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# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <html>
3 <head>
4 <title>KGS Protocol Description</title>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
6 <!--
7 Copyright (C) 2003,2004,2005 Marc Lehmannn &lt;pcg@goof.com&gt;
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11 Foundation; either version 2 of the License, or (at your option) any
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15 but WITHOUT ANY WARRANTY; without even the implied warranty of
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23 </head>
24 <body>
25
26 <h1>$Revision: 1.79 $</h1>
27
28 <h1>KGS Protocol Description</h1>
29
30 <p>This XML document describes the KGS protocol. It is also used
31 to automatically generate the perl parser for all the messages and
32 structures in the protocol. Adapting it to other languages should be
33 almost trivial (and partly has been done).</p>
34
35 <p>If you feel you need to update the visual appearance of this
36 document, feel free to look at <tt>doc/doc2html.xsl</tt> and improve
37 it.</p>
38
39 <p>The current version of this document can always be found at
40 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.xml">here</a>, while
41 the HTML version of it can be found
42 <a href="http://cvs.schmorp.de/browse/*checkout*/kgsueme/doc/protocol.html">here</a>.</p>
43
44 <h2>Structure and conventions of this document and the protocol</h2>
45
46 <p>"ORIGIN: CLIENT" means messages send from the client to the server,
47 while "ORIGIN: SERVER" means messages send by the server to the
48 client.</p>
49
50 <p>Everything on the wire is in little-endian format (what a shame).</p>
51
52 <p>Primitive types are mostly integers (signed
53 "<code>I</code>&lt;bits&gt;", unsigned "<code>U</code>&lt;bits&gt;"),
54 ascii strings ("<code>username</code>"), zero- or non-terminated
55 UCS2-Strings ("<code>ZSTRING</code>" or "<code>STRING</code>"). Yes,
56 I know java is supposed to do UTF-16, but no implementation seems to
57 care...</p>
58
59 <p>To get a feel for the protocol, get the <tt>KGS</tt> perl module
60 from CPAN, install it an run <tt>kgstrace</tt>, then conenct to
61 <tt>127.0.0.1</tt> with your client. <tt>kgstrace</tt> will dump all
62 messages from and to the server.</p>
63
64 <p>For the rest, go figure or bug me, <a
65 href="mailto:pcg@goof.com">Marc Lehmann &lt;pcg@goof.com&gt;</a></p>
66
67 <h2>Stream and message structure.</h2>
68
69 <p>After connecting to the server, a handshake byte is sent. It's
70 the major version number of the protocol the client expects to
71 receive. Version 3 and 4 are mostly the same, except that Version 4
72 clients expect server messages to be compressed, version 3 clients
73 do not. (version 3 probably is no longer supported).</p>
74
75 <p>The server sends back his protocol number, which is always 3 in
76 the current protocol. Most of the protocol variation is determined by
77 the server using the client version that is used in the initial login
78 message, not the initial handshake byte.</p>
79
80 <p>After the initial handshake, the client sends uncompressed
81 messages, while the server sends back a zlib-compressed
82 stream (<a href="http://rfc1950.x42.com/">rfc1950</a> and <a
83 href="http://rfc1950.x42.com/">rfc1951</a>).</p>
84
85 <p>All messages have the same header:</p>
86
87 <struct name="message_header">
88 <member name="length" type="U16"/>
89
90 <p>The length is the length of the full message including the header.</p>
91
92 <p>Beginning with version 2.5.x, a number is xored into the low
93 byte of the length in <em>sent</em> packages only, as given by the
94 following recurrence: <code>rand[0] = 0; rand[i+1] = msg[i].length
95 + (rand[i] * 0x04c2af9b + 0xfffffffb); xorbyte = rand &gt;&gt;
96 24</code>, all in 32 bit unsigned iso-c arithmetic.</p>
97
98 <member name="type" type="U16"/>
99 <p>If the type is &gt;= 0x4000 this is a message for a specific channel. The channel
100 number is always the next U16. All of these channel values are valid, including zero.</p>
101
102 <p>Beginning with version 2.5.x, a number is <em>added</em> on <em>received</em>
103 messages only. The algorithm is as follows:
104
105 <pre>
106 msglen &lt; 44: type = typefield
107 msglen &gt; 44: type = (typefield + rand[i]) % 0x10000
108 rand[0] = 0
109 rand[i+1] = username[type % length username] + rand[i] * (type - 0x6cdd)
110 where username is the user name of the logged-in user. coooool.
111 </pre>
112 </p>
113
114 </struct>
115
116 <h2>Primitive types used in the protocol.</h2>
117
118 <p>Apart from the basic types, I need to define some extra types to
119 deal with fixed-point values (based on integer types) or fixed-length
120 strings (either 7-bit-ascii or more limited (<code>A</code>), or UCS-2
121 based (<code>S</code>)).</p>
122
123 <type name="username" type="A" length="10"/>
124
125 <p>The basic user or login name, used throughout the protocol
126 as a handle to the user.</p>
127
128 <type name="roomname" type="S" length="25"/><!-- argh, how horribly broken -->
129
130 <p>Many strings in the protocol are fixed-width for no good reason
131 (maybe this is one reason for using compression in newer versions, as
132 the packets itself are wasting lots of space.</p>
133
134 <type name="realname" type="S" length="50"/>
135 <type name="email" type="S" length="70"/>
136 <type name="userinfo" type="S" length="1000"/>
137 <type name="url" type="A" length="100"/>
138
139 <p>Used in user_record.</p>
140
141 <type name="locale" type="A" length="5"/>
142
143 <p>A kind of locale specifier. It seems the general format seems to be
144 lowercase language, underscore, uppercase location, e.g. en_US. More
145 fancy specifications don't fit.</p>
146
147 <type name="flag" type="U8" multiplier="1"/>
148
149 <p>Just a simple boolean value. 0 means false, and 1 generally true,
150 but I suggest accepting != 0 as true.</p>
151
152 <type name="komi16_2" type="I16" multiplier="2"/>
153 <type name="komi16_4" type="I16" multiplier="4"/>
154 <type name="komi32_2" type="I32" multiplier="2"/>
155 <type name="komi32_4" type="I32" multiplier="4"/>
156
157 <p>Komi values are multiplied by 2 or 4 to make them integer in the
158 protocol.</p>
159
160 <type name="result" type="I32" multiplier="2"/>
161
162 <p>The game result is also multiplied by 2 to give it higher
163 resolution. There are also special values for wins by time etc., either
164 in result or in the score* types, or both :)</p>
165
166 <type name="score16_2" type="I16" multiplier="2"/>
167 <type name="score16_4" type="I16" multiplier="4"/>
168 <type name="score32_4" type="I32" multiplier="4"/>
169 <type name="score32_1000" type="I32" multiplier="1000"/>
170
171 <p>A score value (used for displaying the score at the end of a game)
172 are multiplied by 2 or 4 for a change (the 0.25 resolution is not
173 used). In game structures it is encoded by dividing by two, though, so
174 watch out! And in some others, it's encoded by multiplying by 1000...
