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Revision: 1.74
Committed: Wed Jun 2 04:44:08 2004 UTC (20 years ago) by root
Content type: text/xml
Branch: MAIN
Changes since 1.73: +4 -3 lines
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# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7 root 1.72 Copyright (C) 2003,2004 Marc Lehmannn &lt;pcg@goof.com&gt;
8 pcg 1.1
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 root 1.74 <h1>$Revision: 1.73 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 root 1.72 almost trivial (and partly has been done).</p>
34 pcg 1.10
35 pcg 1.4 <p>If you feel you need to update the visual appearance of this
36 root 1.70 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 pcg 1.4 it.</p>
38    
39 pcg 1.8 <p>The current version of this document can always be found at
40 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 pcg 1.8 the HTML version of it can be found
42 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43 pcg 1.23
44 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
45    
46 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47     while "ORIGIN: SERVER" means messages send by the server to the
48     client.</p>
49 pcg 1.1
50 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
51 pcg 1.1
52 pcg 1.4 <p>Primitive types are mostly integers (signed
53     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
55     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56     I know java is supposed to do UTF-16, but no implementation seems to
57     care...</p>
58 pcg 1.1
59 root 1.71 <p>To get a feel for the protocol, get the <tt>KGS</tt> perl module
60     from CPAN, install it an run <tt>kgstrace</tt>, then conenct to
61     <tt>127.0.0.1</tt> with your client. <tt>kgstrace</tt> will dump all
62     messages from and to the server.</p>
63    
64     <p>For the rest, go figure or bug me, <a
65     href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
66 pcg 1.1
67     <h2>Stream and message structure.</h2>
68    
69 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
70     the major version number of the protocol the client expects to
71     receive. Version 3 and 4 are mostly the same, except that Version 4
72     clients expect server messages to be compressed, version 3 clients
73 root 1.71 do not. (version 3 probably is no longer supported).</p>
74 pcg 1.4
75     <p>The server sends back his protocol number, which is always 3 in
76     the current protocol. Most of the protocol variation is determined by
77     the server using the client version that is used in the initial login
78     message, not the initial handshake byte.</p>
79 pcg 1.1
80     <p>After the initial handshake, the client sends uncompressed
81     messages, while the server sends back a zlib-compressed
82     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
83     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
84    
85     <p>All messages have the same header:</p>
86    
87 pcg 1.28 <struct name="message_header">
88 pcg 1.3 <member name="length" type="U16"/>
89 pcg 1.23
90 pcg 1.18 <p>The length is the length of the full message including the header.</p>
91 pcg 1.23
92 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
93     byte of the length in <em>sent</em> packages only, as given by the
94     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
95     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
96     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
97 pcg 1.23
98 pcg 1.3 <member name="type" type="U16"/>
99 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
100     number is always the next U16.</p>
101 pcg 1.24
102     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
103     messages only. The algorithm is as follows:
104    
105     <pre>
106     msglen &lt; 44: type = typefield
107     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
108     rand[0] = 0
109     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
110     where username is the user name of the logged-in user. coooool.
111     </pre>
112     </p>
113    
114 pcg 1.3 </struct>
115    
116     <h2>Primitive types used in the protocol.</h2>
117    
118 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
119     deal with fixed-point values (based on integer types) or fixed-length
120     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
121     based (<code>S</code>)).</p>
122 pcg 1.3
123 pcg 1.23 <type name="username" type="A" length="10"/>
124 pcg 1.9
125     <p>The basic user or login name, used throughout the protocol
126     as a handle to the user.</p>
127    
128 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
129 pcg 1.9
130     <p>Many strings in the protocol are fixed-width for no good reason
131 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
132 pcg 1.9 the packets itself are wasting lots of space.</p>
133    
134 pcg 1.16 <type name="realname" type="S" length="50"/>
135     <type name="email" type="S" length="70"/>
136     <type name="userinfo" type="S" length="1000"/>
137     <type name="url" type="A" length="100"/>
138    
139     <p>Used in user_record.</p>
140    
141 pcg 1.3 <type name="locale" type="A" length="5"/>
142 pcg 1.9
143     <p>A kind of locale specifier. It seems the general format seems to be
144     lowercase language, underscore, uppercase location, e.g. en_US. More
145     fancy specifications don't fit.</p>
146    
147 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
148 pcg 1.9
149     <p>Just a simple boolean value. 0 means false, and 1 generally true,
150 pcg 1.40 but I suggest accepting != 0 as true.</p>
151 pcg 1.9
152 pcg 1.6 <type name="komi16" type="I16" multiplier="2"/>
153     <type name="komi32" type="I32" multiplier="2"/>
154 pcg 1.20 <type name="komi324" type="I32" multiplier="4"/>
155 pcg 1.9
156     <p>Komi values are multiplied by 2 to make them integer in the
157 pcg 1.20 protocol. Well, *most* of the time at least...</p>
158 pcg 1.9
159 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
160 pcg 1.9
161 pcg 1.15 <p>The game result is also multiplied by two to give it higher
162     resolution. There are also special values for wins by time etc., either
163     in result or in the score* types, or both :)</p>
164 pcg 1.9
165 pcg 1.13 <type name="score16" type="I16" multiplier="4"/>
166     <type name="score32" type="I32" multiplier="4"/>
167 pcg 1.27 <type name="score1000" type="I32" multiplier="1000"/>
168 pcg 1.9
169     <p>A score value (used for displaying the score at the end of a game)
170 pcg 1.15 are multiplied by four for a change (the 0.25 resolution is not
171     used). In game structures it is encoded by dividing by two, though, so
172 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
173     yuck!</p>
174 pcg 1.9
175 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
176 pcg 1.1
177 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
178     accuracy.</p>
179    
180 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
181    
182     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
183     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
184    
185 pcg 1.17 <type name="password" type="U64"/>
186    
187     <p>Password is a number calculated as follows (VERY insecure, basically
188     plaintext!): <code>password = 0; for char in characters do password ←
189     password * 1055 + ascii_code (char)</code></p>
190    
191 pcg 1.60 <type name="CLIENTID16" type="U16" multiplier="1"/>
192     <type name="CLIENTID8" type="U8" multiplier="1"/>
193 pcg 1.58
194     <p>An id chosen by the client, usually starting at one, to identify
195     some handshakes initiated by the client, such as new games or memos.</p>
196    
197 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
198 pcg 1.1
199 pcg 1.37 <enum name="GAMETYPE">
200     <member name="DEMONSTRATION" value="0"/>
201 pcg 1.54 <member name="EDITING" value="1"/>
202     <member name="TEACHING" value="2"/>
203     <member name="SIMUL" value="3"/>
204     <member name="FREE" value="4"/>
205     <member name="RATED" value="5"/>
206     <member name="PRIVATE" value="128"/>
207     <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
208 pcg 1.37 </enum>
209    
210     <set name="GAMEFLAG">
211     <member name="SCORED" value="1"/>
212     <member name="ADJOURNED" value="2"/>
213     <member name="UPLOADED" value="4"/>
214     </set>
215    
216 pcg 1.40 <set name="ROOMFLAG">
217     <member name="ADMIN" value="0x01"/>
218     <p>Admins only(?)</p>
219     <member name="DEFAULT" value="0x04"/>
220     <p>Seems to be set on the english room. Or maybe not.</p>
221     <member name="PRIVATE" value="0x10"/>
222     <p>This room is private.</p>
223     </set>
224    
225     <set name="GAMESTATUS">
226     <member name="INPLAY" value="0x80"/>
227     </set>
228    
229 pcg 1.37 <enum name="SCORE">
230     <p>Special score values, in addition to numerical scores. Some are also used with their
