57 <message type="4437" name="set_gametime" src="server">
1289 pcg 1.66 <p>Sent when joining a running game. Gives the remaining time +
1290 pcg 1.57 periods/moves for the players, to correctly initialize the clocks.</p>
1291 pcg 1.51 <member name="channel" type="U16"/>
1292 pcg 1.64 <member name="black_time" type="time"/>
1293     <member name="black_moves" type="U16"/>
1294     <member name="white_time" type="time"/>
1295     <member name="white_moves" type="U16"/>
1296 pcg 1.51 </message>
1297    
1298 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1299     <p>
1300     Remove a game from the global challenge list (open game list).
1301     </p>
1302 pcg 1.43 <member name="channel" type="U16"/>
1303 pcg 1.46 <p>The game id to remove.</p>
1304 pcg 1.44 <member name="game" type="U16"/>
1305 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1306 pcg 1.43 </message>
1307 pcg 1.1 </body>
1308     </html>
1309