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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8
9 You can redistribute and/or modify this document under the terms of
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11 Foundation; either version 2 of the License, or (at your option) any
12 later version.
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14 This document is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
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19 You should have received a copy of the GNU General Public License
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.64 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial.</p>
34
35 <p><b>Please note that wms has told me that he will change the
36 protocol in response to my efforts. No problems with changing the
37 protocol for good, but he does this just to make it more difficult
38 to reverse-engineer it, since his changes are neither required, nor
39 useful (they just make the protocol less robust, without adding added
40 value). He doesn't even care that this locks out some users who cannot
41 upgrade (cgoban2 isn't available for their platform anymore). It hurts
42 to see such a waste of time and efforts that could have been used to
43 fix bugs or improve the client...</b></p>
44
45 <p>If you feel you need to update the visual appearance of this
46 document, feel free to look <tt>doc/doc2html.xsl</tt> and improve
47 it.</p>
48
49 <p>The current version of this document can always be found at
50 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.xml?rev=HEAD&amp;content-type=text/xml">here</a>, while
51 the HTML version of it can be found
52 <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/kgsueme/kgsueme/doc/protocol.html?rev=HEAD&amp;content-type=text/html">here</a>.
53 (update: sourceforge is weeks behind on their anonymous cvs servers so the above might be out-of-date. sorry.)</p>
54
55 <h2>Structure and conventions of this document and the protocol</h2>
56
57 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
58 while "ORIGIN: SERVER" means messages send by the server to the
59 client.</p>
60
61 <p>Everything on the wire is in little-endian format (what a shame).</p>
62
63 <p>Primitive types are mostly integers (signed
64 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
65 ascii strings ("<code>username</code>"), zero- or non-terminated
66 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
67 I know java is supposed to do UTF-16, but no implementation seems to
68 care...</p>
69
70 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
71
72 <h2>Stream and message structure.</h2>
73
74 <p>After connecting to the server, a handshake byte is sent. It's
75 the major version number of the protocol the client expects to
76 receive. Version 3 and 4 are mostly the same, except that Version 4
77 clients expect server messages to be compressed, version 3 clients
78 not.</p>
79
80 <p>The server sends back his protocol number, which is always 3 in
81 the current protocol. Most of the protocol variation is determined by
82 the server using the client version that is used in the initial login
83 message, not the initial handshake byte.</p>
84
85 <p>After the initial handshake, the client sends uncompressed
86 messages, while the server sends back a zlib-compressed
87 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
88 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
89
90 <p>All messages have the same header:</p>
91
92 <struct name="message_header">
93 <member name="_unknown" type="U16"/>
94 <member name="length" type="U16"/>
95
96 <p>The length is the length of the full message including the header.</p>
97
98 <p>Beginning with version 2.5.x, a number is xored into the low
99 byte of the length in <em>sent</em> packages only, as given by the
100 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
101 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
102 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
103
104 <member name="type" type="U16"/>
105 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
106 number is always the next U16.</p>
107
108 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
109 messages only. The algorithm is as follows:
110
111 <pre>
112 msglen &lt; 44: type = typefield
113 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
114 rand[0] = 0
115 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
116 where username is the user name of the logged-in user. coooool.
117 </pre>
118 </p>
119
120 </struct>
121
122 <h2>Primitive types used in the protocol.</h2>
123
124 <p>Apart from the basic types, I need to define some extra types to
125 deal with fixed-point values (based on integer types) or fixed-length
126 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
127 based (<code>S</code>)).</p>
128
129 <type name="username" type="A" length="10"/>
130
131 <p>The basic user or login name, used throughout the protocol
132 as a handle to the user.</p>
133
134 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
135
136 <p>Many strings in the protocol are fixed-width for no good reason
137 (maybe this is one reason for using compression in newer versions, as
138 the packets itself are wasting lots of space.</p>
139
140 <type name="realname" type="S" length="50"/>
141 <type name="email" type="S" length="70"/>
142 <type name="userinfo" type="S" length="1000"/>
143 <type name="url" type="A" length="100"/>
144
145 <p>Used in user_record.</p>
146
147 <type name="locale" type="A" length="5"/>
148
149 <p>A kind of locale specifier. It seems the general format seems to be
150 lowercase language, underscore, uppercase location, e.g. en_US. More
151 fancy specifications don't fit.</p>
152
153 <type name="flag" type="U8" multiplier="1"/>
154
155 <p>Just a simple boolean value. 0 means false, and 1 generally true,
156 but I suggest accepting != 0 as true.</p>
157
158 <type name="komi16" type="I16" multiplier="2"/>
159 <type name="komi32" type="I32" multiplier="2"/>
160 <type name="komi324" type="I32" multiplier="4"/>
161
162 <p>Komi values are multiplied by 2 to make them integer in the
163 protocol. Well, *most* of the time at least...</p>
164
165 <type name="result" type="I32" multiplier="2"/>
166
167 <p>The game result is also multiplied by two to give it higher
168 resolution. There are also special values for wins by time etc., either
169 in result or in the score* types, or both :)</p>
170
171 <type name="score16" type="I16" multiplier="4"/>
172 <type name="score32" type="I32" multiplier="4"/>
173 <type name="score1000" type="I32" multiplier="1000"/>
174
175 <p>A score value (used for displaying the score at the end of a game)
176 are multiplied by four for a change (the 0.25 resolution is not
177 used). In game structures it is encoded by dividing by two, though, so
178 watch out! And in some others, it's encoded by multiplying by 1000...