231     negative value.</p>
232    
233     <member name="TIMEOUT" value="16384 / 4"/>
234     Also used negatively to score for white instead of black.
235    
236     <member name="RESIGN" value="16385 / 4"/>
237     Also used negatively to score for white instead of black.
238    
239     <member name="FORFEIT" value=" 0 / 4"/>
240     Also used negatively to score for white instead of black.
241    
242     <member name="JIGO" value="16386 / 4"/>
243    
244     <member name="NO_RESULT" value="16386 / 4"/>
245     <member name="ADJOURNED" value="16387 / 4"/>
246     <member name="UNKNOWN" value="16389 / 4"/>
247     </enum>
248    
249     <enum name="RULESET">
250     <member name="JAPANESE" value="0"/>
251     <member name="CHINESE " value="1"/>
252     <member name="AGA" value="2"/>
253     <member name="NEW_ZEALAND" value="3"/>
254     </enum>
255    
256     <enum name="TIMESYS">
257     <member name="NONE" value="0"/>
258     <member name="ABSOLUTE" value="1"/>
259     <member name="BYO_YOMI" value="2"/>
260     <member name="CANADIAN" value="3"/>
261     </enum>
262    
263     <enum name="COLOUR">
264     <p>Convinience constants used in several places.</p>
265     <member name="BLACK" value="0"/>
266     <member name="WHITE" value="1"/>
267 pcg 1.63 <member name="NONE" value="2"/>
268     <p>Sometimes used to mark absence of marks, or no player or etc...</p>
269 pcg 1.37 </enum>
270 pcg 1.1
271 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
272 pcg 1.1
273 pcg 1.3 <struct name="user" class="KGS::User">
274 pcg 1.9
275 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
276 pcg 1.9 where only a username is required. I see no general rule on when a
277 pcg 1.18 complete user and when a partial user is required.</p>
278 pcg 1.9
279 pcg 1.3 <member name="name" type="username"/>
280 pcg 1.37 <member name="flags" type="U32" value="1"/>
281 pcg 1.3 </struct>
282 pcg 1.1
283 pcg 1.6 <struct name="rules" class="KGS::Rules">
284 pcg 1.9
285 pcg 1.48 <p>This structure is used for challenges as well as in the special
286 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
287 pcg 1.9
288 pcg 1.6 <member name="ruleset" type="U8"/>
289     <member name="size" type="U8"/>
290     <member name="handicap" type="U8"/>
291     <member name="komi" type="komi16"/>
292     <member name="timesys" type="U8"/>
293     <member name="time" type="U32"/>
294     <member name="interval" type="U32"/>
295     byo-yomi time / canadian time
296     <member name="count" type="U16"/>
297     periods / moves
298     </struct>
299    
300 pcg 1.32 <h2>Structs used in messages from the client</h2>
301 pcg 1.1
302 pcg 1.32 <h2>Client-generated messages</h2>
303 pcg 1.18
304 pcg 1.31 <message type="0000" name="login" src="client">
305 pcg 1.9
306 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
307 pcg 1.9 guest flag is true.
