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Revision: 1.80
Committed: Sat Jun 18 20:09:40 2005 UTC (18 years, 11 months ago) by root
Content type: text/xml
Branch: MAIN
CVS Tags: HEAD
Changes since 1.79: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.1 <?xml version="1.0" encoding="utf-8"?>
2     <html>
3     <head>
4     <title>KGS Protocol Description</title>
5 pcg 1.37 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 pcg 1.1 <!--
7 root 1.80 Copyright (C) 2003,2004,2005 Marc Lehmannn &lt;pcg@goof.com&gt;
8 pcg 1.1
9     You can redistribute and/or modify this document under the terms of
10     the GNU General Public License as published by the Free Software
11     Foundation; either version 2 of the License, or (at your option) any
12     later version.
13    
14     This document is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17     General Public License for more details.
18    
19     You should have received a copy of the GNU General Public License
20     along with this program; if not, write to the Free Software
21     Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22     -->
23     </head>
24     <body>
25    
26 root 1.80 <h1>$Revision: 1.79 $</h1>
27 pcg 1.10
28 pcg 1.1 <h1>KGS Protocol Description</h1>
29    
30     <p>This XML document describes the KGS protocol. It is also used
31     to automatically generate the perl parser for all the messages and
32     structures in the protocol. Adapting it to other languages should be
33 root 1.72 almost trivial (and partly has been done).</p>
34 pcg 1.10
35 pcg 1.4 <p>If you feel you need to update the visual appearance of this
36 root 1.70 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 pcg 1.4 it.</p>
38    
39 pcg 1.8 <p>The current version of this document can always be found at
40 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 pcg 1.8 the HTML version of it can be found
42 root 1.68 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43 pcg 1.23
44 pcg 1.1 <h2>Structure and conventions of this document and the protocol</h2>
45    
46 pcg 1.32 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47     while "ORIGIN: SERVER" means messages send by the server to the
48     client.</p>
49 pcg 1.1
50 pcg 1.4 <p>Everything on the wire is in little-endian format (what a shame).</p>
51 pcg 1.1
52 pcg 1.4 <p>Primitive types are mostly integers (signed
53     "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 pcg 1.48 ascii strings ("<code>username</code>"), zero- or non-terminated
55     UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56     I know java is supposed to do UTF-16, but no implementation seems to
57     care...</p>
58 pcg 1.1
59 root 1.71 <p>To get a feel for the protocol, get the <tt>KGS</tt> perl module
60     from CPAN, install it an run <tt>kgstrace</tt>, then conenct to
61     <tt>127.0.0.1</tt> with your client. <tt>kgstrace</tt> will dump all
62     messages from and to the server.</p>
63    
64     <p>For the rest, go figure or bug me, <a
65     href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
66 pcg 1.1
67     <h2>Stream and message structure.</h2>
68    
69 pcg 1.4 <p>After connecting to the server, a handshake byte is sent. It's
70     the major version number of the protocol the client expects to
71     receive. Version 3 and 4 are mostly the same, except that Version 4
72     clients expect server messages to be compressed, version 3 clients
73 root 1.71 do not. (version 3 probably is no longer supported).</p>
74 pcg 1.4
75     <p>The server sends back his protocol number, which is always 3 in
76     the current protocol. Most of the protocol variation is determined by
77     the server using the client version that is used in the initial login
78     message, not the initial handshake byte.</p>
79 pcg 1.1
80     <p>After the initial handshake, the client sends uncompressed
81     messages, while the server sends back a zlib-compressed
82     stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
83     href="http://rfc1950.x42.com/">rfc1951</a>).</p>
84    
85     <p>All messages have the same header:</p>
86    
87 pcg 1.28 <struct name="message_header">
88 pcg 1.3 <member name="length" type="U16"/>
89 pcg 1.23
90 pcg 1.18 <p>The length is the length of the full message including the header.</p>
91 pcg 1.23
92 pcg 1.24 <p>Beginning with version 2.5.x, a number is xored into the low
93     byte of the length in <em>sent</em> packages only, as given by the
94     following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
95     + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
96     24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
97 pcg 1.23
98 pcg 1.3 <member name="type" type="U16"/>
99 pcg 1.18 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
100 root 1.78 number is always the next U16. All of these channel values are valid, including zero.</p>
101 pcg 1.24
102     <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
103     messages only. The algorithm is as follows:
104    
105     <pre>
106     msglen &lt; 44: type = typefield
107     msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
108     rand[0] = 0
109     rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
110     where username is the user name of the logged-in user. coooool.
111     </pre>
112     </p>
113    
114 pcg 1.3 </struct>
115    
116     <h2>Primitive types used in the protocol.</h2>
117    
118 pcg 1.9 <p>Apart from the basic types, I need to define some extra types to
119     deal with fixed-point values (based on integer types) or fixed-length
120     strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
121     based (<code>S</code>)).</p>
122 pcg 1.3
123 pcg 1.23 <type name="username" type="A" length="10"/>
124 pcg 1.9
125     <p>The basic user or login name, used throughout the protocol
126     as a handle to the user.</p>
127    
128 pcg 1.3 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
129 pcg 1.9
130     <p>Many strings in the protocol are fixed-width for no good reason
131 pcg 1.18 (maybe this is one reason for using compression in newer versions, as
132 pcg 1.9 the packets itself are wasting lots of space.</p>
133    
134 pcg 1.16 <type name="realname" type="S" length="50"/>
135     <type name="email" type="S" length="70"/>
136     <type name="userinfo" type="S" length="1000"/>
137     <type name="url" type="A" length="100"/>
138    
139     <p>Used in user_record.</p>
140    
141 pcg 1.3 <type name="locale" type="A" length="5"/>
142 pcg 1.9
143     <p>A kind of locale specifier. It seems the general format seems to be
144     lowercase language, underscore, uppercase location, e.g. en_US. More
145     fancy specifications don't fit.</p>
146    
147 pcg 1.3 <type name="flag" type="U8" multiplier="1"/>
148 pcg 1.9
149     <p>Just a simple boolean value. 0 means false, and 1 generally true,
150 pcg 1.40 but I suggest accepting != 0 as true.</p>
151 pcg 1.9
152 root 1.76 <type name="komi16_2" type="I16" multiplier="2"/>
153     <type name="komi16_4" type="I16" multiplier="4"/>
154     <type name="komi32_2" type="I32" multiplier="2"/>
155     <type name="komi32_4" type="I32" multiplier="4"/>
156 pcg 1.9
157 root 1.76 <p>Komi values are multiplied by 2 or 4 to make them integer in the
158     protocol.</p>
159 pcg 1.9
160 pcg 1.3 <type name="result" type="I32" multiplier="2"/>
161 pcg 1.9
162 root 1.76 <p>The game result is also multiplied by 2 to give it higher
163 pcg 1.15 resolution. There are also special values for wins by time etc., either
164     in result or in the score* types, or both :)</p>
165 pcg 1.9
166 root 1.76 <type name="score16_2" type="I16" multiplier="2"/>
167     <type name="score16_4" type="I16" multiplier="4"/>
168     <type name="score32_4" type="I32" multiplier="4"/>
169     <type name="score32_1000" type="I32" multiplier="1000"/>
170 pcg 1.9
171     <p>A score value (used for displaying the score at the end of a game)
172 root 1.76 are multiplied by 2 or 4 for a change (the 0.25 resolution is not
173 pcg 1.15 used). In game structures it is encoded by dividing by two, though, so
174 pcg 1.27 watch out! And in some others, it's encoded by multiplying by 1000...
