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Revision: 1.70
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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003 Marc Lehmannn &lt;pcg@goof.com&gt;
8
9 You can redistribute and/or modify this document under the terms of
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14 This document is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 General Public License for more details.
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.69 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial.</p>
34
35 <p>If you feel you need to update the visual appearance of this
36 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 it.</p>
38
39 <p>The current version of this document can always be found at
40 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 the HTML version of it can be found
42 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43
44 <h2>Structure and conventions of this document and the protocol</h2>
45
46 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47 while "ORIGIN: SERVER" means messages send by the server to the
48 client.</p>
49
50 <p>Everything on the wire is in little-endian format (what a shame).</p>
51
52 <p>Primitive types are mostly integers (signed
53 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 ascii strings ("<code>username</code>"), zero- or non-terminated
55 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56 I know java is supposed to do UTF-16, but no implementation seems to
57 care...</p>
58
59 <p>For the rest, go figure or bug me, <a href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
60
61 <h2>Stream and message structure.</h2>
62
63 <p>After connecting to the server, a handshake byte is sent. It's
64 the major version number of the protocol the client expects to
65 receive. Version 3 and 4 are mostly the same, except that Version 4
66 clients expect server messages to be compressed, version 3 clients
67 not.</p>
68
69 <p>The server sends back his protocol number, which is always 3 in
70 the current protocol. Most of the protocol variation is determined by
71 the server using the client version that is used in the initial login
72 message, not the initial handshake byte.</p>
73
74 <p>After the initial handshake, the client sends uncompressed
75 messages, while the server sends back a zlib-compressed
76 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
77 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
78
79 <p>All messages have the same header:</p>
80
81 <struct name="message_header">
82 <member name="_unknown" type="U16"/>
83 <member name="length" type="U16"/>
84
85 <p>The length is the length of the full message including the header.</p>
86
87 <p>Beginning with version 2.5.x, a number is xored into the low
88 byte of the length in <em>sent</em> packages only, as given by the
89 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
90 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
91 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
92
93 <member name="type" type="U16"/>
94 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
95 number is always the next U16.</p>
96
97 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
98 messages only. The algorithm is as follows:
99
100 <pre>
101 msglen &lt; 44: type = typefield
102 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
103 rand[0] = 0
104 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
105 where username is the user name of the logged-in user. coooool.
106 </pre>
107 </p>
108
109 </struct>
110
111 <h2>Primitive types used in the protocol.</h2>
112
113 <p>Apart from the basic types, I need to define some extra types to
114 deal with fixed-point values (based on integer types) or fixed-length
115 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
116 based (<code>S</code>)).</p>
117
118 <type name="username" type="A" length="10"/>
119
120 <p>The basic user or login name, used throughout the protocol
121 as a handle to the user.</p>
122
123 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
124
125 <p>Many strings in the protocol are fixed-width for no good reason
126 (maybe this is one reason for using compression in newer versions, as
127 the packets itself are wasting lots of space.</p>
128
129 <type name="realname" type="S" length="50"/>
130 <type name="email" type="S" length="70"/>
131 <type name="userinfo" type="S" length="1000"/>
132 <type name="url" type="A" length="100"/>
133
134 <p>Used in user_record.</p>
135
136 <type name="locale" type="A" length="5"/>
137
138 <p>A kind of locale specifier. It seems the general format seems to be
139 lowercase language, underscore, uppercase location, e.g. en_US. More
140 fancy specifications don't fit.</p>
141
142 <type name="flag" type="U8" multiplier="1"/>
143
144 <p>Just a simple boolean value. 0 means false, and 1 generally true,
145 but I suggest accepting != 0 as true.</p>
146
147 <type name="komi16" type="I16" multiplier="2"/>
148 <type name="komi32" type="I32" multiplier="2"/>
149 <type name="komi324" type="I32" multiplier="4"/>
150
151 <p>Komi values are multiplied by 2 to make them integer in the
152 protocol. Well, *most* of the time at least...</p>
153
154 <type name="result" type="I32" multiplier="2"/>
155
156 <p>The game result is also multiplied by two to give it higher
157 resolution. There are also special values for wins by time etc., either
158 in result or in the score* types, or both :)</p>
159
160 <type name="score16" type="I16" multiplier="4"/>
161 <type name="score32" type="I32" multiplier="4"/>
162 <type name="score1000" type="I32" multiplier="1000"/>
163
164 <p>A score value (used for displaying the score at the end of a game)
165 are multiplied by four for a change (the 0.25 resolution is not
166 used). In game structures it is encoded by dividing by two, though, so
167 watch out! And in some others, it's encoded by multiplying by 1000...
