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/cvs/kgsueme/kgsueme/board.pl
Revision: 1.6
Committed: Tue Jun 24 02:37:34 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -1 lines
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File Contents

# User Rev Content
1 pcg 1.2 package Gtk2::GoBoard;
2 pcg 1.1
3     # my try at a real widget, needs the realobjects branch from Glib-CVS
4    
5     use Glib;
6    
7     use KGS::Constants;
8     use KGS::Game::Board;
9    
10     use POSIX qw(ceil);
11    
12     register Glib::Type Gtk2::DrawingArea, __PACKAGE__,
13     signals => {},
14     properties => {};
15    
16     sub new {
17     my ($self, %arg) = @_;
18     $self = Glib::Object::new $self;
19     while (my ($k, $v) = each %arg) {
20     $self->{$k} = $v
21     }
22     $self;
23     }
24    
25 pcg 1.4 sub INIT_INSTANCE {
26 pcg 1.1 my $self = shift;
27    
28     $self->double_buffered (0);
29    
30     $self->signal_connect(configure_event => \&configure_event);
31     }
32    
33     sub size_allocate {
34     my ($self, $alloc) = @_;
35    
36     my ($w, $h) = ($alloc->width, $alloc->height);
37    
38     my $s = $self->{width} = $w;
39     warn "ALLOC($w,$h,$s)\n";#d#
40    
41     1;
42     }
43    
44     sub configure_event {
45     my ($self, $event) = @_;
46    
47     delete $self->{stack};
48    
49     my $s = $self->{width} = $self->allocation->width;
50 pcg 1.3 $self->draw_board ($s);
51 pcg 1.1
52     $self->repaint_board (delete $self->{board}, 0);
53     $self->window->clear_area (0, 0, $self->{width}, $self->{width});
54    
55     1;
56     }
57    
58     sub new_pixbuf {
59     my ($w, $h, $alpha, $fill) = @_;
60    
61     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
62     $pixbuf->fill ($fill) if defined $fill;
63    
64     $pixbuf;
65     }
66    
67     sub scale_pixbuf {
68     my ($src, $w, $h, $mode, $alpha) = @_;
69    
70     my $dst = new_pixbuf $w, $h, $alpha;
71    
72     $src->scale(
73     $dst, 0, 0, $w, $h, 0, 0,
74     $w / $src->get_width, $h / $src->get_height,
75     $mode,
76     );
77    
78     $dst;
79     }
80    
81     # create a stack of stones
82     sub create_stack {
83     my ($self, $mark, $size, $rand) = @_;
84    
85     my $shadow = $size * 0.05;
86    
87     my $c = \$self->{stack}{$mark};
88     unless ($$c) {
89     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
90     my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
91    
92     # zeroeth the shadow
93     if ($mark & (MARK_B | MARK_W)) {
94     # the -0.5's are a mystery to me
95     $::shadow_img->composite (
96     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
97     $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
98     $::config->{speed} ? 'tiles' : 'bilinear', 192
99     );
100     }
101    
102     # first the big stones (handicap stones could be different)
103     for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
104     [MARK_W, $mark & MARK_MOVE ? 255 : 255],
105     [MARK_GRAY_B, 128],
106     [MARK_GRAY_W, 128]) {
107     my ($mask, $alpha) = @$_;
108     if ($mark & $mask) {
109     $stone->composite (
110     $base, 0, 0, $size, $size, 0, 0,
111     $size / $stone->get_width, $size / $stone->get_height,
112     $::config->{speed} ? 'tiles' : 'bilinear', $alpha
113     );
114     }
115     }
116    
117     # then the small stones
118     for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
119     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
120     my ($mask, $img) = @$_;
121     if ($mark & $mask) {
122     $img->composite (
123     $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
124     $size / $img->get_width / 2, $size / $img->get_height / 2,
125     $::config->{speed} ? 'tiles' : 'bilinear', 224
126     );
127     }
128     }
129    
130     # and lastly any markers
131     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
132    
133     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
134     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
135     [MARK_SQUARE, $::square_img[$dark_bg]]) {