308 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
309     </p>
310 pcg 1.9
311 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
312 pcg 1.53 <member name="ver_minor" type="U32" value="6"/>
313 pcg 1.55 <member name="ver_micro" type="U32" value="1"/>
314 pcg 1.37 <member name="name" type="username"/>
315     <member name="password" type="password" value="0"/>
316     <member name="guest" type="flag" value="1"/>
317     <member name="_unknown3" type="U16" value="0"/>
318     <member name="locale" type="locale" value='"en_US"'/>
319 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
320 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
321 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
322 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
323 pcg 1.1 </message>
324    
325 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
326 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
327 pcg 1.38 <member name="name" type="username"/>
328     </message>
329    
330 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
331 pcg 1.18 <p>Update user info. Message structure is very similar
332     to <ref ref="userinfo"/>.</p>
333 pcg 1.17 <member name="setpass" type="flag"/>
334     Should the password be updated?
335 pcg 1.37 <member name="password" type="password" value="0"/>
336 pcg 1.17 <member name="realname" type="realname"/>
337     <member name="email" type="email"/>
338     <member name="info" type="userinfo"/>
339     <member name="homepage" type="url"/>
340 pcg 1.37 <member name="_unused" type="U64" value="0"/>
341     <member name="_unused" type="U64" value="0"/>
342 pcg 1.17 </message>
343    
344 pcg 1.36 <message type="0013" name="msg_chat" src="client">
345     <p>This message is sent to initiate or continue a private chat with
346     a user. You'll always receive a copy of what you have sent back
347     from the server (as usual).</p>
348    
349     <member name="name" type="username"/>
350     Name of sender ("yourself").
351     <member name="name2" type="username"/>
352     Name of recipient.
353     <member name="message" type="STRING"/>
354     The message.
355     </message>
356    
357 pcg 1.31 <message type="0014" name="req_stats" src="client">
358 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
359 pcg 1.19 </message>
360    
361 pcg 1.31 <message type="0016" name="idle_reset" src="client">
362 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
363     </message>
364    
365 pcg 1.31 <message type="001d" name="ping" src="client">
366 pcg 1.60 <p>No idea. Not used anymore?</p>
367 pcg 1.1 </message>
368    
369 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
370 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
371 pcg 1.17 <member name="name" type="username"/>
372     </message>
373    
374 pcg 1.31 <message type="0021" name="req_pic" src="client">
375 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
376     or a timeout.</p>
377 pcg 1.3 <member name="name" type="username"/>
378 pcg 1.1 </message>
379    
380 pcg 1.31 <message type="0021" name="upload_pic" src="client">
381 pcg 1.1 Same code as pic_req, but with an additional data section that
382 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
383 pcg 1.3 <member name="name" type="username"/>
384 pcg 1.1 <member name="data" type="DATA"/>
385 pcg 1.29 </message>
386    
387 pcg 1.31 <message type="0023" name="send_memo" src="client">
388 pcg 1.29 <member name="name" type="username"/>
389 pcg 1.60 <member name="cid" type="CLIENTID16"/>
390 pcg 1.58 <p>A boolean, probably. Always true for me.</p>
391 pcg 1.29 <member name="msg" type="STRING"/>
392 pcg 1.1 </message>
393    
394 pcg 1.58 <message type="0024" name="delete_memos" src="client">
395     <p>Unconditionally deletes all memos.</p>
396     </message>
397    
398 pcg 1.31 <message type="0100" name="gnotice" src="client">
399 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
400     in a <ref reply="gnotice"/> sent to all users.</p>
401 pcg 1.1 <member name="notice" type="STRING"/>
402     </message>
403    
404 pcg 1.33 <message type="0200" name="notify_add" src="client">
405    
406     <p>Probably setting a notifier on a username, to get informed about
407 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
408     username gives you a disconnect, so don't do that at home, kids!</p>
409 pcg 1.33
410     <member name="name" type="username"/>
411     </message>
412    
413     <message type="0201" name="notify_del" src="client">
414    
415     <p>Probably remove the notifier again.</p>
416    
417     <member name="name" type="username"/>
418     </message>
419    
420 pcg 1.31 <message type="0318" name="list_rooms" src="client">
421 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
422 pcg 1.3 <member name="group" type="U8"/>
423 pcg 1.1 </message>
424    
425 pcg 1.31 <message type="031a" name="new_room" src="client">
426 pcg 1.1 Create a new room. Not verified.
427 pcg 1.3 <member name="name" type="username"/>
428 pcg 1.37 <member name="i1" type="U32" value="0"/>
429     <member name="b1" type="U8" value="0"/>
430     <member name="b2" type="U8" value="255"/>
431     <member name="b3" type="U8" value="255"/>
432     <member name="group" type="U8" value="1"/>
433 pcg 1.48 <member name="name" type="ZSTRING"/>
434     <member name="description" type="ZSTRING"/>
435 pcg 1.3 <member name="flags" type="U8"/>
436 pcg 1.40 See ROOMFLAGs
437 pcg 1.1 </message>
438    
439 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
440     <p>Request a rooms update message for the given room.</p>
441 pcg 1.46 <member name="channel" type="U16"/>
442     </message>
443    
444 pcg 1.31 <message type="0413" name="req_game_record" src="client">
445 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
446 pcg 1.16 <member name="name" type="username"/>
447     <member name="timestamp" type="timestamp"/>
448     If zero, start at the newest games, else only send games
449     before the given timestap.
450     </message>
451    
452 pcg 1.31 <message type="4300" name="join_room" src="client">
453 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
454 pcg 1.9 and all users in that room, as well as the initial gamelist, are
455 pcg 1.18 send if the room exists. If not, timeout...</p>
456 pcg 1.3 <member name="channel" type="U16"/>
457 pcg 1.1 <member name="user" type="user"/>
458     </message>
459    
460 pcg 1.31 <message type="4301" name="msg_room" src="client">
461 pcg 1.9 Send a message to the room.
462 pcg 1.3 <member name="channel" type="U16"/>
463     <member name="name" type="username"/>
464 pcg 1.9 Must be the login-name of the user.
465 pcg 1.1 <member name="message" type="STRING"/>
466     </message>
467    
468 pcg 1.31 <message type="4302" name="part_room" src="client">
469 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
470 pcg 1.3 <member name="channel" type="U16"/>
471     <member name="name" type="username"/>
472 pcg 1.1 </message>
473    
474 pcg 1.31 <message type="4305" name="new_game" src="client">
475 pcg 1.59 <p>Create a new game.</p>
476 pcg 1.41
477 pcg 1.3 <member name="channel" type="U16"/>
478 pcg 1.41 <p>The room where to start the new game</p>
479 pcg 1.60 <member name="cid" type="CLIENTID16"/>
480     <member name="gametype" type="U8"/>
481 pcg 1.54 <p>
482     GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
483     only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
484     </p>
485     <member name="flags" type="U8"/>
486 pcg 1.46 <p>
487 pcg 1.54 0x2 == global open game list
488 pcg 1.46 </p>
489 pcg 1.1 <member name="rules" type="rules"/>
490 pcg 1.41 <p>When cloning a game, the rules are set up like this:
491     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
492     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
493     </p>
494 pcg 1.1 <member name="notes" type="STRING"/>
495 pcg 1.39 </message>
496    
497     <message type="430a" name="load_game" src="client">
498     Load an existing game into a room(?)
499     There is no indication that a new game is there except
500     for a upd_observers message with your name in it. Which means
501     you have to watch upd_observers messages that are not for any
502     currently open game and open one. Ugh.
503     <member name="channel" type="U16"/>
504     The room to load the game into.
505     <member name="timestamp" type="timestamp"/>
506     From the game record.
507     <member name="user" type="username"/>
508     <member name="flags" type="U8"/>
509     0 == public, 2 == private
510 pcg 1.1 </message>
511    
512 pcg 1.31 <message type="430b" name="req_games" src="client">
513 pcg 1.9 Request to update room game list (send this once per minute to get
514     updated). Results in upd_games messages.
515 pcg 1.3 <member name="channel" type="U16"/>
516 pcg 1.1 </message>
517    
518 pcg 1.31 <message type="4319" name="req_desc" src="client">
519 pcg 1.1 Request room description.