175 yuck!</p>
176
177 <type name="time" type="U32" multiplier="1000"/>
178
179 <p>Time values are multiplied by 1000, giving them millisecond
180 accuracy.</p>
181
182 <type name="timestamp" type="U64" multiplier="1000"/>
183
184 <p>64 bit timeval, milliseconds since posix epoch, e.g. <code>my
185 ($year, $month, $day) = (gmtime $date * 0.001)[5,4,3];</code></p>
186
187 <type name="password" type="U64"/>
188
189 <p>Password is a number calculated as follows (VERY insecure, basically
190 plaintext!): <code>password = 0; for char in characters do password ←
191 password * 1055 + ascii_code (char)</code></p>
192
193 <type name="CLIENTID16" type="U16" multiplier="1"/>
194 <type name="CLIENTID8" type="U8" multiplier="1"/>
195
196 <p>An id chosen by the client, usually starting at one, to identify
197 some handshakes initiated by the client, such as new games or memos.</p>
198
199 <h2>Enumeration and set types used in the protocol.</h2>
200
201 <enum name="GAMETYPE">
202 <member name="DEMONSTRATION" value="0"/>
203 <member name="EDITING" value="1"/>
204 <member name="TEACHING" value="2"/>
205 <member name="SIMUL" value="3"/>
206 <member name="FREE" value="4"/>
207 <member name="RATED" value="5"/>
208 <member name="PRIVATE" value="128"/>
209 <p>PRIVATE is or'ed onto DEMONSTRATION or TEACHING</p>
210 </enum>
211
212 <set name="GAMEFLAG">
213 <member name="SCORED" value="1"/>
214 <member name="ADJOURNED" value="2"/>
215 <member name="UPLOADED" value="4"/>
216 </set>
217
218 <set name="ROOMFLAG">
219 <member name="ADMIN" value="0x01"/>
220 <p>Admins only(?)</p>
221 <member name="DEFAULT" value="0x04"/>
222 <p>Seems to be set on the english room. Or maybe not.</p>
223 <member name="PRIVATE" value="0x10"/>
224 <p>This room is private.</p>
225 </set>
226
227 <set name="GAMESTATUS">
228 <member name="INPLAY" value="0x80"/>
229 </set>
230
231 <enum name="SCORE">
232 <p>Special score values, in addition to numerical scores. Some are also used with their
233 negative value. Unfortunately, these are the raw vaues, before scaling. WMS loves code duplication.</p>
234
235 <member name="TIMEOUT" value="16384"/>
236 Also used negatively to score for white instead of black.
237
238 <member name="RESIGN" value="16385"/>
239 Also used negatively to score for white instead of black.
240
241 <member name="FORFEIT" value=" 0"/>
242 Also used negatively to score for white instead of black.
243
244 <member name="JIGO" value="16386"/>
245
246 <member name="NO_RESULT" value="16386"/>
247 <member name="ADJOURNED" value="16387"/>
248 <member name="UNKNOWN" value="16389"/>
249 </enum>
250
251 <enum name="RULESET">
252 <member name="JAPANESE" value="0"/>
253 <member name="CHINESE " value="1"/>
254 <member name="AGA" value="2"/>
255 <member name="NEW_ZEALAND" value="3"/>
256 </enum>
257
258 <enum name="TIMESYS">
259 <member name="NONE" value="0"/>
260 <member name="ABSOLUTE" value="1"/>
261 <member name="BYO_YOMI" value="2"/>
262 <member name="CANADIAN" value="3"/>
263 </enum>
264
265 <enum name="COLOUR">
266 <p>Convinience constants used in several places.</p>
267 <member name="BLACK" value="0"/>
268 <member name="WHITE" value="1"/>
269 <member name="NONE" value="2"/>
270 <p>Sometimes used to mark absence of marks, or no player or etc...</p>
271 </enum>
272
273 <h2>Structs used in send &amp; receive messages</h2>
274
275 <struct name="user" class="KGS::User">
276
277 <p>Almost everywhere a user + flags is required, even used in some places
278 where only a username is required. I see no general rule on when a
279 complete user and when a partial user is required.</p>
280
281 <member name="name" type="username"/>
282 <member name="flags" type="U32" value="1"/>
283 </struct>
284
285 <struct name="rules" class="KGS::Rules">
286
287 <p>This structure is used for challenges as well as in the special
288 TREE "subprotocol". It tightly encodes the game parameters.</p>
289
290 <member name="ruleset" type="U8"/>
291 <member name="size" type="U8"/>
292 <member name="handicap" type="U8"/>
293 <member name="komi" type="komi16_2"/>
294 <member name="timesys" type="U8"/>
295 <member name="time" type="U32"/>
296 <member name="interval" type="U32"/>
297 byo-yomi time / canadian time
298 <member name="count" type="U16"/>
299 periods / moves
300 </struct>
301
302 <h2>Structs used in messages from the client</h2>
303
304 <h2>Client-generated messages</h2>
305
306 <message type="0000" name="login" src="client">
307
308 <p>Sent to login, usually the first message sent. The password needs to be set when the
309 guest flag is true.
310 Possible replies: <ref reply="login"/>. Followed by: <ref reply="timewarning_default"/> <ref reply="chal_defaults"/>
311 </p>
312
313 <member name="ver_major" type="U32" value="2"/>
314 <member name="ver_minor" type="U32" value="6"/>
315 <member name="ver_micro" type="U32" value="12"/>
316 <member name="name" type="username"/>
317 <member name="password" type="password" value="0"/>
318 <member name="guest" type="flag" value="1"/>
319 <member name="_unknown3" type="U16" value="0"/>
320 <member name="locale" type="locale" value='"en_US"'/>
321 <member name="clientver" type="DATA" value='"1.4.2_03:Swing app:Sun Microsystems Inc."'/>
322 The "default" is the java vm version, not exactly he client version. However,
323 you should always send a text like "Jonathan's C client version 0.6" or somesuch,
324 so the server can, if necessary, block broken clients or client versions.