175     yuck!</p>
176 pcg 1.9
177 pcg 1.7 <type name="time" type="U32" multiplier="1000"/>
178 pcg 1.1
179 pcg 1.9 <p>Time values are multiplied by 1000, giving them millisecond
180     accuracy.</p>
181    
182 pcg 1.16 <type name="timestamp" type="U64" multiplier="1000"/>
183    
184     <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
185     ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
186    
187 pcg 1.17 <type name="password" type="U64"/>
188    
189     <p>Password is a number calculated as follows (VERY insecure, basically
190     plaintext!): <code>password = 0; for char in characters do password ←
191     password * 1055 + ascii_code (char)</code></p>
192    
193 pcg 1.60 <type name="CLIENTID16" type="U16" multiplier="1"/>
194     <type name="CLIENTID8" type="U8" multiplier="1"/>
195 pcg 1.58
196     <p>An id chosen by the client, usually starting at one, to identify
197     some handshakes initiated by the client, such as new games or memos.</p>
198    
199 pcg 1.37 <h2>Enumeration and set types used in the protocol.</h2>
200 pcg 1.1
201 pcg 1.37 <enum name="GAMETYPE">
202     <member name="DEMONSTRATION" value="0"/>
203 pcg 1.54 <member name="EDITING" value="1"/>
204     <member name="TEACHING" value="2"/>
205     <member name="SIMUL" value="3"/>
206     <member name="FREE" value="4"/>
207     <member name="RATED" value="5"/>
208     <member name="PRIVATE" value="128"/>
209 root 1.78 <p>PRIVATE is or'ed onto DEMONSTRATION or TEACHING</p>
210 pcg 1.37 </enum>
211    
212     <set name="GAMEFLAG">
213     <member name="SCORED" value="1"/>
214     <member name="ADJOURNED" value="2"/>
215     <member name="UPLOADED" value="4"/>
216     </set>
217    
218 pcg 1.40 <set name="ROOMFLAG">
219     <member name="ADMIN" value="0x01"/>
220     <p>Admins only(?)</p>
221     <member name="DEFAULT" value="0x04"/>
222     <p>Seems to be set on the english room. Or maybe not.</p>
223     <member name="PRIVATE" value="0x10"/>
224     <p>This room is private.</p>
225     </set>
226    
227     <set name="GAMESTATUS">
228     <member name="INPLAY" value="0x80"/>
229     </set>
230    
231 pcg 1.37 <enum name="SCORE">
232     <p>Special score values, in addition to numerical scores. Some are also used with their
233 root 1.77 negative value. Unfortunately, these are the raw vaues, before scaling. WMS loves code duplication.</p>
234 pcg 1.37
235 root 1.77 <member name="TIMEOUT" value="16384"/>
236 pcg 1.37 Also used negatively to score for white instead of black.
237    
238 root 1.77 <member name="RESIGN" value="16385"/>
239 pcg 1.37 Also used negatively to score for white instead of black.
240    
241 root 1.77 <member name="FORFEIT" value=" 0"/>
242 pcg 1.37 Also used negatively to score for white instead of black.
243    
244 root 1.77 <member name="JIGO" value="16386"/>
245 pcg 1.37
246 root 1.77 <member name="NO_RESULT" value="16386"/>
247     <member name="ADJOURNED" value="16387"/>
248     <member name="UNKNOWN" value="16389"/>
249 pcg 1.37 </enum>
250    
251     <enum name="RULESET">
252     <member name="JAPANESE" value="0"/>
253     <member name="CHINESE " value="1"/>
254     <member name="AGA" value="2"/>
255     <member name="NEW_ZEALAND" value="3"/>
256     </enum>
257    
258     <enum name="TIMESYS">
259     <member name="NONE" value="0"/>
260     <member name="ABSOLUTE" value="1"/>
261     <member name="BYO_YOMI" value="2"/>
262     <member name="CANADIAN" value="3"/>
263     </enum>
264    
265     <enum name="COLOUR">
266     <p>Convinience constants used in several places.</p>
267     <member name="BLACK" value="0"/>
268     <member name="WHITE" value="1"/>
269 pcg 1.63 <member name="NONE" value="2"/>
270     <p>Sometimes used to mark absence of marks, or no player or etc...</p>
271 pcg 1.37 </enum>
272 pcg 1.1
273 pcg 1.3 <h2>Structs used in send &amp; receive messages</h2>
274 pcg 1.1
275 pcg 1.3 <struct name="user" class="KGS::User">
276 pcg 1.9
277 pcg 1.40 <p>Almost everywhere a user + flags is required, even used in some places
278 pcg 1.9 where only a username is required. I see no general rule on when a
279 pcg 1.18 complete user and when a partial user is required.</p>
280 pcg 1.9
281 pcg 1.3 <member name="name" type="username"/>
282 pcg 1.37 <member name="flags" type="U32" value="1"/>
283 pcg 1.3 </struct>
284 pcg 1.1
285 pcg 1.6 <struct name="rules" class="KGS::Rules">
286 pcg 1.9
287 pcg 1.48 <p>This structure is used for challenges as well as in the special
288 pcg 1.18 TREE "subprotocol". It tightly encodes the game parameters.</p>
289 pcg 1.9
290 pcg 1.6 <member name="ruleset" type="U8"/>
291     <member name="size" type="U8"/>
292     <member name="handicap" type="U8"/>
293 root 1.76 <member name="komi" type="komi16_2"/>
294 pcg 1.6 <member name="timesys" type="U8"/>
295     <member name="time" type="U32"/>
296     <member name="interval" type="U32"/>
297     byo-yomi time / canadian time
298     <member name="count" type="U16"/>
299     periods / moves
300     </struct>
301    
302 pcg 1.32 <h2>Structs used in messages from the client</h2>
303 pcg 1.1
304 pcg 1.32 <h2>Client-generated messages</h2>
305 pcg 1.18
306 pcg 1.31 <message type="0000" name="login" src="client">
307 pcg 1.9
308 pcg 1.18 <p>Sent to login, usually the first message sent. The password needs to be set when the
309 pcg 1.9 guest flag is true.
310 pcg 1.18 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
311     </p>
312 pcg 1.9
313 pcg 1.37 <member name="ver_major" type="U32" value="2"/>
314 pcg 1.53 <member name="ver_minor" type="U32" value="6"/>
315 root 1.80 <member name="ver_micro" type="U32" value="12"/>
316 pcg 1.37 <member name="name" type="username"/>
317     <member name="password" type="password" value="0"/>
318     <member name="guest" type="flag" value="1"/>
319     <member name="_unknown3" type="U16" value="0"/>
320     <member name="locale" type="locale" value='"en_US"'/>
321 pcg 1.49 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
322 pcg 1.4 The "default" is the java vm version, not exactly he client version. However,
323 pcg 1.49 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
324 pcg 1.4 so the server can, if necessary, block broken clients or client versions.