136     my ($mask, $img) = @$_;
137     if ($mark & $mask) {
138     $img->composite (
139     $base, 0, 0, $size, $size, 0, 0,
140     $size / $img->get_width, $size / $img->get_height,
141     $::config->{speed} ? 'tiles' : 'bilinear', 192
142     );
143     }
144     }
145    
146     push @$$c, $base;
147     }
148     }
149    
150     $$c->[$rand % @$$c];
151     }
152    
153     sub pixbuf_rect {
154     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
155     # we fake lines by... a horrible method :/
156     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
157     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
158     'nearest', $alpha);
159     }
160    
161     sub set_board {
162     my ($self, $board) = @_;
163    
164     $self->repaint_board ($board, 1);
165     }
166    
167 pcg 1.3 sub center_text {
168     my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
169    
170     my $context = $self->get_pango_context;
171     my $font = $context->get_font_description;
172     $font->set_size ($size * Gtk2::Pango->scale);
173    
174     my $layout = new Gtk2::Pango::Layout $context;
175     $layout->set_text ($text);
176     my ($w, $h) = $layout->get_pixel_size;
177    
178     #d# does not work
179     my $gc = $self->style->black_gc;
180     $gc->set_foreground (new Gtk2::Gdk::Color +($colour > 24) & 255, +($colour > 16) & 255, +($colour > 8) & 255);
181    
182     $drawable->draw_layout ($gc,
183     $x - $w*0.5, $y - $h*0.5, $layout);
184     }
185    
186     # draw an empty board and attach the bg pixmap
187 pcg 1.1 sub draw_board {
188     my ($self, $s) = @_;
189     my $canvas = $self->{canvas};
190    
191     my $size = $self->{size};
192    
193 pcg 1.3 my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $self->{width}, $self->{width}, -1;
194    
195 pcg 1.1 # we leave enough space for the shadows.. I like smaller stones, and we
196     # do no need to do the nifty recursive screen updates that goban2 does
197     my $border = int ($s / ($size + 3) * 0.5);
198     my $s2 = $s - $border * 2;
199 pcg 1.6 my $edge = $self->{edge} = int ($s2 / ($size + 1) * 0.975 - 1);
200 pcg 1.1 my $ofs = int ($edge / 2);
201    
202     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
203    
204     $self->{k} = \@k;
205    
206     my $pixbuf;
207    
208     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
209    
210     if ($s < $bw && $s < $bh) {
211     $pixbuf = new_pixbuf $s, $s, 0;
212     $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
213     } else {
214     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? 'nearest' : 'bilinear', 0;
215     }
216    
217     my $linew = int ($s / 40 / $size);
218    
219     # ornamental border... we have time to waste :/
220     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
221     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
222     pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
223     pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
224    
225     for my $i (1 .. $size) {
226     pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
227     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
228     }
229    
230     # hoshi points
231     my $hoshi = sub {
232     my ($x, $y) = @_;
233     my $hs = int ($edge / 4) | 1;
234     $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
235    
236     # we use the shadow mask... not perfect, but I want to finish this
237     $::shadow_img->composite ($pixbuf,
238     $x, $y, $hs + 1, $hs + 1, $x, $y,
239     $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
240     $::config->{speed} ? 'tiles' : 'bilinear', 255);
241     };
242    
243     my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
244     $hoshi->($h1, $h1);
245     $hoshi->($size - $h1 + 1, $h1);
246     $hoshi->($h1, $size - $h1 + 1);
247     $hoshi->($size - $h1 + 1, $size - $h1 + 1);
248    
249     if ($size % 2) { # on odd boards, also the remaining 5
250     my $h2 = ($size + 1) / 2;
251     if ($size > 10) {
252     $hoshi->($h1, $h2);