325 </message>
326
327 <message type="0007" name="req_userinfo" src="client">
328 <p>Request info about a certain user. Possible reply: <ref reply="userinfo"/></p>
329 <member name="name" type="username"/>
330 </message>
331
332 <message type="0007" name="update_userinfo" src="client">
333 <p>Update user info. Message structure is very similar
334 to <ref ref="userinfo"/>.</p>
335 <member name="setpass" type="flag"/>
336 Should the password be updated?
337 <member name="password" type="password" value="0"/>
338 <member name="realname" type="realname"/>
339 <member name="email" type="email"/>
340 <member name="info" type="userinfo"/>
341 <member name="homepage" type="url"/>
342 <member name="_unused" type="U64" value="0"/>
343 <member name="_unused" type="U64" value="0"/>
344 </message>
345
346 <message type="0013" name="msg_chat" src="client">
347 <p>This message is sent to initiate or continue a private chat with
348 a user. You'll always receive a copy of what you have sent back
349 from the server (as usual).</p>
350
351 <member name="name" type="username"/>
352 Name of sender ("yourself").
353 <member name="name2" type="username"/>
354 Name of recipient.
355 <member name="message" type="STRING"/>
356 The message.
357 </message>
358
359 <message type="0014" name="req_stats" src="client">
360 <p>Request server statistics. Replied with <ref reply="stats"/></p>
361 </message>
362
363 <message type="0016" name="idle_reset" src="client">
364 <p>Send in response to <ref reply="idle_warn"/> to keep the server from disconnecting.</p>
365 </message>
366
367 <message type="001d" name="ping" src="client">
368 <p>No idea. Not used anymore?</p>
369 </message>
370
371 <message type="001e" name="req_usergraph" src="client">
372 <p>Request user graph data, replied with <ref reply="usergraph"/>.</p>
373 <member name="name" type="username"/>
374 </message>
375
376 <message type="0021" name="req_pic" src="client">
377 <p>Request a user picture from the server. Results in a <ref reply="userpic"/>
378 or a timeout.</p>
379 <member name="name" type="username"/>
380 </message>
381
382 <message type="0021" name="upload_pic" src="client">
383 Same code as pic_req, but with an additional data section that
384 must contain a JPEG image that is &lt;=7KB. It must have 141×200 pixels.
385 <member name="name" type="username"/>
386 <member name="data" type="DATA"/>
387 </message>
388
389 <message type="0023" name="send_memo" src="client">
390 <member name="name" type="username"/>
391 <member name="cid" type="CLIENTID16"/>
392 <p>A boolean, probably. Always true for me.</p>
393 <member name="msg" type="STRING"/>
394 </message>
395
396 <message type="0024" name="delete_memos" src="client">
397 <p>Unconditionally deletes all memos.</p>
398 </message>
399
400 <message type="0100" name="gnotice" src="client">
401 <p>Send a global message. Maybe. Never tried, for obvious reasons :/. Results
402 in a <ref reply="gnotice"/> sent to all users.</p>
403 <member name="notice" type="STRING"/>
404 </message>
405
406 <message type="0200" name="notify_add" src="client">
407
408 <p>Probably setting a notifier on a username, to get informed about
409 changes using <ref reply="notify_upd"/> messages. sending your own
410 username gives you a disconnect, so don't do that at home, kids!</p>
411
412 <member name="name" type="username"/>
413 </message>
414
415 <message type="0201" name="notify_del" src="client">
416
417 <p>Probably remove the notifier again.</p>
418
419 <member name="name" type="username"/>
420 </message>
421
422 <message type="0318" name="list_rooms" src="client">
423 <p>List the rooms in a specific group/category. Results in a <ref reply="upd_rooms"/> message.</p>
424 <member name="group" type="U8"/>
425 </message>
426
427 <message type="031a" name="new_room" src="client">
428 Create a new room. Not verified.
429 <member name="name" type="username"/>
430 <member name="i1" type="U32" value="0"/>
431 <member name="b1" type="U8" value="0"/>
432 <member name="b2" type="U8" value="255"/>
433 <member name="b3" type="U8" value="255"/>
434 <member name="group" type="U8" value="1"/>
435 <member name="name" type="ZSTRING"/>
436 <member name="description" type="ZSTRING"/>
437 <member name="flags" type="U8"/>
438 See ROOMFLAGs
439 </message>
440
441 <message type="031b" name="req_upd_rooms" src="client">
442 <p>Request a rooms update message for the given room.</p>
443 <member name="channel" type="U16"/>
444 </message>
445
446 <message type="0413" name="req_game_record" src="client">
447 <p>Requests part of the users game record to be sent. Results in a <ref reply="game_record"/> or maybe a timeout.</p>
448 <member name="name" type="username"/>
449 <member name="timestamp" type="timestamp"/>
450 <p>If zero, start at the newest games, else this should be the timestamp
451 of the first gamerecord sent in the <ref reply="game_record"/> response.</p>
452 </message>
453
454 <message type="4300" name="join_room" src="client">
455 <p>Joins the given room. <ref reply="join_room"/> messages for yourself
456 and all users in that room, as well as the initial gamelist, are
457 send if the room exists. If not, timeout...</p>
458 <member name="channel" type="U16"/>
459 <member name="user" type="user"/>
460 </message>
461
462 <message type="4301" name="msg_room" src="client">
463 Send a message to the room.
464 <member name="channel" type="U16"/>
465 <member name="name" type="username"/>
466 Must be the login-name of the user.
467 <member name="message" type="STRING"/>
468 </message>
469
470 <message type="4302" name="part_room" src="client">
471 Remove yourself (or maybe others as admin) from a room.
472 <member name="channel" type="U16"/>
473 <member name="name" type="username"/>
474 </message>
475
476 <message type="4305" name="new_game" src="client">
477 <p>Create a new game.</p>
478
479 <member name="channel" type="U16"/>
480 <p>The room where to start the new game</p>
481 <member name="cid" type="CLIENTID16"/>
482 <member name="gametype" type="U8"/>
483 <p>
484 GAMETYPE_UPLOAD probably not allowed. GAMETYPE_PRIVATE
485 only allowd together with GAMETYPE_TEACHING, GAMETYPE_DEMONSTRATION.
486 </p>
487 <member name="flags" type="U8"/>
488 <p>
489 0x2 == global open game list
490 </p>
491 <member name="rules" type="rules"/>
492 <p>When cloning a game, the rules are set up like this:
493 count => 65535, ruleset => 0, time => 4294967295, timesys => 0, interval => 4294967295.