325 pcg 1.1 </message>
326    
327 pcg 1.31 <message type="0007" name="req_userinfo" src="client">
328 pcg 1.18 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
329 pcg 1.38 <member name="name" type="username"/>
330     </message>
331    
332 pcg 1.31 <message type="0007" name="update_userinfo" src="client">
333 pcg 1.18 <p>Update user info. Message structure is very similar
334     to <ref ref="userinfo"/>.</p>
335 pcg 1.17 <member name="setpass" type="flag"/>
336     Should the password be updated?
337 pcg 1.37 <member name="password" type="password" value="0"/>
338 pcg 1.17 <member name="realname" type="realname"/>
339     <member name="email" type="email"/>
340     <member name="info" type="userinfo"/>
341     <member name="homepage" type="url"/>
342 pcg 1.37 <member name="_unused" type="U64" value="0"/>
343     <member name="_unused" type="U64" value="0"/>
344 pcg 1.17 </message>
345    
346 pcg 1.36 <message type="0013" name="msg_chat" src="client">
347     <p>This message is sent to initiate or continue a private chat with
348     a user. You'll always receive a copy of what you have sent back
349     from the server (as usual).</p>
350    
351     <member name="name" type="username"/>
352     Name of sender ("yourself").
353     <member name="name2" type="username"/>
354     Name of recipient.
355     <member name="message" type="STRING"/>
356     The message.
357     </message>
358    
359 pcg 1.31 <message type="0014" name="req_stats" src="client">
360 pcg 1.18 <p>Request server statistics. Replied with <ref reply="stats"/></p>
361 pcg 1.19 </message>
362    
363 pcg 1.31 <message type="0016" name="idle_reset" src="client">
364 pcg 1.29 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
365     </message>
366    
367 pcg 1.31 <message type="001d" name="ping" src="client">
368 pcg 1.60 <p>No idea. Not used anymore?</p>
369 pcg 1.1 </message>
370    
371 pcg 1.31 <message type="001e" name="req_usergraph" src="client">
372 pcg 1.18 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
373 pcg 1.17 <member name="name" type="username"/>
374     </message>
375    
376 pcg 1.31 <message type="0021" name="req_pic" src="client">
377 pcg 1.18 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
378     or a timeout.</p>
379 pcg 1.3 <member name="name" type="username"/>
380 pcg 1.1 </message>
381    
382 pcg 1.31 <message type="0021" name="upload_pic" src="client">
383 pcg 1.1 Same code as pic_req, but with an additional data section that
384 pcg 1.4 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
385 pcg 1.3 <member name="name" type="username"/>
386 pcg 1.1 <member name="data" type="DATA"/>
387 pcg 1.29 </message>
388    
389 pcg 1.31 <message type="0023" name="send_memo" src="client">
390 pcg 1.29 <member name="name" type="username"/>
391 pcg 1.60 <member name="cid" type="CLIENTID16"/>
392 pcg 1.58 <p>A boolean, probably. Always true for me.</p>
393 pcg 1.29 <member name="msg" type="STRING"/>
394 pcg 1.1 </message>
395    
396 pcg 1.58 <message type="0024" name="delete_memos" src="client">
397     <p>Unconditionally deletes all memos.</p>
398     </message>
399    
400 pcg 1.31 <message type="0100" name="gnotice" src="client">
401 pcg 1.18 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
402     in a <ref reply="gnotice"/> sent to all users.</p>
403 pcg 1.1 <member name="notice" type="STRING"/>
404     </message>
405    
406 pcg 1.33 <message type="0200" name="notify_add" src="client">
407    
408     <p>Probably setting a notifier on a username, to get informed about
409 pcg 1.36 changes using <ref reply="notify_upd"/> messages. sending your own
410     username gives you a disconnect, so don't do that at home, kids!</p>
411 pcg 1.33
412     <member name="name" type="username"/>
413     </message>
414    
415     <message type="0201" name="notify_del" src="client">
416    
417     <p>Probably remove the notifier again.</p>
418    
419     <member name="name" type="username"/>
420     </message>
421    
422 pcg 1.31 <message type="0318" name="list_rooms" src="client">
423 pcg 1.18 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
424 pcg 1.3 <member name="group" type="U8"/>
425 pcg 1.1 </message>
426    
427 pcg 1.31 <message type="031a" name="new_room" src="client">
428 pcg 1.1 Create a new room. Not verified.
429 pcg 1.3 <member name="name" type="username"/>
430 pcg 1.37 <member name="i1" type="U32" value="0"/>
431     <member name="b1" type="U8" value="0"/>
432     <member name="b2" type="U8" value="255"/>
433     <member name="b3" type="U8" value="255"/>
434     <member name="group" type="U8" value="1"/>
435 pcg 1.48 <member name="name" type="ZSTRING"/>
436     <member name="description" type="ZSTRING"/>
437 pcg 1.3 <member name="flags" type="U8"/>
438 pcg 1.40 See ROOMFLAGs
439 pcg 1.1 </message>
440    
441 pcg 1.47 <message type="031b" name="req_upd_rooms" src="client">
442     <p>Request a rooms update message for the given room.</p>
443 pcg 1.46 <member name="channel" type="U16"/>
444     </message>
445    
446 pcg 1.31 <message type="0413" name="req_game_record" src="client">
447 pcg 1.18 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
448 pcg 1.16 <member name="name" type="username"/>
449     <member name="timestamp" type="timestamp"/>
450 root 1.76 <p>If zero, start at the newest games, else this should be the timestamp
451     of the first gamerecord sent in the <ref reply="game_record"/> response.</p>
452 pcg 1.16 </message>
453    
454 pcg 1.31 <message type="4300" name="join_room" src="client">
455 pcg 1.18 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
456 pcg 1.9 and all users in that room, as well as the initial gamelist, are
457 pcg 1.18 send if the room exists. If not, timeout...</p>
458 pcg 1.3 <member name="channel" type="U16"/>
459 pcg 1.1 <member name="user" type="user"/>
460     </message>
461    
462 pcg 1.31 <message type="4301" name="msg_room" src="client">
463 pcg 1.9 Send a message to the room.
464 pcg 1.3 <member name="channel" type="U16"/>
465     <member name="name" type="username"/>
466 pcg 1.9 Must be the login-name of the user.
467 pcg 1.1 <member name="message" type="STRING"/>
468     </message>
469    
470 pcg 1.31 <message type="4302" name="part_room" src="client">
471 pcg 1.9 Remove yourself (or maybe others as admin) from a room.
472 pcg 1.3 <member name="channel" type="U16"/>
473     <member name="name" type="username"/>
474 pcg 1.1 </message>
475    
476 pcg 1.31 <message type="4305" name="new_game" src="client">
477 pcg 1.59 <p>Create a new game.</p>
478 pcg 1.41
479 pcg 1.3 <member name="channel" type="U16"/>
480 pcg 1.41 <p>The room where to start the new game</p>
481 pcg 1.60 <member name="cid" type="CLIENTID16"/>
482     <member name="gametype" type="U8"/>
483 pcg 1.54 <p>
484     GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
485     only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
486     </p>
487     <member name="flags" type="U8"/>
488 pcg 1.46 <p>
489 pcg 1.54 0x2 == global open game list
490 pcg 1.46 </p>
491 pcg 1.1 <member name="rules" type="rules"/>
492 pcg 1.41 <p>When cloning a game, the rules are set up like this:
493     count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
494     Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
495     </p>
496 pcg 1.1 <member name="notes" type="STRING"/>
497 pcg 1.39 </message>
498    
499     <message type="430a" name="load_game" src="client">
500     Load an existing game into a room(?)
501     There is no indication that a new game is there except
502     for a upd_observers message with your name in it. Which means
503     you have to watch upd_observers messages that are not for any
504     currently open game and open one. Ugh.