179 yuck!</p>
180
181 <type name="time" type="U32" multiplier="1000"/>
182
183 <p>Time values are multiplied by 1000, giving them millisecond
184 accuracy.</p>
185
186 <type name="timestamp" type="U64" multiplier="1000"/>
187
188 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
189 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
190
191 <type name="password" type="U64"/>
192
193 <p>Password is a number calculated as follows (VERY insecure, basically
194 plaintext!): <code>password = 0; for char in characters do password ←
195 password * 1055 + ascii_code (char)</code></p>
196
197 <type name="CLIENTID16" type="U16" multiplier="1"/>
198 <type name="CLIENTID8" type="U8" multiplier="1"/>
199
200 <p>An id chosen by the client, usually starting at one, to identify
201 some handshakes initiated by the client, such as new games or memos.</p>
202
203 <h2>Enumeration and set types used in the protocol.</h2>
204
205 <enum name="GAMETYPE">
206 <member name="DEMONSTRATION" value="0"/>
207 <member name="EDITING" value="1"/>
208 <member name="TEACHING" value="2"/>
209 <member name="SIMUL" value="3"/>
210 <member name="FREE" value="4"/>
211 <member name="RATED" value="5"/>
212 <member name="PRIVATE" value="128"/>
213 <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
214 </enum>
215
216 <set name="GAMEFLAG">
217 <member name="SCORED" value="1"/>
218 <member name="ADJOURNED" value="2"/>
219 <member name="UPLOADED" value="4"/>
220 </set>
221
222 <set name="ROOMFLAG">
223 <member name="ADMIN" value="0x01"/>
224 <p>Admins only(?)</p>
225 <member name="DEFAULT" value="0x04"/>
226 <p>Seems to be set on the english room. Or maybe not.</p>
227 <member name="PRIVATE" value="0x10"/>
228 <p>This room is private.</p>
229 </set>
230
231 <set name="GAMESTATUS">
232 <member name="INPLAY" value="0x80"/>
233 </set>
234
235 <enum name="SCORE">
236 <p>Special score values, in addition to numerical scores. Some are also used with their
237 negative value.</p>
238
239 <member name="TIMEOUT" value="16384 / 4"/>
240 Also used negatively to score for white instead of black.
241
242 <member name="RESIGN" value="16385 / 4"/>
243 Also used negatively to score for white instead of black.
244
245 <member name="FORFEIT" value=" 0 / 4"/>
246 Also used negatively to score for white instead of black.
247
248 <member name="JIGO" value="16386 / 4"/>
249
250 <member name="NO_RESULT" value="16386 / 4"/>
251 <member name="ADJOURNED" value="16387 / 4"/>
252 <member name="UNKNOWN" value="16389 / 4"/>
253 </enum>
254
255 <enum name="RULESET">
256 <member name="JAPANESE" value="0"/>
257 <member name="CHINESE " value="1"/>
258 <member name="AGA" value="2"/>
259 <member name="NEW_ZEALAND" value="3"/>
260 </enum>
261
262 <enum name="TIMESYS">
263 <member name="NONE" value="0"/>
264 <member name="ABSOLUTE" value="1"/>
265 <member name="BYO_YOMI" value="2"/>
266 <member name="CANADIAN" value="3"/>
267 </enum>
268
269 <enum name="COLOUR">
270 <p>Convinience constants used in several places.</p>
271 <member name="BLACK" value="0"/>
272 <member name="WHITE" value="1"/>
273 <member name="NONE" value="2"/>
274 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
275 </enum>
276
277 <h2>Structs used in send &amp; receive messages</h2>
278
279 <struct name="user" class="KGS::User">
280
281 <p>Almost everywhere a user + flags is required, even used in some places
282 where only a username is required. I see no general rule on when a
283 complete user and when a partial user is required.</p>
284
285 <member name="name" type="username"/>
286 <member name="flags" type="U32" value="1"/>
287 </struct>
288
289 <struct name="rules" class="KGS::Rules">
290
291 <p>This structure is used for challenges as well as in the special
292 TREE "subprotocol". It tightly encodes the game parameters.</p>
293
294 <member name="ruleset" type="U8"/>
295 <member name="size" type="U8"/>
296 <member name="handicap" type="U8"/>
297 <member name="komi" type="komi16"/>
298 <member name="timesys" type="U8"/>
299 <member name="time" type="U32"/>
300 <member name="interval" type="U32"/>
301 byo-yomi time / canadian time
302 <member name="count" type="U16"/>
303 periods / moves
304 </struct>
305
306 <h2>Structs used in messages from the client</h2>
307
308 <h2>Client-generated messages</h2>
309
310 <message type="0000" name="login" src="client">
311
312 <p>Sent to login, usually the first message sent. The password needs to be set when the
313 guest flag is true.
314 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
315 </p>
316
317 <member name="ver_major" type="U32" value="2"/>
318 <member name="ver_minor" type="U32" value="6"/>
319 <member name="ver_micro" type="U32" value="1"/>
320 <member name="name" type="username"/>
321 <member name="password" type="password" value="0"/>
322 <member name="guest" type="flag" value="1"/>
323 <member name="_unknown3" type="U16" value="0"/>
324 <member name="locale" type="locale" value='"en_US"'/>
325 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
326 The "default" is the java vm version, not exactly he client version. However,
327 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
328 so the server can, if necessary, block broken clients or client versions.