494 Cloning itself seems to be implemented solely in the client (somewhat sane, for a change).
495 </p>
496 <member name="notes" type="STRING"/>
497 </message>
498
499 <message type="430a" name="load_game" src="client">
500 Load an existing game into a room(?)
501 There is no indication that a new game is there except
502 for a upd_observers message with your name in it. Which means
503 you have to watch upd_observers messages that are not for any
504 currently open game and open one. Ugh.
505 <member name="channel" type="U16"/>
506 The room to load the game into.
507 <member name="timestamp" type="timestamp"/>
508 From the game record.
509 <member name="user" type="username"/>
510 <member name="flags" type="U8"/>
511 0 == public, 2 == private
512 </message>
513
514 <message type="430b" name="req_games" src="client">
515 Request to update room game list (send this once per minute to get
516 updated). Results in upd_games messages.
517 <member name="channel" type="U16"/>
518 </message>
519
520 <message type="4319" name="req_desc" src="client">
521 Request room description.
522 <member name="channel" type="U16"/>
523 </message>
524
525 <message type="4400" name="challenge" src="client">
526 <p>Used to send challenges to existing games.</p>
527 <member name="channel" type="U16"/>
528 <member name="black" type="user"/>
529 <member name="white" type="user"/>
530 <member name="gametype" type="U8"/>
531 <member name="cid" type="CLIENTID8"/>
532 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
533 <member name="rules" type="rules"/>
534 </message>
535
536 <message type="4403" name="join_game" src="client">
537 Join a game. See join_room.
538 <member name="channel" type="U16"/>
539 <member name="user" type="user"/>
540 </message>
541
542 <message type="4404" name="part_game" src="client">
543 Leave (or kick as admin?) a certain user from a game.
544 <member name="channel" type="U16"/>
545 <member name="name" type="username"/>
546 </message>
547
548 <message type="4405" name="set_tree" src="client">
549 Possibly upload an initial game to an empty room. Not tested.
550
551 <member name="channel" type="U16"/>
552 <member name="tree" type="TREE"/>
553 </message>
554
555 <message type="4406" name="upd_tree" src="client">
556 <p>Upload a partial game tree to the server. This is used to send moves
557 and even in-game comments to the server. For the comments, the
558 server prepends the username and rank.</p>
559 <member name="channel" type="U16"/>
560 <member name="tree" type="TREE"/>
561 </message>
562
563 <message type="4407" name="mark_dead" src="client">
564 <p>Marks stones ad dead (or alive?) by the client. Details unclear</p>
565 <member name="channel" type="U16"/>
566 <member name="x" type="U8"/>
567 <member name="y" type="U8"/>
568 <member name="dead" type="flag"/>
569 <p>Possibly true means mark dead and false unmark, but that's just a wild guess.</p>
570 </message>
571
572 <message type="4408" name="get_tree" src="client">
573 <p>Request the game tree starting at a given node. This is used when
574 the server only sends a partial tree (with end code "more").</p>
575 <member name="channel" type="U16"/>
576 <member name="node" type="U32"/>
577 </message>
578
579 <message type="440a" name="game_done" src="client">
580 <p>Sent by the client to mark the game as done.</p>
581 <member name="channel" type="U16"/>
582 <member name="id" type="U32"/>
583 <p>An id field (start at one please) to make sure that the client responds to the correct done click.</p>
584 </message>
585
586 <message type="440c" name="claim_win" src="client">
587 <p>Used by the client to claim a win.</p>
588 <member name="channel" type="U16"/>
589 <member name="player" type="U8 "/>
590 </message>
591
592 <message type="440d" name="add_time" src="client">
593 <p>Adds the given amount of time to your opponent's clock.</p>
594 <member name="channel" type="U16"/>
595 <member name="time" type="U32"/>
596 <member name="player" type="U8"/>
597 </message>
598
599 <message type="440e" name="req_undo" src="client">
600 <member name="channel" type="U16"/>
601 </message>
602
603 <message type="440f" name="grant_undo" src="client">
604 Can be send after a req_undo message was received to grant the undo.
605 <member name="channel" type="U16"/>
606 </message>
607
608 <message type="4410" name="resign_game" src="client">
609 Resign the game.
610 <member name="channel" type="U16"/>
611 <member name="player" type="U8"/>
612 </message>
613
614 <message type="441a" name="set_teacher" src="client">
615 <p>Change the teacher to somebody else (or possibly yourself == take it). If the
616 name is empty, the game will continue normally.</p>
617 <member name="channel" type="U16"/>
618 <member name="name" type="username"/>
619 </message>
620
621 <message type="4422" name="allow_user" src="client">
622 <p>Unclear. Maybe allow users to talk? No idea, really.</p>
623
624 <member name="channel" type="U16"/>
625 <member name="othername" type="username"/>
626 <member name="name" type="username"/>; # gives user access to the game (to what? ;)
627 </message>
628
629 <message type="4423" name="set_privacy" src="client">
630 Probably sets the "quiet" flag. Not checked.
631 <member name="channel" type="U16"/>
632 <member name="private" type="flag"/>
633 </message>
634
635 <message type="4427" name="game_move" src="client">
636 <p>Only during playing, moves.</p>
637 <member name="channel" type="U16"/>
638 <member name="x" type="U8"/>
639 <member name="y" type="U8"/>
640 </message>
641
642 <message type="4429" name="reject_challenge" src="client">
643 Reject a challenge from a given user. Not checked.
644
645 <member name="channel" type="U16"/>
646 <member name="name" type="username"/>
647 <member name="gametype" type="U8"/>
648 <member name="cid" type="CLIENTID8"/>
649 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
650 <member name="rules" type="rules"/>
651 </message>
652
653 <message type="442d" name="more_comments" src="client">
654 <p>Quite brokenly, the want this to send you more comments.