505     <member name="channel" type="U16"/>
506     The room to load the game into.
507     <member name="timestamp" type="timestamp"/>
508     From the game record.
509     <member name="user" type="username"/>
510     <member name="flags" type="U8"/>
511     0 == public, 2 == private
512 pcg 1.1 </message>
513    
514 pcg 1.31 <message type="430b" name="req_games" src="client">
515 pcg 1.9 Request to update room game list (send this once per minute to get
516     updated). Results in upd_games messages.
517 pcg 1.3 <member name="channel" type="U16"/>
518 pcg 1.1 </message>
519    
520 pcg 1.31 <message type="4319" name="req_desc" src="client">
521 pcg 1.1 Request room description.
522 pcg 1.3 <member name="channel" type="U16"/>
523 pcg 1.1 </message>
524    
525 pcg 1.59 <message type="4400" name="challenge" src="client">
526     <p>Used to send challenges to existing games.</p>
527 pcg 1.3 <member name="channel" type="U16"/>
528 pcg 1.60 <member name="black" type="user"/>
529     <member name="white" type="user"/>
530     <member name="gametype" type="U8"/>
531     <member name="cid" type="CLIENTID8"/>
532     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
533     <member name="rules" type="rules"/>
534 pcg 1.1 </message>
535    
536 pcg 1.31 <message type="4403" name="join_game" src="client">
537 pcg 1.9 Join a game. See join_room.
538 pcg 1.5 <member name="channel" type="U16"/>
539 pcg 1.1 <member name="user" type="user"/>
540     </message>
541    
542 pcg 1.31 <message type="4404" name="part_game" src="client">
543 pcg 1.9 Leave (or kick as admin?) a certain user from a game.
544 pcg 1.3 <member name="channel" type="U16"/>
545     <member name="name" type="username"/>
546 pcg 1.1 </message>
547    
548 pcg 1.35 <message type="4405" name="set_tree" src="client">
549     Possibly upload an initial game to an empty room. Not tested.
550    
551     <member name="channel" type="U16"/>
552     <member name="tree" type="TREE"/>
553     </message>
554    
555 pcg 1.31 <message type="4406" name="upd_tree" src="client">
556 pcg 1.60 <p>Upload a partial game tree to the server. This is used to send moves
557 pcg 1.28 and even in-game comments to the server. For the comments, the
558 pcg 1.60 server prepends the username and rank.</p>
559 pcg 1.3 <member name="channel" type="U16"/>
560 pcg 1.1 <member name="tree" type="TREE"/>
561     </message>
562    
563 pcg 1.60 <message type="4407" name="mark_dead" src="client">
564     <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
565     <member name="channel" type="U16"/>
566     <member name="x" type="U8"/>
567     <member name="y" type="U8"/>
568     <member name="dead" type="flag"/>
569     <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
570 root 1.67 </message>
571    
572     <message type="4408" name="get_tree" src="client">
573     <p>Request the game tree starting at a given node. This is used when
574     the server only sends a partial tree (with end code "more").</p>
575     <member name="channel" type="U16"/>
576     <member name="node" type="U32"/>
577 pcg 1.60 </message>
578    
579 pcg 1.63 <message type="440a" name="game_done" src="client">
580     <p>Sent by the client to mark the game as done.</p>
581 pcg 1.3 <member name="channel" type="U16"/>
582 pcg 1.63 <member name="id" type="U32"/>
583 root 1.69 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
584 pcg 1.1 </message>
585    
586 pcg 1.31 <message type="440c" name="claim_win" src="client">
587 pcg 1.62 <p>Used by the client to claim a win.</p>
588 pcg 1.3 <member name="channel" type="U16"/>
589 pcg 1.62 <member name="player" type="U8 "/>
590 pcg 1.1 </message>
591    
592 pcg 1.31 <message type="440d" name="add_time" src="client">
593 pcg 1.65 <p>Adds the given amount of time to your opponent's clock.</p>
594 pcg 1.3 <member name="channel" type="U16"/>
595     <member name="time" type="U32"/>
596     <member name="player" type="U8"/>
597 pcg 1.1 </message>
598    
599 pcg 1.59 <message type="440e" name="req_undo" src="client">
600     <member name="channel" type="U16"/>
601     </message>
602    
603 pcg 1.31 <message type="440f" name="grant_undo" src="client">
604 pcg 1.9 Can be send after a req_undo message was received to grant the undo.
605 pcg 1.3 <member name="channel" type="U16"/>
606 pcg 1.1 </message>
607    
608 pcg 1.31 <message type="4410" name="resign_game" src="client">
609 pcg 1.9 Resign the game.
610 pcg 1.3 <member name="channel" type="U16"/>
611     <member name="player" type="U8"/>
612 pcg 1.1 </message>
613    
614 pcg 1.31 <message type="441a" name="set_teacher" src="client">
615 pcg 1.50 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
616     name is empty, the game will continue normally.</p>
617 pcg 1.3 <member name="channel" type="U16"/>
618     <member name="name" type="username"/>
619 pcg 1.1 </message>
620    
621 pcg 1.40 <message type="4422" name="allow_user" src="client">
622 pcg 1.50 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
623 pcg 1.9
624 pcg 1.3 <member name="channel" type="U16"/>
625     <member name="othername" type="username"/>
626     <member name="name" type="username"/>; # gives user access to the game (to what? ;)
627 pcg 1.1 </message>
628    
629 pcg 1.31 <message type="4423" name="set_privacy" src="client">
630 pcg 1.9 Probably sets the "quiet" flag. Not checked.
631 pcg 1.3 <member name="channel" type="U16"/>
632 pcg 1.58 <member name="private" type="flag"/>
633 pcg 1.1 </message>
634    
635 pcg 1.61 <message type="4427" name="game_move" src="client">
636 pcg 1.60 <p>Only during playing, moves.</p>
637     <member name="channel" type="U16"/>
638     <member name="x" type="U8"/>
639     <member name="y" type="U8"/>
640     </message>
641    
642 pcg 1.31 <message type="4429" name="reject_challenge" src="client">
643 pcg 1.9 Reject a challenge from a given user. Not checked.
644    
645 pcg 1.3 <member name="channel" type="U16"/>
646     <member name="name" type="username"/>
647 pcg 1.60 <member name="gametype" type="U8"/>
648     <member name="cid" type="CLIENTID8"/>
649     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
650     <member name="rules" type="rules"/>
651 pcg 1.1 </message>
652    
653 pcg 1.65 <message type="442d" name="more_comments" src="client">
654     <p>Quite brokenly, the want this to send you more comments.
655     Reply to <ref ref="more_comments"/>.</p>
656     <member name="channel" type="U16"/>
657     <member name="node" type="U32"/>
658     </message>
659    
660 pcg 1.46 <message type="442e" name="save_game" src="client">
661     <p>Is send when a game is closed and should be saved on the gamerecord.</p>
662    
663     <member name="channel" type="U16"/>
664     </message>
665    
666 pcg 1.31 <message type="4433" name="req_result" src="client">
667 pcg 1.9 I forgot.