168 yuck!</p>
169
170 <type name="time" type="U32" multiplier="1000"/>
171
172 <p>Time values are multiplied by 1000, giving them millisecond
173 accuracy.</p>
174
175 <type name="timestamp" type="U64" multiplier="1000"/>
176
177 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
178 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
179
180 <type name="password" type="U64"/>
181
182 <p>Password is a number calculated as follows (VERY insecure, basically
183 plaintext!): <code>password = 0; for char in characters do password ←
184 password * 1055 + ascii_code (char)</code></p>
185
186 <type name="CLIENTID16" type="U16" multiplier="1"/>
187 <type name="CLIENTID8" type="U8" multiplier="1"/>
188
189 <p>An id chosen by the client, usually starting at one, to identify
190 some handshakes initiated by the client, such as new games or memos.</p>
191
192 <h2>Enumeration and set types used in the protocol.</h2>
193
194 <enum name="GAMETYPE">
195 <member name="DEMONSTRATION" value="0"/>
196 <member name="EDITING" value="1"/>
197 <member name="TEACHING" value="2"/>
198 <member name="SIMUL" value="3"/>
199 <member name="FREE" value="4"/>
200 <member name="RATED" value="5"/>
201 <member name="PRIVATE" value="128"/>
202 <p>PRIVATE is ored onto DEMONSTRATION or TEACHING</p>
203 </enum>
204
205 <set name="GAMEFLAG">
206 <member name="SCORED" value="1"/>
207 <member name="ADJOURNED" value="2"/>
208 <member name="UPLOADED" value="4"/>
209 </set>
210
211 <set name="ROOMFLAG">
212 <member name="ADMIN" value="0x01"/>
213 <p>Admins only(?)</p>
214 <member name="DEFAULT" value="0x04"/>
215 <p>Seems to be set on the english room. Or maybe not.</p>
216 <member name="PRIVATE" value="0x10"/>
217 <p>This room is private.</p>
218 </set>
219
220 <set name="GAMESTATUS">
221 <member name="INPLAY" value="0x80"/>
222 </set>
223
224 <enum name="SCORE">
225 <p>Special score values, in addition to numerical scores. Some are also used with their
226 negative value.</p>
227
228 <member name="TIMEOUT" value="16384 / 4"/>
229 Also used negatively to score for white instead of black.
230
231 <member name="RESIGN" value="16385 / 4"/>
232 Also used negatively to score for white instead of black.
233
234 <member name="FORFEIT" value=" 0 / 4"/>
235 Also used negatively to score for white instead of black.
236
237 <member name="JIGO" value="16386 / 4"/>
238
239 <member name="NO_RESULT" value="16386 / 4"/>
240 <member name="ADJOURNED" value="16387 / 4"/>
241 <member name="UNKNOWN" value="16389 / 4"/>
242 </enum>
243
244 <enum name="RULESET">
245 <member name="JAPANESE" value="0"/>
246 <member name="CHINESE " value="1"/>
247 <member name="AGA" value="2"/>
248 <member name="NEW_ZEALAND" value="3"/>
249 </enum>
250
251 <enum name="TIMESYS">
252 <member name="NONE" value="0"/>
253 <member name="ABSOLUTE" value="1"/>
254 <member name="BYO_YOMI" value="2"/>
255 <member name="CANADIAN" value="3"/>
256 </enum>
257
258 <enum name="COLOUR">
259 <p>Convinience constants used in several places.</p>
260 <member name="BLACK" value="0"/>
261 <member name="WHITE" value="1"/>
262 <member name="NONE" value="2"/>
263 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
264 </enum>
265
266 <h2>Structs used in send &amp; receive messages</h2>
267
268 <struct name="user" class="KGS::User">
269
270 <p>Almost everywhere a user + flags is required, even used in some places
271 where only a username is required. I see no general rule on when a
272 complete user and when a partial user is required.</p>
273
274 <member name="name" type="username"/>
275 <member name="flags" type="U32" value="1"/>
276 </struct>
277
278 <struct name="rules" class="KGS::Rules">
279
280 <p>This structure is used for challenges as well as in the special
281 TREE "subprotocol". It tightly encodes the game parameters.</p>
282
283 <member name="ruleset" type="U8"/>
284 <member name="size" type="U8"/>
285 <member name="handicap" type="U8"/>
286 <member name="komi" type="komi16"/>
287 <member name="timesys" type="U8"/>
288 <member name="time" type="U32"/>
289 <member name="interval" type="U32"/>
290 byo-yomi time / canadian time
291 <member name="count" type="U16"/>
292 periods / moves
293 </struct>
294
295 <h2>Structs used in messages from the client</h2>
296
297 <h2>Client-generated messages</h2>
298
299 <message type="0000" name="login" src="client">
300
301 <p>Sent to login, usually the first message sent. The password needs to be set when the
302 guest flag is true.
303 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
304 </p>
305
306 <member name="ver_major" type="U32" value="2"/>
307 <member name="ver_minor" type="U32" value="6"/>
308 <member name="ver_micro" type="U32" value="1"/>
309 <member name="name" type="username"/>
310 <member name="password" type="password" value="0"/>
311 <member name="guest" type="flag" value="1"/>
312 <member name="_unknown3" type="U16" value="0"/>
313 <member name="locale" type="locale" value='"en_US"'/>
314 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
315 The "default" is the java vm version, not exactly he client version. However,
316 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
317 so the server can, if necessary, block broken clients or client versions.
