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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.21
Committed: Sun Jun 1 06:40:15 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.20: +5 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.1 package game;
2    
3     use KGS::Constants;
4     use KGS::Game::Board;
5    
6     use base KGS::Listener::Game;
7     use base KGS::Game;
8    
9 pcg 1.4 use base gtk::widget;
10    
11 pcg 1.15 use POSIX qw(ceil);
12    
13 pcg 1.1 sub new {
14     my $self = shift;
15     $self = $self->SUPER::new(@_);
16    
17     $self->listen($self->{conn});
18    
19     $self->{window} = new Gtk2::Window 'toplevel';
20 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 pcg 1.1 $self->{window}->set_title("KGS Game $title");
22     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23    
24 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
25     if ($self->{joined}) {
26     $self->part;
27     } else {
28     $self->event_part;
29     }
30     1;
31     });
32 pcg 1.1
33 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
34     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
35 pcg 1.1
36 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
37 pcg 1.1
38     $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
39    
40     {
41 pcg 1.6 # grrr...
42 pcg 1.1 $frame->add(my $vbox = new Gtk2::VBox);
43     $vbox->add($self->{title} = new Gtk2::Label $title);
44    
45 pcg 1.9 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
46 pcg 1.2
47 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
48 pcg 1.2 $scale->set_draw_value (0);
49 pcg 1.1
50     $self->{moveadj}->signal_connect (value_changed => sub {
51 pcg 1.2 return unless $self->{path};
52    
53     my $move = int (@{$self->{path}} * $_[0]->get_value);
54    
55 pcg 1.19 $self->{board_label}->set_text ("Move $move");
56    
57 pcg 1.1 $self->{board} = new KGS::Game::Board $self->{size};
58 pcg 1.2 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
59 pcg 1.1
60 pcg 1.2 $self->redraw ($self->repaint_board);
61 pcg 1.1
62 pcg 1.2 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
63 pcg 1.1 });
64     }
65    
66 pcg 1.20 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
67     $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
68 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
69    
70     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
71 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
72 pcg 1.1
73     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
74     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
75    
76 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
77     $self->{hpane}->set(position_set => 1);
78     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
79 pcg 1.1
80 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
81 pcg 1.1 $sw->set_policy("automatic", "always");
82    
83 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
84 pcg 1.1
85 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
86 pcg 1.1
87     $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
88 pcg 1.7 $sw->set_policy("never", "always");
89 pcg 1.1
90 pcg 1.2 $sw->add(($self->{text} = new gtk::text)->widget);
91 pcg 1.1
92     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
93     $self->{entry}->signal_connect(activate => sub {
94     my $text = $self->{entry}->get_text;
95 pcg 1.10 $self->say($text) if $text =~ /\S/;
96 pcg 1.1 $self->{entry}->set_text("");
97     });
98    
99     $self;
100     }
101    
102     sub event_update_users {
103 pcg 1.18 my ($self, $add, $update, $remove) = @_;
104 pcg 1.1
105 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
106 pcg 1.1 }
107    
108     sub join {
109     my ($self) = @_;
110 pcg 1.21 return if $self->{joined};
111    
112 pcg 1.1 $self->SUPER::join;
113    
114     $self->{window}->show_all;
115     }
116    
117     sub part {
118     my ($self) = @_;
119 pcg 1.21 return unless $self->{joined};
120 pcg 1.1 $self->SUPER::part;
121    
122     $self->{window}->hide;
123     }
124    
125     sub configure_event {
126 pcg 1.2 my ($widget, $event, $self) = @_;
127 pcg 1.1 delete $self->{stack};
128     delete $self->{pixbuf};
129     delete $self->{board_shown};
130     delete $self->{background};
131     $self->repaint_board;
132 pcg 1.6 0;
133     }
134    
135     sub expose_event {
136     my ($widget, $event, $self) = @_;
137    
138     $self->{pixbuf} or return;
139    
140     my $area = $event->area;
141    
142 pcg 1.19 $self->redraw ($area);
143 pcg 1.6
144     0;
145 pcg 1.1 }
146    
147 pcg 1.2 # something Gtk2 fixed
148     sub INTERP_NEAREST (){ 'nearest' }
149     sub INTERP_TILES (){ 'tiles' }
150     sub INTERP_BILINEAR (){ 'bilinear' }
151     sub INTERP_HYPER (){ 'hyper' }
152 pcg 1.1
153     sub new_pixbuf {
154 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
155 pcg 1.1