668    
669 pcg 1.3 <member name="channel" type="U16"/>
670 pcg 1.35 </message>
671    
672 pcg 1.48 <message type="4434" name="set_quiet" src="client">
673     <p>Sets (or clears) the quiet flag on a game.</p>
674     <member name="channel" type="U16"/>
675 pcg 1.58 <member name="quiet" type="flag"/>
676 pcg 1.48 </message>
677    
678 pcg 1.35 <message type="4436" name="msg_game" src="client">
679     <member name="channel" type="U16"/>
680     <member name="message" type="STRING"/>
681 pcg 1.1 </message>
682    
683 pcg 1.37 <message type="ffff" name="quit" src="client">
684     <p>Sent by the client just before it logs out.</p>
685     </message>
686    
687 pcg 1.32 <h2>Structs mainly used in messages send by the server</h2>
688 pcg 1.1
689 pcg 1.3 <struct name="challenge_defaults">
690 pcg 1.9 Send soon after log-in to set the defaults for game challenges.
691 pcg 1.60 <member name="gametype" type="U8"/>
692 pcg 1.59 <member name="ruleset" type="U8"/>
693     <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
694 pcg 1.3 <member name="size" type="U32"/>
695     <member name="timesys" type="U32"/>
696     <member name="time" type="U32"/>
697     <member name="byo_time" type="U32"/>
698     <member name="byo_periods" type="U32"/>
699     <member name="can_time" type="U32"/>
700     <member name="can_stones" type="U32"/>
701 pcg 1.58 <member name="notes" type="STRING"/>
702 pcg 1.3 </struct>
703    
704     <struct name="game" class="KGS::Game">
705 pcg 1.9 Basic information about a game. Used in rooms for the gamelist and
706     in games to detect when a game is saved, changed type (e.g. R => D)
707     etc.
708    
709 pcg 1.3 <member name="channel" type="U16"/>
710 pcg 1.26 <member name="type" type="U8"/>
711 pcg 1.60 <member name="black" type="user"/>
712 pcg 1.1 White
713 pcg 1.60 <member name="white" type="user"/>
714 pcg 1.1 Black
715 pcg 1.60 <member name="owner" type="user"/>
716 pcg 1.1 Owner
717 pcg 1.26 <member name="size" type="U8"/>
718     <member name="handicap" type="I8"/>
719 pcg 1.1 &lt; 0 not fully setup
720 root 1.76 <member name="komi" type="komi16_2"/>
721 pcg 1.15 <member name="moves" type="I16"/>
722 pcg 1.14 This field reflects either the movenum or the score, sorry, not even guards help, as
723 pcg 1.15 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
724 root 1.76 score (arg²).
725 pcg 1.3 <member name="flags" type="U16"/>
726     <member name="observers" type="U32"/>
727     <member name="saved" type="flag"/>
728 root 1.76 <member name="notes" type="ZSTRING" guard-member="handicap" guard-cond="&lt; 0"/>
729     </struct>
730    
731     <struct name="room_game">
732     A game with the room id prepended.
733    
734     <member name="channel" type="U16"/>
735     <p>The room channel.</p>
736     <member name="game" type="game"/>
737 pcg 1.3 </struct>
738    
739     <struct name="room_obs">
740 pcg 1.9 Obsolete.
741    
742 pcg 1.3 <member name="name" type="roomname"/>
743     <member name="channel" type="U16"/>
744     <member name="flags" type="U32"/>
745 pcg 1.4 <member name="users" type="U32"/>
746 pcg 1.3 </struct>
747    
748     <struct name="room" class="KGS::Room">
749     <member name="channel" type="U16"/>
750     <member name="flags" type="U8"/>
751     <member name="group" type="U8"/>
752     <member name="users" type="U16"/>
753     <member name="games" type="U16"/>
754 pcg 1.4 <member name="name" type="STRING"/>
755 pcg 1.3 </struct>
756 pcg 1.1
757 pcg 1.12 <struct name="scorevalues" class="KGS::Score">
758 root 1.76 <member name="score" type="score32_4"/>
759 pcg 1.3 <member name="territory" type="U32"/>
760     <member name="captures" type="U32"/>
761     <member name="i3" type="U32"/>
762     <member name="f2" type="U32"/>
763 root 1.76 <member name="komi" type="komi32_4"/>
764 pcg 1.4 <member name="i4" type="U32"/>
765 pcg 1.3 Apparently the i3, f2, i4 are zero.
766     </struct>
767 pcg 1.1
768 pcg 1.16 <struct name="game_record" class="KGS::GameRecord">
769 pcg 1.18 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
770 pcg 1.16
771     <member name="timestamp" type="timestamp"/>
772     Time this game was played.
773 root 1.76 <member name="type" type="U8"/>
774     <member name="handicap" type="U8"/>
775    
776     <member name="revision" type="U16"/>
777     <p>A revision number in case there are multiple similar games.</p>
778    
779 pcg 1.60 <member name="black" type="user"/>
780     <member name="white" type="user"/>
781     <member name="owner" type="user"/>
782 pcg 1.34
783 root 1.76 <member name="komi" type="U16"/>
784     <p>0:11 == komi * 2; 12:15 == no idea, always 1-0-0-0?</p>
785     <member name="score" type="score16_2"/>
786     <member name="size" type="U8"/>
787     <p>0:5 == size; 6 no idea; 7 == inprogress</p>
788     <member name="flags" type="U8"/>
789     <p>No idea. I see many values here.</p>
790 pcg 1.34
791 pcg 1.16 </struct>
792    
793 pcg 1.32 <h2>Server-generated messages</h2>
794 pcg 1.1
795 pcg 1.31 <message type="0001" name="login" src="server">
796 pcg 1.40 <member name="message" type="CONSTANT" value='login successful'/>
797 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
798 root 1.76
799     <member name="user" type="user"/>
800     <member name="unknown1" type="U16"/>
801     <member name="unknown2" type="U16"/>
802 pcg 1.1 </message>
803    
804 pcg 1.31 <message type="0002" name="login" src="server">
805 pcg 1.40 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
806 pcg 1.37 <member name="success" type="CONSTANT" value="1"/>
807 root 1.76
808     <member name="user" type="user"/>
809     <member name="unknown1" type="U16"/>
810     <member name="unknown2" type="U16"/>
811 pcg 1.1 </message>
812    
813 pcg 1.31 <message type="0003" name="login" src="server">
814 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
815 root 1.76
816     <member name="user" type="user"/>
817     <member name="unknown1" type="U16"/>
818     <member name="unknown2" type="U16"/>
819 pcg 1.1 </message>
820    
821 pcg 1.31 <message type="0004" name="login" src="server">
822 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
823 root 1.76
824     <member name="user" type="user"/>
825     <member name="unknown1" type="U16"/>
826     <member name="unknown2" type="U16"/>
827 pcg 1.1 </message>
828    
829 pcg 1.31 <message type="0005" name="login" src="server">
830 pcg 1.40 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
831 root 1.76
832     <member name="user" type="user"/>
833     <member name="unknown1" type="U16"/>
834     <member name="unknown2" type="U16"/>
835 pcg 1.1 </message>
836    
837 pcg 1.31 <message type="0006" name="login" src="server">
838 root 1.76 <member name="message" type="CONSTANT" value='login failed: other user of same name already exists'/>
839    
840     <member name="user" type="user"/>
841     <member name="unknown1" type="U16"/>
842     <member name="unknown2" type="U16"/>
843 pcg 1.1 </message>
844    
845 pcg 1.31 <message type="0008" name="userinfo" src="server">
846 pcg 1.17 User info.