329 </message>
330
331 <message type="0007" name="req_userinfo" src="client">
332 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
333 <member name="name" type="username"/>
334 </message>
335
336 <message type="0007" name="update_userinfo" src="client">
337 <p>Update user info. Message structure is very similar
338 to <ref ref="userinfo"/>.</p>
339 <member name="setpass" type="flag"/>
340 Should the password be updated?
341 <member name="password" type="password" value="0"/>
342 <member name="realname" type="realname"/>
343 <member name="email" type="email"/>
344 <member name="info" type="userinfo"/>
345 <member name="homepage" type="url"/>
346 <member name="_unused" type="U64" value="0"/>
347 <member name="_unused" type="U64" value="0"/>
348 </message>
349
350 <message type="0013" name="msg_chat" src="client">
351 <p>This message is sent to initiate or continue a private chat with
352 a user. You'll always receive a copy of what you have sent back
353 from the server (as usual).</p>
354
355 <member name="name" type="username"/>
356 Name of sender ("yourself").
357 <member name="name2" type="username"/>
358 Name of recipient.
359 <member name="message" type="STRING"/>
360 The message.
361 </message>
362
363 <message type="0014" name="req_stats" src="client">
364 <p>Request server statistics. Replied with <ref reply="stats"/></p>
365 </message>
366
367 <message type="0016" name="idle_reset" src="client">
368 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
369 </message>
370
371 <message type="001d" name="ping" src="client">
372 <p>No idea. Not used anymore?</p>
373 </message>
374
375 <message type="001e" name="req_usergraph" src="client">
376 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
377 <member name="name" type="username"/>
378 </message>
379
380 <message type="0021" name="req_pic" src="client">
381 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
382 or a timeout.</p>
383 <member name="name" type="username"/>
384 </message>
385
386 <message type="0021" name="upload_pic" src="client">
387 Same code as pic_req, but with an additional data section that
388 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
389 <member name="name" type="username"/>
390 <member name="data" type="DATA"/>
391 </message>
392
393 <message type="0023" name="send_memo" src="client">
394 <member name="name" type="username"/>
395 <member name="cid" type="CLIENTID16"/>
396 <p>A boolean, probably. Always true for me.</p>
397 <member name="msg" type="STRING"/>
398 </message>
399
400 <message type="0024" name="delete_memos" src="client">
401 <p>Unconditionally deletes all memos.</p>
402 </message>
403
404 <message type="0100" name="gnotice" src="client">
405 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
406 in a <ref reply="gnotice"/> sent to all users.</p>
407 <member name="notice" type="STRING"/>
408 </message>
409
410 <message type="0200" name="notify_add" src="client">
411
412 <p>Probably setting a notifier on a username, to get informed about
413 changes using <ref reply="notify_upd"/> messages. sending your own
414 username gives you a disconnect, so don't do that at home, kids!</p>
415
416 <member name="name" type="username"/>
417 </message>
418
419 <message type="0201" name="notify_del" src="client">
420
421 <p>Probably remove the notifier again.</p>
422
423 <member name="name" type="username"/>
424 </message>
425
426 <message type="0318" name="list_rooms" src="client">
427 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
428 <member name="group" type="U8"/>
429 </message>
430
431 <message type="031a" name="new_room" src="client">
432 Create a new room. Not verified.
433 <member name="name" type="username"/>
434 <member name="i1" type="U32" value="0"/>
435 <member name="b1" type="U8" value="0"/>
436 <member name="b2" type="U8" value="255"/>
437 <member name="b3" type="U8" value="255"/>
438 <member name="group" type="U8" value="1"/>
439 <member name="name" type="ZSTRING"/>
440 <member name="description" type="ZSTRING"/>
441 <member name="flags" type="U8"/>
442 See ROOMFLAGs
443 </message>
444
445 <message type="031b" name="req_upd_rooms" src="client">
446 <p>Request a rooms update message for the given room.</p>
447 <member name="channel" type="U16"/>
448 </message>
449
450 <message type="0413" name="req_game_record" src="client">
451 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
452 <member name="name" type="username"/>
453 <member name="timestamp" type="timestamp"/>
454 If zero, start at the newest games, else only send games
455 before the given timestap.
456 </message>
457
458 <message type="4300" name="join_room" src="client">
459 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
460 and all users in that room, as well as the initial gamelist, are
461 send if the room exists. If not, timeout...</p>
462 <member name="channel" type="U16"/>
463 <member name="user" type="user"/>
464 </message>
465
466 <message type="4301" name="msg_room" src="client">
467 Send a message to the room.
468 <member name="channel" type="U16"/>
469 <member name="name" type="username"/>
470 Must be the login-name of the user.
471 <member name="message" type="STRING"/>
472 </message>
473
474 <message type="4302" name="part_room" src="client">
475 Remove yourself (or maybe others as admin) from a room.
476 <member name="channel" type="U16"/>
477 <member name="name" type="username"/>
478 </message>
479
480 <message type="4305" name="new_game" src="client">
481 <p>Create a new game.</p>
482
483 <member name="channel" type="U16"/>
484 <p>The room where to start the new game</p>
485 <member name="cid" type="CLIENTID16"/>
486 <member name="gametype" type="U8"/>
487 <p>
488 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
489 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
490 </p>
491 <member name="flags" type="U8"/>
492 <p>
493 0x2 == global open game list
494 </p>
495 <member name="rules" type="rules"/>
496 <p>When cloning a game, the rules are set up like this:
497 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
498 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
499 </p>
500 <member name="notes" type="STRING"/>
501 </message>
502
503 <message type="430a" name="load_game" src="client">
504 Load an existing game into a room(?)
505 There is no indication that a new game is there except
506 for a upd_observers message with your name in it. Which means
507 you have to watch upd_observers messages that are not for any
508 currently open game and open one. Ugh.