655 Reply to <ref ref="more_comments"/>.</p>
656 <member name="channel" type="U16"/>
657 <member name="node" type="U32"/>
658 </message>
659
660 <message type="442e" name="save_game" src="client">
661 <p>Is send when a game is closed and should be saved on the gamerecord.</p>
662
663 <member name="channel" type="U16"/>
664 </message>
665
666 <message type="4433" name="req_result" src="client">
667 I forgot.
668
669 <member name="channel" type="U16"/>
670 </message>
671
672 <message type="4434" name="set_quiet" src="client">
673 <p>Sets (or clears) the quiet flag on a game.</p>
674 <member name="channel" type="U16"/>
675 <member name="quiet" type="flag"/>
676 </message>
677
678 <message type="4436" name="msg_game" src="client">
679 <member name="channel" type="U16"/>
680 <member name="message" type="STRING"/>
681 </message>
682
683 <message type="ffff" name="quit" src="client">
684 <p>Sent by the client just before it logs out.</p>
685 </message>
686
687 <h2>Structs mainly used in messages send by the server</h2>
688
689 <struct name="challenge_defaults">
690 Send soon after log-in to set the defaults for game challenges.
691 <member name="gametype" type="U8"/>
692 <member name="ruleset" type="U8"/>
693 <p>The ruleset member is a pure guess, please verify. it could also be after size for example.</p>
694 <member name="size" type="U32"/>
695 <member name="timesys" type="U32"/>
696 <member name="time" type="U32"/>
697 <member name="byo_time" type="U32"/>
698 <member name="byo_periods" type="U32"/>
699 <member name="can_time" type="U32"/>
700 <member name="can_stones" type="U32"/>
701 <member name="notes" type="STRING"/>
702 </struct>
703
704 <struct name="game" class="KGS::Game">
705 Basic information about a game. Used in rooms for the gamelist and
706 in games to detect when a game is saved, changed type (e.g. R => D)
707 etc.
708
709 <member name="channel" type="U16"/>
710 <member name="type" type="U8"/>
711 <member name="black" type="user"/>
712 White
713 <member name="white" type="user"/>
714 Black
715 <member name="owner" type="user"/>
716 Owner
717 <member name="size" type="U8"/>
718 <member name="handicap" type="I8"/>
719 &lt; 0 not fully setup
720 <member name="komi" type="komi16_2"/>
721 <member name="moves" type="I16"/>
722 This field reflects either the movenum or the score, sorry, not even guards help, as
723 the flags to determine that are _after_ the field. Arg. Divide by two to get the actual
724 score (arg²).
725 <member name="flags" type="U16"/>
726 <member name="observers" type="U32"/>
727 <member name="saved" type="flag"/>
728 <member name="notes" type="ZSTRING" guard-member="handicap" guard-cond="&lt; 0"/>
729 </struct>
730
731 <struct name="room_game">
732 A game with the room id prepended.
733
734 <member name="channel" type="U16"/>
735 <p>The room channel.</p>
736 <member name="game" type="game"/>
737 </struct>
738
739 <struct name="room_obs">
740 Obsolete.
741
742 <member name="name" type="roomname"/>
743 <member name="channel" type="U16"/>
744 <member name="flags" type="U32"/>
745 <member name="users" type="U32"/>
746 </struct>
747
748 <struct name="room" class="KGS::Room">
749 <member name="channel" type="U16"/>
750 <member name="flags" type="U8"/>
751 <member name="group" type="U8"/>
752 <member name="users" type="U16"/>
753 <member name="games" type="U16"/>
754 <member name="name" type="STRING"/>
755 </struct>
756
757 <struct name="scorevalues" class="KGS::Score">
758 <member name="score" type="score32_4"/>
759 <member name="territory" type="U32"/>
760 <member name="captures" type="U32"/>
761 <member name="i3" type="U32"/>
762 <member name="f2" type="U32"/>
763 <member name="komi" type="komi32_4"/>
764 <member name="i4" type="U32"/>
765 Apparently the i3, f2, i4 are zero.
766 </struct>
767
768 <struct name="game_record" class="KGS::GameRecord">
769 <p>A single game record entry, as seen in <ref ref="userinfo"/>.</p>
770
771 <member name="timestamp" type="timestamp"/>
772 Time this game was played.
773 <member name="type" type="U8"/>
774 <member name="handicap" type="U8"/>
775
776 <member name="revision" type="U16"/>
777 <p>A revision number in case there are multiple similar games.</p>
778
779 <member name="black" type="user"/>
780 <member name="white" type="user"/>
781 <member name="owner" type="user"/>
782
783 <member name="komi" type="U16"/>
784 <p>0:11 == komi * 2; 12:15 == no idea, always 1-0-0-0?</p>
785 <member name="score" type="score16_2"/>
786 <member name="size" type="U8"/>
787 <p>0:5 == size; 6 no idea; 7 == inprogress</p>
788 <member name="flags" type="U8"/>
789 <p>No idea. I see many values here.</p>
790
791 </struct>
792
793 <h2>Server-generated messages</h2>
794
795 <message type="0001" name="login" src="server">
796 <member name="message" type="CONSTANT" value='login successful'/>
797 <member name="success" type="CONSTANT" value="1"/>
798
799 <member name="user" type="user"/>
800 <member name="unknown1" type="U16"/>
801 <member name="unknown2" type="U16"/>
802 </message>
803
804 <message type="0002" name="login" src="server">
805 <member name="message" type="CONSTANT" value='login successful: client version is outdated.'/>
806 <member name="success" type="CONSTANT" value="1"/>
807
808 <member name="user" type="user"/>
809 <member name="unknown1" type="U16"/>
810 <member name="unknown2" type="U16"/>
811 </message>
812
813 <message type="0003" name="login" src="server">
814 <member name="message" type="CONSTANT" value='login failed: client version out of date'/>
815
816 <member name="user" type="user"/>
817 <member name="unknown1" type="U16"/>
818 <member name="unknown2" type="U16"/>
819 </message>
820
821 <message type="0004" name="login" src="server">
822 <member name="message" type="CONSTANT" value='login failed: wrong password'/>
823
824 <member name="user" type="user"/>
825 <member name="unknown1" type="U16"/>
826 <member name="unknown2" type="U16"/>
827 </message>
828
829 <message type="0005" name="login" src="server">
830 <member name="message" type="CONSTANT" value='login failed: specified user does not exist'/>
831
832 <member name="user" type="user"/>
833 <member name="unknown1" type="U16"/>
834 <member name="unknown2" type="U16"/>
835 </message>
836
837 <message type="0006" name="login" src="server">
838 <member name="message" type="CONSTANT" value='login failed: other user of same name already exists'/>