847 pcg 1.33 <member name="_unused0" type="flag"/>
848 pcg 1.16 <member name="user" type="user"/>
849 pcg 1.33 <member name="_unused1" type="U64"/>
850 pcg 1.16 <member name="realname" type="realname"/>
851     <member name="email" type="email"/>
852     <member name="info" type="userinfo"/>
853     <member name="homepage" type="url"/>
854     <member name="regdate" type="timestamp"/>
855     When the user registered (0 == never registered).
856     <member name="lastlogin" type="timestamp"/>
857     When the user logged in for the last time.
858     <!-- maybe more? -->
859     </message>
860    
861 pcg 1.40 <message type="0009" name="upd_userinfo_result" src="server">
862     <member name="name" type="username"/>
863     <member name="message" type="CONSTANT" value='Thanks for registering.'/>
864     </message>
865    
866     <message type="000a" name="upd_userinfo_result" src="server">
867     <member name="name" type="username"/>
868     <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
869     </message>
870    
871     <message type="000b" name="upd_userinfo_result" src="server">
872     <member name="name" type="username"/>
873     <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
874     </message>
875    
876     <message type="0012" name="userinfo_failed" src="server">
877     <p>Sent when no userinfo for the requested user could be found(?)</p>
878     <member name="name" type="username"/>
879     </message>
880    
881 pcg 1.31 <message type="0013" name="msg_chat" src="server">
882 pcg 1.34 <member name="name" type="username"/>
883 pcg 1.36 Name of sender (either yourself (echo) or other)
884 pcg 1.34 <member name="name2" type="username"/>
885 pcg 1.36 Name of recipient.
886 pcg 1.1 <member name="message" type="STRING"/>
887     </message>
888    
889 pcg 1.31 <message type="0015" name="stats" src="server">
890 pcg 1.3 <member name="ver_major" type="U16"/>
891     <member name="ver_minor" type="U16"/>
892     <member name="ver_micro" type="U16"/>
893 pcg 1.16 <member name="boot_time" type="timestamp"/>
894 pcg 1.3 <member name="users_cur" type="U32"/>
895     <member name="users_max" type="U32"/>
896     <member name="users_lim" type="U32"/>
897     <member name="accts_cur" type="U32"/>
898     <member name="accts_max" type="U32"/>
899     <member name="unknown1" type="U32"/>
900     <member name="work_max" type="U32"/>
901     <member name="rooms_cur" type="U32"/>
902     <member name="rooms_max" type="U32"/>
903     <member name="rooms_lim" type="U32"/>
904     <member name="games_cur" type="U32"/>
905     <member name="games_max" type="U32"/>
906     <member name="games_lim" type="U32"/>
907     <member name="results_cur" type="U32"/>
908     <member name="results_max" type="U32"/>
909     <member name="unknown2" type="U32"/>
910     <member name="params_cur" type="U32"/>
911     <member name="params_max" type="U32"/>
912     <member name="bytes_in" type="U64"/>
913     <member name="packets_in" type="U64"/>
914     <member name="bytes_out" type="U64"/>
915 pcg 1.4 <member name="packets_out" type="U64"/>
916 pcg 1.1 </message>
917    
918 pcg 1.31 <message type="0016" name="idle_warn" src="server">
919 pcg 1.60 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
920 pcg 1.1 </message>
921    
922 pcg 1.34 <message type="0018" name="login" src="server">
923 pcg 1.40 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
924     </message>
925    
926     <message type="001c" name="login" src="server">
927     <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
928     </message>
929    
930     <message type="0020" name="error" src="server">
931     <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
932 pcg 1.34 </message>
933    
934     <message type="0022" name="login" src="server">
935     I was blocked sooo many times for developing this client that it was
936     easy to figure out. The KGS admins sure need no extra nazi training
937     :(
938     <member name="reason" type="STRING"/>
939 pcg 1.40 <member name="result" type="CONSTANT" value='user or ip blocked'/>
940 pcg 1.34 </message>
941    
942 pcg 1.31 <message type="001b" name="timewarning_default" src="server">
943 pcg 1.1 WILD guess
944 pcg 1.3 <member name="channel" type="U16"/>
945     <member name="time" type="U16"/>
946 pcg 1.1 </message>
947    
948 pcg 1.31 <message type="001c" name="idle_err" src="server">
949 pcg 1.1 autologout
950     </message>
951    
952 pcg 1.31 <message type="001d" name="ping" src="server">
953 pcg 1.16 Sent by the server regularly, but not answering them
954     isn't valid. Strange form of keepalive?
955 pcg 1.1 </message>
956    
957 pcg 1.31 <message type="001e" name="usergraph" src="server">
958 pcg 1.17 User graph data.
959 pcg 1.33 <member name="name" type="username"/>
960 pcg 1.17 <member name="data" type="I16" array="yes"/>
961     If empty, no graph is available. The unit seems to
962     be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
963     There is probably one entry per day, the newest one last.
964     </message>
965    
966 pcg 1.31 <message type="0021" name="userpic" src="server">
967 pcg 1.3 <member name="name" type="username"/>
968 pcg 1.1 Reply to pic_req, contains an image in jpeg format.
969     <member name="data" type="DATA"/>
970     </message>
971    
972 pcg 1.58 <message type="0025" name="memo_error" src="server">
973     <p>Account unknown.</p>
974     <member name="name" type="username"/>
975 pcg 1.60 <member name="cid" type="CLIENTID16"/>
976 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
977     <member name="subtype" type="CONSTANT" value='25'/>
978     </message>
979    
980     <message type="0026" name="memo_error" src="server">
981     <p>Just a guess.</p>
982     <member name="name" type="username"/>
983 pcg 1.60 <member name="cid" type="CLIENTID16"/>
984 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
985     <member name="subtype" type="CONSTANT" value='26'/>
986     </message>
987    
988     <message type="0027" name="memo_error" src="server">
989     <p>User is currently online, please use chat.</p>
990     <member name="name" type="username"/>
991 pcg 1.60 <member name="cid" type="CLIENTID16"/>
992 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
993     <member name="subtype" type="CONSTANT" value='27'/>
994     </message>
995    
996     <message type="0028" name="memo_error" src="server">
997     <p>Just a guess.</p>
998     <member name="name" type="username"/>
999 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1000 pcg 1.58 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
1001     <member name="subtype" type="CONSTANT" value='28'/>
1002     </message>
1003    
1004     <message type="0029" name="memo" src="server">
1005     <member name="name" type="username"/>
1006     <member name="time" type="timestamp"/>
1007     <member name="message" type="ZSTRING"/>
1008     </message>
1009    
1010     <message type="002a" name="memo_sent" src="server">
1011     <p>The memo was sent successfully</p>
1012     <member name="name" type="username"/>
1013 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1014 pcg 1.58 </message>
1015    
1016 pcg 1.31 <message type="0100" name="gnotice" src="server">
1017 pcg 1.1 global notice, sent to everybody
1018     <member name="notice" type="STRING"/>
1019     </message>
1020    
1021 pcg 1.33 <message type="0202" name="notify_event" src="server">
1022 pcg 1.17 # maybe soe notify? Totally unclear.