509 <member name="channel" type="U16"/>
510 The room to load the game into.
511 <member name="timestamp" type="timestamp"/>
512 From the game record.
513 <member name="user" type="username"/>
514 <member name="flags" type="U8"/>
515 0 == public, 2 == private
516 </message>
517
518 <message type="430b" name="req_games" src="client">
519 Request to update room game list (send this once per minute to get
520 updated). Results in upd_games messages.
521 <member name="channel" type="U16"/>
522 </message>
523
524 <message type="4319" name="req_desc" src="client">
525 Request room description.
526 <member name="channel" type="U16"/>
527 </message>
528
529 <message type="4400" name="challenge" src="client">
530 <p>Used to send challenges to existing games.</p>
531 <member name="channel" type="U16"/>
532 <member name="black" type="user"/>
533 <member name="white" type="user"/>
534 <member name="gametype" type="U8"/>
535 <member name="cid" type="CLIENTID8"/>
536 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
537 <member name="rules" type="rules"/>
538 </message>
539
540 <message type="4403" name="join_game" src="client">
541 Join a game. See join_room.
542 <member name="channel" type="U16"/>
543 <member name="user" type="user"/>
544 </message>
545
546 <message type="4404" name="part_game" src="client">
547 Leave (or kick as admin?) a certain user from a game.
548 <member name="channel" type="U16"/>
549 <member name="name" type="username"/>
550 </message>
551
552 <message type="4405" name="set_tree" src="client">
553 Possibly upload an initial game to an empty room. Not tested.
554
555 <member name="channel" type="U16"/>
556 <member name="tree" type="TREE"/>
557 </message>
558
559 <message type="4406" name="upd_tree" src="client">
560 <p>Upload a partial game tree to the server. This is used to send moves
561 and even in-game comments to the server. For the comments, the
562 server prepends the username and rank.</p>
563 <member name="channel" type="U16"/>
564 <member name="tree" type="TREE"/>
565 </message>
566
567 <message type="4407" name="mark_dead" src="client">
568 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
569 <member name="channel" type="U16"/>
570 <member name="x" type="U8"/>
571 <member name="y" type="U8"/>
572 <member name="dead" type="flag"/>
573 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
574 </message>
575
576 <message type="440a" name="game_done" src="client">
577 <p>Sent by the client to mark the game as done.</p>
578 <member name="channel" type="U16"/>
579 <member name="id" type="U32"/>
580 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
581 </message>
582
583 <message type="440c" name="claim_win" src="client">
584 <p>Used by the client to claim a win.</p>
585 <member name="channel" type="U16"/>
586 <member name="player" type="U8 "/>
587 </message>
588
589 <message type="440d" name="add_time" src="client">
590 <p>Adds the given amount of time to your opponent's clock.</p>
591 <member name="channel" type="U16"/>
592 <member name="time" type="U32"/>
593 <member name="player" type="U8"/>
594 </message>
595
596 <message type="440e" name="req_undo" src="client">
597 <member name="channel" type="U16"/>
598 </message>
599
600 <message type="440f" name="grant_undo" src="client">
601 Can be send after a req_undo message was received to grant the undo.
602 <member name="channel" type="U16"/>
603 </message>
604
605 <message type="4410" name="resign_game" src="client">
606 Resign the game.
607 <member name="channel" type="U16"/>
608 <member name="player" type="U8"/>
609 </message>
610
611 <message type="441a" name="set_teacher" src="client">
612 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
613 name is empty, the game will continue normally.</p>
614 <member name="channel" type="U16"/>
615 <member name="name" type="username"/>
616 </message>
617
618 <message type="4422" name="allow_user" src="client">
619 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
620
621 <member name="channel" type="U16"/>
622 <member name="othername" type="username"/>
623 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
624 </message>
625
626 <message type="4423" name="set_privacy" src="client">
627 Probably sets the "quiet" flag. Not checked.
628 <member name="channel" type="U16"/>
629 <member name="private" type="flag"/>
630 </message>
631
632 <message type="4427" name="game_move" src="client">
633 <p>Only during playing, moves.</p>
634 <member name="channel" type="U16"/>
635 <member name="x" type="U8"/>
636 <member name="y" type="U8"/>
637 </message>
638
639 <message type="4429" name="reject_challenge" src="client">
640 Reject a challenge from a given user. Not checked.
641
642 <member name="channel" type="U16"/>
643 <member name="name" type="username"/>
644 <member name="gametype" type="U8"/>
645 <member name="cid" type="CLIENTID8"/>
646 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
647 <member name="rules" type="rules"/>
648 </message>
649
650 <message type="442d" name="more_comments" src="client">
651 <p>Quite brokenly, the want this to send you more comments.