156     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
157 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
158 pcg 1.1
159     $pixbuf;
160     }
161    
162     sub scale_pixbuf {
163     my ($src, $w, $h, $mode) = @_;
164    
165     my $dst = new_pixbuf $w, $h, 1;
166    
167     $src->scale(
168     $dst, 0, 0, $w, $h, 0, 0,
169     $w / $src->get_width, $h / $src->get_height,
170     $mode,
171     );
172    
173     $dst;
174     }
175    
176     # create a stack of stones
177     sub create_stack {
178     my ($self, $mark, $size, $rand) = @_;
179    
180 pcg 1.10 my $shadow = $size * 0.05;
181 pcg 1.1
182     my $c = \$self->{stack}{$mark};
183     unless ($$c) {
184     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
185 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
186 pcg 1.1
187     # zeroeth the shadow
188     if ($mark & (MARK_B | MARK_W)) {
189 pcg 1.14 $::shadow_img->composite (
190     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
191 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
192 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
193 pcg 1.1 );
194     }
195    
196     # first the big stones (handicap stones different for effect)
197     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
198     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
199     [MARK_GRAY_B, 128],
200     [MARK_GRAY_W, 128]) {
201     my ($mask, $alpha) = @$_;
202     if ($mark & $mask) {
203     $stone->composite (
204 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
205 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
206 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
207 pcg 1.1 );
208     }
209     }
210    
211 pcg 1.12 # then the small stones
212 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
213     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
214     my ($mask, $img) = @$_;
215     if ($mark & $mask) {
216     $img->composite (
217 pcg 1.15 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
218 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
219 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
220 pcg 1.1 );
221     }
222     }
223    
224     # and lastly any markers
225     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
226    
227     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
228     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
229     [MARK_SQUARE, $::square_img[$dark_bg]]) {
230     my ($mask, $img) = @$_;
231     if ($mark & $mask) {
232     $img->composite (
233     $base, 0, 0, $size, $size, -0.5, -0.5,
234     $size / $img->get_width, $size / $img->get_height,
235 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
236 pcg 1.1 );
237     }
238     }
239    
240     push @$$c, $base;
241     }
242     }
243    
244     $$c->[$rand % @$$c];
245     }
246    
247     sub pixbuf_text {
248     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
249    
250     my @c = grep $_,
251     map $::font[$colour][$::fontmap{$_}],
252     split //, $text;
253    
254     if (@c) {
255     my $spacing = $height * 0.1;
256     my $s = $height / List::Util::max map $_->get_height, @c;
257     my $W = List::Util::sum map $_->get_width, @c;
258    
259     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
260     $y -= $height * 0.5;
261    
262     for (@c) {
263     my $w = $_->get_width * $s;
264 pcg 1.17 # +2 == don't fight the rounding
265 pcg 1.1 $_->composite ($pixbuf,
266 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
267 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
268    
269     $x += $w + $spacing;
270     }
271     }
272     }
273    
274     sub pixbuf_rect {
275     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
276 pcg 1.2 # we fake lines by... a horrible method :/
277     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
278     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
279     INTERP_NEAREST, $alpha);
280 pcg 1.1 }
281    
282     sub repaint_board {
283     my ($self) = @_;
284     my $canvas = $self->{canvas};
285     my $expose_area = undef;
286    
287     return $expose_area unless $self->{board};
288    
289 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
290 pcg 1.19
291     die "FATAL: board aspect ratio != 1" unless $w == $h;
292 pcg 1.1
293 pcg 1.19 my $s = $w;
294 pcg 1.6
295 pcg 1.19 return unless $s >= 200;
296 pcg 1.1
297     my $size = $self->{size};
298    
299 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
300     # do no need to do the nifty recursive screen updates that goban2 does
301 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
302     my $s2 = $s - $border * 2;
303 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
304 pcg 1.1 my $ofs = int ($edge / 2);
305    
306     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
307    
308     my $pixbuf;
309    
310     my $oldboard;
311    
312     if ($self->{background}) {