520 pcg 1.3 <member name="channel" type="U16"/>
521 pcg 1.1 </message>
522    
523 pcg 1.59 <message type="4400" name="challenge" src="client">
524     <p>Used to send challenges to existing games.</p>
525 pcg 1.3 <member name="channel" type="U16"/>
526 pcg 1.60 <member name="black" type="user"/>
527     <member name="white" type="user"/>
528     <member name="gametype" type="U8"/>
529     <member name="cid" type="CLIENTID8"/>
530     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
531     <member name="rules" type="rules"/>
532 pcg 1.1 </message>
533    
534 pcg 1.31 <message type="4403" name="join_game" src="client">
535 pcg 1.9 Join a game. See join_room.
536 pcg 1.5 <member name="channel" type="U16"/>
537 pcg 1.1 <member name="user" type="user"/>
538     </message>
539    
540 pcg 1.31 <message type="4404" name="part_game" src="client">
541 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
542 pcg 1.3 <member name="channel" type="U16"/>
543     <member name="name" type="username"/>
544 pcg 1.1 </message>
545    
546 pcg 1.35 <message type="4405" name="set_tree" src="client">
547     Possibly upload an initial game to an empty room. Not tested.
548    
549     <member name="channel" type="U16"/>
550     <member name="tree" type="TREE"/>
551     </message>
552    
553 pcg 1.31 <message type="4406" name="upd_tree" src="client">
554 pcg 1.60 <p>Upload a partial game tree to the server. This is used to send moves
555 pcg 1.28 and even in-game comments to the server. For the comments, the
556 pcg 1.60 server prepends the username and rank.</p>
557 pcg 1.3 <member name="channel" type="U16"/>
558 pcg 1.1 <member name="tree" type="TREE"/>
559     </message>
560    
561 pcg 1.60 <message type="4407" name="mark_dead" src="client">
562     <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
563     <member name="channel" type="U16"/>
564     <member name="x" type="U8"/>
565     <member name="y" type="U8"/>
566     <member name="dead" type="flag"/>
567     <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
568 root 1.67 </message>
569    
570     <message type="4408" name="get_tree" src="client">
571     <p>Request the game tree starting at a given node. This is used when
572     the server only sends a partial tree (with end code "more").</p>
573     <member name="channel" type="U16"/>
574     <member name="node" type="U32"/>
575 pcg 1.60 </message>
576    
577 pcg 1.63 <message type="440a" name="game_done" src="client">
578     <p>Sent by the client to mark the game as done.</p>
579 pcg 1.3 <member name="channel" type="U16"/>
580 pcg 1.63 <member name="id" type="U32"/>
581 root 1.69 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
582 pcg 1.1 </message>
583    
584 pcg 1.31 <message type="440c" name="claim_win" src="client">
585 pcg 1.62 <p>Used by the client to claim a win.</p>
586 pcg 1.3 <member name="channel" type="U16"/>
587 pcg 1.62 <member name="player" type="U8 "/>
588 pcg 1.1 </message>
589    
590 pcg 1.31 <message type="440d" name="add_time" src="client">
591 pcg 1.65 <p>Adds the given amount of time to your opponent's clock.</p>
592 pcg 1.3 <member name="channel" type="U16"/>
593     <member name="time" type="U32"/>
594     <member name="player" type="U8"/>
595 pcg 1.1 </message>
596    
597 pcg 1.59 <message type="440e" name="req_undo" src="client">
598     <member name="channel" type="U16"/>
599     </message>
600    
601 pcg 1.31 <message type="440f" name="grant_undo" src="client">
602 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
603 pcg 1.3 <member name="channel" type="U16"/>
604 pcg 1.1 </message>
605    
606 pcg 1.31 <message type="4410" name="resign_game" src="client">
607 pcg 1.9 Resign the game.
608 pcg 1.3 <member name="channel" type="U16"/>
609     <member name="player" type="U8"/>
610 pcg 1.1 </message>
611    
612 pcg 1.31 <message type="441a" name="set_teacher" src="client">
613 pcg 1.50 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
614     name is empty, the game will continue normally.</p>
615 pcg 1.3 <member name="channel" type="U16"/>
616     <member name="name" type="username"/>
617 pcg 1.1 </message>
618    
619 pcg 1.40 <message type="4422" name="allow_user" src="client">
620 pcg 1.50 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
621 pcg 1.9
622 pcg 1.3 <member name="channel" type="U16"/>
623     <member name="othername" type="username"/>
624     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
625 pcg 1.1 </message>
626    
627 pcg 1.31 <message type="4423" name="set_privacy" src="client">
628 pcg 1.9 Probably sets the "quiet" flag. Not checked.
629 pcg 1.3 <member name="channel" type="U16"/>
630 pcg 1.58 <member name="private" type="flag"/>
631 pcg 1.1 </message>
632    
633 pcg 1.61 <message type="4427" name="game_move" src="client">
634 pcg 1.60 <p>Only during playing, moves.</p>
635     <member name="channel" type="U16"/>
636     <member name="x" type="U8"/>
637     <member name="y" type="U8"/>
638     </message>
639    
640 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
641 pcg 1.9 Reject a challenge from a given user. Not checked.
642    
643 pcg 1.3 <member name="channel" type="U16"/>
644     <member name="name" type="username"/>
645 pcg 1.60 <member name="gametype" type="U8"/>
646     <member name="cid" type="CLIENTID8"/>
647     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
648     <member name="rules" type="rules"/>
649 pcg 1.1 </message>
650    
651 pcg 1.65 <message type="442d" name="more_comments" src="client">
652     <p>Quite brokenly, the want this to send you more comments.
653     Reply to <ref ref="more_comments"/>.</p>
654     <member name="channel" type="U16"/>
655     <member name="node" type="U32"/>
656     </message>
657    
658 pcg 1.46 <message type="442e" name="save_game" src="client">
659     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
660    
661     <member name="channel" type="U16"/>
662     </message>
663    
664 pcg 1.31 <message type="4433" name="req_result" src="client">
665 pcg 1.9 I forgot.