318 </message>
319
320 <message type="0007" name="req_userinfo" src="client">
321 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
322 <member name="name" type="username"/>
323 </message>
324
325 <message type="0007" name="update_userinfo" src="client">
326 <p>Update user info. Message structure is very similar
327 to <ref ref="userinfo"/>.</p>
328 <member name="setpass" type="flag"/>
329 Should the password be updated?
330 <member name="password" type="password" value="0"/>
331 <member name="realname" type="realname"/>
332 <member name="email" type="email"/>
333 <member name="info" type="userinfo"/>
334 <member name="homepage" type="url"/>
335 <member name="_unused" type="U64" value="0"/>
336 <member name="_unused" type="U64" value="0"/>
337 </message>
338
339 <message type="0013" name="msg_chat" src="client">
340 <p>This message is sent to initiate or continue a private chat with
341 a user. You'll always receive a copy of what you have sent back
342 from the server (as usual).</p>
343
344 <member name="name" type="username"/>
345 Name of sender ("yourself").
346 <member name="name2" type="username"/>
347 Name of recipient.
348 <member name="message" type="STRING"/>
349 The message.
350 </message>
351
352 <message type="0014" name="req_stats" src="client">
353 <p>Request server statistics. Replied with <ref reply="stats"/></p>
354 </message>
355
356 <message type="0016" name="idle_reset" src="client">
357 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
358 </message>
359
360 <message type="001d" name="ping" src="client">
361 <p>No idea. Not used anymore?</p>
362 </message>
363
364 <message type="001e" name="req_usergraph" src="client">
365 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
366 <member name="name" type="username"/>
367 </message>
368
369 <message type="0021" name="req_pic" src="client">
370 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
371 or a timeout.</p>
372 <member name="name" type="username"/>
373 </message>
374
375 <message type="0021" name="upload_pic" src="client">
376 Same code as pic_req, but with an additional data section that
377 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
378 <member name="name" type="username"/>
379 <member name="data" type="DATA"/>
380 </message>
381
382 <message type="0023" name="send_memo" src="client">
383 <member name="name" type="username"/>
384 <member name="cid" type="CLIENTID16"/>
385 <p>A boolean, probably. Always true for me.</p>
386 <member name="msg" type="STRING"/>
387 </message>
388
389 <message type="0024" name="delete_memos" src="client">
390 <p>Unconditionally deletes all memos.</p>
391 </message>
392
393 <message type="0100" name="gnotice" src="client">
394 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
395 in a <ref reply="gnotice"/> sent to all users.</p>
396 <member name="notice" type="STRING"/>
397 </message>
398
399 <message type="0200" name="notify_add" src="client">
400
401 <p>Probably setting a notifier on a username, to get informed about
402 changes using <ref reply="notify_upd"/> messages. sending your own
403 username gives you a disconnect, so don't do that at home, kids!</p>
404
405 <member name="name" type="username"/>
406 </message>
407
408 <message type="0201" name="notify_del" src="client">
409
410 <p>Probably remove the notifier again.</p>
411
412 <member name="name" type="username"/>
413 </message>
414
415 <message type="0318" name="list_rooms" src="client">
416 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
417 <member name="group" type="U8"/>
418 </message>
419
420 <message type="031a" name="new_room" src="client">
421 Create a new room. Not verified.
422 <member name="name" type="username"/>
423 <member name="i1" type="U32" value="0"/>
424 <member name="b1" type="U8" value="0"/>
425 <member name="b2" type="U8" value="255"/>
426 <member name="b3" type="U8" value="255"/>
427 <member name="group" type="U8" value="1"/>
428 <member name="name" type="ZSTRING"/>
429 <member name="description" type="ZSTRING"/>
430 <member name="flags" type="U8"/>
431 See ROOMFLAGs
432 </message>
433
434 <message type="031b" name="req_upd_rooms" src="client">
435 <p>Request a rooms update message for the given room.</p>
436 <member name="channel" type="U16"/>
437 </message>
438
439 <message type="0413" name="req_game_record" src="client">
440 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
441 <member name="name" type="username"/>
442 <member name="timestamp" type="timestamp"/>
443 If zero, start at the newest games, else only send games
444 before the given timestap.
445 </message>
446
447 <message type="4300" name="join_room" src="client">
448 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
449 and all users in that room, as well as the initial gamelist, are
450 send if the room exists. If not, timeout...</p>
451 <member name="channel" type="U16"/>
452 <member name="user" type="user"/>
453 </message>
454
455 <message type="4301" name="msg_room" src="client">
456 Send a message to the room.
457 <member name="channel" type="U16"/>
458 <member name="name" type="username"/>
459 Must be the login-name of the user.
460 <member name="message" type="STRING"/>
461 </message>
462
463 <message type="4302" name="part_room" src="client">
464 Remove yourself (or maybe others as admin) from a room.
465 <member name="channel" type="U16"/>
466 <member name="name" type="username"/>
467 </message>
468
469 <message type="4305" name="new_game" src="client">
470 <p>Create a new game.</p>
471
472 <member name="channel" type="U16"/>
473 <p>The room where to start the new game</p>
474 <member name="cid" type="CLIENTID16"/>
475 <member name="gametype" type="U8"/>
476 <p>
477 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
478 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
479 </p>
480 <member name="flags" type="U8"/>
481 <p>
482 0x2 == global open game list
483 </p>
484 <member name="rules" type="rules"/>
485 <p>When cloning a game, the rules are set up like this:
486 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
487 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
488 </p>
489 <member name="notes" type="STRING"/>
490 </message>
491
492 <message type="430a" name="load_game" src="client">
493 Load an existing game into a room(?)
494 There is no indication that a new game is there except
495 for a upd_observers message with your name in it. Which means
496 you have to watch upd_observers messages that are not for any
497 currently open game and open one. Ugh.
498 <member name="channel" type="U16"/>
499 The room to load the game into.
500 <member name="timestamp" type="timestamp"/>
501 From the game record.
502 <member name="user" type="username"/>
503 <member name="flags" type="U8"/>
504 0 == public, 2 == private
505 </message>
506
507 <message type="430b" name="req_games" src="client">
508 Request to update room game list (send this once per minute to get
509 updated). Results in upd_games messages.
