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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.22
Committed: Sun Jun 1 07:20:56 2003 UTC (21 years ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.21: +3 -8 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 pcg 1.1 package game;
2    
3     use KGS::Constants;
4     use KGS::Game::Board;
5    
6     use base KGS::Listener::Game;
7     use base KGS::Game;
8    
9 pcg 1.4 use base gtk::widget;
10    
11 pcg 1.15 use POSIX qw(ceil);
12    
13 pcg 1.1 sub new {
14     my $self = shift;
15     $self = $self->SUPER::new(@_);
16    
17     $self->listen($self->{conn});
18    
19     $self->{window} = new Gtk2::Window 'toplevel';
20 pcg 1.5 my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
21 pcg 1.1 $self->{window}->set_title("KGS Game $title");
22     gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
23    
24 pcg 1.4 $self->{window}->signal_connect(delete_event => sub {
25 pcg 1.22 $self->part;
26 pcg 1.4 1;
27     });
28 pcg 1.1
29 pcg 1.4 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
30     gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
31 pcg 1.1
32 pcg 1.4 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
33 pcg 1.1
34     $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
35    
36     {
37 pcg 1.6 # grrr...
38 pcg 1.1 $frame->add(my $vbox = new Gtk2::VBox);
39     $vbox->add($self->{title} = new Gtk2::Label $title);
40    
41 pcg 1.9 $self->{moveadj} = new Gtk2::Adjustment 1, 0, 1, 0.001, 0.05, 0;
42 pcg 1.2
43 pcg 1.1 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
44 pcg 1.2 $scale->set_draw_value (0);
45 pcg 1.1
46     $self->{moveadj}->signal_connect (value_changed => sub {
47 pcg 1.2 return unless $self->{path};
48    
49     my $move = int (@{$self->{path}} * $_[0]->get_value);
50    
51 pcg 1.19 $self->{board_label}->set_text ("Move $move");
52    
53 pcg 1.1 $self->{board} = new KGS::Game::Board $self->{size};
54 pcg 1.2 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
55 pcg 1.1
56 pcg 1.2 $self->redraw ($self->repaint_board);
57 pcg 1.1
58 pcg 1.2 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
59 pcg 1.1 });
60     }
61    
62 pcg 1.20 $vbox->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
63     $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
64 pcg 1.19 $self->{board_label} = $aspect_frame->get_label_widget;
65    
66     $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
67 pcg 1.21 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
68 pcg 1.1
69     $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
70     $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
71    
72 pcg 1.4 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 0, 0);
73     $self->{hpane}->set(position_set => 1);
74     gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
75 pcg 1.1
76 pcg 1.4 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
77 pcg 1.1 $sw->set_policy("automatic", "always");
78    
79 pcg 1.18 $sw->add(($self->{userlist} = new userlist)->widget);
80 pcg 1.1
81 pcg 1.4 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
82 pcg 1.1
83     $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
84 pcg 1.7 $sw->set_policy("never", "always");
85 pcg 1.1
86 pcg 1.2 $sw->add(($self->{text} = new gtk::text)->widget);
87 pcg 1.1
88     $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
89     $self->{entry}->signal_connect(activate => sub {
90     my $text = $self->{entry}->get_text;
91 pcg 1.10 $self->say($text) if $text =~ /\S/;
92 pcg 1.1 $self->{entry}->set_text("");
93     });
94    
95     $self;
96     }
97    
98     sub event_update_users {
99 pcg 1.18 my ($self, $add, $update, $remove) = @_;
100 pcg 1.1
101 pcg 1.18 $self->{userlist}->update ($add, $update, $remove);
102 pcg 1.1 }
103    
104     sub join {
105     my ($self) = @_;
106 pcg 1.21 return if $self->{joined};
107    
108 pcg 1.1 $self->SUPER::join;
109    
110     $self->{window}->show_all;
111     }
112    
113     sub part {
114     my ($self) = @_;
115 pcg 1.22
116 pcg 1.1 $self->SUPER::part;
117 pcg 1.22 $self->destroy;
118 pcg 1.1 }
119    
120     sub configure_event {
121 pcg 1.2 my ($widget, $event, $self) = @_;
122 pcg 1.1 delete $self->{stack};
123     delete $self->{pixbuf};
124     delete $self->{board_shown};
125     delete $self->{background};
126     $self->repaint_board;
127 pcg 1.6 0;
128     }
129    
130     sub expose_event {
131     my ($widget, $event, $self) = @_;
132    
133     $self->{pixbuf} or return;
134    
135     my $area = $event->area;
136    
137 pcg 1.19 $self->redraw ($area);
138 pcg 1.6
139     0;
140 pcg 1.1 }
141    
142 pcg 1.2 # something Gtk2 fixed
143     sub INTERP_NEAREST (){ 'nearest' }
144     sub INTERP_TILES (){ 'tiles' }
145     sub INTERP_BILINEAR (){ 'bilinear' }
146     sub INTERP_HYPER (){ 'hyper' }
147 pcg 1.1
148     sub new_pixbuf {
149 pcg 1.2 my ($w, $h, $alpha, $fill) = @_;
150 pcg 1.1
151     my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