666    
667 pcg 1.3 <member name="channel" type="U16"/>
668 pcg 1.35 </message>
669    
670 pcg 1.48 <message type="4434" name="set_quiet" src="client">
671     <p>Sets (or clears) the quiet flag on a game.</p>
672     <member name="channel" type="U16"/>
673 pcg 1.58 <member name="quiet" type="flag"/>
674 pcg 1.48 </message>
675    
676 pcg 1.35 <message type="4436" name="msg_game" src="client">
677     <member name="channel" type="U16"/>
678     <member name="message" type="STRING"/>
679 pcg 1.1 </message>
680    
681 pcg 1.37 <message type="ffff" name="quit" src="client">
682     <p>Sent by the client just before it logs out.</p>
683     </message>
684    
685 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
686 pcg 1.1
687 pcg 1.3 <struct name="challenge_defaults">
688 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
689 pcg 1.60 <member name="gametype" type="U8"/>
690 pcg 1.59 <member name="ruleset" type="U8"/>
691     <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
692 pcg 1.3 <member name="size" type="U32"/>
693     <member name="timesys" type="U32"/>
694     <member name="time" type="U32"/>
695     <member name="byo_time" type="U32"/>
696     <member name="byo_periods" type="U32"/>
697     <member name="can_time" type="U32"/>
698     <member name="can_stones" type="U32"/>
699 pcg 1.58 <member name="notes" type="STRING"/>
700 pcg 1.3 </struct>
701    
702     <struct name="game" class="KGS::Game">
703 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
704     in games to detect when a game is saved, changed type (e.g. R => D)
705     etc.
706    
707 pcg 1.3 <member name="channel" type="U16"/>
708 pcg 1.26 <member name="type" type="U8"/>
709 pcg 1.60 <member name="black" type="user"/>
710 pcg 1.1 White
711 pcg 1.60 <member name="white" type="user"/>
712 pcg 1.1 Black
713 pcg 1.60 <member name="owner" type="user"/>
714 pcg 1.1 Owner
715 pcg 1.26 <member name="size" type="U8"/>
716     <member name="handicap" type="I8"/>
717 pcg 1.1 &lt; 0 not fully setup
718 pcg 1.26 <member name="komi" type="komi16"/>
719 pcg 1.15 <member name="moves" type="I16"/>
720 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
721 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
722 pcg 1.27 score (NOT score16!) (arg²).
723 pcg 1.3 <member name="flags" type="U16"/>
724     <member name="observers" type="U32"/>
725     <member name="saved" type="flag"/>
726     <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
727     </struct>
728    
729     <struct name="room_obs">
730 pcg 1.9 Obsolete.
731    
732 pcg 1.3 <member name="name" type="roomname"/>
733     <member name="channel" type="U16"/>
734     <member name="flags" type="U32"/>
735 pcg 1.4 <member name="users" type="U32"/>
736 pcg 1.3 </struct>
737    
738     <struct name="room" class="KGS::Room">
739     <member name="channel" type="U16"/>
740     <member name="flags" type="U8"/>
741     <member name="group" type="U8"/>
742     <member name="users" type="U16"/>
743     <member name="games" type="U16"/>
744 pcg 1.4 <member name="name" type="STRING"/>
745 pcg 1.3 </struct>
746 pcg 1.1
747 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
748 pcg 1.13 <member name="score" type="score32"/>
749 pcg 1.3 <member name="territory" type="U32"/>
750     <member name="captures" type="U32"/>
751     <member name="i3" type="U32"/>
752     <member name="f2" type="U32"/>
753 pcg 1.20 <member name="komi" type="komi324"/>
754 pcg 1.4 <member name="i4" type="U32"/>
755 pcg 1.3 Apparently the i3, f2, i4 are zero.
756     </struct>
757 pcg 1.1
758 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
759 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
760 pcg 1.16
761     <member name="timestamp" type="timestamp"/>
762     Time this game was played.
763 pcg 1.42 <member name="flags1" type="U8"/>
764     <p>0:3 == handicap, 4:7 == gametype:0:4</p>
765 pcg 1.60 <member name="black" type="user"/>
766 pcg 1.16 White, flags contain low 8 bits of revision (bits 16-23).
767 pcg 1.60 <member name="white" type="user"/>
768 pcg 1.16 Black, flags contain high 8 bits of revision (bits 16-23).
769 pcg 1.60 <member name="owner" type="user"/>
770 pcg 1.34
771     <p><p>Owner (or empty)</p>
772    
773 pcg 1.60 <p>The bits 16-24 of black.flags and white.flags give the high and
774 pcg 1.34 low bits of a revision number in case there are multiple similar
775     games.</p></p>
776    
777 pcg 1.42 <member name="flags2" type="U16"/>
778     <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
779 pcg 1.16 <member name="score" type="score16"/>
780 pcg 1.42 <member name="flags3" type="U8"/>
781 pcg 1.34
782 pcg 1.42 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
783 pcg 1.34
784 pcg 1.16 </struct>
785    
786 pcg 1.32 <h2>Server-generated messages</h2>
787 pcg 1.1
788 pcg 1.31 <message type="0001" name="login" src="server">
789 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
790 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
791 pcg 1.1 </message>
792    
793 pcg 1.31 <message type="0002" name="login" src="server">
794 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
795 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
796 pcg 1.1 </message>
797    
798 pcg 1.31 <message type="0003" name="login" src="server">
799 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
800 pcg 1.1 ** maybe more following? **
801     </message>
802    
803 pcg 1.31 <message type="0004" name="login" src="server">
804 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
805 pcg 1.1 ** maybe more following? **
806     </message>
807    
808 pcg 1.31 <message type="0005" name="login" src="server">
809 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
810 pcg 1.1 </message>
811    
812 pcg 1.31 <message type="0006" name="login" src="server">
813 pcg 1.56 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
814 pcg 1.1 </message>
815    
816 pcg 1.31 <message type="0008" name="userinfo" src="server">
817 pcg 1.17 User info.