839
840 <member name="user" type="user"/>
841 <member name="unknown1" type="U16"/>
842 <member name="unknown2" type="U16"/>
843 </message>
844
845 <message type="0008" name="userinfo" src="server">
846 User info.
847 <member name="_unused0" type="flag"/>
848 <member name="user" type="user"/>
849 <member name="_unused1" type="U64"/>
850 <member name="realname" type="realname"/>
851 <member name="email" type="email"/>
852 <member name="info" type="userinfo"/>
853 <member name="homepage" type="url"/>
854 <member name="regdate" type="timestamp"/>
855 When the user registered (0 == never registered).
856 <member name="lastlogin" type="timestamp"/>
857 When the user logged in for the last time.
858 <!-- maybe more? -->
859 </message>
860
861 <message type="0009" name="upd_userinfo_result" src="server">
862 <member name="name" type="username"/>
863 <member name="message" type="CONSTANT" value='Thanks for registering.'/>
864 </message>
865
866 <message type="000a" name="upd_userinfo_result" src="server">
867 <member name="name" type="username"/>
868 <member name="message" type="CONSTANT" value='The user &quot;%s&quot; has been successfully updated.'/>
869 </message>
870
871 <message type="000b" name="upd_userinfo_result" src="server">
872 <member name="name" type="username"/>
873 <member name="message" type="CONSTANT" value='There is no user &quot;%s&quot;. Update failed.'/>
874 </message>
875
876 <message type="0012" name="userinfo_failed" src="server">
877 <p>Sent when no userinfo for the requested user could be found(?)</p>
878 <member name="name" type="username"/>
879 </message>
880
881 <message type="0013" name="msg_chat" src="server">
882 <member name="name" type="username"/>
883 Name of sender (either yourself (echo) or other)
884 <member name="name2" type="username"/>
885 Name of recipient.
886 <member name="message" type="STRING"/>
887 </message>
888
889 <message type="0015" name="stats" src="server">
890 <member name="ver_major" type="U16"/>
891 <member name="ver_minor" type="U16"/>
892 <member name="ver_micro" type="U16"/>
893 <member name="boot_time" type="timestamp"/>
894 <member name="users_cur" type="U32"/>
895 <member name="users_max" type="U32"/>
896 <member name="users_lim" type="U32"/>
897 <member name="accts_cur" type="U32"/>
898 <member name="accts_max" type="U32"/>
899 <member name="unknown1" type="U32"/>
900 <member name="work_max" type="U32"/>
901 <member name="rooms_cur" type="U32"/>
902 <member name="rooms_max" type="U32"/>
903 <member name="rooms_lim" type="U32"/>
904 <member name="games_cur" type="U32"/>
905 <member name="games_max" type="U32"/>
906 <member name="games_lim" type="U32"/>
907 <member name="results_cur" type="U32"/>
908 <member name="results_max" type="U32"/>
909 <member name="unknown2" type="U32"/>
910 <member name="params_cur" type="U32"/>
911 <member name="params_max" type="U32"/>
912 <member name="bytes_in" type="U64"/>
913 <member name="packets_in" type="U64"/>
914 <member name="bytes_out" type="U64"/>
915 <member name="packets_out" type="U64"/>
916 </message>
917
918 <message type="0016" name="idle_warn" src="server">
919 <p>idle warning, autologout soon (10 minutes...). Responding with <ref ref="ping"/> usually helps.</p>
920 </message>
921
922 <message type="0018" name="login" src="server">
923 <member name="message" type="CONSTANT" value='logged out: another client logged in with your username'/>
924 </message>
925
926 <message type="001c" name="login" src="server">
927 <member name="message" type="CONSTANT" value='logged out: idle for too long'/>
928 </message>
929
930 <message type="0020" name="error" src="server">
931 <member name="message" type="CONSTANT" value='Sorry, you have too many unfinished games. You cannot turn on your rank. Please finish some of your games, then try again.'/>
932 </message>
933
934 <message type="0022" name="login" src="server">
935 I was blocked sooo many times for developing this client that it was
936 easy to figure out. The KGS admins sure need no extra nazi training
937 :(
938 <member name="reason" type="STRING"/>
939 <member name="result" type="CONSTANT" value='user or ip blocked'/>
940 </message>
941
942 <message type="001b" name="timewarning_default" src="server">
943 WILD guess
944 <member name="channel" type="U16"/>
945 <member name="time" type="U16"/>
946 </message>
947
948 <message type="001c" name="idle_err" src="server">
949 autologout
950 </message>
951
952 <message type="001d" name="ping" src="server">
953 Sent by the server regularly, but not answering them
954 isn't valid. Strange form of keepalive?
955 </message>
956
957 <message type="001e" name="usergraph" src="server">
958 User graph data.
959 <member name="name" type="username"/>
960 <member name="data" type="I16" array="yes"/>
961 If empty, no graph is available. The unit seems to
962 be centi-kyu, with 1 dan == 0, 2 dan == 100, 1 kyu == -100.
963 There is probably one entry per day, the newest one last.
964 </message>
965
966 <message type="0021" name="userpic" src="server">
967 <member name="name" type="username"/>
968 Reply to pic_req, contains an image in jpeg format.
969 <member name="data" type="DATA"/>
970 </message>
971
972 <message type="0025" name="memo_error" src="server">
973 <p>Account unknown.</p>
974 <member name="name" type="username"/>
975 <member name="cid" type="CLIENTID16"/>
976 <member name="message" type="CONSTANT" value='memo send failed: account already exists'/>
977 <member name="subtype" type="CONSTANT" value='25'/>
978 </message>
979
980 <message type="0026" name="memo_error" src="server">
981 <p>Just a guess.</p>
982 <member name="name" type="username"/>
983 <member name="cid" type="CLIENTID16"/>
984 <member name="message" type="CONSTANT" value='memo send failed: error 26'/>
985 <member name="subtype" type="CONSTANT" value='26'/>
986 </message>
987
988 <message type="0027" name="memo_error" src="server">
989 <p>User is currently online, please use chat.</p>
990 <member name="name" type="username"/>
991 <member name="cid" type="CLIENTID16"/>
992 <member name="message" type="CONSTANT" value='memo send failed: user is online, use chat'/>
993 <member name="subtype" type="CONSTANT" value='27'/>
994 </message>
995
996 <message type="0028" name="memo_error" src="server">
997 <p>Just a guess.</p>
998 <member name="name" type="username"/>
999 <member name="cid" type="CLIENTID16"/>
1000 <member name="message" type="CONSTANT" value='memo send failed: error 28'/>
1001 <member name="subtype" type="CONSTANT" value='28'/>
1002 </message>
1003
1004 <message type="0029" name="memo" src="server">
1005 <member name="name" type="username"/>
1006 <member name="time" type="timestamp"/>
1007 <member name="message" type="ZSTRING"/>
1008 </message>
1009
1010 <message type="002a" name="memo_sent" src="server">
1011 <p>The memo was sent successfully</p>
1012 <member name="name" type="username"/>
1013 <member name="cid" type="CLIENTID16"/>
1014 </message>
1015
1016 <message type="0100" name="gnotice" src="server">
1017 global notice, sent to everybody
1018 <member name="notice" type="STRING"/>
1019 </message>
1020
1021 <message type="0202" name="notify_event" src="server">
1022 # maybe soe notify? Totally unclear.