510 <member name="channel" type="U16"/>
511 </message>
512
513 <message type="4319" name="req_desc" src="client">
514 Request room description.
515 <member name="channel" type="U16"/>
516 </message>
517
518 <message type="4400" name="challenge" src="client">
519 <p>Used to send challenges to existing games.</p>
520 <member name="channel" type="U16"/>
521 <member name="black" type="user"/>
522 <member name="white" type="user"/>
523 <member name="gametype" type="U8"/>
524 <member name="cid" type="CLIENTID8"/>
525 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
526 <member name="rules" type="rules"/>
527 </message>
528
529 <message type="4403" name="join_game" src="client">
530 Join a game. See join_room.
531 <member name="channel" type="U16"/>
532 <member name="user" type="user"/>
533 </message>
534
535 <message type="4404" name="part_game" src="client">
536 Leave (or kick as admin?) a certain user from a game.
537 <member name="channel" type="U16"/>
538 <member name="name" type="username"/>
539 </message>
540
541 <message type="4405" name="set_tree" src="client">
542 Possibly upload an initial game to an empty room. Not tested.
543
544 <member name="channel" type="U16"/>
545 <member name="tree" type="TREE"/>
546 </message>
547
548 <message type="4406" name="upd_tree" src="client">
549 <p>Upload a partial game tree to the server. This is used to send moves
550 and even in-game comments to the server. For the comments, the
551 server prepends the username and rank.</p>
552 <member name="channel" type="U16"/>
553 <member name="tree" type="TREE"/>
554 </message>
555
556 <message type="4407" name="mark_dead" src="client">
557 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
558 <member name="channel" type="U16"/>
559 <member name="x" type="U8"/>
560 <member name="y" type="U8"/>
561 <member name="dead" type="flag"/>
562 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
563 </message>
564
565 <message type="4408" name="get_tree" src="client">
566 <p>Request the game tree starting at a given node. This is used when
567 the server only sends a partial tree (with end code "more").</p>
568 <member name="channel" type="U16"/>
569 <member name="node" type="U32"/>
570 </message>
571
572 <message type="440a" name="game_done" src="client">
573 <p>Sent by the client to mark the game as done.</p>
574 <member name="channel" type="U16"/>
575 <member name="id" type="U32"/>
576 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
577 </message>
578
579 <message type="440c" name="claim_win" src="client">
580 <p>Used by the client to claim a win.</p>
581 <member name="channel" type="U16"/>
582 <member name="player" type="U8 "/>
583 </message>
584
585 <message type="440d" name="add_time" src="client">
586 <p>Adds the given amount of time to your opponent's clock.</p>
587 <member name="channel" type="U16"/>
588 <member name="time" type="U32"/>
589 <member name="player" type="U8"/>
590 </message>
591
592 <message type="440e" name="req_undo" src="client">
593 <member name="channel" type="U16"/>
594 </message>
595
596 <message type="440f" name="grant_undo" src="client">
597 Can be send after a req_undo message was received to grant the undo.
598 <member name="channel" type="U16"/>
599 </message>
600
601 <message type="4410" name="resign_game" src="client">
602 Resign the game.
603 <member name="channel" type="U16"/>
604 <member name="player" type="U8"/>
605 </message>
606
607 <message type="441a" name="set_teacher" src="client">
608 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
609 name is empty, the game will continue normally.</p>
610 <member name="channel" type="U16"/>
611 <member name="name" type="username"/>
612 </message>
613
614 <message type="4422" name="allow_user" src="client">
615 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
616
617 <member name="channel" type="U16"/>
618 <member name="othername" type="username"/>
619 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
620 </message>
621
622 <message type="4423" name="set_privacy" src="client">
623 Probably sets the "quiet" flag. Not checked.
624 <member name="channel" type="U16"/>
625 <member name="private" type="flag"/>
626 </message>
627
628 <message type="4427" name="game_move" src="client">
629 <p>Only during playing, moves.</p>
630 <member name="channel" type="U16"/>
631 <member name="x" type="U8"/>
632 <member name="y" type="U8"/>
633 </message>
634
635 <message type="4429" name="reject_challenge" src="client">
636 Reject a challenge from a given user. Not checked.
637
638 <member name="channel" type="U16"/>
639 <member name="name" type="username"/>
640 <member name="gametype" type="U8"/>
641 <member name="cid" type="CLIENTID8"/>
642 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
643 <member name="rules" type="rules"/>
644 </message>
645
646 <message type="442d" name="more_comments" src="client">
647 <p>Quite brokenly, the want this to send you more comments.