818 pcg 1.33 <member name="_unused0" type="flag"/>
819 pcg 1.16 <member name="user" type="user"/>
820 pcg 1.33 <member name="_unused1" type="U64"/>
821 pcg 1.16 <member name="realname" type="realname"/>
822     <member name="email" type="email"/>
823     <member name="info" type="userinfo"/>
824     <member name="homepage" type="url"/>
825     <member name="regdate" type="timestamp"/>
826     When the user registered (0 == never registered).
827     <member name="lastlogin" type="timestamp"/>
828     When the user logged in for the last time.
829     <!-- maybe more? -->
830     </message>
831    
832 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
833     <member name="name" type="username"/>
834     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
835     </message>
836    
837     <message type="000a" name="upd_userinfo_result" src="server">
838     <member name="name" type="username"/>
839     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
840     </message>
841    
842     <message type="000b" name="upd_userinfo_result" src="server">
843     <member name="name" type="username"/>
844     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
845     </message>
846    
847     <message type="0012" name="userinfo_failed" src="server">
848     <p>Sent when no userinfo for the requested user could be found(?)</p>
849     <member name="name" type="username"/>
850     </message>
851    
852 pcg 1.31 <message type="0013" name="msg_chat" src="server">
853 pcg 1.34 <member name="name" type="username"/>
854 pcg 1.36 Name of sender (either yourself (echo) or other)
855 pcg 1.34 <member name="name2" type="username"/>
856 pcg 1.36 Name of recipient.
857 pcg 1.1 <member name="message" type="STRING"/>
858     </message>
859    
860 pcg 1.31 <message type="0015" name="stats" src="server">
861 pcg 1.3 <member name="ver_major" type="U16"/>
862     <member name="ver_minor" type="U16"/>
863     <member name="ver_micro" type="U16"/>
864 pcg 1.16 <member name="boot_time" type="timestamp"/>
865 pcg 1.3 <member name="users_cur" type="U32"/>
866     <member name="users_max" type="U32"/>
867     <member name="users_lim" type="U32"/>
868     <member name="accts_cur" type="U32"/>
869     <member name="accts_max" type="U32"/>
870     <member name="unknown1" type="U32"/>
871     <member name="work_max" type="U32"/>
872     <member name="rooms_cur" type="U32"/>
873     <member name="rooms_max" type="U32"/>
874     <member name="rooms_lim" type="U32"/>
875     <member name="games_cur" type="U32"/>
876     <member name="games_max" type="U32"/>
877     <member name="games_lim" type="U32"/>
878     <member name="results_cur" type="U32"/>
879     <member name="results_max" type="U32"/>
880     <member name="unknown2" type="U32"/>
881     <member name="params_cur" type="U32"/>
882     <member name="params_max" type="U32"/>
883     <member name="bytes_in" type="U64"/>
884     <member name="packets_in" type="U64"/>
885     <member name="bytes_out" type="U64"/>
886 pcg 1.4 <member name="packets_out" type="U64"/>
887 pcg 1.1 </message>
888    
889 pcg 1.31 <message type="0016" name="idle_warn" src="server">
890 pcg 1.60 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
891 pcg 1.1 </message>
892    
893 pcg 1.34 <message type="0018" name="login" src="server">
894 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
895     </message>
896    
897     <message type="001c" name="login" src="server">
898     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
899     </message>
900    
901     <message type="0020" name="error" src="server">
902     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
903 pcg 1.34 </message>
904    
905     <message type="0022" name="login" src="server">
906     I was blocked sooo many times for developing this client that it was
907     easy to figure out. The KGS admins sure need no extra nazi training
908     :(
909     <member name="reason" type="STRING"/>
910 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
911 pcg 1.34 </message>
912    
913 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
914 pcg 1.1 WILD guess
915 pcg 1.3 <member name="channel" type="U16"/>
916     <member name="time" type="U16"/>
917 pcg 1.1 </message>
918    
919 pcg 1.31 <message type="001c" name="idle_err" src="server">
920 pcg 1.1 autologout
921     </message>
922    
923 pcg 1.31 <message type="001d" name="ping" src="server">
924 pcg 1.16 Sent by the server regularly, but not answering them
925     isn't valid. Strange form of keepalive?
926 pcg 1.1 </message>
927    
928 pcg 1.31 <message type="001e" name="usergraph" src="server">
929 pcg 1.17 User graph data.
930 pcg 1.33 <member name="name" type="username"/>
931 pcg 1.17 <member name="data" type="I16" array="yes"/>
932     If empty, no graph is available. The unit seems to
933     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
934     There is probably one entry per day, the newest one last.
935     </message>
936    
937 pcg 1.31 <message type="0021" name="userpic" src="server">
938 pcg 1.3 <member name="name" type="username"/>
939 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
940     <member name="data" type="DATA"/>
941     </message>
942    
943 pcg 1.58 <message type="0025" name="memo_error" src="server">
944     <p>Account unknown.</p>
945     <member name="name" type="username"/>
946 pcg 1.60 <member name="cid" type="CLIENTID16"/>
947 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
948     <member name="subtype" type="CONSTANT" value='25'/>
949     </message>
950    
951     <message type="0026" name="memo_error" src="server">
952     <p>Just a guess.</p>
953     <member name="name" type="username"/>
954 pcg 1.60 <member name="cid" type="CLIENTID16"/>
955 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
956     <member name="subtype" type="CONSTANT" value='26'/>
957     </message>
958    
959     <message type="0027" name="memo_error" src="server">
960     <p>User is currently online, please use chat.</p>
961     <member name="name" type="username"/>
962 pcg 1.60 <member name="cid" type="CLIENTID16"/>
963 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
964     <member name="subtype" type="CONSTANT" value='27'/>
965     </message>
966    
967     <message type="0028" name="memo_error" src="server">
968     <p>Just a guess.</p>
969     <member name="name" type="username"/>
970 pcg 1.60 <member name="cid" type="CLIENTID16"/>
971 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
972     <member name="subtype" type="CONSTANT" value='28'/>
973     </message>
974    
975     <message type="0029" name="memo" src="server">
976     <member name="name" type="username"/>
977     <member name="time" type="timestamp"/>
978     <member name="message" type="ZSTRING"/>
979     </message>
980    
981     <message type="002a" name="memo_sent" src="server">
982     <p>The memo was sent successfully</p>
983     <member name="name" type="username"/>
984 pcg 1.60 <member name="cid" type="CLIENTID16"/>
985 pcg 1.58 </message>
986    
987 pcg 1.31 <message type="0100" name="gnotice" src="server">
988 pcg 1.1 global notice, sent to everybody
989     <member name="notice" type="STRING"/>
990     </message>
991    
992 pcg 1.33 <message type="0202" name="notify_event" src="server">
993 pcg 1.17 # maybe soe notify? Totally unclear.