152 pcg 1.2 $pixbuf->fill ($fill) if defined $fill;
153 pcg 1.1
154     $pixbuf;
155     }
156    
157     sub scale_pixbuf {
158     my ($src, $w, $h, $mode) = @_;
159    
160     my $dst = new_pixbuf $w, $h, 1;
161    
162     $src->scale(
163     $dst, 0, 0, $w, $h, 0, 0,
164     $w / $src->get_width, $h / $src->get_height,
165     $mode,
166     );
167    
168     $dst;
169     }
170    
171     # create a stack of stones
172     sub create_stack {
173     my ($self, $mark, $size, $rand) = @_;
174    
175 pcg 1.10 my $shadow = $size * 0.05;
176 pcg 1.1
177     my $c = \$self->{stack}{$mark};
178     unless ($$c) {
179     for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
180 pcg 1.2 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
181 pcg 1.1
182     # zeroeth the shadow
183     if ($mark & (MARK_B | MARK_W)) {
184 pcg 1.14 $::shadow_img->composite (
185     $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
186 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
187 pcg 1.12 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
188 pcg 1.1 );
189     }
190    
191     # first the big stones (handicap stones different for effect)
192     for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
193     [MARK_W, $mark & MARK_MOVE ? 255 : 192],
194     [MARK_GRAY_B, 128],
195     [MARK_GRAY_W, 128]) {
196     my ($mask, $alpha) = @$_;
197     if ($mark & $mask) {
198     $stone->composite (
199 pcg 1.11 $base, 0, 0, $size, $size, 0, 0,
200 pcg 1.1 $size / $stone->get_width, $size / $stone->get_height,
201 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
202 pcg 1.1 );
203     }
204     }
205    
206 pcg 1.12 # then the small stones
207 pcg 1.1 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
208     [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
209     my ($mask, $img) = @$_;
210     if ($mark & $mask) {
211     $img->composite (
212 pcg 1.15 $base, (ceil ($size / 4)) x2, (ceil ($size / 2)) x2, (ceil ($size / 4)) x2,
213 pcg 1.1 $size / $img->get_width / 2, $size / $img->get_height / 2,
214 pcg 1.15 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
215 pcg 1.1 );
216     }
217     }
218    
219     # and lastly any markers
220     my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
221    
222     for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
223     [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
224     [MARK_SQUARE, $::square_img[$dark_bg]]) {
225     my ($mask, $img) = @$_;
226     if ($mark & $mask) {
227     $img->composite (
228     $base, 0, 0, $size, $size, -0.5, -0.5,
229     $size / $img->get_width, $size / $img->get_height,
230 pcg 1.2 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
231 pcg 1.1 );
232     }
233     }
234    
235     push @$$c, $base;
236     }
237     }
238    
239     $$c->[$rand % @$$c];
240     }
241    
242     sub pixbuf_text {
243     my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
244    
245     my @c = grep $_,
246     map $::font[$colour][$::fontmap{$_}],
247     split //, $text;
248    
249     if (@c) {
250     my $spacing = $height * 0.1;
251     my $s = $height / List::Util::max map $_->get_height, @c;
252     my $W = List::Util::sum map $_->get_width, @c;
253    
254     $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
255     $y -= $height * 0.5;
256    
257     for (@c) {
258     my $w = $_->get_width * $s;
259 pcg 1.17 # +2 == don't fight the rounding
260 pcg 1.1 $_->composite ($pixbuf,
261 pcg 1.17 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
262 pcg 1.1 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
263    
264     $x += $w + $spacing;
265     }
266     }
267     }
268    
269     sub pixbuf_rect {
270     my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
271 pcg 1.2 # we fake lines by... a horrible method :/
272     my $colour_pb = new_pixbuf 1, 1, 0, $colour;
273     $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
274     INTERP_NEAREST, $alpha);
275 pcg 1.1 }
276    
277     sub repaint_board {
278     my ($self) = @_;
279     my $canvas = $self->{canvas};
280     my $expose_area = undef;
281    
282     return $expose_area unless $self->{board};
283    
284 pcg 1.2 my ($w, $h) = ($canvas->allocation->values)[2,3];
285 pcg 1.19
286     die "FATAL: board aspect ratio != 1" unless $w == $h;
287 pcg 1.1
288 pcg 1.19 my $s = $w;
289 pcg 1.6
290 pcg 1.19 return unless $s >= 200;
291 pcg 1.1
292     my $size = $self->{size};
293    
294 pcg 1.16 # we leave enough space for the shadows.. I like smaller stones, and we
295     # do no need to do the nifty recursive screen updates that goban2 does
296 pcg 1.1 my $border = int ($s / ($size + 3) * 0.5);
297     my $s2 = $s - $border * 2;
298 pcg 1.10 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
299 pcg 1.1 my $ofs = int ($edge / 2);
300    
301     my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
302    
303     my $pixbuf;
304    
305     my $oldboard;
306    
307     if ($self->{background}) {