648 Reply to <ref ref="more_comments"/>.</p>
649 <member name="channel" type="U16"/>
650 <member name="node" type="U32"/>
651 </message>
652
653 <message type="442e" name="save_game" src="client">
654 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
655
656 <member name="channel" type="U16"/>
657 </message>
658
659 <message type="4433" name="req_result" src="client">
660 I forgot.
661
662 <member name="channel" type="U16"/>
663 </message>
664
665 <message type="4434" name="set_quiet" src="client">
666 <p>Sets (or clears) the quiet flag on a game.</p>
667 <member name="channel" type="U16"/>
668 <member name="quiet" type="flag"/>
669 </message>
670
671 <message type="4436" name="msg_game" src="client">
672 <member name="channel" type="U16"/>
673 <member name="message" type="STRING"/>
674 </message>
675
676 <message type="ffff" name="quit" src="client">
677 <p>Sent by the client just before it logs out.</p>
678 </message>
679
680 <h2>Structs mainly used in messages send by the server</h2>
681
682 <struct name="challenge_defaults">
683 Send soon after log-in to set the defaults for game challenges.
684 <member name="gametype" type="U8"/>
685 <member name="ruleset" type="U8"/>
686 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
687 <member name="size" type="U32"/>
688 <member name="timesys" type="U32"/>
689 <member name="time" type="U32"/>
690 <member name="byo_time" type="U32"/>
691 <member name="byo_periods" type="U32"/>
692 <member name="can_time" type="U32"/>
693 <member name="can_stones" type="U32"/>
694 <member name="notes" type="STRING"/>
695 </struct>
696
697 <struct name="game" class="KGS::Game">
698 Basic information about a game. Used in rooms for the gamelist and
699 in games to detect when a game is saved, changed type (e.g. R => D)
700 etc.
701
702 <member name="channel" type="U16"/>
703 <member name="type" type="U8"/>
704 <member name="black" type="user"/>
705 White
706 <member name="white" type="user"/>
707 Black
708 <member name="owner" type="user"/>
709 Owner
710 <member name="size" type="U8"/>
711 <member name="handicap" type="I8"/>
712 &lt; 0 not fully setup
713 <member name="komi" type="komi16"/>
714 <member name="moves" type="I16"/>
715 This field reflects either the movenum or the score, sorry, not even guards help, as
716 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
717 score (NOT score16!) (arg²).
718 <member name="flags" type="U16"/>
719 <member name="observers" type="U32"/>
720 <member name="saved" type="flag"/>
721 <member name="notes" type="STRING" guard-member="handicap" guard-cond="&lt; 0"/>
722 </struct>
723
724 <struct name="room_obs">
725 Obsolete.
726
727 <member name="name" type="roomname"/>
728 <member name="channel" type="U16"/>
729 <member name="flags" type="U32"/>
730 <member name="users" type="U32"/>
731 </struct>
732
733 <struct name="room" class="KGS::Room">
734 <member name="channel" type="U16"/>
735 <member name="flags" type="U8"/>
736 <member name="group" type="U8"/>
737 <member name="users" type="U16"/>
738 <member name="games" type="U16"/>
739 <member name="name" type="STRING"/>
740 </struct>
741
742 <struct name="scorevalues" class="KGS::Score">
743 <member name="score" type="score32"/>
744 <member name="territory" type="U32"/>
745 <member name="captures" type="U32"/>
746 <member name="i3" type="U32"/>
747 <member name="f2" type="U32"/>
748 <member name="komi" type="komi324"/>
749 <member name="i4" type="U32"/>
750 Apparently the i3, f2, i4 are zero.
751 </struct>
752
753 <struct name="game_record" class="KGS::GameRecord">
754 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
755
756 <member name="timestamp" type="timestamp"/>
757 Time this game was played.
758 <member name="flags1" type="U8"/>
759 <p>0:3 == handicap, 4:7 == gametype:0:4</p>
760 <member name="black" type="user"/>
761 White, flags contain low 8 bits of revision (bits 16-23).
762 <member name="white" type="user"/>
763 Black, flags contain high 8 bits of revision (bits 16-23).
764 <member name="owner" type="user"/>
765
766 <p><p>Owner (or empty)</p>
767
768 <p>The bits 16-24 of black.flags and white.flags give the high and
769 low bits of a revision number in case there are multiple similar
770 games.</p></p>
771
772 <member name="flags2" type="U16"/>
773 <p>0:11 == komi / 2, 12:14 == high 3 bits of gametype, 15: == sign bit</p>
774 <member name="score" type="score16"/>
775 <member name="flags3" type="U8"/>
776
777 <p>0:5 == boardsize; 6: == no idea; 7: == inplay?</p>
778
779 </struct>
780
781 <h2>Server-generated messages</h2>
782
783 <message type="0001" name="login" src="server">
784 <member name="message" type="CONSTANT" value='login successful'/>
785 <member name="success" type="CONSTANT" value="1"/>
786 </message>
787
788 <message type="0002" name="login" src="server">
789 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
790 <member name="success" type="CONSTANT" value="1"/>
791 </message>
792
793 <message type="0003" name="login" src="server">
794 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
795 ** maybe more following? **
796 </message>
797
798 <message type="0004" name="login" src="server">
799 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
800 ** maybe more following? **
801 </message>
802
803 <message type="0005" name="login" src="server">
804 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
805 </message>
806
807 <message type="0006" name="login" src="server">
808 <member name="message" type="CONSTANT" value='login failed: user of same name logged in'/>