994 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
995 pcg 1.33 <member name="event" type="U32"/>
996 pcg 1.16 <member name="user" type="user"/>
997 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
998 pcg 1.33 <p>Game result record?</p>
999    
1000 pcg 1.16 </message>
1001 pcg 1.1
1002 root 1.74 <message type="030c" name="login_done" src="server">
1003     <p>Is sent after the initial messages, probably
1004     to signify the end of the login process.</p>
1005 pcg 1.58 </message>
1006    
1007 pcg 1.31 <message type="0310" name="priv_room" src="server">
1008 pcg 1.1 "permission denied" when joining a room
1009     <member name="name" type="STRING"/>
1010     </message>
1011    
1012 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
1013 pcg 1.1 <member name="rooms" type="room" array="yes"/>
1014     </message>
1015    
1016 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
1017 pcg 1.16 <member name="channel" type="U16"/>
1018     <member name="defaults" type="challenge_defaults"/>
1019     </message>
1020    
1021 pcg 1.61 <message type="0412" name="already_playing" src="server">
1022     Unable to create new game.
1023 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1024 pcg 1.61 <member name="cid" type="CLIENTID16"/>
1025     <p>The cid of the new_game etc. request.</p>
1026 pcg 1.17 </message>
1027    
1028 pcg 1.31 <message type="0414" name="game_record" src="server">
1029 pcg 1.16 The users game record.
1030     <member name="name" type="username"/>
1031     <member name="more" type="flag"/>
1032     Wether more games are available (must be requested manually)
1033     <member name="games" type="game_record" array="yes"/>
1034     </message>
1035    
1036 pcg 1.40 <message type="0417" name="error" src="server">
1037     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1038     </message>
1039    
1040     <message type="0418" name="error" src="server">
1041     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1042     </message>
1043    
1044     <message type="0419" name="error" src="server">
1045     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1046     </message>
1047    
1048 pcg 1.31 <message type="041c" name="upd_game2" src="server">
1049 pcg 1.17 Unclear.
1050 pcg 1.3 <member name="channel_junk" type="U16"/>
1051 pcg 1.1 <member name="game" type="game"/>
1052     </message>
1053    
1054 pcg 1.40 <message type="041f" name="error" src="server">
1055     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1056     </message>
1057    
1058     <message type="0420" name="error" src="server">
1059     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1060     </message>
1061    
1062     <message type="0421" name="error" src="server">
1063     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1064     </message>
1065    
1066 pcg 1.44 <!-- added recently -->
1067 pcg 1.46 <message type="043a" name="add_global_challenge" src="server">
1068     <p>
1069     Adds or updates a global challenge (open game list).
1070     </p>
1071 pcg 1.44 <member name="channel" type="U16"/>
1072 pcg 1.46 <p>
1073     The room this game is associated with.
1074     </p>
1075 pcg 1.44 <member name="game" type="game"/>
1076 pcg 1.59 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1077 pcg 1.44 </message>
1078    
1079 pcg 1.1 <h3>Room messages</h3>
1080    
1081     <p>Not all room messages are for rooms only, and rooms need to parse
1082     not only these messages. Orthogonality, what for?</p>
1083    
1084 pcg 1.31 <message type="4300" name="join_room" src="server">
1085 pcg 1.3 <member name="channel" type="U16"/>
1086 pcg 1.1 <member name="users" type="user" array="yes"/>
1087     </message>
1088    
1089 pcg 1.31 <message type="4301" name="msg_room" src="server">
1090 pcg 1.3 <member name="channel" type="U16"/>
1091     <member name="name" type="username"/>
1092 pcg 1.1 <member name="message" type="STRING"/>
1093     </message>
1094    
1095 pcg 1.31 <message type="4302" name="part_room" src="server">
1096 pcg 1.3 <member name="channel" type="U16"/>
1097 pcg 1.1 <member name="user" type="user"/>
1098     </message>
1099    
1100 pcg 1.31 <message type="4303" name="del_room" src="server">
1101 pcg 1.3 <member name="channel" type="U16"/>
1102 pcg 1.1 </message>
1103    
1104 pcg 1.31 <message type="4304" name="upd_games" src="server">
1105 pcg 1.3 <member name="channel" type="U16"/>
1106 pcg 1.1 <member name="games" type="game" array="yes"/>
1107     </message>
1108    
1109 pcg 1.31 <message type="4319" name="desc_room" src="server">
1110 pcg 1.3 <member name="channel" type="U16"/>
1111     <member name="owner" type="username"/>
1112 pcg 1.1 <member name="description" type="STRING"/>
1113     </message>
1114 pcg 1.28
1115 pcg 1.1 <h3>Game messages</h3>
1116    
1117 pcg 1.59 <message type="4400" name="challenge" src="server">
1118 pcg 1.1 Unclear.
1119 pcg 1.3 <member name="channel" type="U16"/>
1120 pcg 1.60 <member name="black" type="user"/>
1121     <member name="white" type="user"/>
1122     <member name="gametype" type="U8"/>
1123     <member name="cid" type="CLIENTID8"/>
1124     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1125     <member name="rules" type="rules"/>
1126     <member name="notes" type="STRING"/>
1127     <p>This field is optional</p>
1128 pcg 1.1 </message>
1129    
1130 pcg 1.31 <message type="4401" name="upd_game" src="server">
1131 pcg 1.3 <member name="channel" type="U16"/>
1132 pcg 1.1 <member name="game" type="game"/>
1133     </message>
1134    
1135 pcg 1.31 <message type="4402" name="del_game" src="server">
1136 pcg 1.3 <member name="channel" type="U16"/>
1137 pcg 1.1 </message>
1138    
1139 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1140 pcg 1.3 <member name="channel" type="U16"/>
1141 pcg 1.1 <member name="users" type="user" array="yes"/>
1142     </message>
1143    
1144 pcg 1.31 <message type="4404" name="del_observer" src="server">
1145 pcg 1.3 <member name="channel" type="U16"/>
1146     <member name="name" type="username"/>
1147 pcg 1.1 </message>
1148    
1149 pcg 1.31 <message type="4405" name="set_tree" src="server">
1150 pcg 1.3 <member name="channel" type="U16"/>
1151 pcg 1.1 <member name="tree" type="TREE"/>
1152     </message>
1153    
1154 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1155 pcg 1.3 <member name="channel" type="U16"/>
1156 pcg 1.1 <member name="tree" type="TREE"/>
1157     </message>
1158    
1159 pcg 1.31 <message type="4409" name="superko" src="server">
1160 pcg 1.1 Superko-warning.