652 Reply to <ref ref="more_comments"/>.</p>
653 <member name="channel" type="U16"/>
654 <member name="node" type="U32"/>
655 </message>
656
657 <message type="442e" name="save_game" src="client">
658 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
659
660 <member name="channel" type="U16"/>
661 </message>
662
663 <message type="4433" name="req_result" src="client">
664 I forgot.
665
666 <member name="channel" type="U16"/>
667 </message>
668
669 <message type="4434" name="set_quiet" src="client">
670 <p>Sets (or clears) the quiet flag on a game.</p>
671 <member name="channel" type="U16"/>
672 <member name="quiet" type="flag"/>
673 </message>
674
675 <message type="4436" name="msg_game" src="client">
676 <member name="channel" type="U16"/>
677 <member name="message" type="STRING"/>
678 </message>
679
680 <message type="ffff" name="quit" src="client">
681 <p>Sent by the client just before it logs out.</p>
682 </message>
683
684 <h2>Structs mainly used in messages send by the server</h2>
685
686 <struct name="challenge_defaults">
687 Send soon after log-in to set the defaults for game challenges.
688 <member name="gametype" type="U8"/>
689 <member name="ruleset" type="U8"/>
690 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
691 <member name="size" type="U32"/>
692 <member name="timesys" type="U32"/>
693 <member name="time" type="U32"/>
694 <member name="byo_time" type="U32"/>
695 <member name="byo_periods" type="U32"/>
696 <member name="can_time" type="U32"/>
697 <member name="can_stones" type="U32"/>
698 <member name="notes" type="STRING"/>
699 </struct>
700
701 <struct name="game" class="KGS::Game">
702 Basic information about a game. Used in rooms for the gamelist and
703 in games to detect when a game is saved, changed type (e.g. R => D)
704 etc.
705
706 <member name="channel" type="U16"/>
707 <member name="type" type="U8"/>
708 <member name="black" type="user"/>
709 White
710 <member name="white" type="user"/>
711 Black
712 <member name="owner" type="user"/>
713 Owner
714 <member name="size" type="U8"/>
715 <member name="handicap" type="I8"/>
716 &lt; 0 not fully setup
717 <member name="komi" type="komi16"/>
718 <member name="moves" type="I16"/>
719 This field reflects either the movenum or the score, sorry, not even guards help, as
720 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
721 score (NOT score16!) (arg²).