1023 # loc 0" type="userinfo, flags etc. loc 1 => gameinfo?, loc 2 => game result (more data)
1024 <member name="event" type="U32"/>
1025 <member name="user" type="user"/>
1026 <member name="gamerecord" type="game_record" guard-member="event" guard-cond="== 2"/>
1027 <p>Game result record?</p>
1028
1029 </message>
1030
1031 <message type="030c" name="login_done" src="server">
1032 <p>Is sent after the initial messages, probably
1033 to signify the end of the login process.</p>
1034 </message>
1035
1036 <message type="0310" name="priv_room" src="server">
1037 "permission denied" when joining a room
1038 <member name="name" type="STRING"/>
1039 </message>
1040
1041 <message type="0318" name="upd_rooms" src="server">
1042 <member name="rooms" type="room" array="yes"/>
1043 </message>
1044
1045 <message type="0411" name="chal_defaults" src="server">
1046 <member name="channel" type="U16"/>
1047 <member name="defaults" type="challenge_defaults"/>
1048 </message>
1049
1050 <message type="0412" name="already_playing" src="server">
1051 Unable to create new game.
1052 <member name="message" type="CONSTANT" value='Sorry, you are already playing in one game, so you can&apos;t start playing in another.'/>
1053 <member name="cid" type="CLIENTID16"/>
1054 <p>The cid of the new_game etc. request.</p>
1055 </message>
1056
1057 <message type="0414" name="game_record" src="server">
1058 The users game record.
1059 <member name="name" type="username"/>
1060 <member name="more" type="flag"/>
1061 <p>Wether more games are available (must be requested manually by
1062 another <ref reply="req_game_record"/> message with the timestamp set
1063 to the timestamp of the <em>first</em> game of this packet.</p>
1064 <member name="games" type="game_record" array="yes"/>
1065 <p>Game records, from oldest to newest.</p>
1066 </message>
1067
1068 <message type="0417" name="error" src="server">
1069 <member name="message" type="CONSTANT" value='Sorry, your opponent is currently not logged in, so you can&apos;t resume this game.'/>
1070 </message>
1071
1072 <message type="0418" name="error" src="server">
1073 <member name="message" type="CONSTANT" value='Sorry, your opponent is already playing in a game, so you cannot continue this one.'/>
1074 </message>
1075
1076 <message type="0419" name="error" src="server">
1077 <member name="message" type="CONSTANT" value='Sorry, the server is out of boards! Please wait a few minutes and try to start a game again.'/>
1078 </message>
1079
1080 <message type="041c" name="upd_game2" src="server">
1081 Unclear.
1082 <member name="channel_junk" type="U16"/>
1083 <member name="game" type="game"/>
1084 </message>
1085
1086 <message type="041f" name="error" src="server">
1087 <member name="message" type="CONSTANT" value='Sorry, the game you tried to load was not correctly saved...probably caused by the server crashing. It cannot be recovered.'/>
1088 </message>
1089
1090 <message type="0420" name="error" src="server">
1091 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; has left the game you are starting before you could challenge them. You will have to play against somebody else.'/>
1092 </message>
1093
1094 <message type="0421" name="error" src="server">
1095 <member name="message" type="CONSTANT" value='Sorry, this game is a private lesson. You will not be allowed to observe it.'/>
1096 </message>
1097
1098 <!-- added recently -->
1099 <message type="043a" name="add_global_challenges" src="server">
1100 <p>
1101 Adds or updates a global challenge (open game list).
1102 </p>
1103 <member name="games" type="room_game" array="yes"/>
1104 <p>The game. The "moves" member contains a small number. Probably garbage.</p>
1105 </message>
1106
1107 <h3>Room messages</h3>
1108
1109 <p>Not all room messages are for rooms only, and rooms need to parse
1110 not only these messages. Orthogonality, what for?</p>
1111
1112 <message type="4300" name="join_room" src="server">
1113 <member name="channel" type="U16"/>
1114 <member name="users" type="user" array="yes"/>
1115 </message>
1116
1117 <message type="4301" name="msg_room" src="server">
1118 <member name="channel" type="U16"/>
1119 <member name="name" type="username"/>
1120 <member name="message" type="STRING"/>
1121 </message>
1122
1123 <message type="4302" name="part_room" src="server">
1124 <member name="channel" type="U16"/>
1125 <member name="user" type="user"/>
1126 </message>
1127
1128 <message type="4303" name="del_room" src="server">
1129 <member name="channel" type="U16"/>
1130 </message>
1131
1132 <message type="4304" name="upd_games" src="server">
1133 <member name="channel" type="U16"/>
1134 <member name="games" type="game" array="yes"/>
1135 </message>
1136
1137 <message type="4319" name="desc_room" src="server">
1138 <member name="channel" type="U16"/>
1139 <member name="owner" type="username"/>
1140 <member name="description" type="STRING"/>
1141 </message>
1142
1143 <h3>Game messages</h3>
1144
1145 <message type="4400" name="challenge" src="server">
1146 Unclear.
1147 <member name="channel" type="U16"/>
1148 <member name="black" type="user"/>
1149 <member name="white" type="user"/>
1150 <member name="gametype" type="U8"/>
1151 <member name="cid" type="CLIENTID8"/>
1152 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1153 <member name="rules" type="rules"/>