308     if ($oldboard = $self->{board_shown}) {
309     $pixbuf = $self->{pixbuf};
310     } else {
311     $pixbuf = $self->{background}->copy;
312 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
313 pcg 1.1 }
314     } else {
315 pcg 1.5 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
316 pcg 1.1
317     my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
318    
319     if ($s < $bw && $s < $bh) {
320 pcg 1.2 $pixbuf = new_pixbuf $s, $s, 0;
321 pcg 1.1 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
322     } else {
323     $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
324     }
325    
326     my $linew = int ($s / 25 / $size);
327    
328     # ornamental border... we have time to waste :/
329 pcg 1.2 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
330     pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
331     pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
332     pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
333 pcg 1.1
334     for my $i (1 .. $size) {
335 pcg 1.2 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
336     pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
337 pcg 1.1
338     # 38 max, but we allow a bit more
339     my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
340     AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
341    
342     pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
343     pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
344     pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
345     pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
346    
347     $a++;
348     $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
349     }
350    
351 pcg 1.21 unless ($::config->{conserve_memory} > 1) {
352 pcg 1.1 $self->{background} = $pixbuf;
353     $pixbuf = $pixbuf->copy;
354     }
355     }
356    
357     $self->{pixbuf} = $pixbuf;
358    
359     # hoshi-points(!)#d#
360     # caching of empty board gfx(!)#d#
361    
362     for my $x (1 .. $size) {
363     for my $y (1 .. $size) {
364     my $rand = ($x ^ $y ^ 0x5555);
365    
366     my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
367    
368     if ($::config->{randomize}) {
369     $dx += ($rand % 7) - 3;
370     $dy += ($rand / 3 % 7) - 3;
371     }
372    
373 pcg 1.10 my $shadow = $edge * 0.05;
374 pcg 1.1 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
375    
376     my $mark = $self->{board}{board}[$x-1][$y-1];
377     my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
378    
379     if ($oldboard) {
380     next if $old == $mark; # no change
381    
382     $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
383     $expose_area = $expose_area
384 pcg 1.2 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
385     : new Gtk2::Gdk::Rectangle @$area;
386 pcg 1.1 }
387    
388     if ($mark) {
389     my $pb = $self->create_stack($mark, $edge, $rand);
390    
391     $pb->composite ($pixbuf, @$area,
392     $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
393    
394     # labels are handled here because they are quite rare
395     if ($mark & MARK_LABEL) {
396     my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
397    
398     if ($white) {
399     pixbuf_text $pixbuf, 0,
400     $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
401     $self->{board}{label}[$x-1][$y-1];
402     }
403     pixbuf_text $pixbuf, $white,
404     $k[$x], $k[$y], $ofs * 0.7,
405     $self->{board}{label}[$x-1][$y-1];
406     }
407    
408     # old pixmap&mask-way. that was fast ;(
409     #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
410    
411     #$gc->set_clip_mask ($bm);
412     #$gc->set_clip_origin ($dx, $dy);
413     #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
414     }
415     }
416     }
417    
418     $self->{board_shown} = Storable::dclone $self->{board};
419     #d# save
420     #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
421    
422     $expose_area;
423     }
424    
425 pcg 1.2 sub redraw {
426 pcg 1.1 my ($self, $area) = @_;
427    
428     if ($area && $self->{pixbuf}) {
429 pcg 1.2 my ($x, $y, $w, $h) = $area->values;
430 pcg 1.1
431 pcg 1.2 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
432 pcg 1.19 $x, $y, $x, $y, $w, $h,
433 pcg 1.2 "normal", 0, 0);
434 pcg 1.1 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
435 pcg 1.19 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
436 pcg 1.1 }
437     }
438    
439     sub event_update_tree {
440     my ($self) = @_;
441    
442     $self->{path} = $self->get_path;
443 pcg 1.6 $self->{moveadj}->value_changed if $self->{moveadj};
444 pcg 1.1 }
445    
446     sub event_part {
447     my ($self) = @_;
448     $self->SUPER::event_part;
449 pcg 1.4 delete $appwin::gamelist->{game}{$self->{channel}};
450     $self->destroy;
451 pcg 1.1 }
452    
453     sub event_move {
454     my ($self, $pass) = @_;
455     sound::play 1, $pass ? "pass" : "move";
456     }
457    
458     1;
459