809 </message>
810
811 <message type="0008" name="userinfo" src="server">
812 User info.
813 <member name="_unused0" type="flag"/>
814 <member name="user" type="user"/>
815 <member name="_unused1" type="U64"/>
816 <member name="realname" type="realname"/>
817 <member name="email" type="email"/>
818 <member name="info" type="userinfo"/>
819 <member name="homepage" type="url"/>
820 <member name="regdate" type="timestamp"/>
821 When the user registered (0 == never registered).
822 <member name="lastlogin" type="timestamp"/>
823 When the user logged in for the last time.
824 <!-- maybe more? -->
825 </message>
826
827 <message type="0009" name="upd_userinfo_result" src="server">
828 <member name="name" type="username"/>
829 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
830 </message>
831
832 <message type="000a" name="upd_userinfo_result" src="server">
833 <member name="name" type="username"/>
834 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
835 </message>
836
837 <message type="000b" name="upd_userinfo_result" src="server">
838 <member name="name" type="username"/>
839 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
840 </message>
841
842 <message type="0012" name="userinfo_failed" src="server">
843 <p>Sent when no userinfo for the requested user could be found(?)</p>
844 <member name="name" type="username"/>
845 </message>
846
847 <message type="0013" name="msg_chat" src="server">
848 <member name="name" type="username"/>
849 Name of sender (either yourself (echo) or other)
850 <member name="name2" type="username"/>
851 Name of recipient.
852 <member name="message" type="STRING"/>
853 </message>
854
855 <message type="0015" name="stats" src="server">
856 <member name="ver_major" type="U16"/>
857 <member name="ver_minor" type="U16"/>
858 <member name="ver_micro" type="U16"/>
859 <member name="boot_time" type="timestamp"/>
860 <member name="users_cur" type="U32"/>
861 <member name="users_max" type="U32"/>
862 <member name="users_lim" type="U32"/>
863 <member name="accts_cur" type="U32"/>
864 <member name="accts_max" type="U32"/>
865 <member name="unknown1" type="U32"/>
866 <member name="work_max" type="U32"/>
867 <member name="rooms_cur" type="U32"/>
868 <member name="rooms_max" type="U32"/>
869 <member name="rooms_lim" type="U32"/>
870 <member name="games_cur" type="U32"/>
871 <member name="games_max" type="U32"/>
872 <member name="games_lim" type="U32"/>
873 <member name="results_cur" type="U32"/>
874 <member name="results_max" type="U32"/>
875 <member name="unknown2" type="U32"/>
876 <member name="params_cur" type="U32"/>
877 <member name="params_max" type="U32"/>
878 <member name="bytes_in" type="U64"/>
879 <member name="packets_in" type="U64"/>
880 <member name="bytes_out" type="U64"/>
881 <member name="packets_out" type="U64"/>
882 </message>
883
884 <message type="0016" name="idle_warn" src="server">
885 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
886 </message>
887
888 <message type="0018" name="login" src="server">
889 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
890 </message>
891
892 <message type="001c" name="login" src="server">
893 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
894 </message>
895
896 <message type="0020" name="error" src="server">
897 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
898 </message>
899
900 <message type="0022" name="login" src="server">
901 I was blocked sooo many times for developing this client that it was
902 easy to figure out. The KGS admins sure need no extra nazi training
903 :(
904 <member name="reason" type="STRING"/>
905 <member name="result" type="CONSTANT" value='user or ip blocked'/>
906 </message>
907
908 <message type="001b" name="timewarning_default" src="server">
909 WILD guess
910 <member name="channel" type="U16"/>
911 <member name="time" type="U16"/>
912 </message>
913
914 <message type="001c" name="idle_err" src="server">
915 autologout
916 </message>
917
918 <message type="001d" name="ping" src="server">
919 Sent by the server regularly, but not answering them
920 isn't valid. Strange form of keepalive?
921 </message>
922
923 <message type="001e" name="usergraph" src="server">
924 User graph data.
925 <member name="name" type="username"/>
926 <member name="data" type="I16" array="yes"/>
927 If empty, no graph is available. The unit seems to
928 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
929 There is probably one entry per day, the newest one last.
930 </message>
931
932 <message type="0021" name="userpic" src="server">
933 <member name="name" type="username"/>
934 Reply to pic_req, contains an image in jpeg format.
935 <member name="data" type="DATA"/>
936 </message>
937
938 <message type="0025" name="memo_error" src="server">
939 <p>Account unknown.</p>
940 <member name="name" type="username"/>
941 <member name="cid" type="CLIENTID16"/>
942 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
943 <member name="subtype" type="CONSTANT" value='25'/>
944 </message>
945
946 <message type="0026" name="memo_error" src="server">
947 <p>Just a guess.</p>
948 <member name="name" type="username"/>
949 <member name="cid" type="CLIENTID16"/>
950 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
951 <member name="subtype" type="CONSTANT" value='26'/>
952 </message>
953
954 <message type="0027" name="memo_error" src="server">
955 <p>User is currently online, please use chat.</p>
956 <member name="name" type="username"/>
957 <member name="cid" type="CLIENTID16"/>
958 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
959 <member name="subtype" type="CONSTANT" value='27'/>
960 </message>
961
962 <message type="0028" name="memo_error" src="server">
963 <p>Just a guess.</p>
964 <member name="name" type="username"/>
965 <member name="cid" type="CLIENTID16"/>
966 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
967 <member name="subtype" type="CONSTANT" value='28'/>
968 </message>
969
970 <message type="0029" name="memo" src="server">
971 <member name="name" type="username"/>
972 <member name="time" type="timestamp"/>
973 <member name="message" type="ZSTRING"/>
974 </message>
975
976 <message type="002a" name="memo_sent" src="server">
977 <p>The memo was sent successfully</p>
978 <member name="name" type="username"/>
979 <member name="cid" type="CLIENTID16"/>
980 </message>
981
982 <message type="0100" name="gnotice" src="server">
983 global notice, sent to everybody
984 <member name="notice" type="STRING"/>
985 </message>
986
987 <message type="0202" name="notify_event" src="server">
988 # maybe soe notify? Totally unclear.