1023 pcg 1.37 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
1024 pcg 1.33 <member name="event" type="U32"/>
1025 pcg 1.16 <member name="user" type="user"/>
1026 pcg 1.34 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
1027 pcg 1.33 <p>Game result record?</p>
1028    
1029 pcg 1.16 </message>
1030 pcg 1.1
1031 root 1.74 <message type="030c" name="login_done" src="server">
1032     <p>Is sent after the initial messages, probably
1033     to signify the end of the login process.</p>
1034 pcg 1.58 </message>
1035    
1036 pcg 1.31 <message type="0310" name="priv_room" src="server">
1037 pcg 1.1 "permission denied" when joining a room
1038     <member name="name" type="STRING"/>
1039     </message>
1040    
1041 pcg 1.31 <message type="0318" name="upd_rooms" src="server">
1042 pcg 1.1 <member name="rooms" type="room" array="yes"/>
1043     </message>
1044    
1045 pcg 1.31 <message type="0411" name="chal_defaults" src="server">
1046 pcg 1.16 <member name="channel" type="U16"/>
1047     <member name="defaults" type="challenge_defaults"/>
1048     </message>
1049    
1050 pcg 1.61 <message type="0412" name="already_playing" src="server">
1051     Unable to create new game.
1052 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1053 pcg 1.61 <member name="cid" type="CLIENTID16"/>
1054     <p>The cid of the new_game etc. request.</p>
1055 pcg 1.17 </message>
1056    
1057 pcg 1.31 <message type="0414" name="game_record" src="server">
1058 pcg 1.16 The users game record.
1059     <member name="name" type="username"/>
1060     <member name="more" type="flag"/>
1061 root 1.76 <p>Wether more games are available (must be requested manually by
1062     another <ref reply="req_game_record"/> message with the timestamp set
1063     to the timestamp of the <em>first</em> game of this packet.</p>
1064 pcg 1.16 <member name="games" type="game_record" array="yes"/>
1065 root 1.76 <p>Game records, from oldest to newest.</p>
1066 pcg 1.16 </message>
1067    
1068 pcg 1.40 <message type="0417" name="error" src="server">
1069     <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1070     </message>
1071    
1072     <message type="0418" name="error" src="server">
1073     <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1074     </message>
1075    
1076     <message type="0419" name="error" src="server">
1077     <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1078     </message>
1079    
1080 pcg 1.31 <message type="041c" name="upd_game2" src="server">
1081 pcg 1.17 Unclear.
1082 pcg 1.3 <member name="channel_junk" type="U16"/>
1083 pcg 1.1 <member name="game" type="game"/>
1084     </message>
1085    
1086 pcg 1.40 <message type="041f" name="error" src="server">
1087     <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1088     </message>
1089    
1090     <message type="0420" name="error" src="server">
1091     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1092     </message>
1093    
1094     <message type="0421" name="error" src="server">
1095     <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1096     </message>
1097    
1098 pcg 1.44 <!-- added recently -->
1099 root 1.76 <message type="043a" name="add_global_challenges" src="server">
1100 pcg 1.46 <p>
1101     Adds or updates a global challenge (open game list).
1102     </p>
1103 root 1.76 <member name="games" type="room_game" array="yes"/>
1104 pcg 1.59 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1105 pcg 1.44 </message>
1106    
1107 pcg 1.1 <h3>Room messages</h3>
1108    
1109     <p>Not all room messages are for rooms only, and rooms need to parse
1110     not only these messages. Orthogonality, what for?</p>
1111    
1112 pcg 1.31 <message type="4300" name="join_room" src="server">
1113 pcg 1.3 <member name="channel" type="U16"/>
1114 pcg 1.1 <member name="users" type="user" array="yes"/>
1115     </message>
1116    
1117 pcg 1.31 <message type="4301" name="msg_room" src="server">
1118 pcg 1.3 <member name="channel" type="U16"/>
1119     <member name="name" type="username"/>
1120 pcg 1.1 <member name="message" type="STRING"/>
1121     </message>
1122    
1123 pcg 1.31 <message type="4302" name="part_room" src="server">
1124 pcg 1.3 <member name="channel" type="U16"/>
1125 pcg 1.1 <member name="user" type="user"/>
1126     </message>
1127    
1128 pcg 1.31 <message type="4303" name="del_room" src="server">
1129 pcg 1.3 <member name="channel" type="U16"/>
1130 pcg 1.1 </message>
1131    
1132 pcg 1.31 <message type="4304" name="upd_games" src="server">
1133 pcg 1.3 <member name="channel" type="U16"/>
1134 pcg 1.1 <member name="games" type="game" array="yes"/>
1135     </message>
1136    
1137 pcg 1.31 <message type="4319" name="desc_room" src="server">
1138 pcg 1.3 <member name="channel" type="U16"/>
1139     <member name="owner" type="username"/>
1140 pcg 1.1 <member name="description" type="STRING"/>
1141     </message>
1142 pcg 1.28
1143 pcg 1.1 <h3>Game messages</h3>
1144    
1145 pcg 1.59 <message type="4400" name="challenge" src="server">
1146 pcg 1.1 Unclear.
1147 pcg 1.3 <member name="channel" type="U16"/>
1148 pcg 1.60 <member name="black" type="user"/>
1149     <member name="white" type="user"/>
1150     <member name="gametype" type="U8"/>
1151     <member name="cid" type="CLIENTID8"/>
1152     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1153     <member name="rules" type="rules"/>
1154     <member name="notes" type="STRING"/>
1155     <p>This field is optional</p>
1156 pcg 1.1 </message>
1157    
1158 pcg 1.31 <message type="4401" name="upd_game" src="server">
1159 pcg 1.3 <member name="channel" type="U16"/>
1160 pcg 1.1 <member name="game" type="game"/>
1161     </message>
1162    
1163 pcg 1.31 <message type="4402" name="del_game" src="server">
1164 pcg 1.3 <member name="channel" type="U16"/>
1165 pcg 1.1 </message>
1166    
1167 pcg 1.31 <message type="4403" name="upd_observers" src="server">
1168 pcg 1.3 <member name="channel" type="U16"/>
1169 pcg 1.1 <member name="users" type="user" array="yes"/>
1170     </message>
1171    
1172 pcg 1.31 <message type="4404" name="del_observer" src="server">
1173 pcg 1.3 <member name="channel" type="U16"/>
1174     <member name="name" type="username"/>
1175 pcg 1.1 </message>
1176    
1177 pcg 1.31 <message type="4405" name="set_tree" src="server">
1178 pcg 1.3 <member name="channel" type="U16"/>
1179 pcg 1.1 <member name="tree" type="TREE"/>
1180     </message>
1181    
1182 pcg 1.31 <message type="4406" name="upd_tree" src="server">
1183 pcg 1.3 <member name="channel" type="U16"/>
1184 pcg 1.1 <member name="tree" type="TREE"/>
1185     </message>
1186    
1187 pcg 1.31 <message type="4409" name="superko" src="server">
1188 pcg 1.1 Superko-warning.