313     if ($oldboard = $self->{board_shown}) {
314     $pixbuf = $self->{pixbuf};
315     } else {
316     $pixbuf = $self->{background}->copy;
317 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
318 pcg 1.1 }
319     } else {
320 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
321 pcg 1.1
322     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
323    
324     if ($s < $bw && $s < $bh) {
325 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
326 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
327     } else {
328     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
329     }
330    
331     my $linew = int ($s / 25 / $size);
332    
333     # ornamental border... we have time to waste :/
334 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
335     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
336     pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
337     pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
338 pcg 1.1
339     for my $i (1 .. $size) {
340 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
341     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
342 pcg 1.1
343     # 38 max, but we allow a bit more
344     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
345     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
346    
347     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
348     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
349     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
350     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
351    
352     $a++;
353     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
354     }
355    
356 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
357 pcg 1.1 $self->{background} = $pixbuf;
358     $pixbuf = $pixbuf->copy;
359     }
360     }
361    
362     $self->{pixbuf} = $pixbuf;
363    
364     # hoshi-points(!)#d#
365     # caching of empty board gfx(!)#d#
366    
367     for my $x (1 .. $size) {
368     for my $y (1 .. $size) {
369     my $rand = ($x ^ $y ^ 0x5555);
370    
371     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
372    
373     if ($::config->{randomize}) {
374     $dx += ($rand % 7) - 3;
375     $dy += ($rand / 3 % 7) - 3;
376     }
377    
378 pcg 1.10 my $shadow = $edge * 0.05;
379 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
380    
381     my $mark = $self->{board}{board}[$x-1][$y-1];
382     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
383    
384     if ($oldboard) {
385     next if $old == $mark; # no change
386    
387     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
388     $expose_area = $expose_area
389 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
390     : new Gtk2::Gdk::Rectangle @$area;
391 pcg 1.1 }
392    
393     if ($mark) {
394     my $pb = $self->create_stack($mark, $edge, $rand);
395    
396     $pb->composite ($pixbuf, @$area,
397     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
398    
399     # labels are handled here because they are quite rare
400     if ($mark & MARK_LABEL) {
401     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
402    
403     if ($white) {
404     pixbuf_text $pixbuf, 0,
405     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
406     $self->{board}{label}[$x-1][$y-1];
407     }
408     pixbuf_text $pixbuf, $white,
409     $k[$x], $k[$y], $ofs * 0.7,
410     $self->{board}{label}[$x-1][$y-1];
411     }
412    
413     # old pixmap&mask-way. that was fast ;(
414     #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
415    
416     #$gc->set_clip_mask ($bm);
417     #$gc->set_clip_origin ($dx, $dy);
418     #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
419     }
420     }
421     }
422    
423     $self->{board_shown} = Storable::dclone $self->{board};
424     #d# save
425     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
426    
427     $expose_area;
428     }
429    
430 pcg 1.2 sub redraw {
431 pcg 1.1 my ($self, $area) = @_;
432    
433     if ($area && $self->{pixbuf}) {
434 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
435 pcg 1.1
436 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
437 pcg 1.19 $x, $y, $x, $y, $w, $h,
438 pcg 1.2 "normal", 0, 0);
439 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
440 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
441 pcg 1.1 }
442     }
443    
444     sub event_update_tree {
445     my ($self) = @_;
446    
447     $self->{path} = $self->get_path;
448 pcg 1.6 $self->{moveadj}->value_changed if $self->{moveadj};
449 pcg 1.1 }
450    
451     sub event_part {
452     my ($self) = @_;
453     $self->SUPER::event_part;
454 pcg 1.4 delete $appwin::gamelist->{game}{$self->{channel}};
455     $self->destroy;
456 pcg 1.1 }
457    
458     sub event_move {
459     my ($self, $pass) = @_;
460     sound::play 1, $pass ? "pass" : "move";
461     }
462    
463     1;
464