1154 <member name="notes" type="STRING"/>
1155 <p>This field is optional</p>
1156 </message>
1157
1158 <message type="4401" name="upd_game" src="server">
1159 <member name="channel" type="U16"/>
1160 <member name="game" type="game"/>
1161 </message>
1162
1163 <message type="4402" name="del_game" src="server">
1164 <member name="channel" type="U16"/>
1165 </message>
1166
1167 <message type="4403" name="upd_observers" src="server">
1168 <member name="channel" type="U16"/>
1169 <member name="users" type="user" array="yes"/>
1170 </message>
1171
1172 <message type="4404" name="del_observer" src="server">
1173 <member name="channel" type="U16"/>
1174 <member name="name" type="username"/>
1175 </message>
1176
1177 <message type="4405" name="set_tree" src="server">
1178 <member name="channel" type="U16"/>
1179 <member name="tree" type="TREE"/>
1180 </message>
1181
1182 <message type="4406" name="upd_tree" src="server">
1183 <member name="channel" type="U16"/>
1184 <member name="tree" type="TREE"/>
1185 </message>
1186
1187 <message type="4409" name="superko" src="server">
1188 Superko-warning.
1189 <member name="channel" type="U16"/>
1190 </message>
1191
1192 <message type="440a" name="game_done" src="server">
1193 <p>Send by the server when one of the players sends a done.</p>
1194 <member name="channel" type="U16"/>
1195 <member name="id" type="U32"/>
1196 <p>An id field to make sure that the client responds to the correct done click.</p>
1197 <p>The high bit has the "please press done again" warning function, i.e. if set, opponent has changed board.</p>
1198 <member name="black" type="flag"/>
1199 <member name="white" type="flag"/>
1200 </message>
1201
1202 <message type="440b" name="final_result" src="server">
1203 <member name="channel" type="U16"/>
1204 <member name="blackscore" type="scorevalues"/>
1205 <member name="whitescore" type="scorevalues"/>
1206 </message>
1207
1208 <message type="440c" name="out_of_time" src="server">
1209 <p>Sent when the opponent is out of time and moves, or when the other
1210 requests <ref reply="userinfo"/>.</p>
1211 <member name="channel" type="U16"/>
1212 <member name="player" type="U8"/>
1213 <p>Colour who won the game.</p>
1214 </message>
1215
1216 <message type="440e" name="req_undo" src="server">
1217 <member name="channel" type="U16"/>
1218 </message>
1219
1220 <message type="4410" name="resign_game" src="server">
1221 <member name="channel" type="U16"/>
1222 <member name="player" type="U8"/>
1223 </message>
1224
1225 <message type="4415" name="game_error" src="server">
1226 <member name="channel" type="U16"/>
1227 <member name="message" type="CONSTANT" value='Sorry, this is a lecture game. Only authorized players are allowed to make comments.'/>
1228 </message>
1229
1230 <message type="441a" name="set_teacher" src="server">
1231 <member name="channel" type="U16"/>
1232 <member name="name" type="username"/>
1233 </message>
1234
1235 <message type="441d" name="owner_left" src="server">
1236 <member name="channel" type="U16"/>
1237 <member name="message" type="CONSTANT" value='Sorry, the owner of this game has left. Nobody will be allowed to edit it until the owner returns.'/>
1238 </message>
1239
1240 <message type="441e" name="teacher_left" src="server">
1241 Unclear.
1242 <member name="channel" type="U16"/>
1243 </message>
1244
1245 <message type="4422" name="allow_user_result" src="server">
1246 <member name="message" type="CONSTANT" value='User &quot;%s&quot; will now be allowed full access to your game.'/>
1247 <member name="channel" type="U16"/>
1248 </message>
1249
1250 <message type="4424" name="allow_user_result" src="server">
1251 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; is a guest and cannot be allowed full access to your game.'/>
1252 <member name="channel" type="U16"/>
1253 </message>
1254
1255 <message type="4425" name="allow_user_result" src="server">
1256 <member name="message" type="CONSTANT" value='Sorry, user &quot;%s&quot; does not seem to exist and cannot be allowed into your game.'/>
1257 <member name="channel" type="U16"/>
1258 </message>
1259
1260 <message type="4428" name="add_tree" src="server">
1261 <p>See <ref ref="set_tree"/>. In addition, flags the tree as being
1262 uploaded completely.</p>
1263 <member name="channel" type="U16"/>
1264 <member name="tree" type="TREE"/>
1265 </message>
1266
1267 <message type="4429" name="reject_challenge" src="server">
1268 Reject a challenge by a given user. Not checked.
1269 <!-- should become a record type somehow... -->
1270
1271 <member name="channel" type="U16"/>
1272 <member name="name" type="username"/>
1273 <member name="gametype" type="U8"/>
1274 <member name="cid" type="CLIENTID8"/>
1275 <p>Possibly an id. No idea. Better echo this from the challenge request.</p>
1276 <member name="rules" type="rules"/>
1277 </message>
1278
1279 <message type="442b" name="set_comments" src="server">
1280 <p>Sent at end of games to set the comments not seen previously.</p>
1281 <member name="channel" type="U16"/>
1282 <member name="node" type="U32"/>
1283 <member name="comments" type="STRING"/>
1284 </message>
1285
1286 <message type="442c" name="add_comments" src="server">
1287 <p>Sent at end of games to add all game commentary.</p>
1288 <member name="channel" type="U16"/>
1289 <member name="node" type="U32"/>
1290 <member name="comments" type="STRING"/>
1291 </message>
1292
1293 <message type="442d" name="more_comments" src="server">
1294 <p>Quite brokenly, the server sends you this to make you ask for more comments.
1295 Reply with <ref reply="more_comments"/>.</p>
1296 <member name="channel" type="U16"/>
1297 <member name="node" type="U32"/>
1298 </message>
1299
1300 <message type="442f" name="new_game" src="server">
1301 <p>Notifies the client that a new game has been created. This
1302 message is sent long *after* upd_games and upd_observers etc.
1303 have been received. *sigh*</p>
1304
1305 <member name="channel" type="U16"/>
1306 <p>The newly created game.</p>
1307 <member name="cid" type="CLIENTID16"/>
1308 <p>The ID sent to the server in new_game.</p>
1309 </message>
1310
1311 <message type="4433" name="req_result" src="server">
1312 Unclear.
1313 <member name="channel" type="U16"/>
1314 # # recv_result(?)
1315 </message>
1316
1317 <message type="4434" name="set_quiet" src="server">
1318 <p>Sets (or clears) the quiet flag on a game.</p>
1319 <member name="channel" type="U16"/>
1320 <member name="quiet" type="flag"/>
1321 </message>
1322
1323 <message type="4437" name="set_gametime" src="server">
1324 <p>Sent when joining a running game. Gives the remaining time +
1325 periods/moves for the players, to correctly initialize the clocks.</p>
1326 <member name="channel" type="U16"/>
1327 <member name="black_time" type="time"/>
1328 <member name="black_moves" type="U16"/>
1329 <member name="white_time" type="time"/>
1330 <member name="white_moves" type="U16"/>
1331 </message>
1332
1333 <message type="443b" name="del_global_challenge" src="server">
1334 <p>
1335 Remove a game from the global challenge list (open game list).
1336 </p>
1337 <member name="channel" type="U16"/>
1338 <p>The game id to remove.</p>
1339 <member name="game" type="U16"/>
1340 <p>Probably the same. I suggest to use this id for no good reason.</p>
1341 </message>
1342 </body>
1343 </html>
1344