253     $hoshi->($size - $h1 + 1, $h2);
254     $hoshi->($h2, $size - $h1 + 1);
255     $hoshi->($h2, $h1);
256     }
257     # the tengen
258     $hoshi->($h2, $h2);
259     }
260    
261 pcg 1.3 # now we have a board sans text
262     $pixmap->draw_pixbuf ($self->style->white_gc,
263     $pixbuf,
264     0, 0, 0, 0, $self->{width}, $self->{width},
265     "normal", 0, 0);
266    
267     # now draw the labels
268     for my $i (1 .. $size) {
269     # 38 max, but we allow a bit more
270     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
271     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
272    
273 pcg 1.5 $self->center_text ($pixmap, 0, $k[$i], $border, $ofs * 0.8, $label);
274     $self->center_text ($pixmap, 0, $k[$i], $s2 + $border, $ofs * 0.8, $label);
275     $self->center_text ($pixmap, 0, $border, $k[$i], $ofs * 0.8, $size - $i + 1);
276     $self->center_text ($pixmap, 0, $s2 + $border, $k[$i], $ofs * 0.8, $size - $i + 1);
277 pcg 1.3
278     $a++;
279     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
280     }
281    
282     $self->window->set_back_pixmap ($pixmap, 0);
283    
284     $self->{backgroundpm} = $pixmap;
285     $self->{backgroundpb} = $pixbuf;
286 pcg 1.1 }
287    
288     sub repaint_board {
289     my ($self, $board, $dopaint) = @_;
290 pcg 1.4
291     return unless $self->{backgroundpb};
292 pcg 1.1
293 pcg 1.2 my @areas;
294    
295 pcg 1.1 my $old = $self->{board};
296     my $size = $self->{size};
297     my $edge = $self->{edge};
298     my $ofs = int ($edge * 0.5);
299     my $k = $self->{k};
300    
301     # repaint
302     for my $x (1 .. $size) {
303     for my $y (1 .. $size) {
304     my $mark = $board->{board}[$x-1][$y-1];
305     my $old = $old->{board}[$x-1][$y-1];
306    
307     if ($old != $mark) {
308     my $rand = ($x ^ $y ^ 0x5555);
309    
310     my $shadow = $edge * 0.05;
311     my @area = ($k->[$x] - $ofs, $k->[$y] - $ofs,
312     $edge + $shadow, $edge + $shadow);
313    
314     my $pb = new_pixbuf @area[2,3];
315     $self->{backgroundpb}->copy_area (@area, $pb, 0, 0);
316    
317 pcg 1.3 if ($mark & ~MARK_LABEL) {
318 pcg 1.1 my $stack = $self->create_stack($mark, $edge, $rand);
319    
320     $stack->composite ($pb, 0, 0, @area[2,3], 0, 0, 1, 1,
321     'nearest', 255);
322     }
323    
324     # speed none, normal, max
325 pcg 1.2 $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
326 pcg 1.1 0, 0, @area, 'max', 0, 0);
327 pcg 1.3
328     # labels are handled here because they are quite rare
329     if ($mark & MARK_LABEL) {
330     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 0xffffff00;
331    
332     if ($white) {
333     $self->center_text ($self->{backgroundpm}, 0,
334     $area[0] + $ofs * 1.1, $area[1] + $ofs * 1.1,
335     $ofs * 0.7, $self->{board}{label}[$x-1][$y-1]);
336     }
337     $self->center_text ($self->{backgroundpm}, $white,
338     $area[0] + $ofs, $area[1] + $ofs,
339     $ofs * 0.7, $self->{board}{label}[$x-1][$y-1]);
340     }
341    
342 pcg 1.1 # a single full clear_area is way faster than many single calls here
343 pcg 1.2 push @areas, \@area if $dopaint;
344 pcg 1.1 }
345 pcg 1.2 }
346     }
347    
348     if (@areas) {
349     # the "cut-off" point is arbitrary
350     if (@areas > 16) {
351     # update a single rectangle only
352     my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
353     $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
354     $self->window->clear_area ($rect->values);
355     } else {
356     # update all the affected rectangles
357     $self->window->clear_area (@$_) for @areas;
358 pcg 1.1 }
359     }
360    
361     $self->{board} = $board;
362     #d# save
363     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
364     }
365    
366     sub FINALIZE {
367     warn "FINALIZE(@_)\n";#d#
368     my ($self) = @_;
369     $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
370     for BLACK, WHITE;
371     $self->SUPER::destroy;
372     delete $appwin::gamelist->{game}{$self->{channel}};
373     }
374    
375     1;
376