722 <member name="flags" type="U16"/>
723 <member name="observers" type="U32"/>
724 <member name="saved" type="flag"/>
725 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
726 </struct>
727
728 <struct name="room_obs">
729 Obsolete.
730
731 <member name="name" type="roomname"/>
732 <member name="channel" type="U16"/>
733 <member name="flags" type="U32"/>
734 <member name="users" type="U32"/>
735 </struct>
736
737 <struct name="room" class="KGS::Room">
738 <member name="channel" type="U16"/>
739 <member name="flags" type="U8"/>
740 <member name="group" type="U8"/>
741 <member name="users" type="U16"/>
742 <member name="games" type="U16"/>
743 <member name="name" type="STRING"/>
744 </struct>
745
746 <struct name="scorevalues" class="KGS::Score">
747 <member name="score" type="score32"/>
748 <member name="territory" type="U32"/>
749 <member name="captures" type="U32"/>
750 <member name="i3" type="U32"/>
751 <member name="f2" type="U32"/>
752 <member name="komi" type="komi324"/>
753 <member name="i4" type="U32"/>
754 Apparently the i3, f2, i4 are zero.
755 </struct>
756
757 <struct name="game_record" class="KGS::GameRecord">
758 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
759
760 <member name="timestamp" type="timestamp"/>
761 Time this game was played.
762 <member name="flags1" type="U8"/>
763 <p>0:3 == handicap, 4:7 == gametype:0:4</p>
764 <member name="black" type="user"/>
765 White, flags contain low 8 bits of revision (bits 16-23).
766 <member name="white" type="user"/>
767 Black, flags contain high 8 bits of revision (bits 16-23).
768 <member name="owner" type="user"/>
769
770 <p><p>Owner (or empty)</p>
771
772 <p>The bits 16-24 of black.flags and white.flags give the high and
773 low bits of a revision number in case there are multiple similar
774 games.</p></p>
775
776 <member name="flags2" type="U16"/>
777 <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
778 <member name="score" type="score16"/>
779 <member name="flags3" type="U8"/>
780
781 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
782
783 </struct>
784
785 <h2>Server-generated messages</h2>
786
787 <message type="0001" name="login" src="server">
788 <member name="message" type="CONSTANT" value='login successful'/>
789 <member name="success" type="CONSTANT" value="1"/>
790 </message>
791
792 <message type="0002" name="login" src="server">
793 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
794 <member name="success" type="CONSTANT" value="1"/>
795 </message>
796
797 <message type="0003" name="login" src="server">
798 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
799 ** maybe more following? **
800 </message>
801
802 <message type="0004" name="login" src="server">
803 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
804 ** maybe more following? **
805 </message>
806
807 <message type="0005" name="login" src="server">
808 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
809 </message>
810
811 <message type="0006" name="login" src="server">
812 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
813 </message>
814
815 <message type="0008" name="userinfo" src="server">
816 User info.
817 <member name="_unused0" type="flag"/>
818 <member name="user" type="user"/>
819 <member name="_unused1" type="U64"/>
820 <member name="realname" type="realname"/>
821 <member name="email" type="email"/>
822 <member name="info" type="userinfo"/>
823 <member name="homepage" type="url"/>
824 <member name="regdate" type="timestamp"/>
825 When the user registered (0 == never registered).
826 <member name="lastlogin" type="timestamp"/>
827 When the user logged in for the last time.
828 <!-- maybe more? -->
829 </message>
830
831 <message type="0009" name="upd_userinfo_result" src="server">
832 <member name="name" type="username"/>
833 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
834 </message>
835
836 <message type="000a" name="upd_userinfo_result" src="server">
837 <member name="name" type="username"/>
838 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
839 </message>
840
841 <message type="000b" name="upd_userinfo_result" src="server">
842 <member name="name" type="username"/>
843 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
844 </message>
845
846 <message type="0012" name="userinfo_failed" src="server">
847 <p>Sent when no userinfo for the requested user could be found(?)</p>
848 <member name="name" type="username"/>
849 </message>
850
851 <message type="0013" name="msg_chat" src="server">
852 <member name="name" type="username"/>
853 Name of sender (either yourself (echo) or other)
854 <member name="name2" type="username"/>
855 Name of recipient.
856 <member name="message" type="STRING"/>
857 </message>
858
859 <message type="0015" name="stats" src="server">
860 <member name="ver_major" type="U16"/>
861 <member name="ver_minor" type="U16"/>
862 <member name="ver_micro" type="U16"/>
863 <member name="boot_time" type="timestamp"/>
864 <member name="users_cur" type="U32"/>
865 <member name="users_max" type="U32"/>
866 <member name="users_lim" type="U32"/>
867 <member name="accts_cur" type="U32"/>
868 <member name="accts_max" type="U32"/>
869 <member name="unknown1" type="U32"/>
870 <member name="work_max" type="U32"/>
871 <member name="rooms_cur" type="U32"/>
872 <member name="rooms_max" type="U32"/>
873 <member name="rooms_lim" type="U32"/>
874 <member name="games_cur" type="U32"/>
875 <member name="games_max" type="U32"/>
876 <member name="games_lim" type="U32"/>
877 <member name="results_cur" type="U32"/>
878 <member name="results_max" type="U32"/>
879 <member name="unknown2" type="U32"/>
880 <member name="params_cur" type="U32"/>
881 <member name="params_max" type="U32"/>
882 <member name="bytes_in" type="U64"/>
883 <member name="packets_in" type="U64"/>
884 <member name="bytes_out" type="U64"/>
885 <member name="packets_out" type="U64"/>
886 </message>
887
888 <message type="0016" name="idle_warn" src="server">
889 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
890 </message>
891
892 <message type="0018" name="login" src="server">
893 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
894 </message>
895
896 <message type="001c" name="login" src="server">
897 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
898 </message>
899
900 <message type="0020" name="error" src="server">
901 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
902 </message>
903
904 <message type="0022" name="login" src="server">
905 I was blocked sooo many times for developing this client that it was
906 easy to figure out. The KGS admins sure need no extra nazi training
907 :(
908 <member name="reason" type="STRING"/>
909 <member name="result" type="CONSTANT" value='user or ip blocked'/>
910 </message>
911
912 <message type="001b" name="timewarning_default" src="server">
913 WILD guess
914 <member name="channel" type="U16"/>
915 <member name="time" type="U16"/>
916 </message>
917
918 <message type="001c" name="idle_err" src="server">
919 autologout
920 </message>
921
922 <message type="001d" name="ping" src="server">
923 Sent by the server regularly, but not answering them
924 isn't valid. Strange form of keepalive?
925 </message>
926
927 <message type="001e" name="usergraph" src="server">
928 User graph data.
929 <member name="name" type="username"/>
930 <member name="data" type="I16" array="yes"/>
931 If empty, no graph is available. The unit seems to
932 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
933 There is probably one entry per day, the newest one last.
934 </message>
935
936 <message type="0021" name="userpic" src="server">
937 <member name="name" type="username"/>
938 Reply to pic_req, contains an image in jpeg format.
939 <member name="data" type="DATA"/>
940 </message>
941
942 <message type="0025" name="memo_error" src="server">
943 <p>Account unknown.</p>
944 <member name="name" type="username"/>
945 <member name="cid" type="CLIENTID16"/>
946 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
947 <member name="subtype" type="CONSTANT" value='25'/>
948 </message>
949
950 <message type="0026" name="memo_error" src="server">
951 <p>Just a guess.</p>
952 <member name="name" type="username"/>
953 <member name="cid" type="CLIENTID16"/>
954 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
955 <member name="subtype" type="CONSTANT" value='26'/>
956 </message>
957
958 <message type="0027" name="memo_error" src="server">
959 <p>User is currently online, please use chat.</p>
960 <member name="name" type="username"/>
961 <member name="cid" type="CLIENTID16"/>
962 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
963 <member name="subtype" type="CONSTANT" value='27'/>
964 </message>
965
966 <message type="0028" name="memo_error" src="server">
967 <p>Just a guess.</p>
968 <member name="name" type="username"/>
969 <member name="cid" type="CLIENTID16"/>
970 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
971 <member name="subtype" type="CONSTANT" value='28'/>
972 </message>
973
974 <message type="0029" name="memo" src="server">
975 <member name="name" type="username"/>
976 <member name="time" type="timestamp"/>
977 <member name="message" type="ZSTRING"/>
978 </message>
979
980 <message type="002a" name="memo_sent" src="server">
981 <p>The memo was sent successfully</p>
982 <member name="name" type="username"/>
983 <member name="cid" type="CLIENTID16"/>
984 </message>
985
986 <message type="0100" name="gnotice" src="server">
987 global notice, sent to everybody
988 <member name="notice" type="STRING"/>
989 </message>
990
991 <message type="0202" name="notify_event" src="server">
992 # maybe soe notify? Totally unclear.