1189 pcg 1.3 <member name="channel" type="U16"/>
1190 pcg 1.1 </message>
1191    
1192 pcg 1.63 <message type="440a" name="game_done" src="server">
1193     <p>Send by the server when one of the players sends a done.</p>
1194     <member name="channel" type="U16"/>
1195     <member name="id" type="U32"/>
1196 root 1.69 <p>An id field to make sure that the client responds to the correct done click.</p>
1197     <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1198 pcg 1.63 <member name="black" type="flag"/>
1199     <member name="white" type="flag"/>
1200     </message>
1201    
1202 pcg 1.31 <message type="440b" name="final_result" src="server">
1203 pcg 1.3 <member name="channel" type="U16"/>
1204 pcg 1.12 <member name="blackscore" type="scorevalues"/>
1205     <member name="whitescore" type="scorevalues"/>
1206 pcg 1.1 </message>
1207    
1208 root 1.75 <message type="440c" name="out_of_time" src="server">
1209 root 1.73 <p>Sent when the opponent is out of time and moves, or when the other
1210 pcg 1.62 requests <ref reply="userinfo"/>.</p>
1211 pcg 1.61 <member name="channel" type="U16"/>
1212     <member name="player" type="U8"/>
1213 root 1.79 <p>Colour who won the game.</p>
1214 pcg 1.61 </message>
1215    
1216 pcg 1.31 <message type="440e" name="req_undo" src="server">
1217 pcg 1.3 <member name="channel" type="U16"/>
1218 pcg 1.1 </message>
1219    
1220 pcg 1.31 <message type="4410" name="resign_game" src="server">
1221 pcg 1.3 <member name="channel" type="U16"/>
1222     <member name="player" type="U8"/>
1223 pcg 1.1 </message>
1224    
1225 pcg 1.40 <message type="4415" name="game_error" src="server">
1226     <member name="channel" type="U16"/>
1227     <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1228     </message>
1229    
1230 pcg 1.31 <message type="441a" name="set_teacher" src="server">
1231 pcg 1.3 <member name="channel" type="U16"/>
1232     <member name="name" type="username"/>
1233 pcg 1.1 </message>
1234    
1235 pcg 1.31 <message type="441d" name="owner_left" src="server">
1236 pcg 1.3 <member name="channel" type="U16"/>
1237 pcg 1.40 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1238 pcg 1.1 </message>
1239    
1240 pcg 1.31 <message type="441e" name="teacher_left" src="server">
1241 pcg 1.1 Unclear.
1242 pcg 1.3 <member name="channel" type="U16"/>
1243 pcg 1.1 </message>
1244    
1245 pcg 1.40 <message type="4422" name="allow_user_result" src="server">
1246     <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1247     <member name="channel" type="U16"/>
1248     </message>
1249    
1250     <message type="4424" name="allow_user_result" src="server">
1251     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1252     <member name="channel" type="U16"/>
1253     </message>
1254    
1255     <message type="4425" name="allow_user_result" src="server">
1256     <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1257 pcg 1.3 <member name="channel" type="U16"/>
1258 pcg 1.27 </message>
1259    
1260 pcg 1.31 <message type="4428" name="add_tree" src="server">
1261 pcg 1.27 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1262     uploaded completely.</p>
1263     <member name="channel" type="U16"/>
1264     <member name="tree" type="TREE"/>
1265 pcg 1.40 </message>
1266    
1267     <message type="4429" name="reject_challenge" src="server">
1268     Reject a challenge by a given user. Not checked.
1269 pcg 1.60 <!-- should become a record type somehow... -->
1270 pcg 1.40
1271     <member name="channel" type="U16"/>
1272     <member name="name" type="username"/>
1273 pcg 1.60 <member name="gametype" type="U8"/>
1274     <member name="cid" type="CLIENTID8"/>
1275     <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1276     <member name="rules" type="rules"/>
1277 pcg 1.41 </message>
1278    
1279 pcg 1.63 <message type="442b" name="set_comments" src="server">
1280     <p>Sent at end of games to set the comments not seen previously.</p>
1281     <member name="channel" type="U16"/>
1282     <member name="node" type="U32"/>
1283     <member name="comments" type="STRING"/>
1284     </message>
1285    
1286     <message type="442c" name="add_comments" src="server">
1287     <p>Sent at end of games to add all game commentary.</p>
1288     <member name="channel" type="U16"/>
1289     <member name="node" type="U32"/>
1290     <member name="comments" type="STRING"/>
1291     </message>
1292    
1293 pcg 1.65 <message type="442d" name="more_comments" src="server">
1294     <p>Quite brokenly, the server sends you this to make you ask for more comments.
1295     Reply with <ref reply="more_comments"/>.</p>
1296     <member name="channel" type="U16"/>
1297     <member name="node" type="U32"/>
1298     </message>
1299    
1300 pcg 1.46 <message type="442f" name="new_game" src="server">
1301 pcg 1.41 <p>Notifies the client that a new game has been created. This
1302 pcg 1.46 message is sent long *after* upd_games and upd_observers etc.
1303     have been received. *sigh*</p>
1304 pcg 1.41
1305     <member name="channel" type="U16"/>
1306 pcg 1.46 <p>The newly created game.</p>
1307 pcg 1.60 <member name="cid" type="CLIENTID16"/>
1308 pcg 1.46 <p>The ID sent to the server in new_game.</p>
1309 pcg 1.1 </message>
1310    
1311 pcg 1.31 <message type="4433" name="req_result" src="server">
1312 pcg 1.1 Unclear.
1313 pcg 1.3 <member name="channel" type="U16"/>
1314 pcg 1.1 # # recv_result(?)
1315     </message>
1316    
1317 pcg 1.48 <message type="4434" name="set_quiet" src="server">
1318     <p>Sets (or clears) the quiet flag on a game.</p>
1319 pcg 1.3 <member name="channel" type="U16"/>
1320 pcg 1.58 <member name="quiet" type="flag"/>
1321 pcg 1.1 </message>
1322    
1323 pcg 1.57 <message type="4437" name="set_gametime" src="server">
1324 pcg 1.66 <p>Sent when joining a running game. Gives the remaining time +
1325 pcg 1.57 periods/moves for the players, to correctly initialize the clocks.</p>
1326 pcg 1.51 <member name="channel" type="U16"/>
1327 pcg 1.64 <member name="black_time" type="time"/>
1328     <member name="black_moves" type="U16"/>
1329     <member name="white_time" type="time"/>
1330     <member name="white_moves" type="U16"/>
1331 pcg 1.51 </message>
1332    
1333 pcg 1.46 <message type="443b" name="del_global_challenge" src="server">
1334     <p>
1335     Remove a game from the global challenge list (open game list).
1336     </p>
1337 pcg 1.43 <member name="channel" type="U16"/>
1338 pcg 1.46 <p>The game id to remove.</p>
1339 pcg 1.44 <member name="game" type="U16"/>
1340 pcg 1.46 <p>Probably the same. I suggest to use this id for no good reason.</p>
1341 pcg 1.43 </message>
1342 pcg 1.1 </body>
1343     </html>
1344