1161 pcg 1.3 <member name="channel" type="U16"/>
1162 pcg 1.1 </message>
1163    
1164 pcg 1.63 <message type="440a" name="game_done" src="server">
1165     <p>Send by the server when one of the players sends a done.</p>
1166     <member name="channel" type="U16"/>
1167     <member name="id" type="U32"/>
1168 root 1.69 <p>An id field to make sure that the client responds to the correct done click.</p>
1169     <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1170 pcg 1.63 <member name="black" type="flag"/>
1171     <member name="white" type="flag"/>
1172     </message>
1173    
1174 pcg 1.31 <message type="440b" name="final_result" src="server">
1175 pcg 1.3 <member name="channel" type="U16"/>
1176 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1177     <member name="whitescore" type="scorevalues"/>
1178 pcg 1.1 </message>
1179    
1180 root 1.73 <message type="440c" name="time_win" src="server">
1181     <p>Sent when the opponent is out of time and moves, or when the other
1182 pcg 1.62 requests <ref reply="userinfo"/>.</p>
1183 pcg 1.61 <member name="channel" type="U16"/>
1184     <member name="player" type="U8"/>
1185 root 1.73 <p>Colour who won.</p>
1186 pcg 1.61 </message>
1187    
1188 pcg 1.31 <message type="440e" name="req_undo" src="server">
1189 pcg 1.3 <member name="channel" type="U16"/>
1190 pcg 1.1 </message>
1191    
1192 pcg 1.31 <message type="4410" name="resign_game" src="server">
1193 pcg 1.3 <member name="channel" type="U16"/>
1194     <member name="player" type="U8"/>
1195 pcg 1.1 </message>
1196    
1197 pcg 1.40 <message type="4415" name="game_error" src="server">
1198     <member name="channel" type="U16"/>
1199     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1200     </message>
1201    
1202 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1203 pcg 1.3 <member name="channel" type="U16"/>
1204     <member name="name" type="username"/>
1205 pcg 1.1 </message>
1206    
1207 pcg 1.31 <message type="441d" name="owner_left" src="server">
1208 pcg 1.3 <member name="channel" type="U16"/>
1209 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1210 pcg 1.1 </message>
1211    
1212 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1213 pcg 1.1 Unclear.
1214 pcg 1.3 <member name="channel" type="U16"/>
1215 pcg 1.1 </message>
1216    
1217 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1218     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1219     <member name="channel" type="U16"/>
1220     </message>
1221    
1222     <message type="4424" name="allow_user_result" src="server">
1223     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1224     <member name="channel" type="U16"/>
1225     </message>
1226    
1227     <message type="4425" name="allow_user_result" src="server">
1228     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1229 pcg 1.3 <member name="channel" type="U16"/>
1230 pcg 1.27 </message>
1231    
1232 pcg 1.31 <message type="4428" name="add_tree" src="server">
1233 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1234     uploaded completely.</p>
1235     <member name="channel" type="U16"/>
1236     <member name="tree" type="TREE"/>
1237 pcg 1.40 </message>
1238    
1239     <message type="4429" name="reject_challenge" src="server">
1240     Reject a challenge by a given user. Not checked.
1241 pcg 1.60 <!-- should become a record type somehow... -->
1242 pcg 1.40
1243     <member name="channel" type="U16"/>
1244     <member name="name" type="username"/>
1245 pcg 1.60 <member name="gametype" type="U8"/>
1246     <member name="cid" type="CLIENTID8"/>
1247     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1248     <member name="rules" type="rules"/>
1249 pcg 1.41 </message>
1250    
1251 pcg 1.63 <message type="442b" name="set_comments" src="server">
1252     <p>Sent at end of games to set the comments not seen previously.</p>
1253     <member name="channel" type="U16"/>
1254     <member name="node" type="U32"/>
1255     <member name="comments" type="STRING"/>
1256     </message>
1257    
1258     <message type="442c" name="add_comments" src="server">
1259     <p>Sent at end of games to add all game commentary.</p>
1260     <member name="channel" type="U16"/>
1261     <member name="node" type="U32"/>
1262     <member name="comments" type="STRING"/>
1263     </message>
1264    
1265 pcg 1.65 <message type="442d" name="more_comments" src="server">
1266     <p>Quite brokenly, the server sends you this to make you ask for more comments.
1267     Reply with <ref reply="more_comments"/>.</p>
1268     <member name="channel" type="U16"/>
1269     <member name="node" type="U32"/>
1270     </message>
1271    
1272 pcg 1.46 <message type="442f" name="new_game" src="server">
1273 pcg 1.41 <p>Notifies the client that a new game has been created. This
1274 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1275     have been received. *sigh*</p>
1276 pcg 1.41
1277     <member name="channel" type="U16"/>
1278 pcg 1.46 <p>The newly created game.</p>
1279 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1280 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1281 pcg 1.1 </message>
1282    
1283 pcg 1.31 <message type="4433" name="req_result" src="server">
1284 pcg 1.1 Unclear.
1285 pcg 1.3 <member name="channel" type="U16"/>
1286 pcg 1.1 # # recv_result(?)
1287     </message>
1288    
1289 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1290     <p>Sets (or clears) the quiet flag on a game.</p>
1291 pcg 1.3 <member name="channel" type="U16"/>
1292 pcg 1.58 <member name="quiet" type="flag"/>
1293 pcg 1.1 </message>
1294    
1295 pcg 1.57 <message type="4437" name="set_gametime" src="server">
1296 pcg 1.66 <p>Sent when joining a running game. Gives the remaining time +
1297 pcg 1.57 periods/moves for the players, to correctly initialize the clocks.</p>
1298 pcg 1.51 <member name="channel" type="U16"/>
1299 pcg 1.64 <member name="black_time" type="time"/>
1300     <member name="black_moves" type="U16"/>
1301     <member name="white_time" type="time"/>
1302     <member name="white_moves" type="U16"/>
1303 pcg 1.51 </message>
1304    
1305 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1306     <p>
1307     Remove a game from the global challenge list (open game list).
1308     </p>
1309 pcg 1.43 <member name="channel" type="U16"/>
1310 pcg 1.46 <p>The game id to remove.</p>
1311 pcg 1.44 <member name="game" type="U16"/>
1312 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1313 pcg 1.43 </message>
1314 pcg 1.1 </body>
1315     </html>
1316