993 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
994 <member name="event" type="U32"/>
995 <member name="user" type="user"/>
996 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
997 <p>Game result record?</p>
998
999 </message>
1000
1001 <message type="030c" name="unknown_030c" src="server">
1002 <p>Not the slightest... No payload, either.</p>
1003 </message>
1004
1005 <message type="0310" name="priv_room" src="server">
1006 "permission denied" when joining a room
1007 <member name="name" type="STRING"/>
1008 </message>
1009
1010 <message type="0318" name="upd_rooms" src="server">
1011 <member name="rooms" type="room" array="yes"/>
1012 </message>
1013
1014 <message type="0411" name="chal_defaults" src="server">
1015 <member name="channel" type="U16"/>
1016 <member name="defaults" type="challenge_defaults"/>
1017 </message>
1018
1019 <message type="0412" name="already_playing" src="server">
1020 Unable to create new game.
1021 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1022 <member name="cid" type="CLIENTID16"/>
1023 <p>The cid of the new_game etc. request.</p>
1024 </message>
1025
1026 <message type="0414" name="game_record" src="server">
1027 The users game record.
1028 <member name="name" type="username"/>
1029 <member name="more" type="flag"/>
1030 Wether more games are available (must be requested manually)
1031 <member name="games" type="game_record" array="yes"/>
1032 </message>
1033
1034 <message type="0417" name="error" src="server">
1035 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1036 </message>
1037
1038 <message type="0418" name="error" src="server">
1039 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1040 </message>
1041
1042 <message type="0419" name="error" src="server">
1043 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1044 </message>
1045
1046 <message type="041c" name="upd_game2" src="server">
1047 Unclear.
1048 <member name="channel_junk" type="U16"/>
1049 <member name="game" type="game"/>
1050 </message>
1051
1052 <message type="041f" name="error" src="server">
1053 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1054 </message>
1055
1056 <message type="0420" name="error" src="server">
1057 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1058 </message>
1059
1060 <message type="0421" name="error" src="server">
1061 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1062 </message>
1063
1064 <!-- added recently -->
1065 <message type="043a" name="add_global_challenge" src="server">
1066 <p>
1067 Adds or updates a global challenge (open game list).
1068 </p>
1069 <member name="channel" type="U16"/>
1070 <p>
1071 The room this game is associated with.
1072 </p>
1073 <member name="game" type="game"/>
1074 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1075 </message>
1076
1077 <h3>Room messages</h3>
1078
1079 <p>Not all room messages are for rooms only, and rooms need to parse
1080 not only these messages. Orthogonality, what for?</p>
1081
1082 <message type="4300" name="join_room" src="server">
1083 <member name="channel" type="U16"/>
1084 <member name="users" type="user" array="yes"/>
1085 </message>
1086
1087 <message type="4301" name="msg_room" src="server">
1088 <member name="channel" type="U16"/>
1089 <member name="name" type="username"/>
1090 <member name="message" type="STRING"/>
1091 </message>
1092
1093 <message type="4302" name="part_room" src="server">
1094 <member name="channel" type="U16"/>
1095 <member name="user" type="user"/>
1096 </message>
1097
1098 <message type="4303" name="del_room" src="server">
1099 <member name="channel" type="U16"/>
1100 </message>
1101
1102 <message type="4304" name="upd_games" src="server">
1103 <member name="channel" type="U16"/>
1104 <member name="games" type="game" array="yes"/>
1105 </message>
1106
1107 <message type="4319" name="desc_room" src="server">
1108 <member name="channel" type="U16"/>
1109 <member name="owner" type="username"/>
1110 <member name="description" type="STRING"/>
1111 </message>
1112
1113 <h3>Game messages</h3>
1114
1115 <message type="4400" name="challenge" src="server">
1116 Unclear.
1117 <member name="channel" type="U16"/>
1118 <member name="black" type="user"/>
1119 <member name="white" type="user"/>
1120 <member name="gametype" type="U8"/>
1121 <member name="cid" type="CLIENTID8"/>
1122 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1123 <member name="rules" type="rules"/>