989 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
990 <member name="event" type="U32"/>
991 <member name="user" type="user"/>
992 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
993 <p>Game result record?</p>
994
995 </message>
996
997 <message type="030c" name="unknown_030c" src="server">
998 <p>Not the slightest... No payload, either.</p>
999 </message>
1000
1001 <message type="0310" name="priv_room" src="server">
1002 "permission denied" when joining a room
1003 <member name="name" type="STRING"/>
1004 </message>
1005
1006 <message type="0318" name="upd_rooms" src="server">
1007 <member name="rooms" type="room" array="yes"/>
1008 </message>
1009
1010 <message type="0411" name="chal_defaults" src="server">
1011 <member name="channel" type="U16"/>
1012 <member name="defaults" type="challenge_defaults"/>
1013 </message>
1014
1015 <message type="0412" name="already_playing" src="server">
1016 Unable to create new game.
1017 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1018 <member name="cid" type="CLIENTID16"/>
1019 <p>The cid of the new_game etc. request.</p>
1020 </message>
1021
1022 <message type="0414" name="game_record" src="server">
1023 The users game record.
1024 <member name="name" type="username"/>
1025 <member name="more" type="flag"/>
1026 Wether more games are available (must be requested manually)
1027 <member name="games" type="game_record" array="yes"/>
1028 </message>
1029
1030 <message type="0417" name="error" src="server">
1031 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1032 </message>
1033
1034 <message type="0418" name="error" src="server">
1035 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1036 </message>
1037
1038 <message type="0419" name="error" src="server">
1039 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1040 </message>
1041
1042 <message type="041c" name="upd_game2" src="server">
1043 Unclear.
1044 <member name="channel_junk" type="U16"/>
1045 <member name="game" type="game"/>
1046 </message>
1047
1048 <message type="041f" name="error" src="server">
1049 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1050 </message>
1051
1052 <message type="0420" name="error" src="server">
1053 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1054 </message>
1055
1056 <message type="0421" name="error" src="server">
1057 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1058 </message>
1059
1060 <!-- added recently -->
1061 <message type="043a" name="add_global_challenge" src="server">
1062 <p>
1063 Adds or updates a global challenge (open game list).
1064 </p>
1065 <member name="channel" type="U16"/>
1066 <p>
1067 The room this game is associated with.
1068 </p>
1069 <member name="game" type="game"/>
1070 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1071 </message>
1072
1073 <h3>Room messages</h3>
1074
1075 <p>Not all room messages are for rooms only, and rooms need to parse
1076 not only these messages. Orthogonality, what for?</p>
1077
1078 <message type="4300" name="join_room" src="server">
1079 <member name="channel" type="U16"/>
1080 <member name="users" type="user" array="yes"/>
1081 </message>
1082
1083 <message type="4301" name="msg_room" src="server">
1084 <member name="channel" type="U16"/>
1085 <member name="name" type="username"/>
1086 <member name="message" type="STRING"/>
1087 </message>
1088
1089 <message type="4302" name="part_room" src="server">
1090 <member name="channel" type="U16"/>
1091 <member name="user" type="user"/>
1092 </message>
1093
1094 <message type="4303" name="del_room" src="server">
1095 <member name="channel" type="U16"/>
1096 </message>
1097
1098 <message type="4304" name="upd_games" src="server">
1099 <member name="channel" type="U16"/>
1100 <member name="games" type="game" array="yes"/>
1101 </message>
1102
1103 <message type="4319" name="desc_room" src="server">
1104 <member name="channel" type="U16"/>
1105 <member name="owner" type="username"/>
1106 <member name="description" type="STRING"/>
1107 </message>
1108
1109 <h3>Game messages</h3>
1110
1111 <message type="4400" name="challenge" src="server">
1112 Unclear.
1113 <member name="channel" type="U16"/>
1114 <member name="black" type="user"/>
1115 <member name="white" type="user"/>
1116 <member name="gametype" type="U8"/>
1117 <member name="cid" type="CLIENTID8"/>
1118 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1119 <member name="rules" type="rules"/>