1124 <member name="notes" type="STRING"/>
1125 <p>This field is optional</p>
1126 </message>
1127
1128 <message type="4401" name="upd_game" src="server">
1129 <member name="channel" type="U16"/>
1130 <member name="game" type="game"/>
1131 </message>
1132
1133 <message type="4402" name="del_game" src="server">
1134 <member name="channel" type="U16"/>
1135 </message>
1136
1137 <message type="4403" name="upd_observers" src="server">
1138 <member name="channel" type="U16"/>
1139 <member name="users" type="user" array="yes"/>
1140 </message>
1141
1142 <message type="4404" name="del_observer" src="server">
1143 <member name="channel" type="U16"/>
1144 <member name="name" type="username"/>
1145 </message>
1146
1147 <message type="4405" name="set_tree" src="server">
1148 <member name="channel" type="U16"/>
1149 <member name="tree" type="TREE"/>
1150 </message>
1151
1152 <message type="4406" name="upd_tree" src="server">
1153 <member name="channel" type="U16"/>
1154 <member name="tree" type="TREE"/>
1155 </message>
1156
1157 <message type="4409" name="superko" src="server">
1158 Superko-warning.
1159 <member name="channel" type="U16"/>
1160 </message>
1161
1162 <message type="440a" name="game_done" src="server">
1163 <p>Send by the server when one of the players sends a done.</p>
1164 <member name="channel" type="U16"/>
1165 <member name="id" type="U32"/>
1166 <p>Probably some ID field to make sure that the client responds to the correct done click.</p>
1167 <p>The high bit has some function I don't know. It must be cleared when replying.</p>
1168 <member name="black" type="flag"/>
1169 <member name="white" type="flag"/>
1170 </message>
1171
1172 <message type="440b" name="final_result" src="server">
1173 <member name="channel" type="U16"/>
1174 <member name="blackscore" type="scorevalues"/>
1175 <member name="whitescore" type="scorevalues"/>
1176 </message>
1177
1178 <message type="440c" name="out_of_time" src="server">
1179 <p>Sent when the user is out of time and moves, or when the opponent
1180 requests <ref reply="userinfo"/>.</p>
1181 <member name="channel" type="U16"/>
1182 <member name="player" type="U8"/>
1183 </message>
1184
1185 <message type="440e" name="req_undo" src="server">
1186 <member name="channel" type="U16"/>
1187 </message>
1188
1189 <message type="4410" name="resign_game" src="server">
1190 <member name="channel" type="U16"/>
1191 <member name="player" type="U8"/>
1192 </message>
1193
1194 <message type="4415" name="game_error" src="server">
1195 <member name="channel" type="U16"/>
1196 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1197 </message>
1198
1199 <message type="441a" name="set_teacher" src="server">
1200 <member name="channel" type="U16"/>
1201 <member name="name" type="username"/>
1202 </message>
1203
1204 <message type="441d" name="owner_left" src="server">
1205 <member name="channel" type="U16"/>
1206 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1207 </message>
1208
1209 <message type="441e" name="teacher_left" src="server">
1210 Unclear.
1211 <member name="channel" type="U16"/>
1212 </message>
1213
1214 <message type="4422" name="allow_user_result" src="server">
1215 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1216 <member name="channel" type="U16"/>
1217 </message>
1218
1219 <message type="4424" name="allow_user_result" src="server">
1220 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1221 <member name="channel" type="U16"/>
1222 </message>
1223
1224 <message type="4425" name="allow_user_result" src="server">
1225 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1226 <member name="channel" type="U16"/>
1227 </message>
1228
1229 <message type="4428" name="add_tree" src="server">
1230 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1231 uploaded completely.</p>
1232 <member name="channel" type="U16"/>
1233 <member name="tree" type="TREE"/>
1234 </message>
1235
1236 <message type="4429" name="reject_challenge" src="server">
1237 Reject a challenge by a given user. Not checked.
1238 <!-- should become a record type somehow... -->
1239
1240 <member name="channel" type="U16"/>
1241 <member name="name" type="username"/>
1242 <member name="gametype" type="U8"/>
1243 <member name="cid" type="CLIENTID8"/>
1244 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1245 <member name="rules" type="rules"/>
1246 </message>
1247
1248 <message type="442b" name="set_comments" src="server">
1249 <p>Sent at end of games to set the comments not seen previously.</p>
1250 <member name="channel" type="U16"/>
1251 <member name="node" type="U32"/>
1252 <member name="comments" type="STRING"/>
1253 </message>
1254
1255 <message type="442c" name="add_comments" src="server">
1256 <p>Sent at end of games to add all game commentary.</p>
1257 <member name="channel" type="U16"/>
1258 <member name="node" type="U32"/>
1259 <member name="comments" type="STRING"/>
1260 </message>
1261
1262 <message type="442d" name="more_comments" src="server">
1263 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1264 Reply with <ref reply="more_comments"/>.</p>
1265 <member name="channel" type="U16"/>
1266 <member name="node" type="U32"/>
1267 </message>
1268
1269 <message type="442f" name="new_game" src="server">
1270 <p>Notifies the client that a new game has been created. This
1271 message is sent long *after* upd_games and upd_observers etc.
1272 have been received. *sigh*</p>
1273
1274 <member name="channel" type="U16"/>
1275 <p>The newly created game.</p>
1276 <member name="cid" type="CLIENTID16"/>
1277 <p>The ID sent to the server in new_game.</p>
1278 </message>
1279
1280 <message type="4433" name="req_result" src="server">
1281 Unclear.
1282 <member name="channel" type="U16"/>
1283 # # recv_result(?)
1284 </message>
1285
1286 <message type="4434" name="set_quiet" src="server">
1287 <p>Sets (or clears) the quiet flag on a game.</p>
1288 <member name="channel" type="U16"/>
1289 <member name="quiet" type="flag"/>
1290 </message>
1291
1292 <message type="4437" name="set_gametime" src="server">
1293 <p>Sent when joining a game. Gives the remaining time +
1294 periods/moves for the players, to correctly initialize the clocks.</p>
1295 <member name="channel" type="U16"/>
1296 <member name="black_time" type="time"/>
1297 <member name="black_moves" type="U16"/>
1298 <member name="white_time" type="time"/>
1299 <member name="white_moves" type="U16"/>
1300 </message>
1301
1302 <message type="443b" name="del_global_challenge" src="server">
1303 <p>
1304 Remove a game from the global challenge list (open game list).
1305 </p>
1306 <member name="channel" type="U16"/>
1307 <p>The game id to remove.</p>
1308 <member name="game" type="U16"/>
1309 <p>Probably the same. I suggest to use this id for no good reason.</p>
1310 </message>
1311 </body>
1312 </html>
1313