1120 <member name="notes" type="STRING"/>
1121 <p>This field is optional</p>
1122 </message>
1123
1124 <message type="4401" name="upd_game" src="server">
1125 <member name="channel" type="U16"/>
1126 <member name="game" type="game"/>
1127 </message>
1128
1129 <message type="4402" name="del_game" src="server">
1130 <member name="channel" type="U16"/>
1131 </message>
1132
1133 <message type="4403" name="upd_observers" src="server">
1134 <member name="channel" type="U16"/>
1135 <member name="users" type="user" array="yes"/>
1136 </message>
1137
1138 <message type="4404" name="del_observer" src="server">
1139 <member name="channel" type="U16"/>
1140 <member name="name" type="username"/>
1141 </message>
1142
1143 <message type="4405" name="set_tree" src="server">
1144 <member name="channel" type="U16"/>
1145 <member name="tree" type="TREE"/>
1146 </message>
1147
1148 <message type="4406" name="upd_tree" src="server">
1149 <member name="channel" type="U16"/>
1150 <member name="tree" type="TREE"/>
1151 </message>
1152
1153 <message type="4409" name="superko" src="server">
1154 Superko-warning.
1155 <member name="channel" type="U16"/>
1156 </message>
1157
1158 <message type="440a" name="game_done" src="server">
1159 <p>Send by the server when one of the players sends a done.</p>
1160 <member name="channel" type="U16"/>
1161 <member name="id" type="U32"/>
1162 <p>An id field to make sure that the client responds to the correct done click.</p>
1163 <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1164 <member name="black" type="flag"/>
1165 <member name="white" type="flag"/>
1166 </message>
1167
1168 <message type="440b" name="final_result" src="server">
1169 <member name="channel" type="U16"/>
1170 <member name="blackscore" type="scorevalues"/>
1171 <member name="whitescore" type="scorevalues"/>
1172 </message>
1173
1174 <message type="440c" name="out_of_time" src="server">
1175 <p>Sent when the user is out of time and moves, or when the opponent
1176 requests <ref reply="userinfo"/>.</p>
1177 <member name="channel" type="U16"/>
1178 <member name="player" type="U8"/>
1179 </message>
1180
1181 <message type="440e" name="req_undo" src="server">
1182 <member name="channel" type="U16"/>
1183 </message>
1184
1185 <message type="4410" name="resign_game" src="server">
1186 <member name="channel" type="U16"/>
1187 <member name="player" type="U8"/>
1188 </message>
1189
1190 <message type="4415" name="game_error" src="server">
1191 <member name="channel" type="U16"/>
1192 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1193 </message>
1194
1195 <message type="441a" name="set_teacher" src="server">
1196 <member name="channel" type="U16"/>
1197 <member name="name" type="username"/>
1198 </message>
1199
1200 <message type="441d" name="owner_left" src="server">
1201 <member name="channel" type="U16"/>
1202 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1203 </message>
1204
1205 <message type="441e" name="teacher_left" src="server">
1206 Unclear.
1207 <member name="channel" type="U16"/>
1208 </message>
1209
1210 <message type="4422" name="allow_user_result" src="server">
1211 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1212 <member name="channel" type="U16"/>
1213 </message>
1214
1215 <message type="4424" name="allow_user_result" src="server">
1216 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1217 <member name="channel" type="U16"/>
1218 </message>
1219
1220 <message type="4425" name="allow_user_result" src="server">
1221 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1222 <member name="channel" type="U16"/>
1223 </message>
1224
1225 <message type="4428" name="add_tree" src="server">
1226 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1227 uploaded completely.</p>
1228 <member name="channel" type="U16"/>
1229 <member name="tree" type="TREE"/>
1230 </message>
1231
1232 <message type="4429" name="reject_challenge" src="server">
1233 Reject a challenge by a given user. Not checked.
1234 <!-- should become a record type somehow... -->
1235
1236 <member name="channel" type="U16"/>
1237 <member name="name" type="username"/>
1238 <member name="gametype" type="U8"/>
1239 <member name="cid" type="CLIENTID8"/>
1240 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1241 <member name="rules" type="rules"/>
1242 </message>
1243
1244 <message type="442b" name="set_comments" src="server">
1245 <p>Sent at end of games to set the comments not seen previously.</p>
1246 <member name="channel" type="U16"/>
1247 <member name="node" type="U32"/>
1248 <member name="comments" type="STRING"/>
1249 </message>
1250
1251 <message type="442c" name="add_comments" src="server">
1252 <p>Sent at end of games to add all game commentary.</p>
1253 <member name="channel" type="U16"/>
1254 <member name="node" type="U32"/>
1255 <member name="comments" type="STRING"/>
1256 </message>
1257
1258 <message type="442d" name="more_comments" src="server">
1259 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1260 Reply with <ref reply="more_comments"/>.</p>
1261 <member name="channel" type="U16"/>
1262 <member name="node" type="U32"/>
1263 </message>
1264
1265 <message type="442f" name="new_game" src="server">
1266 <p>Notifies the client that a new game has been created. This
1267 message is sent long *after* upd_games and upd_observers etc.
1268 have been received. *sigh*</p>
1269
1270 <member name="channel" type="U16"/>
1271 <p>The newly created game.</p>
1272 <member name="cid" type="CLIENTID16"/>
1273 <p>The ID sent to the server in new_game.</p>
1274 </message>
1275
1276 <message type="4433" name="req_result" src="server">
1277 Unclear.
1278 <member name="channel" type="U16"/>
1279 # # recv_result(?)
1280 </message>
1281
1282 <message type="4434" name="set_quiet" src="server">
1283 <p>Sets (or clears) the quiet flag on a game.</p>
1284 <member name="channel" type="U16"/>
1285 <member name="quiet" type="flag"/>
1286 </message>
1287
1288 <message type="4437" name="set_gametime" src="server">
1289 <p>Sent when joining a running game. Gives the remaining time +
1290 periods/moves for the players, to correctly initialize the clocks.</p>
1291 <member name="channel" type="U16"/>
1292 <member name="black_time" type="time"/>
1293 <member name="black_moves" type="U16"/>
1294 <member name="white_time" type="time"/>
1295 <member name="white_moves" type="U16"/>
1296 </message>
1297
1298 <message type="443b" name="del_global_challenge" src="server">
1299 <p>
1300 Remove a game from the global challenge list (open game list).
1301 </p>
1302 <member name="channel" type="U16"/>
1303 <p>The game id to remove.</p>
1304 <member name="game" type="U16"/>
1305 <p>Probably the same. I suggest to use this id for no good reason.</p>
1306 </message>
1307 </body>
1308 </html>
1309